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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.185 by root, Sat Apr 21 09:21:03 2007 UTC vs.
Revision 1.214 by root, Sun Jul 29 18:56:02 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
20#include <math.h> 25#include <math.h>
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
25#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
26#include <SDL_endian.h> 34#include <SDL_endian.h>
27#include <SDL_image.h> 35#include <SDL_image.h>
28#include <SDL_mixer.h> 36#include <SDL_mixer.h>
29#include <SDL_opengl.h> 37#include <SDL_opengl.h>
30 38
56# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 65#else
58# define PARACHUTE 0 66# define PARACHUTE 0
59#endif 67#endif
60 68
69static AV *texture_av;
70
61static struct 71static struct
62{ 72{
63#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 74#include "glfunc.h"
65#undef GL_FUNC 75#undef GL_FUNC
66} gl; 76} gl;
67 77
78static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 80{
70 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 85 else
75 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
76} 87}
77 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
78#include "texcache.c" 113#include "texcache.c"
79 114
80#include "pango-font.c" 115#include "pango-font.c"
81#include "pango-fontmap.c" 116#include "pango-fontmap.c"
82#include "pango-render.c" 117#include "pango-render.c"
83 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
86 123
87typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
88 125
400 437
401/* SDL should provide this, really. */ 438/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 439#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 440#define SDLK_MODIFIER_MAX 314
404 441
405static AV *texture_av; 442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
483}
406 484
407MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
408 486
409PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
410 488
411BOOT: 489BOOT:
412{ 490{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
416 HV *stash = gv_stashpv ("CFPlus", 1); 491 HV *stash = gv_stashpv ("CFPlus", 1);
417 static const struct { 492 static const struct {
418 const char *name; 493 const char *name;
419 IV iv; 494 IV iv;
420 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
560 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
561 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
562 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
563} 638}
564 639
640char *
641SDL_GetError ()
642
565int 643int
566SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
567 645
568void 646void
569SDL_Quit () 647SDL_Quit ()
570 648
571void 649void
572SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
573 PPCODE: 651 PPCODE:
574{ 652{
575 SDL_Rect **m; 653 SDL_Rect **m;
576 654
577 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
578 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
579 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
580 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
581 659
582 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
583 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
584 662
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
586 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
587 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
588 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
589 667
590 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
591#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
592 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
593 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
594#endif 672#endif
595 673
596 SDL_EnableUNICODE (1);
597 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
598
599 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
600 675
601 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
602 while (*m) 677 while (*m)
603 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
604 AV *av = newAV (); 681 AV *av = newAV ();
605 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
606 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
608 688
609 ++m; 689 ++m;
610 } 690 }
611} 691}
612 692
613char *
614SDL_GetError ()
615
616int 693int
617SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
618 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
619 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
621 ); 707 );
708
622 if (RETVAL) 709 if (RETVAL)
623 { 710 {
711 av_clear (texture_av);
712
624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
625# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626# include "glfunc.h" 715#include "glfunc.h"
627# undef GL_FUNC 716#undef GL_FUNC
628 } 717 }
718}
629 OUTPUT: 719 OUTPUT:
630 RETVAL 720 RETVAL
631 721
632void 722void
633SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
634 724
635char * 725char *
636SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
637 727
728int
729SDL_GetAppState ()
730
638void 731void
639SDL_PollEvent () 732poll_events ()
640 PPCODE: 733 PPCODE:
641{ 734{
642 SDL_Event ev; 735 SDL_Event ev;
643 736
644 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 739 {
646 HV *hv = newHV (); 740 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 742
649 switch (ev.type) 743 switch (ev.type)
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 757 break;
664 758
665 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
673 break; 785 break;
674 786
675 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
693 } 805 }
694} 806}
695 807
696int 808int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
698 POSTCALL: 810 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
701 813
702void 814void
703Mix_CloseAudio () 815Mix_CloseAudio ()
704 816
705int 817int
706Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
819
820const char *
821Mix_GetError ()
707 822
708void 823void
709lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
710 CODE: 825 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
753 STRLEN image_len; 868 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
760 875
761 if (!rw) 876 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
763 878
857 ExitThread (retval); // unclean, please beam me up 972 ExitThread (retval); // unclean, please beam me up
858#else 973#else
859 _exit (retval); 974 _exit (retval);
860#endif 975#endif
861 976
977void
978debug ()
979 CODE:
980{
981#if DEBUG
982 VALGRIND_DO_LEAK_CHECK;
983#endif
984}
985
862MODULE = CFPlus PACKAGE = CFPlus::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
987
988PROTOTYPES: DISABLE
863 989
864CFPlus::Font 990CFPlus::Font
865new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
866 CODE: 992 CODE:
867{ 993{
878 CODE: 1004 CODE:
879 pango_font_description_free (self); 1005 pango_font_description_free (self);
880 1006
881void 1007void
882make_default (CFPlus::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
883 CODE: 1010 CODE:
884 default_font = self; 1011 default_font = self;
885 1012
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
887 1014
1015PROTOTYPES: DISABLE
1016
888void 1017void
889reset_glyph_cache () 1018reset_glyph_cache ()
1019 PROTOTYPE:
890 CODE: 1020 CODE:
891 tc_clear (); 1021 tc_clear ();
892 1022
893CFPlus::Layout 1023CFPlus::Layout
894new (SV *class) 1024new (SV *class)
1181 flags 1311 flags
1182 ); 1312 );
1183 1313
1184MODULE = CFPlus PACKAGE = CFPlus::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
1185 1315
1186void 1316PROTOTYPES: ENABLE
1187pad2pot (SV *data_, SV *w_, SV *h_)
1188 CODE:
1189{
1190 int ow = SvIV (w_);
1191 int oh = SvIV (h_);
1192 1317
1193 if (ow && oh) 1318int minpot (int n)
1319
1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1325 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1326 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1327 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1328 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1330
1207 SvPOK_only (result_); 1331 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1332 SvCUR_set (result_, nw * nh * bpp);
1209 1333
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1335 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1337
1214 sv_setsv (data_, result_); 1338 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1339 }
1221} 1340}
1222 1341
1223void 1342void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1267 glDisable (GL_ALPHA_TEST); 1386 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1387 glDisable (GL_BLEND);
1269 } 1388 }
1270} 1389}
1271 1390
1391IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1392 CODE:
1393{
1394 GLint width;
1395 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1396 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1397 RETVAL = width > 0;
1398}
1399 OUTPUT:
1400 RETVAL
1401
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1402MODULE = CFPlus PACKAGE = CFPlus::Map
1403
1404PROTOTYPES: DISABLE
1273 1405
1274CFPlus::Map 1406CFPlus::Map
1275new (SV *class) 1407new (SV *class)
1276 CODE: 1408 CODE:
1277 New (0, RETVAL, 1, struct map); 1409 New (0, RETVAL, 1, struct map);
1396 CODE: 1528 CODE:
1397{ 1529{
1398 if (dx > 0) 1530 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 1531 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 1532 else if (dx < 0)
1401 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1533 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1402 1534
1403 if (dy > 0) 1535 if (dy > 0)
1404 map_blank (self, self->x, self->y, self->w, dy); 1536 map_blank (self, self->x, self->y, self->w, dy);
1405 else if (dy < 0) 1537 else if (dy < 0)
1406 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1538 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1407 1539
1408 self->ox += dx; self->x += dx; 1540 self->ox += dx; self->x += dx;
1409 self->oy += dy; self->y += dy; 1541 self->oy += dy; self->y += dy;
1410 1542
1411 while (self->y < 0) 1543 while (self->y < 0)
1600 1732
1601 // first pass: determine smooth_max 1733 // first pass: determine smooth_max
1602 // rather ugly, if you ask me 1734 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change 1735 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max)); 1736 memset (smooth_max, 0, sizeof (smooth_max));
1605 memset (smooth_level, 0, sizeof (smooth_level));
1606 1737
1607 for (y = 0; y < sh; y++) 1738 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows) 1739 if (0 <= y + my && y + my < self->rows)
1609 { 1740 {
1610 maprow *row = self->row + (y + my); 1741 maprow *row = self->row + (y + my);
1621 } 1752 }
1622 } 1753 }
1623 1754
1624 for (z = 0; z <= 2; z++) 1755 for (z = 0; z <= 2; z++)
1625 { 1756 {
1757 memset (smooth_level, 0, sizeof (smooth_level));
1758
1626 for (y = 0; y < sh; y++) 1759 for (y = 0; y < sh; y++)
1627 if (0 <= y + my && y + my < self->rows) 1760 if (0 <= y + my && y + my < self->rows)
1628 { 1761 {
1629 maprow *row = self->row + (y + my); 1762 maprow *row = self->row + (y + my);
1630 1763
1715 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 1848 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1716 } 1849 }
1717 } 1850 }
1718 } 1851 }
1719 } 1852 }
1720 }
1721 1853
1722 // go through all smoothlevels, lowest to highest, then draw. 1854 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 1855 // this is basically counting sort
1724 {
1725 int w, b;
1726
1727 for (w = 0; w < 256 / 32; ++w)
1728 { 1856 {
1857 int w, b;
1858
1859 for (w = 0; w < 256 / 32; ++w)
1860 {
1729 uint32_t smask = smooth_level [w]; 1861 uint32_t smask = smooth_level [w];
1730 if (smask) 1862 if (smask)
1731 for (b = 0; b < 32; ++b) 1863 for (b = 0; b < 32; ++b)
1732 if (smask & (((uint32_t)1) << b)) 1864 if (smask & (((uint32_t)1) << b))
1733 {
1734 int level = (w << 5) | b;
1735 HE *he;
1736
1737 hv_iterinit (smooth);
1738 while ((he = hv_iternext (smooth)))
1739 { 1865 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 1866 int level = (w << 5) | b;
1741 IV bits = SvIVX (HeVAL (he)); 1867 HE *he;
1742 1868
1743 if (!(bits & 0x1000) 1869 hv_iterinit (smooth);
1744 && skey->level == level 1870 while ((he = hv_iternext (smooth)))
1745 && level >= smooth_max [skey->x][skey->y])
1746 { 1871 {
1747 maptex tex = self->tex [skey->tile]; 1872 smooth_key *skey = (smooth_key *)HeKEY (he);
1748 int px = (((int)skey->x) - 1) * T; 1873 IV bits = SvIVX (HeVAL (he));
1749 int py = (((int)skey->y) - 1) * T; 1874
1750 int border = bits & 15; 1875 if (!(bits & 0x1000)
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1876 && skey->level == level
1752 float dx = tex.s * .0625f; // 16 images/row 1877 && level > smooth_max [skey->x][skey->y])
1753 float dy = tex.t * .5f ; // 2 images/column
1754
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name)
1758 { 1878 {
1879 maptex tex = self->tex [skey->tile];
1880 int px = (((int)skey->x) - 1) * T;
1881 int py = (((int)skey->y) - 1) * T;
1882 int border = bits & 15;
1883 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1884 float dx = tex.s * .0625f; // 16 images/row
1885 float dy = tex.t * .5f ; // 2 images/column
1886
1887 // this time naively avoiding texture state changes
1888 // save gobs of state changes.
1889 if (last_name != tex.name)
1890 {
1759 if (!tex.name) 1891 if (!tex.name)
1760 continue; // smoothing not yet available 1892 continue; // smoothing not yet available
1761 1893
1762 glEnd (); 1894 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1895 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1764 glBegin (GL_QUADS); 1896 glBegin (GL_QUADS);
1765 } 1897 }
1766 1898
1767 if (border) 1899 if (border)
1768 { 1900 {
1769 float ox = border * dx; 1901 float ox = border * dx;
1770 1902
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1903 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1904 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1905 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1906 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1775 } 1907 }
1776 1908
1777 if (corner) 1909 if (corner)
1778 { 1910 {
1779 float ox = corner * dx; 1911 float ox = corner * dx;
1780 1912
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 1913 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 1914 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 1915 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 1916 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1917 }
1785 } 1918 }
1786 } 1919 }
1787 } 1920 }
1788 } 1921 }
1789 } 1922 }
1923
1924 hv_clear (smooth);
1790 } 1925 }
1791
1792 //hv_clear (smooth);
1793 1926
1794 glEnd (); 1927 glEnd ();
1795 1928
1796 glDisable (GL_TEXTURE_2D); 1929 glDisable (GL_TEXTURE_2D);
1797 glDisable (GL_BLEND); 1930 glDisable (GL_BLEND);
1891void 2024void
1892fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2025fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1893 PPCODE: 2026 PPCODE:
1894{ 2027{
1895 int x, y; 2028 int x, y;
2029 int sw1 = sw + 2;
2030 int sh1 = sh + 2;
2031 int sh3 = sh * 3;
1896 int sw4 = (sw + 3) & ~3; 2032 int sw34 = (sw * 3 + 3) & ~3;
2033 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1897 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2034 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1898 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2035 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1899 2036
1900 memset (darkness, 255, sw4 * sh);
1901 SvPOK_only (darkness_sv); 2037 SvPOK_only (darkness3_sv);
1902 SvCUR_set (darkness_sv, sw4 * sh); 2038 SvCUR_set (darkness3_sv, sw34 * sh3);
1903 2039
1904 mx += self->x; 2040 mx += self->x - 1;
1905 my += self->y; 2041 my += self->y - 1;
1906 2042
2043 memset (darkness1, 255, sw1 * sh1);
2044
1907 for (y = 0; y < sh; y++) 2045 for (y = 0; y < sh1; y++)
1908 if (0 <= y + my && y + my < self->rows) 2046 if (0 <= y + my && y + my < self->rows)
1909 { 2047 {
1910 maprow *row = self->row + (y + my); 2048 maprow *row = self->row + (y + my);
1911 2049
1912 for (x = 0; x < sw; x++) 2050 for (x = 0; x < sw1; x++)
1913 if (row->c0 <= x + mx && x + mx < row->c1) 2051 if (row->c0 <= x + mx && x + mx < row->c1)
1914 { 2052 {
1915 mapcell *cell = row->col + (x + mx - row->c0); 2053 mapcell *cell = row->col + (x + mx - row->c0);
1916 2054
1917 darkness[y * sw4 + x] = cell->darkness 2055 darkness1 [y * sw1 + x] = cell->darkness
1918 ? 255 - (cell->darkness - 1) 2056 ? 255 - (cell->darkness - 1)
1919 : 255 - FOW_DARKNESS; 2057 : 255 - FOW_DARKNESS;
1920 } 2058 }
1921 } 2059 }
1922 2060
2061 for (y = 0; y < sh; ++y)
2062 for (x = 0; x < sw; ++x)
2063 {
2064 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2065 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2066 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2067 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2068 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2069 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2070 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2071 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2072 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2073
2074 uint8_t r11 = (d11 + d21 + d12) / 3;
2075 uint8_t r21 = d21;
2076 uint8_t r31 = (d21 + d31 + d32) / 3;
2077
2078 uint8_t r12 = d12;
2079 uint8_t r22 = d22;
2080 uint8_t r32 = d32;
2081
2082 uint8_t r13 = (d13 + d23 + d12) / 3;
2083 uint8_t r23 = d23;
2084 uint8_t r33 = (d23 + d33 + d32) / 3;
2085
2086 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2087 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2088 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2089 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2090 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2091 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2092 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2093 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2094 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2095 }
2096
2097 free (darkness1);
2098
1923 EXTEND (SP, 3); 2099 EXTEND (SP, 3);
1924 PUSHs (sv_2mortal (newSViv (sw4))); 2100 PUSHs (sv_2mortal (newSViv (sw34)));
1925 PUSHs (sv_2mortal (newSViv (sh))); 2101 PUSHs (sv_2mortal (newSViv (sh3)));
1926 PUSHs (darkness_sv); 2102 PUSHs (darkness3_sv);
1927} 2103}
1928 2104
1929SV * 2105SV *
1930get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2106get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1931 CODE: 2107 CODE:
2063 } 2239 }
2064 } 2240 }
2065 } 2241 }
2066} 2242}
2067 2243
2244MODULE = CFPlus PACKAGE = CFPlus::RW
2245
2246CFPlus::RW
2247new (SV *class, SV *data_sv)
2248 CODE:
2249{
2250 STRLEN datalen;
2251 char *data = SvPVbyte (data_sv, datalen);
2252
2253 RETVAL = SDL_RWFromConstMem (data, datalen);
2254}
2255 OUTPUT:
2256 RETVAL
2257
2258CFPlus::RW
2259new_from_file (SV *class, const char *path, const char *mode = "rb")
2260 CODE:
2261 RETVAL = SDL_RWFromFile (path, mode);
2262 OUTPUT:
2263 RETVAL
2264
2265void
2266close (CFPlus::RW self)
2267 CODE:
2268 SDL_RWclose (self);
2269
2270MODULE = CFPlus PACKAGE = CFPlus::Channel
2271
2272PROTOTYPES: DISABLE
2273
2274void
2275halt (CFPlus::Channel self)
2276 CODE:
2277 Mix_HaltChannel (self);
2278
2279void
2280expire (CFPlus::Channel self, int ticks = -1)
2281 CODE:
2282 Mix_ExpireChannel (self, ticks);
2283
2284void
2285fade_out (CFPlus::Channel self, int ticks = -1)
2286 CODE:
2287 Mix_FadeOutChannel (self, ticks);
2288
2289int
2290volume (CFPlus::Channel self, int volume)
2291 CODE:
2292 RETVAL = Mix_Volume (self, volume);
2293 OUTPUT:
2294 RETVAL
2295
2296void
2297unregister_all_effects (CFPlus::Channel self)
2298 CODE:
2299 Mix_UnregisterAllEffects (self);
2300
2301void
2302set_panning (CFPlus::Channel self, int left, int right)
2303 CODE:
2304 Mix_SetPanning (self, left, right);
2305
2306void
2307set_distance (CFPlus::Channel self, int distance)
2308 CODE:
2309 Mix_SetDistance (self, distance);
2310
2311void
2312set_position (CFPlus::Channel self, int angle, int distance)
2313 CODE:
2314 Mix_SetPosition (self, angle, distance);
2315
2316void
2317set_reverse_stereo (CFPlus::Channel self, int flip)
2318 CODE:
2319 Mix_SetReverseStereo (self, flip);
2320
2068MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2321MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2069 2322
2323PROTOTYPES: DISABLE
2324
2070CFPlus::MixChunk 2325CFPlus::MixChunk
2071new_from_file (SV *class, char *path) 2326new (SV *class, CFPlus::RW rwops)
2072 CODE: 2327 CODE:
2073 RETVAL = Mix_LoadWAV (path); 2328 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2074 OUTPUT: 2329 OUTPUT:
2075 RETVAL 2330 RETVAL
2076 2331
2077void 2332void
2078DESTROY (CFPlus::MixChunk self) 2333DESTROY (CFPlus::MixChunk self)
2084 CODE: 2339 CODE:
2085 RETVAL = Mix_VolumeChunk (self, volume); 2340 RETVAL = Mix_VolumeChunk (self, volume);
2086 OUTPUT: 2341 OUTPUT:
2087 RETVAL 2342 RETVAL
2088 2343
2089int 2344CFPlus::Channel
2090play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2345play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2091 CODE: 2346 CODE:
2092 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2347 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2348 Mix_UnregisterAllEffects (RETVAL);
2093 OUTPUT: 2349 OUTPUT:
2094 RETVAL 2350 RETVAL
2095 2351
2096MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2352MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2097 2353
2098int 2354int
2099volume (int volume = -1) 2355volume (int volume = -1)
2356 PROTOTYPE: ;$
2100 CODE: 2357 CODE:
2101 RETVAL = Mix_VolumeMusic (volume); 2358 RETVAL = Mix_VolumeMusic (volume);
2102 OUTPUT: 2359 OUTPUT:
2103 RETVAL 2360 RETVAL
2104 2361
2362void
2363fade_out (int ms)
2364 CODE:
2365 Mix_FadeOutMusic (ms);
2366
2367void
2368halt ()
2369 CODE:
2370 Mix_HaltMusic ();
2371
2105CFPlus::MixMusic 2372CFPlus::MixMusic
2106new_from_file (SV *class, char *path) 2373new (SV *class, CFPlus::RW rwops)
2107 CODE: 2374 CODE:
2108 RETVAL = Mix_LoadMUS (path); 2375 RETVAL = Mix_LoadMUS_RW (rwops);
2109 OUTPUT: 2376 OUTPUT:
2110 RETVAL 2377 RETVAL
2111 2378
2112void 2379void
2113DESTROY (CFPlus::MixMusic self) 2380DESTROY (CFPlus::MixMusic self)
2119 CODE: 2386 CODE:
2120 RETVAL = Mix_PlayMusic (self, loops); 2387 RETVAL = Mix_PlayMusic (self, loops);
2121 OUTPUT: 2388 OUTPUT:
2122 RETVAL 2389 RETVAL
2123 2390
2391void
2392fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2393 CODE:
2394 Mix_FadeInMusicPos (self, loops, ms, position);
2395
2124MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2396MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2397
2398PROTOTYPES: ENABLE
2125 2399
2126BOOT: 2400BOOT:
2127{ 2401{
2128 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2402 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2129 static const struct { 2403 static const struct {
2130 const char *name; 2404 const char *name;
2131 IV iv; 2405 IV iv;
2132 } *civ, const_iv[] = { 2406 } *civ, const_iv[] = {
2133# define const_iv(name) { # name, (IV)name } 2407# define const_iv(name) { # name, (IV)name }
2408 const_iv (GL_VENDOR),
2409 const_iv (GL_VERSION),
2410 const_iv (GL_EXTENSIONS),
2134 const_iv (GL_COLOR_MATERIAL), 2411 const_iv (GL_COLOR_MATERIAL),
2135 const_iv (GL_SMOOTH), 2412 const_iv (GL_SMOOTH),
2136 const_iv (GL_FLAT), 2413 const_iv (GL_FLAT),
2137 const_iv (GL_DITHER), 2414 const_iv (GL_DITHER),
2138 const_iv (GL_BLEND), 2415 const_iv (GL_BLEND),
2142 const_iv (GL_ALPHA_TEST), 2419 const_iv (GL_ALPHA_TEST),
2143 const_iv (GL_NORMALIZE), 2420 const_iv (GL_NORMALIZE),
2144 const_iv (GL_RESCALE_NORMAL), 2421 const_iv (GL_RESCALE_NORMAL),
2145 const_iv (GL_FRONT), 2422 const_iv (GL_FRONT),
2146 const_iv (GL_BACK), 2423 const_iv (GL_BACK),
2424 const_iv (GL_AUX0),
2147 const_iv (GL_AND), 2425 const_iv (GL_AND),
2148 const_iv (GL_ONE), 2426 const_iv (GL_ONE),
2149 const_iv (GL_ZERO), 2427 const_iv (GL_ZERO),
2150 const_iv (GL_SRC_ALPHA), 2428 const_iv (GL_SRC_ALPHA),
2151 const_iv (GL_DST_ALPHA), 2429 const_iv (GL_DST_ALPHA),
2165 const_iv (GL_LUMINANCE), 2443 const_iv (GL_LUMINANCE),
2166 const_iv (GL_LUMINANCE_ALPHA), 2444 const_iv (GL_LUMINANCE_ALPHA),
2167 const_iv (GL_FLOAT), 2445 const_iv (GL_FLOAT),
2168 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2446 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2169 const_iv (GL_COMPILE), 2447 const_iv (GL_COMPILE),
2448 const_iv (GL_PROXY_TEXTURE_1D),
2449 const_iv (GL_PROXY_TEXTURE_2D),
2170 const_iv (GL_TEXTURE_1D), 2450 const_iv (GL_TEXTURE_1D),
2171 const_iv (GL_TEXTURE_2D), 2451 const_iv (GL_TEXTURE_2D),
2172 const_iv (GL_TEXTURE_ENV), 2452 const_iv (GL_TEXTURE_ENV),
2173 const_iv (GL_TEXTURE_MAG_FILTER), 2453 const_iv (GL_TEXTURE_MAG_FILTER),
2174 const_iv (GL_TEXTURE_MIN_FILTER), 2454 const_iv (GL_TEXTURE_MIN_FILTER),
2195 const_iv (GL_COLOR_LOGIC_OP), 2475 const_iv (GL_COLOR_LOGIC_OP),
2196 const_iv (GL_SEPARABLE_2D), 2476 const_iv (GL_SEPARABLE_2D),
2197 const_iv (GL_CONVOLUTION_2D), 2477 const_iv (GL_CONVOLUTION_2D),
2198 const_iv (GL_CONVOLUTION_BORDER_MODE), 2478 const_iv (GL_CONVOLUTION_BORDER_MODE),
2199 const_iv (GL_CONSTANT_BORDER), 2479 const_iv (GL_CONSTANT_BORDER),
2480 const_iv (GL_POINTS),
2200 const_iv (GL_LINES), 2481 const_iv (GL_LINES),
2201 const_iv (GL_LINE_STRIP), 2482 const_iv (GL_LINE_STRIP),
2202 const_iv (GL_LINE_LOOP), 2483 const_iv (GL_LINE_LOOP),
2203 const_iv (GL_QUADS), 2484 const_iv (GL_QUADS),
2204 const_iv (GL_QUAD_STRIP), 2485 const_iv (GL_QUAD_STRIP),
2205 const_iv (GL_TRIANGLES), 2486 const_iv (GL_TRIANGLES),
2206 const_iv (GL_TRIANGLE_STRIP), 2487 const_iv (GL_TRIANGLE_STRIP),
2207 const_iv (GL_TRIANGLE_FAN), 2488 const_iv (GL_TRIANGLE_FAN),
2489 const_iv (GL_POLYGON),
2208 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2490 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2491 const_iv (GL_POINT_SMOOTH_HINT),
2492 const_iv (GL_LINE_SMOOTH_HINT),
2493 const_iv (GL_POLYGON_SMOOTH_HINT),
2494 const_iv (GL_GENERATE_MIPMAP_HINT),
2209 const_iv (GL_FASTEST), 2495 const_iv (GL_FASTEST),
2496 const_iv (GL_DONT_CARE),
2497 const_iv (GL_NICEST),
2210 const_iv (GL_V2F), 2498 const_iv (GL_V2F),
2211 const_iv (GL_V3F), 2499 const_iv (GL_V3F),
2212 const_iv (GL_T2F_V3F), 2500 const_iv (GL_T2F_V3F),
2213 const_iv (GL_T2F_N3F_V3F), 2501 const_iv (GL_T2F_N3F_V3F),
2214# undef const_iv 2502# undef const_iv
2215 }; 2503 };
2216 2504
2217 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2505 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2218 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2506 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2507
2508 texture_av = newAV ();
2509 AvREAL_off (texture_av);
2219} 2510}
2220 2511
2221char * 2512char *
2222gl_vendor () 2513gl_vendor ()
2223 CODE: 2514 CODE:
2237 CODE: 2528 CODE:
2238 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2529 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2239 OUTPUT: 2530 OUTPUT:
2240 RETVAL 2531 RETVAL
2241 2532
2533const char *glGetString (GLenum pname)
2534
2535GLint glGetInteger (GLenum pname)
2536 CODE:
2537 glGetIntegerv (pname, &RETVAL);
2538 OUTPUT:
2539 RETVAL
2540
2541GLdouble glGetDouble (GLenum pname)
2542 CODE:
2543 glGetDoublev (pname, &RETVAL);
2544 OUTPUT:
2545 RETVAL
2546
2242int glGetError () 2547int glGetError ()
2243 2548
2244void glFinish () 2549void glFinish ()
2245 2550
2246void glClear (int mask) 2551void glClear (int mask)
2283# near_ and far_ are due to microsofts buggy "c" compiler 2588# near_ and far_ are due to microsofts buggy "c" compiler
2284void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2589void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2285 2590
2286# near_ and far_ are due to microsofts buggy "c" compiler 2591# near_ and far_ are due to microsofts buggy "c" compiler
2287void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2592void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2593
2594PROTOTYPES: DISABLE
2288 2595
2289void glViewport (int x, int y, int width, int height) 2596void glViewport (int x, int y, int width, int height)
2290 2597
2291void glScissor (int x, int y, int width, int height) 2598void glScissor (int x, int y, int width, int height)
2292 2599
2300 2607
2301void glRotate (float angle, float x, float y, float z) 2608void glRotate (float angle, float x, float y, float z)
2302 CODE: 2609 CODE:
2303 glRotatef (angle, x, y, z); 2610 glRotatef (angle, x, y, z);
2304 2611
2305void glBegin (int mode)
2306
2307void glEnd ()
2308
2309void glColor (float r, float g, float b, float a = 1.0) 2612void glColor (float r, float g, float b, float a = 1.0)
2310 PROTOTYPE: @
2311 ALIAS: 2613 ALIAS:
2312 glColor_premultiply = 1 2614 glColor_premultiply = 1
2313 CODE: 2615 CODE:
2314 if (ix) 2616 if (ix)
2315 { 2617 {
2318 b *= a; 2620 b *= a;
2319 } 2621 }
2320 // microsoft visual "c" rounds instead of truncating... 2622 // microsoft visual "c" rounds instead of truncating...
2321 glColor4f (r, g, b, a); 2623 glColor4f (r, g, b, a);
2322 2624
2323void glInterleavedArrays (int format, int stride, char *data)
2324
2325void glDrawElements (int mode, int count, int type, char *indices)
2326
2327# 1.2 void glDrawRangeElements (int mode, int start, int end
2328
2329void glRasterPos (float x, float y, float z = 0.) 2625void glRasterPos (float x, float y, float z = 0.)
2330 CODE: 2626 CODE:
2331 glRasterPos3f (0, 0, z); 2627 glRasterPos3f (0, 0, z);
2332 glBitmap (0, 0, 0, 0, x, y, 0); 2628 glBitmap (0, 0, 0, 0, x, y, 0);
2333 2629
2337 2633
2338void glTexCoord (float s, float t) 2634void glTexCoord (float s, float t)
2339 CODE: 2635 CODE:
2340 glTexCoord2f (s, t); 2636 glTexCoord2f (s, t);
2341 2637
2638void glRect (float x1, float y1, float x2, float y2)
2639 CODE:
2640 glRectf (x1, y1, x2, y2);
2641
2642PROTOTYPES: ENABLE
2643
2644void glBegin (int mode)
2645
2646void glEnd ()
2647
2648void glPointSize (GLfloat size)
2649
2650void glLineWidth (GLfloat width)
2651
2652void glInterleavedArrays (int format, int stride, char *data)
2653
2654void glDrawElements (int mode, int count, int type, char *indices)
2655
2656# 1.2 void glDrawRangeElements (int mode, int start, int end
2657
2342void glTexEnv (int target, int pname, float param) 2658void glTexEnv (int target, int pname, float param)
2343 CODE: 2659 CODE:
2344 glTexEnvf (target, pname, param); 2660 glTexEnvf (target, pname, param);
2345 2661
2346void glTexParameter (int target, int pname, float param) 2662void glTexParameter (int target, int pname, float param)
2368 2684
2369void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2685void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2370 2686
2371void glDrawPixels (int width, int height, int format, int type, char *pixels) 2687void glDrawPixels (int width, int height, int format, int type, char *pixels)
2372 2688
2689void glPixelZoom (float x, float y)
2690
2373void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2691void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2374 2692
2375int glGenTexture () 2693int glGenTexture ()
2376 CODE: 2694 CODE:
2377{ 2695 RETVAL = gen_texture ();
2378 GLuint name;
2379 if (AvFILL (texture_av) >= 0)
2380 name = (GLuint)av_pop (texture_av);
2381 else
2382 glGenTextures (1, &name);
2383 RETVAL = name;
2384}
2385 OUTPUT: 2696 OUTPUT:
2386 RETVAL 2697 RETVAL
2387 2698
2388void glDeleteTexture (int name) 2699void glDeleteTexture (int name)
2389 CODE: 2700 CODE:
2390{ 2701 del_texture (name);
2391 /* make a half-assed attempt at returning the memory used by the texture */ 2702
2392 /* textures are frequently being reused by cfplus anyway */
2393 glBindTexture (GL_TEXTURE_2D, name);
2394 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2395 av_push (texture_av, (SV *)name);
2396 /*glDeleteTextures (1, &name_);*/
2397}
2398
2399int glGenList () 2703int glGenList ()
2400 CODE: 2704 CODE:
2401 RETVAL = glGenLists (1); 2705 RETVAL = glGenLists (1);
2402 OUTPUT: 2706 OUTPUT:
2403 RETVAL 2707 RETVAL
2410 2714
2411void glEndList () 2715void glEndList ()
2412 2716
2413void glCallList (int list) 2717void glCallList (int list)
2414 2718
2719MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2720
2721PROTOTYPES: DISABLE
2722
2723void
2724find_widget (SV *self, NV x, NV y)
2725 PPCODE:
2726{
2727 if (within_widget (self, x, y))
2728 XPUSHs (self);
2729}
2730
2731BOOT:
2732{
2733 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2734
2735 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2736 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2737 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2738 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2739}
2740
2741void
2742draw (SV *self)
2743 CODE:
2744{
2745 HV *hv;
2746 SV **svp;
2747 NV x, y, w, h;
2748 SV *draw_x_sv = GvSV (draw_x_gv);
2749 SV *draw_y_sv = GvSV (draw_y_gv);
2750 SV *draw_w_sv = GvSV (draw_w_gv);
2751 SV *draw_h_sv = GvSV (draw_h_gv);
2752 SV *hover;
2753 double draw_x, draw_y, draw_w, draw_h;
2754
2755 if (!SvROK (self))
2756 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2757
2758 hv = (HV *)SvRV (self);
2759
2760 if (SvTYPE (hv) != SVt_PVHV)
2761 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2762
2763 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2764 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2765
2766 if (!h || !w)
2767 XSRETURN_EMPTY;
2768
2769 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2770 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2771
2772 draw_x = SvNV (draw_x_sv) + x;
2773 draw_y = SvNV (draw_y_sv) + y;
2774
2775 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2776 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2777 XSRETURN_EMPTY;
2778
2779 sv_setnv (draw_x_sv, draw_x);
2780 sv_setnv (draw_y_sv, draw_y);
2781
2782 glPushMatrix ();
2783 glTranslated (x, y, 0);
2784
2785 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2786 {
2787 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2788
2789 if (svp && SvTRUE (*svp))
2790 {
2791 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2792 glEnable (GL_BLEND);
2793 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2794 glBegin (GL_QUADS);
2795 glVertex2f (0, 0);
2796 glVertex2f (w, 0);
2797 glVertex2f (w, h);
2798 glVertex2f (0, h);
2799 glEnd ();
2800 glDisable (GL_BLEND);
2801 }
2802 }
2803#if 0
2804 if ($ENV{CFPLUS_DEBUG} & 1) {
2805 glPushMatrix;
2806 glColor 1, 1, 0, 1;
2807 glTranslate 0.375, 0.375;
2808 glBegin GL_LINE_LOOP;
2809 glVertex 0 , 0;
2810 glVertex $self->{w} - 1, 0;
2811 glVertex $self->{w} - 1, $self->{h} - 1;
2812 glVertex 0 , $self->{h} - 1;
2813 glEnd;
2814 glPopMatrix;
2815 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2816 }
2817#endif
2818 PUSHMARK (SP);
2819 XPUSHs (self);
2820 PUTBACK;
2821 call_method ("_draw", G_VOID | G_DISCARD);
2822 SPAGAIN;
2823
2824 glPopMatrix ();
2825
2826 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2827 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2828}
2829

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