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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.145 by root, Fri Aug 18 03:19:58 2006 UTC vs.
Revision 1.216 by root, Tue Jul 31 00:56:02 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
22#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
23#include <SDL_endian.h> 34#include <SDL_endian.h>
24#include <SDL_image.h> 35#include <SDL_image.h>
25#include <SDL_mixer.h> 36#include <SDL_mixer.h>
26#include <SDL_opengl.h> 37#include <SDL_opengl.h>
27 38
36# include <sys/types.h> 47# include <sys/types.h>
37# include <sys/socket.h> 48# include <sys/socket.h>
38# include <netinet/in.h> 49# include <netinet/in.h>
39# include <netinet/tcp.h> 50# include <netinet/tcp.h>
40# include <inttypes.h> 51# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 52#endif
49 53
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 55
52#define FOW_DARKNESS 32 56#define FOW_DARKNESS 32
53 57
54#define MAP_EXTEND_X 32 58#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 59#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 65#else
62# define PARACHUTE 0 66# define PARACHUTE 0
63#endif 67#endif
64 68
69static AV *texture_av;
70
65static struct 71static struct
66{ 72{
67#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 74#include "glfunc.h"
69#undef GL_FUNC 75#undef GL_FUNC
70} gl; 76} gl;
71 77
78static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 80{
74 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 85 else
79 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
80} 87}
81 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
82#include "texcache.c" 113#include "texcache.c"
83 114
84#include "pango-font.c" 115#include "pango-font.c"
85#include "pango-fontmap.c" 116#include "pango-fontmap.c"
86#include "pango-render.c" 117#include "pango-render.c"
87 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
90 123
91typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
92 125
159 192
160 *w = rect.width; 193 *w = rect.width;
161 *h = rect.height; 194 *h = rect.height;
162} 195}
163 196
197typedef uint16_t tileid;
164typedef uint16_t mapface; 198typedef uint16_t faceid;
165 199
166typedef struct { 200typedef struct {
167 GLint name; 201 int name;
168 int w, h; 202 int w, h;
169 float s, t; 203 float s, t;
170 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
171} maptex; 207} maptex;
172 208
173typedef struct { 209typedef struct {
210 uint32_t player;
211 tileid tile[3];
174 uint16_t darkness; 212 uint16_t darkness;
175 mapface face[3]; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
176 uint8_t stat_hp;
177} mapcell; 214} mapcell;
178 215
179typedef struct { 216typedef struct {
180 int32_t c0, c1; 217 int32_t c0, c1;
181 mapcell *col; 218 mapcell *col;
182} maprow; 219} maprow;
183 220
184typedef struct map { 221typedef struct map {
185 int x, y, w, h; 222 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 224 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 225 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 226
193 int32_t rows; 227 int32_t rows;
194 maprow *row; 228 maprow *row;
195} *CFPlus__Map; 229} *CFPlus__Map;
196 230
216 return ptr; 250 return ptr;
217} 251}
218 252
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
221 275
222static maprow * 276static maprow *
223map_get_row (CFPlus__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
224{ 278{
225 if (0 > y) 279 if (0 > y)
294static void 348static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 349map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
296{ 350{
297 int x, y; 351 int x, y;
298 maprow *row; 352 maprow *row;
353 mapcell *cell;
299 354
300 for (y = y0; y < y0 + h; y++) 355 for (y = y0; y < y0 + h; y++)
301 if (y >= 0) 356 if (y >= 0)
302 { 357 {
303 if (y >= self->rows) 358 if (y >= self->rows)
309 if (x >= row->c0) 364 if (x >= row->c0)
310 { 365 {
311 if (x >= row->c1) 366 if (x >= row->c1)
312 break; 367 break;
313 368
314 row->col[x - row->c0].darkness = 0; 369 cell = row->col + x - row->c0;
370
371 cell->darkness = 0;
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
315 } 375 }
316 } 376 }
377}
378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
317} 393}
318 394
319static void 395static void
320music_finished (void) 396music_finished (void)
321{ 397{
355 n |= n >> 4; 431 n |= n >> 4;
356 n |= n >> 8; 432 n |= n >> 8;
357 n |= n >> 16; 433 n |= n >> 16;
358 434
359 return n + 1; 435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
360} 483}
361 484
362MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
363 486
364PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
369 static const struct { 492 static const struct {
370 const char *name; 493 const char *name;
371 IV iv; 494 IV iv;
372 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
373# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
374 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
375 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
376 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
377 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
378 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
387 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
388 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
389 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
390 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
391 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
392 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
393 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
394 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
395 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
396 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
451 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
452 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
453 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
454 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
455 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
456 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
457 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
458 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
459 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
460 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
461 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
462 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
463 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
464 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
465 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
466 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
467 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
468 const_iv (KMOD_CTRL),
469 const_iv (KMOD_SHIFT),
470 const_iv (KMOD_ALT),
471 const_iv (KMOD_META)
472# undef const_iv 604# undef const_iv
473 }; 605 };
474 606
475 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
476 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
609
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
477} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
478 619
479int 620int
480in_destruct () 621in_destruct ()
481 CODE: 622 CODE:
482 RETVAL = PL_main_cv == Nullcv; 623 RETVAL = PL_main_cv == Nullcv;
494 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
495 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
496 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
497} 638}
498 639
640char *
641SDL_GetError ()
642
499int 643int
500SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
501 645
502void 646void
503SDL_Quit () 647SDL_Quit ()
504 648
505void 649void
506SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
507 PPCODE: 651 PPCODE:
508{ 652{
509 SDL_Rect **m; 653 SDL_Rect **m;
510 654
511 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
512 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
513 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
515 659
516 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
517 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
518 662
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
523 667
524 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
525#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
526 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
527 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
528#endif 672#endif
529 673
530 SDL_EnableUNICODE (1);
531 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
532
533 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
534 675
535 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
536 while (*m) 677 while (*m)
537 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
538 AV *av = newAV (); 681 AV *av = newAV ();
539 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
540 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
541 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
542 688
543 ++m; 689 ++m;
544 } 690 }
545} 691}
546 692
547char *
548SDL_GetError ()
549
550int 693int
551SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
552 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
553 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
554 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
555 ); 707 );
708
556 if (RETVAL) 709 if (RETVAL)
557 { 710 {
711 av_clear (texture_av);
712
558 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
559# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
560# include "glfunc.h" 715#include "glfunc.h"
561# undef GL_FUNC 716#undef GL_FUNC
562 } 717 }
718}
563 OUTPUT: 719 OUTPUT:
564 RETVAL 720 RETVAL
565 721
566void 722void
567SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
568 724
569char * 725char *
570SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
571 727
728int
729SDL_GetAppState ()
730
572void 731void
573SDL_PollEvent () 732poll_events ()
574 PPCODE: 733 PPCODE:
575{ 734{
576 SDL_Event ev; 735 SDL_Event ev;
577 736
578 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
579 { 739 {
580 HV *hv = newHV (); 740 HV *hv = newHV ();
581 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
582 742
583 switch (ev.type) 743 switch (ev.type)
585 case SDL_KEYDOWN: 745 case SDL_KEYDOWN:
586 case SDL_KEYUP: 746 case SDL_KEYUP:
587 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
588 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
589 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
590 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
591 break; 752 break;
592 753
593 case SDL_ACTIVEEVENT: 754 case SDL_ACTIVEEVENT:
594 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
595 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
596 break; 757 break;
597 758
598 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
600
601 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
602 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
603 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
604 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
605 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
606 break; 785 break;
607 786
608 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
609 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
610 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
625 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
626 } 805 }
627} 806}
628 807
629int 808int
630Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
631 POSTCALL: 810 POSTCALL:
632 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
633 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
634 813
635void 814void
636Mix_CloseAudio () 815Mix_CloseAudio ()
637 816
638int 817int
639Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
640 819
820const char *
821Mix_GetError ()
822
641void 823void
642lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
643 CODE: 825 CODE:
826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
827
828void
829win32_proxy_info ()
830 PPCODE:
831{
644#ifndef _WIN32 832#ifdef _WIN32
645 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 833 char buffer[2048];
834 DWORD buflen;
835
836 EXTEND (SP, 3);
837
838 buflen = sizeof (buffer);
839 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
840 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
841 {
842 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
843
844 buflen = sizeof (buffer);
845 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
846 {
847 PUSHs (newSVpv (buffer, 0));
848
849 buflen = sizeof (buffer);
850 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
851 PUSHs (newSVpv (buffer, 0));
852 }
853 }
646#endif 854#endif
855}
647 856
648void 857void
649add_font (char *file) 858add_font (char *file)
650 CODE: 859 CODE:
651 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 860 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
659 STRLEN image_len; 868 STRLEN image_len;
660 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
661 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
662 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
663 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
664 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
665 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
666 875
667 if (!rw) 876 if (!rw)
668 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
669 878
755 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 964 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
756#endif 965#endif
757 _exit (1); 966 _exit (1);
758 967
759void 968void
760_exit (int retval) 969_exit (int retval = 0)
761 CODE: 970 CODE:
971#ifdef WIN32
972 ExitThread (retval); // unclean, please beam me up
973#else
762 _exit (retval); 974 _exit (retval);
975#endif
976
977void
978debug ()
979 CODE:
980{
981#if DEBUG
982 VALGRIND_DO_LEAK_CHECK;
983#endif
984}
763 985
764MODULE = CFPlus PACKAGE = CFPlus::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
987
988PROTOTYPES: DISABLE
765 989
766CFPlus::Font 990CFPlus::Font
767new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
768 CODE: 992 CODE:
769{ 993{
780 CODE: 1004 CODE:
781 pango_font_description_free (self); 1005 pango_font_description_free (self);
782 1006
783void 1007void
784make_default (CFPlus::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
785 CODE: 1010 CODE:
786 default_font = self; 1011 default_font = self;
787 1012
788MODULE = CFPlus PACKAGE = CFPlus::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
789 1014
1015PROTOTYPES: DISABLE
1016
790void 1017void
791reset_glyph_cache () 1018reset_glyph_cache ()
1019 PROTOTYPE:
792 CODE: 1020 CODE:
793 tc_clear (); 1021 tc_clear ();
794 1022
795CFPlus::Layout 1023CFPlus::Layout
796new (SV *class) 1024new (SV *class)
1014xy_to_index (CFPlus::Layout self, int x, int y) 1242xy_to_index (CFPlus::Layout self, int x, int y)
1015 CODE: 1243 CODE:
1016{ 1244{
1017 int index, trailing; 1245 int index, trailing;
1018 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1019 RETVAL = index; 1247 RETVAL = index + trailing;
1020} 1248}
1021 OUTPUT: 1249 OUTPUT:
1022 RETVAL 1250 RETVAL
1023 1251
1024void 1252void
1030 1258
1031 EXTEND (SP, 3); 1259 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1263}
1264
1265void
1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1267 PPCODE:
1268{
1269 int line, x;
1270
1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1273
1274 EXTEND (SP, 2);
1275 PUSHs (sv_2mortal (newSViv (line - 1)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277}
1278
1279void
1280line_x_to_index (CFPlus::Layout self, int line, int x)
1281 PPCODE:
1282{
1283 PangoLayoutLine *lp;
1284 int index, trailing;
1285
1286 if (line < 0)
1287 XSRETURN_EMPTY;
1288
1289 if (!(lp = pango_layout_get_line (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */
1291
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293
1294 EXTEND (SP, 2);
1295 if (GIMME_V == G_SCALAR)
1296 PUSHs (sv_2mortal (newSViv (index + trailing)));
1297 else
1298 {
1299 PUSHs (sv_2mortal (newSViv (index)));
1300 PUSHs (sv_2mortal (newSViv (trailing)));
1301 }
1035} 1302}
1036 1303
1037void 1304void
1038render (CFPlus::Layout self, float x, float y, int flags = 0) 1305render (CFPlus::Layout self, float x, float y, int flags = 0)
1039 PPCODE: 1306 PPCODE:
1044 flags 1311 flags
1045 ); 1312 );
1046 1313
1047MODULE = CFPlus PACKAGE = CFPlus::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
1048 1315
1049void 1316PROTOTYPES: ENABLE
1050pad2pot (SV *data_, SV *w_, SV *h_)
1051 CODE:
1052{
1053 int ow = SvIV (w_);
1054 int oh = SvIV (h_);
1055 1317
1056 if (ow && oh) 1318int minpot (int n)
1319
1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1057 { 1325 {
1058 int nw = minpot (ow);
1059 int nh = minpot (oh);
1060
1061 if (nw != ow || nh != oh)
1062 {
1063 if (SvOK (data_))
1064 {
1065 STRLEN datalen; 1326 STRLEN datalen;
1066 char *data = SvPVbyte (data_, datalen); 1327 char *data = SvPVbyte (data_, datalen);
1067 int bpp = datalen / (ow * oh); 1328 int bpp = datalen / (ow * oh);
1068 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1069 1330
1070 SvPOK_only (result_); 1331 SvPOK_only (result_);
1071 SvCUR_set (result_, nw * nh * bpp); 1332 SvCUR_set (result_, nw * nh * bpp);
1072 1333
1073 memset (SvPVX (result_), 0, nw * nh * bpp); 1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1074 while (oh--) 1335 while (oh--)
1075 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1076 1337
1077 sv_setsv (data_, result_); 1338 sv_setsv (data_, result_);
1078 }
1079
1080 sv_setiv (w_, nw);
1081 sv_setiv (h_, nh);
1082 }
1083 } 1339 }
1084} 1340}
1085 1341
1086void 1342void
1087draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1130 glDisable (GL_ALPHA_TEST); 1386 glDisable (GL_ALPHA_TEST);
1131 glDisable (GL_BLEND); 1387 glDisable (GL_BLEND);
1132 } 1388 }
1133} 1389}
1134 1390
1391IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1392 CODE:
1393{
1394 GLint width;
1395 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1396 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1397 RETVAL = width > 0;
1398}
1399 OUTPUT:
1400 RETVAL
1401
1135MODULE = CFPlus PACKAGE = CFPlus::Map 1402MODULE = CFPlus PACKAGE = CFPlus::Map
1136 1403
1404PROTOTYPES: DISABLE
1405
1137CFPlus::Map 1406CFPlus::Map
1138new (SV *class, int map_width, int map_height) 1407new (SV *class)
1139 CODE: 1408 CODE:
1140 New (0, RETVAL, 1, struct map); 1409 New (0, RETVAL, 1, struct map);
1141 RETVAL->x = 0; 1410 RETVAL->x = 0;
1142 RETVAL->y = 0; 1411 RETVAL->y = 0;
1143 RETVAL->w = map_width; 1412 RETVAL->w = 0;
1144 RETVAL->h = map_height; 1413 RETVAL->h = 0;
1145 RETVAL->ox = 0; 1414 RETVAL->ox = 0;
1146 RETVAL->oy = 0; 1415 RETVAL->oy = 0;
1147 RETVAL->faces = 8192; 1416 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1148 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1417 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1149 RETVAL->texs = 8192;
1150 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1151 RETVAL->rows = 0; 1418 RETVAL->rows = 0;
1152 RETVAL->row = 0; 1419 RETVAL->row = 0;
1153 OUTPUT: 1420 OUTPUT:
1154 RETVAL 1421 RETVAL
1155 1422
1156void 1423void
1157DESTROY (CFPlus::Map self) 1424DESTROY (CFPlus::Map self)
1158 CODE: 1425 CODE:
1159{ 1426{
1160 map_clear (self); 1427 map_clear (self);
1161 Safefree (self->face); 1428 Safefree (self->face2tile);
1162 Safefree (self->tex); 1429 Safefree (self->tex);
1163 Safefree (self); 1430 Safefree (self);
1164} 1431}
1165 1432
1166void 1433void
1434resize (CFPlus::Map self, int map_width, int map_height)
1435 CODE:
1436 self->w = map_width;
1437 self->h = map_height;
1438
1439void
1167clear (CFPlus::Map self) 1440clear (CFPlus::Map self)
1168 CODE: 1441 CODE:
1169 map_clear (self); 1442 map_clear (self);
1170 1443
1171void 1444void
1172set_face (CFPlus::Map self, int face, int texid) 1445set_tileid (CFPlus::Map self, int face, int tile)
1173 CODE: 1446 CODE:
1174{ 1447{
1175 while (self->faces <= face) 1448 need_facenum (self, face); self->face2tile [face] = tile;
1176 { 1449 need_texid (self, tile);
1177 Append (mapface, self->face, self->faces, self->faces); 1450}
1178 self->faces *= 2;
1179 }
1180 1451
1181 self->face [face] = texid; 1452void
1453set_smooth (CFPlus::Map self, int face, int smooth, int level)
1454 CODE:
1455{
1456 tileid texid;
1457 maptex *tex;
1458
1459 if (face < 0 || face >= self->faces)
1460 return;
1461
1462 if (smooth < 0 || smooth >= self->faces)
1463 return;
1464
1465 texid = self->face2tile [face];
1466
1467 if (!texid)
1468 return;
1469
1470 tex = self->tex + texid;
1471 tex->smoothtile = self->face2tile [smooth];
1472 tex->smoothlevel = level;
1182} 1473}
1183 1474
1184void 1475void
1185set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1476set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1186 CODE: 1477 CODE:
1187{ 1478{
1188 while (self->texs <= texid) 1479 need_texid (self, texid);
1189 {
1190 Append (maptex, self->tex, self->texs, self->texs);
1191 self->texs *= 2;
1192 }
1193 1480
1194 { 1481 {
1195 maptex *tex = self->tex + texid; 1482 maptex *tex = self->tex + texid;
1196 1483
1197 tex->name = name; 1484 tex->name = name;
1239void 1526void
1240scroll (CFPlus::Map self, int dx, int dy) 1527scroll (CFPlus::Map self, int dx, int dy)
1241 CODE: 1528 CODE:
1242{ 1529{
1243 if (dx > 0) 1530 if (dx > 0)
1244 map_blank (self, self->x, self->y, dx - 1, self->h); 1531 map_blank (self, self->x, self->y, dx, self->h);
1245 else if (dx < 0) 1532 else if (dx < 0)
1246 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1533 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1247 1534
1248 if (dy > 0) 1535 if (dy > 0)
1249 map_blank (self, self->x, self->y, self->w, dy - 1); 1536 map_blank (self, self->x, self->y, self->w, dy);
1250 else if (dy < 0) 1537 else if (dy < 0)
1251 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1538 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1252 1539
1253 self->ox += dx; self->x += dx; 1540 self->ox += dx; self->x += dx;
1254 self->oy += dy; self->y += dy; 1541 self->oy += dy; self->y += dy;
1255 1542
1256 while (self->y < 0) 1543 while (self->y < 0)
1269 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1556 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1270 uint8_t *data_end = (uint8_t *)SvEND (data_); 1557 uint8_t *data_end = (uint8_t *)SvEND (data_);
1271 mapcell *cell; 1558 mapcell *cell;
1272 int x, y, flags; 1559 int x, y, flags;
1273 1560
1274 while (data < data_end) 1561 while (data < data_end - 1)
1275 { 1562 {
1276 flags = (data [0] << 8) + data [1]; data += 2; 1563 flags = (data [0] << 8) + data [1]; data += 2;
1277 1564
1278 x = self->x + ((flags >> 10) & 63); 1565 x = self->x + ((flags >> 10) & 63);
1279 y = self->y + ((flags >> 4) & 63); 1566 y = self->y + ((flags >> 4) & 63);
1282 1569
1283 if (flags & 15) 1570 if (flags & 15)
1284 { 1571 {
1285 if (!cell->darkness) 1572 if (!cell->darkness)
1286 { 1573 {
1574 memset (cell, 0, sizeof (*cell));
1287 cell->darkness = 256; 1575 cell->darkness = 256;
1288 cell->face [0] = 0;
1289 cell->face [1] = 0;
1290 cell->face [2] = 0;
1291 cell->stat_hp = 0;
1292 } 1576 }
1293 1577
1294 //TODO: don't trust server data to be in-range(!) 1578 //TODO: don't trust server data to be in-range(!)
1295 1579
1296 if (flags & 8) 1580 if (flags & 8)
1302 do 1586 do
1303 { 1587 {
1304 ext = *data++; 1588 ext = *data++;
1305 cmd = ext & 0x3f; 1589 cmd = ext & 0x3f;
1306 1590
1307 if (ext < 4) 1591 if (cmd < 4)
1308 cell->darkness = 255 - ext * 64 + 1; 1592 cell->darkness = 255 - ext * 64 + 1;
1309 else if (ext == 5) // health 1593 else if (cmd == 5) // health
1594 {
1595 cell->stat_width = 1;
1310 cell->stat_hp = *data++; 1596 cell->stat_hp = *data++;
1597 }
1598 else if (cmd == 6) // monster width
1599 cell->stat_width = *data++ + 1;
1600 else if (cmd == 0x47)
1601 {
1602 if (*data == 4)
1603 ; // decode player count
1604
1605 data += *data + 1;
1606 }
1607 else if (cmd == 8) // cell flags
1608 cell->flags = *data++;
1311 else if (ext & 0x40) // unknown, multibyte => skip 1609 else if (ext & 0x40) // unknown, multibyte => skip
1312 data += *data + 1; 1610 data += *data + 1;
1611 else
1612 data++;
1313 } 1613 }
1314 while (cmd & 0x80); 1614 while (ext & 0x80);
1315 } 1615 }
1316 else 1616 else
1317 cell->darkness = *data++ + 1; 1617 cell->darkness = *data++ + 1;
1318 } 1618 }
1319 1619
1320 if (flags & 4) 1620 if (flags & 4)
1321 { 1621 {
1322 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [0] = self->face2tile [face];
1323 } 1625 }
1324 1626
1325 if (flags & 2) 1627 if (flags & 2)
1326 { 1628 {
1327 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [1] = self->face2tile [face];
1328 } 1632 }
1329 1633
1330 if (flags & 1) 1634 if (flags & 1)
1331 { 1635 {
1332 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1636 faceid face = (data [0] << 8) + data [1]; data += 2;
1637 need_facenum (self, face);
1638 cell->tile [2] = self->face2tile [face];
1333 } 1639 }
1334 } 1640 }
1335 else 1641 else
1336 cell->darkness = 0; 1642 cell->darkness = 0;
1337 } 1643 }
1367 { 1673 {
1368 mapcell *cell = row->col + (x - row->c0); 1674 mapcell *cell = row->col + (x - row->c0);
1369 1675
1370 for (z = 0; z <= 0; z++) 1676 for (z = 0; z <= 0; z++)
1371 { 1677 {
1372 mapface face = cell->face [z];
1373
1374 if (face)
1375 {
1376 maptex tex = self->tex [face]; 1678 maptex tex = self->tex [cell->tile [z]];
1377 int a0 = 255 - tex.a; 1679 int a0 = 255 - tex.a;
1378 int a1 = tex.a; 1680 int a1 = tex.a;
1379 1681
1380 r = (r * a0 + tex.r * a1) / 255; 1682 r = (r * a0 + tex.r * a1) / 255;
1381 g = (g * a0 + tex.g * a1) / 255; 1683 g = (g * a0 + tex.g * a1) / 255;
1382 b = (b * a0 + tex.b * a1) / 255; 1684 b = (b * a0 + tex.b * a1) / 255;
1383 a = (a * a0 + tex.a * a1) / 255; 1685 a = (a * a0 + tex.a * a1) / 255;
1384 }
1385 } 1686 }
1386 } 1687 }
1387 1688
1388 *map++ = (r ) 1689 *map++ = (r )
1389 | (g << 8) 1690 | (g << 8)
1396} 1697}
1397 OUTPUT: 1698 OUTPUT:
1398 RETVAL 1699 RETVAL
1399 1700
1400void 1701void
1401draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1702draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1402 CODE: 1703 CODE:
1403{ 1704{
1404 int vx, vy; 1705 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1706 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1707 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1708 smooth_key skey;
1405 int x, y, z; 1709 int x, y, z;
1406 int last_name; 1710 int last_name;
1407 mapface face;
1408 1711
1409 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1712 // thats current max. sorry.
1410 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1713 if (sw > 255) sw = 255;
1714 if (sh > 255) sh = 255;
1411 1715
1412 /* 1716 // clear key, in case of extra padding
1413 int vx = self->vx = self->w >= sw 1717 memset (&skey, 0, sizeof (skey));
1414 ? self->x + (self->w - sw) / 2
1415 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1416
1417 int vy = self->vy = self->h >= sh
1418 ? self->y + (self->h - sh) / 2
1419 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1420 */
1421 1718
1422 glColor4ub (255, 255, 255, 255); 1719 glColor4ub (255, 255, 255, 255);
1423 1720
1424 glEnable (GL_BLEND); 1721 glEnable (GL_BLEND);
1425 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1722 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1428 1725
1429 glBegin (GL_QUADS); 1726 glBegin (GL_QUADS);
1430 1727
1431 last_name = 0; 1728 last_name = 0;
1432 1729
1730 mx += self->x;
1731 my += self->y;
1732
1733 // first pass: determine smooth_max
1734 // rather ugly, if you ask me
1735 // could also be stored inside mapcell and updated on change
1736 memset (smooth_max, 0, sizeof (smooth_max));
1737
1738 for (y = 0; y < sh; y++)
1739 if (0 <= y + my && y + my < self->rows)
1740 {
1741 maprow *row = self->row + (y + my);
1742
1743 for (x = 0; x < sw; x++)
1744 if (row->c0 <= x + mx && x + mx < row->c1)
1745 {
1746 mapcell *cell = row->col + (x + mx - row->c0);
1747
1748 smooth_max[x + 1][y + 1] =
1749 MAX (self->tex [cell->tile [0]].smoothlevel,
1750 MAX (self->tex [cell->tile [1]].smoothlevel,
1751 self->tex [cell->tile [2]].smoothlevel));
1752 }
1753 }
1754
1433 for (z = 0; z < 3; z++) 1755 for (z = 0; z <= 2; z++)
1756 {
1757 memset (smooth_level, 0, sizeof (smooth_level));
1758
1434 for (y = 0; y < sh; y++) 1759 for (y = 0; y < sh; y++)
1435 if (0 <= y + vy && y + vy < self->rows) 1760 if (0 <= y + my && y + my < self->rows)
1436 { 1761 {
1437 maprow *row = self->row + (y + vy); 1762 maprow *row = self->row + (y + my);
1438 1763
1439 for (x = 0; x < sw; x++) 1764 for (x = 0; x < sw; x++)
1440 if (row->c0 <= x + vx && x + vx < row->c1) 1765 if (row->c0 <= x + mx && x + mx < row->c1)
1441 { 1766 {
1442 mapcell *cell = row->col + (x + vx - row->c0); 1767 mapcell *cell = row->col + (x + mx - row->c0);
1443
1444 face = cell->face [z]; 1768 tileid tile = cell->tile [z];
1769
1770 if (tile)
1771 {
1772 maptex tex = self->tex [tile];
1773 int px = (x + 1) * T - tex.w;
1774 int py = (y + 1) * T - tex.h;
1445 1775
1446 if (face && face < self->texs) 1776 // suppressing texture state switches here
1777 // is only moderately effective, but worth the extra effort
1778 if (last_name != tex.name)
1779 {
1780 if (!tex.name)
1781 tex = self->tex [2]; /* missing, replace by noface */
1782
1783 glEnd ();
1784 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1785 glBegin (GL_QUADS);
1786 }
1787
1788 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1789 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1790 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1791 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1792
1793 if (cell->flags && z == 2)
1794 {
1795 if (cell->flags & 1)
1796 {
1797 maptex tex = self->tex [1];
1798 int px = x * T + T * 2 / 32;
1799 int py = y * T - T * 6 / 32;
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804
1805 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1806 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1807 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1808 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1809 }
1810 }
1811
1812 // update smooth hash
1813 if (tex.smoothtile)
1814 {
1815 skey.tile = tex.smoothtile;
1816 skey.level = tex.smoothlevel;
1817
1818 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1819
1820 // add bits to current tile and all neighbours. skey.x|y is
1821 // shifted +1|+1 so we always stay positive.
1822
1823 // bits is ___n cccc CCCC bbbb
1824 // n do not draw borders&corners
1825 // c draw these corners, but...
1826 // C ... not these
1827 // b draw these borders
1828
1829 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1830 // ┃· ·· ·┃ ━━
1831
1832 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1833 // ·· ·· ·┏ ┓·
1834
1835 // full tile
1836 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1837
1838 // borders
1839 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1840 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1841 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1842 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1843
1844 // corners
1845 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1846 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1847 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1848 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1849 }
1850 }
1851 }
1852 }
1853
1854 // go through all smoothlevels, lowest to highest, then draw.
1855 // this is basically counting sort
1856 {
1857 int w, b;
1858
1859 for (w = 0; w < 256 / 32; ++w)
1860 {
1861 uint32_t smask = smooth_level [w];
1862 if (smask)
1863 for (b = 0; b < 32; ++b)
1864 if (smask & (((uint32_t)1) << b))
1447 { 1865 {
1448 maptex tex = self->tex [face]; 1866 int level = (w << 5) | b;
1867 HE *he;
1449 1868
1450 int px = (x + 1) * 32 - tex.w; 1869 hv_iterinit (smooth);
1451 int py = (y + 1) * 32 - tex.h; 1870 while ((he = hv_iternext (smooth)))
1452
1453 if (last_name != tex.name)
1454 { 1871 {
1872 smooth_key *skey = (smooth_key *)HeKEY (he);
1873 IV bits = SvIVX (HeVAL (he));
1874
1875 if (!(bits & 0x1000)
1876 && skey->level == level
1877 && level > smooth_max [skey->x][skey->y])
1878 {
1879 maptex tex = self->tex [skey->tile];
1880 int px = (((int)skey->x) - 1) * T;
1881 int py = (((int)skey->y) - 1) * T;
1882 int border = bits & 15;
1883 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1884 float dx = tex.s * .0625f; // 16 images/row
1885 float dy = tex.t * .5f ; // 2 images/column
1886
1887 // this time naively avoiding texture state changes
1888 // save gobs of state changes.
1889 if (last_name != tex.name)
1890 {
1891 if (!tex.name)
1892 continue; // smoothing not yet available
1893
1455 glEnd (); 1894 glEnd ();
1456 last_name = tex.name;
1457 glBindTexture (GL_TEXTURE_2D, last_name); 1895 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1458 glBegin (GL_QUADS); 1896 glBegin (GL_QUADS);
1897 }
1898
1899 if (border)
1900 {
1901 float ox = border * dx;
1902
1903 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1907 }
1908
1909 if (corner)
1910 {
1911 float ox = corner * dx;
1912
1913 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1914 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1915 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1916 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1917 }
1918 }
1459 } 1919 }
1460
1461 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1462 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1463 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1464 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1465 } 1920 }
1466 }
1467 } 1921 }
1922 }
1923
1924 hv_clear (smooth);
1925 }
1468 1926
1469 glEnd (); 1927 glEnd ();
1470 1928
1471 glDisable (GL_TEXTURE_2D); 1929 glDisable (GL_TEXTURE_2D);
1472 glDisable (GL_BLEND); 1930 glDisable (GL_BLEND);
1473 1931
1474 // top layer: overlays such as the health bar 1932 // top layer: overlays such as the health bar
1475 for (y = 0; y < sh; y++) 1933 for (y = 0; y < sh; y++)
1476 if (0 <= y + vy && y + vy < self->rows) 1934 if (0 <= y + my && y + my < self->rows)
1477 { 1935 {
1478 maprow *row = self->row + (y + vy); 1936 maprow *row = self->row + (y + my);
1479 1937
1480 for (x = 0; x < sw; x++) 1938 for (x = 0; x < sw; x++)
1481 if (row->c0 <= x + vx && x + vx < row->c1) 1939 if (row->c0 <= x + mx && x + mx < row->c1)
1482 { 1940 {
1483 mapcell *cell = row->col + (x + vx - row->c0); 1941 mapcell *cell = row->col + (x + mx - row->c0);
1484 1942
1485 int px = x * 32; 1943 int px = x * T;
1486 int py = y * 32; 1944 int py = y * T;
1487 1945
1488 if (cell->stat_hp) 1946 if (cell->stat_hp)
1489 { 1947 {
1490 int width = sh / 28 + 1; 1948 int width = cell->stat_width * T;
1949 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1491 1950
1492 glColor3ub (0, 0, 0); 1951 glColor3ub (0, 0, 0);
1493 glRectf (px + 1, py, px + 31, py + width + 2); 1952 glRectf (px + 1, py - thick - 2,
1953 px + width - 1, py);
1494 1954
1495 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0); 1955 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1496 glRectf (px + 2, py + 1, px + 30 - cell->stat_hp * 28 / 255, py + width + 1); 1956 glRectf (px + 2,
1957 py - thick - 1,
1958 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1497 } 1959 }
1498 } 1960 }
1499 } 1961 }
1500} 1962}
1501 1963
1558 glDisable (GL_BLEND); 2020 glDisable (GL_BLEND);
1559 glDisable (GL_TEXTURE_2D); 2021 glDisable (GL_TEXTURE_2D);
1560} 2022}
1561 2023
1562void 2024void
1563fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2025fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1564 PPCODE: 2026 PPCODE:
1565{ 2027{
1566 int vx, vy;
1567 int x, y; 2028 int x, y;
2029 int sw1 = sw + 2;
2030 int sh1 = sh + 2;
2031 int sh3 = sh * 3;
1568 int sw4 = (sw + 3) & ~3; 2032 int sw34 = (sw * 3 + 3) & ~3;
2033 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1569 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2034 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1570 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2035 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1571 2036
1572 memset (darkness, 255, sw4 * sh);
1573 SvPOK_only (darkness_sv); 2037 SvPOK_only (darkness3_sv);
1574 SvCUR_set (darkness_sv, sw4 * sh); 2038 SvCUR_set (darkness3_sv, sw34 * sh3);
1575 2039
1576 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2040 mx += self->x - 1;
1577 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2041 my += self->y - 1;
1578 2042
2043 memset (darkness1, 255, sw1 * sh1);
2044
1579 for (y = 0; y < sh; y++) 2045 for (y = 0; y < sh1; y++)
1580 if (0 <= y + vy && y + vy < self->rows) 2046 if (0 <= y + my && y + my < self->rows)
1581 { 2047 {
1582 maprow *row = self->row + (y + vy); 2048 maprow *row = self->row + (y + my);
1583 2049
1584 for (x = 0; x < sw; x++) 2050 for (x = 0; x < sw1; x++)
1585 if (row->c0 <= x + vx && x + vx < row->c1) 2051 if (row->c0 <= x + mx && x + mx < row->c1)
1586 { 2052 {
1587 mapcell *cell = row->col + (x + vx - row->c0); 2053 mapcell *cell = row->col + (x + mx - row->c0);
1588 2054
1589 darkness[y * sw4 + x] = cell->darkness 2055 darkness1 [y * sw1 + x] = cell->darkness
1590 ? 255 - (cell->darkness - 1) 2056 ? 255 - (cell->darkness - 1)
1591 : 255 - FOW_DARKNESS; 2057 : 255 - FOW_DARKNESS;
1592 } 2058 }
1593 } 2059 }
1594 2060
2061 for (y = 0; y < sh; ++y)
2062 for (x = 0; x < sw; ++x)
2063 {
2064 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2065 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2066 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2067 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2068 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2069 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2070 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2071 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2072 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2073
2074 uint8_t r11 = (d11 + d21 + d12) / 3;
2075 uint8_t r21 = d21;
2076 uint8_t r31 = (d21 + d31 + d32) / 3;
2077
2078 uint8_t r12 = d12;
2079 uint8_t r22 = d22;
2080 uint8_t r32 = d32;
2081
2082 uint8_t r13 = (d13 + d23 + d12) / 3;
2083 uint8_t r23 = d23;
2084 uint8_t r33 = (d23 + d33 + d32) / 3;
2085
2086 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2087 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2088 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2089 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2090 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2091 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2092 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2093 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2094 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2095 }
2096
2097 free (darkness1);
2098
1595 EXTEND (SP, 3); 2099 EXTEND (SP, 3);
1596 PUSHs (sv_2mortal (newSViv (sw4))); 2100 PUSHs (sv_2mortal (newSViv (sw34)));
1597 PUSHs (sv_2mortal (newSViv (sh))); 2101 PUSHs (sv_2mortal (newSViv (sh3)));
1598 PUSHs (darkness_sv); 2102 PUSHs (darkness3_sv);
1599} 2103}
1600 2104
1601SV * 2105SV *
1602get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2106get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1603 CODE: 2107 CODE:
1632 if (row && row->c0 <= x && x < row->c1) 2136 if (row && row->c0 <= x && x < row->c1)
1633 { 2137 {
1634 mapcell *cell = row->col + (x - row->c0); 2138 mapcell *cell = row->col + (x - row->c0);
1635 uint8_t flags = 0; 2139 uint8_t flags = 0;
1636 2140
1637 if (cell->face [0]) flags |= 1; 2141 if (cell->tile [0]) flags |= 1;
1638 if (cell->face [1]) flags |= 2; 2142 if (cell->tile [1]) flags |= 2;
1639 if (cell->face [2]) flags |= 4; 2143 if (cell->tile [2]) flags |= 4;
1640 2144
1641 *data++ = flags; 2145 *data++ = flags;
1642 2146
1643 if (flags & 1) 2147 if (flags & 1)
1644 { 2148 {
2149 tileid tile = cell->tile [0];
1645 *data++ = cell->face [0] >> 8; 2150 *data++ = tile >> 8;
1646 *data++ = cell->face [0]; 2151 *data++ = tile;
1647 } 2152 }
1648 2153
1649 if (flags & 2) 2154 if (flags & 2)
1650 { 2155 {
2156 tileid tile = cell->tile [1];
1651 *data++ = cell->face [1] >> 8; 2157 *data++ = tile >> 8;
1652 *data++ = cell->face [1]; 2158 *data++ = tile;
1653 } 2159 }
1654 2160
1655 if (flags & 4) 2161 if (flags & 4)
1656 { 2162 {
2163 tileid tile = cell->tile [2];
1657 *data++ = cell->face [2] >> 8; 2164 *data++ = tile >> 8;
1658 *data++ = cell->face [2]; 2165 *data++ = tile;
1659 } 2166 }
1660 } 2167 }
1661 else 2168 else
1662 *data++ = 0; 2169 *data++ = 0;
1663 } 2170 }
1703 { 2210 {
1704 uint8_t flags = *data++; 2211 uint8_t flags = *data++;
1705 2212
1706 if (flags) 2213 if (flags)
1707 { 2214 {
1708 mapface face[3] = { 0, 0, 0 };
1709
1710 mapcell *cell = row_get_cell (row, x); 2215 mapcell *cell = row_get_cell (row, x);
2216 tileid tile[3] = { 0, 0, 0 };
1711 2217
1712 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2218 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1713 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2219 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1714 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2220 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1715 2221
1716 if (cell->darkness == 0) 2222 if (cell->darkness == 0)
1717 { 2223 {
1718 cell->darkness = 0; 2224 cell->darkness = 0;
1719 2225
1720 for (z = 0; z <= 2; z++) 2226 for (z = 0; z <= 2; z++)
1721 { 2227 {
1722 cell->face[z] = face[z]; 2228 tileid t = tile [z];
1723 2229
1724 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2230 if (t >= self->texs || (t && !self->tex [t].name))
2231 {
1725 XPUSHs (sv_2mortal (newSViv (face[z]))); 2232 XPUSHs (sv_2mortal (newSViv (t)));
2233 need_texid (self, t);
2234 }
2235
2236 cell->tile [z] = t;
1726 } 2237 }
1727 } 2238 }
1728 } 2239 }
1729 } 2240 }
1730 } 2241 }
1731} 2242}
1732 2243
2244MODULE = CFPlus PACKAGE = CFPlus::RW
2245
2246CFPlus::RW
2247new (SV *class, SV *data_sv)
2248 CODE:
2249{
2250 STRLEN datalen;
2251 char *data = SvPVbyte (data_sv, datalen);
2252
2253 RETVAL = SDL_RWFromConstMem (data, datalen);
2254}
2255 OUTPUT:
2256 RETVAL
2257
2258CFPlus::RW
2259new_from_file (SV *class, const char *path, const char *mode = "rb")
2260 CODE:
2261 RETVAL = SDL_RWFromFile (path, mode);
2262 OUTPUT:
2263 RETVAL
2264
2265void
2266close (CFPlus::RW self)
2267 CODE:
2268 SDL_RWclose (self);
2269
2270MODULE = CFPlus PACKAGE = CFPlus::Channel
2271
2272PROTOTYPES: DISABLE
2273
2274CFPlus::Channel
2275find ()
2276 CODE:
2277{
2278 RETVAL = Mix_GroupAvailable (-1);
2279
2280 if (RETVAL < 0)
2281 {
2282 RETVAL = Mix_GroupOldest (-1);
2283
2284 if (RETVAL < 0)
2285 XSRETURN_UNDEF;
2286
2287 Mix_HaltChannel (RETVAL);
2288 }
2289
2290 Mix_UnregisterAllEffects (RETVAL);
2291 Mix_Volume (RETVAL, 128);
2292}
2293 OUTPUT:
2294 RETVAL
2295
2296void
2297halt (CFPlus::Channel self)
2298 CODE:
2299 Mix_HaltChannel (self);
2300
2301void
2302expire (CFPlus::Channel self, int ticks = -1)
2303 CODE:
2304 Mix_ExpireChannel (self, ticks);
2305
2306void
2307fade_out (CFPlus::Channel self, int ticks = -1)
2308 CODE:
2309 Mix_FadeOutChannel (self, ticks);
2310
2311int
2312volume (CFPlus::Channel self, int volume)
2313 CODE:
2314 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2315 OUTPUT:
2316 RETVAL
2317
2318void
2319unregister_all_effects (CFPlus::Channel self)
2320 CODE:
2321 Mix_UnregisterAllEffects (self);
2322
2323void
2324set_panning (CFPlus::Channel self, int left, int right)
2325 CODE:
2326 left = CLAMP (left , 0, 255);
2327 right = CLAMP (right, 0, 255);
2328 Mix_SetPanning (self, left, right);
2329
2330void
2331set_distance (CFPlus::Channel self, int distance)
2332 CODE:
2333 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2334
2335void
2336set_position (CFPlus::Channel self, int angle, int distance)
2337 CODE:
2338 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2339
2340void
2341set_reverse_stereo (CFPlus::Channel self, int flip)
2342 CODE:
2343 Mix_SetReverseStereo (self, flip);
2344
1733MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2345MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1734 2346
2347PROTOTYPES: DISABLE
2348
1735CFPlus::MixChunk 2349CFPlus::MixChunk
1736new_from_file (SV *class, char *path) 2350new (SV *class, CFPlus::RW rwops)
1737 CODE: 2351 CODE:
1738 RETVAL = Mix_LoadWAV (path); 2352 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1739 OUTPUT: 2353 OUTPUT:
1740 RETVAL 2354 RETVAL
1741 2355
1742void 2356void
1743DESTROY (CFPlus::MixChunk self) 2357DESTROY (CFPlus::MixChunk self)
1745 Mix_FreeChunk (self); 2359 Mix_FreeChunk (self);
1746 2360
1747int 2361int
1748volume (CFPlus::MixChunk self, int volume = -1) 2362volume (CFPlus::MixChunk self, int volume = -1)
1749 CODE: 2363 CODE:
2364 if (items > 1)
2365 volume = CLAMP (volume, 0, 128);
1750 RETVAL = Mix_VolumeChunk (self, volume); 2366 RETVAL = Mix_VolumeChunk (self, volume);
1751 OUTPUT: 2367 OUTPUT:
1752 RETVAL 2368 RETVAL
1753 2369
1754int 2370CFPlus::Channel
1755play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2371play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1756 CODE: 2372 CODE:
2373{
1757 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2374 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2375
2376 if (RETVAL < 0)
2377 XSRETURN_UNDEF;
2378
2379 if (channel < 0)
2380 {
2381 Mix_UnregisterAllEffects (RETVAL);
2382 Mix_Volume (RETVAL, 128);
2383 }
2384}
1758 OUTPUT: 2385 OUTPUT:
1759 RETVAL 2386 RETVAL
1760 2387
1761MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2388MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1762 2389
1763int 2390int
1764volume (int volume = -1) 2391volume (int volume = -1)
2392 PROTOTYPE: ;$
1765 CODE: 2393 CODE:
2394 if (items > 0)
2395 volume = CLAMP (volume, 0, 128);
1766 RETVAL = Mix_VolumeMusic (volume); 2396 RETVAL = Mix_VolumeMusic (volume);
1767 OUTPUT: 2397 OUTPUT:
1768 RETVAL 2398 RETVAL
1769 2399
2400void
2401fade_out (int ms)
2402 CODE:
2403 Mix_FadeOutMusic (ms);
2404
2405void
2406halt ()
2407 CODE:
2408 Mix_HaltMusic ();
2409
1770CFPlus::MixMusic 2410CFPlus::MixMusic
1771new_from_file (SV *class, char *path) 2411new (SV *class, CFPlus::RW rwops)
1772 CODE: 2412 CODE:
1773 RETVAL = Mix_LoadMUS (path); 2413 RETVAL = Mix_LoadMUS_RW (rwops);
1774 OUTPUT: 2414 OUTPUT:
1775 RETVAL 2415 RETVAL
1776 2416
1777void 2417void
1778DESTROY (CFPlus::MixMusic self) 2418DESTROY (CFPlus::MixMusic self)
1784 CODE: 2424 CODE:
1785 RETVAL = Mix_PlayMusic (self, loops); 2425 RETVAL = Mix_PlayMusic (self, loops);
1786 OUTPUT: 2426 OUTPUT:
1787 RETVAL 2427 RETVAL
1788 2428
2429void
2430fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2431 CODE:
2432 Mix_FadeInMusicPos (self, loops, ms, position);
2433
1789MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2434MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2435
2436PROTOTYPES: ENABLE
1790 2437
1791BOOT: 2438BOOT:
1792{ 2439{
1793 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2440 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1794 static const struct { 2441 static const struct {
1795 const char *name; 2442 const char *name;
1796 IV iv; 2443 IV iv;
1797 } *civ, const_iv[] = { 2444 } *civ, const_iv[] = {
1798# define const_iv(name) { # name, (IV)name } 2445# define const_iv(name) { # name, (IV)name }
2446 const_iv (GL_VENDOR),
2447 const_iv (GL_VERSION),
2448 const_iv (GL_EXTENSIONS),
1799 const_iv (GL_COLOR_MATERIAL), 2449 const_iv (GL_COLOR_MATERIAL),
1800 const_iv (GL_SMOOTH), 2450 const_iv (GL_SMOOTH),
1801 const_iv (GL_FLAT), 2451 const_iv (GL_FLAT),
1802 const_iv (GL_DITHER), 2452 const_iv (GL_DITHER),
1803 const_iv (GL_BLEND), 2453 const_iv (GL_BLEND),
1807 const_iv (GL_ALPHA_TEST), 2457 const_iv (GL_ALPHA_TEST),
1808 const_iv (GL_NORMALIZE), 2458 const_iv (GL_NORMALIZE),
1809 const_iv (GL_RESCALE_NORMAL), 2459 const_iv (GL_RESCALE_NORMAL),
1810 const_iv (GL_FRONT), 2460 const_iv (GL_FRONT),
1811 const_iv (GL_BACK), 2461 const_iv (GL_BACK),
2462 const_iv (GL_AUX0),
1812 const_iv (GL_AND), 2463 const_iv (GL_AND),
1813 const_iv (GL_ONE), 2464 const_iv (GL_ONE),
1814 const_iv (GL_ZERO), 2465 const_iv (GL_ZERO),
1815 const_iv (GL_SRC_ALPHA), 2466 const_iv (GL_SRC_ALPHA),
1816 const_iv (GL_DST_ALPHA), 2467 const_iv (GL_DST_ALPHA),
1830 const_iv (GL_LUMINANCE), 2481 const_iv (GL_LUMINANCE),
1831 const_iv (GL_LUMINANCE_ALPHA), 2482 const_iv (GL_LUMINANCE_ALPHA),
1832 const_iv (GL_FLOAT), 2483 const_iv (GL_FLOAT),
1833 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2484 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1834 const_iv (GL_COMPILE), 2485 const_iv (GL_COMPILE),
2486 const_iv (GL_PROXY_TEXTURE_1D),
2487 const_iv (GL_PROXY_TEXTURE_2D),
1835 const_iv (GL_TEXTURE_1D), 2488 const_iv (GL_TEXTURE_1D),
1836 const_iv (GL_TEXTURE_2D), 2489 const_iv (GL_TEXTURE_2D),
1837 const_iv (GL_TEXTURE_ENV), 2490 const_iv (GL_TEXTURE_ENV),
1838 const_iv (GL_TEXTURE_MAG_FILTER), 2491 const_iv (GL_TEXTURE_MAG_FILTER),
1839 const_iv (GL_TEXTURE_MIN_FILTER), 2492 const_iv (GL_TEXTURE_MIN_FILTER),
1860 const_iv (GL_COLOR_LOGIC_OP), 2513 const_iv (GL_COLOR_LOGIC_OP),
1861 const_iv (GL_SEPARABLE_2D), 2514 const_iv (GL_SEPARABLE_2D),
1862 const_iv (GL_CONVOLUTION_2D), 2515 const_iv (GL_CONVOLUTION_2D),
1863 const_iv (GL_CONVOLUTION_BORDER_MODE), 2516 const_iv (GL_CONVOLUTION_BORDER_MODE),
1864 const_iv (GL_CONSTANT_BORDER), 2517 const_iv (GL_CONSTANT_BORDER),
2518 const_iv (GL_POINTS),
1865 const_iv (GL_LINES), 2519 const_iv (GL_LINES),
1866 const_iv (GL_LINE_STRIP), 2520 const_iv (GL_LINE_STRIP),
1867 const_iv (GL_LINE_LOOP), 2521 const_iv (GL_LINE_LOOP),
1868 const_iv (GL_QUADS), 2522 const_iv (GL_QUADS),
1869 const_iv (GL_QUAD_STRIP), 2523 const_iv (GL_QUAD_STRIP),
1870 const_iv (GL_TRIANGLES), 2524 const_iv (GL_TRIANGLES),
1871 const_iv (GL_TRIANGLE_STRIP), 2525 const_iv (GL_TRIANGLE_STRIP),
1872 const_iv (GL_TRIANGLE_FAN), 2526 const_iv (GL_TRIANGLE_FAN),
2527 const_iv (GL_POLYGON),
1873 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2528 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2529 const_iv (GL_POINT_SMOOTH_HINT),
2530 const_iv (GL_LINE_SMOOTH_HINT),
2531 const_iv (GL_POLYGON_SMOOTH_HINT),
2532 const_iv (GL_GENERATE_MIPMAP_HINT),
1874 const_iv (GL_FASTEST), 2533 const_iv (GL_FASTEST),
2534 const_iv (GL_DONT_CARE),
2535 const_iv (GL_NICEST),
1875 const_iv (GL_V2F), 2536 const_iv (GL_V2F),
1876 const_iv (GL_V3F), 2537 const_iv (GL_V3F),
1877 const_iv (GL_T2F_V3F), 2538 const_iv (GL_T2F_V3F),
1878 const_iv (GL_T2F_N3F_V3F), 2539 const_iv (GL_T2F_N3F_V3F),
1879# undef const_iv 2540# undef const_iv
1880 }; 2541 };
1881 2542
1882 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2543 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1883 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2544 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2545
2546 texture_av = newAV ();
2547 AvREAL_off (texture_av);
1884} 2548}
1885 2549
1886char * 2550char *
1887gl_vendor () 2551gl_vendor ()
1888 CODE: 2552 CODE:
1902 CODE: 2566 CODE:
1903 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2567 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1904 OUTPUT: 2568 OUTPUT:
1905 RETVAL 2569 RETVAL
1906 2570
2571const char *glGetString (GLenum pname)
2572
2573GLint glGetInteger (GLenum pname)
2574 CODE:
2575 glGetIntegerv (pname, &RETVAL);
2576 OUTPUT:
2577 RETVAL
2578
2579GLdouble glGetDouble (GLenum pname)
2580 CODE:
2581 glGetDoublev (pname, &RETVAL);
2582 OUTPUT:
2583 RETVAL
2584
1907int glGetError () 2585int glGetError ()
1908 2586
1909void glFinish () 2587void glFinish ()
1910 2588
1911void glClear (int mask) 2589void glClear (int mask)
1948# near_ and far_ are due to microsofts buggy "c" compiler 2626# near_ and far_ are due to microsofts buggy "c" compiler
1949void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2627void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1950 2628
1951# near_ and far_ are due to microsofts buggy "c" compiler 2629# near_ and far_ are due to microsofts buggy "c" compiler
1952void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2630void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2631
2632PROTOTYPES: DISABLE
1953 2633
1954void glViewport (int x, int y, int width, int height) 2634void glViewport (int x, int y, int width, int height)
1955 2635
1956void glScissor (int x, int y, int width, int height) 2636void glScissor (int x, int y, int width, int height)
1957 2637
1965 2645
1966void glRotate (float angle, float x, float y, float z) 2646void glRotate (float angle, float x, float y, float z)
1967 CODE: 2647 CODE:
1968 glRotatef (angle, x, y, z); 2648 glRotatef (angle, x, y, z);
1969 2649
1970void glBegin (int mode)
1971
1972void glEnd ()
1973
1974void glColor (float r, float g, float b, float a = 1.0) 2650void glColor (float r, float g, float b, float a = 1.0)
1975 PROTOTYPE: @
1976 ALIAS: 2651 ALIAS:
1977 glColor_premultiply = 1 2652 glColor_premultiply = 1
1978 CODE: 2653 CODE:
1979 if (ix) 2654 if (ix)
1980 { 2655 {
1983 b *= a; 2658 b *= a;
1984 } 2659 }
1985 // microsoft visual "c" rounds instead of truncating... 2660 // microsoft visual "c" rounds instead of truncating...
1986 glColor4f (r, g, b, a); 2661 glColor4f (r, g, b, a);
1987 2662
1988void glInterleavedArrays (int format, int stride, char *data)
1989
1990void glDrawElements (int mode, int count, int type, char *indices)
1991
1992# 1.2 void glDrawRangeElements (int mode, int start, int end
1993
1994void glRasterPos (float x, float y, float z = 0.) 2663void glRasterPos (float x, float y, float z = 0.)
1995 CODE: 2664 CODE:
1996 glRasterPos3f (0, 0, z); 2665 glRasterPos3f (0, 0, z);
1997 glBitmap (0, 0, 0, 0, x, y, 0); 2666 glBitmap (0, 0, 0, 0, x, y, 0);
1998 2667
2002 2671
2003void glTexCoord (float s, float t) 2672void glTexCoord (float s, float t)
2004 CODE: 2673 CODE:
2005 glTexCoord2f (s, t); 2674 glTexCoord2f (s, t);
2006 2675
2676void glRect (float x1, float y1, float x2, float y2)
2677 CODE:
2678 glRectf (x1, y1, x2, y2);
2679
2680PROTOTYPES: ENABLE
2681
2682void glBegin (int mode)
2683
2684void glEnd ()
2685
2686void glPointSize (GLfloat size)
2687
2688void glLineWidth (GLfloat width)
2689
2690void glInterleavedArrays (int format, int stride, char *data)
2691
2692void glDrawElements (int mode, int count, int type, char *indices)
2693
2694# 1.2 void glDrawRangeElements (int mode, int start, int end
2695
2007void glTexEnv (int target, int pname, float param) 2696void glTexEnv (int target, int pname, float param)
2008 CODE: 2697 CODE:
2009 glTexEnvf (target, pname, param); 2698 glTexEnvf (target, pname, param);
2010 2699
2011void glTexParameter (int target, int pname, float param) 2700void glTexParameter (int target, int pname, float param)
2033 2722
2034void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2723void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2035 2724
2036void glDrawPixels (int width, int height, int format, int type, char *pixels) 2725void glDrawPixels (int width, int height, int format, int type, char *pixels)
2037 2726
2727void glPixelZoom (float x, float y)
2728
2038void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2729void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2039 2730
2040int glGenTexture () 2731int glGenTexture ()
2041 CODE: 2732 CODE:
2042{ 2733 RETVAL = gen_texture ();
2043 GLuint name;
2044 glGenTextures (1, &name);
2045 RETVAL = name;
2046}
2047 OUTPUT: 2734 OUTPUT:
2048 RETVAL 2735 RETVAL
2049 2736
2050void glDeleteTexture (int name) 2737void glDeleteTexture (int name)
2051 CODE: 2738 CODE:
2052{
2053 GLuint name_ = name;
2054 glDeleteTextures (1, &name_); 2739 del_texture (name);
2055} 2740
2056
2057int glGenList () 2741int glGenList ()
2058 CODE: 2742 CODE:
2059 RETVAL = glGenLists (1); 2743 RETVAL = glGenLists (1);
2060 OUTPUT: 2744 OUTPUT:
2061 RETVAL 2745 RETVAL
2068 2752
2069void glEndList () 2753void glEndList ()
2070 2754
2071void glCallList (int list) 2755void glCallList (int list)
2072 2756
2757MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2758
2759PROTOTYPES: DISABLE
2760
2761void
2762find_widget (SV *self, NV x, NV y)
2763 PPCODE:
2764{
2765 if (within_widget (self, x, y))
2766 XPUSHs (self);
2767}
2768
2769BOOT:
2770{
2771 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2772
2773 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2774 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2775 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2776 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2777}
2778
2779void
2780draw (SV *self)
2781 CODE:
2782{
2783 HV *hv;
2784 SV **svp;
2785 NV x, y, w, h;
2786 SV *draw_x_sv = GvSV (draw_x_gv);
2787 SV *draw_y_sv = GvSV (draw_y_gv);
2788 SV *draw_w_sv = GvSV (draw_w_gv);
2789 SV *draw_h_sv = GvSV (draw_h_gv);
2790 SV *hover;
2791 double draw_x, draw_y, draw_w, draw_h;
2792
2793 if (!SvROK (self))
2794 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2795
2796 hv = (HV *)SvRV (self);
2797
2798 if (SvTYPE (hv) != SVt_PVHV)
2799 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2800
2801 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2802 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2803
2804 if (!h || !w)
2805 XSRETURN_EMPTY;
2806
2807 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2808 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2809
2810 draw_x = SvNV (draw_x_sv) + x;
2811 draw_y = SvNV (draw_y_sv) + y;
2812
2813 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2814 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2815 XSRETURN_EMPTY;
2816
2817 sv_setnv (draw_x_sv, draw_x);
2818 sv_setnv (draw_y_sv, draw_y);
2819
2820 glPushMatrix ();
2821 glTranslated (x, y, 0);
2822
2823 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2824 {
2825 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2826
2827 if (svp && SvTRUE (*svp))
2828 {
2829 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2830 glEnable (GL_BLEND);
2831 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2832 glBegin (GL_QUADS);
2833 glVertex2f (0, 0);
2834 glVertex2f (w, 0);
2835 glVertex2f (w, h);
2836 glVertex2f (0, h);
2837 glEnd ();
2838 glDisable (GL_BLEND);
2839 }
2840 }
2841#if 0
2842 if ($ENV{CFPLUS_DEBUG} & 1) {
2843 glPushMatrix;
2844 glColor 1, 1, 0, 1;
2845 glTranslate 0.375, 0.375;
2846 glBegin GL_LINE_LOOP;
2847 glVertex 0 , 0;
2848 glVertex $self->{w} - 1, 0;
2849 glVertex $self->{w} - 1, $self->{h} - 1;
2850 glVertex 0 , $self->{h} - 1;
2851 glEnd;
2852 glPopMatrix;
2853 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2854 }
2855#endif
2856 PUSHMARK (SP);
2857 XPUSHs (self);
2858 PUTBACK;
2859 call_method ("_draw", G_VOID | G_DISCARD);
2860 SPAGAIN;
2861
2862 glPopMatrix ();
2863
2864 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2865 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2866}
2867

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