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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.205 by root, Thu Jul 19 22:38:52 2007 UTC vs.
Revision 1.219 by root, Mon Aug 6 05:06:32 2007 UTC

25#include <math.h> 25#include <math.h>
26#include <string.h> 26#include <string.h>
27#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h> 28#include <stdlib.h>
29 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
30#include <SDL.h> 32#include <SDL.h>
31#include <SDL_thread.h> 33#include <SDL_thread.h>
32#include <SDL_endian.h> 34#include <SDL_endian.h>
33#include <SDL_image.h> 35#include <SDL_image.h>
34#include <SDL_mixer.h> 36#include <SDL_mixer.h>
112 114
113#include "pango-font.c" 115#include "pango-font.c"
114#include "pango-fontmap.c" 116#include "pango-fontmap.c"
115#include "pango-render.c" 117#include "pango-render.c"
116 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
119 123
120typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
121 125
432} 436}
433 437
434/* SDL should provide this, really. */ 438/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 439#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
483}
437 484
438MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
439 486
440PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
441 488
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
758 } 805 }
759} 806}
760 807
761int 808int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
763 POSTCALL: 810 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
766 813
767void 814void
768Mix_CloseAudio () 815Mix_CloseAudio ()
769 816
770int 817int
771Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
819
820const char *
821Mix_GetError ()
772 822
773void 823void
774lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
775 CODE: 825 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
818 STRLEN image_len; 868 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
825 875
826 if (!rw) 876 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
828 878
1300 HV *hv = (HV *)SvRV (self); 1350 HV *hv = (HV *)SvRV (self);
1301 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1302 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1303 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1304 1354
1355 if (name <= 0)
1356 XSRETURN_EMPTY;
1357
1305 if (items < 5) 1358 if (items < 5)
1306 { 1359 {
1307 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1360 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1308 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1361 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1309 } 1362 }
1646 RETVAL = map_sv; 1699 RETVAL = map_sv;
1647} 1700}
1648 OUTPUT: 1701 OUTPUT:
1649 RETVAL 1702 RETVAL
1650 1703
1651void 1704SV *
1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1705draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1653 CODE: 1706 CODE:
1654{ 1707{
1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1708 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1709 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1710 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1658 smooth_key skey; 1711 smooth_key skey;
1659 int x, y, z; 1712 int x, y, z;
1660 int last_name; 1713 int last_name;
1714 AV *missing = newAV ();
1715 RETVAL = newRV_noinc ((SV *)missing);
1661 1716
1662 // thats current max. sorry. 1717 // thats current max. sorry.
1663 if (sw > 255) sw = 255; 1718 if (sw > 255) sw = 255;
1664 if (sh > 255) sh = 255; 1719 if (sh > 255) sh = 255;
1665 1720
1673 glEnable (GL_TEXTURE_2D); 1728 glEnable (GL_TEXTURE_2D);
1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1729 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1675 1730
1676 glBegin (GL_QUADS); 1731 glBegin (GL_QUADS);
1677 1732
1678 last_name = 0; 1733 last_name = -1;
1679 1734
1680 mx += self->x; 1735 mx += self->x;
1681 my += self->y; 1736 my += self->y;
1682 1737
1683 // first pass: determine smooth_max 1738 // first pass: determine smooth_max
1718 tileid tile = cell->tile [z]; 1773 tileid tile = cell->tile [z];
1719 1774
1720 if (tile) 1775 if (tile)
1721 { 1776 {
1722 maptex tex = self->tex [tile]; 1777 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w; 1778 int px, py;
1724 int py = (y + 1) * T - tex.h;
1725 1779
1726 // suppressing texture state switches here 1780 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort 1781 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name) 1782 if (last_name != tex.name)
1729 { 1783 {
1730 if (!tex.name) 1784 if (!tex.name)
1785 {
1786 av_push (missing, newSViv (tile));
1731 tex = self->tex [2]; /* missing, replace by noface */ 1787 tex = self->tex [2]; /* missing, replace by noface */
1788 }
1732 1789
1733 glEnd (); 1790 glEnd ();
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1791 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1735 glBegin (GL_QUADS); 1792 glBegin (GL_QUADS);
1736 } 1793 }
1794
1795 px = (x + 1) * T - tex.w;
1796 py = (y + 1) * T - tex.h;
1737 1797
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1837 // this time naively avoiding texture state changes 1897 // this time naively avoiding texture state changes
1838 // save gobs of state changes. 1898 // save gobs of state changes.
1839 if (last_name != tex.name) 1899 if (last_name != tex.name)
1840 { 1900 {
1841 if (!tex.name) 1901 if (!tex.name)
1902 {
1903 av_push (missing, newSViv (skey->tile));
1842 continue; // smoothing not yet available 1904 continue; // smoothing not yet available
1905 }
1843 1906
1844 glEnd (); 1907 glEnd ();
1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1908 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1846 glBegin (GL_QUADS); 1909 glBegin (GL_QUADS);
1847 } 1910 }
1908 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1); 1971 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1909 } 1972 }
1910 } 1973 }
1911 } 1974 }
1912} 1975}
1976 OUTPUT:
1977 RETVAL
1913 1978
1914void 1979void
1915draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1980draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1916 CODE: 1981 CODE:
1917{ 1982{
2189 } 2254 }
2190 } 2255 }
2191 } 2256 }
2192} 2257}
2193 2258
2259MODULE = CFPlus PACKAGE = CFPlus::RW
2260
2261CFPlus::RW
2262new (SV *class, SV *data_sv)
2263 CODE:
2264{
2265 STRLEN datalen;
2266 char *data = SvPVbyte (data_sv, datalen);
2267
2268 RETVAL = SDL_RWFromConstMem (data, datalen);
2269}
2270 OUTPUT:
2271 RETVAL
2272
2273CFPlus::RW
2274new_from_file (SV *class, const char *path, const char *mode = "rb")
2275 CODE:
2276 RETVAL = SDL_RWFromFile (path, mode);
2277 OUTPUT:
2278 RETVAL
2279
2280# fails on win32:
2281# CFPlus.xs(2268) : error C2059: syntax error : '('
2282#void
2283#close (CFPlus::RW self)
2284# CODE:
2285# (self->(close)) (self);
2286
2287MODULE = CFPlus PACKAGE = CFPlus::Channel
2288
2289PROTOTYPES: DISABLE
2290
2291CFPlus::Channel
2292find ()
2293 CODE:
2294{
2295 RETVAL = Mix_GroupAvailable (-1);
2296
2297 if (RETVAL < 0)
2298 {
2299 RETVAL = Mix_GroupOldest (-1);
2300
2301 if (RETVAL < 0)
2302 XSRETURN_UNDEF;
2303
2304 Mix_HaltChannel (RETVAL);
2305 }
2306
2307 Mix_UnregisterAllEffects (RETVAL);
2308 Mix_Volume (RETVAL, 128);
2309}
2310 OUTPUT:
2311 RETVAL
2312
2313void
2314halt (CFPlus::Channel self)
2315 CODE:
2316 Mix_HaltChannel (self);
2317
2318void
2319expire (CFPlus::Channel self, int ticks = -1)
2320 CODE:
2321 Mix_ExpireChannel (self, ticks);
2322
2323void
2324fade_out (CFPlus::Channel self, int ticks = -1)
2325 CODE:
2326 Mix_FadeOutChannel (self, ticks);
2327
2328int
2329volume (CFPlus::Channel self, int volume)
2330 CODE:
2331 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2332 OUTPUT:
2333 RETVAL
2334
2335void
2336unregister_all_effects (CFPlus::Channel self)
2337 CODE:
2338 Mix_UnregisterAllEffects (self);
2339
2340void
2341set_panning (CFPlus::Channel self, int left, int right)
2342 CODE:
2343 left = CLAMP (left , 0, 255);
2344 right = CLAMP (right, 0, 255);
2345 Mix_SetPanning (self, left, right);
2346
2347void
2348set_distance (CFPlus::Channel self, int distance)
2349 CODE:
2350 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2351
2352void
2353set_position (CFPlus::Channel self, int angle, int distance)
2354 CODE:
2355 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2356
2357void
2358set_reverse_stereo (CFPlus::Channel self, int flip)
2359 CODE:
2360 Mix_SetReverseStereo (self, flip);
2361
2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2362MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2195 2363
2196PROTOTYPES: DISABLE 2364PROTOTYPES: DISABLE
2197 2365
2198CFPlus::MixChunk 2366CFPlus::MixChunk
2199new_from_file (SV *class, char *path) 2367new (SV *class, CFPlus::RW rwops)
2200 CODE: 2368 CODE:
2201 RETVAL = Mix_LoadWAV (path); 2369 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2202 OUTPUT: 2370 OUTPUT:
2203 RETVAL 2371 RETVAL
2204 2372
2205void 2373void
2206DESTROY (CFPlus::MixChunk self) 2374DESTROY (CFPlus::MixChunk self)
2208 Mix_FreeChunk (self); 2376 Mix_FreeChunk (self);
2209 2377
2210int 2378int
2211volume (CFPlus::MixChunk self, int volume = -1) 2379volume (CFPlus::MixChunk self, int volume = -1)
2212 CODE: 2380 CODE:
2381 if (items > 1)
2382 volume = CLAMP (volume, 0, 128);
2213 RETVAL = Mix_VolumeChunk (self, volume); 2383 RETVAL = Mix_VolumeChunk (self, volume);
2214 OUTPUT: 2384 OUTPUT:
2215 RETVAL 2385 RETVAL
2216 2386
2217int 2387CFPlus::Channel
2218play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2388play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2219 CODE: 2389 CODE:
2390{
2220 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2391 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2392
2393 if (RETVAL < 0)
2394 XSRETURN_UNDEF;
2395
2396 if (channel < 0)
2397 {
2398 Mix_UnregisterAllEffects (RETVAL);
2399 Mix_Volume (RETVAL, 128);
2400 }
2401}
2221 OUTPUT: 2402 OUTPUT:
2222 RETVAL 2403 RETVAL
2223 2404
2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2405MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2225 2406
2226int 2407int
2227volume (int volume = -1) 2408volume (int volume = -1)
2228 PROTOTYPE: ;$ 2409 PROTOTYPE: ;$
2229 CODE: 2410 CODE:
2411 if (items > 0)
2412 volume = CLAMP (volume, 0, 128);
2230 RETVAL = Mix_VolumeMusic (volume); 2413 RETVAL = Mix_VolumeMusic (volume);
2231 OUTPUT: 2414 OUTPUT:
2232 RETVAL 2415 RETVAL
2233 2416
2234int 2417void
2235fade_out (int ms) 2418fade_out (int ms)
2236 CODE: 2419 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms); 2420 Mix_FadeOutMusic (ms);
2238 OUTPUT: 2421
2239 RETVAL 2422void
2423halt ()
2424 CODE:
2425 Mix_HaltMusic ();
2240 2426
2241CFPlus::MixMusic 2427CFPlus::MixMusic
2242new_from_file (SV *class, char *path) 2428new (SV *class, CFPlus::RW rwops)
2243 CODE: 2429 CODE:
2244 RETVAL = Mix_LoadMUS (path); 2430 RETVAL = Mix_LoadMUS_RW (rwops);
2245 OUTPUT: 2431 OUTPUT:
2246 RETVAL 2432 RETVAL
2247 2433
2248void 2434void
2249DESTROY (CFPlus::MixMusic self) 2435DESTROY (CFPlus::MixMusic self)
2255 CODE: 2441 CODE:
2256 RETVAL = Mix_PlayMusic (self, loops); 2442 RETVAL = Mix_PlayMusic (self, loops);
2257 OUTPUT: 2443 OUTPUT:
2258 RETVAL 2444 RETVAL
2259 2445
2260int 2446void
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2447fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2262 CODE: 2448 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2449 Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266 2450
2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2451MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2268 2452
2269PROTOTYPES: ENABLE 2453PROTOTYPES: ENABLE
2270 2454
2290 const_iv (GL_ALPHA_TEST), 2474 const_iv (GL_ALPHA_TEST),
2291 const_iv (GL_NORMALIZE), 2475 const_iv (GL_NORMALIZE),
2292 const_iv (GL_RESCALE_NORMAL), 2476 const_iv (GL_RESCALE_NORMAL),
2293 const_iv (GL_FRONT), 2477 const_iv (GL_FRONT),
2294 const_iv (GL_BACK), 2478 const_iv (GL_BACK),
2479 const_iv (GL_AUX0),
2295 const_iv (GL_AND), 2480 const_iv (GL_AND),
2296 const_iv (GL_ONE), 2481 const_iv (GL_ONE),
2297 const_iv (GL_ZERO), 2482 const_iv (GL_ZERO),
2298 const_iv (GL_SRC_ALPHA), 2483 const_iv (GL_SRC_ALPHA),
2299 const_iv (GL_DST_ALPHA), 2484 const_iv (GL_DST_ALPHA),
2345 const_iv (GL_COLOR_LOGIC_OP), 2530 const_iv (GL_COLOR_LOGIC_OP),
2346 const_iv (GL_SEPARABLE_2D), 2531 const_iv (GL_SEPARABLE_2D),
2347 const_iv (GL_CONVOLUTION_2D), 2532 const_iv (GL_CONVOLUTION_2D),
2348 const_iv (GL_CONVOLUTION_BORDER_MODE), 2533 const_iv (GL_CONVOLUTION_BORDER_MODE),
2349 const_iv (GL_CONSTANT_BORDER), 2534 const_iv (GL_CONSTANT_BORDER),
2535 const_iv (GL_POINTS),
2350 const_iv (GL_LINES), 2536 const_iv (GL_LINES),
2351 const_iv (GL_LINE_STRIP), 2537 const_iv (GL_LINE_STRIP),
2352 const_iv (GL_LINE_LOOP), 2538 const_iv (GL_LINE_LOOP),
2353 const_iv (GL_QUADS), 2539 const_iv (GL_QUADS),
2354 const_iv (GL_QUAD_STRIP), 2540 const_iv (GL_QUAD_STRIP),
2355 const_iv (GL_TRIANGLES), 2541 const_iv (GL_TRIANGLES),
2356 const_iv (GL_TRIANGLE_STRIP), 2542 const_iv (GL_TRIANGLE_STRIP),
2357 const_iv (GL_TRIANGLE_FAN), 2543 const_iv (GL_TRIANGLE_FAN),
2544 const_iv (GL_POLYGON),
2358 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2545 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2546 const_iv (GL_POINT_SMOOTH_HINT),
2547 const_iv (GL_LINE_SMOOTH_HINT),
2548 const_iv (GL_POLYGON_SMOOTH_HINT),
2549 const_iv (GL_GENERATE_MIPMAP_HINT),
2359 const_iv (GL_FASTEST), 2550 const_iv (GL_FASTEST),
2551 const_iv (GL_DONT_CARE),
2552 const_iv (GL_NICEST),
2360 const_iv (GL_V2F), 2553 const_iv (GL_V2F),
2361 const_iv (GL_V3F), 2554 const_iv (GL_V3F),
2362 const_iv (GL_T2F_V3F), 2555 const_iv (GL_T2F_V3F),
2363 const_iv (GL_T2F_N3F_V3F), 2556 const_iv (GL_T2F_N3F_V3F),
2364# undef const_iv 2557# undef const_iv
2451void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2644void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2452 2645
2453# near_ and far_ are due to microsofts buggy "c" compiler 2646# near_ and far_ are due to microsofts buggy "c" compiler
2454void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2647void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2455 2648
2649PROTOTYPES: DISABLE
2650
2456void glViewport (int x, int y, int width, int height) 2651void glViewport (int x, int y, int width, int height)
2457 2652
2458void glScissor (int x, int y, int width, int height) 2653void glScissor (int x, int y, int width, int height)
2459 2654
2460void glTranslate (float x, float y, float z = 0.) 2655void glTranslate (float x, float y, float z = 0.)
2467 2662
2468void glRotate (float angle, float x, float y, float z) 2663void glRotate (float angle, float x, float y, float z)
2469 CODE: 2664 CODE:
2470 glRotatef (angle, x, y, z); 2665 glRotatef (angle, x, y, z);
2471 2666
2472void glBegin (int mode)
2473
2474void glEnd ()
2475
2476void glColor (float r, float g, float b, float a = 1.0) 2667void glColor (float r, float g, float b, float a = 1.0)
2477 PROTOTYPE: @
2478 ALIAS: 2668 ALIAS:
2479 glColor_premultiply = 1 2669 glColor_premultiply = 1
2480 CODE: 2670 CODE:
2481 if (ix) 2671 if (ix)
2482 { 2672 {
2485 b *= a; 2675 b *= a;
2486 } 2676 }
2487 // microsoft visual "c" rounds instead of truncating... 2677 // microsoft visual "c" rounds instead of truncating...
2488 glColor4f (r, g, b, a); 2678 glColor4f (r, g, b, a);
2489 2679
2490void glInterleavedArrays (int format, int stride, char *data)
2491
2492void glDrawElements (int mode, int count, int type, char *indices)
2493
2494# 1.2 void glDrawRangeElements (int mode, int start, int end
2495
2496void glRasterPos (float x, float y, float z = 0.) 2680void glRasterPos (float x, float y, float z = 0.)
2497 CODE: 2681 CODE:
2498 glRasterPos3f (0, 0, z); 2682 glRasterPos3f (0, 0, z);
2499 glBitmap (0, 0, 0, 0, x, y, 0); 2683 glBitmap (0, 0, 0, 0, x, y, 0);
2500 2684
2504 2688
2505void glTexCoord (float s, float t) 2689void glTexCoord (float s, float t)
2506 CODE: 2690 CODE:
2507 glTexCoord2f (s, t); 2691 glTexCoord2f (s, t);
2508 2692
2693void glRect (float x1, float y1, float x2, float y2)
2694 CODE:
2695 glRectf (x1, y1, x2, y2);
2696
2697PROTOTYPES: ENABLE
2698
2699void glBegin (int mode)
2700
2701void glEnd ()
2702
2703void glPointSize (GLfloat size)
2704
2705void glLineWidth (GLfloat width)
2706
2707void glInterleavedArrays (int format, int stride, char *data)
2708
2709void glDrawElements (int mode, int count, int type, char *indices)
2710
2711# 1.2 void glDrawRangeElements (int mode, int start, int end
2712
2509void glTexEnv (int target, int pname, float param) 2713void glTexEnv (int target, int pname, float param)
2510 CODE: 2714 CODE:
2511 glTexEnvf (target, pname, param); 2715 glTexEnvf (target, pname, param);
2512 2716
2513void glTexParameter (int target, int pname, float param) 2717void glTexParameter (int target, int pname, float param)
2565 2769
2566void glEndList () 2770void glEndList ()
2567 2771
2568void glCallList (int list) 2772void glCallList (int list)
2569 2773
2774MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2775
2776PROTOTYPES: DISABLE
2777
2778void
2779find_widget (SV *self, NV x, NV y)
2780 PPCODE:
2781{
2782 if (within_widget (self, x, y))
2783 XPUSHs (self);
2784}
2785
2786BOOT:
2787{
2788 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2789
2790 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2791 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2792 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2793 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2794}
2795
2796void
2797draw (SV *self)
2798 CODE:
2799{
2800 HV *hv;
2801 SV **svp;
2802 NV x, y, w, h;
2803 SV *draw_x_sv = GvSV (draw_x_gv);
2804 SV *draw_y_sv = GvSV (draw_y_gv);
2805 SV *draw_w_sv = GvSV (draw_w_gv);
2806 SV *draw_h_sv = GvSV (draw_h_gv);
2807 SV *hover;
2808 double draw_x, draw_y, draw_w, draw_h;
2809
2810 if (!SvROK (self))
2811 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2812
2813 hv = (HV *)SvRV (self);
2814
2815 if (SvTYPE (hv) != SVt_PVHV)
2816 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2817
2818 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2819 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2820
2821 if (!h || !w)
2822 XSRETURN_EMPTY;
2823
2824 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2825 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2826
2827 draw_x = SvNV (draw_x_sv) + x;
2828 draw_y = SvNV (draw_y_sv) + y;
2829
2830 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2831 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2832 XSRETURN_EMPTY;
2833
2834 sv_setnv (draw_x_sv, draw_x);
2835 sv_setnv (draw_y_sv, draw_y);
2836
2837 glPushMatrix ();
2838 glTranslated (x, y, 0);
2839
2840 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2841 {
2842 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2843
2844 if (svp && SvTRUE (*svp))
2845 {
2846 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2847 glEnable (GL_BLEND);
2848 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2849 glBegin (GL_QUADS);
2850 glVertex2f (0, 0);
2851 glVertex2f (w, 0);
2852 glVertex2f (w, h);
2853 glVertex2f (0, h);
2854 glEnd ();
2855 glDisable (GL_BLEND);
2856 }
2857 }
2858#if 0
2859 if ($ENV{CFPLUS_DEBUG} & 1) {
2860 glPushMatrix;
2861 glColor 1, 1, 0, 1;
2862 glTranslate 0.375, 0.375;
2863 glBegin GL_LINE_LOOP;
2864 glVertex 0 , 0;
2865 glVertex $self->{w} - 1, 0;
2866 glVertex $self->{w} - 1, $self->{h} - 1;
2867 glVertex 0 , $self->{h} - 1;
2868 glEnd;
2869 glPopMatrix;
2870 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2871 }
2872#endif
2873 PUSHMARK (SP);
2874 XPUSHs (self);
2875 PUTBACK;
2876 call_method ("_draw", G_VOID | G_DISCARD);
2877 SPAGAIN;
2878
2879 glPopMatrix ();
2880
2881 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2882 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2883}
2884

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