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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.170 by root, Sun Mar 4 19:36:08 2007 UTC vs.
Revision 1.213 by root, Sun Jul 29 04:14:45 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
20#include <math.h> 25#include <math.h>
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
25#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
26#include <SDL_endian.h> 34#include <SDL_endian.h>
27#include <SDL_image.h> 35#include <SDL_image.h>
28#include <SDL_mixer.h> 36#include <SDL_mixer.h>
29#include <SDL_opengl.h> 37#include <SDL_opengl.h>
30 38
56# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 65#else
58# define PARACHUTE 0 66# define PARACHUTE 0
59#endif 67#endif
60 68
69static AV *texture_av;
70
61static struct 71static struct
62{ 72{
63#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 74#include "glfunc.h"
65#undef GL_FUNC 75#undef GL_FUNC
66} gl; 76} gl;
67 77
78static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 80{
70 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 85 else
75 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
76} 87}
77 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
78#include "texcache.c" 113#include "texcache.c"
79 114
80#include "pango-font.c" 115#include "pango-font.c"
81#include "pango-fontmap.c" 116#include "pango-fontmap.c"
82#include "pango-render.c" 117#include "pango-render.c"
83 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
86 123
87typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
88 125
155 192
156 *w = rect.width; 193 *w = rect.width;
157 *h = rect.height; 194 *h = rect.height;
158} 195}
159 196
197typedef uint16_t tileid;
160typedef uint16_t mapface; 198typedef uint16_t faceid;
161 199
162typedef struct { 200typedef struct {
163 GLint name; 201 int name;
164 int w, h; 202 int w, h;
165 float s, t; 203 float s, t;
166 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
167} maptex; 207} maptex;
168 208
169typedef struct { 209typedef struct {
170 uint32_t player; 210 uint32_t player;
171 mapface face[3]; 211 tileid tile[3];
172 uint16_t darkness; 212 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 214} mapcell;
175 215
176typedef struct { 216typedef struct {
177 int32_t c0, c1; 217 int32_t c0, c1;
178 mapcell *col; 218 mapcell *col;
179} maprow; 219} maprow;
180 220
181typedef struct map { 221typedef struct map {
182 int x, y, w, h; 222 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 224 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 225 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 226
190 int32_t rows; 227 int32_t rows;
191 maprow *row; 228 maprow *row;
192} *CFPlus__Map; 229} *CFPlus__Map;
193 230
213 return ptr; 250 return ptr;
214} 251}
215 252
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
218 275
219static maprow * 276static maprow *
220map_get_row (CFPlus__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
221{ 278{
222 if (0 > y) 279 if (0 > y)
317 cell->player = 0; 374 cell->player = 0;
318 } 375 }
319 } 376 }
320} 377}
321 378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
393}
394
322static void 395static void
323music_finished (void) 396music_finished (void)
324{ 397{
325 SDL_UserEvent ev; 398 SDL_UserEvent ev;
326 399
363} 436}
364 437
365/* SDL should provide this, really. */ 438/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 439#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
483}
368 484
369MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
370 486
371PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
372 488
519 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
522} 638}
523 639
640char *
641SDL_GetError ()
642
524int 643int
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 645
527void 646void
528SDL_Quit () 647SDL_Quit ()
529 648
530void 649void
531SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
532 PPCODE: 651 PPCODE:
533{ 652{
534 SDL_Rect **m; 653 SDL_Rect **m;
535 654
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 659
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 662
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 667
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif 672#endif
554 673
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 675
560 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
561 while (*m) 677 while (*m)
562 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
563 AV *av = newAV (); 681 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
567 688
568 ++m; 689 ++m;
569 } 690 }
570} 691}
571 692
572char *
573SDL_GetError ()
574
575int 693int
576SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
578 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 707 );
708
581 if (RETVAL) 709 if (RETVAL)
582 { 710 {
711 av_clear (texture_av);
712
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 715#include "glfunc.h"
586# undef GL_FUNC 716#undef GL_FUNC
587 } 717 }
718}
588 OUTPUT: 719 OUTPUT:
589 RETVAL 720 RETVAL
590 721
591void 722void
592SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
593 724
594char * 725char *
595SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
596 727
728int
729SDL_GetAppState ()
730
597void 731void
598SDL_PollEvent () 732poll_events ()
599 PPCODE: 733 PPCODE:
600{ 734{
601 SDL_Event ev; 735 SDL_Event ev;
602 736
603 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 739 {
605 HV *hv = newHV (); 740 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 742
608 switch (ev.type) 743 switch (ev.type)
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 757 break;
623 758
624 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
632 break; 785 break;
633 786
634 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
652 } 805 }
653} 806}
654 807
655int 808int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
657 POSTCALL: 810 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
660 813
661void 814void
665Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
666 819
667void 820void
668lowdelay (int fd, int val = 1) 821lowdelay (int fd, int val = 1)
669 CODE: 822 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 823 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 824
674void 825void
675win32_proxy_info () 826win32_proxy_info ()
676 PPCODE: 827 PPCODE:
677{ 828{
714 STRLEN image_len; 865 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 866 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 867 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 868 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 869 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 870 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 871 : SDL_RWFromConstMem (image, image_len);
721 872
722 if (!rw) 873 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 874 croak ("load_image: %s", SDL_GetError ());
724 875
818 ExitThread (retval); // unclean, please beam me up 969 ExitThread (retval); // unclean, please beam me up
819#else 970#else
820 _exit (retval); 971 _exit (retval);
821#endif 972#endif
822 973
974void
975debug ()
976 CODE:
977{
978#if DEBUG
979 VALGRIND_DO_LEAK_CHECK;
980#endif
981}
982
823MODULE = CFPlus PACKAGE = CFPlus::Font 983MODULE = CFPlus PACKAGE = CFPlus::Font
984
985PROTOTYPES: DISABLE
824 986
825CFPlus::Font 987CFPlus::Font
826new_from_file (SV *class, char *path, int id = 0) 988new_from_file (SV *class, char *path, int id = 0)
827 CODE: 989 CODE:
828{ 990{
839 CODE: 1001 CODE:
840 pango_font_description_free (self); 1002 pango_font_description_free (self);
841 1003
842void 1004void
843make_default (CFPlus::Font self) 1005make_default (CFPlus::Font self)
1006 PROTOTYPE: $
844 CODE: 1007 CODE:
845 default_font = self; 1008 default_font = self;
846 1009
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1010MODULE = CFPlus PACKAGE = CFPlus::Layout
848 1011
1012PROTOTYPES: DISABLE
1013
849void 1014void
850reset_glyph_cache () 1015reset_glyph_cache ()
1016 PROTOTYPE:
851 CODE: 1017 CODE:
852 tc_clear (); 1018 tc_clear ();
853 1019
854CFPlus::Layout 1020CFPlus::Layout
855new (SV *class) 1021new (SV *class)
1142 flags 1308 flags
1143 ); 1309 );
1144 1310
1145MODULE = CFPlus PACKAGE = CFPlus::Texture 1311MODULE = CFPlus PACKAGE = CFPlus::Texture
1146 1312
1147void 1313PROTOTYPES: ENABLE
1148pad2pot (SV *data_, SV *w_, SV *h_)
1149 CODE:
1150{
1151 int ow = SvIV (w_);
1152 int oh = SvIV (h_);
1153 1314
1154 if (ow && oh) 1315int minpot (int n)
1316
1317void
1318pad (SV *data_, int ow, int oh, int nw, int nh)
1319 CODE:
1320{
1321 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1322 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1323 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1324 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1325 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1326 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1327
1168 SvPOK_only (result_); 1328 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1329 SvCUR_set (result_, nw * nh * bpp);
1170 1330
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1331 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1332 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1333 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1334
1175 sv_setsv (data_, result_); 1335 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1336 }
1182} 1337}
1183 1338
1184void 1339void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1340draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1228 glDisable (GL_ALPHA_TEST); 1383 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1384 glDisable (GL_BLEND);
1230 } 1385 }
1231} 1386}
1232 1387
1388IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1389 CODE:
1390{
1391 GLint width;
1392 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1393 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1394 RETVAL = width > 0;
1395}
1396 OUTPUT:
1397 RETVAL
1398
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1399MODULE = CFPlus PACKAGE = CFPlus::Map
1400
1401PROTOTYPES: DISABLE
1234 1402
1235CFPlus::Map 1403CFPlus::Map
1236new (SV *class) 1404new (SV *class)
1237 CODE: 1405 CODE:
1238 New (0, RETVAL, 1, struct map); 1406 New (0, RETVAL, 1, struct map);
1240 RETVAL->y = 0; 1408 RETVAL->y = 0;
1241 RETVAL->w = 0; 1409 RETVAL->w = 0;
1242 RETVAL->h = 0; 1410 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1411 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1412 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1413 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1414 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1415 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1416 RETVAL->row = 0;
1251 OUTPUT: 1417 OUTPUT:
1252 RETVAL 1418 RETVAL
1253 1419
1254void 1420void
1255DESTROY (CFPlus::Map self) 1421DESTROY (CFPlus::Map self)
1256 CODE: 1422 CODE:
1257{ 1423{
1258 map_clear (self); 1424 map_clear (self);
1259 Safefree (self->face); 1425 Safefree (self->face2tile);
1260 Safefree (self->tex); 1426 Safefree (self->tex);
1261 Safefree (self); 1427 Safefree (self);
1262} 1428}
1263 1429
1264void 1430void
1271clear (CFPlus::Map self) 1437clear (CFPlus::Map self)
1272 CODE: 1438 CODE:
1273 map_clear (self); 1439 map_clear (self);
1274 1440
1275void 1441void
1276set_face (CFPlus::Map self, int face, int texid) 1442set_tileid (CFPlus::Map self, int face, int tile)
1277 CODE: 1443 CODE:
1278{ 1444{
1279 while (self->faces <= face) 1445 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1446 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces); 1447}
1282 self->faces *= 2;
1283 }
1284 1448
1285 self->face [face] = texid; 1449void
1450set_smooth (CFPlus::Map self, int face, int smooth, int level)
1451 CODE:
1452{
1453 tileid texid;
1454 maptex *tex;
1455
1456 if (face < 0 || face >= self->faces)
1457 return;
1458
1459 if (smooth < 0 || smooth >= self->faces)
1460 return;
1461
1462 texid = self->face2tile [face];
1463
1464 if (!texid)
1465 return;
1466
1467 tex = self->tex + texid;
1468 tex->smoothtile = self->face2tile [smooth];
1469 tex->smoothlevel = level;
1286} 1470}
1287 1471
1288void 1472void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1473set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1474 CODE:
1291{ 1475{
1292 while (self->texs <= texid) 1476 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1477
1298 { 1478 {
1299 maptex *tex = self->tex + texid; 1479 maptex *tex = self->tex + texid;
1300 1480
1301 tex->name = name; 1481 tex->name = name;
1345 CODE: 1525 CODE:
1346{ 1526{
1347 if (dx > 0) 1527 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1528 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1529 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1530 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1531
1352 if (dy > 0) 1532 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1533 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1534 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1535 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1536
1357 self->ox += dx; self->x += dx; 1537 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1538 self->oy += dy; self->y += dy;
1359 1539
1360 while (self->y < 0) 1540 while (self->y < 0)
1414 } 1594 }
1415 else if (cmd == 6) // monster width 1595 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 1596 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) 1597 else if (cmd == 0x47)
1418 { 1598 {
1419 if (*data == 8) 1599 if (*data == 4)
1420 ; // decode player uuid 1600 ; // decode player count
1421 1601
1422 data += *data + 1; 1602 data += *data + 1;
1423 } 1603 }
1424 else if (cmd == 8) // cell flags 1604 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 1605 cell->flags = *data++;
1434 cell->darkness = *data++ + 1; 1614 cell->darkness = *data++ + 1;
1435 } 1615 }
1436 1616
1437 if (flags & 4) 1617 if (flags & 4)
1438 { 1618 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [0] = self->face2tile [face];
1440 } 1622 }
1441 1623
1442 if (flags & 2) 1624 if (flags & 2)
1443 { 1625 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [1] = self->face2tile [face];
1445 } 1629 }
1446 1630
1447 if (flags & 1) 1631 if (flags & 1)
1448 { 1632 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1633 faceid face = (data [0] << 8) + data [1]; data += 2;
1634 need_facenum (self, face);
1635 cell->tile [2] = self->face2tile [face];
1450 } 1636 }
1451 } 1637 }
1452 else 1638 else
1453 cell->darkness = 0; 1639 cell->darkness = 0;
1454 } 1640 }
1484 { 1670 {
1485 mapcell *cell = row->col + (x - row->c0); 1671 mapcell *cell = row->col + (x - row->c0);
1486 1672
1487 for (z = 0; z <= 0; z++) 1673 for (z = 0; z <= 0; z++)
1488 { 1674 {
1489 mapface face = cell->face [z];
1490
1491 if (face)
1492 {
1493 maptex tex = self->tex [face]; 1675 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 1676 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 1677 int a1 = tex.a;
1496 1678
1497 r = (r * a0 + tex.r * a1) / 255; 1679 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 1680 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 1681 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 1682 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 1683 }
1503 } 1684 }
1504 1685
1505 *map++ = (r ) 1686 *map++ = (r )
1506 | (g << 8) 1687 | (g << 8)
1513} 1694}
1514 OUTPUT: 1695 OUTPUT:
1515 RETVAL 1696 RETVAL
1516 1697
1517void 1698void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1699draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1519 CODE: 1700 CODE:
1520{ 1701{
1702 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1703 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1704 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1705 smooth_key skey;
1521 int x, y, z; 1706 int x, y, z;
1522 int last_name; 1707 int last_name;
1523 mapface face; 1708
1709 // thats current max. sorry.
1710 if (sw > 255) sw = 255;
1711 if (sh > 255) sh = 255;
1712
1713 // clear key, in case of extra padding
1714 memset (&skey, 0, sizeof (skey));
1524 1715
1525 glColor4ub (255, 255, 255, 255); 1716 glColor4ub (255, 255, 255, 255);
1526 1717
1527 glEnable (GL_BLEND); 1718 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1719 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1534 last_name = 0; 1725 last_name = 0;
1535 1726
1536 mx += self->x; 1727 mx += self->x;
1537 my += self->y; 1728 my += self->y;
1538 1729
1730 // first pass: determine smooth_max
1731 // rather ugly, if you ask me
1732 // could also be stored inside mapcell and updated on change
1733 memset (smooth_max, 0, sizeof (smooth_max));
1734
1735 for (y = 0; y < sh; y++)
1736 if (0 <= y + my && y + my < self->rows)
1737 {
1738 maprow *row = self->row + (y + my);
1739
1740 for (x = 0; x < sw; x++)
1741 if (row->c0 <= x + mx && x + mx < row->c1)
1742 {
1743 mapcell *cell = row->col + (x + mx - row->c0);
1744
1745 smooth_max[x + 1][y + 1] =
1746 MAX (self->tex [cell->tile [0]].smoothlevel,
1747 MAX (self->tex [cell->tile [1]].smoothlevel,
1748 self->tex [cell->tile [2]].smoothlevel));
1749 }
1750 }
1751
1539 for (z = 0; z < 3; z++) 1752 for (z = 0; z <= 2; z++)
1753 {
1754 memset (smooth_level, 0, sizeof (smooth_level));
1755
1540 for (y = 0; y < sh; y++) 1756 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 1757 if (0 <= y + my && y + my < self->rows)
1542 { 1758 {
1543 maprow *row = self->row + (y + my); 1759 maprow *row = self->row + (y + my);
1544 1760
1545 for (x = 0; x < sw; x++) 1761 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 1762 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1763 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 1764 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 1765 tileid tile = cell->tile [z];
1766
1767 if (tile)
1768 {
1769 maptex tex = self->tex [tile];
1770 int px = (x + 1) * T - tex.w;
1771 int py = (y + 1) * T - tex.h;
1551 1772
1552 if (face && face < self->texs) 1773 // suppressing texture state switches here
1774 // is only moderately effective, but worth the extra effort
1775 if (last_name != tex.name)
1776 {
1777 if (!tex.name)
1778 tex = self->tex [2]; /* missing, replace by noface */
1779
1780 glEnd ();
1781 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1782 glBegin (GL_QUADS);
1783 }
1784
1785 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1786 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1787 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1788 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1789
1790 if (cell->flags && z == 2)
1791 {
1792 if (cell->flags & 1)
1793 {
1794 maptex tex = self->tex [1];
1795 int px = x * T + T * 2 / 32;
1796 int py = y * T - T * 6 / 32;
1797
1798 glEnd ();
1799 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1800 glBegin (GL_QUADS);
1801
1802 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1803 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1804 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1805 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1806 }
1807 }
1808
1809 // update smooth hash
1810 if (tex.smoothtile)
1811 {
1812 skey.tile = tex.smoothtile;
1813 skey.level = tex.smoothlevel;
1814
1815 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1816
1817 // add bits to current tile and all neighbours. skey.x|y is
1818 // shifted +1|+1 so we always stay positive.
1819
1820 // bits is ___n cccc CCCC bbbb
1821 // n do not draw borders&corners
1822 // c draw these corners, but...
1823 // C ... not these
1824 // b draw these borders
1825
1826 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1827 // ┃· ·· ·┃ ━━
1828
1829 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1830 // ·· ·· ·┏ ┓·
1831
1832 // full tile
1833 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1834
1835 // borders
1836 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1837 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1838 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1839 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1840
1841 // corners
1842 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1843 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1844 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1845 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1846 }
1847 }
1848 }
1849 }
1850
1851 // go through all smoothlevels, lowest to highest, then draw.
1852 // this is basically counting sort
1853 {
1854 int w, b;
1855
1856 for (w = 0; w < 256 / 32; ++w)
1857 {
1858 uint32_t smask = smooth_level [w];
1859 if (smask)
1860 for (b = 0; b < 32; ++b)
1861 if (smask & (((uint32_t)1) << b))
1553 { 1862 {
1554 maptex tex = self->tex [face]; 1863 int level = (w << 5) | b;
1555 int px = (x + 1) * 32 - tex.w; 1864 HE *he;
1556 int py = (y + 1) * 32 - tex.h;
1557 1865
1558 if (last_name != tex.name) 1866 hv_iterinit (smooth);
1867 while ((he = hv_iternext (smooth)))
1559 { 1868 {
1869 smooth_key *skey = (smooth_key *)HeKEY (he);
1870 IV bits = SvIVX (HeVAL (he));
1871
1872 if (!(bits & 0x1000)
1873 && skey->level == level
1874 && level > smooth_max [skey->x][skey->y])
1875 {
1876 maptex tex = self->tex [skey->tile];
1877 int px = (((int)skey->x) - 1) * T;
1878 int py = (((int)skey->y) - 1) * T;
1879 int border = bits & 15;
1880 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1881 float dx = tex.s * .0625f; // 16 images/row
1882 float dy = tex.t * .5f ; // 2 images/column
1883
1884 // this time naively avoiding texture state changes
1885 // save gobs of state changes.
1886 if (last_name != tex.name)
1887 {
1888 if (!tex.name)
1889 continue; // smoothing not yet available
1890
1560 glEnd (); 1891 glEnd ();
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1892 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1562 glBegin (GL_QUADS); 1893 glBegin (GL_QUADS);
1894 }
1895
1896 if (border)
1897 {
1898 float ox = border * dx;
1899
1900 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1901 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1902 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1903 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1904 }
1905
1906 if (corner)
1907 {
1908 float ox = corner * dx;
1909
1910 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1911 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1912 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1913 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1914 }
1563 } 1915 }
1564
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1)
1574 {
1575 maptex tex = self->tex [1];
1576 int px = (x + 1) * 32 - tex.w + 2;
1577 int py = (y + 1) * 32 - tex.h - 6;
1578
1579 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1581 glBegin (GL_QUADS);
1582
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1587 } 1916 }
1588 } 1917 }
1589 }
1590 } 1918 }
1919 }
1920
1921 hv_clear (smooth);
1922 }
1591 1923
1592 glEnd (); 1924 glEnd ();
1593 1925
1594 glDisable (GL_TEXTURE_2D); 1926 glDisable (GL_TEXTURE_2D);
1595 glDisable (GL_BLEND); 1927 glDisable (GL_BLEND);
1603 for (x = 0; x < sw; x++) 1935 for (x = 0; x < sw; x++)
1604 if (row->c0 <= x + mx && x + mx < row->c1) 1936 if (row->c0 <= x + mx && x + mx < row->c1)
1605 { 1937 {
1606 mapcell *cell = row->col + (x + mx - row->c0); 1938 mapcell *cell = row->col + (x + mx - row->c0);
1607 1939
1608 int px = x * 32; 1940 int px = x * T;
1609 int py = y * 32; 1941 int py = y * T;
1610 1942
1611 if (cell->stat_hp) 1943 if (cell->stat_hp)
1612 { 1944 {
1613 int width = cell->stat_width * 32; 1945 int width = cell->stat_width * T;
1614 int thick = sh / 28 + 1 + cell->stat_width; 1946 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 1947
1616 glColor3ub (0, 0, 0); 1948 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 1949 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 1950 px + width - 1, py);
1619 1951
1689void 2021void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2022fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2023 PPCODE:
1692{ 2024{
1693 int x, y; 2025 int x, y;
2026 int sw1 = sw + 2;
2027 int sh1 = sh + 2;
2028 int sh3 = sh * 3;
1694 int sw4 = (sw + 3) & ~3; 2029 int sw34 = (sw * 3 + 3) & ~3;
2030 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2031 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2032 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2033
1698 memset (darkness, 255, sw4 * sh);
1699 SvPOK_only (darkness_sv); 2034 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2035 SvCUR_set (darkness3_sv, sw34 * sh3);
1701 2036
1702 mx += self->x; 2037 mx += self->x - 1;
1703 my += self->y; 2038 my += self->y - 1;
1704 2039
2040 memset (darkness1, 255, sw1 * sh1);
2041
1705 for (y = 0; y < sh; y++) 2042 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2043 if (0 <= y + my && y + my < self->rows)
1707 { 2044 {
1708 maprow *row = self->row + (y + my); 2045 maprow *row = self->row + (y + my);
1709 2046
1710 for (x = 0; x < sw; x++) 2047 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2048 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2049 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2050 mapcell *cell = row->col + (x + mx - row->c0);
1714 2051
1715 darkness[y * sw4 + x] = cell->darkness 2052 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2053 ? 255 - (cell->darkness - 1)
1717 : 255 - FOW_DARKNESS; 2054 : 255 - FOW_DARKNESS;
1718 } 2055 }
1719 } 2056 }
1720 2057
2058 for (y = 0; y < sh; ++y)
2059 for (x = 0; x < sw; ++x)
2060 {
2061 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2062 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2063 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2064 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2065 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2066 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2067 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2068 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2069 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2070
2071 uint8_t r11 = (d11 + d21 + d12) / 3;
2072 uint8_t r21 = d21;
2073 uint8_t r31 = (d21 + d31 + d32) / 3;
2074
2075 uint8_t r12 = d12;
2076 uint8_t r22 = d22;
2077 uint8_t r32 = d32;
2078
2079 uint8_t r13 = (d13 + d23 + d12) / 3;
2080 uint8_t r23 = d23;
2081 uint8_t r33 = (d23 + d33 + d32) / 3;
2082
2083 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2084 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2085 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2086 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2087 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2088 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2089 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2090 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2091 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2092 }
2093
2094 free (darkness1);
2095
1721 EXTEND (SP, 3); 2096 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2097 PUSHs (sv_2mortal (newSViv (sw34)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2098 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2099 PUSHs (darkness3_sv);
1725} 2100}
1726 2101
1727SV * 2102SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2103get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1729 CODE: 2104 CODE:
1758 if (row && row->c0 <= x && x < row->c1) 2133 if (row && row->c0 <= x && x < row->c1)
1759 { 2134 {
1760 mapcell *cell = row->col + (x - row->c0); 2135 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2136 uint8_t flags = 0;
1762 2137
1763 if (cell->face [0]) flags |= 1; 2138 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2139 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2140 if (cell->tile [2]) flags |= 4;
1766 2141
1767 *data++ = flags; 2142 *data++ = flags;
1768 2143
1769 if (flags & 1) 2144 if (flags & 1)
1770 { 2145 {
2146 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2147 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2148 *data++ = tile;
1773 } 2149 }
1774 2150
1775 if (flags & 2) 2151 if (flags & 2)
1776 { 2152 {
2153 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2154 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2155 *data++ = tile;
1779 } 2156 }
1780 2157
1781 if (flags & 4) 2158 if (flags & 4)
1782 { 2159 {
2160 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2161 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2162 *data++ = tile;
1785 } 2163 }
1786 } 2164 }
1787 else 2165 else
1788 *data++ = 0; 2166 *data++ = 0;
1789 } 2167 }
1829 { 2207 {
1830 uint8_t flags = *data++; 2208 uint8_t flags = *data++;
1831 2209
1832 if (flags) 2210 if (flags)
1833 { 2211 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2212 mapcell *cell = row_get_cell (row, x);
2213 tileid tile[3] = { 0, 0, 0 };
1837 2214
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2215 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2216 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2217 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2218
1842 if (cell->darkness == 0) 2219 if (cell->darkness == 0)
1843 { 2220 {
1844 cell->darkness = 0; 2221 cell->darkness = 0;
1845 2222
1846 for (z = 0; z <= 2; z++) 2223 for (z = 0; z <= 2; z++)
1847 { 2224 {
1848 cell->face[z] = face[z]; 2225 tileid t = tile [z];
1849 2226
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2227 if (t >= self->texs || (t && !self->tex [t].name))
2228 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2229 XPUSHs (sv_2mortal (newSViv (t)));
2230 need_texid (self, t);
2231 }
2232
2233 cell->tile [z] = t;
1852 } 2234 }
1853 } 2235 }
1854 } 2236 }
1855 } 2237 }
1856 } 2238 }
1857} 2239}
1858 2240
2241MODULE = CFPlus PACKAGE = CFPlus::RW
2242
2243CFPlus::RW
2244new (SV *class, SV *data_sv)
2245 CODE:
2246{
2247 STRLEN datalen;
2248 char *data = SvPVbyte (data_sv, datalen);
2249
2250 RETVAL = SDL_RWFromConstMem (data, datalen);
2251}
2252 OUTPUT:
2253 RETVAL
2254
2255CFPlus::RW
2256new_from_file (SV *class, const char *path, const char *mode = "rb")
2257 CODE:
2258 RETVAL = SDL_RWFromFile (path, mode);
2259 OUTPUT:
2260 RETVAL
2261
2262void
2263close (CFPlus::RW self)
2264 CODE:
2265 SDL_RWclose (self);
2266
2267MODULE = CFPlus PACKAGE = CFPlus::Channel
2268
2269PROTOTYPES: DISABLE
2270
2271void
2272halt (CFPlus::Channel self)
2273 CODE:
2274 Mix_HaltChannel (self);
2275
2276void
2277expire (CFPlus::Channel self, int ticks = -1)
2278 CODE:
2279 Mix_ExpireChannel (self, ticks);
2280
2281void
2282fade_out (CFPlus::Channel self, int ticks = -1)
2283 CODE:
2284 Mix_FadeOutChannel (self, ticks);
2285
2286int
2287volume (CFPlus::Channel self, int volume)
2288 CODE:
2289 RETVAL = Mix_Volume (self, volume);
2290 OUTPUT:
2291 RETVAL
2292
2293void
2294unregister_all_effects (CFPlus::Channel self)
2295 CODE:
2296 Mix_UnregisterAllEffects (self);
2297
2298void
2299set_panning (CFPlus::Channel self, int left, int right)
2300 CODE:
2301 Mix_SetPanning (self, left, right);
2302
2303void
2304set_distance (CFPlus::Channel self, int distance)
2305 CODE:
2306 Mix_SetDistance (self, distance);
2307
2308void
2309set_position (CFPlus::Channel self, int angle, int distance)
2310 CODE:
2311 Mix_SetPosition (self, angle, distance);
2312
2313void
2314set_reverse_stereo (CFPlus::Channel self, int flip)
2315 CODE:
2316 Mix_SetReverseStereo (self, flip);
2317
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2318MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1860 2319
2320PROTOTYPES: DISABLE
2321
1861CFPlus::MixChunk 2322CFPlus::MixChunk
1862new_from_file (SV *class, char *path) 2323new (SV *class, CFPlus::RW rwops)
1863 CODE: 2324 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2325 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1865 OUTPUT: 2326 OUTPUT:
1866 RETVAL 2327 RETVAL
1867 2328
1868void 2329void
1869DESTROY (CFPlus::MixChunk self) 2330DESTROY (CFPlus::MixChunk self)
1875 CODE: 2336 CODE:
1876 RETVAL = Mix_VolumeChunk (self, volume); 2337 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2338 OUTPUT:
1878 RETVAL 2339 RETVAL
1879 2340
1880int 2341CFPlus::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2342play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2343 CODE:
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2344 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2345 Mix_UnregisterAllEffects (RETVAL);
1884 OUTPUT: 2346 OUTPUT:
1885 RETVAL 2347 RETVAL
1886 2348
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2349MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1888 2350
1889int 2351int
1890volume (int volume = -1) 2352volume (int volume = -1)
2353 PROTOTYPE: ;$
1891 CODE: 2354 CODE:
1892 RETVAL = Mix_VolumeMusic (volume); 2355 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2356 OUTPUT:
1894 RETVAL 2357 RETVAL
1895 2358
2359void
2360fade_out (int ms)
2361 CODE:
2362 Mix_FadeOutMusic (ms);
2363
2364void
2365halt ()
2366 CODE:
2367 Mix_HaltMusic ();
2368
1896CFPlus::MixMusic 2369CFPlus::MixMusic
1897new_from_file (SV *class, char *path) 2370new (SV *class, CFPlus::RW rwops)
1898 CODE: 2371 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2372 RETVAL = Mix_LoadMUS_RW (rwops);
1900 OUTPUT: 2373 OUTPUT:
1901 RETVAL 2374 RETVAL
1902 2375
1903void 2376void
1904DESTROY (CFPlus::MixMusic self) 2377DESTROY (CFPlus::MixMusic self)
1910 CODE: 2383 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2384 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 2385 OUTPUT:
1913 RETVAL 2386 RETVAL
1914 2387
2388void
2389fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2390 CODE:
2391 Mix_FadeInMusicPos (self, loops, ms, position);
2392
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2393MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2394
2395PROTOTYPES: ENABLE
1916 2396
1917BOOT: 2397BOOT:
1918{ 2398{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2399 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1920 static const struct { 2400 static const struct {
1921 const char *name; 2401 const char *name;
1922 IV iv; 2402 IV iv;
1923 } *civ, const_iv[] = { 2403 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 2404# define const_iv(name) { # name, (IV)name }
2405 const_iv (GL_VENDOR),
2406 const_iv (GL_VERSION),
2407 const_iv (GL_EXTENSIONS),
1925 const_iv (GL_COLOR_MATERIAL), 2408 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 2409 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 2410 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 2411 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 2412 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 2416 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 2417 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 2418 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 2419 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 2420 const_iv (GL_BACK),
2421 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 2422 const_iv (GL_AND),
1939 const_iv (GL_ONE), 2423 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 2424 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 2425 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 2426 const_iv (GL_DST_ALPHA),
1956 const_iv (GL_LUMINANCE), 2440 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 2441 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 2442 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2443 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1960 const_iv (GL_COMPILE), 2444 const_iv (GL_COMPILE),
2445 const_iv (GL_PROXY_TEXTURE_1D),
2446 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 2447 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 2448 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 2449 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 2450 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 2451 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 2472 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 2473 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 2474 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 2475 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 2476 const_iv (GL_CONSTANT_BORDER),
2477 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 2478 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 2479 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 2480 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 2481 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 2482 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 2483 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 2484 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 2485 const_iv (GL_TRIANGLE_FAN),
2486 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2487 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2488 const_iv (GL_POINT_SMOOTH_HINT),
2489 const_iv (GL_LINE_SMOOTH_HINT),
2490 const_iv (GL_POLYGON_SMOOTH_HINT),
2491 const_iv (GL_GENERATE_MIPMAP_HINT),
2000 const_iv (GL_FASTEST), 2492 const_iv (GL_FASTEST),
2493 const_iv (GL_DONT_CARE),
2494 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 2495 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 2496 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 2497 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 2498 const_iv (GL_T2F_N3F_V3F),
2005# undef const_iv 2499# undef const_iv
2006 }; 2500 };
2007 2501
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2502 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2503 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2504
2505 texture_av = newAV ();
2506 AvREAL_off (texture_av);
2010} 2507}
2011 2508
2012char * 2509char *
2013gl_vendor () 2510gl_vendor ()
2014 CODE: 2511 CODE:
2028 CODE: 2525 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2526 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 2527 OUTPUT:
2031 RETVAL 2528 RETVAL
2032 2529
2530const char *glGetString (GLenum pname)
2531
2532GLint glGetInteger (GLenum pname)
2533 CODE:
2534 glGetIntegerv (pname, &RETVAL);
2535 OUTPUT:
2536 RETVAL
2537
2538GLdouble glGetDouble (GLenum pname)
2539 CODE:
2540 glGetDoublev (pname, &RETVAL);
2541 OUTPUT:
2542 RETVAL
2543
2033int glGetError () 2544int glGetError ()
2034 2545
2035void glFinish () 2546void glFinish ()
2036 2547
2037void glClear (int mask) 2548void glClear (int mask)
2074# near_ and far_ are due to microsofts buggy "c" compiler 2585# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2586void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 2587
2077# near_ and far_ are due to microsofts buggy "c" compiler 2588# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2589void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2590
2591PROTOTYPES: DISABLE
2079 2592
2080void glViewport (int x, int y, int width, int height) 2593void glViewport (int x, int y, int width, int height)
2081 2594
2082void glScissor (int x, int y, int width, int height) 2595void glScissor (int x, int y, int width, int height)
2083 2596
2091 2604
2092void glRotate (float angle, float x, float y, float z) 2605void glRotate (float angle, float x, float y, float z)
2093 CODE: 2606 CODE:
2094 glRotatef (angle, x, y, z); 2607 glRotatef (angle, x, y, z);
2095 2608
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 2609void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @
2102 ALIAS: 2610 ALIAS:
2103 glColor_premultiply = 1 2611 glColor_premultiply = 1
2104 CODE: 2612 CODE:
2105 if (ix) 2613 if (ix)
2106 { 2614 {
2109 b *= a; 2617 b *= a;
2110 } 2618 }
2111 // microsoft visual "c" rounds instead of truncating... 2619 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 2620 glColor4f (r, g, b, a);
2113 2621
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 2622void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 2623 CODE:
2122 glRasterPos3f (0, 0, z); 2624 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 2625 glBitmap (0, 0, 0, 0, x, y, 0);
2124 2626
2128 2630
2129void glTexCoord (float s, float t) 2631void glTexCoord (float s, float t)
2130 CODE: 2632 CODE:
2131 glTexCoord2f (s, t); 2633 glTexCoord2f (s, t);
2132 2634
2635void glRect (float x1, float y1, float x2, float y2)
2636 CODE:
2637 glRectf (x1, y1, x2, y2);
2638
2639PROTOTYPES: ENABLE
2640
2641void glBegin (int mode)
2642
2643void glEnd ()
2644
2645void glPointSize (GLfloat size)
2646
2647void glLineWidth (GLfloat width)
2648
2649void glInterleavedArrays (int format, int stride, char *data)
2650
2651void glDrawElements (int mode, int count, int type, char *indices)
2652
2653# 1.2 void glDrawRangeElements (int mode, int start, int end
2654
2133void glTexEnv (int target, int pname, float param) 2655void glTexEnv (int target, int pname, float param)
2134 CODE: 2656 CODE:
2135 glTexEnvf (target, pname, param); 2657 glTexEnvf (target, pname, param);
2136 2658
2137void glTexParameter (int target, int pname, float param) 2659void glTexParameter (int target, int pname, float param)
2159 2681
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2682void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 2683
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 2684void glDrawPixels (int width, int height, int format, int type, char *pixels)
2163 2685
2686void glPixelZoom (float x, float y)
2687
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2688void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 2689
2166int glGenTexture () 2690int glGenTexture ()
2167 CODE: 2691 CODE:
2168{ 2692 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 2693 OUTPUT:
2174 RETVAL 2694 RETVAL
2175 2695
2176void glDeleteTexture (int name) 2696void glDeleteTexture (int name)
2177 CODE: 2697 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 2698 del_texture (name);
2181} 2699
2182
2183int glGenList () 2700int glGenList ()
2184 CODE: 2701 CODE:
2185 RETVAL = glGenLists (1); 2702 RETVAL = glGenLists (1);
2186 OUTPUT: 2703 OUTPUT:
2187 RETVAL 2704 RETVAL
2194 2711
2195void glEndList () 2712void glEndList ()
2196 2713
2197void glCallList (int list) 2714void glCallList (int list)
2198 2715
2716MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2717
2718PROTOTYPES: DISABLE
2719
2720void
2721find_widget (SV *self, NV x, NV y)
2722 PPCODE:
2723{
2724 if (within_widget (self, x, y))
2725 XPUSHs (self);
2726}
2727
2728BOOT:
2729{
2730 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2731
2732 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2733 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2734 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2735 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2736}
2737
2738void
2739draw (SV *self)
2740 CODE:
2741{
2742 HV *hv;
2743 SV **svp;
2744 NV x, y, w, h;
2745 SV *draw_x_sv = GvSV (draw_x_gv);
2746 SV *draw_y_sv = GvSV (draw_y_gv);
2747 SV *draw_w_sv = GvSV (draw_w_gv);
2748 SV *draw_h_sv = GvSV (draw_h_gv);
2749 SV *hover;
2750 double draw_x, draw_y, draw_w, draw_h;
2751
2752 if (!SvROK (self))
2753 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2754
2755 hv = (HV *)SvRV (self);
2756
2757 if (SvTYPE (hv) != SVt_PVHV)
2758 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2759
2760 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2761 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2762
2763 if (!h || !w)
2764 XSRETURN_EMPTY;
2765
2766 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2767 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2768
2769 draw_x = SvNV (draw_x_sv) + x;
2770 draw_y = SvNV (draw_y_sv) + y;
2771
2772 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2773 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2774 XSRETURN_EMPTY;
2775
2776 sv_setnv (draw_x_sv, draw_x);
2777 sv_setnv (draw_y_sv, draw_y);
2778
2779 glPushMatrix ();
2780 glTranslated (x, y, 0);
2781
2782 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2783 {
2784 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2785
2786 if (svp && SvTRUE (*svp))
2787 {
2788 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2789 glEnable (GL_BLEND);
2790 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2791 glBegin (GL_QUADS);
2792 glVertex2f (0, 0);
2793 glVertex2f (w, 0);
2794 glVertex2f (w, h);
2795 glVertex2f (0, h);
2796 glEnd ();
2797 glDisable (GL_BLEND);
2798 }
2799 }
2800#if 0
2801 if ($ENV{CFPLUS_DEBUG} & 1) {
2802 glPushMatrix;
2803 glColor 1, 1, 0, 1;
2804 glTranslate 0.375, 0.375;
2805 glBegin GL_LINE_LOOP;
2806 glVertex 0 , 0;
2807 glVertex $self->{w} - 1, 0;
2808 glVertex $self->{w} - 1, $self->{h} - 1;
2809 glVertex 0 , $self->{h} - 1;
2810 glEnd;
2811 glPopMatrix;
2812 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2813 }
2814#endif
2815 PUSHMARK (SP);
2816 XPUSHs (self);
2817 PUTBACK;
2818 call_method ("_draw", G_VOID | G_DISCARD);
2819 SPAGAIN;
2820
2821 glPopMatrix ();
2822
2823 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2824 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2825}
2826

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