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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.174 by root, Fri Apr 6 07:45:34 2007 UTC vs.
Revision 1.218 by root, Mon Aug 6 02:11:45 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
20#include <math.h> 25#include <math.h>
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
25#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
26#include <SDL_endian.h> 34#include <SDL_endian.h>
27#include <SDL_image.h> 35#include <SDL_image.h>
28#include <SDL_mixer.h> 36#include <SDL_mixer.h>
29#include <SDL_opengl.h> 37#include <SDL_opengl.h>
30 38
56# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 65#else
58# define PARACHUTE 0 66# define PARACHUTE 0
59#endif 67#endif
60 68
69static AV *texture_av;
70
61static struct 71static struct
62{ 72{
63#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 74#include "glfunc.h"
65#undef GL_FUNC 75#undef GL_FUNC
66} gl; 76} gl;
67 77
78static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 80{
70 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 85 else
75 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
76} 87}
77 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
78#include "texcache.c" 113#include "texcache.c"
79 114
80#include "pango-font.c" 115#include "pango-font.c"
81#include "pango-fontmap.c" 116#include "pango-fontmap.c"
82#include "pango-render.c" 117#include "pango-render.c"
83 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
86 123
87typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
88 125
163typedef struct { 200typedef struct {
164 int name; 201 int name;
165 int w, h; 202 int w, h;
166 float s, t; 203 float s, t;
167 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
168} maptex; 207} maptex;
169 208
170typedef struct { 209typedef struct {
171 uint32_t player; 210 uint32_t player;
172 tileid tile[3]; 211 tileid tile[3];
173 uint16_t darkness; 212 uint16_t darkness;
174 uint8_t stat_width, stat_hp, flags; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
175} mapcell; 214} mapcell;
176 215
177typedef struct { 216typedef struct {
178 int32_t c0, c1; 217 int32_t c0, c1;
179 mapcell *col; 218 mapcell *col;
335 cell->player = 0; 374 cell->player = 0;
336 } 375 }
337 } 376 }
338} 377}
339 378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
393}
394
340static void 395static void
341music_finished (void) 396music_finished (void)
342{ 397{
343 SDL_UserEvent ev; 398 SDL_UserEvent ev;
344 399
381} 436}
382 437
383/* SDL should provide this, really. */ 438/* SDL should provide this, really. */
384#define SDLK_MODIFIER_MIN 300 439#define SDLK_MODIFIER_MIN 300
385#define SDLK_MODIFIER_MAX 314 440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
483}
386 484
387MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
388 486
389PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
390 488
537 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
538 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
539 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
540} 638}
541 639
640char *
641SDL_GetError ()
642
542int 643int
543SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
544 645
545void 646void
546SDL_Quit () 647SDL_Quit ()
547 648
548void 649void
549SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
550 PPCODE: 651 PPCODE:
551{ 652{
552 SDL_Rect **m; 653 SDL_Rect **m;
553 654
554 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
555 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
556 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
557 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
558 659
559 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
560 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
561 662
562 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
563 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
564 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
565 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
566 667
567 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
568#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
569 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
570 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
571#endif 672#endif
572 673
573 SDL_EnableUNICODE (1);
574 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
575
576 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
577 675
578 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
579 while (*m) 677 while (*m)
580 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
581 AV *av = newAV (); 681 AV *av = newAV ();
582 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
583 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
584 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
585 688
586 ++m; 689 ++m;
587 } 690 }
588} 691}
589 692
590char *
591SDL_GetError ()
592
593int 693int
594SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
595 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
596 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
597 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
598 ); 707 );
708
599 if (RETVAL) 709 if (RETVAL)
600 { 710 {
711 av_clear (texture_av);
712
601 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
602# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
603# include "glfunc.h" 715#include "glfunc.h"
604# undef GL_FUNC 716#undef GL_FUNC
605 } 717 }
718}
606 OUTPUT: 719 OUTPUT:
607 RETVAL 720 RETVAL
608 721
609void 722void
610SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
611 724
612char * 725char *
613SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
614 727
728int
729SDL_GetAppState ()
730
615void 731void
616SDL_PollEvent () 732poll_events ()
617 PPCODE: 733 PPCODE:
618{ 734{
619 SDL_Event ev; 735 SDL_Event ev;
620 736
621 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
622 { 739 {
623 HV *hv = newHV (); 740 HV *hv = newHV ();
624 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
625 742
626 switch (ev.type) 743 switch (ev.type)
638 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
639 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
640 break; 757 break;
641 758
642 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
643 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
644
645 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
646 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
647 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
648 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
649 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
650 break; 785 break;
651 786
652 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
653 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
654 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
669 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
670 } 805 }
671} 806}
672 807
673int 808int
674Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
675 POSTCALL: 810 POSTCALL:
676 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
677 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
678 813
679void 814void
680Mix_CloseAudio () 815Mix_CloseAudio ()
681 816
682int 817int
683Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
684 819
820const char *
821Mix_GetError ()
822
685void 823void
686lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
687 CODE: 825 CODE:
688#ifndef _WIN32
689 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
690#endif
691 827
692void 828void
693win32_proxy_info () 829win32_proxy_info ()
694 PPCODE: 830 PPCODE:
695{ 831{
732 STRLEN image_len; 868 STRLEN image_len;
733 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
734 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
735 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
736 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
737 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
738 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
739 875
740 if (!rw) 876 if (!rw)
741 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
742 878
836 ExitThread (retval); // unclean, please beam me up 972 ExitThread (retval); // unclean, please beam me up
837#else 973#else
838 _exit (retval); 974 _exit (retval);
839#endif 975#endif
840 976
977void
978debug ()
979 CODE:
980{
981#if DEBUG
982 VALGRIND_DO_LEAK_CHECK;
983#endif
984}
985
841MODULE = CFPlus PACKAGE = CFPlus::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
987
988PROTOTYPES: DISABLE
842 989
843CFPlus::Font 990CFPlus::Font
844new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
845 CODE: 992 CODE:
846{ 993{
857 CODE: 1004 CODE:
858 pango_font_description_free (self); 1005 pango_font_description_free (self);
859 1006
860void 1007void
861make_default (CFPlus::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
862 CODE: 1010 CODE:
863 default_font = self; 1011 default_font = self;
864 1012
865MODULE = CFPlus PACKAGE = CFPlus::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
866 1014
1015PROTOTYPES: DISABLE
1016
867void 1017void
868reset_glyph_cache () 1018reset_glyph_cache ()
1019 PROTOTYPE:
869 CODE: 1020 CODE:
870 tc_clear (); 1021 tc_clear ();
871 1022
872CFPlus::Layout 1023CFPlus::Layout
873new (SV *class) 1024new (SV *class)
1160 flags 1311 flags
1161 ); 1312 );
1162 1313
1163MODULE = CFPlus PACKAGE = CFPlus::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
1164 1315
1165void 1316PROTOTYPES: ENABLE
1166pad2pot (SV *data_, SV *w_, SV *h_)
1167 CODE:
1168{
1169 int ow = SvIV (w_);
1170 int oh = SvIV (h_);
1171 1317
1172 if (ow && oh) 1318int minpot (int n)
1319
1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1173 { 1325 {
1174 int nw = minpot (ow);
1175 int nh = minpot (oh);
1176
1177 if (nw != ow || nh != oh)
1178 {
1179 if (SvOK (data_))
1180 {
1181 STRLEN datalen; 1326 STRLEN datalen;
1182 char *data = SvPVbyte (data_, datalen); 1327 char *data = SvPVbyte (data_, datalen);
1183 int bpp = datalen / (ow * oh); 1328 int bpp = datalen / (ow * oh);
1184 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1185 1330
1186 SvPOK_only (result_); 1331 SvPOK_only (result_);
1187 SvCUR_set (result_, nw * nh * bpp); 1332 SvCUR_set (result_, nw * nh * bpp);
1188 1333
1189 memset (SvPVX (result_), 0, nw * nh * bpp); 1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1190 while (oh--) 1335 while (oh--)
1191 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1192 1337
1193 sv_setsv (data_, result_); 1338 sv_setsv (data_, result_);
1194 }
1195
1196 sv_setiv (w_, nw);
1197 sv_setiv (h_, nh);
1198 }
1199 } 1339 }
1200} 1340}
1201 1341
1202void 1342void
1203draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1246 glDisable (GL_ALPHA_TEST); 1386 glDisable (GL_ALPHA_TEST);
1247 glDisable (GL_BLEND); 1387 glDisable (GL_BLEND);
1248 } 1388 }
1249} 1389}
1250 1390
1391IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1392 CODE:
1393{
1394 GLint width;
1395 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1396 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1397 RETVAL = width > 0;
1398}
1399 OUTPUT:
1400 RETVAL
1401
1251MODULE = CFPlus PACKAGE = CFPlus::Map 1402MODULE = CFPlus PACKAGE = CFPlus::Map
1403
1404PROTOTYPES: DISABLE
1252 1405
1253CFPlus::Map 1406CFPlus::Map
1254new (SV *class) 1407new (SV *class)
1255 CODE: 1408 CODE:
1256 New (0, RETVAL, 1, struct map); 1409 New (0, RETVAL, 1, struct map);
1292set_tileid (CFPlus::Map self, int face, int tile) 1445set_tileid (CFPlus::Map self, int face, int tile)
1293 CODE: 1446 CODE:
1294{ 1447{
1295 need_facenum (self, face); self->face2tile [face] = tile; 1448 need_facenum (self, face); self->face2tile [face] = tile;
1296 need_texid (self, tile); 1449 need_texid (self, tile);
1450}
1451
1452void
1453set_smooth (CFPlus::Map self, int face, int smooth, int level)
1454 CODE:
1455{
1456 tileid texid;
1457 maptex *tex;
1458
1459 if (face < 0 || face >= self->faces)
1460 return;
1461
1462 if (smooth < 0 || smooth >= self->faces)
1463 return;
1464
1465 texid = self->face2tile [face];
1466
1467 if (!texid)
1468 return;
1469
1470 tex = self->tex + texid;
1471 tex->smoothtile = self->face2tile [smooth];
1472 tex->smoothlevel = level;
1297} 1473}
1298 1474
1299void 1475void
1300set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1476set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1301 CODE: 1477 CODE:
1352 CODE: 1528 CODE:
1353{ 1529{
1354 if (dx > 0) 1530 if (dx > 0)
1355 map_blank (self, self->x, self->y, dx, self->h); 1531 map_blank (self, self->x, self->y, dx, self->h);
1356 else if (dx < 0) 1532 else if (dx < 0)
1357 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1533 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1358 1534
1359 if (dy > 0) 1535 if (dy > 0)
1360 map_blank (self, self->x, self->y, self->w, dy); 1536 map_blank (self, self->x, self->y, self->w, dy);
1361 else if (dy < 0) 1537 else if (dy < 0)
1362 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1538 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1363 1539
1364 self->ox += dx; self->x += dx; 1540 self->ox += dx; self->x += dx;
1365 self->oy += dy; self->y += dy; 1541 self->oy += dy; self->y += dy;
1366 1542
1367 while (self->y < 0) 1543 while (self->y < 0)
1421 } 1597 }
1422 else if (cmd == 6) // monster width 1598 else if (cmd == 6) // monster width
1423 cell->stat_width = *data++ + 1; 1599 cell->stat_width = *data++ + 1;
1424 else if (cmd == 0x47) 1600 else if (cmd == 0x47)
1425 { 1601 {
1426 if (*data == 8) 1602 if (*data == 4)
1427 ; // decode player uuid 1603 ; // decode player count
1428 1604
1429 data += *data + 1; 1605 data += *data + 1;
1430 } 1606 }
1431 else if (cmd == 8) // cell flags 1607 else if (cmd == 8) // cell flags
1432 cell->flags = *data++; 1608 cell->flags = *data++;
1524 1700
1525void 1701void
1526draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1702draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1527 CODE: 1703 CODE:
1528{ 1704{
1705 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1706 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1707 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1708 smooth_key skey;
1529 int x, y, z; 1709 int x, y, z;
1530 int last_name; 1710 int last_name;
1711
1712 // thats current max. sorry.
1713 if (sw > 255) sw = 255;
1714 if (sh > 255) sh = 255;
1715
1716 // clear key, in case of extra padding
1717 memset (&skey, 0, sizeof (skey));
1531 1718
1532 glColor4ub (255, 255, 255, 255); 1719 glColor4ub (255, 255, 255, 255);
1533 1720
1534 glEnable (GL_BLEND); 1721 glEnable (GL_BLEND);
1535 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1722 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1541 last_name = 0; 1728 last_name = 0;
1542 1729
1543 mx += self->x; 1730 mx += self->x;
1544 my += self->y; 1731 my += self->y;
1545 1732
1733 // first pass: determine smooth_max
1734 // rather ugly, if you ask me
1735 // could also be stored inside mapcell and updated on change
1736 memset (smooth_max, 0, sizeof (smooth_max));
1737
1738 for (y = 0; y < sh; y++)
1739 if (0 <= y + my && y + my < self->rows)
1740 {
1741 maprow *row = self->row + (y + my);
1742
1743 for (x = 0; x < sw; x++)
1744 if (row->c0 <= x + mx && x + mx < row->c1)
1745 {
1746 mapcell *cell = row->col + (x + mx - row->c0);
1747
1748 smooth_max[x + 1][y + 1] =
1749 MAX (self->tex [cell->tile [0]].smoothlevel,
1750 MAX (self->tex [cell->tile [1]].smoothlevel,
1751 self->tex [cell->tile [2]].smoothlevel));
1752 }
1753 }
1754
1546 for (z = 0; z < 3; z++) 1755 for (z = 0; z <= 2; z++)
1756 {
1757 memset (smooth_level, 0, sizeof (smooth_level));
1758
1547 for (y = 0; y < sh; y++) 1759 for (y = 0; y < sh; y++)
1548 if (0 <= y + my && y + my < self->rows) 1760 if (0 <= y + my && y + my < self->rows)
1549 { 1761 {
1550 maprow *row = self->row + (y + my); 1762 maprow *row = self->row + (y + my);
1551 1763
1552 for (x = 0; x < sw; x++) 1764 for (x = 0; x < sw; x++)
1553 if (row->c0 <= x + mx && x + mx < row->c1) 1765 if (row->c0 <= x + mx && x + mx < row->c1)
1554 { 1766 {
1555 mapcell *cell = row->col + (x + mx - row->c0); 1767 mapcell *cell = row->col + (x + mx - row->c0);
1556 tileid tile = cell->tile [z]; 1768 tileid tile = cell->tile [z];
1769
1770 if (tile)
1771 {
1772 maptex tex = self->tex [tile];
1773 int px = (x + 1) * T - tex.w;
1774 int py = (y + 1) * T - tex.h;
1775
1776 // suppressing texture state switches here
1777 // is only moderately effective, but worth the extra effort
1778 if (last_name != tex.name)
1779 {
1780 if (!tex.name)
1781 tex = self->tex [2]; /* missing, replace by noface */
1782
1783 glEnd ();
1784 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1785 glBegin (GL_QUADS);
1786 }
1787
1788 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1789 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1790 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1791 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1792
1793 if (cell->flags && z == 2)
1794 {
1795 if (cell->flags & 1)
1796 {
1797 maptex tex = self->tex [1];
1798 int px = x * T + T * 2 / 32;
1799 int py = y * T - T * 6 / 32;
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804
1805 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1806 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1807 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1808 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1809 }
1810 }
1811
1812 // update smooth hash
1813 if (tex.smoothtile)
1814 {
1815 skey.tile = tex.smoothtile;
1816 skey.level = tex.smoothlevel;
1817
1818 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1819
1820 // add bits to current tile and all neighbours. skey.x|y is
1821 // shifted +1|+1 so we always stay positive.
1822
1823 // bits is ___n cccc CCCC bbbb
1824 // n do not draw borders&corners
1825 // c draw these corners, but...
1826 // C ... not these
1827 // b draw these borders
1828
1829 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1830 // ┃· ·· ·┃ ━━
1831
1832 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1833 // ·· ·· ·┏ ┓·
1834
1835 // full tile
1836 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1837
1838 // borders
1839 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1840 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1841 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1842 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1843
1844 // corners
1845 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1846 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1847 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1848 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1849 }
1850 }
1557 1851 }
1852 }
1853
1854 // go through all smoothlevels, lowest to highest, then draw.
1855 // this is basically counting sort
1856 {
1857 int w, b;
1858
1859 for (w = 0; w < 256 / 32; ++w)
1860 {
1861 uint32_t smask = smooth_level [w];
1558 if (tile) 1862 if (smask)
1863 for (b = 0; b < 32; ++b)
1864 if (smask & (((uint32_t)1) << b))
1559 { 1865 {
1560 maptex tex = self->tex [tile]; 1866 int level = (w << 5) | b;
1561 int px = (x + 1) * T - tex.w; 1867 HE *he;
1562 int py = (y + 1) * T - tex.h;
1563 1868
1564 if (last_name != tex.name) 1869 hv_iterinit (smooth);
1870 while ((he = hv_iternext (smooth)))
1565 { 1871 {
1872 smooth_key *skey = (smooth_key *)HeKEY (he);
1873 IV bits = SvIVX (HeVAL (he));
1874
1566 if (!tex.name) 1875 if (!(bits & 0x1000)
1567 tex = self->tex [2]; /* missing, replace by noface */ 1876 && skey->level == level
1568 1877 && level > smooth_max [skey->x][skey->y])
1569 glEnd ();
1570 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1571 glBegin (GL_QUADS);
1572 }
1573
1574 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1575 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1576 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1577 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1578
1579 if (cell->flags && z == 2)
1580 {
1581 if (cell->flags & 1)
1582 { 1878 {
1583 maptex tex = self->tex [1]; 1879 maptex tex = self->tex [skey->tile];
1584 int px = x * T + T * 2 / 32; 1880 int px = (((int)skey->x) - 1) * T;
1585 int py = y * T - T * 6 / 32; 1881 int py = (((int)skey->y) - 1) * T;
1882 int border = bits & 15;
1883 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1884 float dx = tex.s * .0625f; // 16 images/row
1885 float dy = tex.t * .5f ; // 2 images/column
1586 1886
1887 // this time naively avoiding texture state changes
1888 // save gobs of state changes.
1889 if (last_name != tex.name)
1890 {
1891 if (!tex.name)
1892 continue; // smoothing not yet available
1893
1587 glEnd (); 1894 glEnd ();
1588 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1895 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1589 glBegin (GL_QUADS); 1896 glBegin (GL_QUADS);
1897 }
1590 1898
1899 if (border)
1900 {
1901 float ox = border * dx;
1902
1903 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1907 }
1908
1909 if (corner)
1910 {
1911 float ox = corner * dx;
1912
1591 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1913 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1592 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); 1914 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1593 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); 1915 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1594 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); 1916 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1917 }
1595 } 1918 }
1596 } 1919 }
1597 } 1920 }
1598 }
1599 } 1921 }
1922 }
1923
1924 hv_clear (smooth);
1925 }
1600 1926
1601 glEnd (); 1927 glEnd ();
1602 1928
1603 glDisable (GL_TEXTURE_2D); 1929 glDisable (GL_TEXTURE_2D);
1604 glDisable (GL_BLEND); 1930 glDisable (GL_BLEND);
1698void 2024void
1699fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2025fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1700 PPCODE: 2026 PPCODE:
1701{ 2027{
1702 int x, y; 2028 int x, y;
2029 int sw1 = sw + 2;
2030 int sh1 = sh + 2;
2031 int sh3 = sh * 3;
1703 int sw4 = (sw + 3) & ~3; 2032 int sw34 = (sw * 3 + 3) & ~3;
2033 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1704 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2034 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1705 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2035 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1706 2036
1707 memset (darkness, 255, sw4 * sh);
1708 SvPOK_only (darkness_sv); 2037 SvPOK_only (darkness3_sv);
1709 SvCUR_set (darkness_sv, sw4 * sh); 2038 SvCUR_set (darkness3_sv, sw34 * sh3);
1710 2039
1711 mx += self->x; 2040 mx += self->x - 1;
1712 my += self->y; 2041 my += self->y - 1;
1713 2042
2043 memset (darkness1, 255, sw1 * sh1);
2044
1714 for (y = 0; y < sh; y++) 2045 for (y = 0; y < sh1; y++)
1715 if (0 <= y + my && y + my < self->rows) 2046 if (0 <= y + my && y + my < self->rows)
1716 { 2047 {
1717 maprow *row = self->row + (y + my); 2048 maprow *row = self->row + (y + my);
1718 2049
1719 for (x = 0; x < sw; x++) 2050 for (x = 0; x < sw1; x++)
1720 if (row->c0 <= x + mx && x + mx < row->c1) 2051 if (row->c0 <= x + mx && x + mx < row->c1)
1721 { 2052 {
1722 mapcell *cell = row->col + (x + mx - row->c0); 2053 mapcell *cell = row->col + (x + mx - row->c0);
1723 2054
1724 darkness[y * sw4 + x] = cell->darkness 2055 darkness1 [y * sw1 + x] = cell->darkness
1725 ? 255 - (cell->darkness - 1) 2056 ? 255 - (cell->darkness - 1)
1726 : 255 - FOW_DARKNESS; 2057 : 255 - FOW_DARKNESS;
1727 } 2058 }
1728 } 2059 }
1729 2060
2061 for (y = 0; y < sh; ++y)
2062 for (x = 0; x < sw; ++x)
2063 {
2064 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2065 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2066 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2067 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2068 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2069 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2070 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2071 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2072 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2073
2074 uint8_t r11 = (d11 + d21 + d12) / 3;
2075 uint8_t r21 = d21;
2076 uint8_t r31 = (d21 + d31 + d32) / 3;
2077
2078 uint8_t r12 = d12;
2079 uint8_t r22 = d22;
2080 uint8_t r32 = d32;
2081
2082 uint8_t r13 = (d13 + d23 + d12) / 3;
2083 uint8_t r23 = d23;
2084 uint8_t r33 = (d23 + d33 + d32) / 3;
2085
2086 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2087 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2088 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2089 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2090 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2091 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2092 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2093 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2094 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2095 }
2096
2097 free (darkness1);
2098
1730 EXTEND (SP, 3); 2099 EXTEND (SP, 3);
1731 PUSHs (sv_2mortal (newSViv (sw4))); 2100 PUSHs (sv_2mortal (newSViv (sw34)));
1732 PUSHs (sv_2mortal (newSViv (sh))); 2101 PUSHs (sv_2mortal (newSViv (sh3)));
1733 PUSHs (darkness_sv); 2102 PUSHs (darkness3_sv);
1734} 2103}
1735 2104
1736SV * 2105SV *
1737get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2106get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1738 CODE: 2107 CODE:
1856 2225
1857 for (z = 0; z <= 2; z++) 2226 for (z = 0; z <= 2; z++)
1858 { 2227 {
1859 tileid t = tile [z]; 2228 tileid t = tile [z];
1860 2229
1861 if (t >= self->texs || !self->tex [t].name) 2230 if (t >= self->texs || (t && !self->tex [t].name))
1862 { 2231 {
1863 XPUSHs (sv_2mortal (newSViv (t))); 2232 XPUSHs (sv_2mortal (newSViv (t)));
1864 need_texid (self, t); 2233 need_texid (self, t);
1865 } 2234 }
1866 2235
1870 } 2239 }
1871 } 2240 }
1872 } 2241 }
1873} 2242}
1874 2243
2244MODULE = CFPlus PACKAGE = CFPlus::RW
2245
2246CFPlus::RW
2247new (SV *class, SV *data_sv)
2248 CODE:
2249{
2250 STRLEN datalen;
2251 char *data = SvPVbyte (data_sv, datalen);
2252
2253 RETVAL = SDL_RWFromConstMem (data, datalen);
2254}
2255 OUTPUT:
2256 RETVAL
2257
2258CFPlus::RW
2259new_from_file (SV *class, const char *path, const char *mode = "rb")
2260 CODE:
2261 RETVAL = SDL_RWFromFile (path, mode);
2262 OUTPUT:
2263 RETVAL
2264
2265# fails on win32:
2266# CFPlus.xs(2268) : error C2059: syntax error : '('
2267#void
2268#close (CFPlus::RW self)
2269# CODE:
2270# (self->(close)) (self);
2271
2272MODULE = CFPlus PACKAGE = CFPlus::Channel
2273
2274PROTOTYPES: DISABLE
2275
2276CFPlus::Channel
2277find ()
2278 CODE:
2279{
2280 RETVAL = Mix_GroupAvailable (-1);
2281
2282 if (RETVAL < 0)
2283 {
2284 RETVAL = Mix_GroupOldest (-1);
2285
2286 if (RETVAL < 0)
2287 XSRETURN_UNDEF;
2288
2289 Mix_HaltChannel (RETVAL);
2290 }
2291
2292 Mix_UnregisterAllEffects (RETVAL);
2293 Mix_Volume (RETVAL, 128);
2294}
2295 OUTPUT:
2296 RETVAL
2297
2298void
2299halt (CFPlus::Channel self)
2300 CODE:
2301 Mix_HaltChannel (self);
2302
2303void
2304expire (CFPlus::Channel self, int ticks = -1)
2305 CODE:
2306 Mix_ExpireChannel (self, ticks);
2307
2308void
2309fade_out (CFPlus::Channel self, int ticks = -1)
2310 CODE:
2311 Mix_FadeOutChannel (self, ticks);
2312
2313int
2314volume (CFPlus::Channel self, int volume)
2315 CODE:
2316 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2317 OUTPUT:
2318 RETVAL
2319
2320void
2321unregister_all_effects (CFPlus::Channel self)
2322 CODE:
2323 Mix_UnregisterAllEffects (self);
2324
2325void
2326set_panning (CFPlus::Channel self, int left, int right)
2327 CODE:
2328 left = CLAMP (left , 0, 255);
2329 right = CLAMP (right, 0, 255);
2330 Mix_SetPanning (self, left, right);
2331
2332void
2333set_distance (CFPlus::Channel self, int distance)
2334 CODE:
2335 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2336
2337void
2338set_position (CFPlus::Channel self, int angle, int distance)
2339 CODE:
2340 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2341
2342void
2343set_reverse_stereo (CFPlus::Channel self, int flip)
2344 CODE:
2345 Mix_SetReverseStereo (self, flip);
2346
1875MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2347MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1876 2348
2349PROTOTYPES: DISABLE
2350
1877CFPlus::MixChunk 2351CFPlus::MixChunk
1878new_from_file (SV *class, char *path) 2352new (SV *class, CFPlus::RW rwops)
1879 CODE: 2353 CODE:
1880 RETVAL = Mix_LoadWAV (path); 2354 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1881 OUTPUT: 2355 OUTPUT:
1882 RETVAL 2356 RETVAL
1883 2357
1884void 2358void
1885DESTROY (CFPlus::MixChunk self) 2359DESTROY (CFPlus::MixChunk self)
1887 Mix_FreeChunk (self); 2361 Mix_FreeChunk (self);
1888 2362
1889int 2363int
1890volume (CFPlus::MixChunk self, int volume = -1) 2364volume (CFPlus::MixChunk self, int volume = -1)
1891 CODE: 2365 CODE:
2366 if (items > 1)
2367 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeChunk (self, volume); 2368 RETVAL = Mix_VolumeChunk (self, volume);
1893 OUTPUT: 2369 OUTPUT:
1894 RETVAL 2370 RETVAL
1895 2371
1896int 2372CFPlus::Channel
1897play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2373play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1898 CODE: 2374 CODE:
2375{
1899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2376 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2377
2378 if (RETVAL < 0)
2379 XSRETURN_UNDEF;
2380
2381 if (channel < 0)
2382 {
2383 Mix_UnregisterAllEffects (RETVAL);
2384 Mix_Volume (RETVAL, 128);
2385 }
2386}
1900 OUTPUT: 2387 OUTPUT:
1901 RETVAL 2388 RETVAL
1902 2389
1903MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2390MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1904 2391
1905int 2392int
1906volume (int volume = -1) 2393volume (int volume = -1)
2394 PROTOTYPE: ;$
1907 CODE: 2395 CODE:
2396 if (items > 0)
2397 volume = CLAMP (volume, 0, 128);
1908 RETVAL = Mix_VolumeMusic (volume); 2398 RETVAL = Mix_VolumeMusic (volume);
1909 OUTPUT: 2399 OUTPUT:
1910 RETVAL 2400 RETVAL
1911 2401
2402void
2403fade_out (int ms)
2404 CODE:
2405 Mix_FadeOutMusic (ms);
2406
2407void
2408halt ()
2409 CODE:
2410 Mix_HaltMusic ();
2411
1912CFPlus::MixMusic 2412CFPlus::MixMusic
1913new_from_file (SV *class, char *path) 2413new (SV *class, CFPlus::RW rwops)
1914 CODE: 2414 CODE:
1915 RETVAL = Mix_LoadMUS (path); 2415 RETVAL = Mix_LoadMUS_RW (rwops);
1916 OUTPUT: 2416 OUTPUT:
1917 RETVAL 2417 RETVAL
1918 2418
1919void 2419void
1920DESTROY (CFPlus::MixMusic self) 2420DESTROY (CFPlus::MixMusic self)
1926 CODE: 2426 CODE:
1927 RETVAL = Mix_PlayMusic (self, loops); 2427 RETVAL = Mix_PlayMusic (self, loops);
1928 OUTPUT: 2428 OUTPUT:
1929 RETVAL 2429 RETVAL
1930 2430
2431void
2432fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2433 CODE:
2434 Mix_FadeInMusicPos (self, loops, ms, position);
2435
1931MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2436MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2437
2438PROTOTYPES: ENABLE
1932 2439
1933BOOT: 2440BOOT:
1934{ 2441{
1935 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2442 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1936 static const struct { 2443 static const struct {
1937 const char *name; 2444 const char *name;
1938 IV iv; 2445 IV iv;
1939 } *civ, const_iv[] = { 2446 } *civ, const_iv[] = {
1940# define const_iv(name) { # name, (IV)name } 2447# define const_iv(name) { # name, (IV)name }
2448 const_iv (GL_VENDOR),
2449 const_iv (GL_VERSION),
2450 const_iv (GL_EXTENSIONS),
1941 const_iv (GL_COLOR_MATERIAL), 2451 const_iv (GL_COLOR_MATERIAL),
1942 const_iv (GL_SMOOTH), 2452 const_iv (GL_SMOOTH),
1943 const_iv (GL_FLAT), 2453 const_iv (GL_FLAT),
1944 const_iv (GL_DITHER), 2454 const_iv (GL_DITHER),
1945 const_iv (GL_BLEND), 2455 const_iv (GL_BLEND),
1949 const_iv (GL_ALPHA_TEST), 2459 const_iv (GL_ALPHA_TEST),
1950 const_iv (GL_NORMALIZE), 2460 const_iv (GL_NORMALIZE),
1951 const_iv (GL_RESCALE_NORMAL), 2461 const_iv (GL_RESCALE_NORMAL),
1952 const_iv (GL_FRONT), 2462 const_iv (GL_FRONT),
1953 const_iv (GL_BACK), 2463 const_iv (GL_BACK),
2464 const_iv (GL_AUX0),
1954 const_iv (GL_AND), 2465 const_iv (GL_AND),
1955 const_iv (GL_ONE), 2466 const_iv (GL_ONE),
1956 const_iv (GL_ZERO), 2467 const_iv (GL_ZERO),
1957 const_iv (GL_SRC_ALPHA), 2468 const_iv (GL_SRC_ALPHA),
1958 const_iv (GL_DST_ALPHA), 2469 const_iv (GL_DST_ALPHA),
1972 const_iv (GL_LUMINANCE), 2483 const_iv (GL_LUMINANCE),
1973 const_iv (GL_LUMINANCE_ALPHA), 2484 const_iv (GL_LUMINANCE_ALPHA),
1974 const_iv (GL_FLOAT), 2485 const_iv (GL_FLOAT),
1975 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2486 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1976 const_iv (GL_COMPILE), 2487 const_iv (GL_COMPILE),
2488 const_iv (GL_PROXY_TEXTURE_1D),
2489 const_iv (GL_PROXY_TEXTURE_2D),
1977 const_iv (GL_TEXTURE_1D), 2490 const_iv (GL_TEXTURE_1D),
1978 const_iv (GL_TEXTURE_2D), 2491 const_iv (GL_TEXTURE_2D),
1979 const_iv (GL_TEXTURE_ENV), 2492 const_iv (GL_TEXTURE_ENV),
1980 const_iv (GL_TEXTURE_MAG_FILTER), 2493 const_iv (GL_TEXTURE_MAG_FILTER),
1981 const_iv (GL_TEXTURE_MIN_FILTER), 2494 const_iv (GL_TEXTURE_MIN_FILTER),
2002 const_iv (GL_COLOR_LOGIC_OP), 2515 const_iv (GL_COLOR_LOGIC_OP),
2003 const_iv (GL_SEPARABLE_2D), 2516 const_iv (GL_SEPARABLE_2D),
2004 const_iv (GL_CONVOLUTION_2D), 2517 const_iv (GL_CONVOLUTION_2D),
2005 const_iv (GL_CONVOLUTION_BORDER_MODE), 2518 const_iv (GL_CONVOLUTION_BORDER_MODE),
2006 const_iv (GL_CONSTANT_BORDER), 2519 const_iv (GL_CONSTANT_BORDER),
2520 const_iv (GL_POINTS),
2007 const_iv (GL_LINES), 2521 const_iv (GL_LINES),
2008 const_iv (GL_LINE_STRIP), 2522 const_iv (GL_LINE_STRIP),
2009 const_iv (GL_LINE_LOOP), 2523 const_iv (GL_LINE_LOOP),
2010 const_iv (GL_QUADS), 2524 const_iv (GL_QUADS),
2011 const_iv (GL_QUAD_STRIP), 2525 const_iv (GL_QUAD_STRIP),
2012 const_iv (GL_TRIANGLES), 2526 const_iv (GL_TRIANGLES),
2013 const_iv (GL_TRIANGLE_STRIP), 2527 const_iv (GL_TRIANGLE_STRIP),
2014 const_iv (GL_TRIANGLE_FAN), 2528 const_iv (GL_TRIANGLE_FAN),
2529 const_iv (GL_POLYGON),
2015 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2530 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2531 const_iv (GL_POINT_SMOOTH_HINT),
2532 const_iv (GL_LINE_SMOOTH_HINT),
2533 const_iv (GL_POLYGON_SMOOTH_HINT),
2534 const_iv (GL_GENERATE_MIPMAP_HINT),
2016 const_iv (GL_FASTEST), 2535 const_iv (GL_FASTEST),
2536 const_iv (GL_DONT_CARE),
2537 const_iv (GL_NICEST),
2017 const_iv (GL_V2F), 2538 const_iv (GL_V2F),
2018 const_iv (GL_V3F), 2539 const_iv (GL_V3F),
2019 const_iv (GL_T2F_V3F), 2540 const_iv (GL_T2F_V3F),
2020 const_iv (GL_T2F_N3F_V3F), 2541 const_iv (GL_T2F_N3F_V3F),
2021# undef const_iv 2542# undef const_iv
2022 }; 2543 };
2023 2544
2024 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2545 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2025 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2546 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2547
2548 texture_av = newAV ();
2549 AvREAL_off (texture_av);
2026} 2550}
2027 2551
2028char * 2552char *
2029gl_vendor () 2553gl_vendor ()
2030 CODE: 2554 CODE:
2044 CODE: 2568 CODE:
2045 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2569 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2046 OUTPUT: 2570 OUTPUT:
2047 RETVAL 2571 RETVAL
2048 2572
2573const char *glGetString (GLenum pname)
2574
2575GLint glGetInteger (GLenum pname)
2576 CODE:
2577 glGetIntegerv (pname, &RETVAL);
2578 OUTPUT:
2579 RETVAL
2580
2581GLdouble glGetDouble (GLenum pname)
2582 CODE:
2583 glGetDoublev (pname, &RETVAL);
2584 OUTPUT:
2585 RETVAL
2586
2049int glGetError () 2587int glGetError ()
2050 2588
2051void glFinish () 2589void glFinish ()
2052 2590
2053void glClear (int mask) 2591void glClear (int mask)
2090# near_ and far_ are due to microsofts buggy "c" compiler 2628# near_ and far_ are due to microsofts buggy "c" compiler
2091void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2629void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2092 2630
2093# near_ and far_ are due to microsofts buggy "c" compiler 2631# near_ and far_ are due to microsofts buggy "c" compiler
2094void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2632void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2633
2634PROTOTYPES: DISABLE
2095 2635
2096void glViewport (int x, int y, int width, int height) 2636void glViewport (int x, int y, int width, int height)
2097 2637
2098void glScissor (int x, int y, int width, int height) 2638void glScissor (int x, int y, int width, int height)
2099 2639
2107 2647
2108void glRotate (float angle, float x, float y, float z) 2648void glRotate (float angle, float x, float y, float z)
2109 CODE: 2649 CODE:
2110 glRotatef (angle, x, y, z); 2650 glRotatef (angle, x, y, z);
2111 2651
2112void glBegin (int mode)
2113
2114void glEnd ()
2115
2116void glColor (float r, float g, float b, float a = 1.0) 2652void glColor (float r, float g, float b, float a = 1.0)
2117 PROTOTYPE: @
2118 ALIAS: 2653 ALIAS:
2119 glColor_premultiply = 1 2654 glColor_premultiply = 1
2120 CODE: 2655 CODE:
2121 if (ix) 2656 if (ix)
2122 { 2657 {
2125 b *= a; 2660 b *= a;
2126 } 2661 }
2127 // microsoft visual "c" rounds instead of truncating... 2662 // microsoft visual "c" rounds instead of truncating...
2128 glColor4f (r, g, b, a); 2663 glColor4f (r, g, b, a);
2129 2664
2130void glInterleavedArrays (int format, int stride, char *data)
2131
2132void glDrawElements (int mode, int count, int type, char *indices)
2133
2134# 1.2 void glDrawRangeElements (int mode, int start, int end
2135
2136void glRasterPos (float x, float y, float z = 0.) 2665void glRasterPos (float x, float y, float z = 0.)
2137 CODE: 2666 CODE:
2138 glRasterPos3f (0, 0, z); 2667 glRasterPos3f (0, 0, z);
2139 glBitmap (0, 0, 0, 0, x, y, 0); 2668 glBitmap (0, 0, 0, 0, x, y, 0);
2140 2669
2144 2673
2145void glTexCoord (float s, float t) 2674void glTexCoord (float s, float t)
2146 CODE: 2675 CODE:
2147 glTexCoord2f (s, t); 2676 glTexCoord2f (s, t);
2148 2677
2678void glRect (float x1, float y1, float x2, float y2)
2679 CODE:
2680 glRectf (x1, y1, x2, y2);
2681
2682PROTOTYPES: ENABLE
2683
2684void glBegin (int mode)
2685
2686void glEnd ()
2687
2688void glPointSize (GLfloat size)
2689
2690void glLineWidth (GLfloat width)
2691
2692void glInterleavedArrays (int format, int stride, char *data)
2693
2694void glDrawElements (int mode, int count, int type, char *indices)
2695
2696# 1.2 void glDrawRangeElements (int mode, int start, int end
2697
2149void glTexEnv (int target, int pname, float param) 2698void glTexEnv (int target, int pname, float param)
2150 CODE: 2699 CODE:
2151 glTexEnvf (target, pname, param); 2700 glTexEnvf (target, pname, param);
2152 2701
2153void glTexParameter (int target, int pname, float param) 2702void glTexParameter (int target, int pname, float param)
2175 2724
2176void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2725void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2177 2726
2178void glDrawPixels (int width, int height, int format, int type, char *pixels) 2727void glDrawPixels (int width, int height, int format, int type, char *pixels)
2179 2728
2729void glPixelZoom (float x, float y)
2730
2180void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2731void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2181 2732
2182int glGenTexture () 2733int glGenTexture ()
2183 CODE: 2734 CODE:
2184{ 2735 RETVAL = gen_texture ();
2185 GLuint name;
2186 glGenTextures (1, &name);
2187 RETVAL = name;
2188}
2189 OUTPUT: 2736 OUTPUT:
2190 RETVAL 2737 RETVAL
2191 2738
2192void glDeleteTexture (int name) 2739void glDeleteTexture (int name)
2193 CODE: 2740 CODE:
2194{
2195 GLuint name_ = name;
2196 glDeleteTextures (1, &name_); 2741 del_texture (name);
2197} 2742
2198
2199int glGenList () 2743int glGenList ()
2200 CODE: 2744 CODE:
2201 RETVAL = glGenLists (1); 2745 RETVAL = glGenLists (1);
2202 OUTPUT: 2746 OUTPUT:
2203 RETVAL 2747 RETVAL
2210 2754
2211void glEndList () 2755void glEndList ()
2212 2756
2213void glCallList (int list) 2757void glCallList (int list)
2214 2758
2759MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2760
2761PROTOTYPES: DISABLE
2762
2763void
2764find_widget (SV *self, NV x, NV y)
2765 PPCODE:
2766{
2767 if (within_widget (self, x, y))
2768 XPUSHs (self);
2769}
2770
2771BOOT:
2772{
2773 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2774
2775 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2776 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2777 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2778 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2779}
2780
2781void
2782draw (SV *self)
2783 CODE:
2784{
2785 HV *hv;
2786 SV **svp;
2787 NV x, y, w, h;
2788 SV *draw_x_sv = GvSV (draw_x_gv);
2789 SV *draw_y_sv = GvSV (draw_y_gv);
2790 SV *draw_w_sv = GvSV (draw_w_gv);
2791 SV *draw_h_sv = GvSV (draw_h_gv);
2792 SV *hover;
2793 double draw_x, draw_y, draw_w, draw_h;
2794
2795 if (!SvROK (self))
2796 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2797
2798 hv = (HV *)SvRV (self);
2799
2800 if (SvTYPE (hv) != SVt_PVHV)
2801 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2802
2803 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2804 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2805
2806 if (!h || !w)
2807 XSRETURN_EMPTY;
2808
2809 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2810 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2811
2812 draw_x = SvNV (draw_x_sv) + x;
2813 draw_y = SvNV (draw_y_sv) + y;
2814
2815 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2816 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2817 XSRETURN_EMPTY;
2818
2819 sv_setnv (draw_x_sv, draw_x);
2820 sv_setnv (draw_y_sv, draw_y);
2821
2822 glPushMatrix ();
2823 glTranslated (x, y, 0);
2824
2825 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2826 {
2827 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2828
2829 if (svp && SvTRUE (*svp))
2830 {
2831 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2832 glEnable (GL_BLEND);
2833 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2834 glBegin (GL_QUADS);
2835 glVertex2f (0, 0);
2836 glVertex2f (w, 0);
2837 glVertex2f (w, h);
2838 glVertex2f (0, h);
2839 glEnd ();
2840 glDisable (GL_BLEND);
2841 }
2842 }
2843#if 0
2844 if ($ENV{CFPLUS_DEBUG} & 1) {
2845 glPushMatrix;
2846 glColor 1, 1, 0, 1;
2847 glTranslate 0.375, 0.375;
2848 glBegin GL_LINE_LOOP;
2849 glVertex 0 , 0;
2850 glVertex $self->{w} - 1, 0;
2851 glVertex $self->{w} - 1, $self->{h} - 1;
2852 glVertex 0 , $self->{h} - 1;
2853 glEnd;
2854 glPopMatrix;
2855 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2856 }
2857#endif
2858 PUSHMARK (SP);
2859 XPUSHs (self);
2860 PUTBACK;
2861 call_method ("_draw", G_VOID | G_DISCARD);
2862 SPAGAIN;
2863
2864 glPopMatrix ();
2865
2866 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2867 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2868}
2869

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