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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.194 by root, Thu Jul 12 17:56:50 2007 UTC vs.
Revision 1.213 by root, Sun Jul 29 04:14:45 2007 UTC

25#include <math.h> 25#include <math.h>
26#include <string.h> 26#include <string.h>
27#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h> 28#include <stdlib.h>
29 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
30#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
31#include <SDL_endian.h> 34#include <SDL_endian.h>
32#include <SDL_image.h> 35#include <SDL_image.h>
33#include <SDL_mixer.h> 36#include <SDL_mixer.h>
34#include <SDL_opengl.h> 37#include <SDL_opengl.h>
35 38
111 114
112#include "pango-font.c" 115#include "pango-font.c"
113#include "pango-fontmap.c" 116#include "pango-fontmap.c"
114#include "pango-render.c" 117#include "pango-render.c"
115 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
118 123
119typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
120 125
431} 436}
432 437
433/* SDL should provide this, really. */ 438/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 439#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
483}
436 484
437MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
438 486
439PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
440 488
587 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590} 638}
591 639
640char *
641SDL_GetError ()
642
592int 643int
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 645
595void 646void
596SDL_Quit () 647SDL_Quit ()
597 648
598void 649void
599SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
600 PPCODE: 651 PPCODE:
601{ 652{
602 SDL_Rect **m; 653 SDL_Rect **m;
603 654
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 659
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 662
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 667
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif 672#endif
622 673
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 675
628 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
629 while (*m) 677 while (*m)
630 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
631 AV *av = newAV (); 681 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
635 688
636 ++m; 689 ++m;
637 } 690 }
638} 691}
639 692
640char *
641SDL_GetError ()
642
643int 693int
644SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
646 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 707 );
708
649 if (RETVAL) 709 if (RETVAL)
650 { 710 {
651 av_clear (texture_av); 711 av_clear (texture_av);
652 712
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 715#include "glfunc.h"
656# undef GL_FUNC 716#undef GL_FUNC
657
658 } 717 }
718}
659 OUTPUT: 719 OUTPUT:
660 RETVAL 720 RETVAL
661 721
662void 722void
663SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
664 724
665char * 725char *
666SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
667 727
728int
729SDL_GetAppState ()
730
668void 731void
669SDL_PollEvent () 732poll_events ()
670 PPCODE: 733 PPCODE:
671{ 734{
672 SDL_Event ev; 735 SDL_Event ev;
673 736
674 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
675 { 739 {
676 HV *hv = newHV (); 740 HV *hv = newHV ();
677 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
678 742
679 switch (ev.type) 743 switch (ev.type)
691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
693 break; 757 break;
694 758
695 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
696 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
697
698 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
699 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
700 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
701 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
702 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
703 break; 785 break;
704 786
705 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
706 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
707 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
722 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
723 } 805 }
724} 806}
725 807
726int 808int
727Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
728 POSTCALL: 810 POSTCALL:
729 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
730 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
731 813
732void 814void
783 STRLEN image_len; 865 STRLEN image_len;
784 char *image = (char *)SvPVbyte (image_, image_len); 866 char *image = (char *)SvPVbyte (image_, image_len);
785 SDL_Surface *surface, *surface2; 867 SDL_Surface *surface, *surface2;
786 SDL_PixelFormat fmt; 868 SDL_PixelFormat fmt;
787 SDL_RWops *rw = ix 869 SDL_RWops *rw = ix
788 ? SDL_RWFromFile (image, "r") 870 ? SDL_RWFromFile (image, "rb")
789 : SDL_RWFromConstMem (image, image_len); 871 : SDL_RWFromConstMem (image, image_len);
790 872
791 if (!rw) 873 if (!rw)
792 croak ("load_image: %s", SDL_GetError ()); 874 croak ("load_image: %s", SDL_GetError ());
793 875
898#endif 980#endif
899} 981}
900 982
901MODULE = CFPlus PACKAGE = CFPlus::Font 983MODULE = CFPlus PACKAGE = CFPlus::Font
902 984
985PROTOTYPES: DISABLE
986
903CFPlus::Font 987CFPlus::Font
904new_from_file (SV *class, char *path, int id = 0) 988new_from_file (SV *class, char *path, int id = 0)
905 CODE: 989 CODE:
906{ 990{
907 int count; 991 int count;
917 CODE: 1001 CODE:
918 pango_font_description_free (self); 1002 pango_font_description_free (self);
919 1003
920void 1004void
921make_default (CFPlus::Font self) 1005make_default (CFPlus::Font self)
1006 PROTOTYPE: $
922 CODE: 1007 CODE:
923 default_font = self; 1008 default_font = self;
924 1009
925MODULE = CFPlus PACKAGE = CFPlus::Layout 1010MODULE = CFPlus PACKAGE = CFPlus::Layout
926 1011
1012PROTOTYPES: DISABLE
1013
927void 1014void
928reset_glyph_cache () 1015reset_glyph_cache ()
1016 PROTOTYPE:
929 CODE: 1017 CODE:
930 tc_clear (); 1018 tc_clear ();
931 1019
932CFPlus::Layout 1020CFPlus::Layout
933new (SV *class) 1021new (SV *class)
1220 flags 1308 flags
1221 ); 1309 );
1222 1310
1223MODULE = CFPlus PACKAGE = CFPlus::Texture 1311MODULE = CFPlus PACKAGE = CFPlus::Texture
1224 1312
1225void 1313PROTOTYPES: ENABLE
1226pad2pot (SV *data_, SV *w_, SV *h_)
1227 CODE:
1228{
1229 int ow = SvIV (w_);
1230 int oh = SvIV (h_);
1231 1314
1232 if (ow && oh) 1315int minpot (int n)
1316
1317void
1318pad (SV *data_, int ow, int oh, int nw, int nh)
1319 CODE:
1320{
1321 if ((nw != ow || nh != oh) && SvOK (data_))
1233 { 1322 {
1234 int nw = minpot (ow);
1235 int nh = minpot (oh);
1236
1237 if (nw != ow || nh != oh)
1238 {
1239 if (SvOK (data_))
1240 {
1241 STRLEN datalen; 1323 STRLEN datalen;
1242 char *data = SvPVbyte (data_, datalen); 1324 char *data = SvPVbyte (data_, datalen);
1243 int bpp = datalen / (ow * oh); 1325 int bpp = datalen / (ow * oh);
1244 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1326 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1245 1327
1246 SvPOK_only (result_); 1328 SvPOK_only (result_);
1247 SvCUR_set (result_, nw * nh * bpp); 1329 SvCUR_set (result_, nw * nh * bpp);
1248 1330
1249 memset (SvPVX (result_), 0, nw * nh * bpp); 1331 memset (SvPVX (result_), 0, nw * nh * bpp);
1250 while (oh--) 1332 while (oh--)
1251 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1333 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1252 1334
1253 sv_setsv (data_, result_); 1335 sv_setsv (data_, result_);
1254 }
1255
1256 sv_setiv (w_, nw);
1257 sv_setiv (h_, nh);
1258 }
1259 } 1336 }
1260} 1337}
1261 1338
1262void 1339void
1263draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1340draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1306 glDisable (GL_ALPHA_TEST); 1383 glDisable (GL_ALPHA_TEST);
1307 glDisable (GL_BLEND); 1384 glDisable (GL_BLEND);
1308 } 1385 }
1309} 1386}
1310 1387
1388IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1389 CODE:
1390{
1391 GLint width;
1392 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1393 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1394 RETVAL = width > 0;
1395}
1396 OUTPUT:
1397 RETVAL
1398
1311MODULE = CFPlus PACKAGE = CFPlus::Map 1399MODULE = CFPlus PACKAGE = CFPlus::Map
1400
1401PROTOTYPES: DISABLE
1312 1402
1313CFPlus::Map 1403CFPlus::Map
1314new (SV *class) 1404new (SV *class)
1315 CODE: 1405 CODE:
1316 New (0, RETVAL, 1, struct map); 1406 New (0, RETVAL, 1, struct map);
1931void 2021void
1932fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2022fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1933 PPCODE: 2023 PPCODE:
1934{ 2024{
1935 int x, y; 2025 int x, y;
2026 int sw1 = sw + 2;
2027 int sh1 = sh + 2;
2028 int sh3 = sh * 3;
1936 int sw4 = (sw + 3) & ~3; 2029 int sw34 = (sw * 3 + 3) & ~3;
2030 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1937 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2031 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1938 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2032 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1939 2033
1940 memset (darkness, 255, sw4 * sh);
1941 SvPOK_only (darkness_sv); 2034 SvPOK_only (darkness3_sv);
1942 SvCUR_set (darkness_sv, sw4 * sh); 2035 SvCUR_set (darkness3_sv, sw34 * sh3);
1943 2036
1944 mx += self->x; 2037 mx += self->x - 1;
1945 my += self->y; 2038 my += self->y - 1;
1946 2039
2040 memset (darkness1, 255, sw1 * sh1);
2041
1947 for (y = 0; y < sh; y++) 2042 for (y = 0; y < sh1; y++)
1948 if (0 <= y + my && y + my < self->rows) 2043 if (0 <= y + my && y + my < self->rows)
1949 { 2044 {
1950 maprow *row = self->row + (y + my); 2045 maprow *row = self->row + (y + my);
1951 2046
1952 for (x = 0; x < sw; x++) 2047 for (x = 0; x < sw1; x++)
1953 if (row->c0 <= x + mx && x + mx < row->c1) 2048 if (row->c0 <= x + mx && x + mx < row->c1)
1954 { 2049 {
1955 mapcell *cell = row->col + (x + mx - row->c0); 2050 mapcell *cell = row->col + (x + mx - row->c0);
1956 2051
1957 darkness[y * sw4 + x] = cell->darkness 2052 darkness1 [y * sw1 + x] = cell->darkness
1958 ? 255 - (cell->darkness - 1) 2053 ? 255 - (cell->darkness - 1)
1959 : 255 - FOW_DARKNESS; 2054 : 255 - FOW_DARKNESS;
1960 } 2055 }
1961 } 2056 }
1962 2057
2058 for (y = 0; y < sh; ++y)
2059 for (x = 0; x < sw; ++x)
2060 {
2061 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2062 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2063 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2064 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2065 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2066 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2067 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2068 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2069 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2070
2071 uint8_t r11 = (d11 + d21 + d12) / 3;
2072 uint8_t r21 = d21;
2073 uint8_t r31 = (d21 + d31 + d32) / 3;
2074
2075 uint8_t r12 = d12;
2076 uint8_t r22 = d22;
2077 uint8_t r32 = d32;
2078
2079 uint8_t r13 = (d13 + d23 + d12) / 3;
2080 uint8_t r23 = d23;
2081 uint8_t r33 = (d23 + d33 + d32) / 3;
2082
2083 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2084 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2085 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2086 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2087 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2088 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2089 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2090 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2091 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2092 }
2093
2094 free (darkness1);
2095
1963 EXTEND (SP, 3); 2096 EXTEND (SP, 3);
1964 PUSHs (sv_2mortal (newSViv (sw4))); 2097 PUSHs (sv_2mortal (newSViv (sw34)));
1965 PUSHs (sv_2mortal (newSViv (sh))); 2098 PUSHs (sv_2mortal (newSViv (sh3)));
1966 PUSHs (darkness_sv); 2099 PUSHs (darkness3_sv);
1967} 2100}
1968 2101
1969SV * 2102SV *
1970get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2103get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1971 CODE: 2104 CODE:
2103 } 2236 }
2104 } 2237 }
2105 } 2238 }
2106} 2239}
2107 2240
2241MODULE = CFPlus PACKAGE = CFPlus::RW
2242
2243CFPlus::RW
2244new (SV *class, SV *data_sv)
2245 CODE:
2246{
2247 STRLEN datalen;
2248 char *data = SvPVbyte (data_sv, datalen);
2249
2250 RETVAL = SDL_RWFromConstMem (data, datalen);
2251}
2252 OUTPUT:
2253 RETVAL
2254
2255CFPlus::RW
2256new_from_file (SV *class, const char *path, const char *mode = "rb")
2257 CODE:
2258 RETVAL = SDL_RWFromFile (path, mode);
2259 OUTPUT:
2260 RETVAL
2261
2262void
2263close (CFPlus::RW self)
2264 CODE:
2265 SDL_RWclose (self);
2266
2267MODULE = CFPlus PACKAGE = CFPlus::Channel
2268
2269PROTOTYPES: DISABLE
2270
2271void
2272halt (CFPlus::Channel self)
2273 CODE:
2274 Mix_HaltChannel (self);
2275
2276void
2277expire (CFPlus::Channel self, int ticks = -1)
2278 CODE:
2279 Mix_ExpireChannel (self, ticks);
2280
2281void
2282fade_out (CFPlus::Channel self, int ticks = -1)
2283 CODE:
2284 Mix_FadeOutChannel (self, ticks);
2285
2286int
2287volume (CFPlus::Channel self, int volume)
2288 CODE:
2289 RETVAL = Mix_Volume (self, volume);
2290 OUTPUT:
2291 RETVAL
2292
2293void
2294unregister_all_effects (CFPlus::Channel self)
2295 CODE:
2296 Mix_UnregisterAllEffects (self);
2297
2298void
2299set_panning (CFPlus::Channel self, int left, int right)
2300 CODE:
2301 Mix_SetPanning (self, left, right);
2302
2303void
2304set_distance (CFPlus::Channel self, int distance)
2305 CODE:
2306 Mix_SetDistance (self, distance);
2307
2308void
2309set_position (CFPlus::Channel self, int angle, int distance)
2310 CODE:
2311 Mix_SetPosition (self, angle, distance);
2312
2313void
2314set_reverse_stereo (CFPlus::Channel self, int flip)
2315 CODE:
2316 Mix_SetReverseStereo (self, flip);
2317
2108MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2318MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2109 2319
2320PROTOTYPES: DISABLE
2321
2110CFPlus::MixChunk 2322CFPlus::MixChunk
2111new_from_file (SV *class, char *path) 2323new (SV *class, CFPlus::RW rwops)
2112 CODE: 2324 CODE:
2113 RETVAL = Mix_LoadWAV (path); 2325 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2114 OUTPUT: 2326 OUTPUT:
2115 RETVAL 2327 RETVAL
2116 2328
2117void 2329void
2118DESTROY (CFPlus::MixChunk self) 2330DESTROY (CFPlus::MixChunk self)
2124 CODE: 2336 CODE:
2125 RETVAL = Mix_VolumeChunk (self, volume); 2337 RETVAL = Mix_VolumeChunk (self, volume);
2126 OUTPUT: 2338 OUTPUT:
2127 RETVAL 2339 RETVAL
2128 2340
2129int 2341CFPlus::Channel
2130play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2342play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2131 CODE: 2343 CODE:
2132 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2344 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2345 Mix_UnregisterAllEffects (RETVAL);
2133 OUTPUT: 2346 OUTPUT:
2134 RETVAL 2347 RETVAL
2135 2348
2136MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2349MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2137 2350
2138int 2351int
2139volume (int volume = -1) 2352volume (int volume = -1)
2353 PROTOTYPE: ;$
2140 CODE: 2354 CODE:
2141 RETVAL = Mix_VolumeMusic (volume); 2355 RETVAL = Mix_VolumeMusic (volume);
2142 OUTPUT: 2356 OUTPUT:
2143 RETVAL 2357 RETVAL
2144 2358
2145int 2359void
2146fade_out (int ms) 2360fade_out (int ms)
2147 CODE: 2361 CODE:
2148 RETVAL = Mix_FadeOutMusic (ms); 2362 Mix_FadeOutMusic (ms);
2149 OUTPUT: 2363
2150 RETVAL 2364void
2365halt ()
2366 CODE:
2367 Mix_HaltMusic ();
2151 2368
2152CFPlus::MixMusic 2369CFPlus::MixMusic
2153new_from_file (SV *class, char *path) 2370new (SV *class, CFPlus::RW rwops)
2154 CODE: 2371 CODE:
2155 RETVAL = Mix_LoadMUS (path); 2372 RETVAL = Mix_LoadMUS_RW (rwops);
2156 OUTPUT: 2373 OUTPUT:
2157 RETVAL 2374 RETVAL
2158 2375
2159void 2376void
2160DESTROY (CFPlus::MixMusic self) 2377DESTROY (CFPlus::MixMusic self)
2166 CODE: 2383 CODE:
2167 RETVAL = Mix_PlayMusic (self, loops); 2384 RETVAL = Mix_PlayMusic (self, loops);
2168 OUTPUT: 2385 OUTPUT:
2169 RETVAL 2386 RETVAL
2170 2387
2388void
2389fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2390 CODE:
2391 Mix_FadeInMusicPos (self, loops, ms, position);
2392
2171MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2393MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2394
2395PROTOTYPES: ENABLE
2172 2396
2173BOOT: 2397BOOT:
2174{ 2398{
2175 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2399 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2176 static const struct { 2400 static const struct {
2177 const char *name; 2401 const char *name;
2178 IV iv; 2402 IV iv;
2179 } *civ, const_iv[] = { 2403 } *civ, const_iv[] = {
2180# define const_iv(name) { # name, (IV)name } 2404# define const_iv(name) { # name, (IV)name }
2405 const_iv (GL_VENDOR),
2406 const_iv (GL_VERSION),
2407 const_iv (GL_EXTENSIONS),
2181 const_iv (GL_COLOR_MATERIAL), 2408 const_iv (GL_COLOR_MATERIAL),
2182 const_iv (GL_SMOOTH), 2409 const_iv (GL_SMOOTH),
2183 const_iv (GL_FLAT), 2410 const_iv (GL_FLAT),
2184 const_iv (GL_DITHER), 2411 const_iv (GL_DITHER),
2185 const_iv (GL_BLEND), 2412 const_iv (GL_BLEND),
2189 const_iv (GL_ALPHA_TEST), 2416 const_iv (GL_ALPHA_TEST),
2190 const_iv (GL_NORMALIZE), 2417 const_iv (GL_NORMALIZE),
2191 const_iv (GL_RESCALE_NORMAL), 2418 const_iv (GL_RESCALE_NORMAL),
2192 const_iv (GL_FRONT), 2419 const_iv (GL_FRONT),
2193 const_iv (GL_BACK), 2420 const_iv (GL_BACK),
2421 const_iv (GL_AUX0),
2194 const_iv (GL_AND), 2422 const_iv (GL_AND),
2195 const_iv (GL_ONE), 2423 const_iv (GL_ONE),
2196 const_iv (GL_ZERO), 2424 const_iv (GL_ZERO),
2197 const_iv (GL_SRC_ALPHA), 2425 const_iv (GL_SRC_ALPHA),
2198 const_iv (GL_DST_ALPHA), 2426 const_iv (GL_DST_ALPHA),
2212 const_iv (GL_LUMINANCE), 2440 const_iv (GL_LUMINANCE),
2213 const_iv (GL_LUMINANCE_ALPHA), 2441 const_iv (GL_LUMINANCE_ALPHA),
2214 const_iv (GL_FLOAT), 2442 const_iv (GL_FLOAT),
2215 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2443 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2216 const_iv (GL_COMPILE), 2444 const_iv (GL_COMPILE),
2445 const_iv (GL_PROXY_TEXTURE_1D),
2446 const_iv (GL_PROXY_TEXTURE_2D),
2217 const_iv (GL_TEXTURE_1D), 2447 const_iv (GL_TEXTURE_1D),
2218 const_iv (GL_TEXTURE_2D), 2448 const_iv (GL_TEXTURE_2D),
2219 const_iv (GL_TEXTURE_ENV), 2449 const_iv (GL_TEXTURE_ENV),
2220 const_iv (GL_TEXTURE_MAG_FILTER), 2450 const_iv (GL_TEXTURE_MAG_FILTER),
2221 const_iv (GL_TEXTURE_MIN_FILTER), 2451 const_iv (GL_TEXTURE_MIN_FILTER),
2242 const_iv (GL_COLOR_LOGIC_OP), 2472 const_iv (GL_COLOR_LOGIC_OP),
2243 const_iv (GL_SEPARABLE_2D), 2473 const_iv (GL_SEPARABLE_2D),
2244 const_iv (GL_CONVOLUTION_2D), 2474 const_iv (GL_CONVOLUTION_2D),
2245 const_iv (GL_CONVOLUTION_BORDER_MODE), 2475 const_iv (GL_CONVOLUTION_BORDER_MODE),
2246 const_iv (GL_CONSTANT_BORDER), 2476 const_iv (GL_CONSTANT_BORDER),
2477 const_iv (GL_POINTS),
2247 const_iv (GL_LINES), 2478 const_iv (GL_LINES),
2248 const_iv (GL_LINE_STRIP), 2479 const_iv (GL_LINE_STRIP),
2249 const_iv (GL_LINE_LOOP), 2480 const_iv (GL_LINE_LOOP),
2250 const_iv (GL_QUADS), 2481 const_iv (GL_QUADS),
2251 const_iv (GL_QUAD_STRIP), 2482 const_iv (GL_QUAD_STRIP),
2252 const_iv (GL_TRIANGLES), 2483 const_iv (GL_TRIANGLES),
2253 const_iv (GL_TRIANGLE_STRIP), 2484 const_iv (GL_TRIANGLE_STRIP),
2254 const_iv (GL_TRIANGLE_FAN), 2485 const_iv (GL_TRIANGLE_FAN),
2486 const_iv (GL_POLYGON),
2255 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2487 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2488 const_iv (GL_POINT_SMOOTH_HINT),
2489 const_iv (GL_LINE_SMOOTH_HINT),
2490 const_iv (GL_POLYGON_SMOOTH_HINT),
2491 const_iv (GL_GENERATE_MIPMAP_HINT),
2256 const_iv (GL_FASTEST), 2492 const_iv (GL_FASTEST),
2493 const_iv (GL_DONT_CARE),
2494 const_iv (GL_NICEST),
2257 const_iv (GL_V2F), 2495 const_iv (GL_V2F),
2258 const_iv (GL_V3F), 2496 const_iv (GL_V3F),
2259 const_iv (GL_T2F_V3F), 2497 const_iv (GL_T2F_V3F),
2260 const_iv (GL_T2F_N3F_V3F), 2498 const_iv (GL_T2F_N3F_V3F),
2261# undef const_iv 2499# undef const_iv
2287 CODE: 2525 CODE:
2288 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2526 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2289 OUTPUT: 2527 OUTPUT:
2290 RETVAL 2528 RETVAL
2291 2529
2530const char *glGetString (GLenum pname)
2531
2532GLint glGetInteger (GLenum pname)
2533 CODE:
2534 glGetIntegerv (pname, &RETVAL);
2535 OUTPUT:
2536 RETVAL
2537
2538GLdouble glGetDouble (GLenum pname)
2539 CODE:
2540 glGetDoublev (pname, &RETVAL);
2541 OUTPUT:
2542 RETVAL
2543
2292int glGetError () 2544int glGetError ()
2293 2545
2294void glFinish () 2546void glFinish ()
2295 2547
2296void glClear (int mask) 2548void glClear (int mask)
2333# near_ and far_ are due to microsofts buggy "c" compiler 2585# near_ and far_ are due to microsofts buggy "c" compiler
2334void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2586void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2335 2587
2336# near_ and far_ are due to microsofts buggy "c" compiler 2588# near_ and far_ are due to microsofts buggy "c" compiler
2337void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2589void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2590
2591PROTOTYPES: DISABLE
2338 2592
2339void glViewport (int x, int y, int width, int height) 2593void glViewport (int x, int y, int width, int height)
2340 2594
2341void glScissor (int x, int y, int width, int height) 2595void glScissor (int x, int y, int width, int height)
2342 2596
2350 2604
2351void glRotate (float angle, float x, float y, float z) 2605void glRotate (float angle, float x, float y, float z)
2352 CODE: 2606 CODE:
2353 glRotatef (angle, x, y, z); 2607 glRotatef (angle, x, y, z);
2354 2608
2355void glBegin (int mode)
2356
2357void glEnd ()
2358
2359void glColor (float r, float g, float b, float a = 1.0) 2609void glColor (float r, float g, float b, float a = 1.0)
2360 PROTOTYPE: @
2361 ALIAS: 2610 ALIAS:
2362 glColor_premultiply = 1 2611 glColor_premultiply = 1
2363 CODE: 2612 CODE:
2364 if (ix) 2613 if (ix)
2365 { 2614 {
2368 b *= a; 2617 b *= a;
2369 } 2618 }
2370 // microsoft visual "c" rounds instead of truncating... 2619 // microsoft visual "c" rounds instead of truncating...
2371 glColor4f (r, g, b, a); 2620 glColor4f (r, g, b, a);
2372 2621
2373void glInterleavedArrays (int format, int stride, char *data)
2374
2375void glDrawElements (int mode, int count, int type, char *indices)
2376
2377# 1.2 void glDrawRangeElements (int mode, int start, int end
2378
2379void glRasterPos (float x, float y, float z = 0.) 2622void glRasterPos (float x, float y, float z = 0.)
2380 CODE: 2623 CODE:
2381 glRasterPos3f (0, 0, z); 2624 glRasterPos3f (0, 0, z);
2382 glBitmap (0, 0, 0, 0, x, y, 0); 2625 glBitmap (0, 0, 0, 0, x, y, 0);
2383 2626
2387 2630
2388void glTexCoord (float s, float t) 2631void glTexCoord (float s, float t)
2389 CODE: 2632 CODE:
2390 glTexCoord2f (s, t); 2633 glTexCoord2f (s, t);
2391 2634
2635void glRect (float x1, float y1, float x2, float y2)
2636 CODE:
2637 glRectf (x1, y1, x2, y2);
2638
2639PROTOTYPES: ENABLE
2640
2641void glBegin (int mode)
2642
2643void glEnd ()
2644
2645void glPointSize (GLfloat size)
2646
2647void glLineWidth (GLfloat width)
2648
2649void glInterleavedArrays (int format, int stride, char *data)
2650
2651void glDrawElements (int mode, int count, int type, char *indices)
2652
2653# 1.2 void glDrawRangeElements (int mode, int start, int end
2654
2392void glTexEnv (int target, int pname, float param) 2655void glTexEnv (int target, int pname, float param)
2393 CODE: 2656 CODE:
2394 glTexEnvf (target, pname, param); 2657 glTexEnvf (target, pname, param);
2395 2658
2396void glTexParameter (int target, int pname, float param) 2659void glTexParameter (int target, int pname, float param)
2417void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2680void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2418 2681
2419void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2682void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2420 2683
2421void glDrawPixels (int width, int height, int format, int type, char *pixels) 2684void glDrawPixels (int width, int height, int format, int type, char *pixels)
2685
2686void glPixelZoom (float x, float y)
2422 2687
2423void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2688void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2424 2689
2425int glGenTexture () 2690int glGenTexture ()
2426 CODE: 2691 CODE:
2446 2711
2447void glEndList () 2712void glEndList ()
2448 2713
2449void glCallList (int list) 2714void glCallList (int list)
2450 2715
2716MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2717
2718PROTOTYPES: DISABLE
2719
2720void
2721find_widget (SV *self, NV x, NV y)
2722 PPCODE:
2723{
2724 if (within_widget (self, x, y))
2725 XPUSHs (self);
2726}
2727
2728BOOT:
2729{
2730 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2731
2732 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2733 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2734 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2735 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2736}
2737
2738void
2739draw (SV *self)
2740 CODE:
2741{
2742 HV *hv;
2743 SV **svp;
2744 NV x, y, w, h;
2745 SV *draw_x_sv = GvSV (draw_x_gv);
2746 SV *draw_y_sv = GvSV (draw_y_gv);
2747 SV *draw_w_sv = GvSV (draw_w_gv);
2748 SV *draw_h_sv = GvSV (draw_h_gv);
2749 SV *hover;
2750 double draw_x, draw_y, draw_w, draw_h;
2751
2752 if (!SvROK (self))
2753 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2754
2755 hv = (HV *)SvRV (self);
2756
2757 if (SvTYPE (hv) != SVt_PVHV)
2758 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2759
2760 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2761 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2762
2763 if (!h || !w)
2764 XSRETURN_EMPTY;
2765
2766 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2767 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2768
2769 draw_x = SvNV (draw_x_sv) + x;
2770 draw_y = SvNV (draw_y_sv) + y;
2771
2772 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2773 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2774 XSRETURN_EMPTY;
2775
2776 sv_setnv (draw_x_sv, draw_x);
2777 sv_setnv (draw_y_sv, draw_y);
2778
2779 glPushMatrix ();
2780 glTranslated (x, y, 0);
2781
2782 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2783 {
2784 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2785
2786 if (svp && SvTRUE (*svp))
2787 {
2788 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2789 glEnable (GL_BLEND);
2790 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2791 glBegin (GL_QUADS);
2792 glVertex2f (0, 0);
2793 glVertex2f (w, 0);
2794 glVertex2f (w, h);
2795 glVertex2f (0, h);
2796 glEnd ();
2797 glDisable (GL_BLEND);
2798 }
2799 }
2800#if 0
2801 if ($ENV{CFPLUS_DEBUG} & 1) {
2802 glPushMatrix;
2803 glColor 1, 1, 0, 1;
2804 glTranslate 0.375, 0.375;
2805 glBegin GL_LINE_LOOP;
2806 glVertex 0 , 0;
2807 glVertex $self->{w} - 1, 0;
2808 glVertex $self->{w} - 1, $self->{h} - 1;
2809 glVertex 0 , $self->{h} - 1;
2810 glEnd;
2811 glPopMatrix;
2812 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2813 }
2814#endif
2815 PUSHMARK (SP);
2816 XPUSHs (self);
2817 PUTBACK;
2818 call_method ("_draw", G_VOID | G_DISCARD);
2819 SPAGAIN;
2820
2821 glPopMatrix ();
2822
2823 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2824 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2825}
2826

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