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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.219 by root, Mon Aug 6 05:06:32 2007 UTC vs.
Revision 1.305 by root, Sun May 2 21:22:20 2010 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f
22#endif 26#endif
23 27
24#include <assert.h> 28#include <assert.h>
25#include <math.h> 29#include <math.h>
26#include <string.h> 30#include <string.h>
34#include <SDL_endian.h> 38#include <SDL_endian.h>
35#include <SDL_image.h> 39#include <SDL_image.h>
36#include <SDL_mixer.h> 40#include <SDL_mixer.h>
37#include <SDL_opengl.h> 41#include <SDL_opengl.h>
38 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
39#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
40#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
41 52
42#include <glib/gmacros.h> 53#include <glib/gmacros.h>
43 54
44#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
45 67
46#ifndef _WIN32 68#ifndef _WIN32
47# include <sys/types.h> 69# include <sys/types.h>
48# include <sys/socket.h> 70# include <sys/socket.h>
49# include <netinet/in.h> 71# include <netinet/in.h>
50# include <netinet/tcp.h> 72# include <netinet/tcp.h>
51# include <inttypes.h> 73# include <inttypes.h>
52#endif 74#endif
53 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
55 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
56#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
57 91
58#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
59#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
60 94
61#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
62 96
63#if 0 97/* mask out modifiers we are not interested in */
64# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
65#else 99
66# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
67#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
68 104
69static AV *texture_av; 105static AV *texture_av;
70 106
71static struct 107static struct
72{ 108{
109 av_push (texture_av, (SV *)(size_t)name); 145 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name); 146 glDeleteTextures (1, &name);
111} 147}
112 148
113#include "texcache.c" 149#include "texcache.c"
150#include "rendercache.c"
114 151
115#include "pango-font.c" 152#include "pango-font.c"
116#include "pango-fontmap.c" 153#include "pango-fontmap.c"
117#include "pango-render.c" 154#include "pango-render.c"
118 155
119typedef IV CFPlus__Channel; 156typedef IV DC__Channel;
120typedef SDL_RWops *CFPlus__RW; 157typedef SDL_RWops *DC__RW;
121typedef Mix_Chunk *CFPlus__MixChunk; 158typedef Mix_Chunk *DC__MixChunk;
122typedef Mix_Music *CFPlus__MixMusic; 159typedef Mix_Music *DC__MixMusic;
123 160
124typedef PangoFontDescription *CFPlus__Font; 161typedef PangoFontDescription *DC__Font;
125 162
126static int 163static int
127shape_attr_p (PangoLayoutRun *run) 164shape_attr_p (PangoLayoutRun *run)
128{ 165{
129 GSList *attrs = run->item->analysis.extra_attrs; 166 GSList *attrs = run->item->analysis.extra_attrs;
143 180
144typedef struct cf_layout { 181typedef struct cf_layout {
145 PangoLayout *pl; 182 PangoLayout *pl;
146 float r, g, b, a; // default color for rgba mode 183 float r, g, b, a; // default color for rgba mode
147 int base_height; 184 int base_height;
148 CFPlus__Font font; 185 DC__Font font;
186 rc_t *rc;
149} *CFPlus__Layout; 187} *DC__Layout;
150 188
151static CFPlus__Font default_font; 189static DC__Font default_font;
152static PangoContext *opengl_context; 190static PangoContext *opengl_context;
153static PangoFontMap *opengl_fontmap; 191static PangoFontMap *opengl_fontmap;
154 192
155static void 193static void
156substitute_func (FcPattern *pattern, gpointer data) 194substitute_func (FcPattern *pattern, gpointer data)
161#endif 199#endif
162 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 200 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
163} 201}
164 202
165static void 203static void
166layout_update_font (CFPlus__Layout self) 204layout_update_font (DC__Layout self)
167{ 205{
168 /* use a random scale factor to account for unknown descenders, 0.8 works 206 /* use a random scale factor to account for unknown descenders, 0.8 works
169 * reasonably well with bitstream vera 207 * reasonably well with dejavu/bistream fonts
170 */ 208 */
171 PangoFontDescription *font = self->font ? self->font : default_font; 209 PangoFontDescription *font = self->font ? self->font : default_font;
172 210
173 pango_font_description_set_absolute_size (font, 211 pango_font_description_set_absolute_size (font,
174 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 212 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
175 213
176 pango_layout_set_font_description (self->pl, font); 214 pango_layout_set_font_description (self->pl, font);
177} 215}
178 216
179static void 217static void
180layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 218layout_get_pixel_size (DC__Layout self, int *w, int *h)
181{ 219{
182 PangoRectangle rect; 220 PangoRectangle rect;
183 221
184 // get_pixel_* wrongly rounds down 222 // get_pixel_* wrongly rounds down
185 pango_layout_get_extents (self->pl, 0, &rect); 223 pango_layout_get_extents (self->pl, 0, &rect);
196 234
197typedef uint16_t tileid; 235typedef uint16_t tileid;
198typedef uint16_t faceid; 236typedef uint16_t faceid;
199 237
200typedef struct { 238typedef struct {
201 int name; 239 GLuint name;
202 int w, h; 240 int w, h;
203 float s, t; 241 float s, t;
204 uint8_t r, g, b, a; 242 uint8_t r, g, b, a;
205 tileid smoothtile; 243 tileid smoothtile;
206 uint8_t smoothlevel; 244 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */
207} maptex; 246} maptex;
208 247
209typedef struct { 248typedef struct {
210 uint32_t player; 249 uint32_t player;
211 tileid tile[3]; 250 tileid tile[3];
224 int faces; tileid *face2tile; // [faceid] 263 int faces; tileid *face2tile; // [faceid]
225 int texs; maptex *tex; // [tileid] 264 int texs; maptex *tex; // [tileid]
226 265
227 int32_t rows; 266 int32_t rows;
228 maprow *row; 267 maprow *row;
229} *CFPlus__Map; 268} *DC__Map;
230 269
231static char * 270static char *
232prepend (char *ptr, int sze, int inc) 271prepend (char *ptr, int sze, int inc)
233{ 272{
234 char *p; 273 char *p;
272 self->texs *= 2; 311 self->texs *= 2;
273 } 312 }
274} 313}
275 314
276static maprow * 315static maprow *
277map_get_row (CFPlus__Map self, int y) 316map_get_row (DC__Map self, int y)
278{ 317{
279 if (0 > y) 318 if (0 > y)
280 { 319 {
281 int extend = - y + MAP_EXTEND_Y; 320 int extend = - y + MAP_EXTEND_Y;
282 Prepend (maprow, self->row, self->rows, extend); 321 Prepend (maprow, self->row, self->rows, extend);
320 359
321 return row->col + (x - row->c0); 360 return row->col + (x - row->c0);
322} 361}
323 362
324static mapcell * 363static mapcell *
325map_get_cell (CFPlus__Map self, int x, int y) 364map_get_cell (DC__Map self, int x, int y)
326{ 365{
327 return row_get_cell (map_get_row (self, y), x); 366 return row_get_cell (map_get_row (self, y), x);
328} 367}
329 368
330static void 369static void
331map_clear (CFPlus__Map self) 370map_clear (DC__Map self)
332{ 371{
333 int r; 372 int r;
334 373
335 for (r = 0; r < self->rows; r++) 374 for (r = 0; r < self->rows; r++)
336 Safefree (self->row[r].col); 375 Safefree (self->row[r].col);
343 self->oy = 0; 382 self->oy = 0;
344 self->row = 0; 383 self->row = 0;
345 self->rows = 0; 384 self->rows = 0;
346} 385}
347 386
387#define CELL_CLEAR(cell) \
388 do { \
389 if ((cell)->player) \
390 (cell)->tile [2] = 0; \
391 (cell)->darkness = 0; \
392 (cell)->stat_hp = 0; \
393 (cell)->flags = 0; \
394 (cell)->player = 0; \
395 } while (0)
396
348static void 397static void
349map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 398map_blank (DC__Map self, int x0, int y0, int w, int h)
350{ 399{
351 int x, y; 400 int x, y;
352 maprow *row; 401 maprow *row;
353 mapcell *cell; 402 mapcell *cell;
354 403
366 if (x >= row->c1) 415 if (x >= row->c1)
367 break; 416 break;
368 417
369 cell = row->col + x - row->c0; 418 cell = row->col + x - row->c0;
370 419
371 cell->darkness = 0; 420 CELL_CLEAR (cell);
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
375 } 421 }
376 } 422 }
377} 423}
378 424
379typedef struct { 425typedef struct {
433 n |= n >> 16; 479 n |= n >> 16;
434 480
435 return n + 1; 481 return n + 1;
436} 482}
437 483
484static unsigned int
485popcount (unsigned int n)
486{
487 n -= (n >> 1) & 0x55555555U;
488 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
489 n = ((n >> 4) + n) & 0x0f0f0f0fU;
490 n *= 0x01010101U;
491
492 return n >> 24;
493}
494
438/* SDL should provide this, really. */ 495/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300 496#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314 497#define SDLK_MODIFIER_MAX 314
441 498
442/******************************************************************************/ 499/******************************************************************************/
480 return 0; 537 return 0;
481 538
482 return 1; 539 return 1;
483} 540}
484 541
485MODULE = CFPlus PACKAGE = CFPlus 542/******************************************************************************/
543
544/* process keyboard modifiers */
545static int
546mod_munge (int mod)
547{
548 mod &= MOD_MASK;
549
550 if (mod & (KMOD_META | KMOD_ALT))
551 mod |= KMOD_LRAM;
552
553 return mod;
554}
555
556static void
557deliantra_main ()
558{
559 char *argv[] = { 0 };
560 call_argv ("::main", G_DISCARD | G_VOID, argv);
561}
562
563#ifdef __MACOSX__
564 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back.
569 */
570 extern C_LINKAGE int
571 main (int argc, char *argv[])
572 {
573 deliantra_main ();
574 }
575
576 #undef main
577
578 extern C_LINKAGE int main (int argc, char *argv[]);
579
580 static void
581 SDL_braino (void)
582 {
583 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv);
585 }
586#else
587 static void
588 SDL_braino (void)
589 {
590 deliantra_main ();
591 }
592#endif
593
594MODULE = Deliantra::Client PACKAGE = DC
486 595
487PROTOTYPES: ENABLE 596PROTOTYPES: ENABLE
488 597
489BOOT: 598BOOT:
490{ 599{
491 HV *stash = gv_stashpv ("CFPlus", 1); 600 HV *stash = gv_stashpv ("DC", 1);
492 static const struct { 601 static const struct {
493 const char *name; 602 const char *name;
494 IV iv; 603 IV iv;
495 } *civ, const_iv[] = { 604 } *civ, const_iv[] = {
496# define const_iv(name) { # name, (IV)name } 605# define const_iv(name) { # name, (IV)name }
518 627
519 const_iv (SDL_APPINPUTFOCUS), 628 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS), 629 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE), 630 const_iv (SDL_APPACTIVE),
522 631
632
633 const_iv (SDLK_UNKNOWN),
634 const_iv (SDLK_FIRST),
635 const_iv (SDLK_BACKSPACE),
636 const_iv (SDLK_TAB),
637 const_iv (SDLK_CLEAR),
638 const_iv (SDLK_RETURN),
639 const_iv (SDLK_PAUSE),
640 const_iv (SDLK_ESCAPE),
641 const_iv (SDLK_SPACE),
642 const_iv (SDLK_EXCLAIM),
643 const_iv (SDLK_QUOTEDBL),
644 const_iv (SDLK_HASH),
645 const_iv (SDLK_DOLLAR),
646 const_iv (SDLK_AMPERSAND),
647 const_iv (SDLK_QUOTE),
648 const_iv (SDLK_LEFTPAREN),
649 const_iv (SDLK_RIGHTPAREN),
650 const_iv (SDLK_ASTERISK),
651 const_iv (SDLK_PLUS),
652 const_iv (SDLK_COMMA),
653 const_iv (SDLK_MINUS),
654 const_iv (SDLK_PERIOD),
655 const_iv (SDLK_SLASH),
656 const_iv (SDLK_0),
657 const_iv (SDLK_1),
658 const_iv (SDLK_2),
659 const_iv (SDLK_3),
660 const_iv (SDLK_4),
661 const_iv (SDLK_5),
662 const_iv (SDLK_6),
663 const_iv (SDLK_7),
664 const_iv (SDLK_8),
665 const_iv (SDLK_9),
666 const_iv (SDLK_COLON),
667 const_iv (SDLK_SEMICOLON),
668 const_iv (SDLK_LESS),
669 const_iv (SDLK_EQUALS),
670 const_iv (SDLK_GREATER),
671 const_iv (SDLK_QUESTION),
672 const_iv (SDLK_AT),
673
674 const_iv (SDLK_LEFTBRACKET),
675 const_iv (SDLK_BACKSLASH),
676 const_iv (SDLK_RIGHTBRACKET),
677 const_iv (SDLK_CARET),
678 const_iv (SDLK_UNDERSCORE),
679 const_iv (SDLK_BACKQUOTE),
680 const_iv (SDLK_DELETE),
681
682 const_iv (SDLK_FIRST),
683 const_iv (SDLK_LAST),
523 const_iv (SDLK_KP0), 684 const_iv (SDLK_KP0),
524 const_iv (SDLK_KP1), 685 const_iv (SDLK_KP1),
525 const_iv (SDLK_KP2), 686 const_iv (SDLK_KP2),
526 const_iv (SDLK_KP3), 687 const_iv (SDLK_KP3),
527 const_iv (SDLK_KP4), 688 const_iv (SDLK_KP4),
599 const_iv (KMOD_LMETA), 760 const_iv (KMOD_LMETA),
600 const_iv (KMOD_RMETA), 761 const_iv (KMOD_RMETA),
601 const_iv (KMOD_NUM), 762 const_iv (KMOD_NUM),
602 const_iv (KMOD_CAPS), 763 const_iv (KMOD_CAPS),
603 const_iv (KMOD_MODE), 764 const_iv (KMOD_MODE),
765
766 const_iv (KMOD_LRAM),
767
768 const_iv (MIX_DEFAULT_FORMAT),
769
770 const_iv (SDL_INIT_TIMER),
771 const_iv (SDL_INIT_AUDIO),
772 const_iv (SDL_INIT_VIDEO),
773 const_iv (SDL_INIT_CDROM),
774 const_iv (SDL_INIT_JOYSTICK),
775 const_iv (SDL_INIT_EVERYTHING),
776 const_iv (SDL_INIT_NOPARACHUTE),
777 const_iv (SDL_INIT_EVENTTHREAD),
778
779 const_iv (SDL_GL_RED_SIZE),
780 const_iv (SDL_GL_GREEN_SIZE),
781 const_iv (SDL_GL_BLUE_SIZE),
782 const_iv (SDL_GL_ALPHA_SIZE),
783 const_iv (SDL_GL_DOUBLEBUFFER),
784 const_iv (SDL_GL_BUFFER_SIZE),
785 const_iv (SDL_GL_DEPTH_SIZE),
786 const_iv (SDL_GL_STENCIL_SIZE),
787 const_iv (SDL_GL_ACCUM_RED_SIZE),
788 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
789 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
790 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
791 const_iv (SDL_GL_STEREO),
792 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
793 const_iv (SDL_GL_MULTISAMPLESAMPLES),
794 const_iv (SDL_GL_ACCELERATED_VISUAL),
795 const_iv (SDL_GL_SWAP_CONTROL),
796
797 const_iv (FOW_DARKNESS)
604# undef const_iv 798# undef const_iv
605 }; 799 };
606 800
607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
626 820
627NV floor (NV x) 821NV floor (NV x)
628 822
629NV ceil (NV x) 823NV ceil (NV x)
630 824
825IV minpot (UV n)
826
827IV popcount (UV n)
828
829NV distance (NV dx, NV dy)
830 CODE:
831 RETVAL = pow (dx * dx + dy * dy, 0.5);
832 OUTPUT:
833 RETVAL
834
631void 835void
632pango_init () 836pango_init ()
633 CODE: 837 CODE:
634{ 838{
635 opengl_fontmap = pango_opengl_font_map_new (); 839 opengl_fontmap = pango_opengl_font_map_new ();
636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 840 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 841 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
842 /*pango_context_set_font_description (opengl_context, default_font);*/
843#if PANGO_VERSION_CHECK (1, 15, 2)
844 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
845 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
846#endif
638} 847}
639 848
640char *
641SDL_GetError () 849char *SDL_GetError ()
642 850
643int 851void SDL_braino ()
644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
645 852
646void 853int SDL_Init (U32 flags)
854
855int SDL_InitSubSystem (U32 flags)
856
857void SDL_QuitSubSystem (U32 flags)
858
647SDL_Quit () 859void SDL_Quit ()
860
861int SDL_GL_SetAttribute (int attr, int value)
862
863int SDL_GL_GetAttribute (int attr)
864 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL))
866 XSRETURN_UNDEF;
867 OUTPUT:
868 RETVAL
648 869
649void 870void
650SDL_ListModes (int rgb, int alpha) 871SDL_ListModes (int rgb, int alpha)
651 PPCODE: 872 PPCODE:
652{ 873{
664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 885 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 886 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 887 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
667 888
668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 889 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
669#if SDL_VERSION_ATLEAST(1,2,10)
670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 890 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
672#endif
673 891
674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 892 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
675 893
676 if (m && m != (SDL_Rect **)-1) 894 if (m && m != (SDL_Rect **)-1)
677 while (*m) 895 while (*m)
678 { 896 {
679 if ((*m)->w >= 640 && (*m)->h >= 480) 897 if ((*m)->w >= 400 && (*m)->h >= 300)
680 { 898 {
681 AV *av = newAV (); 899 AV *av = newAV ();
682 av_push (av, newSViv ((*m)->w)); 900 av_push (av, newSViv ((*m)->w));
683 av_push (av, newSViv ((*m)->h)); 901 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb)); 902 av_push (av, newSViv (rgb));
708 926
709 if (RETVAL) 927 if (RETVAL)
710 { 928 {
711 av_clear (texture_av); 929 av_clear (texture_av);
712 930
713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
715#include "glfunc.h" 933#include "glfunc.h"
716#undef GL_FUNC 934#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
717 } 938 }
718} 939}
719 OUTPUT: 940 OUTPUT:
720 RETVAL 941 RETVAL
721 942
725char * 946char *
726SDL_GetKeyName (int sym) 947SDL_GetKeyName (int sym)
727 948
728int 949int
729SDL_GetAppState () 950SDL_GetAppState ()
951
952int
953SDL_GetModState ()
730 954
731void 955void
732poll_events () 956poll_events ()
733 PPCODE: 957 PPCODE:
734{ 958{
744 { 968 {
745 case SDL_KEYDOWN: 969 case SDL_KEYDOWN:
746 case SDL_KEYUP: 970 case SDL_KEYUP:
747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 971 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 972 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 973 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 974 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 975 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
752 break; 976 break;
753 977
754 case SDL_ACTIVEEVENT: 978 case SDL_ACTIVEEVENT:
755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 979 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
773 x = ev.motion.x; 997 x = ev.motion.x;
774 y = ev.motion.y; 998 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 999 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 } 1000 }
777 1001
778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1002 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
779 hv_store (hv, "state", 5, newSViv (state), 0); 1003 hv_store (hv, "state", 5, newSViv (state), 0);
780 hv_store (hv, "x", 1, newSViv (x), 0); 1004 hv_store (hv, "x", 1, newSViv (x), 0);
781 hv_store (hv, "y", 1, newSViv (y), 0); 1005 hv_store (hv, "y", 1, newSViv (y), 0);
782 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1006 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
783 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1007 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 } 1008 }
785 break; 1009 break;
786 1010
787 case SDL_MOUSEBUTTONDOWN: 1011 case SDL_MOUSEBUTTONDOWN:
788 case SDL_MOUSEBUTTONUP: 1012 case SDL_MOUSEBUTTONUP:
789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1013 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
790 1014
791 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1015 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
792 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1016 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
793 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1017 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
794 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1018 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
799 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1023 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
800 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1024 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
801 break; 1025 break;
802 } 1026 }
803 1027
804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
805 } 1029 }
806} 1030}
807 1031
1032char *
1033SDL_AudioDriverName ()
1034 CODE:
1035{
1036 char buf [256];
1037 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1038 XSRETURN_UNDEF;
1039
1040 RETVAL = buf;
1041}
1042 OUTPUT:
1043 RETVAL
1044
808int 1045int
809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024) 1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
810 POSTCALL: 1047 POSTCALL:
811 Mix_HookMusicFinished (music_finished); 1048 Mix_HookMusicFinished (music_finished);
812 Mix_ChannelFinished (channel_finished); 1049 Mix_ChannelFinished (channel_finished);
1050
1051void
1052Mix_QuerySpec ()
1053 PPCODE:
1054{
1055 int freq, channels;
1056 Uint16 format;
1057
1058 if (Mix_QuerySpec (&freq, &format, &channels))
1059 {
1060 EXTEND (SP, 3);
1061 PUSHs (sv_2mortal (newSViv (freq)));
1062 PUSHs (sv_2mortal (newSViv (format)));
1063 PUSHs (sv_2mortal (newSViv (channels)));
1064 }
1065}
813 1066
814void 1067void
815Mix_CloseAudio () 1068Mix_CloseAudio ()
816 1069
817int 1070int
852 } 1105 }
853 } 1106 }
854#endif 1107#endif
855} 1108}
856 1109
857void 1110int
858add_font (char *file) 1111add_font (char *file)
859 CODE: 1112 CODE:
860 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1114 OUTPUT:
1115 RETVAL
1116
1117void
1118IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
861 1119
862void 1120void
863load_image_inline (SV *image_) 1121load_image_inline (SV *image_)
864 ALIAS: 1122 ALIAS:
865 load_image_file = 1 1123 load_image_file = 1
951void 1209void
952error (char *message) 1210error (char *message)
953 CODE: 1211 CODE:
954 fprintf (stderr, "ERROR: %s\n", message); 1212 fprintf (stderr, "ERROR: %s\n", message);
955#ifdef _WIN32 1213#ifdef _WIN32
956 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1214 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
957#endif 1215#endif
958 1216
959void 1217void
960fatal (char *message) 1218fatal (char *message)
961 CODE: 1219 CODE:
962 fprintf (stderr, "FATAL: %s\n", message); 1220 fprintf (stderr, "FATAL: %s\n", message);
963#ifdef _WIN32 1221#ifdef _WIN32
964 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1222 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
965#endif 1223#endif
966 _exit (1); 1224 _exit (1);
967 1225
968void 1226void
969_exit (int retval = 0) 1227_exit (int retval = 0)
981#if DEBUG 1239#if DEBUG
982 VALGRIND_DO_LEAK_CHECK; 1240 VALGRIND_DO_LEAK_CHECK;
983#endif 1241#endif
984} 1242}
985 1243
986MODULE = CFPlus PACKAGE = CFPlus::Font 1244int
1245SvREFCNT (SV *sv)
1246 CODE:
1247 RETVAL = SvREFCNT (sv);
1248 OUTPUT:
1249 RETVAL
1250
1251MODULE = Deliantra::Client PACKAGE = DC::Font
987 1252
988PROTOTYPES: DISABLE 1253PROTOTYPES: DISABLE
989 1254
990CFPlus::Font 1255DC::Font
991new_from_file (SV *class, char *path, int id = 0) 1256new_from_file (SV *class, char *path, int id = 0)
992 CODE: 1257 CODE:
993{ 1258{
994 int count; 1259 int count;
995 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1260 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
998} 1263}
999 OUTPUT: 1264 OUTPUT:
1000 RETVAL 1265 RETVAL
1001 1266
1002void 1267void
1003DESTROY (CFPlus::Font self) 1268DESTROY (DC::Font self)
1004 CODE: 1269 CODE:
1005 pango_font_description_free (self); 1270 pango_font_description_free (self);
1006 1271
1007void 1272void
1008make_default (CFPlus::Font self) 1273make_default (DC::Font self)
1009 PROTOTYPE: $ 1274 PROTOTYPE: $
1010 CODE: 1275 CODE:
1011 default_font = self; 1276 default_font = self;
1012 1277
1013MODULE = CFPlus PACKAGE = CFPlus::Layout 1278MODULE = Deliantra::Client PACKAGE = DC::Layout
1014 1279
1015PROTOTYPES: DISABLE 1280PROTOTYPES: DISABLE
1016 1281
1017void 1282void
1018reset_glyph_cache () 1283glyph_cache_backup ()
1019 PROTOTYPE: 1284 PROTOTYPE:
1020 CODE: 1285 CODE:
1286 tc_backup ();
1287
1288void
1289glyph_cache_restore ()
1290 PROTOTYPE:
1291 CODE:
1021 tc_clear (); 1292 tc_restore ();
1022 1293
1023CFPlus::Layout 1294DC::Layout
1024new (SV *class) 1295new (SV *class)
1025 CODE: 1296 CODE:
1026 New (0, RETVAL, 1, struct cf_layout); 1297 New (0, RETVAL, 1, struct cf_layout);
1027 1298
1028 RETVAL->pl = pango_layout_new (opengl_context); 1299 RETVAL->pl = pango_layout_new (opengl_context);
1030 RETVAL->g = 1.; 1301 RETVAL->g = 1.;
1031 RETVAL->b = 1.; 1302 RETVAL->b = 1.;
1032 RETVAL->a = 1.; 1303 RETVAL->a = 1.;
1033 RETVAL->base_height = MIN_FONT_HEIGHT; 1304 RETVAL->base_height = MIN_FONT_HEIGHT;
1034 RETVAL->font = 0; 1305 RETVAL->font = 0;
1306 RETVAL->rc = rc_alloc ();
1035 1307
1036 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1308 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1037 layout_update_font (RETVAL); 1309 layout_update_font (RETVAL);
1038 OUTPUT: 1310 OUTPUT:
1039 RETVAL 1311 RETVAL
1040 1312
1041void 1313void
1042DESTROY (CFPlus::Layout self) 1314DESTROY (DC::Layout self)
1043 CODE: 1315 CODE:
1044 g_object_unref (self->pl); 1316 g_object_unref (self->pl);
1317 rc_free (self->rc);
1045 Safefree (self); 1318 Safefree (self);
1046 1319
1047void 1320void
1048set_text (CFPlus::Layout self, SV *text_) 1321set_text (DC::Layout self, SV *text_)
1049 CODE: 1322 CODE:
1050{ 1323{
1051 STRLEN textlen; 1324 STRLEN textlen;
1052 char *text = SvPVutf8 (text_, textlen); 1325 char *text = SvPVutf8 (text_, textlen);
1053 1326
1054 pango_layout_set_text (self->pl, text, textlen); 1327 pango_layout_set_text (self->pl, text, textlen);
1055} 1328}
1056 1329
1057void 1330void
1058set_markup (CFPlus::Layout self, SV *text_) 1331set_markup (DC::Layout self, SV *text_)
1059 CODE: 1332 CODE:
1060{ 1333{
1061 STRLEN textlen; 1334 STRLEN textlen;
1062 char *text = SvPVutf8 (text_, textlen); 1335 char *text = SvPVutf8 (text_, textlen);
1063 1336
1064 pango_layout_set_markup (self->pl, text, textlen); 1337 pango_layout_set_markup (self->pl, text, textlen);
1065} 1338}
1066 1339
1067void 1340void
1068set_shapes (CFPlus::Layout self, ...) 1341set_shapes (DC::Layout self, ...)
1069 CODE: 1342 CODE:
1070{ 1343{
1071 PangoAttrList *attrs = 0; 1344 PangoAttrList *attrs = 0;
1072 const char *text = pango_layout_get_text (self->pl); 1345 const char *text = pango_layout_get_text (self->pl);
1073 const char *pos = text; 1346 const char *pos = text;
1108 if (attrs) 1381 if (attrs)
1109 pango_layout_set_attributes (self->pl, attrs); 1382 pango_layout_set_attributes (self->pl, attrs);
1110} 1383}
1111 1384
1112void 1385void
1113get_shapes (CFPlus::Layout self) 1386get_shapes (DC::Layout self)
1114 PPCODE: 1387 PPCODE:
1115{ 1388{
1116 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1389 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1117 1390
1118 do 1391 do
1119 { 1392 {
1120 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1393 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1121 1394
1122 if (run && shape_attr_p (run)) 1395 if (run && shape_attr_p (run))
1123 { 1396 {
1124 PangoRectangle extents; 1397 PangoRectangle extents;
1125 pango_layout_iter_get_run_extents (iter, 0, &extents); 1398 pango_layout_iter_get_run_extents (iter, 0, &extents);
1133 1406
1134 pango_layout_iter_free (iter); 1407 pango_layout_iter_free (iter);
1135} 1408}
1136 1409
1137int 1410int
1138has_wrapped (CFPlus::Layout self) 1411has_wrapped (DC::Layout self)
1139 CODE: 1412 CODE:
1140{ 1413{
1141 int lines = 1; 1414 int lines = 1;
1142 const char *text = pango_layout_get_text (self->pl); 1415 const char *text = pango_layout_get_text (self->pl);
1143 1416
1148} 1421}
1149 OUTPUT: 1422 OUTPUT:
1150 RETVAL 1423 RETVAL
1151 1424
1152SV * 1425SV *
1153get_text (CFPlus::Layout self) 1426get_text (DC::Layout self)
1154 CODE: 1427 CODE:
1155 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1428 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1156 sv_utf8_decode (RETVAL); 1429 sv_utf8_decode (RETVAL);
1157 OUTPUT: 1430 OUTPUT:
1158 RETVAL 1431 RETVAL
1159 1432
1160void 1433void
1161set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1434set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1162 CODE: 1435 CODE:
1163 self->r = r; 1436 self->r = r;
1164 self->g = g; 1437 self->g = g;
1165 self->b = b; 1438 self->b = b;
1166 self->a = a; 1439 self->a = a;
1167 1440
1168void 1441void
1169set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1442set_font (DC::Layout self, DC::Font font = 0)
1170 CODE: 1443 CODE:
1171 if (self->font != font) 1444 if (self->font != font)
1172 { 1445 {
1173 self->font = font; 1446 self->font = font;
1174 layout_update_font (self); 1447 layout_update_font (self);
1175 } 1448 }
1176 1449
1177void 1450void
1178set_height (CFPlus::Layout self, int base_height) 1451set_height (DC::Layout self, int base_height)
1179 CODE: 1452 CODE:
1180 if (self->base_height != base_height) 1453 if (self->base_height != base_height)
1181 { 1454 {
1182 self->base_height = base_height; 1455 self->base_height = base_height;
1183 layout_update_font (self); 1456 layout_update_font (self);
1184 } 1457 }
1185 1458
1186void 1459void
1187set_width (CFPlus::Layout self, int max_width = -1) 1460set_width (DC::Layout self, int max_width = -1)
1188 CODE: 1461 CODE:
1189 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1462 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1190 1463
1191void 1464void
1192set_indent (CFPlus::Layout self, int indent) 1465set_indent (DC::Layout self, int indent)
1193 CODE: 1466 CODE:
1194 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1467 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1195 1468
1196void 1469void
1197set_spacing (CFPlus::Layout self, int spacing) 1470set_spacing (DC::Layout self, int spacing)
1198 CODE: 1471 CODE:
1199 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1472 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1200 1473
1201void 1474void
1202set_ellipsise (CFPlus::Layout self, int ellipsise) 1475set_ellipsise (DC::Layout self, int ellipsise)
1203 CODE: 1476 CODE:
1204 pango_layout_set_ellipsize (self->pl, 1477 pango_layout_set_ellipsize (self->pl,
1205 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1478 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1206 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1479 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1207 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1480 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1208 : PANGO_ELLIPSIZE_NONE 1481 : PANGO_ELLIPSIZE_NONE
1209 ); 1482 );
1210 1483
1211void 1484void
1212set_single_paragraph_mode (CFPlus::Layout self, int spm) 1485set_single_paragraph_mode (DC::Layout self, int spm)
1213 CODE: 1486 CODE:
1214 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1487 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1215 1488
1216void 1489void
1217size (CFPlus::Layout self) 1490size (DC::Layout self)
1218 PPCODE: 1491 PPCODE:
1219{ 1492{
1220 int w, h; 1493 int w, h;
1221 1494
1222 layout_get_pixel_size (self, &w, &h); 1495 layout_get_pixel_size (self, &w, &h);
1225 PUSHs (sv_2mortal (newSViv (w))); 1498 PUSHs (sv_2mortal (newSViv (w)));
1226 PUSHs (sv_2mortal (newSViv (h))); 1499 PUSHs (sv_2mortal (newSViv (h)));
1227} 1500}
1228 1501
1229int 1502int
1230descent (CFPlus::Layout self) 1503descent (DC::Layout self)
1231 CODE: 1504 CODE:
1232{ 1505{
1233 PangoRectangle rect; 1506 PangoRectangle rect;
1234 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1507 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1235 pango_layout_line_get_pixel_extents (line, 0, &rect); 1508 pango_layout_line_get_pixel_extents (line, 0, &rect);
1236 RETVAL = PANGO_DESCENT (rect); 1509 RETVAL = PANGO_DESCENT (rect);
1237} 1510}
1238 OUTPUT: 1511 OUTPUT:
1239 RETVAL 1512 RETVAL
1240 1513
1241int 1514int
1242xy_to_index (CFPlus::Layout self, int x, int y) 1515xy_to_index (DC::Layout self, int x, int y)
1243 CODE: 1516 CODE:
1244{ 1517{
1245 int index, trailing; 1518 int index, trailing;
1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1519 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1247 RETVAL = index + trailing; 1520 RETVAL = index + trailing;
1248} 1521}
1249 OUTPUT: 1522 OUTPUT:
1250 RETVAL 1523 RETVAL
1251 1524
1252void 1525void
1253cursor_pos (CFPlus::Layout self, int index) 1526cursor_pos (DC::Layout self, int index)
1254 PPCODE: 1527 PPCODE:
1255{ 1528{
1256 PangoRectangle strong_pos; 1529 PangoRectangle pos;
1257 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1530 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1258 1531
1259 EXTEND (SP, 3); 1532 EXTEND (SP, 3);
1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1533 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1534 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1535 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1263} 1536}
1264 1537
1265void 1538void
1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1539index_to_line_x (DC::Layout self, int index, int trailing = 0)
1267 PPCODE: 1540 PPCODE:
1268{ 1541{
1269 int line, x; 1542 int line, x;
1270 1543
1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1544 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1545#if !PANGO_VERSION_CHECK (1, 17, 3)
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1546 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1273 1547 --line;
1548#endif
1274 EXTEND (SP, 2); 1549 EXTEND (SP, 2);
1275 PUSHs (sv_2mortal (newSViv (line - 1))); 1550 PUSHs (sv_2mortal (newSViv (line)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1551 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277} 1552}
1278 1553
1279void 1554void
1280line_x_to_index (CFPlus::Layout self, int line, int x) 1555line_x_to_index (DC::Layout self, int line, int x)
1281 PPCODE: 1556 PPCODE:
1282{ 1557{
1283 PangoLayoutLine *lp; 1558 PangoLayoutLine *lp;
1284 int index, trailing; 1559 int index, trailing;
1285 1560
1286 if (line < 0) 1561 if (line < 0)
1287 XSRETURN_EMPTY; 1562 XSRETURN_EMPTY;
1288 1563
1289 if (!(lp = pango_layout_get_line (self->pl, line))) 1564 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */ 1565 XSRETURN_EMPTY; /* do better */
1291 1566
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1567 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293 1568
1294 EXTEND (SP, 2); 1569 EXTEND (SP, 2);
1300 PUSHs (sv_2mortal (newSViv (trailing))); 1575 PUSHs (sv_2mortal (newSViv (trailing)));
1301 } 1576 }
1302} 1577}
1303 1578
1304void 1579void
1305render (CFPlus::Layout self, float x, float y, int flags = 0) 1580render (DC::Layout self, float x, float y, int flags = 0)
1306 PPCODE: 1581 CODE:
1582 rc_clear (self->rc);
1307 pango_opengl_render_layout_subpixel ( 1583 pango_opengl_render_layout_subpixel (
1308 self->pl, 1584 self->pl,
1585 self->rc,
1309 x * PANGO_SCALE, y * PANGO_SCALE, 1586 x * PANGO_SCALE, y * PANGO_SCALE,
1310 self->r, self->g, self->b, self->a, 1587 self->r, self->g, self->b, self->a,
1311 flags 1588 flags
1312 ); 1589 );
1590 // we assume that context_change actually clears/frees stuff
1591 // and does not do any recomputation...
1592 pango_layout_context_changed (self->pl);
1313 1593
1314MODULE = CFPlus PACKAGE = CFPlus::Texture 1594void
1595draw (DC::Layout self)
1596 CODE:
1597{
1598 glEnable (GL_TEXTURE_2D);
1599 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1600 glEnable (GL_BLEND);
1601 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1602 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1603 glEnable (GL_ALPHA_TEST);
1604 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1605
1606 rc_draw (self->rc);
1607
1608 glDisable (GL_ALPHA_TEST);
1609 glDisable (GL_BLEND);
1610 glDisable (GL_TEXTURE_2D);
1611}
1612
1613MODULE = Deliantra::Client PACKAGE = DC::Texture
1315 1614
1316PROTOTYPES: ENABLE 1615PROTOTYPES: ENABLE
1317
1318int minpot (int n)
1319 1616
1320void 1617void
1321pad (SV *data_, int ow, int oh, int nw, int nh) 1618pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE: 1619 CODE:
1323{ 1620{
1389 glDisable (GL_ALPHA_TEST); 1686 glDisable (GL_ALPHA_TEST);
1390 glDisable (GL_BLEND); 1687 glDisable (GL_BLEND);
1391 } 1688 }
1392} 1689}
1393 1690
1691void
1692draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1693 PROTOTYPE: @
1694 CODE:
1695{
1696 glEnable (GL_BLEND);
1697 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1698 glEnable (GL_TEXTURE_2D);
1699 glBindTexture (GL_TEXTURE_2D, name1);
1700
1701 glColor3f (intensity, intensity, intensity);
1702 glPushMatrix ();
1703 glScalef (1./3, 1./3, 1.);
1704
1705 if (blend > 0.f)
1706 {
1707 float dx3 = dx * -3.f / w;
1708 float dy3 = dy * -3.f / h;
1709 GLfloat env_color[4] = { 0., 0., 0., blend };
1710
1711 /* interpolate the two shadow textures */
1712 /* stage 0 == rgb(glcolor) + alpha(t0) */
1713 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1714
1715 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1716 gl.ActiveTexture (GL_TEXTURE1);
1717 glEnable (GL_TEXTURE_2D);
1718 glBindTexture (GL_TEXTURE_2D, name2);
1719 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1720
1721 /* rgb == rgb(glcolor) */
1722 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1723 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1724 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1725
1726 /* alpha = interpolate t0, t1 by env_alpha */
1727 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1728
1729 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1730 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1731 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1732
1733 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1734 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1735
1736 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1737 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1738
1739 glBegin (GL_QUADS);
1740 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1741 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1742 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1743 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1744 glEnd ();
1745
1746 glDisable (GL_TEXTURE_2D);
1747 gl.ActiveTexture (GL_TEXTURE0);
1748 }
1749 else
1750 {
1751 /* simple blending of one texture, also opengl <1.3 path */
1752 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1753
1754 glBegin (GL_QUADS);
1755 glTexCoord2f (0, 0); glVertex2f (0, 0);
1756 glTexCoord2f (0, t); glVertex2f (0, h);
1757 glTexCoord2f (s, t); glVertex2f (w, h);
1758 glTexCoord2f (s, 0); glVertex2f (w, 0);
1759 glEnd ();
1760 }
1761
1762 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1763 {
1764 int x, y;
1765 int dx3 = dx * 3;
1766 int dy3 = dy * 3;
1767
1768 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1769 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1770 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1771 glTranslatef (-1., -1., 0);
1772 glBegin (GL_QUADS);
1773
1774 for (y = 1; y < h; y += 3)
1775 {
1776 int y1 = y - dy3;
1777 int y1valid = y1 >= 0 && y1 < h;
1778
1779 for (x = 1; x < w; x += 3)
1780 {
1781 int x1 = x - dx3;
1782 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1783 uint8_t h2;
1784
1785 if (y1valid && x1 >= 0 && x1 < w)
1786 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1787 else
1788 h2 = 1; /* out of range == invisible */
1789
1790 if (h1 || h2)
1791 {
1792 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1793 glColor4f (1., 1., 1., alpha);
1794
1795 glTexCoord2f (0, 0.); glVertex2i (x , y );
1796 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1797 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1798 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1799 }
1800 }
1801 }
1802 }
1803
1804 glEnd ();
1805
1806 glPopMatrix ();
1807
1808 glDisable (GL_TEXTURE_2D);
1809 glDisable (GL_BLEND);
1810}
1811
1394IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1812IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1395 CODE: 1813 CODE:
1396{ 1814{
1397 GLint width; 1815 GLint width;
1398 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1816 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1400 RETVAL = width > 0; 1818 RETVAL = width > 0;
1401} 1819}
1402 OUTPUT: 1820 OUTPUT:
1403 RETVAL 1821 RETVAL
1404 1822
1405MODULE = CFPlus PACKAGE = CFPlus::Map 1823MODULE = Deliantra::Client PACKAGE = DC::Map
1406 1824
1407PROTOTYPES: DISABLE 1825PROTOTYPES: DISABLE
1408 1826
1409CFPlus::Map 1827DC::Map
1410new (SV *class) 1828new (SV *class)
1411 CODE: 1829 CODE:
1412 New (0, RETVAL, 1, struct map); 1830 New (0, RETVAL, 1, struct map);
1413 RETVAL->x = 0; 1831 RETVAL->x = 0;
1414 RETVAL->y = 0; 1832 RETVAL->y = 0;
1422 RETVAL->row = 0; 1840 RETVAL->row = 0;
1423 OUTPUT: 1841 OUTPUT:
1424 RETVAL 1842 RETVAL
1425 1843
1426void 1844void
1427DESTROY (CFPlus::Map self) 1845DESTROY (DC::Map self)
1428 CODE: 1846 CODE:
1429{ 1847{
1430 map_clear (self); 1848 map_clear (self);
1431 Safefree (self->face2tile); 1849 Safefree (self->face2tile);
1432 Safefree (self->tex); 1850 Safefree (self->tex);
1433 Safefree (self); 1851 Safefree (self);
1434} 1852}
1435 1853
1436void 1854void
1437resize (CFPlus::Map self, int map_width, int map_height) 1855resize (DC::Map self, int map_width, int map_height)
1438 CODE: 1856 CODE:
1439 self->w = map_width; 1857 self->w = map_width;
1440 self->h = map_height; 1858 self->h = map_height;
1441 1859
1442void 1860void
1443clear (CFPlus::Map self) 1861clear (DC::Map self)
1444 CODE: 1862 CODE:
1445 map_clear (self); 1863 map_clear (self);
1446 1864
1447void 1865void
1448set_tileid (CFPlus::Map self, int face, int tile) 1866set_tileid (DC::Map self, int face, int tile)
1449 CODE: 1867 CODE:
1450{ 1868{
1451 need_facenum (self, face); self->face2tile [face] = tile; 1869 need_facenum (self, face); self->face2tile [face] = tile;
1452 need_texid (self, tile); 1870 need_texid (self, tile);
1453} 1871}
1454 1872
1455void 1873void
1456set_smooth (CFPlus::Map self, int face, int smooth, int level) 1874set_smooth (DC::Map self, int face, int smooth, int level)
1457 CODE: 1875 CODE:
1458{ 1876{
1459 tileid texid; 1877 tileid texid;
1460 maptex *tex; 1878 maptex *tex;
1461 1879
1474 tex->smoothtile = self->face2tile [smooth]; 1892 tex->smoothtile = self->face2tile [smooth];
1475 tex->smoothlevel = level; 1893 tex->smoothlevel = level;
1476} 1894}
1477 1895
1478void 1896void
1479set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1897set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1480 CODE: 1898 CODE:
1481{ 1899{
1482 need_texid (self, texid); 1900 need_texid (self, texid);
1483 1901
1484 { 1902 {
1503 // use uglier nearest interpolation because linear suffers 1921 // use uglier nearest interpolation because linear suffers
1504 // from transparent color bleeding and ugly wrapping effects. 1922 // from transparent color bleeding and ugly wrapping effects.
1505 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1923 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1506} 1924}
1507 1925
1926void
1927expire_textures (DC::Map self, int texid, int count)
1928 PPCODE:
1929 for (; texid < self->texs && count; ++texid, --count)
1930 {
1931 maptex *tex = self->tex + texid;
1932
1933 if (tex->name)
1934 {
1935 if (tex->unused)
1936 {
1937 tex->name = 0;
1938 tex->unused = 0;
1939 XPUSHs (sv_2mortal (newSViv (texid)));
1940 }
1941 else
1942 tex->unused = 1;
1943 }
1944 }
1945
1508int 1946int
1509ox (CFPlus::Map self) 1947ox (DC::Map self)
1510 ALIAS: 1948 ALIAS:
1511 oy = 1 1949 oy = 1
1512 x = 2 1950 x = 2
1513 y = 3 1951 y = 3
1514 w = 4 1952 w = 4
1525 } 1963 }
1526 OUTPUT: 1964 OUTPUT:
1527 RETVAL 1965 RETVAL
1528 1966
1529void 1967void
1530scroll (CFPlus::Map self, int dx, int dy) 1968scroll (DC::Map self, int dx, int dy)
1531 CODE: 1969 CODE:
1532{ 1970{
1533 if (dx > 0) 1971 if (dx > 0)
1534 map_blank (self, self->x, self->y, dx, self->h); 1972 map_blank (self, self->x, self->y, dx, self->h);
1535 else if (dx < 0) 1973 else if (dx < 0)
1550 self->rows += MAP_EXTEND_Y; 1988 self->rows += MAP_EXTEND_Y;
1551 self->y += MAP_EXTEND_Y; 1989 self->y += MAP_EXTEND_Y;
1552 } 1990 }
1553} 1991}
1554 1992
1555void 1993SV *
1556map1a_update (CFPlus::Map self, SV *data_, int extmap) 1994map1a_update (DC::Map self, SV *data_, int extmap)
1557 CODE: 1995 CODE:
1558{ 1996{
1559 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1997 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1560 uint8_t *data_end = (uint8_t *)SvEND (data_); 1998 uint8_t *data_end = (uint8_t *)SvEND (data_);
1561 mapcell *cell; 1999 mapcell *cell;
1562 int x, y, flags; 2000 int x, y, z, flags;
2001 AV *missing = newAV ();
2002 RETVAL = newRV_noinc ((SV *)missing);
1563 2003
1564 while (data < data_end - 1) 2004 while (data < data_end - 1)
1565 { 2005 {
1566 flags = (data [0] << 8) + data [1]; data += 2; 2006 flags = (data [0] << 8) + data [1]; data += 2;
1567 2007
1587 uint8_t ext, cmd; 2027 uint8_t ext, cmd;
1588 2028
1589 do 2029 do
1590 { 2030 {
1591 ext = *data++; 2031 ext = *data++;
1592 cmd = ext & 0x3f; 2032 cmd = ext & 0x7f;
1593 2033
1594 if (cmd < 4) 2034 if (cmd < 4)
1595 cell->darkness = 255 - ext * 64 + 1; 2035 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1596 else if (cmd == 5) // health 2036 else if (cmd == 5) // health
1597 { 2037 {
1598 cell->stat_width = 1; 2038 cell->stat_width = 1;
1599 cell->stat_hp = *data++; 2039 cell->stat_hp = *data++;
1600 } 2040 }
1601 else if (cmd == 6) // monster width 2041 else if (cmd == 6) // monster width
1602 cell->stat_width = *data++ + 1; 2042 cell->stat_width = *data++ + 1;
1603 else if (cmd == 0x47) 2043 else if (cmd == 0x47)
1604 { 2044 {
1605 if (*data == 4) 2045 if (*data == 1) cell->player = data [1];
1606 ; // decode player count 2046 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2047 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2048 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1607 2049
1608 data += *data + 1; 2050 data += *data + 1;
1609 } 2051 }
1610 else if (cmd == 8) // cell flags 2052 else if (cmd == 8) // cell flags
1611 cell->flags = *data++; 2053 cell->flags = *data++;
1618 } 2060 }
1619 else 2061 else
1620 cell->darkness = *data++ + 1; 2062 cell->darkness = *data++ + 1;
1621 } 2063 }
1622 2064
2065 for (z = 0; z <= 2; ++z)
1623 if (flags & 4) 2066 if (flags & (4 >> z))
1624 { 2067 {
1625 faceid face = (data [0] << 8) + data [1]; data += 2; 2068 faceid face = (data [0] << 8) + data [1]; data += 2;
1626 need_facenum (self, face); 2069 need_facenum (self, face);
1627 cell->tile [0] = self->face2tile [face]; 2070 cell->tile [z] = self->face2tile [face];
2071
2072 if (cell->tile [z])
2073 {
2074 maptex *tex = self->tex + cell->tile [z];
2075 tex->unused = 0;
2076 if (!tex->name)
2077 av_push (missing, newSViv (cell->tile [z]));
2078
2079 if (tex->smoothtile)
2080 {
2081 maptex *smooth = self->tex + tex->smoothtile;
2082 smooth->unused = 0;
2083 if (!smooth->name)
2084 av_push (missing, newSViv (tex->smoothtile));
2085 }
2086 }
1628 } 2087 }
1629
1630 if (flags & 2)
1631 {
1632 faceid face = (data [0] << 8) + data [1]; data += 2;
1633 need_facenum (self, face);
1634 cell->tile [1] = self->face2tile [face];
1635 }
1636
1637 if (flags & 1)
1638 {
1639 faceid face = (data [0] << 8) + data [1]; data += 2;
1640 need_facenum (self, face);
1641 cell->tile [2] = self->face2tile [face];
1642 }
1643 } 2088 }
1644 else 2089 else
1645 cell->darkness = 0; 2090 CELL_CLEAR (cell);
1646 } 2091 }
1647} 2092}
2093 OUTPUT:
2094 RETVAL
1648 2095
1649SV * 2096SV *
1650mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2097mapmap (DC::Map self, int x0, int y0, int w, int h)
1651 CODE: 2098 CODE:
1652{ 2099{
1653 int x1, x; 2100 int x1, x;
1654 int y1, y; 2101 int y1, y;
1655 int z; 2102 int z;
1699 RETVAL = map_sv; 2146 RETVAL = map_sv;
1700} 2147}
1701 OUTPUT: 2148 OUTPUT:
1702 RETVAL 2149 RETVAL
1703 2150
1704SV * 2151void
1705draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2152draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1706 CODE: 2153 CODE:
1707{ 2154{
2155 int x, y, z;
2156
1708 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2157 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1709 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2158 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1710 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2159 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1711 smooth_key skey; 2160 smooth_key skey;
1712 int x, y, z; 2161 int pl_x, pl_y;
1713 int last_name; 2162 maptex pl_tex;
1714 AV *missing = newAV (); 2163 rc_t *rc = rc_alloc ();
1715 RETVAL = newRV_noinc ((SV *)missing); 2164 rc_t *rc_ov = rc_alloc ();
2165 rc_key_t key;
2166 rc_array_t *arr;
1716 2167
2168 pl_tex.name = 0;
2169
1717 // thats current max. sorry. 2170 // that's current max. sorry.
1718 if (sw > 255) sw = 255; 2171 if (sw > 255) sw = 255;
1719 if (sh > 255) sh = 255; 2172 if (sh > 255) sh = 255;
1720 2173
1721 // clear key, in case of extra padding 2174 // clear key, in case of extra padding
1722 memset (&skey, 0, sizeof (skey)); 2175 memset (&skey, 0, sizeof (skey));
1723 2176
1724 glColor4ub (255, 255, 255, 255); 2177 memset (&key, 0, sizeof (key));
1725 2178 key.r = 255;
1726 glEnable (GL_BLEND); 2179 key.g = 255;
1727 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2180 key.b = 255;
1728 glEnable (GL_TEXTURE_2D); 2181 key.a = 255;
1729 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2182 key.mode = GL_QUADS;
1730 2183 key.format = GL_T2F_V3F;
1731 glBegin (GL_QUADS);
1732
1733 last_name = -1;
1734 2184
1735 mx += self->x; 2185 mx += self->x;
1736 my += self->y; 2186 my += self->y;
1737 2187
1738 // first pass: determine smooth_max 2188 // first pass: determine smooth_max
1755 MAX (self->tex [cell->tile [1]].smoothlevel, 2205 MAX (self->tex [cell->tile [1]].smoothlevel,
1756 self->tex [cell->tile [2]].smoothlevel)); 2206 self->tex [cell->tile [2]].smoothlevel));
1757 } 2207 }
1758 } 2208 }
1759 2209
2210 glEnable (GL_BLEND);
2211 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2212 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2213
1760 for (z = 0; z <= 2; z++) 2214 for (z = 0; z <= 2; z++)
1761 { 2215 {
1762 memset (smooth_level, 0, sizeof (smooth_level)); 2216 memset (smooth_level, 0, sizeof (smooth_level));
2217 key.texname = -1;
1763 2218
1764 for (y = 0; y < sh; y++) 2219 for (y = 0; y < sh; y++)
1765 if (0 <= y + my && y + my < self->rows) 2220 if (0 <= y + my && y + my < self->rows)
1766 { 2221 {
1767 maprow *row = self->row + (y + my); 2222 maprow *row = self->row + (y + my);
1775 if (tile) 2230 if (tile)
1776 { 2231 {
1777 maptex tex = self->tex [tile]; 2232 maptex tex = self->tex [tile];
1778 int px, py; 2233 int px, py;
1779 2234
1780 // suppressing texture state switches here
1781 // is only moderately effective, but worth the extra effort
1782 if (last_name != tex.name) 2235 if (key.texname != tex.name)
1783 { 2236 {
2237 self->tex [tile].unused = 0;
2238
1784 if (!tex.name) 2239 if (!tex.name)
1785 {
1786 av_push (missing, newSViv (tile));
1787 tex = self->tex [2]; /* missing, replace by noface */ 2240 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1788 }
1789 2241
1790 glEnd (); 2242 key.texname = tex.name;
1791 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2243 arr = rc_array (rc, &key);
1792 glBegin (GL_QUADS);
1793 } 2244 }
1794 2245
1795 px = (x + 1) * T - tex.w; 2246 px = (x + 1) * T - tex.w;
1796 py = (y + 1) * T - tex.h; 2247 py = (y + 1) * T - tex.h;
1797 2248
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2249 if (expect_false (cell->player == player) && expect_false (z == 2))
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1802
1803 if (cell->flags && z == 2)
1804 { 2250 {
1805 if (cell->flags & 1) 2251 pl_x = px;
2252 pl_y = py;
2253 pl_tex = tex;
1806 { 2254 continue;
1807 maptex tex = self->tex [1];
1808 int px = x * T + T * 2 / 32;
1809 int py = y * T - T * 6 / 32;
1810
1811 glEnd ();
1812 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1813 glBegin (GL_QUADS);
1814
1815 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1816 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1817 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1818 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1819 }
1820 } 2255 }
2256
2257 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2258 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2259 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2260 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1821 2261
1822 // update smooth hash 2262 // update smooth hash
1823 if (tex.smoothtile) 2263 if (tex.smoothtile)
1824 { 2264 {
1825 skey.tile = tex.smoothtile; 2265 skey.tile = tex.smoothtile;
1856 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2296 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1857 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2297 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1858 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2298 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1859 } 2299 }
1860 } 2300 }
2301
2302 if (expect_false (z == 2) && expect_false (cell->flags))
2303 {
2304 // overlays such as the speech bubble, probably more to come
2305 if (cell->flags & 1)
2306 {
2307 rc_key_t key_ov = key;
2308 maptex tex = self->tex [TEXID_SPEECH];
2309 rc_array_t *arr;
2310 int px = x * T + T * 2 / 32;
2311 int py = y * T - T * 6 / 32;
2312
2313 key_ov.texname = tex.name;
2314 arr = rc_array (rc_ov, &key_ov);
2315
2316 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2317 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
2318 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
2319 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
2320 }
2321 }
1861 } 2322 }
1862 } 2323 }
2324
2325 rc_draw (rc);
2326 rc_clear (rc);
1863 2327
1864 // go through all smoothlevels, lowest to highest, then draw. 2328 // go through all smoothlevels, lowest to highest, then draw.
1865 // this is basically counting sort 2329 // this is basically counting sort
1866 { 2330 {
1867 int w, b; 2331 int w, b;
1868 2332
2333 glEnable (GL_TEXTURE_2D);
2334 glBegin (GL_QUADS);
1869 for (w = 0; w < 256 / 32; ++w) 2335 for (w = 0; w < 256 / 32; ++w)
1870 { 2336 {
1871 uint32_t smask = smooth_level [w]; 2337 uint32_t smask = smooth_level [w];
1872 if (smask) 2338 if (smask)
1873 for (b = 0; b < 32; ++b) 2339 for (b = 0; b < 32; ++b)
1892 int border = bits & 15; 2358 int border = bits & 15;
1893 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2359 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1894 float dx = tex.s * .0625f; // 16 images/row 2360 float dx = tex.s * .0625f; // 16 images/row
1895 float dy = tex.t * .5f ; // 2 images/column 2361 float dy = tex.t * .5f ; // 2 images/column
1896 2362
1897 // this time naively avoiding texture state changes
1898 // save gobs of state changes.
1899 if (last_name != tex.name) 2363 if (tex.name)
1900 { 2364 {
2365 // this time avoiding texture state changes
2366 // save gobs of state changes.
1901 if (!tex.name) 2367 if (key.texname != tex.name)
1902 { 2368 {
1903 av_push (missing, newSViv (skey->tile)); 2369 self->tex [skey->tile].unused = 0;
1904 continue; // smoothing not yet available 2370
2371 glEnd ();
2372 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2373 glBegin (GL_QUADS);
1905 } 2374 }
1906 2375
1907 glEnd ();
1908 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1909 glBegin (GL_QUADS);
1910 }
1911
1912 if (border) 2376 if (border)
1913 { 2377 {
1914 float ox = border * dx; 2378 float ox = border * dx;
1915 2379
1916 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2380 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1917 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2381 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1918 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2382 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1919 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2383 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1920 } 2384 }
1921 2385
1922 if (corner) 2386 if (corner)
1923 { 2387 {
1924 float ox = corner * dx; 2388 float ox = corner * dx;
1925 2389
1926 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2390 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1927 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2391 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1928 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2392 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1929 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2393 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2394 }
1930 } 2395 }
1931 } 2396 }
1932 } 2397 }
1933 } 2398 }
1934 } 2399 }
2400
2401 glEnd ();
2402 glDisable (GL_TEXTURE_2D);
2403 key.texname = -1;
1935 } 2404 }
1936 2405
1937 hv_clear (smooth); 2406 hv_clear (smooth);
1938 } 2407 }
1939 2408
1940 glEnd (); 2409 if (pl_tex.name)
2410 {
2411 maptex tex = pl_tex;
2412 int px = pl_x + sdx;
2413 int py = pl_y + sdy;
1941 2414
1942 glDisable (GL_TEXTURE_2D); 2415 key.texname = tex.name;
2416 arr = rc_array (rc, &key);
2417
2418 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2419 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2420 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2421 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2422
2423 rc_draw (rc);
2424 }
2425
2426 rc_draw (rc_ov);
2427 rc_clear (rc_ov);
2428
1943 glDisable (GL_BLEND); 2429 glDisable (GL_BLEND);
2430 rc_free (rc);
2431 rc_free (rc_ov);
1944 2432
1945 // top layer: overlays such as the health bar 2433 // top layer: overlays such as the health bar
1946 for (y = 0; y < sh; y++) 2434 for (y = 0; y < sh; y++)
1947 if (0 <= y + my && y + my < self->rows) 2435 if (0 <= y + my && y + my < self->rows)
1948 { 2436 {
1953 { 2441 {
1954 mapcell *cell = row->col + (x + mx - row->c0); 2442 mapcell *cell = row->col + (x + mx - row->c0);
1955 2443
1956 int px = x * T; 2444 int px = x * T;
1957 int py = y * T; 2445 int py = y * T;
2446
2447 if (expect_false (cell->player == player))
2448 {
2449 px += sdx;
2450 py += sdy;
2451 }
1958 2452
1959 if (cell->stat_hp) 2453 if (cell->stat_hp)
1960 { 2454 {
1961 int width = cell->stat_width * T; 2455 int width = cell->stat_width * T;
1962 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2456 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1971 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1); 2465 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1972 } 2466 }
1973 } 2467 }
1974 } 2468 }
1975} 2469}
1976 OUTPUT:
1977 RETVAL
1978 2470
1979void 2471void
1980draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2472draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1981 CODE: 2473 CODE:
1982{ 2474{
1983 static float color[16][3] = { 2475 static float color[16][3] = {
1984 { 0.00F, 0.00F, 0.00F }, 2476 { 0.00f, 0.00f, 0.00f },
1985 { 1.00F, 1.00F, 1.00F }, 2477 { 1.00f, 1.00f, 1.00f },
1986 { 0.00F, 0.00F, 0.55F }, 2478 { 0.00f, 0.00f, 0.55f },
1987 { 1.00F, 0.00F, 0.00F }, 2479 { 1.00f, 0.00f, 0.00f },
1988 2480
1989 { 1.00F, 0.54F, 0.00F }, 2481 { 1.00f, 0.54f, 0.00f },
1990 { 0.11F, 0.56F, 1.00F }, 2482 { 0.11f, 0.56f, 1.00f },
1991 { 0.93F, 0.46F, 0.00F }, 2483 { 0.93f, 0.46f, 0.00f },
1992 { 0.18F, 0.54F, 0.34F }, 2484 { 0.18f, 0.54f, 0.34f },
1993 2485
1994 { 0.56F, 0.73F, 0.56F }, 2486 { 0.56f, 0.73f, 0.56f },
1995 { 0.80F, 0.80F, 0.80F }, 2487 { 0.80f, 0.80f, 0.80f },
1996 { 0.55F, 0.41F, 0.13F }, 2488 { 0.55f, 0.41f, 0.13f },
1997 { 0.99F, 0.77F, 0.26F }, 2489 { 0.99f, 0.77f, 0.26f },
1998 2490
1999 { 0.74F, 0.65F, 0.41F }, 2491 { 0.74f, 0.65f, 0.41f },
2000 2492
2001 { 0.00F, 1.00F, 1.00F }, 2493 { 0.00f, 1.00f, 1.00f },
2002 { 1.00F, 0.00F, 1.00F }, 2494 { 1.00f, 0.00f, 1.00f },
2003 { 1.00F, 1.00F, 0.00F }, 2495 { 1.00f, 1.00f, 0.00f },
2004 }; 2496 };
2005 2497
2006 int x, y; 2498 int x, y;
2007 2499
2008 glEnable (GL_TEXTURE_2D); 2500 glEnable (GL_TEXTURE_2D);
2501 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2502 * but the nvidia driver (185.18.14) mishandles alpha textures
2503 * and takes the colour from god knows where instead of using
2504 * Cp. MODULATE results in the same colour, but slightly different
2505 * alpha, but atcually gives us the correct colour with nvidia.
2506 */
2009 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2010 glEnable (GL_BLEND); 2508 glEnable (GL_BLEND);
2011 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2509 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2012 glBegin (GL_QUADS); 2510 glBegin (GL_QUADS);
2013 2511
2014 for (y = 0; y < h; y++) 2512 for (y = 0; y < h; y++)
2018 2516
2019 if (m) 2517 if (m)
2020 { 2518 {
2021 float *c = color [m & 15]; 2519 float *c = color [m & 15];
2022 2520
2023 float tx1 = m & 0x40 ? 0.5 : 0.; 2521 float tx1 = m & 0x40 ? 0.5f : 0.f;
2024 float tx2 = tx1 + 0.5; 2522 float tx2 = tx1 + 0.5f;
2025 2523
2026 glColor4f (c[0], c[1], c[2], 0.75); 2524 glColor4f (c[0], c[1], c[2], 1);
2027 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2525 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2028 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2526 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2029 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2527 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2030 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2528 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2031 } 2529 }
2035 glDisable (GL_BLEND); 2533 glDisable (GL_BLEND);
2036 glDisable (GL_TEXTURE_2D); 2534 glDisable (GL_TEXTURE_2D);
2037} 2535}
2038 2536
2039void 2537void
2040fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2538fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2041 PPCODE: 2539 PPCODE:
2042{ 2540{
2043 int x, y; 2541 int x, y;
2044 int sw1 = sw + 2; 2542 int sw1 = sw + 2;
2045 int sh1 = sh + 2; 2543 int sh1 = sh + 2;
2046 int sh3 = sh * 3; 2544 int sh3 = sh * 3;
2047 int sw34 = (sw * 3 + 3) & ~3; 2545 int sw3 = sw * 3;
2048 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2546 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2049 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2547 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2050 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2548 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2051 2549
2052 SvPOK_only (darkness3_sv); 2550 SvPOK_only (darkness3_sv);
2053 SvCUR_set (darkness3_sv, sw34 * sh3); 2551 SvCUR_set (darkness3_sv, sw3 * sh3);
2054 2552
2055 mx += self->x - 1; 2553 mx += self->x - 1;
2056 my += self->y - 1; 2554 my += self->y - 1;
2057
2058 memset (darkness1, 255, sw1 * sh1);
2059 2555
2060 for (y = 0; y < sh1; y++) 2556 for (y = 0; y < sh1; y++)
2061 if (0 <= y + my && y + my < self->rows) 2557 if (0 <= y + my && y + my < self->rows)
2062 { 2558 {
2063 maprow *row = self->row + (y + my); 2559 maprow *row = self->row + (y + my);
2066 if (row->c0 <= x + mx && x + mx < row->c1) 2562 if (row->c0 <= x + mx && x + mx < row->c1)
2067 { 2563 {
2068 mapcell *cell = row->col + (x + mx - row->c0); 2564 mapcell *cell = row->col + (x + mx - row->c0);
2069 2565
2070 darkness1 [y * sw1 + x] = cell->darkness 2566 darkness1 [y * sw1 + x] = cell->darkness
2071 ? 255 - (cell->darkness - 1) 2567 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2072 : 255 - FOW_DARKNESS; 2568 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2073 } 2569 }
2074 } 2570 }
2075 2571
2076 for (y = 0; y < sh; ++y) 2572 for (y = 0; y < sh; ++y)
2077 for (x = 0; x < sw; ++x) 2573 for (x = 0; x < sw; ++x)
2096 2592
2097 uint8_t r13 = (d13 + d23 + d12) / 3; 2593 uint8_t r13 = (d13 + d23 + d12) / 3;
2098 uint8_t r23 = d23; 2594 uint8_t r23 = d23;
2099 uint8_t r33 = (d23 + d33 + d32) / 3; 2595 uint8_t r33 = (d23 + d33 + d32) / 3;
2100 2596
2101 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2597 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2102 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2598 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2103 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2599 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2104 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2600 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2105 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2601 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2106 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2602 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2107 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2603 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2108 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2604 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2109 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2605 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2110 } 2606 }
2111 2607
2112 free (darkness1); 2608 free (darkness1);
2113 2609
2114 EXTEND (SP, 3); 2610 EXTEND (SP, 3);
2115 PUSHs (sv_2mortal (newSViv (sw34))); 2611 PUSHs (sv_2mortal (newSViv (sw3)));
2116 PUSHs (sv_2mortal (newSViv (sh3))); 2612 PUSHs (sv_2mortal (newSViv (sh3)));
2117 PUSHs (darkness3_sv); 2613 PUSHs (darkness3_sv);
2118} 2614}
2119 2615
2120SV * 2616SV *
2121get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2617get_rect (DC::Map self, int x0, int y0, int w, int h)
2122 CODE: 2618 CODE:
2123{ 2619{
2124 int x, y, x1, y1; 2620 int x, y, x1, y1;
2125 SV *data_sv = newSV (w * h * 7 + 5); 2621 SV *data_sv = newSV (w * h * 7 + 5);
2126 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2622 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2183 else 2679 else
2184 *data++ = 0; 2680 *data++ = 0;
2185 } 2681 }
2186 } 2682 }
2187 2683
2684 /* if size is w*h + 5 then no data has been found */
2685 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2686 {
2188 SvPOK_only (data_sv); 2687 SvPOK_only (data_sv);
2189 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2688 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2689 }
2690
2190 RETVAL = data_sv; 2691 RETVAL = data_sv;
2191} 2692}
2192 OUTPUT: 2693 OUTPUT:
2193 RETVAL 2694 RETVAL
2194 2695
2195void 2696void
2196set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2697set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2197 PPCODE: 2698 PPCODE:
2198{ 2699{
2199 int x, y, z; 2700 int x, y, z;
2200 int w, h; 2701 int w, h;
2201 int x1, y1; 2702 int x1, y1;
2703 STRLEN len;
2704 uint8_t *data, *end;
2705
2706 len = SvLEN (data_sv);
2707 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2708 data = SvPVbyte_nolen (data_sv);
2709 end = data + len + 8;
2710
2711 if (len < 5)
2712 XSRETURN_EMPTY;
2202 2713
2203 if (*data++ != 0) 2714 if (*data++ != 0)
2204 return; /* version mismatch */ 2715 XSRETURN_EMPTY; /* version mismatch */
2205 2716
2206 w = *data++ << 8; w |= *data++; 2717 w = *data++ << 8; w |= *data++;
2207 h = *data++ << 8; h |= *data++; 2718 h = *data++ << 8; h |= *data++;
2208 2719
2209 // we need to do this 'cause we don't keep an absolute coord system for rows 2720 // we need to do this 'cause we don't keep an absolute coord system for rows
2221 { 2732 {
2222 maprow *row = map_get_row (self, y); 2733 maprow *row = map_get_row (self, y);
2223 2734
2224 for (x = x0; x < x1; x++) 2735 for (x = x0; x < x1; x++)
2225 { 2736 {
2737 uint8_t flags;
2738
2739 if (data + 7 >= end)
2740 XSRETURN_EMPTY;
2741
2226 uint8_t flags = *data++; 2742 flags = *data++;
2227 2743
2228 if (flags) 2744 if (flags)
2229 { 2745 {
2230 mapcell *cell = row_get_cell (row, x); 2746 mapcell *cell = row_get_cell (row, x);
2231 tileid tile[3] = { 0, 0, 0 }; 2747 tileid tile[3] = { 0, 0, 0 };
2234 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2750 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2235 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2751 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2236 2752
2237 if (cell->darkness == 0) 2753 if (cell->darkness == 0)
2238 { 2754 {
2239 cell->darkness = 0; 2755 /*cell->darkness = 0;*/
2756 EXTEND (SP, 3);
2240 2757
2241 for (z = 0; z <= 2; z++) 2758 for (z = 0; z <= 2; z++)
2242 { 2759 {
2243 tileid t = tile [z]; 2760 tileid t = tile [z];
2244 2761
2245 if (t >= self->texs || (t && !self->tex [t].name)) 2762 if (t >= self->texs || (t && !self->tex [t].name))
2246 { 2763 {
2247 XPUSHs (sv_2mortal (newSViv (t))); 2764 PUSHs (sv_2mortal (newSViv (t)));
2248 need_texid (self, t); 2765 need_texid (self, t);
2249 } 2766 }
2250 2767
2251 cell->tile [z] = t; 2768 cell->tile [z] = t;
2252 } 2769 }
2254 } 2771 }
2255 } 2772 }
2256 } 2773 }
2257} 2774}
2258 2775
2259MODULE = CFPlus PACKAGE = CFPlus::RW 2776MODULE = Deliantra::Client PACKAGE = DC::RW
2260 2777
2261CFPlus::RW 2778DC::RW
2262new (SV *class, SV *data_sv) 2779new (SV *class, SV *data_sv)
2263 CODE: 2780 CODE:
2264{ 2781{
2265 STRLEN datalen; 2782 STRLEN datalen;
2266 char *data = SvPVbyte (data_sv, datalen); 2783 char *data = SvPVbyte (data_sv, datalen);
2268 RETVAL = SDL_RWFromConstMem (data, datalen); 2785 RETVAL = SDL_RWFromConstMem (data, datalen);
2269} 2786}
2270 OUTPUT: 2787 OUTPUT:
2271 RETVAL 2788 RETVAL
2272 2789
2273CFPlus::RW 2790DC::RW
2274new_from_file (SV *class, const char *path, const char *mode = "rb") 2791new_from_file (SV *class, const char *path, const char *mode = "rb")
2275 CODE: 2792 CODE:
2276 RETVAL = SDL_RWFromFile (path, mode); 2793 RETVAL = SDL_RWFromFile (path, mode);
2277 OUTPUT: 2794 OUTPUT:
2278 RETVAL 2795 RETVAL
2279 2796
2280# fails on win32: 2797# fails on win32:
2281# CFPlus.xs(2268) : error C2059: syntax error : '(' 2798# dc.xs(2268) : error C2059: syntax error : '('
2282#void 2799#void
2283#close (CFPlus::RW self) 2800#close (DC::RW self)
2284# CODE: 2801# CODE:
2285# (self->(close)) (self); 2802# (self->(close)) (self);
2286 2803
2287MODULE = CFPlus PACKAGE = CFPlus::Channel 2804MODULE = Deliantra::Client PACKAGE = DC::Channel
2288 2805
2289PROTOTYPES: DISABLE 2806PROTOTYPES: DISABLE
2290 2807
2291CFPlus::Channel 2808DC::Channel
2292find () 2809find ()
2293 CODE: 2810 CODE:
2294{ 2811{
2295 RETVAL = Mix_GroupAvailable (-1); 2812 RETVAL = Mix_GroupAvailable (-1);
2296 2813
2297 if (RETVAL < 0) 2814 if (RETVAL < 0)
2298 { 2815 {
2299 RETVAL = Mix_GroupOldest (-1); 2816 RETVAL = Mix_GroupOldest (-1);
2300 2817
2301 if (RETVAL < 0) 2818 if (RETVAL < 0)
2819 {
2820 // happens sometimes, maybe it just stopped playing(?)
2821 RETVAL = Mix_GroupAvailable (-1);
2822
2823 if (RETVAL < 0)
2302 XSRETURN_UNDEF; 2824 XSRETURN_UNDEF;
2303 2825 }
2826 else
2304 Mix_HaltChannel (RETVAL); 2827 Mix_HaltChannel (RETVAL);
2305 } 2828 }
2306 2829
2307 Mix_UnregisterAllEffects (RETVAL); 2830 Mix_UnregisterAllEffects (RETVAL);
2308 Mix_Volume (RETVAL, 128); 2831 Mix_Volume (RETVAL, 128);
2309} 2832}
2310 OUTPUT: 2833 OUTPUT:
2311 RETVAL 2834 RETVAL
2312 2835
2313void 2836void
2314halt (CFPlus::Channel self) 2837halt (DC::Channel self)
2315 CODE: 2838 CODE:
2316 Mix_HaltChannel (self); 2839 Mix_HaltChannel (self);
2317 2840
2318void 2841void
2319expire (CFPlus::Channel self, int ticks = -1) 2842expire (DC::Channel self, int ticks = -1)
2320 CODE: 2843 CODE:
2321 Mix_ExpireChannel (self, ticks); 2844 Mix_ExpireChannel (self, ticks);
2322 2845
2323void 2846void
2324fade_out (CFPlus::Channel self, int ticks = -1) 2847fade_out (DC::Channel self, int ticks = -1)
2325 CODE: 2848 CODE:
2326 Mix_FadeOutChannel (self, ticks); 2849 Mix_FadeOutChannel (self, ticks);
2327 2850
2328int 2851int
2329volume (CFPlus::Channel self, int volume) 2852volume (DC::Channel self, int volume)
2330 CODE: 2853 CODE:
2331 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128)); 2854 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2332 OUTPUT: 2855 OUTPUT:
2333 RETVAL 2856 RETVAL
2334 2857
2335void 2858void
2336unregister_all_effects (CFPlus::Channel self) 2859unregister_all_effects (DC::Channel self)
2337 CODE: 2860 CODE:
2338 Mix_UnregisterAllEffects (self); 2861 Mix_UnregisterAllEffects (self);
2339 2862
2340void 2863void
2341set_panning (CFPlus::Channel self, int left, int right) 2864set_panning (DC::Channel self, int left, int right)
2342 CODE: 2865 CODE:
2343 left = CLAMP (left , 0, 255); 2866 left = CLAMP (left , 0, 255);
2344 right = CLAMP (right, 0, 255); 2867 right = CLAMP (right, 0, 255);
2345 Mix_SetPanning (self, left, right); 2868 Mix_SetPanning (self, left, right);
2346 2869
2347void 2870void
2348set_distance (CFPlus::Channel self, int distance) 2871set_distance (DC::Channel self, int distance)
2349 CODE: 2872 CODE:
2350 Mix_SetDistance (self, CLAMP (distance, 0, 255)); 2873 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2351 2874
2352void 2875void
2353set_position (CFPlus::Channel self, int angle, int distance) 2876set_position (DC::Channel self, int angle, int distance)
2354 CODE: 2877 CODE:
2878
2879void
2880set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2881 CODE:
2882{
2883 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2884 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2355 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2885 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2886}
2356 2887
2357void 2888void
2358set_reverse_stereo (CFPlus::Channel self, int flip) 2889set_reverse_stereo (DC::Channel self, int flip)
2359 CODE: 2890 CODE:
2360 Mix_SetReverseStereo (self, flip); 2891 Mix_SetReverseStereo (self, flip);
2361 2892
2362MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2893MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2363 2894
2364PROTOTYPES: DISABLE 2895PROTOTYPES: DISABLE
2365 2896
2897void
2898decoders ()
2899 PPCODE:
2900#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2901 int i, num = Mix_GetNumChunkDecoders ();
2902 EXTEND (SP, num);
2903 for (i = 0; i < num; ++i)
2904 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2905#else
2906 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2907#endif
2908
2366CFPlus::MixChunk 2909DC::MixChunk
2367new (SV *class, CFPlus::RW rwops) 2910new (SV *class, DC::RW rwops)
2368 CODE: 2911 CODE:
2369 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2912 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2370 OUTPUT: 2913 OUTPUT:
2371 RETVAL 2914 RETVAL
2372 2915
2373void 2916void
2374DESTROY (CFPlus::MixChunk self) 2917DESTROY (DC::MixChunk self)
2375 CODE: 2918 CODE:
2376 Mix_FreeChunk (self); 2919 Mix_FreeChunk (self);
2377 2920
2378int 2921int
2379volume (CFPlus::MixChunk self, int volume = -1) 2922volume (DC::MixChunk self, int volume = -1)
2380 CODE: 2923 CODE:
2381 if (items > 1) 2924 if (items > 1)
2382 volume = CLAMP (volume, 0, 128); 2925 volume = CLAMP (volume, 0, 128);
2383 RETVAL = Mix_VolumeChunk (self, volume); 2926 RETVAL = Mix_VolumeChunk (self, volume);
2384 OUTPUT: 2927 OUTPUT:
2385 RETVAL 2928 RETVAL
2386 2929
2387CFPlus::Channel 2930DC::Channel
2388play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1) 2931play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2389 CODE: 2932 CODE:
2390{ 2933{
2391 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2934 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2392 2935
2393 if (RETVAL < 0) 2936 if (RETVAL < 0)
2400 } 2943 }
2401} 2944}
2402 OUTPUT: 2945 OUTPUT:
2403 RETVAL 2946 RETVAL
2404 2947
2405MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2948MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2949
2950void
2951decoders ()
2952 PPCODE:
2953#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2954 int i, num = Mix_GetNumMusicDecoders ();
2955 EXTEND (SP, num);
2956 for (i = 0; i < num; ++i)
2957 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2958#else
2959 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2960#endif
2406 2961
2407int 2962int
2408volume (int volume = -1) 2963volume (int volume = -1)
2409 PROTOTYPE: ;$ 2964 PROTOTYPE: ;$
2410 CODE: 2965 CODE:
2422void 2977void
2423halt () 2978halt ()
2424 CODE: 2979 CODE:
2425 Mix_HaltMusic (); 2980 Mix_HaltMusic ();
2426 2981
2982int
2983playing ()
2984 CODE:
2985 RETVAL = Mix_PlayingMusic ();
2986 OUTPUT:
2987 RETVAL
2988
2427CFPlus::MixMusic 2989DC::MixMusic
2428new (SV *class, CFPlus::RW rwops) 2990new (SV *class, DC::RW rwops)
2429 CODE: 2991 CODE:
2430 RETVAL = Mix_LoadMUS_RW (rwops); 2992 RETVAL = Mix_LoadMUS_RW (rwops);
2431 OUTPUT: 2993 OUTPUT:
2432 RETVAL 2994 RETVAL
2433 2995
2434void 2996void
2435DESTROY (CFPlus::MixMusic self) 2997DESTROY (DC::MixMusic self)
2436 CODE: 2998 CODE:
2437 Mix_FreeMusic (self); 2999 Mix_FreeMusic (self);
2438 3000
2439int 3001int
2440play (CFPlus::MixMusic self, int loops = -1) 3002play (DC::MixMusic self, int loops = -1)
2441 CODE: 3003 CODE:
2442 RETVAL = Mix_PlayMusic (self, loops); 3004 RETVAL = Mix_PlayMusic (self, loops);
2443 OUTPUT: 3005 OUTPUT:
2444 RETVAL 3006 RETVAL
2445 3007
2446void 3008void
2447fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3009fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2448 CODE: 3010 CODE:
2449 Mix_FadeInMusicPos (self, loops, ms, position); 3011 Mix_FadeInMusicPos (self, loops, ms, position);
2450 3012
2451MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3013MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2452 3014
2453PROTOTYPES: ENABLE 3015PROTOTYPES: ENABLE
2454 3016
2455BOOT: 3017BOOT:
2456{ 3018{
2457 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3019 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2458 static const struct { 3020 static const struct {
2459 const char *name; 3021 const char *name;
2460 IV iv; 3022 IV iv;
2461 } *civ, const_iv[] = { 3023 } *civ, const_iv[] = {
2462# define const_iv(name) { # name, (IV)name } 3024# define const_iv(name) { # name, (IV)name }
2463 const_iv (GL_VENDOR), 3025 const_iv (GL_VENDOR),
2464 const_iv (GL_VERSION), 3026 const_iv (GL_VERSION),
2465 const_iv (GL_EXTENSIONS), 3027 const_iv (GL_EXTENSIONS),
3028 const_iv (GL_MAX_TEXTURE_UNITS),
2466 const_iv (GL_COLOR_MATERIAL), 3029 const_iv (GL_COLOR_MATERIAL),
2467 const_iv (GL_SMOOTH), 3030 const_iv (GL_SMOOTH),
2468 const_iv (GL_FLAT), 3031 const_iv (GL_FLAT),
2469 const_iv (GL_DITHER), 3032 const_iv (GL_DITHER),
2470 const_iv (GL_BLEND), 3033 const_iv (GL_BLEND),
2482 const_iv (GL_ZERO), 3045 const_iv (GL_ZERO),
2483 const_iv (GL_SRC_ALPHA), 3046 const_iv (GL_SRC_ALPHA),
2484 const_iv (GL_DST_ALPHA), 3047 const_iv (GL_DST_ALPHA),
2485 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3048 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2486 const_iv (GL_ONE_MINUS_DST_ALPHA), 3049 const_iv (GL_ONE_MINUS_DST_ALPHA),
3050 const_iv (GL_SRC_COLOR),
3051 const_iv (GL_DST_COLOR),
3052 const_iv (GL_ONE_MINUS_SRC_COLOR),
3053 const_iv (GL_ONE_MINUS_DST_COLOR),
2487 const_iv (GL_SRC_ALPHA_SATURATE), 3054 const_iv (GL_SRC_ALPHA_SATURATE),
2488 const_iv (GL_RGB), 3055 const_iv (GL_RGB),
2489 const_iv (GL_RGBA), 3056 const_iv (GL_RGBA),
2490 const_iv (GL_RGBA4), 3057 const_iv (GL_RGBA4),
2491 const_iv (GL_RGBA8), 3058 const_iv (GL_RGBA8),
2497 const_iv (GL_INTENSITY), 3064 const_iv (GL_INTENSITY),
2498 const_iv (GL_LUMINANCE), 3065 const_iv (GL_LUMINANCE),
2499 const_iv (GL_LUMINANCE_ALPHA), 3066 const_iv (GL_LUMINANCE_ALPHA),
2500 const_iv (GL_FLOAT), 3067 const_iv (GL_FLOAT),
2501 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3068 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3069 const_iv (GL_COMPRESSED_ALPHA_ARB),
3070 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3071 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3072 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3073 const_iv (GL_COMPRESSED_RGB_ARB),
3074 const_iv (GL_COMPRESSED_RGBA_ARB),
2502 const_iv (GL_COMPILE), 3075 const_iv (GL_COMPILE),
2503 const_iv (GL_PROXY_TEXTURE_1D), 3076 const_iv (GL_PROXY_TEXTURE_1D),
2504 const_iv (GL_PROXY_TEXTURE_2D), 3077 const_iv (GL_PROXY_TEXTURE_2D),
2505 const_iv (GL_TEXTURE_1D), 3078 const_iv (GL_TEXTURE_1D),
2506 const_iv (GL_TEXTURE_2D), 3079 const_iv (GL_TEXTURE_2D),
2545 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3118 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2546 const_iv (GL_POINT_SMOOTH_HINT), 3119 const_iv (GL_POINT_SMOOTH_HINT),
2547 const_iv (GL_LINE_SMOOTH_HINT), 3120 const_iv (GL_LINE_SMOOTH_HINT),
2548 const_iv (GL_POLYGON_SMOOTH_HINT), 3121 const_iv (GL_POLYGON_SMOOTH_HINT),
2549 const_iv (GL_GENERATE_MIPMAP_HINT), 3122 const_iv (GL_GENERATE_MIPMAP_HINT),
3123 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2550 const_iv (GL_FASTEST), 3124 const_iv (GL_FASTEST),
2551 const_iv (GL_DONT_CARE), 3125 const_iv (GL_DONT_CARE),
2552 const_iv (GL_NICEST), 3126 const_iv (GL_NICEST),
2553 const_iv (GL_V2F), 3127 const_iv (GL_V2F),
2554 const_iv (GL_V3F), 3128 const_iv (GL_V3F),
2555 const_iv (GL_T2F_V3F), 3129 const_iv (GL_T2F_V3F),
2556 const_iv (GL_T2F_N3F_V3F), 3130 const_iv (GL_T2F_N3F_V3F),
3131 const_iv (GL_FUNC_ADD),
3132 const_iv (GL_FUNC_SUBTRACT),
3133 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2557# undef const_iv 3134# undef const_iv
2558 }; 3135 };
2559 3136
2560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3137 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3138 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2562 3139
2563 texture_av = newAV (); 3140 texture_av = newAV ();
2564 AvREAL_off (texture_av); 3141 AvREAL_off (texture_av);
2565} 3142}
2566 3143
3144void
3145disable_GL_EXT_blend_func_separate ()
3146 CODE:
3147 gl.BlendFuncSeparate = 0;
3148 gl.BlendFuncSeparateEXT = 0;
3149
3150void
3151apple_nvidia_bug (int enable)
3152
2567char * 3153char *
2568gl_vendor () 3154gl_vendor ()
2569 CODE: 3155 CODE:
2570 RETVAL = (char *)glGetString (GL_VENDOR); 3156 RETVAL = (char *)glGetString (GL_VENDOR);
2571 OUTPUT: 3157 OUTPUT:
2601 3187
2602int glGetError () 3188int glGetError ()
2603 3189
2604void glFinish () 3190void glFinish ()
2605 3191
3192void glFlush ()
3193
2606void glClear (int mask) 3194void glClear (int mask)
2607 3195
2608void glClearColor (float r, float g, float b, float a = 1.0) 3196void glClearColor (float r, float g, float b, float a = 1.0)
2609 PROTOTYPE: @ 3197 PROTOTYPE: @
2610 3198
2619void glBlendFunc (int sfactor, int dfactor) 3207void glBlendFunc (int sfactor, int dfactor)
2620 3208
2621void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3209void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2622 CODE: 3210 CODE:
2623 gl_BlendFuncSeparate (sa, da, saa, daa); 3211 gl_BlendFuncSeparate (sa, da, saa, daa);
3212
3213# void glBlendEquation (int se)
2624 3214
2625void glDepthMask (int flag) 3215void glDepthMask (int flag)
2626 3216
2627void glLogicOp (int opcode) 3217void glLogicOp (int opcode)
2628 3218
2663void glRotate (float angle, float x, float y, float z) 3253void glRotate (float angle, float x, float y, float z)
2664 CODE: 3254 CODE:
2665 glRotatef (angle, x, y, z); 3255 glRotatef (angle, x, y, z);
2666 3256
2667void glColor (float r, float g, float b, float a = 1.0) 3257void glColor (float r, float g, float b, float a = 1.0)
3258 PROTOTYPE: @
2668 ALIAS: 3259 ALIAS:
2669 glColor_premultiply = 1 3260 glColor_premultiply = 1
2670 CODE: 3261 CODE:
2671 if (ix) 3262 if (ix)
2672 { 3263 {
2692 3283
2693void glRect (float x1, float y1, float x2, float y2) 3284void glRect (float x1, float y1, float x2, float y2)
2694 CODE: 3285 CODE:
2695 glRectf (x1, y1, x2, y2); 3286 glRectf (x1, y1, x2, y2);
2696 3287
3288void glRect_lineloop (float x1, float y1, float x2, float y2)
3289 CODE:
3290 glBegin (GL_LINE_LOOP);
3291 glVertex2f (x1, y1);
3292 glVertex2f (x2, y1);
3293 glVertex2f (x2, y2);
3294 glVertex2f (x1, y2);
3295 glEnd ();
3296
2697PROTOTYPES: ENABLE 3297PROTOTYPES: ENABLE
2698 3298
2699void glBegin (int mode) 3299void glBegin (int mode)
2700 3300
2701void glEnd () 3301void glEnd ()
2733void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3333void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2734 CODE: 3334 CODE:
2735 if (gl.SeparableFilter2D) 3335 if (gl.SeparableFilter2D)
2736 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3336 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2737 3337
2738void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3338void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2739 3339
2740void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3340void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2741 3341
2742void glDrawPixels (int width, int height, int format, int type, char *pixels) 3342void glDrawPixels (int width, int height, int format, int type, char *pixels)
2743 3343
2769 3369
2770void glEndList () 3370void glEndList ()
2771 3371
2772void glCallList (int list) 3372void glCallList (int list)
2773 3373
2774MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3374void c_init ()
3375 CODE:
3376 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3377 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3378
3379MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2775 3380
2776PROTOTYPES: DISABLE 3381PROTOTYPES: DISABLE
2777 3382
2778void 3383void
2779find_widget (SV *self, NV x, NV y) 3384find_widget (SV *self, NV x, NV y)
2783 XPUSHs (self); 3388 XPUSHs (self);
2784} 3389}
2785 3390
2786BOOT: 3391BOOT:
2787{ 3392{
2788 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); 3393 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2789 3394
2790 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); 3395 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2791 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); 3396 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2792 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); 3397 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2793 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); 3398 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2794} 3399}
2795 3400
2796void 3401void
2797draw (SV *self) 3402draw (SV *self)
2798 CODE: 3403 CODE:
2802 NV x, y, w, h; 3407 NV x, y, w, h;
2803 SV *draw_x_sv = GvSV (draw_x_gv); 3408 SV *draw_x_sv = GvSV (draw_x_gv);
2804 SV *draw_y_sv = GvSV (draw_y_gv); 3409 SV *draw_y_sv = GvSV (draw_y_gv);
2805 SV *draw_w_sv = GvSV (draw_w_gv); 3410 SV *draw_w_sv = GvSV (draw_w_gv);
2806 SV *draw_h_sv = GvSV (draw_h_gv); 3411 SV *draw_h_sv = GvSV (draw_h_gv);
2807 SV *hover;
2808 double draw_x, draw_y, draw_w, draw_h; 3412 double draw_x, draw_y;
2809 3413
2810 if (!SvROK (self)) 3414 if (!SvROK (self))
2811 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 3415 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2812 3416
2813 hv = (HV *)SvRV (self); 3417 hv = (HV *)SvRV (self);
2814 3418
2815 if (SvTYPE (hv) != SVt_PVHV) 3419 if (SvTYPE (hv) != SVt_PVHV)
2816 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); 3420 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2817 3421
2818 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3422 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2819 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3423 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2820 3424
2821 if (!h || !w) 3425 if (!h || !w)
2841 { 3445 {
2842 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 3446 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2843 3447
2844 if (svp && SvTRUE (*svp)) 3448 if (svp && SvTRUE (*svp))
2845 { 3449 {
2846 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 3450 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2847 glEnable (GL_BLEND); 3451 glEnable (GL_BLEND);
2848 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 3452 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2849 glBegin (GL_QUADS); 3453 glBegin (GL_QUADS);
2850 glVertex2f (0, 0); 3454 glVertex2f (0, 0);
2851 glVertex2f (w, 0); 3455 glVertex2f (w, 0);
2854 glEnd (); 3458 glEnd ();
2855 glDisable (GL_BLEND); 3459 glDisable (GL_BLEND);
2856 } 3460 }
2857 } 3461 }
2858#if 0 3462#if 0
2859 if ($ENV{CFPLUS_DEBUG} & 1) { 3463 // draw borders, for debugging
2860 glPushMatrix; 3464 glPushMatrix ();
2861 glColor 1, 1, 0, 1; 3465 glColor4f (1., 1., 0., 1.);
2862 glTranslate 0.375, 0.375; 3466 glTranslatef (.5, .5, 0.);
2863 glBegin GL_LINE_LOOP; 3467 glBegin (GL_LINE_LOOP);
2864 glVertex 0 , 0; 3468 glVertex2f (0 , 0);
2865 glVertex $self->{w} - 1, 0; 3469 glVertex2f (w - 1, 0);
2866 glVertex $self->{w} - 1, $self->{h} - 1; 3470 glVertex2f (w - 1, h - 1);
2867 glVertex 0 , $self->{h} - 1; 3471 glVertex2f (0 , h - 1);
2868 glEnd; 3472 glEnd ();
2869 glPopMatrix; 3473 glPopMatrix ();
2870 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2871 }
2872#endif 3474#endif
2873 PUSHMARK (SP); 3475 PUSHMARK (SP);
2874 XPUSHs (self); 3476 XPUSHs (self);
2875 PUTBACK; 3477 PUTBACK;
2876 call_method ("_draw", G_VOID | G_DISCARD); 3478 call_method ("_draw", G_VOID | G_DISCARD);

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