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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.166 by root, Fri Dec 8 15:07:08 2006 UTC vs.
Revision 1.219 by root, Mon Aug 6 05:06:32 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
17#endif 22#endif
18 23
24#include <assert.h>
19#include <math.h> 25#include <math.h>
20#include <string.h> 26#include <string.h>
21#include <stdio.h> 27#include <stdio.h>
22#include <stdlib.h> 28#include <stdlib.h>
23 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
24#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
25#include <SDL_endian.h> 34#include <SDL_endian.h>
26#include <SDL_image.h> 35#include <SDL_image.h>
27#include <SDL_mixer.h> 36#include <SDL_mixer.h>
28#include <SDL_opengl.h> 37#include <SDL_opengl.h>
29 38
55# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 65#else
57# define PARACHUTE 0 66# define PARACHUTE 0
58#endif 67#endif
59 68
69static AV *texture_av;
70
60static struct 71static struct
61{ 72{
62#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 74#include "glfunc.h"
64#undef GL_FUNC 75#undef GL_FUNC
65} gl; 76} gl;
66 77
78static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 80{
69 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 85 else
74 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
75} 87}
76 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
77#include "texcache.c" 113#include "texcache.c"
78 114
79#include "pango-font.c" 115#include "pango-font.c"
80#include "pango-fontmap.c" 116#include "pango-fontmap.c"
81#include "pango-render.c" 117#include "pango-render.c"
82 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
85 123
86typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
87 125
154 192
155 *w = rect.width; 193 *w = rect.width;
156 *h = rect.height; 194 *h = rect.height;
157} 195}
158 196
197typedef uint16_t tileid;
159typedef uint16_t mapface; 198typedef uint16_t faceid;
160 199
161typedef struct { 200typedef struct {
162 GLint name; 201 int name;
163 int w, h; 202 int w, h;
164 float s, t; 203 float s, t;
165 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
166} maptex; 207} maptex;
167 208
168typedef struct { 209typedef struct {
169 uint32_t player; 210 uint32_t player;
170 mapface face[3]; 211 tileid tile[3];
171 uint16_t darkness; 212 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 214} mapcell;
174 215
175typedef struct { 216typedef struct {
176 int32_t c0, c1; 217 int32_t c0, c1;
177 mapcell *col; 218 mapcell *col;
178} maprow; 219} maprow;
179 220
180typedef struct map { 221typedef struct map {
181 int x, y, w, h; 222 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 224 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 225 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 226
189 int32_t rows; 227 int32_t rows;
190 maprow *row; 228 maprow *row;
191} *CFPlus__Map; 229} *CFPlus__Map;
192 230
212 return ptr; 250 return ptr;
213} 251}
214 252
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
217 275
218static maprow * 276static maprow *
219map_get_row (CFPlus__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
220{ 278{
221 if (0 > y) 279 if (0 > y)
316 cell->player = 0; 374 cell->player = 0;
317 } 375 }
318 } 376 }
319} 377}
320 378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
393}
394
321static void 395static void
322music_finished (void) 396music_finished (void)
323{ 397{
324 SDL_UserEvent ev; 398 SDL_UserEvent ev;
325 399
357 n |= n >> 4; 431 n |= n >> 4;
358 n |= n >> 8; 432 n |= n >> 8;
359 n |= n >> 16; 433 n |= n >> 16;
360 434
361 return n + 1; 435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
362} 483}
363 484
364MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
365 486
366PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
371 static const struct { 492 static const struct {
372 const char *name; 493 const char *name;
373 IV iv; 494 IV iv;
374 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
376 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
394 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
458 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL),
471 const_iv (KMOD_SHIFT),
472 const_iv (KMOD_ALT),
473 const_iv (KMOD_META)
474# undef const_iv 604# undef const_iv
475 }; 605 };
476 606
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
609
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
480 619
481int 620int
482in_destruct () 621in_destruct ()
483 CODE: 622 CODE:
484 RETVAL = PL_main_cv == Nullcv; 623 RETVAL = PL_main_cv == Nullcv;
496 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
499} 638}
500 639
640char *
641SDL_GetError ()
642
501int 643int
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 645
504void 646void
505SDL_Quit () 647SDL_Quit ()
506 648
507void 649void
508SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
509 PPCODE: 651 PPCODE:
510{ 652{
511 SDL_Rect **m; 653 SDL_Rect **m;
512 654
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 659
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 662
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 667
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif 672#endif
531 673
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 675
537 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
538 while (*m) 677 while (*m)
539 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
540 AV *av = newAV (); 681 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
544 688
545 ++m; 689 ++m;
546 } 690 }
547} 691}
548 692
549char *
550SDL_GetError ()
551
552int 693int
553SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
555 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 707 );
708
558 if (RETVAL) 709 if (RETVAL)
559 { 710 {
711 av_clear (texture_av);
712
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 715#include "glfunc.h"
563# undef GL_FUNC 716#undef GL_FUNC
564 } 717 }
718}
565 OUTPUT: 719 OUTPUT:
566 RETVAL 720 RETVAL
567 721
568void 722void
569SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
570 724
571char * 725char *
572SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
573 727
728int
729SDL_GetAppState ()
730
574void 731void
575SDL_PollEvent () 732poll_events ()
576 PPCODE: 733 PPCODE:
577{ 734{
578 SDL_Event ev; 735 SDL_Event ev;
579 736
580 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 739 {
582 HV *hv = newHV (); 740 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 742
585 switch (ev.type) 743 switch (ev.type)
587 case SDL_KEYDOWN: 745 case SDL_KEYDOWN:
588 case SDL_KEYUP: 746 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 752 break;
594 753
595 case SDL_ACTIVEEVENT: 754 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 757 break;
599 758
600 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
608 break; 785 break;
609 786
610 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
628 } 805 }
629} 806}
630 807
631int 808int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
633 POSTCALL: 810 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
636 813
637void 814void
638Mix_CloseAudio () 815Mix_CloseAudio ()
639 816
640int 817int
641Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
642 819
820const char *
821Mix_GetError ()
822
643void 823void
644lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
645 CODE: 825 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 827
650void 828void
651win32_proxy_info () 829win32_proxy_info ()
652 PPCODE: 830 PPCODE:
653{ 831{
690 STRLEN image_len; 868 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
697 875
698 if (!rw) 876 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
700 878
794 ExitThread (retval); // unclean, please beam me up 972 ExitThread (retval); // unclean, please beam me up
795#else 973#else
796 _exit (retval); 974 _exit (retval);
797#endif 975#endif
798 976
977void
978debug ()
979 CODE:
980{
981#if DEBUG
982 VALGRIND_DO_LEAK_CHECK;
983#endif
984}
985
799MODULE = CFPlus PACKAGE = CFPlus::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
987
988PROTOTYPES: DISABLE
800 989
801CFPlus::Font 990CFPlus::Font
802new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
803 CODE: 992 CODE:
804{ 993{
815 CODE: 1004 CODE:
816 pango_font_description_free (self); 1005 pango_font_description_free (self);
817 1006
818void 1007void
819make_default (CFPlus::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
820 CODE: 1010 CODE:
821 default_font = self; 1011 default_font = self;
822 1012
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
824 1014
1015PROTOTYPES: DISABLE
1016
825void 1017void
826reset_glyph_cache () 1018reset_glyph_cache ()
1019 PROTOTYPE:
827 CODE: 1020 CODE:
828 tc_clear (); 1021 tc_clear ();
829 1022
830CFPlus::Layout 1023CFPlus::Layout
831new (SV *class) 1024new (SV *class)
1118 flags 1311 flags
1119 ); 1312 );
1120 1313
1121MODULE = CFPlus PACKAGE = CFPlus::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
1122 1315
1123void 1316PROTOTYPES: ENABLE
1124pad2pot (SV *data_, SV *w_, SV *h_)
1125 CODE:
1126{
1127 int ow = SvIV (w_);
1128 int oh = SvIV (h_);
1129 1317
1130 if (ow && oh) 1318int minpot (int n)
1319
1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1131 { 1325 {
1132 int nw = minpot (ow);
1133 int nh = minpot (oh);
1134
1135 if (nw != ow || nh != oh)
1136 {
1137 if (SvOK (data_))
1138 {
1139 STRLEN datalen; 1326 STRLEN datalen;
1140 char *data = SvPVbyte (data_, datalen); 1327 char *data = SvPVbyte (data_, datalen);
1141 int bpp = datalen / (ow * oh); 1328 int bpp = datalen / (ow * oh);
1142 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1143 1330
1144 SvPOK_only (result_); 1331 SvPOK_only (result_);
1145 SvCUR_set (result_, nw * nh * bpp); 1332 SvCUR_set (result_, nw * nh * bpp);
1146 1333
1147 memset (SvPVX (result_), 0, nw * nh * bpp); 1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1148 while (oh--) 1335 while (oh--)
1149 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1150 1337
1151 sv_setsv (data_, result_); 1338 sv_setsv (data_, result_);
1152 }
1153
1154 sv_setiv (w_, nw);
1155 sv_setiv (h_, nh);
1156 }
1157 } 1339 }
1158} 1340}
1159 1341
1160void 1342void
1161draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1167{ 1349{
1168 HV *hv = (HV *)SvRV (self); 1350 HV *hv = (HV *)SvRV (self);
1169 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1170 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1171 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1354
1355 if (name <= 0)
1356 XSRETURN_EMPTY;
1172 1357
1173 if (items < 5) 1358 if (items < 5)
1174 { 1359 {
1175 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1360 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1176 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1361 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1204 glDisable (GL_ALPHA_TEST); 1389 glDisable (GL_ALPHA_TEST);
1205 glDisable (GL_BLEND); 1390 glDisable (GL_BLEND);
1206 } 1391 }
1207} 1392}
1208 1393
1394IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1395 CODE:
1396{
1397 GLint width;
1398 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1399 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1400 RETVAL = width > 0;
1401}
1402 OUTPUT:
1403 RETVAL
1404
1209MODULE = CFPlus PACKAGE = CFPlus::Map 1405MODULE = CFPlus PACKAGE = CFPlus::Map
1406
1407PROTOTYPES: DISABLE
1210 1408
1211CFPlus::Map 1409CFPlus::Map
1212new (SV *class) 1410new (SV *class)
1213 CODE: 1411 CODE:
1214 New (0, RETVAL, 1, struct map); 1412 New (0, RETVAL, 1, struct map);
1216 RETVAL->y = 0; 1414 RETVAL->y = 0;
1217 RETVAL->w = 0; 1415 RETVAL->w = 0;
1218 RETVAL->h = 0; 1416 RETVAL->h = 0;
1219 RETVAL->ox = 0; 1417 RETVAL->ox = 0;
1220 RETVAL->oy = 0; 1418 RETVAL->oy = 0;
1221 RETVAL->faces = 8192; 1419 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1222 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1420 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1223 RETVAL->texs = 8192;
1224 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1225 RETVAL->rows = 0; 1421 RETVAL->rows = 0;
1226 RETVAL->row = 0; 1422 RETVAL->row = 0;
1227 OUTPUT: 1423 OUTPUT:
1228 RETVAL 1424 RETVAL
1229 1425
1230void 1426void
1231DESTROY (CFPlus::Map self) 1427DESTROY (CFPlus::Map self)
1232 CODE: 1428 CODE:
1233{ 1429{
1234 map_clear (self); 1430 map_clear (self);
1235 Safefree (self->face); 1431 Safefree (self->face2tile);
1236 Safefree (self->tex); 1432 Safefree (self->tex);
1237 Safefree (self); 1433 Safefree (self);
1238} 1434}
1239 1435
1240void 1436void
1247clear (CFPlus::Map self) 1443clear (CFPlus::Map self)
1248 CODE: 1444 CODE:
1249 map_clear (self); 1445 map_clear (self);
1250 1446
1251void 1447void
1252set_face (CFPlus::Map self, int face, int texid) 1448set_tileid (CFPlus::Map self, int face, int tile)
1253 CODE: 1449 CODE:
1254{ 1450{
1255 while (self->faces <= face) 1451 need_facenum (self, face); self->face2tile [face] = tile;
1256 { 1452 need_texid (self, tile);
1257 Append (mapface, self->face, self->faces, self->faces); 1453}
1258 self->faces *= 2;
1259 }
1260 1454
1261 self->face [face] = texid; 1455void
1456set_smooth (CFPlus::Map self, int face, int smooth, int level)
1457 CODE:
1458{
1459 tileid texid;
1460 maptex *tex;
1461
1462 if (face < 0 || face >= self->faces)
1463 return;
1464
1465 if (smooth < 0 || smooth >= self->faces)
1466 return;
1467
1468 texid = self->face2tile [face];
1469
1470 if (!texid)
1471 return;
1472
1473 tex = self->tex + texid;
1474 tex->smoothtile = self->face2tile [smooth];
1475 tex->smoothlevel = level;
1262} 1476}
1263 1477
1264void 1478void
1265set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1479set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1266 CODE: 1480 CODE:
1267{ 1481{
1268 while (self->texs <= texid) 1482 need_texid (self, texid);
1269 {
1270 Append (maptex, self->tex, self->texs, self->texs);
1271 self->texs *= 2;
1272 }
1273 1483
1274 { 1484 {
1275 maptex *tex = self->tex + texid; 1485 maptex *tex = self->tex + texid;
1276 1486
1277 tex->name = name; 1487 tex->name = name;
1321 CODE: 1531 CODE:
1322{ 1532{
1323 if (dx > 0) 1533 if (dx > 0)
1324 map_blank (self, self->x, self->y, dx, self->h); 1534 map_blank (self, self->x, self->y, dx, self->h);
1325 else if (dx < 0) 1535 else if (dx < 0)
1326 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1536 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1327 1537
1328 if (dy > 0) 1538 if (dy > 0)
1329 map_blank (self, self->x, self->y, self->w, dy); 1539 map_blank (self, self->x, self->y, self->w, dy);
1330 else if (dy < 0) 1540 else if (dy < 0)
1331 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1541 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1332 1542
1333 self->ox += dx; self->x += dx; 1543 self->ox += dx; self->x += dx;
1334 self->oy += dy; self->y += dy; 1544 self->oy += dy; self->y += dy;
1335 1545
1336 while (self->y < 0) 1546 while (self->y < 0)
1388 cell->stat_width = 1; 1598 cell->stat_width = 1;
1389 cell->stat_hp = *data++; 1599 cell->stat_hp = *data++;
1390 } 1600 }
1391 else if (cmd == 6) // monster width 1601 else if (cmd == 6) // monster width
1392 cell->stat_width = *data++ + 1; 1602 cell->stat_width = *data++ + 1;
1393 else if (cmd == 0x47) // monster width 1603 else if (cmd == 0x47)
1394 { 1604 {
1395 if (*data == 4) 1605 if (*data == 4)
1396 ; // decode player tag 1606 ; // decode player count
1397 1607
1398 data += *data + 1; 1608 data += *data + 1;
1399 } 1609 }
1400 else if (cmd == 8) // cell flags 1610 else if (cmd == 8) // cell flags
1401 cell->flags = *data++; 1611 cell->flags = *data++;
1410 cell->darkness = *data++ + 1; 1620 cell->darkness = *data++ + 1;
1411 } 1621 }
1412 1622
1413 if (flags & 4) 1623 if (flags & 4)
1414 { 1624 {
1415 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1625 faceid face = (data [0] << 8) + data [1]; data += 2;
1626 need_facenum (self, face);
1627 cell->tile [0] = self->face2tile [face];
1416 } 1628 }
1417 1629
1418 if (flags & 2) 1630 if (flags & 2)
1419 { 1631 {
1420 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1632 faceid face = (data [0] << 8) + data [1]; data += 2;
1633 need_facenum (self, face);
1634 cell->tile [1] = self->face2tile [face];
1421 } 1635 }
1422 1636
1423 if (flags & 1) 1637 if (flags & 1)
1424 { 1638 {
1425 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2; 1639 faceid face = (data [0] << 8) + data [1]; data += 2;
1640 need_facenum (self, face);
1641 cell->tile [2] = self->face2tile [face];
1426 } 1642 }
1427 } 1643 }
1428 else 1644 else
1429 cell->darkness = 0; 1645 cell->darkness = 0;
1430 } 1646 }
1460 { 1676 {
1461 mapcell *cell = row->col + (x - row->c0); 1677 mapcell *cell = row->col + (x - row->c0);
1462 1678
1463 for (z = 0; z <= 0; z++) 1679 for (z = 0; z <= 0; z++)
1464 { 1680 {
1465 mapface face = cell->face [z];
1466
1467 if (face)
1468 {
1469 maptex tex = self->tex [face]; 1681 maptex tex = self->tex [cell->tile [z]];
1470 int a0 = 255 - tex.a; 1682 int a0 = 255 - tex.a;
1471 int a1 = tex.a; 1683 int a1 = tex.a;
1472 1684
1473 r = (r * a0 + tex.r * a1) / 255; 1685 r = (r * a0 + tex.r * a1) / 255;
1474 g = (g * a0 + tex.g * a1) / 255; 1686 g = (g * a0 + tex.g * a1) / 255;
1475 b = (b * a0 + tex.b * a1) / 255; 1687 b = (b * a0 + tex.b * a1) / 255;
1476 a = (a * a0 + tex.a * a1) / 255; 1688 a = (a * a0 + tex.a * a1) / 255;
1477 }
1478 } 1689 }
1479 } 1690 }
1480 1691
1481 *map++ = (r ) 1692 *map++ = (r )
1482 | (g << 8) 1693 | (g << 8)
1488 RETVAL = map_sv; 1699 RETVAL = map_sv;
1489} 1700}
1490 OUTPUT: 1701 OUTPUT:
1491 RETVAL 1702 RETVAL
1492 1703
1493void 1704SV *
1494draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1705draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1495 CODE: 1706 CODE:
1496{ 1707{
1708 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1709 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1710 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1711 smooth_key skey;
1497 int x, y, z; 1712 int x, y, z;
1498 int last_name; 1713 int last_name;
1499 mapface face; 1714 AV *missing = newAV ();
1715 RETVAL = newRV_noinc ((SV *)missing);
1716
1717 // thats current max. sorry.
1718 if (sw > 255) sw = 255;
1719 if (sh > 255) sh = 255;
1720
1721 // clear key, in case of extra padding
1722 memset (&skey, 0, sizeof (skey));
1500 1723
1501 glColor4ub (255, 255, 255, 255); 1724 glColor4ub (255, 255, 255, 255);
1502 1725
1503 glEnable (GL_BLEND); 1726 glEnable (GL_BLEND);
1504 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1727 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1505 glEnable (GL_TEXTURE_2D); 1728 glEnable (GL_TEXTURE_2D);
1506 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1729 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1507 1730
1508 glBegin (GL_QUADS); 1731 glBegin (GL_QUADS);
1509 1732
1510 last_name = 0; 1733 last_name = -1;
1511 1734
1512 mx += self->x; 1735 mx += self->x;
1513 my += self->y; 1736 my += self->y;
1514 1737
1738 // first pass: determine smooth_max
1739 // rather ugly, if you ask me
1740 // could also be stored inside mapcell and updated on change
1741 memset (smooth_max, 0, sizeof (smooth_max));
1742
1743 for (y = 0; y < sh; y++)
1744 if (0 <= y + my && y + my < self->rows)
1745 {
1746 maprow *row = self->row + (y + my);
1747
1748 for (x = 0; x < sw; x++)
1749 if (row->c0 <= x + mx && x + mx < row->c1)
1750 {
1751 mapcell *cell = row->col + (x + mx - row->c0);
1752
1753 smooth_max[x + 1][y + 1] =
1754 MAX (self->tex [cell->tile [0]].smoothlevel,
1755 MAX (self->tex [cell->tile [1]].smoothlevel,
1756 self->tex [cell->tile [2]].smoothlevel));
1757 }
1758 }
1759
1515 for (z = 0; z < 3; z++) 1760 for (z = 0; z <= 2; z++)
1761 {
1762 memset (smooth_level, 0, sizeof (smooth_level));
1763
1516 for (y = 0; y < sh; y++) 1764 for (y = 0; y < sh; y++)
1517 if (0 <= y + my && y + my < self->rows) 1765 if (0 <= y + my && y + my < self->rows)
1518 { 1766 {
1519 maprow *row = self->row + (y + my); 1767 maprow *row = self->row + (y + my);
1520 1768
1521 for (x = 0; x < sw; x++) 1769 for (x = 0; x < sw; x++)
1522 if (row->c0 <= x + mx && x + mx < row->c1) 1770 if (row->c0 <= x + mx && x + mx < row->c1)
1523 { 1771 {
1524 mapcell *cell = row->col + (x + mx - row->c0); 1772 mapcell *cell = row->col + (x + mx - row->c0);
1525
1526 face = cell->face [z]; 1773 tileid tile = cell->tile [z];
1774
1775 if (tile)
1776 {
1777 maptex tex = self->tex [tile];
1778 int px, py;
1527 1779
1528 if (face && face < self->texs) 1780 // suppressing texture state switches here
1781 // is only moderately effective, but worth the extra effort
1782 if (last_name != tex.name)
1783 {
1784 if (!tex.name)
1785 {
1786 av_push (missing, newSViv (tile));
1787 tex = self->tex [2]; /* missing, replace by noface */
1788 }
1789
1790 glEnd ();
1791 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1792 glBegin (GL_QUADS);
1793 }
1794
1795 px = (x + 1) * T - tex.w;
1796 py = (y + 1) * T - tex.h;
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1802
1803 if (cell->flags && z == 2)
1804 {
1805 if (cell->flags & 1)
1806 {
1807 maptex tex = self->tex [1];
1808 int px = x * T + T * 2 / 32;
1809 int py = y * T - T * 6 / 32;
1810
1811 glEnd ();
1812 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1813 glBegin (GL_QUADS);
1814
1815 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1816 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1817 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1818 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1819 }
1820 }
1821
1822 // update smooth hash
1823 if (tex.smoothtile)
1824 {
1825 skey.tile = tex.smoothtile;
1826 skey.level = tex.smoothlevel;
1827
1828 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1829
1830 // add bits to current tile and all neighbours. skey.x|y is
1831 // shifted +1|+1 so we always stay positive.
1832
1833 // bits is ___n cccc CCCC bbbb
1834 // n do not draw borders&corners
1835 // c draw these corners, but...
1836 // C ... not these
1837 // b draw these borders
1838
1839 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1840 // ┃· ·· ·┃ ━━
1841
1842 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1843 // ·· ·· ·┏ ┓·
1844
1845 // full tile
1846 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1847
1848 // borders
1849 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1850 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1851 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1852 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1853
1854 // corners
1855 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1856 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1857 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1858 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1859 }
1860 }
1861 }
1862 }
1863
1864 // go through all smoothlevels, lowest to highest, then draw.
1865 // this is basically counting sort
1866 {
1867 int w, b;
1868
1869 for (w = 0; w < 256 / 32; ++w)
1870 {
1871 uint32_t smask = smooth_level [w];
1872 if (smask)
1873 for (b = 0; b < 32; ++b)
1874 if (smask & (((uint32_t)1) << b))
1529 { 1875 {
1530 maptex tex = self->tex [face]; 1876 int level = (w << 5) | b;
1531 int px = (x + 1) * 32 - tex.w; 1877 HE *he;
1532 int py = (y + 1) * 32 - tex.h;
1533 1878
1534 if (last_name != tex.name) 1879 hv_iterinit (smooth);
1880 while ((he = hv_iternext (smooth)))
1535 { 1881 {
1882 smooth_key *skey = (smooth_key *)HeKEY (he);
1883 IV bits = SvIVX (HeVAL (he));
1884
1885 if (!(bits & 0x1000)
1886 && skey->level == level
1887 && level > smooth_max [skey->x][skey->y])
1888 {
1889 maptex tex = self->tex [skey->tile];
1890 int px = (((int)skey->x) - 1) * T;
1891 int py = (((int)skey->y) - 1) * T;
1892 int border = bits & 15;
1893 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1894 float dx = tex.s * .0625f; // 16 images/row
1895 float dy = tex.t * .5f ; // 2 images/column
1896
1897 // this time naively avoiding texture state changes
1898 // save gobs of state changes.
1899 if (last_name != tex.name)
1900 {
1901 if (!tex.name)
1902 {
1903 av_push (missing, newSViv (skey->tile));
1904 continue; // smoothing not yet available
1905 }
1906
1536 glEnd (); 1907 glEnd ();
1537 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1908 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1538 glBegin (GL_QUADS); 1909 glBegin (GL_QUADS);
1910 }
1911
1912 if (border)
1913 {
1914 float ox = border * dx;
1915
1916 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1917 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1918 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1919 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1920 }
1921
1922 if (corner)
1923 {
1924 float ox = corner * dx;
1925
1926 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1927 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1928 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1929 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1930 }
1539 } 1931 }
1540
1541 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1542 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1543 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1544 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1545 }
1546
1547 if (cell->flags && z == 2)
1548 {
1549 if (cell->flags & 1)
1550 {
1551 maptex tex = self->tex [1];
1552 int px = (x + 1) * 32 - tex.w + 2;
1553 int py = (y + 1) * 32 - tex.h - 6;
1554
1555 glEnd ();
1556 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1557 glBegin (GL_QUADS);
1558
1559 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1560 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1561 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1562 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1563 } 1932 }
1564 } 1933 }
1565 }
1566 } 1934 }
1935 }
1936
1937 hv_clear (smooth);
1938 }
1567 1939
1568 glEnd (); 1940 glEnd ();
1569 1941
1570 glDisable (GL_TEXTURE_2D); 1942 glDisable (GL_TEXTURE_2D);
1571 glDisable (GL_BLEND); 1943 glDisable (GL_BLEND);
1579 for (x = 0; x < sw; x++) 1951 for (x = 0; x < sw; x++)
1580 if (row->c0 <= x + mx && x + mx < row->c1) 1952 if (row->c0 <= x + mx && x + mx < row->c1)
1581 { 1953 {
1582 mapcell *cell = row->col + (x + mx - row->c0); 1954 mapcell *cell = row->col + (x + mx - row->c0);
1583 1955
1584 int px = x * 32; 1956 int px = x * T;
1585 int py = y * 32; 1957 int py = y * T;
1586 1958
1587 if (cell->stat_hp) 1959 if (cell->stat_hp)
1588 { 1960 {
1589 int width = cell->stat_width * 32; 1961 int width = cell->stat_width * T;
1590 int thick = sh / 28 + 1 + cell->stat_width; 1962 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1591 1963
1592 glColor3ub (0, 0, 0); 1964 glColor3ub (0, 0, 0);
1593 glRectf (px + 1, py - thick - 2, 1965 glRectf (px + 1, py - thick - 2,
1594 px + width - 1, py); 1966 px + width - 1, py);
1595 1967
1599 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1); 1971 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1600 } 1972 }
1601 } 1973 }
1602 } 1974 }
1603} 1975}
1976 OUTPUT:
1977 RETVAL
1604 1978
1605void 1979void
1606draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1980draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1607 CODE: 1981 CODE:
1608{ 1982{
1665void 2039void
1666fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2040fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1667 PPCODE: 2041 PPCODE:
1668{ 2042{
1669 int x, y; 2043 int x, y;
2044 int sw1 = sw + 2;
2045 int sh1 = sh + 2;
2046 int sh3 = sh * 3;
1670 int sw4 = (sw + 3) & ~3; 2047 int sw34 = (sw * 3 + 3) & ~3;
2048 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1671 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2049 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1672 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2050 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1673 2051
1674 memset (darkness, 255, sw4 * sh);
1675 SvPOK_only (darkness_sv); 2052 SvPOK_only (darkness3_sv);
1676 SvCUR_set (darkness_sv, sw4 * sh); 2053 SvCUR_set (darkness3_sv, sw34 * sh3);
1677 2054
1678 mx += self->x; 2055 mx += self->x - 1;
1679 my += self->y; 2056 my += self->y - 1;
1680 2057
2058 memset (darkness1, 255, sw1 * sh1);
2059
1681 for (y = 0; y < sh; y++) 2060 for (y = 0; y < sh1; y++)
1682 if (0 <= y + my && y + my < self->rows) 2061 if (0 <= y + my && y + my < self->rows)
1683 { 2062 {
1684 maprow *row = self->row + (y + my); 2063 maprow *row = self->row + (y + my);
1685 2064
1686 for (x = 0; x < sw; x++) 2065 for (x = 0; x < sw1; x++)
1687 if (row->c0 <= x + mx && x + mx < row->c1) 2066 if (row->c0 <= x + mx && x + mx < row->c1)
1688 { 2067 {
1689 mapcell *cell = row->col + (x + mx - row->c0); 2068 mapcell *cell = row->col + (x + mx - row->c0);
1690 2069
1691 darkness[y * sw4 + x] = cell->darkness 2070 darkness1 [y * sw1 + x] = cell->darkness
1692 ? 255 - (cell->darkness - 1) 2071 ? 255 - (cell->darkness - 1)
1693 : 255 - FOW_DARKNESS; 2072 : 255 - FOW_DARKNESS;
1694 } 2073 }
1695 } 2074 }
1696 2075
2076 for (y = 0; y < sh; ++y)
2077 for (x = 0; x < sw; ++x)
2078 {
2079 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2080 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2081 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2082 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2083 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2084 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2085 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2086 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2087 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2088
2089 uint8_t r11 = (d11 + d21 + d12) / 3;
2090 uint8_t r21 = d21;
2091 uint8_t r31 = (d21 + d31 + d32) / 3;
2092
2093 uint8_t r12 = d12;
2094 uint8_t r22 = d22;
2095 uint8_t r32 = d32;
2096
2097 uint8_t r13 = (d13 + d23 + d12) / 3;
2098 uint8_t r23 = d23;
2099 uint8_t r33 = (d23 + d33 + d32) / 3;
2100
2101 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2102 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2103 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2104 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2105 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2106 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2107 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2108 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2109 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2110 }
2111
2112 free (darkness1);
2113
1697 EXTEND (SP, 3); 2114 EXTEND (SP, 3);
1698 PUSHs (sv_2mortal (newSViv (sw4))); 2115 PUSHs (sv_2mortal (newSViv (sw34)));
1699 PUSHs (sv_2mortal (newSViv (sh))); 2116 PUSHs (sv_2mortal (newSViv (sh3)));
1700 PUSHs (darkness_sv); 2117 PUSHs (darkness3_sv);
1701} 2118}
1702 2119
1703SV * 2120SV *
1704get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2121get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1705 CODE: 2122 CODE:
1734 if (row && row->c0 <= x && x < row->c1) 2151 if (row && row->c0 <= x && x < row->c1)
1735 { 2152 {
1736 mapcell *cell = row->col + (x - row->c0); 2153 mapcell *cell = row->col + (x - row->c0);
1737 uint8_t flags = 0; 2154 uint8_t flags = 0;
1738 2155
1739 if (cell->face [0]) flags |= 1; 2156 if (cell->tile [0]) flags |= 1;
1740 if (cell->face [1]) flags |= 2; 2157 if (cell->tile [1]) flags |= 2;
1741 if (cell->face [2]) flags |= 4; 2158 if (cell->tile [2]) flags |= 4;
1742 2159
1743 *data++ = flags; 2160 *data++ = flags;
1744 2161
1745 if (flags & 1) 2162 if (flags & 1)
1746 { 2163 {
2164 tileid tile = cell->tile [0];
1747 *data++ = cell->face [0] >> 8; 2165 *data++ = tile >> 8;
1748 *data++ = cell->face [0]; 2166 *data++ = tile;
1749 } 2167 }
1750 2168
1751 if (flags & 2) 2169 if (flags & 2)
1752 { 2170 {
2171 tileid tile = cell->tile [1];
1753 *data++ = cell->face [1] >> 8; 2172 *data++ = tile >> 8;
1754 *data++ = cell->face [1]; 2173 *data++ = tile;
1755 } 2174 }
1756 2175
1757 if (flags & 4) 2176 if (flags & 4)
1758 { 2177 {
2178 tileid tile = cell->tile [2];
1759 *data++ = cell->face [2] >> 8; 2179 *data++ = tile >> 8;
1760 *data++ = cell->face [2]; 2180 *data++ = tile;
1761 } 2181 }
1762 } 2182 }
1763 else 2183 else
1764 *data++ = 0; 2184 *data++ = 0;
1765 } 2185 }
1805 { 2225 {
1806 uint8_t flags = *data++; 2226 uint8_t flags = *data++;
1807 2227
1808 if (flags) 2228 if (flags)
1809 { 2229 {
1810 mapface face[3] = { 0, 0, 0 };
1811
1812 mapcell *cell = row_get_cell (row, x); 2230 mapcell *cell = row_get_cell (row, x);
2231 tileid tile[3] = { 0, 0, 0 };
1813 2232
1814 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2233 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1815 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2234 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1816 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2235 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1817 2236
1818 if (cell->darkness == 0) 2237 if (cell->darkness == 0)
1819 { 2238 {
1820 cell->darkness = 0; 2239 cell->darkness = 0;
1821 2240
1822 for (z = 0; z <= 2; z++) 2241 for (z = 0; z <= 2; z++)
1823 { 2242 {
1824 cell->face[z] = face[z]; 2243 tileid t = tile [z];
1825 2244
1826 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2245 if (t >= self->texs || (t && !self->tex [t].name))
2246 {
1827 XPUSHs (sv_2mortal (newSViv (face[z]))); 2247 XPUSHs (sv_2mortal (newSViv (t)));
2248 need_texid (self, t);
2249 }
2250
2251 cell->tile [z] = t;
1828 } 2252 }
1829 } 2253 }
1830 } 2254 }
1831 } 2255 }
1832 } 2256 }
1833} 2257}
1834 2258
2259MODULE = CFPlus PACKAGE = CFPlus::RW
2260
2261CFPlus::RW
2262new (SV *class, SV *data_sv)
2263 CODE:
2264{
2265 STRLEN datalen;
2266 char *data = SvPVbyte (data_sv, datalen);
2267
2268 RETVAL = SDL_RWFromConstMem (data, datalen);
2269}
2270 OUTPUT:
2271 RETVAL
2272
2273CFPlus::RW
2274new_from_file (SV *class, const char *path, const char *mode = "rb")
2275 CODE:
2276 RETVAL = SDL_RWFromFile (path, mode);
2277 OUTPUT:
2278 RETVAL
2279
2280# fails on win32:
2281# CFPlus.xs(2268) : error C2059: syntax error : '('
2282#void
2283#close (CFPlus::RW self)
2284# CODE:
2285# (self->(close)) (self);
2286
2287MODULE = CFPlus PACKAGE = CFPlus::Channel
2288
2289PROTOTYPES: DISABLE
2290
2291CFPlus::Channel
2292find ()
2293 CODE:
2294{
2295 RETVAL = Mix_GroupAvailable (-1);
2296
2297 if (RETVAL < 0)
2298 {
2299 RETVAL = Mix_GroupOldest (-1);
2300
2301 if (RETVAL < 0)
2302 XSRETURN_UNDEF;
2303
2304 Mix_HaltChannel (RETVAL);
2305 }
2306
2307 Mix_UnregisterAllEffects (RETVAL);
2308 Mix_Volume (RETVAL, 128);
2309}
2310 OUTPUT:
2311 RETVAL
2312
2313void
2314halt (CFPlus::Channel self)
2315 CODE:
2316 Mix_HaltChannel (self);
2317
2318void
2319expire (CFPlus::Channel self, int ticks = -1)
2320 CODE:
2321 Mix_ExpireChannel (self, ticks);
2322
2323void
2324fade_out (CFPlus::Channel self, int ticks = -1)
2325 CODE:
2326 Mix_FadeOutChannel (self, ticks);
2327
2328int
2329volume (CFPlus::Channel self, int volume)
2330 CODE:
2331 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2332 OUTPUT:
2333 RETVAL
2334
2335void
2336unregister_all_effects (CFPlus::Channel self)
2337 CODE:
2338 Mix_UnregisterAllEffects (self);
2339
2340void
2341set_panning (CFPlus::Channel self, int left, int right)
2342 CODE:
2343 left = CLAMP (left , 0, 255);
2344 right = CLAMP (right, 0, 255);
2345 Mix_SetPanning (self, left, right);
2346
2347void
2348set_distance (CFPlus::Channel self, int distance)
2349 CODE:
2350 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2351
2352void
2353set_position (CFPlus::Channel self, int angle, int distance)
2354 CODE:
2355 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2356
2357void
2358set_reverse_stereo (CFPlus::Channel self, int flip)
2359 CODE:
2360 Mix_SetReverseStereo (self, flip);
2361
1835MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2362MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1836 2363
2364PROTOTYPES: DISABLE
2365
1837CFPlus::MixChunk 2366CFPlus::MixChunk
1838new_from_file (SV *class, char *path) 2367new (SV *class, CFPlus::RW rwops)
1839 CODE: 2368 CODE:
1840 RETVAL = Mix_LoadWAV (path); 2369 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1841 OUTPUT: 2370 OUTPUT:
1842 RETVAL 2371 RETVAL
1843 2372
1844void 2373void
1845DESTROY (CFPlus::MixChunk self) 2374DESTROY (CFPlus::MixChunk self)
1847 Mix_FreeChunk (self); 2376 Mix_FreeChunk (self);
1848 2377
1849int 2378int
1850volume (CFPlus::MixChunk self, int volume = -1) 2379volume (CFPlus::MixChunk self, int volume = -1)
1851 CODE: 2380 CODE:
2381 if (items > 1)
2382 volume = CLAMP (volume, 0, 128);
1852 RETVAL = Mix_VolumeChunk (self, volume); 2383 RETVAL = Mix_VolumeChunk (self, volume);
1853 OUTPUT: 2384 OUTPUT:
1854 RETVAL 2385 RETVAL
1855 2386
1856int 2387CFPlus::Channel
1857play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2388play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1858 CODE: 2389 CODE:
2390{
1859 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2391 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2392
2393 if (RETVAL < 0)
2394 XSRETURN_UNDEF;
2395
2396 if (channel < 0)
2397 {
2398 Mix_UnregisterAllEffects (RETVAL);
2399 Mix_Volume (RETVAL, 128);
2400 }
2401}
1860 OUTPUT: 2402 OUTPUT:
1861 RETVAL 2403 RETVAL
1862 2404
1863MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2405MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1864 2406
1865int 2407int
1866volume (int volume = -1) 2408volume (int volume = -1)
2409 PROTOTYPE: ;$
1867 CODE: 2410 CODE:
2411 if (items > 0)
2412 volume = CLAMP (volume, 0, 128);
1868 RETVAL = Mix_VolumeMusic (volume); 2413 RETVAL = Mix_VolumeMusic (volume);
1869 OUTPUT: 2414 OUTPUT:
1870 RETVAL 2415 RETVAL
1871 2416
2417void
2418fade_out (int ms)
2419 CODE:
2420 Mix_FadeOutMusic (ms);
2421
2422void
2423halt ()
2424 CODE:
2425 Mix_HaltMusic ();
2426
1872CFPlus::MixMusic 2427CFPlus::MixMusic
1873new_from_file (SV *class, char *path) 2428new (SV *class, CFPlus::RW rwops)
1874 CODE: 2429 CODE:
1875 RETVAL = Mix_LoadMUS (path); 2430 RETVAL = Mix_LoadMUS_RW (rwops);
1876 OUTPUT: 2431 OUTPUT:
1877 RETVAL 2432 RETVAL
1878 2433
1879void 2434void
1880DESTROY (CFPlus::MixMusic self) 2435DESTROY (CFPlus::MixMusic self)
1886 CODE: 2441 CODE:
1887 RETVAL = Mix_PlayMusic (self, loops); 2442 RETVAL = Mix_PlayMusic (self, loops);
1888 OUTPUT: 2443 OUTPUT:
1889 RETVAL 2444 RETVAL
1890 2445
2446void
2447fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2448 CODE:
2449 Mix_FadeInMusicPos (self, loops, ms, position);
2450
1891MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2451MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2452
2453PROTOTYPES: ENABLE
1892 2454
1893BOOT: 2455BOOT:
1894{ 2456{
1895 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2457 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1896 static const struct { 2458 static const struct {
1897 const char *name; 2459 const char *name;
1898 IV iv; 2460 IV iv;
1899 } *civ, const_iv[] = { 2461 } *civ, const_iv[] = {
1900# define const_iv(name) { # name, (IV)name } 2462# define const_iv(name) { # name, (IV)name }
2463 const_iv (GL_VENDOR),
2464 const_iv (GL_VERSION),
2465 const_iv (GL_EXTENSIONS),
1901 const_iv (GL_COLOR_MATERIAL), 2466 const_iv (GL_COLOR_MATERIAL),
1902 const_iv (GL_SMOOTH), 2467 const_iv (GL_SMOOTH),
1903 const_iv (GL_FLAT), 2468 const_iv (GL_FLAT),
1904 const_iv (GL_DITHER), 2469 const_iv (GL_DITHER),
1905 const_iv (GL_BLEND), 2470 const_iv (GL_BLEND),
1909 const_iv (GL_ALPHA_TEST), 2474 const_iv (GL_ALPHA_TEST),
1910 const_iv (GL_NORMALIZE), 2475 const_iv (GL_NORMALIZE),
1911 const_iv (GL_RESCALE_NORMAL), 2476 const_iv (GL_RESCALE_NORMAL),
1912 const_iv (GL_FRONT), 2477 const_iv (GL_FRONT),
1913 const_iv (GL_BACK), 2478 const_iv (GL_BACK),
2479 const_iv (GL_AUX0),
1914 const_iv (GL_AND), 2480 const_iv (GL_AND),
1915 const_iv (GL_ONE), 2481 const_iv (GL_ONE),
1916 const_iv (GL_ZERO), 2482 const_iv (GL_ZERO),
1917 const_iv (GL_SRC_ALPHA), 2483 const_iv (GL_SRC_ALPHA),
1918 const_iv (GL_DST_ALPHA), 2484 const_iv (GL_DST_ALPHA),
1932 const_iv (GL_LUMINANCE), 2498 const_iv (GL_LUMINANCE),
1933 const_iv (GL_LUMINANCE_ALPHA), 2499 const_iv (GL_LUMINANCE_ALPHA),
1934 const_iv (GL_FLOAT), 2500 const_iv (GL_FLOAT),
1935 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2501 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1936 const_iv (GL_COMPILE), 2502 const_iv (GL_COMPILE),
2503 const_iv (GL_PROXY_TEXTURE_1D),
2504 const_iv (GL_PROXY_TEXTURE_2D),
1937 const_iv (GL_TEXTURE_1D), 2505 const_iv (GL_TEXTURE_1D),
1938 const_iv (GL_TEXTURE_2D), 2506 const_iv (GL_TEXTURE_2D),
1939 const_iv (GL_TEXTURE_ENV), 2507 const_iv (GL_TEXTURE_ENV),
1940 const_iv (GL_TEXTURE_MAG_FILTER), 2508 const_iv (GL_TEXTURE_MAG_FILTER),
1941 const_iv (GL_TEXTURE_MIN_FILTER), 2509 const_iv (GL_TEXTURE_MIN_FILTER),
1962 const_iv (GL_COLOR_LOGIC_OP), 2530 const_iv (GL_COLOR_LOGIC_OP),
1963 const_iv (GL_SEPARABLE_2D), 2531 const_iv (GL_SEPARABLE_2D),
1964 const_iv (GL_CONVOLUTION_2D), 2532 const_iv (GL_CONVOLUTION_2D),
1965 const_iv (GL_CONVOLUTION_BORDER_MODE), 2533 const_iv (GL_CONVOLUTION_BORDER_MODE),
1966 const_iv (GL_CONSTANT_BORDER), 2534 const_iv (GL_CONSTANT_BORDER),
2535 const_iv (GL_POINTS),
1967 const_iv (GL_LINES), 2536 const_iv (GL_LINES),
1968 const_iv (GL_LINE_STRIP), 2537 const_iv (GL_LINE_STRIP),
1969 const_iv (GL_LINE_LOOP), 2538 const_iv (GL_LINE_LOOP),
1970 const_iv (GL_QUADS), 2539 const_iv (GL_QUADS),
1971 const_iv (GL_QUAD_STRIP), 2540 const_iv (GL_QUAD_STRIP),
1972 const_iv (GL_TRIANGLES), 2541 const_iv (GL_TRIANGLES),
1973 const_iv (GL_TRIANGLE_STRIP), 2542 const_iv (GL_TRIANGLE_STRIP),
1974 const_iv (GL_TRIANGLE_FAN), 2543 const_iv (GL_TRIANGLE_FAN),
2544 const_iv (GL_POLYGON),
1975 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2545 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2546 const_iv (GL_POINT_SMOOTH_HINT),
2547 const_iv (GL_LINE_SMOOTH_HINT),
2548 const_iv (GL_POLYGON_SMOOTH_HINT),
2549 const_iv (GL_GENERATE_MIPMAP_HINT),
1976 const_iv (GL_FASTEST), 2550 const_iv (GL_FASTEST),
2551 const_iv (GL_DONT_CARE),
2552 const_iv (GL_NICEST),
1977 const_iv (GL_V2F), 2553 const_iv (GL_V2F),
1978 const_iv (GL_V3F), 2554 const_iv (GL_V3F),
1979 const_iv (GL_T2F_V3F), 2555 const_iv (GL_T2F_V3F),
1980 const_iv (GL_T2F_N3F_V3F), 2556 const_iv (GL_T2F_N3F_V3F),
1981# undef const_iv 2557# undef const_iv
1982 }; 2558 };
1983 2559
1984 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1985 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2562
2563 texture_av = newAV ();
2564 AvREAL_off (texture_av);
1986} 2565}
1987 2566
1988char * 2567char *
1989gl_vendor () 2568gl_vendor ()
1990 CODE: 2569 CODE:
2004 CODE: 2583 CODE:
2005 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2584 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2006 OUTPUT: 2585 OUTPUT:
2007 RETVAL 2586 RETVAL
2008 2587
2588const char *glGetString (GLenum pname)
2589
2590GLint glGetInteger (GLenum pname)
2591 CODE:
2592 glGetIntegerv (pname, &RETVAL);
2593 OUTPUT:
2594 RETVAL
2595
2596GLdouble glGetDouble (GLenum pname)
2597 CODE:
2598 glGetDoublev (pname, &RETVAL);
2599 OUTPUT:
2600 RETVAL
2601
2009int glGetError () 2602int glGetError ()
2010 2603
2011void glFinish () 2604void glFinish ()
2012 2605
2013void glClear (int mask) 2606void glClear (int mask)
2050# near_ and far_ are due to microsofts buggy "c" compiler 2643# near_ and far_ are due to microsofts buggy "c" compiler
2051void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2644void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2052 2645
2053# near_ and far_ are due to microsofts buggy "c" compiler 2646# near_ and far_ are due to microsofts buggy "c" compiler
2054void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2647void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2648
2649PROTOTYPES: DISABLE
2055 2650
2056void glViewport (int x, int y, int width, int height) 2651void glViewport (int x, int y, int width, int height)
2057 2652
2058void glScissor (int x, int y, int width, int height) 2653void glScissor (int x, int y, int width, int height)
2059 2654
2067 2662
2068void glRotate (float angle, float x, float y, float z) 2663void glRotate (float angle, float x, float y, float z)
2069 CODE: 2664 CODE:
2070 glRotatef (angle, x, y, z); 2665 glRotatef (angle, x, y, z);
2071 2666
2072void glBegin (int mode)
2073
2074void glEnd ()
2075
2076void glColor (float r, float g, float b, float a = 1.0) 2667void glColor (float r, float g, float b, float a = 1.0)
2077 PROTOTYPE: @
2078 ALIAS: 2668 ALIAS:
2079 glColor_premultiply = 1 2669 glColor_premultiply = 1
2080 CODE: 2670 CODE:
2081 if (ix) 2671 if (ix)
2082 { 2672 {
2085 b *= a; 2675 b *= a;
2086 } 2676 }
2087 // microsoft visual "c" rounds instead of truncating... 2677 // microsoft visual "c" rounds instead of truncating...
2088 glColor4f (r, g, b, a); 2678 glColor4f (r, g, b, a);
2089 2679
2090void glInterleavedArrays (int format, int stride, char *data)
2091
2092void glDrawElements (int mode, int count, int type, char *indices)
2093
2094# 1.2 void glDrawRangeElements (int mode, int start, int end
2095
2096void glRasterPos (float x, float y, float z = 0.) 2680void glRasterPos (float x, float y, float z = 0.)
2097 CODE: 2681 CODE:
2098 glRasterPos3f (0, 0, z); 2682 glRasterPos3f (0, 0, z);
2099 glBitmap (0, 0, 0, 0, x, y, 0); 2683 glBitmap (0, 0, 0, 0, x, y, 0);
2100 2684
2104 2688
2105void glTexCoord (float s, float t) 2689void glTexCoord (float s, float t)
2106 CODE: 2690 CODE:
2107 glTexCoord2f (s, t); 2691 glTexCoord2f (s, t);
2108 2692
2693void glRect (float x1, float y1, float x2, float y2)
2694 CODE:
2695 glRectf (x1, y1, x2, y2);
2696
2697PROTOTYPES: ENABLE
2698
2699void glBegin (int mode)
2700
2701void glEnd ()
2702
2703void glPointSize (GLfloat size)
2704
2705void glLineWidth (GLfloat width)
2706
2707void glInterleavedArrays (int format, int stride, char *data)
2708
2709void glDrawElements (int mode, int count, int type, char *indices)
2710
2711# 1.2 void glDrawRangeElements (int mode, int start, int end
2712
2109void glTexEnv (int target, int pname, float param) 2713void glTexEnv (int target, int pname, float param)
2110 CODE: 2714 CODE:
2111 glTexEnvf (target, pname, param); 2715 glTexEnvf (target, pname, param);
2112 2716
2113void glTexParameter (int target, int pname, float param) 2717void glTexParameter (int target, int pname, float param)
2135 2739
2136void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2740void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2137 2741
2138void glDrawPixels (int width, int height, int format, int type, char *pixels) 2742void glDrawPixels (int width, int height, int format, int type, char *pixels)
2139 2743
2744void glPixelZoom (float x, float y)
2745
2140void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2746void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2141 2747
2142int glGenTexture () 2748int glGenTexture ()
2143 CODE: 2749 CODE:
2144{ 2750 RETVAL = gen_texture ();
2145 GLuint name;
2146 glGenTextures (1, &name);
2147 RETVAL = name;
2148}
2149 OUTPUT: 2751 OUTPUT:
2150 RETVAL 2752 RETVAL
2151 2753
2152void glDeleteTexture (int name) 2754void glDeleteTexture (int name)
2153 CODE: 2755 CODE:
2154{
2155 GLuint name_ = name;
2156 glDeleteTextures (1, &name_); 2756 del_texture (name);
2157} 2757
2158
2159int glGenList () 2758int glGenList ()
2160 CODE: 2759 CODE:
2161 RETVAL = glGenLists (1); 2760 RETVAL = glGenLists (1);
2162 OUTPUT: 2761 OUTPUT:
2163 RETVAL 2762 RETVAL
2170 2769
2171void glEndList () 2770void glEndList ()
2172 2771
2173void glCallList (int list) 2772void glCallList (int list)
2174 2773
2774MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2775
2776PROTOTYPES: DISABLE
2777
2778void
2779find_widget (SV *self, NV x, NV y)
2780 PPCODE:
2781{
2782 if (within_widget (self, x, y))
2783 XPUSHs (self);
2784}
2785
2786BOOT:
2787{
2788 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2789
2790 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2791 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2792 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2793 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2794}
2795
2796void
2797draw (SV *self)
2798 CODE:
2799{
2800 HV *hv;
2801 SV **svp;
2802 NV x, y, w, h;
2803 SV *draw_x_sv = GvSV (draw_x_gv);
2804 SV *draw_y_sv = GvSV (draw_y_gv);
2805 SV *draw_w_sv = GvSV (draw_w_gv);
2806 SV *draw_h_sv = GvSV (draw_h_gv);
2807 SV *hover;
2808 double draw_x, draw_y, draw_w, draw_h;
2809
2810 if (!SvROK (self))
2811 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2812
2813 hv = (HV *)SvRV (self);
2814
2815 if (SvTYPE (hv) != SVt_PVHV)
2816 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2817
2818 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2819 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2820
2821 if (!h || !w)
2822 XSRETURN_EMPTY;
2823
2824 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2825 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2826
2827 draw_x = SvNV (draw_x_sv) + x;
2828 draw_y = SvNV (draw_y_sv) + y;
2829
2830 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2831 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2832 XSRETURN_EMPTY;
2833
2834 sv_setnv (draw_x_sv, draw_x);
2835 sv_setnv (draw_y_sv, draw_y);
2836
2837 glPushMatrix ();
2838 glTranslated (x, y, 0);
2839
2840 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2841 {
2842 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2843
2844 if (svp && SvTRUE (*svp))
2845 {
2846 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2847 glEnable (GL_BLEND);
2848 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2849 glBegin (GL_QUADS);
2850 glVertex2f (0, 0);
2851 glVertex2f (w, 0);
2852 glVertex2f (w, h);
2853 glVertex2f (0, h);
2854 glEnd ();
2855 glDisable (GL_BLEND);
2856 }
2857 }
2858#if 0
2859 if ($ENV{CFPLUS_DEBUG} & 1) {
2860 glPushMatrix;
2861 glColor 1, 1, 0, 1;
2862 glTranslate 0.375, 0.375;
2863 glBegin GL_LINE_LOOP;
2864 glVertex 0 , 0;
2865 glVertex $self->{w} - 1, 0;
2866 glVertex $self->{w} - 1, $self->{h} - 1;
2867 glVertex 0 , $self->{h} - 1;
2868 glEnd;
2869 glPopMatrix;
2870 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2871 }
2872#endif
2873 PUSHMARK (SP);
2874 XPUSHs (self);
2875 PUTBACK;
2876 call_method ("_draw", G_VOID | G_DISCARD);
2877 SPAGAIN;
2878
2879 glPopMatrix ();
2880
2881 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2882 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2883}
2884

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