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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.214 by root, Sun Jul 29 18:56:02 2007 UTC vs.
Revision 1.330 by root, Sun Nov 18 15:24:24 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
29 38
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31 40
32#include <SDL.h> 41#include <SDL.h>
33#include <SDL_thread.h> 42#include <SDL_thread.h>
34#include <SDL_endian.h> 43#include <SDL_endian.h>
35#include <SDL_image.h> 44#include <SDL_image.h>
36#include <SDL_mixer.h> 45#include <SDL_mixer.h>
37#include <SDL_opengl.h> 46#include <SDL_opengl.h>
38 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
39#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
40#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
41 57
42#include <glib/gmacros.h> 58#include <glib.h>
43 59
44#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
45 72
46#ifndef _WIN32 73#ifndef _WIN32
47# include <sys/types.h> 74# include <sys/types.h>
48# include <sys/socket.h> 75# include <sys/socket.h>
49# include <netinet/in.h> 76# include <netinet/in.h>
50# include <netinet/tcp.h> 77# include <netinet/tcp.h>
51# include <inttypes.h> 78# include <inttypes.h>
52#endif 79#endif
53 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
55 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
56#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
57 96
58#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
59#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
60 99
61#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
62 101
63#if 0 102/* mask out modifiers we are not interested in */
64# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
65#else 104
66# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
67#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
68 128
69static AV *texture_av; 129static AV *texture_av;
70 130
71static struct 131static struct
72{ 132{
109 av_push (texture_av, (SV *)(size_t)name); 169 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name); 170 glDeleteTextures (1, &name);
111} 171}
112 172
113#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
114 175
115#include "pango-font.c" 176#include "pango-font.c"
116#include "pango-fontmap.c" 177#include "pango-fontmap.c"
117#include "pango-render.c" 178#include "pango-render.c"
118 179
119typedef IV CFPlus__Channel; 180typedef IV DC__Channel;
120typedef SDL_RWops *CFPlus__RW; 181typedef SDL_RWops *DC__RW;
121typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
122typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
123 184
124typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
125 186
126static int 187static int
127shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
128{ 189{
129 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
130 191
131 while (attrs) 192 while (attrs)
132 { 193 {
133 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
134 195
135 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
136 return 1; 197 return 1;
137 198
138 attrs = attrs->next; 199 attrs = attrs->next;
139 } 200 }
140 201
141 return 0; 202 return 0;
142} 203}
143 204
144typedef struct cf_layout { 205struct cf_layout {
145 PangoLayout *pl; 206 PangoLayout *pl;
146 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
147 int base_height; 208 int base_height;
148 CFPlus__Font font; 209 DC__Font font;
149} *CFPlus__Layout; 210 rc_t rc;
211};
150 212
213typedef cf_layout *DC__Layout;
214
151static CFPlus__Font default_font; 215static DC__Font default_font;
152static PangoContext *opengl_context; 216static PangoContext *opengl_context;
153static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
154 218
155static void 219static void
156substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
157{ 221{
158 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
159#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
160 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
161#endif 225#endif
162 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
163} 227}
164 228
165static void 229static void
166layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
167{ 231{
168 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
169 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
170 */ 234 */
171 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
172 236
173 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
174 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
175 239
176 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
177} 241}
178 242
179static void 243static void
180layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
181{ 245{
182 PangoRectangle rect; 246 PangoRectangle rect;
183 247
184 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
185 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
195} 259}
196 260
197typedef uint16_t tileid; 261typedef uint16_t tileid;
198typedef uint16_t faceid; 262typedef uint16_t faceid;
199 263
200typedef struct { 264struct maptex
265{
201 int name; 266 GLuint name;
202 int w, h; 267 int w, h;
203 float s, t; 268 float s, t;
204 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
205 tileid smoothtile; 270 tileid smoothtile;
206 uint8_t smoothlevel; 271 uint8_t smoothlevel;
207} maptex; 272 uint8_t unused; /* set to zero on use */
273};
208 274
209typedef struct { 275struct mapcell
276{
210 uint32_t player; 277 uint32_t player;
211 tileid tile[3]; 278 tileid tile[3];
212 uint16_t darkness; 279 uint16_t darkness;
213 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
214} mapcell; 281};
215 282
216typedef struct { 283struct maprow
284{
217 int32_t c0, c1; 285 int32_t c0, c1;
218 mapcell *col; 286 mapcell *col;
219} maprow; 287};
220 288
221typedef struct map { 289struct mapgrid {
222 int x, y, w, h; 290 int x, y, w, h;
223 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
224 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
225 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
226 294
227 int32_t rows; 295 int32_t rows;
228 maprow *row; 296 maprow *row;
229} *CFPlus__Map; 297};
230 298
231static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
232prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
233{ 304{
234 char *p; 305 T *p;
235 306
236 New (0, p, sze + inc, char); 307 Newxz (p, sze + inc, T);
237 Zero (p, inc, char);
238 Move (ptr, p + inc, sze, char); 308 Move (ptr, p + inc, sze, T);
239 Safefree (ptr); 309 Safefree (ptr);
240 310
241 return p; 311 ptr = p;
242} 312}
243 313
244static char * 314template<typename T>
245append (char *ptr, int sze, int inc)
246{
247 Renew (ptr, sze + inc, char);
248 Zero (ptr + sze, inc, char);
249
250 return ptr;
251}
252
253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255
256static void 315static void
316append (T *&ptr, int sze, int inc)
317{
318 Renew (ptr, sze + inc, T);
319 Zero (ptr + sze, inc, T);
320}
321
322static void
257need_facenum (struct map *self, faceid face) 323need_facenum (struct mapgrid *self, faceid face)
258{ 324{
259 while (self->faces <= face) 325 while (self->faces <= face)
260 { 326 {
261 Append (tileid, self->face2tile, self->faces, self->faces); 327 append (self->face2tile, self->faces, self->faces);
262 self->faces *= 2; 328 self->faces *= 2;
263 } 329 }
264} 330}
265 331
266static void 332static void
267need_texid (struct map *self, int texid) 333need_texid (struct mapgrid *self, int texid)
268{ 334{
269 while (self->texs <= texid) 335 while (self->texs <= texid)
270 { 336 {
271 Append (maptex, self->tex, self->texs, self->texs); 337 append (self->tex, self->texs, self->texs);
272 self->texs *= 2; 338 self->texs *= 2;
273 } 339 }
274} 340}
275 341
276static maprow * 342static maprow *
277map_get_row (CFPlus__Map self, int y) 343map_get_row (mapgrid *self, int y)
278{ 344{
279 if (0 > y) 345 if (0 > y)
280 { 346 {
281 int extend = - y + MAP_EXTEND_Y; 347 int extend = - y + MAP_EXTEND_Y;
282 Prepend (maprow, self->row, self->rows, extend); 348 prepend (self->row, self->rows, extend);
283 349
284 self->rows += extend; 350 self->rows += extend;
285 self->y += extend; 351 self->y += extend;
286 y += extend; 352 y += extend;
287 } 353 }
288 else if (y >= self->rows) 354 else if (y >= self->rows)
289 { 355 {
290 int extend = y - self->rows + MAP_EXTEND_Y; 356 int extend = y - self->rows + MAP_EXTEND_Y;
291 Append (maprow, self->row, self->rows, extend); 357 append (self->row, self->rows, extend);
292 self->rows += extend; 358 self->rows += extend;
293 } 359 }
294 360
295 return self->row + y; 361 return self->row + y;
296} 362}
306 } 372 }
307 373
308 if (row->c0 > x) 374 if (row->c0 > x)
309 { 375 {
310 int extend = row->c0 - x + MAP_EXTEND_X; 376 int extend = row->c0 - x + MAP_EXTEND_X;
311 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 377 prepend (row->col, row->c1 - row->c0, extend);
312 row->c0 -= extend; 378 row->c0 -= extend;
313 } 379 }
314 else if (x >= row->c1) 380 else if (x >= row->c1)
315 { 381 {
316 int extend = x - row->c1 + MAP_EXTEND_X; 382 int extend = x - row->c1 + MAP_EXTEND_X;
317 Append (mapcell, row->col, row->c1 - row->c0, extend); 383 append (row->col, row->c1 - row->c0, extend);
318 row->c1 += extend; 384 row->c1 += extend;
319 } 385 }
320 386
321 return row->col + (x - row->c0); 387 return row->col + (x - row->c0);
322} 388}
323 389
324static mapcell * 390static mapcell *
325map_get_cell (CFPlus__Map self, int x, int y) 391map_get_cell (mapgrid *self, int x, int y)
326{ 392{
327 return row_get_cell (map_get_row (self, y), x); 393 return row_get_cell (map_get_row (self, y), x);
328} 394}
329 395
330static void 396static void
331map_clear (CFPlus__Map self) 397map_clear (mapgrid *self)
332{ 398{
333 int r; 399 int r;
334 400
335 for (r = 0; r < self->rows; r++) 401 for (r = 0; r < self->rows; r++)
336 Safefree (self->row[r].col); 402 Safefree (self->row[r].col);
343 self->oy = 0; 409 self->oy = 0;
344 self->row = 0; 410 self->row = 0;
345 self->rows = 0; 411 self->rows = 0;
346} 412}
347 413
414#define CELL_CLEAR(cell) \
415 do { \
416 if ((cell)->player) \
417 (cell)->tile [2] = 0; \
418 (cell)->darkness = 0; \
419 (cell)->stat_hp = 0; \
420 (cell)->flags = 0; \
421 (cell)->player = 0; \
422 } while (0)
423
348static void 424static void
349map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 425map_blank (mapgrid *self, int x0, int y0, int w, int h)
350{ 426{
351 int x, y; 427 int x, y;
352 maprow *row; 428 maprow *row;
353 mapcell *cell; 429 mapcell *cell;
354 430
366 if (x >= row->c1) 442 if (x >= row->c1)
367 break; 443 break;
368 444
369 cell = row->col + x - row->c0; 445 cell = row->col + x - row->c0;
370 446
371 cell->darkness = 0; 447 CELL_CLEAR (cell);
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
375 } 448 }
376 } 449 }
377} 450}
378 451
379typedef struct { 452struct smooth_key
453{
380 tileid tile; 454 tileid tile;
381 uint8_t x, y, level; 455 uint8_t x, y, level;
382} smooth_key; 456
457 bool operator == (const smooth_key &o) const
458 {
459 return tile == o.tile && x == o.x && y == o.y && level == o.level;
460 }
461};
462
463typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
464
465namespace std {
466 template <>
467 struct hash<smooth_key>
468 {
469 size_t operator () (const smooth_key &v) const
470 {
471 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
472 }
473 };
474}
383 475
384static void 476static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits) 477smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
386{ 478{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 479 auto &&it = h.find (key);
388 480
389 if (SvIOK (*sv)) 481 if (it == h.end ())
390 SvIV_set (*sv, SvIVX (*sv) | bits); 482 h.insert (std::make_pair (key, bits));
391 else 483 else
392 sv_setiv (*sv, bits); 484 it->second |= bits;
393} 485}
394 486
395static void 487static void
396music_finished (void) 488music_finished (void)
397{ 489{
414 ev.code = 1; 506 ev.code = 1;
415 ev.data1 = (void *)(long)channel; 507 ev.data1 = (void *)(long)channel;
416 ev.data2 = 0; 508 ev.data2 = 0;
417 509
418 SDL_PushEvent ((SDL_Event *)&ev); 510 SDL_PushEvent ((SDL_Event *)&ev);
511}
512
513// approximately divide by 255
514static unsigned int
515div255 (unsigned int n)
516{
517 return (n + (n >> 8)) >> 8;
419} 518}
420 519
421static unsigned int 520static unsigned int
422minpot (unsigned int n) 521minpot (unsigned int n)
423{ 522{
433 n |= n >> 16; 532 n |= n >> 16;
434 533
435 return n + 1; 534 return n + 1;
436} 535}
437 536
537static unsigned int
538popcount (unsigned int n)
539{
540 n -= (n >> 1) & 0x55555555U;
541 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
542 n = ((n >> 4) + n) & 0x0f0f0f0fU;
543 n *= 0x01010101U;
544
545 return n >> 24;
546}
547
438/* SDL should provide this, really. */ 548/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300 549#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314 550#define SDLK_MODIFIER_MAX 314
441 551
442/******************************************************************************/ 552/******************************************************************************/
480 return 0; 590 return 0;
481 591
482 return 1; 592 return 1;
483} 593}
484 594
485MODULE = CFPlus PACKAGE = CFPlus 595/******************************************************************************/
596
597/* process keyboard modifiers */
598static int
599mod_munge (int mod)
600{
601 mod &= MOD_MASK;
602
603 if (mod & (KMOD_META | KMOD_ALT))
604 mod |= KMOD_LRAM;
605
606 return mod;
607}
608
609static void
610deliantra_main (SV *real_main)
611{
612 dSP;
613
614 PUSHMARK (SP);
615 call_sv (real_main, G_DISCARD | G_VOID);
616}
617
618#ifdef __MACOSX__
619 static SV *real_main;
620
621 /* to due surprising braindamage on the side of SDL design, we
622 * do some mind-boggling hack here: SDL requires a custom main()
623 * on OS X, so... we provide one and call the original main(), which,
624 * due to shared library magic, calls -lSDLmain's main, not perl's main,
625 * and which calls our main (== SDL_main) back.
626 */
627 extern C_LINKAGE int
628 main (int argc, char *argv[])
629 {
630 deliantra_main (real_main);
631 }
632
633 #undef main
634
635 extern C_LINKAGE int main (int argc, char *argv[]);
636
637 static void
638 SDL_main_hack (SV *real_main_)
639 {
640 real_main = real_main_;
641
642 char *argv[] = { "deliantra client", 0 };
643 (main) (1, argv);
644 }
645#else
646 static void
647 SDL_main_hack (SV *real_main)
648 {
649 deliantra_main (real_main);
650 }
651#endif
652
653MODULE = Deliantra::Client PACKAGE = DC
486 654
487PROTOTYPES: ENABLE 655PROTOTYPES: ENABLE
488 656
489BOOT: 657BOOT:
490{ 658{
491 HV *stash = gv_stashpv ("CFPlus", 1); 659 HV *stash = gv_stashpv ("DC", 1);
492 static const struct { 660 static const struct {
493 const char *name; 661 const char *name;
494 IV iv; 662 IV iv;
495 } *civ, const_iv[] = { 663 } *civ, const_iv[] = {
496# define const_iv(name) { # name, (IV)name } 664# define const_iv(name) { # name, (IV)name }
518 686
519 const_iv (SDL_APPINPUTFOCUS), 687 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS), 688 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE), 689 const_iv (SDL_APPACTIVE),
522 690
691
692 const_iv (SDLK_UNKNOWN),
693 const_iv (SDLK_FIRST),
694 const_iv (SDLK_BACKSPACE),
695 const_iv (SDLK_TAB),
696 const_iv (SDLK_CLEAR),
697 const_iv (SDLK_RETURN),
698 const_iv (SDLK_PAUSE),
699 const_iv (SDLK_ESCAPE),
700 const_iv (SDLK_SPACE),
701 const_iv (SDLK_EXCLAIM),
702 const_iv (SDLK_QUOTEDBL),
703 const_iv (SDLK_HASH),
704 const_iv (SDLK_DOLLAR),
705 const_iv (SDLK_AMPERSAND),
706 const_iv (SDLK_QUOTE),
707 const_iv (SDLK_LEFTPAREN),
708 const_iv (SDLK_RIGHTPAREN),
709 const_iv (SDLK_ASTERISK),
710 const_iv (SDLK_PLUS),
711 const_iv (SDLK_COMMA),
712 const_iv (SDLK_MINUS),
713 const_iv (SDLK_PERIOD),
714 const_iv (SDLK_SLASH),
715 const_iv (SDLK_0),
716 const_iv (SDLK_1),
717 const_iv (SDLK_2),
718 const_iv (SDLK_3),
719 const_iv (SDLK_4),
720 const_iv (SDLK_5),
721 const_iv (SDLK_6),
722 const_iv (SDLK_7),
723 const_iv (SDLK_8),
724 const_iv (SDLK_9),
725 const_iv (SDLK_COLON),
726 const_iv (SDLK_SEMICOLON),
727 const_iv (SDLK_LESS),
728 const_iv (SDLK_EQUALS),
729 const_iv (SDLK_GREATER),
730 const_iv (SDLK_QUESTION),
731 const_iv (SDLK_AT),
732
733 const_iv (SDLK_LEFTBRACKET),
734 const_iv (SDLK_BACKSLASH),
735 const_iv (SDLK_RIGHTBRACKET),
736 const_iv (SDLK_CARET),
737 const_iv (SDLK_UNDERSCORE),
738 const_iv (SDLK_BACKQUOTE),
739 const_iv (SDLK_DELETE),
740
741 const_iv (SDLK_FIRST),
742 const_iv (SDLK_LAST),
523 const_iv (SDLK_KP0), 743 const_iv (SDLK_KP0),
524 const_iv (SDLK_KP1), 744 const_iv (SDLK_KP1),
525 const_iv (SDLK_KP2), 745 const_iv (SDLK_KP2),
526 const_iv (SDLK_KP3), 746 const_iv (SDLK_KP3),
527 const_iv (SDLK_KP4), 747 const_iv (SDLK_KP4),
599 const_iv (KMOD_LMETA), 819 const_iv (KMOD_LMETA),
600 const_iv (KMOD_RMETA), 820 const_iv (KMOD_RMETA),
601 const_iv (KMOD_NUM), 821 const_iv (KMOD_NUM),
602 const_iv (KMOD_CAPS), 822 const_iv (KMOD_CAPS),
603 const_iv (KMOD_MODE), 823 const_iv (KMOD_MODE),
824
825 const_iv (KMOD_LRAM),
826
827 const_iv (MIX_DEFAULT_FORMAT),
828
829 const_iv (SDL_INIT_TIMER),
830 const_iv (SDL_INIT_AUDIO),
831 const_iv (SDL_INIT_VIDEO),
832 const_iv (SDL_INIT_CDROM),
833 const_iv (SDL_INIT_JOYSTICK),
834 const_iv (SDL_INIT_EVERYTHING),
835 const_iv (SDL_INIT_NOPARACHUTE),
836 const_iv (SDL_INIT_EVENTTHREAD),
837
838 const_iv (SDL_GL_RED_SIZE),
839 const_iv (SDL_GL_GREEN_SIZE),
840 const_iv (SDL_GL_BLUE_SIZE),
841 const_iv (SDL_GL_ALPHA_SIZE),
842 const_iv (SDL_GL_DOUBLEBUFFER),
843 const_iv (SDL_GL_BUFFER_SIZE),
844 const_iv (SDL_GL_DEPTH_SIZE),
845 const_iv (SDL_GL_STENCIL_SIZE),
846 const_iv (SDL_GL_ACCUM_RED_SIZE),
847 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
848 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
849 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
850 const_iv (SDL_GL_STEREO),
851 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
852 const_iv (SDL_GL_MULTISAMPLESAMPLES),
853 const_iv (SDL_GL_ACCELERATED_VISUAL),
854 const_iv (SDL_GL_SWAP_CONTROL),
855
856 const_iv (FOW_DARKNESS)
604# undef const_iv 857# undef const_iv
605 }; 858 };
606 859
607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 860 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 861 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
609 862
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 863 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 864 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
612} 865}
613 866
625 RETVAL 878 RETVAL
626 879
627NV floor (NV x) 880NV floor (NV x)
628 881
629NV ceil (NV x) 882NV ceil (NV x)
883
884IV minpot (UV n)
885
886IV popcount (UV n)
887
888NV distance (NV dx, NV dy)
889 CODE:
890 RETVAL = pow (dx * dx + dy * dy, 0.5);
891 OUTPUT:
892 RETVAL
630 893
631void 894void
632pango_init () 895pango_init ()
633 CODE: 896 CODE:
634{ 897{
635 opengl_fontmap = pango_opengl_font_map_new (); 898 opengl_fontmap = pango_opengl_font_map_new ();
636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 899 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 900 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
901 /*pango_context_set_font_description (opengl_context, default_font);*/
902#if PANGO_VERSION_CHECK (1, 15, 2)
903 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
904 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
905#endif
638} 906}
639 907
640char *
641SDL_GetError () 908char *SDL_GetError ()
642 909
643int 910void SDL_main_hack (SV *real_main)
644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 911 PROTOTYPE: &
645 912
646void 913int SDL_Init (U32 flags)
914
915int SDL_InitSubSystem (U32 flags)
916
917void SDL_QuitSubSystem (U32 flags)
918
647SDL_Quit () 919void SDL_Quit ()
920
921int SDL_GL_SetAttribute (int attr, int value)
922 C_ARGS: (SDL_GLattr)attr, value
923
924int SDL_GL_GetAttribute (int attr)
925 CODE:
926 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
927 XSRETURN_UNDEF;
928 OUTPUT:
929 RETVAL
648 930
649void 931void
650SDL_ListModes (int rgb, int alpha) 932SDL_ListModes (int rgb, int alpha)
651 PPCODE: 933 PPCODE:
652{ 934{
664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 947 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
667 949
668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 950 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
669#if SDL_VERSION_ATLEAST(1,2,10)
670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 951 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
672#endif
673 952
674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 953 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
675 954
676 if (m && m != (SDL_Rect **)-1) 955 if (m && m != (SDL_Rect **)-1)
677 while (*m) 956 while (*m)
678 { 957 {
679 if ((*m)->w >= 640 && (*m)->h >= 480) 958 if ((*m)->w >= 400 && (*m)->h >= 300)
680 { 959 {
681 AV *av = newAV (); 960 AV *av = newAV ();
682 av_push (av, newSViv ((*m)->w)); 961 av_push (av, newSViv ((*m)->w));
683 av_push (av, newSViv ((*m)->h)); 962 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb)); 963 av_push (av, newSViv (rgb));
707 ); 986 );
708 987
709 if (RETVAL) 988 if (RETVAL)
710 { 989 {
711 av_clear (texture_av); 990 av_clear (texture_av);
712
713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 991#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
715#include "glfunc.h" 992#include "glfunc.h"
716#undef GL_FUNC 993#undef GL_FUNC
994 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
995 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
717 } 996 }
718} 997}
719 OUTPUT: 998 OUTPUT:
720 RETVAL 999 RETVAL
1000
1001void
1002SDL_WM_SetCaption (const char *title, const char *icon)
721 1003
722void 1004void
723SDL_GL_SwapBuffers () 1005SDL_GL_SwapBuffers ()
724 1006
725char * 1007char *
726SDL_GetKeyName (int sym) 1008SDL_GetKeyName (int sym)
1009 C_ARGS: (SDLKey)sym
727 1010
728int 1011int
729SDL_GetAppState () 1012SDL_GetAppState ()
730 1013
1014int
1015SDL_GetModState ()
1016
1017int
1018SDL_WaitEvent ()
1019 C_ARGS: 0
1020
731void 1021void
1022SDL_PumpEvents ()
1023
1024void
732poll_events () 1025peep_events ()
733 PPCODE: 1026 PPCODE:
734{ 1027{
735 SDL_Event ev; 1028 SDL_Event ev;
736 1029
737 SDL_PumpEvents (); 1030 SDL_PumpEvents ();
744 { 1037 {
745 case SDL_KEYDOWN: 1038 case SDL_KEYDOWN:
746 case SDL_KEYUP: 1039 case SDL_KEYUP:
747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1040 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1041 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1042 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1043 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1044 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
752 break; 1045 break;
753 1046
754 case SDL_ACTIVEEVENT: 1047 case SDL_ACTIVEEVENT:
755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1048 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
773 x = ev.motion.x; 1066 x = ev.motion.x;
774 y = ev.motion.y; 1067 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1068 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 } 1069 }
777 1070
778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1071 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
779 hv_store (hv, "state", 5, newSViv (state), 0); 1072 hv_store (hv, "state", 5, newSViv (state), 0);
780 hv_store (hv, "x", 1, newSViv (x), 0); 1073 hv_store (hv, "x", 1, newSViv (x), 0);
781 hv_store (hv, "y", 1, newSViv (y), 0); 1074 hv_store (hv, "y", 1, newSViv (y), 0);
782 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1075 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
783 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1076 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 } 1077 }
785 break; 1078 break;
786 1079
787 case SDL_MOUSEBUTTONDOWN: 1080 case SDL_MOUSEBUTTONDOWN:
788 case SDL_MOUSEBUTTONUP: 1081 case SDL_MOUSEBUTTONUP:
789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1082 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
790 1083
791 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1084 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
792 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1085 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
793 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1086 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
794 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1087 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
799 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1092 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
800 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1093 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
801 break; 1094 break;
802 } 1095 }
803 1096
804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1097 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
805 } 1098 }
806} 1099}
1100
1101char *
1102SDL_AudioDriverName ()
1103 CODE:
1104{
1105 char buf [256];
1106 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1107 XSRETURN_UNDEF;
1108
1109 RETVAL = buf;
1110}
1111 OUTPUT:
1112 RETVAL
807 1113
808int 1114int
809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1115Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
810 POSTCALL: 1116 POSTCALL:
811 Mix_HookMusicFinished (music_finished); 1117 Mix_HookMusicFinished (music_finished);
812 Mix_ChannelFinished (channel_finished); 1118 Mix_ChannelFinished (channel_finished);
1119
1120void
1121Mix_QuerySpec ()
1122 PPCODE:
1123{
1124 int freq, channels;
1125 Uint16 format;
1126
1127 if (Mix_QuerySpec (&freq, &format, &channels))
1128 {
1129 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (freq)));
1131 PUSHs (sv_2mortal (newSViv (format)));
1132 PUSHs (sv_2mortal (newSViv (channels)));
1133 }
1134}
813 1135
814void 1136void
815Mix_CloseAudio () 1137Mix_CloseAudio ()
816 1138
817int 1139int
852 } 1174 }
853 } 1175 }
854#endif 1176#endif
855} 1177}
856 1178
857void 1179int
858add_font (char *file) 1180add_font (char *file)
859 CODE: 1181 CODE:
860 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1182 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1183 OUTPUT:
1184 RETVAL
1185
1186void
1187IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1188
1189# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1190void
1191Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
861 1192
862void 1193void
863load_image_inline (SV *image_) 1194load_image_inline (SV *image_)
864 ALIAS: 1195 ALIAS:
865 load_image_file = 1 1196 load_image_file = 1
911 1242
912 SDL_LockSurface (surface2); 1243 SDL_LockSurface (surface2);
913 EXTEND (SP, 6); 1244 EXTEND (SP, 6);
914 PUSHs (sv_2mortal (newSViv (surface2->w))); 1245 PUSHs (sv_2mortal (newSViv (surface2->w)));
915 PUSHs (sv_2mortal (newSViv (surface2->h))); 1246 PUSHs (sv_2mortal (newSViv (surface2->h)));
916 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1247 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
917 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1248 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
918 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1249 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
919 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1250 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
920 SDL_UnlockSurface (surface2); 1251 SDL_UnlockSurface (surface2);
921 1252
951void 1282void
952error (char *message) 1283error (char *message)
953 CODE: 1284 CODE:
954 fprintf (stderr, "ERROR: %s\n", message); 1285 fprintf (stderr, "ERROR: %s\n", message);
955#ifdef _WIN32 1286#ifdef _WIN32
956 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1287 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
957#endif 1288#endif
958 1289
959void 1290void
960fatal (char *message) 1291fatal (char *message)
961 CODE: 1292 CODE:
962 fprintf (stderr, "FATAL: %s\n", message); 1293 fprintf (stderr, "FATAL: %s\n", message);
963#ifdef _WIN32 1294#ifdef _WIN32
964 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1295 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
965#endif 1296#endif
966 _exit (1); 1297 _exit (1);
967 1298
968void 1299void
969_exit (int retval = 0) 1300_exit (int retval = 0)
981#if DEBUG 1312#if DEBUG
982 VALGRIND_DO_LEAK_CHECK; 1313 VALGRIND_DO_LEAK_CHECK;
983#endif 1314#endif
984} 1315}
985 1316
986MODULE = CFPlus PACKAGE = CFPlus::Font 1317int
1318SvREFCNT (SV *sv)
1319 CODE:
1320 RETVAL = SvREFCNT (sv);
1321 OUTPUT:
1322 RETVAL
1323
1324MODULE = Deliantra::Client PACKAGE = DC::Font
987 1325
988PROTOTYPES: DISABLE 1326PROTOTYPES: DISABLE
989 1327
990CFPlus::Font 1328DC::Font
991new_from_file (SV *class, char *path, int id = 0) 1329new_from_file (SV *klass, char *path, int id = 0)
992 CODE: 1330 CODE:
993{ 1331{
994 int count; 1332 int count;
995 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1333 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
996 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1334 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
998} 1336}
999 OUTPUT: 1337 OUTPUT:
1000 RETVAL 1338 RETVAL
1001 1339
1002void 1340void
1003DESTROY (CFPlus::Font self) 1341DESTROY (DC::Font self)
1004 CODE: 1342 CODE:
1005 pango_font_description_free (self); 1343 pango_font_description_free (self);
1006 1344
1007void 1345void
1008make_default (CFPlus::Font self) 1346make_default (DC::Font self)
1009 PROTOTYPE: $ 1347 PROTOTYPE: $
1010 CODE: 1348 CODE:
1011 default_font = self; 1349 default_font = self;
1012 1350
1013MODULE = CFPlus PACKAGE = CFPlus::Layout 1351MODULE = Deliantra::Client PACKAGE = DC::Layout
1014 1352
1015PROTOTYPES: DISABLE 1353PROTOTYPES: DISABLE
1016 1354
1017void 1355void
1018reset_glyph_cache () 1356glyph_cache_backup ()
1019 PROTOTYPE: 1357 PROTOTYPE:
1020 CODE: 1358 CODE:
1359 tc_backup ();
1360
1361void
1362glyph_cache_restore ()
1363 PROTOTYPE:
1364 CODE:
1021 tc_clear (); 1365 tc_restore ();
1022 1366
1023CFPlus::Layout 1367DC::Layout
1024new (SV *class) 1368new (SV *klass)
1025 CODE: 1369 CODE:
1026 New (0, RETVAL, 1, struct cf_layout); 1370 RETVAL = new cf_layout;
1027 1371
1028 RETVAL->pl = pango_layout_new (opengl_context); 1372 RETVAL->pl = pango_layout_new (opengl_context);
1029 RETVAL->r = 1.; 1373 RETVAL->r = 1.;
1030 RETVAL->g = 1.; 1374 RETVAL->g = 1.;
1031 RETVAL->b = 1.; 1375 RETVAL->b = 1.;
1037 layout_update_font (RETVAL); 1381 layout_update_font (RETVAL);
1038 OUTPUT: 1382 OUTPUT:
1039 RETVAL 1383 RETVAL
1040 1384
1041void 1385void
1042DESTROY (CFPlus::Layout self) 1386DESTROY (DC::Layout self)
1043 CODE: 1387 CODE:
1044 g_object_unref (self->pl); 1388 g_object_unref (self->pl);
1045 Safefree (self); 1389 delete self;
1046 1390
1047void 1391void
1048set_text (CFPlus::Layout self, SV *text_) 1392set_text (DC::Layout self, SV *text_)
1049 CODE: 1393 CODE:
1050{ 1394{
1051 STRLEN textlen; 1395 STRLEN textlen;
1052 char *text = SvPVutf8 (text_, textlen); 1396 char *text = SvPVutf8 (text_, textlen);
1053 1397
1054 pango_layout_set_text (self->pl, text, textlen); 1398 pango_layout_set_text (self->pl, text, textlen);
1055} 1399}
1056 1400
1057void 1401void
1058set_markup (CFPlus::Layout self, SV *text_) 1402set_markup (DC::Layout self, SV *text_)
1059 CODE: 1403 CODE:
1060{ 1404{
1061 STRLEN textlen; 1405 STRLEN textlen;
1062 char *text = SvPVutf8 (text_, textlen); 1406 char *text = SvPVutf8 (text_, textlen);
1063 1407
1064 pango_layout_set_markup (self->pl, text, textlen); 1408 pango_layout_set_markup (self->pl, text, textlen);
1065} 1409}
1066 1410
1067void 1411void
1068set_shapes (CFPlus::Layout self, ...) 1412set_shapes (DC::Layout self, ...)
1069 CODE: 1413 CODE:
1070{ 1414{
1071 PangoAttrList *attrs = 0; 1415 PangoAttrList *attrs = 0;
1072 const char *text = pango_layout_get_text (self->pl); 1416 const char *text = pango_layout_get_text (self->pl);
1073 const char *pos = text; 1417 const char *pos = text;
1108 if (attrs) 1452 if (attrs)
1109 pango_layout_set_attributes (self->pl, attrs); 1453 pango_layout_set_attributes (self->pl, attrs);
1110} 1454}
1111 1455
1112void 1456void
1113get_shapes (CFPlus::Layout self) 1457get_shapes (DC::Layout self)
1114 PPCODE: 1458 PPCODE:
1115{ 1459{
1116 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1460 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1117 1461
1118 do 1462 do
1119 { 1463 {
1120 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1464 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1121 1465
1122 if (run && shape_attr_p (run)) 1466 if (run && shape_attr_p (run))
1123 { 1467 {
1124 PangoRectangle extents; 1468 PangoRectangle extents;
1125 pango_layout_iter_get_run_extents (iter, 0, &extents); 1469 pango_layout_iter_get_run_extents (iter, 0, &extents);
1133 1477
1134 pango_layout_iter_free (iter); 1478 pango_layout_iter_free (iter);
1135} 1479}
1136 1480
1137int 1481int
1138has_wrapped (CFPlus::Layout self) 1482has_wrapped (DC::Layout self)
1139 CODE: 1483 CODE:
1140{ 1484{
1141 int lines = 1; 1485 int lines = 1;
1142 const char *text = pango_layout_get_text (self->pl); 1486 const char *text = pango_layout_get_text (self->pl);
1143 1487
1148} 1492}
1149 OUTPUT: 1493 OUTPUT:
1150 RETVAL 1494 RETVAL
1151 1495
1152SV * 1496SV *
1153get_text (CFPlus::Layout self) 1497get_text (DC::Layout self)
1154 CODE: 1498 CODE:
1155 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1499 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1156 sv_utf8_decode (RETVAL); 1500 sv_utf8_decode (RETVAL);
1157 OUTPUT: 1501 OUTPUT:
1158 RETVAL 1502 RETVAL
1159 1503
1160void 1504void
1161set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1505set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1162 CODE: 1506 CODE:
1163 self->r = r; 1507 self->r = r;
1164 self->g = g; 1508 self->g = g;
1165 self->b = b; 1509 self->b = b;
1166 self->a = a; 1510 self->a = a;
1167 1511
1168void 1512void
1169set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1513set_font (DC::Layout self, DC::Font font = 0)
1170 CODE: 1514 CODE:
1171 if (self->font != font) 1515 if (self->font != font)
1172 { 1516 {
1173 self->font = font; 1517 self->font = font;
1174 layout_update_font (self); 1518 layout_update_font (self);
1175 } 1519 }
1176 1520
1177void 1521void
1178set_height (CFPlus::Layout self, int base_height) 1522set_height (DC::Layout self, int base_height)
1179 CODE: 1523 CODE:
1180 if (self->base_height != base_height) 1524 if (self->base_height != base_height)
1181 { 1525 {
1182 self->base_height = base_height; 1526 self->base_height = base_height;
1183 layout_update_font (self); 1527 layout_update_font (self);
1184 } 1528 }
1185 1529
1186void 1530void
1187set_width (CFPlus::Layout self, int max_width = -1) 1531set_width (DC::Layout self, int max_width = -1)
1188 CODE: 1532 CODE:
1189 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1533 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1190 1534
1191void 1535void
1192set_indent (CFPlus::Layout self, int indent) 1536set_indent (DC::Layout self, int indent)
1193 CODE: 1537 CODE:
1194 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1538 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1195 1539
1196void 1540void
1197set_spacing (CFPlus::Layout self, int spacing) 1541set_spacing (DC::Layout self, int spacing)
1198 CODE: 1542 CODE:
1199 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1543 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1200 1544
1201void 1545void
1202set_ellipsise (CFPlus::Layout self, int ellipsise) 1546set_ellipsise (DC::Layout self, int ellipsise)
1203 CODE: 1547 CODE:
1204 pango_layout_set_ellipsize (self->pl, 1548 pango_layout_set_ellipsize (self->pl,
1205 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1549 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1206 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1550 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1207 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1551 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1208 : PANGO_ELLIPSIZE_NONE 1552 : PANGO_ELLIPSIZE_NONE
1209 ); 1553 );
1210 1554
1211void 1555void
1212set_single_paragraph_mode (CFPlus::Layout self, int spm) 1556set_single_paragraph_mode (DC::Layout self, int spm)
1213 CODE: 1557 CODE:
1214 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1558 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1215 1559
1216void 1560void
1217size (CFPlus::Layout self) 1561size (DC::Layout self)
1218 PPCODE: 1562 PPCODE:
1219{ 1563{
1220 int w, h; 1564 int w, h;
1221 1565
1222 layout_get_pixel_size (self, &w, &h); 1566 layout_get_pixel_size (self, &w, &h);
1225 PUSHs (sv_2mortal (newSViv (w))); 1569 PUSHs (sv_2mortal (newSViv (w)));
1226 PUSHs (sv_2mortal (newSViv (h))); 1570 PUSHs (sv_2mortal (newSViv (h)));
1227} 1571}
1228 1572
1229int 1573int
1230descent (CFPlus::Layout self) 1574descent (DC::Layout self)
1231 CODE: 1575 CODE:
1232{ 1576{
1233 PangoRectangle rect; 1577 PangoRectangle rect;
1234 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1578 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1235 pango_layout_line_get_pixel_extents (line, 0, &rect); 1579 pango_layout_line_get_pixel_extents (line, 0, &rect);
1236 RETVAL = PANGO_DESCENT (rect); 1580 RETVAL = PANGO_DESCENT (rect);
1237} 1581}
1238 OUTPUT: 1582 OUTPUT:
1239 RETVAL 1583 RETVAL
1240 1584
1241int 1585int
1242xy_to_index (CFPlus::Layout self, int x, int y) 1586xy_to_index (DC::Layout self, int x, int y)
1243 CODE: 1587 CODE:
1244{ 1588{
1245 int index, trailing; 1589 int index, trailing;
1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1590 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1247 RETVAL = index + trailing; 1591 RETVAL = index + trailing;
1248} 1592}
1249 OUTPUT: 1593 OUTPUT:
1250 RETVAL 1594 RETVAL
1251 1595
1252void 1596void
1253cursor_pos (CFPlus::Layout self, int index) 1597cursor_pos (DC::Layout self, int index)
1254 PPCODE: 1598 PPCODE:
1255{ 1599{
1256 PangoRectangle strong_pos; 1600 PangoRectangle pos;
1257 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1601 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1258 1602
1259 EXTEND (SP, 3); 1603 EXTEND (SP, 3);
1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1605 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1606 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1263} 1607}
1264 1608
1265void 1609void
1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1610index_to_line_x (DC::Layout self, int index, int trailing = 0)
1267 PPCODE: 1611 PPCODE:
1268{ 1612{
1269 int line, x; 1613 int line, x;
1270 1614
1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1615 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1616#if !PANGO_VERSION_CHECK (1, 17, 3)
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1617 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1273 1618 --line;
1619#endif
1274 EXTEND (SP, 2); 1620 EXTEND (SP, 2);
1275 PUSHs (sv_2mortal (newSViv (line - 1))); 1621 PUSHs (sv_2mortal (newSViv (line)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1622 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277} 1623}
1278 1624
1279void 1625void
1280line_x_to_index (CFPlus::Layout self, int line, int x) 1626line_x_to_index (DC::Layout self, int line, int x)
1281 PPCODE: 1627 PPCODE:
1282{ 1628{
1283 PangoLayoutLine *lp; 1629 PangoLayoutLine *lp;
1284 int index, trailing; 1630 int index, trailing;
1285 1631
1286 if (line < 0) 1632 if (line < 0)
1287 XSRETURN_EMPTY; 1633 XSRETURN_EMPTY;
1288 1634
1289 if (!(lp = pango_layout_get_line (self->pl, line))) 1635 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */ 1636 XSRETURN_EMPTY; /* do better */
1291 1637
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1638 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293 1639
1294 EXTEND (SP, 2); 1640 EXTEND (SP, 2);
1300 PUSHs (sv_2mortal (newSViv (trailing))); 1646 PUSHs (sv_2mortal (newSViv (trailing)));
1301 } 1647 }
1302} 1648}
1303 1649
1304void 1650void
1305render (CFPlus::Layout self, float x, float y, int flags = 0) 1651render (DC::Layout self, float x, float y, int flags = 0)
1306 PPCODE: 1652 CODE:
1653 self->rc.clear ();
1307 pango_opengl_render_layout_subpixel ( 1654 pango_opengl_render_layout_subpixel (
1308 self->pl, 1655 self->pl,
1656 &self->rc,
1309 x * PANGO_SCALE, y * PANGO_SCALE, 1657 x * PANGO_SCALE, y * PANGO_SCALE,
1310 self->r, self->g, self->b, self->a, 1658 self->r, self->g, self->b, self->a,
1311 flags 1659 flags
1312 ); 1660 );
1661 // we assume that context_change actually clears/frees stuff
1662 // and does not do any recomputation...
1663 pango_layout_context_changed (self->pl);
1313 1664
1314MODULE = CFPlus PACKAGE = CFPlus::Texture 1665void
1666draw (DC::Layout self)
1667 CODE:
1668{
1669 glEnable (GL_TEXTURE_2D);
1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glEnable (GL_BLEND);
1672 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1673 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1674 glEnable (GL_ALPHA_TEST);
1675 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1676
1677 self->rc.draw ();
1678
1679 glDisable (GL_ALPHA_TEST);
1680 glDisable (GL_BLEND);
1681 glDisable (GL_TEXTURE_2D);
1682}
1683
1684MODULE = Deliantra::Client PACKAGE = DC::Texture
1315 1685
1316PROTOTYPES: ENABLE 1686PROTOTYPES: ENABLE
1317
1318int minpot (int n)
1319 1687
1320void 1688void
1321pad (SV *data_, int ow, int oh, int nw, int nh) 1689pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE: 1690 CODE:
1323{ 1691{
1350 HV *hv = (HV *)SvRV (self); 1718 HV *hv = (HV *)SvRV (self);
1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1719 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1720 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1721 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1354 1722
1723 if (name <= 0)
1724 XSRETURN_EMPTY;
1725
1355 if (items < 5) 1726 if (items < 5)
1356 { 1727 {
1357 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1728 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1358 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1729 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1359 } 1730 }
1386 glDisable (GL_ALPHA_TEST); 1757 glDisable (GL_ALPHA_TEST);
1387 glDisable (GL_BLEND); 1758 glDisable (GL_BLEND);
1388 } 1759 }
1389} 1760}
1390 1761
1762void
1763draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1764 PROTOTYPE: @
1765 CODE:
1766{
1767 glEnable (GL_BLEND);
1768 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1769 glEnable (GL_TEXTURE_2D);
1770 glBindTexture (GL_TEXTURE_2D, name1);
1771
1772 glColor3f (intensity, intensity, intensity);
1773 glPushMatrix ();
1774 glScalef (1./3, 1./3, 1.);
1775
1776 if (blend > 0.f)
1777 {
1778 float dx3 = dx * -3.f / w;
1779 float dy3 = dy * -3.f / h;
1780 GLfloat env_color[4] = { 0., 0., 0., blend };
1781
1782 /* interpolate the two shadow textures */
1783 /* stage 0 == rgb(glcolor) + alpha(t0) */
1784 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1785
1786 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1787 gl.ActiveTexture (GL_TEXTURE1);
1788 glEnable (GL_TEXTURE_2D);
1789 glBindTexture (GL_TEXTURE_2D, name2);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1791
1792 /* rgb == rgb(glcolor) */
1793 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1796
1797 /* alpha = interpolate t0, t1 by env_alpha */
1798 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1806
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1809
1810 glBegin (GL_QUADS);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1815 glEnd ();
1816
1817 glDisable (GL_TEXTURE_2D);
1818 gl.ActiveTexture (GL_TEXTURE0);
1819 }
1820 else
1821 {
1822 /* simple blending of one texture, also opengl <1.3 path */
1823 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1824
1825 glBegin (GL_QUADS);
1826 glTexCoord2f (0, 0); glVertex2f (0, 0);
1827 glTexCoord2f (0, t); glVertex2f (0, h);
1828 glTexCoord2f (s, t); glVertex2f (w, h);
1829 glTexCoord2f (s, 0); glVertex2f (w, 0);
1830 glEnd ();
1831 }
1832
1833 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1834 {
1835 int x, y;
1836 int dx3 = dx * 3;
1837 int dy3 = dy * 3;
1838
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1840 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1841 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1842 glTranslatef (-1., -1., 0);
1843 glBegin (GL_QUADS);
1844
1845 for (y = 1; y < h; y += 3)
1846 {
1847 int y1 = y - dy3;
1848 int y1valid = y1 >= 0 && y1 < h;
1849
1850 for (x = 1; x < w; x += 3)
1851 {
1852 int x1 = x - dx3;
1853 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 uint8_t h2;
1855
1856 if (y1valid && x1 >= 0 && x1 < w)
1857 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 else
1859 h2 = 1; /* out of range == invisible */
1860
1861 if (h1 || h2)
1862 {
1863 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1864 glColor4f (1., 1., 1., alpha);
1865
1866 glTexCoord2f (0, 0.); glVertex2i (x , y );
1867 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1868 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1869 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1870 }
1871 }
1872 }
1873 }
1874
1875 glEnd ();
1876
1877 glPopMatrix ();
1878
1879 glDisable (GL_TEXTURE_2D);
1880 glDisable (GL_BLEND);
1881}
1882
1391IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1883IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1392 CODE: 1884 CODE:
1393{ 1885{
1394 GLint width; 1886 GLint width;
1395 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1887 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1397 RETVAL = width > 0; 1889 RETVAL = width > 0;
1398} 1890}
1399 OUTPUT: 1891 OUTPUT:
1400 RETVAL 1892 RETVAL
1401 1893
1402MODULE = CFPlus PACKAGE = CFPlus::Map 1894MODULE = Deliantra::Client PACKAGE = DC::Map
1403 1895
1404PROTOTYPES: DISABLE 1896PROTOTYPES: DISABLE
1405 1897
1406CFPlus::Map 1898DC::Map
1407new (SV *class) 1899new (SV *klass)
1408 CODE: 1900 CODE:
1409 New (0, RETVAL, 1, struct map); 1901 New (0, RETVAL, 1, mapgrid);
1410 RETVAL->x = 0; 1902 RETVAL->x = 0;
1411 RETVAL->y = 0; 1903 RETVAL->y = 0;
1412 RETVAL->w = 0; 1904 RETVAL->w = 0;
1413 RETVAL->h = 0; 1905 RETVAL->h = 0;
1414 RETVAL->ox = 0; 1906 RETVAL->ox = 0;
1419 RETVAL->row = 0; 1911 RETVAL->row = 0;
1420 OUTPUT: 1912 OUTPUT:
1421 RETVAL 1913 RETVAL
1422 1914
1423void 1915void
1424DESTROY (CFPlus::Map self) 1916DESTROY (DC::Map self)
1425 CODE: 1917 CODE:
1426{ 1918{
1427 map_clear (self); 1919 map_clear (self);
1428 Safefree (self->face2tile); 1920 Safefree (self->face2tile);
1429 Safefree (self->tex); 1921 Safefree (self->tex);
1430 Safefree (self); 1922 Safefree (self);
1431} 1923}
1432 1924
1433void 1925void
1434resize (CFPlus::Map self, int map_width, int map_height) 1926resize (DC::Map self, int map_width, int map_height)
1435 CODE: 1927 CODE:
1436 self->w = map_width; 1928 self->w = map_width;
1437 self->h = map_height; 1929 self->h = map_height;
1438 1930
1439void 1931void
1440clear (CFPlus::Map self) 1932clear (DC::Map self)
1441 CODE: 1933 CODE:
1442 map_clear (self); 1934 map_clear (self);
1443 1935
1444void 1936void
1445set_tileid (CFPlus::Map self, int face, int tile) 1937set_tileid (DC::Map self, int face, int tile)
1446 CODE: 1938 CODE:
1447{ 1939{
1448 need_facenum (self, face); self->face2tile [face] = tile; 1940 need_facenum (self, face); self->face2tile [face] = tile;
1449 need_texid (self, tile); 1941 need_texid (self, tile);
1450} 1942}
1451 1943
1452void 1944void
1453set_smooth (CFPlus::Map self, int face, int smooth, int level) 1945set_smooth (DC::Map self, int face, int smooth, int level)
1454 CODE: 1946 CODE:
1455{ 1947{
1456 tileid texid; 1948 tileid texid;
1457 maptex *tex; 1949 maptex *tex;
1458 1950
1459 if (face < 0 || face >= self->faces) 1951 if (face < 0 || face >= self->faces)
1460 return; 1952 return;
1461 1953
1462 if (smooth < 0 || smooth >= self->faces) 1954 if (smooth < 0 || smooth >= self->faces)
1463 return; 1955 return;
1464 1956
1465 texid = self->face2tile [face]; 1957 texid = self->face2tile [face];
1466 1958
1467 if (!texid) 1959 if (!texid)
1468 return; 1960 return;
1469 1961
1470 tex = self->tex + texid; 1962 tex = self->tex + texid;
1471 tex->smoothtile = self->face2tile [smooth]; 1963 tex->smoothtile = self->face2tile [smooth];
1472 tex->smoothlevel = level; 1964 tex->smoothlevel = level;
1473} 1965}
1474 1966
1475void 1967void
1476set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1968set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1477 CODE: 1969 CODE:
1478{ 1970{
1479 need_texid (self, texid); 1971 need_texid (self, texid);
1480 1972
1481 { 1973 {
1500 // use uglier nearest interpolation because linear suffers 1992 // use uglier nearest interpolation because linear suffers
1501 // from transparent color bleeding and ugly wrapping effects. 1993 // from transparent color bleeding and ugly wrapping effects.
1502 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1994 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1503} 1995}
1504 1996
1997void
1998expire_textures (DC::Map self, int texid, int count)
1999 PPCODE:
2000 for (; texid < self->texs && count; ++texid, --count)
2001 {
2002 maptex *tex = self->tex + texid;
2003
2004 if (tex->name)
2005 {
2006 if (tex->unused)
2007 {
2008 tex->name = 0;
2009 tex->unused = 0;
2010 XPUSHs (sv_2mortal (newSViv (texid)));
2011 }
2012 else
2013 tex->unused = 1;
2014 }
2015 }
2016
1505int 2017int
1506ox (CFPlus::Map self) 2018ox (DC::Map self)
1507 ALIAS: 2019 ALIAS:
1508 oy = 1 2020 oy = 1
1509 x = 2 2021 x = 2
1510 y = 3 2022 y = 3
1511 w = 4 2023 w = 4
1522 } 2034 }
1523 OUTPUT: 2035 OUTPUT:
1524 RETVAL 2036 RETVAL
1525 2037
1526void 2038void
1527scroll (CFPlus::Map self, int dx, int dy) 2039scroll (DC::Map self, int dx, int dy)
1528 CODE: 2040 CODE:
1529{ 2041{
1530 if (dx > 0) 2042 if (dx > 0)
1531 map_blank (self, self->x, self->y, dx, self->h); 2043 map_blank (self, self->x, self->y, dx, self->h);
1532 else if (dx < 0) 2044 else if (dx < 0)
1540 self->ox += dx; self->x += dx; 2052 self->ox += dx; self->x += dx;
1541 self->oy += dy; self->y += dy; 2053 self->oy += dy; self->y += dy;
1542 2054
1543 while (self->y < 0) 2055 while (self->y < 0)
1544 { 2056 {
1545 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2057 prepend (self->row, self->rows, MAP_EXTEND_Y);
1546 2058
1547 self->rows += MAP_EXTEND_Y; 2059 self->rows += MAP_EXTEND_Y;
1548 self->y += MAP_EXTEND_Y; 2060 self->y += MAP_EXTEND_Y;
1549 } 2061 }
1550} 2062}
1551 2063
1552void 2064SV *
1553map1a_update (CFPlus::Map self, SV *data_, int extmap) 2065map1a_update (DC::Map self, SV *data_)
1554 CODE: 2066 CODE:
1555{ 2067{
1556 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2068 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1557 uint8_t *data_end = (uint8_t *)SvEND (data_); 2069 uint8_t *data_end = (uint8_t *)SvEND (data_);
1558 mapcell *cell; 2070 mapcell *cell;
1559 int x, y, flags; 2071 int x, y, z, flags;
2072 AV *missing = newAV ();
2073 RETVAL = newRV_noinc ((SV *)missing);
1560 2074
1561 while (data < data_end - 1) 2075 while (data < data_end - 1)
1562 { 2076 {
1563 flags = (data [0] << 8) + data [1]; data += 2; 2077 flags = (data [0] << 8) + data [1]; data += 2;
1564 2078
1577 2091
1578 //TODO: don't trust server data to be in-range(!) 2092 //TODO: don't trust server data to be in-range(!)
1579 2093
1580 if (flags & 8) 2094 if (flags & 8)
1581 { 2095 {
2096 uint8_t ext, cmd;
2097
1582 if (extmap) 2098 do
1583 { 2099 {
1584 uint8_t ext, cmd; 2100 ext = *data++;
2101 cmd = ext & 0x7f;
1585 2102
1586 do 2103 if (cmd < 4)
2104 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2105 else if (cmd == 5) // health
1587 { 2106 {
1588 ext = *data++;
1589 cmd = ext & 0x3f;
1590
1591 if (cmd < 4)
1592 cell->darkness = 255 - ext * 64 + 1;
1593 else if (cmd == 5) // health
1594 {
1595 cell->stat_width = 1; 2107 cell->stat_width = 1;
1596 cell->stat_hp = *data++; 2108 cell->stat_hp = *data++;
1597 }
1598 else if (cmd == 6) // monster width
1599 cell->stat_width = *data++ + 1;
1600 else if (cmd == 0x47)
1601 {
1602 if (*data == 4)
1603 ; // decode player count
1604
1605 data += *data + 1;
1606 }
1607 else if (cmd == 8) // cell flags
1608 cell->flags = *data++;
1609 else if (ext & 0x40) // unknown, multibyte => skip
1610 data += *data + 1;
1611 else
1612 data++;
1613 } 2109 }
1614 while (ext & 0x80); 2110 else if (cmd == 6) // monster width
2111 cell->stat_width = *data++ + 1;
2112 else if (cmd == 0x47)
2113 {
2114 if (*data == 1) cell->player = data [1];
2115 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2116 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2117 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2118
2119 data += *data + 1;
2120 }
2121 else if (cmd == 8) // cell flags
2122 cell->flags = *data++;
2123 else if (ext & 0x40) // unknown, multibyte => skip
2124 data += *data + 1;
2125 else
2126 data++;
1615 } 2127 }
1616 else 2128 while (ext & 0x80);
1617 cell->darkness = *data++ + 1;
1618 } 2129 }
1619 2130
2131 for (z = 0; z <= 2; ++z)
1620 if (flags & 4) 2132 if (flags & (4 >> z))
1621 { 2133 {
1622 faceid face = (data [0] << 8) + data [1]; data += 2; 2134 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face); 2135 need_facenum (self, face);
1624 cell->tile [0] = self->face2tile [face]; 2136 cell->tile [z] = self->face2tile [face];
2137
2138 if (cell->tile [z])
2139 {
2140 maptex *tex = self->tex + cell->tile [z];
2141 tex->unused = 0;
2142 if (!tex->name)
2143 av_push (missing, newSViv (cell->tile [z]));
2144
2145 if (tex->smoothtile)
2146 {
2147 maptex *smooth = self->tex + tex->smoothtile;
2148 smooth->unused = 0;
2149 if (!smooth->name)
2150 av_push (missing, newSViv (tex->smoothtile));
2151 }
2152 }
1625 } 2153 }
1626
1627 if (flags & 2)
1628 {
1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [1] = self->face2tile [face];
1632 }
1633
1634 if (flags & 1)
1635 {
1636 faceid face = (data [0] << 8) + data [1]; data += 2;
1637 need_facenum (self, face);
1638 cell->tile [2] = self->face2tile [face];
1639 }
1640 } 2154 }
1641 else 2155 else
1642 cell->darkness = 0; 2156 CELL_CLEAR (cell);
1643 } 2157 }
1644} 2158}
2159 OUTPUT:
2160 RETVAL
1645 2161
1646SV * 2162SV *
1647mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2163mapmap (DC::Map self, int x0, int y0, int w, int h)
1648 CODE: 2164 CODE:
1649{ 2165{
1650 int x1, x; 2166 int x1, x;
1651 int y1, y; 2167 int y1, y;
1652 int z; 2168 int z;
1665 ? self->row + y 2181 ? self->row + y
1666 : 0; 2182 : 0;
1667 2183
1668 for (x = x0; x < x1; x++) 2184 for (x = x0; x < x1; x++)
1669 { 2185 {
1670 int r = 32, g = 32, b = 32, a = 192; 2186 unsigned int r = 32, g = 32, b = 32, a = 192;
1671 2187
1672 if (row && row->c0 <= x && x < row->c1) 2188 if (row && row->c0 <= x && x < row->c1)
1673 { 2189 {
1674 mapcell *cell = row->col + (x - row->c0); 2190 mapcell *cell = row->col + (x - row->c0);
1675 2191
1677 { 2193 {
1678 maptex tex = self->tex [cell->tile [z]]; 2194 maptex tex = self->tex [cell->tile [z]];
1679 int a0 = 255 - tex.a; 2195 int a0 = 255 - tex.a;
1680 int a1 = tex.a; 2196 int a1 = tex.a;
1681 2197
1682 r = (r * a0 + tex.r * a1) / 255; 2198 r = div255 (r * a0 + tex.r * a1);
1683 g = (g * a0 + tex.g * a1) / 255; 2199 g = div255 (g * a0 + tex.g * a1);
1684 b = (b * a0 + tex.b * a1) / 255; 2200 b = div255 (b * a0 + tex.b * a1);
1685 a = (a * a0 + tex.a * a1) / 255; 2201 a = div255 (a * a0 + tex.a * a1);
1686 } 2202 }
1687 } 2203 }
1688 2204
1689 *map++ = (r ) 2205 *map++ = (r )
1690 | (g << 8) 2206 | (g << 8)
1691 | (b << 16) 2207 | (b << 16)
1692 | (a << 24); 2208 | (a << 24);
1693 } 2209 }
1694 } 2210 }
1695 2211
1696 RETVAL = map_sv; 2212 RETVAL = map_sv;
1697} 2213}
1698 OUTPUT: 2214 OUTPUT:
1699 RETVAL 2215 RETVAL
1700 2216
1701void 2217void
1702draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2218draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1703 CODE: 2219 CODE:
1704{ 2220{
1705 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1706 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1707 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1708 smooth_key skey;
1709 int x, y, z; 2221 int x, y, z;
1710 int last_name;
1711 2222
2223 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2224 int pl_x, pl_y;
2225 maptex pl_tex;
2226 rc_t rc;
2227 rc_t rc_ov;
2228 rc_key_t key;
2229 rc_t::array_t *arr;
2230
2231 pl_tex.name = 0;
2232
1712 // thats current max. sorry. 2233 // that's current max. sorry.
1713 if (sw > 255) sw = 255; 2234 if (sw > 255) sw = 255;
1714 if (sh > 255) sh = 255; 2235 if (sh > 255) sh = 255;
1715 2236
1716 // clear key, in case of extra padding
1717 memset (&skey, 0, sizeof (skey)); 2237 memset (&key, 0, sizeof (key));
1718 2238 key.r = 255;
1719 glColor4ub (255, 255, 255, 255); 2239 key.g = 255;
1720 2240 key.b = 255;
1721 glEnable (GL_BLEND); 2241 key.a = 255;
1722 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2242 key.mode = GL_QUADS;
1723 glEnable (GL_TEXTURE_2D); 2243 key.format = GL_T2F_V3F;
1724 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1725
1726 glBegin (GL_QUADS);
1727
1728 last_name = 0;
1729 2244
1730 mx += self->x; 2245 mx += self->x;
1731 my += self->y; 2246 my += self->y;
1732 2247
1733 // first pass: determine smooth_max 2248 // first pass: determine smooth_max
1734 // rather ugly, if you ask me 2249 // rather ugly, if you ask me
1735 // could also be stored inside mapcell and updated on change 2250 // could also be stored inside mapcell and updated on change
1736 memset (smooth_max, 0, sizeof (smooth_max)); 2251 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1737 2252
1738 for (y = 0; y < sh; y++) 2253 for (y = 0; y < sh; y++)
1739 if (0 <= y + my && y + my < self->rows) 2254 if (0 <= y + my && y + my < self->rows)
1740 { 2255 {
1741 maprow *row = self->row + (y + my); 2256 maprow *row = self->row + (y + my);
1750 MAX (self->tex [cell->tile [1]].smoothlevel, 2265 MAX (self->tex [cell->tile [1]].smoothlevel,
1751 self->tex [cell->tile [2]].smoothlevel)); 2266 self->tex [cell->tile [2]].smoothlevel));
1752 } 2267 }
1753 } 2268 }
1754 2269
2270 glEnable (GL_BLEND);
2271 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2272 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2273
1755 for (z = 0; z <= 2; z++) 2274 for (z = 0; z <= 2; z++)
1756 { 2275 {
1757 memset (smooth_level, 0, sizeof (smooth_level)); 2276 std::bitset<256> smooth_level; // one bit for every possible smooth level
2277 smooth_key skey;
2278 smooth_hash smooth;
2279 key.texname = -1;
1758 2280
1759 for (y = 0; y < sh; y++) 2281 for (y = 0; y < sh; y++)
1760 if (0 <= y + my && y + my < self->rows) 2282 if (0 <= y + my && y + my < self->rows)
1761 { 2283 {
1762 maprow *row = self->row + (y + my); 2284 maprow *row = self->row + (y + my);
1768 tileid tile = cell->tile [z]; 2290 tileid tile = cell->tile [z];
1769 2291
1770 if (tile) 2292 if (tile)
1771 { 2293 {
1772 maptex tex = self->tex [tile]; 2294 maptex tex = self->tex [tile];
1773 int px = (x + 1) * T - tex.w; 2295 int px, py;
1774 int py = (y + 1) * T - tex.h;
1775 2296
1776 // suppressing texture state switches here
1777 // is only moderately effective, but worth the extra effort
1778 if (last_name != tex.name) 2297 if (key.texname != tex.name)
1779 { 2298 {
2299 self->tex [tile].unused = 0;
2300
1780 if (!tex.name) 2301 if (!tex.name)
1781 tex = self->tex [2]; /* missing, replace by noface */ 2302 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1782 2303
2304 key.texname = tex.name;
1783 glEnd (); 2305 arr = &rc.array (key);
1784 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1785 glBegin (GL_QUADS);
1786 } 2306 }
1787 2307
1788 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2308 px = (x + 1) * Th - tex.w;
1789 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2309 py = (y + 1) * Tw - tex.h;
1790 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1791 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1792 2310
1793 if (cell->flags && z == 2) 2311 if (expect_false (cell->player == player) && expect_false (z == 2))
1794 { 2312 {
1795 if (cell->flags & 1) 2313 pl_x = px;
2314 pl_y = py;
2315 pl_tex = tex;
1796 { 2316 continue;
1797 maptex tex = self->tex [1];
1798 int px = x * T + T * 2 / 32;
1799 int py = y * T - T * 6 / 32;
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804
1805 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1806 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1807 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1808 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1809 }
1810 } 2317 }
2318
2319 arr->t2f_v3f (0 , 0 , px , py , 0);
2320 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2321 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2322 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1811 2323
1812 // update smooth hash 2324 // update smooth hash
1813 if (tex.smoothtile) 2325 if (tex.smoothtile)
1814 { 2326 {
1815 skey.tile = tex.smoothtile; 2327 skey.tile = tex.smoothtile;
1816 skey.level = tex.smoothlevel; 2328 skey.level = tex.smoothlevel;
1817 2329
1818 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2330 smooth_level[tex.smoothlevel] = 1;
1819 2331
1820 // add bits to current tile and all neighbours. skey.x|y is 2332 // add bits to current tile and all neighbours. skey.x|y is
1821 // shifted +1|+1 so we always stay positive. 2333 // shifted +1|+1 so we always stay positive.
1822 2334
1823 // bits is ___n cccc CCCC bbbb 2335 // bits is ___n cccc CCCC bbbb
1831 2343
1832 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2344 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1833 // ·· ·· ·┏ ┓· 2345 // ·· ·· ·┏ ┓·
1834 2346
1835 // full tile 2347 // full tile
1836 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2348 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1837 2349
1838 // borders 2350 // borders
1839 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2351 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1840 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2352 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1841 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2353 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1842 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2354 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1843 2355
1844 // corners 2356 // corners
1845 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2357 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1846 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2358 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1847 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2359 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1848 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2360 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2361 }
2362 }
2363
2364 if (expect_false (z == 2) && expect_false (cell->flags))
2365 {
2366 // overlays such as the speech bubble, probably more to come
2367 if (cell->flags & 1)
2368 {
2369 rc_key_t key_ov = key;
2370 maptex tex = self->tex[TEXID_SPEECH];
2371 int px = x * Tw + Tw * 2 / 32;
2372 int py = y * Th - Th * 6 / 32;
2373
2374 key_ov.texname = tex.name;
2375 rc_t::array_t &arr = rc_ov.array (key_ov);
2376
2377 arr.t2f_v3f (0 , 0 , px , py , 0);
2378 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2379 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2380 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1849 } 2381 }
1850 } 2382 }
1851 } 2383 }
1852 } 2384 }
1853 2385
2386 rc.draw ();
2387 rc.clear ();
2388
1854 // go through all smoothlevels, lowest to highest, then draw. 2389 // go through all smoothlevels, lowest to highest, then draw.
1855 // this is basically counting sort 2390 // this is basically counting sort
1856 { 2391 {
1857 int w, b; 2392 int w, b;
1858 2393
1859 for (w = 0; w < 256 / 32; ++w) 2394 glEnable (GL_TEXTURE_2D);
2395 glBegin (GL_QUADS);
2396 for (int level = 0; level < smooth_level.size (); ++level)
2397 if (smooth_level[level])
2398 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1860 { 2399 {
1861 uint32_t smask = smooth_level [w]; 2400 smooth_key &skey = it->first;
1862 if (smask) 2401 IV bits = it->second;
1863 for (b = 0; b < 32; ++b) 2402
1864 if (smask & (((uint32_t)1) << b)) 2403 if (!(bits & 0x1000)
2404 && skey.level == level
2405 && level > smooth_max [skey.x][skey.y])
1865 { 2406 {
1866 int level = (w << 5) | b; 2407 maptex tex = self->tex [skey.tile];
2408 int px = (((int)skey.x) - 1) * Tw;
2409 int py = (((int)skey.y) - 1) * Th;
2410 int border = bits & 15;
2411 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2412 float dx = tex.s * .0625f; // 16 images/row
2413 float dy = tex.t * .5f ; // 2 images/column
2414
1867 HE *he; 2415 if (tex.name)
1868
1869 hv_iterinit (smooth);
1870 while ((he = hv_iternext (smooth)))
1871 { 2416 {
1872 smooth_key *skey = (smooth_key *)HeKEY (he); 2417 // this time avoiding texture state changes
1873 IV bits = SvIVX (HeVAL (he)); 2418 // save gobs of state changes.
1874 2419 if (key.texname != tex.name)
1875 if (!(bits & 0x1000)
1876 && skey->level == level
1877 && level > smooth_max [skey->x][skey->y])
1878 { 2420 {
1879 maptex tex = self->tex [skey->tile]; 2421 self->tex [skey.tile].unused = 0;
1880 int px = (((int)skey->x) - 1) * T;
1881 int py = (((int)skey->y) - 1) * T;
1882 int border = bits & 15;
1883 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1884 float dx = tex.s * .0625f; // 16 images/row
1885 float dy = tex.t * .5f ; // 2 images/column
1886 2422
1887 // this time naively avoiding texture state changes
1888 // save gobs of state changes.
1889 if (last_name != tex.name)
1890 {
1891 if (!tex.name)
1892 continue; // smoothing not yet available
1893
1894 glEnd (); 2423 glEnd ();
1895 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2424 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1896 glBegin (GL_QUADS); 2425 glBegin (GL_QUADS);
1897 } 2426 }
1898 2427
1899 if (border) 2428 if (border)
1900 { 2429 {
1901 float ox = border * dx; 2430 float ox = border * dx;
1902 2431
1903 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2432 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1904 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2433 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1905 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1906 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2435 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1907 } 2436 }
1908 2437
1909 if (corner) 2438 if (corner)
1910 { 2439 {
1911 float ox = corner * dx; 2440 float ox = corner * dx;
1912 2441
1913 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2442 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1914 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2443 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1915 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2444 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1916 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1917 }
1918 } 2446 }
1919 } 2447 }
1920 } 2448 }
1921 } 2449 }
2450
2451 glEnd ();
2452 glDisable (GL_TEXTURE_2D);
2453 key.texname = -1;
1922 } 2454 }
1923
1924 hv_clear (smooth);
1925 } 2455 }
1926 2456
1927 glEnd (); 2457 if (pl_tex.name)
2458 {
2459 maptex tex = pl_tex;
2460 int px = pl_x + sdx;
2461 int py = pl_y + sdy;
1928 2462
1929 glDisable (GL_TEXTURE_2D); 2463 key.texname = tex.name;
2464 rc_t::array_t &arr = rc.array (key);
2465
2466 arr.t2f_v3f (0 , 0 , px , py , 0);
2467 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2468 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2469 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2470
2471 rc.draw ();
2472 }
2473
2474 rc_ov.draw ();
2475 rc_ov.clear ();
2476
1930 glDisable (GL_BLEND); 2477 glDisable (GL_BLEND);
1931 2478
1932 // top layer: overlays such as the health bar 2479 // top layer: overlays such as the health bar
1933 for (y = 0; y < sh; y++) 2480 for (y = 0; y < sh; y++)
1934 if (0 <= y + my && y + my < self->rows) 2481 if (0 <= y + my && y + my < self->rows)
1938 for (x = 0; x < sw; x++) 2485 for (x = 0; x < sw; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1) 2486 if (row->c0 <= x + mx && x + mx < row->c1)
1940 { 2487 {
1941 mapcell *cell = row->col + (x + mx - row->c0); 2488 mapcell *cell = row->col + (x + mx - row->c0);
1942 2489
1943 int px = x * T; 2490 int px = x * Tw;
1944 int py = y * T; 2491 int py = y * Th;
2492
2493 if (expect_false (cell->player == player))
2494 {
2495 px += sdx;
2496 py += sdy;
2497 }
1945 2498
1946 if (cell->stat_hp) 2499 if (cell->stat_hp)
1947 { 2500 {
1948 int width = cell->stat_width * T; 2501 int width = cell->stat_width * Tw;
1949 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2502 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1950 2503
1951 glColor3ub (0, 0, 0); 2504 glColor3ub (0, 0, 0);
1952 glRectf (px + 1, py - thick - 2, 2505 glRectf (px + 1, py - thick - 2,
1953 px + width - 1, py); 2506 px + width - 1, py);
1954 2507
1960 } 2513 }
1961 } 2514 }
1962} 2515}
1963 2516
1964void 2517void
1965draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2518draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1966 CODE: 2519 CODE:
1967{ 2520{
1968 static float color[16][3] = { 2521 static float color[16][3] = {
1969 { 0.00F, 0.00F, 0.00F }, 2522 { 0.00f, 0.00f, 0.00f },
1970 { 1.00F, 1.00F, 1.00F }, 2523 { 1.00f, 1.00f, 1.00f },
1971 { 0.00F, 0.00F, 0.55F }, 2524 { 0.00f, 0.00f, 0.55f },
1972 { 1.00F, 0.00F, 0.00F }, 2525 { 1.00f, 0.00f, 0.00f },
1973 2526
1974 { 1.00F, 0.54F, 0.00F }, 2527 { 1.00f, 0.54f, 0.00f },
1975 { 0.11F, 0.56F, 1.00F }, 2528 { 0.11f, 0.56f, 1.00f },
1976 { 0.93F, 0.46F, 0.00F }, 2529 { 0.93f, 0.46f, 0.00f },
1977 { 0.18F, 0.54F, 0.34F }, 2530 { 0.18f, 0.54f, 0.34f },
1978 2531
1979 { 0.56F, 0.73F, 0.56F }, 2532 { 0.56f, 0.73f, 0.56f },
1980 { 0.80F, 0.80F, 0.80F }, 2533 { 0.80f, 0.80f, 0.80f },
1981 { 0.55F, 0.41F, 0.13F }, 2534 { 0.55f, 0.41f, 0.13f },
1982 { 0.99F, 0.77F, 0.26F }, 2535 { 0.99f, 0.77f, 0.26f },
1983 2536
1984 { 0.74F, 0.65F, 0.41F }, 2537 { 0.74f, 0.65f, 0.41f },
1985 2538
1986 { 0.00F, 1.00F, 1.00F }, 2539 { 0.00f, 1.00f, 1.00f },
1987 { 1.00F, 0.00F, 1.00F }, 2540 { 1.00f, 0.00f, 1.00f },
1988 { 1.00F, 1.00F, 0.00F }, 2541 { 1.00f, 1.00f, 0.00f },
1989 }; 2542 };
1990 2543
1991 int x, y; 2544 int x, y;
1992 2545
1993 glEnable (GL_TEXTURE_2D); 2546 glEnable (GL_TEXTURE_2D);
2547 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2548 * but the nvidia driver (185.18.14) mishandles alpha textures
2549 * and takes the colour from god knows where instead of using
2550 * Cp. MODULATE results in the same colour, but slightly different
2551 * alpha, but atcually gives us the correct colour with nvidia.
2552 */
1994 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2553 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1995 glEnable (GL_BLEND); 2554 glEnable (GL_BLEND);
1996 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2555 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1997 glBegin (GL_QUADS); 2556 glBegin (GL_QUADS);
1998 2557
1999 for (y = 0; y < h; y++) 2558 for (y = 0; y < h; y++)
2003 2562
2004 if (m) 2563 if (m)
2005 { 2564 {
2006 float *c = color [m & 15]; 2565 float *c = color [m & 15];
2007 2566
2008 float tx1 = m & 0x40 ? 0.5 : 0.; 2567 float tx1 = m & 0x40 ? 0.5f : 0.f;
2009 float tx2 = tx1 + 0.5; 2568 float tx2 = tx1 + 0.5f;
2010 2569
2011 glColor4f (c[0], c[1], c[2], 0.75); 2570 glColor4f (c[0], c[1], c[2], 1);
2012 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2571 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2013 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2572 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2014 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2573 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2015 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2574 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2016 } 2575 }
2020 glDisable (GL_BLEND); 2579 glDisable (GL_BLEND);
2021 glDisable (GL_TEXTURE_2D); 2580 glDisable (GL_TEXTURE_2D);
2022} 2581}
2023 2582
2024void 2583void
2025fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2584fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2026 PPCODE: 2585 PPCODE:
2027{ 2586{
2028 int x, y; 2587 int x, y;
2029 int sw1 = sw + 2; 2588 int sw1 = sw + 2;
2030 int sh1 = sh + 2; 2589 int sh1 = sh + 2;
2031 int sh3 = sh * 3; 2590 int sh3 = sh * 3;
2032 int sw34 = (sw * 3 + 3) & ~3; 2591 int sw3 = sw * 3;
2592 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2593 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2033 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2594 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2034 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2595 memset (darkness1, 0, sw1*sh1);
2035 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2036 2596
2037 SvPOK_only (darkness3_sv); 2597 SvPOK_only (darkness3_sv);
2038 SvCUR_set (darkness3_sv, sw34 * sh3); 2598 SvCUR_set (darkness3_sv, sw3 * sh3);
2039 2599
2040 mx += self->x - 1; 2600 mx += self->x - 1;
2041 my += self->y - 1; 2601 my += self->y - 1;
2042
2043 memset (darkness1, 255, sw1 * sh1);
2044 2602
2045 for (y = 0; y < sh1; y++) 2603 for (y = 0; y < sh1; y++)
2046 if (0 <= y + my && y + my < self->rows) 2604 if (0 <= y + my && y + my < self->rows)
2047 { 2605 {
2048 maprow *row = self->row + (y + my); 2606 maprow *row = self->row + (y + my);
2051 if (row->c0 <= x + mx && x + mx < row->c1) 2609 if (row->c0 <= x + mx && x + mx < row->c1)
2052 { 2610 {
2053 mapcell *cell = row->col + (x + mx - row->c0); 2611 mapcell *cell = row->col + (x + mx - row->c0);
2054 2612
2055 darkness1 [y * sw1 + x] = cell->darkness 2613 darkness1 [y * sw1 + x] = cell->darkness
2056 ? 255 - (cell->darkness - 1) 2614 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2057 : 255 - FOW_DARKNESS; 2615 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2058 } 2616 }
2059 } 2617 }
2060 2618
2061 for (y = 0; y < sh; ++y) 2619 for (y = 0; y < sh; ++y)
2062 for (x = 0; x < sw; ++x) 2620 for (x = 0; x < sw; ++x)
2081 2639
2082 uint8_t r13 = (d13 + d23 + d12) / 3; 2640 uint8_t r13 = (d13 + d23 + d12) / 3;
2083 uint8_t r23 = d23; 2641 uint8_t r23 = d23;
2084 uint8_t r33 = (d23 + d33 + d32) / 3; 2642 uint8_t r33 = (d23 + d33 + d32) / 3;
2085 2643
2086 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2644 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2087 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2645 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2088 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2089 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2090 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2091 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2092 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2093 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2094 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2095 } 2653 }
2096 2654
2097 free (darkness1); 2655 free (darkness1);
2098 2656
2099 EXTEND (SP, 3); 2657 EXTEND (SP, 3);
2100 PUSHs (sv_2mortal (newSViv (sw34))); 2658 PUSHs (sv_2mortal (newSViv (sw3)));
2101 PUSHs (sv_2mortal (newSViv (sh3))); 2659 PUSHs (sv_2mortal (newSViv (sh3)));
2102 PUSHs (darkness3_sv); 2660 PUSHs (darkness3_sv);
2103} 2661}
2104 2662
2105SV * 2663SV *
2106get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2664get_rect (DC::Map self, int x0, int y0, int w, int h)
2107 CODE: 2665 CODE:
2108{ 2666{
2109 int x, y, x1, y1; 2667 int x, y, x1, y1;
2110 SV *data_sv = newSV (w * h * 7 + 5); 2668 SV *data_sv = newSV (w * h * 7 + 5);
2111 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2669 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2168 else 2726 else
2169 *data++ = 0; 2727 *data++ = 0;
2170 } 2728 }
2171 } 2729 }
2172 2730
2731 /* if size is w*h + 5 then no data has been found */
2732 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2733 {
2173 SvPOK_only (data_sv); 2734 SvPOK_only (data_sv);
2174 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2735 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2736 }
2737
2175 RETVAL = data_sv; 2738 RETVAL = data_sv;
2176} 2739}
2177 OUTPUT: 2740 OUTPUT:
2178 RETVAL 2741 RETVAL
2179 2742
2180void 2743void
2181set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2744set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2182 PPCODE: 2745 PPCODE:
2183{ 2746{
2184 int x, y, z; 2747 int x, y, z;
2185 int w, h; 2748 int w, h;
2186 int x1, y1; 2749 int x1, y1;
2750 STRLEN len;
2751 uint8_t *data, *end;
2752
2753 len = SvLEN (data_sv);
2754 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2755 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2756 end = data + len + 8;
2757
2758 if (len < 5)
2759 XSRETURN_EMPTY;
2187 2760
2188 if (*data++ != 0) 2761 if (*data++ != 0)
2189 return; /* version mismatch */ 2762 XSRETURN_EMPTY; /* version mismatch */
2190 2763
2191 w = *data++ << 8; w |= *data++; 2764 w = *data++ << 8; w |= *data++;
2192 h = *data++ << 8; h |= *data++; 2765 h = *data++ << 8; h |= *data++;
2193 2766
2194 // we need to do this 'cause we don't keep an absolute coord system for rows 2767 // we need to do this 'cause we don't keep an absolute coord system for rows
2206 { 2779 {
2207 maprow *row = map_get_row (self, y); 2780 maprow *row = map_get_row (self, y);
2208 2781
2209 for (x = x0; x < x1; x++) 2782 for (x = x0; x < x1; x++)
2210 { 2783 {
2784 uint8_t flags;
2785
2786 if (data + 7 >= end)
2787 XSRETURN_EMPTY;
2788
2211 uint8_t flags = *data++; 2789 flags = *data++;
2212 2790
2213 if (flags) 2791 if (flags)
2214 { 2792 {
2215 mapcell *cell = row_get_cell (row, x); 2793 mapcell *cell = row_get_cell (row, x);
2216 tileid tile[3] = { 0, 0, 0 }; 2794 tileid tile[3] = { 0, 0, 0 };
2219 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2797 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2220 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2798 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2221 2799
2222 if (cell->darkness == 0) 2800 if (cell->darkness == 0)
2223 { 2801 {
2224 cell->darkness = 0; 2802 /*cell->darkness = 0;*/
2803 EXTEND (SP, 3);
2225 2804
2226 for (z = 0; z <= 2; z++) 2805 for (z = 0; z <= 2; z++)
2227 { 2806 {
2228 tileid t = tile [z]; 2807 tileid t = tile [z];
2229 2808
2230 if (t >= self->texs || (t && !self->tex [t].name)) 2809 if (t >= self->texs || (t && !self->tex [t].name))
2231 { 2810 {
2232 XPUSHs (sv_2mortal (newSViv (t))); 2811 PUSHs (sv_2mortal (newSViv (t)));
2233 need_texid (self, t); 2812 need_texid (self, t);
2234 } 2813 }
2235 2814
2236 cell->tile [z] = t; 2815 cell->tile [z] = t;
2237 } 2816 }
2239 } 2818 }
2240 } 2819 }
2241 } 2820 }
2242} 2821}
2243 2822
2244MODULE = CFPlus PACKAGE = CFPlus::RW 2823MODULE = Deliantra::Client PACKAGE = DC::RW
2245 2824
2246CFPlus::RW 2825DC::RW
2247new (SV *class, SV *data_sv) 2826new (SV *klass, SV *data_sv)
2248 CODE: 2827 CODE:
2249{ 2828{
2250 STRLEN datalen; 2829 STRLEN datalen;
2251 char *data = SvPVbyte (data_sv, datalen); 2830 char *data = SvPVbyte (data_sv, datalen);
2252 2831
2253 RETVAL = SDL_RWFromConstMem (data, datalen); 2832 RETVAL = SDL_RWFromConstMem (data, datalen);
2254} 2833}
2255 OUTPUT: 2834 OUTPUT:
2256 RETVAL 2835 RETVAL
2257 2836
2258CFPlus::RW 2837DC::RW
2259new_from_file (SV *class, const char *path, const char *mode = "rb") 2838new_from_file (SV *klass, const char *path, const char *mode = "rb")
2260 CODE: 2839 CODE:
2261 RETVAL = SDL_RWFromFile (path, mode); 2840 RETVAL = SDL_RWFromFile (path, mode);
2262 OUTPUT: 2841 OUTPUT:
2263 RETVAL 2842 RETVAL
2264 2843
2844# fails on win32:
2845# dc.xs(2268) : error C2059: syntax error : '('
2265void 2846#void
2266close (CFPlus::RW self) 2847#close (DC::RW self)
2267 CODE: 2848# CODE:
2268 SDL_RWclose (self); 2849# (self->(close)) (self);
2269 2850
2270MODULE = CFPlus PACKAGE = CFPlus::Channel 2851MODULE = Deliantra::Client PACKAGE = DC::Channel
2271 2852
2272PROTOTYPES: DISABLE 2853PROTOTYPES: DISABLE
2273 2854
2855DC::Channel
2856find ()
2857 CODE:
2858{
2859 RETVAL = Mix_GroupAvailable (-1);
2860
2861 if (RETVAL < 0)
2862 {
2863 RETVAL = Mix_GroupOldest (-1);
2864
2865 if (RETVAL < 0)
2866 {
2867 // happens sometimes, maybe it just stopped playing(?)
2868 RETVAL = Mix_GroupAvailable (-1);
2869
2870 if (RETVAL < 0)
2871 XSRETURN_UNDEF;
2872 }
2873 else
2874 Mix_HaltChannel (RETVAL);
2875 }
2876
2877 Mix_UnregisterAllEffects (RETVAL);
2878 Mix_Volume (RETVAL, 128);
2879}
2880 OUTPUT:
2881 RETVAL
2882
2274void 2883void
2275halt (CFPlus::Channel self) 2884halt (DC::Channel self)
2276 CODE: 2885 CODE:
2277 Mix_HaltChannel (self); 2886 Mix_HaltChannel (self);
2278 2887
2279void 2888void
2280expire (CFPlus::Channel self, int ticks = -1) 2889expire (DC::Channel self, int ticks = -1)
2281 CODE: 2890 CODE:
2282 Mix_ExpireChannel (self, ticks); 2891 Mix_ExpireChannel (self, ticks);
2283 2892
2284void 2893void
2285fade_out (CFPlus::Channel self, int ticks = -1) 2894fade_out (DC::Channel self, int ticks = -1)
2286 CODE: 2895 CODE:
2287 Mix_FadeOutChannel (self, ticks); 2896 Mix_FadeOutChannel (self, ticks);
2288 2897
2289int 2898int
2290volume (CFPlus::Channel self, int volume) 2899volume (DC::Channel self, int volume)
2291 CODE: 2900 CODE:
2292 RETVAL = Mix_Volume (self, volume); 2901 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2293 OUTPUT: 2902 OUTPUT:
2294 RETVAL 2903 RETVAL
2295 2904
2296void 2905void
2297unregister_all_effects (CFPlus::Channel self) 2906unregister_all_effects (DC::Channel self)
2298 CODE: 2907 CODE:
2299 Mix_UnregisterAllEffects (self); 2908 Mix_UnregisterAllEffects (self);
2300 2909
2301void 2910void
2302set_panning (CFPlus::Channel self, int left, int right) 2911set_panning (DC::Channel self, int left, int right)
2303 CODE: 2912 CODE:
2913 left = CLAMP (left , 0, 255);
2914 right = CLAMP (right, 0, 255);
2304 Mix_SetPanning (self, left, right); 2915 Mix_SetPanning (self, left, right);
2305 2916
2306void 2917void
2307set_distance (CFPlus::Channel self, int distance) 2918set_distance (DC::Channel self, int distance)
2308 CODE: 2919 CODE:
2309 Mix_SetDistance (self, distance); 2920 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2310 2921
2311void 2922void
2312set_position (CFPlus::Channel self, int angle, int distance) 2923set_position (DC::Channel self, int angle, int distance)
2313 CODE: 2924 CODE:
2925
2926void
2927set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2928 CODE:
2929{
2930 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2931 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2314 Mix_SetPosition (self, angle, distance); 2932 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2933}
2315 2934
2316void 2935void
2317set_reverse_stereo (CFPlus::Channel self, int flip) 2936set_reverse_stereo (DC::Channel self, int flip)
2318 CODE: 2937 CODE:
2319 Mix_SetReverseStereo (self, flip); 2938 Mix_SetReverseStereo (self, flip);
2320 2939
2321MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2940MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2322 2941
2323PROTOTYPES: DISABLE 2942PROTOTYPES: DISABLE
2324 2943
2944void
2945decoders ()
2946 PPCODE:
2947#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2948 int i, num = Mix_GetNumChunkDecoders ();
2949 EXTEND (SP, num);
2950 for (i = 0; i < num; ++i)
2951 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2952#else
2953 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2954#endif
2955
2325CFPlus::MixChunk 2956DC::MixChunk
2326new (SV *class, CFPlus::RW rwops) 2957new (SV *klass, DC::RW rwops)
2327 CODE: 2958 CODE:
2328 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2959 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2329 OUTPUT: 2960 OUTPUT:
2330 RETVAL 2961 RETVAL
2331 2962
2332void 2963void
2333DESTROY (CFPlus::MixChunk self) 2964DESTROY (DC::MixChunk self)
2334 CODE: 2965 CODE:
2335 Mix_FreeChunk (self); 2966 Mix_FreeChunk (self);
2336 2967
2337int 2968int
2338volume (CFPlus::MixChunk self, int volume = -1) 2969volume (DC::MixChunk self, int volume = -1)
2339 CODE: 2970 CODE:
2971 if (items > 1)
2972 volume = CLAMP (volume, 0, 128);
2340 RETVAL = Mix_VolumeChunk (self, volume); 2973 RETVAL = Mix_VolumeChunk (self, volume);
2341 OUTPUT: 2974 OUTPUT:
2342 RETVAL 2975 RETVAL
2343 2976
2344CFPlus::Channel 2977DC::Channel
2345play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2978play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2346 CODE: 2979 CODE:
2980{
2347 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2981 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2982
2983 if (RETVAL < 0)
2984 XSRETURN_UNDEF;
2985
2986 if (channel < 0)
2987 {
2348 Mix_UnregisterAllEffects (RETVAL); 2988 Mix_UnregisterAllEffects (RETVAL);
2989 Mix_Volume (RETVAL, 128);
2990 }
2991}
2349 OUTPUT: 2992 OUTPUT:
2350 RETVAL 2993 RETVAL
2351 2994
2352MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2995MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2996
2997void
2998decoders ()
2999 PPCODE:
3000#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3001 int i, num = Mix_GetNumMusicDecoders ();
3002 EXTEND (SP, num);
3003 for (i = 0; i < num; ++i)
3004 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3005#else
3006 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3007#endif
2353 3008
2354int 3009int
2355volume (int volume = -1) 3010volume (int volume = -1)
2356 PROTOTYPE: ;$ 3011 PROTOTYPE: ;$
2357 CODE: 3012 CODE:
3013 if (items > 0)
3014 volume = CLAMP (volume, 0, 128);
2358 RETVAL = Mix_VolumeMusic (volume); 3015 RETVAL = Mix_VolumeMusic (volume);
2359 OUTPUT: 3016 OUTPUT:
2360 RETVAL 3017 RETVAL
2361 3018
2362void 3019void
2367void 3024void
2368halt () 3025halt ()
2369 CODE: 3026 CODE:
2370 Mix_HaltMusic (); 3027 Mix_HaltMusic ();
2371 3028
3029int
3030playing ()
3031 CODE:
3032 RETVAL = Mix_PlayingMusic ();
3033 OUTPUT:
3034 RETVAL
3035
2372CFPlus::MixMusic 3036DC::MixMusic
2373new (SV *class, CFPlus::RW rwops) 3037new (SV *klass, DC::RW rwops)
2374 CODE: 3038 CODE:
2375 RETVAL = Mix_LoadMUS_RW (rwops); 3039 RETVAL = Mix_LoadMUS_RW (rwops);
2376 OUTPUT: 3040 OUTPUT:
2377 RETVAL 3041 RETVAL
2378 3042
2379void 3043void
2380DESTROY (CFPlus::MixMusic self) 3044DESTROY (DC::MixMusic self)
2381 CODE: 3045 CODE:
2382 Mix_FreeMusic (self); 3046 Mix_FreeMusic (self);
2383 3047
2384int 3048int
2385play (CFPlus::MixMusic self, int loops = -1) 3049play (DC::MixMusic self, int loops = -1)
2386 CODE: 3050 CODE:
2387 RETVAL = Mix_PlayMusic (self, loops); 3051 RETVAL = Mix_PlayMusic (self, loops);
2388 OUTPUT: 3052 OUTPUT:
2389 RETVAL 3053 RETVAL
2390 3054
2391void 3055void
2392fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3056fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2393 CODE: 3057 CODE:
2394 Mix_FadeInMusicPos (self, loops, ms, position); 3058 Mix_FadeInMusicPos (self, loops, ms, position);
2395 3059
2396MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3060MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2397 3061
2398PROTOTYPES: ENABLE 3062PROTOTYPES: ENABLE
2399 3063
2400BOOT: 3064BOOT:
2401{ 3065{
2402 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3066 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2403 static const struct { 3067 static const struct {
2404 const char *name; 3068 const char *name;
2405 IV iv; 3069 IV iv;
2406 } *civ, const_iv[] = { 3070 } *civ, const_iv[] = {
2407# define const_iv(name) { # name, (IV)name } 3071# define const_iv(name) { # name, (IV)name }
2408 const_iv (GL_VENDOR), 3072 const_iv (GL_VENDOR),
2409 const_iv (GL_VERSION), 3073 const_iv (GL_VERSION),
2410 const_iv (GL_EXTENSIONS), 3074 const_iv (GL_EXTENSIONS),
3075 const_iv (GL_MAX_TEXTURE_UNITS),
2411 const_iv (GL_COLOR_MATERIAL), 3076 const_iv (GL_COLOR_MATERIAL),
2412 const_iv (GL_SMOOTH), 3077 const_iv (GL_SMOOTH),
2413 const_iv (GL_FLAT), 3078 const_iv (GL_FLAT),
2414 const_iv (GL_DITHER), 3079 const_iv (GL_DITHER),
2415 const_iv (GL_BLEND), 3080 const_iv (GL_BLEND),
2427 const_iv (GL_ZERO), 3092 const_iv (GL_ZERO),
2428 const_iv (GL_SRC_ALPHA), 3093 const_iv (GL_SRC_ALPHA),
2429 const_iv (GL_DST_ALPHA), 3094 const_iv (GL_DST_ALPHA),
2430 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3095 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2431 const_iv (GL_ONE_MINUS_DST_ALPHA), 3096 const_iv (GL_ONE_MINUS_DST_ALPHA),
3097 const_iv (GL_SRC_COLOR),
3098 const_iv (GL_DST_COLOR),
3099 const_iv (GL_ONE_MINUS_SRC_COLOR),
3100 const_iv (GL_ONE_MINUS_DST_COLOR),
2432 const_iv (GL_SRC_ALPHA_SATURATE), 3101 const_iv (GL_SRC_ALPHA_SATURATE),
2433 const_iv (GL_RGB), 3102 const_iv (GL_RGB),
2434 const_iv (GL_RGBA), 3103 const_iv (GL_RGBA),
2435 const_iv (GL_RGBA4), 3104 const_iv (GL_RGBA4),
2436 const_iv (GL_RGBA8), 3105 const_iv (GL_RGBA8),
2442 const_iv (GL_INTENSITY), 3111 const_iv (GL_INTENSITY),
2443 const_iv (GL_LUMINANCE), 3112 const_iv (GL_LUMINANCE),
2444 const_iv (GL_LUMINANCE_ALPHA), 3113 const_iv (GL_LUMINANCE_ALPHA),
2445 const_iv (GL_FLOAT), 3114 const_iv (GL_FLOAT),
2446 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3115 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3116 const_iv (GL_COMPRESSED_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3118 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3119 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3120 const_iv (GL_COMPRESSED_RGB_ARB),
3121 const_iv (GL_COMPRESSED_RGBA_ARB),
2447 const_iv (GL_COMPILE), 3122 const_iv (GL_COMPILE),
2448 const_iv (GL_PROXY_TEXTURE_1D), 3123 const_iv (GL_PROXY_TEXTURE_1D),
2449 const_iv (GL_PROXY_TEXTURE_2D), 3124 const_iv (GL_PROXY_TEXTURE_2D),
2450 const_iv (GL_TEXTURE_1D), 3125 const_iv (GL_TEXTURE_1D),
2451 const_iv (GL_TEXTURE_2D), 3126 const_iv (GL_TEXTURE_2D),
2490 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3165 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2491 const_iv (GL_POINT_SMOOTH_HINT), 3166 const_iv (GL_POINT_SMOOTH_HINT),
2492 const_iv (GL_LINE_SMOOTH_HINT), 3167 const_iv (GL_LINE_SMOOTH_HINT),
2493 const_iv (GL_POLYGON_SMOOTH_HINT), 3168 const_iv (GL_POLYGON_SMOOTH_HINT),
2494 const_iv (GL_GENERATE_MIPMAP_HINT), 3169 const_iv (GL_GENERATE_MIPMAP_HINT),
3170 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2495 const_iv (GL_FASTEST), 3171 const_iv (GL_FASTEST),
2496 const_iv (GL_DONT_CARE), 3172 const_iv (GL_DONT_CARE),
2497 const_iv (GL_NICEST), 3173 const_iv (GL_NICEST),
2498 const_iv (GL_V2F), 3174 const_iv (GL_V2F),
2499 const_iv (GL_V3F), 3175 const_iv (GL_V3F),
2500 const_iv (GL_T2F_V3F), 3176 const_iv (GL_T2F_V3F),
2501 const_iv (GL_T2F_N3F_V3F), 3177 const_iv (GL_T2F_N3F_V3F),
3178 const_iv (GL_FUNC_ADD),
3179 const_iv (GL_FUNC_SUBTRACT),
3180 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2502# undef const_iv 3181# undef const_iv
2503 }; 3182 };
2504 3183
2505 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3184 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2506 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3185 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2507 3186
2508 texture_av = newAV (); 3187 texture_av = newAV ();
2509 AvREAL_off (texture_av); 3188 AvREAL_off (texture_av);
2510} 3189}
2511 3190
2512char * 3191void
3192disable_GL_EXT_blend_func_separate ()
3193 CODE:
3194 gl.BlendFuncSeparate = 0;
3195 gl.BlendFuncSeparateEXT = 0;
3196
3197void
3198apple_nvidia_bug (int enable)
3199
3200const char *
2513gl_vendor () 3201gl_vendor ()
2514 CODE: 3202 CODE:
2515 RETVAL = (char *)glGetString (GL_VENDOR); 3203 RETVAL = (const char *)glGetString (GL_VENDOR);
2516 OUTPUT: 3204 OUTPUT:
2517 RETVAL 3205 RETVAL
2518 3206
2519char * 3207const char *
2520gl_version () 3208gl_version ()
2521 CODE: 3209 CODE:
2522 RETVAL = (char *)glGetString (GL_VERSION); 3210 RETVAL = (const char *)glGetString (GL_VERSION);
2523 OUTPUT: 3211 OUTPUT:
2524 RETVAL 3212 RETVAL
2525 3213
2526char * 3214const char *
2527gl_extensions () 3215gl_extensions ()
2528 CODE: 3216 CODE:
2529 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3217 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2530 OUTPUT: 3218 OUTPUT:
2531 RETVAL 3219 RETVAL
2532 3220
2533const char *glGetString (GLenum pname) 3221const char *glGetString (GLenum pname)
3222 CODE:
3223 RETVAL = (const char *)glGetString (pname);
3224 OUTPUT:
3225 RETVAL
2534 3226
2535GLint glGetInteger (GLenum pname) 3227GLint glGetInteger (GLenum pname)
2536 CODE: 3228 CODE:
2537 glGetIntegerv (pname, &RETVAL); 3229 glGetIntegerv (pname, &RETVAL);
2538 OUTPUT: 3230 OUTPUT:
2546 3238
2547int glGetError () 3239int glGetError ()
2548 3240
2549void glFinish () 3241void glFinish ()
2550 3242
3243void glFlush ()
3244
2551void glClear (int mask) 3245void glClear (int mask)
2552 3246
2553void glClearColor (float r, float g, float b, float a = 1.0) 3247void glClearColor (float r, float g, float b, float a = 1.0)
2554 PROTOTYPE: @ 3248 PROTOTYPE: @
2555 3249
2564void glBlendFunc (int sfactor, int dfactor) 3258void glBlendFunc (int sfactor, int dfactor)
2565 3259
2566void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3260void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2567 CODE: 3261 CODE:
2568 gl_BlendFuncSeparate (sa, da, saa, daa); 3262 gl_BlendFuncSeparate (sa, da, saa, daa);
3263
3264# void glBlendEquation (int se)
2569 3265
2570void glDepthMask (int flag) 3266void glDepthMask (int flag)
2571 3267
2572void glLogicOp (int opcode) 3268void glLogicOp (int opcode)
2573 3269
2608void glRotate (float angle, float x, float y, float z) 3304void glRotate (float angle, float x, float y, float z)
2609 CODE: 3305 CODE:
2610 glRotatef (angle, x, y, z); 3306 glRotatef (angle, x, y, z);
2611 3307
2612void glColor (float r, float g, float b, float a = 1.0) 3308void glColor (float r, float g, float b, float a = 1.0)
3309 PROTOTYPE: @
2613 ALIAS: 3310 ALIAS:
2614 glColor_premultiply = 1 3311 glColor_premultiply = 1
2615 CODE: 3312 CODE:
2616 if (ix) 3313 if (ix)
2617 { 3314 {
2637 3334
2638void glRect (float x1, float y1, float x2, float y2) 3335void glRect (float x1, float y1, float x2, float y2)
2639 CODE: 3336 CODE:
2640 glRectf (x1, y1, x2, y2); 3337 glRectf (x1, y1, x2, y2);
2641 3338
3339void glRect_lineloop (float x1, float y1, float x2, float y2)
3340 CODE:
3341 glBegin (GL_LINE_LOOP);
3342 glVertex2f (x1, y1);
3343 glVertex2f (x2, y1);
3344 glVertex2f (x2, y2);
3345 glVertex2f (x1, y2);
3346 glEnd ();
3347
2642PROTOTYPES: ENABLE 3348PROTOTYPES: ENABLE
2643 3349
2644void glBegin (int mode) 3350void glBegin (int mode)
2645 3351
2646void glEnd () 3352void glEnd ()
2678void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3384void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2679 CODE: 3385 CODE:
2680 if (gl.SeparableFilter2D) 3386 if (gl.SeparableFilter2D)
2681 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3387 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2682 3388
2683void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3389void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2684 3390
2685void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3391void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2686 3392
2687void glDrawPixels (int width, int height, int format, int type, char *pixels) 3393void glDrawPixels (int width, int height, int format, int type, char *pixels)
2688 3394
2714 3420
2715void glEndList () 3421void glEndList ()
2716 3422
2717void glCallList (int list) 3423void glCallList (int list)
2718 3424
2719MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3425void c_init ()
3426 CODE:
3427 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3428 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3429
3430MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2720 3431
2721PROTOTYPES: DISABLE 3432PROTOTYPES: DISABLE
2722 3433
2723void 3434void
2724find_widget (SV *self, NV x, NV y) 3435find_widget (SV *self, NV x, NV y)
2725 PPCODE: 3436 PPCODE:
2726{ 3437{
2727 if (within_widget (self, x, y)) 3438 if (within_widget (self, x, y))
2728 XPUSHs (self); 3439 XPUSHs (self);
2729} 3440}
2730 3441
2731BOOT: 3442BOOT:
2732{ 3443{
2733 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); 3444 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2734 3445
2735 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); 3446 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2736 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); 3447 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2737 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); 3448 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2738 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); 3449 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2739} 3450}
2740 3451
2741void 3452void
2742draw (SV *self) 3453draw (SV *self)
2743 CODE: 3454 CODE:
2744{ 3455{
2745 HV *hv; 3456 HV *hv;
2746 SV **svp; 3457 SV **svp;
2747 NV x, y, w, h; 3458 NV x, y, w, h;
2748 SV *draw_x_sv = GvSV (draw_x_gv); 3459 SV *draw_x_sv = GvSV (draw_x_gv);
2749 SV *draw_y_sv = GvSV (draw_y_gv); 3460 SV *draw_y_sv = GvSV (draw_y_gv);
2750 SV *draw_w_sv = GvSV (draw_w_gv); 3461 SV *draw_w_sv = GvSV (draw_w_gv);
2751 SV *draw_h_sv = GvSV (draw_h_gv); 3462 SV *draw_h_sv = GvSV (draw_h_gv);
2752 SV *hover;
2753 double draw_x, draw_y, draw_w, draw_h; 3463 double draw_x, draw_y;
2754 3464
2755 if (!SvROK (self)) 3465 if (!SvROK (self))
2756 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 3466 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2757 3467
2758 hv = (HV *)SvRV (self); 3468 hv = (HV *)SvRV (self);
2759 3469
2760 if (SvTYPE (hv) != SVt_PVHV) 3470 if (SvTYPE (hv) != SVt_PVHV)
2761 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); 3471 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2762 3472
2763 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3473 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2764 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3474 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2765 3475
2766 if (!h || !w) 3476 if (!h || !w)
2786 { 3496 {
2787 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 3497 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2788 3498
2789 if (svp && SvTRUE (*svp)) 3499 if (svp && SvTRUE (*svp))
2790 { 3500 {
2791 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 3501 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2792 glEnable (GL_BLEND); 3502 glEnable (GL_BLEND);
2793 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 3503 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2794 glBegin (GL_QUADS); 3504 glBegin (GL_QUADS);
2795 glVertex2f (0, 0); 3505 glVertex2f (0, 0);
2796 glVertex2f (w, 0); 3506 glVertex2f (w, 0);
2799 glEnd (); 3509 glEnd ();
2800 glDisable (GL_BLEND); 3510 glDisable (GL_BLEND);
2801 } 3511 }
2802 } 3512 }
2803#if 0 3513#if 0
2804 if ($ENV{CFPLUS_DEBUG} & 1) { 3514 // draw borders, for debugging
2805 glPushMatrix; 3515 glPushMatrix ();
2806 glColor 1, 1, 0, 1; 3516 glColor4f (1., 1., 0., 1.);
2807 glTranslate 0.375, 0.375; 3517 glTranslatef (.5, .5, 0.);
2808 glBegin GL_LINE_LOOP; 3518 glBegin (GL_LINE_LOOP);
2809 glVertex 0 , 0; 3519 glVertex2f (0 , 0);
2810 glVertex $self->{w} - 1, 0; 3520 glVertex2f (w - 1, 0);
2811 glVertex $self->{w} - 1, $self->{h} - 1; 3521 glVertex2f (w - 1, h - 1);
2812 glVertex 0 , $self->{h} - 1; 3522 glVertex2f (0 , h - 1);
2813 glEnd; 3523 glEnd ();
2814 glPopMatrix; 3524 glPopMatrix ();
2815 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2816 }
2817#endif 3525#endif
2818 PUSHMARK (SP); 3526 PUSHMARK (SP);
2819 XPUSHs (self); 3527 XPUSHs (self);
2820 PUTBACK; 3528 PUTBACK;
2821 call_method ("_draw", G_VOID | G_DISCARD); 3529 call_method ("_draw", G_VOID | G_DISCARD);

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