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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.141 by root, Fri Aug 18 01:01:00 2006 UTC vs.
Revision 1.219 by root, Mon Aug 6 05:06:32 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
22#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
23#include <SDL_endian.h> 34#include <SDL_endian.h>
24#include <SDL_image.h> 35#include <SDL_image.h>
25#include <SDL_mixer.h> 36#include <SDL_mixer.h>
26#include <SDL_opengl.h> 37#include <SDL_opengl.h>
27 38
36# include <sys/types.h> 47# include <sys/types.h>
37# include <sys/socket.h> 48# include <sys/socket.h>
38# include <netinet/in.h> 49# include <netinet/in.h>
39# include <netinet/tcp.h> 50# include <netinet/tcp.h>
40# include <inttypes.h> 51# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 52#endif
49 53
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 55
52#define FOW_DARKNESS 32 56#define FOW_DARKNESS 32
53 57
54#define MAP_EXTEND_X 32 58#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 59#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 65#else
62# define PARACHUTE 0 66# define PARACHUTE 0
63#endif 67#endif
64 68
69static AV *texture_av;
70
65static struct 71static struct
66{ 72{
67#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 74#include "glfunc.h"
69#undef GL_FUNC 75#undef GL_FUNC
70} gl; 76} gl;
71 77
78static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 80{
74 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 85 else
79 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
80} 87}
81 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
82#include "texcache.c" 113#include "texcache.c"
83 114
84#include "pango-font.c" 115#include "pango-font.c"
85#include "pango-fontmap.c" 116#include "pango-fontmap.c"
86#include "pango-render.c" 117#include "pango-render.c"
87 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
90 123
91typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
92 125
159 192
160 *w = rect.width; 193 *w = rect.width;
161 *h = rect.height; 194 *h = rect.height;
162} 195}
163 196
197typedef uint16_t tileid;
164typedef uint16_t mapface; 198typedef uint16_t faceid;
165 199
166typedef struct { 200typedef struct {
167 GLint name; 201 int name;
168 int w, h; 202 int w, h;
169 float s, t; 203 float s, t;
170 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
171} maptex; 207} maptex;
172 208
173typedef struct { 209typedef struct {
210 uint32_t player;
211 tileid tile[3];
174 int16_t darkness; 212 uint16_t darkness;
175 mapface face[3]; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
176} mapcell; 214} mapcell;
177 215
178typedef struct { 216typedef struct {
179 int32_t c0, c1; 217 int32_t c0, c1;
180 mapcell *col; 218 mapcell *col;
181} maprow; 219} maprow;
182 220
183typedef struct map { 221typedef struct map {
184 int x, y, w, h; 222 int x, y, w, h;
185 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
186 int faces; 224 int faces; tileid *face2tile; // [faceid]
187 mapface *face; 225 int texs; maptex *tex; // [tileid]
188
189 int texs;
190 maptex *tex;
191 226
192 int32_t rows; 227 int32_t rows;
193 maprow *row; 228 maprow *row;
194} *CFPlus__Map; 229} *CFPlus__Map;
195 230
215 return ptr; 250 return ptr;
216} 251}
217 252
218#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
219#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
220 275
221static maprow * 276static maprow *
222map_get_row (CFPlus__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
223{ 278{
224 if (0 > y) 279 if (0 > y)
293static void 348static void
294map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 349map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
295{ 350{
296 int x, y; 351 int x, y;
297 maprow *row; 352 maprow *row;
353 mapcell *cell;
298 354
299 for (y = y0; y < y0 + h; y++) 355 for (y = y0; y < y0 + h; y++)
300 if (y >= 0) 356 if (y >= 0)
301 { 357 {
302 if (y >= self->rows) 358 if (y >= self->rows)
308 if (x >= row->c0) 364 if (x >= row->c0)
309 { 365 {
310 if (x >= row->c1) 366 if (x >= row->c1)
311 break; 367 break;
312 368
313 row->col[x - row->c0].darkness = -1; 369 cell = row->col + x - row->c0;
370
371 cell->darkness = 0;
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
314 } 375 }
315 } 376 }
377}
378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
316} 393}
317 394
318static void 395static void
319music_finished (void) 396music_finished (void)
320{ 397{
354 n |= n >> 4; 431 n |= n >> 4;
355 n |= n >> 8; 432 n |= n >> 8;
356 n |= n >> 16; 433 n |= n >> 16;
357 434
358 return n + 1; 435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
359} 483}
360 484
361MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
362 486
363PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
368 static const struct { 492 static const struct {
369 const char *name; 493 const char *name;
370 IV iv; 494 IV iv;
371 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
372# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
373 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
374 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
375 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
376 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
377 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
386 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
387 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
388 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
389 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
390 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
391 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
392 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
393 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
394 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
395 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
450 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
451 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
452 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
453 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
454 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
455 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
456 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
457 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
458 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
459 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
460 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
461 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
462 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
463 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
464 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
465 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
466 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
467 const_iv (KMOD_CTRL),
468 const_iv (KMOD_SHIFT),
469 const_iv (KMOD_ALT),
470 const_iv (KMOD_META)
471# undef const_iv 604# undef const_iv
472 }; 605 };
473 606
474 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
475 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
609
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
476} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
477 619
478int 620int
479in_destruct () 621in_destruct ()
480 CODE: 622 CODE:
481 RETVAL = PL_main_cv == Nullcv; 623 RETVAL = PL_main_cv == Nullcv;
493 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
494 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
495 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
496} 638}
497 639
640char *
641SDL_GetError ()
642
498int 643int
499SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
500 645
501void 646void
502SDL_Quit () 647SDL_Quit ()
503 648
504void 649void
505SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
506 PPCODE: 651 PPCODE:
507{ 652{
508 SDL_Rect **m; 653 SDL_Rect **m;
509 654
510 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
511 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
512 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
513 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
514 659
515 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
516 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
517 662
518 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
522 667
523 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
524#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
525 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
526 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
527#endif 672#endif
528 673
529 SDL_EnableUNICODE (1);
530 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
531
532 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
533 675
534 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
535 while (*m) 677 while (*m)
536 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
537 AV *av = newAV (); 681 AV *av = newAV ();
538 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
539 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
540 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
541 688
542 ++m; 689 ++m;
543 } 690 }
544} 691}
545 692
546char *
547SDL_GetError ()
548
549int 693int
550SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
551 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
552 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
553 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
554 ); 707 );
708
555 if (RETVAL) 709 if (RETVAL)
556 { 710 {
711 av_clear (texture_av);
712
557 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
558# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
559# include "glfunc.h" 715#include "glfunc.h"
560# undef GL_FUNC 716#undef GL_FUNC
561 } 717 }
718}
562 OUTPUT: 719 OUTPUT:
563 RETVAL 720 RETVAL
564 721
565void 722void
566SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
567 724
568char * 725char *
569SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
570 727
728int
729SDL_GetAppState ()
730
571void 731void
572SDL_PollEvent () 732poll_events ()
573 PPCODE: 733 PPCODE:
574{ 734{
575 SDL_Event ev; 735 SDL_Event ev;
576 736
577 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
578 { 739 {
579 HV *hv = newHV (); 740 HV *hv = newHV ();
580 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
581 742
582 switch (ev.type) 743 switch (ev.type)
584 case SDL_KEYDOWN: 745 case SDL_KEYDOWN:
585 case SDL_KEYUP: 746 case SDL_KEYUP:
586 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
587 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
588 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
589 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
590 break; 752 break;
591 753
592 case SDL_ACTIVEEVENT: 754 case SDL_ACTIVEEVENT:
593 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
594 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
595 break; 757 break;
596 758
597 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
598 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
599
600 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
601 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
602 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
603 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
604 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
605 break; 785 break;
606 786
607 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
608 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
624 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
625 } 805 }
626} 806}
627 807
628int 808int
629Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
630 POSTCALL: 810 POSTCALL:
631 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
632 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
633 813
634void 814void
635Mix_CloseAudio () 815Mix_CloseAudio ()
636 816
637int 817int
638Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
639 819
820const char *
821Mix_GetError ()
822
640void 823void
641lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
642 CODE: 825 CODE:
826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
827
828void
829win32_proxy_info ()
830 PPCODE:
831{
643#ifndef _WIN32 832#ifdef _WIN32
644 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 833 char buffer[2048];
834 DWORD buflen;
835
836 EXTEND (SP, 3);
837
838 buflen = sizeof (buffer);
839 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
840 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
841 {
842 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
843
844 buflen = sizeof (buffer);
845 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
846 {
847 PUSHs (newSVpv (buffer, 0));
848
849 buflen = sizeof (buffer);
850 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
851 PUSHs (newSVpv (buffer, 0));
852 }
853 }
645#endif 854#endif
855}
646 856
647void 857void
648add_font (char *file) 858add_font (char *file)
649 CODE: 859 CODE:
650 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 860 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
658 STRLEN image_len; 868 STRLEN image_len;
659 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
660 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
661 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
662 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
663 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
664 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
665 875
666 if (!rw) 876 if (!rw)
667 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
668 878
754 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 964 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
755#endif 965#endif
756 _exit (1); 966 _exit (1);
757 967
758void 968void
759_exit (int retval) 969_exit (int retval = 0)
760 CODE: 970 CODE:
971#ifdef WIN32
972 ExitThread (retval); // unclean, please beam me up
973#else
761 _exit (retval); 974 _exit (retval);
975#endif
976
977void
978debug ()
979 CODE:
980{
981#if DEBUG
982 VALGRIND_DO_LEAK_CHECK;
983#endif
984}
762 985
763MODULE = CFPlus PACKAGE = CFPlus::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
987
988PROTOTYPES: DISABLE
764 989
765CFPlus::Font 990CFPlus::Font
766new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
767 CODE: 992 CODE:
768{ 993{
779 CODE: 1004 CODE:
780 pango_font_description_free (self); 1005 pango_font_description_free (self);
781 1006
782void 1007void
783make_default (CFPlus::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
784 CODE: 1010 CODE:
785 default_font = self; 1011 default_font = self;
786 1012
787MODULE = CFPlus PACKAGE = CFPlus::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
788 1014
1015PROTOTYPES: DISABLE
1016
789void 1017void
790reset_glyph_cache () 1018reset_glyph_cache ()
1019 PROTOTYPE:
791 CODE: 1020 CODE:
792 tc_clear (); 1021 tc_clear ();
793 1022
794CFPlus::Layout 1023CFPlus::Layout
795new (SV *class) 1024new (SV *class)
1013xy_to_index (CFPlus::Layout self, int x, int y) 1242xy_to_index (CFPlus::Layout self, int x, int y)
1014 CODE: 1243 CODE:
1015{ 1244{
1016 int index, trailing; 1245 int index, trailing;
1017 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1018 RETVAL = index; 1247 RETVAL = index + trailing;
1019} 1248}
1020 OUTPUT: 1249 OUTPUT:
1021 RETVAL 1250 RETVAL
1022 1251
1023void 1252void
1029 1258
1030 EXTEND (SP, 3); 1259 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1032 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1263}
1264
1265void
1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1267 PPCODE:
1268{
1269 int line, x;
1270
1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1273
1274 EXTEND (SP, 2);
1275 PUSHs (sv_2mortal (newSViv (line - 1)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277}
1278
1279void
1280line_x_to_index (CFPlus::Layout self, int line, int x)
1281 PPCODE:
1282{
1283 PangoLayoutLine *lp;
1284 int index, trailing;
1285
1286 if (line < 0)
1287 XSRETURN_EMPTY;
1288
1289 if (!(lp = pango_layout_get_line (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */
1291
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293
1294 EXTEND (SP, 2);
1295 if (GIMME_V == G_SCALAR)
1296 PUSHs (sv_2mortal (newSViv (index + trailing)));
1297 else
1298 {
1299 PUSHs (sv_2mortal (newSViv (index)));
1300 PUSHs (sv_2mortal (newSViv (trailing)));
1301 }
1034} 1302}
1035 1303
1036void 1304void
1037render (CFPlus::Layout self, float x, float y, int flags = 0) 1305render (CFPlus::Layout self, float x, float y, int flags = 0)
1038 PPCODE: 1306 PPCODE:
1043 flags 1311 flags
1044 ); 1312 );
1045 1313
1046MODULE = CFPlus PACKAGE = CFPlus::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
1047 1315
1048void 1316PROTOTYPES: ENABLE
1049pad2pot (SV *data_, SV *w_, SV *h_)
1050 CODE:
1051{
1052 int ow = SvIV (w_);
1053 int oh = SvIV (h_);
1054 1317
1055 if (ow && oh) 1318int minpot (int n)
1319
1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1056 { 1325 {
1057 int nw = minpot (ow);
1058 int nh = minpot (oh);
1059
1060 if (nw != ow || nh != oh)
1061 {
1062 if (SvOK (data_))
1063 {
1064 STRLEN datalen; 1326 STRLEN datalen;
1065 char *data = SvPVbyte (data_, datalen); 1327 char *data = SvPVbyte (data_, datalen);
1066 int bpp = datalen / (ow * oh); 1328 int bpp = datalen / (ow * oh);
1067 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1068 1330
1069 SvPOK_only (result_); 1331 SvPOK_only (result_);
1070 SvCUR_set (result_, nw * nh * bpp); 1332 SvCUR_set (result_, nw * nh * bpp);
1071 1333
1072 memset (SvPVX (result_), 0, nw * nh * bpp); 1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1073 while (oh--) 1335 while (oh--)
1074 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1075 1337
1076 sv_setsv (data_, result_); 1338 sv_setsv (data_, result_);
1077 }
1078
1079 sv_setiv (w_, nw);
1080 sv_setiv (h_, nh);
1081 }
1082 } 1339 }
1083} 1340}
1084 1341
1085void 1342void
1086draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1092{ 1349{
1093 HV *hv = (HV *)SvRV (self); 1350 HV *hv = (HV *)SvRV (self);
1094 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1095 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1096 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1354
1355 if (name <= 0)
1356 XSRETURN_EMPTY;
1097 1357
1098 if (items < 5) 1358 if (items < 5)
1099 { 1359 {
1100 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1360 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1101 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1361 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1129 glDisable (GL_ALPHA_TEST); 1389 glDisable (GL_ALPHA_TEST);
1130 glDisable (GL_BLEND); 1390 glDisable (GL_BLEND);
1131 } 1391 }
1132} 1392}
1133 1393
1394IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1395 CODE:
1396{
1397 GLint width;
1398 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1399 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1400 RETVAL = width > 0;
1401}
1402 OUTPUT:
1403 RETVAL
1404
1134MODULE = CFPlus PACKAGE = CFPlus::Map 1405MODULE = CFPlus PACKAGE = CFPlus::Map
1135 1406
1407PROTOTYPES: DISABLE
1408
1136CFPlus::Map 1409CFPlus::Map
1137new (SV *class, int map_width, int map_height) 1410new (SV *class)
1138 CODE: 1411 CODE:
1139 New (0, RETVAL, 1, struct map); 1412 New (0, RETVAL, 1, struct map);
1140 RETVAL->x = 0; 1413 RETVAL->x = 0;
1141 RETVAL->y = 0; 1414 RETVAL->y = 0;
1142 RETVAL->w = map_width; 1415 RETVAL->w = 0;
1143 RETVAL->h = map_height; 1416 RETVAL->h = 0;
1144 RETVAL->ox = 0; 1417 RETVAL->ox = 0;
1145 RETVAL->oy = 0; 1418 RETVAL->oy = 0;
1146 RETVAL->faces = 8192; 1419 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1147 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1420 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1148 RETVAL->texs = 8192;
1149 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1150 RETVAL->rows = 0; 1421 RETVAL->rows = 0;
1151 RETVAL->row = 0; 1422 RETVAL->row = 0;
1152 OUTPUT: 1423 OUTPUT:
1153 RETVAL 1424 RETVAL
1154 1425
1155void 1426void
1156DESTROY (CFPlus::Map self) 1427DESTROY (CFPlus::Map self)
1157 CODE: 1428 CODE:
1158{ 1429{
1159 map_clear (self); 1430 map_clear (self);
1160 Safefree (self->face); 1431 Safefree (self->face2tile);
1161 Safefree (self->tex); 1432 Safefree (self->tex);
1162 Safefree (self); 1433 Safefree (self);
1163} 1434}
1164 1435
1165void 1436void
1437resize (CFPlus::Map self, int map_width, int map_height)
1438 CODE:
1439 self->w = map_width;
1440 self->h = map_height;
1441
1442void
1166clear (CFPlus::Map self) 1443clear (CFPlus::Map self)
1167 CODE: 1444 CODE:
1168 map_clear (self); 1445 map_clear (self);
1169 1446
1170void 1447void
1171set_face (CFPlus::Map self, int face, int texid) 1448set_tileid (CFPlus::Map self, int face, int tile)
1172 CODE: 1449 CODE:
1173{ 1450{
1174 while (self->faces <= face) 1451 need_facenum (self, face); self->face2tile [face] = tile;
1175 { 1452 need_texid (self, tile);
1176 Append (mapface, self->face, self->faces, self->faces); 1453}
1177 self->faces *= 2;
1178 }
1179 1454
1180 self->face [face] = texid; 1455void
1456set_smooth (CFPlus::Map self, int face, int smooth, int level)
1457 CODE:
1458{
1459 tileid texid;
1460 maptex *tex;
1461
1462 if (face < 0 || face >= self->faces)
1463 return;
1464
1465 if (smooth < 0 || smooth >= self->faces)
1466 return;
1467
1468 texid = self->face2tile [face];
1469
1470 if (!texid)
1471 return;
1472
1473 tex = self->tex + texid;
1474 tex->smoothtile = self->face2tile [smooth];
1475 tex->smoothlevel = level;
1181} 1476}
1182 1477
1183void 1478void
1184set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1479set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1185 CODE: 1480 CODE:
1186{ 1481{
1187 while (self->texs <= texid) 1482 need_texid (self, texid);
1188 {
1189 Append (maptex, self->tex, self->texs, self->texs);
1190 self->texs *= 2;
1191 }
1192 1483
1193 { 1484 {
1194 maptex *tex = self->tex + texid; 1485 maptex *tex = self->tex + texid;
1195 1486
1196 tex->name = name; 1487 tex->name = name;
1238void 1529void
1239scroll (CFPlus::Map self, int dx, int dy) 1530scroll (CFPlus::Map self, int dx, int dy)
1240 CODE: 1531 CODE:
1241{ 1532{
1242 if (dx > 0) 1533 if (dx > 0)
1243 map_blank (self, self->x, self->y, dx - 1, self->h); 1534 map_blank (self, self->x, self->y, dx, self->h);
1244 else if (dx < 0) 1535 else if (dx < 0)
1245 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1536 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1246 1537
1247 if (dy > 0) 1538 if (dy > 0)
1248 map_blank (self, self->x, self->y, self->w, dy - 1); 1539 map_blank (self, self->x, self->y, self->w, dy);
1249 else if (dy < 0) 1540 else if (dy < 0)
1250 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1541 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1251 1542
1252 self->ox += dx; self->x += dx; 1543 self->ox += dx; self->x += dx;
1253 self->oy += dy; self->y += dy; 1544 self->oy += dy; self->y += dy;
1254 1545
1255 while (self->y < 0) 1546 while (self->y < 0)
1268 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1559 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1269 uint8_t *data_end = (uint8_t *)SvEND (data_); 1560 uint8_t *data_end = (uint8_t *)SvEND (data_);
1270 mapcell *cell; 1561 mapcell *cell;
1271 int x, y, flags; 1562 int x, y, flags;
1272 1563
1273 while (data < data_end) 1564 while (data < data_end - 1)
1274 { 1565 {
1275 flags = (data [0] << 8) + data [1]; data += 2; 1566 flags = (data [0] << 8) + data [1]; data += 2;
1276 1567
1277 x = self->x + ((flags >> 10) & 63); 1568 x = self->x + ((flags >> 10) & 63);
1278 y = self->y + ((flags >> 4) & 63); 1569 y = self->y + ((flags >> 4) & 63);
1279 1570
1280 cell = map_get_cell (self, x, y); 1571 cell = map_get_cell (self, x, y);
1281 1572
1282 if (flags & 15) 1573 if (flags & 15)
1283 { 1574 {
1284 if (cell->darkness < 0) 1575 if (!cell->darkness)
1285 { 1576 {
1577 memset (cell, 0, sizeof (*cell));
1286 cell->darkness = 0; 1578 cell->darkness = 256;
1287 cell->face [0] = 0;
1288 cell->face [1] = 0;
1289 cell->face [2] = 0;
1290 } 1579 }
1580
1581 //TODO: don't trust server data to be in-range(!)
1291 1582
1292 if (flags & 8) 1583 if (flags & 8)
1293 { 1584 {
1294 fprintf (stderr, "oi\n");//D
1295 if (extmap) 1585 if (extmap)
1296 { 1586 {
1297 uint8_t ext, cmd; 1587 uint8_t ext, cmd;
1298 1588
1299 do 1589 do
1300 { 1590 {
1301
1302 ext = *data++; 1591 ext = *data++;
1303 cmd = ext & 0x7f; 1592 cmd = ext & 0x3f;
1304 1593
1305 fprintf (stderr, "extcmd = %x\n", ext);//D
1306
1307 if (ext < 4) 1594 if (cmd < 4)
1308 cell->darkness = 255 - ext * 64; 1595 cell->darkness = 255 - ext * 64 + 1;
1596 else if (cmd == 5) // health
1597 {
1598 cell->stat_width = 1;
1599 cell->stat_hp = *data++;
1600 }
1601 else if (cmd == 6) // monster width
1602 cell->stat_width = *data++ + 1;
1603 else if (cmd == 0x47)
1604 {
1605 if (*data == 4)
1606 ; // decode player count
1607
1608 data += *data + 1;
1609 }
1610 else if (cmd == 8) // cell flags
1611 cell->flags = *data++;
1612 else if (ext & 0x40) // unknown, multibyte => skip
1613 data += *data + 1;
1614 else
1615 data++;
1309 } 1616 }
1310 while (cmd & 0x80); 1617 while (ext & 0x80);
1311 } 1618 }
1312 else 1619 else
1313 cell->darkness = flags & 8 ? *data++ : 255; 1620 cell->darkness = *data++ + 1;
1314 } 1621 }
1315
1316 //TODO: don't trust server data to be in-range(!)
1317 1622
1318 if (flags & 4) 1623 if (flags & 4)
1319 { 1624 {
1320 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1625 faceid face = (data [0] << 8) + data [1]; data += 2;
1626 need_facenum (self, face);
1627 cell->tile [0] = self->face2tile [face];
1321 } 1628 }
1322 1629
1323 if (flags & 2) 1630 if (flags & 2)
1324 { 1631 {
1325 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1632 faceid face = (data [0] << 8) + data [1]; data += 2;
1633 need_facenum (self, face);
1634 cell->tile [1] = self->face2tile [face];
1326 } 1635 }
1327 1636
1328 if (flags & 1) 1637 if (flags & 1)
1329 { 1638 {
1330 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1639 faceid face = (data [0] << 8) + data [1]; data += 2;
1640 need_facenum (self, face);
1641 cell->tile [2] = self->face2tile [face];
1331 } 1642 }
1332 } 1643 }
1333 else 1644 else
1334 cell->darkness = -1; 1645 cell->darkness = 0;
1335 } 1646 }
1336} 1647}
1337 1648
1338SV * 1649SV *
1339mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1650mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1365 { 1676 {
1366 mapcell *cell = row->col + (x - row->c0); 1677 mapcell *cell = row->col + (x - row->c0);
1367 1678
1368 for (z = 0; z <= 0; z++) 1679 for (z = 0; z <= 0; z++)
1369 { 1680 {
1370 mapface face = cell->face [z];
1371
1372 if (face)
1373 {
1374 maptex tex = self->tex [face]; 1681 maptex tex = self->tex [cell->tile [z]];
1375 int a0 = 255 - tex.a; 1682 int a0 = 255 - tex.a;
1376 int a1 = tex.a; 1683 int a1 = tex.a;
1377 1684
1378 r = (r * a0 + tex.r * a1) / 255; 1685 r = (r * a0 + tex.r * a1) / 255;
1379 g = (g * a0 + tex.g * a1) / 255; 1686 g = (g * a0 + tex.g * a1) / 255;
1380 b = (b * a0 + tex.b * a1) / 255; 1687 b = (b * a0 + tex.b * a1) / 255;
1381 a = (a * a0 + tex.a * a1) / 255; 1688 a = (a * a0 + tex.a * a1) / 255;
1382 }
1383 } 1689 }
1384 } 1690 }
1385 1691
1386 *map++ = (r ) 1692 *map++ = (r )
1387 | (g << 8) 1693 | (g << 8)
1393 RETVAL = map_sv; 1699 RETVAL = map_sv;
1394} 1700}
1395 OUTPUT: 1701 OUTPUT:
1396 RETVAL 1702 RETVAL
1397 1703
1398void 1704SV *
1399draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1705draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1400 CODE: 1706 CODE:
1401{ 1707{
1402 int vx, vy; 1708 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1709 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1710 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1711 smooth_key skey;
1403 int x, y, z; 1712 int x, y, z;
1404 int last_name; 1713 int last_name;
1405 mapface face; 1714 AV *missing = newAV ();
1715 RETVAL = newRV_noinc ((SV *)missing);
1406 1716
1407 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1717 // thats current max. sorry.
1408 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1718 if (sw > 255) sw = 255;
1719 if (sh > 255) sh = 255;
1409 1720
1410 /* 1721 // clear key, in case of extra padding
1411 int vx = self->vx = self->w >= sw 1722 memset (&skey, 0, sizeof (skey));
1412 ? self->x + (self->w - sw) / 2
1413 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1414
1415 int vy = self->vy = self->h >= sh
1416 ? self->y + (self->h - sh) / 2
1417 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1418 */
1419 1723
1420 glColor4ub (255, 255, 255, 255); 1724 glColor4ub (255, 255, 255, 255);
1421 1725
1422 glEnable (GL_BLEND); 1726 glEnable (GL_BLEND);
1423 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1727 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1424 glEnable (GL_TEXTURE_2D); 1728 glEnable (GL_TEXTURE_2D);
1425 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1729 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1426 1730
1427 glBegin (GL_QUADS); 1731 glBegin (GL_QUADS);
1428 1732
1429 last_name = 0; 1733 last_name = -1;
1430 1734
1735 mx += self->x;
1736 my += self->y;
1737
1738 // first pass: determine smooth_max
1739 // rather ugly, if you ask me
1740 // could also be stored inside mapcell and updated on change
1741 memset (smooth_max, 0, sizeof (smooth_max));
1742
1743 for (y = 0; y < sh; y++)
1744 if (0 <= y + my && y + my < self->rows)
1745 {
1746 maprow *row = self->row + (y + my);
1747
1748 for (x = 0; x < sw; x++)
1749 if (row->c0 <= x + mx && x + mx < row->c1)
1750 {
1751 mapcell *cell = row->col + (x + mx - row->c0);
1752
1753 smooth_max[x + 1][y + 1] =
1754 MAX (self->tex [cell->tile [0]].smoothlevel,
1755 MAX (self->tex [cell->tile [1]].smoothlevel,
1756 self->tex [cell->tile [2]].smoothlevel));
1757 }
1758 }
1759
1431 for (z = 0; z < 3; z++) 1760 for (z = 0; z <= 2; z++)
1761 {
1762 memset (smooth_level, 0, sizeof (smooth_level));
1763
1432 for (y = 0; y < sh; y++) 1764 for (y = 0; y < sh; y++)
1433 if (0 <= y + vy && y + vy < self->rows) 1765 if (0 <= y + my && y + my < self->rows)
1434 { 1766 {
1435 maprow *row = self->row + (y + vy); 1767 maprow *row = self->row + (y + my);
1436 1768
1437 for (x = 0; x < sw; x++) 1769 for (x = 0; x < sw; x++)
1438 if (row->c0 <= x + vx && x + vx < row->c1) 1770 if (row->c0 <= x + mx && x + mx < row->c1)
1439 { 1771 {
1440 mapcell *cell = row->col + (x + vx - row->c0); 1772 mapcell *cell = row->col + (x + mx - row->c0);
1441
1442 face = cell->face [z]; 1773 tileid tile = cell->tile [z];
1443 1774
1444 if (face) 1775 if (tile)
1776 {
1777 maptex tex = self->tex [tile];
1778 int px, py;
1779
1780 // suppressing texture state switches here
1781 // is only moderately effective, but worth the extra effort
1782 if (last_name != tex.name)
1783 {
1784 if (!tex.name)
1785 {
1786 av_push (missing, newSViv (tile));
1787 tex = self->tex [2]; /* missing, replace by noface */
1788 }
1789
1790 glEnd ();
1791 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1792 glBegin (GL_QUADS);
1793 }
1794
1795 px = (x + 1) * T - tex.w;
1796 py = (y + 1) * T - tex.h;
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1802
1803 if (cell->flags && z == 2)
1804 {
1805 if (cell->flags & 1)
1806 {
1807 maptex tex = self->tex [1];
1808 int px = x * T + T * 2 / 32;
1809 int py = y * T - T * 6 / 32;
1810
1811 glEnd ();
1812 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1813 glBegin (GL_QUADS);
1814
1815 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1816 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1817 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1818 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1819 }
1820 }
1821
1822 // update smooth hash
1823 if (tex.smoothtile)
1824 {
1825 skey.tile = tex.smoothtile;
1826 skey.level = tex.smoothlevel;
1827
1828 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1829
1830 // add bits to current tile and all neighbours. skey.x|y is
1831 // shifted +1|+1 so we always stay positive.
1832
1833 // bits is ___n cccc CCCC bbbb
1834 // n do not draw borders&corners
1835 // c draw these corners, but...
1836 // C ... not these
1837 // b draw these borders
1838
1839 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1840 // ┃· ·· ·┃ ━━
1841
1842 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1843 // ·· ·· ·┏ ┓·
1844
1845 // full tile
1846 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1847
1848 // borders
1849 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1850 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1851 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1852 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1853
1854 // corners
1855 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1856 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1857 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1858 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1859 }
1860 }
1861 }
1862 }
1863
1864 // go through all smoothlevels, lowest to highest, then draw.
1865 // this is basically counting sort
1866 {
1867 int w, b;
1868
1869 for (w = 0; w < 256 / 32; ++w)
1870 {
1871 uint32_t smask = smooth_level [w];
1872 if (smask)
1873 for (b = 0; b < 32; ++b)
1874 if (smask & (((uint32_t)1) << b))
1445 { 1875 {
1446 maptex tex = self->tex [face]; 1876 int level = (w << 5) | b;
1877 HE *he;
1447 1878
1448 int px = (x + 1) * 32 - tex.w; 1879 hv_iterinit (smooth);
1449 int py = (y + 1) * 32 - tex.h; 1880 while ((he = hv_iternext (smooth)))
1450
1451 if (last_name != tex.name)
1452 { 1881 {
1882 smooth_key *skey = (smooth_key *)HeKEY (he);
1883 IV bits = SvIVX (HeVAL (he));
1884
1885 if (!(bits & 0x1000)
1886 && skey->level == level
1887 && level > smooth_max [skey->x][skey->y])
1888 {
1889 maptex tex = self->tex [skey->tile];
1890 int px = (((int)skey->x) - 1) * T;
1891 int py = (((int)skey->y) - 1) * T;
1892 int border = bits & 15;
1893 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1894 float dx = tex.s * .0625f; // 16 images/row
1895 float dy = tex.t * .5f ; // 2 images/column
1896
1897 // this time naively avoiding texture state changes
1898 // save gobs of state changes.
1899 if (last_name != tex.name)
1900 {
1901 if (!tex.name)
1902 {
1903 av_push (missing, newSViv (skey->tile));
1904 continue; // smoothing not yet available
1905 }
1906
1453 glEnd (); 1907 glEnd ();
1454 last_name = tex.name;
1455 glBindTexture (GL_TEXTURE_2D, last_name); 1908 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1456 glBegin (GL_QUADS); 1909 glBegin (GL_QUADS);
1910 }
1911
1912 if (border)
1913 {
1914 float ox = border * dx;
1915
1916 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1917 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1918 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1919 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1920 }
1921
1922 if (corner)
1923 {
1924 float ox = corner * dx;
1925
1926 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1927 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1928 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1929 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1930 }
1931 }
1457 } 1932 }
1458
1459 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1460 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1461 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1462 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1463 } 1933 }
1464 }
1465 } 1934 }
1935 }
1936
1937 hv_clear (smooth);
1938 }
1466 1939
1467 glEnd (); 1940 glEnd ();
1468 1941
1469 glDisable (GL_TEXTURE_2D); 1942 glDisable (GL_TEXTURE_2D);
1470 glDisable (GL_BLEND); 1943 glDisable (GL_BLEND);
1944
1945 // top layer: overlays such as the health bar
1946 for (y = 0; y < sh; y++)
1947 if (0 <= y + my && y + my < self->rows)
1948 {
1949 maprow *row = self->row + (y + my);
1950
1951 for (x = 0; x < sw; x++)
1952 if (row->c0 <= x + mx && x + mx < row->c1)
1953 {
1954 mapcell *cell = row->col + (x + mx - row->c0);
1955
1956 int px = x * T;
1957 int py = y * T;
1958
1959 if (cell->stat_hp)
1960 {
1961 int width = cell->stat_width * T;
1962 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1963
1964 glColor3ub (0, 0, 0);
1965 glRectf (px + 1, py - thick - 2,
1966 px + width - 1, py);
1967
1968 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1969 glRectf (px + 2,
1970 py - thick - 1,
1971 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1972 }
1973 }
1974 }
1471} 1975}
1976 OUTPUT:
1977 RETVAL
1472 1978
1473void 1979void
1474draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1980draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1475 CODE: 1981 CODE:
1476{ 1982{
1529 glDisable (GL_BLEND); 2035 glDisable (GL_BLEND);
1530 glDisable (GL_TEXTURE_2D); 2036 glDisable (GL_TEXTURE_2D);
1531} 2037}
1532 2038
1533void 2039void
1534fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2040fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1535 PPCODE: 2041 PPCODE:
1536{ 2042{
1537 int vx, vy;
1538 int x, y; 2043 int x, y;
2044 int sw1 = sw + 2;
2045 int sh1 = sh + 2;
2046 int sh3 = sh * 3;
1539 int sw4 = (sw + 3) & ~3; 2047 int sw34 = (sw * 3 + 3) & ~3;
2048 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1540 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2049 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1541 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2050 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1542 2051
1543 memset (darkness, 255, sw4 * sh);
1544 SvPOK_only (darkness_sv); 2052 SvPOK_only (darkness3_sv);
1545 SvCUR_set (darkness_sv, sw4 * sh); 2053 SvCUR_set (darkness3_sv, sw34 * sh3);
1546 2054
1547 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2055 mx += self->x - 1;
1548 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2056 my += self->y - 1;
1549 2057
2058 memset (darkness1, 255, sw1 * sh1);
2059
1550 for (y = 0; y < sh; y++) 2060 for (y = 0; y < sh1; y++)
1551 if (0 <= y + vy && y + vy < self->rows) 2061 if (0 <= y + my && y + my < self->rows)
1552 { 2062 {
1553 maprow *row = self->row + (y + vy); 2063 maprow *row = self->row + (y + my);
1554 2064
1555 for (x = 0; x < sw; x++) 2065 for (x = 0; x < sw1; x++)
1556 if (row->c0 <= x + vx && x + vx < row->c1) 2066 if (row->c0 <= x + mx && x + mx < row->c1)
1557 { 2067 {
1558 mapcell *cell = row->col + (x + vx - row->c0); 2068 mapcell *cell = row->col + (x + mx - row->c0);
1559 2069
1560 darkness[y * sw4 + x] = cell->darkness < 0 2070 darkness1 [y * sw1 + x] = cell->darkness
2071 ? 255 - (cell->darkness - 1)
1561 ? 255 - FOW_DARKNESS 2072 : 255 - FOW_DARKNESS;
1562 : 255 - cell->darkness;
1563 } 2073 }
1564 } 2074 }
1565 2075
2076 for (y = 0; y < sh; ++y)
2077 for (x = 0; x < sw; ++x)
2078 {
2079 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2080 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2081 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2082 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2083 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2084 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2085 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2086 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2087 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2088
2089 uint8_t r11 = (d11 + d21 + d12) / 3;
2090 uint8_t r21 = d21;
2091 uint8_t r31 = (d21 + d31 + d32) / 3;
2092
2093 uint8_t r12 = d12;
2094 uint8_t r22 = d22;
2095 uint8_t r32 = d32;
2096
2097 uint8_t r13 = (d13 + d23 + d12) / 3;
2098 uint8_t r23 = d23;
2099 uint8_t r33 = (d23 + d33 + d32) / 3;
2100
2101 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2102 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2103 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2104 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2105 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2106 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2107 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2108 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2109 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2110 }
2111
2112 free (darkness1);
2113
1566 EXTEND (SP, 3); 2114 EXTEND (SP, 3);
1567 PUSHs (sv_2mortal (newSViv (sw4))); 2115 PUSHs (sv_2mortal (newSViv (sw34)));
1568 PUSHs (sv_2mortal (newSViv (sh))); 2116 PUSHs (sv_2mortal (newSViv (sh3)));
1569 PUSHs (darkness_sv); 2117 PUSHs (darkness3_sv);
1570} 2118}
1571 2119
1572SV * 2120SV *
1573get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2121get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1574 CODE: 2122 CODE:
1603 if (row && row->c0 <= x && x < row->c1) 2151 if (row && row->c0 <= x && x < row->c1)
1604 { 2152 {
1605 mapcell *cell = row->col + (x - row->c0); 2153 mapcell *cell = row->col + (x - row->c0);
1606 uint8_t flags = 0; 2154 uint8_t flags = 0;
1607 2155
1608 if (cell->face [0]) flags |= 1; 2156 if (cell->tile [0]) flags |= 1;
1609 if (cell->face [1]) flags |= 2; 2157 if (cell->tile [1]) flags |= 2;
1610 if (cell->face [2]) flags |= 4; 2158 if (cell->tile [2]) flags |= 4;
1611 2159
1612 *data++ = flags; 2160 *data++ = flags;
1613 2161
1614 if (flags & 1) 2162 if (flags & 1)
1615 { 2163 {
2164 tileid tile = cell->tile [0];
1616 *data++ = cell->face [0] >> 8; 2165 *data++ = tile >> 8;
1617 *data++ = cell->face [0]; 2166 *data++ = tile;
1618 } 2167 }
1619 2168
1620 if (flags & 2) 2169 if (flags & 2)
1621 { 2170 {
2171 tileid tile = cell->tile [1];
1622 *data++ = cell->face [1] >> 8; 2172 *data++ = tile >> 8;
1623 *data++ = cell->face [1]; 2173 *data++ = tile;
1624 } 2174 }
1625 2175
1626 if (flags & 4) 2176 if (flags & 4)
1627 { 2177 {
2178 tileid tile = cell->tile [2];
1628 *data++ = cell->face [2] >> 8; 2179 *data++ = tile >> 8;
1629 *data++ = cell->face [2]; 2180 *data++ = tile;
1630 } 2181 }
1631 } 2182 }
1632 else 2183 else
1633 *data++ = 0; 2184 *data++ = 0;
1634 } 2185 }
1674 { 2225 {
1675 uint8_t flags = *data++; 2226 uint8_t flags = *data++;
1676 2227
1677 if (flags) 2228 if (flags)
1678 { 2229 {
1679 mapface face[3] = { 0, 0, 0 };
1680
1681 mapcell *cell = row_get_cell (row, x); 2230 mapcell *cell = row_get_cell (row, x);
2231 tileid tile[3] = { 0, 0, 0 };
1682 2232
1683 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2233 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1684 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2234 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1685 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2235 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1686 2236
1687 if (cell->darkness <= 0) 2237 if (cell->darkness == 0)
1688 { 2238 {
1689 cell->darkness = -1; 2239 cell->darkness = 0;
1690 2240
1691 for (z = 0; z <= 2; z++) 2241 for (z = 0; z <= 2; z++)
1692 { 2242 {
1693 cell->face[z] = face[z]; 2243 tileid t = tile [z];
1694 2244
1695 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2245 if (t >= self->texs || (t && !self->tex [t].name))
2246 {
1696 XPUSHs (sv_2mortal (newSViv (face[z]))); 2247 XPUSHs (sv_2mortal (newSViv (t)));
2248 need_texid (self, t);
2249 }
2250
2251 cell->tile [z] = t;
1697 } 2252 }
1698 } 2253 }
1699 } 2254 }
1700 } 2255 }
1701 } 2256 }
1702} 2257}
1703 2258
2259MODULE = CFPlus PACKAGE = CFPlus::RW
2260
2261CFPlus::RW
2262new (SV *class, SV *data_sv)
2263 CODE:
2264{
2265 STRLEN datalen;
2266 char *data = SvPVbyte (data_sv, datalen);
2267
2268 RETVAL = SDL_RWFromConstMem (data, datalen);
2269}
2270 OUTPUT:
2271 RETVAL
2272
2273CFPlus::RW
2274new_from_file (SV *class, const char *path, const char *mode = "rb")
2275 CODE:
2276 RETVAL = SDL_RWFromFile (path, mode);
2277 OUTPUT:
2278 RETVAL
2279
2280# fails on win32:
2281# CFPlus.xs(2268) : error C2059: syntax error : '('
2282#void
2283#close (CFPlus::RW self)
2284# CODE:
2285# (self->(close)) (self);
2286
2287MODULE = CFPlus PACKAGE = CFPlus::Channel
2288
2289PROTOTYPES: DISABLE
2290
2291CFPlus::Channel
2292find ()
2293 CODE:
2294{
2295 RETVAL = Mix_GroupAvailable (-1);
2296
2297 if (RETVAL < 0)
2298 {
2299 RETVAL = Mix_GroupOldest (-1);
2300
2301 if (RETVAL < 0)
2302 XSRETURN_UNDEF;
2303
2304 Mix_HaltChannel (RETVAL);
2305 }
2306
2307 Mix_UnregisterAllEffects (RETVAL);
2308 Mix_Volume (RETVAL, 128);
2309}
2310 OUTPUT:
2311 RETVAL
2312
2313void
2314halt (CFPlus::Channel self)
2315 CODE:
2316 Mix_HaltChannel (self);
2317
2318void
2319expire (CFPlus::Channel self, int ticks = -1)
2320 CODE:
2321 Mix_ExpireChannel (self, ticks);
2322
2323void
2324fade_out (CFPlus::Channel self, int ticks = -1)
2325 CODE:
2326 Mix_FadeOutChannel (self, ticks);
2327
2328int
2329volume (CFPlus::Channel self, int volume)
2330 CODE:
2331 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2332 OUTPUT:
2333 RETVAL
2334
2335void
2336unregister_all_effects (CFPlus::Channel self)
2337 CODE:
2338 Mix_UnregisterAllEffects (self);
2339
2340void
2341set_panning (CFPlus::Channel self, int left, int right)
2342 CODE:
2343 left = CLAMP (left , 0, 255);
2344 right = CLAMP (right, 0, 255);
2345 Mix_SetPanning (self, left, right);
2346
2347void
2348set_distance (CFPlus::Channel self, int distance)
2349 CODE:
2350 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2351
2352void
2353set_position (CFPlus::Channel self, int angle, int distance)
2354 CODE:
2355 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2356
2357void
2358set_reverse_stereo (CFPlus::Channel self, int flip)
2359 CODE:
2360 Mix_SetReverseStereo (self, flip);
2361
1704MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2362MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1705 2363
2364PROTOTYPES: DISABLE
2365
1706CFPlus::MixChunk 2366CFPlus::MixChunk
1707new_from_file (SV *class, char *path) 2367new (SV *class, CFPlus::RW rwops)
1708 CODE: 2368 CODE:
1709 RETVAL = Mix_LoadWAV (path); 2369 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1710 OUTPUT: 2370 OUTPUT:
1711 RETVAL 2371 RETVAL
1712 2372
1713void 2373void
1714DESTROY (CFPlus::MixChunk self) 2374DESTROY (CFPlus::MixChunk self)
1716 Mix_FreeChunk (self); 2376 Mix_FreeChunk (self);
1717 2377
1718int 2378int
1719volume (CFPlus::MixChunk self, int volume = -1) 2379volume (CFPlus::MixChunk self, int volume = -1)
1720 CODE: 2380 CODE:
2381 if (items > 1)
2382 volume = CLAMP (volume, 0, 128);
1721 RETVAL = Mix_VolumeChunk (self, volume); 2383 RETVAL = Mix_VolumeChunk (self, volume);
1722 OUTPUT: 2384 OUTPUT:
1723 RETVAL 2385 RETVAL
1724 2386
1725int 2387CFPlus::Channel
1726play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2388play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1727 CODE: 2389 CODE:
2390{
1728 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2391 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2392
2393 if (RETVAL < 0)
2394 XSRETURN_UNDEF;
2395
2396 if (channel < 0)
2397 {
2398 Mix_UnregisterAllEffects (RETVAL);
2399 Mix_Volume (RETVAL, 128);
2400 }
2401}
1729 OUTPUT: 2402 OUTPUT:
1730 RETVAL 2403 RETVAL
1731 2404
1732MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2405MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1733 2406
1734int 2407int
1735volume (int volume = -1) 2408volume (int volume = -1)
2409 PROTOTYPE: ;$
1736 CODE: 2410 CODE:
2411 if (items > 0)
2412 volume = CLAMP (volume, 0, 128);
1737 RETVAL = Mix_VolumeMusic (volume); 2413 RETVAL = Mix_VolumeMusic (volume);
1738 OUTPUT: 2414 OUTPUT:
1739 RETVAL 2415 RETVAL
1740 2416
2417void
2418fade_out (int ms)
2419 CODE:
2420 Mix_FadeOutMusic (ms);
2421
2422void
2423halt ()
2424 CODE:
2425 Mix_HaltMusic ();
2426
1741CFPlus::MixMusic 2427CFPlus::MixMusic
1742new_from_file (SV *class, char *path) 2428new (SV *class, CFPlus::RW rwops)
1743 CODE: 2429 CODE:
1744 RETVAL = Mix_LoadMUS (path); 2430 RETVAL = Mix_LoadMUS_RW (rwops);
1745 OUTPUT: 2431 OUTPUT:
1746 RETVAL 2432 RETVAL
1747 2433
1748void 2434void
1749DESTROY (CFPlus::MixMusic self) 2435DESTROY (CFPlus::MixMusic self)
1755 CODE: 2441 CODE:
1756 RETVAL = Mix_PlayMusic (self, loops); 2442 RETVAL = Mix_PlayMusic (self, loops);
1757 OUTPUT: 2443 OUTPUT:
1758 RETVAL 2444 RETVAL
1759 2445
2446void
2447fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2448 CODE:
2449 Mix_FadeInMusicPos (self, loops, ms, position);
2450
1760MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2451MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2452
2453PROTOTYPES: ENABLE
1761 2454
1762BOOT: 2455BOOT:
1763{ 2456{
1764 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2457 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1765 static const struct { 2458 static const struct {
1766 const char *name; 2459 const char *name;
1767 IV iv; 2460 IV iv;
1768 } *civ, const_iv[] = { 2461 } *civ, const_iv[] = {
1769# define const_iv(name) { # name, (IV)name } 2462# define const_iv(name) { # name, (IV)name }
2463 const_iv (GL_VENDOR),
2464 const_iv (GL_VERSION),
2465 const_iv (GL_EXTENSIONS),
1770 const_iv (GL_COLOR_MATERIAL), 2466 const_iv (GL_COLOR_MATERIAL),
1771 const_iv (GL_SMOOTH), 2467 const_iv (GL_SMOOTH),
1772 const_iv (GL_FLAT), 2468 const_iv (GL_FLAT),
1773 const_iv (GL_DITHER), 2469 const_iv (GL_DITHER),
1774 const_iv (GL_BLEND), 2470 const_iv (GL_BLEND),
1778 const_iv (GL_ALPHA_TEST), 2474 const_iv (GL_ALPHA_TEST),
1779 const_iv (GL_NORMALIZE), 2475 const_iv (GL_NORMALIZE),
1780 const_iv (GL_RESCALE_NORMAL), 2476 const_iv (GL_RESCALE_NORMAL),
1781 const_iv (GL_FRONT), 2477 const_iv (GL_FRONT),
1782 const_iv (GL_BACK), 2478 const_iv (GL_BACK),
2479 const_iv (GL_AUX0),
1783 const_iv (GL_AND), 2480 const_iv (GL_AND),
1784 const_iv (GL_ONE), 2481 const_iv (GL_ONE),
1785 const_iv (GL_ZERO), 2482 const_iv (GL_ZERO),
1786 const_iv (GL_SRC_ALPHA), 2483 const_iv (GL_SRC_ALPHA),
1787 const_iv (GL_DST_ALPHA), 2484 const_iv (GL_DST_ALPHA),
1801 const_iv (GL_LUMINANCE), 2498 const_iv (GL_LUMINANCE),
1802 const_iv (GL_LUMINANCE_ALPHA), 2499 const_iv (GL_LUMINANCE_ALPHA),
1803 const_iv (GL_FLOAT), 2500 const_iv (GL_FLOAT),
1804 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2501 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1805 const_iv (GL_COMPILE), 2502 const_iv (GL_COMPILE),
2503 const_iv (GL_PROXY_TEXTURE_1D),
2504 const_iv (GL_PROXY_TEXTURE_2D),
1806 const_iv (GL_TEXTURE_1D), 2505 const_iv (GL_TEXTURE_1D),
1807 const_iv (GL_TEXTURE_2D), 2506 const_iv (GL_TEXTURE_2D),
1808 const_iv (GL_TEXTURE_ENV), 2507 const_iv (GL_TEXTURE_ENV),
1809 const_iv (GL_TEXTURE_MAG_FILTER), 2508 const_iv (GL_TEXTURE_MAG_FILTER),
1810 const_iv (GL_TEXTURE_MIN_FILTER), 2509 const_iv (GL_TEXTURE_MIN_FILTER),
1831 const_iv (GL_COLOR_LOGIC_OP), 2530 const_iv (GL_COLOR_LOGIC_OP),
1832 const_iv (GL_SEPARABLE_2D), 2531 const_iv (GL_SEPARABLE_2D),
1833 const_iv (GL_CONVOLUTION_2D), 2532 const_iv (GL_CONVOLUTION_2D),
1834 const_iv (GL_CONVOLUTION_BORDER_MODE), 2533 const_iv (GL_CONVOLUTION_BORDER_MODE),
1835 const_iv (GL_CONSTANT_BORDER), 2534 const_iv (GL_CONSTANT_BORDER),
2535 const_iv (GL_POINTS),
1836 const_iv (GL_LINES), 2536 const_iv (GL_LINES),
1837 const_iv (GL_LINE_STRIP), 2537 const_iv (GL_LINE_STRIP),
1838 const_iv (GL_LINE_LOOP), 2538 const_iv (GL_LINE_LOOP),
1839 const_iv (GL_QUADS), 2539 const_iv (GL_QUADS),
1840 const_iv (GL_QUAD_STRIP), 2540 const_iv (GL_QUAD_STRIP),
1841 const_iv (GL_TRIANGLES), 2541 const_iv (GL_TRIANGLES),
1842 const_iv (GL_TRIANGLE_STRIP), 2542 const_iv (GL_TRIANGLE_STRIP),
1843 const_iv (GL_TRIANGLE_FAN), 2543 const_iv (GL_TRIANGLE_FAN),
2544 const_iv (GL_POLYGON),
1844 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2545 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2546 const_iv (GL_POINT_SMOOTH_HINT),
2547 const_iv (GL_LINE_SMOOTH_HINT),
2548 const_iv (GL_POLYGON_SMOOTH_HINT),
2549 const_iv (GL_GENERATE_MIPMAP_HINT),
1845 const_iv (GL_FASTEST), 2550 const_iv (GL_FASTEST),
2551 const_iv (GL_DONT_CARE),
2552 const_iv (GL_NICEST),
1846 const_iv (GL_V2F), 2553 const_iv (GL_V2F),
1847 const_iv (GL_V3F), 2554 const_iv (GL_V3F),
1848 const_iv (GL_T2F_V3F), 2555 const_iv (GL_T2F_V3F),
1849 const_iv (GL_T2F_N3F_V3F), 2556 const_iv (GL_T2F_N3F_V3F),
1850# undef const_iv 2557# undef const_iv
1851 }; 2558 };
1852 2559
1853 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1854 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2562
2563 texture_av = newAV ();
2564 AvREAL_off (texture_av);
1855} 2565}
1856 2566
1857char * 2567char *
1858gl_vendor () 2568gl_vendor ()
1859 CODE: 2569 CODE:
1873 CODE: 2583 CODE:
1874 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2584 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1875 OUTPUT: 2585 OUTPUT:
1876 RETVAL 2586 RETVAL
1877 2587
2588const char *glGetString (GLenum pname)
2589
2590GLint glGetInteger (GLenum pname)
2591 CODE:
2592 glGetIntegerv (pname, &RETVAL);
2593 OUTPUT:
2594 RETVAL
2595
2596GLdouble glGetDouble (GLenum pname)
2597 CODE:
2598 glGetDoublev (pname, &RETVAL);
2599 OUTPUT:
2600 RETVAL
2601
1878int glGetError () 2602int glGetError ()
1879 2603
1880void glFinish () 2604void glFinish ()
1881 2605
1882void glClear (int mask) 2606void glClear (int mask)
1919# near_ and far_ are due to microsofts buggy "c" compiler 2643# near_ and far_ are due to microsofts buggy "c" compiler
1920void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2644void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1921 2645
1922# near_ and far_ are due to microsofts buggy "c" compiler 2646# near_ and far_ are due to microsofts buggy "c" compiler
1923void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2647void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2648
2649PROTOTYPES: DISABLE
1924 2650
1925void glViewport (int x, int y, int width, int height) 2651void glViewport (int x, int y, int width, int height)
1926 2652
1927void glScissor (int x, int y, int width, int height) 2653void glScissor (int x, int y, int width, int height)
1928 2654
1936 2662
1937void glRotate (float angle, float x, float y, float z) 2663void glRotate (float angle, float x, float y, float z)
1938 CODE: 2664 CODE:
1939 glRotatef (angle, x, y, z); 2665 glRotatef (angle, x, y, z);
1940 2666
1941void glBegin (int mode)
1942
1943void glEnd ()
1944
1945void glColor (float r, float g, float b, float a = 1.0) 2667void glColor (float r, float g, float b, float a = 1.0)
1946 PROTOTYPE: @
1947 ALIAS: 2668 ALIAS:
1948 glColor_premultiply = 1 2669 glColor_premultiply = 1
1949 CODE: 2670 CODE:
1950 if (ix) 2671 if (ix)
1951 { 2672 {
1954 b *= a; 2675 b *= a;
1955 } 2676 }
1956 // microsoft visual "c" rounds instead of truncating... 2677 // microsoft visual "c" rounds instead of truncating...
1957 glColor4f (r, g, b, a); 2678 glColor4f (r, g, b, a);
1958 2679
1959void glInterleavedArrays (int format, int stride, char *data)
1960
1961void glDrawElements (int mode, int count, int type, char *indices)
1962
1963# 1.2 void glDrawRangeElements (int mode, int start, int end
1964
1965void glRasterPos (float x, float y, float z = 0.) 2680void glRasterPos (float x, float y, float z = 0.)
1966 CODE: 2681 CODE:
1967 glRasterPos3f (0, 0, z); 2682 glRasterPos3f (0, 0, z);
1968 glBitmap (0, 0, 0, 0, x, y, 0); 2683 glBitmap (0, 0, 0, 0, x, y, 0);
1969 2684
1973 2688
1974void glTexCoord (float s, float t) 2689void glTexCoord (float s, float t)
1975 CODE: 2690 CODE:
1976 glTexCoord2f (s, t); 2691 glTexCoord2f (s, t);
1977 2692
2693void glRect (float x1, float y1, float x2, float y2)
2694 CODE:
2695 glRectf (x1, y1, x2, y2);
2696
2697PROTOTYPES: ENABLE
2698
2699void glBegin (int mode)
2700
2701void glEnd ()
2702
2703void glPointSize (GLfloat size)
2704
2705void glLineWidth (GLfloat width)
2706
2707void glInterleavedArrays (int format, int stride, char *data)
2708
2709void glDrawElements (int mode, int count, int type, char *indices)
2710
2711# 1.2 void glDrawRangeElements (int mode, int start, int end
2712
1978void glTexEnv (int target, int pname, float param) 2713void glTexEnv (int target, int pname, float param)
1979 CODE: 2714 CODE:
1980 glTexEnvf (target, pname, param); 2715 glTexEnvf (target, pname, param);
1981 2716
1982void glTexParameter (int target, int pname, float param) 2717void glTexParameter (int target, int pname, float param)
2004 2739
2005void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2740void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2006 2741
2007void glDrawPixels (int width, int height, int format, int type, char *pixels) 2742void glDrawPixels (int width, int height, int format, int type, char *pixels)
2008 2743
2744void glPixelZoom (float x, float y)
2745
2009void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2746void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2010 2747
2011int glGenTexture () 2748int glGenTexture ()
2012 CODE: 2749 CODE:
2013{ 2750 RETVAL = gen_texture ();
2014 GLuint name;
2015 glGenTextures (1, &name);
2016 RETVAL = name;
2017}
2018 OUTPUT: 2751 OUTPUT:
2019 RETVAL 2752 RETVAL
2020 2753
2021void glDeleteTexture (int name) 2754void glDeleteTexture (int name)
2022 CODE: 2755 CODE:
2023{
2024 GLuint name_ = name;
2025 glDeleteTextures (1, &name_); 2756 del_texture (name);
2026} 2757
2027
2028int glGenList () 2758int glGenList ()
2029 CODE: 2759 CODE:
2030 RETVAL = glGenLists (1); 2760 RETVAL = glGenLists (1);
2031 OUTPUT: 2761 OUTPUT:
2032 RETVAL 2762 RETVAL
2039 2769
2040void glEndList () 2770void glEndList ()
2041 2771
2042void glCallList (int list) 2772void glCallList (int list)
2043 2773
2774MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2775
2776PROTOTYPES: DISABLE
2777
2778void
2779find_widget (SV *self, NV x, NV y)
2780 PPCODE:
2781{
2782 if (within_widget (self, x, y))
2783 XPUSHs (self);
2784}
2785
2786BOOT:
2787{
2788 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2789
2790 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2791 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2792 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2793 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2794}
2795
2796void
2797draw (SV *self)
2798 CODE:
2799{
2800 HV *hv;
2801 SV **svp;
2802 NV x, y, w, h;
2803 SV *draw_x_sv = GvSV (draw_x_gv);
2804 SV *draw_y_sv = GvSV (draw_y_gv);
2805 SV *draw_w_sv = GvSV (draw_w_gv);
2806 SV *draw_h_sv = GvSV (draw_h_gv);
2807 SV *hover;
2808 double draw_x, draw_y, draw_w, draw_h;
2809
2810 if (!SvROK (self))
2811 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2812
2813 hv = (HV *)SvRV (self);
2814
2815 if (SvTYPE (hv) != SVt_PVHV)
2816 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2817
2818 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2819 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2820
2821 if (!h || !w)
2822 XSRETURN_EMPTY;
2823
2824 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2825 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2826
2827 draw_x = SvNV (draw_x_sv) + x;
2828 draw_y = SvNV (draw_y_sv) + y;
2829
2830 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2831 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2832 XSRETURN_EMPTY;
2833
2834 sv_setnv (draw_x_sv, draw_x);
2835 sv_setnv (draw_y_sv, draw_y);
2836
2837 glPushMatrix ();
2838 glTranslated (x, y, 0);
2839
2840 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2841 {
2842 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2843
2844 if (svp && SvTRUE (*svp))
2845 {
2846 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2847 glEnable (GL_BLEND);
2848 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2849 glBegin (GL_QUADS);
2850 glVertex2f (0, 0);
2851 glVertex2f (w, 0);
2852 glVertex2f (w, h);
2853 glVertex2f (0, h);
2854 glEnd ();
2855 glDisable (GL_BLEND);
2856 }
2857 }
2858#if 0
2859 if ($ENV{CFPLUS_DEBUG} & 1) {
2860 glPushMatrix;
2861 glColor 1, 1, 0, 1;
2862 glTranslate 0.375, 0.375;
2863 glBegin GL_LINE_LOOP;
2864 glVertex 0 , 0;
2865 glVertex $self->{w} - 1, 0;
2866 glVertex $self->{w} - 1, $self->{h} - 1;
2867 glVertex 0 , $self->{h} - 1;
2868 glEnd;
2869 glPopMatrix;
2870 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2871 }
2872#endif
2873 PUSHMARK (SP);
2874 XPUSHs (self);
2875 PUTBACK;
2876 call_method ("_draw", G_VOID | G_DISCARD);
2877 SPAGAIN;
2878
2879 glPopMatrix ();
2880
2881 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2882 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2883}
2884

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