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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.214 by root, Sun Jul 29 18:56:02 2007 UTC vs.
Revision 1.329 by root, Sun Nov 18 13:07:51 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
29 38
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31 40
32#include <SDL.h> 41#include <SDL.h>
33#include <SDL_thread.h> 42#include <SDL_thread.h>
34#include <SDL_endian.h> 43#include <SDL_endian.h>
35#include <SDL_image.h> 44#include <SDL_image.h>
36#include <SDL_mixer.h> 45#include <SDL_mixer.h>
37#include <SDL_opengl.h> 46#include <SDL_opengl.h>
38 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
39#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
40#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
41 57
42#include <glib/gmacros.h> 58#include <glib.h>
43 59
44#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
45 72
46#ifndef _WIN32 73#ifndef _WIN32
47# include <sys/types.h> 74# include <sys/types.h>
48# include <sys/socket.h> 75# include <sys/socket.h>
49# include <netinet/in.h> 76# include <netinet/in.h>
50# include <netinet/tcp.h> 77# include <netinet/tcp.h>
51# include <inttypes.h> 78# include <inttypes.h>
52#endif 79#endif
53 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
55 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
56#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
57 96
58#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
59#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
60 99
61#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
62 101
63#if 0 102/* mask out modifiers we are not interested in */
64# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
65#else 104
66# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
67#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
68 128
69static AV *texture_av; 129static AV *texture_av;
70 130
71static struct 131static struct
72{ 132{
109 av_push (texture_av, (SV *)(size_t)name); 169 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name); 170 glDeleteTextures (1, &name);
111} 171}
112 172
113#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
114 175
115#include "pango-font.c" 176#include "pango-font.c"
116#include "pango-fontmap.c" 177#include "pango-fontmap.c"
117#include "pango-render.c" 178#include "pango-render.c"
118 179
119typedef IV CFPlus__Channel; 180typedef IV DC__Channel;
120typedef SDL_RWops *CFPlus__RW; 181typedef SDL_RWops *DC__RW;
121typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
122typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
123 184
124typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
125 186
126static int 187static int
127shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
128{ 189{
129 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
130 191
131 while (attrs) 192 while (attrs)
132 { 193 {
133 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
134 195
135 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
136 return 1; 197 return 1;
137 198
138 attrs = attrs->next; 199 attrs = attrs->next;
139 } 200 }
140 201
141 return 0; 202 return 0;
142} 203}
143 204
144typedef struct cf_layout { 205struct cf_layout {
145 PangoLayout *pl; 206 PangoLayout *pl;
146 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
147 int base_height; 208 int base_height;
148 CFPlus__Font font; 209 DC__Font font;
149} *CFPlus__Layout; 210 rc_t rc;
211};
150 212
213typedef cf_layout *DC__Layout;
214
151static CFPlus__Font default_font; 215static DC__Font default_font;
152static PangoContext *opengl_context; 216static PangoContext *opengl_context;
153static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
154 218
155static void 219static void
156substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
157{ 221{
158 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
159#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
160 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
161#endif 225#endif
162 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
163} 227}
164 228
165static void 229static void
166layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
167{ 231{
168 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
169 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
170 */ 234 */
171 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
172 236
173 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
174 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
175 239
176 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
177} 241}
178 242
179static void 243static void
180layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
181{ 245{
182 PangoRectangle rect; 246 PangoRectangle rect;
183 247
184 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
185 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
195} 259}
196 260
197typedef uint16_t tileid; 261typedef uint16_t tileid;
198typedef uint16_t faceid; 262typedef uint16_t faceid;
199 263
200typedef struct { 264struct maptex
265{
201 int name; 266 GLuint name;
202 int w, h; 267 int w, h;
203 float s, t; 268 float s, t;
204 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
205 tileid smoothtile; 270 tileid smoothtile;
206 uint8_t smoothlevel; 271 uint8_t smoothlevel;
207} maptex; 272 uint8_t unused; /* set to zero on use */
273};
208 274
209typedef struct { 275struct mapcell
276{
210 uint32_t player; 277 uint32_t player;
211 tileid tile[3]; 278 tileid tile[3];
212 uint16_t darkness; 279 uint16_t darkness;
213 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
214} mapcell; 281};
215 282
216typedef struct { 283struct maprow
284{
217 int32_t c0, c1; 285 int32_t c0, c1;
218 mapcell *col; 286 mapcell *col;
219} maprow; 287};
220 288
221typedef struct map { 289struct mapgrid {
222 int x, y, w, h; 290 int x, y, w, h;
223 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
224 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
225 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
226 294
227 int32_t rows; 295 int32_t rows;
228 maprow *row; 296 maprow *row;
229} *CFPlus__Map; 297};
230 298
231static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
232prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
233{ 304{
234 char *p; 305 T *p;
235 306
236 New (0, p, sze + inc, char); 307 New (0, p, sze + inc, T);
237 Zero (p, inc, char); 308 Zero (p, inc, T);
238 Move (ptr, p + inc, sze, char); 309 Move (ptr, p + inc, sze, T);
239 Safefree (ptr); 310 Safefree (ptr);
240 311
241 return p; 312 ptr = p;
242} 313}
243 314
244static char * 315template<typename T>
245append (char *ptr, int sze, int inc)
246{
247 Renew (ptr, sze + inc, char);
248 Zero (ptr + sze, inc, char);
249
250 return ptr;
251}
252
253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255
256static void 316static void
317append (T *&ptr, int sze, int inc)
318{
319 Renew (ptr, sze + inc, T);
320 Zero (ptr + sze, inc, T);
321}
322
323static void
257need_facenum (struct map *self, faceid face) 324need_facenum (struct mapgrid *self, faceid face)
258{ 325{
259 while (self->faces <= face) 326 while (self->faces <= face)
260 { 327 {
261 Append (tileid, self->face2tile, self->faces, self->faces); 328 append (self->face2tile, self->faces, self->faces);
262 self->faces *= 2; 329 self->faces *= 2;
263 } 330 }
264} 331}
265 332
266static void 333static void
267need_texid (struct map *self, int texid) 334need_texid (struct mapgrid *self, int texid)
268{ 335{
269 while (self->texs <= texid) 336 while (self->texs <= texid)
270 { 337 {
271 Append (maptex, self->tex, self->texs, self->texs); 338 append (self->tex, self->texs, self->texs);
272 self->texs *= 2; 339 self->texs *= 2;
273 } 340 }
274} 341}
275 342
276static maprow * 343static maprow *
277map_get_row (CFPlus__Map self, int y) 344map_get_row (mapgrid *self, int y)
278{ 345{
279 if (0 > y) 346 if (0 > y)
280 { 347 {
281 int extend = - y + MAP_EXTEND_Y; 348 int extend = - y + MAP_EXTEND_Y;
282 Prepend (maprow, self->row, self->rows, extend); 349 prepend (self->row, self->rows, extend);
283 350
284 self->rows += extend; 351 self->rows += extend;
285 self->y += extend; 352 self->y += extend;
286 y += extend; 353 y += extend;
287 } 354 }
288 else if (y >= self->rows) 355 else if (y >= self->rows)
289 { 356 {
290 int extend = y - self->rows + MAP_EXTEND_Y; 357 int extend = y - self->rows + MAP_EXTEND_Y;
291 Append (maprow, self->row, self->rows, extend); 358 append (self->row, self->rows, extend);
292 self->rows += extend; 359 self->rows += extend;
293 } 360 }
294 361
295 return self->row + y; 362 return self->row + y;
296} 363}
306 } 373 }
307 374
308 if (row->c0 > x) 375 if (row->c0 > x)
309 { 376 {
310 int extend = row->c0 - x + MAP_EXTEND_X; 377 int extend = row->c0 - x + MAP_EXTEND_X;
311 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 378 prepend (row->col, row->c1 - row->c0, extend);
312 row->c0 -= extend; 379 row->c0 -= extend;
313 } 380 }
314 else if (x >= row->c1) 381 else if (x >= row->c1)
315 { 382 {
316 int extend = x - row->c1 + MAP_EXTEND_X; 383 int extend = x - row->c1 + MAP_EXTEND_X;
317 Append (mapcell, row->col, row->c1 - row->c0, extend); 384 append (row->col, row->c1 - row->c0, extend);
318 row->c1 += extend; 385 row->c1 += extend;
319 } 386 }
320 387
321 return row->col + (x - row->c0); 388 return row->col + (x - row->c0);
322} 389}
323 390
324static mapcell * 391static mapcell *
325map_get_cell (CFPlus__Map self, int x, int y) 392map_get_cell (mapgrid *self, int x, int y)
326{ 393{
327 return row_get_cell (map_get_row (self, y), x); 394 return row_get_cell (map_get_row (self, y), x);
328} 395}
329 396
330static void 397static void
331map_clear (CFPlus__Map self) 398map_clear (mapgrid *self)
332{ 399{
333 int r; 400 int r;
334 401
335 for (r = 0; r < self->rows; r++) 402 for (r = 0; r < self->rows; r++)
336 Safefree (self->row[r].col); 403 Safefree (self->row[r].col);
343 self->oy = 0; 410 self->oy = 0;
344 self->row = 0; 411 self->row = 0;
345 self->rows = 0; 412 self->rows = 0;
346} 413}
347 414
415#define CELL_CLEAR(cell) \
416 do { \
417 if ((cell)->player) \
418 (cell)->tile [2] = 0; \
419 (cell)->darkness = 0; \
420 (cell)->stat_hp = 0; \
421 (cell)->flags = 0; \
422 (cell)->player = 0; \
423 } while (0)
424
348static void 425static void
349map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 426map_blank (mapgrid *self, int x0, int y0, int w, int h)
350{ 427{
351 int x, y; 428 int x, y;
352 maprow *row; 429 maprow *row;
353 mapcell *cell; 430 mapcell *cell;
354 431
366 if (x >= row->c1) 443 if (x >= row->c1)
367 break; 444 break;
368 445
369 cell = row->col + x - row->c0; 446 cell = row->col + x - row->c0;
370 447
371 cell->darkness = 0; 448 CELL_CLEAR (cell);
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
375 } 449 }
376 } 450 }
377} 451}
378 452
379typedef struct { 453struct smooth_key
454{
380 tileid tile; 455 tileid tile;
381 uint8_t x, y, level; 456 uint8_t x, y, level;
382} smooth_key; 457
458 bool operator == (const smooth_key &o) const
459 {
460 return tile == o.tile && x == o.x && y == o.y && level == o.level;
461 }
462};
463
464typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
465
466namespace std {
467 template <>
468 struct hash<smooth_key>
469 {
470 size_t operator () (const smooth_key &v) const
471 {
472 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
473 }
474 };
475}
383 476
384static void 477static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits) 478smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
386{ 479{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 480 auto &&it = h.find (key);
388 481
389 if (SvIOK (*sv)) 482 if (it == h.end ())
390 SvIV_set (*sv, SvIVX (*sv) | bits); 483 h.insert (std::make_pair (key, bits));
391 else 484 else
392 sv_setiv (*sv, bits); 485 it->second |= bits;
393} 486}
394 487
395static void 488static void
396music_finished (void) 489music_finished (void)
397{ 490{
414 ev.code = 1; 507 ev.code = 1;
415 ev.data1 = (void *)(long)channel; 508 ev.data1 = (void *)(long)channel;
416 ev.data2 = 0; 509 ev.data2 = 0;
417 510
418 SDL_PushEvent ((SDL_Event *)&ev); 511 SDL_PushEvent ((SDL_Event *)&ev);
512}
513
514// approximately divide by 255
515static unsigned int
516div255 (unsigned int n)
517{
518 return (n + (n >> 8)) >> 8;
419} 519}
420 520
421static unsigned int 521static unsigned int
422minpot (unsigned int n) 522minpot (unsigned int n)
423{ 523{
433 n |= n >> 16; 533 n |= n >> 16;
434 534
435 return n + 1; 535 return n + 1;
436} 536}
437 537
538static unsigned int
539popcount (unsigned int n)
540{
541 n -= (n >> 1) & 0x55555555U;
542 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
543 n = ((n >> 4) + n) & 0x0f0f0f0fU;
544 n *= 0x01010101U;
545
546 return n >> 24;
547}
548
438/* SDL should provide this, really. */ 549/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300 550#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314 551#define SDLK_MODIFIER_MAX 314
441 552
442/******************************************************************************/ 553/******************************************************************************/
480 return 0; 591 return 0;
481 592
482 return 1; 593 return 1;
483} 594}
484 595
485MODULE = CFPlus PACKAGE = CFPlus 596/******************************************************************************/
597
598/* process keyboard modifiers */
599static int
600mod_munge (int mod)
601{
602 mod &= MOD_MASK;
603
604 if (mod & (KMOD_META | KMOD_ALT))
605 mod |= KMOD_LRAM;
606
607 return mod;
608}
609
610static void
611deliantra_main (SV *real_main)
612{
613 dSP;
614
615 PUSHMARK (SP);
616 call_sv (real_main, G_DISCARD | G_VOID);
617}
618
619#ifdef __MACOSX__
620 static SV *real_main;
621
622 /* to due surprising braindamage on the side of SDL design, we
623 * do some mind-boggling hack here: SDL requires a custom main()
624 * on OS X, so... we provide one and call the original main(), which,
625 * due to shared library magic, calls -lSDLmain's main, not perl's main,
626 * and which calls our main (== SDL_main) back.
627 */
628 extern C_LINKAGE int
629 main (int argc, char *argv[])
630 {
631 deliantra_main (real_main);
632 }
633
634 #undef main
635
636 extern C_LINKAGE int main (int argc, char *argv[]);
637
638 static void
639 SDL_main_hack (SV *real_main_)
640 {
641 real_main = real_main_;
642
643 char *argv[] = { "deliantra client", 0 };
644 (main) (1, argv);
645 }
646#else
647 static void
648 SDL_main_hack (SV *real_main)
649 {
650 deliantra_main (real_main);
651 }
652#endif
653
654MODULE = Deliantra::Client PACKAGE = DC
486 655
487PROTOTYPES: ENABLE 656PROTOTYPES: ENABLE
488 657
489BOOT: 658BOOT:
490{ 659{
491 HV *stash = gv_stashpv ("CFPlus", 1); 660 HV *stash = gv_stashpv ("DC", 1);
492 static const struct { 661 static const struct {
493 const char *name; 662 const char *name;
494 IV iv; 663 IV iv;
495 } *civ, const_iv[] = { 664 } *civ, const_iv[] = {
496# define const_iv(name) { # name, (IV)name } 665# define const_iv(name) { # name, (IV)name }
518 687
519 const_iv (SDL_APPINPUTFOCUS), 688 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS), 689 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE), 690 const_iv (SDL_APPACTIVE),
522 691
692
693 const_iv (SDLK_UNKNOWN),
694 const_iv (SDLK_FIRST),
695 const_iv (SDLK_BACKSPACE),
696 const_iv (SDLK_TAB),
697 const_iv (SDLK_CLEAR),
698 const_iv (SDLK_RETURN),
699 const_iv (SDLK_PAUSE),
700 const_iv (SDLK_ESCAPE),
701 const_iv (SDLK_SPACE),
702 const_iv (SDLK_EXCLAIM),
703 const_iv (SDLK_QUOTEDBL),
704 const_iv (SDLK_HASH),
705 const_iv (SDLK_DOLLAR),
706 const_iv (SDLK_AMPERSAND),
707 const_iv (SDLK_QUOTE),
708 const_iv (SDLK_LEFTPAREN),
709 const_iv (SDLK_RIGHTPAREN),
710 const_iv (SDLK_ASTERISK),
711 const_iv (SDLK_PLUS),
712 const_iv (SDLK_COMMA),
713 const_iv (SDLK_MINUS),
714 const_iv (SDLK_PERIOD),
715 const_iv (SDLK_SLASH),
716 const_iv (SDLK_0),
717 const_iv (SDLK_1),
718 const_iv (SDLK_2),
719 const_iv (SDLK_3),
720 const_iv (SDLK_4),
721 const_iv (SDLK_5),
722 const_iv (SDLK_6),
723 const_iv (SDLK_7),
724 const_iv (SDLK_8),
725 const_iv (SDLK_9),
726 const_iv (SDLK_COLON),
727 const_iv (SDLK_SEMICOLON),
728 const_iv (SDLK_LESS),
729 const_iv (SDLK_EQUALS),
730 const_iv (SDLK_GREATER),
731 const_iv (SDLK_QUESTION),
732 const_iv (SDLK_AT),
733
734 const_iv (SDLK_LEFTBRACKET),
735 const_iv (SDLK_BACKSLASH),
736 const_iv (SDLK_RIGHTBRACKET),
737 const_iv (SDLK_CARET),
738 const_iv (SDLK_UNDERSCORE),
739 const_iv (SDLK_BACKQUOTE),
740 const_iv (SDLK_DELETE),
741
742 const_iv (SDLK_FIRST),
743 const_iv (SDLK_LAST),
523 const_iv (SDLK_KP0), 744 const_iv (SDLK_KP0),
524 const_iv (SDLK_KP1), 745 const_iv (SDLK_KP1),
525 const_iv (SDLK_KP2), 746 const_iv (SDLK_KP2),
526 const_iv (SDLK_KP3), 747 const_iv (SDLK_KP3),
527 const_iv (SDLK_KP4), 748 const_iv (SDLK_KP4),
599 const_iv (KMOD_LMETA), 820 const_iv (KMOD_LMETA),
600 const_iv (KMOD_RMETA), 821 const_iv (KMOD_RMETA),
601 const_iv (KMOD_NUM), 822 const_iv (KMOD_NUM),
602 const_iv (KMOD_CAPS), 823 const_iv (KMOD_CAPS),
603 const_iv (KMOD_MODE), 824 const_iv (KMOD_MODE),
825
826 const_iv (KMOD_LRAM),
827
828 const_iv (MIX_DEFAULT_FORMAT),
829
830 const_iv (SDL_INIT_TIMER),
831 const_iv (SDL_INIT_AUDIO),
832 const_iv (SDL_INIT_VIDEO),
833 const_iv (SDL_INIT_CDROM),
834 const_iv (SDL_INIT_JOYSTICK),
835 const_iv (SDL_INIT_EVERYTHING),
836 const_iv (SDL_INIT_NOPARACHUTE),
837 const_iv (SDL_INIT_EVENTTHREAD),
838
839 const_iv (SDL_GL_RED_SIZE),
840 const_iv (SDL_GL_GREEN_SIZE),
841 const_iv (SDL_GL_BLUE_SIZE),
842 const_iv (SDL_GL_ALPHA_SIZE),
843 const_iv (SDL_GL_DOUBLEBUFFER),
844 const_iv (SDL_GL_BUFFER_SIZE),
845 const_iv (SDL_GL_DEPTH_SIZE),
846 const_iv (SDL_GL_STENCIL_SIZE),
847 const_iv (SDL_GL_ACCUM_RED_SIZE),
848 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
849 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
850 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
851 const_iv (SDL_GL_STEREO),
852 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
853 const_iv (SDL_GL_MULTISAMPLESAMPLES),
854 const_iv (SDL_GL_ACCELERATED_VISUAL),
855 const_iv (SDL_GL_SWAP_CONTROL),
856
857 const_iv (FOW_DARKNESS)
604# undef const_iv 858# undef const_iv
605 }; 859 };
606 860
607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 861 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 862 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
609 863
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 864 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 865 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
612} 866}
613 867
625 RETVAL 879 RETVAL
626 880
627NV floor (NV x) 881NV floor (NV x)
628 882
629NV ceil (NV x) 883NV ceil (NV x)
884
885IV minpot (UV n)
886
887IV popcount (UV n)
888
889NV distance (NV dx, NV dy)
890 CODE:
891 RETVAL = pow (dx * dx + dy * dy, 0.5);
892 OUTPUT:
893 RETVAL
630 894
631void 895void
632pango_init () 896pango_init ()
633 CODE: 897 CODE:
634{ 898{
635 opengl_fontmap = pango_opengl_font_map_new (); 899 opengl_fontmap = pango_opengl_font_map_new ();
636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 900 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 901 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
902 /*pango_context_set_font_description (opengl_context, default_font);*/
903#if PANGO_VERSION_CHECK (1, 15, 2)
904 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
905 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
906#endif
638} 907}
639 908
640char *
641SDL_GetError () 909char *SDL_GetError ()
642 910
643int 911void SDL_main_hack (SV *real_main)
644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 912 PROTOTYPE: &
645 913
646void 914int SDL_Init (U32 flags)
915
916int SDL_InitSubSystem (U32 flags)
917
918void SDL_QuitSubSystem (U32 flags)
919
647SDL_Quit () 920void SDL_Quit ()
921
922int SDL_GL_SetAttribute (int attr, int value)
923 C_ARGS: (SDL_GLattr)attr, value
924
925int SDL_GL_GetAttribute (int attr)
926 CODE:
927 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
928 XSRETURN_UNDEF;
929 OUTPUT:
930 RETVAL
648 931
649void 932void
650SDL_ListModes (int rgb, int alpha) 933SDL_ListModes (int rgb, int alpha)
651 PPCODE: 934 PPCODE:
652{ 935{
664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
667 950
668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 951 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
669#if SDL_VERSION_ATLEAST(1,2,10)
670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 952 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
672#endif
673 953
674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 954 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
675 955
676 if (m && m != (SDL_Rect **)-1) 956 if (m && m != (SDL_Rect **)-1)
677 while (*m) 957 while (*m)
678 { 958 {
679 if ((*m)->w >= 640 && (*m)->h >= 480) 959 if ((*m)->w >= 400 && (*m)->h >= 300)
680 { 960 {
681 AV *av = newAV (); 961 AV *av = newAV ();
682 av_push (av, newSViv ((*m)->w)); 962 av_push (av, newSViv ((*m)->w));
683 av_push (av, newSViv ((*m)->h)); 963 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb)); 964 av_push (av, newSViv (rgb));
707 ); 987 );
708 988
709 if (RETVAL) 989 if (RETVAL)
710 { 990 {
711 av_clear (texture_av); 991 av_clear (texture_av);
712
713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 992#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
715#include "glfunc.h" 993#include "glfunc.h"
716#undef GL_FUNC 994#undef GL_FUNC
995 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
996 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
717 } 997 }
718} 998}
719 OUTPUT: 999 OUTPUT:
720 RETVAL 1000 RETVAL
1001
1002void
1003SDL_WM_SetCaption (const char *title, const char *icon)
721 1004
722void 1005void
723SDL_GL_SwapBuffers () 1006SDL_GL_SwapBuffers ()
724 1007
725char * 1008char *
726SDL_GetKeyName (int sym) 1009SDL_GetKeyName (int sym)
1010 C_ARGS: (SDLKey)sym
727 1011
728int 1012int
729SDL_GetAppState () 1013SDL_GetAppState ()
730 1014
1015int
1016SDL_GetModState ()
1017
1018int
1019SDL_WaitEvent ()
1020 C_ARGS: 0
1021
731void 1022void
1023SDL_PumpEvents ()
1024
1025void
732poll_events () 1026peep_events ()
733 PPCODE: 1027 PPCODE:
734{ 1028{
735 SDL_Event ev; 1029 SDL_Event ev;
736 1030
737 SDL_PumpEvents (); 1031 SDL_PumpEvents ();
744 { 1038 {
745 case SDL_KEYDOWN: 1039 case SDL_KEYDOWN:
746 case SDL_KEYUP: 1040 case SDL_KEYUP:
747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1042 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1044 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1045 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
752 break; 1046 break;
753 1047
754 case SDL_ACTIVEEVENT: 1048 case SDL_ACTIVEEVENT:
755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1049 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
773 x = ev.motion.x; 1067 x = ev.motion.x;
774 y = ev.motion.y; 1068 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1069 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 } 1070 }
777 1071
778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1072 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
779 hv_store (hv, "state", 5, newSViv (state), 0); 1073 hv_store (hv, "state", 5, newSViv (state), 0);
780 hv_store (hv, "x", 1, newSViv (x), 0); 1074 hv_store (hv, "x", 1, newSViv (x), 0);
781 hv_store (hv, "y", 1, newSViv (y), 0); 1075 hv_store (hv, "y", 1, newSViv (y), 0);
782 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1076 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
783 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1077 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 } 1078 }
785 break; 1079 break;
786 1080
787 case SDL_MOUSEBUTTONDOWN: 1081 case SDL_MOUSEBUTTONDOWN:
788 case SDL_MOUSEBUTTONUP: 1082 case SDL_MOUSEBUTTONUP:
789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1083 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
790 1084
791 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1085 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
792 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1086 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
793 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1087 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
794 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1088 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
799 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1093 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
800 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1094 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
801 break; 1095 break;
802 } 1096 }
803 1097
804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1098 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
805 } 1099 }
806} 1100}
1101
1102char *
1103SDL_AudioDriverName ()
1104 CODE:
1105{
1106 char buf [256];
1107 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1108 XSRETURN_UNDEF;
1109
1110 RETVAL = buf;
1111}
1112 OUTPUT:
1113 RETVAL
807 1114
808int 1115int
809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1116Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
810 POSTCALL: 1117 POSTCALL:
811 Mix_HookMusicFinished (music_finished); 1118 Mix_HookMusicFinished (music_finished);
812 Mix_ChannelFinished (channel_finished); 1119 Mix_ChannelFinished (channel_finished);
1120
1121void
1122Mix_QuerySpec ()
1123 PPCODE:
1124{
1125 int freq, channels;
1126 Uint16 format;
1127
1128 if (Mix_QuerySpec (&freq, &format, &channels))
1129 {
1130 EXTEND (SP, 3);
1131 PUSHs (sv_2mortal (newSViv (freq)));
1132 PUSHs (sv_2mortal (newSViv (format)));
1133 PUSHs (sv_2mortal (newSViv (channels)));
1134 }
1135}
813 1136
814void 1137void
815Mix_CloseAudio () 1138Mix_CloseAudio ()
816 1139
817int 1140int
852 } 1175 }
853 } 1176 }
854#endif 1177#endif
855} 1178}
856 1179
857void 1180int
858add_font (char *file) 1181add_font (char *file)
859 CODE: 1182 CODE:
860 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1183 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1184 OUTPUT:
1185 RETVAL
1186
1187void
1188IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1189
1190# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1191void
1192Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
861 1193
862void 1194void
863load_image_inline (SV *image_) 1195load_image_inline (SV *image_)
864 ALIAS: 1196 ALIAS:
865 load_image_file = 1 1197 load_image_file = 1
911 1243
912 SDL_LockSurface (surface2); 1244 SDL_LockSurface (surface2);
913 EXTEND (SP, 6); 1245 EXTEND (SP, 6);
914 PUSHs (sv_2mortal (newSViv (surface2->w))); 1246 PUSHs (sv_2mortal (newSViv (surface2->w)));
915 PUSHs (sv_2mortal (newSViv (surface2->h))); 1247 PUSHs (sv_2mortal (newSViv (surface2->h)));
916 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1248 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
917 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1249 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
918 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1250 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
919 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1251 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
920 SDL_UnlockSurface (surface2); 1252 SDL_UnlockSurface (surface2);
921 1253
951void 1283void
952error (char *message) 1284error (char *message)
953 CODE: 1285 CODE:
954 fprintf (stderr, "ERROR: %s\n", message); 1286 fprintf (stderr, "ERROR: %s\n", message);
955#ifdef _WIN32 1287#ifdef _WIN32
956 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1288 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
957#endif 1289#endif
958 1290
959void 1291void
960fatal (char *message) 1292fatal (char *message)
961 CODE: 1293 CODE:
962 fprintf (stderr, "FATAL: %s\n", message); 1294 fprintf (stderr, "FATAL: %s\n", message);
963#ifdef _WIN32 1295#ifdef _WIN32
964 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1296 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
965#endif 1297#endif
966 _exit (1); 1298 _exit (1);
967 1299
968void 1300void
969_exit (int retval = 0) 1301_exit (int retval = 0)
981#if DEBUG 1313#if DEBUG
982 VALGRIND_DO_LEAK_CHECK; 1314 VALGRIND_DO_LEAK_CHECK;
983#endif 1315#endif
984} 1316}
985 1317
986MODULE = CFPlus PACKAGE = CFPlus::Font 1318int
1319SvREFCNT (SV *sv)
1320 CODE:
1321 RETVAL = SvREFCNT (sv);
1322 OUTPUT:
1323 RETVAL
1324
1325MODULE = Deliantra::Client PACKAGE = DC::Font
987 1326
988PROTOTYPES: DISABLE 1327PROTOTYPES: DISABLE
989 1328
990CFPlus::Font 1329DC::Font
991new_from_file (SV *class, char *path, int id = 0) 1330new_from_file (SV *klass, char *path, int id = 0)
992 CODE: 1331 CODE:
993{ 1332{
994 int count; 1333 int count;
995 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1334 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
996 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1335 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
998} 1337}
999 OUTPUT: 1338 OUTPUT:
1000 RETVAL 1339 RETVAL
1001 1340
1002void 1341void
1003DESTROY (CFPlus::Font self) 1342DESTROY (DC::Font self)
1004 CODE: 1343 CODE:
1005 pango_font_description_free (self); 1344 pango_font_description_free (self);
1006 1345
1007void 1346void
1008make_default (CFPlus::Font self) 1347make_default (DC::Font self)
1009 PROTOTYPE: $ 1348 PROTOTYPE: $
1010 CODE: 1349 CODE:
1011 default_font = self; 1350 default_font = self;
1012 1351
1013MODULE = CFPlus PACKAGE = CFPlus::Layout 1352MODULE = Deliantra::Client PACKAGE = DC::Layout
1014 1353
1015PROTOTYPES: DISABLE 1354PROTOTYPES: DISABLE
1016 1355
1017void 1356void
1018reset_glyph_cache () 1357glyph_cache_backup ()
1019 PROTOTYPE: 1358 PROTOTYPE:
1020 CODE: 1359 CODE:
1360 tc_backup ();
1361
1362void
1363glyph_cache_restore ()
1364 PROTOTYPE:
1365 CODE:
1021 tc_clear (); 1366 tc_restore ();
1022 1367
1023CFPlus::Layout 1368DC::Layout
1024new (SV *class) 1369new (SV *klass)
1025 CODE: 1370 CODE:
1026 New (0, RETVAL, 1, struct cf_layout); 1371 RETVAL = new cf_layout;
1027 1372
1028 RETVAL->pl = pango_layout_new (opengl_context); 1373 RETVAL->pl = pango_layout_new (opengl_context);
1029 RETVAL->r = 1.; 1374 RETVAL->r = 1.;
1030 RETVAL->g = 1.; 1375 RETVAL->g = 1.;
1031 RETVAL->b = 1.; 1376 RETVAL->b = 1.;
1037 layout_update_font (RETVAL); 1382 layout_update_font (RETVAL);
1038 OUTPUT: 1383 OUTPUT:
1039 RETVAL 1384 RETVAL
1040 1385
1041void 1386void
1042DESTROY (CFPlus::Layout self) 1387DESTROY (DC::Layout self)
1043 CODE: 1388 CODE:
1044 g_object_unref (self->pl); 1389 g_object_unref (self->pl);
1045 Safefree (self); 1390 delete self;
1046 1391
1047void 1392void
1048set_text (CFPlus::Layout self, SV *text_) 1393set_text (DC::Layout self, SV *text_)
1049 CODE: 1394 CODE:
1050{ 1395{
1051 STRLEN textlen; 1396 STRLEN textlen;
1052 char *text = SvPVutf8 (text_, textlen); 1397 char *text = SvPVutf8 (text_, textlen);
1053 1398
1054 pango_layout_set_text (self->pl, text, textlen); 1399 pango_layout_set_text (self->pl, text, textlen);
1055} 1400}
1056 1401
1057void 1402void
1058set_markup (CFPlus::Layout self, SV *text_) 1403set_markup (DC::Layout self, SV *text_)
1059 CODE: 1404 CODE:
1060{ 1405{
1061 STRLEN textlen; 1406 STRLEN textlen;
1062 char *text = SvPVutf8 (text_, textlen); 1407 char *text = SvPVutf8 (text_, textlen);
1063 1408
1064 pango_layout_set_markup (self->pl, text, textlen); 1409 pango_layout_set_markup (self->pl, text, textlen);
1065} 1410}
1066 1411
1067void 1412void
1068set_shapes (CFPlus::Layout self, ...) 1413set_shapes (DC::Layout self, ...)
1069 CODE: 1414 CODE:
1070{ 1415{
1071 PangoAttrList *attrs = 0; 1416 PangoAttrList *attrs = 0;
1072 const char *text = pango_layout_get_text (self->pl); 1417 const char *text = pango_layout_get_text (self->pl);
1073 const char *pos = text; 1418 const char *pos = text;
1108 if (attrs) 1453 if (attrs)
1109 pango_layout_set_attributes (self->pl, attrs); 1454 pango_layout_set_attributes (self->pl, attrs);
1110} 1455}
1111 1456
1112void 1457void
1113get_shapes (CFPlus::Layout self) 1458get_shapes (DC::Layout self)
1114 PPCODE: 1459 PPCODE:
1115{ 1460{
1116 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1461 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1117 1462
1118 do 1463 do
1119 { 1464 {
1120 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1465 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1121 1466
1122 if (run && shape_attr_p (run)) 1467 if (run && shape_attr_p (run))
1123 { 1468 {
1124 PangoRectangle extents; 1469 PangoRectangle extents;
1125 pango_layout_iter_get_run_extents (iter, 0, &extents); 1470 pango_layout_iter_get_run_extents (iter, 0, &extents);
1133 1478
1134 pango_layout_iter_free (iter); 1479 pango_layout_iter_free (iter);
1135} 1480}
1136 1481
1137int 1482int
1138has_wrapped (CFPlus::Layout self) 1483has_wrapped (DC::Layout self)
1139 CODE: 1484 CODE:
1140{ 1485{
1141 int lines = 1; 1486 int lines = 1;
1142 const char *text = pango_layout_get_text (self->pl); 1487 const char *text = pango_layout_get_text (self->pl);
1143 1488
1148} 1493}
1149 OUTPUT: 1494 OUTPUT:
1150 RETVAL 1495 RETVAL
1151 1496
1152SV * 1497SV *
1153get_text (CFPlus::Layout self) 1498get_text (DC::Layout self)
1154 CODE: 1499 CODE:
1155 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1500 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1156 sv_utf8_decode (RETVAL); 1501 sv_utf8_decode (RETVAL);
1157 OUTPUT: 1502 OUTPUT:
1158 RETVAL 1503 RETVAL
1159 1504
1160void 1505void
1161set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1506set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1162 CODE: 1507 CODE:
1163 self->r = r; 1508 self->r = r;
1164 self->g = g; 1509 self->g = g;
1165 self->b = b; 1510 self->b = b;
1166 self->a = a; 1511 self->a = a;
1167 1512
1168void 1513void
1169set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1514set_font (DC::Layout self, DC::Font font = 0)
1170 CODE: 1515 CODE:
1171 if (self->font != font) 1516 if (self->font != font)
1172 { 1517 {
1173 self->font = font; 1518 self->font = font;
1174 layout_update_font (self); 1519 layout_update_font (self);
1175 } 1520 }
1176 1521
1177void 1522void
1178set_height (CFPlus::Layout self, int base_height) 1523set_height (DC::Layout self, int base_height)
1179 CODE: 1524 CODE:
1180 if (self->base_height != base_height) 1525 if (self->base_height != base_height)
1181 { 1526 {
1182 self->base_height = base_height; 1527 self->base_height = base_height;
1183 layout_update_font (self); 1528 layout_update_font (self);
1184 } 1529 }
1185 1530
1186void 1531void
1187set_width (CFPlus::Layout self, int max_width = -1) 1532set_width (DC::Layout self, int max_width = -1)
1188 CODE: 1533 CODE:
1189 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1534 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1190 1535
1191void 1536void
1192set_indent (CFPlus::Layout self, int indent) 1537set_indent (DC::Layout self, int indent)
1193 CODE: 1538 CODE:
1194 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1539 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1195 1540
1196void 1541void
1197set_spacing (CFPlus::Layout self, int spacing) 1542set_spacing (DC::Layout self, int spacing)
1198 CODE: 1543 CODE:
1199 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1544 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1200 1545
1201void 1546void
1202set_ellipsise (CFPlus::Layout self, int ellipsise) 1547set_ellipsise (DC::Layout self, int ellipsise)
1203 CODE: 1548 CODE:
1204 pango_layout_set_ellipsize (self->pl, 1549 pango_layout_set_ellipsize (self->pl,
1205 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1550 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1206 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1551 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1207 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1552 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1208 : PANGO_ELLIPSIZE_NONE 1553 : PANGO_ELLIPSIZE_NONE
1209 ); 1554 );
1210 1555
1211void 1556void
1212set_single_paragraph_mode (CFPlus::Layout self, int spm) 1557set_single_paragraph_mode (DC::Layout self, int spm)
1213 CODE: 1558 CODE:
1214 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1559 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1215 1560
1216void 1561void
1217size (CFPlus::Layout self) 1562size (DC::Layout self)
1218 PPCODE: 1563 PPCODE:
1219{ 1564{
1220 int w, h; 1565 int w, h;
1221 1566
1222 layout_get_pixel_size (self, &w, &h); 1567 layout_get_pixel_size (self, &w, &h);
1225 PUSHs (sv_2mortal (newSViv (w))); 1570 PUSHs (sv_2mortal (newSViv (w)));
1226 PUSHs (sv_2mortal (newSViv (h))); 1571 PUSHs (sv_2mortal (newSViv (h)));
1227} 1572}
1228 1573
1229int 1574int
1230descent (CFPlus::Layout self) 1575descent (DC::Layout self)
1231 CODE: 1576 CODE:
1232{ 1577{
1233 PangoRectangle rect; 1578 PangoRectangle rect;
1234 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1579 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1235 pango_layout_line_get_pixel_extents (line, 0, &rect); 1580 pango_layout_line_get_pixel_extents (line, 0, &rect);
1236 RETVAL = PANGO_DESCENT (rect); 1581 RETVAL = PANGO_DESCENT (rect);
1237} 1582}
1238 OUTPUT: 1583 OUTPUT:
1239 RETVAL 1584 RETVAL
1240 1585
1241int 1586int
1242xy_to_index (CFPlus::Layout self, int x, int y) 1587xy_to_index (DC::Layout self, int x, int y)
1243 CODE: 1588 CODE:
1244{ 1589{
1245 int index, trailing; 1590 int index, trailing;
1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1591 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1247 RETVAL = index + trailing; 1592 RETVAL = index + trailing;
1248} 1593}
1249 OUTPUT: 1594 OUTPUT:
1250 RETVAL 1595 RETVAL
1251 1596
1252void 1597void
1253cursor_pos (CFPlus::Layout self, int index) 1598cursor_pos (DC::Layout self, int index)
1254 PPCODE: 1599 PPCODE:
1255{ 1600{
1256 PangoRectangle strong_pos; 1601 PangoRectangle pos;
1257 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1602 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1258 1603
1259 EXTEND (SP, 3); 1604 EXTEND (SP, 3);
1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1605 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1606 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1607 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1263} 1608}
1264 1609
1265void 1610void
1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1611index_to_line_x (DC::Layout self, int index, int trailing = 0)
1267 PPCODE: 1612 PPCODE:
1268{ 1613{
1269 int line, x; 1614 int line, x;
1270 1615
1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1616 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1617#if !PANGO_VERSION_CHECK (1, 17, 3)
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1618 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1273 1619 --line;
1620#endif
1274 EXTEND (SP, 2); 1621 EXTEND (SP, 2);
1275 PUSHs (sv_2mortal (newSViv (line - 1))); 1622 PUSHs (sv_2mortal (newSViv (line)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1623 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277} 1624}
1278 1625
1279void 1626void
1280line_x_to_index (CFPlus::Layout self, int line, int x) 1627line_x_to_index (DC::Layout self, int line, int x)
1281 PPCODE: 1628 PPCODE:
1282{ 1629{
1283 PangoLayoutLine *lp; 1630 PangoLayoutLine *lp;
1284 int index, trailing; 1631 int index, trailing;
1285 1632
1286 if (line < 0) 1633 if (line < 0)
1287 XSRETURN_EMPTY; 1634 XSRETURN_EMPTY;
1288 1635
1289 if (!(lp = pango_layout_get_line (self->pl, line))) 1636 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */ 1637 XSRETURN_EMPTY; /* do better */
1291 1638
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1639 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293 1640
1294 EXTEND (SP, 2); 1641 EXTEND (SP, 2);
1300 PUSHs (sv_2mortal (newSViv (trailing))); 1647 PUSHs (sv_2mortal (newSViv (trailing)));
1301 } 1648 }
1302} 1649}
1303 1650
1304void 1651void
1305render (CFPlus::Layout self, float x, float y, int flags = 0) 1652render (DC::Layout self, float x, float y, int flags = 0)
1306 PPCODE: 1653 CODE:
1654 self->rc.clear ();
1307 pango_opengl_render_layout_subpixel ( 1655 pango_opengl_render_layout_subpixel (
1308 self->pl, 1656 self->pl,
1657 &self->rc,
1309 x * PANGO_SCALE, y * PANGO_SCALE, 1658 x * PANGO_SCALE, y * PANGO_SCALE,
1310 self->r, self->g, self->b, self->a, 1659 self->r, self->g, self->b, self->a,
1311 flags 1660 flags
1312 ); 1661 );
1662 // we assume that context_change actually clears/frees stuff
1663 // and does not do any recomputation...
1664 pango_layout_context_changed (self->pl);
1313 1665
1314MODULE = CFPlus PACKAGE = CFPlus::Texture 1666void
1667draw (DC::Layout self)
1668 CODE:
1669{
1670 glEnable (GL_TEXTURE_2D);
1671 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1672 glEnable (GL_BLEND);
1673 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1674 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1675 glEnable (GL_ALPHA_TEST);
1676 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1677
1678 self->rc.draw ();
1679
1680 glDisable (GL_ALPHA_TEST);
1681 glDisable (GL_BLEND);
1682 glDisable (GL_TEXTURE_2D);
1683}
1684
1685MODULE = Deliantra::Client PACKAGE = DC::Texture
1315 1686
1316PROTOTYPES: ENABLE 1687PROTOTYPES: ENABLE
1317
1318int minpot (int n)
1319 1688
1320void 1689void
1321pad (SV *data_, int ow, int oh, int nw, int nh) 1690pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE: 1691 CODE:
1323{ 1692{
1350 HV *hv = (HV *)SvRV (self); 1719 HV *hv = (HV *)SvRV (self);
1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1720 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1721 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1722 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1354 1723
1724 if (name <= 0)
1725 XSRETURN_EMPTY;
1726
1355 if (items < 5) 1727 if (items < 5)
1356 { 1728 {
1357 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1729 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1358 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1730 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1359 } 1731 }
1386 glDisable (GL_ALPHA_TEST); 1758 glDisable (GL_ALPHA_TEST);
1387 glDisable (GL_BLEND); 1759 glDisable (GL_BLEND);
1388 } 1760 }
1389} 1761}
1390 1762
1763void
1764draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1765 PROTOTYPE: @
1766 CODE:
1767{
1768 glEnable (GL_BLEND);
1769 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1770 glEnable (GL_TEXTURE_2D);
1771 glBindTexture (GL_TEXTURE_2D, name1);
1772
1773 glColor3f (intensity, intensity, intensity);
1774 glPushMatrix ();
1775 glScalef (1./3, 1./3, 1.);
1776
1777 if (blend > 0.f)
1778 {
1779 float dx3 = dx * -3.f / w;
1780 float dy3 = dy * -3.f / h;
1781 GLfloat env_color[4] = { 0., 0., 0., blend };
1782
1783 /* interpolate the two shadow textures */
1784 /* stage 0 == rgb(glcolor) + alpha(t0) */
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1786
1787 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1788 gl.ActiveTexture (GL_TEXTURE1);
1789 glEnable (GL_TEXTURE_2D);
1790 glBindTexture (GL_TEXTURE_2D, name2);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1792
1793 /* rgb == rgb(glcolor) */
1794 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1797
1798 /* alpha = interpolate t0, t1 by env_alpha */
1799 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1800
1801 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1810
1811 glBegin (GL_QUADS);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1816 glEnd ();
1817
1818 glDisable (GL_TEXTURE_2D);
1819 gl.ActiveTexture (GL_TEXTURE0);
1820 }
1821 else
1822 {
1823 /* simple blending of one texture, also opengl <1.3 path */
1824 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1825
1826 glBegin (GL_QUADS);
1827 glTexCoord2f (0, 0); glVertex2f (0, 0);
1828 glTexCoord2f (0, t); glVertex2f (0, h);
1829 glTexCoord2f (s, t); glVertex2f (w, h);
1830 glTexCoord2f (s, 0); glVertex2f (w, 0);
1831 glEnd ();
1832 }
1833
1834 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1835 {
1836 int x, y;
1837 int dx3 = dx * 3;
1838 int dy3 = dy * 3;
1839
1840 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1841 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1843 glTranslatef (-1., -1., 0);
1844 glBegin (GL_QUADS);
1845
1846 for (y = 1; y < h; y += 3)
1847 {
1848 int y1 = y - dy3;
1849 int y1valid = y1 >= 0 && y1 < h;
1850
1851 for (x = 1; x < w; x += 3)
1852 {
1853 int x1 = x - dx3;
1854 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1855 uint8_t h2;
1856
1857 if (y1valid && x1 >= 0 && x1 < w)
1858 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 else
1860 h2 = 1; /* out of range == invisible */
1861
1862 if (h1 || h2)
1863 {
1864 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1865 glColor4f (1., 1., 1., alpha);
1866
1867 glTexCoord2f (0, 0.); glVertex2i (x , y );
1868 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1869 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1870 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1871 }
1872 }
1873 }
1874 }
1875
1876 glEnd ();
1877
1878 glPopMatrix ();
1879
1880 glDisable (GL_TEXTURE_2D);
1881 glDisable (GL_BLEND);
1882}
1883
1391IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1884IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1392 CODE: 1885 CODE:
1393{ 1886{
1394 GLint width; 1887 GLint width;
1395 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1888 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1397 RETVAL = width > 0; 1890 RETVAL = width > 0;
1398} 1891}
1399 OUTPUT: 1892 OUTPUT:
1400 RETVAL 1893 RETVAL
1401 1894
1402MODULE = CFPlus PACKAGE = CFPlus::Map 1895MODULE = Deliantra::Client PACKAGE = DC::Map
1403 1896
1404PROTOTYPES: DISABLE 1897PROTOTYPES: DISABLE
1405 1898
1406CFPlus::Map 1899DC::Map
1407new (SV *class) 1900new (SV *klass)
1408 CODE: 1901 CODE:
1409 New (0, RETVAL, 1, struct map); 1902 New (0, RETVAL, 1, mapgrid);
1410 RETVAL->x = 0; 1903 RETVAL->x = 0;
1411 RETVAL->y = 0; 1904 RETVAL->y = 0;
1412 RETVAL->w = 0; 1905 RETVAL->w = 0;
1413 RETVAL->h = 0; 1906 RETVAL->h = 0;
1414 RETVAL->ox = 0; 1907 RETVAL->ox = 0;
1419 RETVAL->row = 0; 1912 RETVAL->row = 0;
1420 OUTPUT: 1913 OUTPUT:
1421 RETVAL 1914 RETVAL
1422 1915
1423void 1916void
1424DESTROY (CFPlus::Map self) 1917DESTROY (DC::Map self)
1425 CODE: 1918 CODE:
1426{ 1919{
1427 map_clear (self); 1920 map_clear (self);
1428 Safefree (self->face2tile); 1921 Safefree (self->face2tile);
1429 Safefree (self->tex); 1922 Safefree (self->tex);
1430 Safefree (self); 1923 Safefree (self);
1431} 1924}
1432 1925
1433void 1926void
1434resize (CFPlus::Map self, int map_width, int map_height) 1927resize (DC::Map self, int map_width, int map_height)
1435 CODE: 1928 CODE:
1436 self->w = map_width; 1929 self->w = map_width;
1437 self->h = map_height; 1930 self->h = map_height;
1438 1931
1439void 1932void
1440clear (CFPlus::Map self) 1933clear (DC::Map self)
1441 CODE: 1934 CODE:
1442 map_clear (self); 1935 map_clear (self);
1443 1936
1444void 1937void
1445set_tileid (CFPlus::Map self, int face, int tile) 1938set_tileid (DC::Map self, int face, int tile)
1446 CODE: 1939 CODE:
1447{ 1940{
1448 need_facenum (self, face); self->face2tile [face] = tile; 1941 need_facenum (self, face); self->face2tile [face] = tile;
1449 need_texid (self, tile); 1942 need_texid (self, tile);
1450} 1943}
1451 1944
1452void 1945void
1453set_smooth (CFPlus::Map self, int face, int smooth, int level) 1946set_smooth (DC::Map self, int face, int smooth, int level)
1454 CODE: 1947 CODE:
1455{ 1948{
1456 tileid texid; 1949 tileid texid;
1457 maptex *tex; 1950 maptex *tex;
1458 1951
1459 if (face < 0 || face >= self->faces) 1952 if (face < 0 || face >= self->faces)
1460 return; 1953 return;
1461 1954
1462 if (smooth < 0 || smooth >= self->faces) 1955 if (smooth < 0 || smooth >= self->faces)
1463 return; 1956 return;
1464 1957
1465 texid = self->face2tile [face]; 1958 texid = self->face2tile [face];
1466 1959
1467 if (!texid) 1960 if (!texid)
1468 return; 1961 return;
1469 1962
1470 tex = self->tex + texid; 1963 tex = self->tex + texid;
1471 tex->smoothtile = self->face2tile [smooth]; 1964 tex->smoothtile = self->face2tile [smooth];
1472 tex->smoothlevel = level; 1965 tex->smoothlevel = level;
1473} 1966}
1474 1967
1475void 1968void
1476set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1969set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1477 CODE: 1970 CODE:
1478{ 1971{
1479 need_texid (self, texid); 1972 need_texid (self, texid);
1480 1973
1481 { 1974 {
1500 // use uglier nearest interpolation because linear suffers 1993 // use uglier nearest interpolation because linear suffers
1501 // from transparent color bleeding and ugly wrapping effects. 1994 // from transparent color bleeding and ugly wrapping effects.
1502 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1995 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1503} 1996}
1504 1997
1998void
1999expire_textures (DC::Map self, int texid, int count)
2000 PPCODE:
2001 for (; texid < self->texs && count; ++texid, --count)
2002 {
2003 maptex *tex = self->tex + texid;
2004
2005 if (tex->name)
2006 {
2007 if (tex->unused)
2008 {
2009 tex->name = 0;
2010 tex->unused = 0;
2011 XPUSHs (sv_2mortal (newSViv (texid)));
2012 }
2013 else
2014 tex->unused = 1;
2015 }
2016 }
2017
1505int 2018int
1506ox (CFPlus::Map self) 2019ox (DC::Map self)
1507 ALIAS: 2020 ALIAS:
1508 oy = 1 2021 oy = 1
1509 x = 2 2022 x = 2
1510 y = 3 2023 y = 3
1511 w = 4 2024 w = 4
1522 } 2035 }
1523 OUTPUT: 2036 OUTPUT:
1524 RETVAL 2037 RETVAL
1525 2038
1526void 2039void
1527scroll (CFPlus::Map self, int dx, int dy) 2040scroll (DC::Map self, int dx, int dy)
1528 CODE: 2041 CODE:
1529{ 2042{
1530 if (dx > 0) 2043 if (dx > 0)
1531 map_blank (self, self->x, self->y, dx, self->h); 2044 map_blank (self, self->x, self->y, dx, self->h);
1532 else if (dx < 0) 2045 else if (dx < 0)
1540 self->ox += dx; self->x += dx; 2053 self->ox += dx; self->x += dx;
1541 self->oy += dy; self->y += dy; 2054 self->oy += dy; self->y += dy;
1542 2055
1543 while (self->y < 0) 2056 while (self->y < 0)
1544 { 2057 {
1545 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2058 prepend (self->row, self->rows, MAP_EXTEND_Y);
1546 2059
1547 self->rows += MAP_EXTEND_Y; 2060 self->rows += MAP_EXTEND_Y;
1548 self->y += MAP_EXTEND_Y; 2061 self->y += MAP_EXTEND_Y;
1549 } 2062 }
1550} 2063}
1551 2064
1552void 2065SV *
1553map1a_update (CFPlus::Map self, SV *data_, int extmap) 2066map1a_update (DC::Map self, SV *data_)
1554 CODE: 2067 CODE:
1555{ 2068{
1556 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1557 uint8_t *data_end = (uint8_t *)SvEND (data_); 2070 uint8_t *data_end = (uint8_t *)SvEND (data_);
1558 mapcell *cell; 2071 mapcell *cell;
1559 int x, y, flags; 2072 int x, y, z, flags;
2073 AV *missing = newAV ();
2074 RETVAL = newRV_noinc ((SV *)missing);
1560 2075
1561 while (data < data_end - 1) 2076 while (data < data_end - 1)
1562 { 2077 {
1563 flags = (data [0] << 8) + data [1]; data += 2; 2078 flags = (data [0] << 8) + data [1]; data += 2;
1564 2079
1577 2092
1578 //TODO: don't trust server data to be in-range(!) 2093 //TODO: don't trust server data to be in-range(!)
1579 2094
1580 if (flags & 8) 2095 if (flags & 8)
1581 { 2096 {
2097 uint8_t ext, cmd;
2098
1582 if (extmap) 2099 do
1583 { 2100 {
1584 uint8_t ext, cmd; 2101 ext = *data++;
2102 cmd = ext & 0x7f;
1585 2103
1586 do 2104 if (cmd < 4)
2105 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2106 else if (cmd == 5) // health
1587 { 2107 {
1588 ext = *data++;
1589 cmd = ext & 0x3f;
1590
1591 if (cmd < 4)
1592 cell->darkness = 255 - ext * 64 + 1;
1593 else if (cmd == 5) // health
1594 {
1595 cell->stat_width = 1; 2108 cell->stat_width = 1;
1596 cell->stat_hp = *data++; 2109 cell->stat_hp = *data++;
1597 }
1598 else if (cmd == 6) // monster width
1599 cell->stat_width = *data++ + 1;
1600 else if (cmd == 0x47)
1601 {
1602 if (*data == 4)
1603 ; // decode player count
1604
1605 data += *data + 1;
1606 }
1607 else if (cmd == 8) // cell flags
1608 cell->flags = *data++;
1609 else if (ext & 0x40) // unknown, multibyte => skip
1610 data += *data + 1;
1611 else
1612 data++;
1613 } 2110 }
1614 while (ext & 0x80); 2111 else if (cmd == 6) // monster width
2112 cell->stat_width = *data++ + 1;
2113 else if (cmd == 0x47)
2114 {
2115 if (*data == 1) cell->player = data [1];
2116 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2117 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2118 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2119
2120 data += *data + 1;
2121 }
2122 else if (cmd == 8) // cell flags
2123 cell->flags = *data++;
2124 else if (ext & 0x40) // unknown, multibyte => skip
2125 data += *data + 1;
2126 else
2127 data++;
1615 } 2128 }
1616 else 2129 while (ext & 0x80);
1617 cell->darkness = *data++ + 1;
1618 } 2130 }
1619 2131
2132 for (z = 0; z <= 2; ++z)
1620 if (flags & 4) 2133 if (flags & (4 >> z))
1621 { 2134 {
1622 faceid face = (data [0] << 8) + data [1]; data += 2; 2135 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face); 2136 need_facenum (self, face);
1624 cell->tile [0] = self->face2tile [face]; 2137 cell->tile [z] = self->face2tile [face];
2138
2139 if (cell->tile [z])
2140 {
2141 maptex *tex = self->tex + cell->tile [z];
2142 tex->unused = 0;
2143 if (!tex->name)
2144 av_push (missing, newSViv (cell->tile [z]));
2145
2146 if (tex->smoothtile)
2147 {
2148 maptex *smooth = self->tex + tex->smoothtile;
2149 smooth->unused = 0;
2150 if (!smooth->name)
2151 av_push (missing, newSViv (tex->smoothtile));
2152 }
2153 }
1625 } 2154 }
1626
1627 if (flags & 2)
1628 {
1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [1] = self->face2tile [face];
1632 }
1633
1634 if (flags & 1)
1635 {
1636 faceid face = (data [0] << 8) + data [1]; data += 2;
1637 need_facenum (self, face);
1638 cell->tile [2] = self->face2tile [face];
1639 }
1640 } 2155 }
1641 else 2156 else
1642 cell->darkness = 0; 2157 CELL_CLEAR (cell);
1643 } 2158 }
1644} 2159}
2160 OUTPUT:
2161 RETVAL
1645 2162
1646SV * 2163SV *
1647mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2164mapmap (DC::Map self, int x0, int y0, int w, int h)
1648 CODE: 2165 CODE:
1649{ 2166{
1650 int x1, x; 2167 int x1, x;
1651 int y1, y; 2168 int y1, y;
1652 int z; 2169 int z;
1665 ? self->row + y 2182 ? self->row + y
1666 : 0; 2183 : 0;
1667 2184
1668 for (x = x0; x < x1; x++) 2185 for (x = x0; x < x1; x++)
1669 { 2186 {
1670 int r = 32, g = 32, b = 32, a = 192; 2187 unsigned int r = 32, g = 32, b = 32, a = 192;
1671 2188
1672 if (row && row->c0 <= x && x < row->c1) 2189 if (row && row->c0 <= x && x < row->c1)
1673 { 2190 {
1674 mapcell *cell = row->col + (x - row->c0); 2191 mapcell *cell = row->col + (x - row->c0);
1675 2192
1677 { 2194 {
1678 maptex tex = self->tex [cell->tile [z]]; 2195 maptex tex = self->tex [cell->tile [z]];
1679 int a0 = 255 - tex.a; 2196 int a0 = 255 - tex.a;
1680 int a1 = tex.a; 2197 int a1 = tex.a;
1681 2198
1682 r = (r * a0 + tex.r * a1) / 255; 2199 r = div255 (r * a0 + tex.r * a1);
1683 g = (g * a0 + tex.g * a1) / 255; 2200 g = div255 (g * a0 + tex.g * a1);
1684 b = (b * a0 + tex.b * a1) / 255; 2201 b = div255 (b * a0 + tex.b * a1);
1685 a = (a * a0 + tex.a * a1) / 255; 2202 a = div255 (a * a0 + tex.a * a1);
1686 } 2203 }
1687 } 2204 }
1688 2205
1689 *map++ = (r ) 2206 *map++ = (r )
1690 | (g << 8) 2207 | (g << 8)
1691 | (b << 16) 2208 | (b << 16)
1692 | (a << 24); 2209 | (a << 24);
1693 } 2210 }
1694 } 2211 }
1695 2212
1696 RETVAL = map_sv; 2213 RETVAL = map_sv;
1697} 2214}
1698 OUTPUT: 2215 OUTPUT:
1699 RETVAL 2216 RETVAL
1700 2217
1701void 2218void
1702draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2219draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1703 CODE: 2220 CODE:
1704{ 2221{
1705 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1706 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1707 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1708 smooth_key skey;
1709 int x, y, z; 2222 int x, y, z;
1710 int last_name;
1711 2223
2224 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2225 int pl_x, pl_y;
2226 maptex pl_tex;
2227 rc_t rc;
2228 rc_t rc_ov;
2229 rc_key_t key;
2230 rc_t::array_t *arr;
2231
2232 pl_tex.name = 0;
2233
1712 // thats current max. sorry. 2234 // that's current max. sorry.
1713 if (sw > 255) sw = 255; 2235 if (sw > 255) sw = 255;
1714 if (sh > 255) sh = 255; 2236 if (sh > 255) sh = 255;
1715 2237
1716 // clear key, in case of extra padding
1717 memset (&skey, 0, sizeof (skey)); 2238 memset (&key, 0, sizeof (key));
1718 2239 key.r = 255;
1719 glColor4ub (255, 255, 255, 255); 2240 key.g = 255;
1720 2241 key.b = 255;
1721 glEnable (GL_BLEND); 2242 key.a = 255;
1722 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2243 key.mode = GL_QUADS;
1723 glEnable (GL_TEXTURE_2D); 2244 key.format = GL_T2F_V3F;
1724 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1725
1726 glBegin (GL_QUADS);
1727
1728 last_name = 0;
1729 2245
1730 mx += self->x; 2246 mx += self->x;
1731 my += self->y; 2247 my += self->y;
1732 2248
1733 // first pass: determine smooth_max 2249 // first pass: determine smooth_max
1734 // rather ugly, if you ask me 2250 // rather ugly, if you ask me
1735 // could also be stored inside mapcell and updated on change 2251 // could also be stored inside mapcell and updated on change
1736 memset (smooth_max, 0, sizeof (smooth_max)); 2252 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1737 2253
1738 for (y = 0; y < sh; y++) 2254 for (y = 0; y < sh; y++)
1739 if (0 <= y + my && y + my < self->rows) 2255 if (0 <= y + my && y + my < self->rows)
1740 { 2256 {
1741 maprow *row = self->row + (y + my); 2257 maprow *row = self->row + (y + my);
1750 MAX (self->tex [cell->tile [1]].smoothlevel, 2266 MAX (self->tex [cell->tile [1]].smoothlevel,
1751 self->tex [cell->tile [2]].smoothlevel)); 2267 self->tex [cell->tile [2]].smoothlevel));
1752 } 2268 }
1753 } 2269 }
1754 2270
2271 glEnable (GL_BLEND);
2272 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2273 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2274
1755 for (z = 0; z <= 2; z++) 2275 for (z = 0; z <= 2; z++)
1756 { 2276 {
1757 memset (smooth_level, 0, sizeof (smooth_level)); 2277 std::bitset<256> smooth_level; // one bit for every possible smooth level
2278 smooth_key skey;
2279 smooth_hash smooth;
2280 key.texname = -1;
1758 2281
1759 for (y = 0; y < sh; y++) 2282 for (y = 0; y < sh; y++)
1760 if (0 <= y + my && y + my < self->rows) 2283 if (0 <= y + my && y + my < self->rows)
1761 { 2284 {
1762 maprow *row = self->row + (y + my); 2285 maprow *row = self->row + (y + my);
1768 tileid tile = cell->tile [z]; 2291 tileid tile = cell->tile [z];
1769 2292
1770 if (tile) 2293 if (tile)
1771 { 2294 {
1772 maptex tex = self->tex [tile]; 2295 maptex tex = self->tex [tile];
1773 int px = (x + 1) * T - tex.w; 2296 int px, py;
1774 int py = (y + 1) * T - tex.h;
1775 2297
1776 // suppressing texture state switches here
1777 // is only moderately effective, but worth the extra effort
1778 if (last_name != tex.name) 2298 if (key.texname != tex.name)
1779 { 2299 {
2300 self->tex [tile].unused = 0;
2301
1780 if (!tex.name) 2302 if (!tex.name)
1781 tex = self->tex [2]; /* missing, replace by noface */ 2303 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1782 2304
2305 key.texname = tex.name;
1783 glEnd (); 2306 arr = &rc.array (key);
1784 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1785 glBegin (GL_QUADS);
1786 } 2307 }
1787 2308
1788 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2309 px = (x + 1) * Th - tex.w;
1789 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2310 py = (y + 1) * Tw - tex.h;
1790 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1791 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1792 2311
1793 if (cell->flags && z == 2) 2312 if (expect_false (cell->player == player) && expect_false (z == 2))
1794 { 2313 {
1795 if (cell->flags & 1) 2314 pl_x = px;
2315 pl_y = py;
2316 pl_tex = tex;
1796 { 2317 continue;
1797 maptex tex = self->tex [1];
1798 int px = x * T + T * 2 / 32;
1799 int py = y * T - T * 6 / 32;
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804
1805 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1806 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1807 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1808 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1809 }
1810 } 2318 }
2319
2320 arr->t2f_v3f (0 , 0 , px , py , 0);
2321 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2322 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2323 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1811 2324
1812 // update smooth hash 2325 // update smooth hash
1813 if (tex.smoothtile) 2326 if (tex.smoothtile)
1814 { 2327 {
1815 skey.tile = tex.smoothtile; 2328 skey.tile = tex.smoothtile;
1816 skey.level = tex.smoothlevel; 2329 skey.level = tex.smoothlevel;
1817 2330
1818 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2331 smooth_level[tex.smoothlevel] = 1;
1819 2332
1820 // add bits to current tile and all neighbours. skey.x|y is 2333 // add bits to current tile and all neighbours. skey.x|y is
1821 // shifted +1|+1 so we always stay positive. 2334 // shifted +1|+1 so we always stay positive.
1822 2335
1823 // bits is ___n cccc CCCC bbbb 2336 // bits is ___n cccc CCCC bbbb
1831 2344
1832 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2345 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1833 // ·· ·· ·┏ ┓· 2346 // ·· ·· ·┏ ┓·
1834 2347
1835 // full tile 2348 // full tile
1836 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2349 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1837 2350
1838 // borders 2351 // borders
1839 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2352 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1840 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2353 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1841 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2354 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1842 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2355 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1843 2356
1844 // corners 2357 // corners
1845 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2358 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1846 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2359 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1847 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2360 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1848 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2361 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2362 }
2363 }
2364
2365 if (expect_false (z == 2) && expect_false (cell->flags))
2366 {
2367 // overlays such as the speech bubble, probably more to come
2368 if (cell->flags & 1)
2369 {
2370 rc_key_t key_ov = key;
2371 maptex tex = self->tex[TEXID_SPEECH];
2372 int px = x * Tw + Tw * 2 / 32;
2373 int py = y * Th - Th * 6 / 32;
2374
2375 key_ov.texname = tex.name;
2376 rc_t::array_t &arr = rc_ov.array (key_ov);
2377
2378 arr.t2f_v3f (0 , 0 , px , py , 0);
2379 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2380 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2381 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1849 } 2382 }
1850 } 2383 }
1851 } 2384 }
1852 } 2385 }
1853 2386
2387 rc.draw ();
2388 rc.clear ();
2389
1854 // go through all smoothlevels, lowest to highest, then draw. 2390 // go through all smoothlevels, lowest to highest, then draw.
1855 // this is basically counting sort 2391 // this is basically counting sort
1856 { 2392 {
1857 int w, b; 2393 int w, b;
1858 2394
1859 for (w = 0; w < 256 / 32; ++w) 2395 glEnable (GL_TEXTURE_2D);
2396 glBegin (GL_QUADS);
2397 for (int level = 0; level < smooth_level.size (); ++level)
2398 if (smooth_level[level])
2399 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1860 { 2400 {
1861 uint32_t smask = smooth_level [w]; 2401 smooth_key &skey = it->first;
1862 if (smask) 2402 IV bits = it->second;
1863 for (b = 0; b < 32; ++b) 2403
1864 if (smask & (((uint32_t)1) << b)) 2404 if (!(bits & 0x1000)
2405 && skey.level == level
2406 && level > smooth_max [skey.x][skey.y])
1865 { 2407 {
1866 int level = (w << 5) | b; 2408 maptex tex = self->tex [skey.tile];
2409 int px = (((int)skey.x) - 1) * Tw;
2410 int py = (((int)skey.y) - 1) * Th;
2411 int border = bits & 15;
2412 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2413 float dx = tex.s * .0625f; // 16 images/row
2414 float dy = tex.t * .5f ; // 2 images/column
2415
1867 HE *he; 2416 if (tex.name)
1868
1869 hv_iterinit (smooth);
1870 while ((he = hv_iternext (smooth)))
1871 { 2417 {
1872 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 // this time avoiding texture state changes
1873 IV bits = SvIVX (HeVAL (he)); 2419 // save gobs of state changes.
1874 2420 if (key.texname != tex.name)
1875 if (!(bits & 0x1000)
1876 && skey->level == level
1877 && level > smooth_max [skey->x][skey->y])
1878 { 2421 {
1879 maptex tex = self->tex [skey->tile]; 2422 self->tex [skey.tile].unused = 0;
1880 int px = (((int)skey->x) - 1) * T;
1881 int py = (((int)skey->y) - 1) * T;
1882 int border = bits & 15;
1883 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1884 float dx = tex.s * .0625f; // 16 images/row
1885 float dy = tex.t * .5f ; // 2 images/column
1886 2423
1887 // this time naively avoiding texture state changes
1888 // save gobs of state changes.
1889 if (last_name != tex.name)
1890 {
1891 if (!tex.name)
1892 continue; // smoothing not yet available
1893
1894 glEnd (); 2424 glEnd ();
1895 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2425 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1896 glBegin (GL_QUADS); 2426 glBegin (GL_QUADS);
1897 } 2427 }
1898 2428
1899 if (border) 2429 if (border)
1900 { 2430 {
1901 float ox = border * dx; 2431 float ox = border * dx;
1902 2432
1903 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2433 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1904 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2434 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1905 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2435 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1906 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2436 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1907 } 2437 }
1908 2438
1909 if (corner) 2439 if (corner)
1910 { 2440 {
1911 float ox = corner * dx; 2441 float ox = corner * dx;
1912 2442
1913 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2443 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1914 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2444 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1915 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2445 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1916 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2446 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1917 }
1918 } 2447 }
1919 } 2448 }
1920 } 2449 }
1921 } 2450 }
2451
2452 glEnd ();
2453 glDisable (GL_TEXTURE_2D);
2454 key.texname = -1;
1922 } 2455 }
1923
1924 hv_clear (smooth);
1925 } 2456 }
1926 2457
1927 glEnd (); 2458 if (pl_tex.name)
2459 {
2460 maptex tex = pl_tex;
2461 int px = pl_x + sdx;
2462 int py = pl_y + sdy;
1928 2463
1929 glDisable (GL_TEXTURE_2D); 2464 key.texname = tex.name;
2465 rc_t::array_t &arr = rc.array (key);
2466
2467 arr.t2f_v3f (0 , 0 , px , py , 0);
2468 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2469 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2470 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2471
2472 rc.draw ();
2473 }
2474
2475 rc_ov.draw ();
2476 rc_ov.clear ();
2477
1930 glDisable (GL_BLEND); 2478 glDisable (GL_BLEND);
1931 2479
1932 // top layer: overlays such as the health bar 2480 // top layer: overlays such as the health bar
1933 for (y = 0; y < sh; y++) 2481 for (y = 0; y < sh; y++)
1934 if (0 <= y + my && y + my < self->rows) 2482 if (0 <= y + my && y + my < self->rows)
1938 for (x = 0; x < sw; x++) 2486 for (x = 0; x < sw; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1) 2487 if (row->c0 <= x + mx && x + mx < row->c1)
1940 { 2488 {
1941 mapcell *cell = row->col + (x + mx - row->c0); 2489 mapcell *cell = row->col + (x + mx - row->c0);
1942 2490
1943 int px = x * T; 2491 int px = x * Tw;
1944 int py = y * T; 2492 int py = y * Th;
2493
2494 if (expect_false (cell->player == player))
2495 {
2496 px += sdx;
2497 py += sdy;
2498 }
1945 2499
1946 if (cell->stat_hp) 2500 if (cell->stat_hp)
1947 { 2501 {
1948 int width = cell->stat_width * T; 2502 int width = cell->stat_width * Tw;
1949 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2503 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1950 2504
1951 glColor3ub (0, 0, 0); 2505 glColor3ub (0, 0, 0);
1952 glRectf (px + 1, py - thick - 2, 2506 glRectf (px + 1, py - thick - 2,
1953 px + width - 1, py); 2507 px + width - 1, py);
1954 2508
1960 } 2514 }
1961 } 2515 }
1962} 2516}
1963 2517
1964void 2518void
1965draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2519draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1966 CODE: 2520 CODE:
1967{ 2521{
1968 static float color[16][3] = { 2522 static float color[16][3] = {
1969 { 0.00F, 0.00F, 0.00F }, 2523 { 0.00f, 0.00f, 0.00f },
1970 { 1.00F, 1.00F, 1.00F }, 2524 { 1.00f, 1.00f, 1.00f },
1971 { 0.00F, 0.00F, 0.55F }, 2525 { 0.00f, 0.00f, 0.55f },
1972 { 1.00F, 0.00F, 0.00F }, 2526 { 1.00f, 0.00f, 0.00f },
1973 2527
1974 { 1.00F, 0.54F, 0.00F }, 2528 { 1.00f, 0.54f, 0.00f },
1975 { 0.11F, 0.56F, 1.00F }, 2529 { 0.11f, 0.56f, 1.00f },
1976 { 0.93F, 0.46F, 0.00F }, 2530 { 0.93f, 0.46f, 0.00f },
1977 { 0.18F, 0.54F, 0.34F }, 2531 { 0.18f, 0.54f, 0.34f },
1978 2532
1979 { 0.56F, 0.73F, 0.56F }, 2533 { 0.56f, 0.73f, 0.56f },
1980 { 0.80F, 0.80F, 0.80F }, 2534 { 0.80f, 0.80f, 0.80f },
1981 { 0.55F, 0.41F, 0.13F }, 2535 { 0.55f, 0.41f, 0.13f },
1982 { 0.99F, 0.77F, 0.26F }, 2536 { 0.99f, 0.77f, 0.26f },
1983 2537
1984 { 0.74F, 0.65F, 0.41F }, 2538 { 0.74f, 0.65f, 0.41f },
1985 2539
1986 { 0.00F, 1.00F, 1.00F }, 2540 { 0.00f, 1.00f, 1.00f },
1987 { 1.00F, 0.00F, 1.00F }, 2541 { 1.00f, 0.00f, 1.00f },
1988 { 1.00F, 1.00F, 0.00F }, 2542 { 1.00f, 1.00f, 0.00f },
1989 }; 2543 };
1990 2544
1991 int x, y; 2545 int x, y;
1992 2546
1993 glEnable (GL_TEXTURE_2D); 2547 glEnable (GL_TEXTURE_2D);
2548 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2549 * but the nvidia driver (185.18.14) mishandles alpha textures
2550 * and takes the colour from god knows where instead of using
2551 * Cp. MODULATE results in the same colour, but slightly different
2552 * alpha, but atcually gives us the correct colour with nvidia.
2553 */
1994 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2554 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1995 glEnable (GL_BLEND); 2555 glEnable (GL_BLEND);
1996 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2556 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1997 glBegin (GL_QUADS); 2557 glBegin (GL_QUADS);
1998 2558
1999 for (y = 0; y < h; y++) 2559 for (y = 0; y < h; y++)
2003 2563
2004 if (m) 2564 if (m)
2005 { 2565 {
2006 float *c = color [m & 15]; 2566 float *c = color [m & 15];
2007 2567
2008 float tx1 = m & 0x40 ? 0.5 : 0.; 2568 float tx1 = m & 0x40 ? 0.5f : 0.f;
2009 float tx2 = tx1 + 0.5; 2569 float tx2 = tx1 + 0.5f;
2010 2570
2011 glColor4f (c[0], c[1], c[2], 0.75); 2571 glColor4f (c[0], c[1], c[2], 1);
2012 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2572 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2013 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2573 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2014 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2574 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2015 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2575 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2016 } 2576 }
2020 glDisable (GL_BLEND); 2580 glDisable (GL_BLEND);
2021 glDisable (GL_TEXTURE_2D); 2581 glDisable (GL_TEXTURE_2D);
2022} 2582}
2023 2583
2024void 2584void
2025fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2585fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2026 PPCODE: 2586 PPCODE:
2027{ 2587{
2028 int x, y; 2588 int x, y;
2029 int sw1 = sw + 2; 2589 int sw1 = sw + 2;
2030 int sh1 = sh + 2; 2590 int sh1 = sh + 2;
2031 int sh3 = sh * 3; 2591 int sh3 = sh * 3;
2032 int sw34 = (sw * 3 + 3) & ~3; 2592 int sw3 = sw * 3;
2593 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2594 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2033 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2595 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2034 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2596 memset (darkness1, 0, sw1*sh1);
2035 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2036 2597
2037 SvPOK_only (darkness3_sv); 2598 SvPOK_only (darkness3_sv);
2038 SvCUR_set (darkness3_sv, sw34 * sh3); 2599 SvCUR_set (darkness3_sv, sw3 * sh3);
2039 2600
2040 mx += self->x - 1; 2601 mx += self->x - 1;
2041 my += self->y - 1; 2602 my += self->y - 1;
2042
2043 memset (darkness1, 255, sw1 * sh1);
2044 2603
2045 for (y = 0; y < sh1; y++) 2604 for (y = 0; y < sh1; y++)
2046 if (0 <= y + my && y + my < self->rows) 2605 if (0 <= y + my && y + my < self->rows)
2047 { 2606 {
2048 maprow *row = self->row + (y + my); 2607 maprow *row = self->row + (y + my);
2051 if (row->c0 <= x + mx && x + mx < row->c1) 2610 if (row->c0 <= x + mx && x + mx < row->c1)
2052 { 2611 {
2053 mapcell *cell = row->col + (x + mx - row->c0); 2612 mapcell *cell = row->col + (x + mx - row->c0);
2054 2613
2055 darkness1 [y * sw1 + x] = cell->darkness 2614 darkness1 [y * sw1 + x] = cell->darkness
2056 ? 255 - (cell->darkness - 1) 2615 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2057 : 255 - FOW_DARKNESS; 2616 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2058 } 2617 }
2059 } 2618 }
2060 2619
2061 for (y = 0; y < sh; ++y) 2620 for (y = 0; y < sh; ++y)
2062 for (x = 0; x < sw; ++x) 2621 for (x = 0; x < sw; ++x)
2081 2640
2082 uint8_t r13 = (d13 + d23 + d12) / 3; 2641 uint8_t r13 = (d13 + d23 + d12) / 3;
2083 uint8_t r23 = d23; 2642 uint8_t r23 = d23;
2084 uint8_t r33 = (d23 + d33 + d32) / 3; 2643 uint8_t r33 = (d23 + d33 + d32) / 3;
2085 2644
2086 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2645 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2087 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2088 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2647 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2089 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2090 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2091 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2650 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2092 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2093 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2094 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2653 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2095 } 2654 }
2096 2655
2097 free (darkness1); 2656 free (darkness1);
2098 2657
2099 EXTEND (SP, 3); 2658 EXTEND (SP, 3);
2100 PUSHs (sv_2mortal (newSViv (sw34))); 2659 PUSHs (sv_2mortal (newSViv (sw3)));
2101 PUSHs (sv_2mortal (newSViv (sh3))); 2660 PUSHs (sv_2mortal (newSViv (sh3)));
2102 PUSHs (darkness3_sv); 2661 PUSHs (darkness3_sv);
2103} 2662}
2104 2663
2105SV * 2664SV *
2106get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2665get_rect (DC::Map self, int x0, int y0, int w, int h)
2107 CODE: 2666 CODE:
2108{ 2667{
2109 int x, y, x1, y1; 2668 int x, y, x1, y1;
2110 SV *data_sv = newSV (w * h * 7 + 5); 2669 SV *data_sv = newSV (w * h * 7 + 5);
2111 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2670 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2168 else 2727 else
2169 *data++ = 0; 2728 *data++ = 0;
2170 } 2729 }
2171 } 2730 }
2172 2731
2732 /* if size is w*h + 5 then no data has been found */
2733 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2734 {
2173 SvPOK_only (data_sv); 2735 SvPOK_only (data_sv);
2174 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2736 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2737 }
2738
2175 RETVAL = data_sv; 2739 RETVAL = data_sv;
2176} 2740}
2177 OUTPUT: 2741 OUTPUT:
2178 RETVAL 2742 RETVAL
2179 2743
2180void 2744void
2181set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2745set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2182 PPCODE: 2746 PPCODE:
2183{ 2747{
2184 int x, y, z; 2748 int x, y, z;
2185 int w, h; 2749 int w, h;
2186 int x1, y1; 2750 int x1, y1;
2751 STRLEN len;
2752 uint8_t *data, *end;
2753
2754 len = SvLEN (data_sv);
2755 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2756 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2757 end = data + len + 8;
2758
2759 if (len < 5)
2760 XSRETURN_EMPTY;
2187 2761
2188 if (*data++ != 0) 2762 if (*data++ != 0)
2189 return; /* version mismatch */ 2763 XSRETURN_EMPTY; /* version mismatch */
2190 2764
2191 w = *data++ << 8; w |= *data++; 2765 w = *data++ << 8; w |= *data++;
2192 h = *data++ << 8; h |= *data++; 2766 h = *data++ << 8; h |= *data++;
2193 2767
2194 // we need to do this 'cause we don't keep an absolute coord system for rows 2768 // we need to do this 'cause we don't keep an absolute coord system for rows
2206 { 2780 {
2207 maprow *row = map_get_row (self, y); 2781 maprow *row = map_get_row (self, y);
2208 2782
2209 for (x = x0; x < x1; x++) 2783 for (x = x0; x < x1; x++)
2210 { 2784 {
2785 uint8_t flags;
2786
2787 if (data + 7 >= end)
2788 XSRETURN_EMPTY;
2789
2211 uint8_t flags = *data++; 2790 flags = *data++;
2212 2791
2213 if (flags) 2792 if (flags)
2214 { 2793 {
2215 mapcell *cell = row_get_cell (row, x); 2794 mapcell *cell = row_get_cell (row, x);
2216 tileid tile[3] = { 0, 0, 0 }; 2795 tileid tile[3] = { 0, 0, 0 };
2219 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2798 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2220 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2799 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2221 2800
2222 if (cell->darkness == 0) 2801 if (cell->darkness == 0)
2223 { 2802 {
2224 cell->darkness = 0; 2803 /*cell->darkness = 0;*/
2804 EXTEND (SP, 3);
2225 2805
2226 for (z = 0; z <= 2; z++) 2806 for (z = 0; z <= 2; z++)
2227 { 2807 {
2228 tileid t = tile [z]; 2808 tileid t = tile [z];
2229 2809
2230 if (t >= self->texs || (t && !self->tex [t].name)) 2810 if (t >= self->texs || (t && !self->tex [t].name))
2231 { 2811 {
2232 XPUSHs (sv_2mortal (newSViv (t))); 2812 PUSHs (sv_2mortal (newSViv (t)));
2233 need_texid (self, t); 2813 need_texid (self, t);
2234 } 2814 }
2235 2815
2236 cell->tile [z] = t; 2816 cell->tile [z] = t;
2237 } 2817 }
2239 } 2819 }
2240 } 2820 }
2241 } 2821 }
2242} 2822}
2243 2823
2244MODULE = CFPlus PACKAGE = CFPlus::RW 2824MODULE = Deliantra::Client PACKAGE = DC::RW
2245 2825
2246CFPlus::RW 2826DC::RW
2247new (SV *class, SV *data_sv) 2827new (SV *klass, SV *data_sv)
2248 CODE: 2828 CODE:
2249{ 2829{
2250 STRLEN datalen; 2830 STRLEN datalen;
2251 char *data = SvPVbyte (data_sv, datalen); 2831 char *data = SvPVbyte (data_sv, datalen);
2252 2832
2253 RETVAL = SDL_RWFromConstMem (data, datalen); 2833 RETVAL = SDL_RWFromConstMem (data, datalen);
2254} 2834}
2255 OUTPUT: 2835 OUTPUT:
2256 RETVAL 2836 RETVAL
2257 2837
2258CFPlus::RW 2838DC::RW
2259new_from_file (SV *class, const char *path, const char *mode = "rb") 2839new_from_file (SV *klass, const char *path, const char *mode = "rb")
2260 CODE: 2840 CODE:
2261 RETVAL = SDL_RWFromFile (path, mode); 2841 RETVAL = SDL_RWFromFile (path, mode);
2262 OUTPUT: 2842 OUTPUT:
2263 RETVAL 2843 RETVAL
2264 2844
2845# fails on win32:
2846# dc.xs(2268) : error C2059: syntax error : '('
2265void 2847#void
2266close (CFPlus::RW self) 2848#close (DC::RW self)
2267 CODE: 2849# CODE:
2268 SDL_RWclose (self); 2850# (self->(close)) (self);
2269 2851
2270MODULE = CFPlus PACKAGE = CFPlus::Channel 2852MODULE = Deliantra::Client PACKAGE = DC::Channel
2271 2853
2272PROTOTYPES: DISABLE 2854PROTOTYPES: DISABLE
2273 2855
2856DC::Channel
2857find ()
2858 CODE:
2859{
2860 RETVAL = Mix_GroupAvailable (-1);
2861
2862 if (RETVAL < 0)
2863 {
2864 RETVAL = Mix_GroupOldest (-1);
2865
2866 if (RETVAL < 0)
2867 {
2868 // happens sometimes, maybe it just stopped playing(?)
2869 RETVAL = Mix_GroupAvailable (-1);
2870
2871 if (RETVAL < 0)
2872 XSRETURN_UNDEF;
2873 }
2874 else
2875 Mix_HaltChannel (RETVAL);
2876 }
2877
2878 Mix_UnregisterAllEffects (RETVAL);
2879 Mix_Volume (RETVAL, 128);
2880}
2881 OUTPUT:
2882 RETVAL
2883
2274void 2884void
2275halt (CFPlus::Channel self) 2885halt (DC::Channel self)
2276 CODE: 2886 CODE:
2277 Mix_HaltChannel (self); 2887 Mix_HaltChannel (self);
2278 2888
2279void 2889void
2280expire (CFPlus::Channel self, int ticks = -1) 2890expire (DC::Channel self, int ticks = -1)
2281 CODE: 2891 CODE:
2282 Mix_ExpireChannel (self, ticks); 2892 Mix_ExpireChannel (self, ticks);
2283 2893
2284void 2894void
2285fade_out (CFPlus::Channel self, int ticks = -1) 2895fade_out (DC::Channel self, int ticks = -1)
2286 CODE: 2896 CODE:
2287 Mix_FadeOutChannel (self, ticks); 2897 Mix_FadeOutChannel (self, ticks);
2288 2898
2289int 2899int
2290volume (CFPlus::Channel self, int volume) 2900volume (DC::Channel self, int volume)
2291 CODE: 2901 CODE:
2292 RETVAL = Mix_Volume (self, volume); 2902 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2293 OUTPUT: 2903 OUTPUT:
2294 RETVAL 2904 RETVAL
2295 2905
2296void 2906void
2297unregister_all_effects (CFPlus::Channel self) 2907unregister_all_effects (DC::Channel self)
2298 CODE: 2908 CODE:
2299 Mix_UnregisterAllEffects (self); 2909 Mix_UnregisterAllEffects (self);
2300 2910
2301void 2911void
2302set_panning (CFPlus::Channel self, int left, int right) 2912set_panning (DC::Channel self, int left, int right)
2303 CODE: 2913 CODE:
2914 left = CLAMP (left , 0, 255);
2915 right = CLAMP (right, 0, 255);
2304 Mix_SetPanning (self, left, right); 2916 Mix_SetPanning (self, left, right);
2305 2917
2306void 2918void
2307set_distance (CFPlus::Channel self, int distance) 2919set_distance (DC::Channel self, int distance)
2308 CODE: 2920 CODE:
2309 Mix_SetDistance (self, distance); 2921 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2310 2922
2311void 2923void
2312set_position (CFPlus::Channel self, int angle, int distance) 2924set_position (DC::Channel self, int angle, int distance)
2313 CODE: 2925 CODE:
2926
2927void
2928set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2929 CODE:
2930{
2931 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2932 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2314 Mix_SetPosition (self, angle, distance); 2933 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2934}
2315 2935
2316void 2936void
2317set_reverse_stereo (CFPlus::Channel self, int flip) 2937set_reverse_stereo (DC::Channel self, int flip)
2318 CODE: 2938 CODE:
2319 Mix_SetReverseStereo (self, flip); 2939 Mix_SetReverseStereo (self, flip);
2320 2940
2321MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2941MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2322 2942
2323PROTOTYPES: DISABLE 2943PROTOTYPES: DISABLE
2324 2944
2945void
2946decoders ()
2947 PPCODE:
2948#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2949 int i, num = Mix_GetNumChunkDecoders ();
2950 EXTEND (SP, num);
2951 for (i = 0; i < num; ++i)
2952 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2953#else
2954 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2955#endif
2956
2325CFPlus::MixChunk 2957DC::MixChunk
2326new (SV *class, CFPlus::RW rwops) 2958new (SV *klass, DC::RW rwops)
2327 CODE: 2959 CODE:
2328 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2960 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2329 OUTPUT: 2961 OUTPUT:
2330 RETVAL 2962 RETVAL
2331 2963
2332void 2964void
2333DESTROY (CFPlus::MixChunk self) 2965DESTROY (DC::MixChunk self)
2334 CODE: 2966 CODE:
2335 Mix_FreeChunk (self); 2967 Mix_FreeChunk (self);
2336 2968
2337int 2969int
2338volume (CFPlus::MixChunk self, int volume = -1) 2970volume (DC::MixChunk self, int volume = -1)
2339 CODE: 2971 CODE:
2972 if (items > 1)
2973 volume = CLAMP (volume, 0, 128);
2340 RETVAL = Mix_VolumeChunk (self, volume); 2974 RETVAL = Mix_VolumeChunk (self, volume);
2341 OUTPUT: 2975 OUTPUT:
2342 RETVAL 2976 RETVAL
2343 2977
2344CFPlus::Channel 2978DC::Channel
2345play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2979play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2346 CODE: 2980 CODE:
2981{
2347 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2982 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2983
2984 if (RETVAL < 0)
2985 XSRETURN_UNDEF;
2986
2987 if (channel < 0)
2988 {
2348 Mix_UnregisterAllEffects (RETVAL); 2989 Mix_UnregisterAllEffects (RETVAL);
2990 Mix_Volume (RETVAL, 128);
2991 }
2992}
2349 OUTPUT: 2993 OUTPUT:
2350 RETVAL 2994 RETVAL
2351 2995
2352MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2996MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2997
2998void
2999decoders ()
3000 PPCODE:
3001#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3002 int i, num = Mix_GetNumMusicDecoders ();
3003 EXTEND (SP, num);
3004 for (i = 0; i < num; ++i)
3005 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3006#else
3007 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3008#endif
2353 3009
2354int 3010int
2355volume (int volume = -1) 3011volume (int volume = -1)
2356 PROTOTYPE: ;$ 3012 PROTOTYPE: ;$
2357 CODE: 3013 CODE:
3014 if (items > 0)
3015 volume = CLAMP (volume, 0, 128);
2358 RETVAL = Mix_VolumeMusic (volume); 3016 RETVAL = Mix_VolumeMusic (volume);
2359 OUTPUT: 3017 OUTPUT:
2360 RETVAL 3018 RETVAL
2361 3019
2362void 3020void
2367void 3025void
2368halt () 3026halt ()
2369 CODE: 3027 CODE:
2370 Mix_HaltMusic (); 3028 Mix_HaltMusic ();
2371 3029
3030int
3031playing ()
3032 CODE:
3033 RETVAL = Mix_PlayingMusic ();
3034 OUTPUT:
3035 RETVAL
3036
2372CFPlus::MixMusic 3037DC::MixMusic
2373new (SV *class, CFPlus::RW rwops) 3038new (SV *klass, DC::RW rwops)
2374 CODE: 3039 CODE:
2375 RETVAL = Mix_LoadMUS_RW (rwops); 3040 RETVAL = Mix_LoadMUS_RW (rwops);
2376 OUTPUT: 3041 OUTPUT:
2377 RETVAL 3042 RETVAL
2378 3043
2379void 3044void
2380DESTROY (CFPlus::MixMusic self) 3045DESTROY (DC::MixMusic self)
2381 CODE: 3046 CODE:
2382 Mix_FreeMusic (self); 3047 Mix_FreeMusic (self);
2383 3048
2384int 3049int
2385play (CFPlus::MixMusic self, int loops = -1) 3050play (DC::MixMusic self, int loops = -1)
2386 CODE: 3051 CODE:
2387 RETVAL = Mix_PlayMusic (self, loops); 3052 RETVAL = Mix_PlayMusic (self, loops);
2388 OUTPUT: 3053 OUTPUT:
2389 RETVAL 3054 RETVAL
2390 3055
2391void 3056void
2392fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3057fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2393 CODE: 3058 CODE:
2394 Mix_FadeInMusicPos (self, loops, ms, position); 3059 Mix_FadeInMusicPos (self, loops, ms, position);
2395 3060
2396MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3061MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2397 3062
2398PROTOTYPES: ENABLE 3063PROTOTYPES: ENABLE
2399 3064
2400BOOT: 3065BOOT:
2401{ 3066{
2402 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3067 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2403 static const struct { 3068 static const struct {
2404 const char *name; 3069 const char *name;
2405 IV iv; 3070 IV iv;
2406 } *civ, const_iv[] = { 3071 } *civ, const_iv[] = {
2407# define const_iv(name) { # name, (IV)name } 3072# define const_iv(name) { # name, (IV)name }
2408 const_iv (GL_VENDOR), 3073 const_iv (GL_VENDOR),
2409 const_iv (GL_VERSION), 3074 const_iv (GL_VERSION),
2410 const_iv (GL_EXTENSIONS), 3075 const_iv (GL_EXTENSIONS),
3076 const_iv (GL_MAX_TEXTURE_UNITS),
2411 const_iv (GL_COLOR_MATERIAL), 3077 const_iv (GL_COLOR_MATERIAL),
2412 const_iv (GL_SMOOTH), 3078 const_iv (GL_SMOOTH),
2413 const_iv (GL_FLAT), 3079 const_iv (GL_FLAT),
2414 const_iv (GL_DITHER), 3080 const_iv (GL_DITHER),
2415 const_iv (GL_BLEND), 3081 const_iv (GL_BLEND),
2427 const_iv (GL_ZERO), 3093 const_iv (GL_ZERO),
2428 const_iv (GL_SRC_ALPHA), 3094 const_iv (GL_SRC_ALPHA),
2429 const_iv (GL_DST_ALPHA), 3095 const_iv (GL_DST_ALPHA),
2430 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3096 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2431 const_iv (GL_ONE_MINUS_DST_ALPHA), 3097 const_iv (GL_ONE_MINUS_DST_ALPHA),
3098 const_iv (GL_SRC_COLOR),
3099 const_iv (GL_DST_COLOR),
3100 const_iv (GL_ONE_MINUS_SRC_COLOR),
3101 const_iv (GL_ONE_MINUS_DST_COLOR),
2432 const_iv (GL_SRC_ALPHA_SATURATE), 3102 const_iv (GL_SRC_ALPHA_SATURATE),
2433 const_iv (GL_RGB), 3103 const_iv (GL_RGB),
2434 const_iv (GL_RGBA), 3104 const_iv (GL_RGBA),
2435 const_iv (GL_RGBA4), 3105 const_iv (GL_RGBA4),
2436 const_iv (GL_RGBA8), 3106 const_iv (GL_RGBA8),
2442 const_iv (GL_INTENSITY), 3112 const_iv (GL_INTENSITY),
2443 const_iv (GL_LUMINANCE), 3113 const_iv (GL_LUMINANCE),
2444 const_iv (GL_LUMINANCE_ALPHA), 3114 const_iv (GL_LUMINANCE_ALPHA),
2445 const_iv (GL_FLOAT), 3115 const_iv (GL_FLOAT),
2446 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3116 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3117 const_iv (GL_COMPRESSED_ALPHA_ARB),
3118 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3119 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3120 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3121 const_iv (GL_COMPRESSED_RGB_ARB),
3122 const_iv (GL_COMPRESSED_RGBA_ARB),
2447 const_iv (GL_COMPILE), 3123 const_iv (GL_COMPILE),
2448 const_iv (GL_PROXY_TEXTURE_1D), 3124 const_iv (GL_PROXY_TEXTURE_1D),
2449 const_iv (GL_PROXY_TEXTURE_2D), 3125 const_iv (GL_PROXY_TEXTURE_2D),
2450 const_iv (GL_TEXTURE_1D), 3126 const_iv (GL_TEXTURE_1D),
2451 const_iv (GL_TEXTURE_2D), 3127 const_iv (GL_TEXTURE_2D),
2490 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3166 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2491 const_iv (GL_POINT_SMOOTH_HINT), 3167 const_iv (GL_POINT_SMOOTH_HINT),
2492 const_iv (GL_LINE_SMOOTH_HINT), 3168 const_iv (GL_LINE_SMOOTH_HINT),
2493 const_iv (GL_POLYGON_SMOOTH_HINT), 3169 const_iv (GL_POLYGON_SMOOTH_HINT),
2494 const_iv (GL_GENERATE_MIPMAP_HINT), 3170 const_iv (GL_GENERATE_MIPMAP_HINT),
3171 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2495 const_iv (GL_FASTEST), 3172 const_iv (GL_FASTEST),
2496 const_iv (GL_DONT_CARE), 3173 const_iv (GL_DONT_CARE),
2497 const_iv (GL_NICEST), 3174 const_iv (GL_NICEST),
2498 const_iv (GL_V2F), 3175 const_iv (GL_V2F),
2499 const_iv (GL_V3F), 3176 const_iv (GL_V3F),
2500 const_iv (GL_T2F_V3F), 3177 const_iv (GL_T2F_V3F),
2501 const_iv (GL_T2F_N3F_V3F), 3178 const_iv (GL_T2F_N3F_V3F),
3179 const_iv (GL_FUNC_ADD),
3180 const_iv (GL_FUNC_SUBTRACT),
3181 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2502# undef const_iv 3182# undef const_iv
2503 }; 3183 };
2504 3184
2505 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3185 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2506 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3186 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2507 3187
2508 texture_av = newAV (); 3188 texture_av = newAV ();
2509 AvREAL_off (texture_av); 3189 AvREAL_off (texture_av);
2510} 3190}
2511 3191
2512char * 3192void
3193disable_GL_EXT_blend_func_separate ()
3194 CODE:
3195 gl.BlendFuncSeparate = 0;
3196 gl.BlendFuncSeparateEXT = 0;
3197
3198void
3199apple_nvidia_bug (int enable)
3200
3201const char *
2513gl_vendor () 3202gl_vendor ()
2514 CODE: 3203 CODE:
2515 RETVAL = (char *)glGetString (GL_VENDOR); 3204 RETVAL = (const char *)glGetString (GL_VENDOR);
2516 OUTPUT: 3205 OUTPUT:
2517 RETVAL 3206 RETVAL
2518 3207
2519char * 3208const char *
2520gl_version () 3209gl_version ()
2521 CODE: 3210 CODE:
2522 RETVAL = (char *)glGetString (GL_VERSION); 3211 RETVAL = (const char *)glGetString (GL_VERSION);
2523 OUTPUT: 3212 OUTPUT:
2524 RETVAL 3213 RETVAL
2525 3214
2526char * 3215const char *
2527gl_extensions () 3216gl_extensions ()
2528 CODE: 3217 CODE:
2529 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3218 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2530 OUTPUT: 3219 OUTPUT:
2531 RETVAL 3220 RETVAL
2532 3221
2533const char *glGetString (GLenum pname) 3222const char *glGetString (GLenum pname)
3223 CODE:
3224 RETVAL = (const char *)glGetString (pname);
3225 OUTPUT:
3226 RETVAL
2534 3227
2535GLint glGetInteger (GLenum pname) 3228GLint glGetInteger (GLenum pname)
2536 CODE: 3229 CODE:
2537 glGetIntegerv (pname, &RETVAL); 3230 glGetIntegerv (pname, &RETVAL);
2538 OUTPUT: 3231 OUTPUT:
2546 3239
2547int glGetError () 3240int glGetError ()
2548 3241
2549void glFinish () 3242void glFinish ()
2550 3243
3244void glFlush ()
3245
2551void glClear (int mask) 3246void glClear (int mask)
2552 3247
2553void glClearColor (float r, float g, float b, float a = 1.0) 3248void glClearColor (float r, float g, float b, float a = 1.0)
2554 PROTOTYPE: @ 3249 PROTOTYPE: @
2555 3250
2564void glBlendFunc (int sfactor, int dfactor) 3259void glBlendFunc (int sfactor, int dfactor)
2565 3260
2566void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3261void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2567 CODE: 3262 CODE:
2568 gl_BlendFuncSeparate (sa, da, saa, daa); 3263 gl_BlendFuncSeparate (sa, da, saa, daa);
3264
3265# void glBlendEquation (int se)
2569 3266
2570void glDepthMask (int flag) 3267void glDepthMask (int flag)
2571 3268
2572void glLogicOp (int opcode) 3269void glLogicOp (int opcode)
2573 3270
2608void glRotate (float angle, float x, float y, float z) 3305void glRotate (float angle, float x, float y, float z)
2609 CODE: 3306 CODE:
2610 glRotatef (angle, x, y, z); 3307 glRotatef (angle, x, y, z);
2611 3308
2612void glColor (float r, float g, float b, float a = 1.0) 3309void glColor (float r, float g, float b, float a = 1.0)
3310 PROTOTYPE: @
2613 ALIAS: 3311 ALIAS:
2614 glColor_premultiply = 1 3312 glColor_premultiply = 1
2615 CODE: 3313 CODE:
2616 if (ix) 3314 if (ix)
2617 { 3315 {
2637 3335
2638void glRect (float x1, float y1, float x2, float y2) 3336void glRect (float x1, float y1, float x2, float y2)
2639 CODE: 3337 CODE:
2640 glRectf (x1, y1, x2, y2); 3338 glRectf (x1, y1, x2, y2);
2641 3339
3340void glRect_lineloop (float x1, float y1, float x2, float y2)
3341 CODE:
3342 glBegin (GL_LINE_LOOP);
3343 glVertex2f (x1, y1);
3344 glVertex2f (x2, y1);
3345 glVertex2f (x2, y2);
3346 glVertex2f (x1, y2);
3347 glEnd ();
3348
2642PROTOTYPES: ENABLE 3349PROTOTYPES: ENABLE
2643 3350
2644void glBegin (int mode) 3351void glBegin (int mode)
2645 3352
2646void glEnd () 3353void glEnd ()
2678void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3385void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2679 CODE: 3386 CODE:
2680 if (gl.SeparableFilter2D) 3387 if (gl.SeparableFilter2D)
2681 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3388 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2682 3389
2683void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3390void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2684 3391
2685void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3392void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2686 3393
2687void glDrawPixels (int width, int height, int format, int type, char *pixels) 3394void glDrawPixels (int width, int height, int format, int type, char *pixels)
2688 3395
2714 3421
2715void glEndList () 3422void glEndList ()
2716 3423
2717void glCallList (int list) 3424void glCallList (int list)
2718 3425
2719MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3426void c_init ()
3427 CODE:
3428 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3429 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3430
3431MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2720 3432
2721PROTOTYPES: DISABLE 3433PROTOTYPES: DISABLE
2722 3434
2723void 3435void
2724find_widget (SV *self, NV x, NV y) 3436find_widget (SV *self, NV x, NV y)
2725 PPCODE: 3437 PPCODE:
2726{ 3438{
2727 if (within_widget (self, x, y)) 3439 if (within_widget (self, x, y))
2728 XPUSHs (self); 3440 XPUSHs (self);
2729} 3441}
2730 3442
2731BOOT: 3443BOOT:
2732{ 3444{
2733 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); 3445 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2734 3446
2735 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); 3447 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2736 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); 3448 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2737 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); 3449 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2738 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); 3450 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2739} 3451}
2740 3452
2741void 3453void
2742draw (SV *self) 3454draw (SV *self)
2743 CODE: 3455 CODE:
2744{ 3456{
2745 HV *hv; 3457 HV *hv;
2746 SV **svp; 3458 SV **svp;
2747 NV x, y, w, h; 3459 NV x, y, w, h;
2748 SV *draw_x_sv = GvSV (draw_x_gv); 3460 SV *draw_x_sv = GvSV (draw_x_gv);
2749 SV *draw_y_sv = GvSV (draw_y_gv); 3461 SV *draw_y_sv = GvSV (draw_y_gv);
2750 SV *draw_w_sv = GvSV (draw_w_gv); 3462 SV *draw_w_sv = GvSV (draw_w_gv);
2751 SV *draw_h_sv = GvSV (draw_h_gv); 3463 SV *draw_h_sv = GvSV (draw_h_gv);
2752 SV *hover;
2753 double draw_x, draw_y, draw_w, draw_h; 3464 double draw_x, draw_y;
2754 3465
2755 if (!SvROK (self)) 3466 if (!SvROK (self))
2756 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 3467 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2757 3468
2758 hv = (HV *)SvRV (self); 3469 hv = (HV *)SvRV (self);
2759 3470
2760 if (SvTYPE (hv) != SVt_PVHV) 3471 if (SvTYPE (hv) != SVt_PVHV)
2761 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); 3472 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2762 3473
2763 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3474 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2764 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3475 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2765 3476
2766 if (!h || !w) 3477 if (!h || !w)
2786 { 3497 {
2787 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 3498 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2788 3499
2789 if (svp && SvTRUE (*svp)) 3500 if (svp && SvTRUE (*svp))
2790 { 3501 {
2791 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 3502 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2792 glEnable (GL_BLEND); 3503 glEnable (GL_BLEND);
2793 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 3504 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2794 glBegin (GL_QUADS); 3505 glBegin (GL_QUADS);
2795 glVertex2f (0, 0); 3506 glVertex2f (0, 0);
2796 glVertex2f (w, 0); 3507 glVertex2f (w, 0);
2799 glEnd (); 3510 glEnd ();
2800 glDisable (GL_BLEND); 3511 glDisable (GL_BLEND);
2801 } 3512 }
2802 } 3513 }
2803#if 0 3514#if 0
2804 if ($ENV{CFPLUS_DEBUG} & 1) { 3515 // draw borders, for debugging
2805 glPushMatrix; 3516 glPushMatrix ();
2806 glColor 1, 1, 0, 1; 3517 glColor4f (1., 1., 0., 1.);
2807 glTranslate 0.375, 0.375; 3518 glTranslatef (.5, .5, 0.);
2808 glBegin GL_LINE_LOOP; 3519 glBegin (GL_LINE_LOOP);
2809 glVertex 0 , 0; 3520 glVertex2f (0 , 0);
2810 glVertex $self->{w} - 1, 0; 3521 glVertex2f (w - 1, 0);
2811 glVertex $self->{w} - 1, $self->{h} - 1; 3522 glVertex2f (w - 1, h - 1);
2812 glVertex 0 , $self->{h} - 1; 3523 glVertex2f (0 , h - 1);
2813 glEnd; 3524 glEnd ();
2814 glPopMatrix; 3525 glPopMatrix ();
2815 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2816 }
2817#endif 3526#endif
2818 PUSHMARK (SP); 3527 PUSHMARK (SP);
2819 XPUSHs (self); 3528 XPUSHs (self);
2820 PUTBACK; 3529 PUTBACK;
2821 call_method ("_draw", G_VOID | G_DISCARD); 3530 call_method ("_draw", G_VOID | G_DISCARD);

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