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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.186 by root, Sat Apr 21 09:25:31 2007 UTC vs.
Revision 1.216 by root, Tue Jul 31 00:56:02 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
20#include <math.h> 25#include <math.h>
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
25#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
26#include <SDL_endian.h> 34#include <SDL_endian.h>
27#include <SDL_image.h> 35#include <SDL_image.h>
28#include <SDL_mixer.h> 36#include <SDL_mixer.h>
29#include <SDL_opengl.h> 37#include <SDL_opengl.h>
30 38
56# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 65#else
58# define PARACHUTE 0 66# define PARACHUTE 0
59#endif 67#endif
60 68
69static AV *texture_av;
70
61static struct 71static struct
62{ 72{
63#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 74#include "glfunc.h"
65#undef GL_FUNC 75#undef GL_FUNC
66} gl; 76} gl;
67 77
78static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 80{
70 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 85 else
75 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
76} 87}
77 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
78#include "texcache.c" 113#include "texcache.c"
79 114
80#include "pango-font.c" 115#include "pango-font.c"
81#include "pango-fontmap.c" 116#include "pango-fontmap.c"
82#include "pango-render.c" 117#include "pango-render.c"
83 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
86 123
87typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
88 125
400 437
401/* SDL should provide this, really. */ 438/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 439#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 440#define SDLK_MODIFIER_MAX 314
404 441
405static AV *texture_av; 442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
483}
406 484
407MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
408 486
409PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
410 488
411BOOT: 489BOOT:
412{ 490{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
416 HV *stash = gv_stashpv ("CFPlus", 1); 491 HV *stash = gv_stashpv ("CFPlus", 1);
417 static const struct { 492 static const struct {
418 const char *name; 493 const char *name;
419 IV iv; 494 IV iv;
420 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
560 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
561 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
562 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
563} 638}
564 639
640char *
641SDL_GetError ()
642
565int 643int
566SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
567 645
568void 646void
569SDL_Quit () 647SDL_Quit ()
570 648
571void 649void
572SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
573 PPCODE: 651 PPCODE:
574{ 652{
575 SDL_Rect **m; 653 SDL_Rect **m;
576 654
577 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
578 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
579 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
580 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
581 659
582 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
583 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
584 662
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
586 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
587 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
588 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
589 667
590 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
591#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
592 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
593 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
594#endif 672#endif
595 673
596 SDL_EnableUNICODE (1);
597 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
598
599 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
600 675
601 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
602 while (*m) 677 while (*m)
603 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
604 AV *av = newAV (); 681 AV *av = newAV ();
605 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
606 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
608 688
609 ++m; 689 ++m;
610 } 690 }
611} 691}
612 692
613char *
614SDL_GetError ()
615
616int 693int
617SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
618 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
619 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
621 ); 707 );
708
622 if (RETVAL) 709 if (RETVAL)
623 { 710 {
711 av_clear (texture_av);
712
624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
625# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626# include "glfunc.h" 715#include "glfunc.h"
627# undef GL_FUNC 716#undef GL_FUNC
628 } 717 }
718}
629 OUTPUT: 719 OUTPUT:
630 RETVAL 720 RETVAL
631 721
632void 722void
633SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
634 724
635char * 725char *
636SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
637 727
728int
729SDL_GetAppState ()
730
638void 731void
639SDL_PollEvent () 732poll_events ()
640 PPCODE: 733 PPCODE:
641{ 734{
642 SDL_Event ev; 735 SDL_Event ev;
643 736
644 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 739 {
646 HV *hv = newHV (); 740 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 742
649 switch (ev.type) 743 switch (ev.type)
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 757 break;
664 758
665 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
673 break; 785 break;
674 786
675 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
693 } 805 }
694} 806}
695 807
696int 808int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
698 POSTCALL: 810 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
701 813
702void 814void
703Mix_CloseAudio () 815Mix_CloseAudio ()
704 816
705int 817int
706Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
819
820const char *
821Mix_GetError ()
707 822
708void 823void
709lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
710 CODE: 825 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
753 STRLEN image_len; 868 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
760 875
761 if (!rw) 876 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
763 878
857 ExitThread (retval); // unclean, please beam me up 972 ExitThread (retval); // unclean, please beam me up
858#else 973#else
859 _exit (retval); 974 _exit (retval);
860#endif 975#endif
861 976
977void
978debug ()
979 CODE:
980{
981#if DEBUG
982 VALGRIND_DO_LEAK_CHECK;
983#endif
984}
985
862MODULE = CFPlus PACKAGE = CFPlus::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
987
988PROTOTYPES: DISABLE
863 989
864CFPlus::Font 990CFPlus::Font
865new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
866 CODE: 992 CODE:
867{ 993{
878 CODE: 1004 CODE:
879 pango_font_description_free (self); 1005 pango_font_description_free (self);
880 1006
881void 1007void
882make_default (CFPlus::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
883 CODE: 1010 CODE:
884 default_font = self; 1011 default_font = self;
885 1012
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
887 1014
1015PROTOTYPES: DISABLE
1016
888void 1017void
889reset_glyph_cache () 1018reset_glyph_cache ()
1019 PROTOTYPE:
890 CODE: 1020 CODE:
891 tc_clear (); 1021 tc_clear ();
892 1022
893CFPlus::Layout 1023CFPlus::Layout
894new (SV *class) 1024new (SV *class)
1181 flags 1311 flags
1182 ); 1312 );
1183 1313
1184MODULE = CFPlus PACKAGE = CFPlus::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
1185 1315
1186void 1316PROTOTYPES: ENABLE
1187pad2pot (SV *data_, SV *w_, SV *h_)
1188 CODE:
1189{
1190 int ow = SvIV (w_);
1191 int oh = SvIV (h_);
1192 1317
1193 if (ow && oh) 1318int minpot (int n)
1319
1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1325 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1326 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1327 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1328 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1330
1207 SvPOK_only (result_); 1331 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1332 SvCUR_set (result_, nw * nh * bpp);
1209 1333
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1335 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1337
1214 sv_setsv (data_, result_); 1338 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1339 }
1221} 1340}
1222 1341
1223void 1342void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1267 glDisable (GL_ALPHA_TEST); 1386 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1387 glDisable (GL_BLEND);
1269 } 1388 }
1270} 1389}
1271 1390
1391IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1392 CODE:
1393{
1394 GLint width;
1395 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1396 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1397 RETVAL = width > 0;
1398}
1399 OUTPUT:
1400 RETVAL
1401
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1402MODULE = CFPlus PACKAGE = CFPlus::Map
1403
1404PROTOTYPES: DISABLE
1273 1405
1274CFPlus::Map 1406CFPlus::Map
1275new (SV *class) 1407new (SV *class)
1276 CODE: 1408 CODE:
1277 New (0, RETVAL, 1, struct map); 1409 New (0, RETVAL, 1, struct map);
1396 CODE: 1528 CODE:
1397{ 1529{
1398 if (dx > 0) 1530 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 1531 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 1532 else if (dx < 0)
1401 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1533 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1402 1534
1403 if (dy > 0) 1535 if (dy > 0)
1404 map_blank (self, self->x, self->y, self->w, dy); 1536 map_blank (self, self->x, self->y, self->w, dy);
1405 else if (dy < 0) 1537 else if (dy < 0)
1406 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1538 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1407 1539
1408 self->ox += dx; self->x += dx; 1540 self->ox += dx; self->x += dx;
1409 self->oy += dy; self->y += dy; 1541 self->oy += dy; self->y += dy;
1410 1542
1411 while (self->y < 0) 1543 while (self->y < 0)
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 1872 smooth_key *skey = (smooth_key *)HeKEY (he);
1741 IV bits = SvIVX (HeVAL (he)); 1873 IV bits = SvIVX (HeVAL (he));
1742 1874
1743 if (!(bits & 0x1000) 1875 if (!(bits & 0x1000)
1744 && skey->level == level 1876 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y]) 1877 && level > smooth_max [skey->x][skey->y])
1746 { 1878 {
1747 maptex tex = self->tex [skey->tile]; 1879 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T; 1880 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T; 1881 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15; 1882 int border = bits & 15;
1892void 2024void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2025fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1894 PPCODE: 2026 PPCODE:
1895{ 2027{
1896 int x, y; 2028 int x, y;
2029 int sw1 = sw + 2;
2030 int sh1 = sh + 2;
2031 int sh3 = sh * 3;
1897 int sw4 = (sw + 3) & ~3; 2032 int sw34 = (sw * 3 + 3) & ~3;
2033 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2034 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2035 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1900 2036
1901 memset (darkness, 255, sw4 * sh);
1902 SvPOK_only (darkness_sv); 2037 SvPOK_only (darkness3_sv);
1903 SvCUR_set (darkness_sv, sw4 * sh); 2038 SvCUR_set (darkness3_sv, sw34 * sh3);
1904 2039
1905 mx += self->x; 2040 mx += self->x - 1;
1906 my += self->y; 2041 my += self->y - 1;
1907 2042
2043 memset (darkness1, 255, sw1 * sh1);
2044
1908 for (y = 0; y < sh; y++) 2045 for (y = 0; y < sh1; y++)
1909 if (0 <= y + my && y + my < self->rows) 2046 if (0 <= y + my && y + my < self->rows)
1910 { 2047 {
1911 maprow *row = self->row + (y + my); 2048 maprow *row = self->row + (y + my);
1912 2049
1913 for (x = 0; x < sw; x++) 2050 for (x = 0; x < sw1; x++)
1914 if (row->c0 <= x + mx && x + mx < row->c1) 2051 if (row->c0 <= x + mx && x + mx < row->c1)
1915 { 2052 {
1916 mapcell *cell = row->col + (x + mx - row->c0); 2053 mapcell *cell = row->col + (x + mx - row->c0);
1917 2054
1918 darkness[y * sw4 + x] = cell->darkness 2055 darkness1 [y * sw1 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1) 2056 ? 255 - (cell->darkness - 1)
1920 : 255 - FOW_DARKNESS; 2057 : 255 - FOW_DARKNESS;
1921 } 2058 }
1922 } 2059 }
1923 2060
2061 for (y = 0; y < sh; ++y)
2062 for (x = 0; x < sw; ++x)
2063 {
2064 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2065 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2066 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2067 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2068 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2069 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2070 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2071 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2072 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2073
2074 uint8_t r11 = (d11 + d21 + d12) / 3;
2075 uint8_t r21 = d21;
2076 uint8_t r31 = (d21 + d31 + d32) / 3;
2077
2078 uint8_t r12 = d12;
2079 uint8_t r22 = d22;
2080 uint8_t r32 = d32;
2081
2082 uint8_t r13 = (d13 + d23 + d12) / 3;
2083 uint8_t r23 = d23;
2084 uint8_t r33 = (d23 + d33 + d32) / 3;
2085
2086 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2087 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2088 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2089 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2090 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2091 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2092 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2093 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2094 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2095 }
2096
2097 free (darkness1);
2098
1924 EXTEND (SP, 3); 2099 EXTEND (SP, 3);
1925 PUSHs (sv_2mortal (newSViv (sw4))); 2100 PUSHs (sv_2mortal (newSViv (sw34)));
1926 PUSHs (sv_2mortal (newSViv (sh))); 2101 PUSHs (sv_2mortal (newSViv (sh3)));
1927 PUSHs (darkness_sv); 2102 PUSHs (darkness3_sv);
1928} 2103}
1929 2104
1930SV * 2105SV *
1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2106get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1932 CODE: 2107 CODE:
2064 } 2239 }
2065 } 2240 }
2066 } 2241 }
2067} 2242}
2068 2243
2244MODULE = CFPlus PACKAGE = CFPlus::RW
2245
2246CFPlus::RW
2247new (SV *class, SV *data_sv)
2248 CODE:
2249{
2250 STRLEN datalen;
2251 char *data = SvPVbyte (data_sv, datalen);
2252
2253 RETVAL = SDL_RWFromConstMem (data, datalen);
2254}
2255 OUTPUT:
2256 RETVAL
2257
2258CFPlus::RW
2259new_from_file (SV *class, const char *path, const char *mode = "rb")
2260 CODE:
2261 RETVAL = SDL_RWFromFile (path, mode);
2262 OUTPUT:
2263 RETVAL
2264
2265void
2266close (CFPlus::RW self)
2267 CODE:
2268 SDL_RWclose (self);
2269
2270MODULE = CFPlus PACKAGE = CFPlus::Channel
2271
2272PROTOTYPES: DISABLE
2273
2274CFPlus::Channel
2275find ()
2276 CODE:
2277{
2278 RETVAL = Mix_GroupAvailable (-1);
2279
2280 if (RETVAL < 0)
2281 {
2282 RETVAL = Mix_GroupOldest (-1);
2283
2284 if (RETVAL < 0)
2285 XSRETURN_UNDEF;
2286
2287 Mix_HaltChannel (RETVAL);
2288 }
2289
2290 Mix_UnregisterAllEffects (RETVAL);
2291 Mix_Volume (RETVAL, 128);
2292}
2293 OUTPUT:
2294 RETVAL
2295
2296void
2297halt (CFPlus::Channel self)
2298 CODE:
2299 Mix_HaltChannel (self);
2300
2301void
2302expire (CFPlus::Channel self, int ticks = -1)
2303 CODE:
2304 Mix_ExpireChannel (self, ticks);
2305
2306void
2307fade_out (CFPlus::Channel self, int ticks = -1)
2308 CODE:
2309 Mix_FadeOutChannel (self, ticks);
2310
2311int
2312volume (CFPlus::Channel self, int volume)
2313 CODE:
2314 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2315 OUTPUT:
2316 RETVAL
2317
2318void
2319unregister_all_effects (CFPlus::Channel self)
2320 CODE:
2321 Mix_UnregisterAllEffects (self);
2322
2323void
2324set_panning (CFPlus::Channel self, int left, int right)
2325 CODE:
2326 left = CLAMP (left , 0, 255);
2327 right = CLAMP (right, 0, 255);
2328 Mix_SetPanning (self, left, right);
2329
2330void
2331set_distance (CFPlus::Channel self, int distance)
2332 CODE:
2333 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2334
2335void
2336set_position (CFPlus::Channel self, int angle, int distance)
2337 CODE:
2338 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2339
2340void
2341set_reverse_stereo (CFPlus::Channel self, int flip)
2342 CODE:
2343 Mix_SetReverseStereo (self, flip);
2344
2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2345MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2070 2346
2347PROTOTYPES: DISABLE
2348
2071CFPlus::MixChunk 2349CFPlus::MixChunk
2072new_from_file (SV *class, char *path) 2350new (SV *class, CFPlus::RW rwops)
2073 CODE: 2351 CODE:
2074 RETVAL = Mix_LoadWAV (path); 2352 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2075 OUTPUT: 2353 OUTPUT:
2076 RETVAL 2354 RETVAL
2077 2355
2078void 2356void
2079DESTROY (CFPlus::MixChunk self) 2357DESTROY (CFPlus::MixChunk self)
2081 Mix_FreeChunk (self); 2359 Mix_FreeChunk (self);
2082 2360
2083int 2361int
2084volume (CFPlus::MixChunk self, int volume = -1) 2362volume (CFPlus::MixChunk self, int volume = -1)
2085 CODE: 2363 CODE:
2364 if (items > 1)
2365 volume = CLAMP (volume, 0, 128);
2086 RETVAL = Mix_VolumeChunk (self, volume); 2366 RETVAL = Mix_VolumeChunk (self, volume);
2087 OUTPUT: 2367 OUTPUT:
2088 RETVAL 2368 RETVAL
2089 2369
2090int 2370CFPlus::Channel
2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2371play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2092 CODE: 2372 CODE:
2373{
2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2374 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2375
2376 if (RETVAL < 0)
2377 XSRETURN_UNDEF;
2378
2379 if (channel < 0)
2380 {
2381 Mix_UnregisterAllEffects (RETVAL);
2382 Mix_Volume (RETVAL, 128);
2383 }
2384}
2094 OUTPUT: 2385 OUTPUT:
2095 RETVAL 2386 RETVAL
2096 2387
2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2388MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2098 2389
2099int 2390int
2100volume (int volume = -1) 2391volume (int volume = -1)
2392 PROTOTYPE: ;$
2101 CODE: 2393 CODE:
2394 if (items > 0)
2395 volume = CLAMP (volume, 0, 128);
2102 RETVAL = Mix_VolumeMusic (volume); 2396 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT: 2397 OUTPUT:
2104 RETVAL 2398 RETVAL
2105 2399
2400void
2401fade_out (int ms)
2402 CODE:
2403 Mix_FadeOutMusic (ms);
2404
2405void
2406halt ()
2407 CODE:
2408 Mix_HaltMusic ();
2409
2106CFPlus::MixMusic 2410CFPlus::MixMusic
2107new_from_file (SV *class, char *path) 2411new (SV *class, CFPlus::RW rwops)
2108 CODE: 2412 CODE:
2109 RETVAL = Mix_LoadMUS (path); 2413 RETVAL = Mix_LoadMUS_RW (rwops);
2110 OUTPUT: 2414 OUTPUT:
2111 RETVAL 2415 RETVAL
2112 2416
2113void 2417void
2114DESTROY (CFPlus::MixMusic self) 2418DESTROY (CFPlus::MixMusic self)
2120 CODE: 2424 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops); 2425 RETVAL = Mix_PlayMusic (self, loops);
2122 OUTPUT: 2426 OUTPUT:
2123 RETVAL 2427 RETVAL
2124 2428
2429void
2430fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2431 CODE:
2432 Mix_FadeInMusicPos (self, loops, ms, position);
2433
2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2434MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2435
2436PROTOTYPES: ENABLE
2126 2437
2127BOOT: 2438BOOT:
2128{ 2439{
2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2440 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2130 static const struct { 2441 static const struct {
2131 const char *name; 2442 const char *name;
2132 IV iv; 2443 IV iv;
2133 } *civ, const_iv[] = { 2444 } *civ, const_iv[] = {
2134# define const_iv(name) { # name, (IV)name } 2445# define const_iv(name) { # name, (IV)name }
2446 const_iv (GL_VENDOR),
2447 const_iv (GL_VERSION),
2448 const_iv (GL_EXTENSIONS),
2135 const_iv (GL_COLOR_MATERIAL), 2449 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH), 2450 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT), 2451 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER), 2452 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND), 2453 const_iv (GL_BLEND),
2143 const_iv (GL_ALPHA_TEST), 2457 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE), 2458 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL), 2459 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT), 2460 const_iv (GL_FRONT),
2147 const_iv (GL_BACK), 2461 const_iv (GL_BACK),
2462 const_iv (GL_AUX0),
2148 const_iv (GL_AND), 2463 const_iv (GL_AND),
2149 const_iv (GL_ONE), 2464 const_iv (GL_ONE),
2150 const_iv (GL_ZERO), 2465 const_iv (GL_ZERO),
2151 const_iv (GL_SRC_ALPHA), 2466 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA), 2467 const_iv (GL_DST_ALPHA),
2166 const_iv (GL_LUMINANCE), 2481 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA), 2482 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT), 2483 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2484 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2170 const_iv (GL_COMPILE), 2485 const_iv (GL_COMPILE),
2486 const_iv (GL_PROXY_TEXTURE_1D),
2487 const_iv (GL_PROXY_TEXTURE_2D),
2171 const_iv (GL_TEXTURE_1D), 2488 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D), 2489 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV), 2490 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER), 2491 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER), 2492 const_iv (GL_TEXTURE_MIN_FILTER),
2196 const_iv (GL_COLOR_LOGIC_OP), 2513 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D), 2514 const_iv (GL_SEPARABLE_2D),
2198 const_iv (GL_CONVOLUTION_2D), 2515 const_iv (GL_CONVOLUTION_2D),
2199 const_iv (GL_CONVOLUTION_BORDER_MODE), 2516 const_iv (GL_CONVOLUTION_BORDER_MODE),
2200 const_iv (GL_CONSTANT_BORDER), 2517 const_iv (GL_CONSTANT_BORDER),
2518 const_iv (GL_POINTS),
2201 const_iv (GL_LINES), 2519 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP), 2520 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP), 2521 const_iv (GL_LINE_LOOP),
2204 const_iv (GL_QUADS), 2522 const_iv (GL_QUADS),
2205 const_iv (GL_QUAD_STRIP), 2523 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES), 2524 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP), 2525 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN), 2526 const_iv (GL_TRIANGLE_FAN),
2527 const_iv (GL_POLYGON),
2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2528 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2529 const_iv (GL_POINT_SMOOTH_HINT),
2530 const_iv (GL_LINE_SMOOTH_HINT),
2531 const_iv (GL_POLYGON_SMOOTH_HINT),
2532 const_iv (GL_GENERATE_MIPMAP_HINT),
2210 const_iv (GL_FASTEST), 2533 const_iv (GL_FASTEST),
2534 const_iv (GL_DONT_CARE),
2535 const_iv (GL_NICEST),
2211 const_iv (GL_V2F), 2536 const_iv (GL_V2F),
2212 const_iv (GL_V3F), 2537 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F), 2538 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F), 2539 const_iv (GL_T2F_N3F_V3F),
2215# undef const_iv 2540# undef const_iv
2216 }; 2541 };
2217 2542
2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2543 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2544 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2545
2546 texture_av = newAV ();
2547 AvREAL_off (texture_av);
2220} 2548}
2221 2549
2222char * 2550char *
2223gl_vendor () 2551gl_vendor ()
2224 CODE: 2552 CODE:
2238 CODE: 2566 CODE:
2239 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2567 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2240 OUTPUT: 2568 OUTPUT:
2241 RETVAL 2569 RETVAL
2242 2570
2571const char *glGetString (GLenum pname)
2572
2573GLint glGetInteger (GLenum pname)
2574 CODE:
2575 glGetIntegerv (pname, &RETVAL);
2576 OUTPUT:
2577 RETVAL
2578
2579GLdouble glGetDouble (GLenum pname)
2580 CODE:
2581 glGetDoublev (pname, &RETVAL);
2582 OUTPUT:
2583 RETVAL
2584
2243int glGetError () 2585int glGetError ()
2244 2586
2245void glFinish () 2587void glFinish ()
2246 2588
2247void glClear (int mask) 2589void glClear (int mask)
2284# near_ and far_ are due to microsofts buggy "c" compiler 2626# near_ and far_ are due to microsofts buggy "c" compiler
2285void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2627void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2286 2628
2287# near_ and far_ are due to microsofts buggy "c" compiler 2629# near_ and far_ are due to microsofts buggy "c" compiler
2288void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2630void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2631
2632PROTOTYPES: DISABLE
2289 2633
2290void glViewport (int x, int y, int width, int height) 2634void glViewport (int x, int y, int width, int height)
2291 2635
2292void glScissor (int x, int y, int width, int height) 2636void glScissor (int x, int y, int width, int height)
2293 2637
2301 2645
2302void glRotate (float angle, float x, float y, float z) 2646void glRotate (float angle, float x, float y, float z)
2303 CODE: 2647 CODE:
2304 glRotatef (angle, x, y, z); 2648 glRotatef (angle, x, y, z);
2305 2649
2306void glBegin (int mode)
2307
2308void glEnd ()
2309
2310void glColor (float r, float g, float b, float a = 1.0) 2650void glColor (float r, float g, float b, float a = 1.0)
2311 PROTOTYPE: @
2312 ALIAS: 2651 ALIAS:
2313 glColor_premultiply = 1 2652 glColor_premultiply = 1
2314 CODE: 2653 CODE:
2315 if (ix) 2654 if (ix)
2316 { 2655 {
2319 b *= a; 2658 b *= a;
2320 } 2659 }
2321 // microsoft visual "c" rounds instead of truncating... 2660 // microsoft visual "c" rounds instead of truncating...
2322 glColor4f (r, g, b, a); 2661 glColor4f (r, g, b, a);
2323 2662
2324void glInterleavedArrays (int format, int stride, char *data)
2325
2326void glDrawElements (int mode, int count, int type, char *indices)
2327
2328# 1.2 void glDrawRangeElements (int mode, int start, int end
2329
2330void glRasterPos (float x, float y, float z = 0.) 2663void glRasterPos (float x, float y, float z = 0.)
2331 CODE: 2664 CODE:
2332 glRasterPos3f (0, 0, z); 2665 glRasterPos3f (0, 0, z);
2333 glBitmap (0, 0, 0, 0, x, y, 0); 2666 glBitmap (0, 0, 0, 0, x, y, 0);
2334 2667
2338 2671
2339void glTexCoord (float s, float t) 2672void glTexCoord (float s, float t)
2340 CODE: 2673 CODE:
2341 glTexCoord2f (s, t); 2674 glTexCoord2f (s, t);
2342 2675
2676void glRect (float x1, float y1, float x2, float y2)
2677 CODE:
2678 glRectf (x1, y1, x2, y2);
2679
2680PROTOTYPES: ENABLE
2681
2682void glBegin (int mode)
2683
2684void glEnd ()
2685
2686void glPointSize (GLfloat size)
2687
2688void glLineWidth (GLfloat width)
2689
2690void glInterleavedArrays (int format, int stride, char *data)
2691
2692void glDrawElements (int mode, int count, int type, char *indices)
2693
2694# 1.2 void glDrawRangeElements (int mode, int start, int end
2695
2343void glTexEnv (int target, int pname, float param) 2696void glTexEnv (int target, int pname, float param)
2344 CODE: 2697 CODE:
2345 glTexEnvf (target, pname, param); 2698 glTexEnvf (target, pname, param);
2346 2699
2347void glTexParameter (int target, int pname, float param) 2700void glTexParameter (int target, int pname, float param)
2369 2722
2370void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2723void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2371 2724
2372void glDrawPixels (int width, int height, int format, int type, char *pixels) 2725void glDrawPixels (int width, int height, int format, int type, char *pixels)
2373 2726
2727void glPixelZoom (float x, float y)
2728
2374void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2729void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2375 2730
2376int glGenTexture () 2731int glGenTexture ()
2377 CODE: 2732 CODE:
2378{ 2733 RETVAL = gen_texture ();
2379 GLuint name;
2380 if (AvFILL (texture_av) >= 0)
2381 name = (GLuint)av_pop (texture_av);
2382 else
2383 glGenTextures (1, &name);
2384 RETVAL = name;
2385}
2386 OUTPUT: 2734 OUTPUT:
2387 RETVAL 2735 RETVAL
2388 2736
2389void glDeleteTexture (int name) 2737void glDeleteTexture (int name)
2390 CODE: 2738 CODE:
2391{ 2739 del_texture (name);
2392 /* make a half-assed attempt at returning the memory used by the texture */ 2740
2393 /* textures are frequently being reused by cfplus anyway */
2394 glBindTexture (GL_TEXTURE_2D, name);
2395 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2396 av_push (texture_av, (SV *)name);
2397 /*glDeleteTextures (1, &name_);*/
2398}
2399
2400int glGenList () 2741int glGenList ()
2401 CODE: 2742 CODE:
2402 RETVAL = glGenLists (1); 2743 RETVAL = glGenLists (1);
2403 OUTPUT: 2744 OUTPUT:
2404 RETVAL 2745 RETVAL
2411 2752
2412void glEndList () 2753void glEndList ()
2413 2754
2414void glCallList (int list) 2755void glCallList (int list)
2415 2756
2757MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2758
2759PROTOTYPES: DISABLE
2760
2761void
2762find_widget (SV *self, NV x, NV y)
2763 PPCODE:
2764{
2765 if (within_widget (self, x, y))
2766 XPUSHs (self);
2767}
2768
2769BOOT:
2770{
2771 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2772
2773 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2774 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2775 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2776 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2777}
2778
2779void
2780draw (SV *self)
2781 CODE:
2782{
2783 HV *hv;
2784 SV **svp;
2785 NV x, y, w, h;
2786 SV *draw_x_sv = GvSV (draw_x_gv);
2787 SV *draw_y_sv = GvSV (draw_y_gv);
2788 SV *draw_w_sv = GvSV (draw_w_gv);
2789 SV *draw_h_sv = GvSV (draw_h_gv);
2790 SV *hover;
2791 double draw_x, draw_y, draw_w, draw_h;
2792
2793 if (!SvROK (self))
2794 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2795
2796 hv = (HV *)SvRV (self);
2797
2798 if (SvTYPE (hv) != SVt_PVHV)
2799 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2800
2801 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2802 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2803
2804 if (!h || !w)
2805 XSRETURN_EMPTY;
2806
2807 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2808 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2809
2810 draw_x = SvNV (draw_x_sv) + x;
2811 draw_y = SvNV (draw_y_sv) + y;
2812
2813 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2814 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2815 XSRETURN_EMPTY;
2816
2817 sv_setnv (draw_x_sv, draw_x);
2818 sv_setnv (draw_y_sv, draw_y);
2819
2820 glPushMatrix ();
2821 glTranslated (x, y, 0);
2822
2823 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2824 {
2825 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2826
2827 if (svp && SvTRUE (*svp))
2828 {
2829 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2830 glEnable (GL_BLEND);
2831 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2832 glBegin (GL_QUADS);
2833 glVertex2f (0, 0);
2834 glVertex2f (w, 0);
2835 glVertex2f (w, h);
2836 glVertex2f (0, h);
2837 glEnd ();
2838 glDisable (GL_BLEND);
2839 }
2840 }
2841#if 0
2842 if ($ENV{CFPLUS_DEBUG} & 1) {
2843 glPushMatrix;
2844 glColor 1, 1, 0, 1;
2845 glTranslate 0.375, 0.375;
2846 glBegin GL_LINE_LOOP;
2847 glVertex 0 , 0;
2848 glVertex $self->{w} - 1, 0;
2849 glVertex $self->{w} - 1, $self->{h} - 1;
2850 glVertex 0 , $self->{h} - 1;
2851 glEnd;
2852 glPopMatrix;
2853 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2854 }
2855#endif
2856 PUSHMARK (SP);
2857 XPUSHs (self);
2858 PUTBACK;
2859 call_method ("_draw", G_VOID | G_DISCARD);
2860 SPAGAIN;
2861
2862 glPopMatrix ();
2863
2864 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2865 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2866}
2867

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