ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.60 by root, Sun Apr 23 04:47:02 2006 UTC vs.
Revision 1.218 by root, Mon Aug 6 02:11:45 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
25#include <math.h>
9#include <string.h> 26#include <string.h>
10#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 31
12#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
34#include <SDL_endian.h>
13#include <SDL_image.h> 35#include <SDL_image.h>
14#include <SDL_mixer.h> 36#include <SDL_mixer.h>
15#include <SDL_opengl.h> 37#include <SDL_opengl.h>
16 38
39#define PANGO_ENABLE_BACKEND
40#define G_DISABLE_CAST_CHECKS
41
17#include <glib/gmacros.h> 42#include <glib/gmacros.h>
18 43
19#include <pango/pango.h> 44#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 45
23#ifndef _WIN32 46#ifndef _WIN32
24# include <sys/types.h> 47# include <sys/types.h>
25# include <sys/socket.h> 48# include <sys/socket.h>
26# include <netinet/in.h> 49# include <netinet/in.h>
27# include <netinet/tcp.h> 50# include <netinet/tcp.h>
28# include <inttypes.h> 51# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 52#endif
37 53
38#include "glext.h" 54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 55
40#define FOW_DARKNESS 32 56#define FOW_DARKNESS 32
41 57
42#define MAP_EXTEND_X 32 58#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 59#define MAP_EXTEND_Y 512
44 60
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 61#define MIN_FONT_HEIGHT 10
46 62
63#if 0
64# define PARACHUTE SDL_INIT_NOPARACHUTE
65#else
66# define PARACHUTE 0
67#endif
68
69static AV *texture_av;
70
71static struct
72{
73#define GL_FUNC(ptr,name) ptr name;
74#include "glfunc.h"
75#undef GL_FUNC
76} gl;
77
78static void
79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
80{
81 if (gl.BlendFuncSeparate)
82 gl.BlendFuncSeparate (sa, da, saa, daa);
83 else if (gl.BlendFuncSeparateEXT)
84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
85 else
86 glBlendFunc (sa, da);
87}
88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
113#include "texcache.c"
114
115#include "pango-font.c"
116#include "pango-fontmap.c"
117#include "pango-render.c"
118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
47typedef Mix_Chunk *CFClient__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
49 123
50static PangoContext *context; 124typedef PangoFontDescription *CFPlus__Font;
51static PangoFontMap *fontmap; 125
126static int
127shape_attr_p (PangoLayoutRun *run)
128{
129 GSList *attrs = run->item->analysis.extra_attrs;
130
131 while (attrs)
132 {
133 PangoAttribute *attr = attrs->data;
134
135 if (attr->klass->type == PANGO_ATTR_SHAPE)
136 return 1;
137
138 attrs = attrs->next;
139 }
140
141 return 0;
142}
52 143
53typedef struct cf_layout { 144typedef struct cf_layout {
54 PangoLayout *pl; 145 PangoLayout *pl;
146 float r, g, b, a; // default color for rgba mode
55 int base_height; 147 int base_height;
148 CFPlus__Font font;
56} *CFClient__Layout; 149} *CFPlus__Layout;
150
151static CFPlus__Font default_font;
152static PangoContext *opengl_context;
153static PangoFontMap *opengl_fontmap;
57 154
58static void 155static void
59substitute_func (FcPattern *pattern, gpointer data) 156substitute_func (FcPattern *pattern, gpointer data)
60{ 157{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 158 FcPatternAddBool (pattern, FC_HINTING, 1);
159#ifdef FC_HINT_STYLE
160 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
161#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 162 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 163}
64 164
65static void 165static void
66layout_update (CFClient__Layout self) 166layout_update_font (CFPlus__Layout self)
67{ 167{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 168 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 169 * reasonably well with bitstream vera
70 */ 170 */
71 PangoFontDescription *font = (PangoFontDescription *) 171 PangoFontDescription *font = self->font ? self->font : default_font;
72 pango_layout_get_font_description (self->pl);
73 172
74 int height = self->base_height * (PANGO_SCALE * 8 / 10);
75
76 if (height < MIN_FONT_HEIGHT)
77 height = MIN_FONT_HEIGHT;
78
79 if (pango_font_description_get_size (font) != height)
80 {
81 font = pango_font_description_copy (font);
82 pango_font_description_set_absolute_size (font, height); 173 pango_font_description_set_absolute_size (font,
174 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
175
83 pango_layout_set_font_description (self->pl, font); 176 pango_layout_set_font_description (self->pl, font);
84 }
85} 177}
86 178
87static void 179static void
88layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 180layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
89{ 181{
90 layout_update (self); 182 PangoRectangle rect;
91 183
184 // get_pixel_* wrongly rounds down
92 pango_layout_get_pixel_size (self->pl, w, h); 185 pango_layout_get_extents (self->pl, 0, &rect);
93 186
94 *w = (*w + 3) & ~3; 187 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
95 if (!*w) *w = 1; 188 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
96 if (!*h) *h = 1;
97}
98 189
190 if (!rect.width) rect.width = 1;
191 if (!rect.height) rect.height = 1;
192
193 *w = rect.width;
194 *h = rect.height;
195}
196
197typedef uint16_t tileid;
99typedef uint16_t mapface; 198typedef uint16_t faceid;
100 199
101typedef struct { 200typedef struct {
102 GLint name; 201 int name;
103 int w, h; 202 int w, h;
104 float s, t; 203 float s, t;
105 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
106} maptex; 207} maptex;
107 208
108typedef struct { 209typedef struct {
210 uint32_t player;
211 tileid tile[3];
109 int16_t darkness; 212 uint16_t darkness;
110 mapface face[3]; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
111} mapcell; 214} mapcell;
112 215
113typedef struct { 216typedef struct {
114 int32_t c0, c1; 217 int32_t c0, c1;
115 mapcell *col; 218 mapcell *col;
116} maprow; 219} maprow;
117 220
118typedef struct map { 221typedef struct map {
119 int x, y, w, h; 222 int x, y, w, h;
120 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
121 int faces; 224 int faces; tileid *face2tile; // [faceid]
122 mapface *face; 225 int texs; maptex *tex; // [tileid]
123
124 int texs;
125 maptex *tex;
126 226
127 int32_t rows; 227 int32_t rows;
128 maprow *row; 228 maprow *row;
129} *CFClient__Map; 229} *CFPlus__Map;
130 230
131static char * 231static char *
132prepend (char *ptr, int sze, int inc) 232prepend (char *ptr, int sze, int inc)
133{ 233{
134 char *p; 234 char *p;
151} 251}
152 252
153#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
154#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
155 255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
275
156static maprow * 276static maprow *
157map_get_row (CFClient__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
158{ 278{
159 if (0 > y) 279 if (0 > y)
160 { 280 {
161 int extend = - y + MAP_EXTEND_Y; 281 int extend = - y + MAP_EXTEND_Y;
162 Prepend (maprow, self->row, self->rows, extend); 282 Prepend (maprow, self->row, self->rows, extend);
200 320
201 return row->col + (x - row->c0); 321 return row->col + (x - row->c0);
202} 322}
203 323
204static mapcell * 324static mapcell *
205map_get_cell (CFClient__Map self, int x, int y) 325map_get_cell (CFPlus__Map self, int x, int y)
206{ 326{
207 return row_get_cell (map_get_row (self, y), x); 327 return row_get_cell (map_get_row (self, y), x);
208} 328}
209 329
210static void 330static void
211map_clear (CFClient__Map self) 331map_clear (CFPlus__Map self)
212{ 332{
213 int r; 333 int r;
214 334
215 for (r = 0; r < self->rows; r++) 335 for (r = 0; r < self->rows; r++)
216 Safefree (self->row[r].col); 336 Safefree (self->row[r].col);
224 self->row = 0; 344 self->row = 0;
225 self->rows = 0; 345 self->rows = 0;
226} 346}
227 347
228static void 348static void
229map_blank (CFClient__Map self, int x0, int y0, int w, int h) 349map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
230{ 350{
231 int x, y; 351 int x, y;
232 maprow *row; 352 maprow *row;
353 mapcell *cell;
233 354
234 for (y = y0; y < y0 + h; y++) 355 for (y = y0; y < y0 + h; y++)
235 if (y >= 0) 356 if (y >= 0)
236 { 357 {
237 if (y >= self->rows) 358 if (y >= self->rows)
243 if (x >= row->c0) 364 if (x >= row->c0)
244 { 365 {
245 if (x >= row->c1) 366 if (x >= row->c1)
246 break; 367 break;
247 368
248 row->col[x - row->c0].darkness = -1; 369 cell = row->col + x - row->c0;
370
371 cell->darkness = 0;
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
249 } 375 }
250 } 376 }
251} 377}
252 378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
253static void 384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
393}
394
395static void
254music_finished () 396music_finished (void)
255{ 397{
256 SDL_UserEvent ev; 398 SDL_UserEvent ev;
257 399
258 ev.type = SDL_USEREVENT; 400 ev.type = SDL_USEREVENT;
259 ev.code = 0; 401 ev.code = 0;
261 ev.data2 = 0; 403 ev.data2 = 0;
262 404
263 SDL_PushEvent ((SDL_Event *)&ev); 405 SDL_PushEvent ((SDL_Event *)&ev);
264} 406}
265 407
408static void
409channel_finished (int channel)
410{
411 SDL_UserEvent ev;
412
413 ev.type = SDL_USEREVENT;
414 ev.code = 1;
415 ev.data1 = (void *)(long)channel;
416 ev.data2 = 0;
417
418 SDL_PushEvent ((SDL_Event *)&ev);
419}
420
421static unsigned int
422minpot (unsigned int n)
423{
424 if (!n)
425 return 0;
426
427 --n;
428
429 n |= n >> 1;
430 n |= n >> 2;
431 n |= n >> 4;
432 n |= n >> 8;
433 n |= n >> 16;
434
435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
483}
484
266MODULE = CFClient PACKAGE = CFClient 485MODULE = CFPlus PACKAGE = CFPlus
267 486
268PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
269 488
270BOOT: 489BOOT:
271{ 490{
272 HV *stash = gv_stashpv ("CFClient", 1); 491 HV *stash = gv_stashpv ("CFPlus", 1);
273 static const struct { 492 static const struct {
274 const char *name; 493 const char *name;
275 IV iv; 494 IV iv;
276 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
277# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
278 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
279 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
280 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
281 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
282 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
291 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
292 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
293 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
294 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
295 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
296 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
297 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
298 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
299 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
300 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
355 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
356 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
357 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
358 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
359 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
360 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
361 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
362 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
363 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
364 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
365 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
366 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
367 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
368 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
369 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
370 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
371 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
372 const_iv (KMOD_CTRL),
373 const_iv (KMOD_SHIFT),
374 const_iv (KMOD_ALT),
375 const_iv (KMOD_META)
376# undef const_iv 604# undef const_iv
377 }; 605 };
378 606
379 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
380 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
381 609
382 fontmap = pango_ft2_font_map_new (); 610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
383 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
384 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
385} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
386 619
387int 620int
621in_destruct ()
622 CODE:
623 RETVAL = PL_main_cv == Nullcv;
624 OUTPUT:
625 RETVAL
626
627NV floor (NV x)
628
629NV ceil (NV x)
630
631void
632pango_init ()
633 CODE:
634{
635 opengl_fontmap = pango_opengl_font_map_new ();
636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
638}
639
640char *
641SDL_GetError ()
642
643int
388SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
389 645
390void 646void
391SDL_Quit () 647SDL_Quit ()
392 648
393void 649void
394SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
395 PPCODE: 651 PPCODE:
396{ 652{
397 SDL_Rect **m; 653 SDL_Rect **m;
398 654
399 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
400 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
401 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
402 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
403 659
660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
662
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
406 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
407 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
408 667
409 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
669#if SDL_VERSION_ATLEAST(1,2,10)
410 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
411 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
412 672#endif
413 SDL_EnableUNICODE (1);
414 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
415 673
416 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
417 675
418 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
419 while (*m) 677 while (*m)
420 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
421 AV *av = newAV (); 681 AV *av = newAV ();
422 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
423 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
424 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
425 688
426 ++m; 689 ++m;
427 } 690 }
428} 691}
429 692
430int 693int
431SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
432 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
433 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
434 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
435 ); 707 );
708
709 if (RETVAL)
710 {
711 av_clear (texture_av);
712
436 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
715#include "glfunc.h"
716#undef GL_FUNC
717 }
718}
437 OUTPUT: 719 OUTPUT:
438 RETVAL 720 RETVAL
439 721
440void 722void
441SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
442 724
725char *
726SDL_GetKeyName (int sym)
727
728int
729SDL_GetAppState ()
730
443void 731void
444SDL_PollEvent () 732poll_events ()
445 PPCODE: 733 PPCODE:
446{ 734{
447 SDL_Event ev; 735 SDL_Event ev;
448 736
449 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
450 { 739 {
451 HV *hv = newHV (); 740 HV *hv = newHV ();
452 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
742
453 switch (ev.type) 743 switch (ev.type)
454 { 744 {
455 case SDL_KEYDOWN: 745 case SDL_KEYDOWN:
456 case SDL_KEYUP: 746 case SDL_KEYUP:
457 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
458 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
459 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
460 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
461 break; 752 break;
462 753
463 case SDL_ACTIVEEVENT: 754 case SDL_ACTIVEEVENT:
464 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
465 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
466 break; 757 break;
467 758
468 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
469 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
470 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
471 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
472 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
473 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
474 break; 785 break;
475 786
476 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
477 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
790
478 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 791 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
479 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 792 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
480 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 793 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
481 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 794 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
795 break;
796
797 case SDL_USEREVENT:
798 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
799 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
800 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
801 break;
482 } 802 }
483 803
484 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
485 } 805 }
486} 806}
487 807
488int 808int
489Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
490 POSTCALL: 810 POSTCALL:
491 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
812 Mix_ChannelFinished (channel_finished);
492 813
493void 814void
494Mix_CloseAudio () 815Mix_CloseAudio ()
495 816
496int 817int
497Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
498 819
820const char *
821Mix_GetError ()
822
499void 823void
500lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
501 CODE: 825 CODE:
826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
827
828void
829win32_proxy_info ()
830 PPCODE:
831{
502#ifndef _WIN32 832#ifdef _WIN32
503 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 833 char buffer[2048];
834 DWORD buflen;
835
836 EXTEND (SP, 3);
837
838 buflen = sizeof (buffer);
839 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
840 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
841 {
842 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
843
844 buflen = sizeof (buffer);
845 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
846 {
847 PUSHs (newSVpv (buffer, 0));
848
849 buflen = sizeof (buffer);
850 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
851 PUSHs (newSVpv (buffer, 0));
852 }
853 }
504#endif 854#endif
505 855}
506char *
507gl_version ()
508 CODE:
509 RETVAL = (char *)glGetString (GL_VERSION);
510 OUTPUT:
511 RETVAL
512
513char *
514gl_extensions ()
515 CODE:
516 RETVAL = (char *)glGetString (GL_EXTENSIONS);
517 OUTPUT:
518 RETVAL
519 856
520void 857void
521add_font (char *file) 858add_font (char *file)
522 CODE: 859 CODE:
523 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 860 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
524
525void
526set_font (char *file)
527 CODE:
528{
529 int count;
530 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
531 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
532 FcPatternDestroy (pattern);
533 pango_font_description_set_absolute_size (font, MIN_FONT_HEIGHT);
534 pango_context_set_font_description (context, font);
535}
536 861
537void 862void
538load_image_inline (SV *image_) 863load_image_inline (SV *image_)
539 ALIAS: 864 ALIAS:
540 load_image_file = 1 865 load_image_file = 1
543 STRLEN image_len; 868 STRLEN image_len;
544 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
545 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
546 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
547 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
548 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
549 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
550 875
551 if (!rw) 876 if (!rw)
552 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
553 878
582 907
583 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 908 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
584 909
585 assert (surface2->pitch == surface2->w * 4); 910 assert (surface2->pitch == surface2->w * 4);
586 911
912 SDL_LockSurface (surface2);
587 EXTEND (SP, 5); 913 EXTEND (SP, 6);
588 PUSHs (sv_2mortal (newSViv (surface2->w))); 914 PUSHs (sv_2mortal (newSViv (surface2->w)));
589 PUSHs (sv_2mortal (newSViv (surface2->h))); 915 PUSHs (sv_2mortal (newSViv (surface2->h)));
590 SDL_LockSurface (surface2);
591 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 916 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
592 SDL_UnlockSurface (surface2);
593 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 917 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
594 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 918 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
595 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 919 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
920 SDL_UnlockSurface (surface2);
596 921
597 SDL_FreeSurface (surface); 922 SDL_FreeSurface (surface);
598 SDL_FreeSurface (surface2); 923 SDL_FreeSurface (surface2);
599} 924}
600 925
622 PUSHs (sv_2mortal (newSViv (b / y))); 947 PUSHs (sv_2mortal (newSViv (b / y)));
623 PUSHs (sv_2mortal (newSViv (a / y))); 948 PUSHs (sv_2mortal (newSViv (a / y)));
624} 949}
625 950
626void 951void
952error (char *message)
953 CODE:
954 fprintf (stderr, "ERROR: %s\n", message);
955#ifdef _WIN32
956 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
957#endif
958
959void
627fatal (char *message) 960fatal (char *message)
628 CODE: 961 CODE:
962 fprintf (stderr, "FATAL: %s\n", message);
629#ifdef _WIN32 963#ifdef _WIN32
630 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 964 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
965#endif
966 _exit (1);
967
968void
969_exit (int retval = 0)
970 CODE:
971#ifdef WIN32
972 ExitThread (retval); // unclean, please beam me up
631#else 973#else
632 fprintf (stderr, "FATAL: %s\n", message); 974 _exit (retval);
633#endif 975#endif
634 exit (1);
635 976
977void
978debug ()
979 CODE:
980{
981#if DEBUG
982 VALGRIND_DO_LEAK_CHECK;
983#endif
984}
985
986MODULE = CFPlus PACKAGE = CFPlus::Font
987
988PROTOTYPES: DISABLE
989
990CFPlus::Font
991new_from_file (SV *class, char *path, int id = 0)
992 CODE:
993{
994 int count;
995 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
996 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
997 FcPatternDestroy (pattern);
998}
999 OUTPUT:
1000 RETVAL
1001
1002void
1003DESTROY (CFPlus::Font self)
1004 CODE:
1005 pango_font_description_free (self);
1006
1007void
1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
1010 CODE:
1011 default_font = self;
1012
636MODULE = CFClient PACKAGE = CFClient::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
637 1014
638CFClient::Layout 1015PROTOTYPES: DISABLE
639new (SV *class, int base_height = 10) 1016
1017void
1018reset_glyph_cache ()
1019 PROTOTYPE:
1020 CODE:
1021 tc_clear ();
1022
1023CFPlus::Layout
1024new (SV *class)
640 CODE: 1025 CODE:
641 New (0, RETVAL, 1, struct cf_layout); 1026 New (0, RETVAL, 1, struct cf_layout);
642 RETVAL->base_height = base_height; 1027
643 RETVAL->pl = pango_layout_new (context); 1028 RETVAL->pl = pango_layout_new (opengl_context);
1029 RETVAL->r = 1.;
1030 RETVAL->g = 1.;
1031 RETVAL->b = 1.;
1032 RETVAL->a = 1.;
1033 RETVAL->base_height = MIN_FONT_HEIGHT;
1034 RETVAL->font = 0;
1035
644 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1036 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
645 pango_layout_set_font_description (RETVAL->pl, 1037 layout_update_font (RETVAL);
646 pango_font_description_copy (
647 pango_context_get_font_description (context)));
648 OUTPUT: 1038 OUTPUT:
649 RETVAL 1039 RETVAL
650 1040
651void 1041void
652DESTROY (CFClient::Layout self) 1042DESTROY (CFPlus::Layout self)
653 CODE: 1043 CODE:
654 g_object_unref (self->pl); 1044 g_object_unref (self->pl);
655 Safefree (self); 1045 Safefree (self);
656 1046
657void 1047void
658set_text (CFClient::Layout self, SV *text_) 1048set_text (CFPlus::Layout self, SV *text_)
659 CODE: 1049 CODE:
660{ 1050{
661 STRLEN textlen; 1051 STRLEN textlen;
662 char *text = SvPVutf8 (text_, textlen); 1052 char *text = SvPVutf8 (text_, textlen);
663 1053
664 pango_layout_set_text (self->pl, text, textlen); 1054 pango_layout_set_text (self->pl, text, textlen);
665} 1055}
666 1056
667void 1057void
668set_markup (CFClient::Layout self, SV *text_) 1058set_markup (CFPlus::Layout self, SV *text_)
669 CODE: 1059 CODE:
670{ 1060{
671 STRLEN textlen; 1061 STRLEN textlen;
672 char *text = SvPVutf8 (text_, textlen); 1062 char *text = SvPVutf8 (text_, textlen);
673 1063
674 pango_layout_set_markup (self->pl, text, textlen); 1064 pango_layout_set_markup (self->pl, text, textlen);
675} 1065}
676 1066
1067void
1068set_shapes (CFPlus::Layout self, ...)
1069 CODE:
1070{
1071 PangoAttrList *attrs = 0;
1072 const char *text = pango_layout_get_text (self->pl);
1073 const char *pos = text;
1074 int arg = 4;
1075
1076 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1077 {
1078 PangoRectangle inkrect, rect;
1079 PangoAttribute *attr;
1080
1081 int x = SvIV (ST (arg - 3));
1082 int y = SvIV (ST (arg - 2));
1083 int w = SvIV (ST (arg - 1));
1084 int h = SvIV (ST (arg ));
1085
1086 inkrect.x = 0;
1087 inkrect.y = 0;
1088 inkrect.width = 0;
1089 inkrect.height = 0;
1090
1091 rect.x = x * PANGO_SCALE;
1092 rect.y = y * PANGO_SCALE;
1093 rect.width = w * PANGO_SCALE;
1094 rect.height = h * PANGO_SCALE;
1095
1096 if (!attrs)
1097 attrs = pango_layout_get_attributes (self->pl);
1098
1099 attr = pango_attr_shape_new (&inkrect, &rect);
1100 attr->start_index = pos - text;
1101 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1102 pango_attr_list_insert (attrs, attr);
1103
1104 arg += 4;
1105 pos += sizeof (OBJ_STR) - 1;
1106 }
1107
1108 if (attrs)
1109 pango_layout_set_attributes (self->pl, attrs);
1110}
1111
1112void
1113get_shapes (CFPlus::Layout self)
1114 PPCODE:
1115{
1116 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1117
1118 do
1119 {
1120 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1121
1122 if (run && shape_attr_p (run))
1123 {
1124 PangoRectangle extents;
1125 pango_layout_iter_get_run_extents (iter, 0, &extents);
1126
1127 EXTEND (SP, 2);
1128 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1129 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1130 }
1131 }
1132 while (pango_layout_iter_next_run (iter));
1133
1134 pango_layout_iter_free (iter);
1135}
1136
1137int
1138has_wrapped (CFPlus::Layout self)
1139 CODE:
1140{
1141 int lines = 1;
1142 const char *text = pango_layout_get_text (self->pl);
1143
1144 while (*text)
1145 lines += *text++ == '\n';
1146
1147 RETVAL = lines < pango_layout_get_line_count (self->pl);
1148}
1149 OUTPUT:
1150 RETVAL
1151
677SV * 1152SV *
678get_text (CFClient::Layout self) 1153get_text (CFPlus::Layout self)
679 CODE: 1154 CODE:
680 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1155 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
681 SvUTF8_on (RETVAL); 1156 sv_utf8_decode (RETVAL);
682 OUTPUT: 1157 OUTPUT:
683 RETVAL 1158 RETVAL
684 1159
685void 1160void
1161set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1162 CODE:
1163 self->r = r;
1164 self->g = g;
1165 self->b = b;
1166 self->a = a;
1167
1168void
1169set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1170 CODE:
1171 if (self->font != font)
1172 {
1173 self->font = font;
1174 layout_update_font (self);
1175 }
1176
1177void
686set_height (CFClient::Layout self, int base_height) 1178set_height (CFPlus::Layout self, int base_height)
687 CODE: 1179 CODE:
1180 if (self->base_height != base_height)
1181 {
688 self->base_height = base_height; 1182 self->base_height = base_height;
1183 layout_update_font (self);
1184 }
689 1185
690void 1186void
691set_width (CFClient::Layout self, int max_width = -1) 1187set_width (CFPlus::Layout self, int max_width = -1)
692 CODE: 1188 CODE:
693 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1189 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
694 1190
695void 1191void
1192set_indent (CFPlus::Layout self, int indent)
1193 CODE:
1194 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1195
1196void
1197set_spacing (CFPlus::Layout self, int spacing)
1198 CODE:
1199 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1200
1201void
1202set_ellipsise (CFPlus::Layout self, int ellipsise)
1203 CODE:
1204 pango_layout_set_ellipsize (self->pl,
1205 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1206 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1207 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1208 : PANGO_ELLIPSIZE_NONE
1209 );
1210
1211void
1212set_single_paragraph_mode (CFPlus::Layout self, int spm)
1213 CODE:
1214 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1215
1216void
696size (CFClient::Layout self) 1217size (CFPlus::Layout self)
697 PPCODE: 1218 PPCODE:
698{ 1219{
699 int w, h; 1220 int w, h;
700 1221
701 layout_update (self);
702 layout_get_pixel_size (self, &w, &h); 1222 layout_get_pixel_size (self, &w, &h);
703 1223
704 EXTEND (SP, 2); 1224 EXTEND (SP, 2);
705 PUSHs (sv_2mortal (newSViv (w))); 1225 PUSHs (sv_2mortal (newSViv (w)));
706 PUSHs (sv_2mortal (newSViv (h))); 1226 PUSHs (sv_2mortal (newSViv (h)));
707} 1227}
708 1228
709int 1229int
1230descent (CFPlus::Layout self)
1231 CODE:
1232{
1233 PangoRectangle rect;
1234 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1235 pango_layout_line_get_pixel_extents (line, 0, &rect);
1236 RETVAL = PANGO_DESCENT (rect);
1237}
1238 OUTPUT:
1239 RETVAL
1240
1241int
710xy_to_index (CFClient::Layout self, int x, int y) 1242xy_to_index (CFPlus::Layout self, int x, int y)
711 CODE: 1243 CODE:
712{ 1244{
713 int index, trailing; 1245 int index, trailing;
714
715 layout_update (self);
716 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
717
718 RETVAL = index; 1247 RETVAL = index + trailing;
719} 1248}
720 OUTPUT: 1249 OUTPUT:
721 RETVAL 1250 RETVAL
722 1251
723void 1252void
724cursor_pos (CFClient::Layout self, int index) 1253cursor_pos (CFPlus::Layout self, int index)
725 PPCODE: 1254 PPCODE:
726{ 1255{
727 PangoRectangle strong_pos; 1256 PangoRectangle strong_pos;
728 layout_update (self);
729 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1257 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
730 1258
731 EXTEND (SP, 3); 1259 EXTEND (SP, 3);
732 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
733 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
734 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
735} 1263}
736 1264
737void 1265void
738render (CFClient::Layout self) 1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
739 PPCODE: 1267 PPCODE:
740{ 1268{
741 SV *retval; 1269 int line, x;
742 int w, h;
743 FT_Bitmap bitmap;
744 1270
745 layout_update (self); 1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
746 layout_get_pixel_size (self, &w, &h); 1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
747 1273
748 retval = newSV (w * h);
749 SvPOK_only (retval);
750 SvCUR_set (retval, w * h);
751
752 bitmap.rows = h;
753 bitmap.width = w;
754 bitmap.pitch = w;
755 bitmap.buffer = (unsigned char*)SvPVX (retval);
756 bitmap.num_grays = 256;
757 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
758
759 memset (bitmap.buffer, 0, w * h);
760
761 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
762
763 EXTEND (SP, 3); 1274 EXTEND (SP, 2);
764 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (line - 1)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277}
1278
1279void
1280line_x_to_index (CFPlus::Layout self, int line, int x)
1281 PPCODE:
1282{
1283 PangoLayoutLine *lp;
1284 int index, trailing;
1285
1286 if (line < 0)
1287 XSRETURN_EMPTY;
1288
1289 if (!(lp = pango_layout_get_line (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */
1291
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293
1294 EXTEND (SP, 2);
1295 if (GIMME_V == G_SCALAR)
1296 PUSHs (sv_2mortal (newSViv (index + trailing)));
1297 else
1298 {
765 PUSHs (sv_2mortal (newSViv (h))); 1299 PUSHs (sv_2mortal (newSViv (index)));
766 PUSHs (sv_2mortal (retval)); 1300 PUSHs (sv_2mortal (newSViv (trailing)));
1301 }
767} 1302}
768 1303
1304void
1305render (CFPlus::Layout self, float x, float y, int flags = 0)
1306 PPCODE:
1307 pango_opengl_render_layout_subpixel (
1308 self->pl,
1309 x * PANGO_SCALE, y * PANGO_SCALE,
1310 self->r, self->g, self->b, self->a,
1311 flags
1312 );
1313
769MODULE = CFClient PACKAGE = CFClient::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
770 1315
1316PROTOTYPES: ENABLE
1317
1318int minpot (int n)
1319
771void 1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1325 {
1326 STRLEN datalen;
1327 char *data = SvPVbyte (data_, datalen);
1328 int bpp = datalen / (ow * oh);
1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1330
1331 SvPOK_only (result_);
1332 SvCUR_set (result_, nw * nh * bpp);
1333
1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1335 while (oh--)
1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1337
1338 sv_setsv (data_, result_);
1339 }
1340}
1341
1342void
772draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
773 PROTOTYPE: $$$;$$ 1344 PROTOTYPE: $$$;$$
1345 ALIAS:
1346 draw_quad_alpha = 1
1347 draw_quad_alpha_premultiplied = 2
774 CODE: 1348 CODE:
775{ 1349{
776 HV *hv = (HV *)SvRV (self); 1350 HV *hv = (HV *)SvRV (self);
777 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
778 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
779 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
780 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1));
781 1354
782 if (items < 5) 1355 if (items < 5)
783 { 1356 {
784 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1357 w = SvNV (*hv_fetch (hv, "w", 1, 1));
785 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1358 h = SvNV (*hv_fetch (hv, "h", 1, 1));
786 } 1359 }
787 1360
1361 if (ix)
1362 {
1363 glEnable (GL_BLEND);
1364
1365 if (ix == 2)
1366 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1367 else
1368 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1369 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1370
1371 glEnable (GL_ALPHA_TEST);
1372 glAlphaFunc (GL_GREATER, 0.01f);
1373 }
1374
788 glBindTexture (GL_TEXTURE_2D, name); 1375 glBindTexture (GL_TEXTURE_2D, name);
789 if (wrap_mode) { 1376
790 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
791 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
792 }
793 glBegin (GL_QUADS); 1377 glBegin (GL_QUADS);
794 glTexCoord2f (0, 0); glVertex2f (x , y ); 1378 glTexCoord2f (0, 0); glVertex2f (x , y );
795 glTexCoord2f (0, t); glVertex2f (x , y + h); 1379 glTexCoord2f (0, t); glVertex2f (x , y + h);
796 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1380 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
797 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1381 glTexCoord2f (s, 0); glVertex2f (x + w, y );
798 glEnd (); 1382 glEnd ();
799}
800 1383
1384 if (ix)
1385 {
1386 glDisable (GL_ALPHA_TEST);
1387 glDisable (GL_BLEND);
1388 }
1389}
1390
1391IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1392 CODE:
1393{
1394 GLint width;
1395 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1396 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1397 RETVAL = width > 0;
1398}
1399 OUTPUT:
1400 RETVAL
1401
801MODULE = CFClient PACKAGE = CFClient::Map 1402MODULE = CFPlus PACKAGE = CFPlus::Map
802 1403
803CFClient::Map 1404PROTOTYPES: DISABLE
804new (SV *class, int map_width, int map_height) 1405
1406CFPlus::Map
1407new (SV *class)
805 CODE: 1408 CODE:
806 New (0, RETVAL, 1, struct map); 1409 New (0, RETVAL, 1, struct map);
807 RETVAL->x = 0; 1410 RETVAL->x = 0;
808 RETVAL->y = 0; 1411 RETVAL->y = 0;
809 RETVAL->w = map_width; 1412 RETVAL->w = 0;
810 RETVAL->h = map_height; 1413 RETVAL->h = 0;
811 RETVAL->ox = 0; 1414 RETVAL->ox = 0;
812 RETVAL->oy = 0; 1415 RETVAL->oy = 0;
813 RETVAL->faces = 8192; 1416 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
814 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1417 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
815 RETVAL->texs = 8192;
816 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
817 RETVAL->rows = 0; 1418 RETVAL->rows = 0;
818 RETVAL->row = 0; 1419 RETVAL->row = 0;
819 OUTPUT: 1420 OUTPUT:
820 RETVAL 1421 RETVAL
821 1422
822void 1423void
823DESTROY (CFClient::Map self) 1424DESTROY (CFPlus::Map self)
824 CODE: 1425 CODE:
825{ 1426{
826 map_clear (self); 1427 map_clear (self);
827 Safefree (self->face); 1428 Safefree (self->face2tile);
1429 Safefree (self->tex);
828 Safefree (self); 1430 Safefree (self);
829} 1431}
830 1432
831void 1433void
1434resize (CFPlus::Map self, int map_width, int map_height)
1435 CODE:
1436 self->w = map_width;
1437 self->h = map_height;
1438
1439void
832clear (CFClient::Map self) 1440clear (CFPlus::Map self)
833 CODE: 1441 CODE:
834 map_clear (self); 1442 map_clear (self);
835 1443
836void 1444void
837set_face (CFClient::Map self, int face, int texid) 1445set_tileid (CFPlus::Map self, int face, int tile)
838 CODE: 1446 CODE:
839{ 1447{
840 while (self->faces <= face) 1448 need_facenum (self, face); self->face2tile [face] = tile;
841 { 1449 need_texid (self, tile);
842 Append (mapface, self->face, self->faces, self->faces);
843 self->faces *= 2;
844 }
845
846 self->face [face] = texid;
847} 1450}
848 1451
849void 1452void
1453set_smooth (CFPlus::Map self, int face, int smooth, int level)
1454 CODE:
1455{
1456 tileid texid;
1457 maptex *tex;
1458
1459 if (face < 0 || face >= self->faces)
1460 return;
1461
1462 if (smooth < 0 || smooth >= self->faces)
1463 return;
1464
1465 texid = self->face2tile [face];
1466
1467 if (!texid)
1468 return;
1469
1470 tex = self->tex + texid;
1471 tex->smoothtile = self->face2tile [smooth];
1472 tex->smoothlevel = level;
1473}
1474
1475void
850set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1476set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
851 CODE: 1477 CODE:
852{ 1478{
853 while (self->texs <= texid) 1479 need_texid (self, texid);
854 {
855 Append (maptex, self->tex, self->texs, self->texs);
856 self->texs *= 2;
857 }
858 1480
859 { 1481 {
860 maptex *tex = self->tex + texid; 1482 maptex *tex = self->tex + texid;
861 1483
862 tex->name = name; 1484 tex->name = name;
867 tex->r = r; 1489 tex->r = r;
868 tex->g = g; 1490 tex->g = g;
869 tex->b = b; 1491 tex->b = b;
870 tex->a = a; 1492 tex->a = a;
871 } 1493 }
1494
1495 // somewhat hackish, but for textures that require it, it really
1496 // improves the look, and most others don't suffer.
1497 glBindTexture (GL_TEXTURE_2D, name);
1498 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1499 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1500 // use uglier nearest interpolation because linear suffers
1501 // from transparent color bleeding and ugly wrapping effects.
1502 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
872} 1503}
873 1504
874int 1505int
875ox (CFClient::Map self) 1506ox (CFPlus::Map self)
876 ALIAS: 1507 ALIAS:
877 oy = 1 1508 oy = 1
1509 x = 2
1510 y = 3
1511 w = 4
1512 h = 5
878 CODE: 1513 CODE:
879 switch (ix) 1514 switch (ix)
880 { 1515 {
881 case 0: RETVAL = self->ox; break; 1516 case 0: RETVAL = self->ox; break;
882 case 1: RETVAL = self->oy; break; 1517 case 1: RETVAL = self->oy; break;
1518 case 2: RETVAL = self->x; break;
1519 case 3: RETVAL = self->y; break;
1520 case 4: RETVAL = self->w; break;
1521 case 5: RETVAL = self->h; break;
883 } 1522 }
884 OUTPUT: 1523 OUTPUT:
885 RETVAL 1524 RETVAL
886 1525
887void 1526void
888scroll (CFClient::Map self, int dx, int dy) 1527scroll (CFPlus::Map self, int dx, int dy)
889 CODE: 1528 CODE:
890{ 1529{
891 if (dx > 0) 1530 if (dx > 0)
892 map_blank (self, self->x, self->y, dx - 1, self->h); 1531 map_blank (self, self->x, self->y, dx, self->h);
893 else if (dx < 0) 1532 else if (dx < 0)
894 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1533 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
895 1534
896 if (dy > 0) 1535 if (dy > 0)
897 map_blank (self, self->x, self->y, self->w, dy - 1); 1536 map_blank (self, self->x, self->y, self->w, dy);
898 else if (dy < 0) 1537 else if (dy < 0)
899 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1538 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
900 1539
901 self->ox += dx; self->x += dx; 1540 self->ox += dx; self->x += dx;
902 self->oy += dy; self->y += dy; 1541 self->oy += dy; self->y += dy;
903 1542
904 while (self->y < 0) 1543 while (self->y < 0)
909 self->y += MAP_EXTEND_Y; 1548 self->y += MAP_EXTEND_Y;
910 } 1549 }
911} 1550}
912 1551
913void 1552void
914map1a_update (CFClient::Map self, SV *data_) 1553map1a_update (CFPlus::Map self, SV *data_, int extmap)
915 CODE: 1554 CODE:
916{ 1555{
917 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1556 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
918 uint8_t *data_end = (uint8_t *)SvEND (data_); 1557 uint8_t *data_end = (uint8_t *)SvEND (data_);
919 mapcell *cell; 1558 mapcell *cell;
920 int x, y, flags; 1559 int x, y, flags;
921 1560
922 while (data < data_end) 1561 while (data < data_end - 1)
923 { 1562 {
924 flags = (data [0] << 8) + data [1]; data += 2; 1563 flags = (data [0] << 8) + data [1]; data += 2;
925 1564
926 x = ((flags >> 10) & 63) + self->x; 1565 x = self->x + ((flags >> 10) & 63);
927 y = ((flags >> 4) & 63) + self->y; 1566 y = self->y + ((flags >> 4) & 63);
928 1567
929 cell = map_get_cell (self, x, y); 1568 cell = map_get_cell (self, x, y);
930 1569
931 if (flags & 15) 1570 if (flags & 15)
932 { 1571 {
933 if (cell->darkness < 0) 1572 if (!cell->darkness)
934 { 1573 {
1574 memset (cell, 0, sizeof (*cell));
935 cell->darkness = 0; 1575 cell->darkness = 256;
936 cell->face [0] = 0;
937 cell->face [1] = 0;
938 cell->face [2] = 0;
939 } 1576 }
940 1577
941 cell->darkness = flags & 8 ? *data++ : 255;
942
943 //TODO: don't trust server data to be in-range(!) 1578 //TODO: don't trust server data to be in-range(!)
1579
1580 if (flags & 8)
1581 {
1582 if (extmap)
1583 {
1584 uint8_t ext, cmd;
1585
1586 do
1587 {
1588 ext = *data++;
1589 cmd = ext & 0x3f;
1590
1591 if (cmd < 4)
1592 cell->darkness = 255 - ext * 64 + 1;
1593 else if (cmd == 5) // health
1594 {
1595 cell->stat_width = 1;
1596 cell->stat_hp = *data++;
1597 }
1598 else if (cmd == 6) // monster width
1599 cell->stat_width = *data++ + 1;
1600 else if (cmd == 0x47)
1601 {
1602 if (*data == 4)
1603 ; // decode player count
1604
1605 data += *data + 1;
1606 }
1607 else if (cmd == 8) // cell flags
1608 cell->flags = *data++;
1609 else if (ext & 0x40) // unknown, multibyte => skip
1610 data += *data + 1;
1611 else
1612 data++;
1613 }
1614 while (ext & 0x80);
1615 }
1616 else
1617 cell->darkness = *data++ + 1;
1618 }
944 1619
945 if (flags & 4) 1620 if (flags & 4)
946 { 1621 {
947 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [0] = self->face2tile [face];
948 } 1625 }
949 1626
950 if (flags & 2) 1627 if (flags & 2)
951 { 1628 {
952 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [1] = self->face2tile [face];
953 } 1632 }
954 1633
955 if (flags & 1) 1634 if (flags & 1)
956 { 1635 {
957 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1636 faceid face = (data [0] << 8) + data [1]; data += 2;
1637 need_facenum (self, face);
1638 cell->tile [2] = self->face2tile [face];
958 } 1639 }
959 } 1640 }
960 else 1641 else
961 cell->darkness = -1; 1642 cell->darkness = 0;
962 } 1643 }
963} 1644}
964 1645
965SV * 1646SV *
966mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1647mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
967 CODE: 1648 CODE:
968{ 1649{
969 int x1, x; 1650 int x1, x;
970 int y1, y; 1651 int y1, y;
971 int z; 1652 int z;
992 { 1673 {
993 mapcell *cell = row->col + (x - row->c0); 1674 mapcell *cell = row->col + (x - row->c0);
994 1675
995 for (z = 0; z <= 0; z++) 1676 for (z = 0; z <= 0; z++)
996 { 1677 {
997 mapface face = cell->face [z];
998
999 if (face)
1000 {
1001 maptex tex = self->tex [face]; 1678 maptex tex = self->tex [cell->tile [z]];
1002 int a0 = 255 - tex.a; 1679 int a0 = 255 - tex.a;
1003 int a1 = tex.a; 1680 int a1 = tex.a;
1004 1681
1005 r = (r * a0 + tex.r * a1) / 255; 1682 r = (r * a0 + tex.r * a1) / 255;
1006 g = (g * a0 + tex.g * a1) / 255; 1683 g = (g * a0 + tex.g * a1) / 255;
1007 b = (b * a0 + tex.b * a1) / 255; 1684 b = (b * a0 + tex.b * a1) / 255;
1008 a = (a * a0 + tex.a * a1) / 255; 1685 a = (a * a0 + tex.a * a1) / 255;
1009 }
1010 } 1686 }
1011 } 1687 }
1012 1688
1013 *map++ = (r ) 1689 *map++ = (r )
1014 | (g << 8) 1690 | (g << 8)
1021} 1697}
1022 OUTPUT: 1698 OUTPUT:
1023 RETVAL 1699 RETVAL
1024 1700
1025void 1701void
1026draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1702draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1027 PPCODE: 1703 CODE:
1028{ 1704{
1029 int vx, vy; 1705 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1706 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1707 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1708 smooth_key skey;
1030 int x, y, z; 1709 int x, y, z;
1031 int last_name; 1710 int last_name;
1032 mapface face;
1033 int sw4 = (sw + 3) & ~3;
1034 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1035 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1036 1711
1037 memset (darkness, 255, sw4 * sh); 1712 // thats current max. sorry.
1038 SvPOK_only (darkness_sv); 1713 if (sw > 255) sw = 255;
1039 SvCUR_set (darkness_sv, sw4 * sh); 1714 if (sh > 255) sh = 255;
1040 1715
1041 vx = self->x + (self->w - sw) / 2 - shift_x; 1716 // clear key, in case of extra padding
1042 vy = self->y + (self->h - sh) / 2 - shift_y; 1717 memset (&skey, 0, sizeof (skey));
1043
1044 /*
1045 int vx = self->vx = self->w >= sw
1046 ? self->x + (self->w - sw) / 2
1047 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1048
1049 int vy = self->vy = self->h >= sh
1050 ? self->y + (self->h - sh) / 2
1051 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1052 */
1053 1718
1054 glColor4ub (255, 255, 255, 255); 1719 glColor4ub (255, 255, 255, 255);
1055 1720
1721 glEnable (GL_BLEND);
1056 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1722 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1057 glEnable (GL_BLEND);
1058 glEnable (GL_TEXTURE_2D); 1723 glEnable (GL_TEXTURE_2D);
1059 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1724 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1060 1725
1061 glBegin (GL_QUADS); 1726 glBegin (GL_QUADS);
1062 1727
1063 last_name = 0; 1728 last_name = 0;
1064 1729
1730 mx += self->x;
1731 my += self->y;
1732
1733 // first pass: determine smooth_max
1734 // rather ugly, if you ask me
1735 // could also be stored inside mapcell and updated on change
1736 memset (smooth_max, 0, sizeof (smooth_max));
1737
1738 for (y = 0; y < sh; y++)
1739 if (0 <= y + my && y + my < self->rows)
1740 {
1741 maprow *row = self->row + (y + my);
1742
1743 for (x = 0; x < sw; x++)
1744 if (row->c0 <= x + mx && x + mx < row->c1)
1745 {
1746 mapcell *cell = row->col + (x + mx - row->c0);
1747
1748 smooth_max[x + 1][y + 1] =
1749 MAX (self->tex [cell->tile [0]].smoothlevel,
1750 MAX (self->tex [cell->tile [1]].smoothlevel,
1751 self->tex [cell->tile [2]].smoothlevel));
1752 }
1753 }
1754
1065 for (z = 0; z < 3; z++) 1755 for (z = 0; z <= 2; z++)
1756 {
1757 memset (smooth_level, 0, sizeof (smooth_level));
1758
1066 for (y = 0; y < sh; y++) 1759 for (y = 0; y < sh; y++)
1067 if (0 <= y + vy && y + vy < self->rows) 1760 if (0 <= y + my && y + my < self->rows)
1068 { 1761 {
1069 maprow *row = self->row + (y + vy); 1762 maprow *row = self->row + (y + my);
1070 1763
1071 for (x = 0; x < sw; x++) 1764 for (x = 0; x < sw; x++)
1072 if (row->c0 <= x + vx && x + vx < row->c1) 1765 if (row->c0 <= x + mx && x + mx < row->c1)
1073 { 1766 {
1074 mapcell *cell = row->col + (x + vx - row->c0); 1767 mapcell *cell = row->col + (x + mx - row->c0);
1075
1076 darkness[y * sw4 + x] = cell->darkness < 0
1077 ? 255 - FOW_DARKNESS
1078 : 255 - cell->darkness;
1079
1080 face = cell->face [z]; 1768 tileid tile = cell->tile [z];
1081 1769
1082 if (face) 1770 if (tile)
1771 {
1772 maptex tex = self->tex [tile];
1773 int px = (x + 1) * T - tex.w;
1774 int py = (y + 1) * T - tex.h;
1775
1776 // suppressing texture state switches here
1777 // is only moderately effective, but worth the extra effort
1778 if (last_name != tex.name)
1779 {
1780 if (!tex.name)
1781 tex = self->tex [2]; /* missing, replace by noface */
1782
1783 glEnd ();
1784 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1785 glBegin (GL_QUADS);
1786 }
1787
1788 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1789 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1790 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1791 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1792
1793 if (cell->flags && z == 2)
1794 {
1795 if (cell->flags & 1)
1796 {
1797 maptex tex = self->tex [1];
1798 int px = x * T + T * 2 / 32;
1799 int py = y * T - T * 6 / 32;
1800
1801 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS);
1804
1805 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1806 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1807 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1808 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1809 }
1810 }
1811
1812 // update smooth hash
1813 if (tex.smoothtile)
1814 {
1815 skey.tile = tex.smoothtile;
1816 skey.level = tex.smoothlevel;
1817
1818 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1819
1820 // add bits to current tile and all neighbours. skey.x|y is
1821 // shifted +1|+1 so we always stay positive.
1822
1823 // bits is ___n cccc CCCC bbbb
1824 // n do not draw borders&corners
1825 // c draw these corners, but...
1826 // C ... not these
1827 // b draw these borders
1828
1829 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1830 // ┃· ·· ·┃ ━━
1831
1832 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1833 // ·· ·· ·┏ ┓·
1834
1835 // full tile
1836 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1837
1838 // borders
1839 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1840 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1841 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1842 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1843
1844 // corners
1845 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1846 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1847 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1848 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1849 }
1850 }
1851 }
1852 }
1853
1854 // go through all smoothlevels, lowest to highest, then draw.
1855 // this is basically counting sort
1856 {
1857 int w, b;
1858
1859 for (w = 0; w < 256 / 32; ++w)
1860 {
1861 uint32_t smask = smooth_level [w];
1862 if (smask)
1863 for (b = 0; b < 32; ++b)
1864 if (smask & (((uint32_t)1) << b))
1083 { 1865 {
1084 maptex tex = self->tex [face]; 1866 int level = (w << 5) | b;
1867 HE *he;
1085 1868
1086 int px = (x + 1) * 32 - tex.w; 1869 hv_iterinit (smooth);
1087 int py = (y + 1) * 32 - tex.h; 1870 while ((he = hv_iternext (smooth)))
1088
1089 if (last_name != tex.name)
1090 { 1871 {
1872 smooth_key *skey = (smooth_key *)HeKEY (he);
1873 IV bits = SvIVX (HeVAL (he));
1874
1875 if (!(bits & 0x1000)
1876 && skey->level == level
1877 && level > smooth_max [skey->x][skey->y])
1878 {
1879 maptex tex = self->tex [skey->tile];
1880 int px = (((int)skey->x) - 1) * T;
1881 int py = (((int)skey->y) - 1) * T;
1882 int border = bits & 15;
1883 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1884 float dx = tex.s * .0625f; // 16 images/row
1885 float dy = tex.t * .5f ; // 2 images/column
1886
1887 // this time naively avoiding texture state changes
1888 // save gobs of state changes.
1889 if (last_name != tex.name)
1890 {
1891 if (!tex.name)
1892 continue; // smoothing not yet available
1893
1091 glEnd (); 1894 glEnd ();
1092 last_name = tex.name;
1093 glBindTexture (GL_TEXTURE_2D, last_name); 1895 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1094 glBegin (GL_QUADS); 1896 glBegin (GL_QUADS);
1897 }
1898
1899 if (border)
1900 {
1901 float ox = border * dx;
1902
1903 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1904 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1905 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1906 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1907 }
1908
1909 if (corner)
1910 {
1911 float ox = corner * dx;
1912
1913 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1914 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1915 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1916 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1917 }
1918 }
1095 } 1919 }
1096
1097 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1098 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1099 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1100 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1101 } 1920 }
1102 }
1103 } 1921 }
1922 }
1923
1924 hv_clear (smooth);
1925 }
1104 1926
1105 glEnd (); 1927 glEnd ();
1106 1928
1107 glDisable (GL_TEXTURE_2D); 1929 glDisable (GL_TEXTURE_2D);
1108 glDisable (GL_BLEND); 1930 glDisable (GL_BLEND);
1109 1931
1932 // top layer: overlays such as the health bar
1933 for (y = 0; y < sh; y++)
1934 if (0 <= y + my && y + my < self->rows)
1935 {
1936 maprow *row = self->row + (y + my);
1937
1938 for (x = 0; x < sw; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1)
1940 {
1941 mapcell *cell = row->col + (x + mx - row->c0);
1942
1943 int px = x * T;
1944 int py = y * T;
1945
1946 if (cell->stat_hp)
1947 {
1948 int width = cell->stat_width * T;
1949 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1950
1951 glColor3ub (0, 0, 0);
1952 glRectf (px + 1, py - thick - 2,
1953 px + width - 1, py);
1954
1955 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1956 glRectf (px + 2,
1957 py - thick - 1,
1958 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1959 }
1960 }
1961 }
1962}
1963
1964void
1965draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1966 CODE:
1967{
1968 static float color[16][3] = {
1969 { 0.00F, 0.00F, 0.00F },
1970 { 1.00F, 1.00F, 1.00F },
1971 { 0.00F, 0.00F, 0.55F },
1972 { 1.00F, 0.00F, 0.00F },
1973
1974 { 1.00F, 0.54F, 0.00F },
1975 { 0.11F, 0.56F, 1.00F },
1976 { 0.93F, 0.46F, 0.00F },
1977 { 0.18F, 0.54F, 0.34F },
1978
1979 { 0.56F, 0.73F, 0.56F },
1980 { 0.80F, 0.80F, 0.80F },
1981 { 0.55F, 0.41F, 0.13F },
1982 { 0.99F, 0.77F, 0.26F },
1983
1984 { 0.74F, 0.65F, 0.41F },
1985
1986 { 0.00F, 1.00F, 1.00F },
1987 { 1.00F, 0.00F, 1.00F },
1988 { 1.00F, 1.00F, 0.00F },
1989 };
1990
1991 int x, y;
1992
1993 glEnable (GL_TEXTURE_2D);
1994 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1995 glEnable (GL_BLEND);
1996 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1997 glBegin (GL_QUADS);
1998
1999 for (y = 0; y < h; y++)
2000 for (x = 0; x < w; x++)
2001 {
2002 unsigned char m = data [x + y * w];
2003
2004 if (m)
2005 {
2006 float *c = color [m & 15];
2007
2008 float tx1 = m & 0x40 ? 0.5 : 0.;
2009 float tx2 = tx1 + 0.5;
2010
2011 glColor4f (c[0], c[1], c[2], 0.75);
2012 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2013 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2014 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2015 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2016 }
2017 }
2018
2019 glEnd ();
2020 glDisable (GL_BLEND);
2021 glDisable (GL_TEXTURE_2D);
2022}
2023
2024void
2025fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2026 PPCODE:
2027{
2028 int x, y;
2029 int sw1 = sw + 2;
2030 int sh1 = sh + 2;
2031 int sh3 = sh * 3;
2032 int sw34 = (sw * 3 + 3) & ~3;
2033 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2034 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2035 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2036
2037 SvPOK_only (darkness3_sv);
2038 SvCUR_set (darkness3_sv, sw34 * sh3);
2039
2040 mx += self->x - 1;
2041 my += self->y - 1;
2042
2043 memset (darkness1, 255, sw1 * sh1);
2044
2045 for (y = 0; y < sh1; y++)
2046 if (0 <= y + my && y + my < self->rows)
2047 {
2048 maprow *row = self->row + (y + my);
2049
2050 for (x = 0; x < sw1; x++)
2051 if (row->c0 <= x + mx && x + mx < row->c1)
2052 {
2053 mapcell *cell = row->col + (x + mx - row->c0);
2054
2055 darkness1 [y * sw1 + x] = cell->darkness
2056 ? 255 - (cell->darkness - 1)
2057 : 255 - FOW_DARKNESS;
2058 }
2059 }
2060
2061 for (y = 0; y < sh; ++y)
2062 for (x = 0; x < sw; ++x)
2063 {
2064 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2065 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2066 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2067 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2068 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2069 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2070 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2071 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2072 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2073
2074 uint8_t r11 = (d11 + d21 + d12) / 3;
2075 uint8_t r21 = d21;
2076 uint8_t r31 = (d21 + d31 + d32) / 3;
2077
2078 uint8_t r12 = d12;
2079 uint8_t r22 = d22;
2080 uint8_t r32 = d32;
2081
2082 uint8_t r13 = (d13 + d23 + d12) / 3;
2083 uint8_t r23 = d23;
2084 uint8_t r33 = (d23 + d33 + d32) / 3;
2085
2086 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2087 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2088 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2089 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2090 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2091 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2092 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2093 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2094 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2095 }
2096
2097 free (darkness1);
2098
1110 EXTEND (SP, 3); 2099 EXTEND (SP, 3);
1111 PUSHs (sv_2mortal (newSViv (sw4))); 2100 PUSHs (sv_2mortal (newSViv (sw34)));
1112 PUSHs (sv_2mortal (newSViv (sh))); 2101 PUSHs (sv_2mortal (newSViv (sh3)));
1113 PUSHs (darkness_sv); 2102 PUSHs (darkness3_sv);
1114} 2103}
1115 2104
1116SV * 2105SV *
1117get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2106get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1118 CODE: 2107 CODE:
1119{ 2108{
1120 int x, y, x1, y1; 2109 int x, y, x1, y1;
1121 SV *data_sv = newSV (w * h * 7 + 5); 2110 SV *data_sv = newSV (w * h * 7 + 5);
1122 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2111 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1147 if (row && row->c0 <= x && x < row->c1) 2136 if (row && row->c0 <= x && x < row->c1)
1148 { 2137 {
1149 mapcell *cell = row->col + (x - row->c0); 2138 mapcell *cell = row->col + (x - row->c0);
1150 uint8_t flags = 0; 2139 uint8_t flags = 0;
1151 2140
1152 if (cell->face [0]) flags |= 1; 2141 if (cell->tile [0]) flags |= 1;
1153 if (cell->face [1]) flags |= 2; 2142 if (cell->tile [1]) flags |= 2;
1154 if (cell->face [2]) flags |= 4; 2143 if (cell->tile [2]) flags |= 4;
1155 2144
1156 *data++ = flags; 2145 *data++ = flags;
1157 2146
1158 if (flags & 1) 2147 if (flags & 1)
1159 { 2148 {
2149 tileid tile = cell->tile [0];
1160 *data++ = cell->face [0] >> 8; 2150 *data++ = tile >> 8;
1161 *data++ = cell->face [0]; 2151 *data++ = tile;
1162 } 2152 }
1163 2153
1164 if (flags & 2) 2154 if (flags & 2)
1165 { 2155 {
2156 tileid tile = cell->tile [1];
1166 *data++ = cell->face [1] >> 8; 2157 *data++ = tile >> 8;
1167 *data++ = cell->face [1]; 2158 *data++ = tile;
1168 } 2159 }
1169 2160
1170 if (flags & 4) 2161 if (flags & 4)
1171 { 2162 {
2163 tileid tile = cell->tile [2];
1172 *data++ = cell->face [2] >> 8; 2164 *data++ = tile >> 8;
1173 *data++ = cell->face [2]; 2165 *data++ = tile;
1174 } 2166 }
1175 } 2167 }
1176 else 2168 else
1177 *data++ = 0; 2169 *data++ = 0;
1178 } 2170 }
1184} 2176}
1185 OUTPUT: 2177 OUTPUT:
1186 RETVAL 2178 RETVAL
1187 2179
1188void 2180void
1189set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2181set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1190 PPCODE: 2182 PPCODE:
1191{ 2183{
1192 int x, y, z; 2184 int x, y, z;
1193 int w, h; 2185 int w, h;
1194 int x1, y1; 2186 int x1, y1;
1218 { 2210 {
1219 uint8_t flags = *data++; 2211 uint8_t flags = *data++;
1220 2212
1221 if (flags) 2213 if (flags)
1222 { 2214 {
1223 mapface face[3] = { 0, 0, 0 };
1224
1225 mapcell *cell = row_get_cell (row, x); 2215 mapcell *cell = row_get_cell (row, x);
2216 tileid tile[3] = { 0, 0, 0 };
1226 2217
1227 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2218 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1228 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2219 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1229 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2220 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1230 2221
1231 if (cell->darkness <= 0) 2222 if (cell->darkness == 0)
1232 { 2223 {
1233 cell->darkness = -1; 2224 cell->darkness = 0;
1234 2225
1235 for (z = 0; z <= 2; z++) 2226 for (z = 0; z <= 2; z++)
1236 { 2227 {
1237 cell->face[z] = face[z]; 2228 tileid t = tile [z];
1238 2229
1239 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2230 if (t >= self->texs || (t && !self->tex [t].name))
2231 {
1240 XPUSHs (sv_2mortal (newSViv (face[z]))); 2232 XPUSHs (sv_2mortal (newSViv (t)));
2233 need_texid (self, t);
2234 }
2235
2236 cell->tile [z] = t;
1241 } 2237 }
1242 } 2238 }
1243 } 2239 }
1244 } 2240 }
1245 } 2241 }
1246} 2242}
1247 2243
1248MODULE = CFClient PACKAGE = CFClient::MixChunk 2244MODULE = CFPlus PACKAGE = CFPlus::RW
1249 2245
1250CFClient::MixChunk 2246CFPlus::RW
1251new_from_file (SV *class, char *path) 2247new (SV *class, SV *data_sv)
1252 CODE: 2248 CODE:
1253 RETVAL = Mix_LoadWAV (path); 2249{
2250 STRLEN datalen;
2251 char *data = SvPVbyte (data_sv, datalen);
2252
2253 RETVAL = SDL_RWFromConstMem (data, datalen);
2254}
1254 OUTPUT: 2255 OUTPUT:
1255 RETVAL 2256 RETVAL
1256 2257
2258CFPlus::RW
2259new_from_file (SV *class, const char *path, const char *mode = "rb")
2260 CODE:
2261 RETVAL = SDL_RWFromFile (path, mode);
2262 OUTPUT:
2263 RETVAL
2264
2265# fails on win32:
2266# CFPlus.xs(2268) : error C2059: syntax error : '('
1257void 2267#void
2268#close (CFPlus::RW self)
2269# CODE:
2270# (self->(close)) (self);
2271
2272MODULE = CFPlus PACKAGE = CFPlus::Channel
2273
2274PROTOTYPES: DISABLE
2275
2276CFPlus::Channel
2277find ()
2278 CODE:
2279{
2280 RETVAL = Mix_GroupAvailable (-1);
2281
2282 if (RETVAL < 0)
2283 {
2284 RETVAL = Mix_GroupOldest (-1);
2285
2286 if (RETVAL < 0)
2287 XSRETURN_UNDEF;
2288
2289 Mix_HaltChannel (RETVAL);
2290 }
2291
2292 Mix_UnregisterAllEffects (RETVAL);
2293 Mix_Volume (RETVAL, 128);
2294}
2295 OUTPUT:
2296 RETVAL
2297
2298void
2299halt (CFPlus::Channel self)
2300 CODE:
2301 Mix_HaltChannel (self);
2302
2303void
2304expire (CFPlus::Channel self, int ticks = -1)
2305 CODE:
2306 Mix_ExpireChannel (self, ticks);
2307
2308void
2309fade_out (CFPlus::Channel self, int ticks = -1)
2310 CODE:
2311 Mix_FadeOutChannel (self, ticks);
2312
2313int
2314volume (CFPlus::Channel self, int volume)
2315 CODE:
2316 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2317 OUTPUT:
2318 RETVAL
2319
2320void
2321unregister_all_effects (CFPlus::Channel self)
2322 CODE:
2323 Mix_UnregisterAllEffects (self);
2324
2325void
2326set_panning (CFPlus::Channel self, int left, int right)
2327 CODE:
2328 left = CLAMP (left , 0, 255);
2329 right = CLAMP (right, 0, 255);
2330 Mix_SetPanning (self, left, right);
2331
2332void
2333set_distance (CFPlus::Channel self, int distance)
2334 CODE:
2335 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2336
2337void
2338set_position (CFPlus::Channel self, int angle, int distance)
2339 CODE:
2340 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2341
2342void
2343set_reverse_stereo (CFPlus::Channel self, int flip)
2344 CODE:
2345 Mix_SetReverseStereo (self, flip);
2346
2347MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2348
2349PROTOTYPES: DISABLE
2350
2351CFPlus::MixChunk
2352new (SV *class, CFPlus::RW rwops)
2353 CODE:
2354 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2355 OUTPUT:
2356 RETVAL
2357
2358void
1258DESTROY (CFClient::MixChunk self) 2359DESTROY (CFPlus::MixChunk self)
1259 CODE: 2360 CODE:
1260 Mix_FreeChunk (self); 2361 Mix_FreeChunk (self);
1261 2362
1262int 2363int
1263volume (CFClient::MixChunk self, int volume = -1) 2364volume (CFPlus::MixChunk self, int volume = -1)
1264 CODE: 2365 CODE:
2366 if (items > 1)
2367 volume = CLAMP (volume, 0, 128);
1265 RETVAL = Mix_VolumeChunk (self, volume); 2368 RETVAL = Mix_VolumeChunk (self, volume);
1266 OUTPUT: 2369 OUTPUT:
1267 RETVAL 2370 RETVAL
1268 2371
1269int 2372CFPlus::Channel
1270play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2373play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1271 CODE: 2374 CODE:
2375{
1272 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2376 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2377
2378 if (RETVAL < 0)
2379 XSRETURN_UNDEF;
2380
2381 if (channel < 0)
2382 {
2383 Mix_UnregisterAllEffects (RETVAL);
2384 Mix_Volume (RETVAL, 128);
2385 }
2386}
1273 OUTPUT: 2387 OUTPUT:
1274 RETVAL 2388 RETVAL
1275 2389
1276MODULE = CFClient PACKAGE = CFClient::MixMusic 2390MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1277 2391
1278int 2392int
1279volume (int volume = -1) 2393volume (int volume = -1)
2394 PROTOTYPE: ;$
1280 CODE: 2395 CODE:
2396 if (items > 0)
2397 volume = CLAMP (volume, 0, 128);
1281 RETVAL = Mix_VolumeMusic (volume); 2398 RETVAL = Mix_VolumeMusic (volume);
1282 OUTPUT: 2399 OUTPUT:
1283 RETVAL 2400 RETVAL
1284 2401
2402void
2403fade_out (int ms)
2404 CODE:
2405 Mix_FadeOutMusic (ms);
2406
2407void
2408halt ()
2409 CODE:
2410 Mix_HaltMusic ();
2411
1285CFClient::MixMusic 2412CFPlus::MixMusic
1286new_from_file (SV *class, char *path) 2413new (SV *class, CFPlus::RW rwops)
1287 CODE: 2414 CODE:
1288 RETVAL = Mix_LoadMUS (path); 2415 RETVAL = Mix_LoadMUS_RW (rwops);
1289 OUTPUT: 2416 OUTPUT:
1290 RETVAL 2417 RETVAL
1291 2418
1292void 2419void
1293DESTROY (CFClient::MixMusic self) 2420DESTROY (CFPlus::MixMusic self)
1294 CODE: 2421 CODE:
1295 Mix_FreeMusic (self); 2422 Mix_FreeMusic (self);
1296 2423
1297int 2424int
1298play (CFClient::MixMusic self, int loops = -1) 2425play (CFPlus::MixMusic self, int loops = -1)
1299 CODE: 2426 CODE:
1300 RETVAL = Mix_PlayMusic (self, loops); 2427 RETVAL = Mix_PlayMusic (self, loops);
1301 OUTPUT: 2428 OUTPUT:
1302 RETVAL 2429 RETVAL
1303 2430
2431void
2432fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2433 CODE:
2434 Mix_FadeInMusicPos (self, loops, ms, position);
2435
1304MODULE = CFClient PACKAGE = CFClient::OpenGL 2436MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2437
2438PROTOTYPES: ENABLE
1305 2439
1306BOOT: 2440BOOT:
1307{ 2441{
1308 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2442 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1309 static const struct { 2443 static const struct {
1310 const char *name; 2444 const char *name;
1311 IV iv; 2445 IV iv;
1312 } *civ, const_iv[] = { 2446 } *civ, const_iv[] = {
1313# define const_iv(name) { # name, (IV)name } 2447# define const_iv(name) { # name, (IV)name }
2448 const_iv (GL_VENDOR),
2449 const_iv (GL_VERSION),
2450 const_iv (GL_EXTENSIONS),
1314 const_iv (GL_COLOR_MATERIAL), 2451 const_iv (GL_COLOR_MATERIAL),
1315 const_iv (GL_SMOOTH), 2452 const_iv (GL_SMOOTH),
1316 const_iv (GL_FLAT), 2453 const_iv (GL_FLAT),
2454 const_iv (GL_DITHER),
1317 const_iv (GL_BLEND), 2455 const_iv (GL_BLEND),
2456 const_iv (GL_CULL_FACE),
2457 const_iv (GL_SCISSOR_TEST),
2458 const_iv (GL_DEPTH_TEST),
2459 const_iv (GL_ALPHA_TEST),
2460 const_iv (GL_NORMALIZE),
2461 const_iv (GL_RESCALE_NORMAL),
2462 const_iv (GL_FRONT),
2463 const_iv (GL_BACK),
2464 const_iv (GL_AUX0),
1318 const_iv (GL_AND), 2465 const_iv (GL_AND),
2466 const_iv (GL_ONE),
2467 const_iv (GL_ZERO),
1319 const_iv (GL_SRC_ALPHA), 2468 const_iv (GL_SRC_ALPHA),
2469 const_iv (GL_DST_ALPHA),
1320 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2470 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2471 const_iv (GL_ONE_MINUS_DST_ALPHA),
2472 const_iv (GL_SRC_ALPHA_SATURATE),
1321 const_iv (GL_RGB), 2473 const_iv (GL_RGB),
1322 const_iv (GL_RGBA), 2474 const_iv (GL_RGBA),
2475 const_iv (GL_RGBA4),
2476 const_iv (GL_RGBA8),
2477 const_iv (GL_RGB5_A1),
1323 const_iv (GL_UNSIGNED_BYTE), 2478 const_iv (GL_UNSIGNED_BYTE),
1324 const_iv (GL_ALPHA4), 2479 const_iv (GL_UNSIGNED_SHORT),
2480 const_iv (GL_UNSIGNED_INT),
1325 const_iv (GL_ALPHA), 2481 const_iv (GL_ALPHA),
2482 const_iv (GL_INTENSITY),
2483 const_iv (GL_LUMINANCE),
2484 const_iv (GL_LUMINANCE_ALPHA),
1326 const_iv (GL_FLOAT), 2485 const_iv (GL_FLOAT),
1327 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2486 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1328 const_iv (GL_COMPILE), 2487 const_iv (GL_COMPILE),
2488 const_iv (GL_PROXY_TEXTURE_1D),
2489 const_iv (GL_PROXY_TEXTURE_2D),
1329 const_iv (GL_TEXTURE_1D), 2490 const_iv (GL_TEXTURE_1D),
1330 const_iv (GL_TEXTURE_2D), 2491 const_iv (GL_TEXTURE_2D),
1331 const_iv (GL_TEXTURE_ENV), 2492 const_iv (GL_TEXTURE_ENV),
1332 const_iv (GL_TEXTURE_MAG_FILTER), 2493 const_iv (GL_TEXTURE_MAG_FILTER),
1333 const_iv (GL_TEXTURE_MIN_FILTER), 2494 const_iv (GL_TEXTURE_MIN_FILTER),
1334 const_iv (GL_TEXTURE_ENV_MODE), 2495 const_iv (GL_TEXTURE_ENV_MODE),
1335 const_iv (GL_TEXTURE_WRAP_S), 2496 const_iv (GL_TEXTURE_WRAP_S),
1336 const_iv (GL_TEXTURE_WRAP_T), 2497 const_iv (GL_TEXTURE_WRAP_T),
2498 const_iv (GL_REPEAT),
1337 const_iv (GL_CLAMP), 2499 const_iv (GL_CLAMP),
1338 const_iv (GL_REPEAT), 2500 const_iv (GL_CLAMP_TO_EDGE),
1339 const_iv (GL_NEAREST), 2501 const_iv (GL_NEAREST),
1340 const_iv (GL_LINEAR), 2502 const_iv (GL_LINEAR),
1341 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2503 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1342 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2504 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1343 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2505 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1344 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2506 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1345 const_iv (GL_GENERATE_MIPMAP), 2507 const_iv (GL_GENERATE_MIPMAP),
1346 const_iv (GL_LINEAR),
1347 const_iv (GL_MODULATE), 2508 const_iv (GL_MODULATE),
2509 const_iv (GL_DECAL),
1348 const_iv (GL_REPLACE), 2510 const_iv (GL_REPLACE),
2511 const_iv (GL_DEPTH_BUFFER_BIT),
1349 const_iv (GL_COLOR_BUFFER_BIT), 2512 const_iv (GL_COLOR_BUFFER_BIT),
1350 const_iv (GL_PROJECTION), 2513 const_iv (GL_PROJECTION),
1351 const_iv (GL_MODELVIEW), 2514 const_iv (GL_MODELVIEW),
1352 const_iv (GL_COLOR_LOGIC_OP), 2515 const_iv (GL_COLOR_LOGIC_OP),
2516 const_iv (GL_SEPARABLE_2D),
1353 const_iv (GL_CONVOLUTION_2D), 2517 const_iv (GL_CONVOLUTION_2D),
1354 const_iv (GL_CONVOLUTION_BORDER_MODE), 2518 const_iv (GL_CONVOLUTION_BORDER_MODE),
1355 const_iv (GL_CONSTANT_BORDER), 2519 const_iv (GL_CONSTANT_BORDER),
2520 const_iv (GL_POINTS),
1356 const_iv (GL_LINES), 2521 const_iv (GL_LINES),
2522 const_iv (GL_LINE_STRIP),
2523 const_iv (GL_LINE_LOOP),
1357 const_iv (GL_QUADS), 2524 const_iv (GL_QUADS),
2525 const_iv (GL_QUAD_STRIP),
2526 const_iv (GL_TRIANGLES),
2527 const_iv (GL_TRIANGLE_STRIP),
2528 const_iv (GL_TRIANGLE_FAN),
1358 const_iv (GL_LINE_LOOP), 2529 const_iv (GL_POLYGON),
1359 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2530 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2531 const_iv (GL_POINT_SMOOTH_HINT),
2532 const_iv (GL_LINE_SMOOTH_HINT),
2533 const_iv (GL_POLYGON_SMOOTH_HINT),
2534 const_iv (GL_GENERATE_MIPMAP_HINT),
1360 const_iv (GL_FASTEST), 2535 const_iv (GL_FASTEST),
2536 const_iv (GL_DONT_CARE),
2537 const_iv (GL_NICEST),
2538 const_iv (GL_V2F),
2539 const_iv (GL_V3F),
2540 const_iv (GL_T2F_V3F),
2541 const_iv (GL_T2F_N3F_V3F),
1361# undef const_iv 2542# undef const_iv
1362 }; 2543 };
1363 2544
1364 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2545 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1365 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2546 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2547
2548 texture_av = newAV ();
2549 AvREAL_off (texture_av);
1366} 2550}
2551
2552char *
2553gl_vendor ()
2554 CODE:
2555 RETVAL = (char *)glGetString (GL_VENDOR);
2556 OUTPUT:
2557 RETVAL
2558
2559char *
2560gl_version ()
2561 CODE:
2562 RETVAL = (char *)glGetString (GL_VERSION);
2563 OUTPUT:
2564 RETVAL
2565
2566char *
2567gl_extensions ()
2568 CODE:
2569 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2570 OUTPUT:
2571 RETVAL
2572
2573const char *glGetString (GLenum pname)
2574
2575GLint glGetInteger (GLenum pname)
2576 CODE:
2577 glGetIntegerv (pname, &RETVAL);
2578 OUTPUT:
2579 RETVAL
2580
2581GLdouble glGetDouble (GLenum pname)
2582 CODE:
2583 glGetDoublev (pname, &RETVAL);
2584 OUTPUT:
2585 RETVAL
1367 2586
1368int glGetError () 2587int glGetError ()
2588
2589void glFinish ()
1369 2590
1370void glClear (int mask) 2591void glClear (int mask)
1371 2592
1372void glClearColor (float r, float g, float b, float a = 1.0) 2593void glClearColor (float r, float g, float b, float a = 1.0)
1373 PROTOTYPE: @ 2594 PROTOTYPE: @
1380 2601
1381void glHint (int target, int mode) 2602void glHint (int target, int mode)
1382 2603
1383void glBlendFunc (int sfactor, int dfactor) 2604void glBlendFunc (int sfactor, int dfactor)
1384 2605
2606void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2607 CODE:
2608 gl_BlendFuncSeparate (sa, da, saa, daa);
2609
2610void glDepthMask (int flag)
2611
1385void glLogicOp (int opcode) 2612void glLogicOp (int opcode)
1386 2613
2614void glColorMask (int red, int green, int blue, int alpha)
2615
1387void glMatrixMode (int mode) 2616void glMatrixMode (int mode)
1388 2617
1389void glPushMatrix () 2618void glPushMatrix ()
1390 2619
1391void glPopMatrix () 2620void glPopMatrix ()
1392 2621
1393void glLoadIdentity () 2622void glLoadIdentity ()
1394 2623
2624void glDrawBuffer (int buffer)
2625
2626void glReadBuffer (int buffer)
2627
2628# near_ and far_ are due to microsofts buggy "c" compiler
2629void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2630
2631# near_ and far_ are due to microsofts buggy "c" compiler
1395void glOrtho (double left, double right, double bottom, double top, double near, double far) 2632void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2633
2634PROTOTYPES: DISABLE
1396 2635
1397void glViewport (int x, int y, int width, int height) 2636void glViewport (int x, int y, int width, int height)
2637
2638void glScissor (int x, int y, int width, int height)
1398 2639
1399void glTranslate (float x, float y, float z = 0.) 2640void glTranslate (float x, float y, float z = 0.)
1400 CODE: 2641 CODE:
1401 glTranslatef (x, y, z); 2642 glTranslatef (x, y, z);
1402 2643
1403void glScale (float x, float y, float z) 2644void glScale (float x, float y, float z = 1.)
1404 CODE: 2645 CODE:
1405 glScalef (x, y, z); 2646 glScalef (x, y, z);
1406 2647
1407void glRotate (float angle, float x, float y, float z) 2648void glRotate (float angle, float x, float y, float z)
1408 CODE: 2649 CODE:
1409 glRotatef (angle, x, y, z); 2650 glRotatef (angle, x, y, z);
1410 2651
1411void glBegin (int mode)
1412
1413void glEnd ()
1414
1415void glColor (float r, float g, float b, float a = 1.0) 2652void glColor (float r, float g, float b, float a = 1.0)
1416 PROTOTYPE: @ 2653 ALIAS:
2654 glColor_premultiply = 1
1417 CODE: 2655 CODE:
2656 if (ix)
2657 {
2658 r *= a;
2659 g *= a;
2660 b *= a;
2661 }
2662 // microsoft visual "c" rounds instead of truncating...
1418 glColor4f (r, g, b, a); 2663 glColor4f (r, g, b, a);
2664
2665void glRasterPos (float x, float y, float z = 0.)
2666 CODE:
2667 glRasterPos3f (0, 0, z);
2668 glBitmap (0, 0, 0, 0, x, y, 0);
1419 2669
1420void glVertex (float x, float y, float z = 0.) 2670void glVertex (float x, float y, float z = 0.)
1421 CODE: 2671 CODE:
1422 glVertex3f (x, y, z); 2672 glVertex3f (x, y, z);
1423 2673
1424void glTexCoord (float s, float t) 2674void glTexCoord (float s, float t)
1425 CODE: 2675 CODE:
1426 glTexCoord2f (s, t); 2676 glTexCoord2f (s, t);
1427 2677
2678void glRect (float x1, float y1, float x2, float y2)
2679 CODE:
2680 glRectf (x1, y1, x2, y2);
2681
2682PROTOTYPES: ENABLE
2683
2684void glBegin (int mode)
2685
2686void glEnd ()
2687
2688void glPointSize (GLfloat size)
2689
2690void glLineWidth (GLfloat width)
2691
2692void glInterleavedArrays (int format, int stride, char *data)
2693
2694void glDrawElements (int mode, int count, int type, char *indices)
2695
2696# 1.2 void glDrawRangeElements (int mode, int start, int end
2697
1428void glTexEnv (int target, int pname, float param) 2698void glTexEnv (int target, int pname, float param)
1429 CODE: 2699 CODE:
1430 glTexEnvf (target, pname, param); 2700 glTexEnvf (target, pname, param);
1431 2701
1432void glTexParameter (int target, int pname, float param) 2702void glTexParameter (int target, int pname, float param)
1435 2705
1436void glBindTexture (int target, int name) 2706void glBindTexture (int target, int name)
1437 2707
1438void glConvolutionParameter (int target, int pname, float params) 2708void glConvolutionParameter (int target, int pname, float params)
1439 CODE: 2709 CODE:
2710 if (gl.ConvolutionParameterf)
1440 glConvolutionParameterf (target, pname, params); 2711 gl.ConvolutionParameterf (target, pname, params);
1441 2712
1442void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2713void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2714 CODE:
2715 if (gl.ConvolutionFilter2D)
2716 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2717
2718void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2719 CODE:
2720 if (gl.SeparableFilter2D)
2721 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1443 2722
1444void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2723void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1445 2724
1446void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2725void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2726
2727void glDrawPixels (int width, int height, int format, int type, char *pixels)
2728
2729void glPixelZoom (float x, float y)
2730
2731void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1447 2732
1448int glGenTexture () 2733int glGenTexture ()
1449 CODE: 2734 CODE:
1450{ 2735 RETVAL = gen_texture ();
1451 GLuint name;
1452 glGenTextures (1, &name);
1453 RETVAL = name;
1454}
1455 OUTPUT: 2736 OUTPUT:
1456 RETVAL 2737 RETVAL
1457 2738
1458void glDeleteTexture (int name) 2739void glDeleteTexture (int name)
1459 CODE: 2740 CODE:
1460{
1461 GLuint name_ = name;
1462 glDeleteTextures (1, &name_); 2741 del_texture (name);
1463} 2742
1464
1465int glGenList () 2743int glGenList ()
1466 CODE: 2744 CODE:
1467 RETVAL = glGenLists (1); 2745 RETVAL = glGenLists (1);
1468 OUTPUT: 2746 OUTPUT:
1469 RETVAL 2747 RETVAL
1476 2754
1477void glEndList () 2755void glEndList ()
1478 2756
1479void glCallList (int list) 2757void glCallList (int list)
1480 2758
2759MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2760
2761PROTOTYPES: DISABLE
2762
2763void
2764find_widget (SV *self, NV x, NV y)
2765 PPCODE:
2766{
2767 if (within_widget (self, x, y))
2768 XPUSHs (self);
2769}
2770
2771BOOT:
2772{
2773 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2774
2775 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2776 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2777 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2778 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2779}
2780
2781void
2782draw (SV *self)
2783 CODE:
2784{
2785 HV *hv;
2786 SV **svp;
2787 NV x, y, w, h;
2788 SV *draw_x_sv = GvSV (draw_x_gv);
2789 SV *draw_y_sv = GvSV (draw_y_gv);
2790 SV *draw_w_sv = GvSV (draw_w_gv);
2791 SV *draw_h_sv = GvSV (draw_h_gv);
2792 SV *hover;
2793 double draw_x, draw_y, draw_w, draw_h;
2794
2795 if (!SvROK (self))
2796 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2797
2798 hv = (HV *)SvRV (self);
2799
2800 if (SvTYPE (hv) != SVt_PVHV)
2801 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2802
2803 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2804 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2805
2806 if (!h || !w)
2807 XSRETURN_EMPTY;
2808
2809 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2810 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2811
2812 draw_x = SvNV (draw_x_sv) + x;
2813 draw_y = SvNV (draw_y_sv) + y;
2814
2815 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2816 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2817 XSRETURN_EMPTY;
2818
2819 sv_setnv (draw_x_sv, draw_x);
2820 sv_setnv (draw_y_sv, draw_y);
2821
2822 glPushMatrix ();
2823 glTranslated (x, y, 0);
2824
2825 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2826 {
2827 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2828
2829 if (svp && SvTRUE (*svp))
2830 {
2831 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2832 glEnable (GL_BLEND);
2833 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2834 glBegin (GL_QUADS);
2835 glVertex2f (0, 0);
2836 glVertex2f (w, 0);
2837 glVertex2f (w, h);
2838 glVertex2f (0, h);
2839 glEnd ();
2840 glDisable (GL_BLEND);
2841 }
2842 }
2843#if 0
2844 if ($ENV{CFPLUS_DEBUG} & 1) {
2845 glPushMatrix;
2846 glColor 1, 1, 0, 1;
2847 glTranslate 0.375, 0.375;
2848 glBegin GL_LINE_LOOP;
2849 glVertex 0 , 0;
2850 glVertex $self->{w} - 1, 0;
2851 glVertex $self->{w} - 1, $self->{h} - 1;
2852 glVertex 0 , $self->{h} - 1;
2853 glEnd;
2854 glPopMatrix;
2855 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2856 }
2857#endif
2858 PUSHMARK (SP);
2859 XPUSHs (self);
2860 PUTBACK;
2861 call_method ("_draw", G_VOID | G_DISCARD);
2862 SPAGAIN;
2863
2864 glPopMatrix ();
2865
2866 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2867 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2868}
2869

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines