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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.153 by root, Tue Sep 19 22:02:38 2006 UTC vs.
Revision 1.214 by root, Sun Jul 29 18:56:02 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
22#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
23#include <SDL_endian.h> 34#include <SDL_endian.h>
24#include <SDL_image.h> 35#include <SDL_image.h>
25#include <SDL_mixer.h> 36#include <SDL_mixer.h>
26#include <SDL_opengl.h> 37#include <SDL_opengl.h>
27 38
36# include <sys/types.h> 47# include <sys/types.h>
37# include <sys/socket.h> 48# include <sys/socket.h>
38# include <netinet/in.h> 49# include <netinet/in.h>
39# include <netinet/tcp.h> 50# include <netinet/tcp.h>
40# include <inttypes.h> 51# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 52#endif
49 53
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 55
52#define FOW_DARKNESS 32 56#define FOW_DARKNESS 32
53 57
54#define MAP_EXTEND_X 32 58#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 59#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 65#else
62# define PARACHUTE 0 66# define PARACHUTE 0
63#endif 67#endif
64 68
69static AV *texture_av;
70
65static struct 71static struct
66{ 72{
67#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 74#include "glfunc.h"
69#undef GL_FUNC 75#undef GL_FUNC
70} gl; 76} gl;
71 77
78static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 80{
74 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 85 else
79 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
80} 87}
81 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
82#include "texcache.c" 113#include "texcache.c"
83 114
84#include "pango-font.c" 115#include "pango-font.c"
85#include "pango-fontmap.c" 116#include "pango-fontmap.c"
86#include "pango-render.c" 117#include "pango-render.c"
87 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
90 123
91typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
92 125
159 192
160 *w = rect.width; 193 *w = rect.width;
161 *h = rect.height; 194 *h = rect.height;
162} 195}
163 196
197typedef uint16_t tileid;
164typedef uint16_t mapface; 198typedef uint16_t faceid;
165 199
166typedef struct { 200typedef struct {
167 GLint name; 201 int name;
168 int w, h; 202 int w, h;
169 float s, t; 203 float s, t;
170 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
171} maptex; 207} maptex;
172 208
173typedef struct { 209typedef struct {
174 uint32_t player; 210 uint32_t player;
175 mapface face[3]; 211 tileid tile[3];
176 uint16_t darkness; 212 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 214} mapcell;
179 215
180typedef struct { 216typedef struct {
181 int32_t c0, c1; 217 int32_t c0, c1;
182 mapcell *col; 218 mapcell *col;
183} maprow; 219} maprow;
184 220
185typedef struct map { 221typedef struct map {
186 int x, y, w, h; 222 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 224 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 225 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 226
194 int32_t rows; 227 int32_t rows;
195 maprow *row; 228 maprow *row;
196} *CFPlus__Map; 229} *CFPlus__Map;
197 230
217 return ptr; 250 return ptr;
218} 251}
219 252
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
222 275
223static maprow * 276static maprow *
224map_get_row (CFPlus__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
225{ 278{
226 if (0 > y) 279 if (0 > y)
315 368
316 cell = row->col + x - row->c0; 369 cell = row->col + x - row->c0;
317 370
318 cell->darkness = 0; 371 cell->darkness = 0;
319 cell->stat_hp = 0; 372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
320 } 375 }
321 } 376 }
377}
378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
322} 393}
323 394
324static void 395static void
325music_finished (void) 396music_finished (void)
326{ 397{
360 n |= n >> 4; 431 n |= n >> 4;
361 n |= n >> 8; 432 n |= n >> 8;
362 n |= n >> 16; 433 n |= n >> 16;
363 434
364 return n + 1; 435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
365} 483}
366 484
367MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
368 486
369PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
374 static const struct { 492 static const struct {
375 const char *name; 493 const char *name;
376 IV iv; 494 IV iv;
377 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
378# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
379 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
380 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
381 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
382 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
383 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
392 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
393 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
394 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
395 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
396 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
397 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
398 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
399 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
400 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
401 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
456 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
457 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
458 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
459 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
460 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
461 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
462 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
463 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
464 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
465 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
466 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
467 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
468 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
469 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
470 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
471 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
472 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
473 const_iv (KMOD_CTRL),
474 const_iv (KMOD_SHIFT),
475 const_iv (KMOD_ALT),
476 const_iv (KMOD_META)
477# undef const_iv 604# undef const_iv
478 }; 605 };
479 606
480 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
481 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
609
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
482} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
483 619
484int 620int
485in_destruct () 621in_destruct ()
486 CODE: 622 CODE:
487 RETVAL = PL_main_cv == Nullcv; 623 RETVAL = PL_main_cv == Nullcv;
499 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
500 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
501 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
502} 638}
503 639
640char *
641SDL_GetError ()
642
504int 643int
505SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
506 645
507void 646void
508SDL_Quit () 647SDL_Quit ()
509 648
510void 649void
511SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
512 PPCODE: 651 PPCODE:
513{ 652{
514 SDL_Rect **m; 653 SDL_Rect **m;
515 654
516 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
517 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
518 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
520 659
521 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
522 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
523 662
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
528 667
529 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
530#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
531 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
532 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
533#endif 672#endif
534 673
535 SDL_EnableUNICODE (1);
536 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
537
538 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
539 675
540 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
541 while (*m) 677 while (*m)
542 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
543 AV *av = newAV (); 681 AV *av = newAV ();
544 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
545 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
546 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
547 688
548 ++m; 689 ++m;
549 } 690 }
550} 691}
551 692
552char *
553SDL_GetError ()
554
555int 693int
556SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
557 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
558 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
559 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
560 ); 707 );
708
561 if (RETVAL) 709 if (RETVAL)
562 { 710 {
711 av_clear (texture_av);
712
563 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
564# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
565# include "glfunc.h" 715#include "glfunc.h"
566# undef GL_FUNC 716#undef GL_FUNC
567 } 717 }
718}
568 OUTPUT: 719 OUTPUT:
569 RETVAL 720 RETVAL
570 721
571void 722void
572SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
573 724
574char * 725char *
575SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
576 727
728int
729SDL_GetAppState ()
730
577void 731void
578SDL_PollEvent () 732poll_events ()
579 PPCODE: 733 PPCODE:
580{ 734{
581 SDL_Event ev; 735 SDL_Event ev;
582 736
583 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
584 { 739 {
585 HV *hv = newHV (); 740 HV *hv = newHV ();
586 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
587 742
588 switch (ev.type) 743 switch (ev.type)
590 case SDL_KEYDOWN: 745 case SDL_KEYDOWN:
591 case SDL_KEYUP: 746 case SDL_KEYUP:
592 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
593 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
594 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
595 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
596 break; 752 break;
597 753
598 case SDL_ACTIVEEVENT: 754 case SDL_ACTIVEEVENT:
599 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
600 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
601 break; 757 break;
602 758
603 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
604 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
605
606 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
607 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
608 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
609 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
610 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
611 break; 785 break;
612 786
613 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
614 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
615 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
630 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
631 } 805 }
632} 806}
633 807
634int 808int
635Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
636 POSTCALL: 810 POSTCALL:
637 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
638 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
639 813
640void 814void
641Mix_CloseAudio () 815Mix_CloseAudio ()
642 816
643int 817int
644Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
645 819
820const char *
821Mix_GetError ()
822
646void 823void
647lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
648 CODE: 825 CODE:
826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
827
828void
829win32_proxy_info ()
830 PPCODE:
831{
649#ifndef _WIN32 832#ifdef _WIN32
650 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 833 char buffer[2048];
834 DWORD buflen;
835
836 EXTEND (SP, 3);
837
838 buflen = sizeof (buffer);
839 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
840 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
841 {
842 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
843
844 buflen = sizeof (buffer);
845 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
846 {
847 PUSHs (newSVpv (buffer, 0));
848
849 buflen = sizeof (buffer);
850 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
851 PUSHs (newSVpv (buffer, 0));
852 }
853 }
651#endif 854#endif
855}
652 856
653void 857void
654add_font (char *file) 858add_font (char *file)
655 CODE: 859 CODE:
656 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 860 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
664 STRLEN image_len; 868 STRLEN image_len;
665 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
666 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
667 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
668 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
669 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
670 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
671 875
672 if (!rw) 876 if (!rw)
673 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
674 878
760 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 964 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
761#endif 965#endif
762 _exit (1); 966 _exit (1);
763 967
764void 968void
765_exit (int retval) 969_exit (int retval = 0)
766 CODE: 970 CODE:
971#ifdef WIN32
972 ExitThread (retval); // unclean, please beam me up
973#else
767 _exit (retval); 974 _exit (retval);
975#endif
976
977void
978debug ()
979 CODE:
980{
981#if DEBUG
982 VALGRIND_DO_LEAK_CHECK;
983#endif
984}
768 985
769MODULE = CFPlus PACKAGE = CFPlus::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
987
988PROTOTYPES: DISABLE
770 989
771CFPlus::Font 990CFPlus::Font
772new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
773 CODE: 992 CODE:
774{ 993{
785 CODE: 1004 CODE:
786 pango_font_description_free (self); 1005 pango_font_description_free (self);
787 1006
788void 1007void
789make_default (CFPlus::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
790 CODE: 1010 CODE:
791 default_font = self; 1011 default_font = self;
792 1012
793MODULE = CFPlus PACKAGE = CFPlus::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
794 1014
1015PROTOTYPES: DISABLE
1016
795void 1017void
796reset_glyph_cache () 1018reset_glyph_cache ()
1019 PROTOTYPE:
797 CODE: 1020 CODE:
798 tc_clear (); 1021 tc_clear ();
799 1022
800CFPlus::Layout 1023CFPlus::Layout
801new (SV *class) 1024new (SV *class)
1019xy_to_index (CFPlus::Layout self, int x, int y) 1242xy_to_index (CFPlus::Layout self, int x, int y)
1020 CODE: 1243 CODE:
1021{ 1244{
1022 int index, trailing; 1245 int index, trailing;
1023 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1024 RETVAL = index; 1247 RETVAL = index + trailing;
1025} 1248}
1026 OUTPUT: 1249 OUTPUT:
1027 RETVAL 1250 RETVAL
1028 1251
1029void 1252void
1035 1258
1036 EXTEND (SP, 3); 1259 EXTEND (SP, 3);
1037 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1039 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1263}
1264
1265void
1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1267 PPCODE:
1268{
1269 int line, x;
1270
1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1273
1274 EXTEND (SP, 2);
1275 PUSHs (sv_2mortal (newSViv (line - 1)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277}
1278
1279void
1280line_x_to_index (CFPlus::Layout self, int line, int x)
1281 PPCODE:
1282{
1283 PangoLayoutLine *lp;
1284 int index, trailing;
1285
1286 if (line < 0)
1287 XSRETURN_EMPTY;
1288
1289 if (!(lp = pango_layout_get_line (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */
1291
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293
1294 EXTEND (SP, 2);
1295 if (GIMME_V == G_SCALAR)
1296 PUSHs (sv_2mortal (newSViv (index + trailing)));
1297 else
1298 {
1299 PUSHs (sv_2mortal (newSViv (index)));
1300 PUSHs (sv_2mortal (newSViv (trailing)));
1301 }
1040} 1302}
1041 1303
1042void 1304void
1043render (CFPlus::Layout self, float x, float y, int flags = 0) 1305render (CFPlus::Layout self, float x, float y, int flags = 0)
1044 PPCODE: 1306 PPCODE:
1049 flags 1311 flags
1050 ); 1312 );
1051 1313
1052MODULE = CFPlus PACKAGE = CFPlus::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
1053 1315
1054void 1316PROTOTYPES: ENABLE
1055pad2pot (SV *data_, SV *w_, SV *h_)
1056 CODE:
1057{
1058 int ow = SvIV (w_);
1059 int oh = SvIV (h_);
1060 1317
1061 if (ow && oh) 1318int minpot (int n)
1319
1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1062 { 1325 {
1063 int nw = minpot (ow);
1064 int nh = minpot (oh);
1065
1066 if (nw != ow || nh != oh)
1067 {
1068 if (SvOK (data_))
1069 {
1070 STRLEN datalen; 1326 STRLEN datalen;
1071 char *data = SvPVbyte (data_, datalen); 1327 char *data = SvPVbyte (data_, datalen);
1072 int bpp = datalen / (ow * oh); 1328 int bpp = datalen / (ow * oh);
1073 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1074 1330
1075 SvPOK_only (result_); 1331 SvPOK_only (result_);
1076 SvCUR_set (result_, nw * nh * bpp); 1332 SvCUR_set (result_, nw * nh * bpp);
1077 1333
1078 memset (SvPVX (result_), 0, nw * nh * bpp); 1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1079 while (oh--) 1335 while (oh--)
1080 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1081 1337
1082 sv_setsv (data_, result_); 1338 sv_setsv (data_, result_);
1083 }
1084
1085 sv_setiv (w_, nw);
1086 sv_setiv (h_, nh);
1087 }
1088 } 1339 }
1089} 1340}
1090 1341
1091void 1342void
1092draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1135 glDisable (GL_ALPHA_TEST); 1386 glDisable (GL_ALPHA_TEST);
1136 glDisable (GL_BLEND); 1387 glDisable (GL_BLEND);
1137 } 1388 }
1138} 1389}
1139 1390
1391IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1392 CODE:
1393{
1394 GLint width;
1395 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1396 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1397 RETVAL = width > 0;
1398}
1399 OUTPUT:
1400 RETVAL
1401
1140MODULE = CFPlus PACKAGE = CFPlus::Map 1402MODULE = CFPlus PACKAGE = CFPlus::Map
1141 1403
1404PROTOTYPES: DISABLE
1405
1142CFPlus::Map 1406CFPlus::Map
1143new (SV *class, int map_width, int map_height) 1407new (SV *class)
1144 CODE: 1408 CODE:
1145 New (0, RETVAL, 1, struct map); 1409 New (0, RETVAL, 1, struct map);
1146 RETVAL->x = 0; 1410 RETVAL->x = 0;
1147 RETVAL->y = 0; 1411 RETVAL->y = 0;
1148 RETVAL->w = map_width; 1412 RETVAL->w = 0;
1149 RETVAL->h = map_height; 1413 RETVAL->h = 0;
1150 RETVAL->ox = 0; 1414 RETVAL->ox = 0;
1151 RETVAL->oy = 0; 1415 RETVAL->oy = 0;
1152 RETVAL->faces = 8192; 1416 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1153 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1417 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1154 RETVAL->texs = 8192;
1155 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1156 RETVAL->rows = 0; 1418 RETVAL->rows = 0;
1157 RETVAL->row = 0; 1419 RETVAL->row = 0;
1158 OUTPUT: 1420 OUTPUT:
1159 RETVAL 1421 RETVAL
1160 1422
1161void 1423void
1162DESTROY (CFPlus::Map self) 1424DESTROY (CFPlus::Map self)
1163 CODE: 1425 CODE:
1164{ 1426{
1165 map_clear (self); 1427 map_clear (self);
1166 Safefree (self->face); 1428 Safefree (self->face2tile);
1167 Safefree (self->tex); 1429 Safefree (self->tex);
1168 Safefree (self); 1430 Safefree (self);
1169} 1431}
1170 1432
1171void 1433void
1434resize (CFPlus::Map self, int map_width, int map_height)
1435 CODE:
1436 self->w = map_width;
1437 self->h = map_height;
1438
1439void
1172clear (CFPlus::Map self) 1440clear (CFPlus::Map self)
1173 CODE: 1441 CODE:
1174 map_clear (self); 1442 map_clear (self);
1175 1443
1176void 1444void
1177set_face (CFPlus::Map self, int face, int texid) 1445set_tileid (CFPlus::Map self, int face, int tile)
1178 CODE: 1446 CODE:
1179{ 1447{
1180 while (self->faces <= face) 1448 need_facenum (self, face); self->face2tile [face] = tile;
1181 { 1449 need_texid (self, tile);
1182 Append (mapface, self->face, self->faces, self->faces); 1450}
1183 self->faces *= 2;
1184 }
1185 1451
1186 self->face [face] = texid; 1452void
1453set_smooth (CFPlus::Map self, int face, int smooth, int level)
1454 CODE:
1455{
1456 tileid texid;
1457 maptex *tex;
1458
1459 if (face < 0 || face >= self->faces)
1460 return;
1461
1462 if (smooth < 0 || smooth >= self->faces)
1463 return;
1464
1465 texid = self->face2tile [face];
1466
1467 if (!texid)
1468 return;
1469
1470 tex = self->tex + texid;
1471 tex->smoothtile = self->face2tile [smooth];
1472 tex->smoothlevel = level;
1187} 1473}
1188 1474
1189void 1475void
1190set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1476set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1191 CODE: 1477 CODE:
1192{ 1478{
1193 while (self->texs <= texid) 1479 need_texid (self, texid);
1194 {
1195 Append (maptex, self->tex, self->texs, self->texs);
1196 self->texs *= 2;
1197 }
1198 1480
1199 { 1481 {
1200 maptex *tex = self->tex + texid; 1482 maptex *tex = self->tex + texid;
1201 1483
1202 tex->name = name; 1484 tex->name = name;
1244void 1526void
1245scroll (CFPlus::Map self, int dx, int dy) 1527scroll (CFPlus::Map self, int dx, int dy)
1246 CODE: 1528 CODE:
1247{ 1529{
1248 if (dx > 0) 1530 if (dx > 0)
1249 map_blank (self, self->x, self->y, dx - 1, self->h); 1531 map_blank (self, self->x, self->y, dx, self->h);
1250 else if (dx < 0) 1532 else if (dx < 0)
1251 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1533 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1252 1534
1253 if (dy > 0) 1535 if (dy > 0)
1254 map_blank (self, self->x, self->y, self->w, dy - 1); 1536 map_blank (self, self->x, self->y, self->w, dy);
1255 else if (dy < 0) 1537 else if (dy < 0)
1256 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1538 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1257 1539
1258 self->ox += dx; self->x += dx; 1540 self->ox += dx; self->x += dx;
1259 self->oy += dy; self->y += dy; 1541 self->oy += dy; self->y += dy;
1260 1542
1261 while (self->y < 0) 1543 while (self->y < 0)
1287 1569
1288 if (flags & 15) 1570 if (flags & 15)
1289 { 1571 {
1290 if (!cell->darkness) 1572 if (!cell->darkness)
1291 { 1573 {
1574 memset (cell, 0, sizeof (*cell));
1292 cell->darkness = 256; 1575 cell->darkness = 256;
1293 cell->face [0] = 0;
1294 cell->face [1] = 0;
1295 cell->face [2] = 0;
1296 } 1576 }
1297 1577
1298 //TODO: don't trust server data to be in-range(!) 1578 //TODO: don't trust server data to be in-range(!)
1299 1579
1300 if (flags & 8) 1580 if (flags & 8)
1315 cell->stat_width = 1; 1595 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1596 cell->stat_hp = *data++;
1317 } 1597 }
1318 else if (cmd == 6) // monster width 1598 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1599 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1600 else if (cmd == 0x47)
1321 { 1601 {
1322 if (*data == 4) 1602 if (*data == 4)
1323 ; // decode player tag 1603 ; // decode player count
1324 1604
1325 data += *data + 1; 1605 data += *data + 1;
1326 } 1606 }
1327 else if (cmd == 8) // cell flags 1607 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1608 cell->flags = *data++;
1337 cell->darkness = *data++ + 1; 1617 cell->darkness = *data++ + 1;
1338 } 1618 }
1339 1619
1340 if (flags & 4) 1620 if (flags & 4)
1341 { 1621 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [0] = self->face2tile [face];
1343 } 1625 }
1344 1626
1345 if (flags & 2) 1627 if (flags & 2)
1346 { 1628 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [1] = self->face2tile [face];
1348 } 1632 }
1349 1633
1350 if (flags & 1) 1634 if (flags & 1)
1351 { 1635 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1636 faceid face = (data [0] << 8) + data [1]; data += 2;
1637 need_facenum (self, face);
1638 cell->tile [2] = self->face2tile [face];
1353 } 1639 }
1354 } 1640 }
1355 else 1641 else
1356 {
1357 cell->darkness = 0; 1642 cell->darkness = 0;
1358 cell->stat_hp = 0;
1359 }
1360 } 1643 }
1361} 1644}
1362 1645
1363SV * 1646SV *
1364mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1647mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1390 { 1673 {
1391 mapcell *cell = row->col + (x - row->c0); 1674 mapcell *cell = row->col + (x - row->c0);
1392 1675
1393 for (z = 0; z <= 0; z++) 1676 for (z = 0; z <= 0; z++)
1394 { 1677 {
1395 mapface face = cell->face [z];
1396
1397 if (face)
1398 {
1399 maptex tex = self->tex [face]; 1678 maptex tex = self->tex [cell->tile [z]];
1400 int a0 = 255 - tex.a; 1679 int a0 = 255 - tex.a;
1401 int a1 = tex.a; 1680 int a1 = tex.a;
1402 1681
1403 r = (r * a0 + tex.r * a1) / 255; 1682 r = (r * a0 + tex.r * a1) / 255;
1404 g = (g * a0 + tex.g * a1) / 255; 1683 g = (g * a0 + tex.g * a1) / 255;
1405 b = (b * a0 + tex.b * a1) / 255; 1684 b = (b * a0 + tex.b * a1) / 255;
1406 a = (a * a0 + tex.a * a1) / 255; 1685 a = (a * a0 + tex.a * a1) / 255;
1407 }
1408 } 1686 }
1409 } 1687 }
1410 1688
1411 *map++ = (r ) 1689 *map++ = (r )
1412 | (g << 8) 1690 | (g << 8)
1419} 1697}
1420 OUTPUT: 1698 OUTPUT:
1421 RETVAL 1699 RETVAL
1422 1700
1423void 1701void
1424draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1702draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1425 CODE: 1703 CODE:
1426{ 1704{
1427 int vx, vy; 1705 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1706 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1707 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1708 smooth_key skey;
1428 int x, y, z; 1709 int x, y, z;
1429 int last_name; 1710 int last_name;
1430 mapface face;
1431 1711
1432 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1712 // thats current max. sorry.
1433 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1713 if (sw > 255) sw = 255;
1714 if (sh > 255) sh = 255;
1434 1715
1435 /* 1716 // clear key, in case of extra padding
1436 int vx = self->vx = self->w >= sw 1717 memset (&skey, 0, sizeof (skey));
1437 ? self->x + (self->w - sw) / 2
1438 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1439
1440 int vy = self->vy = self->h >= sh
1441 ? self->y + (self->h - sh) / 2
1442 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1443 */
1444 1718
1445 glColor4ub (255, 255, 255, 255); 1719 glColor4ub (255, 255, 255, 255);
1446 1720
1447 glEnable (GL_BLEND); 1721 glEnable (GL_BLEND);
1448 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1722 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1451 1725
1452 glBegin (GL_QUADS); 1726 glBegin (GL_QUADS);
1453 1727
1454 last_name = 0; 1728 last_name = 0;
1455 1729
1730 mx += self->x;
1731 my += self->y;
1732
1733 // first pass: determine smooth_max
1734 // rather ugly, if you ask me
1735 // could also be stored inside mapcell and updated on change
1736 memset (smooth_max, 0, sizeof (smooth_max));
1737
1738 for (y = 0; y < sh; y++)
1739 if (0 <= y + my && y + my < self->rows)
1740 {
1741 maprow *row = self->row + (y + my);
1742
1743 for (x = 0; x < sw; x++)
1744 if (row->c0 <= x + mx && x + mx < row->c1)
1745 {
1746 mapcell *cell = row->col + (x + mx - row->c0);
1747
1748 smooth_max[x + 1][y + 1] =
1749 MAX (self->tex [cell->tile [0]].smoothlevel,
1750 MAX (self->tex [cell->tile [1]].smoothlevel,
1751 self->tex [cell->tile [2]].smoothlevel));
1752 }
1753 }
1754
1456 for (z = 0; z < 3; z++) 1755 for (z = 0; z <= 2; z++)
1756 {
1757 memset (smooth_level, 0, sizeof (smooth_level));
1758
1457 for (y = 0; y < sh; y++) 1759 for (y = 0; y < sh; y++)
1458 if (0 <= y + vy && y + vy < self->rows) 1760 if (0 <= y + my && y + my < self->rows)
1459 { 1761 {
1460 maprow *row = self->row + (y + vy); 1762 maprow *row = self->row + (y + my);
1461 1763
1462 for (x = 0; x < sw; x++) 1764 for (x = 0; x < sw; x++)
1463 if (row->c0 <= x + vx && x + vx < row->c1) 1765 if (row->c0 <= x + mx && x + mx < row->c1)
1464 { 1766 {
1465 mapcell *cell = row->col + (x + vx - row->c0); 1767 mapcell *cell = row->col + (x + mx - row->c0);
1466
1467 face = cell->face [z]; 1768 tileid tile = cell->tile [z];
1769
1770 if (tile)
1771 {
1772 maptex tex = self->tex [tile];
1773 int px = (x + 1) * T - tex.w;
1774 int py = (y + 1) * T - tex.h;
1468 1775
1469 if (face && face < self->texs) 1776 // suppressing texture state switches here
1777 // is only moderately effective, but worth the extra effort
1778 if (last_name != tex.name)
1779 {
1780 if (!tex.name)
1781 tex = self->tex [2]; /* missing, replace by noface */
1782
1783 glEnd ();
1784 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1785 glBegin (GL_QUADS);
1786 }
1787
1788 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1789 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1790 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1791 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1792
1793 if (cell->flags && z == 2)
1794 {
1795 if (cell->flags & 1)
1796 {
1797 maptex tex = self->tex [1];
1798 int px = x * T + T * 2 / 32;
1799 int py = y * T - T * 6 / 32;
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804
1805 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1806 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1807 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1808 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1809 }
1810 }
1811
1812 // update smooth hash
1813 if (tex.smoothtile)
1814 {
1815 skey.tile = tex.smoothtile;
1816 skey.level = tex.smoothlevel;
1817
1818 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1819
1820 // add bits to current tile and all neighbours. skey.x|y is
1821 // shifted +1|+1 so we always stay positive.
1822
1823 // bits is ___n cccc CCCC bbbb
1824 // n do not draw borders&corners
1825 // c draw these corners, but...
1826 // C ... not these
1827 // b draw these borders
1828
1829 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1830 // ┃· ·· ·┃ ━━
1831
1832 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1833 // ·· ·· ·┏ ┓·
1834
1835 // full tile
1836 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1837
1838 // borders
1839 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1840 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1841 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1842 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1843
1844 // corners
1845 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1846 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1847 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1848 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1849 }
1850 }
1851 }
1852 }
1853
1854 // go through all smoothlevels, lowest to highest, then draw.
1855 // this is basically counting sort
1856 {
1857 int w, b;
1858
1859 for (w = 0; w < 256 / 32; ++w)
1860 {
1861 uint32_t smask = smooth_level [w];
1862 if (smask)
1863 for (b = 0; b < 32; ++b)
1864 if (smask & (((uint32_t)1) << b))
1470 { 1865 {
1471 maptex tex = self->tex [face]; 1866 int level = (w << 5) | b;
1472 int px = (x + 1) * 32 - tex.w; 1867 HE *he;
1473 int py = (y + 1) * 32 - tex.h;
1474 1868
1475 if (last_name != tex.name) 1869 hv_iterinit (smooth);
1870 while ((he = hv_iternext (smooth)))
1476 { 1871 {
1872 smooth_key *skey = (smooth_key *)HeKEY (he);
1873 IV bits = SvIVX (HeVAL (he));
1874
1875 if (!(bits & 0x1000)
1876 && skey->level == level
1877 && level > smooth_max [skey->x][skey->y])
1878 {
1879 maptex tex = self->tex [skey->tile];
1880 int px = (((int)skey->x) - 1) * T;
1881 int py = (((int)skey->y) - 1) * T;
1882 int border = bits & 15;
1883 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1884 float dx = tex.s * .0625f; // 16 images/row
1885 float dy = tex.t * .5f ; // 2 images/column
1886
1887 // this time naively avoiding texture state changes
1888 // save gobs of state changes.
1889 if (last_name != tex.name)
1890 {
1891 if (!tex.name)
1892 continue; // smoothing not yet available
1893
1477 glEnd (); 1894 glEnd ();
1478 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1895 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1479 glBegin (GL_QUADS); 1896 glBegin (GL_QUADS);
1897 }
1898
1899 if (border)
1900 {
1901 float ox = border * dx;
1902
1903 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1907 }
1908
1909 if (corner)
1910 {
1911 float ox = corner * dx;
1912
1913 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1914 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1915 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1916 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1917 }
1480 } 1918 }
1481
1482 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1483 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1484 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1485 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1486 }
1487
1488 if (cell->flags && z == 2)
1489 {
1490 if (cell->flags & 1)
1491 {
1492 maptex tex = self->tex [1];
1493 int px = (x + 1) * 32 - tex.w + 2;
1494 int py = (y + 1) * 32 - tex.h - 6;
1495
1496 glEnd ();
1497 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1498 glBegin (GL_QUADS);
1499
1500 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1501 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1502 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1503 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1504 } 1919 }
1505 } 1920 }
1506 }
1507 } 1921 }
1922 }
1923
1924 hv_clear (smooth);
1925 }
1508 1926
1509 glEnd (); 1927 glEnd ();
1510 1928
1511 glDisable (GL_TEXTURE_2D); 1929 glDisable (GL_TEXTURE_2D);
1512 glDisable (GL_BLEND); 1930 glDisable (GL_BLEND);
1513 1931
1514 // top layer: overlays such as the health bar 1932 // top layer: overlays such as the health bar
1515 for (y = 0; y < sh; y++) 1933 for (y = 0; y < sh; y++)
1516 if (0 <= y + vy && y + vy < self->rows) 1934 if (0 <= y + my && y + my < self->rows)
1517 { 1935 {
1518 maprow *row = self->row + (y + vy); 1936 maprow *row = self->row + (y + my);
1519 1937
1520 for (x = 0; x < sw; x++) 1938 for (x = 0; x < sw; x++)
1521 if (row->c0 <= x + vx && x + vx < row->c1) 1939 if (row->c0 <= x + mx && x + mx < row->c1)
1522 { 1940 {
1523 mapcell *cell = row->col + (x + vx - row->c0); 1941 mapcell *cell = row->col + (x + mx - row->c0);
1524 1942
1525 int px = x * 32; 1943 int px = x * T;
1526 int py = y * 32; 1944 int py = y * T;
1527 1945
1528 if (cell->stat_hp) 1946 if (cell->stat_hp)
1529 { 1947 {
1530 int width = cell->stat_width * 32; 1948 int width = cell->stat_width * T;
1531 int thick = sh / 28 + 1 + cell->stat_width; 1949 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1532 1950
1533 glColor3ub (0, 0, 0); 1951 glColor3ub (0, 0, 0);
1534 glRectf (px + 1, py - thick - 2, 1952 glRectf (px + 1, py - thick - 2,
1535 px + width - 1, py); 1953 px + width - 1, py);
1536 1954
1602 glDisable (GL_BLEND); 2020 glDisable (GL_BLEND);
1603 glDisable (GL_TEXTURE_2D); 2021 glDisable (GL_TEXTURE_2D);
1604} 2022}
1605 2023
1606void 2024void
1607fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2025fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1608 PPCODE: 2026 PPCODE:
1609{ 2027{
1610 int vx, vy;
1611 int x, y; 2028 int x, y;
2029 int sw1 = sw + 2;
2030 int sh1 = sh + 2;
2031 int sh3 = sh * 3;
1612 int sw4 = (sw + 3) & ~3; 2032 int sw34 = (sw * 3 + 3) & ~3;
2033 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1613 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2034 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1614 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2035 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1615 2036
1616 memset (darkness, 255, sw4 * sh);
1617 SvPOK_only (darkness_sv); 2037 SvPOK_only (darkness3_sv);
1618 SvCUR_set (darkness_sv, sw4 * sh); 2038 SvCUR_set (darkness3_sv, sw34 * sh3);
1619 2039
1620 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2040 mx += self->x - 1;
1621 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2041 my += self->y - 1;
1622 2042
2043 memset (darkness1, 255, sw1 * sh1);
2044
1623 for (y = 0; y < sh; y++) 2045 for (y = 0; y < sh1; y++)
1624 if (0 <= y + vy && y + vy < self->rows) 2046 if (0 <= y + my && y + my < self->rows)
1625 { 2047 {
1626 maprow *row = self->row + (y + vy); 2048 maprow *row = self->row + (y + my);
1627 2049
1628 for (x = 0; x < sw; x++) 2050 for (x = 0; x < sw1; x++)
1629 if (row->c0 <= x + vx && x + vx < row->c1) 2051 if (row->c0 <= x + mx && x + mx < row->c1)
1630 { 2052 {
1631 mapcell *cell = row->col + (x + vx - row->c0); 2053 mapcell *cell = row->col + (x + mx - row->c0);
1632 2054
1633 darkness[y * sw4 + x] = cell->darkness 2055 darkness1 [y * sw1 + x] = cell->darkness
1634 ? 255 - (cell->darkness - 1) 2056 ? 255 - (cell->darkness - 1)
1635 : 255 - FOW_DARKNESS; 2057 : 255 - FOW_DARKNESS;
1636 } 2058 }
1637 } 2059 }
1638 2060
2061 for (y = 0; y < sh; ++y)
2062 for (x = 0; x < sw; ++x)
2063 {
2064 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2065 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2066 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2067 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2068 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2069 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2070 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2071 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2072 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2073
2074 uint8_t r11 = (d11 + d21 + d12) / 3;
2075 uint8_t r21 = d21;
2076 uint8_t r31 = (d21 + d31 + d32) / 3;
2077
2078 uint8_t r12 = d12;
2079 uint8_t r22 = d22;
2080 uint8_t r32 = d32;
2081
2082 uint8_t r13 = (d13 + d23 + d12) / 3;
2083 uint8_t r23 = d23;
2084 uint8_t r33 = (d23 + d33 + d32) / 3;
2085
2086 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2087 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2088 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2089 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2090 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2091 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2092 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2093 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2094 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2095 }
2096
2097 free (darkness1);
2098
1639 EXTEND (SP, 3); 2099 EXTEND (SP, 3);
1640 PUSHs (sv_2mortal (newSViv (sw4))); 2100 PUSHs (sv_2mortal (newSViv (sw34)));
1641 PUSHs (sv_2mortal (newSViv (sh))); 2101 PUSHs (sv_2mortal (newSViv (sh3)));
1642 PUSHs (darkness_sv); 2102 PUSHs (darkness3_sv);
1643} 2103}
1644 2104
1645SV * 2105SV *
1646get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2106get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1647 CODE: 2107 CODE:
1676 if (row && row->c0 <= x && x < row->c1) 2136 if (row && row->c0 <= x && x < row->c1)
1677 { 2137 {
1678 mapcell *cell = row->col + (x - row->c0); 2138 mapcell *cell = row->col + (x - row->c0);
1679 uint8_t flags = 0; 2139 uint8_t flags = 0;
1680 2140
1681 if (cell->face [0]) flags |= 1; 2141 if (cell->tile [0]) flags |= 1;
1682 if (cell->face [1]) flags |= 2; 2142 if (cell->tile [1]) flags |= 2;
1683 if (cell->face [2]) flags |= 4; 2143 if (cell->tile [2]) flags |= 4;
1684 2144
1685 *data++ = flags; 2145 *data++ = flags;
1686 2146
1687 if (flags & 1) 2147 if (flags & 1)
1688 { 2148 {
2149 tileid tile = cell->tile [0];
1689 *data++ = cell->face [0] >> 8; 2150 *data++ = tile >> 8;
1690 *data++ = cell->face [0]; 2151 *data++ = tile;
1691 } 2152 }
1692 2153
1693 if (flags & 2) 2154 if (flags & 2)
1694 { 2155 {
2156 tileid tile = cell->tile [1];
1695 *data++ = cell->face [1] >> 8; 2157 *data++ = tile >> 8;
1696 *data++ = cell->face [1]; 2158 *data++ = tile;
1697 } 2159 }
1698 2160
1699 if (flags & 4) 2161 if (flags & 4)
1700 { 2162 {
2163 tileid tile = cell->tile [2];
1701 *data++ = cell->face [2] >> 8; 2164 *data++ = tile >> 8;
1702 *data++ = cell->face [2]; 2165 *data++ = tile;
1703 } 2166 }
1704 } 2167 }
1705 else 2168 else
1706 *data++ = 0; 2169 *data++ = 0;
1707 } 2170 }
1747 { 2210 {
1748 uint8_t flags = *data++; 2211 uint8_t flags = *data++;
1749 2212
1750 if (flags) 2213 if (flags)
1751 { 2214 {
1752 mapface face[3] = { 0, 0, 0 };
1753
1754 mapcell *cell = row_get_cell (row, x); 2215 mapcell *cell = row_get_cell (row, x);
2216 tileid tile[3] = { 0, 0, 0 };
1755 2217
1756 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2218 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1757 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2219 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1758 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2220 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1759 2221
1760 if (cell->darkness == 0) 2222 if (cell->darkness == 0)
1761 { 2223 {
1762 cell->darkness = 0; 2224 cell->darkness = 0;
1763 2225
1764 for (z = 0; z <= 2; z++) 2226 for (z = 0; z <= 2; z++)
1765 { 2227 {
1766 cell->face[z] = face[z]; 2228 tileid t = tile [z];
1767 2229
1768 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2230 if (t >= self->texs || (t && !self->tex [t].name))
2231 {
1769 XPUSHs (sv_2mortal (newSViv (face[z]))); 2232 XPUSHs (sv_2mortal (newSViv (t)));
2233 need_texid (self, t);
2234 }
2235
2236 cell->tile [z] = t;
1770 } 2237 }
1771 } 2238 }
1772 } 2239 }
1773 } 2240 }
1774 } 2241 }
1775} 2242}
1776 2243
2244MODULE = CFPlus PACKAGE = CFPlus::RW
2245
2246CFPlus::RW
2247new (SV *class, SV *data_sv)
2248 CODE:
2249{
2250 STRLEN datalen;
2251 char *data = SvPVbyte (data_sv, datalen);
2252
2253 RETVAL = SDL_RWFromConstMem (data, datalen);
2254}
2255 OUTPUT:
2256 RETVAL
2257
2258CFPlus::RW
2259new_from_file (SV *class, const char *path, const char *mode = "rb")
2260 CODE:
2261 RETVAL = SDL_RWFromFile (path, mode);
2262 OUTPUT:
2263 RETVAL
2264
2265void
2266close (CFPlus::RW self)
2267 CODE:
2268 SDL_RWclose (self);
2269
2270MODULE = CFPlus PACKAGE = CFPlus::Channel
2271
2272PROTOTYPES: DISABLE
2273
2274void
2275halt (CFPlus::Channel self)
2276 CODE:
2277 Mix_HaltChannel (self);
2278
2279void
2280expire (CFPlus::Channel self, int ticks = -1)
2281 CODE:
2282 Mix_ExpireChannel (self, ticks);
2283
2284void
2285fade_out (CFPlus::Channel self, int ticks = -1)
2286 CODE:
2287 Mix_FadeOutChannel (self, ticks);
2288
2289int
2290volume (CFPlus::Channel self, int volume)
2291 CODE:
2292 RETVAL = Mix_Volume (self, volume);
2293 OUTPUT:
2294 RETVAL
2295
2296void
2297unregister_all_effects (CFPlus::Channel self)
2298 CODE:
2299 Mix_UnregisterAllEffects (self);
2300
2301void
2302set_panning (CFPlus::Channel self, int left, int right)
2303 CODE:
2304 Mix_SetPanning (self, left, right);
2305
2306void
2307set_distance (CFPlus::Channel self, int distance)
2308 CODE:
2309 Mix_SetDistance (self, distance);
2310
2311void
2312set_position (CFPlus::Channel self, int angle, int distance)
2313 CODE:
2314 Mix_SetPosition (self, angle, distance);
2315
2316void
2317set_reverse_stereo (CFPlus::Channel self, int flip)
2318 CODE:
2319 Mix_SetReverseStereo (self, flip);
2320
1777MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2321MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1778 2322
2323PROTOTYPES: DISABLE
2324
1779CFPlus::MixChunk 2325CFPlus::MixChunk
1780new_from_file (SV *class, char *path) 2326new (SV *class, CFPlus::RW rwops)
1781 CODE: 2327 CODE:
1782 RETVAL = Mix_LoadWAV (path); 2328 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1783 OUTPUT: 2329 OUTPUT:
1784 RETVAL 2330 RETVAL
1785 2331
1786void 2332void
1787DESTROY (CFPlus::MixChunk self) 2333DESTROY (CFPlus::MixChunk self)
1793 CODE: 2339 CODE:
1794 RETVAL = Mix_VolumeChunk (self, volume); 2340 RETVAL = Mix_VolumeChunk (self, volume);
1795 OUTPUT: 2341 OUTPUT:
1796 RETVAL 2342 RETVAL
1797 2343
1798int 2344CFPlus::Channel
1799play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2345play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1800 CODE: 2346 CODE:
1801 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2347 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2348 Mix_UnregisterAllEffects (RETVAL);
1802 OUTPUT: 2349 OUTPUT:
1803 RETVAL 2350 RETVAL
1804 2351
1805MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2352MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1806 2353
1807int 2354int
1808volume (int volume = -1) 2355volume (int volume = -1)
2356 PROTOTYPE: ;$
1809 CODE: 2357 CODE:
1810 RETVAL = Mix_VolumeMusic (volume); 2358 RETVAL = Mix_VolumeMusic (volume);
1811 OUTPUT: 2359 OUTPUT:
1812 RETVAL 2360 RETVAL
1813 2361
2362void
2363fade_out (int ms)
2364 CODE:
2365 Mix_FadeOutMusic (ms);
2366
2367void
2368halt ()
2369 CODE:
2370 Mix_HaltMusic ();
2371
1814CFPlus::MixMusic 2372CFPlus::MixMusic
1815new_from_file (SV *class, char *path) 2373new (SV *class, CFPlus::RW rwops)
1816 CODE: 2374 CODE:
1817 RETVAL = Mix_LoadMUS (path); 2375 RETVAL = Mix_LoadMUS_RW (rwops);
1818 OUTPUT: 2376 OUTPUT:
1819 RETVAL 2377 RETVAL
1820 2378
1821void 2379void
1822DESTROY (CFPlus::MixMusic self) 2380DESTROY (CFPlus::MixMusic self)
1828 CODE: 2386 CODE:
1829 RETVAL = Mix_PlayMusic (self, loops); 2387 RETVAL = Mix_PlayMusic (self, loops);
1830 OUTPUT: 2388 OUTPUT:
1831 RETVAL 2389 RETVAL
1832 2390
2391void
2392fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2393 CODE:
2394 Mix_FadeInMusicPos (self, loops, ms, position);
2395
1833MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2396MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2397
2398PROTOTYPES: ENABLE
1834 2399
1835BOOT: 2400BOOT:
1836{ 2401{
1837 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2402 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1838 static const struct { 2403 static const struct {
1839 const char *name; 2404 const char *name;
1840 IV iv; 2405 IV iv;
1841 } *civ, const_iv[] = { 2406 } *civ, const_iv[] = {
1842# define const_iv(name) { # name, (IV)name } 2407# define const_iv(name) { # name, (IV)name }
2408 const_iv (GL_VENDOR),
2409 const_iv (GL_VERSION),
2410 const_iv (GL_EXTENSIONS),
1843 const_iv (GL_COLOR_MATERIAL), 2411 const_iv (GL_COLOR_MATERIAL),
1844 const_iv (GL_SMOOTH), 2412 const_iv (GL_SMOOTH),
1845 const_iv (GL_FLAT), 2413 const_iv (GL_FLAT),
1846 const_iv (GL_DITHER), 2414 const_iv (GL_DITHER),
1847 const_iv (GL_BLEND), 2415 const_iv (GL_BLEND),
1851 const_iv (GL_ALPHA_TEST), 2419 const_iv (GL_ALPHA_TEST),
1852 const_iv (GL_NORMALIZE), 2420 const_iv (GL_NORMALIZE),
1853 const_iv (GL_RESCALE_NORMAL), 2421 const_iv (GL_RESCALE_NORMAL),
1854 const_iv (GL_FRONT), 2422 const_iv (GL_FRONT),
1855 const_iv (GL_BACK), 2423 const_iv (GL_BACK),
2424 const_iv (GL_AUX0),
1856 const_iv (GL_AND), 2425 const_iv (GL_AND),
1857 const_iv (GL_ONE), 2426 const_iv (GL_ONE),
1858 const_iv (GL_ZERO), 2427 const_iv (GL_ZERO),
1859 const_iv (GL_SRC_ALPHA), 2428 const_iv (GL_SRC_ALPHA),
1860 const_iv (GL_DST_ALPHA), 2429 const_iv (GL_DST_ALPHA),
1874 const_iv (GL_LUMINANCE), 2443 const_iv (GL_LUMINANCE),
1875 const_iv (GL_LUMINANCE_ALPHA), 2444 const_iv (GL_LUMINANCE_ALPHA),
1876 const_iv (GL_FLOAT), 2445 const_iv (GL_FLOAT),
1877 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2446 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1878 const_iv (GL_COMPILE), 2447 const_iv (GL_COMPILE),
2448 const_iv (GL_PROXY_TEXTURE_1D),
2449 const_iv (GL_PROXY_TEXTURE_2D),
1879 const_iv (GL_TEXTURE_1D), 2450 const_iv (GL_TEXTURE_1D),
1880 const_iv (GL_TEXTURE_2D), 2451 const_iv (GL_TEXTURE_2D),
1881 const_iv (GL_TEXTURE_ENV), 2452 const_iv (GL_TEXTURE_ENV),
1882 const_iv (GL_TEXTURE_MAG_FILTER), 2453 const_iv (GL_TEXTURE_MAG_FILTER),
1883 const_iv (GL_TEXTURE_MIN_FILTER), 2454 const_iv (GL_TEXTURE_MIN_FILTER),
1904 const_iv (GL_COLOR_LOGIC_OP), 2475 const_iv (GL_COLOR_LOGIC_OP),
1905 const_iv (GL_SEPARABLE_2D), 2476 const_iv (GL_SEPARABLE_2D),
1906 const_iv (GL_CONVOLUTION_2D), 2477 const_iv (GL_CONVOLUTION_2D),
1907 const_iv (GL_CONVOLUTION_BORDER_MODE), 2478 const_iv (GL_CONVOLUTION_BORDER_MODE),
1908 const_iv (GL_CONSTANT_BORDER), 2479 const_iv (GL_CONSTANT_BORDER),
2480 const_iv (GL_POINTS),
1909 const_iv (GL_LINES), 2481 const_iv (GL_LINES),
1910 const_iv (GL_LINE_STRIP), 2482 const_iv (GL_LINE_STRIP),
1911 const_iv (GL_LINE_LOOP), 2483 const_iv (GL_LINE_LOOP),
1912 const_iv (GL_QUADS), 2484 const_iv (GL_QUADS),
1913 const_iv (GL_QUAD_STRIP), 2485 const_iv (GL_QUAD_STRIP),
1914 const_iv (GL_TRIANGLES), 2486 const_iv (GL_TRIANGLES),
1915 const_iv (GL_TRIANGLE_STRIP), 2487 const_iv (GL_TRIANGLE_STRIP),
1916 const_iv (GL_TRIANGLE_FAN), 2488 const_iv (GL_TRIANGLE_FAN),
2489 const_iv (GL_POLYGON),
1917 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2490 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2491 const_iv (GL_POINT_SMOOTH_HINT),
2492 const_iv (GL_LINE_SMOOTH_HINT),
2493 const_iv (GL_POLYGON_SMOOTH_HINT),
2494 const_iv (GL_GENERATE_MIPMAP_HINT),
1918 const_iv (GL_FASTEST), 2495 const_iv (GL_FASTEST),
2496 const_iv (GL_DONT_CARE),
2497 const_iv (GL_NICEST),
1919 const_iv (GL_V2F), 2498 const_iv (GL_V2F),
1920 const_iv (GL_V3F), 2499 const_iv (GL_V3F),
1921 const_iv (GL_T2F_V3F), 2500 const_iv (GL_T2F_V3F),
1922 const_iv (GL_T2F_N3F_V3F), 2501 const_iv (GL_T2F_N3F_V3F),
1923# undef const_iv 2502# undef const_iv
1924 }; 2503 };
1925 2504
1926 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2505 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1927 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2506 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2507
2508 texture_av = newAV ();
2509 AvREAL_off (texture_av);
1928} 2510}
1929 2511
1930char * 2512char *
1931gl_vendor () 2513gl_vendor ()
1932 CODE: 2514 CODE:
1946 CODE: 2528 CODE:
1947 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2529 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1948 OUTPUT: 2530 OUTPUT:
1949 RETVAL 2531 RETVAL
1950 2532
2533const char *glGetString (GLenum pname)
2534
2535GLint glGetInteger (GLenum pname)
2536 CODE:
2537 glGetIntegerv (pname, &RETVAL);
2538 OUTPUT:
2539 RETVAL
2540
2541GLdouble glGetDouble (GLenum pname)
2542 CODE:
2543 glGetDoublev (pname, &RETVAL);
2544 OUTPUT:
2545 RETVAL
2546
1951int glGetError () 2547int glGetError ()
1952 2548
1953void glFinish () 2549void glFinish ()
1954 2550
1955void glClear (int mask) 2551void glClear (int mask)
1992# near_ and far_ are due to microsofts buggy "c" compiler 2588# near_ and far_ are due to microsofts buggy "c" compiler
1993void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2589void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1994 2590
1995# near_ and far_ are due to microsofts buggy "c" compiler 2591# near_ and far_ are due to microsofts buggy "c" compiler
1996void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2592void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2593
2594PROTOTYPES: DISABLE
1997 2595
1998void glViewport (int x, int y, int width, int height) 2596void glViewport (int x, int y, int width, int height)
1999 2597
2000void glScissor (int x, int y, int width, int height) 2598void glScissor (int x, int y, int width, int height)
2001 2599
2009 2607
2010void glRotate (float angle, float x, float y, float z) 2608void glRotate (float angle, float x, float y, float z)
2011 CODE: 2609 CODE:
2012 glRotatef (angle, x, y, z); 2610 glRotatef (angle, x, y, z);
2013 2611
2014void glBegin (int mode)
2015
2016void glEnd ()
2017
2018void glColor (float r, float g, float b, float a = 1.0) 2612void glColor (float r, float g, float b, float a = 1.0)
2019 PROTOTYPE: @
2020 ALIAS: 2613 ALIAS:
2021 glColor_premultiply = 1 2614 glColor_premultiply = 1
2022 CODE: 2615 CODE:
2023 if (ix) 2616 if (ix)
2024 { 2617 {
2027 b *= a; 2620 b *= a;
2028 } 2621 }
2029 // microsoft visual "c" rounds instead of truncating... 2622 // microsoft visual "c" rounds instead of truncating...
2030 glColor4f (r, g, b, a); 2623 glColor4f (r, g, b, a);
2031 2624
2032void glInterleavedArrays (int format, int stride, char *data)
2033
2034void glDrawElements (int mode, int count, int type, char *indices)
2035
2036# 1.2 void glDrawRangeElements (int mode, int start, int end
2037
2038void glRasterPos (float x, float y, float z = 0.) 2625void glRasterPos (float x, float y, float z = 0.)
2039 CODE: 2626 CODE:
2040 glRasterPos3f (0, 0, z); 2627 glRasterPos3f (0, 0, z);
2041 glBitmap (0, 0, 0, 0, x, y, 0); 2628 glBitmap (0, 0, 0, 0, x, y, 0);
2042 2629
2046 2633
2047void glTexCoord (float s, float t) 2634void glTexCoord (float s, float t)
2048 CODE: 2635 CODE:
2049 glTexCoord2f (s, t); 2636 glTexCoord2f (s, t);
2050 2637
2638void glRect (float x1, float y1, float x2, float y2)
2639 CODE:
2640 glRectf (x1, y1, x2, y2);
2641
2642PROTOTYPES: ENABLE
2643
2644void glBegin (int mode)
2645
2646void glEnd ()
2647
2648void glPointSize (GLfloat size)
2649
2650void glLineWidth (GLfloat width)
2651
2652void glInterleavedArrays (int format, int stride, char *data)
2653
2654void glDrawElements (int mode, int count, int type, char *indices)
2655
2656# 1.2 void glDrawRangeElements (int mode, int start, int end
2657
2051void glTexEnv (int target, int pname, float param) 2658void glTexEnv (int target, int pname, float param)
2052 CODE: 2659 CODE:
2053 glTexEnvf (target, pname, param); 2660 glTexEnvf (target, pname, param);
2054 2661
2055void glTexParameter (int target, int pname, float param) 2662void glTexParameter (int target, int pname, float param)
2077 2684
2078void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2685void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2079 2686
2080void glDrawPixels (int width, int height, int format, int type, char *pixels) 2687void glDrawPixels (int width, int height, int format, int type, char *pixels)
2081 2688
2689void glPixelZoom (float x, float y)
2690
2082void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2691void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2083 2692
2084int glGenTexture () 2693int glGenTexture ()
2085 CODE: 2694 CODE:
2086{ 2695 RETVAL = gen_texture ();
2087 GLuint name;
2088 glGenTextures (1, &name);
2089 RETVAL = name;
2090}
2091 OUTPUT: 2696 OUTPUT:
2092 RETVAL 2697 RETVAL
2093 2698
2094void glDeleteTexture (int name) 2699void glDeleteTexture (int name)
2095 CODE: 2700 CODE:
2096{
2097 GLuint name_ = name;
2098 glDeleteTextures (1, &name_); 2701 del_texture (name);
2099} 2702
2100
2101int glGenList () 2703int glGenList ()
2102 CODE: 2704 CODE:
2103 RETVAL = glGenLists (1); 2705 RETVAL = glGenLists (1);
2104 OUTPUT: 2706 OUTPUT:
2105 RETVAL 2707 RETVAL
2112 2714
2113void glEndList () 2715void glEndList ()
2114 2716
2115void glCallList (int list) 2717void glCallList (int list)
2116 2718
2719MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2720
2721PROTOTYPES: DISABLE
2722
2723void
2724find_widget (SV *self, NV x, NV y)
2725 PPCODE:
2726{
2727 if (within_widget (self, x, y))
2728 XPUSHs (self);
2729}
2730
2731BOOT:
2732{
2733 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2734
2735 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2736 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2737 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2738 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2739}
2740
2741void
2742draw (SV *self)
2743 CODE:
2744{
2745 HV *hv;
2746 SV **svp;
2747 NV x, y, w, h;
2748 SV *draw_x_sv = GvSV (draw_x_gv);
2749 SV *draw_y_sv = GvSV (draw_y_gv);
2750 SV *draw_w_sv = GvSV (draw_w_gv);
2751 SV *draw_h_sv = GvSV (draw_h_gv);
2752 SV *hover;
2753 double draw_x, draw_y, draw_w, draw_h;
2754
2755 if (!SvROK (self))
2756 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2757
2758 hv = (HV *)SvRV (self);
2759
2760 if (SvTYPE (hv) != SVt_PVHV)
2761 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2762
2763 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2764 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2765
2766 if (!h || !w)
2767 XSRETURN_EMPTY;
2768
2769 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2770 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2771
2772 draw_x = SvNV (draw_x_sv) + x;
2773 draw_y = SvNV (draw_y_sv) + y;
2774
2775 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2776 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2777 XSRETURN_EMPTY;
2778
2779 sv_setnv (draw_x_sv, draw_x);
2780 sv_setnv (draw_y_sv, draw_y);
2781
2782 glPushMatrix ();
2783 glTranslated (x, y, 0);
2784
2785 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2786 {
2787 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2788
2789 if (svp && SvTRUE (*svp))
2790 {
2791 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2792 glEnable (GL_BLEND);
2793 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2794 glBegin (GL_QUADS);
2795 glVertex2f (0, 0);
2796 glVertex2f (w, 0);
2797 glVertex2f (w, h);
2798 glVertex2f (0, h);
2799 glEnd ();
2800 glDisable (GL_BLEND);
2801 }
2802 }
2803#if 0
2804 if ($ENV{CFPLUS_DEBUG} & 1) {
2805 glPushMatrix;
2806 glColor 1, 1, 0, 1;
2807 glTranslate 0.375, 0.375;
2808 glBegin GL_LINE_LOOP;
2809 glVertex 0 , 0;
2810 glVertex $self->{w} - 1, 0;
2811 glVertex $self->{w} - 1, $self->{h} - 1;
2812 glVertex 0 , $self->{h} - 1;
2813 glEnd;
2814 glPopMatrix;
2815 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2816 }
2817#endif
2818 PUSHMARK (SP);
2819 XPUSHs (self);
2820 PUTBACK;
2821 call_method ("_draw", G_VOID | G_DISCARD);
2822 SPAGAIN;
2823
2824 glPopMatrix ();
2825
2826 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2827 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2828}
2829

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