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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.216 by root, Tue Jul 31 00:56:02 2007 UTC vs.
Revision 1.323 by root, Sun Nov 18 01:48:39 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
29 37
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 38#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31 39
32#include <SDL.h> 40#include <SDL.h>
33#include <SDL_thread.h> 41#include <SDL_thread.h>
34#include <SDL_endian.h> 42#include <SDL_endian.h>
35#include <SDL_image.h> 43#include <SDL_image.h>
36#include <SDL_mixer.h> 44#include <SDL_mixer.h>
37#include <SDL_opengl.h> 45#include <SDL_opengl.h>
38 46
47/* work around os x broken headers */
48#ifdef __MACOSX__
49typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52#endif
53
39#define PANGO_ENABLE_BACKEND 54#define PANGO_ENABLE_BACKEND
40#define G_DISABLE_CAST_CHECKS 55#define G_DISABLE_CAST_CHECKS
41 56
42#include <glib/gmacros.h> 57#include <glib.h>
43 58
44#include <pango/pango.h> 59#include <pango/pango.h>
60
61#ifndef PANGO_VERSION_CHECK
62# define PANGO_VERSION_CHECK(a,b,c) 0
63#endif
64
65#if !PANGO_VERSION_CHECK (1, 15, 2)
66# define pango_layout_get_line_readonly pango_layout_get_line
67# define pango_layout_get_lines_readonly pango_layout_get_lines
68# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70#endif
45 71
46#ifndef _WIN32 72#ifndef _WIN32
47# include <sys/types.h> 73# include <sys/types.h>
48# include <sys/socket.h> 74# include <sys/socket.h>
49# include <netinet/in.h> 75# include <netinet/in.h>
50# include <netinet/tcp.h> 76# include <netinet/tcp.h>
51# include <inttypes.h> 77# include <inttypes.h>
52#endif 78#endif
53 79
80#if __GNUC__ >= 4
81# define expect(expr,value) __builtin_expect ((expr),(value))
82#else
83# define expect(expr,value) (expr)
84#endif
85
86#define expect_false(expr) expect ((expr) != 0, 0)
87#define expect_true(expr) expect ((expr) != 0, 1)
88
54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 89#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
55 90
91/* this is used as fow flag as well, so has to have a different value */
92/* then anything that is computed by incoming darkness */
56#define FOW_DARKNESS 32 93#define FOW_DARKNESS 50
94#define DARKNESS_ADJUST(n) (n)
57 95
58#define MAP_EXTEND_X 32 96#define MAP_EXTEND_X 32
59#define MAP_EXTEND_Y 512 97#define MAP_EXTEND_Y 512
60 98
61#define MIN_FONT_HEIGHT 10 99#define MIN_FONT_HEIGHT 10
62 100
63#if 0 101/* mask out modifiers we are not interested in */
64# define PARACHUTE SDL_INIT_NOPARACHUTE 102#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
65#else 103
66# define PARACHUTE 0 104#define KMOD_LRAM 0x10000 // our extension
67#endif 105
106#define TEXID_SPEECH 1
107#define TEXID_NOFACE 2
108
109static char *
110fast_sv_grow (SV *sv, STRLEN need)
111{
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126}
68 127
69static AV *texture_av; 128static AV *texture_av;
70 129
71static struct 130static struct
72{ 131{
109 av_push (texture_av, (SV *)(size_t)name); 168 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name); 169 glDeleteTextures (1, &name);
111} 170}
112 171
113#include "texcache.c" 172#include "texcache.c"
173#include "rendercache.c"
114 174
115#include "pango-font.c" 175#include "pango-font.c"
116#include "pango-fontmap.c" 176#include "pango-fontmap.c"
117#include "pango-render.c" 177#include "pango-render.c"
118 178
119typedef IV CFPlus__Channel; 179typedef IV DC__Channel;
120typedef SDL_RWops *CFPlus__RW; 180typedef SDL_RWops *DC__RW;
121typedef Mix_Chunk *CFPlus__MixChunk; 181typedef Mix_Chunk *DC__MixChunk;
122typedef Mix_Music *CFPlus__MixMusic; 182typedef Mix_Music *DC__MixMusic;
123 183
124typedef PangoFontDescription *CFPlus__Font; 184typedef PangoFontDescription *DC__Font;
125 185
126static int 186static int
127shape_attr_p (PangoLayoutRun *run) 187shape_attr_p (PangoLayoutRun *run)
128{ 188{
129 GSList *attrs = run->item->analysis.extra_attrs; 189 GSList *attrs = run->item->analysis.extra_attrs;
130 190
131 while (attrs) 191 while (attrs)
132 { 192 {
133 PangoAttribute *attr = attrs->data; 193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
134 194
135 if (attr->klass->type == PANGO_ATTR_SHAPE) 195 if (attr->klass->type == PANGO_ATTR_SHAPE)
136 return 1; 196 return 1;
137 197
138 attrs = attrs->next; 198 attrs = attrs->next;
139 } 199 }
140 200
141 return 0; 201 return 0;
142} 202}
143 203
144typedef struct cf_layout { 204struct cf_layout {
145 PangoLayout *pl; 205 PangoLayout *pl;
146 float r, g, b, a; // default color for rgba mode 206 float r, g, b, a; // default color for rgba mode
147 int base_height; 207 int base_height;
148 CFPlus__Font font; 208 DC__Font font;
149} *CFPlus__Layout; 209 rc_t *rc;
210};
150 211
212typedef cf_layout *DC__Layout;
213
151static CFPlus__Font default_font; 214static DC__Font default_font;
152static PangoContext *opengl_context; 215static PangoContext *opengl_context;
153static PangoFontMap *opengl_fontmap; 216static PangoFontMap *opengl_fontmap;
154 217
155static void 218static void
156substitute_func (FcPattern *pattern, gpointer data) 219substitute_func (FcPattern *pattern, gpointer data)
157{ 220{
158 FcPatternAddBool (pattern, FC_HINTING, 1); 221 FcPatternAddBool (pattern, FC_HINTING, 1);
159#ifdef FC_HINT_STYLE 222#ifdef FC_HINT_STYLE
160 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 223 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
161#endif 224#endif
162 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 225 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
163} 226}
164 227
165static void 228static void
166layout_update_font (CFPlus__Layout self) 229layout_update_font (DC__Layout self)
167{ 230{
168 /* use a random scale factor to account for unknown descenders, 0.8 works 231 /* use a random scale factor to account for unknown descenders, 0.8 works
169 * reasonably well with bitstream vera 232 * reasonably well with dejavu/bistream fonts
170 */ 233 */
171 PangoFontDescription *font = self->font ? self->font : default_font; 234 PangoFontDescription *font = self->font ? self->font : default_font;
172 235
173 pango_font_description_set_absolute_size (font, 236 pango_font_description_set_absolute_size (font,
174 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 237 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
175 238
176 pango_layout_set_font_description (self->pl, font); 239 pango_layout_set_font_description (self->pl, font);
177} 240}
178 241
179static void 242static void
180layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 243layout_get_pixel_size (DC__Layout self, int *w, int *h)
181{ 244{
182 PangoRectangle rect; 245 PangoRectangle rect;
183 246
184 // get_pixel_* wrongly rounds down 247 // get_pixel_* wrongly rounds down
185 pango_layout_get_extents (self->pl, 0, &rect); 248 pango_layout_get_extents (self->pl, 0, &rect);
195} 258}
196 259
197typedef uint16_t tileid; 260typedef uint16_t tileid;
198typedef uint16_t faceid; 261typedef uint16_t faceid;
199 262
200typedef struct { 263struct maptex
264{
201 int name; 265 GLuint name;
202 int w, h; 266 int w, h;
203 float s, t; 267 float s, t;
204 uint8_t r, g, b, a; 268 uint8_t r, g, b, a;
205 tileid smoothtile; 269 tileid smoothtile;
206 uint8_t smoothlevel; 270 uint8_t smoothlevel;
207} maptex; 271 uint8_t unused; /* set to zero on use */
272};
208 273
209typedef struct { 274struct mapcell
275{
210 uint32_t player; 276 uint32_t player;
211 tileid tile[3]; 277 tileid tile[3];
212 uint16_t darkness; 278 uint16_t darkness;
213 uint8_t stat_width, stat_hp, flags, smoothmax; 279 uint8_t stat_width, stat_hp, flags, smoothmax;
214} mapcell; 280};
215 281
216typedef struct { 282struct maprow
283{
217 int32_t c0, c1; 284 int32_t c0, c1;
218 mapcell *col; 285 mapcell *col;
219} maprow; 286};
220 287
221typedef struct map { 288struct mapgrid {
222 int x, y, w, h; 289 int x, y, w, h;
223 int ox, oy; /* offset to virtual global coordinate system */ 290 int ox, oy; /* offset to virtual global coordinate system */
224 int faces; tileid *face2tile; // [faceid] 291 int faces; tileid *face2tile; // [faceid]
225 int texs; maptex *tex; // [tileid] 292 int texs; maptex *tex; // [tileid]
226 293
227 int32_t rows; 294 int32_t rows;
228 maprow *row; 295 maprow *row;
229} *CFPlus__Map; 296};
297
298typedef mapgrid *DC__Map;
230 299
231static char * 300static char *
232prepend (char *ptr, int sze, int inc) 301prepend (char *ptr, int sze, int inc)
233{ 302{
234 char *p; 303 char *p;
252 321
253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255 324
256static void 325static void
257need_facenum (struct map *self, faceid face) 326need_facenum (struct mapgrid *self, faceid face)
258{ 327{
259 while (self->faces <= face) 328 while (self->faces <= face)
260 { 329 {
261 Append (tileid, self->face2tile, self->faces, self->faces); 330 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2; 331 self->faces *= 2;
263 } 332 }
264} 333}
265 334
266static void 335static void
267need_texid (struct map *self, int texid) 336need_texid (struct mapgrid *self, int texid)
268{ 337{
269 while (self->texs <= texid) 338 while (self->texs <= texid)
270 { 339 {
271 Append (maptex, self->tex, self->texs, self->texs); 340 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2; 341 self->texs *= 2;
273 } 342 }
274} 343}
275 344
276static maprow * 345static maprow *
277map_get_row (CFPlus__Map self, int y) 346map_get_row (mapgrid *self, int y)
278{ 347{
279 if (0 > y) 348 if (0 > y)
280 { 349 {
281 int extend = - y + MAP_EXTEND_Y; 350 int extend = - y + MAP_EXTEND_Y;
282 Prepend (maprow, self->row, self->rows, extend); 351 Prepend (maprow, self->row, self->rows, extend);
320 389
321 return row->col + (x - row->c0); 390 return row->col + (x - row->c0);
322} 391}
323 392
324static mapcell * 393static mapcell *
325map_get_cell (CFPlus__Map self, int x, int y) 394map_get_cell (mapgrid *self, int x, int y)
326{ 395{
327 return row_get_cell (map_get_row (self, y), x); 396 return row_get_cell (map_get_row (self, y), x);
328} 397}
329 398
330static void 399static void
331map_clear (CFPlus__Map self) 400map_clear (mapgrid *self)
332{ 401{
333 int r; 402 int r;
334 403
335 for (r = 0; r < self->rows; r++) 404 for (r = 0; r < self->rows; r++)
336 Safefree (self->row[r].col); 405 Safefree (self->row[r].col);
343 self->oy = 0; 412 self->oy = 0;
344 self->row = 0; 413 self->row = 0;
345 self->rows = 0; 414 self->rows = 0;
346} 415}
347 416
417#define CELL_CLEAR(cell) \
418 do { \
419 if ((cell)->player) \
420 (cell)->tile [2] = 0; \
421 (cell)->darkness = 0; \
422 (cell)->stat_hp = 0; \
423 (cell)->flags = 0; \
424 (cell)->player = 0; \
425 } while (0)
426
348static void 427static void
349map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 428map_blank (mapgrid *self, int x0, int y0, int w, int h)
350{ 429{
351 int x, y; 430 int x, y;
352 maprow *row; 431 maprow *row;
353 mapcell *cell; 432 mapcell *cell;
354 433
366 if (x >= row->c1) 445 if (x >= row->c1)
367 break; 446 break;
368 447
369 cell = row->col + x - row->c0; 448 cell = row->col + x - row->c0;
370 449
371 cell->darkness = 0; 450 CELL_CLEAR (cell);
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
375 } 451 }
376 } 452 }
377} 453}
378 454
379typedef struct { 455struct smooth_key
456{
380 tileid tile; 457 tileid tile;
381 uint8_t x, y, level; 458 uint8_t x, y, level;
382} smooth_key; 459
460 bool operator == (const smooth_key &o) const
461 {
462 return tile == o.tile && x == o.x && y == o.y && level == o.level;
463 }
464};
465
466typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
467
468namespace std {
469 template <>
470 struct hash<smooth_key>
471 {
472 size_t operator () (const smooth_key &v) const
473 {
474 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
475 }
476 };
477}
383 478
384static void 479static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits) 480smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
386{ 481{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 482 auto &&it = h.find (key);
388 483
389 if (SvIOK (*sv)) 484 if (it == h.end ())
390 SvIV_set (*sv, SvIVX (*sv) | bits); 485 h.insert (std::make_pair (key, bits));
391 else 486 else
392 sv_setiv (*sv, bits); 487 it->second |= bits;
393} 488}
394 489
395static void 490static void
396music_finished (void) 491music_finished (void)
397{ 492{
414 ev.code = 1; 509 ev.code = 1;
415 ev.data1 = (void *)(long)channel; 510 ev.data1 = (void *)(long)channel;
416 ev.data2 = 0; 511 ev.data2 = 0;
417 512
418 SDL_PushEvent ((SDL_Event *)&ev); 513 SDL_PushEvent ((SDL_Event *)&ev);
514}
515
516// approximately divide by 255
517static unsigned int
518div255 (unsigned int n)
519{
520 return (n + (n >> 8)) >> 8;
419} 521}
420 522
421static unsigned int 523static unsigned int
422minpot (unsigned int n) 524minpot (unsigned int n)
423{ 525{
433 n |= n >> 16; 535 n |= n >> 16;
434 536
435 return n + 1; 537 return n + 1;
436} 538}
437 539
540static unsigned int
541popcount (unsigned int n)
542{
543 n -= (n >> 1) & 0x55555555U;
544 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
545 n = ((n >> 4) + n) & 0x0f0f0f0fU;
546 n *= 0x01010101U;
547
548 return n >> 24;
549}
550
438/* SDL should provide this, really. */ 551/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300 552#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314 553#define SDLK_MODIFIER_MAX 314
441 554
442/******************************************************************************/ 555/******************************************************************************/
480 return 0; 593 return 0;
481 594
482 return 1; 595 return 1;
483} 596}
484 597
485MODULE = CFPlus PACKAGE = CFPlus 598/******************************************************************************/
599
600/* process keyboard modifiers */
601static int
602mod_munge (int mod)
603{
604 mod &= MOD_MASK;
605
606 if (mod & (KMOD_META | KMOD_ALT))
607 mod |= KMOD_LRAM;
608
609 return mod;
610}
611
612static void
613deliantra_main (SV *real_main)
614{
615 dSP;
616
617 PUSHMARK (SP);
618 call_sv (real_main, G_DISCARD | G_VOID);
619}
620
621#ifdef __MACOSX__
622 static SV *real_main;
623
624 /* to due surprising braindamage on the side of SDL design, we
625 * do some mind-boggling hack here: SDL requires a custom main()
626 * on OS X, so... we provide one and call the original main(), which,
627 * due to shared library magic, calls -lSDLmain's main, not perl's main,
628 * and which calls our main (== SDL_main) back.
629 */
630 extern C_LINKAGE int
631 main (int argc, char *argv[])
632 {
633 deliantra_main (real_main);
634 }
635
636 #undef main
637
638 extern C_LINKAGE int main (int argc, char *argv[]);
639
640 static void
641 SDL_main_hack (SV *real_main_)
642 {
643 real_main = real_main_;
644
645 char *argv[] = { "deliantra client", 0 };
646 (main) (1, argv);
647 }
648#else
649 static void
650 SDL_main_hack (SV *real_main)
651 {
652 deliantra_main (real_main);
653 }
654#endif
655
656MODULE = Deliantra::Client PACKAGE = DC
486 657
487PROTOTYPES: ENABLE 658PROTOTYPES: ENABLE
488 659
489BOOT: 660BOOT:
490{ 661{
491 HV *stash = gv_stashpv ("CFPlus", 1); 662 HV *stash = gv_stashpv ("DC", 1);
492 static const struct { 663 static const struct {
493 const char *name; 664 const char *name;
494 IV iv; 665 IV iv;
495 } *civ, const_iv[] = { 666 } *civ, const_iv[] = {
496# define const_iv(name) { # name, (IV)name } 667# define const_iv(name) { # name, (IV)name }
518 689
519 const_iv (SDL_APPINPUTFOCUS), 690 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS), 691 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE), 692 const_iv (SDL_APPACTIVE),
522 693
694
695 const_iv (SDLK_UNKNOWN),
696 const_iv (SDLK_FIRST),
697 const_iv (SDLK_BACKSPACE),
698 const_iv (SDLK_TAB),
699 const_iv (SDLK_CLEAR),
700 const_iv (SDLK_RETURN),
701 const_iv (SDLK_PAUSE),
702 const_iv (SDLK_ESCAPE),
703 const_iv (SDLK_SPACE),
704 const_iv (SDLK_EXCLAIM),
705 const_iv (SDLK_QUOTEDBL),
706 const_iv (SDLK_HASH),
707 const_iv (SDLK_DOLLAR),
708 const_iv (SDLK_AMPERSAND),
709 const_iv (SDLK_QUOTE),
710 const_iv (SDLK_LEFTPAREN),
711 const_iv (SDLK_RIGHTPAREN),
712 const_iv (SDLK_ASTERISK),
713 const_iv (SDLK_PLUS),
714 const_iv (SDLK_COMMA),
715 const_iv (SDLK_MINUS),
716 const_iv (SDLK_PERIOD),
717 const_iv (SDLK_SLASH),
718 const_iv (SDLK_0),
719 const_iv (SDLK_1),
720 const_iv (SDLK_2),
721 const_iv (SDLK_3),
722 const_iv (SDLK_4),
723 const_iv (SDLK_5),
724 const_iv (SDLK_6),
725 const_iv (SDLK_7),
726 const_iv (SDLK_8),
727 const_iv (SDLK_9),
728 const_iv (SDLK_COLON),
729 const_iv (SDLK_SEMICOLON),
730 const_iv (SDLK_LESS),
731 const_iv (SDLK_EQUALS),
732 const_iv (SDLK_GREATER),
733 const_iv (SDLK_QUESTION),
734 const_iv (SDLK_AT),
735
736 const_iv (SDLK_LEFTBRACKET),
737 const_iv (SDLK_BACKSLASH),
738 const_iv (SDLK_RIGHTBRACKET),
739 const_iv (SDLK_CARET),
740 const_iv (SDLK_UNDERSCORE),
741 const_iv (SDLK_BACKQUOTE),
742 const_iv (SDLK_DELETE),
743
744 const_iv (SDLK_FIRST),
745 const_iv (SDLK_LAST),
523 const_iv (SDLK_KP0), 746 const_iv (SDLK_KP0),
524 const_iv (SDLK_KP1), 747 const_iv (SDLK_KP1),
525 const_iv (SDLK_KP2), 748 const_iv (SDLK_KP2),
526 const_iv (SDLK_KP3), 749 const_iv (SDLK_KP3),
527 const_iv (SDLK_KP4), 750 const_iv (SDLK_KP4),
599 const_iv (KMOD_LMETA), 822 const_iv (KMOD_LMETA),
600 const_iv (KMOD_RMETA), 823 const_iv (KMOD_RMETA),
601 const_iv (KMOD_NUM), 824 const_iv (KMOD_NUM),
602 const_iv (KMOD_CAPS), 825 const_iv (KMOD_CAPS),
603 const_iv (KMOD_MODE), 826 const_iv (KMOD_MODE),
827
828 const_iv (KMOD_LRAM),
829
830 const_iv (MIX_DEFAULT_FORMAT),
831
832 const_iv (SDL_INIT_TIMER),
833 const_iv (SDL_INIT_AUDIO),
834 const_iv (SDL_INIT_VIDEO),
835 const_iv (SDL_INIT_CDROM),
836 const_iv (SDL_INIT_JOYSTICK),
837 const_iv (SDL_INIT_EVERYTHING),
838 const_iv (SDL_INIT_NOPARACHUTE),
839 const_iv (SDL_INIT_EVENTTHREAD),
840
841 const_iv (SDL_GL_RED_SIZE),
842 const_iv (SDL_GL_GREEN_SIZE),
843 const_iv (SDL_GL_BLUE_SIZE),
844 const_iv (SDL_GL_ALPHA_SIZE),
845 const_iv (SDL_GL_DOUBLEBUFFER),
846 const_iv (SDL_GL_BUFFER_SIZE),
847 const_iv (SDL_GL_DEPTH_SIZE),
848 const_iv (SDL_GL_STENCIL_SIZE),
849 const_iv (SDL_GL_ACCUM_RED_SIZE),
850 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
851 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
852 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
853 const_iv (SDL_GL_STEREO),
854 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
855 const_iv (SDL_GL_MULTISAMPLESAMPLES),
856 const_iv (SDL_GL_ACCELERATED_VISUAL),
857 const_iv (SDL_GL_SWAP_CONTROL),
858
859 const_iv (FOW_DARKNESS)
604# undef const_iv 860# undef const_iv
605 }; 861 };
606 862
607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 863 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 864 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
609 865
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 866 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 867 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
612} 868}
613 869
625 RETVAL 881 RETVAL
626 882
627NV floor (NV x) 883NV floor (NV x)
628 884
629NV ceil (NV x) 885NV ceil (NV x)
886
887IV minpot (UV n)
888
889IV popcount (UV n)
890
891NV distance (NV dx, NV dy)
892 CODE:
893 RETVAL = pow (dx * dx + dy * dy, 0.5);
894 OUTPUT:
895 RETVAL
630 896
631void 897void
632pango_init () 898pango_init ()
633 CODE: 899 CODE:
634{ 900{
635 opengl_fontmap = pango_opengl_font_map_new (); 901 opengl_fontmap = pango_opengl_font_map_new ();
636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 902 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 903 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
904 /*pango_context_set_font_description (opengl_context, default_font);*/
905#if PANGO_VERSION_CHECK (1, 15, 2)
906 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
907 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
908#endif
638} 909}
639 910
640char *
641SDL_GetError () 911char *SDL_GetError ()
642 912
643int 913void SDL_main_hack (SV *real_main)
644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 914 PROTOTYPE: &
645 915
646void 916int SDL_Init (U32 flags)
917
918int SDL_InitSubSystem (U32 flags)
919
920void SDL_QuitSubSystem (U32 flags)
921
647SDL_Quit () 922void SDL_Quit ()
923
924int SDL_GL_SetAttribute (int attr, int value)
925 C_ARGS: (SDL_GLattr)attr, value
926
927int SDL_GL_GetAttribute (int attr)
928 CODE:
929 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
930 XSRETURN_UNDEF;
931 OUTPUT:
932 RETVAL
648 933
649void 934void
650SDL_ListModes (int rgb, int alpha) 935SDL_ListModes (int rgb, int alpha)
651 PPCODE: 936 PPCODE:
652{ 937{
664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
667 952
668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 953 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
669#if SDL_VERSION_ATLEAST(1,2,10)
670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 954 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
672#endif
673 955
674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 956 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
675 957
676 if (m && m != (SDL_Rect **)-1) 958 if (m && m != (SDL_Rect **)-1)
677 while (*m) 959 while (*m)
678 { 960 {
679 if ((*m)->w >= 640 && (*m)->h >= 480) 961 if ((*m)->w >= 400 && (*m)->h >= 300)
680 { 962 {
681 AV *av = newAV (); 963 AV *av = newAV ();
682 av_push (av, newSViv ((*m)->w)); 964 av_push (av, newSViv ((*m)->w));
683 av_push (av, newSViv ((*m)->h)); 965 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb)); 966 av_push (av, newSViv (rgb));
707 ); 989 );
708 990
709 if (RETVAL) 991 if (RETVAL)
710 { 992 {
711 av_clear (texture_av); 993 av_clear (texture_av);
712
713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 994#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
715#include "glfunc.h" 995#include "glfunc.h"
716#undef GL_FUNC 996#undef GL_FUNC
997 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
998 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
717 } 999 }
718} 1000}
719 OUTPUT: 1001 OUTPUT:
720 RETVAL 1002 RETVAL
1003
1004void
1005SDL_WM_SetCaption (const char *title, const char *icon)
721 1006
722void 1007void
723SDL_GL_SwapBuffers () 1008SDL_GL_SwapBuffers ()
724 1009
725char * 1010char *
726SDL_GetKeyName (int sym) 1011SDL_GetKeyName (int sym)
1012 C_ARGS: (SDLKey)sym
727 1013
728int 1014int
729SDL_GetAppState () 1015SDL_GetAppState ()
730 1016
1017int
1018SDL_GetModState ()
1019
1020int
1021SDL_WaitEvent ()
1022 C_ARGS: 0
1023
731void 1024void
1025SDL_PumpEvents ()
1026
1027void
732poll_events () 1028peep_events ()
733 PPCODE: 1029 PPCODE:
734{ 1030{
735 SDL_Event ev; 1031 SDL_Event ev;
736 1032
737 SDL_PumpEvents (); 1033 SDL_PumpEvents ();
744 { 1040 {
745 case SDL_KEYDOWN: 1041 case SDL_KEYDOWN:
746 case SDL_KEYUP: 1042 case SDL_KEYUP:
747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1043 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1044 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1045 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1046 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1047 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
752 break; 1048 break;
753 1049
754 case SDL_ACTIVEEVENT: 1050 case SDL_ACTIVEEVENT:
755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1051 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
773 x = ev.motion.x; 1069 x = ev.motion.x;
774 y = ev.motion.y; 1070 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1071 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 } 1072 }
777 1073
778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1074 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
779 hv_store (hv, "state", 5, newSViv (state), 0); 1075 hv_store (hv, "state", 5, newSViv (state), 0);
780 hv_store (hv, "x", 1, newSViv (x), 0); 1076 hv_store (hv, "x", 1, newSViv (x), 0);
781 hv_store (hv, "y", 1, newSViv (y), 0); 1077 hv_store (hv, "y", 1, newSViv (y), 0);
782 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1078 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
783 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1079 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 } 1080 }
785 break; 1081 break;
786 1082
787 case SDL_MOUSEBUTTONDOWN: 1083 case SDL_MOUSEBUTTONDOWN:
788 case SDL_MOUSEBUTTONUP: 1084 case SDL_MOUSEBUTTONUP:
789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1085 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
790 1086
791 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1087 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
792 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1088 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
793 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1089 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
794 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1090 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
799 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1095 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
800 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1096 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
801 break; 1097 break;
802 } 1098 }
803 1099
804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1100 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
805 } 1101 }
806} 1102}
1103
1104char *
1105SDL_AudioDriverName ()
1106 CODE:
1107{
1108 char buf [256];
1109 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1110 XSRETURN_UNDEF;
1111
1112 RETVAL = buf;
1113}
1114 OUTPUT:
1115 RETVAL
807 1116
808int 1117int
809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1118Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
810 POSTCALL: 1119 POSTCALL:
811 Mix_HookMusicFinished (music_finished); 1120 Mix_HookMusicFinished (music_finished);
812 Mix_ChannelFinished (channel_finished); 1121 Mix_ChannelFinished (channel_finished);
1122
1123void
1124Mix_QuerySpec ()
1125 PPCODE:
1126{
1127 int freq, channels;
1128 Uint16 format;
1129
1130 if (Mix_QuerySpec (&freq, &format, &channels))
1131 {
1132 EXTEND (SP, 3);
1133 PUSHs (sv_2mortal (newSViv (freq)));
1134 PUSHs (sv_2mortal (newSViv (format)));
1135 PUSHs (sv_2mortal (newSViv (channels)));
1136 }
1137}
813 1138
814void 1139void
815Mix_CloseAudio () 1140Mix_CloseAudio ()
816 1141
817int 1142int
852 } 1177 }
853 } 1178 }
854#endif 1179#endif
855} 1180}
856 1181
857void 1182int
858add_font (char *file) 1183add_font (char *file)
859 CODE: 1184 CODE:
860 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1185 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1186 OUTPUT:
1187 RETVAL
1188
1189void
1190IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1191
1192# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1193void
1194Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
861 1195
862void 1196void
863load_image_inline (SV *image_) 1197load_image_inline (SV *image_)
864 ALIAS: 1198 ALIAS:
865 load_image_file = 1 1199 load_image_file = 1
911 1245
912 SDL_LockSurface (surface2); 1246 SDL_LockSurface (surface2);
913 EXTEND (SP, 6); 1247 EXTEND (SP, 6);
914 PUSHs (sv_2mortal (newSViv (surface2->w))); 1248 PUSHs (sv_2mortal (newSViv (surface2->w)));
915 PUSHs (sv_2mortal (newSViv (surface2->h))); 1249 PUSHs (sv_2mortal (newSViv (surface2->h)));
916 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1250 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
917 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1251 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
918 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1252 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
919 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1253 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
920 SDL_UnlockSurface (surface2); 1254 SDL_UnlockSurface (surface2);
921 1255
951void 1285void
952error (char *message) 1286error (char *message)
953 CODE: 1287 CODE:
954 fprintf (stderr, "ERROR: %s\n", message); 1288 fprintf (stderr, "ERROR: %s\n", message);
955#ifdef _WIN32 1289#ifdef _WIN32
956 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1290 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
957#endif 1291#endif
958 1292
959void 1293void
960fatal (char *message) 1294fatal (char *message)
961 CODE: 1295 CODE:
962 fprintf (stderr, "FATAL: %s\n", message); 1296 fprintf (stderr, "FATAL: %s\n", message);
963#ifdef _WIN32 1297#ifdef _WIN32
964 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1298 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
965#endif 1299#endif
966 _exit (1); 1300 _exit (1);
967 1301
968void 1302void
969_exit (int retval = 0) 1303_exit (int retval = 0)
981#if DEBUG 1315#if DEBUG
982 VALGRIND_DO_LEAK_CHECK; 1316 VALGRIND_DO_LEAK_CHECK;
983#endif 1317#endif
984} 1318}
985 1319
986MODULE = CFPlus PACKAGE = CFPlus::Font 1320int
1321SvREFCNT (SV *sv)
1322 CODE:
1323 RETVAL = SvREFCNT (sv);
1324 OUTPUT:
1325 RETVAL
1326
1327MODULE = Deliantra::Client PACKAGE = DC::Font
987 1328
988PROTOTYPES: DISABLE 1329PROTOTYPES: DISABLE
989 1330
990CFPlus::Font 1331DC::Font
991new_from_file (SV *class, char *path, int id = 0) 1332new_from_file (SV *klass, char *path, int id = 0)
992 CODE: 1333 CODE:
993{ 1334{
994 int count; 1335 int count;
995 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1336 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
996 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1337 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
998} 1339}
999 OUTPUT: 1340 OUTPUT:
1000 RETVAL 1341 RETVAL
1001 1342
1002void 1343void
1003DESTROY (CFPlus::Font self) 1344DESTROY (DC::Font self)
1004 CODE: 1345 CODE:
1005 pango_font_description_free (self); 1346 pango_font_description_free (self);
1006 1347
1007void 1348void
1008make_default (CFPlus::Font self) 1349make_default (DC::Font self)
1009 PROTOTYPE: $ 1350 PROTOTYPE: $
1010 CODE: 1351 CODE:
1011 default_font = self; 1352 default_font = self;
1012 1353
1013MODULE = CFPlus PACKAGE = CFPlus::Layout 1354MODULE = Deliantra::Client PACKAGE = DC::Layout
1014 1355
1015PROTOTYPES: DISABLE 1356PROTOTYPES: DISABLE
1016 1357
1017void 1358void
1018reset_glyph_cache () 1359glyph_cache_backup ()
1019 PROTOTYPE: 1360 PROTOTYPE:
1020 CODE: 1361 CODE:
1362 tc_backup ();
1363
1364void
1365glyph_cache_restore ()
1366 PROTOTYPE:
1367 CODE:
1021 tc_clear (); 1368 tc_restore ();
1022 1369
1023CFPlus::Layout 1370DC::Layout
1024new (SV *class) 1371new (SV *klass)
1025 CODE: 1372 CODE:
1026 New (0, RETVAL, 1, struct cf_layout); 1373 New (0, RETVAL, 1, struct cf_layout);
1027 1374
1028 RETVAL->pl = pango_layout_new (opengl_context); 1375 RETVAL->pl = pango_layout_new (opengl_context);
1029 RETVAL->r = 1.; 1376 RETVAL->r = 1.;
1030 RETVAL->g = 1.; 1377 RETVAL->g = 1.;
1031 RETVAL->b = 1.; 1378 RETVAL->b = 1.;
1032 RETVAL->a = 1.; 1379 RETVAL->a = 1.;
1033 RETVAL->base_height = MIN_FONT_HEIGHT; 1380 RETVAL->base_height = MIN_FONT_HEIGHT;
1034 RETVAL->font = 0; 1381 RETVAL->font = 0;
1382 RETVAL->rc = rc_alloc ();
1035 1383
1036 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1037 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
1038 OUTPUT: 1386 OUTPUT:
1039 RETVAL 1387 RETVAL
1040 1388
1041void 1389void
1042DESTROY (CFPlus::Layout self) 1390DESTROY (DC::Layout self)
1043 CODE: 1391 CODE:
1044 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
1393 rc_free (self->rc);
1045 Safefree (self); 1394 Safefree (self);
1046 1395
1047void 1396void
1048set_text (CFPlus::Layout self, SV *text_) 1397set_text (DC::Layout self, SV *text_)
1049 CODE: 1398 CODE:
1050{ 1399{
1051 STRLEN textlen; 1400 STRLEN textlen;
1052 char *text = SvPVutf8 (text_, textlen); 1401 char *text = SvPVutf8 (text_, textlen);
1053 1402
1054 pango_layout_set_text (self->pl, text, textlen); 1403 pango_layout_set_text (self->pl, text, textlen);
1055} 1404}
1056 1405
1057void 1406void
1058set_markup (CFPlus::Layout self, SV *text_) 1407set_markup (DC::Layout self, SV *text_)
1059 CODE: 1408 CODE:
1060{ 1409{
1061 STRLEN textlen; 1410 STRLEN textlen;
1062 char *text = SvPVutf8 (text_, textlen); 1411 char *text = SvPVutf8 (text_, textlen);
1063 1412
1064 pango_layout_set_markup (self->pl, text, textlen); 1413 pango_layout_set_markup (self->pl, text, textlen);
1065} 1414}
1066 1415
1067void 1416void
1068set_shapes (CFPlus::Layout self, ...) 1417set_shapes (DC::Layout self, ...)
1069 CODE: 1418 CODE:
1070{ 1419{
1071 PangoAttrList *attrs = 0; 1420 PangoAttrList *attrs = 0;
1072 const char *text = pango_layout_get_text (self->pl); 1421 const char *text = pango_layout_get_text (self->pl);
1073 const char *pos = text; 1422 const char *pos = text;
1108 if (attrs) 1457 if (attrs)
1109 pango_layout_set_attributes (self->pl, attrs); 1458 pango_layout_set_attributes (self->pl, attrs);
1110} 1459}
1111 1460
1112void 1461void
1113get_shapes (CFPlus::Layout self) 1462get_shapes (DC::Layout self)
1114 PPCODE: 1463 PPCODE:
1115{ 1464{
1116 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1465 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1117 1466
1118 do 1467 do
1119 { 1468 {
1120 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1469 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1121 1470
1122 if (run && shape_attr_p (run)) 1471 if (run && shape_attr_p (run))
1123 { 1472 {
1124 PangoRectangle extents; 1473 PangoRectangle extents;
1125 pango_layout_iter_get_run_extents (iter, 0, &extents); 1474 pango_layout_iter_get_run_extents (iter, 0, &extents);
1133 1482
1134 pango_layout_iter_free (iter); 1483 pango_layout_iter_free (iter);
1135} 1484}
1136 1485
1137int 1486int
1138has_wrapped (CFPlus::Layout self) 1487has_wrapped (DC::Layout self)
1139 CODE: 1488 CODE:
1140{ 1489{
1141 int lines = 1; 1490 int lines = 1;
1142 const char *text = pango_layout_get_text (self->pl); 1491 const char *text = pango_layout_get_text (self->pl);
1143 1492
1148} 1497}
1149 OUTPUT: 1498 OUTPUT:
1150 RETVAL 1499 RETVAL
1151 1500
1152SV * 1501SV *
1153get_text (CFPlus::Layout self) 1502get_text (DC::Layout self)
1154 CODE: 1503 CODE:
1155 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1504 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1156 sv_utf8_decode (RETVAL); 1505 sv_utf8_decode (RETVAL);
1157 OUTPUT: 1506 OUTPUT:
1158 RETVAL 1507 RETVAL
1159 1508
1160void 1509void
1161set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1510set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1162 CODE: 1511 CODE:
1163 self->r = r; 1512 self->r = r;
1164 self->g = g; 1513 self->g = g;
1165 self->b = b; 1514 self->b = b;
1166 self->a = a; 1515 self->a = a;
1167 1516
1168void 1517void
1169set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1518set_font (DC::Layout self, DC::Font font = 0)
1170 CODE: 1519 CODE:
1171 if (self->font != font) 1520 if (self->font != font)
1172 { 1521 {
1173 self->font = font; 1522 self->font = font;
1174 layout_update_font (self); 1523 layout_update_font (self);
1175 } 1524 }
1176 1525
1177void 1526void
1178set_height (CFPlus::Layout self, int base_height) 1527set_height (DC::Layout self, int base_height)
1179 CODE: 1528 CODE:
1180 if (self->base_height != base_height) 1529 if (self->base_height != base_height)
1181 { 1530 {
1182 self->base_height = base_height; 1531 self->base_height = base_height;
1183 layout_update_font (self); 1532 layout_update_font (self);
1184 } 1533 }
1185 1534
1186void 1535void
1187set_width (CFPlus::Layout self, int max_width = -1) 1536set_width (DC::Layout self, int max_width = -1)
1188 CODE: 1537 CODE:
1189 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1538 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1190 1539
1191void 1540void
1192set_indent (CFPlus::Layout self, int indent) 1541set_indent (DC::Layout self, int indent)
1193 CODE: 1542 CODE:
1194 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1543 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1195 1544
1196void 1545void
1197set_spacing (CFPlus::Layout self, int spacing) 1546set_spacing (DC::Layout self, int spacing)
1198 CODE: 1547 CODE:
1199 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1548 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1200 1549
1201void 1550void
1202set_ellipsise (CFPlus::Layout self, int ellipsise) 1551set_ellipsise (DC::Layout self, int ellipsise)
1203 CODE: 1552 CODE:
1204 pango_layout_set_ellipsize (self->pl, 1553 pango_layout_set_ellipsize (self->pl,
1205 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1554 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1206 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1555 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1207 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1556 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1208 : PANGO_ELLIPSIZE_NONE 1557 : PANGO_ELLIPSIZE_NONE
1209 ); 1558 );
1210 1559
1211void 1560void
1212set_single_paragraph_mode (CFPlus::Layout self, int spm) 1561set_single_paragraph_mode (DC::Layout self, int spm)
1213 CODE: 1562 CODE:
1214 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1563 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1215 1564
1216void 1565void
1217size (CFPlus::Layout self) 1566size (DC::Layout self)
1218 PPCODE: 1567 PPCODE:
1219{ 1568{
1220 int w, h; 1569 int w, h;
1221 1570
1222 layout_get_pixel_size (self, &w, &h); 1571 layout_get_pixel_size (self, &w, &h);
1225 PUSHs (sv_2mortal (newSViv (w))); 1574 PUSHs (sv_2mortal (newSViv (w)));
1226 PUSHs (sv_2mortal (newSViv (h))); 1575 PUSHs (sv_2mortal (newSViv (h)));
1227} 1576}
1228 1577
1229int 1578int
1230descent (CFPlus::Layout self) 1579descent (DC::Layout self)
1231 CODE: 1580 CODE:
1232{ 1581{
1233 PangoRectangle rect; 1582 PangoRectangle rect;
1234 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1583 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1235 pango_layout_line_get_pixel_extents (line, 0, &rect); 1584 pango_layout_line_get_pixel_extents (line, 0, &rect);
1236 RETVAL = PANGO_DESCENT (rect); 1585 RETVAL = PANGO_DESCENT (rect);
1237} 1586}
1238 OUTPUT: 1587 OUTPUT:
1239 RETVAL 1588 RETVAL
1240 1589
1241int 1590int
1242xy_to_index (CFPlus::Layout self, int x, int y) 1591xy_to_index (DC::Layout self, int x, int y)
1243 CODE: 1592 CODE:
1244{ 1593{
1245 int index, trailing; 1594 int index, trailing;
1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1595 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1247 RETVAL = index + trailing; 1596 RETVAL = index + trailing;
1248} 1597}
1249 OUTPUT: 1598 OUTPUT:
1250 RETVAL 1599 RETVAL
1251 1600
1252void 1601void
1253cursor_pos (CFPlus::Layout self, int index) 1602cursor_pos (DC::Layout self, int index)
1254 PPCODE: 1603 PPCODE:
1255{ 1604{
1256 PangoRectangle strong_pos; 1605 PangoRectangle pos;
1257 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1606 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1258 1607
1259 EXTEND (SP, 3); 1608 EXTEND (SP, 3);
1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1263} 1612}
1264 1613
1265void 1614void
1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1615index_to_line_x (DC::Layout self, int index, int trailing = 0)
1267 PPCODE: 1616 PPCODE:
1268{ 1617{
1269 int line, x; 1618 int line, x;
1270 1619
1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1620 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1621#if !PANGO_VERSION_CHECK (1, 17, 3)
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1622 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1273 1623 --line;
1624#endif
1274 EXTEND (SP, 2); 1625 EXTEND (SP, 2);
1275 PUSHs (sv_2mortal (newSViv (line - 1))); 1626 PUSHs (sv_2mortal (newSViv (line)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1627 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277} 1628}
1278 1629
1279void 1630void
1280line_x_to_index (CFPlus::Layout self, int line, int x) 1631line_x_to_index (DC::Layout self, int line, int x)
1281 PPCODE: 1632 PPCODE:
1282{ 1633{
1283 PangoLayoutLine *lp; 1634 PangoLayoutLine *lp;
1284 int index, trailing; 1635 int index, trailing;
1285 1636
1286 if (line < 0) 1637 if (line < 0)
1287 XSRETURN_EMPTY; 1638 XSRETURN_EMPTY;
1288 1639
1289 if (!(lp = pango_layout_get_line (self->pl, line))) 1640 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */ 1641 XSRETURN_EMPTY; /* do better */
1291 1642
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1643 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293 1644
1294 EXTEND (SP, 2); 1645 EXTEND (SP, 2);
1300 PUSHs (sv_2mortal (newSViv (trailing))); 1651 PUSHs (sv_2mortal (newSViv (trailing)));
1301 } 1652 }
1302} 1653}
1303 1654
1304void 1655void
1305render (CFPlus::Layout self, float x, float y, int flags = 0) 1656render (DC::Layout self, float x, float y, int flags = 0)
1306 PPCODE: 1657 CODE:
1658 rc_clear (self->rc);
1307 pango_opengl_render_layout_subpixel ( 1659 pango_opengl_render_layout_subpixel (
1308 self->pl, 1660 self->pl,
1661 self->rc,
1309 x * PANGO_SCALE, y * PANGO_SCALE, 1662 x * PANGO_SCALE, y * PANGO_SCALE,
1310 self->r, self->g, self->b, self->a, 1663 self->r, self->g, self->b, self->a,
1311 flags 1664 flags
1312 ); 1665 );
1666 // we assume that context_change actually clears/frees stuff
1667 // and does not do any recomputation...
1668 pango_layout_context_changed (self->pl);
1313 1669
1314MODULE = CFPlus PACKAGE = CFPlus::Texture 1670void
1671draw (DC::Layout self)
1672 CODE:
1673{
1674 glEnable (GL_TEXTURE_2D);
1675 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1676 glEnable (GL_BLEND);
1677 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1678 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1679 glEnable (GL_ALPHA_TEST);
1680 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1681
1682 rc_draw (self->rc);
1683
1684 glDisable (GL_ALPHA_TEST);
1685 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D);
1687}
1688
1689MODULE = Deliantra::Client PACKAGE = DC::Texture
1315 1690
1316PROTOTYPES: ENABLE 1691PROTOTYPES: ENABLE
1317
1318int minpot (int n)
1319 1692
1320void 1693void
1321pad (SV *data_, int ow, int oh, int nw, int nh) 1694pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE: 1695 CODE:
1323{ 1696{
1350 HV *hv = (HV *)SvRV (self); 1723 HV *hv = (HV *)SvRV (self);
1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1724 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1725 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1726 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1354 1727
1728 if (name <= 0)
1729 XSRETURN_EMPTY;
1730
1355 if (items < 5) 1731 if (items < 5)
1356 { 1732 {
1357 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1733 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1358 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1734 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1359 } 1735 }
1386 glDisable (GL_ALPHA_TEST); 1762 glDisable (GL_ALPHA_TEST);
1387 glDisable (GL_BLEND); 1763 glDisable (GL_BLEND);
1388 } 1764 }
1389} 1765}
1390 1766
1767void
1768draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1769 PROTOTYPE: @
1770 CODE:
1771{
1772 glEnable (GL_BLEND);
1773 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1774 glEnable (GL_TEXTURE_2D);
1775 glBindTexture (GL_TEXTURE_2D, name1);
1776
1777 glColor3f (intensity, intensity, intensity);
1778 glPushMatrix ();
1779 glScalef (1./3, 1./3, 1.);
1780
1781 if (blend > 0.f)
1782 {
1783 float dx3 = dx * -3.f / w;
1784 float dy3 = dy * -3.f / h;
1785 GLfloat env_color[4] = { 0., 0., 0., blend };
1786
1787 /* interpolate the two shadow textures */
1788 /* stage 0 == rgb(glcolor) + alpha(t0) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1790
1791 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1792 gl.ActiveTexture (GL_TEXTURE1);
1793 glEnable (GL_TEXTURE_2D);
1794 glBindTexture (GL_TEXTURE_2D, name2);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1796
1797 /* rgb == rgb(glcolor) */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1801
1802 /* alpha = interpolate t0, t1 by env_alpha */
1803 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1808
1809 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1810 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1811
1812 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1813 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1814
1815 glBegin (GL_QUADS);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 gl.ActiveTexture (GL_TEXTURE0);
1824 }
1825 else
1826 {
1827 /* simple blending of one texture, also opengl <1.3 path */
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1829
1830 glBegin (GL_QUADS);
1831 glTexCoord2f (0, 0); glVertex2f (0, 0);
1832 glTexCoord2f (0, t); glVertex2f (0, h);
1833 glTexCoord2f (s, t); glVertex2f (w, h);
1834 glTexCoord2f (s, 0); glVertex2f (w, 0);
1835 glEnd ();
1836 }
1837
1838 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1839 {
1840 int x, y;
1841 int dx3 = dx * 3;
1842 int dy3 = dy * 3;
1843
1844 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1845 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1846 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1847 glTranslatef (-1., -1., 0);
1848 glBegin (GL_QUADS);
1849
1850 for (y = 1; y < h; y += 3)
1851 {
1852 int y1 = y - dy3;
1853 int y1valid = y1 >= 0 && y1 < h;
1854
1855 for (x = 1; x < w; x += 3)
1856 {
1857 int x1 = x - dx3;
1858 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 uint8_t h2;
1860
1861 if (y1valid && x1 >= 0 && x1 < w)
1862 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1863 else
1864 h2 = 1; /* out of range == invisible */
1865
1866 if (h1 || h2)
1867 {
1868 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1869 glColor4f (1., 1., 1., alpha);
1870
1871 glTexCoord2f (0, 0.); glVertex2i (x , y );
1872 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1873 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1874 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1875 }
1876 }
1877 }
1878 }
1879
1880 glEnd ();
1881
1882 glPopMatrix ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND);
1886}
1887
1391IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1888IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1392 CODE: 1889 CODE:
1393{ 1890{
1394 GLint width; 1891 GLint width;
1395 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1892 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1397 RETVAL = width > 0; 1894 RETVAL = width > 0;
1398} 1895}
1399 OUTPUT: 1896 OUTPUT:
1400 RETVAL 1897 RETVAL
1401 1898
1402MODULE = CFPlus PACKAGE = CFPlus::Map 1899MODULE = Deliantra::Client PACKAGE = DC::Map
1403 1900
1404PROTOTYPES: DISABLE 1901PROTOTYPES: DISABLE
1405 1902
1406CFPlus::Map 1903DC::Map
1407new (SV *class) 1904new (SV *klass)
1408 CODE: 1905 CODE:
1409 New (0, RETVAL, 1, struct map); 1906 New (0, RETVAL, 1, mapgrid);
1410 RETVAL->x = 0; 1907 RETVAL->x = 0;
1411 RETVAL->y = 0; 1908 RETVAL->y = 0;
1412 RETVAL->w = 0; 1909 RETVAL->w = 0;
1413 RETVAL->h = 0; 1910 RETVAL->h = 0;
1414 RETVAL->ox = 0; 1911 RETVAL->ox = 0;
1419 RETVAL->row = 0; 1916 RETVAL->row = 0;
1420 OUTPUT: 1917 OUTPUT:
1421 RETVAL 1918 RETVAL
1422 1919
1423void 1920void
1424DESTROY (CFPlus::Map self) 1921DESTROY (DC::Map self)
1425 CODE: 1922 CODE:
1426{ 1923{
1427 map_clear (self); 1924 map_clear (self);
1428 Safefree (self->face2tile); 1925 Safefree (self->face2tile);
1429 Safefree (self->tex); 1926 Safefree (self->tex);
1430 Safefree (self); 1927 Safefree (self);
1431} 1928}
1432 1929
1433void 1930void
1434resize (CFPlus::Map self, int map_width, int map_height) 1931resize (DC::Map self, int map_width, int map_height)
1435 CODE: 1932 CODE:
1436 self->w = map_width; 1933 self->w = map_width;
1437 self->h = map_height; 1934 self->h = map_height;
1438 1935
1439void 1936void
1440clear (CFPlus::Map self) 1937clear (DC::Map self)
1441 CODE: 1938 CODE:
1442 map_clear (self); 1939 map_clear (self);
1443 1940
1444void 1941void
1445set_tileid (CFPlus::Map self, int face, int tile) 1942set_tileid (DC::Map self, int face, int tile)
1446 CODE: 1943 CODE:
1447{ 1944{
1448 need_facenum (self, face); self->face2tile [face] = tile; 1945 need_facenum (self, face); self->face2tile [face] = tile;
1449 need_texid (self, tile); 1946 need_texid (self, tile);
1450} 1947}
1451 1948
1452void 1949void
1453set_smooth (CFPlus::Map self, int face, int smooth, int level) 1950set_smooth (DC::Map self, int face, int smooth, int level)
1454 CODE: 1951 CODE:
1455{ 1952{
1456 tileid texid; 1953 tileid texid;
1457 maptex *tex; 1954 maptex *tex;
1458 1955
1459 if (face < 0 || face >= self->faces) 1956 if (face < 0 || face >= self->faces)
1460 return; 1957 return;
1461 1958
1462 if (smooth < 0 || smooth >= self->faces) 1959 if (smooth < 0 || smooth >= self->faces)
1463 return; 1960 return;
1464 1961
1465 texid = self->face2tile [face]; 1962 texid = self->face2tile [face];
1466 1963
1467 if (!texid) 1964 if (!texid)
1468 return; 1965 return;
1469 1966
1470 tex = self->tex + texid; 1967 tex = self->tex + texid;
1471 tex->smoothtile = self->face2tile [smooth]; 1968 tex->smoothtile = self->face2tile [smooth];
1472 tex->smoothlevel = level; 1969 tex->smoothlevel = level;
1473} 1970}
1474 1971
1475void 1972void
1476set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1973set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1477 CODE: 1974 CODE:
1478{ 1975{
1479 need_texid (self, texid); 1976 need_texid (self, texid);
1480 1977
1481 { 1978 {
1500 // use uglier nearest interpolation because linear suffers 1997 // use uglier nearest interpolation because linear suffers
1501 // from transparent color bleeding and ugly wrapping effects. 1998 // from transparent color bleeding and ugly wrapping effects.
1502 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1503} 2000}
1504 2001
2002void
2003expire_textures (DC::Map self, int texid, int count)
2004 PPCODE:
2005 for (; texid < self->texs && count; ++texid, --count)
2006 {
2007 maptex *tex = self->tex + texid;
2008
2009 if (tex->name)
2010 {
2011 if (tex->unused)
2012 {
2013 tex->name = 0;
2014 tex->unused = 0;
2015 XPUSHs (sv_2mortal (newSViv (texid)));
2016 }
2017 else
2018 tex->unused = 1;
2019 }
2020 }
2021
1505int 2022int
1506ox (CFPlus::Map self) 2023ox (DC::Map self)
1507 ALIAS: 2024 ALIAS:
1508 oy = 1 2025 oy = 1
1509 x = 2 2026 x = 2
1510 y = 3 2027 y = 3
1511 w = 4 2028 w = 4
1522 } 2039 }
1523 OUTPUT: 2040 OUTPUT:
1524 RETVAL 2041 RETVAL
1525 2042
1526void 2043void
1527scroll (CFPlus::Map self, int dx, int dy) 2044scroll (DC::Map self, int dx, int dy)
1528 CODE: 2045 CODE:
1529{ 2046{
1530 if (dx > 0) 2047 if (dx > 0)
1531 map_blank (self, self->x, self->y, dx, self->h); 2048 map_blank (self, self->x, self->y, dx, self->h);
1532 else if (dx < 0) 2049 else if (dx < 0)
1547 self->rows += MAP_EXTEND_Y; 2064 self->rows += MAP_EXTEND_Y;
1548 self->y += MAP_EXTEND_Y; 2065 self->y += MAP_EXTEND_Y;
1549 } 2066 }
1550} 2067}
1551 2068
1552void 2069SV *
1553map1a_update (CFPlus::Map self, SV *data_, int extmap) 2070map1a_update (DC::Map self, SV *data_)
1554 CODE: 2071 CODE:
1555{ 2072{
1556 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2073 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1557 uint8_t *data_end = (uint8_t *)SvEND (data_); 2074 uint8_t *data_end = (uint8_t *)SvEND (data_);
1558 mapcell *cell; 2075 mapcell *cell;
1559 int x, y, flags; 2076 int x, y, z, flags;
2077 AV *missing = newAV ();
2078 RETVAL = newRV_noinc ((SV *)missing);
1560 2079
1561 while (data < data_end - 1) 2080 while (data < data_end - 1)
1562 { 2081 {
1563 flags = (data [0] << 8) + data [1]; data += 2; 2082 flags = (data [0] << 8) + data [1]; data += 2;
1564 2083
1577 2096
1578 //TODO: don't trust server data to be in-range(!) 2097 //TODO: don't trust server data to be in-range(!)
1579 2098
1580 if (flags & 8) 2099 if (flags & 8)
1581 { 2100 {
2101 uint8_t ext, cmd;
2102
1582 if (extmap) 2103 do
1583 { 2104 {
1584 uint8_t ext, cmd; 2105 ext = *data++;
2106 cmd = ext & 0x7f;
1585 2107
1586 do 2108 if (cmd < 4)
2109 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2110 else if (cmd == 5) // health
1587 { 2111 {
1588 ext = *data++;
1589 cmd = ext & 0x3f;
1590
1591 if (cmd < 4)
1592 cell->darkness = 255 - ext * 64 + 1;
1593 else if (cmd == 5) // health
1594 {
1595 cell->stat_width = 1; 2112 cell->stat_width = 1;
1596 cell->stat_hp = *data++; 2113 cell->stat_hp = *data++;
1597 }
1598 else if (cmd == 6) // monster width
1599 cell->stat_width = *data++ + 1;
1600 else if (cmd == 0x47)
1601 {
1602 if (*data == 4)
1603 ; // decode player count
1604
1605 data += *data + 1;
1606 }
1607 else if (cmd == 8) // cell flags
1608 cell->flags = *data++;
1609 else if (ext & 0x40) // unknown, multibyte => skip
1610 data += *data + 1;
1611 else
1612 data++;
1613 } 2114 }
1614 while (ext & 0x80); 2115 else if (cmd == 6) // monster width
2116 cell->stat_width = *data++ + 1;
2117 else if (cmd == 0x47)
2118 {
2119 if (*data == 1) cell->player = data [1];
2120 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2121 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2122 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2123
2124 data += *data + 1;
2125 }
2126 else if (cmd == 8) // cell flags
2127 cell->flags = *data++;
2128 else if (ext & 0x40) // unknown, multibyte => skip
2129 data += *data + 1;
2130 else
2131 data++;
1615 } 2132 }
1616 else 2133 while (ext & 0x80);
1617 cell->darkness = *data++ + 1;
1618 } 2134 }
1619 2135
2136 for (z = 0; z <= 2; ++z)
1620 if (flags & 4) 2137 if (flags & (4 >> z))
1621 { 2138 {
1622 faceid face = (data [0] << 8) + data [1]; data += 2; 2139 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face); 2140 need_facenum (self, face);
1624 cell->tile [0] = self->face2tile [face]; 2141 cell->tile [z] = self->face2tile [face];
2142
2143 if (cell->tile [z])
2144 {
2145 maptex *tex = self->tex + cell->tile [z];
2146 tex->unused = 0;
2147 if (!tex->name)
2148 av_push (missing, newSViv (cell->tile [z]));
2149
2150 if (tex->smoothtile)
2151 {
2152 maptex *smooth = self->tex + tex->smoothtile;
2153 smooth->unused = 0;
2154 if (!smooth->name)
2155 av_push (missing, newSViv (tex->smoothtile));
2156 }
2157 }
1625 } 2158 }
1626
1627 if (flags & 2)
1628 {
1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [1] = self->face2tile [face];
1632 }
1633
1634 if (flags & 1)
1635 {
1636 faceid face = (data [0] << 8) + data [1]; data += 2;
1637 need_facenum (self, face);
1638 cell->tile [2] = self->face2tile [face];
1639 }
1640 } 2159 }
1641 else 2160 else
1642 cell->darkness = 0; 2161 CELL_CLEAR (cell);
1643 } 2162 }
1644} 2163}
2164 OUTPUT:
2165 RETVAL
1645 2166
1646SV * 2167SV *
1647mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2168mapmap (DC::Map self, int x0, int y0, int w, int h)
1648 CODE: 2169 CODE:
1649{ 2170{
1650 int x1, x; 2171 int x1, x;
1651 int y1, y; 2172 int y1, y;
1652 int z; 2173 int z;
1665 ? self->row + y 2186 ? self->row + y
1666 : 0; 2187 : 0;
1667 2188
1668 for (x = x0; x < x1; x++) 2189 for (x = x0; x < x1; x++)
1669 { 2190 {
1670 int r = 32, g = 32, b = 32, a = 192; 2191 unsigned int r = 32, g = 32, b = 32, a = 192;
1671 2192
1672 if (row && row->c0 <= x && x < row->c1) 2193 if (row && row->c0 <= x && x < row->c1)
1673 { 2194 {
1674 mapcell *cell = row->col + (x - row->c0); 2195 mapcell *cell = row->col + (x - row->c0);
1675 2196
1677 { 2198 {
1678 maptex tex = self->tex [cell->tile [z]]; 2199 maptex tex = self->tex [cell->tile [z]];
1679 int a0 = 255 - tex.a; 2200 int a0 = 255 - tex.a;
1680 int a1 = tex.a; 2201 int a1 = tex.a;
1681 2202
1682 r = (r * a0 + tex.r * a1) / 255; 2203 r = div255 (r * a0 + tex.r * a1);
1683 g = (g * a0 + tex.g * a1) / 255; 2204 g = div255 (g * a0 + tex.g * a1);
1684 b = (b * a0 + tex.b * a1) / 255; 2205 b = div255 (b * a0 + tex.b * a1);
1685 a = (a * a0 + tex.a * a1) / 255; 2206 a = div255 (a * a0 + tex.a * a1);
1686 } 2207 }
1687 } 2208 }
1688 2209
1689 *map++ = (r ) 2210 *map++ = (r )
1690 | (g << 8) 2211 | (g << 8)
1691 | (b << 16) 2212 | (b << 16)
1692 | (a << 24); 2213 | (a << 24);
1693 } 2214 }
1694 } 2215 }
1695 2216
1696 RETVAL = map_sv; 2217 RETVAL = map_sv;
1697} 2218}
1698 OUTPUT: 2219 OUTPUT:
1699 RETVAL 2220 RETVAL
1700 2221
1701void 2222void
1702draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2223draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1703 CODE: 2224 CODE:
1704{ 2225{
1705 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2226 int x, y, z;
2227
1706 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2228 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1707 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1708 smooth_key skey; 2230 smooth_key skey;
1709 int x, y, z; 2231 int pl_x, pl_y;
1710 int last_name; 2232 maptex pl_tex;
2233 rc_t *rc = rc_alloc ();
2234 rc_t *rc_ov = rc_alloc ();
2235 rc_key_t key;
2236 rc_array_t *arr;
1711 2237
2238 pl_tex.name = 0;
2239
1712 // thats current max. sorry. 2240 // that's current max. sorry.
1713 if (sw > 255) sw = 255; 2241 if (sw > 255) sw = 255;
1714 if (sh > 255) sh = 255; 2242 if (sh > 255) sh = 255;
1715 2243
1716 // clear key, in case of extra padding 2244 // clear key, in case of extra padding
1717 memset (&skey, 0, sizeof (skey)); 2245 memset (&skey, 0, sizeof (skey));
1718 2246
1719 glColor4ub (255, 255, 255, 255); 2247 memset (&key, 0, sizeof (key));
1720 2248 key.r = 255;
1721 glEnable (GL_BLEND); 2249 key.g = 255;
1722 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2250 key.b = 255;
1723 glEnable (GL_TEXTURE_2D); 2251 key.a = 255;
1724 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2252 key.mode = GL_QUADS;
1725 2253 key.format = GL_T2F_V3F;
1726 glBegin (GL_QUADS);
1727
1728 last_name = 0;
1729 2254
1730 mx += self->x; 2255 mx += self->x;
1731 my += self->y; 2256 my += self->y;
1732 2257
1733 // first pass: determine smooth_max 2258 // first pass: determine smooth_max
1750 MAX (self->tex [cell->tile [1]].smoothlevel, 2275 MAX (self->tex [cell->tile [1]].smoothlevel,
1751 self->tex [cell->tile [2]].smoothlevel)); 2276 self->tex [cell->tile [2]].smoothlevel));
1752 } 2277 }
1753 } 2278 }
1754 2279
2280 glEnable (GL_BLEND);
2281 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2283
1755 for (z = 0; z <= 2; z++) 2284 for (z = 0; z <= 2; z++)
1756 { 2285 {
2286 smooth_hash smooth;
1757 memset (smooth_level, 0, sizeof (smooth_level)); 2287 memset (smooth_level, 0, sizeof (smooth_level));
2288 key.texname = -1;
1758 2289
1759 for (y = 0; y < sh; y++) 2290 for (y = 0; y < sh; y++)
1760 if (0 <= y + my && y + my < self->rows) 2291 if (0 <= y + my && y + my < self->rows)
1761 { 2292 {
1762 maprow *row = self->row + (y + my); 2293 maprow *row = self->row + (y + my);
1768 tileid tile = cell->tile [z]; 2299 tileid tile = cell->tile [z];
1769 2300
1770 if (tile) 2301 if (tile)
1771 { 2302 {
1772 maptex tex = self->tex [tile]; 2303 maptex tex = self->tex [tile];
1773 int px = (x + 1) * T - tex.w; 2304 int px, py;
1774 int py = (y + 1) * T - tex.h;
1775 2305
1776 // suppressing texture state switches here
1777 // is only moderately effective, but worth the extra effort
1778 if (last_name != tex.name) 2306 if (key.texname != tex.name)
1779 { 2307 {
2308 self->tex [tile].unused = 0;
2309
1780 if (!tex.name) 2310 if (!tex.name)
1781 tex = self->tex [2]; /* missing, replace by noface */ 2311 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1782 2312
1783 glEnd (); 2313 key.texname = tex.name;
1784 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2314 arr = rc_array (rc, &key);
1785 glBegin (GL_QUADS);
1786 } 2315 }
1787 2316
1788 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2317 px = (x + 1) * Th - tex.w;
1789 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2318 py = (y + 1) * Tw - tex.h;
1790 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1791 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1792 2319
1793 if (cell->flags && z == 2) 2320 if (expect_false (cell->player == player) && expect_false (z == 2))
1794 { 2321 {
1795 if (cell->flags & 1) 2322 pl_x = px;
2323 pl_y = py;
2324 pl_tex = tex;
1796 { 2325 continue;
1797 maptex tex = self->tex [1];
1798 int px = x * T + T * 2 / 32;
1799 int py = y * T - T * 6 / 32;
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804
1805 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1806 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1807 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1808 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1809 }
1810 } 2326 }
2327
2328 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2329 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2330 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2331 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1811 2332
1812 // update smooth hash 2333 // update smooth hash
1813 if (tex.smoothtile) 2334 if (tex.smoothtile)
1814 { 2335 {
1815 skey.tile = tex.smoothtile; 2336 skey.tile = tex.smoothtile;
1831 2352
1832 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2353 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1833 // ·· ·· ·┏ ┓· 2354 // ·· ·· ·┏ ┓·
1834 2355
1835 // full tile 2356 // full tile
1836 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2357 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1837 2358
1838 // borders 2359 // borders
1839 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2360 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1840 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2361 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1841 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2362 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1842 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2363 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1843 2364
1844 // corners 2365 // corners
1845 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2366 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1846 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2367 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1847 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2368 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1848 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2369 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2370 }
2371 }
2372
2373 if (expect_false (z == 2) && expect_false (cell->flags))
2374 {
2375 // overlays such as the speech bubble, probably more to come
2376 if (cell->flags & 1)
2377 {
2378 rc_key_t key_ov = key;
2379 maptex tex = self->tex [TEXID_SPEECH];
2380 rc_array_t *arr;
2381 int px = x * Tw + Tw * 2 / 32;
2382 int py = y * Th - Th * 6 / 32;
2383
2384 key_ov.texname = tex.name;
2385 arr = rc_array (rc_ov, &key_ov);
2386
2387 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2388 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2389 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2390 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1849 } 2391 }
1850 } 2392 }
1851 } 2393 }
1852 } 2394 }
1853 2395
2396 rc_draw (rc);
2397 rc_clear (rc);
2398
1854 // go through all smoothlevels, lowest to highest, then draw. 2399 // go through all smoothlevels, lowest to highest, then draw.
1855 // this is basically counting sort 2400 // this is basically counting sort
1856 { 2401 {
1857 int w, b; 2402 int w, b;
1858 2403
2404 glEnable (GL_TEXTURE_2D);
2405 glBegin (GL_QUADS);
1859 for (w = 0; w < 256 / 32; ++w) 2406 for (w = 0; w < 256 / 32; ++w)
1860 { 2407 {
1861 uint32_t smask = smooth_level [w]; 2408 uint32_t smask = smooth_level [w];
1862 if (smask) 2409 if (smask)
1863 for (b = 0; b < 32; ++b) 2410 for (b = 0; b < 32; ++b)
1864 if (smask & (((uint32_t)1) << b)) 2411 if (smask & (((uint32_t)1) << b))
1865 { 2412 {
1866 int level = (w << 5) | b; 2413 int level = (w << 5) | b;
1867 HE *he; 2414 HE *he;
1868 2415
1869 hv_iterinit (smooth); 2416 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1870 while ((he = hv_iternext (smooth)))
1871 { 2417 {
1872 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 smooth_key &skey = it->first;
1873 IV bits = SvIVX (HeVAL (he)); 2419 IV bits = it->second;
1874 2420
1875 if (!(bits & 0x1000) 2421 if (!(bits & 0x1000)
1876 && skey->level == level 2422 && skey.level == level
1877 && level > smooth_max [skey->x][skey->y]) 2423 && level > smooth_max [skey.x][skey.y])
1878 { 2424 {
1879 maptex tex = self->tex [skey->tile]; 2425 maptex tex = self->tex [skey.tile];
1880 int px = (((int)skey->x) - 1) * T; 2426 int px = (((int)skey.x) - 1) * Tw;
1881 int py = (((int)skey->y) - 1) * T; 2427 int py = (((int)skey.y) - 1) * Th;
1882 int border = bits & 15; 2428 int border = bits & 15;
1883 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2429 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1884 float dx = tex.s * .0625f; // 16 images/row 2430 float dx = tex.s * .0625f; // 16 images/row
1885 float dy = tex.t * .5f ; // 2 images/column 2431 float dy = tex.t * .5f ; // 2 images/column
1886 2432
1887 // this time naively avoiding texture state changes
1888 // save gobs of state changes.
1889 if (last_name != tex.name) 2433 if (tex.name)
1890 { 2434 {
2435 // this time avoiding texture state changes
2436 // save gobs of state changes.
1891 if (!tex.name) 2437 if (key.texname != tex.name)
1892 continue; // smoothing not yet available 2438 {
2439 self->tex [skey.tile].unused = 0;
1893 2440
1894 glEnd (); 2441 glEnd ();
1895 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2442 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1896 glBegin (GL_QUADS); 2443 glBegin (GL_QUADS);
1897 } 2444 }
1898 2445
1899 if (border) 2446 if (border)
1900 { 2447 {
1901 float ox = border * dx; 2448 float ox = border * dx;
1902 2449
1903 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2450 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1904 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2451 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1905 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1906 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2453 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1907 } 2454 }
1908 2455
1909 if (corner) 2456 if (corner)
1910 { 2457 {
1911 float ox = corner * dx; 2458 float ox = corner * dx;
1912 2459
1913 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2460 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1914 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2461 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1915 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2462 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1916 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2463 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2464 }
1917 } 2465 }
1918 } 2466 }
1919 } 2467 }
1920 } 2468 }
1921 } 2469 }
2470
2471 glEnd ();
2472 glDisable (GL_TEXTURE_2D);
2473 key.texname = -1;
1922 } 2474 }
1923
1924 hv_clear (smooth);
1925 } 2475 }
1926 2476
1927 glEnd (); 2477 if (pl_tex.name)
2478 {
2479 maptex tex = pl_tex;
2480 int px = pl_x + sdx;
2481 int py = pl_y + sdy;
1928 2482
1929 glDisable (GL_TEXTURE_2D); 2483 key.texname = tex.name;
2484 arr = rc_array (rc, &key);
2485
2486 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2487 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2488 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2489 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2490
2491 rc_draw (rc);
2492 }
2493
2494 rc_draw (rc_ov);
2495 rc_clear (rc_ov);
2496
1930 glDisable (GL_BLEND); 2497 glDisable (GL_BLEND);
2498 rc_free (rc);
2499 rc_free (rc_ov);
1931 2500
1932 // top layer: overlays such as the health bar 2501 // top layer: overlays such as the health bar
1933 for (y = 0; y < sh; y++) 2502 for (y = 0; y < sh; y++)
1934 if (0 <= y + my && y + my < self->rows) 2503 if (0 <= y + my && y + my < self->rows)
1935 { 2504 {
1938 for (x = 0; x < sw; x++) 2507 for (x = 0; x < sw; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1) 2508 if (row->c0 <= x + mx && x + mx < row->c1)
1940 { 2509 {
1941 mapcell *cell = row->col + (x + mx - row->c0); 2510 mapcell *cell = row->col + (x + mx - row->c0);
1942 2511
1943 int px = x * T; 2512 int px = x * Tw;
1944 int py = y * T; 2513 int py = y * Th;
2514
2515 if (expect_false (cell->player == player))
2516 {
2517 px += sdx;
2518 py += sdy;
2519 }
1945 2520
1946 if (cell->stat_hp) 2521 if (cell->stat_hp)
1947 { 2522 {
1948 int width = cell->stat_width * T; 2523 int width = cell->stat_width * Tw;
1949 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2524 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1950 2525
1951 glColor3ub (0, 0, 0); 2526 glColor3ub (0, 0, 0);
1952 glRectf (px + 1, py - thick - 2, 2527 glRectf (px + 1, py - thick - 2,
1953 px + width - 1, py); 2528 px + width - 1, py);
1954 2529
1960 } 2535 }
1961 } 2536 }
1962} 2537}
1963 2538
1964void 2539void
1965draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2540draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1966 CODE: 2541 CODE:
1967{ 2542{
1968 static float color[16][3] = { 2543 static float color[16][3] = {
1969 { 0.00F, 0.00F, 0.00F }, 2544 { 0.00f, 0.00f, 0.00f },
1970 { 1.00F, 1.00F, 1.00F }, 2545 { 1.00f, 1.00f, 1.00f },
1971 { 0.00F, 0.00F, 0.55F }, 2546 { 0.00f, 0.00f, 0.55f },
1972 { 1.00F, 0.00F, 0.00F }, 2547 { 1.00f, 0.00f, 0.00f },
1973 2548
1974 { 1.00F, 0.54F, 0.00F }, 2549 { 1.00f, 0.54f, 0.00f },
1975 { 0.11F, 0.56F, 1.00F }, 2550 { 0.11f, 0.56f, 1.00f },
1976 { 0.93F, 0.46F, 0.00F }, 2551 { 0.93f, 0.46f, 0.00f },
1977 { 0.18F, 0.54F, 0.34F }, 2552 { 0.18f, 0.54f, 0.34f },
1978 2553
1979 { 0.56F, 0.73F, 0.56F }, 2554 { 0.56f, 0.73f, 0.56f },
1980 { 0.80F, 0.80F, 0.80F }, 2555 { 0.80f, 0.80f, 0.80f },
1981 { 0.55F, 0.41F, 0.13F }, 2556 { 0.55f, 0.41f, 0.13f },
1982 { 0.99F, 0.77F, 0.26F }, 2557 { 0.99f, 0.77f, 0.26f },
1983 2558
1984 { 0.74F, 0.65F, 0.41F }, 2559 { 0.74f, 0.65f, 0.41f },
1985 2560
1986 { 0.00F, 1.00F, 1.00F }, 2561 { 0.00f, 1.00f, 1.00f },
1987 { 1.00F, 0.00F, 1.00F }, 2562 { 1.00f, 0.00f, 1.00f },
1988 { 1.00F, 1.00F, 0.00F }, 2563 { 1.00f, 1.00f, 0.00f },
1989 }; 2564 };
1990 2565
1991 int x, y; 2566 int x, y;
1992 2567
1993 glEnable (GL_TEXTURE_2D); 2568 glEnable (GL_TEXTURE_2D);
2569 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2570 * but the nvidia driver (185.18.14) mishandles alpha textures
2571 * and takes the colour from god knows where instead of using
2572 * Cp. MODULATE results in the same colour, but slightly different
2573 * alpha, but atcually gives us the correct colour with nvidia.
2574 */
1994 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2575 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1995 glEnable (GL_BLEND); 2576 glEnable (GL_BLEND);
1996 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2577 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1997 glBegin (GL_QUADS); 2578 glBegin (GL_QUADS);
1998 2579
1999 for (y = 0; y < h; y++) 2580 for (y = 0; y < h; y++)
2003 2584
2004 if (m) 2585 if (m)
2005 { 2586 {
2006 float *c = color [m & 15]; 2587 float *c = color [m & 15];
2007 2588
2008 float tx1 = m & 0x40 ? 0.5 : 0.; 2589 float tx1 = m & 0x40 ? 0.5f : 0.f;
2009 float tx2 = tx1 + 0.5; 2590 float tx2 = tx1 + 0.5f;
2010 2591
2011 glColor4f (c[0], c[1], c[2], 0.75); 2592 glColor4f (c[0], c[1], c[2], 1);
2012 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2593 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2013 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2594 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2014 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2595 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2015 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2596 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2016 } 2597 }
2020 glDisable (GL_BLEND); 2601 glDisable (GL_BLEND);
2021 glDisable (GL_TEXTURE_2D); 2602 glDisable (GL_TEXTURE_2D);
2022} 2603}
2023 2604
2024void 2605void
2025fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2606fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2026 PPCODE: 2607 PPCODE:
2027{ 2608{
2028 int x, y; 2609 int x, y;
2029 int sw1 = sw + 2; 2610 int sw1 = sw + 2;
2030 int sh1 = sh + 2; 2611 int sh1 = sh + 2;
2031 int sh3 = sh * 3; 2612 int sh3 = sh * 3;
2032 int sw34 = (sw * 3 + 3) & ~3; 2613 int sw3 = sw * 3;
2614 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2615 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2033 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2616 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2034 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2617 memset (darkness1, 0, sw1*sh1);
2035 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2036 2618
2037 SvPOK_only (darkness3_sv); 2619 SvPOK_only (darkness3_sv);
2038 SvCUR_set (darkness3_sv, sw34 * sh3); 2620 SvCUR_set (darkness3_sv, sw3 * sh3);
2039 2621
2040 mx += self->x - 1; 2622 mx += self->x - 1;
2041 my += self->y - 1; 2623 my += self->y - 1;
2042
2043 memset (darkness1, 255, sw1 * sh1);
2044 2624
2045 for (y = 0; y < sh1; y++) 2625 for (y = 0; y < sh1; y++)
2046 if (0 <= y + my && y + my < self->rows) 2626 if (0 <= y + my && y + my < self->rows)
2047 { 2627 {
2048 maprow *row = self->row + (y + my); 2628 maprow *row = self->row + (y + my);
2051 if (row->c0 <= x + mx && x + mx < row->c1) 2631 if (row->c0 <= x + mx && x + mx < row->c1)
2052 { 2632 {
2053 mapcell *cell = row->col + (x + mx - row->c0); 2633 mapcell *cell = row->col + (x + mx - row->c0);
2054 2634
2055 darkness1 [y * sw1 + x] = cell->darkness 2635 darkness1 [y * sw1 + x] = cell->darkness
2056 ? 255 - (cell->darkness - 1) 2636 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2057 : 255 - FOW_DARKNESS; 2637 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2058 } 2638 }
2059 } 2639 }
2060 2640
2061 for (y = 0; y < sh; ++y) 2641 for (y = 0; y < sh; ++y)
2062 for (x = 0; x < sw; ++x) 2642 for (x = 0; x < sw; ++x)
2081 2661
2082 uint8_t r13 = (d13 + d23 + d12) / 3; 2662 uint8_t r13 = (d13 + d23 + d12) / 3;
2083 uint8_t r23 = d23; 2663 uint8_t r23 = d23;
2084 uint8_t r33 = (d23 + d33 + d32) / 3; 2664 uint8_t r33 = (d23 + d33 + d32) / 3;
2085 2665
2086 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2666 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2087 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2667 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2088 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2668 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2089 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2090 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2670 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2091 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2671 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2092 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2093 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2673 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2094 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2674 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2095 } 2675 }
2096 2676
2097 free (darkness1); 2677 free (darkness1);
2098 2678
2099 EXTEND (SP, 3); 2679 EXTEND (SP, 3);
2100 PUSHs (sv_2mortal (newSViv (sw34))); 2680 PUSHs (sv_2mortal (newSViv (sw3)));
2101 PUSHs (sv_2mortal (newSViv (sh3))); 2681 PUSHs (sv_2mortal (newSViv (sh3)));
2102 PUSHs (darkness3_sv); 2682 PUSHs (darkness3_sv);
2103} 2683}
2104 2684
2105SV * 2685SV *
2106get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2686get_rect (DC::Map self, int x0, int y0, int w, int h)
2107 CODE: 2687 CODE:
2108{ 2688{
2109 int x, y, x1, y1; 2689 int x, y, x1, y1;
2110 SV *data_sv = newSV (w * h * 7 + 5); 2690 SV *data_sv = newSV (w * h * 7 + 5);
2111 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2691 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2168 else 2748 else
2169 *data++ = 0; 2749 *data++ = 0;
2170 } 2750 }
2171 } 2751 }
2172 2752
2753 /* if size is w*h + 5 then no data has been found */
2754 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2755 {
2173 SvPOK_only (data_sv); 2756 SvPOK_only (data_sv);
2174 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2757 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2758 }
2759
2175 RETVAL = data_sv; 2760 RETVAL = data_sv;
2176} 2761}
2177 OUTPUT: 2762 OUTPUT:
2178 RETVAL 2763 RETVAL
2179 2764
2180void 2765void
2181set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2766set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2182 PPCODE: 2767 PPCODE:
2183{ 2768{
2184 int x, y, z; 2769 int x, y, z;
2185 int w, h; 2770 int w, h;
2186 int x1, y1; 2771 int x1, y1;
2772 STRLEN len;
2773 uint8_t *data, *end;
2774
2775 len = SvLEN (data_sv);
2776 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2777 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2778 end = data + len + 8;
2779
2780 if (len < 5)
2781 XSRETURN_EMPTY;
2187 2782
2188 if (*data++ != 0) 2783 if (*data++ != 0)
2189 return; /* version mismatch */ 2784 XSRETURN_EMPTY; /* version mismatch */
2190 2785
2191 w = *data++ << 8; w |= *data++; 2786 w = *data++ << 8; w |= *data++;
2192 h = *data++ << 8; h |= *data++; 2787 h = *data++ << 8; h |= *data++;
2193 2788
2194 // we need to do this 'cause we don't keep an absolute coord system for rows 2789 // we need to do this 'cause we don't keep an absolute coord system for rows
2206 { 2801 {
2207 maprow *row = map_get_row (self, y); 2802 maprow *row = map_get_row (self, y);
2208 2803
2209 for (x = x0; x < x1; x++) 2804 for (x = x0; x < x1; x++)
2210 { 2805 {
2806 uint8_t flags;
2807
2808 if (data + 7 >= end)
2809 XSRETURN_EMPTY;
2810
2211 uint8_t flags = *data++; 2811 flags = *data++;
2212 2812
2213 if (flags) 2813 if (flags)
2214 { 2814 {
2215 mapcell *cell = row_get_cell (row, x); 2815 mapcell *cell = row_get_cell (row, x);
2216 tileid tile[3] = { 0, 0, 0 }; 2816 tileid tile[3] = { 0, 0, 0 };
2219 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2819 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2220 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2820 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2221 2821
2222 if (cell->darkness == 0) 2822 if (cell->darkness == 0)
2223 { 2823 {
2224 cell->darkness = 0; 2824 /*cell->darkness = 0;*/
2825 EXTEND (SP, 3);
2225 2826
2226 for (z = 0; z <= 2; z++) 2827 for (z = 0; z <= 2; z++)
2227 { 2828 {
2228 tileid t = tile [z]; 2829 tileid t = tile [z];
2229 2830
2230 if (t >= self->texs || (t && !self->tex [t].name)) 2831 if (t >= self->texs || (t && !self->tex [t].name))
2231 { 2832 {
2232 XPUSHs (sv_2mortal (newSViv (t))); 2833 PUSHs (sv_2mortal (newSViv (t)));
2233 need_texid (self, t); 2834 need_texid (self, t);
2234 } 2835 }
2235 2836
2236 cell->tile [z] = t; 2837 cell->tile [z] = t;
2237 } 2838 }
2239 } 2840 }
2240 } 2841 }
2241 } 2842 }
2242} 2843}
2243 2844
2244MODULE = CFPlus PACKAGE = CFPlus::RW 2845MODULE = Deliantra::Client PACKAGE = DC::RW
2245 2846
2246CFPlus::RW 2847DC::RW
2247new (SV *class, SV *data_sv) 2848new (SV *klass, SV *data_sv)
2248 CODE: 2849 CODE:
2249{ 2850{
2250 STRLEN datalen; 2851 STRLEN datalen;
2251 char *data = SvPVbyte (data_sv, datalen); 2852 char *data = SvPVbyte (data_sv, datalen);
2252 2853
2253 RETVAL = SDL_RWFromConstMem (data, datalen); 2854 RETVAL = SDL_RWFromConstMem (data, datalen);
2254} 2855}
2255 OUTPUT: 2856 OUTPUT:
2256 RETVAL 2857 RETVAL
2257 2858
2258CFPlus::RW 2859DC::RW
2259new_from_file (SV *class, const char *path, const char *mode = "rb") 2860new_from_file (SV *klass, const char *path, const char *mode = "rb")
2260 CODE: 2861 CODE:
2261 RETVAL = SDL_RWFromFile (path, mode); 2862 RETVAL = SDL_RWFromFile (path, mode);
2262 OUTPUT: 2863 OUTPUT:
2263 RETVAL 2864 RETVAL
2264 2865
2866# fails on win32:
2867# dc.xs(2268) : error C2059: syntax error : '('
2265void 2868#void
2266close (CFPlus::RW self) 2869#close (DC::RW self)
2267 CODE: 2870# CODE:
2268 SDL_RWclose (self); 2871# (self->(close)) (self);
2269 2872
2270MODULE = CFPlus PACKAGE = CFPlus::Channel 2873MODULE = Deliantra::Client PACKAGE = DC::Channel
2271 2874
2272PROTOTYPES: DISABLE 2875PROTOTYPES: DISABLE
2273 2876
2274CFPlus::Channel 2877DC::Channel
2275find () 2878find ()
2276 CODE: 2879 CODE:
2277{ 2880{
2278 RETVAL = Mix_GroupAvailable (-1); 2881 RETVAL = Mix_GroupAvailable (-1);
2279 2882
2280 if (RETVAL < 0) 2883 if (RETVAL < 0)
2281 { 2884 {
2282 RETVAL = Mix_GroupOldest (-1); 2885 RETVAL = Mix_GroupOldest (-1);
2283 2886
2284 if (RETVAL < 0) 2887 if (RETVAL < 0)
2888 {
2889 // happens sometimes, maybe it just stopped playing(?)
2890 RETVAL = Mix_GroupAvailable (-1);
2891
2892 if (RETVAL < 0)
2285 XSRETURN_UNDEF; 2893 XSRETURN_UNDEF;
2286 2894 }
2895 else
2287 Mix_HaltChannel (RETVAL); 2896 Mix_HaltChannel (RETVAL);
2288 } 2897 }
2289 2898
2290 Mix_UnregisterAllEffects (RETVAL); 2899 Mix_UnregisterAllEffects (RETVAL);
2291 Mix_Volume (RETVAL, 128); 2900 Mix_Volume (RETVAL, 128);
2292} 2901}
2293 OUTPUT: 2902 OUTPUT:
2294 RETVAL 2903 RETVAL
2295 2904
2296void 2905void
2297halt (CFPlus::Channel self) 2906halt (DC::Channel self)
2298 CODE: 2907 CODE:
2299 Mix_HaltChannel (self); 2908 Mix_HaltChannel (self);
2300 2909
2301void 2910void
2302expire (CFPlus::Channel self, int ticks = -1) 2911expire (DC::Channel self, int ticks = -1)
2303 CODE: 2912 CODE:
2304 Mix_ExpireChannel (self, ticks); 2913 Mix_ExpireChannel (self, ticks);
2305 2914
2306void 2915void
2307fade_out (CFPlus::Channel self, int ticks = -1) 2916fade_out (DC::Channel self, int ticks = -1)
2308 CODE: 2917 CODE:
2309 Mix_FadeOutChannel (self, ticks); 2918 Mix_FadeOutChannel (self, ticks);
2310 2919
2311int 2920int
2312volume (CFPlus::Channel self, int volume) 2921volume (DC::Channel self, int volume)
2313 CODE: 2922 CODE:
2314 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128)); 2923 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2315 OUTPUT: 2924 OUTPUT:
2316 RETVAL 2925 RETVAL
2317 2926
2318void 2927void
2319unregister_all_effects (CFPlus::Channel self) 2928unregister_all_effects (DC::Channel self)
2320 CODE: 2929 CODE:
2321 Mix_UnregisterAllEffects (self); 2930 Mix_UnregisterAllEffects (self);
2322 2931
2323void 2932void
2324set_panning (CFPlus::Channel self, int left, int right) 2933set_panning (DC::Channel self, int left, int right)
2325 CODE: 2934 CODE:
2326 left = CLAMP (left , 0, 255); 2935 left = CLAMP (left , 0, 255);
2327 right = CLAMP (right, 0, 255); 2936 right = CLAMP (right, 0, 255);
2328 Mix_SetPanning (self, left, right); 2937 Mix_SetPanning (self, left, right);
2329 2938
2330void 2939void
2331set_distance (CFPlus::Channel self, int distance) 2940set_distance (DC::Channel self, int distance)
2332 CODE: 2941 CODE:
2333 Mix_SetDistance (self, CLAMP (distance, 0, 255)); 2942 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2334 2943
2335void 2944void
2336set_position (CFPlus::Channel self, int angle, int distance) 2945set_position (DC::Channel self, int angle, int distance)
2337 CODE: 2946 CODE:
2947
2948void
2949set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2950 CODE:
2951{
2952 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2953 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2338 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2954 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2955}
2339 2956
2340void 2957void
2341set_reverse_stereo (CFPlus::Channel self, int flip) 2958set_reverse_stereo (DC::Channel self, int flip)
2342 CODE: 2959 CODE:
2343 Mix_SetReverseStereo (self, flip); 2960 Mix_SetReverseStereo (self, flip);
2344 2961
2345MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2962MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2346 2963
2347PROTOTYPES: DISABLE 2964PROTOTYPES: DISABLE
2348 2965
2966void
2967decoders ()
2968 PPCODE:
2969#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2970 int i, num = Mix_GetNumChunkDecoders ();
2971 EXTEND (SP, num);
2972 for (i = 0; i < num; ++i)
2973 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2974#else
2975 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2976#endif
2977
2349CFPlus::MixChunk 2978DC::MixChunk
2350new (SV *class, CFPlus::RW rwops) 2979new (SV *klass, DC::RW rwops)
2351 CODE: 2980 CODE:
2352 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2981 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2353 OUTPUT: 2982 OUTPUT:
2354 RETVAL 2983 RETVAL
2355 2984
2356void 2985void
2357DESTROY (CFPlus::MixChunk self) 2986DESTROY (DC::MixChunk self)
2358 CODE: 2987 CODE:
2359 Mix_FreeChunk (self); 2988 Mix_FreeChunk (self);
2360 2989
2361int 2990int
2362volume (CFPlus::MixChunk self, int volume = -1) 2991volume (DC::MixChunk self, int volume = -1)
2363 CODE: 2992 CODE:
2364 if (items > 1) 2993 if (items > 1)
2365 volume = CLAMP (volume, 0, 128); 2994 volume = CLAMP (volume, 0, 128);
2366 RETVAL = Mix_VolumeChunk (self, volume); 2995 RETVAL = Mix_VolumeChunk (self, volume);
2367 OUTPUT: 2996 OUTPUT:
2368 RETVAL 2997 RETVAL
2369 2998
2370CFPlus::Channel 2999DC::Channel
2371play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1) 3000play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2372 CODE: 3001 CODE:
2373{ 3002{
2374 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 3003 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2375 3004
2376 if (RETVAL < 0) 3005 if (RETVAL < 0)
2383 } 3012 }
2384} 3013}
2385 OUTPUT: 3014 OUTPUT:
2386 RETVAL 3015 RETVAL
2387 3016
2388MODULE = CFPlus PACKAGE = CFPlus::MixMusic 3017MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3018
3019void
3020decoders ()
3021 PPCODE:
3022#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3023 int i, num = Mix_GetNumMusicDecoders ();
3024 EXTEND (SP, num);
3025 for (i = 0; i < num; ++i)
3026 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3027#else
3028 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3029#endif
2389 3030
2390int 3031int
2391volume (int volume = -1) 3032volume (int volume = -1)
2392 PROTOTYPE: ;$ 3033 PROTOTYPE: ;$
2393 CODE: 3034 CODE:
2405void 3046void
2406halt () 3047halt ()
2407 CODE: 3048 CODE:
2408 Mix_HaltMusic (); 3049 Mix_HaltMusic ();
2409 3050
3051int
3052playing ()
3053 CODE:
3054 RETVAL = Mix_PlayingMusic ();
3055 OUTPUT:
3056 RETVAL
3057
2410CFPlus::MixMusic 3058DC::MixMusic
2411new (SV *class, CFPlus::RW rwops) 3059new (SV *klass, DC::RW rwops)
2412 CODE: 3060 CODE:
2413 RETVAL = Mix_LoadMUS_RW (rwops); 3061 RETVAL = Mix_LoadMUS_RW (rwops);
2414 OUTPUT: 3062 OUTPUT:
2415 RETVAL 3063 RETVAL
2416 3064
2417void 3065void
2418DESTROY (CFPlus::MixMusic self) 3066DESTROY (DC::MixMusic self)
2419 CODE: 3067 CODE:
2420 Mix_FreeMusic (self); 3068 Mix_FreeMusic (self);
2421 3069
2422int 3070int
2423play (CFPlus::MixMusic self, int loops = -1) 3071play (DC::MixMusic self, int loops = -1)
2424 CODE: 3072 CODE:
2425 RETVAL = Mix_PlayMusic (self, loops); 3073 RETVAL = Mix_PlayMusic (self, loops);
2426 OUTPUT: 3074 OUTPUT:
2427 RETVAL 3075 RETVAL
2428 3076
2429void 3077void
2430fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3078fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2431 CODE: 3079 CODE:
2432 Mix_FadeInMusicPos (self, loops, ms, position); 3080 Mix_FadeInMusicPos (self, loops, ms, position);
2433 3081
2434MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3082MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2435 3083
2436PROTOTYPES: ENABLE 3084PROTOTYPES: ENABLE
2437 3085
2438BOOT: 3086BOOT:
2439{ 3087{
2440 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3088 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2441 static const struct { 3089 static const struct {
2442 const char *name; 3090 const char *name;
2443 IV iv; 3091 IV iv;
2444 } *civ, const_iv[] = { 3092 } *civ, const_iv[] = {
2445# define const_iv(name) { # name, (IV)name } 3093# define const_iv(name) { # name, (IV)name }
2446 const_iv (GL_VENDOR), 3094 const_iv (GL_VENDOR),
2447 const_iv (GL_VERSION), 3095 const_iv (GL_VERSION),
2448 const_iv (GL_EXTENSIONS), 3096 const_iv (GL_EXTENSIONS),
3097 const_iv (GL_MAX_TEXTURE_UNITS),
2449 const_iv (GL_COLOR_MATERIAL), 3098 const_iv (GL_COLOR_MATERIAL),
2450 const_iv (GL_SMOOTH), 3099 const_iv (GL_SMOOTH),
2451 const_iv (GL_FLAT), 3100 const_iv (GL_FLAT),
2452 const_iv (GL_DITHER), 3101 const_iv (GL_DITHER),
2453 const_iv (GL_BLEND), 3102 const_iv (GL_BLEND),
2465 const_iv (GL_ZERO), 3114 const_iv (GL_ZERO),
2466 const_iv (GL_SRC_ALPHA), 3115 const_iv (GL_SRC_ALPHA),
2467 const_iv (GL_DST_ALPHA), 3116 const_iv (GL_DST_ALPHA),
2468 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3117 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2469 const_iv (GL_ONE_MINUS_DST_ALPHA), 3118 const_iv (GL_ONE_MINUS_DST_ALPHA),
3119 const_iv (GL_SRC_COLOR),
3120 const_iv (GL_DST_COLOR),
3121 const_iv (GL_ONE_MINUS_SRC_COLOR),
3122 const_iv (GL_ONE_MINUS_DST_COLOR),
2470 const_iv (GL_SRC_ALPHA_SATURATE), 3123 const_iv (GL_SRC_ALPHA_SATURATE),
2471 const_iv (GL_RGB), 3124 const_iv (GL_RGB),
2472 const_iv (GL_RGBA), 3125 const_iv (GL_RGBA),
2473 const_iv (GL_RGBA4), 3126 const_iv (GL_RGBA4),
2474 const_iv (GL_RGBA8), 3127 const_iv (GL_RGBA8),
2480 const_iv (GL_INTENSITY), 3133 const_iv (GL_INTENSITY),
2481 const_iv (GL_LUMINANCE), 3134 const_iv (GL_LUMINANCE),
2482 const_iv (GL_LUMINANCE_ALPHA), 3135 const_iv (GL_LUMINANCE_ALPHA),
2483 const_iv (GL_FLOAT), 3136 const_iv (GL_FLOAT),
2484 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3137 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3138 const_iv (GL_COMPRESSED_ALPHA_ARB),
3139 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3140 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3141 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3142 const_iv (GL_COMPRESSED_RGB_ARB),
3143 const_iv (GL_COMPRESSED_RGBA_ARB),
2485 const_iv (GL_COMPILE), 3144 const_iv (GL_COMPILE),
2486 const_iv (GL_PROXY_TEXTURE_1D), 3145 const_iv (GL_PROXY_TEXTURE_1D),
2487 const_iv (GL_PROXY_TEXTURE_2D), 3146 const_iv (GL_PROXY_TEXTURE_2D),
2488 const_iv (GL_TEXTURE_1D), 3147 const_iv (GL_TEXTURE_1D),
2489 const_iv (GL_TEXTURE_2D), 3148 const_iv (GL_TEXTURE_2D),
2528 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3187 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2529 const_iv (GL_POINT_SMOOTH_HINT), 3188 const_iv (GL_POINT_SMOOTH_HINT),
2530 const_iv (GL_LINE_SMOOTH_HINT), 3189 const_iv (GL_LINE_SMOOTH_HINT),
2531 const_iv (GL_POLYGON_SMOOTH_HINT), 3190 const_iv (GL_POLYGON_SMOOTH_HINT),
2532 const_iv (GL_GENERATE_MIPMAP_HINT), 3191 const_iv (GL_GENERATE_MIPMAP_HINT),
3192 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2533 const_iv (GL_FASTEST), 3193 const_iv (GL_FASTEST),
2534 const_iv (GL_DONT_CARE), 3194 const_iv (GL_DONT_CARE),
2535 const_iv (GL_NICEST), 3195 const_iv (GL_NICEST),
2536 const_iv (GL_V2F), 3196 const_iv (GL_V2F),
2537 const_iv (GL_V3F), 3197 const_iv (GL_V3F),
2538 const_iv (GL_T2F_V3F), 3198 const_iv (GL_T2F_V3F),
2539 const_iv (GL_T2F_N3F_V3F), 3199 const_iv (GL_T2F_N3F_V3F),
3200 const_iv (GL_FUNC_ADD),
3201 const_iv (GL_FUNC_SUBTRACT),
3202 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2540# undef const_iv 3203# undef const_iv
2541 }; 3204 };
2542 3205
2543 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3206 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2544 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3207 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2545 3208
2546 texture_av = newAV (); 3209 texture_av = newAV ();
2547 AvREAL_off (texture_av); 3210 AvREAL_off (texture_av);
2548} 3211}
2549 3212
2550char * 3213void
3214disable_GL_EXT_blend_func_separate ()
3215 CODE:
3216 gl.BlendFuncSeparate = 0;
3217 gl.BlendFuncSeparateEXT = 0;
3218
3219void
3220apple_nvidia_bug (int enable)
3221
3222const char *
2551gl_vendor () 3223gl_vendor ()
2552 CODE: 3224 CODE:
2553 RETVAL = (char *)glGetString (GL_VENDOR); 3225 RETVAL = (const char *)glGetString (GL_VENDOR);
2554 OUTPUT: 3226 OUTPUT:
2555 RETVAL 3227 RETVAL
2556 3228
2557char * 3229const char *
2558gl_version () 3230gl_version ()
2559 CODE: 3231 CODE:
2560 RETVAL = (char *)glGetString (GL_VERSION); 3232 RETVAL = (const char *)glGetString (GL_VERSION);
2561 OUTPUT: 3233 OUTPUT:
2562 RETVAL 3234 RETVAL
2563 3235
2564char * 3236const char *
2565gl_extensions () 3237gl_extensions ()
2566 CODE: 3238 CODE:
2567 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3239 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2568 OUTPUT: 3240 OUTPUT:
2569 RETVAL 3241 RETVAL
2570 3242
2571const char *glGetString (GLenum pname) 3243const char *glGetString (GLenum pname)
3244 CODE:
3245 RETVAL = (const char *)glGetString (pname);
3246 OUTPUT:
3247 RETVAL
2572 3248
2573GLint glGetInteger (GLenum pname) 3249GLint glGetInteger (GLenum pname)
2574 CODE: 3250 CODE:
2575 glGetIntegerv (pname, &RETVAL); 3251 glGetIntegerv (pname, &RETVAL);
2576 OUTPUT: 3252 OUTPUT:
2584 3260
2585int glGetError () 3261int glGetError ()
2586 3262
2587void glFinish () 3263void glFinish ()
2588 3264
3265void glFlush ()
3266
2589void glClear (int mask) 3267void glClear (int mask)
2590 3268
2591void glClearColor (float r, float g, float b, float a = 1.0) 3269void glClearColor (float r, float g, float b, float a = 1.0)
2592 PROTOTYPE: @ 3270 PROTOTYPE: @
2593 3271
2602void glBlendFunc (int sfactor, int dfactor) 3280void glBlendFunc (int sfactor, int dfactor)
2603 3281
2604void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3282void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2605 CODE: 3283 CODE:
2606 gl_BlendFuncSeparate (sa, da, saa, daa); 3284 gl_BlendFuncSeparate (sa, da, saa, daa);
3285
3286# void glBlendEquation (int se)
2607 3287
2608void glDepthMask (int flag) 3288void glDepthMask (int flag)
2609 3289
2610void glLogicOp (int opcode) 3290void glLogicOp (int opcode)
2611 3291
2646void glRotate (float angle, float x, float y, float z) 3326void glRotate (float angle, float x, float y, float z)
2647 CODE: 3327 CODE:
2648 glRotatef (angle, x, y, z); 3328 glRotatef (angle, x, y, z);
2649 3329
2650void glColor (float r, float g, float b, float a = 1.0) 3330void glColor (float r, float g, float b, float a = 1.0)
3331 PROTOTYPE: @
2651 ALIAS: 3332 ALIAS:
2652 glColor_premultiply = 1 3333 glColor_premultiply = 1
2653 CODE: 3334 CODE:
2654 if (ix) 3335 if (ix)
2655 { 3336 {
2675 3356
2676void glRect (float x1, float y1, float x2, float y2) 3357void glRect (float x1, float y1, float x2, float y2)
2677 CODE: 3358 CODE:
2678 glRectf (x1, y1, x2, y2); 3359 glRectf (x1, y1, x2, y2);
2679 3360
3361void glRect_lineloop (float x1, float y1, float x2, float y2)
3362 CODE:
3363 glBegin (GL_LINE_LOOP);
3364 glVertex2f (x1, y1);
3365 glVertex2f (x2, y1);
3366 glVertex2f (x2, y2);
3367 glVertex2f (x1, y2);
3368 glEnd ();
3369
2680PROTOTYPES: ENABLE 3370PROTOTYPES: ENABLE
2681 3371
2682void glBegin (int mode) 3372void glBegin (int mode)
2683 3373
2684void glEnd () 3374void glEnd ()
2716void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3406void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2717 CODE: 3407 CODE:
2718 if (gl.SeparableFilter2D) 3408 if (gl.SeparableFilter2D)
2719 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3409 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2720 3410
2721void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3411void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2722 3412
2723void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3413void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2724 3414
2725void glDrawPixels (int width, int height, int format, int type, char *pixels) 3415void glDrawPixels (int width, int height, int format, int type, char *pixels)
2726 3416
2752 3442
2753void glEndList () 3443void glEndList ()
2754 3444
2755void glCallList (int list) 3445void glCallList (int list)
2756 3446
2757MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3447void c_init ()
3448 CODE:
3449 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3450 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3451
3452MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2758 3453
2759PROTOTYPES: DISABLE 3454PROTOTYPES: DISABLE
2760 3455
2761void 3456void
2762find_widget (SV *self, NV x, NV y) 3457find_widget (SV *self, NV x, NV y)
2763 PPCODE: 3458 PPCODE:
2764{ 3459{
2765 if (within_widget (self, x, y)) 3460 if (within_widget (self, x, y))
2766 XPUSHs (self); 3461 XPUSHs (self);
2767} 3462}
2768 3463
2769BOOT: 3464BOOT:
2770{ 3465{
2771 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); 3466 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2772 3467
2773 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); 3468 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2774 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); 3469 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2775 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); 3470 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2776 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); 3471 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2777} 3472}
2778 3473
2779void 3474void
2780draw (SV *self) 3475draw (SV *self)
2781 CODE: 3476 CODE:
2782{ 3477{
2783 HV *hv; 3478 HV *hv;
2784 SV **svp; 3479 SV **svp;
2785 NV x, y, w, h; 3480 NV x, y, w, h;
2786 SV *draw_x_sv = GvSV (draw_x_gv); 3481 SV *draw_x_sv = GvSV (draw_x_gv);
2787 SV *draw_y_sv = GvSV (draw_y_gv); 3482 SV *draw_y_sv = GvSV (draw_y_gv);
2788 SV *draw_w_sv = GvSV (draw_w_gv); 3483 SV *draw_w_sv = GvSV (draw_w_gv);
2789 SV *draw_h_sv = GvSV (draw_h_gv); 3484 SV *draw_h_sv = GvSV (draw_h_gv);
2790 SV *hover;
2791 double draw_x, draw_y, draw_w, draw_h; 3485 double draw_x, draw_y;
2792 3486
2793 if (!SvROK (self)) 3487 if (!SvROK (self))
2794 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 3488 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2795 3489
2796 hv = (HV *)SvRV (self); 3490 hv = (HV *)SvRV (self);
2797 3491
2798 if (SvTYPE (hv) != SVt_PVHV) 3492 if (SvTYPE (hv) != SVt_PVHV)
2799 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); 3493 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2800 3494
2801 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3495 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2802 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3496 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2803 3497
2804 if (!h || !w) 3498 if (!h || !w)
2824 { 3518 {
2825 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 3519 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2826 3520
2827 if (svp && SvTRUE (*svp)) 3521 if (svp && SvTRUE (*svp))
2828 { 3522 {
2829 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 3523 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2830 glEnable (GL_BLEND); 3524 glEnable (GL_BLEND);
2831 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 3525 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2832 glBegin (GL_QUADS); 3526 glBegin (GL_QUADS);
2833 glVertex2f (0, 0); 3527 glVertex2f (0, 0);
2834 glVertex2f (w, 0); 3528 glVertex2f (w, 0);
2837 glEnd (); 3531 glEnd ();
2838 glDisable (GL_BLEND); 3532 glDisable (GL_BLEND);
2839 } 3533 }
2840 } 3534 }
2841#if 0 3535#if 0
2842 if ($ENV{CFPLUS_DEBUG} & 1) { 3536 // draw borders, for debugging
2843 glPushMatrix; 3537 glPushMatrix ();
2844 glColor 1, 1, 0, 1; 3538 glColor4f (1., 1., 0., 1.);
2845 glTranslate 0.375, 0.375; 3539 glTranslatef (.5, .5, 0.);
2846 glBegin GL_LINE_LOOP; 3540 glBegin (GL_LINE_LOOP);
2847 glVertex 0 , 0; 3541 glVertex2f (0 , 0);
2848 glVertex $self->{w} - 1, 0; 3542 glVertex2f (w - 1, 0);
2849 glVertex $self->{w} - 1, $self->{h} - 1; 3543 glVertex2f (w - 1, h - 1);
2850 glVertex 0 , $self->{h} - 1; 3544 glVertex2f (0 , h - 1);
2851 glEnd; 3545 glEnd ();
2852 glPopMatrix; 3546 glPopMatrix ();
2853 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2854 }
2855#endif 3547#endif
2856 PUSHMARK (SP); 3548 PUSHMARK (SP);
2857 XPUSHs (self); 3549 XPUSHs (self);
2858 PUTBACK; 3550 PUTBACK;
2859 call_method ("_draw", G_VOID | G_DISCARD); 3551 call_method ("_draw", G_VOID | G_DISCARD);

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