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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.139 by root, Mon Aug 14 03:04:17 2006 UTC vs.
Revision 1.214 by root, Sun Jul 29 18:56:02 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
22#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
23#include <SDL_endian.h> 34#include <SDL_endian.h>
24#include <SDL_image.h> 35#include <SDL_image.h>
25#include <SDL_mixer.h> 36#include <SDL_mixer.h>
26#include <SDL_opengl.h> 37#include <SDL_opengl.h>
27 38
36# include <sys/types.h> 47# include <sys/types.h>
37# include <sys/socket.h> 48# include <sys/socket.h>
38# include <netinet/in.h> 49# include <netinet/in.h>
39# include <netinet/tcp.h> 50# include <netinet/tcp.h>
40# include <inttypes.h> 51# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 52#endif
49 53
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 55
52#define FOW_DARKNESS 32 56#define FOW_DARKNESS 32
53 57
54#define MAP_EXTEND_X 32 58#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 59#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 65#else
62# define PARACHUTE 0 66# define PARACHUTE 0
63#endif 67#endif
64 68
69static AV *texture_av;
70
65static struct 71static struct
66{ 72{
67#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 74#include "glfunc.h"
69#undef GL_FUNC 75#undef GL_FUNC
70} gl; 76} gl;
71 77
78static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 80{
74 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 85 else
79 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
80} 87}
81 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
82#include "texcache.c" 113#include "texcache.c"
83 114
84#include "pango-font.c" 115#include "pango-font.c"
85#include "pango-fontmap.c" 116#include "pango-fontmap.c"
86#include "pango-render.c" 117#include "pango-render.c"
87 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
90 123
91typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
92 125
155 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE; 188 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
156 189
157 if (!rect.width) rect.width = 1; 190 if (!rect.width) rect.width = 1;
158 if (!rect.height) rect.height = 1; 191 if (!rect.height) rect.height = 1;
159 192
160 rect.width = (rect.width + 3) & ~3;
161
162 *w = rect.width; 193 *w = rect.width;
163 *h = rect.height; 194 *h = rect.height;
164} 195}
165 196
197typedef uint16_t tileid;
166typedef uint16_t mapface; 198typedef uint16_t faceid;
167 199
168typedef struct { 200typedef struct {
169 GLint name; 201 int name;
170 int w, h; 202 int w, h;
171 float s, t; 203 float s, t;
172 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
173} maptex; 207} maptex;
174 208
175typedef struct { 209typedef struct {
210 uint32_t player;
211 tileid tile[3];
176 int16_t darkness; 212 uint16_t darkness;
177 mapface face[3]; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 214} mapcell;
179 215
180typedef struct { 216typedef struct {
181 int32_t c0, c1; 217 int32_t c0, c1;
182 mapcell *col; 218 mapcell *col;
183} maprow; 219} maprow;
184 220
185typedef struct map { 221typedef struct map {
186 int x, y, w, h; 222 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 224 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 225 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 226
194 int32_t rows; 227 int32_t rows;
195 maprow *row; 228 maprow *row;
196} *CFPlus__Map; 229} *CFPlus__Map;
197 230
217 return ptr; 250 return ptr;
218} 251}
219 252
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
222 275
223static maprow * 276static maprow *
224map_get_row (CFPlus__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
225{ 278{
226 if (0 > y) 279 if (0 > y)
295static void 348static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 349map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
297{ 350{
298 int x, y; 351 int x, y;
299 maprow *row; 352 maprow *row;
353 mapcell *cell;
300 354
301 for (y = y0; y < y0 + h; y++) 355 for (y = y0; y < y0 + h; y++)
302 if (y >= 0) 356 if (y >= 0)
303 { 357 {
304 if (y >= self->rows) 358 if (y >= self->rows)
310 if (x >= row->c0) 364 if (x >= row->c0)
311 { 365 {
312 if (x >= row->c1) 366 if (x >= row->c1)
313 break; 367 break;
314 368
315 row->col[x - row->c0].darkness = -1; 369 cell = row->col + x - row->c0;
370
371 cell->darkness = 0;
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
316 } 375 }
317 } 376 }
377}
378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
318} 393}
319 394
320static void 395static void
321music_finished (void) 396music_finished (void)
322{ 397{
356 n |= n >> 4; 431 n |= n >> 4;
357 n |= n >> 8; 432 n |= n >> 8;
358 n |= n >> 16; 433 n |= n >> 16;
359 434
360 return n + 1; 435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
361} 483}
362 484
363MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
364 486
365PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
370 static const struct { 492 static const struct {
371 const char *name; 493 const char *name;
372 IV iv; 494 IV iv;
373 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
374# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
375 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
376 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
377 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
378 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
379 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
388 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
389 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
390 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
391 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
392 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
393 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
394 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
395 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
396 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
397 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
452 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
453 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
454 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
455 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
456 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
457 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
458 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
459 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
460 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
461 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
462 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
463 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
464 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
465 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
466 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
467 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
468 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
469 const_iv (KMOD_CTRL),
470 const_iv (KMOD_SHIFT),
471 const_iv (KMOD_ALT),
472 const_iv (KMOD_META)
473# undef const_iv 604# undef const_iv
474 }; 605 };
475 606
476 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
477 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
609
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
478} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
479 619
480int 620int
481in_destruct () 621in_destruct ()
482 CODE: 622 CODE:
483 RETVAL = PL_main_cv == Nullcv; 623 RETVAL = PL_main_cv == Nullcv;
495 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
496 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
497 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
498} 638}
499 639
640char *
641SDL_GetError ()
642
500int 643int
501SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
502 645
503void 646void
504SDL_Quit () 647SDL_Quit ()
505 648
506void 649void
507SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
508 PPCODE: 651 PPCODE:
509{ 652{
510 SDL_Rect **m; 653 SDL_Rect **m;
511 654
512 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
513 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
514 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
515 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
516 659
517 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
518 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
519 662
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
524 667
525 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
526#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
527 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
528 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
529#endif 672#endif
530 673
531 SDL_EnableUNICODE (1);
532 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
533
534 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
535 675
536 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
537 while (*m) 677 while (*m)
538 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
539 AV *av = newAV (); 681 AV *av = newAV ();
540 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
541 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
542 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
543 688
544 ++m; 689 ++m;
545 } 690 }
546} 691}
547 692
548char *
549SDL_GetError ()
550
551int 693int
552SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
553 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
554 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
555 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
556 ); 707 );
708
557 if (RETVAL) 709 if (RETVAL)
558 { 710 {
711 av_clear (texture_av);
712
559 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
560# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
561# include "glfunc.h" 715#include "glfunc.h"
562# undef GL_FUNC 716#undef GL_FUNC
563 } 717 }
718}
564 OUTPUT: 719 OUTPUT:
565 RETVAL 720 RETVAL
566 721
567void 722void
568SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
569 724
570char * 725char *
571SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
572 727
728int
729SDL_GetAppState ()
730
573void 731void
574SDL_PollEvent () 732poll_events ()
575 PPCODE: 733 PPCODE:
576{ 734{
577 SDL_Event ev; 735 SDL_Event ev;
578 736
579 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
580 { 739 {
581 HV *hv = newHV (); 740 HV *hv = newHV ();
582 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
583 742
584 switch (ev.type) 743 switch (ev.type)
586 case SDL_KEYDOWN: 745 case SDL_KEYDOWN:
587 case SDL_KEYUP: 746 case SDL_KEYUP:
588 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
589 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
590 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
591 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
592 break; 752 break;
593 753
594 case SDL_ACTIVEEVENT: 754 case SDL_ACTIVEEVENT:
595 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
596 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
597 break; 757 break;
598 758
599 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
600 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
601
602 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
603 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
604 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
605 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
606 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
607 break; 785 break;
608 786
609 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
610 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
611 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
626 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
627 } 805 }
628} 806}
629 807
630int 808int
631Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
632 POSTCALL: 810 POSTCALL:
633 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
634 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
635 813
636void 814void
637Mix_CloseAudio () 815Mix_CloseAudio ()
638 816
639int 817int
640Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
641 819
820const char *
821Mix_GetError ()
822
642void 823void
643lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
644 CODE: 825 CODE:
826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
827
828void
829win32_proxy_info ()
830 PPCODE:
831{
645#ifndef _WIN32 832#ifdef _WIN32
646 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 833 char buffer[2048];
834 DWORD buflen;
835
836 EXTEND (SP, 3);
837
838 buflen = sizeof (buffer);
839 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
840 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
841 {
842 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
843
844 buflen = sizeof (buffer);
845 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
846 {
847 PUSHs (newSVpv (buffer, 0));
848
849 buflen = sizeof (buffer);
850 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
851 PUSHs (newSVpv (buffer, 0));
852 }
853 }
647#endif 854#endif
855}
648 856
649void 857void
650add_font (char *file) 858add_font (char *file)
651 CODE: 859 CODE:
652 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 860 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
660 STRLEN image_len; 868 STRLEN image_len;
661 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
662 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
663 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
664 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
665 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
666 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
667 875
668 if (!rw) 876 if (!rw)
669 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
670 878
756 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 964 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
757#endif 965#endif
758 _exit (1); 966 _exit (1);
759 967
760void 968void
761_exit (int retval) 969_exit (int retval = 0)
762 CODE: 970 CODE:
971#ifdef WIN32
972 ExitThread (retval); // unclean, please beam me up
973#else
763 _exit (retval); 974 _exit (retval);
975#endif
976
977void
978debug ()
979 CODE:
980{
981#if DEBUG
982 VALGRIND_DO_LEAK_CHECK;
983#endif
984}
764 985
765MODULE = CFPlus PACKAGE = CFPlus::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
987
988PROTOTYPES: DISABLE
766 989
767CFPlus::Font 990CFPlus::Font
768new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
769 CODE: 992 CODE:
770{ 993{
781 CODE: 1004 CODE:
782 pango_font_description_free (self); 1005 pango_font_description_free (self);
783 1006
784void 1007void
785make_default (CFPlus::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
786 CODE: 1010 CODE:
787 default_font = self; 1011 default_font = self;
788 1012
789MODULE = CFPlus PACKAGE = CFPlus::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
790 1014
1015PROTOTYPES: DISABLE
1016
791void 1017void
792reset_glyph_cache () 1018reset_glyph_cache ()
1019 PROTOTYPE:
793 CODE: 1020 CODE:
794 tc_clear (); 1021 tc_clear ();
795 1022
796CFPlus::Layout 1023CFPlus::Layout
797new (SV *class) 1024new (SV *class)
1015xy_to_index (CFPlus::Layout self, int x, int y) 1242xy_to_index (CFPlus::Layout self, int x, int y)
1016 CODE: 1243 CODE:
1017{ 1244{
1018 int index, trailing; 1245 int index, trailing;
1019 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1020 RETVAL = index; 1247 RETVAL = index + trailing;
1021} 1248}
1022 OUTPUT: 1249 OUTPUT:
1023 RETVAL 1250 RETVAL
1024 1251
1025void 1252void
1031 1258
1032 EXTEND (SP, 3); 1259 EXTEND (SP, 3);
1033 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1035 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1263}
1264
1265void
1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1267 PPCODE:
1268{
1269 int line, x;
1270
1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1273
1274 EXTEND (SP, 2);
1275 PUSHs (sv_2mortal (newSViv (line - 1)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277}
1278
1279void
1280line_x_to_index (CFPlus::Layout self, int line, int x)
1281 PPCODE:
1282{
1283 PangoLayoutLine *lp;
1284 int index, trailing;
1285
1286 if (line < 0)
1287 XSRETURN_EMPTY;
1288
1289 if (!(lp = pango_layout_get_line (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */
1291
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293
1294 EXTEND (SP, 2);
1295 if (GIMME_V == G_SCALAR)
1296 PUSHs (sv_2mortal (newSViv (index + trailing)));
1297 else
1298 {
1299 PUSHs (sv_2mortal (newSViv (index)));
1300 PUSHs (sv_2mortal (newSViv (trailing)));
1301 }
1036} 1302}
1037 1303
1038void 1304void
1039render (CFPlus::Layout self, float x, float y, int flags = 0) 1305render (CFPlus::Layout self, float x, float y, int flags = 0)
1040 PPCODE: 1306 PPCODE:
1045 flags 1311 flags
1046 ); 1312 );
1047 1313
1048MODULE = CFPlus PACKAGE = CFPlus::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
1049 1315
1050void 1316PROTOTYPES: ENABLE
1051pad2pot (SV *data_, SV *w_, SV *h_)
1052 CODE:
1053{
1054 int ow = SvIV (w_);
1055 int oh = SvIV (h_);
1056 1317
1057 if (ow && oh) 1318int minpot (int n)
1319
1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1058 { 1325 {
1059 int nw = minpot (ow);
1060 int nh = minpot (oh);
1061
1062 if (nw != ow || nh != oh)
1063 {
1064 if (SvOK (data_))
1065 {
1066 STRLEN datalen; 1326 STRLEN datalen;
1067 char *data = SvPVbyte (data_, datalen); 1327 char *data = SvPVbyte (data_, datalen);
1068 int bpp = datalen / (ow * oh); 1328 int bpp = datalen / (ow * oh);
1069 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1070 1330
1071 SvPOK_only (result_); 1331 SvPOK_only (result_);
1072 SvCUR_set (result_, nw * nh * bpp); 1332 SvCUR_set (result_, nw * nh * bpp);
1073 1333
1074 memset (SvPVX (result_), 0, nw * nh * bpp); 1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1075 while (oh--) 1335 while (oh--)
1076 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1077 1337
1078 sv_setsv (data_, result_); 1338 sv_setsv (data_, result_);
1079 }
1080
1081 sv_setiv (w_, nw);
1082 sv_setiv (h_, nh);
1083 }
1084 } 1339 }
1085} 1340}
1086 1341
1087void 1342void
1088draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1131 glDisable (GL_ALPHA_TEST); 1386 glDisable (GL_ALPHA_TEST);
1132 glDisable (GL_BLEND); 1387 glDisable (GL_BLEND);
1133 } 1388 }
1134} 1389}
1135 1390
1391IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1392 CODE:
1393{
1394 GLint width;
1395 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1396 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1397 RETVAL = width > 0;
1398}
1399 OUTPUT:
1400 RETVAL
1401
1136MODULE = CFPlus PACKAGE = CFPlus::Map 1402MODULE = CFPlus PACKAGE = CFPlus::Map
1137 1403
1404PROTOTYPES: DISABLE
1405
1138CFPlus::Map 1406CFPlus::Map
1139new (SV *class, int map_width, int map_height) 1407new (SV *class)
1140 CODE: 1408 CODE:
1141 New (0, RETVAL, 1, struct map); 1409 New (0, RETVAL, 1, struct map);
1142 RETVAL->x = 0; 1410 RETVAL->x = 0;
1143 RETVAL->y = 0; 1411 RETVAL->y = 0;
1144 RETVAL->w = map_width; 1412 RETVAL->w = 0;
1145 RETVAL->h = map_height; 1413 RETVAL->h = 0;
1146 RETVAL->ox = 0; 1414 RETVAL->ox = 0;
1147 RETVAL->oy = 0; 1415 RETVAL->oy = 0;
1148 RETVAL->faces = 8192; 1416 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1149 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1417 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1150 RETVAL->texs = 8192;
1151 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1152 RETVAL->rows = 0; 1418 RETVAL->rows = 0;
1153 RETVAL->row = 0; 1419 RETVAL->row = 0;
1154 OUTPUT: 1420 OUTPUT:
1155 RETVAL 1421 RETVAL
1156 1422
1157void 1423void
1158DESTROY (CFPlus::Map self) 1424DESTROY (CFPlus::Map self)
1159 CODE: 1425 CODE:
1160{ 1426{
1161 map_clear (self); 1427 map_clear (self);
1162 Safefree (self->face); 1428 Safefree (self->face2tile);
1163 Safefree (self->tex); 1429 Safefree (self->tex);
1164 Safefree (self); 1430 Safefree (self);
1165} 1431}
1166 1432
1167void 1433void
1434resize (CFPlus::Map self, int map_width, int map_height)
1435 CODE:
1436 self->w = map_width;
1437 self->h = map_height;
1438
1439void
1168clear (CFPlus::Map self) 1440clear (CFPlus::Map self)
1169 CODE: 1441 CODE:
1170 map_clear (self); 1442 map_clear (self);
1171 1443
1172void 1444void
1173set_face (CFPlus::Map self, int face, int texid) 1445set_tileid (CFPlus::Map self, int face, int tile)
1174 CODE: 1446 CODE:
1175{ 1447{
1176 while (self->faces <= face) 1448 need_facenum (self, face); self->face2tile [face] = tile;
1177 { 1449 need_texid (self, tile);
1178 Append (mapface, self->face, self->faces, self->faces); 1450}
1179 self->faces *= 2;
1180 }
1181 1451
1182 self->face [face] = texid; 1452void
1453set_smooth (CFPlus::Map self, int face, int smooth, int level)
1454 CODE:
1455{
1456 tileid texid;
1457 maptex *tex;
1458
1459 if (face < 0 || face >= self->faces)
1460 return;
1461
1462 if (smooth < 0 || smooth >= self->faces)
1463 return;
1464
1465 texid = self->face2tile [face];
1466
1467 if (!texid)
1468 return;
1469
1470 tex = self->tex + texid;
1471 tex->smoothtile = self->face2tile [smooth];
1472 tex->smoothlevel = level;
1183} 1473}
1184 1474
1185void 1475void
1186set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1476set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1187 CODE: 1477 CODE:
1188{ 1478{
1189 while (self->texs <= texid) 1479 need_texid (self, texid);
1190 {
1191 Append (maptex, self->tex, self->texs, self->texs);
1192 self->texs *= 2;
1193 }
1194 1480
1195 { 1481 {
1196 maptex *tex = self->tex + texid; 1482 maptex *tex = self->tex + texid;
1197 1483
1198 tex->name = name; 1484 tex->name = name;
1240void 1526void
1241scroll (CFPlus::Map self, int dx, int dy) 1527scroll (CFPlus::Map self, int dx, int dy)
1242 CODE: 1528 CODE:
1243{ 1529{
1244 if (dx > 0) 1530 if (dx > 0)
1245 map_blank (self, self->x, self->y, dx - 1, self->h); 1531 map_blank (self, self->x, self->y, dx, self->h);
1246 else if (dx < 0) 1532 else if (dx < 0)
1247 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1533 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1248 1534
1249 if (dy > 0) 1535 if (dy > 0)
1250 map_blank (self, self->x, self->y, self->w, dy - 1); 1536 map_blank (self, self->x, self->y, self->w, dy);
1251 else if (dy < 0) 1537 else if (dy < 0)
1252 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1538 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1253 1539
1254 self->ox += dx; self->x += dx; 1540 self->ox += dx; self->x += dx;
1255 self->oy += dy; self->y += dy; 1541 self->oy += dy; self->y += dy;
1256 1542
1257 while (self->y < 0) 1543 while (self->y < 0)
1262 self->y += MAP_EXTEND_Y; 1548 self->y += MAP_EXTEND_Y;
1263 } 1549 }
1264} 1550}
1265 1551
1266void 1552void
1267map1a_update (CFPlus::Map self, SV *data_) 1553map1a_update (CFPlus::Map self, SV *data_, int extmap)
1268 CODE: 1554 CODE:
1269{ 1555{
1270 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1556 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1271 uint8_t *data_end = (uint8_t *)SvEND (data_); 1557 uint8_t *data_end = (uint8_t *)SvEND (data_);
1272 mapcell *cell; 1558 mapcell *cell;
1273 int x, y, flags; 1559 int x, y, flags;
1274 1560
1275 while (data < data_end) 1561 while (data < data_end - 1)
1276 { 1562 {
1277 flags = (data [0] << 8) + data [1]; data += 2; 1563 flags = (data [0] << 8) + data [1]; data += 2;
1278 1564
1279 x = self->x + ((flags >> 10) & 63); 1565 x = self->x + ((flags >> 10) & 63);
1280 y = self->y + ((flags >> 4) & 63); 1566 y = self->y + ((flags >> 4) & 63);
1281 1567
1282 cell = map_get_cell (self, x, y); 1568 cell = map_get_cell (self, x, y);
1283 1569
1284 if (flags & 15) 1570 if (flags & 15)
1285 { 1571 {
1286 if (cell->darkness < 0) 1572 if (!cell->darkness)
1287 { 1573 {
1574 memset (cell, 0, sizeof (*cell));
1288 cell->darkness = 0; 1575 cell->darkness = 256;
1289 cell->face [0] = 0;
1290 cell->face [1] = 0;
1291 cell->face [2] = 0;
1292 } 1576 }
1293 1577
1294 cell->darkness = flags & 8 ? *data++ : 255;
1295
1296 //TODO: don't trust server data to be in-range(!) 1578 //TODO: don't trust server data to be in-range(!)
1579
1580 if (flags & 8)
1581 {
1582 if (extmap)
1583 {
1584 uint8_t ext, cmd;
1585
1586 do
1587 {
1588 ext = *data++;
1589 cmd = ext & 0x3f;
1590
1591 if (cmd < 4)
1592 cell->darkness = 255 - ext * 64 + 1;
1593 else if (cmd == 5) // health
1594 {
1595 cell->stat_width = 1;
1596 cell->stat_hp = *data++;
1597 }
1598 else if (cmd == 6) // monster width
1599 cell->stat_width = *data++ + 1;
1600 else if (cmd == 0x47)
1601 {
1602 if (*data == 4)
1603 ; // decode player count
1604
1605 data += *data + 1;
1606 }
1607 else if (cmd == 8) // cell flags
1608 cell->flags = *data++;
1609 else if (ext & 0x40) // unknown, multibyte => skip
1610 data += *data + 1;
1611 else
1612 data++;
1613 }
1614 while (ext & 0x80);
1615 }
1616 else
1617 cell->darkness = *data++ + 1;
1618 }
1297 1619
1298 if (flags & 4) 1620 if (flags & 4)
1299 { 1621 {
1300 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [0] = self->face2tile [face];
1301 } 1625 }
1302 1626
1303 if (flags & 2) 1627 if (flags & 2)
1304 { 1628 {
1305 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [1] = self->face2tile [face];
1306 } 1632 }
1307 1633
1308 if (flags & 1) 1634 if (flags & 1)
1309 { 1635 {
1310 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1636 faceid face = (data [0] << 8) + data [1]; data += 2;
1637 need_facenum (self, face);
1638 cell->tile [2] = self->face2tile [face];
1311 } 1639 }
1312 } 1640 }
1313 else 1641 else
1314 cell->darkness = -1; 1642 cell->darkness = 0;
1315 } 1643 }
1316} 1644}
1317 1645
1318SV * 1646SV *
1319mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1647mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1345 { 1673 {
1346 mapcell *cell = row->col + (x - row->c0); 1674 mapcell *cell = row->col + (x - row->c0);
1347 1675
1348 for (z = 0; z <= 0; z++) 1676 for (z = 0; z <= 0; z++)
1349 { 1677 {
1350 mapface face = cell->face [z];
1351
1352 if (face)
1353 {
1354 maptex tex = self->tex [face]; 1678 maptex tex = self->tex [cell->tile [z]];
1355 int a0 = 255 - tex.a; 1679 int a0 = 255 - tex.a;
1356 int a1 = tex.a; 1680 int a1 = tex.a;
1357 1681
1358 r = (r * a0 + tex.r * a1) / 255; 1682 r = (r * a0 + tex.r * a1) / 255;
1359 g = (g * a0 + tex.g * a1) / 255; 1683 g = (g * a0 + tex.g * a1) / 255;
1360 b = (b * a0 + tex.b * a1) / 255; 1684 b = (b * a0 + tex.b * a1) / 255;
1361 a = (a * a0 + tex.a * a1) / 255; 1685 a = (a * a0 + tex.a * a1) / 255;
1362 }
1363 } 1686 }
1364 } 1687 }
1365 1688
1366 *map++ = (r ) 1689 *map++ = (r )
1367 | (g << 8) 1690 | (g << 8)
1374} 1697}
1375 OUTPUT: 1698 OUTPUT:
1376 RETVAL 1699 RETVAL
1377 1700
1378void 1701void
1379draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1702draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1380 CODE: 1703 CODE:
1381{ 1704{
1382 int vx, vy; 1705 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1706 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1707 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1708 smooth_key skey;
1383 int x, y, z; 1709 int x, y, z;
1384 int last_name; 1710 int last_name;
1385 mapface face;
1386 1711
1387 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1712 // thats current max. sorry.
1388 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1713 if (sw > 255) sw = 255;
1714 if (sh > 255) sh = 255;
1389 1715
1390 /* 1716 // clear key, in case of extra padding
1391 int vx = self->vx = self->w >= sw 1717 memset (&skey, 0, sizeof (skey));
1392 ? self->x + (self->w - sw) / 2
1393 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1394
1395 int vy = self->vy = self->h >= sh
1396 ? self->y + (self->h - sh) / 2
1397 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1398 */
1399 1718
1400 glColor4ub (255, 255, 255, 255); 1719 glColor4ub (255, 255, 255, 255);
1401 1720
1402 glEnable (GL_BLEND); 1721 glEnable (GL_BLEND);
1403 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1722 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1406 1725
1407 glBegin (GL_QUADS); 1726 glBegin (GL_QUADS);
1408 1727
1409 last_name = 0; 1728 last_name = 0;
1410 1729
1730 mx += self->x;
1731 my += self->y;
1732
1733 // first pass: determine smooth_max
1734 // rather ugly, if you ask me
1735 // could also be stored inside mapcell and updated on change
1736 memset (smooth_max, 0, sizeof (smooth_max));
1737
1738 for (y = 0; y < sh; y++)
1739 if (0 <= y + my && y + my < self->rows)
1740 {
1741 maprow *row = self->row + (y + my);
1742
1743 for (x = 0; x < sw; x++)
1744 if (row->c0 <= x + mx && x + mx < row->c1)
1745 {
1746 mapcell *cell = row->col + (x + mx - row->c0);
1747
1748 smooth_max[x + 1][y + 1] =
1749 MAX (self->tex [cell->tile [0]].smoothlevel,
1750 MAX (self->tex [cell->tile [1]].smoothlevel,
1751 self->tex [cell->tile [2]].smoothlevel));
1752 }
1753 }
1754
1411 for (z = 0; z < 3; z++) 1755 for (z = 0; z <= 2; z++)
1756 {
1757 memset (smooth_level, 0, sizeof (smooth_level));
1758
1412 for (y = 0; y < sh; y++) 1759 for (y = 0; y < sh; y++)
1413 if (0 <= y + vy && y + vy < self->rows) 1760 if (0 <= y + my && y + my < self->rows)
1414 { 1761 {
1415 maprow *row = self->row + (y + vy); 1762 maprow *row = self->row + (y + my);
1416 1763
1417 for (x = 0; x < sw; x++) 1764 for (x = 0; x < sw; x++)
1418 if (row->c0 <= x + vx && x + vx < row->c1) 1765 if (row->c0 <= x + mx && x + mx < row->c1)
1419 { 1766 {
1420 mapcell *cell = row->col + (x + vx - row->c0); 1767 mapcell *cell = row->col + (x + mx - row->c0);
1421
1422 face = cell->face [z]; 1768 tileid tile = cell->tile [z];
1423 1769
1424 if (face) 1770 if (tile)
1771 {
1772 maptex tex = self->tex [tile];
1773 int px = (x + 1) * T - tex.w;
1774 int py = (y + 1) * T - tex.h;
1775
1776 // suppressing texture state switches here
1777 // is only moderately effective, but worth the extra effort
1778 if (last_name != tex.name)
1779 {
1780 if (!tex.name)
1781 tex = self->tex [2]; /* missing, replace by noface */
1782
1783 glEnd ();
1784 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1785 glBegin (GL_QUADS);
1786 }
1787
1788 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1789 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1790 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1791 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1792
1793 if (cell->flags && z == 2)
1794 {
1795 if (cell->flags & 1)
1796 {
1797 maptex tex = self->tex [1];
1798 int px = x * T + T * 2 / 32;
1799 int py = y * T - T * 6 / 32;
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804
1805 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1806 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1807 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1808 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1809 }
1810 }
1811
1812 // update smooth hash
1813 if (tex.smoothtile)
1814 {
1815 skey.tile = tex.smoothtile;
1816 skey.level = tex.smoothlevel;
1817
1818 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1819
1820 // add bits to current tile and all neighbours. skey.x|y is
1821 // shifted +1|+1 so we always stay positive.
1822
1823 // bits is ___n cccc CCCC bbbb
1824 // n do not draw borders&corners
1825 // c draw these corners, but...
1826 // C ... not these
1827 // b draw these borders
1828
1829 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1830 // ┃· ·· ·┃ ━━
1831
1832 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1833 // ·· ·· ·┏ ┓·
1834
1835 // full tile
1836 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1837
1838 // borders
1839 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1840 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1841 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1842 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1843
1844 // corners
1845 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1846 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1847 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1848 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1849 }
1850 }
1851 }
1852 }
1853
1854 // go through all smoothlevels, lowest to highest, then draw.
1855 // this is basically counting sort
1856 {
1857 int w, b;
1858
1859 for (w = 0; w < 256 / 32; ++w)
1860 {
1861 uint32_t smask = smooth_level [w];
1862 if (smask)
1863 for (b = 0; b < 32; ++b)
1864 if (smask & (((uint32_t)1) << b))
1425 { 1865 {
1426 maptex tex = self->tex [face]; 1866 int level = (w << 5) | b;
1867 HE *he;
1427 1868
1428 int px = (x + 1) * 32 - tex.w; 1869 hv_iterinit (smooth);
1429 int py = (y + 1) * 32 - tex.h; 1870 while ((he = hv_iternext (smooth)))
1430
1431 if (last_name != tex.name)
1432 { 1871 {
1872 smooth_key *skey = (smooth_key *)HeKEY (he);
1873 IV bits = SvIVX (HeVAL (he));
1874
1875 if (!(bits & 0x1000)
1876 && skey->level == level
1877 && level > smooth_max [skey->x][skey->y])
1878 {
1879 maptex tex = self->tex [skey->tile];
1880 int px = (((int)skey->x) - 1) * T;
1881 int py = (((int)skey->y) - 1) * T;
1882 int border = bits & 15;
1883 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1884 float dx = tex.s * .0625f; // 16 images/row
1885 float dy = tex.t * .5f ; // 2 images/column
1886
1887 // this time naively avoiding texture state changes
1888 // save gobs of state changes.
1889 if (last_name != tex.name)
1890 {
1891 if (!tex.name)
1892 continue; // smoothing not yet available
1893
1433 glEnd (); 1894 glEnd ();
1434 last_name = tex.name;
1435 glBindTexture (GL_TEXTURE_2D, last_name); 1895 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1436 glBegin (GL_QUADS); 1896 glBegin (GL_QUADS);
1897 }
1898
1899 if (border)
1900 {
1901 float ox = border * dx;
1902
1903 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1907 }
1908
1909 if (corner)
1910 {
1911 float ox = corner * dx;
1912
1913 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1914 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1915 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1916 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1917 }
1918 }
1437 } 1919 }
1438
1439 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1440 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1441 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1442 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1443 } 1920 }
1444 }
1445 } 1921 }
1922 }
1923
1924 hv_clear (smooth);
1925 }
1446 1926
1447 glEnd (); 1927 glEnd ();
1448 1928
1449 glDisable (GL_TEXTURE_2D); 1929 glDisable (GL_TEXTURE_2D);
1450 glDisable (GL_BLEND); 1930 glDisable (GL_BLEND);
1931
1932 // top layer: overlays such as the health bar
1933 for (y = 0; y < sh; y++)
1934 if (0 <= y + my && y + my < self->rows)
1935 {
1936 maprow *row = self->row + (y + my);
1937
1938 for (x = 0; x < sw; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1)
1940 {
1941 mapcell *cell = row->col + (x + mx - row->c0);
1942
1943 int px = x * T;
1944 int py = y * T;
1945
1946 if (cell->stat_hp)
1947 {
1948 int width = cell->stat_width * T;
1949 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1950
1951 glColor3ub (0, 0, 0);
1952 glRectf (px + 1, py - thick - 2,
1953 px + width - 1, py);
1954
1955 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1956 glRectf (px + 2,
1957 py - thick - 1,
1958 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1959 }
1960 }
1961 }
1451} 1962}
1452 1963
1453void 1964void
1454draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1965draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1455 CODE: 1966 CODE:
1509 glDisable (GL_BLEND); 2020 glDisable (GL_BLEND);
1510 glDisable (GL_TEXTURE_2D); 2021 glDisable (GL_TEXTURE_2D);
1511} 2022}
1512 2023
1513void 2024void
1514fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2025fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1515 PPCODE: 2026 PPCODE:
1516{ 2027{
1517 int vx, vy;
1518 int x, y; 2028 int x, y;
2029 int sw1 = sw + 2;
2030 int sh1 = sh + 2;
2031 int sh3 = sh * 3;
1519 int sw4 = (sw + 3) & ~3; 2032 int sw34 = (sw * 3 + 3) & ~3;
2033 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1520 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2034 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1521 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2035 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1522 2036
1523 memset (darkness, 255, sw4 * sh);
1524 SvPOK_only (darkness_sv); 2037 SvPOK_only (darkness3_sv);
1525 SvCUR_set (darkness_sv, sw4 * sh); 2038 SvCUR_set (darkness3_sv, sw34 * sh3);
1526 2039
1527 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2040 mx += self->x - 1;
1528 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2041 my += self->y - 1;
1529 2042
2043 memset (darkness1, 255, sw1 * sh1);
2044
1530 for (y = 0; y < sh; y++) 2045 for (y = 0; y < sh1; y++)
1531 if (0 <= y + vy && y + vy < self->rows) 2046 if (0 <= y + my && y + my < self->rows)
1532 { 2047 {
1533 maprow *row = self->row + (y + vy); 2048 maprow *row = self->row + (y + my);
1534 2049
1535 for (x = 0; x < sw; x++) 2050 for (x = 0; x < sw1; x++)
1536 if (row->c0 <= x + vx && x + vx < row->c1) 2051 if (row->c0 <= x + mx && x + mx < row->c1)
1537 { 2052 {
1538 mapcell *cell = row->col + (x + vx - row->c0); 2053 mapcell *cell = row->col + (x + mx - row->c0);
1539 2054
1540 darkness[y * sw4 + x] = cell->darkness < 0 2055 darkness1 [y * sw1 + x] = cell->darkness
2056 ? 255 - (cell->darkness - 1)
1541 ? 255 - FOW_DARKNESS 2057 : 255 - FOW_DARKNESS;
1542 : 255 - cell->darkness;
1543 } 2058 }
1544 } 2059 }
1545 2060
2061 for (y = 0; y < sh; ++y)
2062 for (x = 0; x < sw; ++x)
2063 {
2064 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2065 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2066 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2067 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2068 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2069 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2070 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2071 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2072 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2073
2074 uint8_t r11 = (d11 + d21 + d12) / 3;
2075 uint8_t r21 = d21;
2076 uint8_t r31 = (d21 + d31 + d32) / 3;
2077
2078 uint8_t r12 = d12;
2079 uint8_t r22 = d22;
2080 uint8_t r32 = d32;
2081
2082 uint8_t r13 = (d13 + d23 + d12) / 3;
2083 uint8_t r23 = d23;
2084 uint8_t r33 = (d23 + d33 + d32) / 3;
2085
2086 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2087 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2088 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2089 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2090 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2091 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2092 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2093 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2094 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2095 }
2096
2097 free (darkness1);
2098
1546 EXTEND (SP, 3); 2099 EXTEND (SP, 3);
1547 PUSHs (sv_2mortal (newSViv (sw4))); 2100 PUSHs (sv_2mortal (newSViv (sw34)));
1548 PUSHs (sv_2mortal (newSViv (sh))); 2101 PUSHs (sv_2mortal (newSViv (sh3)));
1549 PUSHs (darkness_sv); 2102 PUSHs (darkness3_sv);
1550} 2103}
1551 2104
1552SV * 2105SV *
1553get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2106get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1554 CODE: 2107 CODE:
1583 if (row && row->c0 <= x && x < row->c1) 2136 if (row && row->c0 <= x && x < row->c1)
1584 { 2137 {
1585 mapcell *cell = row->col + (x - row->c0); 2138 mapcell *cell = row->col + (x - row->c0);
1586 uint8_t flags = 0; 2139 uint8_t flags = 0;
1587 2140
1588 if (cell->face [0]) flags |= 1; 2141 if (cell->tile [0]) flags |= 1;
1589 if (cell->face [1]) flags |= 2; 2142 if (cell->tile [1]) flags |= 2;
1590 if (cell->face [2]) flags |= 4; 2143 if (cell->tile [2]) flags |= 4;
1591 2144
1592 *data++ = flags; 2145 *data++ = flags;
1593 2146
1594 if (flags & 1) 2147 if (flags & 1)
1595 { 2148 {
2149 tileid tile = cell->tile [0];
1596 *data++ = cell->face [0] >> 8; 2150 *data++ = tile >> 8;
1597 *data++ = cell->face [0]; 2151 *data++ = tile;
1598 } 2152 }
1599 2153
1600 if (flags & 2) 2154 if (flags & 2)
1601 { 2155 {
2156 tileid tile = cell->tile [1];
1602 *data++ = cell->face [1] >> 8; 2157 *data++ = tile >> 8;
1603 *data++ = cell->face [1]; 2158 *data++ = tile;
1604 } 2159 }
1605 2160
1606 if (flags & 4) 2161 if (flags & 4)
1607 { 2162 {
2163 tileid tile = cell->tile [2];
1608 *data++ = cell->face [2] >> 8; 2164 *data++ = tile >> 8;
1609 *data++ = cell->face [2]; 2165 *data++ = tile;
1610 } 2166 }
1611 } 2167 }
1612 else 2168 else
1613 *data++ = 0; 2169 *data++ = 0;
1614 } 2170 }
1654 { 2210 {
1655 uint8_t flags = *data++; 2211 uint8_t flags = *data++;
1656 2212
1657 if (flags) 2213 if (flags)
1658 { 2214 {
1659 mapface face[3] = { 0, 0, 0 };
1660
1661 mapcell *cell = row_get_cell (row, x); 2215 mapcell *cell = row_get_cell (row, x);
2216 tileid tile[3] = { 0, 0, 0 };
1662 2217
1663 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2218 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1664 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2219 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1665 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2220 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1666 2221
1667 if (cell->darkness <= 0) 2222 if (cell->darkness == 0)
1668 { 2223 {
1669 cell->darkness = -1; 2224 cell->darkness = 0;
1670 2225
1671 for (z = 0; z <= 2; z++) 2226 for (z = 0; z <= 2; z++)
1672 { 2227 {
1673 cell->face[z] = face[z]; 2228 tileid t = tile [z];
1674 2229
1675 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2230 if (t >= self->texs || (t && !self->tex [t].name))
2231 {
1676 XPUSHs (sv_2mortal (newSViv (face[z]))); 2232 XPUSHs (sv_2mortal (newSViv (t)));
2233 need_texid (self, t);
2234 }
2235
2236 cell->tile [z] = t;
1677 } 2237 }
1678 } 2238 }
1679 } 2239 }
1680 } 2240 }
1681 } 2241 }
1682} 2242}
1683 2243
2244MODULE = CFPlus PACKAGE = CFPlus::RW
2245
2246CFPlus::RW
2247new (SV *class, SV *data_sv)
2248 CODE:
2249{
2250 STRLEN datalen;
2251 char *data = SvPVbyte (data_sv, datalen);
2252
2253 RETVAL = SDL_RWFromConstMem (data, datalen);
2254}
2255 OUTPUT:
2256 RETVAL
2257
2258CFPlus::RW
2259new_from_file (SV *class, const char *path, const char *mode = "rb")
2260 CODE:
2261 RETVAL = SDL_RWFromFile (path, mode);
2262 OUTPUT:
2263 RETVAL
2264
2265void
2266close (CFPlus::RW self)
2267 CODE:
2268 SDL_RWclose (self);
2269
2270MODULE = CFPlus PACKAGE = CFPlus::Channel
2271
2272PROTOTYPES: DISABLE
2273
2274void
2275halt (CFPlus::Channel self)
2276 CODE:
2277 Mix_HaltChannel (self);
2278
2279void
2280expire (CFPlus::Channel self, int ticks = -1)
2281 CODE:
2282 Mix_ExpireChannel (self, ticks);
2283
2284void
2285fade_out (CFPlus::Channel self, int ticks = -1)
2286 CODE:
2287 Mix_FadeOutChannel (self, ticks);
2288
2289int
2290volume (CFPlus::Channel self, int volume)
2291 CODE:
2292 RETVAL = Mix_Volume (self, volume);
2293 OUTPUT:
2294 RETVAL
2295
2296void
2297unregister_all_effects (CFPlus::Channel self)
2298 CODE:
2299 Mix_UnregisterAllEffects (self);
2300
2301void
2302set_panning (CFPlus::Channel self, int left, int right)
2303 CODE:
2304 Mix_SetPanning (self, left, right);
2305
2306void
2307set_distance (CFPlus::Channel self, int distance)
2308 CODE:
2309 Mix_SetDistance (self, distance);
2310
2311void
2312set_position (CFPlus::Channel self, int angle, int distance)
2313 CODE:
2314 Mix_SetPosition (self, angle, distance);
2315
2316void
2317set_reverse_stereo (CFPlus::Channel self, int flip)
2318 CODE:
2319 Mix_SetReverseStereo (self, flip);
2320
1684MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2321MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1685 2322
2323PROTOTYPES: DISABLE
2324
1686CFPlus::MixChunk 2325CFPlus::MixChunk
1687new_from_file (SV *class, char *path) 2326new (SV *class, CFPlus::RW rwops)
1688 CODE: 2327 CODE:
1689 RETVAL = Mix_LoadWAV (path); 2328 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1690 OUTPUT: 2329 OUTPUT:
1691 RETVAL 2330 RETVAL
1692 2331
1693void 2332void
1694DESTROY (CFPlus::MixChunk self) 2333DESTROY (CFPlus::MixChunk self)
1700 CODE: 2339 CODE:
1701 RETVAL = Mix_VolumeChunk (self, volume); 2340 RETVAL = Mix_VolumeChunk (self, volume);
1702 OUTPUT: 2341 OUTPUT:
1703 RETVAL 2342 RETVAL
1704 2343
1705int 2344CFPlus::Channel
1706play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2345play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1707 CODE: 2346 CODE:
1708 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2347 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2348 Mix_UnregisterAllEffects (RETVAL);
1709 OUTPUT: 2349 OUTPUT:
1710 RETVAL 2350 RETVAL
1711 2351
1712MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2352MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1713 2353
1714int 2354int
1715volume (int volume = -1) 2355volume (int volume = -1)
2356 PROTOTYPE: ;$
1716 CODE: 2357 CODE:
1717 RETVAL = Mix_VolumeMusic (volume); 2358 RETVAL = Mix_VolumeMusic (volume);
1718 OUTPUT: 2359 OUTPUT:
1719 RETVAL 2360 RETVAL
1720 2361
2362void
2363fade_out (int ms)
2364 CODE:
2365 Mix_FadeOutMusic (ms);
2366
2367void
2368halt ()
2369 CODE:
2370 Mix_HaltMusic ();
2371
1721CFPlus::MixMusic 2372CFPlus::MixMusic
1722new_from_file (SV *class, char *path) 2373new (SV *class, CFPlus::RW rwops)
1723 CODE: 2374 CODE:
1724 RETVAL = Mix_LoadMUS (path); 2375 RETVAL = Mix_LoadMUS_RW (rwops);
1725 OUTPUT: 2376 OUTPUT:
1726 RETVAL 2377 RETVAL
1727 2378
1728void 2379void
1729DESTROY (CFPlus::MixMusic self) 2380DESTROY (CFPlus::MixMusic self)
1735 CODE: 2386 CODE:
1736 RETVAL = Mix_PlayMusic (self, loops); 2387 RETVAL = Mix_PlayMusic (self, loops);
1737 OUTPUT: 2388 OUTPUT:
1738 RETVAL 2389 RETVAL
1739 2390
2391void
2392fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2393 CODE:
2394 Mix_FadeInMusicPos (self, loops, ms, position);
2395
1740MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2396MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2397
2398PROTOTYPES: ENABLE
1741 2399
1742BOOT: 2400BOOT:
1743{ 2401{
1744 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2402 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1745 static const struct { 2403 static const struct {
1746 const char *name; 2404 const char *name;
1747 IV iv; 2405 IV iv;
1748 } *civ, const_iv[] = { 2406 } *civ, const_iv[] = {
1749# define const_iv(name) { # name, (IV)name } 2407# define const_iv(name) { # name, (IV)name }
2408 const_iv (GL_VENDOR),
2409 const_iv (GL_VERSION),
2410 const_iv (GL_EXTENSIONS),
1750 const_iv (GL_COLOR_MATERIAL), 2411 const_iv (GL_COLOR_MATERIAL),
1751 const_iv (GL_SMOOTH), 2412 const_iv (GL_SMOOTH),
1752 const_iv (GL_FLAT), 2413 const_iv (GL_FLAT),
1753 const_iv (GL_DITHER), 2414 const_iv (GL_DITHER),
1754 const_iv (GL_BLEND), 2415 const_iv (GL_BLEND),
1758 const_iv (GL_ALPHA_TEST), 2419 const_iv (GL_ALPHA_TEST),
1759 const_iv (GL_NORMALIZE), 2420 const_iv (GL_NORMALIZE),
1760 const_iv (GL_RESCALE_NORMAL), 2421 const_iv (GL_RESCALE_NORMAL),
1761 const_iv (GL_FRONT), 2422 const_iv (GL_FRONT),
1762 const_iv (GL_BACK), 2423 const_iv (GL_BACK),
2424 const_iv (GL_AUX0),
1763 const_iv (GL_AND), 2425 const_iv (GL_AND),
1764 const_iv (GL_ONE), 2426 const_iv (GL_ONE),
1765 const_iv (GL_ZERO), 2427 const_iv (GL_ZERO),
1766 const_iv (GL_SRC_ALPHA), 2428 const_iv (GL_SRC_ALPHA),
1767 const_iv (GL_DST_ALPHA), 2429 const_iv (GL_DST_ALPHA),
1781 const_iv (GL_LUMINANCE), 2443 const_iv (GL_LUMINANCE),
1782 const_iv (GL_LUMINANCE_ALPHA), 2444 const_iv (GL_LUMINANCE_ALPHA),
1783 const_iv (GL_FLOAT), 2445 const_iv (GL_FLOAT),
1784 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2446 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1785 const_iv (GL_COMPILE), 2447 const_iv (GL_COMPILE),
2448 const_iv (GL_PROXY_TEXTURE_1D),
2449 const_iv (GL_PROXY_TEXTURE_2D),
1786 const_iv (GL_TEXTURE_1D), 2450 const_iv (GL_TEXTURE_1D),
1787 const_iv (GL_TEXTURE_2D), 2451 const_iv (GL_TEXTURE_2D),
1788 const_iv (GL_TEXTURE_ENV), 2452 const_iv (GL_TEXTURE_ENV),
1789 const_iv (GL_TEXTURE_MAG_FILTER), 2453 const_iv (GL_TEXTURE_MAG_FILTER),
1790 const_iv (GL_TEXTURE_MIN_FILTER), 2454 const_iv (GL_TEXTURE_MIN_FILTER),
1811 const_iv (GL_COLOR_LOGIC_OP), 2475 const_iv (GL_COLOR_LOGIC_OP),
1812 const_iv (GL_SEPARABLE_2D), 2476 const_iv (GL_SEPARABLE_2D),
1813 const_iv (GL_CONVOLUTION_2D), 2477 const_iv (GL_CONVOLUTION_2D),
1814 const_iv (GL_CONVOLUTION_BORDER_MODE), 2478 const_iv (GL_CONVOLUTION_BORDER_MODE),
1815 const_iv (GL_CONSTANT_BORDER), 2479 const_iv (GL_CONSTANT_BORDER),
2480 const_iv (GL_POINTS),
1816 const_iv (GL_LINES), 2481 const_iv (GL_LINES),
1817 const_iv (GL_LINE_STRIP), 2482 const_iv (GL_LINE_STRIP),
1818 const_iv (GL_LINE_LOOP), 2483 const_iv (GL_LINE_LOOP),
1819 const_iv (GL_QUADS), 2484 const_iv (GL_QUADS),
1820 const_iv (GL_QUAD_STRIP), 2485 const_iv (GL_QUAD_STRIP),
1821 const_iv (GL_TRIANGLES), 2486 const_iv (GL_TRIANGLES),
1822 const_iv (GL_TRIANGLE_STRIP), 2487 const_iv (GL_TRIANGLE_STRIP),
1823 const_iv (GL_TRIANGLE_FAN), 2488 const_iv (GL_TRIANGLE_FAN),
2489 const_iv (GL_POLYGON),
1824 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2490 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2491 const_iv (GL_POINT_SMOOTH_HINT),
2492 const_iv (GL_LINE_SMOOTH_HINT),
2493 const_iv (GL_POLYGON_SMOOTH_HINT),
2494 const_iv (GL_GENERATE_MIPMAP_HINT),
1825 const_iv (GL_FASTEST), 2495 const_iv (GL_FASTEST),
2496 const_iv (GL_DONT_CARE),
2497 const_iv (GL_NICEST),
1826 const_iv (GL_V2F), 2498 const_iv (GL_V2F),
1827 const_iv (GL_V3F), 2499 const_iv (GL_V3F),
1828 const_iv (GL_T2F_V3F), 2500 const_iv (GL_T2F_V3F),
1829 const_iv (GL_T2F_N3F_V3F), 2501 const_iv (GL_T2F_N3F_V3F),
1830# undef const_iv 2502# undef const_iv
1831 }; 2503 };
1832 2504
1833 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2505 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1834 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2506 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2507
2508 texture_av = newAV ();
2509 AvREAL_off (texture_av);
1835} 2510}
1836 2511
1837char * 2512char *
1838gl_vendor () 2513gl_vendor ()
1839 CODE: 2514 CODE:
1853 CODE: 2528 CODE:
1854 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2529 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1855 OUTPUT: 2530 OUTPUT:
1856 RETVAL 2531 RETVAL
1857 2532
2533const char *glGetString (GLenum pname)
2534
2535GLint glGetInteger (GLenum pname)
2536 CODE:
2537 glGetIntegerv (pname, &RETVAL);
2538 OUTPUT:
2539 RETVAL
2540
2541GLdouble glGetDouble (GLenum pname)
2542 CODE:
2543 glGetDoublev (pname, &RETVAL);
2544 OUTPUT:
2545 RETVAL
2546
1858int glGetError () 2547int glGetError ()
1859 2548
1860void glFinish () 2549void glFinish ()
1861 2550
1862void glClear (int mask) 2551void glClear (int mask)
1899# near_ and far_ are due to microsofts buggy "c" compiler 2588# near_ and far_ are due to microsofts buggy "c" compiler
1900void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2589void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1901 2590
1902# near_ and far_ are due to microsofts buggy "c" compiler 2591# near_ and far_ are due to microsofts buggy "c" compiler
1903void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2592void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2593
2594PROTOTYPES: DISABLE
1904 2595
1905void glViewport (int x, int y, int width, int height) 2596void glViewport (int x, int y, int width, int height)
1906 2597
1907void glScissor (int x, int y, int width, int height) 2598void glScissor (int x, int y, int width, int height)
1908 2599
1916 2607
1917void glRotate (float angle, float x, float y, float z) 2608void glRotate (float angle, float x, float y, float z)
1918 CODE: 2609 CODE:
1919 glRotatef (angle, x, y, z); 2610 glRotatef (angle, x, y, z);
1920 2611
1921void glBegin (int mode)
1922
1923void glEnd ()
1924
1925void glColor (float r, float g, float b, float a = 1.0) 2612void glColor (float r, float g, float b, float a = 1.0)
1926 PROTOTYPE: @
1927 ALIAS: 2613 ALIAS:
1928 glColor_premultiply = 1 2614 glColor_premultiply = 1
1929 CODE: 2615 CODE:
1930 if (ix) 2616 if (ix)
1931 { 2617 {
1934 b *= a; 2620 b *= a;
1935 } 2621 }
1936 // microsoft visual "c" rounds instead of truncating... 2622 // microsoft visual "c" rounds instead of truncating...
1937 glColor4f (r, g, b, a); 2623 glColor4f (r, g, b, a);
1938 2624
1939void glInterleavedArrays (int format, int stride, char *data)
1940
1941void glDrawElements (int mode, int count, int type, char *indices)
1942
1943# 1.2 void glDrawRangeElements (int mode, int start, int end
1944
1945void glRasterPos (float x, float y, float z = 0.) 2625void glRasterPos (float x, float y, float z = 0.)
1946 CODE: 2626 CODE:
1947 glRasterPos3f (0, 0, z); 2627 glRasterPos3f (0, 0, z);
1948 glBitmap (0, 0, 0, 0, x, y, 0); 2628 glBitmap (0, 0, 0, 0, x, y, 0);
1949 2629
1953 2633
1954void glTexCoord (float s, float t) 2634void glTexCoord (float s, float t)
1955 CODE: 2635 CODE:
1956 glTexCoord2f (s, t); 2636 glTexCoord2f (s, t);
1957 2637
2638void glRect (float x1, float y1, float x2, float y2)
2639 CODE:
2640 glRectf (x1, y1, x2, y2);
2641
2642PROTOTYPES: ENABLE
2643
2644void glBegin (int mode)
2645
2646void glEnd ()
2647
2648void glPointSize (GLfloat size)
2649
2650void glLineWidth (GLfloat width)
2651
2652void glInterleavedArrays (int format, int stride, char *data)
2653
2654void glDrawElements (int mode, int count, int type, char *indices)
2655
2656# 1.2 void glDrawRangeElements (int mode, int start, int end
2657
1958void glTexEnv (int target, int pname, float param) 2658void glTexEnv (int target, int pname, float param)
1959 CODE: 2659 CODE:
1960 glTexEnvf (target, pname, param); 2660 glTexEnvf (target, pname, param);
1961 2661
1962void glTexParameter (int target, int pname, float param) 2662void glTexParameter (int target, int pname, float param)
1984 2684
1985void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2685void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1986 2686
1987void glDrawPixels (int width, int height, int format, int type, char *pixels) 2687void glDrawPixels (int width, int height, int format, int type, char *pixels)
1988 2688
2689void glPixelZoom (float x, float y)
2690
1989void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2691void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1990 2692
1991int glGenTexture () 2693int glGenTexture ()
1992 CODE: 2694 CODE:
1993{ 2695 RETVAL = gen_texture ();
1994 GLuint name;
1995 glGenTextures (1, &name);
1996 RETVAL = name;
1997}
1998 OUTPUT: 2696 OUTPUT:
1999 RETVAL 2697 RETVAL
2000 2698
2001void glDeleteTexture (int name) 2699void glDeleteTexture (int name)
2002 CODE: 2700 CODE:
2003{
2004 GLuint name_ = name;
2005 glDeleteTextures (1, &name_); 2701 del_texture (name);
2006} 2702
2007
2008int glGenList () 2703int glGenList ()
2009 CODE: 2704 CODE:
2010 RETVAL = glGenLists (1); 2705 RETVAL = glGenLists (1);
2011 OUTPUT: 2706 OUTPUT:
2012 RETVAL 2707 RETVAL
2019 2714
2020void glEndList () 2715void glEndList ()
2021 2716
2022void glCallList (int list) 2717void glCallList (int list)
2023 2718
2719MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2720
2721PROTOTYPES: DISABLE
2722
2723void
2724find_widget (SV *self, NV x, NV y)
2725 PPCODE:
2726{
2727 if (within_widget (self, x, y))
2728 XPUSHs (self);
2729}
2730
2731BOOT:
2732{
2733 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2734
2735 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2736 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2737 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2738 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2739}
2740
2741void
2742draw (SV *self)
2743 CODE:
2744{
2745 HV *hv;
2746 SV **svp;
2747 NV x, y, w, h;
2748 SV *draw_x_sv = GvSV (draw_x_gv);
2749 SV *draw_y_sv = GvSV (draw_y_gv);
2750 SV *draw_w_sv = GvSV (draw_w_gv);
2751 SV *draw_h_sv = GvSV (draw_h_gv);
2752 SV *hover;
2753 double draw_x, draw_y, draw_w, draw_h;
2754
2755 if (!SvROK (self))
2756 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2757
2758 hv = (HV *)SvRV (self);
2759
2760 if (SvTYPE (hv) != SVt_PVHV)
2761 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2762
2763 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2764 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2765
2766 if (!h || !w)
2767 XSRETURN_EMPTY;
2768
2769 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2770 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2771
2772 draw_x = SvNV (draw_x_sv) + x;
2773 draw_y = SvNV (draw_y_sv) + y;
2774
2775 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2776 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2777 XSRETURN_EMPTY;
2778
2779 sv_setnv (draw_x_sv, draw_x);
2780 sv_setnv (draw_y_sv, draw_y);
2781
2782 glPushMatrix ();
2783 glTranslated (x, y, 0);
2784
2785 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2786 {
2787 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2788
2789 if (svp && SvTRUE (*svp))
2790 {
2791 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2792 glEnable (GL_BLEND);
2793 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2794 glBegin (GL_QUADS);
2795 glVertex2f (0, 0);
2796 glVertex2f (w, 0);
2797 glVertex2f (w, h);
2798 glVertex2f (0, h);
2799 glEnd ();
2800 glDisable (GL_BLEND);
2801 }
2802 }
2803#if 0
2804 if ($ENV{CFPLUS_DEBUG} & 1) {
2805 glPushMatrix;
2806 glColor 1, 1, 0, 1;
2807 glTranslate 0.375, 0.375;
2808 glBegin GL_LINE_LOOP;
2809 glVertex 0 , 0;
2810 glVertex $self->{w} - 1, 0;
2811 glVertex $self->{w} - 1, $self->{h} - 1;
2812 glVertex 0 , $self->{h} - 1;
2813 glEnd;
2814 glPopMatrix;
2815 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2816 }
2817#endif
2818 PUSHMARK (SP);
2819 XPUSHs (self);
2820 PUTBACK;
2821 call_method ("_draw", G_VOID | G_DISCARD);
2822 SPAGAIN;
2823
2824 glPopMatrix ();
2825
2826 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2827 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2828}
2829

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