ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.51 by root, Wed Apr 19 20:46:44 2006 UTC vs.
Revision 1.214 by root, Sun Jul 29 18:56:02 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 31
12#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
34#include <SDL_endian.h>
13#include <SDL_image.h> 35#include <SDL_image.h>
36#include <SDL_mixer.h>
14#include <SDL_opengl.h> 37#include <SDL_opengl.h>
15 38
39#define PANGO_ENABLE_BACKEND
40#define G_DISABLE_CAST_CHECKS
41
16#include <glib/gmacros.h> 42#include <glib/gmacros.h>
17 43
18#include <pango/pango.h> 44#include <pango/pango.h>
19#include <pango/pangofc-fontmap.h>
20#include <pango/pangoft2.h>
21 45
22#ifndef _WIN32 46#ifndef _WIN32
23# include <sys/types.h> 47# include <sys/types.h>
24# include <sys/socket.h> 48# include <sys/socket.h>
25# include <netinet/in.h> 49# include <netinet/in.h>
26# include <netinet/tcp.h> 50# include <netinet/tcp.h>
27# include <inttypes.h> 51# include <inttypes.h>
28#else
29 typedef unsigned char uint8_t;
30 typedef unsigned short uint16_t;
31 typedef unsigned int uint32_t;
32 typedef signed char int8_t;
33 typedef signed short int16_t;
34 typedef signed int int32_t;
35#endif 52#endif
53
54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
36 55
37#define FOW_DARKNESS 32 56#define FOW_DARKNESS 32
38 57
39#define MAP_EXTEND_X 32 58#define MAP_EXTEND_X 32
40#define MAP_EXTEND_Y 512 59#define MAP_EXTEND_Y 512
41 60
42static PangoContext *context; 61#define MIN_FONT_HEIGHT 10
43static PangoFontMap *fontmap; 62
63#if 0
64# define PARACHUTE SDL_INIT_NOPARACHUTE
65#else
66# define PARACHUTE 0
67#endif
68
69static AV *texture_av;
70
71static struct
72{
73#define GL_FUNC(ptr,name) ptr name;
74#include "glfunc.h"
75#undef GL_FUNC
76} gl;
77
78static void
79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
80{
81 if (gl.BlendFuncSeparate)
82 gl.BlendFuncSeparate (sa, da, saa, daa);
83 else if (gl.BlendFuncSeparateEXT)
84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
85 else
86 glBlendFunc (sa, da);
87}
88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
113#include "texcache.c"
114
115#include "pango-font.c"
116#include "pango-fontmap.c"
117#include "pango-render.c"
118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
121typedef Mix_Chunk *CFPlus__MixChunk;
122typedef Mix_Music *CFPlus__MixMusic;
123
124typedef PangoFontDescription *CFPlus__Font;
125
126static int
127shape_attr_p (PangoLayoutRun *run)
128{
129 GSList *attrs = run->item->analysis.extra_attrs;
130
131 while (attrs)
132 {
133 PangoAttribute *attr = attrs->data;
134
135 if (attr->klass->type == PANGO_ATTR_SHAPE)
136 return 1;
137
138 attrs = attrs->next;
139 }
140
141 return 0;
142}
44 143
45typedef struct cf_layout { 144typedef struct cf_layout {
46 PangoLayout *pl; 145 PangoLayout *pl;
146 float r, g, b, a; // default color for rgba mode
47 int base_height; 147 int base_height;
148 CFPlus__Font font;
48} *CFClient__Layout; 149} *CFPlus__Layout;
150
151static CFPlus__Font default_font;
152static PangoContext *opengl_context;
153static PangoFontMap *opengl_fontmap;
49 154
50static void 155static void
51substitute_func (FcPattern *pattern, gpointer data) 156substitute_func (FcPattern *pattern, gpointer data)
52{ 157{
53 FcPatternAddBool (pattern, FC_HINTING , 1); 158 FcPatternAddBool (pattern, FC_HINTING, 1);
159#ifdef FC_HINT_STYLE
160 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
161#endif
54 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 162 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
55} 163}
56 164
57static void 165static void
58layout_update (CFClient__Layout self) 166layout_update_font (CFPlus__Layout self)
59{ 167{
60 /* use a random scale factor to account for unknown descenders, 0.8 works 168 /* use a random scale factor to account for unknown descenders, 0.8 works
61 * reasonably well with bitstream vera 169 * reasonably well with bitstream vera
62 */ 170 */
63 PangoFontDescription *font = pango_context_get_font_description (context); 171 PangoFontDescription *font = self->font ? self->font : default_font;
64 172
65 int height = self->base_height * (PANGO_SCALE * 8 / 10);
66
67 if (pango_font_description_get_size (font) != height)
68 {
69 pango_font_description_set_absolute_size (font, height); 173 pango_font_description_set_absolute_size (font,
70 pango_layout_context_changed (self->pl); 174 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
71 } 175
176 pango_layout_set_font_description (self->pl, font);
72} 177}
73 178
74static void 179static void
75layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 180layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
76{ 181{
77 layout_update (self); 182 PangoRectangle rect;
78 183
184 // get_pixel_* wrongly rounds down
79 pango_layout_get_pixel_size (self->pl, w, h); 185 pango_layout_get_extents (self->pl, 0, &rect);
80 186
81 *w = (*w + 3) & ~3; 187 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
82 if (!*w) *w = 1; 188 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
83 if (!*h) *h = 1;
84}
85 189
190 if (!rect.width) rect.width = 1;
191 if (!rect.height) rect.height = 1;
192
193 *w = rect.width;
194 *h = rect.height;
195}
196
197typedef uint16_t tileid;
86typedef uint16_t mapface; 198typedef uint16_t faceid;
87 199
88typedef struct { 200typedef struct {
89 GLint name; 201 int name;
90 int w, h; 202 int w, h;
91 float s, t; 203 float s, t;
92 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
93} maptex; 207} maptex;
94 208
95typedef struct { 209typedef struct {
210 uint32_t player;
211 tileid tile[3];
96 int16_t darkness; 212 uint16_t darkness;
97 mapface face[3]; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
98} mapcell; 214} mapcell;
99 215
100typedef struct { 216typedef struct {
101 int32_t c0, c1; 217 int32_t c0, c1;
102 mapcell *col; 218 mapcell *col;
103} maprow; 219} maprow;
104 220
105typedef struct map { 221typedef struct map {
106 int x, y, w, h; 222 int x, y, w, h;
107 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
108 int faces; 224 int faces; tileid *face2tile; // [faceid]
109 mapface *face; 225 int texs; maptex *tex; // [tileid]
110
111 int texs;
112 maptex *tex;
113 226
114 int32_t rows; 227 int32_t rows;
115 maprow *row; 228 maprow *row;
116} *CFClient__Map; 229} *CFPlus__Map;
117 230
118static char * 231static char *
119prepend (char *ptr, int sze, int inc) 232prepend (char *ptr, int sze, int inc)
120{ 233{
121 char *p; 234 char *p;
138} 251}
139 252
140#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
141#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
142 255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
275
143static maprow * 276static maprow *
144map_get_row (CFClient__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
145{ 278{
146 if (0 > y) 279 if (0 > y)
147 { 280 {
148 int extend = - y + MAP_EXTEND_Y; 281 int extend = - y + MAP_EXTEND_Y;
149 Prepend (maprow, self->row, self->rows, extend); 282 Prepend (maprow, self->row, self->rows, extend);
187 320
188 return row->col + (x - row->c0); 321 return row->col + (x - row->c0);
189} 322}
190 323
191static mapcell * 324static mapcell *
192map_get_cell (CFClient__Map self, int x, int y) 325map_get_cell (CFPlus__Map self, int x, int y)
193{ 326{
194 return row_get_cell (map_get_row (self, y), x); 327 return row_get_cell (map_get_row (self, y), x);
195} 328}
196 329
197static void 330static void
198map_clear (CFClient__Map self) 331map_clear (CFPlus__Map self)
199{ 332{
200 int r; 333 int r;
201 334
202 for (r = 0; r < self->rows; r++) 335 for (r = 0; r < self->rows; r++)
203 Safefree (self->row[r].col); 336 Safefree (self->row[r].col);
211 self->row = 0; 344 self->row = 0;
212 self->rows = 0; 345 self->rows = 0;
213} 346}
214 347
215static void 348static void
216map_blank (CFClient__Map self, int x0, int y0, int w, int h) 349map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
217{ 350{
218 int x, y; 351 int x, y;
219 maprow *row; 352 maprow *row;
353 mapcell *cell;
220 354
221 for (y = y0; y < y0 + h; y++) 355 for (y = y0; y < y0 + h; y++)
222 if (y >= 0) 356 if (y >= 0)
223 { 357 {
224 if (y >= self->rows) 358 if (y >= self->rows)
230 if (x >= row->c0) 364 if (x >= row->c0)
231 { 365 {
232 if (x >= row->c1) 366 if (x >= row->c1)
233 break; 367 break;
234 368
235 row->col[x - row->c0].darkness = -1; 369 cell = row->col + x - row->c0;
370
371 cell->darkness = 0;
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
236 } 375 }
237 } 376 }
238} 377}
239 378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
393}
394
395static void
396music_finished (void)
397{
398 SDL_UserEvent ev;
399
400 ev.type = SDL_USEREVENT;
401 ev.code = 0;
402 ev.data1 = 0;
403 ev.data2 = 0;
404
405 SDL_PushEvent ((SDL_Event *)&ev);
406}
407
408static void
409channel_finished (int channel)
410{
411 SDL_UserEvent ev;
412
413 ev.type = SDL_USEREVENT;
414 ev.code = 1;
415 ev.data1 = (void *)(long)channel;
416 ev.data2 = 0;
417
418 SDL_PushEvent ((SDL_Event *)&ev);
419}
420
421static unsigned int
422minpot (unsigned int n)
423{
424 if (!n)
425 return 0;
426
427 --n;
428
429 n |= n >> 1;
430 n |= n >> 2;
431 n |= n >> 4;
432 n |= n >> 8;
433 n |= n >> 16;
434
435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
483}
484
240MODULE = CFClient PACKAGE = CFClient 485MODULE = CFPlus PACKAGE = CFPlus
241 486
242PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
243 488
244BOOT: 489BOOT:
245{ 490{
246 HV *stash = gv_stashpv ("CFClient", 1); 491 HV *stash = gv_stashpv ("CFPlus", 1);
247 static const struct { 492 static const struct {
248 const char *name; 493 const char *name;
249 IV iv; 494 IV iv;
250 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
251# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
252 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
253 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
254 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
255 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
256 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
265 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
266 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
267 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
268 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
269 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
270 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
271 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
272 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
273 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
274 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
329 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
330 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
331 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
332 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
333 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
334 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
335 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
336 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
337 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
338 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
339 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
340 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
341 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
342 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
343 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
344 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
345 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
346 const_iv (KMOD_CTRL),
347 const_iv (KMOD_SHIFT),
348 const_iv (KMOD_ALT),
349 const_iv (KMOD_META)
350# undef const_iv 604# undef const_iv
351 }; 605 };
352 606
353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
355 609
356 fontmap = pango_ft2_font_map_new (); 610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
357 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
358 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
359} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
360 619
361int 620int
621in_destruct ()
622 CODE:
623 RETVAL = PL_main_cv == Nullcv;
624 OUTPUT:
625 RETVAL
626
627NV floor (NV x)
628
629NV ceil (NV x)
630
631void
632pango_init ()
633 CODE:
634{
635 opengl_fontmap = pango_opengl_font_map_new ();
636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
638}
639
640char *
641SDL_GetError ()
642
643int
362SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
363 645
364void 646void
365SDL_Quit () 647SDL_Quit ()
366 648
367void 649void
368SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
369 PPCODE: 651 PPCODE:
370{ 652{
371 SDL_Rect **m; 653 SDL_Rect **m;
372 654
373 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
374 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
375 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
376 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
377 659
660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
662
378 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
379 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
380 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
381 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
382 667
383 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
669#if SDL_VERSION_ATLEAST(1,2,10)
384 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
385 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
672#endif
386 673
387 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
388 675
389 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
390 while (*m) 677 while (*m)
391 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
392 AV *av = newAV (); 681 AV *av = newAV ();
393 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
394 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
395 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
396 688
397 ++m; 689 ++m;
398 } 690 }
399} 691}
400 692
401int 693int
402SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
403 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
404 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
405 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
406 ); 707 );
708
709 if (RETVAL)
710 {
711 av_clear (texture_av);
712
407 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
715#include "glfunc.h"
716#undef GL_FUNC
717 }
718}
408 OUTPUT: 719 OUTPUT:
409 RETVAL 720 RETVAL
410 721
411void 722void
723SDL_GL_SwapBuffers ()
724
725char *
726SDL_GetKeyName (int sym)
727
728int
729SDL_GetAppState ()
730
731void
732poll_events ()
733 PPCODE:
734{
735 SDL_Event ev;
736
737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
739 {
740 HV *hv = newHV ();
741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
742
743 switch (ev.type)
744 {
745 case SDL_KEYDOWN:
746 case SDL_KEYUP:
747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
752 break;
753
754 case SDL_ACTIVEEVENT:
755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
757 break;
758
759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
779 hv_store (hv, "state", 5, newSViv (state), 0);
780 hv_store (hv, "x", 1, newSViv (x), 0);
781 hv_store (hv, "y", 1, newSViv (y), 0);
782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
785 break;
786
787 case SDL_MOUSEBUTTONDOWN:
788 case SDL_MOUSEBUTTONUP:
789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
790
791 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
792 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
793 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
794 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
795 break;
796
797 case SDL_USEREVENT:
798 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
799 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
800 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
801 break;
802 }
803
804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
805 }
806}
807
808int
809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
810 POSTCALL:
811 Mix_HookMusicFinished (music_finished);
812 Mix_ChannelFinished (channel_finished);
813
814void
815Mix_CloseAudio ()
816
817int
818Mix_AllocateChannels (int numchans = -1)
819
820const char *
821Mix_GetError ()
822
823void
412lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
413 CODE: 825 CODE:
826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
827
828void
829win32_proxy_info ()
830 PPCODE:
831{
414#ifndef _WIN32 832#ifdef _WIN32
415 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 833 char buffer[2048];
834 DWORD buflen;
835
836 EXTEND (SP, 3);
837
838 buflen = sizeof (buffer);
839 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
840 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
841 {
842 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
843
844 buflen = sizeof (buffer);
845 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
846 {
847 PUSHs (newSVpv (buffer, 0));
848
849 buflen = sizeof (buffer);
850 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
851 PUSHs (newSVpv (buffer, 0));
852 }
853 }
416#endif 854#endif
417 855}
418char *
419gl_version ()
420 CODE:
421 RETVAL = (char *)glGetString (GL_VERSION);
422 OUTPUT:
423 RETVAL
424
425char *
426gl_extensions ()
427 CODE:
428 RETVAL = (char *)glGetString (GL_EXTENSIONS);
429 OUTPUT:
430 RETVAL
431 856
432void 857void
433add_font (char *file) 858add_font (char *file)
434 CODE: 859 CODE:
435 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 860 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
436
437void
438set_font (char *file)
439 CODE:
440{
441 int count;
442 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
443 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
444 FcPatternDestroy (pattern);
445 pango_context_set_font_description (context, font);
446}
447 861
448void 862void
449load_image_inline (SV *image_) 863load_image_inline (SV *image_)
450 ALIAS: 864 ALIAS:
451 load_image_file = 1 865 load_image_file = 1
454 STRLEN image_len; 868 STRLEN image_len;
455 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
456 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
457 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
458 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
459 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
460 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
461 875
462 if (!rw) 876 if (!rw)
463 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
464 878
493 907
494 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 908 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
495 909
496 assert (surface2->pitch == surface2->w * 4); 910 assert (surface2->pitch == surface2->w * 4);
497 911
912 SDL_LockSurface (surface2);
498 EXTEND (SP, 5); 913 EXTEND (SP, 6);
499 PUSHs (sv_2mortal (newSViv (surface2->w))); 914 PUSHs (sv_2mortal (newSViv (surface2->w)));
500 PUSHs (sv_2mortal (newSViv (surface2->h))); 915 PUSHs (sv_2mortal (newSViv (surface2->h)));
501 SDL_LockSurface (surface2);
502 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 916 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
503 SDL_UnlockSurface (surface2);
504 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 917 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
505 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 918 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
506 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 919 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
920 SDL_UnlockSurface (surface2);
507 921
508 SDL_FreeSurface (surface); 922 SDL_FreeSurface (surface);
509 SDL_FreeSurface (surface2); 923 SDL_FreeSurface (surface2);
510} 924}
511 925
533 PUSHs (sv_2mortal (newSViv (b / y))); 947 PUSHs (sv_2mortal (newSViv (b / y)));
534 PUSHs (sv_2mortal (newSViv (a / y))); 948 PUSHs (sv_2mortal (newSViv (a / y)));
535} 949}
536 950
537void 951void
952error (char *message)
953 CODE:
954 fprintf (stderr, "ERROR: %s\n", message);
955#ifdef _WIN32
956 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
957#endif
958
959void
538fatal (char *message) 960fatal (char *message)
539 CODE: 961 CODE:
962 fprintf (stderr, "FATAL: %s\n", message);
540#ifdef _WIN32 963#ifdef _WIN32
541 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 964 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
965#endif
966 _exit (1);
967
968void
969_exit (int retval = 0)
970 CODE:
971#ifdef WIN32
972 ExitThread (retval); // unclean, please beam me up
542#else 973#else
543 fprintf (stderr, "FATAL: %s\n", message); 974 _exit (retval);
544#endif 975#endif
545 exit (1);
546 976
547MODULE = CFClient PACKAGE = CFClient::Layout 977void
548 978debug ()
549CFClient::Layout
550new (SV *class, int base_height = 10)
551 CODE: 979 CODE:
552 New (0, RETVAL, 1, struct cf_layout); 980{
553 RETVAL->base_height = base_height; 981#if DEBUG
554 RETVAL->pl = pango_layout_new (context); 982 VALGRIND_DO_LEAK_CHECK;
555 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 983#endif
984}
985
986MODULE = CFPlus PACKAGE = CFPlus::Font
987
988PROTOTYPES: DISABLE
989
990CFPlus::Font
991new_from_file (SV *class, char *path, int id = 0)
992 CODE:
993{
994 int count;
995 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
996 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
997 FcPatternDestroy (pattern);
998}
556 OUTPUT: 999 OUTPUT:
557 RETVAL 1000 RETVAL
558 1001
559void 1002void
1003DESTROY (CFPlus::Font self)
1004 CODE:
1005 pango_font_description_free (self);
1006
1007void
1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
1010 CODE:
1011 default_font = self;
1012
1013MODULE = CFPlus PACKAGE = CFPlus::Layout
1014
1015PROTOTYPES: DISABLE
1016
1017void
1018reset_glyph_cache ()
1019 PROTOTYPE:
1020 CODE:
1021 tc_clear ();
1022
1023CFPlus::Layout
1024new (SV *class)
1025 CODE:
1026 New (0, RETVAL, 1, struct cf_layout);
1027
1028 RETVAL->pl = pango_layout_new (opengl_context);
1029 RETVAL->r = 1.;
1030 RETVAL->g = 1.;
1031 RETVAL->b = 1.;
1032 RETVAL->a = 1.;
1033 RETVAL->base_height = MIN_FONT_HEIGHT;
1034 RETVAL->font = 0;
1035
1036 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1037 layout_update_font (RETVAL);
1038 OUTPUT:
1039 RETVAL
1040
1041void
560DESTROY (CFClient::Layout self) 1042DESTROY (CFPlus::Layout self)
561 CODE: 1043 CODE:
562 g_object_unref (self->pl); 1044 g_object_unref (self->pl);
563 Safefree (self); 1045 Safefree (self);
564 1046
565void 1047void
566set_text (CFClient::Layout self, SV *text_) 1048set_text (CFPlus::Layout self, SV *text_)
567 CODE: 1049 CODE:
568{ 1050{
569 STRLEN textlen; 1051 STRLEN textlen;
570 char *text = SvPVutf8 (text_, textlen); 1052 char *text = SvPVutf8 (text_, textlen);
571 1053
572 pango_layout_set_text (self->pl, text, textlen); 1054 pango_layout_set_text (self->pl, text, textlen);
573} 1055}
574 1056
575void 1057void
576set_markup (CFClient::Layout self, SV *text_) 1058set_markup (CFPlus::Layout self, SV *text_)
577 CODE: 1059 CODE:
578{ 1060{
579 STRLEN textlen; 1061 STRLEN textlen;
580 char *text = SvPVutf8 (text_, textlen); 1062 char *text = SvPVutf8 (text_, textlen);
581 1063
582 pango_layout_set_markup (self->pl, text, textlen); 1064 pango_layout_set_markup (self->pl, text, textlen);
583} 1065}
584 1066
585SV * 1067void
1068set_shapes (CFPlus::Layout self, ...)
1069 CODE:
1070{
1071 PangoAttrList *attrs = 0;
1072 const char *text = pango_layout_get_text (self->pl);
1073 const char *pos = text;
1074 int arg = 4;
1075
1076 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1077 {
1078 PangoRectangle inkrect, rect;
1079 PangoAttribute *attr;
1080
1081 int x = SvIV (ST (arg - 3));
1082 int y = SvIV (ST (arg - 2));
1083 int w = SvIV (ST (arg - 1));
1084 int h = SvIV (ST (arg ));
1085
1086 inkrect.x = 0;
1087 inkrect.y = 0;
1088 inkrect.width = 0;
1089 inkrect.height = 0;
1090
1091 rect.x = x * PANGO_SCALE;
1092 rect.y = y * PANGO_SCALE;
1093 rect.width = w * PANGO_SCALE;
1094 rect.height = h * PANGO_SCALE;
1095
1096 if (!attrs)
1097 attrs = pango_layout_get_attributes (self->pl);
1098
1099 attr = pango_attr_shape_new (&inkrect, &rect);
1100 attr->start_index = pos - text;
1101 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1102 pango_attr_list_insert (attrs, attr);
1103
1104 arg += 4;
1105 pos += sizeof (OBJ_STR) - 1;
1106 }
1107
1108 if (attrs)
1109 pango_layout_set_attributes (self->pl, attrs);
1110}
1111
1112void
586get_text (CFClient::Layout self) 1113get_shapes (CFPlus::Layout self)
587 CODE: 1114 PPCODE:
1115{
1116 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1117
1118 do
1119 {
1120 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1121
1122 if (run && shape_attr_p (run))
1123 {
1124 PangoRectangle extents;
1125 pango_layout_iter_get_run_extents (iter, 0, &extents);
1126
1127 EXTEND (SP, 2);
1128 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1129 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1130 }
1131 }
1132 while (pango_layout_iter_next_run (iter));
1133
1134 pango_layout_iter_free (iter);
1135}
1136
1137int
1138has_wrapped (CFPlus::Layout self)
1139 CODE:
1140{
1141 int lines = 1;
1142 const char *text = pango_layout_get_text (self->pl);
1143
1144 while (*text)
1145 lines += *text++ == '\n';
1146
588 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1147 RETVAL = lines < pango_layout_get_line_count (self->pl);
589 SvUTF8_on (RETVAL); 1148}
590 OUTPUT: 1149 OUTPUT:
591 RETVAL 1150 RETVAL
592 1151
1152SV *
1153get_text (CFPlus::Layout self)
1154 CODE:
1155 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1156 sv_utf8_decode (RETVAL);
1157 OUTPUT:
1158 RETVAL
1159
593void 1160void
1161set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1162 CODE:
1163 self->r = r;
1164 self->g = g;
1165 self->b = b;
1166 self->a = a;
1167
1168void
1169set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1170 CODE:
1171 if (self->font != font)
1172 {
1173 self->font = font;
1174 layout_update_font (self);
1175 }
1176
1177void
594set_height (CFClient::Layout self, int base_height) 1178set_height (CFPlus::Layout self, int base_height)
595 CODE: 1179 CODE:
1180 if (self->base_height != base_height)
1181 {
596 self->base_height = base_height; 1182 self->base_height = base_height;
1183 layout_update_font (self);
1184 }
597 1185
598void 1186void
599set_width (CFClient::Layout self, int max_width = -1) 1187set_width (CFPlus::Layout self, int max_width = -1)
600 CODE: 1188 CODE:
601 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1189 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
602 1190
603void 1191void
1192set_indent (CFPlus::Layout self, int indent)
1193 CODE:
1194 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1195
1196void
1197set_spacing (CFPlus::Layout self, int spacing)
1198 CODE:
1199 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1200
1201void
1202set_ellipsise (CFPlus::Layout self, int ellipsise)
1203 CODE:
1204 pango_layout_set_ellipsize (self->pl,
1205 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1206 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1207 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1208 : PANGO_ELLIPSIZE_NONE
1209 );
1210
1211void
1212set_single_paragraph_mode (CFPlus::Layout self, int spm)
1213 CODE:
1214 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1215
1216void
604size (CFClient::Layout self) 1217size (CFPlus::Layout self)
605 PPCODE: 1218 PPCODE:
606{ 1219{
607 int w, h; 1220 int w, h;
608 1221
609 layout_update (self);
610 layout_get_pixel_size (self, &w, &h); 1222 layout_get_pixel_size (self, &w, &h);
611 1223
612 EXTEND (SP, 2); 1224 EXTEND (SP, 2);
613 PUSHs (sv_2mortal (newSViv (w))); 1225 PUSHs (sv_2mortal (newSViv (w)));
614 PUSHs (sv_2mortal (newSViv (h))); 1226 PUSHs (sv_2mortal (newSViv (h)));
615} 1227}
616 1228
617int 1229int
618xy_to_index (CFClient::Layout self, int x, int y) 1230descent (CFPlus::Layout self)
619 CODE: 1231 CODE:
620{ 1232{
621 int index, trailing; 1233 PangoRectangle rect;
622 1234 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
623 layout_update (self); 1235 pango_layout_line_get_pixel_extents (line, 0, &rect);
624 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1236 RETVAL = PANGO_DESCENT (rect);
625
626 RETVAL = index;
627} 1237}
628 OUTPUT: 1238 OUTPUT:
629 RETVAL 1239 RETVAL
630 1240
1241int
1242xy_to_index (CFPlus::Layout self, int x, int y)
1243 CODE:
1244{
1245 int index, trailing;
1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1247 RETVAL = index + trailing;
1248}
1249 OUTPUT:
1250 RETVAL
1251
631void 1252void
632cursor_pos (CFClient::Layout self, int index) 1253cursor_pos (CFPlus::Layout self, int index)
633 PPCODE: 1254 PPCODE:
634{ 1255{
635 PangoRectangle strong_pos; 1256 PangoRectangle strong_pos;
636 layout_update (self);
637 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1257 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
638 1258
639 EXTEND (SP, 3); 1259 EXTEND (SP, 3);
640 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
641 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
642 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
643} 1263}
644 1264
645void 1265void
646render (CFClient::Layout self) 1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
647 PPCODE: 1267 PPCODE:
648{ 1268{
649 SV *retval; 1269 int line, x;
650 int w, h;
651 FT_Bitmap bitmap;
652 1270
653 layout_update (self); 1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
654 layout_get_pixel_size (self, &w, &h); 1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
655 1273
656 retval = newSV (w * h);
657 SvPOK_only (retval);
658 SvCUR_set (retval, w * h);
659
660 bitmap.rows = h;
661 bitmap.width = w;
662 bitmap.pitch = w;
663 bitmap.buffer = (unsigned char*)SvPVX (retval);
664 bitmap.num_grays = 256;
665 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
666
667 memset (bitmap.buffer, 0, w * h);
668
669 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
670
671 EXTEND (SP, 3); 1274 EXTEND (SP, 2);
672 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (line - 1)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277}
1278
1279void
1280line_x_to_index (CFPlus::Layout self, int line, int x)
1281 PPCODE:
1282{
1283 PangoLayoutLine *lp;
1284 int index, trailing;
1285
1286 if (line < 0)
1287 XSRETURN_EMPTY;
1288
1289 if (!(lp = pango_layout_get_line (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */
1291
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293
1294 EXTEND (SP, 2);
1295 if (GIMME_V == G_SCALAR)
1296 PUSHs (sv_2mortal (newSViv (index + trailing)));
1297 else
1298 {
673 PUSHs (sv_2mortal (newSViv (h))); 1299 PUSHs (sv_2mortal (newSViv (index)));
674 PUSHs (sv_2mortal (retval)); 1300 PUSHs (sv_2mortal (newSViv (trailing)));
1301 }
675} 1302}
676 1303
1304void
1305render (CFPlus::Layout self, float x, float y, int flags = 0)
1306 PPCODE:
1307 pango_opengl_render_layout_subpixel (
1308 self->pl,
1309 x * PANGO_SCALE, y * PANGO_SCALE,
1310 self->r, self->g, self->b, self->a,
1311 flags
1312 );
1313
677MODULE = CFClient PACKAGE = CFClient::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
678 1315
1316PROTOTYPES: ENABLE
1317
1318int minpot (int n)
1319
679void 1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1325 {
1326 STRLEN datalen;
1327 char *data = SvPVbyte (data_, datalen);
1328 int bpp = datalen / (ow * oh);
1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1330
1331 SvPOK_only (result_);
1332 SvCUR_set (result_, nw * nh * bpp);
1333
1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1335 while (oh--)
1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1337
1338 sv_setsv (data_, result_);
1339 }
1340}
1341
1342void
680draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
681 PROTOTYPE: $$$;$$ 1344 PROTOTYPE: $$$;$$
1345 ALIAS:
1346 draw_quad_alpha = 1
1347 draw_quad_alpha_premultiplied = 2
682 CODE: 1348 CODE:
683{ 1349{
684 HV *hv = (HV *)SvRV (self); 1350 HV *hv = (HV *)SvRV (self);
685 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
686 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
687 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
688 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
689 1354
690 if (items < 5) 1355 if (items < 5)
691 { 1356 {
692 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1357 w = SvNV (*hv_fetch (hv, "w", 1, 1));
693 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1358 h = SvNV (*hv_fetch (hv, "h", 1, 1));
694 } 1359 }
695 1360
1361 if (ix)
1362 {
1363 glEnable (GL_BLEND);
1364
1365 if (ix == 2)
1366 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1367 else
1368 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1369 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1370
1371 glEnable (GL_ALPHA_TEST);
1372 glAlphaFunc (GL_GREATER, 0.01f);
1373 }
1374
696 glBindTexture (GL_TEXTURE_2D, name); 1375 glBindTexture (GL_TEXTURE_2D, name);
697 if (wrap_mode) { 1376
698 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
699 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
700 }
701 glBegin (GL_QUADS); 1377 glBegin (GL_QUADS);
702 glTexCoord2f (0, 0); glVertex2f (x , y ); 1378 glTexCoord2f (0, 0); glVertex2f (x , y );
703 glTexCoord2f (0, t); glVertex2f (x , y + h); 1379 glTexCoord2f (0, t); glVertex2f (x , y + h);
704 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1380 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
705 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1381 glTexCoord2f (s, 0); glVertex2f (x + w, y );
706 glEnd (); 1382 glEnd ();
707}
708 1383
1384 if (ix)
1385 {
1386 glDisable (GL_ALPHA_TEST);
1387 glDisable (GL_BLEND);
1388 }
1389}
1390
1391IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1392 CODE:
1393{
1394 GLint width;
1395 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1396 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1397 RETVAL = width > 0;
1398}
1399 OUTPUT:
1400 RETVAL
1401
709MODULE = CFClient PACKAGE = CFClient::Map 1402MODULE = CFPlus PACKAGE = CFPlus::Map
710 1403
711CFClient::Map 1404PROTOTYPES: DISABLE
712new (SV *class, int map_width, int map_height) 1405
1406CFPlus::Map
1407new (SV *class)
713 CODE: 1408 CODE:
714 New (0, RETVAL, 1, struct map); 1409 New (0, RETVAL, 1, struct map);
715 RETVAL->x = 0; 1410 RETVAL->x = 0;
716 RETVAL->y = 0; 1411 RETVAL->y = 0;
717 RETVAL->w = map_width; 1412 RETVAL->w = 0;
718 RETVAL->h = map_height; 1413 RETVAL->h = 0;
719 RETVAL->ox = 0; 1414 RETVAL->ox = 0;
720 RETVAL->oy = 0; 1415 RETVAL->oy = 0;
721 RETVAL->faces = 8192; 1416 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
722 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1417 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
723 RETVAL->texs = 8192;
724 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
725 RETVAL->rows = 0; 1418 RETVAL->rows = 0;
726 RETVAL->row = 0; 1419 RETVAL->row = 0;
727 OUTPUT: 1420 OUTPUT:
728 RETVAL 1421 RETVAL
729 1422
730void 1423void
731DESTROY (CFClient::Map self) 1424DESTROY (CFPlus::Map self)
732 CODE: 1425 CODE:
733{ 1426{
734 map_clear (self); 1427 map_clear (self);
735 Safefree (self->face); 1428 Safefree (self->face2tile);
1429 Safefree (self->tex);
736 Safefree (self); 1430 Safefree (self);
737} 1431}
738 1432
739void 1433void
1434resize (CFPlus::Map self, int map_width, int map_height)
1435 CODE:
1436 self->w = map_width;
1437 self->h = map_height;
1438
1439void
740clear (CFClient::Map self) 1440clear (CFPlus::Map self)
741 CODE: 1441 CODE:
742 map_clear (self); 1442 map_clear (self);
743 1443
744void 1444void
745set_face (CFClient::Map self, int face, int texid) 1445set_tileid (CFPlus::Map self, int face, int tile)
746 CODE: 1446 CODE:
747{ 1447{
748 while (self->faces <= face) 1448 need_facenum (self, face); self->face2tile [face] = tile;
749 { 1449 need_texid (self, tile);
750 Append (mapface, self->face, self->faces, self->faces);
751 self->faces *= 2;
752 }
753
754 self->face [face] = texid;
755} 1450}
756 1451
757void 1452void
1453set_smooth (CFPlus::Map self, int face, int smooth, int level)
1454 CODE:
1455{
1456 tileid texid;
1457 maptex *tex;
1458
1459 if (face < 0 || face >= self->faces)
1460 return;
1461
1462 if (smooth < 0 || smooth >= self->faces)
1463 return;
1464
1465 texid = self->face2tile [face];
1466
1467 if (!texid)
1468 return;
1469
1470 tex = self->tex + texid;
1471 tex->smoothtile = self->face2tile [smooth];
1472 tex->smoothlevel = level;
1473}
1474
1475void
758set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1476set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
759 CODE: 1477 CODE:
760{ 1478{
761 while (self->texs <= texid) 1479 need_texid (self, texid);
762 {
763 Append (maptex, self->tex, self->texs, self->texs);
764 self->texs *= 2;
765 }
766 1480
767 { 1481 {
768 maptex *tex = self->tex + texid; 1482 maptex *tex = self->tex + texid;
769 1483
770 tex->name = name; 1484 tex->name = name;
775 tex->r = r; 1489 tex->r = r;
776 tex->g = g; 1490 tex->g = g;
777 tex->b = b; 1491 tex->b = b;
778 tex->a = a; 1492 tex->a = a;
779 } 1493 }
1494
1495 // somewhat hackish, but for textures that require it, it really
1496 // improves the look, and most others don't suffer.
1497 glBindTexture (GL_TEXTURE_2D, name);
1498 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1499 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1500 // use uglier nearest interpolation because linear suffers
1501 // from transparent color bleeding and ugly wrapping effects.
1502 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
780} 1503}
781 1504
782int 1505int
783ox (CFClient::Map self) 1506ox (CFPlus::Map self)
784 ALIAS: 1507 ALIAS:
785 oy = 1 1508 oy = 1
1509 x = 2
1510 y = 3
1511 w = 4
1512 h = 5
786 CODE: 1513 CODE:
787 switch (ix) 1514 switch (ix)
788 { 1515 {
789 case 0: RETVAL = self->ox; break; 1516 case 0: RETVAL = self->ox; break;
790 case 1: RETVAL = self->oy; break; 1517 case 1: RETVAL = self->oy; break;
1518 case 2: RETVAL = self->x; break;
1519 case 3: RETVAL = self->y; break;
1520 case 4: RETVAL = self->w; break;
1521 case 5: RETVAL = self->h; break;
791 } 1522 }
792 OUTPUT: 1523 OUTPUT:
793 RETVAL 1524 RETVAL
794 1525
795void 1526void
796scroll (CFClient::Map self, int dx, int dy) 1527scroll (CFPlus::Map self, int dx, int dy)
797 CODE: 1528 CODE:
798{ 1529{
799 if (dx > 0) 1530 if (dx > 0)
800 map_blank (self, self->x, self->y, dx - 1, self->h); 1531 map_blank (self, self->x, self->y, dx, self->h);
801 else if (dx < 0) 1532 else if (dx < 0)
802 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1533 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
803 1534
804 if (dy > 0) 1535 if (dy > 0)
805 map_blank (self, self->x, self->y, self->w, dy - 1); 1536 map_blank (self, self->x, self->y, self->w, dy);
806 else if (dy < 0) 1537 else if (dy < 0)
807 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1538 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
808 1539
809 self->ox += dx; self->x += dx; 1540 self->ox += dx; self->x += dx;
810 self->oy += dy; self->y += dy; 1541 self->oy += dy; self->y += dy;
811 1542
812 while (self->y < 0) 1543 while (self->y < 0)
817 self->y += MAP_EXTEND_Y; 1548 self->y += MAP_EXTEND_Y;
818 } 1549 }
819} 1550}
820 1551
821void 1552void
822map1a_update (CFClient::Map self, SV *data_) 1553map1a_update (CFPlus::Map self, SV *data_, int extmap)
823 CODE: 1554 CODE:
824{ 1555{
825 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1556 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
826 uint8_t *data_end = (uint8_t *)SvEND (data_); 1557 uint8_t *data_end = (uint8_t *)SvEND (data_);
827 mapcell *cell; 1558 mapcell *cell;
828 int x, y, flags; 1559 int x, y, flags;
829 1560
830 while (data < data_end) 1561 while (data < data_end - 1)
831 { 1562 {
832 flags = (data [0] << 8) + data [1]; data += 2; 1563 flags = (data [0] << 8) + data [1]; data += 2;
833 1564
834 x = ((flags >> 10) & 63) + self->x; 1565 x = self->x + ((flags >> 10) & 63);
835 y = ((flags >> 4) & 63) + self->y; 1566 y = self->y + ((flags >> 4) & 63);
836 1567
837 cell = map_get_cell (self, x, y); 1568 cell = map_get_cell (self, x, y);
838 1569
839 if (flags & 15) 1570 if (flags & 15)
840 { 1571 {
841 if (cell->darkness < 0) 1572 if (!cell->darkness)
842 { 1573 {
1574 memset (cell, 0, sizeof (*cell));
843 cell->darkness = 0; 1575 cell->darkness = 256;
844 cell->face [0] = 0;
845 cell->face [1] = 0;
846 cell->face [2] = 0;
847 } 1576 }
848 1577
849 cell->darkness = flags & 8 ? *data++ : 255;
850
851 //TODO: don't trust server data to be in-range(!) 1578 //TODO: don't trust server data to be in-range(!)
1579
1580 if (flags & 8)
1581 {
1582 if (extmap)
1583 {
1584 uint8_t ext, cmd;
1585
1586 do
1587 {
1588 ext = *data++;
1589 cmd = ext & 0x3f;
1590
1591 if (cmd < 4)
1592 cell->darkness = 255 - ext * 64 + 1;
1593 else if (cmd == 5) // health
1594 {
1595 cell->stat_width = 1;
1596 cell->stat_hp = *data++;
1597 }
1598 else if (cmd == 6) // monster width
1599 cell->stat_width = *data++ + 1;
1600 else if (cmd == 0x47)
1601 {
1602 if (*data == 4)
1603 ; // decode player count
1604
1605 data += *data + 1;
1606 }
1607 else if (cmd == 8) // cell flags
1608 cell->flags = *data++;
1609 else if (ext & 0x40) // unknown, multibyte => skip
1610 data += *data + 1;
1611 else
1612 data++;
1613 }
1614 while (ext & 0x80);
1615 }
1616 else
1617 cell->darkness = *data++ + 1;
1618 }
852 1619
853 if (flags & 4) 1620 if (flags & 4)
854 { 1621 {
855 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [0] = self->face2tile [face];
856 } 1625 }
857 1626
858 if (flags & 2) 1627 if (flags & 2)
859 { 1628 {
860 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [1] = self->face2tile [face];
861 } 1632 }
862 1633
863 if (flags & 1) 1634 if (flags & 1)
864 { 1635 {
865 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1636 faceid face = (data [0] << 8) + data [1]; data += 2;
1637 need_facenum (self, face);
1638 cell->tile [2] = self->face2tile [face];
866 } 1639 }
867 } 1640 }
868 else 1641 else
869 cell->darkness = -1; 1642 cell->darkness = 0;
870 } 1643 }
871} 1644}
872 1645
873SV * 1646SV *
874mapmap (CFClient::Map self, int w, int h) 1647mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
875 CODE: 1648 CODE:
876{ 1649{
877 int x0, x1, x; 1650 int x1, x;
878 int y0, y1, y; 1651 int y1, y;
879 int z; 1652 int z;
880 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1653 SV *map_sv = newSV (w * h * sizeof (uint32_t));
881 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1654 uint32_t *map = (uint32_t *)SvPVX (map_sv);
882 1655
883 SvPOK_only (map_sv); 1656 SvPOK_only (map_sv);
884 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1657 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
885 1658
886 x0 = self->x - w / 2; x1 = x0 + w; 1659 x0 += self->x; x1 = x0 + w;
887 y0 = self->y - h / 2; y1 = y0 + h; 1660 y0 += self->y; y1 = y0 + h;
888 1661
889 for (y = y0; y < y1; y++) 1662 for (y = y0; y < y1; y++)
890 { 1663 {
891 maprow *row = 0 <= y && y < self->rows 1664 maprow *row = 0 <= y && y < self->rows
892 ? self->row + y 1665 ? self->row + y
900 { 1673 {
901 mapcell *cell = row->col + (x - row->c0); 1674 mapcell *cell = row->col + (x - row->c0);
902 1675
903 for (z = 0; z <= 0; z++) 1676 for (z = 0; z <= 0; z++)
904 { 1677 {
905 mapface face = cell->face [z];
906
907 if (face)
908 {
909 maptex tex = self->tex [face]; 1678 maptex tex = self->tex [cell->tile [z]];
910 int a0 = 255 - tex.a; 1679 int a0 = 255 - tex.a;
911 int a1 = tex.a; 1680 int a1 = tex.a;
912 1681
913 r = (r * a0 + tex.r * a1) / 255; 1682 r = (r * a0 + tex.r * a1) / 255;
914 g = (g * a0 + tex.g * a1) / 255; 1683 g = (g * a0 + tex.g * a1) / 255;
915 b = (b * a0 + tex.b * a1) / 255; 1684 b = (b * a0 + tex.b * a1) / 255;
916 a = (a * a0 + tex.a * a1) / 255; 1685 a = (a * a0 + tex.a * a1) / 255;
917 }
918 } 1686 }
919 } 1687 }
920 1688
921 *map++ = (r ) 1689 *map++ = (r )
922 | (g << 8) 1690 | (g << 8)
929} 1697}
930 OUTPUT: 1698 OUTPUT:
931 RETVAL 1699 RETVAL
932 1700
933void 1701void
934draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1702draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
935 PPCODE: 1703 CODE:
936{ 1704{
937 int vx, vy; 1705 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1706 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1707 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1708 smooth_key skey;
938 int x, y, z; 1709 int x, y, z;
939 int last_name; 1710 int last_name;
940 mapface face;
941 int sw4 = (sw + 3) & ~3;
942 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
943 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
944 1711
945 memset (darkness, 255, sw4 * sh); 1712 // thats current max. sorry.
946 SvPOK_only (darkness_sv); 1713 if (sw > 255) sw = 255;
947 SvCUR_set (darkness_sv, sw4 * sh); 1714 if (sh > 255) sh = 255;
948 1715
949 vx = self->x + (self->w - sw) / 2 - shift_x; 1716 // clear key, in case of extra padding
950 vy = self->y + (self->h - sh) / 2 - shift_y; 1717 memset (&skey, 0, sizeof (skey));
951
952 /*
953 int vx = self->vx = self->w >= sw
954 ? self->x + (self->w - sw) / 2
955 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
956
957 int vy = self->vy = self->h >= sh
958 ? self->y + (self->h - sh) / 2
959 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
960 */
961 1718
962 glColor4ub (255, 255, 255, 255); 1719 glColor4ub (255, 255, 255, 255);
963 1720
1721 glEnable (GL_BLEND);
964 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1722 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
965 glEnable (GL_BLEND);
966 glEnable (GL_TEXTURE_2D); 1723 glEnable (GL_TEXTURE_2D);
967 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1724 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
968 1725
969 glBegin (GL_QUADS); 1726 glBegin (GL_QUADS);
970 1727
971 last_name = 0; 1728 last_name = 0;
972 1729
1730 mx += self->x;
1731 my += self->y;
1732
1733 // first pass: determine smooth_max
1734 // rather ugly, if you ask me
1735 // could also be stored inside mapcell and updated on change
1736 memset (smooth_max, 0, sizeof (smooth_max));
1737
1738 for (y = 0; y < sh; y++)
1739 if (0 <= y + my && y + my < self->rows)
1740 {
1741 maprow *row = self->row + (y + my);
1742
1743 for (x = 0; x < sw; x++)
1744 if (row->c0 <= x + mx && x + mx < row->c1)
1745 {
1746 mapcell *cell = row->col + (x + mx - row->c0);
1747
1748 smooth_max[x + 1][y + 1] =
1749 MAX (self->tex [cell->tile [0]].smoothlevel,
1750 MAX (self->tex [cell->tile [1]].smoothlevel,
1751 self->tex [cell->tile [2]].smoothlevel));
1752 }
1753 }
1754
973 for (z = 0; z < 3; z++) 1755 for (z = 0; z <= 2; z++)
1756 {
1757 memset (smooth_level, 0, sizeof (smooth_level));
1758
974 for (y = 0; y < sh; y++) 1759 for (y = 0; y < sh; y++)
975 if (0 <= y + vy && y + vy < self->rows) 1760 if (0 <= y + my && y + my < self->rows)
976 { 1761 {
977 maprow *row = self->row + (y + vy); 1762 maprow *row = self->row + (y + my);
978 1763
979 for (x = 0; x < sw; x++) 1764 for (x = 0; x < sw; x++)
980 if (row->c0 <= x + vx && x + vx < row->c1) 1765 if (row->c0 <= x + mx && x + mx < row->c1)
981 { 1766 {
982 mapcell *cell = row->col + (x + vx - row->c0); 1767 mapcell *cell = row->col + (x + mx - row->c0);
983
984 darkness[y * sw4 + x] = cell->darkness < 0
985 ? 255 - FOW_DARKNESS
986 : 255 - cell->darkness;
987
988 face = cell->face [z]; 1768 tileid tile = cell->tile [z];
989 1769
990 if (face) 1770 if (tile)
1771 {
1772 maptex tex = self->tex [tile];
1773 int px = (x + 1) * T - tex.w;
1774 int py = (y + 1) * T - tex.h;
1775
1776 // suppressing texture state switches here
1777 // is only moderately effective, but worth the extra effort
1778 if (last_name != tex.name)
1779 {
1780 if (!tex.name)
1781 tex = self->tex [2]; /* missing, replace by noface */
1782
1783 glEnd ();
1784 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1785 glBegin (GL_QUADS);
1786 }
1787
1788 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1789 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1790 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1791 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1792
1793 if (cell->flags && z == 2)
1794 {
1795 if (cell->flags & 1)
1796 {
1797 maptex tex = self->tex [1];
1798 int px = x * T + T * 2 / 32;
1799 int py = y * T - T * 6 / 32;
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804
1805 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1806 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1807 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1808 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1809 }
1810 }
1811
1812 // update smooth hash
1813 if (tex.smoothtile)
1814 {
1815 skey.tile = tex.smoothtile;
1816 skey.level = tex.smoothlevel;
1817
1818 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1819
1820 // add bits to current tile and all neighbours. skey.x|y is
1821 // shifted +1|+1 so we always stay positive.
1822
1823 // bits is ___n cccc CCCC bbbb
1824 // n do not draw borders&corners
1825 // c draw these corners, but...
1826 // C ... not these
1827 // b draw these borders
1828
1829 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1830 // ┃· ·· ·┃ ━━
1831
1832 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1833 // ·· ·· ·┏ ┓·
1834
1835 // full tile
1836 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1837
1838 // borders
1839 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1840 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1841 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1842 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1843
1844 // corners
1845 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1846 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1847 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1848 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1849 }
1850 }
1851 }
1852 }
1853
1854 // go through all smoothlevels, lowest to highest, then draw.
1855 // this is basically counting sort
1856 {
1857 int w, b;
1858
1859 for (w = 0; w < 256 / 32; ++w)
1860 {
1861 uint32_t smask = smooth_level [w];
1862 if (smask)
1863 for (b = 0; b < 32; ++b)
1864 if (smask & (((uint32_t)1) << b))
991 { 1865 {
992 maptex tex = self->tex [face]; 1866 int level = (w << 5) | b;
1867 HE *he;
993 1868
994 int px = (x + 1) * 32 - tex.w; 1869 hv_iterinit (smooth);
995 int py = (y + 1) * 32 - tex.h; 1870 while ((he = hv_iternext (smooth)))
996
997 if (last_name != tex.name)
998 { 1871 {
1872 smooth_key *skey = (smooth_key *)HeKEY (he);
1873 IV bits = SvIVX (HeVAL (he));
1874
1875 if (!(bits & 0x1000)
1876 && skey->level == level
1877 && level > smooth_max [skey->x][skey->y])
1878 {
1879 maptex tex = self->tex [skey->tile];
1880 int px = (((int)skey->x) - 1) * T;
1881 int py = (((int)skey->y) - 1) * T;
1882 int border = bits & 15;
1883 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1884 float dx = tex.s * .0625f; // 16 images/row
1885 float dy = tex.t * .5f ; // 2 images/column
1886
1887 // this time naively avoiding texture state changes
1888 // save gobs of state changes.
1889 if (last_name != tex.name)
1890 {
1891 if (!tex.name)
1892 continue; // smoothing not yet available
1893
999 glEnd (); 1894 glEnd ();
1000 last_name = tex.name;
1001 glBindTexture (GL_TEXTURE_2D, last_name); 1895 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1002 glBegin (GL_QUADS); 1896 glBegin (GL_QUADS);
1897 }
1898
1899 if (border)
1900 {
1901 float ox = border * dx;
1902
1903 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1907 }
1908
1909 if (corner)
1910 {
1911 float ox = corner * dx;
1912
1913 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1914 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1915 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1916 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1917 }
1918 }
1003 } 1919 }
1004
1005 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1006 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1007 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1008 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1009 } 1920 }
1010 }
1011 } 1921 }
1922 }
1923
1924 hv_clear (smooth);
1925 }
1012 1926
1013 glEnd (); 1927 glEnd ();
1014 1928
1015 glDisable (GL_TEXTURE_2D); 1929 glDisable (GL_TEXTURE_2D);
1016 glDisable (GL_BLEND); 1930 glDisable (GL_BLEND);
1017 1931
1932 // top layer: overlays such as the health bar
1933 for (y = 0; y < sh; y++)
1934 if (0 <= y + my && y + my < self->rows)
1935 {
1936 maprow *row = self->row + (y + my);
1937
1938 for (x = 0; x < sw; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1)
1940 {
1941 mapcell *cell = row->col + (x + mx - row->c0);
1942
1943 int px = x * T;
1944 int py = y * T;
1945
1946 if (cell->stat_hp)
1947 {
1948 int width = cell->stat_width * T;
1949 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1950
1951 glColor3ub (0, 0, 0);
1952 glRectf (px + 1, py - thick - 2,
1953 px + width - 1, py);
1954
1955 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1956 glRectf (px + 2,
1957 py - thick - 1,
1958 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1959 }
1960 }
1961 }
1962}
1963
1964void
1965draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1966 CODE:
1967{
1968 static float color[16][3] = {
1969 { 0.00F, 0.00F, 0.00F },
1970 { 1.00F, 1.00F, 1.00F },
1971 { 0.00F, 0.00F, 0.55F },
1972 { 1.00F, 0.00F, 0.00F },
1973
1974 { 1.00F, 0.54F, 0.00F },
1975 { 0.11F, 0.56F, 1.00F },
1976 { 0.93F, 0.46F, 0.00F },
1977 { 0.18F, 0.54F, 0.34F },
1978
1979 { 0.56F, 0.73F, 0.56F },
1980 { 0.80F, 0.80F, 0.80F },
1981 { 0.55F, 0.41F, 0.13F },
1982 { 0.99F, 0.77F, 0.26F },
1983
1984 { 0.74F, 0.65F, 0.41F },
1985
1986 { 0.00F, 1.00F, 1.00F },
1987 { 1.00F, 0.00F, 1.00F },
1988 { 1.00F, 1.00F, 0.00F },
1989 };
1990
1991 int x, y;
1992
1993 glEnable (GL_TEXTURE_2D);
1994 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1995 glEnable (GL_BLEND);
1996 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1997 glBegin (GL_QUADS);
1998
1999 for (y = 0; y < h; y++)
2000 for (x = 0; x < w; x++)
2001 {
2002 unsigned char m = data [x + y * w];
2003
2004 if (m)
2005 {
2006 float *c = color [m & 15];
2007
2008 float tx1 = m & 0x40 ? 0.5 : 0.;
2009 float tx2 = tx1 + 0.5;
2010
2011 glColor4f (c[0], c[1], c[2], 0.75);
2012 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2013 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2014 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2015 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2016 }
2017 }
2018
2019 glEnd ();
2020 glDisable (GL_BLEND);
2021 glDisable (GL_TEXTURE_2D);
2022}
2023
2024void
2025fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2026 PPCODE:
2027{
2028 int x, y;
2029 int sw1 = sw + 2;
2030 int sh1 = sh + 2;
2031 int sh3 = sh * 3;
2032 int sw34 = (sw * 3 + 3) & ~3;
2033 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2034 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2035 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2036
2037 SvPOK_only (darkness3_sv);
2038 SvCUR_set (darkness3_sv, sw34 * sh3);
2039
2040 mx += self->x - 1;
2041 my += self->y - 1;
2042
2043 memset (darkness1, 255, sw1 * sh1);
2044
2045 for (y = 0; y < sh1; y++)
2046 if (0 <= y + my && y + my < self->rows)
2047 {
2048 maprow *row = self->row + (y + my);
2049
2050 for (x = 0; x < sw1; x++)
2051 if (row->c0 <= x + mx && x + mx < row->c1)
2052 {
2053 mapcell *cell = row->col + (x + mx - row->c0);
2054
2055 darkness1 [y * sw1 + x] = cell->darkness
2056 ? 255 - (cell->darkness - 1)
2057 : 255 - FOW_DARKNESS;
2058 }
2059 }
2060
2061 for (y = 0; y < sh; ++y)
2062 for (x = 0; x < sw; ++x)
2063 {
2064 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2065 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2066 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2067 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2068 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2069 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2070 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2071 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2072 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2073
2074 uint8_t r11 = (d11 + d21 + d12) / 3;
2075 uint8_t r21 = d21;
2076 uint8_t r31 = (d21 + d31 + d32) / 3;
2077
2078 uint8_t r12 = d12;
2079 uint8_t r22 = d22;
2080 uint8_t r32 = d32;
2081
2082 uint8_t r13 = (d13 + d23 + d12) / 3;
2083 uint8_t r23 = d23;
2084 uint8_t r33 = (d23 + d33 + d32) / 3;
2085
2086 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2087 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2088 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2089 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2090 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2091 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2092 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2093 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2094 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2095 }
2096
2097 free (darkness1);
2098
1018 EXTEND (SP, 3); 2099 EXTEND (SP, 3);
1019 PUSHs (sv_2mortal (newSViv (sw4))); 2100 PUSHs (sv_2mortal (newSViv (sw34)));
1020 PUSHs (sv_2mortal (newSViv (sh))); 2101 PUSHs (sv_2mortal (newSViv (sh3)));
1021 PUSHs (darkness_sv); 2102 PUSHs (darkness3_sv);
1022} 2103}
1023 2104
1024SV * 2105SV *
1025get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2106get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1026 CODE: 2107 CODE:
1027{ 2108{
1028 int x, y, x1, y1; 2109 int x, y, x1, y1;
1029 SV *data_sv = newSV (w * h * 7 + 5); 2110 SV *data_sv = newSV (w * h * 7 + 5);
1030 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2111 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1032 *data++ = 0; /* version 0 format */ 2113 *data++ = 0; /* version 0 format */
1033 *data++ = w >> 8; *data++ = w; 2114 *data++ = w >> 8; *data++ = w;
1034 *data++ = h >> 8; *data++ = h; 2115 *data++ = h >> 8; *data++ = h;
1035 2116
1036 // we need to do this 'cause we don't keep an absolute coord system for rows 2117 // we need to do this 'cause we don't keep an absolute coord system for rows
1037 // TODO: treat rows as we treat 2118 // TODO: treat rows as we treat columns
1038 map_get_row (self, y0 + self->y - self->oy);//D 2119 map_get_row (self, y0 + self->y - self->oy);//D
1039 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2120 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1040 2121
1041 x0 += self->x - self->ox; 2122 x0 += self->x - self->ox;
1042 y0 += self->y - self->oy; 2123 y0 += self->y - self->oy;
1055 if (row && row->c0 <= x && x < row->c1) 2136 if (row && row->c0 <= x && x < row->c1)
1056 { 2137 {
1057 mapcell *cell = row->col + (x - row->c0); 2138 mapcell *cell = row->col + (x - row->c0);
1058 uint8_t flags = 0; 2139 uint8_t flags = 0;
1059 2140
1060 if (cell->face [0]) flags |= 1; 2141 if (cell->tile [0]) flags |= 1;
1061 if (cell->face [1]) flags |= 2; 2142 if (cell->tile [1]) flags |= 2;
1062 if (cell->face [2]) flags |= 4; 2143 if (cell->tile [2]) flags |= 4;
1063 2144
1064 *data++ = flags; 2145 *data++ = flags;
1065 2146
1066 if (flags & 1) 2147 if (flags & 1)
1067 { 2148 {
2149 tileid tile = cell->tile [0];
1068 *data++ = cell->face [0] >> 8; 2150 *data++ = tile >> 8;
1069 *data++ = cell->face [0]; 2151 *data++ = tile;
1070 } 2152 }
1071 2153
1072 if (flags & 2) 2154 if (flags & 2)
1073 { 2155 {
2156 tileid tile = cell->tile [1];
1074 *data++ = cell->face [1] >> 8; 2157 *data++ = tile >> 8;
1075 *data++ = cell->face [1]; 2158 *data++ = tile;
1076 } 2159 }
1077 2160
1078 if (flags & 4) 2161 if (flags & 4)
1079 { 2162 {
2163 tileid tile = cell->tile [2];
1080 *data++ = cell->face [2] >> 8; 2164 *data++ = tile >> 8;
1081 *data++ = cell->face [2]; 2165 *data++ = tile;
1082 } 2166 }
1083 } 2167 }
1084 else 2168 else
1085 *data++ = 0; 2169 *data++ = 0;
1086 } 2170 }
1092} 2176}
1093 OUTPUT: 2177 OUTPUT:
1094 RETVAL 2178 RETVAL
1095 2179
1096void 2180void
1097set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2181set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1098 PPCODE: 2182 PPCODE:
1099{ 2183{
1100 int x, y, z; 2184 int x, y, z;
1101 int w, h; 2185 int w, h;
1102 int x1, y1; 2186 int x1, y1;
1106 2190
1107 w = *data++ << 8; w |= *data++; 2191 w = *data++ << 8; w |= *data++;
1108 h = *data++ << 8; h |= *data++; 2192 h = *data++ << 8; h |= *data++;
1109 2193
1110 // we need to do this 'cause we don't keep an absolute coord system for rows 2194 // we need to do this 'cause we don't keep an absolute coord system for rows
1111 // TODO: treat rows as we treat 2195 // TODO: treat rows as we treat columns
1112 map_get_row (self, y0 + self->y - self->oy);//D 2196 map_get_row (self, y0 + self->y - self->oy);//D
1113 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2197 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
1114 2198
1115 x0 += self->x - self->ox; 2199 x0 += self->x - self->ox;
1116 y0 += self->y - self->oy; 2200 y0 += self->y - self->oy;
1126 { 2210 {
1127 uint8_t flags = *data++; 2211 uint8_t flags = *data++;
1128 2212
1129 if (flags) 2213 if (flags)
1130 { 2214 {
1131 mapface face[3] = { 0, 0, 0 };
1132
1133 mapcell *cell = row_get_cell (row, x); 2215 mapcell *cell = row_get_cell (row, x);
2216 tileid tile[3] = { 0, 0, 0 };
1134 2217
1135 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2218 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1136 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2219 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1137 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2220 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1138 2221
1139 if (cell->darkness <= 0) 2222 if (cell->darkness == 0)
1140 { 2223 {
1141 cell->darkness = -1; 2224 cell->darkness = 0;
1142 2225
1143 for (z = 0; z <= 2; z++) 2226 for (z = 0; z <= 2; z++)
1144 { 2227 {
1145 cell->face[z] = face[z]; 2228 tileid t = tile [z];
1146 2229
1147 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2230 if (t >= self->texs || (t && !self->tex [t].name))
2231 {
1148 XPUSHs (sv_2mortal (newSViv (face[z]))); 2232 XPUSHs (sv_2mortal (newSViv (t)));
2233 need_texid (self, t);
2234 }
2235
2236 cell->tile [z] = t;
1149 } 2237 }
1150 } 2238 }
1151 } 2239 }
1152 } 2240 }
1153 } 2241 }
1154} 2242}
1155 2243
2244MODULE = CFPlus PACKAGE = CFPlus::RW
2245
2246CFPlus::RW
2247new (SV *class, SV *data_sv)
2248 CODE:
2249{
2250 STRLEN datalen;
2251 char *data = SvPVbyte (data_sv, datalen);
2252
2253 RETVAL = SDL_RWFromConstMem (data, datalen);
2254}
2255 OUTPUT:
2256 RETVAL
2257
2258CFPlus::RW
2259new_from_file (SV *class, const char *path, const char *mode = "rb")
2260 CODE:
2261 RETVAL = SDL_RWFromFile (path, mode);
2262 OUTPUT:
2263 RETVAL
2264
2265void
2266close (CFPlus::RW self)
2267 CODE:
2268 SDL_RWclose (self);
2269
2270MODULE = CFPlus PACKAGE = CFPlus::Channel
2271
2272PROTOTYPES: DISABLE
2273
2274void
2275halt (CFPlus::Channel self)
2276 CODE:
2277 Mix_HaltChannel (self);
2278
2279void
2280expire (CFPlus::Channel self, int ticks = -1)
2281 CODE:
2282 Mix_ExpireChannel (self, ticks);
2283
2284void
2285fade_out (CFPlus::Channel self, int ticks = -1)
2286 CODE:
2287 Mix_FadeOutChannel (self, ticks);
2288
2289int
2290volume (CFPlus::Channel self, int volume)
2291 CODE:
2292 RETVAL = Mix_Volume (self, volume);
2293 OUTPUT:
2294 RETVAL
2295
2296void
2297unregister_all_effects (CFPlus::Channel self)
2298 CODE:
2299 Mix_UnregisterAllEffects (self);
2300
2301void
2302set_panning (CFPlus::Channel self, int left, int right)
2303 CODE:
2304 Mix_SetPanning (self, left, right);
2305
2306void
2307set_distance (CFPlus::Channel self, int distance)
2308 CODE:
2309 Mix_SetDistance (self, distance);
2310
2311void
2312set_position (CFPlus::Channel self, int angle, int distance)
2313 CODE:
2314 Mix_SetPosition (self, angle, distance);
2315
2316void
2317set_reverse_stereo (CFPlus::Channel self, int flip)
2318 CODE:
2319 Mix_SetReverseStereo (self, flip);
2320
2321MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2322
2323PROTOTYPES: DISABLE
2324
2325CFPlus::MixChunk
2326new (SV *class, CFPlus::RW rwops)
2327 CODE:
2328 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2329 OUTPUT:
2330 RETVAL
2331
2332void
2333DESTROY (CFPlus::MixChunk self)
2334 CODE:
2335 Mix_FreeChunk (self);
2336
2337int
2338volume (CFPlus::MixChunk self, int volume = -1)
2339 CODE:
2340 RETVAL = Mix_VolumeChunk (self, volume);
2341 OUTPUT:
2342 RETVAL
2343
2344CFPlus::Channel
2345play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1)
2346 CODE:
2347 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2348 Mix_UnregisterAllEffects (RETVAL);
2349 OUTPUT:
2350 RETVAL
2351
2352MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2353
2354int
2355volume (int volume = -1)
2356 PROTOTYPE: ;$
2357 CODE:
2358 RETVAL = Mix_VolumeMusic (volume);
2359 OUTPUT:
2360 RETVAL
2361
2362void
2363fade_out (int ms)
2364 CODE:
2365 Mix_FadeOutMusic (ms);
2366
2367void
2368halt ()
2369 CODE:
2370 Mix_HaltMusic ();
2371
2372CFPlus::MixMusic
2373new (SV *class, CFPlus::RW rwops)
2374 CODE:
2375 RETVAL = Mix_LoadMUS_RW (rwops);
2376 OUTPUT:
2377 RETVAL
2378
2379void
2380DESTROY (CFPlus::MixMusic self)
2381 CODE:
2382 Mix_FreeMusic (self);
2383
2384int
2385play (CFPlus::MixMusic self, int loops = -1)
2386 CODE:
2387 RETVAL = Mix_PlayMusic (self, loops);
2388 OUTPUT:
2389 RETVAL
2390
2391void
2392fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2393 CODE:
2394 Mix_FadeInMusicPos (self, loops, ms, position);
2395
2396MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2397
2398PROTOTYPES: ENABLE
2399
2400BOOT:
2401{
2402 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2403 static const struct {
2404 const char *name;
2405 IV iv;
2406 } *civ, const_iv[] = {
2407# define const_iv(name) { # name, (IV)name }
2408 const_iv (GL_VENDOR),
2409 const_iv (GL_VERSION),
2410 const_iv (GL_EXTENSIONS),
2411 const_iv (GL_COLOR_MATERIAL),
2412 const_iv (GL_SMOOTH),
2413 const_iv (GL_FLAT),
2414 const_iv (GL_DITHER),
2415 const_iv (GL_BLEND),
2416 const_iv (GL_CULL_FACE),
2417 const_iv (GL_SCISSOR_TEST),
2418 const_iv (GL_DEPTH_TEST),
2419 const_iv (GL_ALPHA_TEST),
2420 const_iv (GL_NORMALIZE),
2421 const_iv (GL_RESCALE_NORMAL),
2422 const_iv (GL_FRONT),
2423 const_iv (GL_BACK),
2424 const_iv (GL_AUX0),
2425 const_iv (GL_AND),
2426 const_iv (GL_ONE),
2427 const_iv (GL_ZERO),
2428 const_iv (GL_SRC_ALPHA),
2429 const_iv (GL_DST_ALPHA),
2430 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2431 const_iv (GL_ONE_MINUS_DST_ALPHA),
2432 const_iv (GL_SRC_ALPHA_SATURATE),
2433 const_iv (GL_RGB),
2434 const_iv (GL_RGBA),
2435 const_iv (GL_RGBA4),
2436 const_iv (GL_RGBA8),
2437 const_iv (GL_RGB5_A1),
2438 const_iv (GL_UNSIGNED_BYTE),
2439 const_iv (GL_UNSIGNED_SHORT),
2440 const_iv (GL_UNSIGNED_INT),
2441 const_iv (GL_ALPHA),
2442 const_iv (GL_INTENSITY),
2443 const_iv (GL_LUMINANCE),
2444 const_iv (GL_LUMINANCE_ALPHA),
2445 const_iv (GL_FLOAT),
2446 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2447 const_iv (GL_COMPILE),
2448 const_iv (GL_PROXY_TEXTURE_1D),
2449 const_iv (GL_PROXY_TEXTURE_2D),
2450 const_iv (GL_TEXTURE_1D),
2451 const_iv (GL_TEXTURE_2D),
2452 const_iv (GL_TEXTURE_ENV),
2453 const_iv (GL_TEXTURE_MAG_FILTER),
2454 const_iv (GL_TEXTURE_MIN_FILTER),
2455 const_iv (GL_TEXTURE_ENV_MODE),
2456 const_iv (GL_TEXTURE_WRAP_S),
2457 const_iv (GL_TEXTURE_WRAP_T),
2458 const_iv (GL_REPEAT),
2459 const_iv (GL_CLAMP),
2460 const_iv (GL_CLAMP_TO_EDGE),
2461 const_iv (GL_NEAREST),
2462 const_iv (GL_LINEAR),
2463 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2464 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2465 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2466 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2467 const_iv (GL_GENERATE_MIPMAP),
2468 const_iv (GL_MODULATE),
2469 const_iv (GL_DECAL),
2470 const_iv (GL_REPLACE),
2471 const_iv (GL_DEPTH_BUFFER_BIT),
2472 const_iv (GL_COLOR_BUFFER_BIT),
2473 const_iv (GL_PROJECTION),
2474 const_iv (GL_MODELVIEW),
2475 const_iv (GL_COLOR_LOGIC_OP),
2476 const_iv (GL_SEPARABLE_2D),
2477 const_iv (GL_CONVOLUTION_2D),
2478 const_iv (GL_CONVOLUTION_BORDER_MODE),
2479 const_iv (GL_CONSTANT_BORDER),
2480 const_iv (GL_POINTS),
2481 const_iv (GL_LINES),
2482 const_iv (GL_LINE_STRIP),
2483 const_iv (GL_LINE_LOOP),
2484 const_iv (GL_QUADS),
2485 const_iv (GL_QUAD_STRIP),
2486 const_iv (GL_TRIANGLES),
2487 const_iv (GL_TRIANGLE_STRIP),
2488 const_iv (GL_TRIANGLE_FAN),
2489 const_iv (GL_POLYGON),
2490 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2491 const_iv (GL_POINT_SMOOTH_HINT),
2492 const_iv (GL_LINE_SMOOTH_HINT),
2493 const_iv (GL_POLYGON_SMOOTH_HINT),
2494 const_iv (GL_GENERATE_MIPMAP_HINT),
2495 const_iv (GL_FASTEST),
2496 const_iv (GL_DONT_CARE),
2497 const_iv (GL_NICEST),
2498 const_iv (GL_V2F),
2499 const_iv (GL_V3F),
2500 const_iv (GL_T2F_V3F),
2501 const_iv (GL_T2F_N3F_V3F),
2502# undef const_iv
2503 };
2504
2505 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2506 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2507
2508 texture_av = newAV ();
2509 AvREAL_off (texture_av);
2510}
2511
2512char *
2513gl_vendor ()
2514 CODE:
2515 RETVAL = (char *)glGetString (GL_VENDOR);
2516 OUTPUT:
2517 RETVAL
2518
2519char *
2520gl_version ()
2521 CODE:
2522 RETVAL = (char *)glGetString (GL_VERSION);
2523 OUTPUT:
2524 RETVAL
2525
2526char *
2527gl_extensions ()
2528 CODE:
2529 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2530 OUTPUT:
2531 RETVAL
2532
2533const char *glGetString (GLenum pname)
2534
2535GLint glGetInteger (GLenum pname)
2536 CODE:
2537 glGetIntegerv (pname, &RETVAL);
2538 OUTPUT:
2539 RETVAL
2540
2541GLdouble glGetDouble (GLenum pname)
2542 CODE:
2543 glGetDoublev (pname, &RETVAL);
2544 OUTPUT:
2545 RETVAL
2546
2547int glGetError ()
2548
2549void glFinish ()
2550
2551void glClear (int mask)
2552
2553void glClearColor (float r, float g, float b, float a = 1.0)
2554 PROTOTYPE: @
2555
2556void glEnable (int cap)
2557
2558void glDisable (int cap)
2559
2560void glShadeModel (int mode)
2561
2562void glHint (int target, int mode)
2563
2564void glBlendFunc (int sfactor, int dfactor)
2565
2566void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2567 CODE:
2568 gl_BlendFuncSeparate (sa, da, saa, daa);
2569
2570void glDepthMask (int flag)
2571
2572void glLogicOp (int opcode)
2573
2574void glColorMask (int red, int green, int blue, int alpha)
2575
2576void glMatrixMode (int mode)
2577
2578void glPushMatrix ()
2579
2580void glPopMatrix ()
2581
2582void glLoadIdentity ()
2583
2584void glDrawBuffer (int buffer)
2585
2586void glReadBuffer (int buffer)
2587
2588# near_ and far_ are due to microsofts buggy "c" compiler
2589void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2590
2591# near_ and far_ are due to microsofts buggy "c" compiler
2592void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2593
2594PROTOTYPES: DISABLE
2595
2596void glViewport (int x, int y, int width, int height)
2597
2598void glScissor (int x, int y, int width, int height)
2599
2600void glTranslate (float x, float y, float z = 0.)
2601 CODE:
2602 glTranslatef (x, y, z);
2603
2604void glScale (float x, float y, float z = 1.)
2605 CODE:
2606 glScalef (x, y, z);
2607
2608void glRotate (float angle, float x, float y, float z)
2609 CODE:
2610 glRotatef (angle, x, y, z);
2611
2612void glColor (float r, float g, float b, float a = 1.0)
2613 ALIAS:
2614 glColor_premultiply = 1
2615 CODE:
2616 if (ix)
2617 {
2618 r *= a;
2619 g *= a;
2620 b *= a;
2621 }
2622 // microsoft visual "c" rounds instead of truncating...
2623 glColor4f (r, g, b, a);
2624
2625void glRasterPos (float x, float y, float z = 0.)
2626 CODE:
2627 glRasterPos3f (0, 0, z);
2628 glBitmap (0, 0, 0, 0, x, y, 0);
2629
2630void glVertex (float x, float y, float z = 0.)
2631 CODE:
2632 glVertex3f (x, y, z);
2633
2634void glTexCoord (float s, float t)
2635 CODE:
2636 glTexCoord2f (s, t);
2637
2638void glRect (float x1, float y1, float x2, float y2)
2639 CODE:
2640 glRectf (x1, y1, x2, y2);
2641
2642PROTOTYPES: ENABLE
2643
2644void glBegin (int mode)
2645
2646void glEnd ()
2647
2648void glPointSize (GLfloat size)
2649
2650void glLineWidth (GLfloat width)
2651
2652void glInterleavedArrays (int format, int stride, char *data)
2653
2654void glDrawElements (int mode, int count, int type, char *indices)
2655
2656# 1.2 void glDrawRangeElements (int mode, int start, int end
2657
2658void glTexEnv (int target, int pname, float param)
2659 CODE:
2660 glTexEnvf (target, pname, param);
2661
2662void glTexParameter (int target, int pname, float param)
2663 CODE:
2664 glTexParameterf (target, pname, param);
2665
2666void glBindTexture (int target, int name)
2667
2668void glConvolutionParameter (int target, int pname, float params)
2669 CODE:
2670 if (gl.ConvolutionParameterf)
2671 gl.ConvolutionParameterf (target, pname, params);
2672
2673void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2674 CODE:
2675 if (gl.ConvolutionFilter2D)
2676 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2677
2678void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2679 CODE:
2680 if (gl.SeparableFilter2D)
2681 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2682
2683void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2684
2685void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2686
2687void glDrawPixels (int width, int height, int format, int type, char *pixels)
2688
2689void glPixelZoom (float x, float y)
2690
2691void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2692
2693int glGenTexture ()
2694 CODE:
2695 RETVAL = gen_texture ();
2696 OUTPUT:
2697 RETVAL
2698
2699void glDeleteTexture (int name)
2700 CODE:
2701 del_texture (name);
2702
2703int glGenList ()
2704 CODE:
2705 RETVAL = glGenLists (1);
2706 OUTPUT:
2707 RETVAL
2708
2709void glDeleteList (int list)
2710 CODE:
2711 glDeleteLists (list, 1);
2712
2713void glNewList (int list, int mode = GL_COMPILE)
2714
2715void glEndList ()
2716
2717void glCallList (int list)
2718
2719MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2720
2721PROTOTYPES: DISABLE
2722
2723void
2724find_widget (SV *self, NV x, NV y)
2725 PPCODE:
2726{
2727 if (within_widget (self, x, y))
2728 XPUSHs (self);
2729}
2730
2731BOOT:
2732{
2733 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2734
2735 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2736 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2737 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2738 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2739}
2740
2741void
2742draw (SV *self)
2743 CODE:
2744{
2745 HV *hv;
2746 SV **svp;
2747 NV x, y, w, h;
2748 SV *draw_x_sv = GvSV (draw_x_gv);
2749 SV *draw_y_sv = GvSV (draw_y_gv);
2750 SV *draw_w_sv = GvSV (draw_w_gv);
2751 SV *draw_h_sv = GvSV (draw_h_gv);
2752 SV *hover;
2753 double draw_x, draw_y, draw_w, draw_h;
2754
2755 if (!SvROK (self))
2756 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2757
2758 hv = (HV *)SvRV (self);
2759
2760 if (SvTYPE (hv) != SVt_PVHV)
2761 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2762
2763 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2764 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2765
2766 if (!h || !w)
2767 XSRETURN_EMPTY;
2768
2769 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2770 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2771
2772 draw_x = SvNV (draw_x_sv) + x;
2773 draw_y = SvNV (draw_y_sv) + y;
2774
2775 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2776 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2777 XSRETURN_EMPTY;
2778
2779 sv_setnv (draw_x_sv, draw_x);
2780 sv_setnv (draw_y_sv, draw_y);
2781
2782 glPushMatrix ();
2783 glTranslated (x, y, 0);
2784
2785 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2786 {
2787 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2788
2789 if (svp && SvTRUE (*svp))
2790 {
2791 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2792 glEnable (GL_BLEND);
2793 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2794 glBegin (GL_QUADS);
2795 glVertex2f (0, 0);
2796 glVertex2f (w, 0);
2797 glVertex2f (w, h);
2798 glVertex2f (0, h);
2799 glEnd ();
2800 glDisable (GL_BLEND);
2801 }
2802 }
2803#if 0
2804 if ($ENV{CFPLUS_DEBUG} & 1) {
2805 glPushMatrix;
2806 glColor 1, 1, 0, 1;
2807 glTranslate 0.375, 0.375;
2808 glBegin GL_LINE_LOOP;
2809 glVertex 0 , 0;
2810 glVertex $self->{w} - 1, 0;
2811 glVertex $self->{w} - 1, $self->{h} - 1;
2812 glVertex 0 , $self->{h} - 1;
2813 glEnd;
2814 glPopMatrix;
2815 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2816 }
2817#endif
2818 PUSHMARK (SP);
2819 XPUSHs (self);
2820 PUTBACK;
2821 call_method ("_draw", G_VOID | G_DISCARD);
2822 SPAGAIN;
2823
2824 glPopMatrix ();
2825
2826 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2827 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2828}
2829

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines