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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.207 by root, Fri Jul 20 18:19:45 2007 UTC vs.
Revision 1.219 by root, Mon Aug 6 05:06:32 2007 UTC

25#include <math.h> 25#include <math.h>
26#include <string.h> 26#include <string.h>
27#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h> 28#include <stdlib.h>
29 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
30#include <SDL.h> 32#include <SDL.h>
31#include <SDL_thread.h> 33#include <SDL_thread.h>
32#include <SDL_endian.h> 34#include <SDL_endian.h>
33#include <SDL_image.h> 35#include <SDL_image.h>
34#include <SDL_mixer.h> 36#include <SDL_mixer.h>
112 114
113#include "pango-font.c" 115#include "pango-font.c"
114#include "pango-fontmap.c" 116#include "pango-fontmap.c"
115#include "pango-render.c" 117#include "pango-render.c"
116 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
119 123
120typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
121 125
434/* SDL should provide this, really. */ 438/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 439#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 440#define SDLK_MODIFIER_MAX 314
437 441
438/******************************************************************************/ 442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
439 446
440static int 447static int
441within_widget (SV *widget, NV x, NV y) 448within_widget (SV *widget, NV x, NV y)
442{ 449{
443 HV *self; 450 HV *self;
797 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
798 } 805 }
799} 806}
800 807
801int 808int
802Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
803 POSTCALL: 810 POSTCALL:
804 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
805 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
806 813
807void 814void
808Mix_CloseAudio () 815Mix_CloseAudio ()
809 816
810int 817int
811Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
819
820const char *
821Mix_GetError ()
812 822
813void 823void
814lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
815 CODE: 825 CODE:
816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
858 STRLEN image_len; 868 STRLEN image_len;
859 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
860 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
861 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
862 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
863 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
864 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
865 875
866 if (!rw) 876 if (!rw)
867 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
868 878
1340 HV *hv = (HV *)SvRV (self); 1350 HV *hv = (HV *)SvRV (self);
1341 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1342 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1343 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1344 1354
1355 if (name <= 0)
1356 XSRETURN_EMPTY;
1357
1345 if (items < 5) 1358 if (items < 5)
1346 { 1359 {
1347 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1360 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1348 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1361 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1349 } 1362 }
1686 RETVAL = map_sv; 1699 RETVAL = map_sv;
1687} 1700}
1688 OUTPUT: 1701 OUTPUT:
1689 RETVAL 1702 RETVAL
1690 1703
1691void 1704SV *
1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1705draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1693 CODE: 1706 CODE:
1694{ 1707{
1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1708 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1709 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1710 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1698 smooth_key skey; 1711 smooth_key skey;
1699 int x, y, z; 1712 int x, y, z;
1700 int last_name; 1713 int last_name;
1714 AV *missing = newAV ();
1715 RETVAL = newRV_noinc ((SV *)missing);
1701 1716
1702 // thats current max. sorry. 1717 // thats current max. sorry.
1703 if (sw > 255) sw = 255; 1718 if (sw > 255) sw = 255;
1704 if (sh > 255) sh = 255; 1719 if (sh > 255) sh = 255;
1705 1720
1713 glEnable (GL_TEXTURE_2D); 1728 glEnable (GL_TEXTURE_2D);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1729 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1715 1730
1716 glBegin (GL_QUADS); 1731 glBegin (GL_QUADS);
1717 1732
1718 last_name = 0; 1733 last_name = -1;
1719 1734
1720 mx += self->x; 1735 mx += self->x;
1721 my += self->y; 1736 my += self->y;
1722 1737
1723 // first pass: determine smooth_max 1738 // first pass: determine smooth_max
1758 tileid tile = cell->tile [z]; 1773 tileid tile = cell->tile [z];
1759 1774
1760 if (tile) 1775 if (tile)
1761 { 1776 {
1762 maptex tex = self->tex [tile]; 1777 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w; 1778 int px, py;
1764 int py = (y + 1) * T - tex.h;
1765 1779
1766 // suppressing texture state switches here 1780 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort 1781 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name) 1782 if (last_name != tex.name)
1769 { 1783 {
1770 if (!tex.name) 1784 if (!tex.name)
1785 {
1786 av_push (missing, newSViv (tile));
1771 tex = self->tex [2]; /* missing, replace by noface */ 1787 tex = self->tex [2]; /* missing, replace by noface */
1788 }
1772 1789
1773 glEnd (); 1790 glEnd ();
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1791 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1775 glBegin (GL_QUADS); 1792 glBegin (GL_QUADS);
1776 } 1793 }
1794
1795 px = (x + 1) * T - tex.w;
1796 py = (y + 1) * T - tex.h;
1777 1797
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1877 // this time naively avoiding texture state changes 1897 // this time naively avoiding texture state changes
1878 // save gobs of state changes. 1898 // save gobs of state changes.
1879 if (last_name != tex.name) 1899 if (last_name != tex.name)
1880 { 1900 {
1881 if (!tex.name) 1901 if (!tex.name)
1902 {
1903 av_push (missing, newSViv (skey->tile));
1882 continue; // smoothing not yet available 1904 continue; // smoothing not yet available
1905 }
1883 1906
1884 glEnd (); 1907 glEnd ();
1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1908 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1886 glBegin (GL_QUADS); 1909 glBegin (GL_QUADS);
1887 } 1910 }
1948 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1); 1971 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1949 } 1972 }
1950 } 1973 }
1951 } 1974 }
1952} 1975}
1976 OUTPUT:
1977 RETVAL
1953 1978
1954void 1979void
1955draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1980draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1956 CODE: 1981 CODE:
1957{ 1982{
2229 } 2254 }
2230 } 2255 }
2231 } 2256 }
2232} 2257}
2233 2258
2259MODULE = CFPlus PACKAGE = CFPlus::RW
2260
2261CFPlus::RW
2262new (SV *class, SV *data_sv)
2263 CODE:
2264{
2265 STRLEN datalen;
2266 char *data = SvPVbyte (data_sv, datalen);
2267
2268 RETVAL = SDL_RWFromConstMem (data, datalen);
2269}
2270 OUTPUT:
2271 RETVAL
2272
2273CFPlus::RW
2274new_from_file (SV *class, const char *path, const char *mode = "rb")
2275 CODE:
2276 RETVAL = SDL_RWFromFile (path, mode);
2277 OUTPUT:
2278 RETVAL
2279
2280# fails on win32:
2281# CFPlus.xs(2268) : error C2059: syntax error : '('
2282#void
2283#close (CFPlus::RW self)
2284# CODE:
2285# (self->(close)) (self);
2286
2287MODULE = CFPlus PACKAGE = CFPlus::Channel
2288
2289PROTOTYPES: DISABLE
2290
2291CFPlus::Channel
2292find ()
2293 CODE:
2294{
2295 RETVAL = Mix_GroupAvailable (-1);
2296
2297 if (RETVAL < 0)
2298 {
2299 RETVAL = Mix_GroupOldest (-1);
2300
2301 if (RETVAL < 0)
2302 XSRETURN_UNDEF;
2303
2304 Mix_HaltChannel (RETVAL);
2305 }
2306
2307 Mix_UnregisterAllEffects (RETVAL);
2308 Mix_Volume (RETVAL, 128);
2309}
2310 OUTPUT:
2311 RETVAL
2312
2313void
2314halt (CFPlus::Channel self)
2315 CODE:
2316 Mix_HaltChannel (self);
2317
2318void
2319expire (CFPlus::Channel self, int ticks = -1)
2320 CODE:
2321 Mix_ExpireChannel (self, ticks);
2322
2323void
2324fade_out (CFPlus::Channel self, int ticks = -1)
2325 CODE:
2326 Mix_FadeOutChannel (self, ticks);
2327
2328int
2329volume (CFPlus::Channel self, int volume)
2330 CODE:
2331 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2332 OUTPUT:
2333 RETVAL
2334
2335void
2336unregister_all_effects (CFPlus::Channel self)
2337 CODE:
2338 Mix_UnregisterAllEffects (self);
2339
2340void
2341set_panning (CFPlus::Channel self, int left, int right)
2342 CODE:
2343 left = CLAMP (left , 0, 255);
2344 right = CLAMP (right, 0, 255);
2345 Mix_SetPanning (self, left, right);
2346
2347void
2348set_distance (CFPlus::Channel self, int distance)
2349 CODE:
2350 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2351
2352void
2353set_position (CFPlus::Channel self, int angle, int distance)
2354 CODE:
2355 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2356
2357void
2358set_reverse_stereo (CFPlus::Channel self, int flip)
2359 CODE:
2360 Mix_SetReverseStereo (self, flip);
2361
2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2362MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2235 2363
2236PROTOTYPES: DISABLE 2364PROTOTYPES: DISABLE
2237 2365
2238CFPlus::MixChunk 2366CFPlus::MixChunk
2239new_from_file (SV *class, char *path) 2367new (SV *class, CFPlus::RW rwops)
2240 CODE: 2368 CODE:
2241 RETVAL = Mix_LoadWAV (path); 2369 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2242 OUTPUT: 2370 OUTPUT:
2243 RETVAL 2371 RETVAL
2244 2372
2245void 2373void
2246DESTROY (CFPlus::MixChunk self) 2374DESTROY (CFPlus::MixChunk self)
2248 Mix_FreeChunk (self); 2376 Mix_FreeChunk (self);
2249 2377
2250int 2378int
2251volume (CFPlus::MixChunk self, int volume = -1) 2379volume (CFPlus::MixChunk self, int volume = -1)
2252 CODE: 2380 CODE:
2381 if (items > 1)
2382 volume = CLAMP (volume, 0, 128);
2253 RETVAL = Mix_VolumeChunk (self, volume); 2383 RETVAL = Mix_VolumeChunk (self, volume);
2254 OUTPUT: 2384 OUTPUT:
2255 RETVAL 2385 RETVAL
2256 2386
2257int 2387CFPlus::Channel
2258play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2388play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2259 CODE: 2389 CODE:
2390{
2260 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2391 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2392
2393 if (RETVAL < 0)
2394 XSRETURN_UNDEF;
2395
2396 if (channel < 0)
2397 {
2398 Mix_UnregisterAllEffects (RETVAL);
2399 Mix_Volume (RETVAL, 128);
2400 }
2401}
2261 OUTPUT: 2402 OUTPUT:
2262 RETVAL 2403 RETVAL
2263 2404
2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2405MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2265 2406
2266int 2407int
2267volume (int volume = -1) 2408volume (int volume = -1)
2268 PROTOTYPE: ;$ 2409 PROTOTYPE: ;$
2269 CODE: 2410 CODE:
2411 if (items > 0)
2412 volume = CLAMP (volume, 0, 128);
2270 RETVAL = Mix_VolumeMusic (volume); 2413 RETVAL = Mix_VolumeMusic (volume);
2271 OUTPUT: 2414 OUTPUT:
2272 RETVAL 2415 RETVAL
2273 2416
2274int 2417void
2275fade_out (int ms) 2418fade_out (int ms)
2276 CODE: 2419 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms); 2420 Mix_FadeOutMusic (ms);
2278 OUTPUT: 2421
2279 RETVAL 2422void
2423halt ()
2424 CODE:
2425 Mix_HaltMusic ();
2280 2426
2281CFPlus::MixMusic 2427CFPlus::MixMusic
2282new_from_file (SV *class, char *path) 2428new (SV *class, CFPlus::RW rwops)
2283 CODE: 2429 CODE:
2284 RETVAL = Mix_LoadMUS (path); 2430 RETVAL = Mix_LoadMUS_RW (rwops);
2285 OUTPUT: 2431 OUTPUT:
2286 RETVAL 2432 RETVAL
2287 2433
2288void 2434void
2289DESTROY (CFPlus::MixMusic self) 2435DESTROY (CFPlus::MixMusic self)
2295 CODE: 2441 CODE:
2296 RETVAL = Mix_PlayMusic (self, loops); 2442 RETVAL = Mix_PlayMusic (self, loops);
2297 OUTPUT: 2443 OUTPUT:
2298 RETVAL 2444 RETVAL
2299 2445
2300int 2446void
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2447fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2302 CODE: 2448 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2449 Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306 2450
2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2451MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2308 2452
2309PROTOTYPES: ENABLE 2453PROTOTYPES: ENABLE
2310 2454
2386 const_iv (GL_COLOR_LOGIC_OP), 2530 const_iv (GL_COLOR_LOGIC_OP),
2387 const_iv (GL_SEPARABLE_2D), 2531 const_iv (GL_SEPARABLE_2D),
2388 const_iv (GL_CONVOLUTION_2D), 2532 const_iv (GL_CONVOLUTION_2D),
2389 const_iv (GL_CONVOLUTION_BORDER_MODE), 2533 const_iv (GL_CONVOLUTION_BORDER_MODE),
2390 const_iv (GL_CONSTANT_BORDER), 2534 const_iv (GL_CONSTANT_BORDER),
2535 const_iv (GL_POINTS),
2391 const_iv (GL_LINES), 2536 const_iv (GL_LINES),
2392 const_iv (GL_LINE_STRIP), 2537 const_iv (GL_LINE_STRIP),
2393 const_iv (GL_LINE_LOOP), 2538 const_iv (GL_LINE_LOOP),
2394 const_iv (GL_QUADS), 2539 const_iv (GL_QUADS),
2395 const_iv (GL_QUAD_STRIP), 2540 const_iv (GL_QUAD_STRIP),
2396 const_iv (GL_TRIANGLES), 2541 const_iv (GL_TRIANGLES),
2397 const_iv (GL_TRIANGLE_STRIP), 2542 const_iv (GL_TRIANGLE_STRIP),
2398 const_iv (GL_TRIANGLE_FAN), 2543 const_iv (GL_TRIANGLE_FAN),
2544 const_iv (GL_POLYGON),
2399 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2545 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2400 const_iv (GL_POINT_SMOOTH_HINT), 2546 const_iv (GL_POINT_SMOOTH_HINT),
2401 const_iv (GL_LINE_SMOOTH_HINT), 2547 const_iv (GL_LINE_SMOOTH_HINT),
2402 const_iv (GL_POLYGON_SMOOTH_HINT), 2548 const_iv (GL_POLYGON_SMOOTH_HINT),
2403 const_iv (GL_GENERATE_MIPMAP_HINT), 2549 const_iv (GL_GENERATE_MIPMAP_HINT),
2498void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2644void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2499 2645
2500# near_ and far_ are due to microsofts buggy "c" compiler 2646# near_ and far_ are due to microsofts buggy "c" compiler
2501void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2647void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2502 2648
2649PROTOTYPES: DISABLE
2650
2503void glViewport (int x, int y, int width, int height) 2651void glViewport (int x, int y, int width, int height)
2504 2652
2505void glScissor (int x, int y, int width, int height) 2653void glScissor (int x, int y, int width, int height)
2506 2654
2507void glTranslate (float x, float y, float z = 0.) 2655void glTranslate (float x, float y, float z = 0.)
2514 2662
2515void glRotate (float angle, float x, float y, float z) 2663void glRotate (float angle, float x, float y, float z)
2516 CODE: 2664 CODE:
2517 glRotatef (angle, x, y, z); 2665 glRotatef (angle, x, y, z);
2518 2666
2519void glBegin (int mode)
2520
2521void glEnd ()
2522
2523void glColor (float r, float g, float b, float a = 1.0) 2667void glColor (float r, float g, float b, float a = 1.0)
2524 PROTOTYPE: @
2525 ALIAS: 2668 ALIAS:
2526 glColor_premultiply = 1 2669 glColor_premultiply = 1
2527 CODE: 2670 CODE:
2528 if (ix) 2671 if (ix)
2529 { 2672 {
2532 b *= a; 2675 b *= a;
2533 } 2676 }
2534 // microsoft visual "c" rounds instead of truncating... 2677 // microsoft visual "c" rounds instead of truncating...
2535 glColor4f (r, g, b, a); 2678 glColor4f (r, g, b, a);
2536 2679
2537void glInterleavedArrays (int format, int stride, char *data)
2538
2539void glDrawElements (int mode, int count, int type, char *indices)
2540
2541# 1.2 void glDrawRangeElements (int mode, int start, int end
2542
2543void glRasterPos (float x, float y, float z = 0.) 2680void glRasterPos (float x, float y, float z = 0.)
2544 CODE: 2681 CODE:
2545 glRasterPos3f (0, 0, z); 2682 glRasterPos3f (0, 0, z);
2546 glBitmap (0, 0, 0, 0, x, y, 0); 2683 glBitmap (0, 0, 0, 0, x, y, 0);
2547 2684
2551 2688
2552void glTexCoord (float s, float t) 2689void glTexCoord (float s, float t)
2553 CODE: 2690 CODE:
2554 glTexCoord2f (s, t); 2691 glTexCoord2f (s, t);
2555 2692
2693void glRect (float x1, float y1, float x2, float y2)
2694 CODE:
2695 glRectf (x1, y1, x2, y2);
2696
2697PROTOTYPES: ENABLE
2698
2699void glBegin (int mode)
2700
2701void glEnd ()
2702
2703void glPointSize (GLfloat size)
2704
2705void glLineWidth (GLfloat width)
2706
2707void glInterleavedArrays (int format, int stride, char *data)
2708
2709void glDrawElements (int mode, int count, int type, char *indices)
2710
2711# 1.2 void glDrawRangeElements (int mode, int start, int end
2712
2556void glTexEnv (int target, int pname, float param) 2713void glTexEnv (int target, int pname, float param)
2557 CODE: 2714 CODE:
2558 glTexEnvf (target, pname, param); 2715 glTexEnvf (target, pname, param);
2559 2716
2560void glTexParameter (int target, int pname, float param) 2717void glTexParameter (int target, int pname, float param)
2617MODULE = CFPlus PACKAGE = CFPlus::UI::Base 2774MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2618 2775
2619PROTOTYPES: DISABLE 2776PROTOTYPES: DISABLE
2620 2777
2621void 2778void
2622find_widget (SV *widget, NV x, NV y) 2779find_widget (SV *self, NV x, NV y)
2623 PPCODE: 2780 PPCODE:
2624{ 2781{
2625 if (within_widget (widget, x, y)) 2782 if (within_widget (self, x, y))
2626 XPUSHs (widget); 2783 XPUSHs (self);
2627} 2784}
2628 2785
2786BOOT:
2787{
2788 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2789
2790 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2791 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2792 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2793 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2794}
2795
2796void
2797draw (SV *self)
2798 CODE:
2799{
2800 HV *hv;
2801 SV **svp;
2802 NV x, y, w, h;
2803 SV *draw_x_sv = GvSV (draw_x_gv);
2804 SV *draw_y_sv = GvSV (draw_y_gv);
2805 SV *draw_w_sv = GvSV (draw_w_gv);
2806 SV *draw_h_sv = GvSV (draw_h_gv);
2807 SV *hover;
2808 double draw_x, draw_y, draw_w, draw_h;
2809
2810 if (!SvROK (self))
2811 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2812
2813 hv = (HV *)SvRV (self);
2814
2815 if (SvTYPE (hv) != SVt_PVHV)
2816 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2817
2818 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2819 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2820
2821 if (!h || !w)
2822 XSRETURN_EMPTY;
2823
2824 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2825 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2826
2827 draw_x = SvNV (draw_x_sv) + x;
2828 draw_y = SvNV (draw_y_sv) + y;
2829
2830 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2831 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2832 XSRETURN_EMPTY;
2833
2834 sv_setnv (draw_x_sv, draw_x);
2835 sv_setnv (draw_y_sv, draw_y);
2836
2837 glPushMatrix ();
2838 glTranslated (x, y, 0);
2839
2840 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2841 {
2842 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2843
2844 if (svp && SvTRUE (*svp))
2845 {
2846 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2847 glEnable (GL_BLEND);
2848 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2849 glBegin (GL_QUADS);
2850 glVertex2f (0, 0);
2851 glVertex2f (w, 0);
2852 glVertex2f (w, h);
2853 glVertex2f (0, h);
2854 glEnd ();
2855 glDisable (GL_BLEND);
2856 }
2857 }
2858#if 0
2859 if ($ENV{CFPLUS_DEBUG} & 1) {
2860 glPushMatrix;
2861 glColor 1, 1, 0, 1;
2862 glTranslate 0.375, 0.375;
2863 glBegin GL_LINE_LOOP;
2864 glVertex 0 , 0;
2865 glVertex $self->{w} - 1, 0;
2866 glVertex $self->{w} - 1, $self->{h} - 1;
2867 glVertex 0 , $self->{h} - 1;
2868 glEnd;
2869 glPopMatrix;
2870 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2871 }
2872#endif
2873 PUSHMARK (SP);
2874 XPUSHs (self);
2875 PUTBACK;
2876 call_method ("_draw", G_VOID | G_DISCARD);
2877 SPAGAIN;
2878
2879 glPopMatrix ();
2880
2881 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2882 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2883}
2884

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