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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.166 by root, Fri Dec 8 15:07:08 2006 UTC vs.
Revision 1.214 by root, Sun Jul 29 18:56:02 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
17#endif 22#endif
18 23
24#include <assert.h>
19#include <math.h> 25#include <math.h>
20#include <string.h> 26#include <string.h>
21#include <stdio.h> 27#include <stdio.h>
22#include <stdlib.h> 28#include <stdlib.h>
23 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
24#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
25#include <SDL_endian.h> 34#include <SDL_endian.h>
26#include <SDL_image.h> 35#include <SDL_image.h>
27#include <SDL_mixer.h> 36#include <SDL_mixer.h>
28#include <SDL_opengl.h> 37#include <SDL_opengl.h>
29 38
55# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 65#else
57# define PARACHUTE 0 66# define PARACHUTE 0
58#endif 67#endif
59 68
69static AV *texture_av;
70
60static struct 71static struct
61{ 72{
62#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 74#include "glfunc.h"
64#undef GL_FUNC 75#undef GL_FUNC
65} gl; 76} gl;
66 77
78static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 80{
69 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 85 else
74 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
75} 87}
76 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
77#include "texcache.c" 113#include "texcache.c"
78 114
79#include "pango-font.c" 115#include "pango-font.c"
80#include "pango-fontmap.c" 116#include "pango-fontmap.c"
81#include "pango-render.c" 117#include "pango-render.c"
82 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
85 123
86typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
87 125
154 192
155 *w = rect.width; 193 *w = rect.width;
156 *h = rect.height; 194 *h = rect.height;
157} 195}
158 196
197typedef uint16_t tileid;
159typedef uint16_t mapface; 198typedef uint16_t faceid;
160 199
161typedef struct { 200typedef struct {
162 GLint name; 201 int name;
163 int w, h; 202 int w, h;
164 float s, t; 203 float s, t;
165 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
166} maptex; 207} maptex;
167 208
168typedef struct { 209typedef struct {
169 uint32_t player; 210 uint32_t player;
170 mapface face[3]; 211 tileid tile[3];
171 uint16_t darkness; 212 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 214} mapcell;
174 215
175typedef struct { 216typedef struct {
176 int32_t c0, c1; 217 int32_t c0, c1;
177 mapcell *col; 218 mapcell *col;
178} maprow; 219} maprow;
179 220
180typedef struct map { 221typedef struct map {
181 int x, y, w, h; 222 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 224 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 225 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 226
189 int32_t rows; 227 int32_t rows;
190 maprow *row; 228 maprow *row;
191} *CFPlus__Map; 229} *CFPlus__Map;
192 230
212 return ptr; 250 return ptr;
213} 251}
214 252
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
217 275
218static maprow * 276static maprow *
219map_get_row (CFPlus__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
220{ 278{
221 if (0 > y) 279 if (0 > y)
316 cell->player = 0; 374 cell->player = 0;
317 } 375 }
318 } 376 }
319} 377}
320 378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
393}
394
321static void 395static void
322music_finished (void) 396music_finished (void)
323{ 397{
324 SDL_UserEvent ev; 398 SDL_UserEvent ev;
325 399
357 n |= n >> 4; 431 n |= n >> 4;
358 n |= n >> 8; 432 n |= n >> 8;
359 n |= n >> 16; 433 n |= n >> 16;
360 434
361 return n + 1; 435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
362} 483}
363 484
364MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
365 486
366PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
371 static const struct { 492 static const struct {
372 const char *name; 493 const char *name;
373 IV iv; 494 IV iv;
374 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
376 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
394 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
458 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL),
471 const_iv (KMOD_SHIFT),
472 const_iv (KMOD_ALT),
473 const_iv (KMOD_META)
474# undef const_iv 604# undef const_iv
475 }; 605 };
476 606
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
609
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
480 619
481int 620int
482in_destruct () 621in_destruct ()
483 CODE: 622 CODE:
484 RETVAL = PL_main_cv == Nullcv; 623 RETVAL = PL_main_cv == Nullcv;
496 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
499} 638}
500 639
640char *
641SDL_GetError ()
642
501int 643int
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 645
504void 646void
505SDL_Quit () 647SDL_Quit ()
506 648
507void 649void
508SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
509 PPCODE: 651 PPCODE:
510{ 652{
511 SDL_Rect **m; 653 SDL_Rect **m;
512 654
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 659
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 662
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 667
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif 672#endif
531 673
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 675
537 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
538 while (*m) 677 while (*m)
539 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
540 AV *av = newAV (); 681 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
544 688
545 ++m; 689 ++m;
546 } 690 }
547} 691}
548 692
549char *
550SDL_GetError ()
551
552int 693int
553SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
555 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 707 );
708
558 if (RETVAL) 709 if (RETVAL)
559 { 710 {
711 av_clear (texture_av);
712
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 715#include "glfunc.h"
563# undef GL_FUNC 716#undef GL_FUNC
564 } 717 }
718}
565 OUTPUT: 719 OUTPUT:
566 RETVAL 720 RETVAL
567 721
568void 722void
569SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
570 724
571char * 725char *
572SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
573 727
728int
729SDL_GetAppState ()
730
574void 731void
575SDL_PollEvent () 732poll_events ()
576 PPCODE: 733 PPCODE:
577{ 734{
578 SDL_Event ev; 735 SDL_Event ev;
579 736
580 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 739 {
582 HV *hv = newHV (); 740 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 742
585 switch (ev.type) 743 switch (ev.type)
587 case SDL_KEYDOWN: 745 case SDL_KEYDOWN:
588 case SDL_KEYUP: 746 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 752 break;
594 753
595 case SDL_ACTIVEEVENT: 754 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 757 break;
599 758
600 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
608 break; 785 break;
609 786
610 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
628 } 805 }
629} 806}
630 807
631int 808int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 810 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
636 813
637void 814void
638Mix_CloseAudio () 815Mix_CloseAudio ()
639 816
640int 817int
641Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
642 819
820const char *
821Mix_GetError ()
822
643void 823void
644lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
645 CODE: 825 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 827
650void 828void
651win32_proxy_info () 829win32_proxy_info ()
652 PPCODE: 830 PPCODE:
653{ 831{
690 STRLEN image_len; 868 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
697 875
698 if (!rw) 876 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
700 878
794 ExitThread (retval); // unclean, please beam me up 972 ExitThread (retval); // unclean, please beam me up
795#else 973#else
796 _exit (retval); 974 _exit (retval);
797#endif 975#endif
798 976
977void
978debug ()
979 CODE:
980{
981#if DEBUG
982 VALGRIND_DO_LEAK_CHECK;
983#endif
984}
985
799MODULE = CFPlus PACKAGE = CFPlus::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
987
988PROTOTYPES: DISABLE
800 989
801CFPlus::Font 990CFPlus::Font
802new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
803 CODE: 992 CODE:
804{ 993{
815 CODE: 1004 CODE:
816 pango_font_description_free (self); 1005 pango_font_description_free (self);
817 1006
818void 1007void
819make_default (CFPlus::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
820 CODE: 1010 CODE:
821 default_font = self; 1011 default_font = self;
822 1012
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
824 1014
1015PROTOTYPES: DISABLE
1016
825void 1017void
826reset_glyph_cache () 1018reset_glyph_cache ()
1019 PROTOTYPE:
827 CODE: 1020 CODE:
828 tc_clear (); 1021 tc_clear ();
829 1022
830CFPlus::Layout 1023CFPlus::Layout
831new (SV *class) 1024new (SV *class)
1118 flags 1311 flags
1119 ); 1312 );
1120 1313
1121MODULE = CFPlus PACKAGE = CFPlus::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
1122 1315
1123void 1316PROTOTYPES: ENABLE
1124pad2pot (SV *data_, SV *w_, SV *h_)
1125 CODE:
1126{
1127 int ow = SvIV (w_);
1128 int oh = SvIV (h_);
1129 1317
1130 if (ow && oh) 1318int minpot (int n)
1319
1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1131 { 1325 {
1132 int nw = minpot (ow);
1133 int nh = minpot (oh);
1134
1135 if (nw != ow || nh != oh)
1136 {
1137 if (SvOK (data_))
1138 {
1139 STRLEN datalen; 1326 STRLEN datalen;
1140 char *data = SvPVbyte (data_, datalen); 1327 char *data = SvPVbyte (data_, datalen);
1141 int bpp = datalen / (ow * oh); 1328 int bpp = datalen / (ow * oh);
1142 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1143 1330
1144 SvPOK_only (result_); 1331 SvPOK_only (result_);
1145 SvCUR_set (result_, nw * nh * bpp); 1332 SvCUR_set (result_, nw * nh * bpp);
1146 1333
1147 memset (SvPVX (result_), 0, nw * nh * bpp); 1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1148 while (oh--) 1335 while (oh--)
1149 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1150 1337
1151 sv_setsv (data_, result_); 1338 sv_setsv (data_, result_);
1152 }
1153
1154 sv_setiv (w_, nw);
1155 sv_setiv (h_, nh);
1156 }
1157 } 1339 }
1158} 1340}
1159 1341
1160void 1342void
1161draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1204 glDisable (GL_ALPHA_TEST); 1386 glDisable (GL_ALPHA_TEST);
1205 glDisable (GL_BLEND); 1387 glDisable (GL_BLEND);
1206 } 1388 }
1207} 1389}
1208 1390
1391IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1392 CODE:
1393{
1394 GLint width;
1395 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1396 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1397 RETVAL = width > 0;
1398}
1399 OUTPUT:
1400 RETVAL
1401
1209MODULE = CFPlus PACKAGE = CFPlus::Map 1402MODULE = CFPlus PACKAGE = CFPlus::Map
1403
1404PROTOTYPES: DISABLE
1210 1405
1211CFPlus::Map 1406CFPlus::Map
1212new (SV *class) 1407new (SV *class)
1213 CODE: 1408 CODE:
1214 New (0, RETVAL, 1, struct map); 1409 New (0, RETVAL, 1, struct map);
1216 RETVAL->y = 0; 1411 RETVAL->y = 0;
1217 RETVAL->w = 0; 1412 RETVAL->w = 0;
1218 RETVAL->h = 0; 1413 RETVAL->h = 0;
1219 RETVAL->ox = 0; 1414 RETVAL->ox = 0;
1220 RETVAL->oy = 0; 1415 RETVAL->oy = 0;
1221 RETVAL->faces = 8192; 1416 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1222 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1417 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1223 RETVAL->texs = 8192;
1224 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1225 RETVAL->rows = 0; 1418 RETVAL->rows = 0;
1226 RETVAL->row = 0; 1419 RETVAL->row = 0;
1227 OUTPUT: 1420 OUTPUT:
1228 RETVAL 1421 RETVAL
1229 1422
1230void 1423void
1231DESTROY (CFPlus::Map self) 1424DESTROY (CFPlus::Map self)
1232 CODE: 1425 CODE:
1233{ 1426{
1234 map_clear (self); 1427 map_clear (self);
1235 Safefree (self->face); 1428 Safefree (self->face2tile);
1236 Safefree (self->tex); 1429 Safefree (self->tex);
1237 Safefree (self); 1430 Safefree (self);
1238} 1431}
1239 1432
1240void 1433void
1247clear (CFPlus::Map self) 1440clear (CFPlus::Map self)
1248 CODE: 1441 CODE:
1249 map_clear (self); 1442 map_clear (self);
1250 1443
1251void 1444void
1252set_face (CFPlus::Map self, int face, int texid) 1445set_tileid (CFPlus::Map self, int face, int tile)
1253 CODE: 1446 CODE:
1254{ 1447{
1255 while (self->faces <= face) 1448 need_facenum (self, face); self->face2tile [face] = tile;
1256 { 1449 need_texid (self, tile);
1257 Append (mapface, self->face, self->faces, self->faces); 1450}
1258 self->faces *= 2;
1259 }
1260 1451
1261 self->face [face] = texid; 1452void
1453set_smooth (CFPlus::Map self, int face, int smooth, int level)
1454 CODE:
1455{
1456 tileid texid;
1457 maptex *tex;
1458
1459 if (face < 0 || face >= self->faces)
1460 return;
1461
1462 if (smooth < 0 || smooth >= self->faces)
1463 return;
1464
1465 texid = self->face2tile [face];
1466
1467 if (!texid)
1468 return;
1469
1470 tex = self->tex + texid;
1471 tex->smoothtile = self->face2tile [smooth];
1472 tex->smoothlevel = level;
1262} 1473}
1263 1474
1264void 1475void
1265set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1476set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1266 CODE: 1477 CODE:
1267{ 1478{
1268 while (self->texs <= texid) 1479 need_texid (self, texid);
1269 {
1270 Append (maptex, self->tex, self->texs, self->texs);
1271 self->texs *= 2;
1272 }
1273 1480
1274 { 1481 {
1275 maptex *tex = self->tex + texid; 1482 maptex *tex = self->tex + texid;
1276 1483
1277 tex->name = name; 1484 tex->name = name;
1321 CODE: 1528 CODE:
1322{ 1529{
1323 if (dx > 0) 1530 if (dx > 0)
1324 map_blank (self, self->x, self->y, dx, self->h); 1531 map_blank (self, self->x, self->y, dx, self->h);
1325 else if (dx < 0) 1532 else if (dx < 0)
1326 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1533 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1327 1534
1328 if (dy > 0) 1535 if (dy > 0)
1329 map_blank (self, self->x, self->y, self->w, dy); 1536 map_blank (self, self->x, self->y, self->w, dy);
1330 else if (dy < 0) 1537 else if (dy < 0)
1331 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1538 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1332 1539
1333 self->ox += dx; self->x += dx; 1540 self->ox += dx; self->x += dx;
1334 self->oy += dy; self->y += dy; 1541 self->oy += dy; self->y += dy;
1335 1542
1336 while (self->y < 0) 1543 while (self->y < 0)
1388 cell->stat_width = 1; 1595 cell->stat_width = 1;
1389 cell->stat_hp = *data++; 1596 cell->stat_hp = *data++;
1390 } 1597 }
1391 else if (cmd == 6) // monster width 1598 else if (cmd == 6) // monster width
1392 cell->stat_width = *data++ + 1; 1599 cell->stat_width = *data++ + 1;
1393 else if (cmd == 0x47) // monster width 1600 else if (cmd == 0x47)
1394 { 1601 {
1395 if (*data == 4) 1602 if (*data == 4)
1396 ; // decode player tag 1603 ; // decode player count
1397 1604
1398 data += *data + 1; 1605 data += *data + 1;
1399 } 1606 }
1400 else if (cmd == 8) // cell flags 1607 else if (cmd == 8) // cell flags
1401 cell->flags = *data++; 1608 cell->flags = *data++;
1410 cell->darkness = *data++ + 1; 1617 cell->darkness = *data++ + 1;
1411 } 1618 }
1412 1619
1413 if (flags & 4) 1620 if (flags & 4)
1414 { 1621 {
1415 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [0] = self->face2tile [face];
1416 } 1625 }
1417 1626
1418 if (flags & 2) 1627 if (flags & 2)
1419 { 1628 {
1420 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [1] = self->face2tile [face];
1421 } 1632 }
1422 1633
1423 if (flags & 1) 1634 if (flags & 1)
1424 { 1635 {
1425 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1636 faceid face = (data [0] << 8) + data [1]; data += 2;
1637 need_facenum (self, face);
1638 cell->tile [2] = self->face2tile [face];
1426 } 1639 }
1427 } 1640 }
1428 else 1641 else
1429 cell->darkness = 0; 1642 cell->darkness = 0;
1430 } 1643 }
1460 { 1673 {
1461 mapcell *cell = row->col + (x - row->c0); 1674 mapcell *cell = row->col + (x - row->c0);
1462 1675
1463 for (z = 0; z <= 0; z++) 1676 for (z = 0; z <= 0; z++)
1464 { 1677 {
1465 mapface face = cell->face [z];
1466
1467 if (face)
1468 {
1469 maptex tex = self->tex [face]; 1678 maptex tex = self->tex [cell->tile [z]];
1470 int a0 = 255 - tex.a; 1679 int a0 = 255 - tex.a;
1471 int a1 = tex.a; 1680 int a1 = tex.a;
1472 1681
1473 r = (r * a0 + tex.r * a1) / 255; 1682 r = (r * a0 + tex.r * a1) / 255;
1474 g = (g * a0 + tex.g * a1) / 255; 1683 g = (g * a0 + tex.g * a1) / 255;
1475 b = (b * a0 + tex.b * a1) / 255; 1684 b = (b * a0 + tex.b * a1) / 255;
1476 a = (a * a0 + tex.a * a1) / 255; 1685 a = (a * a0 + tex.a * a1) / 255;
1477 }
1478 } 1686 }
1479 } 1687 }
1480 1688
1481 *map++ = (r ) 1689 *map++ = (r )
1482 | (g << 8) 1690 | (g << 8)
1489} 1697}
1490 OUTPUT: 1698 OUTPUT:
1491 RETVAL 1699 RETVAL
1492 1700
1493void 1701void
1494draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1702draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1495 CODE: 1703 CODE:
1496{ 1704{
1705 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1706 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1707 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1708 smooth_key skey;
1497 int x, y, z; 1709 int x, y, z;
1498 int last_name; 1710 int last_name;
1499 mapface face; 1711
1712 // thats current max. sorry.
1713 if (sw > 255) sw = 255;
1714 if (sh > 255) sh = 255;
1715
1716 // clear key, in case of extra padding
1717 memset (&skey, 0, sizeof (skey));
1500 1718
1501 glColor4ub (255, 255, 255, 255); 1719 glColor4ub (255, 255, 255, 255);
1502 1720
1503 glEnable (GL_BLEND); 1721 glEnable (GL_BLEND);
1504 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1722 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1510 last_name = 0; 1728 last_name = 0;
1511 1729
1512 mx += self->x; 1730 mx += self->x;
1513 my += self->y; 1731 my += self->y;
1514 1732
1733 // first pass: determine smooth_max
1734 // rather ugly, if you ask me
1735 // could also be stored inside mapcell and updated on change
1736 memset (smooth_max, 0, sizeof (smooth_max));
1737
1738 for (y = 0; y < sh; y++)
1739 if (0 <= y + my && y + my < self->rows)
1740 {
1741 maprow *row = self->row + (y + my);
1742
1743 for (x = 0; x < sw; x++)
1744 if (row->c0 <= x + mx && x + mx < row->c1)
1745 {
1746 mapcell *cell = row->col + (x + mx - row->c0);
1747
1748 smooth_max[x + 1][y + 1] =
1749 MAX (self->tex [cell->tile [0]].smoothlevel,
1750 MAX (self->tex [cell->tile [1]].smoothlevel,
1751 self->tex [cell->tile [2]].smoothlevel));
1752 }
1753 }
1754
1515 for (z = 0; z < 3; z++) 1755 for (z = 0; z <= 2; z++)
1756 {
1757 memset (smooth_level, 0, sizeof (smooth_level));
1758
1516 for (y = 0; y < sh; y++) 1759 for (y = 0; y < sh; y++)
1517 if (0 <= y + my && y + my < self->rows) 1760 if (0 <= y + my && y + my < self->rows)
1518 { 1761 {
1519 maprow *row = self->row + (y + my); 1762 maprow *row = self->row + (y + my);
1520 1763
1521 for (x = 0; x < sw; x++) 1764 for (x = 0; x < sw; x++)
1522 if (row->c0 <= x + mx && x + mx < row->c1) 1765 if (row->c0 <= x + mx && x + mx < row->c1)
1523 { 1766 {
1524 mapcell *cell = row->col + (x + mx - row->c0); 1767 mapcell *cell = row->col + (x + mx - row->c0);
1525
1526 face = cell->face [z]; 1768 tileid tile = cell->tile [z];
1769
1770 if (tile)
1771 {
1772 maptex tex = self->tex [tile];
1773 int px = (x + 1) * T - tex.w;
1774 int py = (y + 1) * T - tex.h;
1527 1775
1528 if (face && face < self->texs) 1776 // suppressing texture state switches here
1777 // is only moderately effective, but worth the extra effort
1778 if (last_name != tex.name)
1779 {
1780 if (!tex.name)
1781 tex = self->tex [2]; /* missing, replace by noface */
1782
1783 glEnd ();
1784 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1785 glBegin (GL_QUADS);
1786 }
1787
1788 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1789 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1790 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1791 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1792
1793 if (cell->flags && z == 2)
1794 {
1795 if (cell->flags & 1)
1796 {
1797 maptex tex = self->tex [1];
1798 int px = x * T + T * 2 / 32;
1799 int py = y * T - T * 6 / 32;
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804
1805 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1806 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1807 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1808 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1809 }
1810 }
1811
1812 // update smooth hash
1813 if (tex.smoothtile)
1814 {
1815 skey.tile = tex.smoothtile;
1816 skey.level = tex.smoothlevel;
1817
1818 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1819
1820 // add bits to current tile and all neighbours. skey.x|y is
1821 // shifted +1|+1 so we always stay positive.
1822
1823 // bits is ___n cccc CCCC bbbb
1824 // n do not draw borders&corners
1825 // c draw these corners, but...
1826 // C ... not these
1827 // b draw these borders
1828
1829 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1830 // ┃· ·· ·┃ ━━
1831
1832 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1833 // ·· ·· ·┏ ┓·
1834
1835 // full tile
1836 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1837
1838 // borders
1839 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1840 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1841 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1842 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1843
1844 // corners
1845 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1846 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1847 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1848 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1849 }
1850 }
1851 }
1852 }
1853
1854 // go through all smoothlevels, lowest to highest, then draw.
1855 // this is basically counting sort
1856 {
1857 int w, b;
1858
1859 for (w = 0; w < 256 / 32; ++w)
1860 {
1861 uint32_t smask = smooth_level [w];
1862 if (smask)
1863 for (b = 0; b < 32; ++b)
1864 if (smask & (((uint32_t)1) << b))
1529 { 1865 {
1530 maptex tex = self->tex [face]; 1866 int level = (w << 5) | b;
1531 int px = (x + 1) * 32 - tex.w; 1867 HE *he;
1532 int py = (y + 1) * 32 - tex.h;
1533 1868
1534 if (last_name != tex.name) 1869 hv_iterinit (smooth);
1870 while ((he = hv_iternext (smooth)))
1535 { 1871 {
1872 smooth_key *skey = (smooth_key *)HeKEY (he);
1873 IV bits = SvIVX (HeVAL (he));
1874
1875 if (!(bits & 0x1000)
1876 && skey->level == level
1877 && level > smooth_max [skey->x][skey->y])
1878 {
1879 maptex tex = self->tex [skey->tile];
1880 int px = (((int)skey->x) - 1) * T;
1881 int py = (((int)skey->y) - 1) * T;
1882 int border = bits & 15;
1883 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1884 float dx = tex.s * .0625f; // 16 images/row
1885 float dy = tex.t * .5f ; // 2 images/column
1886
1887 // this time naively avoiding texture state changes
1888 // save gobs of state changes.
1889 if (last_name != tex.name)
1890 {
1891 if (!tex.name)
1892 continue; // smoothing not yet available
1893
1536 glEnd (); 1894 glEnd ();
1537 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1895 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1538 glBegin (GL_QUADS); 1896 glBegin (GL_QUADS);
1897 }
1898
1899 if (border)
1900 {
1901 float ox = border * dx;
1902
1903 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1907 }
1908
1909 if (corner)
1910 {
1911 float ox = corner * dx;
1912
1913 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1914 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1915 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1916 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1917 }
1539 } 1918 }
1540
1541 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1542 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1543 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1544 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1545 }
1546
1547 if (cell->flags && z == 2)
1548 {
1549 if (cell->flags & 1)
1550 {
1551 maptex tex = self->tex [1];
1552 int px = (x + 1) * 32 - tex.w + 2;
1553 int py = (y + 1) * 32 - tex.h - 6;
1554
1555 glEnd ();
1556 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1557 glBegin (GL_QUADS);
1558
1559 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1560 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1561 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1562 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1563 } 1919 }
1564 } 1920 }
1565 }
1566 } 1921 }
1922 }
1923
1924 hv_clear (smooth);
1925 }
1567 1926
1568 glEnd (); 1927 glEnd ();
1569 1928
1570 glDisable (GL_TEXTURE_2D); 1929 glDisable (GL_TEXTURE_2D);
1571 glDisable (GL_BLEND); 1930 glDisable (GL_BLEND);
1579 for (x = 0; x < sw; x++) 1938 for (x = 0; x < sw; x++)
1580 if (row->c0 <= x + mx && x + mx < row->c1) 1939 if (row->c0 <= x + mx && x + mx < row->c1)
1581 { 1940 {
1582 mapcell *cell = row->col + (x + mx - row->c0); 1941 mapcell *cell = row->col + (x + mx - row->c0);
1583 1942
1584 int px = x * 32; 1943 int px = x * T;
1585 int py = y * 32; 1944 int py = y * T;
1586 1945
1587 if (cell->stat_hp) 1946 if (cell->stat_hp)
1588 { 1947 {
1589 int width = cell->stat_width * 32; 1948 int width = cell->stat_width * T;
1590 int thick = sh / 28 + 1 + cell->stat_width; 1949 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1591 1950
1592 glColor3ub (0, 0, 0); 1951 glColor3ub (0, 0, 0);
1593 glRectf (px + 1, py - thick - 2, 1952 glRectf (px + 1, py - thick - 2,
1594 px + width - 1, py); 1953 px + width - 1, py);
1595 1954
1665void 2024void
1666fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2025fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1667 PPCODE: 2026 PPCODE:
1668{ 2027{
1669 int x, y; 2028 int x, y;
2029 int sw1 = sw + 2;
2030 int sh1 = sh + 2;
2031 int sh3 = sh * 3;
1670 int sw4 = (sw + 3) & ~3; 2032 int sw34 = (sw * 3 + 3) & ~3;
2033 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1671 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2034 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1672 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2035 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1673 2036
1674 memset (darkness, 255, sw4 * sh);
1675 SvPOK_only (darkness_sv); 2037 SvPOK_only (darkness3_sv);
1676 SvCUR_set (darkness_sv, sw4 * sh); 2038 SvCUR_set (darkness3_sv, sw34 * sh3);
1677 2039
1678 mx += self->x; 2040 mx += self->x - 1;
1679 my += self->y; 2041 my += self->y - 1;
1680 2042
2043 memset (darkness1, 255, sw1 * sh1);
2044
1681 for (y = 0; y < sh; y++) 2045 for (y = 0; y < sh1; y++)
1682 if (0 <= y + my && y + my < self->rows) 2046 if (0 <= y + my && y + my < self->rows)
1683 { 2047 {
1684 maprow *row = self->row + (y + my); 2048 maprow *row = self->row + (y + my);
1685 2049
1686 for (x = 0; x < sw; x++) 2050 for (x = 0; x < sw1; x++)
1687 if (row->c0 <= x + mx && x + mx < row->c1) 2051 if (row->c0 <= x + mx && x + mx < row->c1)
1688 { 2052 {
1689 mapcell *cell = row->col + (x + mx - row->c0); 2053 mapcell *cell = row->col + (x + mx - row->c0);
1690 2054
1691 darkness[y * sw4 + x] = cell->darkness 2055 darkness1 [y * sw1 + x] = cell->darkness
1692 ? 255 - (cell->darkness - 1) 2056 ? 255 - (cell->darkness - 1)
1693 : 255 - FOW_DARKNESS; 2057 : 255 - FOW_DARKNESS;
1694 } 2058 }
1695 } 2059 }
1696 2060
2061 for (y = 0; y < sh; ++y)
2062 for (x = 0; x < sw; ++x)
2063 {
2064 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2065 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2066 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2067 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2068 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2069 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2070 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2071 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2072 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2073
2074 uint8_t r11 = (d11 + d21 + d12) / 3;
2075 uint8_t r21 = d21;
2076 uint8_t r31 = (d21 + d31 + d32) / 3;
2077
2078 uint8_t r12 = d12;
2079 uint8_t r22 = d22;
2080 uint8_t r32 = d32;
2081
2082 uint8_t r13 = (d13 + d23 + d12) / 3;
2083 uint8_t r23 = d23;
2084 uint8_t r33 = (d23 + d33 + d32) / 3;
2085
2086 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2087 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2088 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2089 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2090 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2091 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2092 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2093 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2094 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2095 }
2096
2097 free (darkness1);
2098
1697 EXTEND (SP, 3); 2099 EXTEND (SP, 3);
1698 PUSHs (sv_2mortal (newSViv (sw4))); 2100 PUSHs (sv_2mortal (newSViv (sw34)));
1699 PUSHs (sv_2mortal (newSViv (sh))); 2101 PUSHs (sv_2mortal (newSViv (sh3)));
1700 PUSHs (darkness_sv); 2102 PUSHs (darkness3_sv);
1701} 2103}
1702 2104
1703SV * 2105SV *
1704get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2106get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1705 CODE: 2107 CODE:
1734 if (row && row->c0 <= x && x < row->c1) 2136 if (row && row->c0 <= x && x < row->c1)
1735 { 2137 {
1736 mapcell *cell = row->col + (x - row->c0); 2138 mapcell *cell = row->col + (x - row->c0);
1737 uint8_t flags = 0; 2139 uint8_t flags = 0;
1738 2140
1739 if (cell->face [0]) flags |= 1; 2141 if (cell->tile [0]) flags |= 1;
1740 if (cell->face [1]) flags |= 2; 2142 if (cell->tile [1]) flags |= 2;
1741 if (cell->face [2]) flags |= 4; 2143 if (cell->tile [2]) flags |= 4;
1742 2144
1743 *data++ = flags; 2145 *data++ = flags;
1744 2146
1745 if (flags & 1) 2147 if (flags & 1)
1746 { 2148 {
2149 tileid tile = cell->tile [0];
1747 *data++ = cell->face [0] >> 8; 2150 *data++ = tile >> 8;
1748 *data++ = cell->face [0]; 2151 *data++ = tile;
1749 } 2152 }
1750 2153
1751 if (flags & 2) 2154 if (flags & 2)
1752 { 2155 {
2156 tileid tile = cell->tile [1];
1753 *data++ = cell->face [1] >> 8; 2157 *data++ = tile >> 8;
1754 *data++ = cell->face [1]; 2158 *data++ = tile;
1755 } 2159 }
1756 2160
1757 if (flags & 4) 2161 if (flags & 4)
1758 { 2162 {
2163 tileid tile = cell->tile [2];
1759 *data++ = cell->face [2] >> 8; 2164 *data++ = tile >> 8;
1760 *data++ = cell->face [2]; 2165 *data++ = tile;
1761 } 2166 }
1762 } 2167 }
1763 else 2168 else
1764 *data++ = 0; 2169 *data++ = 0;
1765 } 2170 }
1805 { 2210 {
1806 uint8_t flags = *data++; 2211 uint8_t flags = *data++;
1807 2212
1808 if (flags) 2213 if (flags)
1809 { 2214 {
1810 mapface face[3] = { 0, 0, 0 };
1811
1812 mapcell *cell = row_get_cell (row, x); 2215 mapcell *cell = row_get_cell (row, x);
2216 tileid tile[3] = { 0, 0, 0 };
1813 2217
1814 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2218 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1815 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2219 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1816 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2220 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1817 2221
1818 if (cell->darkness == 0) 2222 if (cell->darkness == 0)
1819 { 2223 {
1820 cell->darkness = 0; 2224 cell->darkness = 0;
1821 2225
1822 for (z = 0; z <= 2; z++) 2226 for (z = 0; z <= 2; z++)
1823 { 2227 {
1824 cell->face[z] = face[z]; 2228 tileid t = tile [z];
1825 2229
1826 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2230 if (t >= self->texs || (t && !self->tex [t].name))
2231 {
1827 XPUSHs (sv_2mortal (newSViv (face[z]))); 2232 XPUSHs (sv_2mortal (newSViv (t)));
2233 need_texid (self, t);
2234 }
2235
2236 cell->tile [z] = t;
1828 } 2237 }
1829 } 2238 }
1830 } 2239 }
1831 } 2240 }
1832 } 2241 }
1833} 2242}
1834 2243
2244MODULE = CFPlus PACKAGE = CFPlus::RW
2245
2246CFPlus::RW
2247new (SV *class, SV *data_sv)
2248 CODE:
2249{
2250 STRLEN datalen;
2251 char *data = SvPVbyte (data_sv, datalen);
2252
2253 RETVAL = SDL_RWFromConstMem (data, datalen);
2254}
2255 OUTPUT:
2256 RETVAL
2257
2258CFPlus::RW
2259new_from_file (SV *class, const char *path, const char *mode = "rb")
2260 CODE:
2261 RETVAL = SDL_RWFromFile (path, mode);
2262 OUTPUT:
2263 RETVAL
2264
2265void
2266close (CFPlus::RW self)
2267 CODE:
2268 SDL_RWclose (self);
2269
2270MODULE = CFPlus PACKAGE = CFPlus::Channel
2271
2272PROTOTYPES: DISABLE
2273
2274void
2275halt (CFPlus::Channel self)
2276 CODE:
2277 Mix_HaltChannel (self);
2278
2279void
2280expire (CFPlus::Channel self, int ticks = -1)
2281 CODE:
2282 Mix_ExpireChannel (self, ticks);
2283
2284void
2285fade_out (CFPlus::Channel self, int ticks = -1)
2286 CODE:
2287 Mix_FadeOutChannel (self, ticks);
2288
2289int
2290volume (CFPlus::Channel self, int volume)
2291 CODE:
2292 RETVAL = Mix_Volume (self, volume);
2293 OUTPUT:
2294 RETVAL
2295
2296void
2297unregister_all_effects (CFPlus::Channel self)
2298 CODE:
2299 Mix_UnregisterAllEffects (self);
2300
2301void
2302set_panning (CFPlus::Channel self, int left, int right)
2303 CODE:
2304 Mix_SetPanning (self, left, right);
2305
2306void
2307set_distance (CFPlus::Channel self, int distance)
2308 CODE:
2309 Mix_SetDistance (self, distance);
2310
2311void
2312set_position (CFPlus::Channel self, int angle, int distance)
2313 CODE:
2314 Mix_SetPosition (self, angle, distance);
2315
2316void
2317set_reverse_stereo (CFPlus::Channel self, int flip)
2318 CODE:
2319 Mix_SetReverseStereo (self, flip);
2320
1835MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2321MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1836 2322
2323PROTOTYPES: DISABLE
2324
1837CFPlus::MixChunk 2325CFPlus::MixChunk
1838new_from_file (SV *class, char *path) 2326new (SV *class, CFPlus::RW rwops)
1839 CODE: 2327 CODE:
1840 RETVAL = Mix_LoadWAV (path); 2328 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1841 OUTPUT: 2329 OUTPUT:
1842 RETVAL 2330 RETVAL
1843 2331
1844void 2332void
1845DESTROY (CFPlus::MixChunk self) 2333DESTROY (CFPlus::MixChunk self)
1851 CODE: 2339 CODE:
1852 RETVAL = Mix_VolumeChunk (self, volume); 2340 RETVAL = Mix_VolumeChunk (self, volume);
1853 OUTPUT: 2341 OUTPUT:
1854 RETVAL 2342 RETVAL
1855 2343
1856int 2344CFPlus::Channel
1857play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2345play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
1858 CODE: 2346 CODE:
1859 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2347 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2348 Mix_UnregisterAllEffects (RETVAL);
1860 OUTPUT: 2349 OUTPUT:
1861 RETVAL 2350 RETVAL
1862 2351
1863MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2352MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1864 2353
1865int 2354int
1866volume (int volume = -1) 2355volume (int volume = -1)
2356 PROTOTYPE: ;$
1867 CODE: 2357 CODE:
1868 RETVAL = Mix_VolumeMusic (volume); 2358 RETVAL = Mix_VolumeMusic (volume);
1869 OUTPUT: 2359 OUTPUT:
1870 RETVAL 2360 RETVAL
1871 2361
2362void
2363fade_out (int ms)
2364 CODE:
2365 Mix_FadeOutMusic (ms);
2366
2367void
2368halt ()
2369 CODE:
2370 Mix_HaltMusic ();
2371
1872CFPlus::MixMusic 2372CFPlus::MixMusic
1873new_from_file (SV *class, char *path) 2373new (SV *class, CFPlus::RW rwops)
1874 CODE: 2374 CODE:
1875 RETVAL = Mix_LoadMUS (path); 2375 RETVAL = Mix_LoadMUS_RW (rwops);
1876 OUTPUT: 2376 OUTPUT:
1877 RETVAL 2377 RETVAL
1878 2378
1879void 2379void
1880DESTROY (CFPlus::MixMusic self) 2380DESTROY (CFPlus::MixMusic self)
1886 CODE: 2386 CODE:
1887 RETVAL = Mix_PlayMusic (self, loops); 2387 RETVAL = Mix_PlayMusic (self, loops);
1888 OUTPUT: 2388 OUTPUT:
1889 RETVAL 2389 RETVAL
1890 2390
2391void
2392fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2393 CODE:
2394 Mix_FadeInMusicPos (self, loops, ms, position);
2395
1891MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2396MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2397
2398PROTOTYPES: ENABLE
1892 2399
1893BOOT: 2400BOOT:
1894{ 2401{
1895 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2402 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1896 static const struct { 2403 static const struct {
1897 const char *name; 2404 const char *name;
1898 IV iv; 2405 IV iv;
1899 } *civ, const_iv[] = { 2406 } *civ, const_iv[] = {
1900# define const_iv(name) { # name, (IV)name } 2407# define const_iv(name) { # name, (IV)name }
2408 const_iv (GL_VENDOR),
2409 const_iv (GL_VERSION),
2410 const_iv (GL_EXTENSIONS),
1901 const_iv (GL_COLOR_MATERIAL), 2411 const_iv (GL_COLOR_MATERIAL),
1902 const_iv (GL_SMOOTH), 2412 const_iv (GL_SMOOTH),
1903 const_iv (GL_FLAT), 2413 const_iv (GL_FLAT),
1904 const_iv (GL_DITHER), 2414 const_iv (GL_DITHER),
1905 const_iv (GL_BLEND), 2415 const_iv (GL_BLEND),
1909 const_iv (GL_ALPHA_TEST), 2419 const_iv (GL_ALPHA_TEST),
1910 const_iv (GL_NORMALIZE), 2420 const_iv (GL_NORMALIZE),
1911 const_iv (GL_RESCALE_NORMAL), 2421 const_iv (GL_RESCALE_NORMAL),
1912 const_iv (GL_FRONT), 2422 const_iv (GL_FRONT),
1913 const_iv (GL_BACK), 2423 const_iv (GL_BACK),
2424 const_iv (GL_AUX0),
1914 const_iv (GL_AND), 2425 const_iv (GL_AND),
1915 const_iv (GL_ONE), 2426 const_iv (GL_ONE),
1916 const_iv (GL_ZERO), 2427 const_iv (GL_ZERO),
1917 const_iv (GL_SRC_ALPHA), 2428 const_iv (GL_SRC_ALPHA),
1918 const_iv (GL_DST_ALPHA), 2429 const_iv (GL_DST_ALPHA),
1932 const_iv (GL_LUMINANCE), 2443 const_iv (GL_LUMINANCE),
1933 const_iv (GL_LUMINANCE_ALPHA), 2444 const_iv (GL_LUMINANCE_ALPHA),
1934 const_iv (GL_FLOAT), 2445 const_iv (GL_FLOAT),
1935 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2446 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1936 const_iv (GL_COMPILE), 2447 const_iv (GL_COMPILE),
2448 const_iv (GL_PROXY_TEXTURE_1D),
2449 const_iv (GL_PROXY_TEXTURE_2D),
1937 const_iv (GL_TEXTURE_1D), 2450 const_iv (GL_TEXTURE_1D),
1938 const_iv (GL_TEXTURE_2D), 2451 const_iv (GL_TEXTURE_2D),
1939 const_iv (GL_TEXTURE_ENV), 2452 const_iv (GL_TEXTURE_ENV),
1940 const_iv (GL_TEXTURE_MAG_FILTER), 2453 const_iv (GL_TEXTURE_MAG_FILTER),
1941 const_iv (GL_TEXTURE_MIN_FILTER), 2454 const_iv (GL_TEXTURE_MIN_FILTER),
1962 const_iv (GL_COLOR_LOGIC_OP), 2475 const_iv (GL_COLOR_LOGIC_OP),
1963 const_iv (GL_SEPARABLE_2D), 2476 const_iv (GL_SEPARABLE_2D),
1964 const_iv (GL_CONVOLUTION_2D), 2477 const_iv (GL_CONVOLUTION_2D),
1965 const_iv (GL_CONVOLUTION_BORDER_MODE), 2478 const_iv (GL_CONVOLUTION_BORDER_MODE),
1966 const_iv (GL_CONSTANT_BORDER), 2479 const_iv (GL_CONSTANT_BORDER),
2480 const_iv (GL_POINTS),
1967 const_iv (GL_LINES), 2481 const_iv (GL_LINES),
1968 const_iv (GL_LINE_STRIP), 2482 const_iv (GL_LINE_STRIP),
1969 const_iv (GL_LINE_LOOP), 2483 const_iv (GL_LINE_LOOP),
1970 const_iv (GL_QUADS), 2484 const_iv (GL_QUADS),
1971 const_iv (GL_QUAD_STRIP), 2485 const_iv (GL_QUAD_STRIP),
1972 const_iv (GL_TRIANGLES), 2486 const_iv (GL_TRIANGLES),
1973 const_iv (GL_TRIANGLE_STRIP), 2487 const_iv (GL_TRIANGLE_STRIP),
1974 const_iv (GL_TRIANGLE_FAN), 2488 const_iv (GL_TRIANGLE_FAN),
2489 const_iv (GL_POLYGON),
1975 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2490 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2491 const_iv (GL_POINT_SMOOTH_HINT),
2492 const_iv (GL_LINE_SMOOTH_HINT),
2493 const_iv (GL_POLYGON_SMOOTH_HINT),
2494 const_iv (GL_GENERATE_MIPMAP_HINT),
1976 const_iv (GL_FASTEST), 2495 const_iv (GL_FASTEST),
2496 const_iv (GL_DONT_CARE),
2497 const_iv (GL_NICEST),
1977 const_iv (GL_V2F), 2498 const_iv (GL_V2F),
1978 const_iv (GL_V3F), 2499 const_iv (GL_V3F),
1979 const_iv (GL_T2F_V3F), 2500 const_iv (GL_T2F_V3F),
1980 const_iv (GL_T2F_N3F_V3F), 2501 const_iv (GL_T2F_N3F_V3F),
1981# undef const_iv 2502# undef const_iv
1982 }; 2503 };
1983 2504
1984 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2505 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1985 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2506 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2507
2508 texture_av = newAV ();
2509 AvREAL_off (texture_av);
1986} 2510}
1987 2511
1988char * 2512char *
1989gl_vendor () 2513gl_vendor ()
1990 CODE: 2514 CODE:
2004 CODE: 2528 CODE:
2005 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2529 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2006 OUTPUT: 2530 OUTPUT:
2007 RETVAL 2531 RETVAL
2008 2532
2533const char *glGetString (GLenum pname)
2534
2535GLint glGetInteger (GLenum pname)
2536 CODE:
2537 glGetIntegerv (pname, &RETVAL);
2538 OUTPUT:
2539 RETVAL
2540
2541GLdouble glGetDouble (GLenum pname)
2542 CODE:
2543 glGetDoublev (pname, &RETVAL);
2544 OUTPUT:
2545 RETVAL
2546
2009int glGetError () 2547int glGetError ()
2010 2548
2011void glFinish () 2549void glFinish ()
2012 2550
2013void glClear (int mask) 2551void glClear (int mask)
2050# near_ and far_ are due to microsofts buggy "c" compiler 2588# near_ and far_ are due to microsofts buggy "c" compiler
2051void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2589void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2052 2590
2053# near_ and far_ are due to microsofts buggy "c" compiler 2591# near_ and far_ are due to microsofts buggy "c" compiler
2054void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2592void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2593
2594PROTOTYPES: DISABLE
2055 2595
2056void glViewport (int x, int y, int width, int height) 2596void glViewport (int x, int y, int width, int height)
2057 2597
2058void glScissor (int x, int y, int width, int height) 2598void glScissor (int x, int y, int width, int height)
2059 2599
2067 2607
2068void glRotate (float angle, float x, float y, float z) 2608void glRotate (float angle, float x, float y, float z)
2069 CODE: 2609 CODE:
2070 glRotatef (angle, x, y, z); 2610 glRotatef (angle, x, y, z);
2071 2611
2072void glBegin (int mode)
2073
2074void glEnd ()
2075
2076void glColor (float r, float g, float b, float a = 1.0) 2612void glColor (float r, float g, float b, float a = 1.0)
2077 PROTOTYPE: @
2078 ALIAS: 2613 ALIAS:
2079 glColor_premultiply = 1 2614 glColor_premultiply = 1
2080 CODE: 2615 CODE:
2081 if (ix) 2616 if (ix)
2082 { 2617 {
2085 b *= a; 2620 b *= a;
2086 } 2621 }
2087 // microsoft visual "c" rounds instead of truncating... 2622 // microsoft visual "c" rounds instead of truncating...
2088 glColor4f (r, g, b, a); 2623 glColor4f (r, g, b, a);
2089 2624
2090void glInterleavedArrays (int format, int stride, char *data)
2091
2092void glDrawElements (int mode, int count, int type, char *indices)
2093
2094# 1.2 void glDrawRangeElements (int mode, int start, int end
2095
2096void glRasterPos (float x, float y, float z = 0.) 2625void glRasterPos (float x, float y, float z = 0.)
2097 CODE: 2626 CODE:
2098 glRasterPos3f (0, 0, z); 2627 glRasterPos3f (0, 0, z);
2099 glBitmap (0, 0, 0, 0, x, y, 0); 2628 glBitmap (0, 0, 0, 0, x, y, 0);
2100 2629
2104 2633
2105void glTexCoord (float s, float t) 2634void glTexCoord (float s, float t)
2106 CODE: 2635 CODE:
2107 glTexCoord2f (s, t); 2636 glTexCoord2f (s, t);
2108 2637
2638void glRect (float x1, float y1, float x2, float y2)
2639 CODE:
2640 glRectf (x1, y1, x2, y2);
2641
2642PROTOTYPES: ENABLE
2643
2644void glBegin (int mode)
2645
2646void glEnd ()
2647
2648void glPointSize (GLfloat size)
2649
2650void glLineWidth (GLfloat width)
2651
2652void glInterleavedArrays (int format, int stride, char *data)
2653
2654void glDrawElements (int mode, int count, int type, char *indices)
2655
2656# 1.2 void glDrawRangeElements (int mode, int start, int end
2657
2109void glTexEnv (int target, int pname, float param) 2658void glTexEnv (int target, int pname, float param)
2110 CODE: 2659 CODE:
2111 glTexEnvf (target, pname, param); 2660 glTexEnvf (target, pname, param);
2112 2661
2113void glTexParameter (int target, int pname, float param) 2662void glTexParameter (int target, int pname, float param)
2135 2684
2136void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2685void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2137 2686
2138void glDrawPixels (int width, int height, int format, int type, char *pixels) 2687void glDrawPixels (int width, int height, int format, int type, char *pixels)
2139 2688
2689void glPixelZoom (float x, float y)
2690
2140void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2691void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2141 2692
2142int glGenTexture () 2693int glGenTexture ()
2143 CODE: 2694 CODE:
2144{ 2695 RETVAL = gen_texture ();
2145 GLuint name;
2146 glGenTextures (1, &name);
2147 RETVAL = name;
2148}
2149 OUTPUT: 2696 OUTPUT:
2150 RETVAL 2697 RETVAL
2151 2698
2152void glDeleteTexture (int name) 2699void glDeleteTexture (int name)
2153 CODE: 2700 CODE:
2154{
2155 GLuint name_ = name;
2156 glDeleteTextures (1, &name_); 2701 del_texture (name);
2157} 2702
2158
2159int glGenList () 2703int glGenList ()
2160 CODE: 2704 CODE:
2161 RETVAL = glGenLists (1); 2705 RETVAL = glGenLists (1);
2162 OUTPUT: 2706 OUTPUT:
2163 RETVAL 2707 RETVAL
2170 2714
2171void glEndList () 2715void glEndList ()
2172 2716
2173void glCallList (int list) 2717void glCallList (int list)
2174 2718
2719MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2720
2721PROTOTYPES: DISABLE
2722
2723void
2724find_widget (SV *self, NV x, NV y)
2725 PPCODE:
2726{
2727 if (within_widget (self, x, y))
2728 XPUSHs (self);
2729}
2730
2731BOOT:
2732{
2733 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2734
2735 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2736 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2737 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2738 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2739}
2740
2741void
2742draw (SV *self)
2743 CODE:
2744{
2745 HV *hv;
2746 SV **svp;
2747 NV x, y, w, h;
2748 SV *draw_x_sv = GvSV (draw_x_gv);
2749 SV *draw_y_sv = GvSV (draw_y_gv);
2750 SV *draw_w_sv = GvSV (draw_w_gv);
2751 SV *draw_h_sv = GvSV (draw_h_gv);
2752 SV *hover;
2753 double draw_x, draw_y, draw_w, draw_h;
2754
2755 if (!SvROK (self))
2756 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2757
2758 hv = (HV *)SvRV (self);
2759
2760 if (SvTYPE (hv) != SVt_PVHV)
2761 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2762
2763 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2764 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2765
2766 if (!h || !w)
2767 XSRETURN_EMPTY;
2768
2769 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2770 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2771
2772 draw_x = SvNV (draw_x_sv) + x;
2773 draw_y = SvNV (draw_y_sv) + y;
2774
2775 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2776 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2777 XSRETURN_EMPTY;
2778
2779 sv_setnv (draw_x_sv, draw_x);
2780 sv_setnv (draw_y_sv, draw_y);
2781
2782 glPushMatrix ();
2783 glTranslated (x, y, 0);
2784
2785 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2786 {
2787 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2788
2789 if (svp && SvTRUE (*svp))
2790 {
2791 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2792 glEnable (GL_BLEND);
2793 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2794 glBegin (GL_QUADS);
2795 glVertex2f (0, 0);
2796 glVertex2f (w, 0);
2797 glVertex2f (w, h);
2798 glVertex2f (0, h);
2799 glEnd ();
2800 glDisable (GL_BLEND);
2801 }
2802 }
2803#if 0
2804 if ($ENV{CFPLUS_DEBUG} & 1) {
2805 glPushMatrix;
2806 glColor 1, 1, 0, 1;
2807 glTranslate 0.375, 0.375;
2808 glBegin GL_LINE_LOOP;
2809 glVertex 0 , 0;
2810 glVertex $self->{w} - 1, 0;
2811 glVertex $self->{w} - 1, $self->{h} - 1;
2812 glVertex 0 , $self->{h} - 1;
2813 glEnd;
2814 glPopMatrix;
2815 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2816 }
2817#endif
2818 PUSHMARK (SP);
2819 XPUSHs (self);
2820 PUTBACK;
2821 call_method ("_draw", G_VOID | G_DISCARD);
2822 SPAGAIN;
2823
2824 glPopMatrix ();
2825
2826 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2827 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2828}
2829

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