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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.143 by root, Fri Aug 18 02:23:39 2006 UTC vs.
Revision 1.215 by root, Tue Jul 31 00:50:04 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
22#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
23#include <SDL_endian.h> 34#include <SDL_endian.h>
24#include <SDL_image.h> 35#include <SDL_image.h>
25#include <SDL_mixer.h> 36#include <SDL_mixer.h>
26#include <SDL_opengl.h> 37#include <SDL_opengl.h>
27 38
36# include <sys/types.h> 47# include <sys/types.h>
37# include <sys/socket.h> 48# include <sys/socket.h>
38# include <netinet/in.h> 49# include <netinet/in.h>
39# include <netinet/tcp.h> 50# include <netinet/tcp.h>
40# include <inttypes.h> 51# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 52#endif
49 53
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 55
52#define FOW_DARKNESS 32 56#define FOW_DARKNESS 32
53 57
54#define MAP_EXTEND_X 32 58#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 59#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 65#else
62# define PARACHUTE 0 66# define PARACHUTE 0
63#endif 67#endif
64 68
69static AV *texture_av;
70
65static struct 71static struct
66{ 72{
67#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 74#include "glfunc.h"
69#undef GL_FUNC 75#undef GL_FUNC
70} gl; 76} gl;
71 77
78static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 80{
74 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 85 else
79 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
80} 87}
81 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
82#include "texcache.c" 113#include "texcache.c"
83 114
84#include "pango-font.c" 115#include "pango-font.c"
85#include "pango-fontmap.c" 116#include "pango-fontmap.c"
86#include "pango-render.c" 117#include "pango-render.c"
87 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
90 123
91typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
92 125
159 192
160 *w = rect.width; 193 *w = rect.width;
161 *h = rect.height; 194 *h = rect.height;
162} 195}
163 196
197typedef uint16_t tileid;
164typedef uint16_t mapface; 198typedef uint16_t faceid;
165 199
166typedef struct { 200typedef struct {
167 GLint name; 201 int name;
168 int w, h; 202 int w, h;
169 float s, t; 203 float s, t;
170 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
171} maptex; 207} maptex;
172 208
173typedef struct { 209typedef struct {
210 uint32_t player;
211 tileid tile[3];
174 uint16_t darkness; 212 uint16_t darkness;
175 mapface face[3]; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
176 uint8_t stat_hp;
177} mapcell; 214} mapcell;
178 215
179typedef struct { 216typedef struct {
180 int32_t c0, c1; 217 int32_t c0, c1;
181 mapcell *col; 218 mapcell *col;
182} maprow; 219} maprow;
183 220
184typedef struct map { 221typedef struct map {
185 int x, y, w, h; 222 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 224 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 225 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 226
193 int32_t rows; 227 int32_t rows;
194 maprow *row; 228 maprow *row;
195} *CFPlus__Map; 229} *CFPlus__Map;
196 230
216 return ptr; 250 return ptr;
217} 251}
218 252
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
221 275
222static maprow * 276static maprow *
223map_get_row (CFPlus__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
224{ 278{
225 if (0 > y) 279 if (0 > y)
294static void 348static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 349map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
296{ 350{
297 int x, y; 351 int x, y;
298 maprow *row; 352 maprow *row;
353 mapcell *cell;
299 354
300 for (y = y0; y < y0 + h; y++) 355 for (y = y0; y < y0 + h; y++)
301 if (y >= 0) 356 if (y >= 0)
302 { 357 {
303 if (y >= self->rows) 358 if (y >= self->rows)
309 if (x >= row->c0) 364 if (x >= row->c0)
310 { 365 {
311 if (x >= row->c1) 366 if (x >= row->c1)
312 break; 367 break;
313 368
314 row->col[x - row->c0].darkness = 0; 369 cell = row->col + x - row->c0;
370
371 cell->darkness = 0;
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
315 } 375 }
316 } 376 }
377}
378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
317} 393}
318 394
319static void 395static void
320music_finished (void) 396music_finished (void)
321{ 397{
355 n |= n >> 4; 431 n |= n >> 4;
356 n |= n >> 8; 432 n |= n >> 8;
357 n |= n >> 16; 433 n |= n >> 16;
358 434
359 return n + 1; 435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
360} 483}
361 484
362MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
363 486
364PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
369 static const struct { 492 static const struct {
370 const char *name; 493 const char *name;
371 IV iv; 494 IV iv;
372 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
373# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
374 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
375 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
376 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
377 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
378 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
387 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
388 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
389 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
390 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
391 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
392 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
393 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
394 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
395 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
396 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
451 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
452 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
453 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
454 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
455 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
456 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
457 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
458 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
459 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
460 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
461 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
462 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
463 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
464 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
465 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
466 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
467 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
468 const_iv (KMOD_CTRL),
469 const_iv (KMOD_SHIFT),
470 const_iv (KMOD_ALT),
471 const_iv (KMOD_META)
472# undef const_iv 604# undef const_iv
473 }; 605 };
474 606
475 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
476 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
609
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
477} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
478 619
479int 620int
480in_destruct () 621in_destruct ()
481 CODE: 622 CODE:
482 RETVAL = PL_main_cv == Nullcv; 623 RETVAL = PL_main_cv == Nullcv;
494 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
495 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
496 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
497} 638}
498 639
640char *
641SDL_GetError ()
642
499int 643int
500SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
501 645
502void 646void
503SDL_Quit () 647SDL_Quit ()
504 648
505void 649void
506SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
507 PPCODE: 651 PPCODE:
508{ 652{
509 SDL_Rect **m; 653 SDL_Rect **m;
510 654
511 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
512 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
513 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
515 659
516 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
517 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
518 662
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
523 667
524 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
525#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
526 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
527 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
528#endif 672#endif
529 673
530 SDL_EnableUNICODE (1);
531 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
532
533 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
534 675
535 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
536 while (*m) 677 while (*m)
537 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
538 AV *av = newAV (); 681 AV *av = newAV ();
539 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
540 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
541 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
542 688
543 ++m; 689 ++m;
544 } 690 }
545} 691}
546 692
547char *
548SDL_GetError ()
549
550int 693int
551SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
552 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
553 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
554 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
555 ); 707 );
708
556 if (RETVAL) 709 if (RETVAL)
557 { 710 {
711 av_clear (texture_av);
712
558 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
559# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
560# include "glfunc.h" 715#include "glfunc.h"
561# undef GL_FUNC 716#undef GL_FUNC
562 } 717 }
718}
563 OUTPUT: 719 OUTPUT:
564 RETVAL 720 RETVAL
565 721
566void 722void
567SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
568 724
569char * 725char *
570SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
571 727
728int
729SDL_GetAppState ()
730
572void 731void
573SDL_PollEvent () 732poll_events ()
574 PPCODE: 733 PPCODE:
575{ 734{
576 SDL_Event ev; 735 SDL_Event ev;
577 736
578 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
579 { 739 {
580 HV *hv = newHV (); 740 HV *hv = newHV ();
581 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
582 742
583 switch (ev.type) 743 switch (ev.type)
585 case SDL_KEYDOWN: 745 case SDL_KEYDOWN:
586 case SDL_KEYUP: 746 case SDL_KEYUP:
587 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
588 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
589 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
590 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
591 break; 752 break;
592 753
593 case SDL_ACTIVEEVENT: 754 case SDL_ACTIVEEVENT:
594 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
595 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
596 break; 757 break;
597 758
598 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
600
601 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
602 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
603 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
604 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
605 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
606 break; 785 break;
607 786
608 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
609 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
610 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
625 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
626 } 805 }
627} 806}
628 807
629int 808int
630Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
631 POSTCALL: 810 POSTCALL:
632 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
633 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
634 813
635void 814void
636Mix_CloseAudio () 815Mix_CloseAudio ()
637 816
638int 817int
639Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
640 819
820const char *
821Mix_GetError ()
822
641void 823void
642lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
643 CODE: 825 CODE:
826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
827
828void
829win32_proxy_info ()
830 PPCODE:
831{
644#ifndef _WIN32 832#ifdef _WIN32
645 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 833 char buffer[2048];
834 DWORD buflen;
835
836 EXTEND (SP, 3);
837
838 buflen = sizeof (buffer);
839 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
840 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
841 {
842 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
843
844 buflen = sizeof (buffer);
845 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
846 {
847 PUSHs (newSVpv (buffer, 0));
848
849 buflen = sizeof (buffer);
850 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
851 PUSHs (newSVpv (buffer, 0));
852 }
853 }
646#endif 854#endif
855}
647 856
648void 857void
649add_font (char *file) 858add_font (char *file)
650 CODE: 859 CODE:
651 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 860 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
659 STRLEN image_len; 868 STRLEN image_len;
660 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
661 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
662 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
663 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
664 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
665 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
666 875
667 if (!rw) 876 if (!rw)
668 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
669 878
755 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 964 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
756#endif 965#endif
757 _exit (1); 966 _exit (1);
758 967
759void 968void
760_exit (int retval) 969_exit (int retval = 0)
761 CODE: 970 CODE:
971#ifdef WIN32
972 ExitThread (retval); // unclean, please beam me up
973#else
762 _exit (retval); 974 _exit (retval);
975#endif
976
977void
978debug ()
979 CODE:
980{
981#if DEBUG
982 VALGRIND_DO_LEAK_CHECK;
983#endif
984}
763 985
764MODULE = CFPlus PACKAGE = CFPlus::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
987
988PROTOTYPES: DISABLE
765 989
766CFPlus::Font 990CFPlus::Font
767new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
768 CODE: 992 CODE:
769{ 993{
780 CODE: 1004 CODE:
781 pango_font_description_free (self); 1005 pango_font_description_free (self);
782 1006
783void 1007void
784make_default (CFPlus::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
785 CODE: 1010 CODE:
786 default_font = self; 1011 default_font = self;
787 1012
788MODULE = CFPlus PACKAGE = CFPlus::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
789 1014
1015PROTOTYPES: DISABLE
1016
790void 1017void
791reset_glyph_cache () 1018reset_glyph_cache ()
1019 PROTOTYPE:
792 CODE: 1020 CODE:
793 tc_clear (); 1021 tc_clear ();
794 1022
795CFPlus::Layout 1023CFPlus::Layout
796new (SV *class) 1024new (SV *class)
1014xy_to_index (CFPlus::Layout self, int x, int y) 1242xy_to_index (CFPlus::Layout self, int x, int y)
1015 CODE: 1243 CODE:
1016{ 1244{
1017 int index, trailing; 1245 int index, trailing;
1018 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1019 RETVAL = index; 1247 RETVAL = index + trailing;
1020} 1248}
1021 OUTPUT: 1249 OUTPUT:
1022 RETVAL 1250 RETVAL
1023 1251
1024void 1252void
1030 1258
1031 EXTEND (SP, 3); 1259 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1263}
1264
1265void
1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1267 PPCODE:
1268{
1269 int line, x;
1270
1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1273
1274 EXTEND (SP, 2);
1275 PUSHs (sv_2mortal (newSViv (line - 1)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277}
1278
1279void
1280line_x_to_index (CFPlus::Layout self, int line, int x)
1281 PPCODE:
1282{
1283 PangoLayoutLine *lp;
1284 int index, trailing;
1285
1286 if (line < 0)
1287 XSRETURN_EMPTY;
1288
1289 if (!(lp = pango_layout_get_line (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */
1291
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293
1294 EXTEND (SP, 2);
1295 if (GIMME_V == G_SCALAR)
1296 PUSHs (sv_2mortal (newSViv (index + trailing)));
1297 else
1298 {
1299 PUSHs (sv_2mortal (newSViv (index)));
1300 PUSHs (sv_2mortal (newSViv (trailing)));
1301 }
1035} 1302}
1036 1303
1037void 1304void
1038render (CFPlus::Layout self, float x, float y, int flags = 0) 1305render (CFPlus::Layout self, float x, float y, int flags = 0)
1039 PPCODE: 1306 PPCODE:
1044 flags 1311 flags
1045 ); 1312 );
1046 1313
1047MODULE = CFPlus PACKAGE = CFPlus::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
1048 1315
1049void 1316PROTOTYPES: ENABLE
1050pad2pot (SV *data_, SV *w_, SV *h_)
1051 CODE:
1052{
1053 int ow = SvIV (w_);
1054 int oh = SvIV (h_);
1055 1317
1056 if (ow && oh) 1318int minpot (int n)
1319
1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1057 { 1325 {
1058 int nw = minpot (ow);
1059 int nh = minpot (oh);
1060
1061 if (nw != ow || nh != oh)
1062 {
1063 if (SvOK (data_))
1064 {
1065 STRLEN datalen; 1326 STRLEN datalen;
1066 char *data = SvPVbyte (data_, datalen); 1327 char *data = SvPVbyte (data_, datalen);
1067 int bpp = datalen / (ow * oh); 1328 int bpp = datalen / (ow * oh);
1068 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1069 1330
1070 SvPOK_only (result_); 1331 SvPOK_only (result_);
1071 SvCUR_set (result_, nw * nh * bpp); 1332 SvCUR_set (result_, nw * nh * bpp);
1072 1333
1073 memset (SvPVX (result_), 0, nw * nh * bpp); 1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1074 while (oh--) 1335 while (oh--)
1075 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1076 1337
1077 sv_setsv (data_, result_); 1338 sv_setsv (data_, result_);
1078 }
1079
1080 sv_setiv (w_, nw);
1081 sv_setiv (h_, nh);
1082 }
1083 } 1339 }
1084} 1340}
1085 1341
1086void 1342void
1087draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1130 glDisable (GL_ALPHA_TEST); 1386 glDisable (GL_ALPHA_TEST);
1131 glDisable (GL_BLEND); 1387 glDisable (GL_BLEND);
1132 } 1388 }
1133} 1389}
1134 1390
1391IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1392 CODE:
1393{
1394 GLint width;
1395 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1396 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1397 RETVAL = width > 0;
1398}
1399 OUTPUT:
1400 RETVAL
1401
1135MODULE = CFPlus PACKAGE = CFPlus::Map 1402MODULE = CFPlus PACKAGE = CFPlus::Map
1136 1403
1404PROTOTYPES: DISABLE
1405
1137CFPlus::Map 1406CFPlus::Map
1138new (SV *class, int map_width, int map_height) 1407new (SV *class)
1139 CODE: 1408 CODE:
1140 New (0, RETVAL, 1, struct map); 1409 New (0, RETVAL, 1, struct map);
1141 RETVAL->x = 0; 1410 RETVAL->x = 0;
1142 RETVAL->y = 0; 1411 RETVAL->y = 0;
1143 RETVAL->w = map_width; 1412 RETVAL->w = 0;
1144 RETVAL->h = map_height; 1413 RETVAL->h = 0;
1145 RETVAL->ox = 0; 1414 RETVAL->ox = 0;
1146 RETVAL->oy = 0; 1415 RETVAL->oy = 0;
1147 RETVAL->faces = 8192; 1416 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1148 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1417 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1149 RETVAL->texs = 8192;
1150 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1151 RETVAL->rows = 0; 1418 RETVAL->rows = 0;
1152 RETVAL->row = 0; 1419 RETVAL->row = 0;
1153 OUTPUT: 1420 OUTPUT:
1154 RETVAL 1421 RETVAL
1155 1422
1156void 1423void
1157DESTROY (CFPlus::Map self) 1424DESTROY (CFPlus::Map self)
1158 CODE: 1425 CODE:
1159{ 1426{
1160 map_clear (self); 1427 map_clear (self);
1161 Safefree (self->face); 1428 Safefree (self->face2tile);
1162 Safefree (self->tex); 1429 Safefree (self->tex);
1163 Safefree (self); 1430 Safefree (self);
1164} 1431}
1165 1432
1166void 1433void
1434resize (CFPlus::Map self, int map_width, int map_height)
1435 CODE:
1436 self->w = map_width;
1437 self->h = map_height;
1438
1439void
1167clear (CFPlus::Map self) 1440clear (CFPlus::Map self)
1168 CODE: 1441 CODE:
1169 map_clear (self); 1442 map_clear (self);
1170 1443
1171void 1444void
1172set_face (CFPlus::Map self, int face, int texid) 1445set_tileid (CFPlus::Map self, int face, int tile)
1173 CODE: 1446 CODE:
1174{ 1447{
1175 while (self->faces <= face) 1448 need_facenum (self, face); self->face2tile [face] = tile;
1176 { 1449 need_texid (self, tile);
1177 Append (mapface, self->face, self->faces, self->faces); 1450}
1178 self->faces *= 2;
1179 }
1180 1451
1181 self->face [face] = texid; 1452void
1453set_smooth (CFPlus::Map self, int face, int smooth, int level)
1454 CODE:
1455{
1456 tileid texid;
1457 maptex *tex;
1458
1459 if (face < 0 || face >= self->faces)
1460 return;
1461
1462 if (smooth < 0 || smooth >= self->faces)
1463 return;
1464
1465 texid = self->face2tile [face];
1466
1467 if (!texid)
1468 return;
1469
1470 tex = self->tex + texid;
1471 tex->smoothtile = self->face2tile [smooth];
1472 tex->smoothlevel = level;
1182} 1473}
1183 1474
1184void 1475void
1185set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1476set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1186 CODE: 1477 CODE:
1187{ 1478{
1188 while (self->texs <= texid) 1479 need_texid (self, texid);
1189 {
1190 Append (maptex, self->tex, self->texs, self->texs);
1191 self->texs *= 2;
1192 }
1193 1480
1194 { 1481 {
1195 maptex *tex = self->tex + texid; 1482 maptex *tex = self->tex + texid;
1196 1483
1197 tex->name = name; 1484 tex->name = name;
1239void 1526void
1240scroll (CFPlus::Map self, int dx, int dy) 1527scroll (CFPlus::Map self, int dx, int dy)
1241 CODE: 1528 CODE:
1242{ 1529{
1243 if (dx > 0) 1530 if (dx > 0)
1244 map_blank (self, self->x, self->y, dx - 1, self->h); 1531 map_blank (self, self->x, self->y, dx, self->h);
1245 else if (dx < 0) 1532 else if (dx < 0)
1246 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1533 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1247 1534
1248 if (dy > 0) 1535 if (dy > 0)
1249 map_blank (self, self->x, self->y, self->w, dy - 1); 1536 map_blank (self, self->x, self->y, self->w, dy);
1250 else if (dy < 0) 1537 else if (dy < 0)
1251 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1538 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1252 1539
1253 self->ox += dx; self->x += dx; 1540 self->ox += dx; self->x += dx;
1254 self->oy += dy; self->y += dy; 1541 self->oy += dy; self->y += dy;
1255 1542
1256 while (self->y < 0) 1543 while (self->y < 0)
1269 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1556 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1270 uint8_t *data_end = (uint8_t *)SvEND (data_); 1557 uint8_t *data_end = (uint8_t *)SvEND (data_);
1271 mapcell *cell; 1558 mapcell *cell;
1272 int x, y, flags; 1559 int x, y, flags;
1273 1560
1274 while (data < data_end) 1561 while (data < data_end - 1)
1275 { 1562 {
1276 flags = (data [0] << 8) + data [1]; data += 2; 1563 flags = (data [0] << 8) + data [1]; data += 2;
1277 1564
1278 x = self->x + ((flags >> 10) & 63); 1565 x = self->x + ((flags >> 10) & 63);
1279 y = self->y + ((flags >> 4) & 63); 1566 y = self->y + ((flags >> 4) & 63);
1282 1569
1283 if (flags & 15) 1570 if (flags & 15)
1284 { 1571 {
1285 if (!cell->darkness) 1572 if (!cell->darkness)
1286 { 1573 {
1574 memset (cell, 0, sizeof (*cell));
1287 cell->darkness = 256; 1575 cell->darkness = 256;
1288 cell->face [0] = 0;
1289 cell->face [1] = 0;
1290 cell->face [2] = 0;
1291 cell->stat_hp = 0;
1292 } 1576 }
1293 1577
1294 //TODO: don't trust server data to be in-range(!) 1578 //TODO: don't trust server data to be in-range(!)
1295 1579
1296 if (flags & 8) 1580 if (flags & 8)
1300 uint8_t ext, cmd; 1584 uint8_t ext, cmd;
1301 1585
1302 do 1586 do
1303 { 1587 {
1304 ext = *data++; 1588 ext = *data++;
1305 cmd = ext & 0x7f; 1589 cmd = ext & 0x3f;
1306 1590
1307 if (ext < 4) 1591 if (cmd < 4)
1308 cell->darkness = 255 - ext * 64 + 1; 1592 cell->darkness = 255 - ext * 64 + 1;
1309 else if (ext == 5) // health 1593 else if (cmd == 5) // health
1594 {
1595 cell->stat_width = 1;
1310 cell->stat_hp = *data++; 1596 cell->stat_hp = *data++;
1597 }
1598 else if (cmd == 6) // monster width
1599 cell->stat_width = *data++ + 1;
1600 else if (cmd == 0x47)
1601 {
1602 if (*data == 4)
1603 ; // decode player count
1604
1605 data += *data + 1;
1606 }
1607 else if (cmd == 8) // cell flags
1608 cell->flags = *data++;
1609 else if (ext & 0x40) // unknown, multibyte => skip
1610 data += *data + 1;
1611 else
1612 data++;
1311 } 1613 }
1312 while (cmd & 0x80); 1614 while (ext & 0x80);
1313 } 1615 }
1314 else 1616 else
1315 cell->darkness = *data++ + 1; 1617 cell->darkness = *data++ + 1;
1316 } 1618 }
1317 1619
1318 if (flags & 4) 1620 if (flags & 4)
1319 { 1621 {
1320 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [0] = self->face2tile [face];
1321 } 1625 }
1322 1626
1323 if (flags & 2) 1627 if (flags & 2)
1324 { 1628 {
1325 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [1] = self->face2tile [face];
1326 } 1632 }
1327 1633
1328 if (flags & 1) 1634 if (flags & 1)
1329 { 1635 {
1330 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1636 faceid face = (data [0] << 8) + data [1]; data += 2;
1637 need_facenum (self, face);
1638 cell->tile [2] = self->face2tile [face];
1331 } 1639 }
1332 } 1640 }
1333 else 1641 else
1334 cell->darkness = 0; 1642 cell->darkness = 0;
1335 } 1643 }
1365 { 1673 {
1366 mapcell *cell = row->col + (x - row->c0); 1674 mapcell *cell = row->col + (x - row->c0);
1367 1675
1368 for (z = 0; z <= 0; z++) 1676 for (z = 0; z <= 0; z++)
1369 { 1677 {
1370 mapface face = cell->face [z];
1371
1372 if (face)
1373 {
1374 maptex tex = self->tex [face]; 1678 maptex tex = self->tex [cell->tile [z]];
1375 int a0 = 255 - tex.a; 1679 int a0 = 255 - tex.a;
1376 int a1 = tex.a; 1680 int a1 = tex.a;
1377 1681
1378 r = (r * a0 + tex.r * a1) / 255; 1682 r = (r * a0 + tex.r * a1) / 255;
1379 g = (g * a0 + tex.g * a1) / 255; 1683 g = (g * a0 + tex.g * a1) / 255;
1380 b = (b * a0 + tex.b * a1) / 255; 1684 b = (b * a0 + tex.b * a1) / 255;
1381 a = (a * a0 + tex.a * a1) / 255; 1685 a = (a * a0 + tex.a * a1) / 255;
1382 }
1383 } 1686 }
1384 } 1687 }
1385 1688
1386 *map++ = (r ) 1689 *map++ = (r )
1387 | (g << 8) 1690 | (g << 8)
1394} 1697}
1395 OUTPUT: 1698 OUTPUT:
1396 RETVAL 1699 RETVAL
1397 1700
1398void 1701void
1399draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1702draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1400 CODE: 1703 CODE:
1401{ 1704{
1402 int vx, vy; 1705 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1706 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1707 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1708 smooth_key skey;
1403 int x, y, z; 1709 int x, y, z;
1404 int last_name; 1710 int last_name;
1405 mapface face;
1406 1711
1407 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1712 // thats current max. sorry.
1408 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1713 if (sw > 255) sw = 255;
1714 if (sh > 255) sh = 255;
1409 1715
1410 /* 1716 // clear key, in case of extra padding
1411 int vx = self->vx = self->w >= sw 1717 memset (&skey, 0, sizeof (skey));
1412 ? self->x + (self->w - sw) / 2
1413 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1414
1415 int vy = self->vy = self->h >= sh
1416 ? self->y + (self->h - sh) / 2
1417 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1418 */
1419 1718
1420 glColor4ub (255, 255, 255, 255); 1719 glColor4ub (255, 255, 255, 255);
1421 1720
1422 glEnable (GL_BLEND); 1721 glEnable (GL_BLEND);
1423 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1722 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1426 1725
1427 glBegin (GL_QUADS); 1726 glBegin (GL_QUADS);
1428 1727
1429 last_name = 0; 1728 last_name = 0;
1430 1729
1730 mx += self->x;
1731 my += self->y;
1732
1733 // first pass: determine smooth_max
1734 // rather ugly, if you ask me
1735 // could also be stored inside mapcell and updated on change
1736 memset (smooth_max, 0, sizeof (smooth_max));
1737
1738 for (y = 0; y < sh; y++)
1739 if (0 <= y + my && y + my < self->rows)
1740 {
1741 maprow *row = self->row + (y + my);
1742
1743 for (x = 0; x < sw; x++)
1744 if (row->c0 <= x + mx && x + mx < row->c1)
1745 {
1746 mapcell *cell = row->col + (x + mx - row->c0);
1747
1748 smooth_max[x + 1][y + 1] =
1749 MAX (self->tex [cell->tile [0]].smoothlevel,
1750 MAX (self->tex [cell->tile [1]].smoothlevel,
1751 self->tex [cell->tile [2]].smoothlevel));
1752 }
1753 }
1754
1431 for (z = 0; z < 3; z++) 1755 for (z = 0; z <= 2; z++)
1756 {
1757 memset (smooth_level, 0, sizeof (smooth_level));
1758
1432 for (y = 0; y < sh; y++) 1759 for (y = 0; y < sh; y++)
1433 if (0 <= y + vy && y + vy < self->rows) 1760 if (0 <= y + my && y + my < self->rows)
1434 { 1761 {
1435 maprow *row = self->row + (y + vy); 1762 maprow *row = self->row + (y + my);
1436 1763
1437 for (x = 0; x < sw; x++) 1764 for (x = 0; x < sw; x++)
1438 if (row->c0 <= x + vx && x + vx < row->c1) 1765 if (row->c0 <= x + mx && x + mx < row->c1)
1439 { 1766 {
1440 mapcell *cell = row->col + (x + vx - row->c0); 1767 mapcell *cell = row->col + (x + mx - row->c0);
1441
1442 face = cell->face [z]; 1768 tileid tile = cell->tile [z];
1443 1769
1444 if (face) 1770 if (tile)
1771 {
1772 maptex tex = self->tex [tile];
1773 int px = (x + 1) * T - tex.w;
1774 int py = (y + 1) * T - tex.h;
1775
1776 // suppressing texture state switches here
1777 // is only moderately effective, but worth the extra effort
1778 if (last_name != tex.name)
1779 {
1780 if (!tex.name)
1781 tex = self->tex [2]; /* missing, replace by noface */
1782
1783 glEnd ();
1784 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1785 glBegin (GL_QUADS);
1786 }
1787
1788 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1789 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1790 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1791 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1792
1793 if (cell->flags && z == 2)
1794 {
1795 if (cell->flags & 1)
1796 {
1797 maptex tex = self->tex [1];
1798 int px = x * T + T * 2 / 32;
1799 int py = y * T - T * 6 / 32;
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804
1805 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1806 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1807 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1808 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1809 }
1810 }
1811
1812 // update smooth hash
1813 if (tex.smoothtile)
1814 {
1815 skey.tile = tex.smoothtile;
1816 skey.level = tex.smoothlevel;
1817
1818 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1819
1820 // add bits to current tile and all neighbours. skey.x|y is
1821 // shifted +1|+1 so we always stay positive.
1822
1823 // bits is ___n cccc CCCC bbbb
1824 // n do not draw borders&corners
1825 // c draw these corners, but...
1826 // C ... not these
1827 // b draw these borders
1828
1829 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1830 // ┃· ·· ·┃ ━━
1831
1832 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1833 // ·· ·· ·┏ ┓·
1834
1835 // full tile
1836 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1837
1838 // borders
1839 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1840 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1841 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1842 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1843
1844 // corners
1845 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1846 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1847 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1848 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1849 }
1850 }
1851 }
1852 }
1853
1854 // go through all smoothlevels, lowest to highest, then draw.
1855 // this is basically counting sort
1856 {
1857 int w, b;
1858
1859 for (w = 0; w < 256 / 32; ++w)
1860 {
1861 uint32_t smask = smooth_level [w];
1862 if (smask)
1863 for (b = 0; b < 32; ++b)
1864 if (smask & (((uint32_t)1) << b))
1445 { 1865 {
1446 maptex tex = self->tex [face]; 1866 int level = (w << 5) | b;
1867 HE *he;
1447 1868
1448 int px = (x + 1) * 32 - tex.w; 1869 hv_iterinit (smooth);
1449 int py = (y + 1) * 32 - tex.h; 1870 while ((he = hv_iternext (smooth)))
1450
1451 if (last_name != tex.name)
1452 { 1871 {
1872 smooth_key *skey = (smooth_key *)HeKEY (he);
1873 IV bits = SvIVX (HeVAL (he));
1874
1875 if (!(bits & 0x1000)
1876 && skey->level == level
1877 && level > smooth_max [skey->x][skey->y])
1878 {
1879 maptex tex = self->tex [skey->tile];
1880 int px = (((int)skey->x) - 1) * T;
1881 int py = (((int)skey->y) - 1) * T;
1882 int border = bits & 15;
1883 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1884 float dx = tex.s * .0625f; // 16 images/row
1885 float dy = tex.t * .5f ; // 2 images/column
1886
1887 // this time naively avoiding texture state changes
1888 // save gobs of state changes.
1889 if (last_name != tex.name)
1890 {
1891 if (!tex.name)
1892 continue; // smoothing not yet available
1893
1453 glEnd (); 1894 glEnd ();
1454 last_name = tex.name;
1455 glBindTexture (GL_TEXTURE_2D, last_name); 1895 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1456 glBegin (GL_QUADS); 1896 glBegin (GL_QUADS);
1897 }
1898
1899 if (border)
1900 {
1901 float ox = border * dx;
1902
1903 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1907 }
1908
1909 if (corner)
1910 {
1911 float ox = corner * dx;
1912
1913 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1914 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1915 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1916 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1917 }
1918 }
1457 } 1919 }
1458
1459 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1460 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1461 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1462 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1463 } 1920 }
1464 }
1465 } 1921 }
1922 }
1923
1924 hv_clear (smooth);
1925 }
1466 1926
1467 glEnd (); 1927 glEnd ();
1468 1928
1469 glDisable (GL_TEXTURE_2D); 1929 glDisable (GL_TEXTURE_2D);
1470 glDisable (GL_BLEND); 1930 glDisable (GL_BLEND);
1471 1931
1932 // top layer: overlays such as the health bar
1472 for (y = 0; y < sh; y++) 1933 for (y = 0; y < sh; y++)
1473 if (0 <= y + vy && y + vy < self->rows) 1934 if (0 <= y + my && y + my < self->rows)
1474 { 1935 {
1475 maprow *row = self->row + (y + vy); 1936 maprow *row = self->row + (y + my);
1476 1937
1477 for (x = 0; x < sw; x++) 1938 for (x = 0; x < sw; x++)
1478 if (row->c0 <= x + vx && x + vx < row->c1) 1939 if (row->c0 <= x + mx && x + mx < row->c1)
1479 { 1940 {
1480 mapcell *cell = row->col + (x + vx - row->c0); 1941 mapcell *cell = row->col + (x + mx - row->c0);
1481 1942
1482 int px = x * 32; 1943 int px = x * T;
1483 int py = y * 32; 1944 int py = y * T;
1484 1945
1485 if (cell->stat_hp) 1946 if (cell->stat_hp)
1486 { 1947 {
1948 int width = cell->stat_width * T;
1949 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1950
1487 glColor3ub (0, 0, 0); 1951 glColor3ub (0, 0, 0);
1488 glRectf (px + 1, py + 1, px + 31, py + 4); 1952 glRectf (px + 1, py - thick - 2,
1953 px + width - 1, py);
1489 1954
1490 glColor3ub (0, 255, 0); 1955 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1491 glBegin (GL_LINES);
1492 glVertex2f (px + 2, py + 2.5f); 1956 glRectf (px + 2,
1493 glVertex2f (px + 29.f - cell->stat_hp * (28.f / 255.f), py + 2.5f); 1957 py - thick - 1,
1494 glEnd (); 1958 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1495 } 1959 }
1496 } 1960 }
1497 } 1961 }
1498} 1962}
1499 1963
1556 glDisable (GL_BLEND); 2020 glDisable (GL_BLEND);
1557 glDisable (GL_TEXTURE_2D); 2021 glDisable (GL_TEXTURE_2D);
1558} 2022}
1559 2023
1560void 2024void
1561fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2025fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1562 PPCODE: 2026 PPCODE:
1563{ 2027{
1564 int vx, vy;
1565 int x, y; 2028 int x, y;
2029 int sw1 = sw + 2;
2030 int sh1 = sh + 2;
2031 int sh3 = sh * 3;
1566 int sw4 = (sw + 3) & ~3; 2032 int sw34 = (sw * 3 + 3) & ~3;
2033 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1567 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2034 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1568 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2035 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1569 2036
1570 memset (darkness, 255, sw4 * sh);
1571 SvPOK_only (darkness_sv); 2037 SvPOK_only (darkness3_sv);
1572 SvCUR_set (darkness_sv, sw4 * sh); 2038 SvCUR_set (darkness3_sv, sw34 * sh3);
1573 2039
1574 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2040 mx += self->x - 1;
1575 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2041 my += self->y - 1;
1576 2042
2043 memset (darkness1, 255, sw1 * sh1);
2044
1577 for (y = 0; y < sh; y++) 2045 for (y = 0; y < sh1; y++)
1578 if (0 <= y + vy && y + vy < self->rows) 2046 if (0 <= y + my && y + my < self->rows)
1579 { 2047 {
1580 maprow *row = self->row + (y + vy); 2048 maprow *row = self->row + (y + my);
1581 2049
1582 for (x = 0; x < sw; x++) 2050 for (x = 0; x < sw1; x++)
1583 if (row->c0 <= x + vx && x + vx < row->c1) 2051 if (row->c0 <= x + mx && x + mx < row->c1)
1584 { 2052 {
1585 mapcell *cell = row->col + (x + vx - row->c0); 2053 mapcell *cell = row->col + (x + mx - row->c0);
1586 2054
1587 darkness[y * sw4 + x] = cell->darkness 2055 darkness1 [y * sw1 + x] = cell->darkness
1588 ? 255 - (cell->darkness - 1) 2056 ? 255 - (cell->darkness - 1)
1589 : 255 - FOW_DARKNESS; 2057 : 255 - FOW_DARKNESS;
1590 } 2058 }
1591 } 2059 }
1592 2060
2061 for (y = 0; y < sh; ++y)
2062 for (x = 0; x < sw; ++x)
2063 {
2064 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2065 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2066 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2067 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2068 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2069 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2070 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2071 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2072 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2073
2074 uint8_t r11 = (d11 + d21 + d12) / 3;
2075 uint8_t r21 = d21;
2076 uint8_t r31 = (d21 + d31 + d32) / 3;
2077
2078 uint8_t r12 = d12;
2079 uint8_t r22 = d22;
2080 uint8_t r32 = d32;
2081
2082 uint8_t r13 = (d13 + d23 + d12) / 3;
2083 uint8_t r23 = d23;
2084 uint8_t r33 = (d23 + d33 + d32) / 3;
2085
2086 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2087 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2088 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2089 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2090 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2091 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2092 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2093 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2094 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2095 }
2096
2097 free (darkness1);
2098
1593 EXTEND (SP, 3); 2099 EXTEND (SP, 3);
1594 PUSHs (sv_2mortal (newSViv (sw4))); 2100 PUSHs (sv_2mortal (newSViv (sw34)));
1595 PUSHs (sv_2mortal (newSViv (sh))); 2101 PUSHs (sv_2mortal (newSViv (sh3)));
1596 PUSHs (darkness_sv); 2102 PUSHs (darkness3_sv);
1597} 2103}
1598 2104
1599SV * 2105SV *
1600get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2106get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1601 CODE: 2107 CODE:
1630 if (row && row->c0 <= x && x < row->c1) 2136 if (row && row->c0 <= x && x < row->c1)
1631 { 2137 {
1632 mapcell *cell = row->col + (x - row->c0); 2138 mapcell *cell = row->col + (x - row->c0);
1633 uint8_t flags = 0; 2139 uint8_t flags = 0;
1634 2140
1635 if (cell->face [0]) flags |= 1; 2141 if (cell->tile [0]) flags |= 1;
1636 if (cell->face [1]) flags |= 2; 2142 if (cell->tile [1]) flags |= 2;
1637 if (cell->face [2]) flags |= 4; 2143 if (cell->tile [2]) flags |= 4;
1638 2144
1639 *data++ = flags; 2145 *data++ = flags;
1640 2146
1641 if (flags & 1) 2147 if (flags & 1)
1642 { 2148 {
2149 tileid tile = cell->tile [0];
1643 *data++ = cell->face [0] >> 8; 2150 *data++ = tile >> 8;
1644 *data++ = cell->face [0]; 2151 *data++ = tile;
1645 } 2152 }
1646 2153
1647 if (flags & 2) 2154 if (flags & 2)
1648 { 2155 {
2156 tileid tile = cell->tile [1];
1649 *data++ = cell->face [1] >> 8; 2157 *data++ = tile >> 8;
1650 *data++ = cell->face [1]; 2158 *data++ = tile;
1651 } 2159 }
1652 2160
1653 if (flags & 4) 2161 if (flags & 4)
1654 { 2162 {
2163 tileid tile = cell->tile [2];
1655 *data++ = cell->face [2] >> 8; 2164 *data++ = tile >> 8;
1656 *data++ = cell->face [2]; 2165 *data++ = tile;
1657 } 2166 }
1658 } 2167 }
1659 else 2168 else
1660 *data++ = 0; 2169 *data++ = 0;
1661 } 2170 }
1701 { 2210 {
1702 uint8_t flags = *data++; 2211 uint8_t flags = *data++;
1703 2212
1704 if (flags) 2213 if (flags)
1705 { 2214 {
1706 mapface face[3] = { 0, 0, 0 };
1707
1708 mapcell *cell = row_get_cell (row, x); 2215 mapcell *cell = row_get_cell (row, x);
2216 tileid tile[3] = { 0, 0, 0 };
1709 2217
1710 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2218 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1711 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2219 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1712 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2220 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1713 2221
1714 if (cell->darkness == 0) 2222 if (cell->darkness == 0)
1715 { 2223 {
1716 cell->darkness = 0; 2224 cell->darkness = 0;
1717 2225
1718 for (z = 0; z <= 2; z++) 2226 for (z = 0; z <= 2; z++)
1719 { 2227 {
1720 cell->face[z] = face[z]; 2228 tileid t = tile [z];
1721 2229
1722 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2230 if (t >= self->texs || (t && !self->tex [t].name))
2231 {
1723 XPUSHs (sv_2mortal (newSViv (face[z]))); 2232 XPUSHs (sv_2mortal (newSViv (t)));
2233 need_texid (self, t);
2234 }
2235
2236 cell->tile [z] = t;
1724 } 2237 }
1725 } 2238 }
1726 } 2239 }
1727 } 2240 }
1728 } 2241 }
1729} 2242}
1730 2243
2244MODULE = CFPlus PACKAGE = CFPlus::RW
2245
2246CFPlus::RW
2247new (SV *class, SV *data_sv)
2248 CODE:
2249{
2250 STRLEN datalen;
2251 char *data = SvPVbyte (data_sv, datalen);
2252
2253 RETVAL = SDL_RWFromConstMem (data, datalen);
2254}
2255 OUTPUT:
2256 RETVAL
2257
2258CFPlus::RW
2259new_from_file (SV *class, const char *path, const char *mode = "rb")
2260 CODE:
2261 RETVAL = SDL_RWFromFile (path, mode);
2262 OUTPUT:
2263 RETVAL
2264
2265void
2266close (CFPlus::RW self)
2267 CODE:
2268 SDL_RWclose (self);
2269
2270MODULE = CFPlus PACKAGE = CFPlus::Channel
2271
2272PROTOTYPES: DISABLE
2273
2274CFPlus::Channel
2275find ()
2276 CODE:
2277{
2278 RETVAL = Mix_GroupAvailable (-1);
2279
2280 if (RETVAL < 0)
2281 {
2282 RETVAL = Mix_GroupOldest (-1);
2283
2284 if (RETVAL < 0)
2285 XSRETURN_UNDEF;
2286
2287 Mix_HaltChannel (RETVAL);
2288 }
2289
2290 Mix_UnregisterAllEffects (RETVAL);
2291 Mix_Volume (RETVAL, 128);
2292}
2293 OUTPUT:
2294 RETVAL
2295
2296void
2297halt (CFPlus::Channel self)
2298 CODE:
2299 Mix_HaltChannel (self);
2300
2301void
2302expire (CFPlus::Channel self, int ticks = -1)
2303 CODE:
2304 Mix_ExpireChannel (self, ticks);
2305
2306void
2307fade_out (CFPlus::Channel self, int ticks = -1)
2308 CODE:
2309 Mix_FadeOutChannel (self, ticks);
2310
2311int
2312volume (CFPlus::Channel self, int volume)
2313 CODE:
2314 RETVAL = Mix_Volume (self, volume);
2315 OUTPUT:
2316 RETVAL
2317
2318void
2319unregister_all_effects (CFPlus::Channel self)
2320 CODE:
2321 Mix_UnregisterAllEffects (self);
2322
2323void
2324set_panning (CFPlus::Channel self, int left, int right)
2325 CODE:
2326 Mix_SetPanning (self, left, right);
2327
2328void
2329set_distance (CFPlus::Channel self, int distance)
2330 CODE:
2331 Mix_SetDistance (self, distance);
2332
2333void
2334set_position (CFPlus::Channel self, int angle, int distance)
2335 CODE:
2336 Mix_SetPosition (self, angle, distance);
2337
2338void
2339set_reverse_stereo (CFPlus::Channel self, int flip)
2340 CODE:
2341 Mix_SetReverseStereo (self, flip);
2342
1731MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2343MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1732 2344
2345PROTOTYPES: DISABLE
2346
1733CFPlus::MixChunk 2347CFPlus::MixChunk
1734new_from_file (SV *class, char *path) 2348new (SV *class, CFPlus::RW rwops)
1735 CODE: 2349 CODE:
1736 RETVAL = Mix_LoadWAV (path); 2350 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1737 OUTPUT: 2351 OUTPUT:
1738 RETVAL 2352 RETVAL
1739 2353
1740void 2354void
1741DESTROY (CFPlus::MixChunk self) 2355DESTROY (CFPlus::MixChunk self)
1747 CODE: 2361 CODE:
1748 RETVAL = Mix_VolumeChunk (self, volume); 2362 RETVAL = Mix_VolumeChunk (self, volume);
1749 OUTPUT: 2363 OUTPUT:
1750 RETVAL 2364 RETVAL
1751 2365
1752int 2366CFPlus::Channel
1753play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2367play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1754 CODE: 2368 CODE:
2369{
1755 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2370 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2371
2372 if (RETVAL < 0)
2373 XSRETURN_UNDEF;
2374
2375 if (channel < 0)
2376 {
2377 Mix_UnregisterAllEffects (RETVAL);
2378 Mix_Volume (RETVAL, 128);
2379 }
2380}
1756 OUTPUT: 2381 OUTPUT:
1757 RETVAL 2382 RETVAL
1758 2383
1759MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2384MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1760 2385
1761int 2386int
1762volume (int volume = -1) 2387volume (int volume = -1)
2388 PROTOTYPE: ;$
1763 CODE: 2389 CODE:
1764 RETVAL = Mix_VolumeMusic (volume); 2390 RETVAL = Mix_VolumeMusic (volume);
1765 OUTPUT: 2391 OUTPUT:
1766 RETVAL 2392 RETVAL
1767 2393
2394void
2395fade_out (int ms)
2396 CODE:
2397 Mix_FadeOutMusic (ms);
2398
2399void
2400halt ()
2401 CODE:
2402 Mix_HaltMusic ();
2403
1768CFPlus::MixMusic 2404CFPlus::MixMusic
1769new_from_file (SV *class, char *path) 2405new (SV *class, CFPlus::RW rwops)
1770 CODE: 2406 CODE:
1771 RETVAL = Mix_LoadMUS (path); 2407 RETVAL = Mix_LoadMUS_RW (rwops);
1772 OUTPUT: 2408 OUTPUT:
1773 RETVAL 2409 RETVAL
1774 2410
1775void 2411void
1776DESTROY (CFPlus::MixMusic self) 2412DESTROY (CFPlus::MixMusic self)
1782 CODE: 2418 CODE:
1783 RETVAL = Mix_PlayMusic (self, loops); 2419 RETVAL = Mix_PlayMusic (self, loops);
1784 OUTPUT: 2420 OUTPUT:
1785 RETVAL 2421 RETVAL
1786 2422
2423void
2424fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2425 CODE:
2426 Mix_FadeInMusicPos (self, loops, ms, position);
2427
1787MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2428MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2429
2430PROTOTYPES: ENABLE
1788 2431
1789BOOT: 2432BOOT:
1790{ 2433{
1791 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2434 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1792 static const struct { 2435 static const struct {
1793 const char *name; 2436 const char *name;
1794 IV iv; 2437 IV iv;
1795 } *civ, const_iv[] = { 2438 } *civ, const_iv[] = {
1796# define const_iv(name) { # name, (IV)name } 2439# define const_iv(name) { # name, (IV)name }
2440 const_iv (GL_VENDOR),
2441 const_iv (GL_VERSION),
2442 const_iv (GL_EXTENSIONS),
1797 const_iv (GL_COLOR_MATERIAL), 2443 const_iv (GL_COLOR_MATERIAL),
1798 const_iv (GL_SMOOTH), 2444 const_iv (GL_SMOOTH),
1799 const_iv (GL_FLAT), 2445 const_iv (GL_FLAT),
1800 const_iv (GL_DITHER), 2446 const_iv (GL_DITHER),
1801 const_iv (GL_BLEND), 2447 const_iv (GL_BLEND),
1805 const_iv (GL_ALPHA_TEST), 2451 const_iv (GL_ALPHA_TEST),
1806 const_iv (GL_NORMALIZE), 2452 const_iv (GL_NORMALIZE),
1807 const_iv (GL_RESCALE_NORMAL), 2453 const_iv (GL_RESCALE_NORMAL),
1808 const_iv (GL_FRONT), 2454 const_iv (GL_FRONT),
1809 const_iv (GL_BACK), 2455 const_iv (GL_BACK),
2456 const_iv (GL_AUX0),
1810 const_iv (GL_AND), 2457 const_iv (GL_AND),
1811 const_iv (GL_ONE), 2458 const_iv (GL_ONE),
1812 const_iv (GL_ZERO), 2459 const_iv (GL_ZERO),
1813 const_iv (GL_SRC_ALPHA), 2460 const_iv (GL_SRC_ALPHA),
1814 const_iv (GL_DST_ALPHA), 2461 const_iv (GL_DST_ALPHA),
1828 const_iv (GL_LUMINANCE), 2475 const_iv (GL_LUMINANCE),
1829 const_iv (GL_LUMINANCE_ALPHA), 2476 const_iv (GL_LUMINANCE_ALPHA),
1830 const_iv (GL_FLOAT), 2477 const_iv (GL_FLOAT),
1831 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2478 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1832 const_iv (GL_COMPILE), 2479 const_iv (GL_COMPILE),
2480 const_iv (GL_PROXY_TEXTURE_1D),
2481 const_iv (GL_PROXY_TEXTURE_2D),
1833 const_iv (GL_TEXTURE_1D), 2482 const_iv (GL_TEXTURE_1D),
1834 const_iv (GL_TEXTURE_2D), 2483 const_iv (GL_TEXTURE_2D),
1835 const_iv (GL_TEXTURE_ENV), 2484 const_iv (GL_TEXTURE_ENV),
1836 const_iv (GL_TEXTURE_MAG_FILTER), 2485 const_iv (GL_TEXTURE_MAG_FILTER),
1837 const_iv (GL_TEXTURE_MIN_FILTER), 2486 const_iv (GL_TEXTURE_MIN_FILTER),
1858 const_iv (GL_COLOR_LOGIC_OP), 2507 const_iv (GL_COLOR_LOGIC_OP),
1859 const_iv (GL_SEPARABLE_2D), 2508 const_iv (GL_SEPARABLE_2D),
1860 const_iv (GL_CONVOLUTION_2D), 2509 const_iv (GL_CONVOLUTION_2D),
1861 const_iv (GL_CONVOLUTION_BORDER_MODE), 2510 const_iv (GL_CONVOLUTION_BORDER_MODE),
1862 const_iv (GL_CONSTANT_BORDER), 2511 const_iv (GL_CONSTANT_BORDER),
2512 const_iv (GL_POINTS),
1863 const_iv (GL_LINES), 2513 const_iv (GL_LINES),
1864 const_iv (GL_LINE_STRIP), 2514 const_iv (GL_LINE_STRIP),
1865 const_iv (GL_LINE_LOOP), 2515 const_iv (GL_LINE_LOOP),
1866 const_iv (GL_QUADS), 2516 const_iv (GL_QUADS),
1867 const_iv (GL_QUAD_STRIP), 2517 const_iv (GL_QUAD_STRIP),
1868 const_iv (GL_TRIANGLES), 2518 const_iv (GL_TRIANGLES),
1869 const_iv (GL_TRIANGLE_STRIP), 2519 const_iv (GL_TRIANGLE_STRIP),
1870 const_iv (GL_TRIANGLE_FAN), 2520 const_iv (GL_TRIANGLE_FAN),
2521 const_iv (GL_POLYGON),
1871 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2522 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2523 const_iv (GL_POINT_SMOOTH_HINT),
2524 const_iv (GL_LINE_SMOOTH_HINT),
2525 const_iv (GL_POLYGON_SMOOTH_HINT),
2526 const_iv (GL_GENERATE_MIPMAP_HINT),
1872 const_iv (GL_FASTEST), 2527 const_iv (GL_FASTEST),
2528 const_iv (GL_DONT_CARE),
2529 const_iv (GL_NICEST),
1873 const_iv (GL_V2F), 2530 const_iv (GL_V2F),
1874 const_iv (GL_V3F), 2531 const_iv (GL_V3F),
1875 const_iv (GL_T2F_V3F), 2532 const_iv (GL_T2F_V3F),
1876 const_iv (GL_T2F_N3F_V3F), 2533 const_iv (GL_T2F_N3F_V3F),
1877# undef const_iv 2534# undef const_iv
1878 }; 2535 };
1879 2536
1880 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2537 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1881 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2538 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2539
2540 texture_av = newAV ();
2541 AvREAL_off (texture_av);
1882} 2542}
1883 2543
1884char * 2544char *
1885gl_vendor () 2545gl_vendor ()
1886 CODE: 2546 CODE:
1900 CODE: 2560 CODE:
1901 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2561 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1902 OUTPUT: 2562 OUTPUT:
1903 RETVAL 2563 RETVAL
1904 2564
2565const char *glGetString (GLenum pname)
2566
2567GLint glGetInteger (GLenum pname)
2568 CODE:
2569 glGetIntegerv (pname, &RETVAL);
2570 OUTPUT:
2571 RETVAL
2572
2573GLdouble glGetDouble (GLenum pname)
2574 CODE:
2575 glGetDoublev (pname, &RETVAL);
2576 OUTPUT:
2577 RETVAL
2578
1905int glGetError () 2579int glGetError ()
1906 2580
1907void glFinish () 2581void glFinish ()
1908 2582
1909void glClear (int mask) 2583void glClear (int mask)
1946# near_ and far_ are due to microsofts buggy "c" compiler 2620# near_ and far_ are due to microsofts buggy "c" compiler
1947void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2621void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1948 2622
1949# near_ and far_ are due to microsofts buggy "c" compiler 2623# near_ and far_ are due to microsofts buggy "c" compiler
1950void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2624void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2625
2626PROTOTYPES: DISABLE
1951 2627
1952void glViewport (int x, int y, int width, int height) 2628void glViewport (int x, int y, int width, int height)
1953 2629
1954void glScissor (int x, int y, int width, int height) 2630void glScissor (int x, int y, int width, int height)
1955 2631
1963 2639
1964void glRotate (float angle, float x, float y, float z) 2640void glRotate (float angle, float x, float y, float z)
1965 CODE: 2641 CODE:
1966 glRotatef (angle, x, y, z); 2642 glRotatef (angle, x, y, z);
1967 2643
1968void glBegin (int mode)
1969
1970void glEnd ()
1971
1972void glColor (float r, float g, float b, float a = 1.0) 2644void glColor (float r, float g, float b, float a = 1.0)
1973 PROTOTYPE: @
1974 ALIAS: 2645 ALIAS:
1975 glColor_premultiply = 1 2646 glColor_premultiply = 1
1976 CODE: 2647 CODE:
1977 if (ix) 2648 if (ix)
1978 { 2649 {
1981 b *= a; 2652 b *= a;
1982 } 2653 }
1983 // microsoft visual "c" rounds instead of truncating... 2654 // microsoft visual "c" rounds instead of truncating...
1984 glColor4f (r, g, b, a); 2655 glColor4f (r, g, b, a);
1985 2656
1986void glInterleavedArrays (int format, int stride, char *data)
1987
1988void glDrawElements (int mode, int count, int type, char *indices)
1989
1990# 1.2 void glDrawRangeElements (int mode, int start, int end
1991
1992void glRasterPos (float x, float y, float z = 0.) 2657void glRasterPos (float x, float y, float z = 0.)
1993 CODE: 2658 CODE:
1994 glRasterPos3f (0, 0, z); 2659 glRasterPos3f (0, 0, z);
1995 glBitmap (0, 0, 0, 0, x, y, 0); 2660 glBitmap (0, 0, 0, 0, x, y, 0);
1996 2661
2000 2665
2001void glTexCoord (float s, float t) 2666void glTexCoord (float s, float t)
2002 CODE: 2667 CODE:
2003 glTexCoord2f (s, t); 2668 glTexCoord2f (s, t);
2004 2669
2670void glRect (float x1, float y1, float x2, float y2)
2671 CODE:
2672 glRectf (x1, y1, x2, y2);
2673
2674PROTOTYPES: ENABLE
2675
2676void glBegin (int mode)
2677
2678void glEnd ()
2679
2680void glPointSize (GLfloat size)
2681
2682void glLineWidth (GLfloat width)
2683
2684void glInterleavedArrays (int format, int stride, char *data)
2685
2686void glDrawElements (int mode, int count, int type, char *indices)
2687
2688# 1.2 void glDrawRangeElements (int mode, int start, int end
2689
2005void glTexEnv (int target, int pname, float param) 2690void glTexEnv (int target, int pname, float param)
2006 CODE: 2691 CODE:
2007 glTexEnvf (target, pname, param); 2692 glTexEnvf (target, pname, param);
2008 2693
2009void glTexParameter (int target, int pname, float param) 2694void glTexParameter (int target, int pname, float param)
2031 2716
2032void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2717void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2033 2718
2034void glDrawPixels (int width, int height, int format, int type, char *pixels) 2719void glDrawPixels (int width, int height, int format, int type, char *pixels)
2035 2720
2721void glPixelZoom (float x, float y)
2722
2036void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2723void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2037 2724
2038int glGenTexture () 2725int glGenTexture ()
2039 CODE: 2726 CODE:
2040{ 2727 RETVAL = gen_texture ();
2041 GLuint name;
2042 glGenTextures (1, &name);
2043 RETVAL = name;
2044}
2045 OUTPUT: 2728 OUTPUT:
2046 RETVAL 2729 RETVAL
2047 2730
2048void glDeleteTexture (int name) 2731void glDeleteTexture (int name)
2049 CODE: 2732 CODE:
2050{
2051 GLuint name_ = name;
2052 glDeleteTextures (1, &name_); 2733 del_texture (name);
2053} 2734
2054
2055int glGenList () 2735int glGenList ()
2056 CODE: 2736 CODE:
2057 RETVAL = glGenLists (1); 2737 RETVAL = glGenLists (1);
2058 OUTPUT: 2738 OUTPUT:
2059 RETVAL 2739 RETVAL
2066 2746
2067void glEndList () 2747void glEndList ()
2068 2748
2069void glCallList (int list) 2749void glCallList (int list)
2070 2750
2751MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2752
2753PROTOTYPES: DISABLE
2754
2755void
2756find_widget (SV *self, NV x, NV y)
2757 PPCODE:
2758{
2759 if (within_widget (self, x, y))
2760 XPUSHs (self);
2761}
2762
2763BOOT:
2764{
2765 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2766
2767 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2768 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2769 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2770 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2771}
2772
2773void
2774draw (SV *self)
2775 CODE:
2776{
2777 HV *hv;
2778 SV **svp;
2779 NV x, y, w, h;
2780 SV *draw_x_sv = GvSV (draw_x_gv);
2781 SV *draw_y_sv = GvSV (draw_y_gv);
2782 SV *draw_w_sv = GvSV (draw_w_gv);
2783 SV *draw_h_sv = GvSV (draw_h_gv);
2784 SV *hover;
2785 double draw_x, draw_y, draw_w, draw_h;
2786
2787 if (!SvROK (self))
2788 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2789
2790 hv = (HV *)SvRV (self);
2791
2792 if (SvTYPE (hv) != SVt_PVHV)
2793 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2794
2795 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2796 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2797
2798 if (!h || !w)
2799 XSRETURN_EMPTY;
2800
2801 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2802 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2803
2804 draw_x = SvNV (draw_x_sv) + x;
2805 draw_y = SvNV (draw_y_sv) + y;
2806
2807 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2808 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2809 XSRETURN_EMPTY;
2810
2811 sv_setnv (draw_x_sv, draw_x);
2812 sv_setnv (draw_y_sv, draw_y);
2813
2814 glPushMatrix ();
2815 glTranslated (x, y, 0);
2816
2817 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2818 {
2819 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2820
2821 if (svp && SvTRUE (*svp))
2822 {
2823 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2824 glEnable (GL_BLEND);
2825 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2826 glBegin (GL_QUADS);
2827 glVertex2f (0, 0);
2828 glVertex2f (w, 0);
2829 glVertex2f (w, h);
2830 glVertex2f (0, h);
2831 glEnd ();
2832 glDisable (GL_BLEND);
2833 }
2834 }
2835#if 0
2836 if ($ENV{CFPLUS_DEBUG} & 1) {
2837 glPushMatrix;
2838 glColor 1, 1, 0, 1;
2839 glTranslate 0.375, 0.375;
2840 glBegin GL_LINE_LOOP;
2841 glVertex 0 , 0;
2842 glVertex $self->{w} - 1, 0;
2843 glVertex $self->{w} - 1, $self->{h} - 1;
2844 glVertex 0 , $self->{h} - 1;
2845 glEnd;
2846 glPopMatrix;
2847 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2848 }
2849#endif
2850 PUSHMARK (SP);
2851 XPUSHs (self);
2852 PUTBACK;
2853 call_method ("_draw", G_VOID | G_DISCARD);
2854 SPAGAIN;
2855
2856 glPopMatrix ();
2857
2858 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2859 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2860}
2861

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