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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.157 by root, Sun Oct 1 14:48:50 2006 UTC vs.
Revision 1.214 by root, Sun Jul 29 18:56:02 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
16#endif 22#endif
17 23
24#include <assert.h>
18#include <math.h> 25#include <math.h>
19#include <string.h> 26#include <string.h>
20#include <stdio.h> 27#include <stdio.h>
21#include <stdlib.h> 28#include <stdlib.h>
22 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
23#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
24#include <SDL_endian.h> 34#include <SDL_endian.h>
25#include <SDL_image.h> 35#include <SDL_image.h>
26#include <SDL_mixer.h> 36#include <SDL_mixer.h>
27#include <SDL_opengl.h> 37#include <SDL_opengl.h>
28 38
37# include <sys/types.h> 47# include <sys/types.h>
38# include <sys/socket.h> 48# include <sys/socket.h>
39# include <netinet/in.h> 49# include <netinet/in.h>
40# include <netinet/tcp.h> 50# include <netinet/tcp.h>
41# include <inttypes.h> 51# include <inttypes.h>
42#else
43 typedef unsigned char uint8_t;
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 52#endif
50 53
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 55
53#define FOW_DARKNESS 32 56#define FOW_DARKNESS 32
54 57
55#define MAP_EXTEND_X 32 58#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 59#define MAP_EXTEND_Y 512
61# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else 65#else
63# define PARACHUTE 0 66# define PARACHUTE 0
64#endif 67#endif
65 68
69static AV *texture_av;
70
66static struct 71static struct
67{ 72{
68#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 74#include "glfunc.h"
70#undef GL_FUNC 75#undef GL_FUNC
71} gl; 76} gl;
72 77
78static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 80{
75 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 85 else
80 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
81} 87}
82 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
83#include "texcache.c" 113#include "texcache.c"
84 114
85#include "pango-font.c" 115#include "pango-font.c"
86#include "pango-fontmap.c" 116#include "pango-fontmap.c"
87#include "pango-render.c" 117#include "pango-render.c"
88 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
91 123
92typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
93 125
160 192
161 *w = rect.width; 193 *w = rect.width;
162 *h = rect.height; 194 *h = rect.height;
163} 195}
164 196
197typedef uint16_t tileid;
165typedef uint16_t mapface; 198typedef uint16_t faceid;
166 199
167typedef struct { 200typedef struct {
168 GLint name; 201 int name;
169 int w, h; 202 int w, h;
170 float s, t; 203 float s, t;
171 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
172} maptex; 207} maptex;
173 208
174typedef struct { 209typedef struct {
175 uint32_t player; 210 uint32_t player;
176 mapface face[3]; 211 tileid tile[3];
177 uint16_t darkness; 212 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 214} mapcell;
180 215
181typedef struct { 216typedef struct {
182 int32_t c0, c1; 217 int32_t c0, c1;
183 mapcell *col; 218 mapcell *col;
184} maprow; 219} maprow;
185 220
186typedef struct map { 221typedef struct map {
187 int x, y, w, h; 222 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 224 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 225 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 226
195 int32_t rows; 227 int32_t rows;
196 maprow *row; 228 maprow *row;
197} *CFPlus__Map; 229} *CFPlus__Map;
198 230
218 return ptr; 250 return ptr;
219} 251}
220 252
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
223 275
224static maprow * 276static maprow *
225map_get_row (CFPlus__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
226{ 278{
227 if (0 > y) 279 if (0 > y)
322 cell->player = 0; 374 cell->player = 0;
323 } 375 }
324 } 376 }
325} 377}
326 378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
393}
394
327static void 395static void
328music_finished (void) 396music_finished (void)
329{ 397{
330 SDL_UserEvent ev; 398 SDL_UserEvent ev;
331 399
363 n |= n >> 4; 431 n |= n >> 4;
364 n |= n >> 8; 432 n |= n >> 8;
365 n |= n >> 16; 433 n |= n >> 16;
366 434
367 return n + 1; 435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
368} 483}
369 484
370MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
371 486
372PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
377 static const struct { 492 static const struct {
378 const char *name; 493 const char *name;
379 IV iv; 494 IV iv;
380 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
382 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
400 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
464 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL),
477 const_iv (KMOD_SHIFT),
478 const_iv (KMOD_ALT),
479 const_iv (KMOD_META)
480# undef const_iv 604# undef const_iv
481 }; 605 };
482 606
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
609
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
486 619
487int 620int
488in_destruct () 621in_destruct ()
489 CODE: 622 CODE:
490 RETVAL = PL_main_cv == Nullcv; 623 RETVAL = PL_main_cv == Nullcv;
502 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
505} 638}
506 639
640char *
641SDL_GetError ()
642
507int 643int
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 645
510void 646void
511SDL_Quit () 647SDL_Quit ()
512 648
513void 649void
514SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
515 PPCODE: 651 PPCODE:
516{ 652{
517 SDL_Rect **m; 653 SDL_Rect **m;
518 654
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 659
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 662
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 667
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif 672#endif
537 673
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 675
543 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
544 while (*m) 677 while (*m)
545 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
546 AV *av = newAV (); 681 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
550 688
551 ++m; 689 ++m;
552 } 690 }
553} 691}
554 692
555char *
556SDL_GetError ()
557
558int 693int
559SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
561 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 707 );
708
564 if (RETVAL) 709 if (RETVAL)
565 { 710 {
711 av_clear (texture_av);
712
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 715#include "glfunc.h"
569# undef GL_FUNC 716#undef GL_FUNC
570 } 717 }
718}
571 OUTPUT: 719 OUTPUT:
572 RETVAL 720 RETVAL
573 721
574void 722void
575SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
576 724
577char * 725char *
578SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
579 727
728int
729SDL_GetAppState ()
730
580void 731void
581SDL_PollEvent () 732poll_events ()
582 PPCODE: 733 PPCODE:
583{ 734{
584 SDL_Event ev; 735 SDL_Event ev;
585 736
586 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 739 {
588 HV *hv = newHV (); 740 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 742
591 switch (ev.type) 743 switch (ev.type)
593 case SDL_KEYDOWN: 745 case SDL_KEYDOWN:
594 case SDL_KEYUP: 746 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 752 break;
600 753
601 case SDL_ACTIVEEVENT: 754 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 757 break;
605 758
606 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
614 break; 785 break;
615 786
616 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
634 } 805 }
635} 806}
636 807
637int 808int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 810 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
642 813
643void 814void
644Mix_CloseAudio () 815Mix_CloseAudio ()
645 816
646int 817int
647Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
648 819
820const char *
821Mix_GetError ()
822
649void 823void
650lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
651 CODE: 825 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 827
656void 828void
657win32_proxy_info () 829win32_proxy_info ()
658 PPCODE: 830 PPCODE:
659{ 831{
660#ifdef _WIN32 832#ifdef _WIN32
661 INTERNET_PROXY_INFO proxyinfo;
662 char buffer[2048]; 833 char buffer[2048];
663 DWORD buflen; 834 DWORD buflen;
664 835
665 EXTEND (SP, 3); 836 EXTEND (SP, 3);
666 837
697 STRLEN image_len; 868 STRLEN image_len;
698 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
699 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
700 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
701 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
702 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
703 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
704 875
705 if (!rw) 876 if (!rw)
706 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
707 878
793 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 964 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
794#endif 965#endif
795 _exit (1); 966 _exit (1);
796 967
797void 968void
798_exit (int retval) 969_exit (int retval = 0)
799 CODE: 970 CODE:
971#ifdef WIN32
972 ExitThread (retval); // unclean, please beam me up
973#else
800 _exit (retval); 974 _exit (retval);
975#endif
976
977void
978debug ()
979 CODE:
980{
981#if DEBUG
982 VALGRIND_DO_LEAK_CHECK;
983#endif
984}
801 985
802MODULE = CFPlus PACKAGE = CFPlus::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
987
988PROTOTYPES: DISABLE
803 989
804CFPlus::Font 990CFPlus::Font
805new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
806 CODE: 992 CODE:
807{ 993{
818 CODE: 1004 CODE:
819 pango_font_description_free (self); 1005 pango_font_description_free (self);
820 1006
821void 1007void
822make_default (CFPlus::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
823 CODE: 1010 CODE:
824 default_font = self; 1011 default_font = self;
825 1012
826MODULE = CFPlus PACKAGE = CFPlus::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
827 1014
1015PROTOTYPES: DISABLE
1016
828void 1017void
829reset_glyph_cache () 1018reset_glyph_cache ()
1019 PROTOTYPE:
830 CODE: 1020 CODE:
831 tc_clear (); 1021 tc_clear ();
832 1022
833CFPlus::Layout 1023CFPlus::Layout
834new (SV *class) 1024new (SV *class)
1052xy_to_index (CFPlus::Layout self, int x, int y) 1242xy_to_index (CFPlus::Layout self, int x, int y)
1053 CODE: 1243 CODE:
1054{ 1244{
1055 int index, trailing; 1245 int index, trailing;
1056 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1057 RETVAL = index; 1247 RETVAL = index + trailing;
1058} 1248}
1059 OUTPUT: 1249 OUTPUT:
1060 RETVAL 1250 RETVAL
1061 1251
1062void 1252void
1068 1258
1069 EXTEND (SP, 3); 1259 EXTEND (SP, 3);
1070 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1263}
1264
1265void
1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1267 PPCODE:
1268{
1269 int line, x;
1270
1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1273
1274 EXTEND (SP, 2);
1275 PUSHs (sv_2mortal (newSViv (line - 1)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277}
1278
1279void
1280line_x_to_index (CFPlus::Layout self, int line, int x)
1281 PPCODE:
1282{
1283 PangoLayoutLine *lp;
1284 int index, trailing;
1285
1286 if (line < 0)
1287 XSRETURN_EMPTY;
1288
1289 if (!(lp = pango_layout_get_line (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */
1291
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293
1294 EXTEND (SP, 2);
1295 if (GIMME_V == G_SCALAR)
1296 PUSHs (sv_2mortal (newSViv (index + trailing)));
1297 else
1298 {
1299 PUSHs (sv_2mortal (newSViv (index)));
1300 PUSHs (sv_2mortal (newSViv (trailing)));
1301 }
1073} 1302}
1074 1303
1075void 1304void
1076render (CFPlus::Layout self, float x, float y, int flags = 0) 1305render (CFPlus::Layout self, float x, float y, int flags = 0)
1077 PPCODE: 1306 PPCODE:
1082 flags 1311 flags
1083 ); 1312 );
1084 1313
1085MODULE = CFPlus PACKAGE = CFPlus::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
1086 1315
1087void 1316PROTOTYPES: ENABLE
1088pad2pot (SV *data_, SV *w_, SV *h_)
1089 CODE:
1090{
1091 int ow = SvIV (w_);
1092 int oh = SvIV (h_);
1093 1317
1094 if (ow && oh) 1318int minpot (int n)
1319
1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1095 { 1325 {
1096 int nw = minpot (ow);
1097 int nh = minpot (oh);
1098
1099 if (nw != ow || nh != oh)
1100 {
1101 if (SvOK (data_))
1102 {
1103 STRLEN datalen; 1326 STRLEN datalen;
1104 char *data = SvPVbyte (data_, datalen); 1327 char *data = SvPVbyte (data_, datalen);
1105 int bpp = datalen / (ow * oh); 1328 int bpp = datalen / (ow * oh);
1106 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1107 1330
1108 SvPOK_only (result_); 1331 SvPOK_only (result_);
1109 SvCUR_set (result_, nw * nh * bpp); 1332 SvCUR_set (result_, nw * nh * bpp);
1110 1333
1111 memset (SvPVX (result_), 0, nw * nh * bpp); 1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1112 while (oh--) 1335 while (oh--)
1113 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1114 1337
1115 sv_setsv (data_, result_); 1338 sv_setsv (data_, result_);
1116 }
1117
1118 sv_setiv (w_, nw);
1119 sv_setiv (h_, nh);
1120 }
1121 } 1339 }
1122} 1340}
1123 1341
1124void 1342void
1125draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1168 glDisable (GL_ALPHA_TEST); 1386 glDisable (GL_ALPHA_TEST);
1169 glDisable (GL_BLEND); 1387 glDisable (GL_BLEND);
1170 } 1388 }
1171} 1389}
1172 1390
1391IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1392 CODE:
1393{
1394 GLint width;
1395 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1396 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1397 RETVAL = width > 0;
1398}
1399 OUTPUT:
1400 RETVAL
1401
1173MODULE = CFPlus PACKAGE = CFPlus::Map 1402MODULE = CFPlus PACKAGE = CFPlus::Map
1174 1403
1404PROTOTYPES: DISABLE
1405
1175CFPlus::Map 1406CFPlus::Map
1176new (SV *class, int map_width, int map_height) 1407new (SV *class)
1177 CODE: 1408 CODE:
1178 New (0, RETVAL, 1, struct map); 1409 New (0, RETVAL, 1, struct map);
1179 RETVAL->x = 0; 1410 RETVAL->x = 0;
1180 RETVAL->y = 0; 1411 RETVAL->y = 0;
1181 RETVAL->w = map_width; 1412 RETVAL->w = 0;
1182 RETVAL->h = map_height; 1413 RETVAL->h = 0;
1183 RETVAL->ox = 0; 1414 RETVAL->ox = 0;
1184 RETVAL->oy = 0; 1415 RETVAL->oy = 0;
1185 RETVAL->faces = 8192; 1416 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1186 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1417 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1187 RETVAL->texs = 8192;
1188 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1189 RETVAL->rows = 0; 1418 RETVAL->rows = 0;
1190 RETVAL->row = 0; 1419 RETVAL->row = 0;
1191 OUTPUT: 1420 OUTPUT:
1192 RETVAL 1421 RETVAL
1193 1422
1194void 1423void
1195DESTROY (CFPlus::Map self) 1424DESTROY (CFPlus::Map self)
1196 CODE: 1425 CODE:
1197{ 1426{
1198 map_clear (self); 1427 map_clear (self);
1199 Safefree (self->face); 1428 Safefree (self->face2tile);
1200 Safefree (self->tex); 1429 Safefree (self->tex);
1201 Safefree (self); 1430 Safefree (self);
1202} 1431}
1203 1432
1204void 1433void
1434resize (CFPlus::Map self, int map_width, int map_height)
1435 CODE:
1436 self->w = map_width;
1437 self->h = map_height;
1438
1439void
1205clear (CFPlus::Map self) 1440clear (CFPlus::Map self)
1206 CODE: 1441 CODE:
1207 map_clear (self); 1442 map_clear (self);
1208 1443
1209void 1444void
1210set_face (CFPlus::Map self, int face, int texid) 1445set_tileid (CFPlus::Map self, int face, int tile)
1211 CODE: 1446 CODE:
1212{ 1447{
1213 while (self->faces <= face) 1448 need_facenum (self, face); self->face2tile [face] = tile;
1214 { 1449 need_texid (self, tile);
1215 Append (mapface, self->face, self->faces, self->faces); 1450}
1216 self->faces *= 2;
1217 }
1218 1451
1219 self->face [face] = texid; 1452void
1453set_smooth (CFPlus::Map self, int face, int smooth, int level)
1454 CODE:
1455{
1456 tileid texid;
1457 maptex *tex;
1458
1459 if (face < 0 || face >= self->faces)
1460 return;
1461
1462 if (smooth < 0 || smooth >= self->faces)
1463 return;
1464
1465 texid = self->face2tile [face];
1466
1467 if (!texid)
1468 return;
1469
1470 tex = self->tex + texid;
1471 tex->smoothtile = self->face2tile [smooth];
1472 tex->smoothlevel = level;
1220} 1473}
1221 1474
1222void 1475void
1223set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1476set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1224 CODE: 1477 CODE:
1225{ 1478{
1226 while (self->texs <= texid) 1479 need_texid (self, texid);
1227 {
1228 Append (maptex, self->tex, self->texs, self->texs);
1229 self->texs *= 2;
1230 }
1231 1480
1232 { 1481 {
1233 maptex *tex = self->tex + texid; 1482 maptex *tex = self->tex + texid;
1234 1483
1235 tex->name = name; 1484 tex->name = name;
1279 CODE: 1528 CODE:
1280{ 1529{
1281 if (dx > 0) 1530 if (dx > 0)
1282 map_blank (self, self->x, self->y, dx, self->h); 1531 map_blank (self, self->x, self->y, dx, self->h);
1283 else if (dx < 0) 1532 else if (dx < 0)
1284 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1533 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1285 1534
1286 if (dy > 0) 1535 if (dy > 0)
1287 map_blank (self, self->x, self->y, self->w, dy); 1536 map_blank (self, self->x, self->y, self->w, dy);
1288 else if (dy < 0) 1537 else if (dy < 0)
1289 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1538 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1290 1539
1291 self->ox += dx; self->x += dx; 1540 self->ox += dx; self->x += dx;
1292 self->oy += dy; self->y += dy; 1541 self->oy += dy; self->y += dy;
1293 1542
1294 while (self->y < 0) 1543 while (self->y < 0)
1346 cell->stat_width = 1; 1595 cell->stat_width = 1;
1347 cell->stat_hp = *data++; 1596 cell->stat_hp = *data++;
1348 } 1597 }
1349 else if (cmd == 6) // monster width 1598 else if (cmd == 6) // monster width
1350 cell->stat_width = *data++ + 1; 1599 cell->stat_width = *data++ + 1;
1351 else if (cmd == 0x47) // monster width 1600 else if (cmd == 0x47)
1352 { 1601 {
1353 if (*data == 4) 1602 if (*data == 4)
1354 ; // decode player tag 1603 ; // decode player count
1355 1604
1356 data += *data + 1; 1605 data += *data + 1;
1357 } 1606 }
1358 else if (cmd == 8) // cell flags 1607 else if (cmd == 8) // cell flags
1359 cell->flags = *data++; 1608 cell->flags = *data++;
1368 cell->darkness = *data++ + 1; 1617 cell->darkness = *data++ + 1;
1369 } 1618 }
1370 1619
1371 if (flags & 4) 1620 if (flags & 4)
1372 { 1621 {
1373 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [0] = self->face2tile [face];
1374 } 1625 }
1375 1626
1376 if (flags & 2) 1627 if (flags & 2)
1377 { 1628 {
1378 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [1] = self->face2tile [face];
1379 } 1632 }
1380 1633
1381 if (flags & 1) 1634 if (flags & 1)
1382 { 1635 {
1383 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1636 faceid face = (data [0] << 8) + data [1]; data += 2;
1637 need_facenum (self, face);
1638 cell->tile [2] = self->face2tile [face];
1384 } 1639 }
1385 } 1640 }
1386 else 1641 else
1387 cell->darkness = 0; 1642 cell->darkness = 0;
1388 } 1643 }
1418 { 1673 {
1419 mapcell *cell = row->col + (x - row->c0); 1674 mapcell *cell = row->col + (x - row->c0);
1420 1675
1421 for (z = 0; z <= 0; z++) 1676 for (z = 0; z <= 0; z++)
1422 { 1677 {
1423 mapface face = cell->face [z];
1424
1425 if (face)
1426 {
1427 maptex tex = self->tex [face]; 1678 maptex tex = self->tex [cell->tile [z]];
1428 int a0 = 255 - tex.a; 1679 int a0 = 255 - tex.a;
1429 int a1 = tex.a; 1680 int a1 = tex.a;
1430 1681
1431 r = (r * a0 + tex.r * a1) / 255; 1682 r = (r * a0 + tex.r * a1) / 255;
1432 g = (g * a0 + tex.g * a1) / 255; 1683 g = (g * a0 + tex.g * a1) / 255;
1433 b = (b * a0 + tex.b * a1) / 255; 1684 b = (b * a0 + tex.b * a1) / 255;
1434 a = (a * a0 + tex.a * a1) / 255; 1685 a = (a * a0 + tex.a * a1) / 255;
1435 }
1436 } 1686 }
1437 } 1687 }
1438 1688
1439 *map++ = (r ) 1689 *map++ = (r )
1440 | (g << 8) 1690 | (g << 8)
1447} 1697}
1448 OUTPUT: 1698 OUTPUT:
1449 RETVAL 1699 RETVAL
1450 1700
1451void 1701void
1452draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1702draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1453 CODE: 1703 CODE:
1454{ 1704{
1455 int vx, vy; 1705 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1706 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1707 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1708 smooth_key skey;
1456 int x, y, z; 1709 int x, y, z;
1457 int last_name; 1710 int last_name;
1458 mapface face;
1459 1711
1460 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1712 // thats current max. sorry.
1461 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1713 if (sw > 255) sw = 255;
1714 if (sh > 255) sh = 255;
1462 1715
1463 /* 1716 // clear key, in case of extra padding
1464 int vx = self->vx = self->w >= sw 1717 memset (&skey, 0, sizeof (skey));
1465 ? self->x + (self->w - sw) / 2
1466 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1467
1468 int vy = self->vy = self->h >= sh
1469 ? self->y + (self->h - sh) / 2
1470 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1471 */
1472 1718
1473 glColor4ub (255, 255, 255, 255); 1719 glColor4ub (255, 255, 255, 255);
1474 1720
1475 glEnable (GL_BLEND); 1721 glEnable (GL_BLEND);
1476 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1722 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1479 1725
1480 glBegin (GL_QUADS); 1726 glBegin (GL_QUADS);
1481 1727
1482 last_name = 0; 1728 last_name = 0;
1483 1729
1730 mx += self->x;
1731 my += self->y;
1732
1733 // first pass: determine smooth_max
1734 // rather ugly, if you ask me
1735 // could also be stored inside mapcell and updated on change
1736 memset (smooth_max, 0, sizeof (smooth_max));
1737
1738 for (y = 0; y < sh; y++)
1739 if (0 <= y + my && y + my < self->rows)
1740 {
1741 maprow *row = self->row + (y + my);
1742
1743 for (x = 0; x < sw; x++)
1744 if (row->c0 <= x + mx && x + mx < row->c1)
1745 {
1746 mapcell *cell = row->col + (x + mx - row->c0);
1747
1748 smooth_max[x + 1][y + 1] =
1749 MAX (self->tex [cell->tile [0]].smoothlevel,
1750 MAX (self->tex [cell->tile [1]].smoothlevel,
1751 self->tex [cell->tile [2]].smoothlevel));
1752 }
1753 }
1754
1484 for (z = 0; z < 3; z++) 1755 for (z = 0; z <= 2; z++)
1756 {
1757 memset (smooth_level, 0, sizeof (smooth_level));
1758
1485 for (y = 0; y < sh; y++) 1759 for (y = 0; y < sh; y++)
1486 if (0 <= y + vy && y + vy < self->rows) 1760 if (0 <= y + my && y + my < self->rows)
1487 { 1761 {
1488 maprow *row = self->row + (y + vy); 1762 maprow *row = self->row + (y + my);
1489 1763
1490 for (x = 0; x < sw; x++) 1764 for (x = 0; x < sw; x++)
1491 if (row->c0 <= x + vx && x + vx < row->c1) 1765 if (row->c0 <= x + mx && x + mx < row->c1)
1492 { 1766 {
1493 mapcell *cell = row->col + (x + vx - row->c0); 1767 mapcell *cell = row->col + (x + mx - row->c0);
1494
1495 face = cell->face [z]; 1768 tileid tile = cell->tile [z];
1769
1770 if (tile)
1771 {
1772 maptex tex = self->tex [tile];
1773 int px = (x + 1) * T - tex.w;
1774 int py = (y + 1) * T - tex.h;
1496 1775
1497 if (face && face < self->texs) 1776 // suppressing texture state switches here
1777 // is only moderately effective, but worth the extra effort
1778 if (last_name != tex.name)
1779 {
1780 if (!tex.name)
1781 tex = self->tex [2]; /* missing, replace by noface */
1782
1783 glEnd ();
1784 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1785 glBegin (GL_QUADS);
1786 }
1787
1788 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1789 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1790 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1791 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1792
1793 if (cell->flags && z == 2)
1794 {
1795 if (cell->flags & 1)
1796 {
1797 maptex tex = self->tex [1];
1798 int px = x * T + T * 2 / 32;
1799 int py = y * T - T * 6 / 32;
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804
1805 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1806 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1807 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1808 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1809 }
1810 }
1811
1812 // update smooth hash
1813 if (tex.smoothtile)
1814 {
1815 skey.tile = tex.smoothtile;
1816 skey.level = tex.smoothlevel;
1817
1818 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1819
1820 // add bits to current tile and all neighbours. skey.x|y is
1821 // shifted +1|+1 so we always stay positive.
1822
1823 // bits is ___n cccc CCCC bbbb
1824 // n do not draw borders&corners
1825 // c draw these corners, but...
1826 // C ... not these
1827 // b draw these borders
1828
1829 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1830 // ┃· ·· ·┃ ━━
1831
1832 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1833 // ·· ·· ·┏ ┓·
1834
1835 // full tile
1836 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1837
1838 // borders
1839 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1840 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1841 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1842 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1843
1844 // corners
1845 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1846 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1847 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1848 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1849 }
1850 }
1851 }
1852 }
1853
1854 // go through all smoothlevels, lowest to highest, then draw.
1855 // this is basically counting sort
1856 {
1857 int w, b;
1858
1859 for (w = 0; w < 256 / 32; ++w)
1860 {
1861 uint32_t smask = smooth_level [w];
1862 if (smask)
1863 for (b = 0; b < 32; ++b)
1864 if (smask & (((uint32_t)1) << b))
1498 { 1865 {
1499 maptex tex = self->tex [face]; 1866 int level = (w << 5) | b;
1500 int px = (x + 1) * 32 - tex.w; 1867 HE *he;
1501 int py = (y + 1) * 32 - tex.h;
1502 1868
1503 if (last_name != tex.name) 1869 hv_iterinit (smooth);
1870 while ((he = hv_iternext (smooth)))
1504 { 1871 {
1872 smooth_key *skey = (smooth_key *)HeKEY (he);
1873 IV bits = SvIVX (HeVAL (he));
1874
1875 if (!(bits & 0x1000)
1876 && skey->level == level
1877 && level > smooth_max [skey->x][skey->y])
1878 {
1879 maptex tex = self->tex [skey->tile];
1880 int px = (((int)skey->x) - 1) * T;
1881 int py = (((int)skey->y) - 1) * T;
1882 int border = bits & 15;
1883 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1884 float dx = tex.s * .0625f; // 16 images/row
1885 float dy = tex.t * .5f ; // 2 images/column
1886
1887 // this time naively avoiding texture state changes
1888 // save gobs of state changes.
1889 if (last_name != tex.name)
1890 {
1891 if (!tex.name)
1892 continue; // smoothing not yet available
1893
1505 glEnd (); 1894 glEnd ();
1506 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1895 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1507 glBegin (GL_QUADS); 1896 glBegin (GL_QUADS);
1897 }
1898
1899 if (border)
1900 {
1901 float ox = border * dx;
1902
1903 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1907 }
1908
1909 if (corner)
1910 {
1911 float ox = corner * dx;
1912
1913 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1914 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1915 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1916 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1917 }
1508 } 1918 }
1509
1510 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1511 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1512 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1513 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1514 }
1515
1516 if (cell->flags && z == 2)
1517 {
1518 if (cell->flags & 1)
1519 {
1520 maptex tex = self->tex [1];
1521 int px = (x + 1) * 32 - tex.w + 2;
1522 int py = (y + 1) * 32 - tex.h - 6;
1523
1524 glEnd ();
1525 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1526 glBegin (GL_QUADS);
1527
1528 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1529 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1530 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1531 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1532 } 1919 }
1533 } 1920 }
1534 }
1535 } 1921 }
1922 }
1923
1924 hv_clear (smooth);
1925 }
1536 1926
1537 glEnd (); 1927 glEnd ();
1538 1928
1539 glDisable (GL_TEXTURE_2D); 1929 glDisable (GL_TEXTURE_2D);
1540 glDisable (GL_BLEND); 1930 glDisable (GL_BLEND);
1541 1931
1542 // top layer: overlays such as the health bar 1932 // top layer: overlays such as the health bar
1543 for (y = 0; y < sh; y++) 1933 for (y = 0; y < sh; y++)
1544 if (0 <= y + vy && y + vy < self->rows) 1934 if (0 <= y + my && y + my < self->rows)
1545 { 1935 {
1546 maprow *row = self->row + (y + vy); 1936 maprow *row = self->row + (y + my);
1547 1937
1548 for (x = 0; x < sw; x++) 1938 for (x = 0; x < sw; x++)
1549 if (row->c0 <= x + vx && x + vx < row->c1) 1939 if (row->c0 <= x + mx && x + mx < row->c1)
1550 { 1940 {
1551 mapcell *cell = row->col + (x + vx - row->c0); 1941 mapcell *cell = row->col + (x + mx - row->c0);
1552 1942
1553 int px = x * 32; 1943 int px = x * T;
1554 int py = y * 32; 1944 int py = y * T;
1555 1945
1556 if (cell->stat_hp) 1946 if (cell->stat_hp)
1557 { 1947 {
1558 int width = cell->stat_width * 32; 1948 int width = cell->stat_width * T;
1559 int thick = sh / 28 + 1 + cell->stat_width; 1949 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1560 1950
1561 glColor3ub (0, 0, 0); 1951 glColor3ub (0, 0, 0);
1562 glRectf (px + 1, py - thick - 2, 1952 glRectf (px + 1, py - thick - 2,
1563 px + width - 1, py); 1953 px + width - 1, py);
1564 1954
1630 glDisable (GL_BLEND); 2020 glDisable (GL_BLEND);
1631 glDisable (GL_TEXTURE_2D); 2021 glDisable (GL_TEXTURE_2D);
1632} 2022}
1633 2023
1634void 2024void
1635fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2025fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1636 PPCODE: 2026 PPCODE:
1637{ 2027{
1638 int vx, vy;
1639 int x, y; 2028 int x, y;
2029 int sw1 = sw + 2;
2030 int sh1 = sh + 2;
2031 int sh3 = sh * 3;
1640 int sw4 = (sw + 3) & ~3; 2032 int sw34 = (sw * 3 + 3) & ~3;
2033 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1641 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2034 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1642 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2035 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1643 2036
1644 memset (darkness, 255, sw4 * sh);
1645 SvPOK_only (darkness_sv); 2037 SvPOK_only (darkness3_sv);
1646 SvCUR_set (darkness_sv, sw4 * sh); 2038 SvCUR_set (darkness3_sv, sw34 * sh3);
1647 2039
1648 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2040 mx += self->x - 1;
1649 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2041 my += self->y - 1;
1650 2042
2043 memset (darkness1, 255, sw1 * sh1);
2044
1651 for (y = 0; y < sh; y++) 2045 for (y = 0; y < sh1; y++)
1652 if (0 <= y + vy && y + vy < self->rows) 2046 if (0 <= y + my && y + my < self->rows)
1653 { 2047 {
1654 maprow *row = self->row + (y + vy); 2048 maprow *row = self->row + (y + my);
1655 2049
1656 for (x = 0; x < sw; x++) 2050 for (x = 0; x < sw1; x++)
1657 if (row->c0 <= x + vx && x + vx < row->c1) 2051 if (row->c0 <= x + mx && x + mx < row->c1)
1658 { 2052 {
1659 mapcell *cell = row->col + (x + vx - row->c0); 2053 mapcell *cell = row->col + (x + mx - row->c0);
1660 2054
1661 darkness[y * sw4 + x] = cell->darkness 2055 darkness1 [y * sw1 + x] = cell->darkness
1662 ? 255 - (cell->darkness - 1) 2056 ? 255 - (cell->darkness - 1)
1663 : 255 - FOW_DARKNESS; 2057 : 255 - FOW_DARKNESS;
1664 } 2058 }
1665 } 2059 }
1666 2060
2061 for (y = 0; y < sh; ++y)
2062 for (x = 0; x < sw; ++x)
2063 {
2064 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2065 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2066 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2067 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2068 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2069 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2070 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2071 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2072 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2073
2074 uint8_t r11 = (d11 + d21 + d12) / 3;
2075 uint8_t r21 = d21;
2076 uint8_t r31 = (d21 + d31 + d32) / 3;
2077
2078 uint8_t r12 = d12;
2079 uint8_t r22 = d22;
2080 uint8_t r32 = d32;
2081
2082 uint8_t r13 = (d13 + d23 + d12) / 3;
2083 uint8_t r23 = d23;
2084 uint8_t r33 = (d23 + d33 + d32) / 3;
2085
2086 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2087 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2088 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2089 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2090 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2091 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2092 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2093 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2094 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2095 }
2096
2097 free (darkness1);
2098
1667 EXTEND (SP, 3); 2099 EXTEND (SP, 3);
1668 PUSHs (sv_2mortal (newSViv (sw4))); 2100 PUSHs (sv_2mortal (newSViv (sw34)));
1669 PUSHs (sv_2mortal (newSViv (sh))); 2101 PUSHs (sv_2mortal (newSViv (sh3)));
1670 PUSHs (darkness_sv); 2102 PUSHs (darkness3_sv);
1671} 2103}
1672 2104
1673SV * 2105SV *
1674get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2106get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1675 CODE: 2107 CODE:
1704 if (row && row->c0 <= x && x < row->c1) 2136 if (row && row->c0 <= x && x < row->c1)
1705 { 2137 {
1706 mapcell *cell = row->col + (x - row->c0); 2138 mapcell *cell = row->col + (x - row->c0);
1707 uint8_t flags = 0; 2139 uint8_t flags = 0;
1708 2140
1709 if (cell->face [0]) flags |= 1; 2141 if (cell->tile [0]) flags |= 1;
1710 if (cell->face [1]) flags |= 2; 2142 if (cell->tile [1]) flags |= 2;
1711 if (cell->face [2]) flags |= 4; 2143 if (cell->tile [2]) flags |= 4;
1712 2144
1713 *data++ = flags; 2145 *data++ = flags;
1714 2146
1715 if (flags & 1) 2147 if (flags & 1)
1716 { 2148 {
2149 tileid tile = cell->tile [0];
1717 *data++ = cell->face [0] >> 8; 2150 *data++ = tile >> 8;
1718 *data++ = cell->face [0]; 2151 *data++ = tile;
1719 } 2152 }
1720 2153
1721 if (flags & 2) 2154 if (flags & 2)
1722 { 2155 {
2156 tileid tile = cell->tile [1];
1723 *data++ = cell->face [1] >> 8; 2157 *data++ = tile >> 8;
1724 *data++ = cell->face [1]; 2158 *data++ = tile;
1725 } 2159 }
1726 2160
1727 if (flags & 4) 2161 if (flags & 4)
1728 { 2162 {
2163 tileid tile = cell->tile [2];
1729 *data++ = cell->face [2] >> 8; 2164 *data++ = tile >> 8;
1730 *data++ = cell->face [2]; 2165 *data++ = tile;
1731 } 2166 }
1732 } 2167 }
1733 else 2168 else
1734 *data++ = 0; 2169 *data++ = 0;
1735 } 2170 }
1775 { 2210 {
1776 uint8_t flags = *data++; 2211 uint8_t flags = *data++;
1777 2212
1778 if (flags) 2213 if (flags)
1779 { 2214 {
1780 mapface face[3] = { 0, 0, 0 };
1781
1782 mapcell *cell = row_get_cell (row, x); 2215 mapcell *cell = row_get_cell (row, x);
2216 tileid tile[3] = { 0, 0, 0 };
1783 2217
1784 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2218 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1785 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2219 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1786 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2220 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1787 2221
1788 if (cell->darkness == 0) 2222 if (cell->darkness == 0)
1789 { 2223 {
1790 cell->darkness = 0; 2224 cell->darkness = 0;
1791 2225
1792 for (z = 0; z <= 2; z++) 2226 for (z = 0; z <= 2; z++)
1793 { 2227 {
1794 cell->face[z] = face[z]; 2228 tileid t = tile [z];
1795 2229
1796 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2230 if (t >= self->texs || (t && !self->tex [t].name))
2231 {
1797 XPUSHs (sv_2mortal (newSViv (face[z]))); 2232 XPUSHs (sv_2mortal (newSViv (t)));
2233 need_texid (self, t);
2234 }
2235
2236 cell->tile [z] = t;
1798 } 2237 }
1799 } 2238 }
1800 } 2239 }
1801 } 2240 }
1802 } 2241 }
1803} 2242}
1804 2243
2244MODULE = CFPlus PACKAGE = CFPlus::RW
2245
2246CFPlus::RW
2247new (SV *class, SV *data_sv)
2248 CODE:
2249{
2250 STRLEN datalen;
2251 char *data = SvPVbyte (data_sv, datalen);
2252
2253 RETVAL = SDL_RWFromConstMem (data, datalen);
2254}
2255 OUTPUT:
2256 RETVAL
2257
2258CFPlus::RW
2259new_from_file (SV *class, const char *path, const char *mode = "rb")
2260 CODE:
2261 RETVAL = SDL_RWFromFile (path, mode);
2262 OUTPUT:
2263 RETVAL
2264
2265void
2266close (CFPlus::RW self)
2267 CODE:
2268 SDL_RWclose (self);
2269
2270MODULE = CFPlus PACKAGE = CFPlus::Channel
2271
2272PROTOTYPES: DISABLE
2273
2274void
2275halt (CFPlus::Channel self)
2276 CODE:
2277 Mix_HaltChannel (self);
2278
2279void
2280expire (CFPlus::Channel self, int ticks = -1)
2281 CODE:
2282 Mix_ExpireChannel (self, ticks);
2283
2284void
2285fade_out (CFPlus::Channel self, int ticks = -1)
2286 CODE:
2287 Mix_FadeOutChannel (self, ticks);
2288
2289int
2290volume (CFPlus::Channel self, int volume)
2291 CODE:
2292 RETVAL = Mix_Volume (self, volume);
2293 OUTPUT:
2294 RETVAL
2295
2296void
2297unregister_all_effects (CFPlus::Channel self)
2298 CODE:
2299 Mix_UnregisterAllEffects (self);
2300
2301void
2302set_panning (CFPlus::Channel self, int left, int right)
2303 CODE:
2304 Mix_SetPanning (self, left, right);
2305
2306void
2307set_distance (CFPlus::Channel self, int distance)
2308 CODE:
2309 Mix_SetDistance (self, distance);
2310
2311void
2312set_position (CFPlus::Channel self, int angle, int distance)
2313 CODE:
2314 Mix_SetPosition (self, angle, distance);
2315
2316void
2317set_reverse_stereo (CFPlus::Channel self, int flip)
2318 CODE:
2319 Mix_SetReverseStereo (self, flip);
2320
1805MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2321MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1806 2322
2323PROTOTYPES: DISABLE
2324
1807CFPlus::MixChunk 2325CFPlus::MixChunk
1808new_from_file (SV *class, char *path) 2326new (SV *class, CFPlus::RW rwops)
1809 CODE: 2327 CODE:
1810 RETVAL = Mix_LoadWAV (path); 2328 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1811 OUTPUT: 2329 OUTPUT:
1812 RETVAL 2330 RETVAL
1813 2331
1814void 2332void
1815DESTROY (CFPlus::MixChunk self) 2333DESTROY (CFPlus::MixChunk self)
1821 CODE: 2339 CODE:
1822 RETVAL = Mix_VolumeChunk (self, volume); 2340 RETVAL = Mix_VolumeChunk (self, volume);
1823 OUTPUT: 2341 OUTPUT:
1824 RETVAL 2342 RETVAL
1825 2343
1826int 2344CFPlus::Channel
1827play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2345play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1828 CODE: 2346 CODE:
1829 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2347 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2348 Mix_UnregisterAllEffects (RETVAL);
1830 OUTPUT: 2349 OUTPUT:
1831 RETVAL 2350 RETVAL
1832 2351
1833MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2352MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1834 2353
1835int 2354int
1836volume (int volume = -1) 2355volume (int volume = -1)
2356 PROTOTYPE: ;$
1837 CODE: 2357 CODE:
1838 RETVAL = Mix_VolumeMusic (volume); 2358 RETVAL = Mix_VolumeMusic (volume);
1839 OUTPUT: 2359 OUTPUT:
1840 RETVAL 2360 RETVAL
1841 2361
2362void
2363fade_out (int ms)
2364 CODE:
2365 Mix_FadeOutMusic (ms);
2366
2367void
2368halt ()
2369 CODE:
2370 Mix_HaltMusic ();
2371
1842CFPlus::MixMusic 2372CFPlus::MixMusic
1843new_from_file (SV *class, char *path) 2373new (SV *class, CFPlus::RW rwops)
1844 CODE: 2374 CODE:
1845 RETVAL = Mix_LoadMUS (path); 2375 RETVAL = Mix_LoadMUS_RW (rwops);
1846 OUTPUT: 2376 OUTPUT:
1847 RETVAL 2377 RETVAL
1848 2378
1849void 2379void
1850DESTROY (CFPlus::MixMusic self) 2380DESTROY (CFPlus::MixMusic self)
1856 CODE: 2386 CODE:
1857 RETVAL = Mix_PlayMusic (self, loops); 2387 RETVAL = Mix_PlayMusic (self, loops);
1858 OUTPUT: 2388 OUTPUT:
1859 RETVAL 2389 RETVAL
1860 2390
2391void
2392fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2393 CODE:
2394 Mix_FadeInMusicPos (self, loops, ms, position);
2395
1861MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2396MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2397
2398PROTOTYPES: ENABLE
1862 2399
1863BOOT: 2400BOOT:
1864{ 2401{
1865 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2402 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1866 static const struct { 2403 static const struct {
1867 const char *name; 2404 const char *name;
1868 IV iv; 2405 IV iv;
1869 } *civ, const_iv[] = { 2406 } *civ, const_iv[] = {
1870# define const_iv(name) { # name, (IV)name } 2407# define const_iv(name) { # name, (IV)name }
2408 const_iv (GL_VENDOR),
2409 const_iv (GL_VERSION),
2410 const_iv (GL_EXTENSIONS),
1871 const_iv (GL_COLOR_MATERIAL), 2411 const_iv (GL_COLOR_MATERIAL),
1872 const_iv (GL_SMOOTH), 2412 const_iv (GL_SMOOTH),
1873 const_iv (GL_FLAT), 2413 const_iv (GL_FLAT),
1874 const_iv (GL_DITHER), 2414 const_iv (GL_DITHER),
1875 const_iv (GL_BLEND), 2415 const_iv (GL_BLEND),
1879 const_iv (GL_ALPHA_TEST), 2419 const_iv (GL_ALPHA_TEST),
1880 const_iv (GL_NORMALIZE), 2420 const_iv (GL_NORMALIZE),
1881 const_iv (GL_RESCALE_NORMAL), 2421 const_iv (GL_RESCALE_NORMAL),
1882 const_iv (GL_FRONT), 2422 const_iv (GL_FRONT),
1883 const_iv (GL_BACK), 2423 const_iv (GL_BACK),
2424 const_iv (GL_AUX0),
1884 const_iv (GL_AND), 2425 const_iv (GL_AND),
1885 const_iv (GL_ONE), 2426 const_iv (GL_ONE),
1886 const_iv (GL_ZERO), 2427 const_iv (GL_ZERO),
1887 const_iv (GL_SRC_ALPHA), 2428 const_iv (GL_SRC_ALPHA),
1888 const_iv (GL_DST_ALPHA), 2429 const_iv (GL_DST_ALPHA),
1902 const_iv (GL_LUMINANCE), 2443 const_iv (GL_LUMINANCE),
1903 const_iv (GL_LUMINANCE_ALPHA), 2444 const_iv (GL_LUMINANCE_ALPHA),
1904 const_iv (GL_FLOAT), 2445 const_iv (GL_FLOAT),
1905 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2446 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1906 const_iv (GL_COMPILE), 2447 const_iv (GL_COMPILE),
2448 const_iv (GL_PROXY_TEXTURE_1D),
2449 const_iv (GL_PROXY_TEXTURE_2D),
1907 const_iv (GL_TEXTURE_1D), 2450 const_iv (GL_TEXTURE_1D),
1908 const_iv (GL_TEXTURE_2D), 2451 const_iv (GL_TEXTURE_2D),
1909 const_iv (GL_TEXTURE_ENV), 2452 const_iv (GL_TEXTURE_ENV),
1910 const_iv (GL_TEXTURE_MAG_FILTER), 2453 const_iv (GL_TEXTURE_MAG_FILTER),
1911 const_iv (GL_TEXTURE_MIN_FILTER), 2454 const_iv (GL_TEXTURE_MIN_FILTER),
1932 const_iv (GL_COLOR_LOGIC_OP), 2475 const_iv (GL_COLOR_LOGIC_OP),
1933 const_iv (GL_SEPARABLE_2D), 2476 const_iv (GL_SEPARABLE_2D),
1934 const_iv (GL_CONVOLUTION_2D), 2477 const_iv (GL_CONVOLUTION_2D),
1935 const_iv (GL_CONVOLUTION_BORDER_MODE), 2478 const_iv (GL_CONVOLUTION_BORDER_MODE),
1936 const_iv (GL_CONSTANT_BORDER), 2479 const_iv (GL_CONSTANT_BORDER),
2480 const_iv (GL_POINTS),
1937 const_iv (GL_LINES), 2481 const_iv (GL_LINES),
1938 const_iv (GL_LINE_STRIP), 2482 const_iv (GL_LINE_STRIP),
1939 const_iv (GL_LINE_LOOP), 2483 const_iv (GL_LINE_LOOP),
1940 const_iv (GL_QUADS), 2484 const_iv (GL_QUADS),
1941 const_iv (GL_QUAD_STRIP), 2485 const_iv (GL_QUAD_STRIP),
1942 const_iv (GL_TRIANGLES), 2486 const_iv (GL_TRIANGLES),
1943 const_iv (GL_TRIANGLE_STRIP), 2487 const_iv (GL_TRIANGLE_STRIP),
1944 const_iv (GL_TRIANGLE_FAN), 2488 const_iv (GL_TRIANGLE_FAN),
2489 const_iv (GL_POLYGON),
1945 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2490 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2491 const_iv (GL_POINT_SMOOTH_HINT),
2492 const_iv (GL_LINE_SMOOTH_HINT),
2493 const_iv (GL_POLYGON_SMOOTH_HINT),
2494 const_iv (GL_GENERATE_MIPMAP_HINT),
1946 const_iv (GL_FASTEST), 2495 const_iv (GL_FASTEST),
2496 const_iv (GL_DONT_CARE),
2497 const_iv (GL_NICEST),
1947 const_iv (GL_V2F), 2498 const_iv (GL_V2F),
1948 const_iv (GL_V3F), 2499 const_iv (GL_V3F),
1949 const_iv (GL_T2F_V3F), 2500 const_iv (GL_T2F_V3F),
1950 const_iv (GL_T2F_N3F_V3F), 2501 const_iv (GL_T2F_N3F_V3F),
1951# undef const_iv 2502# undef const_iv
1952 }; 2503 };
1953 2504
1954 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2505 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1955 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2506 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2507
2508 texture_av = newAV ();
2509 AvREAL_off (texture_av);
1956} 2510}
1957 2511
1958char * 2512char *
1959gl_vendor () 2513gl_vendor ()
1960 CODE: 2514 CODE:
1974 CODE: 2528 CODE:
1975 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2529 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1976 OUTPUT: 2530 OUTPUT:
1977 RETVAL 2531 RETVAL
1978 2532
2533const char *glGetString (GLenum pname)
2534
2535GLint glGetInteger (GLenum pname)
2536 CODE:
2537 glGetIntegerv (pname, &RETVAL);
2538 OUTPUT:
2539 RETVAL
2540
2541GLdouble glGetDouble (GLenum pname)
2542 CODE:
2543 glGetDoublev (pname, &RETVAL);
2544 OUTPUT:
2545 RETVAL
2546
1979int glGetError () 2547int glGetError ()
1980 2548
1981void glFinish () 2549void glFinish ()
1982 2550
1983void glClear (int mask) 2551void glClear (int mask)
2020# near_ and far_ are due to microsofts buggy "c" compiler 2588# near_ and far_ are due to microsofts buggy "c" compiler
2021void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2589void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2022 2590
2023# near_ and far_ are due to microsofts buggy "c" compiler 2591# near_ and far_ are due to microsofts buggy "c" compiler
2024void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2592void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2593
2594PROTOTYPES: DISABLE
2025 2595
2026void glViewport (int x, int y, int width, int height) 2596void glViewport (int x, int y, int width, int height)
2027 2597
2028void glScissor (int x, int y, int width, int height) 2598void glScissor (int x, int y, int width, int height)
2029 2599
2037 2607
2038void glRotate (float angle, float x, float y, float z) 2608void glRotate (float angle, float x, float y, float z)
2039 CODE: 2609 CODE:
2040 glRotatef (angle, x, y, z); 2610 glRotatef (angle, x, y, z);
2041 2611
2042void glBegin (int mode)
2043
2044void glEnd ()
2045
2046void glColor (float r, float g, float b, float a = 1.0) 2612void glColor (float r, float g, float b, float a = 1.0)
2047 PROTOTYPE: @
2048 ALIAS: 2613 ALIAS:
2049 glColor_premultiply = 1 2614 glColor_premultiply = 1
2050 CODE: 2615 CODE:
2051 if (ix) 2616 if (ix)
2052 { 2617 {
2055 b *= a; 2620 b *= a;
2056 } 2621 }
2057 // microsoft visual "c" rounds instead of truncating... 2622 // microsoft visual "c" rounds instead of truncating...
2058 glColor4f (r, g, b, a); 2623 glColor4f (r, g, b, a);
2059 2624
2060void glInterleavedArrays (int format, int stride, char *data)
2061
2062void glDrawElements (int mode, int count, int type, char *indices)
2063
2064# 1.2 void glDrawRangeElements (int mode, int start, int end
2065
2066void glRasterPos (float x, float y, float z = 0.) 2625void glRasterPos (float x, float y, float z = 0.)
2067 CODE: 2626 CODE:
2068 glRasterPos3f (0, 0, z); 2627 glRasterPos3f (0, 0, z);
2069 glBitmap (0, 0, 0, 0, x, y, 0); 2628 glBitmap (0, 0, 0, 0, x, y, 0);
2070 2629
2074 2633
2075void glTexCoord (float s, float t) 2634void glTexCoord (float s, float t)
2076 CODE: 2635 CODE:
2077 glTexCoord2f (s, t); 2636 glTexCoord2f (s, t);
2078 2637
2638void glRect (float x1, float y1, float x2, float y2)
2639 CODE:
2640 glRectf (x1, y1, x2, y2);
2641
2642PROTOTYPES: ENABLE
2643
2644void glBegin (int mode)
2645
2646void glEnd ()
2647
2648void glPointSize (GLfloat size)
2649
2650void glLineWidth (GLfloat width)
2651
2652void glInterleavedArrays (int format, int stride, char *data)
2653
2654void glDrawElements (int mode, int count, int type, char *indices)
2655
2656# 1.2 void glDrawRangeElements (int mode, int start, int end
2657
2079void glTexEnv (int target, int pname, float param) 2658void glTexEnv (int target, int pname, float param)
2080 CODE: 2659 CODE:
2081 glTexEnvf (target, pname, param); 2660 glTexEnvf (target, pname, param);
2082 2661
2083void glTexParameter (int target, int pname, float param) 2662void glTexParameter (int target, int pname, float param)
2105 2684
2106void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2685void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2107 2686
2108void glDrawPixels (int width, int height, int format, int type, char *pixels) 2687void glDrawPixels (int width, int height, int format, int type, char *pixels)
2109 2688
2689void glPixelZoom (float x, float y)
2690
2110void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2691void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2111 2692
2112int glGenTexture () 2693int glGenTexture ()
2113 CODE: 2694 CODE:
2114{ 2695 RETVAL = gen_texture ();
2115 GLuint name;
2116 glGenTextures (1, &name);
2117 RETVAL = name;
2118}
2119 OUTPUT: 2696 OUTPUT:
2120 RETVAL 2697 RETVAL
2121 2698
2122void glDeleteTexture (int name) 2699void glDeleteTexture (int name)
2123 CODE: 2700 CODE:
2124{
2125 GLuint name_ = name;
2126 glDeleteTextures (1, &name_); 2701 del_texture (name);
2127} 2702
2128
2129int glGenList () 2703int glGenList ()
2130 CODE: 2704 CODE:
2131 RETVAL = glGenLists (1); 2705 RETVAL = glGenLists (1);
2132 OUTPUT: 2706 OUTPUT:
2133 RETVAL 2707 RETVAL
2140 2714
2141void glEndList () 2715void glEndList ()
2142 2716
2143void glCallList (int list) 2717void glCallList (int list)
2144 2718
2719MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2720
2721PROTOTYPES: DISABLE
2722
2723void
2724find_widget (SV *self, NV x, NV y)
2725 PPCODE:
2726{
2727 if (within_widget (self, x, y))
2728 XPUSHs (self);
2729}
2730
2731BOOT:
2732{
2733 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2734
2735 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2736 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2737 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2738 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2739}
2740
2741void
2742draw (SV *self)
2743 CODE:
2744{
2745 HV *hv;
2746 SV **svp;
2747 NV x, y, w, h;
2748 SV *draw_x_sv = GvSV (draw_x_gv);
2749 SV *draw_y_sv = GvSV (draw_y_gv);
2750 SV *draw_w_sv = GvSV (draw_w_gv);
2751 SV *draw_h_sv = GvSV (draw_h_gv);
2752 SV *hover;
2753 double draw_x, draw_y, draw_w, draw_h;
2754
2755 if (!SvROK (self))
2756 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2757
2758 hv = (HV *)SvRV (self);
2759
2760 if (SvTYPE (hv) != SVt_PVHV)
2761 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2762
2763 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2764 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2765
2766 if (!h || !w)
2767 XSRETURN_EMPTY;
2768
2769 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2770 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2771
2772 draw_x = SvNV (draw_x_sv) + x;
2773 draw_y = SvNV (draw_y_sv) + y;
2774
2775 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2776 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2777 XSRETURN_EMPTY;
2778
2779 sv_setnv (draw_x_sv, draw_x);
2780 sv_setnv (draw_y_sv, draw_y);
2781
2782 glPushMatrix ();
2783 glTranslated (x, y, 0);
2784
2785 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2786 {
2787 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2788
2789 if (svp && SvTRUE (*svp))
2790 {
2791 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2792 glEnable (GL_BLEND);
2793 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2794 glBegin (GL_QUADS);
2795 glVertex2f (0, 0);
2796 glVertex2f (w, 0);
2797 glVertex2f (w, h);
2798 glVertex2f (0, h);
2799 glEnd ();
2800 glDisable (GL_BLEND);
2801 }
2802 }
2803#if 0
2804 if ($ENV{CFPLUS_DEBUG} & 1) {
2805 glPushMatrix;
2806 glColor 1, 1, 0, 1;
2807 glTranslate 0.375, 0.375;
2808 glBegin GL_LINE_LOOP;
2809 glVertex 0 , 0;
2810 glVertex $self->{w} - 1, 0;
2811 glVertex $self->{w} - 1, $self->{h} - 1;
2812 glVertex 0 , $self->{h} - 1;
2813 glEnd;
2814 glPopMatrix;
2815 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2816 }
2817#endif
2818 PUSHMARK (SP);
2819 XPUSHs (self);
2820 PUTBACK;
2821 call_method ("_draw", G_VOID | G_DISCARD);
2822 SPAGAIN;
2823
2824 glPopMatrix ();
2825
2826 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2827 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2828}
2829

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