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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.174 by root, Fri Apr 6 07:45:34 2007 UTC vs.
Revision 1.219 by root, Mon Aug 6 05:06:32 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
20#include <math.h> 25#include <math.h>
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
25#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
26#include <SDL_endian.h> 34#include <SDL_endian.h>
27#include <SDL_image.h> 35#include <SDL_image.h>
28#include <SDL_mixer.h> 36#include <SDL_mixer.h>
29#include <SDL_opengl.h> 37#include <SDL_opengl.h>
30 38
56# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 65#else
58# define PARACHUTE 0 66# define PARACHUTE 0
59#endif 67#endif
60 68
69static AV *texture_av;
70
61static struct 71static struct
62{ 72{
63#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 74#include "glfunc.h"
65#undef GL_FUNC 75#undef GL_FUNC
66} gl; 76} gl;
67 77
78static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 80{
70 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 85 else
75 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
76} 87}
77 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
78#include "texcache.c" 113#include "texcache.c"
79 114
80#include "pango-font.c" 115#include "pango-font.c"
81#include "pango-fontmap.c" 116#include "pango-fontmap.c"
82#include "pango-render.c" 117#include "pango-render.c"
83 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
86 123
87typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
88 125
163typedef struct { 200typedef struct {
164 int name; 201 int name;
165 int w, h; 202 int w, h;
166 float s, t; 203 float s, t;
167 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
168} maptex; 207} maptex;
169 208
170typedef struct { 209typedef struct {
171 uint32_t player; 210 uint32_t player;
172 tileid tile[3]; 211 tileid tile[3];
173 uint16_t darkness; 212 uint16_t darkness;
174 uint8_t stat_width, stat_hp, flags; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
175} mapcell; 214} mapcell;
176 215
177typedef struct { 216typedef struct {
178 int32_t c0, c1; 217 int32_t c0, c1;
179 mapcell *col; 218 mapcell *col;
335 cell->player = 0; 374 cell->player = 0;
336 } 375 }
337 } 376 }
338} 377}
339 378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
393}
394
340static void 395static void
341music_finished (void) 396music_finished (void)
342{ 397{
343 SDL_UserEvent ev; 398 SDL_UserEvent ev;
344 399
381} 436}
382 437
383/* SDL should provide this, really. */ 438/* SDL should provide this, really. */
384#define SDLK_MODIFIER_MIN 300 439#define SDLK_MODIFIER_MIN 300
385#define SDLK_MODIFIER_MAX 314 440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
483}
386 484
387MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
388 486
389PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
390 488
537 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
538 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
539 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
540} 638}
541 639
640char *
641SDL_GetError ()
642
542int 643int
543SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
544 645
545void 646void
546SDL_Quit () 647SDL_Quit ()
547 648
548void 649void
549SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
550 PPCODE: 651 PPCODE:
551{ 652{
552 SDL_Rect **m; 653 SDL_Rect **m;
553 654
554 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
555 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
556 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
557 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
558 659
559 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
560 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
561 662
562 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
563 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
564 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
565 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
566 667
567 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
568#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
569 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
570 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
571#endif 672#endif
572 673
573 SDL_EnableUNICODE (1);
574 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
575
576 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
577 675
578 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
579 while (*m) 677 while (*m)
580 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
581 AV *av = newAV (); 681 AV *av = newAV ();
582 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
583 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
584 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
585 688
586 ++m; 689 ++m;
587 } 690 }
588} 691}
589 692
590char *
591SDL_GetError ()
592
593int 693int
594SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
595 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
596 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
597 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
598 ); 707 );
708
599 if (RETVAL) 709 if (RETVAL)
600 { 710 {
711 av_clear (texture_av);
712
601 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
602# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
603# include "glfunc.h" 715#include "glfunc.h"
604# undef GL_FUNC 716#undef GL_FUNC
605 } 717 }
718}
606 OUTPUT: 719 OUTPUT:
607 RETVAL 720 RETVAL
608 721
609void 722void
610SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
611 724
612char * 725char *
613SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
614 727
728int
729SDL_GetAppState ()
730
615void 731void
616SDL_PollEvent () 732poll_events ()
617 PPCODE: 733 PPCODE:
618{ 734{
619 SDL_Event ev; 735 SDL_Event ev;
620 736
621 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
622 { 739 {
623 HV *hv = newHV (); 740 HV *hv = newHV ();
624 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
625 742
626 switch (ev.type) 743 switch (ev.type)
638 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
639 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
640 break; 757 break;
641 758
642 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
643 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
644
645 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
646 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
647 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
648 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
649 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
650 break; 785 break;
651 786
652 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
653 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
654 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
669 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
670 } 805 }
671} 806}
672 807
673int 808int
674Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
675 POSTCALL: 810 POSTCALL:
676 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
677 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
678 813
679void 814void
680Mix_CloseAudio () 815Mix_CloseAudio ()
681 816
682int 817int
683Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
684 819
820const char *
821Mix_GetError ()
822
685void 823void
686lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
687 CODE: 825 CODE:
688#ifndef _WIN32
689 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
690#endif
691 827
692void 828void
693win32_proxy_info () 829win32_proxy_info ()
694 PPCODE: 830 PPCODE:
695{ 831{
732 STRLEN image_len; 868 STRLEN image_len;
733 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
734 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
735 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
736 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
737 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
738 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
739 875
740 if (!rw) 876 if (!rw)
741 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
742 878
836 ExitThread (retval); // unclean, please beam me up 972 ExitThread (retval); // unclean, please beam me up
837#else 973#else
838 _exit (retval); 974 _exit (retval);
839#endif 975#endif
840 976
977void
978debug ()
979 CODE:
980{
981#if DEBUG
982 VALGRIND_DO_LEAK_CHECK;
983#endif
984}
985
841MODULE = CFPlus PACKAGE = CFPlus::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
987
988PROTOTYPES: DISABLE
842 989
843CFPlus::Font 990CFPlus::Font
844new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
845 CODE: 992 CODE:
846{ 993{
857 CODE: 1004 CODE:
858 pango_font_description_free (self); 1005 pango_font_description_free (self);
859 1006
860void 1007void
861make_default (CFPlus::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
862 CODE: 1010 CODE:
863 default_font = self; 1011 default_font = self;
864 1012
865MODULE = CFPlus PACKAGE = CFPlus::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
866 1014
1015PROTOTYPES: DISABLE
1016
867void 1017void
868reset_glyph_cache () 1018reset_glyph_cache ()
1019 PROTOTYPE:
869 CODE: 1020 CODE:
870 tc_clear (); 1021 tc_clear ();
871 1022
872CFPlus::Layout 1023CFPlus::Layout
873new (SV *class) 1024new (SV *class)
1160 flags 1311 flags
1161 ); 1312 );
1162 1313
1163MODULE = CFPlus PACKAGE = CFPlus::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
1164 1315
1165void 1316PROTOTYPES: ENABLE
1166pad2pot (SV *data_, SV *w_, SV *h_)
1167 CODE:
1168{
1169 int ow = SvIV (w_);
1170 int oh = SvIV (h_);
1171 1317
1172 if (ow && oh) 1318int minpot (int n)
1319
1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1173 { 1325 {
1174 int nw = minpot (ow);
1175 int nh = minpot (oh);
1176
1177 if (nw != ow || nh != oh)
1178 {
1179 if (SvOK (data_))
1180 {
1181 STRLEN datalen; 1326 STRLEN datalen;
1182 char *data = SvPVbyte (data_, datalen); 1327 char *data = SvPVbyte (data_, datalen);
1183 int bpp = datalen / (ow * oh); 1328 int bpp = datalen / (ow * oh);
1184 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1185 1330
1186 SvPOK_only (result_); 1331 SvPOK_only (result_);
1187 SvCUR_set (result_, nw * nh * bpp); 1332 SvCUR_set (result_, nw * nh * bpp);
1188 1333
1189 memset (SvPVX (result_), 0, nw * nh * bpp); 1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1190 while (oh--) 1335 while (oh--)
1191 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1192 1337
1193 sv_setsv (data_, result_); 1338 sv_setsv (data_, result_);
1194 }
1195
1196 sv_setiv (w_, nw);
1197 sv_setiv (h_, nh);
1198 }
1199 } 1339 }
1200} 1340}
1201 1341
1202void 1342void
1203draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1209{ 1349{
1210 HV *hv = (HV *)SvRV (self); 1350 HV *hv = (HV *)SvRV (self);
1211 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1212 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1213 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1354
1355 if (name <= 0)
1356 XSRETURN_EMPTY;
1214 1357
1215 if (items < 5) 1358 if (items < 5)
1216 { 1359 {
1217 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1360 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1218 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1361 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1246 glDisable (GL_ALPHA_TEST); 1389 glDisable (GL_ALPHA_TEST);
1247 glDisable (GL_BLEND); 1390 glDisable (GL_BLEND);
1248 } 1391 }
1249} 1392}
1250 1393
1394IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1395 CODE:
1396{
1397 GLint width;
1398 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1399 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1400 RETVAL = width > 0;
1401}
1402 OUTPUT:
1403 RETVAL
1404
1251MODULE = CFPlus PACKAGE = CFPlus::Map 1405MODULE = CFPlus PACKAGE = CFPlus::Map
1406
1407PROTOTYPES: DISABLE
1252 1408
1253CFPlus::Map 1409CFPlus::Map
1254new (SV *class) 1410new (SV *class)
1255 CODE: 1411 CODE:
1256 New (0, RETVAL, 1, struct map); 1412 New (0, RETVAL, 1, struct map);
1292set_tileid (CFPlus::Map self, int face, int tile) 1448set_tileid (CFPlus::Map self, int face, int tile)
1293 CODE: 1449 CODE:
1294{ 1450{
1295 need_facenum (self, face); self->face2tile [face] = tile; 1451 need_facenum (self, face); self->face2tile [face] = tile;
1296 need_texid (self, tile); 1452 need_texid (self, tile);
1453}
1454
1455void
1456set_smooth (CFPlus::Map self, int face, int smooth, int level)
1457 CODE:
1458{
1459 tileid texid;
1460 maptex *tex;
1461
1462 if (face < 0 || face >= self->faces)
1463 return;
1464
1465 if (smooth < 0 || smooth >= self->faces)
1466 return;
1467
1468 texid = self->face2tile [face];
1469
1470 if (!texid)
1471 return;
1472
1473 tex = self->tex + texid;
1474 tex->smoothtile = self->face2tile [smooth];
1475 tex->smoothlevel = level;
1297} 1476}
1298 1477
1299void 1478void
1300set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1479set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1301 CODE: 1480 CODE:
1352 CODE: 1531 CODE:
1353{ 1532{
1354 if (dx > 0) 1533 if (dx > 0)
1355 map_blank (self, self->x, self->y, dx, self->h); 1534 map_blank (self, self->x, self->y, dx, self->h);
1356 else if (dx < 0) 1535 else if (dx < 0)
1357 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1536 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1358 1537
1359 if (dy > 0) 1538 if (dy > 0)
1360 map_blank (self, self->x, self->y, self->w, dy); 1539 map_blank (self, self->x, self->y, self->w, dy);
1361 else if (dy < 0) 1540 else if (dy < 0)
1362 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1541 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1363 1542
1364 self->ox += dx; self->x += dx; 1543 self->ox += dx; self->x += dx;
1365 self->oy += dy; self->y += dy; 1544 self->oy += dy; self->y += dy;
1366 1545
1367 while (self->y < 0) 1546 while (self->y < 0)
1421 } 1600 }
1422 else if (cmd == 6) // monster width 1601 else if (cmd == 6) // monster width
1423 cell->stat_width = *data++ + 1; 1602 cell->stat_width = *data++ + 1;
1424 else if (cmd == 0x47) 1603 else if (cmd == 0x47)
1425 { 1604 {
1426 if (*data == 8) 1605 if (*data == 4)
1427 ; // decode player uuid 1606 ; // decode player count
1428 1607
1429 data += *data + 1; 1608 data += *data + 1;
1430 } 1609 }
1431 else if (cmd == 8) // cell flags 1610 else if (cmd == 8) // cell flags
1432 cell->flags = *data++; 1611 cell->flags = *data++;
1520 RETVAL = map_sv; 1699 RETVAL = map_sv;
1521} 1700}
1522 OUTPUT: 1701 OUTPUT:
1523 RETVAL 1702 RETVAL
1524 1703
1525void 1704SV *
1526draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1705draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1527 CODE: 1706 CODE:
1528{ 1707{
1708 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1709 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1710 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1711 smooth_key skey;
1529 int x, y, z; 1712 int x, y, z;
1530 int last_name; 1713 int last_name;
1714 AV *missing = newAV ();
1715 RETVAL = newRV_noinc ((SV *)missing);
1716
1717 // thats current max. sorry.
1718 if (sw > 255) sw = 255;
1719 if (sh > 255) sh = 255;
1720
1721 // clear key, in case of extra padding
1722 memset (&skey, 0, sizeof (skey));
1531 1723
1532 glColor4ub (255, 255, 255, 255); 1724 glColor4ub (255, 255, 255, 255);
1533 1725
1534 glEnable (GL_BLEND); 1726 glEnable (GL_BLEND);
1535 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1727 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1536 glEnable (GL_TEXTURE_2D); 1728 glEnable (GL_TEXTURE_2D);
1537 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1729 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1538 1730
1539 glBegin (GL_QUADS); 1731 glBegin (GL_QUADS);
1540 1732
1541 last_name = 0; 1733 last_name = -1;
1542 1734
1543 mx += self->x; 1735 mx += self->x;
1544 my += self->y; 1736 my += self->y;
1545 1737
1738 // first pass: determine smooth_max
1739 // rather ugly, if you ask me
1740 // could also be stored inside mapcell and updated on change
1741 memset (smooth_max, 0, sizeof (smooth_max));
1742
1743 for (y = 0; y < sh; y++)
1744 if (0 <= y + my && y + my < self->rows)
1745 {
1746 maprow *row = self->row + (y + my);
1747
1748 for (x = 0; x < sw; x++)
1749 if (row->c0 <= x + mx && x + mx < row->c1)
1750 {
1751 mapcell *cell = row->col + (x + mx - row->c0);
1752
1753 smooth_max[x + 1][y + 1] =
1754 MAX (self->tex [cell->tile [0]].smoothlevel,
1755 MAX (self->tex [cell->tile [1]].smoothlevel,
1756 self->tex [cell->tile [2]].smoothlevel));
1757 }
1758 }
1759
1546 for (z = 0; z < 3; z++) 1760 for (z = 0; z <= 2; z++)
1761 {
1762 memset (smooth_level, 0, sizeof (smooth_level));
1763
1547 for (y = 0; y < sh; y++) 1764 for (y = 0; y < sh; y++)
1548 if (0 <= y + my && y + my < self->rows) 1765 if (0 <= y + my && y + my < self->rows)
1549 { 1766 {
1550 maprow *row = self->row + (y + my); 1767 maprow *row = self->row + (y + my);
1551 1768
1552 for (x = 0; x < sw; x++) 1769 for (x = 0; x < sw; x++)
1553 if (row->c0 <= x + mx && x + mx < row->c1) 1770 if (row->c0 <= x + mx && x + mx < row->c1)
1554 { 1771 {
1555 mapcell *cell = row->col + (x + mx - row->c0); 1772 mapcell *cell = row->col + (x + mx - row->c0);
1556 tileid tile = cell->tile [z]; 1773 tileid tile = cell->tile [z];
1774
1775 if (tile)
1776 {
1777 maptex tex = self->tex [tile];
1778 int px, py;
1779
1780 // suppressing texture state switches here
1781 // is only moderately effective, but worth the extra effort
1782 if (last_name != tex.name)
1783 {
1784 if (!tex.name)
1785 {
1786 av_push (missing, newSViv (tile));
1787 tex = self->tex [2]; /* missing, replace by noface */
1788 }
1789
1790 glEnd ();
1791 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1792 glBegin (GL_QUADS);
1793 }
1794
1795 px = (x + 1) * T - tex.w;
1796 py = (y + 1) * T - tex.h;
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1802
1803 if (cell->flags && z == 2)
1804 {
1805 if (cell->flags & 1)
1806 {
1807 maptex tex = self->tex [1];
1808 int px = x * T + T * 2 / 32;
1809 int py = y * T - T * 6 / 32;
1810
1811 glEnd ();
1812 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1813 glBegin (GL_QUADS);
1814
1815 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1816 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1817 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1818 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1819 }
1820 }
1821
1822 // update smooth hash
1823 if (tex.smoothtile)
1824 {
1825 skey.tile = tex.smoothtile;
1826 skey.level = tex.smoothlevel;
1827
1828 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1829
1830 // add bits to current tile and all neighbours. skey.x|y is
1831 // shifted +1|+1 so we always stay positive.
1832
1833 // bits is ___n cccc CCCC bbbb
1834 // n do not draw borders&corners
1835 // c draw these corners, but...
1836 // C ... not these
1837 // b draw these borders
1838
1839 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1840 // ┃· ·· ·┃ ━━
1841
1842 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1843 // ·· ·· ·┏ ┓·
1844
1845 // full tile
1846 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1847
1848 // borders
1849 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1850 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1851 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1852 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1853
1854 // corners
1855 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1856 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1857 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1858 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1859 }
1860 }
1557 1861 }
1862 }
1863
1864 // go through all smoothlevels, lowest to highest, then draw.
1865 // this is basically counting sort
1866 {
1867 int w, b;
1868
1869 for (w = 0; w < 256 / 32; ++w)
1870 {
1871 uint32_t smask = smooth_level [w];
1558 if (tile) 1872 if (smask)
1873 for (b = 0; b < 32; ++b)
1874 if (smask & (((uint32_t)1) << b))
1559 { 1875 {
1560 maptex tex = self->tex [tile]; 1876 int level = (w << 5) | b;
1561 int px = (x + 1) * T - tex.w; 1877 HE *he;
1562 int py = (y + 1) * T - tex.h;
1563 1878
1564 if (last_name != tex.name) 1879 hv_iterinit (smooth);
1880 while ((he = hv_iternext (smooth)))
1565 { 1881 {
1882 smooth_key *skey = (smooth_key *)HeKEY (he);
1883 IV bits = SvIVX (HeVAL (he));
1884
1566 if (!tex.name) 1885 if (!(bits & 0x1000)
1567 tex = self->tex [2]; /* missing, replace by noface */ 1886 && skey->level == level
1568 1887 && level > smooth_max [skey->x][skey->y])
1569 glEnd ();
1570 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1571 glBegin (GL_QUADS);
1572 }
1573
1574 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1575 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1576 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1577 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1578
1579 if (cell->flags && z == 2)
1580 {
1581 if (cell->flags & 1)
1582 { 1888 {
1583 maptex tex = self->tex [1]; 1889 maptex tex = self->tex [skey->tile];
1584 int px = x * T + T * 2 / 32; 1890 int px = (((int)skey->x) - 1) * T;
1585 int py = y * T - T * 6 / 32; 1891 int py = (((int)skey->y) - 1) * T;
1892 int border = bits & 15;
1893 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1894 float dx = tex.s * .0625f; // 16 images/row
1895 float dy = tex.t * .5f ; // 2 images/column
1586 1896
1897 // this time naively avoiding texture state changes
1898 // save gobs of state changes.
1899 if (last_name != tex.name)
1900 {
1901 if (!tex.name)
1902 {
1903 av_push (missing, newSViv (skey->tile));
1904 continue; // smoothing not yet available
1905 }
1906
1587 glEnd (); 1907 glEnd ();
1588 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1908 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1589 glBegin (GL_QUADS); 1909 glBegin (GL_QUADS);
1910 }
1590 1911
1912 if (border)
1913 {
1914 float ox = border * dx;
1915
1916 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1917 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1918 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1919 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1920 }
1921
1922 if (corner)
1923 {
1924 float ox = corner * dx;
1925
1591 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1926 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1592 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); 1927 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1593 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); 1928 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1594 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); 1929 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1930 }
1595 } 1931 }
1596 } 1932 }
1597 } 1933 }
1598 }
1599 } 1934 }
1935 }
1936
1937 hv_clear (smooth);
1938 }
1600 1939
1601 glEnd (); 1940 glEnd ();
1602 1941
1603 glDisable (GL_TEXTURE_2D); 1942 glDisable (GL_TEXTURE_2D);
1604 glDisable (GL_BLEND); 1943 glDisable (GL_BLEND);
1632 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1); 1971 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1633 } 1972 }
1634 } 1973 }
1635 } 1974 }
1636} 1975}
1976 OUTPUT:
1977 RETVAL
1637 1978
1638void 1979void
1639draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1980draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1640 CODE: 1981 CODE:
1641{ 1982{
1698void 2039void
1699fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2040fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1700 PPCODE: 2041 PPCODE:
1701{ 2042{
1702 int x, y; 2043 int x, y;
2044 int sw1 = sw + 2;
2045 int sh1 = sh + 2;
2046 int sh3 = sh * 3;
1703 int sw4 = (sw + 3) & ~3; 2047 int sw34 = (sw * 3 + 3) & ~3;
2048 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1704 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2049 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1705 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2050 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1706 2051
1707 memset (darkness, 255, sw4 * sh);
1708 SvPOK_only (darkness_sv); 2052 SvPOK_only (darkness3_sv);
1709 SvCUR_set (darkness_sv, sw4 * sh); 2053 SvCUR_set (darkness3_sv, sw34 * sh3);
1710 2054
1711 mx += self->x; 2055 mx += self->x - 1;
1712 my += self->y; 2056 my += self->y - 1;
1713 2057
2058 memset (darkness1, 255, sw1 * sh1);
2059
1714 for (y = 0; y < sh; y++) 2060 for (y = 0; y < sh1; y++)
1715 if (0 <= y + my && y + my < self->rows) 2061 if (0 <= y + my && y + my < self->rows)
1716 { 2062 {
1717 maprow *row = self->row + (y + my); 2063 maprow *row = self->row + (y + my);
1718 2064
1719 for (x = 0; x < sw; x++) 2065 for (x = 0; x < sw1; x++)
1720 if (row->c0 <= x + mx && x + mx < row->c1) 2066 if (row->c0 <= x + mx && x + mx < row->c1)
1721 { 2067 {
1722 mapcell *cell = row->col + (x + mx - row->c0); 2068 mapcell *cell = row->col + (x + mx - row->c0);
1723 2069
1724 darkness[y * sw4 + x] = cell->darkness 2070 darkness1 [y * sw1 + x] = cell->darkness
1725 ? 255 - (cell->darkness - 1) 2071 ? 255 - (cell->darkness - 1)
1726 : 255 - FOW_DARKNESS; 2072 : 255 - FOW_DARKNESS;
1727 } 2073 }
1728 } 2074 }
1729 2075
2076 for (y = 0; y < sh; ++y)
2077 for (x = 0; x < sw; ++x)
2078 {
2079 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2080 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2081 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2082 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2083 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2084 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2085 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2086 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2087 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2088
2089 uint8_t r11 = (d11 + d21 + d12) / 3;
2090 uint8_t r21 = d21;
2091 uint8_t r31 = (d21 + d31 + d32) / 3;
2092
2093 uint8_t r12 = d12;
2094 uint8_t r22 = d22;
2095 uint8_t r32 = d32;
2096
2097 uint8_t r13 = (d13 + d23 + d12) / 3;
2098 uint8_t r23 = d23;
2099 uint8_t r33 = (d23 + d33 + d32) / 3;
2100
2101 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2102 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2103 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2104 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2105 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2106 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2107 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2108 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2109 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2110 }
2111
2112 free (darkness1);
2113
1730 EXTEND (SP, 3); 2114 EXTEND (SP, 3);
1731 PUSHs (sv_2mortal (newSViv (sw4))); 2115 PUSHs (sv_2mortal (newSViv (sw34)));
1732 PUSHs (sv_2mortal (newSViv (sh))); 2116 PUSHs (sv_2mortal (newSViv (sh3)));
1733 PUSHs (darkness_sv); 2117 PUSHs (darkness3_sv);
1734} 2118}
1735 2119
1736SV * 2120SV *
1737get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2121get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1738 CODE: 2122 CODE:
1856 2240
1857 for (z = 0; z <= 2; z++) 2241 for (z = 0; z <= 2; z++)
1858 { 2242 {
1859 tileid t = tile [z]; 2243 tileid t = tile [z];
1860 2244
1861 if (t >= self->texs || !self->tex [t].name) 2245 if (t >= self->texs || (t && !self->tex [t].name))
1862 { 2246 {
1863 XPUSHs (sv_2mortal (newSViv (t))); 2247 XPUSHs (sv_2mortal (newSViv (t)));
1864 need_texid (self, t); 2248 need_texid (self, t);
1865 } 2249 }
1866 2250
1870 } 2254 }
1871 } 2255 }
1872 } 2256 }
1873} 2257}
1874 2258
2259MODULE = CFPlus PACKAGE = CFPlus::RW
2260
2261CFPlus::RW
2262new (SV *class, SV *data_sv)
2263 CODE:
2264{
2265 STRLEN datalen;
2266 char *data = SvPVbyte (data_sv, datalen);
2267
2268 RETVAL = SDL_RWFromConstMem (data, datalen);
2269}
2270 OUTPUT:
2271 RETVAL
2272
2273CFPlus::RW
2274new_from_file (SV *class, const char *path, const char *mode = "rb")
2275 CODE:
2276 RETVAL = SDL_RWFromFile (path, mode);
2277 OUTPUT:
2278 RETVAL
2279
2280# fails on win32:
2281# CFPlus.xs(2268) : error C2059: syntax error : '('
2282#void
2283#close (CFPlus::RW self)
2284# CODE:
2285# (self->(close)) (self);
2286
2287MODULE = CFPlus PACKAGE = CFPlus::Channel
2288
2289PROTOTYPES: DISABLE
2290
2291CFPlus::Channel
2292find ()
2293 CODE:
2294{
2295 RETVAL = Mix_GroupAvailable (-1);
2296
2297 if (RETVAL < 0)
2298 {
2299 RETVAL = Mix_GroupOldest (-1);
2300
2301 if (RETVAL < 0)
2302 XSRETURN_UNDEF;
2303
2304 Mix_HaltChannel (RETVAL);
2305 }
2306
2307 Mix_UnregisterAllEffects (RETVAL);
2308 Mix_Volume (RETVAL, 128);
2309}
2310 OUTPUT:
2311 RETVAL
2312
2313void
2314halt (CFPlus::Channel self)
2315 CODE:
2316 Mix_HaltChannel (self);
2317
2318void
2319expire (CFPlus::Channel self, int ticks = -1)
2320 CODE:
2321 Mix_ExpireChannel (self, ticks);
2322
2323void
2324fade_out (CFPlus::Channel self, int ticks = -1)
2325 CODE:
2326 Mix_FadeOutChannel (self, ticks);
2327
2328int
2329volume (CFPlus::Channel self, int volume)
2330 CODE:
2331 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2332 OUTPUT:
2333 RETVAL
2334
2335void
2336unregister_all_effects (CFPlus::Channel self)
2337 CODE:
2338 Mix_UnregisterAllEffects (self);
2339
2340void
2341set_panning (CFPlus::Channel self, int left, int right)
2342 CODE:
2343 left = CLAMP (left , 0, 255);
2344 right = CLAMP (right, 0, 255);
2345 Mix_SetPanning (self, left, right);
2346
2347void
2348set_distance (CFPlus::Channel self, int distance)
2349 CODE:
2350 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2351
2352void
2353set_position (CFPlus::Channel self, int angle, int distance)
2354 CODE:
2355 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2356
2357void
2358set_reverse_stereo (CFPlus::Channel self, int flip)
2359 CODE:
2360 Mix_SetReverseStereo (self, flip);
2361
1875MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2362MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1876 2363
2364PROTOTYPES: DISABLE
2365
1877CFPlus::MixChunk 2366CFPlus::MixChunk
1878new_from_file (SV *class, char *path) 2367new (SV *class, CFPlus::RW rwops)
1879 CODE: 2368 CODE:
1880 RETVAL = Mix_LoadWAV (path); 2369 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1881 OUTPUT: 2370 OUTPUT:
1882 RETVAL 2371 RETVAL
1883 2372
1884void 2373void
1885DESTROY (CFPlus::MixChunk self) 2374DESTROY (CFPlus::MixChunk self)
1887 Mix_FreeChunk (self); 2376 Mix_FreeChunk (self);
1888 2377
1889int 2378int
1890volume (CFPlus::MixChunk self, int volume = -1) 2379volume (CFPlus::MixChunk self, int volume = -1)
1891 CODE: 2380 CODE:
2381 if (items > 1)
2382 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeChunk (self, volume); 2383 RETVAL = Mix_VolumeChunk (self, volume);
1893 OUTPUT: 2384 OUTPUT:
1894 RETVAL 2385 RETVAL
1895 2386
1896int 2387CFPlus::Channel
1897play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2388play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1898 CODE: 2389 CODE:
2390{
1899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2391 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2392
2393 if (RETVAL < 0)
2394 XSRETURN_UNDEF;
2395
2396 if (channel < 0)
2397 {
2398 Mix_UnregisterAllEffects (RETVAL);
2399 Mix_Volume (RETVAL, 128);
2400 }
2401}
1900 OUTPUT: 2402 OUTPUT:
1901 RETVAL 2403 RETVAL
1902 2404
1903MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2405MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1904 2406
1905int 2407int
1906volume (int volume = -1) 2408volume (int volume = -1)
2409 PROTOTYPE: ;$
1907 CODE: 2410 CODE:
2411 if (items > 0)
2412 volume = CLAMP (volume, 0, 128);
1908 RETVAL = Mix_VolumeMusic (volume); 2413 RETVAL = Mix_VolumeMusic (volume);
1909 OUTPUT: 2414 OUTPUT:
1910 RETVAL 2415 RETVAL
1911 2416
2417void
2418fade_out (int ms)
2419 CODE:
2420 Mix_FadeOutMusic (ms);
2421
2422void
2423halt ()
2424 CODE:
2425 Mix_HaltMusic ();
2426
1912CFPlus::MixMusic 2427CFPlus::MixMusic
1913new_from_file (SV *class, char *path) 2428new (SV *class, CFPlus::RW rwops)
1914 CODE: 2429 CODE:
1915 RETVAL = Mix_LoadMUS (path); 2430 RETVAL = Mix_LoadMUS_RW (rwops);
1916 OUTPUT: 2431 OUTPUT:
1917 RETVAL 2432 RETVAL
1918 2433
1919void 2434void
1920DESTROY (CFPlus::MixMusic self) 2435DESTROY (CFPlus::MixMusic self)
1926 CODE: 2441 CODE:
1927 RETVAL = Mix_PlayMusic (self, loops); 2442 RETVAL = Mix_PlayMusic (self, loops);
1928 OUTPUT: 2443 OUTPUT:
1929 RETVAL 2444 RETVAL
1930 2445
2446void
2447fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2448 CODE:
2449 Mix_FadeInMusicPos (self, loops, ms, position);
2450
1931MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2451MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2452
2453PROTOTYPES: ENABLE
1932 2454
1933BOOT: 2455BOOT:
1934{ 2456{
1935 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2457 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1936 static const struct { 2458 static const struct {
1937 const char *name; 2459 const char *name;
1938 IV iv; 2460 IV iv;
1939 } *civ, const_iv[] = { 2461 } *civ, const_iv[] = {
1940# define const_iv(name) { # name, (IV)name } 2462# define const_iv(name) { # name, (IV)name }
2463 const_iv (GL_VENDOR),
2464 const_iv (GL_VERSION),
2465 const_iv (GL_EXTENSIONS),
1941 const_iv (GL_COLOR_MATERIAL), 2466 const_iv (GL_COLOR_MATERIAL),
1942 const_iv (GL_SMOOTH), 2467 const_iv (GL_SMOOTH),
1943 const_iv (GL_FLAT), 2468 const_iv (GL_FLAT),
1944 const_iv (GL_DITHER), 2469 const_iv (GL_DITHER),
1945 const_iv (GL_BLEND), 2470 const_iv (GL_BLEND),
1949 const_iv (GL_ALPHA_TEST), 2474 const_iv (GL_ALPHA_TEST),
1950 const_iv (GL_NORMALIZE), 2475 const_iv (GL_NORMALIZE),
1951 const_iv (GL_RESCALE_NORMAL), 2476 const_iv (GL_RESCALE_NORMAL),
1952 const_iv (GL_FRONT), 2477 const_iv (GL_FRONT),
1953 const_iv (GL_BACK), 2478 const_iv (GL_BACK),
2479 const_iv (GL_AUX0),
1954 const_iv (GL_AND), 2480 const_iv (GL_AND),
1955 const_iv (GL_ONE), 2481 const_iv (GL_ONE),
1956 const_iv (GL_ZERO), 2482 const_iv (GL_ZERO),
1957 const_iv (GL_SRC_ALPHA), 2483 const_iv (GL_SRC_ALPHA),
1958 const_iv (GL_DST_ALPHA), 2484 const_iv (GL_DST_ALPHA),
1972 const_iv (GL_LUMINANCE), 2498 const_iv (GL_LUMINANCE),
1973 const_iv (GL_LUMINANCE_ALPHA), 2499 const_iv (GL_LUMINANCE_ALPHA),
1974 const_iv (GL_FLOAT), 2500 const_iv (GL_FLOAT),
1975 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2501 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1976 const_iv (GL_COMPILE), 2502 const_iv (GL_COMPILE),
2503 const_iv (GL_PROXY_TEXTURE_1D),
2504 const_iv (GL_PROXY_TEXTURE_2D),
1977 const_iv (GL_TEXTURE_1D), 2505 const_iv (GL_TEXTURE_1D),
1978 const_iv (GL_TEXTURE_2D), 2506 const_iv (GL_TEXTURE_2D),
1979 const_iv (GL_TEXTURE_ENV), 2507 const_iv (GL_TEXTURE_ENV),
1980 const_iv (GL_TEXTURE_MAG_FILTER), 2508 const_iv (GL_TEXTURE_MAG_FILTER),
1981 const_iv (GL_TEXTURE_MIN_FILTER), 2509 const_iv (GL_TEXTURE_MIN_FILTER),
2002 const_iv (GL_COLOR_LOGIC_OP), 2530 const_iv (GL_COLOR_LOGIC_OP),
2003 const_iv (GL_SEPARABLE_2D), 2531 const_iv (GL_SEPARABLE_2D),
2004 const_iv (GL_CONVOLUTION_2D), 2532 const_iv (GL_CONVOLUTION_2D),
2005 const_iv (GL_CONVOLUTION_BORDER_MODE), 2533 const_iv (GL_CONVOLUTION_BORDER_MODE),
2006 const_iv (GL_CONSTANT_BORDER), 2534 const_iv (GL_CONSTANT_BORDER),
2535 const_iv (GL_POINTS),
2007 const_iv (GL_LINES), 2536 const_iv (GL_LINES),
2008 const_iv (GL_LINE_STRIP), 2537 const_iv (GL_LINE_STRIP),
2009 const_iv (GL_LINE_LOOP), 2538 const_iv (GL_LINE_LOOP),
2010 const_iv (GL_QUADS), 2539 const_iv (GL_QUADS),
2011 const_iv (GL_QUAD_STRIP), 2540 const_iv (GL_QUAD_STRIP),
2012 const_iv (GL_TRIANGLES), 2541 const_iv (GL_TRIANGLES),
2013 const_iv (GL_TRIANGLE_STRIP), 2542 const_iv (GL_TRIANGLE_STRIP),
2014 const_iv (GL_TRIANGLE_FAN), 2543 const_iv (GL_TRIANGLE_FAN),
2544 const_iv (GL_POLYGON),
2015 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2545 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2546 const_iv (GL_POINT_SMOOTH_HINT),
2547 const_iv (GL_LINE_SMOOTH_HINT),
2548 const_iv (GL_POLYGON_SMOOTH_HINT),
2549 const_iv (GL_GENERATE_MIPMAP_HINT),
2016 const_iv (GL_FASTEST), 2550 const_iv (GL_FASTEST),
2551 const_iv (GL_DONT_CARE),
2552 const_iv (GL_NICEST),
2017 const_iv (GL_V2F), 2553 const_iv (GL_V2F),
2018 const_iv (GL_V3F), 2554 const_iv (GL_V3F),
2019 const_iv (GL_T2F_V3F), 2555 const_iv (GL_T2F_V3F),
2020 const_iv (GL_T2F_N3F_V3F), 2556 const_iv (GL_T2F_N3F_V3F),
2021# undef const_iv 2557# undef const_iv
2022 }; 2558 };
2023 2559
2024 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2025 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2562
2563 texture_av = newAV ();
2564 AvREAL_off (texture_av);
2026} 2565}
2027 2566
2028char * 2567char *
2029gl_vendor () 2568gl_vendor ()
2030 CODE: 2569 CODE:
2044 CODE: 2583 CODE:
2045 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2584 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2046 OUTPUT: 2585 OUTPUT:
2047 RETVAL 2586 RETVAL
2048 2587
2588const char *glGetString (GLenum pname)
2589
2590GLint glGetInteger (GLenum pname)
2591 CODE:
2592 glGetIntegerv (pname, &RETVAL);
2593 OUTPUT:
2594 RETVAL
2595
2596GLdouble glGetDouble (GLenum pname)
2597 CODE:
2598 glGetDoublev (pname, &RETVAL);
2599 OUTPUT:
2600 RETVAL
2601
2049int glGetError () 2602int glGetError ()
2050 2603
2051void glFinish () 2604void glFinish ()
2052 2605
2053void glClear (int mask) 2606void glClear (int mask)
2090# near_ and far_ are due to microsofts buggy "c" compiler 2643# near_ and far_ are due to microsofts buggy "c" compiler
2091void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2644void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2092 2645
2093# near_ and far_ are due to microsofts buggy "c" compiler 2646# near_ and far_ are due to microsofts buggy "c" compiler
2094void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2647void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2648
2649PROTOTYPES: DISABLE
2095 2650
2096void glViewport (int x, int y, int width, int height) 2651void glViewport (int x, int y, int width, int height)
2097 2652
2098void glScissor (int x, int y, int width, int height) 2653void glScissor (int x, int y, int width, int height)
2099 2654
2107 2662
2108void glRotate (float angle, float x, float y, float z) 2663void glRotate (float angle, float x, float y, float z)
2109 CODE: 2664 CODE:
2110 glRotatef (angle, x, y, z); 2665 glRotatef (angle, x, y, z);
2111 2666
2112void glBegin (int mode)
2113
2114void glEnd ()
2115
2116void glColor (float r, float g, float b, float a = 1.0) 2667void glColor (float r, float g, float b, float a = 1.0)
2117 PROTOTYPE: @
2118 ALIAS: 2668 ALIAS:
2119 glColor_premultiply = 1 2669 glColor_premultiply = 1
2120 CODE: 2670 CODE:
2121 if (ix) 2671 if (ix)
2122 { 2672 {
2125 b *= a; 2675 b *= a;
2126 } 2676 }
2127 // microsoft visual "c" rounds instead of truncating... 2677 // microsoft visual "c" rounds instead of truncating...
2128 glColor4f (r, g, b, a); 2678 glColor4f (r, g, b, a);
2129 2679
2130void glInterleavedArrays (int format, int stride, char *data)
2131
2132void glDrawElements (int mode, int count, int type, char *indices)
2133
2134# 1.2 void glDrawRangeElements (int mode, int start, int end
2135
2136void glRasterPos (float x, float y, float z = 0.) 2680void glRasterPos (float x, float y, float z = 0.)
2137 CODE: 2681 CODE:
2138 glRasterPos3f (0, 0, z); 2682 glRasterPos3f (0, 0, z);
2139 glBitmap (0, 0, 0, 0, x, y, 0); 2683 glBitmap (0, 0, 0, 0, x, y, 0);
2140 2684
2144 2688
2145void glTexCoord (float s, float t) 2689void glTexCoord (float s, float t)
2146 CODE: 2690 CODE:
2147 glTexCoord2f (s, t); 2691 glTexCoord2f (s, t);
2148 2692
2693void glRect (float x1, float y1, float x2, float y2)
2694 CODE:
2695 glRectf (x1, y1, x2, y2);
2696
2697PROTOTYPES: ENABLE
2698
2699void glBegin (int mode)
2700
2701void glEnd ()
2702
2703void glPointSize (GLfloat size)
2704
2705void glLineWidth (GLfloat width)
2706
2707void glInterleavedArrays (int format, int stride, char *data)
2708
2709void glDrawElements (int mode, int count, int type, char *indices)
2710
2711# 1.2 void glDrawRangeElements (int mode, int start, int end
2712
2149void glTexEnv (int target, int pname, float param) 2713void glTexEnv (int target, int pname, float param)
2150 CODE: 2714 CODE:
2151 glTexEnvf (target, pname, param); 2715 glTexEnvf (target, pname, param);
2152 2716
2153void glTexParameter (int target, int pname, float param) 2717void glTexParameter (int target, int pname, float param)
2175 2739
2176void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2740void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2177 2741
2178void glDrawPixels (int width, int height, int format, int type, char *pixels) 2742void glDrawPixels (int width, int height, int format, int type, char *pixels)
2179 2743
2744void glPixelZoom (float x, float y)
2745
2180void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2746void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2181 2747
2182int glGenTexture () 2748int glGenTexture ()
2183 CODE: 2749 CODE:
2184{ 2750 RETVAL = gen_texture ();
2185 GLuint name;
2186 glGenTextures (1, &name);
2187 RETVAL = name;
2188}
2189 OUTPUT: 2751 OUTPUT:
2190 RETVAL 2752 RETVAL
2191 2753
2192void glDeleteTexture (int name) 2754void glDeleteTexture (int name)
2193 CODE: 2755 CODE:
2194{
2195 GLuint name_ = name;
2196 glDeleteTextures (1, &name_); 2756 del_texture (name);
2197} 2757
2198
2199int glGenList () 2758int glGenList ()
2200 CODE: 2759 CODE:
2201 RETVAL = glGenLists (1); 2760 RETVAL = glGenLists (1);
2202 OUTPUT: 2761 OUTPUT:
2203 RETVAL 2762 RETVAL
2210 2769
2211void glEndList () 2770void glEndList ()
2212 2771
2213void glCallList (int list) 2772void glCallList (int list)
2214 2773
2774MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2775
2776PROTOTYPES: DISABLE
2777
2778void
2779find_widget (SV *self, NV x, NV y)
2780 PPCODE:
2781{
2782 if (within_widget (self, x, y))
2783 XPUSHs (self);
2784}
2785
2786BOOT:
2787{
2788 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2789
2790 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2791 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2792 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2793 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2794}
2795
2796void
2797draw (SV *self)
2798 CODE:
2799{
2800 HV *hv;
2801 SV **svp;
2802 NV x, y, w, h;
2803 SV *draw_x_sv = GvSV (draw_x_gv);
2804 SV *draw_y_sv = GvSV (draw_y_gv);
2805 SV *draw_w_sv = GvSV (draw_w_gv);
2806 SV *draw_h_sv = GvSV (draw_h_gv);
2807 SV *hover;
2808 double draw_x, draw_y, draw_w, draw_h;
2809
2810 if (!SvROK (self))
2811 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2812
2813 hv = (HV *)SvRV (self);
2814
2815 if (SvTYPE (hv) != SVt_PVHV)
2816 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2817
2818 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2819 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2820
2821 if (!h || !w)
2822 XSRETURN_EMPTY;
2823
2824 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2825 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2826
2827 draw_x = SvNV (draw_x_sv) + x;
2828 draw_y = SvNV (draw_y_sv) + y;
2829
2830 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2831 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2832 XSRETURN_EMPTY;
2833
2834 sv_setnv (draw_x_sv, draw_x);
2835 sv_setnv (draw_y_sv, draw_y);
2836
2837 glPushMatrix ();
2838 glTranslated (x, y, 0);
2839
2840 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2841 {
2842 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2843
2844 if (svp && SvTRUE (*svp))
2845 {
2846 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2847 glEnable (GL_BLEND);
2848 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2849 glBegin (GL_QUADS);
2850 glVertex2f (0, 0);
2851 glVertex2f (w, 0);
2852 glVertex2f (w, h);
2853 glVertex2f (0, h);
2854 glEnd ();
2855 glDisable (GL_BLEND);
2856 }
2857 }
2858#if 0
2859 if ($ENV{CFPLUS_DEBUG} & 1) {
2860 glPushMatrix;
2861 glColor 1, 1, 0, 1;
2862 glTranslate 0.375, 0.375;
2863 glBegin GL_LINE_LOOP;
2864 glVertex 0 , 0;
2865 glVertex $self->{w} - 1, 0;
2866 glVertex $self->{w} - 1, $self->{h} - 1;
2867 glVertex 0 , $self->{h} - 1;
2868 glEnd;
2869 glPopMatrix;
2870 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2871 }
2872#endif
2873 PUSHMARK (SP);
2874 XPUSHs (self);
2875 PUTBACK;
2876 call_method ("_draw", G_VOID | G_DISCARD);
2877 SPAGAIN;
2878
2879 glPopMatrix ();
2880
2881 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2882 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2883}
2884

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