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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.218 by root, Mon Aug 6 02:11:45 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
18#endif 22#endif
19 23
24#include <assert.h>
20#include <math.h> 25#include <math.h>
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
25#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
26#include <SDL_endian.h> 34#include <SDL_endian.h>
27#include <SDL_image.h> 35#include <SDL_image.h>
28#include <SDL_mixer.h> 36#include <SDL_mixer.h>
29#include <SDL_opengl.h> 37#include <SDL_opengl.h>
30 38
39# include <sys/types.h> 47# include <sys/types.h>
40# include <sys/socket.h> 48# include <sys/socket.h>
41# include <netinet/in.h> 49# include <netinet/in.h>
42# include <netinet/tcp.h> 50# include <netinet/tcp.h>
43# include <inttypes.h> 51# include <inttypes.h>
44#else
45 typedef unsigned char uint8_t;
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 52#endif
52 53
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 55
55#define FOW_DARKNESS 32 56#define FOW_DARKNESS 32
56 57
57#define MAP_EXTEND_X 32 58#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 59#define MAP_EXTEND_Y 512
63# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
64#else 65#else
65# define PARACHUTE 0 66# define PARACHUTE 0
66#endif 67#endif
67 68
69static AV *texture_av;
70
68static struct 71static struct
69{ 72{
70#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 74#include "glfunc.h"
72#undef GL_FUNC 75#undef GL_FUNC
73} gl; 76} gl;
74 77
78static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 80{
77 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 85 else
82 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
83} 87}
84 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
85#include "texcache.c" 113#include "texcache.c"
86 114
87#include "pango-font.c" 115#include "pango-font.c"
88#include "pango-fontmap.c" 116#include "pango-fontmap.c"
89#include "pango-render.c" 117#include "pango-render.c"
90 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
93 123
94typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
95 125
162 192
163 *w = rect.width; 193 *w = rect.width;
164 *h = rect.height; 194 *h = rect.height;
165} 195}
166 196
197typedef uint16_t tileid;
167typedef uint16_t mapface; 198typedef uint16_t faceid;
168 199
169typedef struct { 200typedef struct {
170 GLint name; 201 int name;
171 int w, h; 202 int w, h;
172 float s, t; 203 float s, t;
173 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
174} maptex; 207} maptex;
175 208
176typedef struct { 209typedef struct {
177 uint32_t player; 210 uint32_t player;
178 mapface face[3]; 211 tileid tile[3];
179 uint16_t darkness; 212 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 214} mapcell;
182 215
183typedef struct { 216typedef struct {
184 int32_t c0, c1; 217 int32_t c0, c1;
185 mapcell *col; 218 mapcell *col;
186} maprow; 219} maprow;
187 220
188typedef struct map { 221typedef struct map {
189 int x, y, w, h; 222 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 224 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 225 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 226
197 int32_t rows; 227 int32_t rows;
198 maprow *row; 228 maprow *row;
199} *CFPlus__Map; 229} *CFPlus__Map;
200 230
220 return ptr; 250 return ptr;
221} 251}
222 252
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
225 275
226static maprow * 276static maprow *
227map_get_row (CFPlus__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
228{ 278{
229 if (0 > y) 279 if (0 > y)
324 cell->player = 0; 374 cell->player = 0;
325 } 375 }
326 } 376 }
327} 377}
328 378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
393}
394
329static void 395static void
330music_finished (void) 396music_finished (void)
331{ 397{
332 SDL_UserEvent ev; 398 SDL_UserEvent ev;
333 399
365 n |= n >> 4; 431 n |= n >> 4;
366 n |= n >> 8; 432 n |= n >> 8;
367 n |= n >> 16; 433 n |= n >> 16;
368 434
369 return n + 1; 435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
370} 483}
371 484
372MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
373 486
374PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
379 static const struct { 492 static const struct {
380 const char *name; 493 const char *name;
381 IV iv; 494 IV iv;
382 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
384 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
402 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
466 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL),
479 const_iv (KMOD_SHIFT),
480 const_iv (KMOD_ALT),
481 const_iv (KMOD_META)
482# undef const_iv 604# undef const_iv
483 }; 605 };
484 606
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
609
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
488 619
489int 620int
490in_destruct () 621in_destruct ()
491 CODE: 622 CODE:
492 RETVAL = PL_main_cv == Nullcv; 623 RETVAL = PL_main_cv == Nullcv;
504 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
507} 638}
508 639
640char *
641SDL_GetError ()
642
509int 643int
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 645
512void 646void
513SDL_Quit () 647SDL_Quit ()
514 648
515void 649void
516SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
517 PPCODE: 651 PPCODE:
518{ 652{
519 SDL_Rect **m; 653 SDL_Rect **m;
520 654
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 659
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 662
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 667
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif 672#endif
539 673
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 675
545 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
546 while (*m) 677 while (*m)
547 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
548 AV *av = newAV (); 681 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
552 688
553 ++m; 689 ++m;
554 } 690 }
555} 691}
556 692
557char *
558SDL_GetError ()
559
560int 693int
561SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
563 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 707 );
708
566 if (RETVAL) 709 if (RETVAL)
567 { 710 {
711 av_clear (texture_av);
712
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 715#include "glfunc.h"
571# undef GL_FUNC 716#undef GL_FUNC
572 } 717 }
718}
573 OUTPUT: 719 OUTPUT:
574 RETVAL 720 RETVAL
575 721
576void 722void
577SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
578 724
579char * 725char *
580SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
581 727
728int
729SDL_GetAppState ()
730
582void 731void
583SDL_PollEvent () 732poll_events ()
584 PPCODE: 733 PPCODE:
585{ 734{
586 SDL_Event ev; 735 SDL_Event ev;
587 736
588 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 739 {
590 HV *hv = newHV (); 740 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 742
593 switch (ev.type) 743 switch (ev.type)
595 case SDL_KEYDOWN: 745 case SDL_KEYDOWN:
596 case SDL_KEYUP: 746 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 752 break;
602 753
603 case SDL_ACTIVEEVENT: 754 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 757 break;
607 758
608 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
616 break; 785 break;
617 786
618 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
636 } 805 }
637} 806}
638 807
639int 808int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
641 POSTCALL: 810 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
644 813
645void 814void
646Mix_CloseAudio () 815Mix_CloseAudio ()
647 816
648int 817int
649Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
650 819
820const char *
821Mix_GetError ()
822
651void 823void
652lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
653 CODE: 825 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 827
658void 828void
659win32_proxy_info () 829win32_proxy_info ()
660 PPCODE: 830 PPCODE:
661{ 831{
698 STRLEN image_len; 868 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
705 875
706 if (!rw) 876 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
708 878
796 _exit (1); 966 _exit (1);
797 967
798void 968void
799_exit (int retval = 0) 969_exit (int retval = 0)
800 CODE: 970 CODE:
971#ifdef WIN32
972 ExitThread (retval); // unclean, please beam me up
973#else
801 _exit (retval); 974 _exit (retval);
975#endif
976
977void
978debug ()
979 CODE:
980{
981#if DEBUG
982 VALGRIND_DO_LEAK_CHECK;
983#endif
984}
802 985
803MODULE = CFPlus PACKAGE = CFPlus::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
987
988PROTOTYPES: DISABLE
804 989
805CFPlus::Font 990CFPlus::Font
806new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
807 CODE: 992 CODE:
808{ 993{
819 CODE: 1004 CODE:
820 pango_font_description_free (self); 1005 pango_font_description_free (self);
821 1006
822void 1007void
823make_default (CFPlus::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
824 CODE: 1010 CODE:
825 default_font = self; 1011 default_font = self;
826 1012
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
828 1014
1015PROTOTYPES: DISABLE
1016
829void 1017void
830reset_glyph_cache () 1018reset_glyph_cache ()
1019 PROTOTYPE:
831 CODE: 1020 CODE:
832 tc_clear (); 1021 tc_clear ();
833 1022
834CFPlus::Layout 1023CFPlus::Layout
835new (SV *class) 1024new (SV *class)
1053xy_to_index (CFPlus::Layout self, int x, int y) 1242xy_to_index (CFPlus::Layout self, int x, int y)
1054 CODE: 1243 CODE:
1055{ 1244{
1056 int index, trailing; 1245 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1247 RETVAL = index + trailing;
1059} 1248}
1060 OUTPUT: 1249 OUTPUT:
1061 RETVAL 1250 RETVAL
1062 1251
1063void 1252void
1069 1258
1070 EXTEND (SP, 3); 1259 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1263}
1264
1265void
1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1267 PPCODE:
1268{
1269 int line, x;
1270
1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1273
1274 EXTEND (SP, 2);
1275 PUSHs (sv_2mortal (newSViv (line - 1)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277}
1278
1279void
1280line_x_to_index (CFPlus::Layout self, int line, int x)
1281 PPCODE:
1282{
1283 PangoLayoutLine *lp;
1284 int index, trailing;
1285
1286 if (line < 0)
1287 XSRETURN_EMPTY;
1288
1289 if (!(lp = pango_layout_get_line (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */
1291
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293
1294 EXTEND (SP, 2);
1295 if (GIMME_V == G_SCALAR)
1296 PUSHs (sv_2mortal (newSViv (index + trailing)));
1297 else
1298 {
1299 PUSHs (sv_2mortal (newSViv (index)));
1300 PUSHs (sv_2mortal (newSViv (trailing)));
1301 }
1074} 1302}
1075 1303
1076void 1304void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1305render (CFPlus::Layout self, float x, float y, int flags = 0)
1078 PPCODE: 1306 PPCODE:
1083 flags 1311 flags
1084 ); 1312 );
1085 1313
1086MODULE = CFPlus PACKAGE = CFPlus::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
1087 1315
1088void 1316PROTOTYPES: ENABLE
1089pad2pot (SV *data_, SV *w_, SV *h_)
1090 CODE:
1091{
1092 int ow = SvIV (w_);
1093 int oh = SvIV (h_);
1094 1317
1095 if (ow && oh) 1318int minpot (int n)
1319
1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1325 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1326 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1327 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1328 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1330
1109 SvPOK_only (result_); 1331 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1332 SvCUR_set (result_, nw * nh * bpp);
1111 1333
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1335 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1337
1116 sv_setsv (data_, result_); 1338 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1339 }
1123} 1340}
1124 1341
1125void 1342void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1169 glDisable (GL_ALPHA_TEST); 1386 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1387 glDisable (GL_BLEND);
1171 } 1388 }
1172} 1389}
1173 1390
1391IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1392 CODE:
1393{
1394 GLint width;
1395 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1396 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1397 RETVAL = width > 0;
1398}
1399 OUTPUT:
1400 RETVAL
1401
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1402MODULE = CFPlus PACKAGE = CFPlus::Map
1175 1403
1404PROTOTYPES: DISABLE
1405
1176CFPlus::Map 1406CFPlus::Map
1177new (SV *class, int map_width, int map_height) 1407new (SV *class)
1178 CODE: 1408 CODE:
1179 New (0, RETVAL, 1, struct map); 1409 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1410 RETVAL->x = 0;
1181 RETVAL->y = 0; 1411 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1412 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1413 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1414 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1415 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1416 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1417 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1418 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1419 RETVAL->row = 0;
1192 OUTPUT: 1420 OUTPUT:
1193 RETVAL 1421 RETVAL
1194 1422
1195void 1423void
1196DESTROY (CFPlus::Map self) 1424DESTROY (CFPlus::Map self)
1197 CODE: 1425 CODE:
1198{ 1426{
1199 map_clear (self); 1427 map_clear (self);
1200 Safefree (self->face); 1428 Safefree (self->face2tile);
1201 Safefree (self->tex); 1429 Safefree (self->tex);
1202 Safefree (self); 1430 Safefree (self);
1203} 1431}
1204 1432
1205void 1433void
1434resize (CFPlus::Map self, int map_width, int map_height)
1435 CODE:
1436 self->w = map_width;
1437 self->h = map_height;
1438
1439void
1206clear (CFPlus::Map self) 1440clear (CFPlus::Map self)
1207 CODE: 1441 CODE:
1208 map_clear (self); 1442 map_clear (self);
1209 1443
1210void 1444void
1211set_face (CFPlus::Map self, int face, int texid) 1445set_tileid (CFPlus::Map self, int face, int tile)
1212 CODE: 1446 CODE:
1213{ 1447{
1214 while (self->faces <= face) 1448 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1449 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces); 1450}
1217 self->faces *= 2;
1218 }
1219 1451
1220 self->face [face] = texid; 1452void
1453set_smooth (CFPlus::Map self, int face, int smooth, int level)
1454 CODE:
1455{
1456 tileid texid;
1457 maptex *tex;
1458
1459 if (face < 0 || face >= self->faces)
1460 return;
1461
1462 if (smooth < 0 || smooth >= self->faces)
1463 return;
1464
1465 texid = self->face2tile [face];
1466
1467 if (!texid)
1468 return;
1469
1470 tex = self->tex + texid;
1471 tex->smoothtile = self->face2tile [smooth];
1472 tex->smoothlevel = level;
1221} 1473}
1222 1474
1223void 1475void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1476set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1477 CODE:
1226{ 1478{
1227 while (self->texs <= texid) 1479 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1480
1233 { 1481 {
1234 maptex *tex = self->tex + texid; 1482 maptex *tex = self->tex + texid;
1235 1483
1236 tex->name = name; 1484 tex->name = name;
1280 CODE: 1528 CODE:
1281{ 1529{
1282 if (dx > 0) 1530 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1531 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1532 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1533 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 1534
1287 if (dy > 0) 1535 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 1536 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 1537 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1538 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 1539
1292 self->ox += dx; self->x += dx; 1540 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 1541 self->oy += dy; self->y += dy;
1294 1542
1295 while (self->y < 0) 1543 while (self->y < 0)
1347 cell->stat_width = 1; 1595 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 1596 cell->stat_hp = *data++;
1349 } 1597 }
1350 else if (cmd == 6) // monster width 1598 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 1599 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 1600 else if (cmd == 0x47)
1353 { 1601 {
1354 if (*data == 4) 1602 if (*data == 4)
1355 ; // decode player tag 1603 ; // decode player count
1356 1604
1357 data += *data + 1; 1605 data += *data + 1;
1358 } 1606 }
1359 else if (cmd == 8) // cell flags 1607 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 1608 cell->flags = *data++;
1369 cell->darkness = *data++ + 1; 1617 cell->darkness = *data++ + 1;
1370 } 1618 }
1371 1619
1372 if (flags & 4) 1620 if (flags & 4)
1373 { 1621 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [0] = self->face2tile [face];
1375 } 1625 }
1376 1626
1377 if (flags & 2) 1627 if (flags & 2)
1378 { 1628 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [1] = self->face2tile [face];
1380 } 1632 }
1381 1633
1382 if (flags & 1) 1634 if (flags & 1)
1383 { 1635 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1636 faceid face = (data [0] << 8) + data [1]; data += 2;
1637 need_facenum (self, face);
1638 cell->tile [2] = self->face2tile [face];
1385 } 1639 }
1386 } 1640 }
1387 else 1641 else
1388 cell->darkness = 0; 1642 cell->darkness = 0;
1389 } 1643 }
1419 { 1673 {
1420 mapcell *cell = row->col + (x - row->c0); 1674 mapcell *cell = row->col + (x - row->c0);
1421 1675
1422 for (z = 0; z <= 0; z++) 1676 for (z = 0; z <= 0; z++)
1423 { 1677 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 1678 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 1679 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 1680 int a1 = tex.a;
1431 1681
1432 r = (r * a0 + tex.r * a1) / 255; 1682 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 1683 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 1684 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 1685 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 1686 }
1438 } 1687 }
1439 1688
1440 *map++ = (r ) 1689 *map++ = (r )
1441 | (g << 8) 1690 | (g << 8)
1448} 1697}
1449 OUTPUT: 1698 OUTPUT:
1450 RETVAL 1699 RETVAL
1451 1700
1452void 1701void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1702draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1454 CODE: 1703 CODE:
1455{ 1704{
1456 int vx, vy; 1705 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1706 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1707 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1708 smooth_key skey;
1457 int x, y, z; 1709 int x, y, z;
1458 int last_name; 1710 int last_name;
1459 mapface face;
1460 1711
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1712 // thats current max. sorry.
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1713 if (sw > 255) sw = 255;
1714 if (sh > 255) sh = 255;
1463 1715
1464 /* 1716 // clear key, in case of extra padding
1465 int vx = self->vx = self->w >= sw 1717 memset (&skey, 0, sizeof (skey));
1466 ? self->x + (self->w - sw) / 2
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468
1469 int vy = self->vy = self->h >= sh
1470 ? self->y + (self->h - sh) / 2
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1472 */
1473 1718
1474 glColor4ub (255, 255, 255, 255); 1719 glColor4ub (255, 255, 255, 255);
1475 1720
1476 glEnable (GL_BLEND); 1721 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1722 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1480 1725
1481 glBegin (GL_QUADS); 1726 glBegin (GL_QUADS);
1482 1727
1483 last_name = 0; 1728 last_name = 0;
1484 1729
1730 mx += self->x;
1731 my += self->y;
1732
1733 // first pass: determine smooth_max
1734 // rather ugly, if you ask me
1735 // could also be stored inside mapcell and updated on change
1736 memset (smooth_max, 0, sizeof (smooth_max));
1737
1738 for (y = 0; y < sh; y++)
1739 if (0 <= y + my && y + my < self->rows)
1740 {
1741 maprow *row = self->row + (y + my);
1742
1743 for (x = 0; x < sw; x++)
1744 if (row->c0 <= x + mx && x + mx < row->c1)
1745 {
1746 mapcell *cell = row->col + (x + mx - row->c0);
1747
1748 smooth_max[x + 1][y + 1] =
1749 MAX (self->tex [cell->tile [0]].smoothlevel,
1750 MAX (self->tex [cell->tile [1]].smoothlevel,
1751 self->tex [cell->tile [2]].smoothlevel));
1752 }
1753 }
1754
1485 for (z = 0; z < 3; z++) 1755 for (z = 0; z <= 2; z++)
1756 {
1757 memset (smooth_level, 0, sizeof (smooth_level));
1758
1486 for (y = 0; y < sh; y++) 1759 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 1760 if (0 <= y + my && y + my < self->rows)
1488 { 1761 {
1489 maprow *row = self->row + (y + vy); 1762 maprow *row = self->row + (y + my);
1490 1763
1491 for (x = 0; x < sw; x++) 1764 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 1765 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 1766 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 1767 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 1768 tileid tile = cell->tile [z];
1769
1770 if (tile)
1771 {
1772 maptex tex = self->tex [tile];
1773 int px = (x + 1) * T - tex.w;
1774 int py = (y + 1) * T - tex.h;
1497 1775
1498 if (face && face < self->texs) 1776 // suppressing texture state switches here
1777 // is only moderately effective, but worth the extra effort
1778 if (last_name != tex.name)
1779 {
1780 if (!tex.name)
1781 tex = self->tex [2]; /* missing, replace by noface */
1782
1783 glEnd ();
1784 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1785 glBegin (GL_QUADS);
1786 }
1787
1788 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1789 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1790 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1791 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1792
1793 if (cell->flags && z == 2)
1794 {
1795 if (cell->flags & 1)
1796 {
1797 maptex tex = self->tex [1];
1798 int px = x * T + T * 2 / 32;
1799 int py = y * T - T * 6 / 32;
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804
1805 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1806 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1807 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1808 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1809 }
1810 }
1811
1812 // update smooth hash
1813 if (tex.smoothtile)
1814 {
1815 skey.tile = tex.smoothtile;
1816 skey.level = tex.smoothlevel;
1817
1818 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1819
1820 // add bits to current tile and all neighbours. skey.x|y is
1821 // shifted +1|+1 so we always stay positive.
1822
1823 // bits is ___n cccc CCCC bbbb
1824 // n do not draw borders&corners
1825 // c draw these corners, but...
1826 // C ... not these
1827 // b draw these borders
1828
1829 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1830 // ┃· ·· ·┃ ━━
1831
1832 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1833 // ·· ·· ·┏ ┓·
1834
1835 // full tile
1836 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1837
1838 // borders
1839 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1840 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1841 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1842 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1843
1844 // corners
1845 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1846 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1847 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1848 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1849 }
1850 }
1851 }
1852 }
1853
1854 // go through all smoothlevels, lowest to highest, then draw.
1855 // this is basically counting sort
1856 {
1857 int w, b;
1858
1859 for (w = 0; w < 256 / 32; ++w)
1860 {
1861 uint32_t smask = smooth_level [w];
1862 if (smask)
1863 for (b = 0; b < 32; ++b)
1864 if (smask & (((uint32_t)1) << b))
1499 { 1865 {
1500 maptex tex = self->tex [face]; 1866 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 1867 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 1868
1504 if (last_name != tex.name) 1869 hv_iterinit (smooth);
1870 while ((he = hv_iternext (smooth)))
1505 { 1871 {
1872 smooth_key *skey = (smooth_key *)HeKEY (he);
1873 IV bits = SvIVX (HeVAL (he));
1874
1875 if (!(bits & 0x1000)
1876 && skey->level == level
1877 && level > smooth_max [skey->x][skey->y])
1878 {
1879 maptex tex = self->tex [skey->tile];
1880 int px = (((int)skey->x) - 1) * T;
1881 int py = (((int)skey->y) - 1) * T;
1882 int border = bits & 15;
1883 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1884 float dx = tex.s * .0625f; // 16 images/row
1885 float dy = tex.t * .5f ; // 2 images/column
1886
1887 // this time naively avoiding texture state changes
1888 // save gobs of state changes.
1889 if (last_name != tex.name)
1890 {
1891 if (!tex.name)
1892 continue; // smoothing not yet available
1893
1506 glEnd (); 1894 glEnd ();
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1895 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1508 glBegin (GL_QUADS); 1896 glBegin (GL_QUADS);
1897 }
1898
1899 if (border)
1900 {
1901 float ox = border * dx;
1902
1903 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1907 }
1908
1909 if (corner)
1910 {
1911 float ox = corner * dx;
1912
1913 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1914 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1915 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1916 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1917 }
1509 } 1918 }
1510
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1)
1520 {
1521 maptex tex = self->tex [1];
1522 int px = (x + 1) * 32 - tex.w + 2;
1523 int py = (y + 1) * 32 - tex.h - 6;
1524
1525 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1527 glBegin (GL_QUADS);
1528
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1533 } 1919 }
1534 } 1920 }
1535 }
1536 } 1921 }
1922 }
1923
1924 hv_clear (smooth);
1925 }
1537 1926
1538 glEnd (); 1927 glEnd ();
1539 1928
1540 glDisable (GL_TEXTURE_2D); 1929 glDisable (GL_TEXTURE_2D);
1541 glDisable (GL_BLEND); 1930 glDisable (GL_BLEND);
1542 1931
1543 // top layer: overlays such as the health bar 1932 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 1933 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 1934 if (0 <= y + my && y + my < self->rows)
1546 { 1935 {
1547 maprow *row = self->row + (y + vy); 1936 maprow *row = self->row + (y + my);
1548 1937
1549 for (x = 0; x < sw; x++) 1938 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 1939 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 1940 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 1941 mapcell *cell = row->col + (x + mx - row->c0);
1553 1942
1554 int px = x * 32; 1943 int px = x * T;
1555 int py = y * 32; 1944 int py = y * T;
1556 1945
1557 if (cell->stat_hp) 1946 if (cell->stat_hp)
1558 { 1947 {
1559 int width = cell->stat_width * 32; 1948 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 1949 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 1950
1562 glColor3ub (0, 0, 0); 1951 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 1952 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 1953 px + width - 1, py);
1565 1954
1631 glDisable (GL_BLEND); 2020 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2021 glDisable (GL_TEXTURE_2D);
1633} 2022}
1634 2023
1635void 2024void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2025fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2026 PPCODE:
1638{ 2027{
1639 int vx, vy;
1640 int x, y; 2028 int x, y;
2029 int sw1 = sw + 2;
2030 int sh1 = sh + 2;
2031 int sh3 = sh * 3;
1641 int sw4 = (sw + 3) & ~3; 2032 int sw34 = (sw * 3 + 3) & ~3;
2033 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2034 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2035 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2036
1645 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 2037 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2038 SvCUR_set (darkness3_sv, sw34 * sh3);
1648 2039
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2040 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2041 my += self->y - 1;
1651 2042
2043 memset (darkness1, 255, sw1 * sh1);
2044
1652 for (y = 0; y < sh; y++) 2045 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2046 if (0 <= y + my && y + my < self->rows)
1654 { 2047 {
1655 maprow *row = self->row + (y + vy); 2048 maprow *row = self->row + (y + my);
1656 2049
1657 for (x = 0; x < sw; x++) 2050 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2051 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2052 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2053 mapcell *cell = row->col + (x + mx - row->c0);
1661 2054
1662 darkness[y * sw4 + x] = cell->darkness 2055 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2056 ? 255 - (cell->darkness - 1)
1664 : 255 - FOW_DARKNESS; 2057 : 255 - FOW_DARKNESS;
1665 } 2058 }
1666 } 2059 }
1667 2060
2061 for (y = 0; y < sh; ++y)
2062 for (x = 0; x < sw; ++x)
2063 {
2064 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2065 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2066 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2067 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2068 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2069 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2070 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2071 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2072 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2073
2074 uint8_t r11 = (d11 + d21 + d12) / 3;
2075 uint8_t r21 = d21;
2076 uint8_t r31 = (d21 + d31 + d32) / 3;
2077
2078 uint8_t r12 = d12;
2079 uint8_t r22 = d22;
2080 uint8_t r32 = d32;
2081
2082 uint8_t r13 = (d13 + d23 + d12) / 3;
2083 uint8_t r23 = d23;
2084 uint8_t r33 = (d23 + d33 + d32) / 3;
2085
2086 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2087 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2088 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2089 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2090 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2091 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2092 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2093 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2094 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2095 }
2096
2097 free (darkness1);
2098
1668 EXTEND (SP, 3); 2099 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2100 PUSHs (sv_2mortal (newSViv (sw34)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2101 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2102 PUSHs (darkness3_sv);
1672} 2103}
1673 2104
1674SV * 2105SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2106get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1676 CODE: 2107 CODE:
1705 if (row && row->c0 <= x && x < row->c1) 2136 if (row && row->c0 <= x && x < row->c1)
1706 { 2137 {
1707 mapcell *cell = row->col + (x - row->c0); 2138 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2139 uint8_t flags = 0;
1709 2140
1710 if (cell->face [0]) flags |= 1; 2141 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2142 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2143 if (cell->tile [2]) flags |= 4;
1713 2144
1714 *data++ = flags; 2145 *data++ = flags;
1715 2146
1716 if (flags & 1) 2147 if (flags & 1)
1717 { 2148 {
2149 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2150 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2151 *data++ = tile;
1720 } 2152 }
1721 2153
1722 if (flags & 2) 2154 if (flags & 2)
1723 { 2155 {
2156 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2157 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2158 *data++ = tile;
1726 } 2159 }
1727 2160
1728 if (flags & 4) 2161 if (flags & 4)
1729 { 2162 {
2163 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2164 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2165 *data++ = tile;
1732 } 2166 }
1733 } 2167 }
1734 else 2168 else
1735 *data++ = 0; 2169 *data++ = 0;
1736 } 2170 }
1776 { 2210 {
1777 uint8_t flags = *data++; 2211 uint8_t flags = *data++;
1778 2212
1779 if (flags) 2213 if (flags)
1780 { 2214 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2215 mapcell *cell = row_get_cell (row, x);
2216 tileid tile[3] = { 0, 0, 0 };
1784 2217
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2218 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2219 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2220 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2221
1789 if (cell->darkness == 0) 2222 if (cell->darkness == 0)
1790 { 2223 {
1791 cell->darkness = 0; 2224 cell->darkness = 0;
1792 2225
1793 for (z = 0; z <= 2; z++) 2226 for (z = 0; z <= 2; z++)
1794 { 2227 {
1795 cell->face[z] = face[z]; 2228 tileid t = tile [z];
1796 2229
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2230 if (t >= self->texs || (t && !self->tex [t].name))
2231 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2232 XPUSHs (sv_2mortal (newSViv (t)));
2233 need_texid (self, t);
2234 }
2235
2236 cell->tile [z] = t;
1799 } 2237 }
1800 } 2238 }
1801 } 2239 }
1802 } 2240 }
1803 } 2241 }
1804} 2242}
1805 2243
2244MODULE = CFPlus PACKAGE = CFPlus::RW
2245
2246CFPlus::RW
2247new (SV *class, SV *data_sv)
2248 CODE:
2249{
2250 STRLEN datalen;
2251 char *data = SvPVbyte (data_sv, datalen);
2252
2253 RETVAL = SDL_RWFromConstMem (data, datalen);
2254}
2255 OUTPUT:
2256 RETVAL
2257
2258CFPlus::RW
2259new_from_file (SV *class, const char *path, const char *mode = "rb")
2260 CODE:
2261 RETVAL = SDL_RWFromFile (path, mode);
2262 OUTPUT:
2263 RETVAL
2264
2265# fails on win32:
2266# CFPlus.xs(2268) : error C2059: syntax error : '('
2267#void
2268#close (CFPlus::RW self)
2269# CODE:
2270# (self->(close)) (self);
2271
2272MODULE = CFPlus PACKAGE = CFPlus::Channel
2273
2274PROTOTYPES: DISABLE
2275
2276CFPlus::Channel
2277find ()
2278 CODE:
2279{
2280 RETVAL = Mix_GroupAvailable (-1);
2281
2282 if (RETVAL < 0)
2283 {
2284 RETVAL = Mix_GroupOldest (-1);
2285
2286 if (RETVAL < 0)
2287 XSRETURN_UNDEF;
2288
2289 Mix_HaltChannel (RETVAL);
2290 }
2291
2292 Mix_UnregisterAllEffects (RETVAL);
2293 Mix_Volume (RETVAL, 128);
2294}
2295 OUTPUT:
2296 RETVAL
2297
2298void
2299halt (CFPlus::Channel self)
2300 CODE:
2301 Mix_HaltChannel (self);
2302
2303void
2304expire (CFPlus::Channel self, int ticks = -1)
2305 CODE:
2306 Mix_ExpireChannel (self, ticks);
2307
2308void
2309fade_out (CFPlus::Channel self, int ticks = -1)
2310 CODE:
2311 Mix_FadeOutChannel (self, ticks);
2312
2313int
2314volume (CFPlus::Channel self, int volume)
2315 CODE:
2316 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2317 OUTPUT:
2318 RETVAL
2319
2320void
2321unregister_all_effects (CFPlus::Channel self)
2322 CODE:
2323 Mix_UnregisterAllEffects (self);
2324
2325void
2326set_panning (CFPlus::Channel self, int left, int right)
2327 CODE:
2328 left = CLAMP (left , 0, 255);
2329 right = CLAMP (right, 0, 255);
2330 Mix_SetPanning (self, left, right);
2331
2332void
2333set_distance (CFPlus::Channel self, int distance)
2334 CODE:
2335 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2336
2337void
2338set_position (CFPlus::Channel self, int angle, int distance)
2339 CODE:
2340 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2341
2342void
2343set_reverse_stereo (CFPlus::Channel self, int flip)
2344 CODE:
2345 Mix_SetReverseStereo (self, flip);
2346
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2347MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1807 2348
2349PROTOTYPES: DISABLE
2350
1808CFPlus::MixChunk 2351CFPlus::MixChunk
1809new_from_file (SV *class, char *path) 2352new (SV *class, CFPlus::RW rwops)
1810 CODE: 2353 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2354 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1812 OUTPUT: 2355 OUTPUT:
1813 RETVAL 2356 RETVAL
1814 2357
1815void 2358void
1816DESTROY (CFPlus::MixChunk self) 2359DESTROY (CFPlus::MixChunk self)
1818 Mix_FreeChunk (self); 2361 Mix_FreeChunk (self);
1819 2362
1820int 2363int
1821volume (CFPlus::MixChunk self, int volume = -1) 2364volume (CFPlus::MixChunk self, int volume = -1)
1822 CODE: 2365 CODE:
2366 if (items > 1)
2367 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2368 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2369 OUTPUT:
1825 RETVAL 2370 RETVAL
1826 2371
1827int 2372CFPlus::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2373play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2374 CODE:
2375{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2376 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2377
2378 if (RETVAL < 0)
2379 XSRETURN_UNDEF;
2380
2381 if (channel < 0)
2382 {
2383 Mix_UnregisterAllEffects (RETVAL);
2384 Mix_Volume (RETVAL, 128);
2385 }
2386}
1831 OUTPUT: 2387 OUTPUT:
1832 RETVAL 2388 RETVAL
1833 2389
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2390MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1835 2391
1836int 2392int
1837volume (int volume = -1) 2393volume (int volume = -1)
2394 PROTOTYPE: ;$
1838 CODE: 2395 CODE:
2396 if (items > 0)
2397 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 2398 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2399 OUTPUT:
1841 RETVAL 2400 RETVAL
1842 2401
2402void
2403fade_out (int ms)
2404 CODE:
2405 Mix_FadeOutMusic (ms);
2406
2407void
2408halt ()
2409 CODE:
2410 Mix_HaltMusic ();
2411
1843CFPlus::MixMusic 2412CFPlus::MixMusic
1844new_from_file (SV *class, char *path) 2413new (SV *class, CFPlus::RW rwops)
1845 CODE: 2414 CODE:
1846 RETVAL = Mix_LoadMUS (path); 2415 RETVAL = Mix_LoadMUS_RW (rwops);
1847 OUTPUT: 2416 OUTPUT:
1848 RETVAL 2417 RETVAL
1849 2418
1850void 2419void
1851DESTROY (CFPlus::MixMusic self) 2420DESTROY (CFPlus::MixMusic self)
1857 CODE: 2426 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 2427 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 2428 OUTPUT:
1860 RETVAL 2429 RETVAL
1861 2430
2431void
2432fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2433 CODE:
2434 Mix_FadeInMusicPos (self, loops, ms, position);
2435
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2436MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2437
2438PROTOTYPES: ENABLE
1863 2439
1864BOOT: 2440BOOT:
1865{ 2441{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2442 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1867 static const struct { 2443 static const struct {
1868 const char *name; 2444 const char *name;
1869 IV iv; 2445 IV iv;
1870 } *civ, const_iv[] = { 2446 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 2447# define const_iv(name) { # name, (IV)name }
2448 const_iv (GL_VENDOR),
2449 const_iv (GL_VERSION),
2450 const_iv (GL_EXTENSIONS),
1872 const_iv (GL_COLOR_MATERIAL), 2451 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 2452 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 2453 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 2454 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 2455 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 2459 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 2460 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 2461 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 2462 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 2463 const_iv (GL_BACK),
2464 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 2465 const_iv (GL_AND),
1886 const_iv (GL_ONE), 2466 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 2467 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 2468 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 2469 const_iv (GL_DST_ALPHA),
1903 const_iv (GL_LUMINANCE), 2483 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 2484 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 2485 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2486 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1907 const_iv (GL_COMPILE), 2487 const_iv (GL_COMPILE),
2488 const_iv (GL_PROXY_TEXTURE_1D),
2489 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 2490 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 2491 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 2492 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 2493 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 2494 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 2515 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 2516 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 2517 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 2518 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 2519 const_iv (GL_CONSTANT_BORDER),
2520 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 2521 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 2522 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 2523 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 2524 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 2525 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 2526 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 2527 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 2528 const_iv (GL_TRIANGLE_FAN),
2529 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2530 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2531 const_iv (GL_POINT_SMOOTH_HINT),
2532 const_iv (GL_LINE_SMOOTH_HINT),
2533 const_iv (GL_POLYGON_SMOOTH_HINT),
2534 const_iv (GL_GENERATE_MIPMAP_HINT),
1947 const_iv (GL_FASTEST), 2535 const_iv (GL_FASTEST),
2536 const_iv (GL_DONT_CARE),
2537 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 2538 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 2539 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 2540 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 2541 const_iv (GL_T2F_N3F_V3F),
1952# undef const_iv 2542# undef const_iv
1953 }; 2543 };
1954 2544
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2545 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2546 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2547
2548 texture_av = newAV ();
2549 AvREAL_off (texture_av);
1957} 2550}
1958 2551
1959char * 2552char *
1960gl_vendor () 2553gl_vendor ()
1961 CODE: 2554 CODE:
1975 CODE: 2568 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2569 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 2570 OUTPUT:
1978 RETVAL 2571 RETVAL
1979 2572
2573const char *glGetString (GLenum pname)
2574
2575GLint glGetInteger (GLenum pname)
2576 CODE:
2577 glGetIntegerv (pname, &RETVAL);
2578 OUTPUT:
2579 RETVAL
2580
2581GLdouble glGetDouble (GLenum pname)
2582 CODE:
2583 glGetDoublev (pname, &RETVAL);
2584 OUTPUT:
2585 RETVAL
2586
1980int glGetError () 2587int glGetError ()
1981 2588
1982void glFinish () 2589void glFinish ()
1983 2590
1984void glClear (int mask) 2591void glClear (int mask)
2021# near_ and far_ are due to microsofts buggy "c" compiler 2628# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2629void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 2630
2024# near_ and far_ are due to microsofts buggy "c" compiler 2631# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2632void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2633
2634PROTOTYPES: DISABLE
2026 2635
2027void glViewport (int x, int y, int width, int height) 2636void glViewport (int x, int y, int width, int height)
2028 2637
2029void glScissor (int x, int y, int width, int height) 2638void glScissor (int x, int y, int width, int height)
2030 2639
2038 2647
2039void glRotate (float angle, float x, float y, float z) 2648void glRotate (float angle, float x, float y, float z)
2040 CODE: 2649 CODE:
2041 glRotatef (angle, x, y, z); 2650 glRotatef (angle, x, y, z);
2042 2651
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 2652void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @
2049 ALIAS: 2653 ALIAS:
2050 glColor_premultiply = 1 2654 glColor_premultiply = 1
2051 CODE: 2655 CODE:
2052 if (ix) 2656 if (ix)
2053 { 2657 {
2056 b *= a; 2660 b *= a;
2057 } 2661 }
2058 // microsoft visual "c" rounds instead of truncating... 2662 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 2663 glColor4f (r, g, b, a);
2060 2664
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 2665void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 2666 CODE:
2069 glRasterPos3f (0, 0, z); 2667 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 2668 glBitmap (0, 0, 0, 0, x, y, 0);
2071 2669
2075 2673
2076void glTexCoord (float s, float t) 2674void glTexCoord (float s, float t)
2077 CODE: 2675 CODE:
2078 glTexCoord2f (s, t); 2676 glTexCoord2f (s, t);
2079 2677
2678void glRect (float x1, float y1, float x2, float y2)
2679 CODE:
2680 glRectf (x1, y1, x2, y2);
2681
2682PROTOTYPES: ENABLE
2683
2684void glBegin (int mode)
2685
2686void glEnd ()
2687
2688void glPointSize (GLfloat size)
2689
2690void glLineWidth (GLfloat width)
2691
2692void glInterleavedArrays (int format, int stride, char *data)
2693
2694void glDrawElements (int mode, int count, int type, char *indices)
2695
2696# 1.2 void glDrawRangeElements (int mode, int start, int end
2697
2080void glTexEnv (int target, int pname, float param) 2698void glTexEnv (int target, int pname, float param)
2081 CODE: 2699 CODE:
2082 glTexEnvf (target, pname, param); 2700 glTexEnvf (target, pname, param);
2083 2701
2084void glTexParameter (int target, int pname, float param) 2702void glTexParameter (int target, int pname, float param)
2106 2724
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2725void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 2726
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 2727void glDrawPixels (int width, int height, int format, int type, char *pixels)
2110 2728
2729void glPixelZoom (float x, float y)
2730
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2731void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 2732
2113int glGenTexture () 2733int glGenTexture ()
2114 CODE: 2734 CODE:
2115{ 2735 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 2736 OUTPUT:
2121 RETVAL 2737 RETVAL
2122 2738
2123void glDeleteTexture (int name) 2739void glDeleteTexture (int name)
2124 CODE: 2740 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 2741 del_texture (name);
2128} 2742
2129
2130int glGenList () 2743int glGenList ()
2131 CODE: 2744 CODE:
2132 RETVAL = glGenLists (1); 2745 RETVAL = glGenLists (1);
2133 OUTPUT: 2746 OUTPUT:
2134 RETVAL 2747 RETVAL
2141 2754
2142void glEndList () 2755void glEndList ()
2143 2756
2144void glCallList (int list) 2757void glCallList (int list)
2145 2758
2759MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2760
2761PROTOTYPES: DISABLE
2762
2763void
2764find_widget (SV *self, NV x, NV y)
2765 PPCODE:
2766{
2767 if (within_widget (self, x, y))
2768 XPUSHs (self);
2769}
2770
2771BOOT:
2772{
2773 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2774
2775 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2776 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2777 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2778 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2779}
2780
2781void
2782draw (SV *self)
2783 CODE:
2784{
2785 HV *hv;
2786 SV **svp;
2787 NV x, y, w, h;
2788 SV *draw_x_sv = GvSV (draw_x_gv);
2789 SV *draw_y_sv = GvSV (draw_y_gv);
2790 SV *draw_w_sv = GvSV (draw_w_gv);
2791 SV *draw_h_sv = GvSV (draw_h_gv);
2792 SV *hover;
2793 double draw_x, draw_y, draw_w, draw_h;
2794
2795 if (!SvROK (self))
2796 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2797
2798 hv = (HV *)SvRV (self);
2799
2800 if (SvTYPE (hv) != SVt_PVHV)
2801 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2802
2803 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2804 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2805
2806 if (!h || !w)
2807 XSRETURN_EMPTY;
2808
2809 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2810 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2811
2812 draw_x = SvNV (draw_x_sv) + x;
2813 draw_y = SvNV (draw_y_sv) + y;
2814
2815 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2816 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2817 XSRETURN_EMPTY;
2818
2819 sv_setnv (draw_x_sv, draw_x);
2820 sv_setnv (draw_y_sv, draw_y);
2821
2822 glPushMatrix ();
2823 glTranslated (x, y, 0);
2824
2825 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2826 {
2827 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2828
2829 if (svp && SvTRUE (*svp))
2830 {
2831 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2832 glEnable (GL_BLEND);
2833 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2834 glBegin (GL_QUADS);
2835 glVertex2f (0, 0);
2836 glVertex2f (w, 0);
2837 glVertex2f (w, h);
2838 glVertex2f (0, h);
2839 glEnd ();
2840 glDisable (GL_BLEND);
2841 }
2842 }
2843#if 0
2844 if ($ENV{CFPLUS_DEBUG} & 1) {
2845 glPushMatrix;
2846 glColor 1, 1, 0, 1;
2847 glTranslate 0.375, 0.375;
2848 glBegin GL_LINE_LOOP;
2849 glVertex 0 , 0;
2850 glVertex $self->{w} - 1, 0;
2851 glVertex $self->{w} - 1, $self->{h} - 1;
2852 glVertex 0 , $self->{h} - 1;
2853 glEnd;
2854 glPopMatrix;
2855 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2856 }
2857#endif
2858 PUSHMARK (SP);
2859 XPUSHs (self);
2860 PUTBACK;
2861 call_method ("_draw", G_VOID | G_DISCARD);
2862 SPAGAIN;
2863
2864 glPopMatrix ();
2865
2866 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2867 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2868}
2869

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