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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.214 by root, Sun Jul 29 18:56:02 2007 UTC vs.
Revision 1.306 by root, Thu Oct 14 00:02:39 2010 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
34#include <SDL_endian.h> 38#include <SDL_endian.h>
35#include <SDL_image.h> 39#include <SDL_image.h>
36#include <SDL_mixer.h> 40#include <SDL_mixer.h>
37#include <SDL_opengl.h> 41#include <SDL_opengl.h>
38 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
39#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
40#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
41 52
42#include <glib/gmacros.h> 53#include <glib/gmacros.h>
43 54
44#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
45 67
46#ifndef _WIN32 68#ifndef _WIN32
47# include <sys/types.h> 69# include <sys/types.h>
48# include <sys/socket.h> 70# include <sys/socket.h>
49# include <netinet/in.h> 71# include <netinet/in.h>
50# include <netinet/tcp.h> 72# include <netinet/tcp.h>
51# include <inttypes.h> 73# include <inttypes.h>
52#endif 74#endif
53 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
55 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
56#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
57 91
58#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
59#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
60 94
61#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
62 96
63#if 0 97/* mask out modifiers we are not interested in */
64# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
65#else 99
66# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
67#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
68 123
69static AV *texture_av; 124static AV *texture_av;
70 125
71static struct 126static struct
72{ 127{
109 av_push (texture_av, (SV *)(size_t)name); 164 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name); 165 glDeleteTextures (1, &name);
111} 166}
112 167
113#include "texcache.c" 168#include "texcache.c"
169#include "rendercache.c"
114 170
115#include "pango-font.c" 171#include "pango-font.c"
116#include "pango-fontmap.c" 172#include "pango-fontmap.c"
117#include "pango-render.c" 173#include "pango-render.c"
118 174
119typedef IV CFPlus__Channel; 175typedef IV DC__Channel;
120typedef SDL_RWops *CFPlus__RW; 176typedef SDL_RWops *DC__RW;
121typedef Mix_Chunk *CFPlus__MixChunk; 177typedef Mix_Chunk *DC__MixChunk;
122typedef Mix_Music *CFPlus__MixMusic; 178typedef Mix_Music *DC__MixMusic;
123 179
124typedef PangoFontDescription *CFPlus__Font; 180typedef PangoFontDescription *DC__Font;
125 181
126static int 182static int
127shape_attr_p (PangoLayoutRun *run) 183shape_attr_p (PangoLayoutRun *run)
128{ 184{
129 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
143 199
144typedef struct cf_layout { 200typedef struct cf_layout {
145 PangoLayout *pl; 201 PangoLayout *pl;
146 float r, g, b, a; // default color for rgba mode 202 float r, g, b, a; // default color for rgba mode
147 int base_height; 203 int base_height;
148 CFPlus__Font font; 204 DC__Font font;
205 rc_t *rc;
149} *CFPlus__Layout; 206} *DC__Layout;
150 207
151static CFPlus__Font default_font; 208static DC__Font default_font;
152static PangoContext *opengl_context; 209static PangoContext *opengl_context;
153static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
154 211
155static void 212static void
156substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
161#endif 218#endif
162 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
163} 220}
164 221
165static void 222static void
166layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
167{ 224{
168 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
169 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
170 */ 227 */
171 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
172 229
173 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
174 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
175 232
176 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
177} 234}
178 235
179static void 236static void
180layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
181{ 238{
182 PangoRectangle rect; 239 PangoRectangle rect;
183 240
184 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
185 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
196 253
197typedef uint16_t tileid; 254typedef uint16_t tileid;
198typedef uint16_t faceid; 255typedef uint16_t faceid;
199 256
200typedef struct { 257typedef struct {
201 int name; 258 GLuint name;
202 int w, h; 259 int w, h;
203 float s, t; 260 float s, t;
204 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
205 tileid smoothtile; 262 tileid smoothtile;
206 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
207} maptex; 265} maptex;
208 266
209typedef struct { 267typedef struct {
210 uint32_t player; 268 uint32_t player;
211 tileid tile[3]; 269 tileid tile[3];
224 int faces; tileid *face2tile; // [faceid] 282 int faces; tileid *face2tile; // [faceid]
225 int texs; maptex *tex; // [tileid] 283 int texs; maptex *tex; // [tileid]
226 284
227 int32_t rows; 285 int32_t rows;
228 maprow *row; 286 maprow *row;
229} *CFPlus__Map; 287} *DC__Map;
230 288
231static char * 289static char *
232prepend (char *ptr, int sze, int inc) 290prepend (char *ptr, int sze, int inc)
233{ 291{
234 char *p; 292 char *p;
272 self->texs *= 2; 330 self->texs *= 2;
273 } 331 }
274} 332}
275 333
276static maprow * 334static maprow *
277map_get_row (CFPlus__Map self, int y) 335map_get_row (DC__Map self, int y)
278{ 336{
279 if (0 > y) 337 if (0 > y)
280 { 338 {
281 int extend = - y + MAP_EXTEND_Y; 339 int extend = - y + MAP_EXTEND_Y;
282 Prepend (maprow, self->row, self->rows, extend); 340 Prepend (maprow, self->row, self->rows, extend);
320 378
321 return row->col + (x - row->c0); 379 return row->col + (x - row->c0);
322} 380}
323 381
324static mapcell * 382static mapcell *
325map_get_cell (CFPlus__Map self, int x, int y) 383map_get_cell (DC__Map self, int x, int y)
326{ 384{
327 return row_get_cell (map_get_row (self, y), x); 385 return row_get_cell (map_get_row (self, y), x);
328} 386}
329 387
330static void 388static void
331map_clear (CFPlus__Map self) 389map_clear (DC__Map self)
332{ 390{
333 int r; 391 int r;
334 392
335 for (r = 0; r < self->rows; r++) 393 for (r = 0; r < self->rows; r++)
336 Safefree (self->row[r].col); 394 Safefree (self->row[r].col);
343 self->oy = 0; 401 self->oy = 0;
344 self->row = 0; 402 self->row = 0;
345 self->rows = 0; 403 self->rows = 0;
346} 404}
347 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
348static void 416static void
349map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
350{ 418{
351 int x, y; 419 int x, y;
352 maprow *row; 420 maprow *row;
353 mapcell *cell; 421 mapcell *cell;
354 422
366 if (x >= row->c1) 434 if (x >= row->c1)
367 break; 435 break;
368 436
369 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
370 438
371 cell->darkness = 0; 439 CELL_CLEAR (cell);
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
375 } 440 }
376 } 441 }
377} 442}
378 443
379typedef struct { 444typedef struct {
414 ev.code = 1; 479 ev.code = 1;
415 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
416 ev.data2 = 0; 481 ev.data2 = 0;
417 482
418 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
419} 490}
420 491
421static unsigned int 492static unsigned int
422minpot (unsigned int n) 493minpot (unsigned int n)
423{ 494{
433 n |= n >> 16; 504 n |= n >> 16;
434 505
435 return n + 1; 506 return n + 1;
436} 507}
437 508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
438/* SDL should provide this, really. */ 520/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300 521#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314 522#define SDLK_MODIFIER_MAX 314
441 523
442/******************************************************************************/ 524/******************************************************************************/
480 return 0; 562 return 0;
481 563
482 return 1; 564 return 1;
483} 565}
484 566
485MODULE = CFPlus PACKAGE = CFPlus 567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
618
619MODULE = Deliantra::Client PACKAGE = DC
486 620
487PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
488 622
489BOOT: 623BOOT:
490{ 624{
491 HV *stash = gv_stashpv ("CFPlus", 1); 625 HV *stash = gv_stashpv ("DC", 1);
492 static const struct { 626 static const struct {
493 const char *name; 627 const char *name;
494 IV iv; 628 IV iv;
495 } *civ, const_iv[] = { 629 } *civ, const_iv[] = {
496# define const_iv(name) { # name, (IV)name } 630# define const_iv(name) { # name, (IV)name }
518 652
519 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
522 656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
706
707 const_iv (SDLK_FIRST),
708 const_iv (SDLK_LAST),
523 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
524 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
525 const_iv (SDLK_KP2), 711 const_iv (SDLK_KP2),
526 const_iv (SDLK_KP3), 712 const_iv (SDLK_KP3),
527 const_iv (SDLK_KP4), 713 const_iv (SDLK_KP4),
599 const_iv (KMOD_LMETA), 785 const_iv (KMOD_LMETA),
600 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
601 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
602 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
603 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
790
791 const_iv (KMOD_LRAM),
792
793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
604# undef const_iv 823# undef const_iv
605 }; 824 };
606 825
607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
626 845
627NV floor (NV x) 846NV floor (NV x)
628 847
629NV ceil (NV x) 848NV ceil (NV x)
630 849
850IV minpot (UV n)
851
852IV popcount (UV n)
853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
631void 860void
632pango_init () 861pango_init ()
633 CODE: 862 CODE:
634{ 863{
635 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
638} 872}
639 873
640char *
641SDL_GetError () 874char *SDL_GetError ()
642 875
643int 876void SDL_braino ()
644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
645 877
646void 878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
647SDL_Quit () 884void SDL_Quit ()
885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
648 894
649void 895void
650SDL_ListModes (int rgb, int alpha) 896SDL_ListModes (int rgb, int alpha)
651 PPCODE: 897 PPCODE:
652{ 898{
664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
667 913
668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
669#if SDL_VERSION_ATLEAST(1,2,10)
670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
672#endif
673 916
674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
675 918
676 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
677 while (*m) 920 while (*m)
678 { 921 {
679 if ((*m)->w >= 640 && (*m)->h >= 480) 922 if ((*m)->w >= 400 && (*m)->h >= 300)
680 { 923 {
681 AV *av = newAV (); 924 AV *av = newAV ();
682 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
683 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb)); 927 av_push (av, newSViv (rgb));
708 951
709 if (RETVAL) 952 if (RETVAL)
710 { 953 {
711 av_clear (texture_av); 954 av_clear (texture_av);
712 955
713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
715#include "glfunc.h" 958#include "glfunc.h"
716#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
717 } 963 }
718} 964}
719 OUTPUT: 965 OUTPUT:
720 RETVAL 966 RETVAL
721 967
725char * 971char *
726SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
727 973
728int 974int
729SDL_GetAppState () 975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
730 979
731void 980void
732poll_events () 981poll_events ()
733 PPCODE: 982 PPCODE:
734{ 983{
744 { 993 {
745 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
746 case SDL_KEYUP: 995 case SDL_KEYUP:
747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
752 break; 1001 break;
753 1002
754 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
773 x = ev.motion.x; 1022 x = ev.motion.x;
774 y = ev.motion.y; 1023 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 } 1025 }
777 1026
778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
779 hv_store (hv, "state", 5, newSViv (state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
780 hv_store (hv, "x", 1, newSViv (x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
781 hv_store (hv, "y", 1, newSViv (y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
782 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
783 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 } 1033 }
785 break; 1034 break;
786 1035
787 case SDL_MOUSEBUTTONDOWN: 1036 case SDL_MOUSEBUTTONDOWN:
788 case SDL_MOUSEBUTTONUP: 1037 case SDL_MOUSEBUTTONUP:
789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1038 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
790 1039
791 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1040 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
792 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
793 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1042 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
794 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1043 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
799 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1048 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
800 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1049 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
801 break; 1050 break;
802 } 1051 }
803 1052
804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
805 } 1054 }
806} 1055}
1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
807 1069
808int 1070int
809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
810 POSTCALL: 1072 POSTCALL:
811 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
812 Mix_ChannelFinished (channel_finished); 1074 Mix_ChannelFinished (channel_finished);
1075
1076void
1077Mix_QuerySpec ()
1078 PPCODE:
1079{
1080 int freq, channels;
1081 Uint16 format;
1082
1083 if (Mix_QuerySpec (&freq, &format, &channels))
1084 {
1085 EXTEND (SP, 3);
1086 PUSHs (sv_2mortal (newSViv (freq)));
1087 PUSHs (sv_2mortal (newSViv (format)));
1088 PUSHs (sv_2mortal (newSViv (channels)));
1089 }
1090}
813 1091
814void 1092void
815Mix_CloseAudio () 1093Mix_CloseAudio ()
816 1094
817int 1095int
852 } 1130 }
853 } 1131 }
854#endif 1132#endif
855} 1133}
856 1134
857void 1135int
858add_font (char *file) 1136add_font (char *file)
859 CODE: 1137 CODE:
860 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1139 OUTPUT:
1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
861 1144
862void 1145void
863load_image_inline (SV *image_) 1146load_image_inline (SV *image_)
864 ALIAS: 1147 ALIAS:
865 load_image_file = 1 1148 load_image_file = 1
951void 1234void
952error (char *message) 1235error (char *message)
953 CODE: 1236 CODE:
954 fprintf (stderr, "ERROR: %s\n", message); 1237 fprintf (stderr, "ERROR: %s\n", message);
955#ifdef _WIN32 1238#ifdef _WIN32
956 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1239 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
957#endif 1240#endif
958 1241
959void 1242void
960fatal (char *message) 1243fatal (char *message)
961 CODE: 1244 CODE:
962 fprintf (stderr, "FATAL: %s\n", message); 1245 fprintf (stderr, "FATAL: %s\n", message);
963#ifdef _WIN32 1246#ifdef _WIN32
964 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1247 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
965#endif 1248#endif
966 _exit (1); 1249 _exit (1);
967 1250
968void 1251void
969_exit (int retval = 0) 1252_exit (int retval = 0)
981#if DEBUG 1264#if DEBUG
982 VALGRIND_DO_LEAK_CHECK; 1265 VALGRIND_DO_LEAK_CHECK;
983#endif 1266#endif
984} 1267}
985 1268
986MODULE = CFPlus PACKAGE = CFPlus::Font 1269int
1270SvREFCNT (SV *sv)
1271 CODE:
1272 RETVAL = SvREFCNT (sv);
1273 OUTPUT:
1274 RETVAL
1275
1276MODULE = Deliantra::Client PACKAGE = DC::Font
987 1277
988PROTOTYPES: DISABLE 1278PROTOTYPES: DISABLE
989 1279
990CFPlus::Font 1280DC::Font
991new_from_file (SV *class, char *path, int id = 0) 1281new_from_file (SV *class, char *path, int id = 0)
992 CODE: 1282 CODE:
993{ 1283{
994 int count; 1284 int count;
995 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1285 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
998} 1288}
999 OUTPUT: 1289 OUTPUT:
1000 RETVAL 1290 RETVAL
1001 1291
1002void 1292void
1003DESTROY (CFPlus::Font self) 1293DESTROY (DC::Font self)
1004 CODE: 1294 CODE:
1005 pango_font_description_free (self); 1295 pango_font_description_free (self);
1006 1296
1007void 1297void
1008make_default (CFPlus::Font self) 1298make_default (DC::Font self)
1009 PROTOTYPE: $ 1299 PROTOTYPE: $
1010 CODE: 1300 CODE:
1011 default_font = self; 1301 default_font = self;
1012 1302
1013MODULE = CFPlus PACKAGE = CFPlus::Layout 1303MODULE = Deliantra::Client PACKAGE = DC::Layout
1014 1304
1015PROTOTYPES: DISABLE 1305PROTOTYPES: DISABLE
1016 1306
1017void 1307void
1018reset_glyph_cache () 1308glyph_cache_backup ()
1019 PROTOTYPE: 1309 PROTOTYPE:
1020 CODE: 1310 CODE:
1311 tc_backup ();
1312
1313void
1314glyph_cache_restore ()
1315 PROTOTYPE:
1316 CODE:
1021 tc_clear (); 1317 tc_restore ();
1022 1318
1023CFPlus::Layout 1319DC::Layout
1024new (SV *class) 1320new (SV *class)
1025 CODE: 1321 CODE:
1026 New (0, RETVAL, 1, struct cf_layout); 1322 New (0, RETVAL, 1, struct cf_layout);
1027 1323
1028 RETVAL->pl = pango_layout_new (opengl_context); 1324 RETVAL->pl = pango_layout_new (opengl_context);
1030 RETVAL->g = 1.; 1326 RETVAL->g = 1.;
1031 RETVAL->b = 1.; 1327 RETVAL->b = 1.;
1032 RETVAL->a = 1.; 1328 RETVAL->a = 1.;
1033 RETVAL->base_height = MIN_FONT_HEIGHT; 1329 RETVAL->base_height = MIN_FONT_HEIGHT;
1034 RETVAL->font = 0; 1330 RETVAL->font = 0;
1331 RETVAL->rc = rc_alloc ();
1035 1332
1036 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1333 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1037 layout_update_font (RETVAL); 1334 layout_update_font (RETVAL);
1038 OUTPUT: 1335 OUTPUT:
1039 RETVAL 1336 RETVAL
1040 1337
1041void 1338void
1042DESTROY (CFPlus::Layout self) 1339DESTROY (DC::Layout self)
1043 CODE: 1340 CODE:
1044 g_object_unref (self->pl); 1341 g_object_unref (self->pl);
1342 rc_free (self->rc);
1045 Safefree (self); 1343 Safefree (self);
1046 1344
1047void 1345void
1048set_text (CFPlus::Layout self, SV *text_) 1346set_text (DC::Layout self, SV *text_)
1049 CODE: 1347 CODE:
1050{ 1348{
1051 STRLEN textlen; 1349 STRLEN textlen;
1052 char *text = SvPVutf8 (text_, textlen); 1350 char *text = SvPVutf8 (text_, textlen);
1053 1351
1054 pango_layout_set_text (self->pl, text, textlen); 1352 pango_layout_set_text (self->pl, text, textlen);
1055} 1353}
1056 1354
1057void 1355void
1058set_markup (CFPlus::Layout self, SV *text_) 1356set_markup (DC::Layout self, SV *text_)
1059 CODE: 1357 CODE:
1060{ 1358{
1061 STRLEN textlen; 1359 STRLEN textlen;
1062 char *text = SvPVutf8 (text_, textlen); 1360 char *text = SvPVutf8 (text_, textlen);
1063 1361
1064 pango_layout_set_markup (self->pl, text, textlen); 1362 pango_layout_set_markup (self->pl, text, textlen);
1065} 1363}
1066 1364
1067void 1365void
1068set_shapes (CFPlus::Layout self, ...) 1366set_shapes (DC::Layout self, ...)
1069 CODE: 1367 CODE:
1070{ 1368{
1071 PangoAttrList *attrs = 0; 1369 PangoAttrList *attrs = 0;
1072 const char *text = pango_layout_get_text (self->pl); 1370 const char *text = pango_layout_get_text (self->pl);
1073 const char *pos = text; 1371 const char *pos = text;
1108 if (attrs) 1406 if (attrs)
1109 pango_layout_set_attributes (self->pl, attrs); 1407 pango_layout_set_attributes (self->pl, attrs);
1110} 1408}
1111 1409
1112void 1410void
1113get_shapes (CFPlus::Layout self) 1411get_shapes (DC::Layout self)
1114 PPCODE: 1412 PPCODE:
1115{ 1413{
1116 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1414 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1117 1415
1118 do 1416 do
1119 { 1417 {
1120 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1418 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1121 1419
1122 if (run && shape_attr_p (run)) 1420 if (run && shape_attr_p (run))
1123 { 1421 {
1124 PangoRectangle extents; 1422 PangoRectangle extents;
1125 pango_layout_iter_get_run_extents (iter, 0, &extents); 1423 pango_layout_iter_get_run_extents (iter, 0, &extents);
1133 1431
1134 pango_layout_iter_free (iter); 1432 pango_layout_iter_free (iter);
1135} 1433}
1136 1434
1137int 1435int
1138has_wrapped (CFPlus::Layout self) 1436has_wrapped (DC::Layout self)
1139 CODE: 1437 CODE:
1140{ 1438{
1141 int lines = 1; 1439 int lines = 1;
1142 const char *text = pango_layout_get_text (self->pl); 1440 const char *text = pango_layout_get_text (self->pl);
1143 1441
1148} 1446}
1149 OUTPUT: 1447 OUTPUT:
1150 RETVAL 1448 RETVAL
1151 1449
1152SV * 1450SV *
1153get_text (CFPlus::Layout self) 1451get_text (DC::Layout self)
1154 CODE: 1452 CODE:
1155 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1453 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1156 sv_utf8_decode (RETVAL); 1454 sv_utf8_decode (RETVAL);
1157 OUTPUT: 1455 OUTPUT:
1158 RETVAL 1456 RETVAL
1159 1457
1160void 1458void
1161set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1459set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1162 CODE: 1460 CODE:
1163 self->r = r; 1461 self->r = r;
1164 self->g = g; 1462 self->g = g;
1165 self->b = b; 1463 self->b = b;
1166 self->a = a; 1464 self->a = a;
1167 1465
1168void 1466void
1169set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1467set_font (DC::Layout self, DC::Font font = 0)
1170 CODE: 1468 CODE:
1171 if (self->font != font) 1469 if (self->font != font)
1172 { 1470 {
1173 self->font = font; 1471 self->font = font;
1174 layout_update_font (self); 1472 layout_update_font (self);
1175 } 1473 }
1176 1474
1177void 1475void
1178set_height (CFPlus::Layout self, int base_height) 1476set_height (DC::Layout self, int base_height)
1179 CODE: 1477 CODE:
1180 if (self->base_height != base_height) 1478 if (self->base_height != base_height)
1181 { 1479 {
1182 self->base_height = base_height; 1480 self->base_height = base_height;
1183 layout_update_font (self); 1481 layout_update_font (self);
1184 } 1482 }
1185 1483
1186void 1484void
1187set_width (CFPlus::Layout self, int max_width = -1) 1485set_width (DC::Layout self, int max_width = -1)
1188 CODE: 1486 CODE:
1189 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1487 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1190 1488
1191void 1489void
1192set_indent (CFPlus::Layout self, int indent) 1490set_indent (DC::Layout self, int indent)
1193 CODE: 1491 CODE:
1194 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1492 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1195 1493
1196void 1494void
1197set_spacing (CFPlus::Layout self, int spacing) 1495set_spacing (DC::Layout self, int spacing)
1198 CODE: 1496 CODE:
1199 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1497 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1200 1498
1201void 1499void
1202set_ellipsise (CFPlus::Layout self, int ellipsise) 1500set_ellipsise (DC::Layout self, int ellipsise)
1203 CODE: 1501 CODE:
1204 pango_layout_set_ellipsize (self->pl, 1502 pango_layout_set_ellipsize (self->pl,
1205 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1503 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1206 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1504 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1207 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1505 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1208 : PANGO_ELLIPSIZE_NONE 1506 : PANGO_ELLIPSIZE_NONE
1209 ); 1507 );
1210 1508
1211void 1509void
1212set_single_paragraph_mode (CFPlus::Layout self, int spm) 1510set_single_paragraph_mode (DC::Layout self, int spm)
1213 CODE: 1511 CODE:
1214 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1512 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1215 1513
1216void 1514void
1217size (CFPlus::Layout self) 1515size (DC::Layout self)
1218 PPCODE: 1516 PPCODE:
1219{ 1517{
1220 int w, h; 1518 int w, h;
1221 1519
1222 layout_get_pixel_size (self, &w, &h); 1520 layout_get_pixel_size (self, &w, &h);
1225 PUSHs (sv_2mortal (newSViv (w))); 1523 PUSHs (sv_2mortal (newSViv (w)));
1226 PUSHs (sv_2mortal (newSViv (h))); 1524 PUSHs (sv_2mortal (newSViv (h)));
1227} 1525}
1228 1526
1229int 1527int
1230descent (CFPlus::Layout self) 1528descent (DC::Layout self)
1231 CODE: 1529 CODE:
1232{ 1530{
1233 PangoRectangle rect; 1531 PangoRectangle rect;
1234 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1532 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1235 pango_layout_line_get_pixel_extents (line, 0, &rect); 1533 pango_layout_line_get_pixel_extents (line, 0, &rect);
1236 RETVAL = PANGO_DESCENT (rect); 1534 RETVAL = PANGO_DESCENT (rect);
1237} 1535}
1238 OUTPUT: 1536 OUTPUT:
1239 RETVAL 1537 RETVAL
1240 1538
1241int 1539int
1242xy_to_index (CFPlus::Layout self, int x, int y) 1540xy_to_index (DC::Layout self, int x, int y)
1243 CODE: 1541 CODE:
1244{ 1542{
1245 int index, trailing; 1543 int index, trailing;
1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1544 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1247 RETVAL = index + trailing; 1545 RETVAL = index + trailing;
1248} 1546}
1249 OUTPUT: 1547 OUTPUT:
1250 RETVAL 1548 RETVAL
1251 1549
1252void 1550void
1253cursor_pos (CFPlus::Layout self, int index) 1551cursor_pos (DC::Layout self, int index)
1254 PPCODE: 1552 PPCODE:
1255{ 1553{
1256 PangoRectangle strong_pos; 1554 PangoRectangle pos;
1257 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1555 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1258 1556
1259 EXTEND (SP, 3); 1557 EXTEND (SP, 3);
1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1558 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1559 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1560 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1263} 1561}
1264 1562
1265void 1563void
1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1564index_to_line_x (DC::Layout self, int index, int trailing = 0)
1267 PPCODE: 1565 PPCODE:
1268{ 1566{
1269 int line, x; 1567 int line, x;
1270 1568
1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1569 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1570#if !PANGO_VERSION_CHECK (1, 17, 3)
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1571 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1273 1572 --line;
1573#endif
1274 EXTEND (SP, 2); 1574 EXTEND (SP, 2);
1275 PUSHs (sv_2mortal (newSViv (line - 1))); 1575 PUSHs (sv_2mortal (newSViv (line)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1576 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277} 1577}
1278 1578
1279void 1579void
1280line_x_to_index (CFPlus::Layout self, int line, int x) 1580line_x_to_index (DC::Layout self, int line, int x)
1281 PPCODE: 1581 PPCODE:
1282{ 1582{
1283 PangoLayoutLine *lp; 1583 PangoLayoutLine *lp;
1284 int index, trailing; 1584 int index, trailing;
1285 1585
1286 if (line < 0) 1586 if (line < 0)
1287 XSRETURN_EMPTY; 1587 XSRETURN_EMPTY;
1288 1588
1289 if (!(lp = pango_layout_get_line (self->pl, line))) 1589 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */ 1590 XSRETURN_EMPTY; /* do better */
1291 1591
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1592 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293 1593
1294 EXTEND (SP, 2); 1594 EXTEND (SP, 2);
1300 PUSHs (sv_2mortal (newSViv (trailing))); 1600 PUSHs (sv_2mortal (newSViv (trailing)));
1301 } 1601 }
1302} 1602}
1303 1603
1304void 1604void
1305render (CFPlus::Layout self, float x, float y, int flags = 0) 1605render (DC::Layout self, float x, float y, int flags = 0)
1306 PPCODE: 1606 CODE:
1607 rc_clear (self->rc);
1307 pango_opengl_render_layout_subpixel ( 1608 pango_opengl_render_layout_subpixel (
1308 self->pl, 1609 self->pl,
1610 self->rc,
1309 x * PANGO_SCALE, y * PANGO_SCALE, 1611 x * PANGO_SCALE, y * PANGO_SCALE,
1310 self->r, self->g, self->b, self->a, 1612 self->r, self->g, self->b, self->a,
1311 flags 1613 flags
1312 ); 1614 );
1615 // we assume that context_change actually clears/frees stuff
1616 // and does not do any recomputation...
1617 pango_layout_context_changed (self->pl);
1313 1618
1314MODULE = CFPlus PACKAGE = CFPlus::Texture 1619void
1620draw (DC::Layout self)
1621 CODE:
1622{
1623 glEnable (GL_TEXTURE_2D);
1624 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1625 glEnable (GL_BLEND);
1626 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1627 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1628 glEnable (GL_ALPHA_TEST);
1629 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1630
1631 rc_draw (self->rc);
1632
1633 glDisable (GL_ALPHA_TEST);
1634 glDisable (GL_BLEND);
1635 glDisable (GL_TEXTURE_2D);
1636}
1637
1638MODULE = Deliantra::Client PACKAGE = DC::Texture
1315 1639
1316PROTOTYPES: ENABLE 1640PROTOTYPES: ENABLE
1317
1318int minpot (int n)
1319 1641
1320void 1642void
1321pad (SV *data_, int ow, int oh, int nw, int nh) 1643pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE: 1644 CODE:
1323{ 1645{
1350 HV *hv = (HV *)SvRV (self); 1672 HV *hv = (HV *)SvRV (self);
1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1673 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1674 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1675 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1354 1676
1677 if (name <= 0)
1678 XSRETURN_EMPTY;
1679
1355 if (items < 5) 1680 if (items < 5)
1356 { 1681 {
1357 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1682 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1358 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1683 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1359 } 1684 }
1386 glDisable (GL_ALPHA_TEST); 1711 glDisable (GL_ALPHA_TEST);
1387 glDisable (GL_BLEND); 1712 glDisable (GL_BLEND);
1388 } 1713 }
1389} 1714}
1390 1715
1716void
1717draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1718 PROTOTYPE: @
1719 CODE:
1720{
1721 glEnable (GL_BLEND);
1722 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1723 glEnable (GL_TEXTURE_2D);
1724 glBindTexture (GL_TEXTURE_2D, name1);
1725
1726 glColor3f (intensity, intensity, intensity);
1727 glPushMatrix ();
1728 glScalef (1./3, 1./3, 1.);
1729
1730 if (blend > 0.f)
1731 {
1732 float dx3 = dx * -3.f / w;
1733 float dy3 = dy * -3.f / h;
1734 GLfloat env_color[4] = { 0., 0., 0., blend };
1735
1736 /* interpolate the two shadow textures */
1737 /* stage 0 == rgb(glcolor) + alpha(t0) */
1738 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1739
1740 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1741 gl.ActiveTexture (GL_TEXTURE1);
1742 glEnable (GL_TEXTURE_2D);
1743 glBindTexture (GL_TEXTURE_2D, name2);
1744 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1745
1746 /* rgb == rgb(glcolor) */
1747 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1748 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1749 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1750
1751 /* alpha = interpolate t0, t1 by env_alpha */
1752 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1753
1754 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1755 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1756 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1757
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1763
1764 glBegin (GL_QUADS);
1765 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1766 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1767 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1769 glEnd ();
1770
1771 glDisable (GL_TEXTURE_2D);
1772 gl.ActiveTexture (GL_TEXTURE0);
1773 }
1774 else
1775 {
1776 /* simple blending of one texture, also opengl <1.3 path */
1777 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1778
1779 glBegin (GL_QUADS);
1780 glTexCoord2f (0, 0); glVertex2f (0, 0);
1781 glTexCoord2f (0, t); glVertex2f (0, h);
1782 glTexCoord2f (s, t); glVertex2f (w, h);
1783 glTexCoord2f (s, 0); glVertex2f (w, 0);
1784 glEnd ();
1785 }
1786
1787 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1788 {
1789 int x, y;
1790 int dx3 = dx * 3;
1791 int dy3 = dy * 3;
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1794 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1795 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1796 glTranslatef (-1., -1., 0);
1797 glBegin (GL_QUADS);
1798
1799 for (y = 1; y < h; y += 3)
1800 {
1801 int y1 = y - dy3;
1802 int y1valid = y1 >= 0 && y1 < h;
1803
1804 for (x = 1; x < w; x += 3)
1805 {
1806 int x1 = x - dx3;
1807 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1808 uint8_t h2;
1809
1810 if (y1valid && x1 >= 0 && x1 < w)
1811 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1812 else
1813 h2 = 1; /* out of range == invisible */
1814
1815 if (h1 || h2)
1816 {
1817 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1818 glColor4f (1., 1., 1., alpha);
1819
1820 glTexCoord2f (0, 0.); glVertex2i (x , y );
1821 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1822 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1823 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1824 }
1825 }
1826 }
1827 }
1828
1829 glEnd ();
1830
1831 glPopMatrix ();
1832
1833 glDisable (GL_TEXTURE_2D);
1834 glDisable (GL_BLEND);
1835}
1836
1391IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1837IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1392 CODE: 1838 CODE:
1393{ 1839{
1394 GLint width; 1840 GLint width;
1395 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1841 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1397 RETVAL = width > 0; 1843 RETVAL = width > 0;
1398} 1844}
1399 OUTPUT: 1845 OUTPUT:
1400 RETVAL 1846 RETVAL
1401 1847
1402MODULE = CFPlus PACKAGE = CFPlus::Map 1848MODULE = Deliantra::Client PACKAGE = DC::Map
1403 1849
1404PROTOTYPES: DISABLE 1850PROTOTYPES: DISABLE
1405 1851
1406CFPlus::Map 1852DC::Map
1407new (SV *class) 1853new (SV *class)
1408 CODE: 1854 CODE:
1409 New (0, RETVAL, 1, struct map); 1855 New (0, RETVAL, 1, struct map);
1410 RETVAL->x = 0; 1856 RETVAL->x = 0;
1411 RETVAL->y = 0; 1857 RETVAL->y = 0;
1419 RETVAL->row = 0; 1865 RETVAL->row = 0;
1420 OUTPUT: 1866 OUTPUT:
1421 RETVAL 1867 RETVAL
1422 1868
1423void 1869void
1424DESTROY (CFPlus::Map self) 1870DESTROY (DC::Map self)
1425 CODE: 1871 CODE:
1426{ 1872{
1427 map_clear (self); 1873 map_clear (self);
1428 Safefree (self->face2tile); 1874 Safefree (self->face2tile);
1429 Safefree (self->tex); 1875 Safefree (self->tex);
1430 Safefree (self); 1876 Safefree (self);
1431} 1877}
1432 1878
1433void 1879void
1434resize (CFPlus::Map self, int map_width, int map_height) 1880resize (DC::Map self, int map_width, int map_height)
1435 CODE: 1881 CODE:
1436 self->w = map_width; 1882 self->w = map_width;
1437 self->h = map_height; 1883 self->h = map_height;
1438 1884
1439void 1885void
1440clear (CFPlus::Map self) 1886clear (DC::Map self)
1441 CODE: 1887 CODE:
1442 map_clear (self); 1888 map_clear (self);
1443 1889
1444void 1890void
1445set_tileid (CFPlus::Map self, int face, int tile) 1891set_tileid (DC::Map self, int face, int tile)
1446 CODE: 1892 CODE:
1447{ 1893{
1448 need_facenum (self, face); self->face2tile [face] = tile; 1894 need_facenum (self, face); self->face2tile [face] = tile;
1449 need_texid (self, tile); 1895 need_texid (self, tile);
1450} 1896}
1451 1897
1452void 1898void
1453set_smooth (CFPlus::Map self, int face, int smooth, int level) 1899set_smooth (DC::Map self, int face, int smooth, int level)
1454 CODE: 1900 CODE:
1455{ 1901{
1456 tileid texid; 1902 tileid texid;
1457 maptex *tex; 1903 maptex *tex;
1458 1904
1471 tex->smoothtile = self->face2tile [smooth]; 1917 tex->smoothtile = self->face2tile [smooth];
1472 tex->smoothlevel = level; 1918 tex->smoothlevel = level;
1473} 1919}
1474 1920
1475void 1921void
1476set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1922set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1477 CODE: 1923 CODE:
1478{ 1924{
1479 need_texid (self, texid); 1925 need_texid (self, texid);
1480 1926
1481 { 1927 {
1500 // use uglier nearest interpolation because linear suffers 1946 // use uglier nearest interpolation because linear suffers
1501 // from transparent color bleeding and ugly wrapping effects. 1947 // from transparent color bleeding and ugly wrapping effects.
1502 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1948 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1503} 1949}
1504 1950
1951void
1952expire_textures (DC::Map self, int texid, int count)
1953 PPCODE:
1954 for (; texid < self->texs && count; ++texid, --count)
1955 {
1956 maptex *tex = self->tex + texid;
1957
1958 if (tex->name)
1959 {
1960 if (tex->unused)
1961 {
1962 tex->name = 0;
1963 tex->unused = 0;
1964 XPUSHs (sv_2mortal (newSViv (texid)));
1965 }
1966 else
1967 tex->unused = 1;
1968 }
1969 }
1970
1505int 1971int
1506ox (CFPlus::Map self) 1972ox (DC::Map self)
1507 ALIAS: 1973 ALIAS:
1508 oy = 1 1974 oy = 1
1509 x = 2 1975 x = 2
1510 y = 3 1976 y = 3
1511 w = 4 1977 w = 4
1522 } 1988 }
1523 OUTPUT: 1989 OUTPUT:
1524 RETVAL 1990 RETVAL
1525 1991
1526void 1992void
1527scroll (CFPlus::Map self, int dx, int dy) 1993scroll (DC::Map self, int dx, int dy)
1528 CODE: 1994 CODE:
1529{ 1995{
1530 if (dx > 0) 1996 if (dx > 0)
1531 map_blank (self, self->x, self->y, dx, self->h); 1997 map_blank (self, self->x, self->y, dx, self->h);
1532 else if (dx < 0) 1998 else if (dx < 0)
1547 self->rows += MAP_EXTEND_Y; 2013 self->rows += MAP_EXTEND_Y;
1548 self->y += MAP_EXTEND_Y; 2014 self->y += MAP_EXTEND_Y;
1549 } 2015 }
1550} 2016}
1551 2017
1552void 2018SV *
1553map1a_update (CFPlus::Map self, SV *data_, int extmap) 2019map1a_update (DC::Map self, SV *data_, int extmap)
1554 CODE: 2020 CODE:
1555{ 2021{
1556 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2022 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1557 uint8_t *data_end = (uint8_t *)SvEND (data_); 2023 uint8_t *data_end = (uint8_t *)SvEND (data_);
1558 mapcell *cell; 2024 mapcell *cell;
1559 int x, y, flags; 2025 int x, y, z, flags;
2026 AV *missing = newAV ();
2027 RETVAL = newRV_noinc ((SV *)missing);
1560 2028
1561 while (data < data_end - 1) 2029 while (data < data_end - 1)
1562 { 2030 {
1563 flags = (data [0] << 8) + data [1]; data += 2; 2031 flags = (data [0] << 8) + data [1]; data += 2;
1564 2032
1584 uint8_t ext, cmd; 2052 uint8_t ext, cmd;
1585 2053
1586 do 2054 do
1587 { 2055 {
1588 ext = *data++; 2056 ext = *data++;
1589 cmd = ext & 0x3f; 2057 cmd = ext & 0x7f;
1590 2058
1591 if (cmd < 4) 2059 if (cmd < 4)
1592 cell->darkness = 255 - ext * 64 + 1; 2060 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1593 else if (cmd == 5) // health 2061 else if (cmd == 5) // health
1594 { 2062 {
1595 cell->stat_width = 1; 2063 cell->stat_width = 1;
1596 cell->stat_hp = *data++; 2064 cell->stat_hp = *data++;
1597 } 2065 }
1598 else if (cmd == 6) // monster width 2066 else if (cmd == 6) // monster width
1599 cell->stat_width = *data++ + 1; 2067 cell->stat_width = *data++ + 1;
1600 else if (cmd == 0x47) 2068 else if (cmd == 0x47)
1601 { 2069 {
1602 if (*data == 4) 2070 if (*data == 1) cell->player = data [1];
1603 ; // decode player count 2071 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2072 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2073 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1604 2074
1605 data += *data + 1; 2075 data += *data + 1;
1606 } 2076 }
1607 else if (cmd == 8) // cell flags 2077 else if (cmd == 8) // cell flags
1608 cell->flags = *data++; 2078 cell->flags = *data++;
1615 } 2085 }
1616 else 2086 else
1617 cell->darkness = *data++ + 1; 2087 cell->darkness = *data++ + 1;
1618 } 2088 }
1619 2089
2090 for (z = 0; z <= 2; ++z)
1620 if (flags & 4) 2091 if (flags & (4 >> z))
1621 { 2092 {
1622 faceid face = (data [0] << 8) + data [1]; data += 2; 2093 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face); 2094 need_facenum (self, face);
1624 cell->tile [0] = self->face2tile [face]; 2095 cell->tile [z] = self->face2tile [face];
2096
2097 if (cell->tile [z])
2098 {
2099 maptex *tex = self->tex + cell->tile [z];
2100 tex->unused = 0;
2101 if (!tex->name)
2102 av_push (missing, newSViv (cell->tile [z]));
2103
2104 if (tex->smoothtile)
2105 {
2106 maptex *smooth = self->tex + tex->smoothtile;
2107 smooth->unused = 0;
2108 if (!smooth->name)
2109 av_push (missing, newSViv (tex->smoothtile));
2110 }
2111 }
1625 } 2112 }
1626
1627 if (flags & 2)
1628 {
1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [1] = self->face2tile [face];
1632 }
1633
1634 if (flags & 1)
1635 {
1636 faceid face = (data [0] << 8) + data [1]; data += 2;
1637 need_facenum (self, face);
1638 cell->tile [2] = self->face2tile [face];
1639 }
1640 } 2113 }
1641 else 2114 else
1642 cell->darkness = 0; 2115 CELL_CLEAR (cell);
1643 } 2116 }
1644} 2117}
2118 OUTPUT:
2119 RETVAL
1645 2120
1646SV * 2121SV *
1647mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2122mapmap (DC::Map self, int x0, int y0, int w, int h)
1648 CODE: 2123 CODE:
1649{ 2124{
1650 int x1, x; 2125 int x1, x;
1651 int y1, y; 2126 int y1, y;
1652 int z; 2127 int z;
1665 ? self->row + y 2140 ? self->row + y
1666 : 0; 2141 : 0;
1667 2142
1668 for (x = x0; x < x1; x++) 2143 for (x = x0; x < x1; x++)
1669 { 2144 {
1670 int r = 32, g = 32, b = 32, a = 192; 2145 unsigned int r = 32, g = 32, b = 32, a = 192;
1671 2146
1672 if (row && row->c0 <= x && x < row->c1) 2147 if (row && row->c0 <= x && x < row->c1)
1673 { 2148 {
1674 mapcell *cell = row->col + (x - row->c0); 2149 mapcell *cell = row->col + (x - row->c0);
1675 2150
1677 { 2152 {
1678 maptex tex = self->tex [cell->tile [z]]; 2153 maptex tex = self->tex [cell->tile [z]];
1679 int a0 = 255 - tex.a; 2154 int a0 = 255 - tex.a;
1680 int a1 = tex.a; 2155 int a1 = tex.a;
1681 2156
1682 r = (r * a0 + tex.r * a1) / 255; 2157 r = div255 (r * a0 + tex.r * a1);
1683 g = (g * a0 + tex.g * a1) / 255; 2158 g = div255 (g * a0 + tex.g * a1);
1684 b = (b * a0 + tex.b * a1) / 255; 2159 b = div255 (b * a0 + tex.b * a1);
1685 a = (a * a0 + tex.a * a1) / 255; 2160 a = div255 (a * a0 + tex.a * a1);
1686 } 2161 }
1687 } 2162 }
1688 2163
1689 *map++ = (r ) 2164 *map++ = (r )
1690 | (g << 8) 2165 | (g << 8)
1697} 2172}
1698 OUTPUT: 2173 OUTPUT:
1699 RETVAL 2174 RETVAL
1700 2175
1701void 2176void
1702draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2177draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1703 CODE: 2178 CODE:
1704{ 2179{
2180 int x, y, z;
2181
1705 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2182 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1706 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2183 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1707 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2184 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1708 smooth_key skey; 2185 smooth_key skey;
1709 int x, y, z; 2186 int pl_x, pl_y;
1710 int last_name; 2187 maptex pl_tex;
2188 rc_t *rc = rc_alloc ();
2189 rc_t *rc_ov = rc_alloc ();
2190 rc_key_t key;
2191 rc_array_t *arr;
1711 2192
2193 pl_tex.name = 0;
2194
1712 // thats current max. sorry. 2195 // that's current max. sorry.
1713 if (sw > 255) sw = 255; 2196 if (sw > 255) sw = 255;
1714 if (sh > 255) sh = 255; 2197 if (sh > 255) sh = 255;
1715 2198
1716 // clear key, in case of extra padding 2199 // clear key, in case of extra padding
1717 memset (&skey, 0, sizeof (skey)); 2200 memset (&skey, 0, sizeof (skey));
1718 2201
1719 glColor4ub (255, 255, 255, 255); 2202 memset (&key, 0, sizeof (key));
1720 2203 key.r = 255;
1721 glEnable (GL_BLEND); 2204 key.g = 255;
1722 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2205 key.b = 255;
1723 glEnable (GL_TEXTURE_2D); 2206 key.a = 255;
1724 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2207 key.mode = GL_QUADS;
1725 2208 key.format = GL_T2F_V3F;
1726 glBegin (GL_QUADS);
1727
1728 last_name = 0;
1729 2209
1730 mx += self->x; 2210 mx += self->x;
1731 my += self->y; 2211 my += self->y;
1732 2212
1733 // first pass: determine smooth_max 2213 // first pass: determine smooth_max
1750 MAX (self->tex [cell->tile [1]].smoothlevel, 2230 MAX (self->tex [cell->tile [1]].smoothlevel,
1751 self->tex [cell->tile [2]].smoothlevel)); 2231 self->tex [cell->tile [2]].smoothlevel));
1752 } 2232 }
1753 } 2233 }
1754 2234
2235 glEnable (GL_BLEND);
2236 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2237 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2238
1755 for (z = 0; z <= 2; z++) 2239 for (z = 0; z <= 2; z++)
1756 { 2240 {
1757 memset (smooth_level, 0, sizeof (smooth_level)); 2241 memset (smooth_level, 0, sizeof (smooth_level));
2242 key.texname = -1;
1758 2243
1759 for (y = 0; y < sh; y++) 2244 for (y = 0; y < sh; y++)
1760 if (0 <= y + my && y + my < self->rows) 2245 if (0 <= y + my && y + my < self->rows)
1761 { 2246 {
1762 maprow *row = self->row + (y + my); 2247 maprow *row = self->row + (y + my);
1768 tileid tile = cell->tile [z]; 2253 tileid tile = cell->tile [z];
1769 2254
1770 if (tile) 2255 if (tile)
1771 { 2256 {
1772 maptex tex = self->tex [tile]; 2257 maptex tex = self->tex [tile];
1773 int px = (x + 1) * T - tex.w; 2258 int px, py;
1774 int py = (y + 1) * T - tex.h;
1775 2259
1776 // suppressing texture state switches here
1777 // is only moderately effective, but worth the extra effort
1778 if (last_name != tex.name) 2260 if (key.texname != tex.name)
1779 { 2261 {
2262 self->tex [tile].unused = 0;
2263
1780 if (!tex.name) 2264 if (!tex.name)
1781 tex = self->tex [2]; /* missing, replace by noface */ 2265 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1782 2266
1783 glEnd (); 2267 key.texname = tex.name;
1784 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2268 arr = rc_array (rc, &key);
1785 glBegin (GL_QUADS);
1786 } 2269 }
1787 2270
1788 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2271 px = (x + 1) * Th - tex.w;
1789 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2272 py = (y + 1) * Tw - tex.h;
1790 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1791 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1792 2273
1793 if (cell->flags && z == 2) 2274 if (expect_false (cell->player == player) && expect_false (z == 2))
1794 { 2275 {
1795 if (cell->flags & 1) 2276 pl_x = px;
2277 pl_y = py;
2278 pl_tex = tex;
1796 { 2279 continue;
1797 maptex tex = self->tex [1];
1798 int px = x * T + T * 2 / 32;
1799 int py = y * T - T * 6 / 32;
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804
1805 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1806 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1807 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1808 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1809 }
1810 } 2280 }
2281
2282 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2283 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2284 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2285 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1811 2286
1812 // update smooth hash 2287 // update smooth hash
1813 if (tex.smoothtile) 2288 if (tex.smoothtile)
1814 { 2289 {
1815 skey.tile = tex.smoothtile; 2290 skey.tile = tex.smoothtile;
1846 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2321 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1847 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2322 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1848 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2323 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1849 } 2324 }
1850 } 2325 }
2326
2327 if (expect_false (z == 2) && expect_false (cell->flags))
2328 {
2329 // overlays such as the speech bubble, probably more to come
2330 if (cell->flags & 1)
2331 {
2332 rc_key_t key_ov = key;
2333 maptex tex = self->tex [TEXID_SPEECH];
2334 rc_array_t *arr;
2335 int px = x * Tw + Tw * 2 / 32;
2336 int py = y * Th - Th * 6 / 32;
2337
2338 key_ov.texname = tex.name;
2339 arr = rc_array (rc_ov, &key_ov);
2340
2341 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2342 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2343 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2344 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2345 }
2346 }
1851 } 2347 }
1852 } 2348 }
2349
2350 rc_draw (rc);
2351 rc_clear (rc);
1853 2352
1854 // go through all smoothlevels, lowest to highest, then draw. 2353 // go through all smoothlevels, lowest to highest, then draw.
1855 // this is basically counting sort 2354 // this is basically counting sort
1856 { 2355 {
1857 int w, b; 2356 int w, b;
1858 2357
2358 glEnable (GL_TEXTURE_2D);
2359 glBegin (GL_QUADS);
1859 for (w = 0; w < 256 / 32; ++w) 2360 for (w = 0; w < 256 / 32; ++w)
1860 { 2361 {
1861 uint32_t smask = smooth_level [w]; 2362 uint32_t smask = smooth_level [w];
1862 if (smask) 2363 if (smask)
1863 for (b = 0; b < 32; ++b) 2364 for (b = 0; b < 32; ++b)
1875 if (!(bits & 0x1000) 2376 if (!(bits & 0x1000)
1876 && skey->level == level 2377 && skey->level == level
1877 && level > smooth_max [skey->x][skey->y]) 2378 && level > smooth_max [skey->x][skey->y])
1878 { 2379 {
1879 maptex tex = self->tex [skey->tile]; 2380 maptex tex = self->tex [skey->tile];
1880 int px = (((int)skey->x) - 1) * T; 2381 int px = (((int)skey->x) - 1) * Tw;
1881 int py = (((int)skey->y) - 1) * T; 2382 int py = (((int)skey->y) - 1) * Th;
1882 int border = bits & 15; 2383 int border = bits & 15;
1883 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2384 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1884 float dx = tex.s * .0625f; // 16 images/row 2385 float dx = tex.s * .0625f; // 16 images/row
1885 float dy = tex.t * .5f ; // 2 images/column 2386 float dy = tex.t * .5f ; // 2 images/column
1886 2387
1887 // this time naively avoiding texture state changes
1888 // save gobs of state changes.
1889 if (last_name != tex.name) 2388 if (tex.name)
1890 { 2389 {
2390 // this time avoiding texture state changes
2391 // save gobs of state changes.
1891 if (!tex.name) 2392 if (key.texname != tex.name)
1892 continue; // smoothing not yet available 2393 {
2394 self->tex [skey->tile].unused = 0;
1893 2395
1894 glEnd (); 2396 glEnd ();
1895 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2397 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1896 glBegin (GL_QUADS); 2398 glBegin (GL_QUADS);
1897 } 2399 }
1898 2400
1899 if (border) 2401 if (border)
1900 { 2402 {
1901 float ox = border * dx; 2403 float ox = border * dx;
1902 2404
1903 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2405 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1904 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2406 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1905 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2407 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1906 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2408 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1907 } 2409 }
1908 2410
1909 if (corner) 2411 if (corner)
1910 { 2412 {
1911 float ox = corner * dx; 2413 float ox = corner * dx;
1912 2414
1913 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2415 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1914 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2416 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1915 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1916 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2419 }
1917 } 2420 }
1918 } 2421 }
1919 } 2422 }
1920 } 2423 }
1921 } 2424 }
2425
2426 glEnd ();
2427 glDisable (GL_TEXTURE_2D);
2428 key.texname = -1;
1922 } 2429 }
1923 2430
1924 hv_clear (smooth); 2431 hv_clear (smooth);
1925 } 2432 }
1926 2433
1927 glEnd (); 2434 if (pl_tex.name)
2435 {
2436 maptex tex = pl_tex;
2437 int px = pl_x + sdx;
2438 int py = pl_y + sdy;
1928 2439
1929 glDisable (GL_TEXTURE_2D); 2440 key.texname = tex.name;
2441 arr = rc_array (rc, &key);
2442
2443 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2444 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2445 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2446 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2447
2448 rc_draw (rc);
2449 }
2450
2451 rc_draw (rc_ov);
2452 rc_clear (rc_ov);
2453
1930 glDisable (GL_BLEND); 2454 glDisable (GL_BLEND);
2455 rc_free (rc);
2456 rc_free (rc_ov);
1931 2457
1932 // top layer: overlays such as the health bar 2458 // top layer: overlays such as the health bar
1933 for (y = 0; y < sh; y++) 2459 for (y = 0; y < sh; y++)
1934 if (0 <= y + my && y + my < self->rows) 2460 if (0 <= y + my && y + my < self->rows)
1935 { 2461 {
1938 for (x = 0; x < sw; x++) 2464 for (x = 0; x < sw; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1) 2465 if (row->c0 <= x + mx && x + mx < row->c1)
1940 { 2466 {
1941 mapcell *cell = row->col + (x + mx - row->c0); 2467 mapcell *cell = row->col + (x + mx - row->c0);
1942 2468
1943 int px = x * T; 2469 int px = x * Tw;
1944 int py = y * T; 2470 int py = y * Th;
2471
2472 if (expect_false (cell->player == player))
2473 {
2474 px += sdx;
2475 py += sdy;
2476 }
1945 2477
1946 if (cell->stat_hp) 2478 if (cell->stat_hp)
1947 { 2479 {
1948 int width = cell->stat_width * T; 2480 int width = cell->stat_width * Tw;
1949 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2481 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1950 2482
1951 glColor3ub (0, 0, 0); 2483 glColor3ub (0, 0, 0);
1952 glRectf (px + 1, py - thick - 2, 2484 glRectf (px + 1, py - thick - 2,
1953 px + width - 1, py); 2485 px + width - 1, py);
1954 2486
1960 } 2492 }
1961 } 2493 }
1962} 2494}
1963 2495
1964void 2496void
1965draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2497draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1966 CODE: 2498 CODE:
1967{ 2499{
1968 static float color[16][3] = { 2500 static float color[16][3] = {
1969 { 0.00F, 0.00F, 0.00F }, 2501 { 0.00f, 0.00f, 0.00f },
1970 { 1.00F, 1.00F, 1.00F }, 2502 { 1.00f, 1.00f, 1.00f },
1971 { 0.00F, 0.00F, 0.55F }, 2503 { 0.00f, 0.00f, 0.55f },
1972 { 1.00F, 0.00F, 0.00F }, 2504 { 1.00f, 0.00f, 0.00f },
1973 2505
1974 { 1.00F, 0.54F, 0.00F }, 2506 { 1.00f, 0.54f, 0.00f },
1975 { 0.11F, 0.56F, 1.00F }, 2507 { 0.11f, 0.56f, 1.00f },
1976 { 0.93F, 0.46F, 0.00F }, 2508 { 0.93f, 0.46f, 0.00f },
1977 { 0.18F, 0.54F, 0.34F }, 2509 { 0.18f, 0.54f, 0.34f },
1978 2510
1979 { 0.56F, 0.73F, 0.56F }, 2511 { 0.56f, 0.73f, 0.56f },
1980 { 0.80F, 0.80F, 0.80F }, 2512 { 0.80f, 0.80f, 0.80f },
1981 { 0.55F, 0.41F, 0.13F }, 2513 { 0.55f, 0.41f, 0.13f },
1982 { 0.99F, 0.77F, 0.26F }, 2514 { 0.99f, 0.77f, 0.26f },
1983 2515
1984 { 0.74F, 0.65F, 0.41F }, 2516 { 0.74f, 0.65f, 0.41f },
1985 2517
1986 { 0.00F, 1.00F, 1.00F }, 2518 { 0.00f, 1.00f, 1.00f },
1987 { 1.00F, 0.00F, 1.00F }, 2519 { 1.00f, 0.00f, 1.00f },
1988 { 1.00F, 1.00F, 0.00F }, 2520 { 1.00f, 1.00f, 0.00f },
1989 }; 2521 };
1990 2522
1991 int x, y; 2523 int x, y;
1992 2524
1993 glEnable (GL_TEXTURE_2D); 2525 glEnable (GL_TEXTURE_2D);
2526 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2527 * but the nvidia driver (185.18.14) mishandles alpha textures
2528 * and takes the colour from god knows where instead of using
2529 * Cp. MODULATE results in the same colour, but slightly different
2530 * alpha, but atcually gives us the correct colour with nvidia.
2531 */
1994 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2532 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1995 glEnable (GL_BLEND); 2533 glEnable (GL_BLEND);
1996 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2534 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1997 glBegin (GL_QUADS); 2535 glBegin (GL_QUADS);
1998 2536
1999 for (y = 0; y < h; y++) 2537 for (y = 0; y < h; y++)
2003 2541
2004 if (m) 2542 if (m)
2005 { 2543 {
2006 float *c = color [m & 15]; 2544 float *c = color [m & 15];
2007 2545
2008 float tx1 = m & 0x40 ? 0.5 : 0.; 2546 float tx1 = m & 0x40 ? 0.5f : 0.f;
2009 float tx2 = tx1 + 0.5; 2547 float tx2 = tx1 + 0.5f;
2010 2548
2011 glColor4f (c[0], c[1], c[2], 0.75); 2549 glColor4f (c[0], c[1], c[2], 1);
2012 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2550 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2013 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2551 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2014 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2552 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2015 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2553 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2016 } 2554 }
2020 glDisable (GL_BLEND); 2558 glDisable (GL_BLEND);
2021 glDisable (GL_TEXTURE_2D); 2559 glDisable (GL_TEXTURE_2D);
2022} 2560}
2023 2561
2024void 2562void
2025fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2563fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2026 PPCODE: 2564 PPCODE:
2027{ 2565{
2028 int x, y; 2566 int x, y;
2029 int sw1 = sw + 2; 2567 int sw1 = sw + 2;
2030 int sh1 = sh + 2; 2568 int sh1 = sh + 2;
2031 int sh3 = sh * 3; 2569 int sh3 = sh * 3;
2032 int sw34 = (sw * 3 + 3) & ~3; 2570 int sw3 = sw * 3;
2033 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2571 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2034 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2572 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2035 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2573 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2036 2574
2037 SvPOK_only (darkness3_sv); 2575 SvPOK_only (darkness3_sv);
2038 SvCUR_set (darkness3_sv, sw34 * sh3); 2576 SvCUR_set (darkness3_sv, sw3 * sh3);
2039 2577
2040 mx += self->x - 1; 2578 mx += self->x - 1;
2041 my += self->y - 1; 2579 my += self->y - 1;
2042
2043 memset (darkness1, 255, sw1 * sh1);
2044 2580
2045 for (y = 0; y < sh1; y++) 2581 for (y = 0; y < sh1; y++)
2046 if (0 <= y + my && y + my < self->rows) 2582 if (0 <= y + my && y + my < self->rows)
2047 { 2583 {
2048 maprow *row = self->row + (y + my); 2584 maprow *row = self->row + (y + my);
2051 if (row->c0 <= x + mx && x + mx < row->c1) 2587 if (row->c0 <= x + mx && x + mx < row->c1)
2052 { 2588 {
2053 mapcell *cell = row->col + (x + mx - row->c0); 2589 mapcell *cell = row->col + (x + mx - row->c0);
2054 2590
2055 darkness1 [y * sw1 + x] = cell->darkness 2591 darkness1 [y * sw1 + x] = cell->darkness
2056 ? 255 - (cell->darkness - 1) 2592 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2057 : 255 - FOW_DARKNESS; 2593 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2058 } 2594 }
2059 } 2595 }
2060 2596
2061 for (y = 0; y < sh; ++y) 2597 for (y = 0; y < sh; ++y)
2062 for (x = 0; x < sw; ++x) 2598 for (x = 0; x < sw; ++x)
2081 2617
2082 uint8_t r13 = (d13 + d23 + d12) / 3; 2618 uint8_t r13 = (d13 + d23 + d12) / 3;
2083 uint8_t r23 = d23; 2619 uint8_t r23 = d23;
2084 uint8_t r33 = (d23 + d33 + d32) / 3; 2620 uint8_t r33 = (d23 + d33 + d32) / 3;
2085 2621
2086 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2622 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2087 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2623 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2088 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2624 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2089 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2625 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2090 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2626 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2091 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2627 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2092 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2628 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2093 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2629 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2094 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2630 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2095 } 2631 }
2096 2632
2097 free (darkness1); 2633 free (darkness1);
2098 2634
2099 EXTEND (SP, 3); 2635 EXTEND (SP, 3);
2100 PUSHs (sv_2mortal (newSViv (sw34))); 2636 PUSHs (sv_2mortal (newSViv (sw3)));
2101 PUSHs (sv_2mortal (newSViv (sh3))); 2637 PUSHs (sv_2mortal (newSViv (sh3)));
2102 PUSHs (darkness3_sv); 2638 PUSHs (darkness3_sv);
2103} 2639}
2104 2640
2105SV * 2641SV *
2106get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2642get_rect (DC::Map self, int x0, int y0, int w, int h)
2107 CODE: 2643 CODE:
2108{ 2644{
2109 int x, y, x1, y1; 2645 int x, y, x1, y1;
2110 SV *data_sv = newSV (w * h * 7 + 5); 2646 SV *data_sv = newSV (w * h * 7 + 5);
2111 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2647 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2168 else 2704 else
2169 *data++ = 0; 2705 *data++ = 0;
2170 } 2706 }
2171 } 2707 }
2172 2708
2709 /* if size is w*h + 5 then no data has been found */
2710 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2711 {
2173 SvPOK_only (data_sv); 2712 SvPOK_only (data_sv);
2174 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2713 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2714 }
2715
2175 RETVAL = data_sv; 2716 RETVAL = data_sv;
2176} 2717}
2177 OUTPUT: 2718 OUTPUT:
2178 RETVAL 2719 RETVAL
2179 2720
2180void 2721void
2181set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2722set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2182 PPCODE: 2723 PPCODE:
2183{ 2724{
2184 int x, y, z; 2725 int x, y, z;
2185 int w, h; 2726 int w, h;
2186 int x1, y1; 2727 int x1, y1;
2728 STRLEN len;
2729 uint8_t *data, *end;
2730
2731 len = SvLEN (data_sv);
2732 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2733 data = SvPVbyte_nolen (data_sv);
2734 end = data + len + 8;
2735
2736 if (len < 5)
2737 XSRETURN_EMPTY;
2187 2738
2188 if (*data++ != 0) 2739 if (*data++ != 0)
2189 return; /* version mismatch */ 2740 XSRETURN_EMPTY; /* version mismatch */
2190 2741
2191 w = *data++ << 8; w |= *data++; 2742 w = *data++ << 8; w |= *data++;
2192 h = *data++ << 8; h |= *data++; 2743 h = *data++ << 8; h |= *data++;
2193 2744
2194 // we need to do this 'cause we don't keep an absolute coord system for rows 2745 // we need to do this 'cause we don't keep an absolute coord system for rows
2206 { 2757 {
2207 maprow *row = map_get_row (self, y); 2758 maprow *row = map_get_row (self, y);
2208 2759
2209 for (x = x0; x < x1; x++) 2760 for (x = x0; x < x1; x++)
2210 { 2761 {
2762 uint8_t flags;
2763
2764 if (data + 7 >= end)
2765 XSRETURN_EMPTY;
2766
2211 uint8_t flags = *data++; 2767 flags = *data++;
2212 2768
2213 if (flags) 2769 if (flags)
2214 { 2770 {
2215 mapcell *cell = row_get_cell (row, x); 2771 mapcell *cell = row_get_cell (row, x);
2216 tileid tile[3] = { 0, 0, 0 }; 2772 tileid tile[3] = { 0, 0, 0 };
2219 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2775 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2220 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2776 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2221 2777
2222 if (cell->darkness == 0) 2778 if (cell->darkness == 0)
2223 { 2779 {
2224 cell->darkness = 0; 2780 /*cell->darkness = 0;*/
2781 EXTEND (SP, 3);
2225 2782
2226 for (z = 0; z <= 2; z++) 2783 for (z = 0; z <= 2; z++)
2227 { 2784 {
2228 tileid t = tile [z]; 2785 tileid t = tile [z];
2229 2786
2230 if (t >= self->texs || (t && !self->tex [t].name)) 2787 if (t >= self->texs || (t && !self->tex [t].name))
2231 { 2788 {
2232 XPUSHs (sv_2mortal (newSViv (t))); 2789 PUSHs (sv_2mortal (newSViv (t)));
2233 need_texid (self, t); 2790 need_texid (self, t);
2234 } 2791 }
2235 2792
2236 cell->tile [z] = t; 2793 cell->tile [z] = t;
2237 } 2794 }
2239 } 2796 }
2240 } 2797 }
2241 } 2798 }
2242} 2799}
2243 2800
2244MODULE = CFPlus PACKAGE = CFPlus::RW 2801MODULE = Deliantra::Client PACKAGE = DC::RW
2245 2802
2246CFPlus::RW 2803DC::RW
2247new (SV *class, SV *data_sv) 2804new (SV *class, SV *data_sv)
2248 CODE: 2805 CODE:
2249{ 2806{
2250 STRLEN datalen; 2807 STRLEN datalen;
2251 char *data = SvPVbyte (data_sv, datalen); 2808 char *data = SvPVbyte (data_sv, datalen);
2253 RETVAL = SDL_RWFromConstMem (data, datalen); 2810 RETVAL = SDL_RWFromConstMem (data, datalen);
2254} 2811}
2255 OUTPUT: 2812 OUTPUT:
2256 RETVAL 2813 RETVAL
2257 2814
2258CFPlus::RW 2815DC::RW
2259new_from_file (SV *class, const char *path, const char *mode = "rb") 2816new_from_file (SV *class, const char *path, const char *mode = "rb")
2260 CODE: 2817 CODE:
2261 RETVAL = SDL_RWFromFile (path, mode); 2818 RETVAL = SDL_RWFromFile (path, mode);
2262 OUTPUT: 2819 OUTPUT:
2263 RETVAL 2820 RETVAL
2264 2821
2822# fails on win32:
2823# dc.xs(2268) : error C2059: syntax error : '('
2265void 2824#void
2266close (CFPlus::RW self) 2825#close (DC::RW self)
2267 CODE: 2826# CODE:
2268 SDL_RWclose (self); 2827# (self->(close)) (self);
2269 2828
2270MODULE = CFPlus PACKAGE = CFPlus::Channel 2829MODULE = Deliantra::Client PACKAGE = DC::Channel
2271 2830
2272PROTOTYPES: DISABLE 2831PROTOTYPES: DISABLE
2273 2832
2274void 2833DC::Channel
2275halt (CFPlus::Channel self) 2834find ()
2276 CODE: 2835 CODE:
2836{
2837 RETVAL = Mix_GroupAvailable (-1);
2838
2839 if (RETVAL < 0)
2840 {
2841 RETVAL = Mix_GroupOldest (-1);
2842
2843 if (RETVAL < 0)
2844 {
2845 // happens sometimes, maybe it just stopped playing(?)
2846 RETVAL = Mix_GroupAvailable (-1);
2847
2848 if (RETVAL < 0)
2849 XSRETURN_UNDEF;
2850 }
2851 else
2277 Mix_HaltChannel (self); 2852 Mix_HaltChannel (RETVAL);
2853 }
2278 2854
2279void 2855 Mix_UnregisterAllEffects (RETVAL);
2280expire (CFPlus::Channel self, int ticks = -1) 2856 Mix_Volume (RETVAL, 128);
2281 CODE: 2857}
2282 Mix_ExpireChannel (self, ticks);
2283
2284void
2285fade_out (CFPlus::Channel self, int ticks = -1)
2286 CODE:
2287 Mix_FadeOutChannel (self, ticks);
2288
2289int
2290volume (CFPlus::Channel self, int volume)
2291 CODE:
2292 RETVAL = Mix_Volume (self, volume);
2293 OUTPUT: 2858 OUTPUT:
2294 RETVAL 2859 RETVAL
2295 2860
2296void 2861void
2862halt (DC::Channel self)
2863 CODE:
2864 Mix_HaltChannel (self);
2865
2866void
2867expire (DC::Channel self, int ticks = -1)
2868 CODE:
2869 Mix_ExpireChannel (self, ticks);
2870
2871void
2872fade_out (DC::Channel self, int ticks = -1)
2873 CODE:
2874 Mix_FadeOutChannel (self, ticks);
2875
2876int
2877volume (DC::Channel self, int volume)
2878 CODE:
2879 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2880 OUTPUT:
2881 RETVAL
2882
2883void
2297unregister_all_effects (CFPlus::Channel self) 2884unregister_all_effects (DC::Channel self)
2298 CODE: 2885 CODE:
2299 Mix_UnregisterAllEffects (self); 2886 Mix_UnregisterAllEffects (self);
2300 2887
2301void 2888void
2302set_panning (CFPlus::Channel self, int left, int right) 2889set_panning (DC::Channel self, int left, int right)
2303 CODE: 2890 CODE:
2891 left = CLAMP (left , 0, 255);
2892 right = CLAMP (right, 0, 255);
2304 Mix_SetPanning (self, left, right); 2893 Mix_SetPanning (self, left, right);
2305 2894
2306void 2895void
2307set_distance (CFPlus::Channel self, int distance) 2896set_distance (DC::Channel self, int distance)
2308 CODE: 2897 CODE:
2309 Mix_SetDistance (self, distance); 2898 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2310 2899
2311void 2900void
2312set_position (CFPlus::Channel self, int angle, int distance) 2901set_position (DC::Channel self, int angle, int distance)
2313 CODE: 2902 CODE:
2903
2904void
2905set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2906 CODE:
2907{
2908 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2909 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2314 Mix_SetPosition (self, angle, distance); 2910 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2911}
2315 2912
2316void 2913void
2317set_reverse_stereo (CFPlus::Channel self, int flip) 2914set_reverse_stereo (DC::Channel self, int flip)
2318 CODE: 2915 CODE:
2319 Mix_SetReverseStereo (self, flip); 2916 Mix_SetReverseStereo (self, flip);
2320 2917
2321MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2918MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2322 2919
2323PROTOTYPES: DISABLE 2920PROTOTYPES: DISABLE
2324 2921
2922void
2923decoders ()
2924 PPCODE:
2925#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2926 int i, num = Mix_GetNumChunkDecoders ();
2927 EXTEND (SP, num);
2928 for (i = 0; i < num; ++i)
2929 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2930#else
2931 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2932#endif
2933
2325CFPlus::MixChunk 2934DC::MixChunk
2326new (SV *class, CFPlus::RW rwops) 2935new (SV *class, DC::RW rwops)
2327 CODE: 2936 CODE:
2328 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2937 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2329 OUTPUT: 2938 OUTPUT:
2330 RETVAL 2939 RETVAL
2331 2940
2332void 2941void
2333DESTROY (CFPlus::MixChunk self) 2942DESTROY (DC::MixChunk self)
2334 CODE: 2943 CODE:
2335 Mix_FreeChunk (self); 2944 Mix_FreeChunk (self);
2336 2945
2337int 2946int
2338volume (CFPlus::MixChunk self, int volume = -1) 2947volume (DC::MixChunk self, int volume = -1)
2339 CODE: 2948 CODE:
2949 if (items > 1)
2950 volume = CLAMP (volume, 0, 128);
2340 RETVAL = Mix_VolumeChunk (self, volume); 2951 RETVAL = Mix_VolumeChunk (self, volume);
2341 OUTPUT: 2952 OUTPUT:
2342 RETVAL 2953 RETVAL
2343 2954
2344CFPlus::Channel 2955DC::Channel
2345play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2956play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2346 CODE: 2957 CODE:
2958{
2347 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2959 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2960
2961 if (RETVAL < 0)
2962 XSRETURN_UNDEF;
2963
2964 if (channel < 0)
2965 {
2348 Mix_UnregisterAllEffects (RETVAL); 2966 Mix_UnregisterAllEffects (RETVAL);
2967 Mix_Volume (RETVAL, 128);
2968 }
2969}
2349 OUTPUT: 2970 OUTPUT:
2350 RETVAL 2971 RETVAL
2351 2972
2352MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2973MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2974
2975void
2976decoders ()
2977 PPCODE:
2978#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2979 int i, num = Mix_GetNumMusicDecoders ();
2980 EXTEND (SP, num);
2981 for (i = 0; i < num; ++i)
2982 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2983#else
2984 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2985#endif
2353 2986
2354int 2987int
2355volume (int volume = -1) 2988volume (int volume = -1)
2356 PROTOTYPE: ;$ 2989 PROTOTYPE: ;$
2357 CODE: 2990 CODE:
2991 if (items > 0)
2992 volume = CLAMP (volume, 0, 128);
2358 RETVAL = Mix_VolumeMusic (volume); 2993 RETVAL = Mix_VolumeMusic (volume);
2359 OUTPUT: 2994 OUTPUT:
2360 RETVAL 2995 RETVAL
2361 2996
2362void 2997void
2367void 3002void
2368halt () 3003halt ()
2369 CODE: 3004 CODE:
2370 Mix_HaltMusic (); 3005 Mix_HaltMusic ();
2371 3006
3007int
3008playing ()
3009 CODE:
3010 RETVAL = Mix_PlayingMusic ();
3011 OUTPUT:
3012 RETVAL
3013
2372CFPlus::MixMusic 3014DC::MixMusic
2373new (SV *class, CFPlus::RW rwops) 3015new (SV *class, DC::RW rwops)
2374 CODE: 3016 CODE:
2375 RETVAL = Mix_LoadMUS_RW (rwops); 3017 RETVAL = Mix_LoadMUS_RW (rwops);
2376 OUTPUT: 3018 OUTPUT:
2377 RETVAL 3019 RETVAL
2378 3020
2379void 3021void
2380DESTROY (CFPlus::MixMusic self) 3022DESTROY (DC::MixMusic self)
2381 CODE: 3023 CODE:
2382 Mix_FreeMusic (self); 3024 Mix_FreeMusic (self);
2383 3025
2384int 3026int
2385play (CFPlus::MixMusic self, int loops = -1) 3027play (DC::MixMusic self, int loops = -1)
2386 CODE: 3028 CODE:
2387 RETVAL = Mix_PlayMusic (self, loops); 3029 RETVAL = Mix_PlayMusic (self, loops);
2388 OUTPUT: 3030 OUTPUT:
2389 RETVAL 3031 RETVAL
2390 3032
2391void 3033void
2392fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3034fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2393 CODE: 3035 CODE:
2394 Mix_FadeInMusicPos (self, loops, ms, position); 3036 Mix_FadeInMusicPos (self, loops, ms, position);
2395 3037
2396MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3038MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2397 3039
2398PROTOTYPES: ENABLE 3040PROTOTYPES: ENABLE
2399 3041
2400BOOT: 3042BOOT:
2401{ 3043{
2402 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3044 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2403 static const struct { 3045 static const struct {
2404 const char *name; 3046 const char *name;
2405 IV iv; 3047 IV iv;
2406 } *civ, const_iv[] = { 3048 } *civ, const_iv[] = {
2407# define const_iv(name) { # name, (IV)name } 3049# define const_iv(name) { # name, (IV)name }
2408 const_iv (GL_VENDOR), 3050 const_iv (GL_VENDOR),
2409 const_iv (GL_VERSION), 3051 const_iv (GL_VERSION),
2410 const_iv (GL_EXTENSIONS), 3052 const_iv (GL_EXTENSIONS),
3053 const_iv (GL_MAX_TEXTURE_UNITS),
2411 const_iv (GL_COLOR_MATERIAL), 3054 const_iv (GL_COLOR_MATERIAL),
2412 const_iv (GL_SMOOTH), 3055 const_iv (GL_SMOOTH),
2413 const_iv (GL_FLAT), 3056 const_iv (GL_FLAT),
2414 const_iv (GL_DITHER), 3057 const_iv (GL_DITHER),
2415 const_iv (GL_BLEND), 3058 const_iv (GL_BLEND),
2427 const_iv (GL_ZERO), 3070 const_iv (GL_ZERO),
2428 const_iv (GL_SRC_ALPHA), 3071 const_iv (GL_SRC_ALPHA),
2429 const_iv (GL_DST_ALPHA), 3072 const_iv (GL_DST_ALPHA),
2430 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3073 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2431 const_iv (GL_ONE_MINUS_DST_ALPHA), 3074 const_iv (GL_ONE_MINUS_DST_ALPHA),
3075 const_iv (GL_SRC_COLOR),
3076 const_iv (GL_DST_COLOR),
3077 const_iv (GL_ONE_MINUS_SRC_COLOR),
3078 const_iv (GL_ONE_MINUS_DST_COLOR),
2432 const_iv (GL_SRC_ALPHA_SATURATE), 3079 const_iv (GL_SRC_ALPHA_SATURATE),
2433 const_iv (GL_RGB), 3080 const_iv (GL_RGB),
2434 const_iv (GL_RGBA), 3081 const_iv (GL_RGBA),
2435 const_iv (GL_RGBA4), 3082 const_iv (GL_RGBA4),
2436 const_iv (GL_RGBA8), 3083 const_iv (GL_RGBA8),
2442 const_iv (GL_INTENSITY), 3089 const_iv (GL_INTENSITY),
2443 const_iv (GL_LUMINANCE), 3090 const_iv (GL_LUMINANCE),
2444 const_iv (GL_LUMINANCE_ALPHA), 3091 const_iv (GL_LUMINANCE_ALPHA),
2445 const_iv (GL_FLOAT), 3092 const_iv (GL_FLOAT),
2446 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3093 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3094 const_iv (GL_COMPRESSED_ALPHA_ARB),
3095 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3096 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3097 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3098 const_iv (GL_COMPRESSED_RGB_ARB),
3099 const_iv (GL_COMPRESSED_RGBA_ARB),
2447 const_iv (GL_COMPILE), 3100 const_iv (GL_COMPILE),
2448 const_iv (GL_PROXY_TEXTURE_1D), 3101 const_iv (GL_PROXY_TEXTURE_1D),
2449 const_iv (GL_PROXY_TEXTURE_2D), 3102 const_iv (GL_PROXY_TEXTURE_2D),
2450 const_iv (GL_TEXTURE_1D), 3103 const_iv (GL_TEXTURE_1D),
2451 const_iv (GL_TEXTURE_2D), 3104 const_iv (GL_TEXTURE_2D),
2490 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3143 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2491 const_iv (GL_POINT_SMOOTH_HINT), 3144 const_iv (GL_POINT_SMOOTH_HINT),
2492 const_iv (GL_LINE_SMOOTH_HINT), 3145 const_iv (GL_LINE_SMOOTH_HINT),
2493 const_iv (GL_POLYGON_SMOOTH_HINT), 3146 const_iv (GL_POLYGON_SMOOTH_HINT),
2494 const_iv (GL_GENERATE_MIPMAP_HINT), 3147 const_iv (GL_GENERATE_MIPMAP_HINT),
3148 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2495 const_iv (GL_FASTEST), 3149 const_iv (GL_FASTEST),
2496 const_iv (GL_DONT_CARE), 3150 const_iv (GL_DONT_CARE),
2497 const_iv (GL_NICEST), 3151 const_iv (GL_NICEST),
2498 const_iv (GL_V2F), 3152 const_iv (GL_V2F),
2499 const_iv (GL_V3F), 3153 const_iv (GL_V3F),
2500 const_iv (GL_T2F_V3F), 3154 const_iv (GL_T2F_V3F),
2501 const_iv (GL_T2F_N3F_V3F), 3155 const_iv (GL_T2F_N3F_V3F),
3156 const_iv (GL_FUNC_ADD),
3157 const_iv (GL_FUNC_SUBTRACT),
3158 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2502# undef const_iv 3159# undef const_iv
2503 }; 3160 };
2504 3161
2505 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3162 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2506 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3163 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2507 3164
2508 texture_av = newAV (); 3165 texture_av = newAV ();
2509 AvREAL_off (texture_av); 3166 AvREAL_off (texture_av);
2510} 3167}
2511 3168
3169void
3170disable_GL_EXT_blend_func_separate ()
3171 CODE:
3172 gl.BlendFuncSeparate = 0;
3173 gl.BlendFuncSeparateEXT = 0;
3174
3175void
3176apple_nvidia_bug (int enable)
3177
2512char * 3178char *
2513gl_vendor () 3179gl_vendor ()
2514 CODE: 3180 CODE:
2515 RETVAL = (char *)glGetString (GL_VENDOR); 3181 RETVAL = (char *)glGetString (GL_VENDOR);
2516 OUTPUT: 3182 OUTPUT:
2546 3212
2547int glGetError () 3213int glGetError ()
2548 3214
2549void glFinish () 3215void glFinish ()
2550 3216
3217void glFlush ()
3218
2551void glClear (int mask) 3219void glClear (int mask)
2552 3220
2553void glClearColor (float r, float g, float b, float a = 1.0) 3221void glClearColor (float r, float g, float b, float a = 1.0)
2554 PROTOTYPE: @ 3222 PROTOTYPE: @
2555 3223
2564void glBlendFunc (int sfactor, int dfactor) 3232void glBlendFunc (int sfactor, int dfactor)
2565 3233
2566void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3234void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2567 CODE: 3235 CODE:
2568 gl_BlendFuncSeparate (sa, da, saa, daa); 3236 gl_BlendFuncSeparate (sa, da, saa, daa);
3237
3238# void glBlendEquation (int se)
2569 3239
2570void glDepthMask (int flag) 3240void glDepthMask (int flag)
2571 3241
2572void glLogicOp (int opcode) 3242void glLogicOp (int opcode)
2573 3243
2608void glRotate (float angle, float x, float y, float z) 3278void glRotate (float angle, float x, float y, float z)
2609 CODE: 3279 CODE:
2610 glRotatef (angle, x, y, z); 3280 glRotatef (angle, x, y, z);
2611 3281
2612void glColor (float r, float g, float b, float a = 1.0) 3282void glColor (float r, float g, float b, float a = 1.0)
3283 PROTOTYPE: @
2613 ALIAS: 3284 ALIAS:
2614 glColor_premultiply = 1 3285 glColor_premultiply = 1
2615 CODE: 3286 CODE:
2616 if (ix) 3287 if (ix)
2617 { 3288 {
2637 3308
2638void glRect (float x1, float y1, float x2, float y2) 3309void glRect (float x1, float y1, float x2, float y2)
2639 CODE: 3310 CODE:
2640 glRectf (x1, y1, x2, y2); 3311 glRectf (x1, y1, x2, y2);
2641 3312
3313void glRect_lineloop (float x1, float y1, float x2, float y2)
3314 CODE:
3315 glBegin (GL_LINE_LOOP);
3316 glVertex2f (x1, y1);
3317 glVertex2f (x2, y1);
3318 glVertex2f (x2, y2);
3319 glVertex2f (x1, y2);
3320 glEnd ();
3321
2642PROTOTYPES: ENABLE 3322PROTOTYPES: ENABLE
2643 3323
2644void glBegin (int mode) 3324void glBegin (int mode)
2645 3325
2646void glEnd () 3326void glEnd ()
2678void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3358void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2679 CODE: 3359 CODE:
2680 if (gl.SeparableFilter2D) 3360 if (gl.SeparableFilter2D)
2681 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3361 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2682 3362
2683void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3363void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2684 3364
2685void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3365void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2686 3366
2687void glDrawPixels (int width, int height, int format, int type, char *pixels) 3367void glDrawPixels (int width, int height, int format, int type, char *pixels)
2688 3368
2714 3394
2715void glEndList () 3395void glEndList ()
2716 3396
2717void glCallList (int list) 3397void glCallList (int list)
2718 3398
2719MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3399void c_init ()
3400 CODE:
3401 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3402 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3403
3404MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2720 3405
2721PROTOTYPES: DISABLE 3406PROTOTYPES: DISABLE
2722 3407
2723void 3408void
2724find_widget (SV *self, NV x, NV y) 3409find_widget (SV *self, NV x, NV y)
2728 XPUSHs (self); 3413 XPUSHs (self);
2729} 3414}
2730 3415
2731BOOT: 3416BOOT:
2732{ 3417{
2733 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); 3418 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2734 3419
2735 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); 3420 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2736 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); 3421 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2737 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); 3422 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2738 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); 3423 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2739} 3424}
2740 3425
2741void 3426void
2742draw (SV *self) 3427draw (SV *self)
2743 CODE: 3428 CODE:
2747 NV x, y, w, h; 3432 NV x, y, w, h;
2748 SV *draw_x_sv = GvSV (draw_x_gv); 3433 SV *draw_x_sv = GvSV (draw_x_gv);
2749 SV *draw_y_sv = GvSV (draw_y_gv); 3434 SV *draw_y_sv = GvSV (draw_y_gv);
2750 SV *draw_w_sv = GvSV (draw_w_gv); 3435 SV *draw_w_sv = GvSV (draw_w_gv);
2751 SV *draw_h_sv = GvSV (draw_h_gv); 3436 SV *draw_h_sv = GvSV (draw_h_gv);
2752 SV *hover;
2753 double draw_x, draw_y, draw_w, draw_h; 3437 double draw_x, draw_y;
2754 3438
2755 if (!SvROK (self)) 3439 if (!SvROK (self))
2756 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 3440 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2757 3441
2758 hv = (HV *)SvRV (self); 3442 hv = (HV *)SvRV (self);
2759 3443
2760 if (SvTYPE (hv) != SVt_PVHV) 3444 if (SvTYPE (hv) != SVt_PVHV)
2761 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); 3445 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2762 3446
2763 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3447 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2764 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3448 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2765 3449
2766 if (!h || !w) 3450 if (!h || !w)
2786 { 3470 {
2787 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 3471 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2788 3472
2789 if (svp && SvTRUE (*svp)) 3473 if (svp && SvTRUE (*svp))
2790 { 3474 {
2791 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 3475 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2792 glEnable (GL_BLEND); 3476 glEnable (GL_BLEND);
2793 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 3477 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2794 glBegin (GL_QUADS); 3478 glBegin (GL_QUADS);
2795 glVertex2f (0, 0); 3479 glVertex2f (0, 0);
2796 glVertex2f (w, 0); 3480 glVertex2f (w, 0);
2799 glEnd (); 3483 glEnd ();
2800 glDisable (GL_BLEND); 3484 glDisable (GL_BLEND);
2801 } 3485 }
2802 } 3486 }
2803#if 0 3487#if 0
2804 if ($ENV{CFPLUS_DEBUG} & 1) { 3488 // draw borders, for debugging
2805 glPushMatrix; 3489 glPushMatrix ();
2806 glColor 1, 1, 0, 1; 3490 glColor4f (1., 1., 0., 1.);
2807 glTranslate 0.375, 0.375; 3491 glTranslatef (.5, .5, 0.);
2808 glBegin GL_LINE_LOOP; 3492 glBegin (GL_LINE_LOOP);
2809 glVertex 0 , 0; 3493 glVertex2f (0 , 0);
2810 glVertex $self->{w} - 1, 0; 3494 glVertex2f (w - 1, 0);
2811 glVertex $self->{w} - 1, $self->{h} - 1; 3495 glVertex2f (w - 1, h - 1);
2812 glVertex 0 , $self->{h} - 1; 3496 glVertex2f (0 , h - 1);
2813 glEnd; 3497 glEnd ();
2814 glPopMatrix; 3498 glPopMatrix ();
2815 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2816 }
2817#endif 3499#endif
2818 PUSHMARK (SP); 3500 PUSHMARK (SP);
2819 XPUSHs (self); 3501 XPUSHs (self);
2820 PUTBACK; 3502 PUTBACK;
2821 call_method ("_draw", G_VOID | G_DISCARD); 3503 call_method ("_draw", G_VOID | G_DISCARD);

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