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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.195 by root, Sat Jul 14 12:05:52 2007 UTC vs.
Revision 1.220 by root, Thu Aug 9 11:02:08 2007 UTC

25#include <math.h> 25#include <math.h>
26#include <string.h> 26#include <string.h>
27#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h> 28#include <stdlib.h>
29 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
30#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
31#include <SDL_endian.h> 34#include <SDL_endian.h>
32#include <SDL_image.h> 35#include <SDL_image.h>
33#include <SDL_mixer.h> 36#include <SDL_mixer.h>
34#include <SDL_opengl.h> 37#include <SDL_opengl.h>
35 38
111 114
112#include "pango-font.c" 115#include "pango-font.c"
113#include "pango-fontmap.c" 116#include "pango-fontmap.c"
114#include "pango-render.c" 117#include "pango-render.c"
115 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
118 123
119typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
120 125
431} 436}
432 437
433/* SDL should provide this, really. */ 438/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 439#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
483}
436 484
437MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
438 486
439PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
440 488
587 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590} 638}
591 639
640char *
641SDL_GetError ()
642
592int 643int
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 645
595void 646void
596SDL_Quit () 647SDL_Quit ()
597 648
598void 649void
599SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
600 PPCODE: 651 PPCODE:
601{ 652{
602 SDL_Rect **m; 653 SDL_Rect **m;
603 654
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 659
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 662
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 667
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif 672#endif
622 673
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 675
628 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
629 while (*m) 677 while (*m)
630 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
631 AV *av = newAV (); 681 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
635 688
636 ++m; 689 ++m;
637 } 690 }
638} 691}
639 692
640char *
641SDL_GetError ()
642
643int 693int
644SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
646 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 707 );
708
649 if (RETVAL) 709 if (RETVAL)
650 { 710 {
651 av_clear (texture_av); 711 av_clear (texture_av);
652 712
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 715#include "glfunc.h"
656# undef GL_FUNC 716#undef GL_FUNC
657
658 } 717 }
718}
659 OUTPUT: 719 OUTPUT:
660 RETVAL 720 RETVAL
661 721
662void 722void
663SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
664 724
665char * 725char *
666SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
667 727
728int
729SDL_GetAppState ()
730
668void 731void
669SDL_PollEvent () 732poll_events ()
670 PPCODE: 733 PPCODE:
671{ 734{
672 SDL_Event ev; 735 SDL_Event ev;
673 736
674 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
675 { 739 {
676 HV *hv = newHV (); 740 HV *hv = newHV ();
677 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
678 742
679 switch (ev.type) 743 switch (ev.type)
691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
693 break; 757 break;
694 758
695 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
696 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
697
698 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
699 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
700 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
701 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
702 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
703 break; 785 break;
704 786
705 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
706 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
707 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
722 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
723 } 805 }
724} 806}
725 807
726int 808int
727Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
728 POSTCALL: 810 POSTCALL:
729 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
730 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
731 813
732void 814void
733Mix_CloseAudio () 815Mix_CloseAudio ()
734 816
735int 817int
736Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
819
820const char *
821Mix_GetError ()
737 822
738void 823void
739lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
740 CODE: 825 CODE:
741 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
783 STRLEN image_len; 868 STRLEN image_len;
784 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
785 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
786 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
787 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
788 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
789 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
790 875
791 if (!rw) 876 if (!rw)
792 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
793 878
898#endif 983#endif
899} 984}
900 985
901MODULE = CFPlus PACKAGE = CFPlus::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
902 987
988PROTOTYPES: DISABLE
989
903CFPlus::Font 990CFPlus::Font
904new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
905 CODE: 992 CODE:
906{ 993{
907 int count; 994 int count;
917 CODE: 1004 CODE:
918 pango_font_description_free (self); 1005 pango_font_description_free (self);
919 1006
920void 1007void
921make_default (CFPlus::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
922 CODE: 1010 CODE:
923 default_font = self; 1011 default_font = self;
924 1012
925MODULE = CFPlus PACKAGE = CFPlus::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
926 1014
1015PROTOTYPES: DISABLE
1016
927void 1017void
928reset_glyph_cache () 1018reset_glyph_cache ()
1019 PROTOTYPE:
929 CODE: 1020 CODE:
930 tc_clear (); 1021 tc_clear ();
931 1022
932CFPlus::Layout 1023CFPlus::Layout
933new (SV *class) 1024new (SV *class)
1220 flags 1311 flags
1221 ); 1312 );
1222 1313
1223MODULE = CFPlus PACKAGE = CFPlus::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
1224 1315
1225void 1316PROTOTYPES: ENABLE
1226pad2pot (SV *data_, SV *w_, SV *h_)
1227 CODE:
1228{
1229 int ow = SvIV (w_);
1230 int oh = SvIV (h_);
1231 1317
1232 if (ow && oh) 1318int minpot (int n)
1319
1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1233 { 1325 {
1234 int nw = minpot (ow);
1235 int nh = minpot (oh);
1236
1237 if (nw != ow || nh != oh)
1238 {
1239 if (SvOK (data_))
1240 {
1241 STRLEN datalen; 1326 STRLEN datalen;
1242 char *data = SvPVbyte (data_, datalen); 1327 char *data = SvPVbyte (data_, datalen);
1243 int bpp = datalen / (ow * oh); 1328 int bpp = datalen / (ow * oh);
1244 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1245 1330
1246 SvPOK_only (result_); 1331 SvPOK_only (result_);
1247 SvCUR_set (result_, nw * nh * bpp); 1332 SvCUR_set (result_, nw * nh * bpp);
1248 1333
1249 memset (SvPVX (result_), 0, nw * nh * bpp); 1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1250 while (oh--) 1335 while (oh--)
1251 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1252 1337
1253 sv_setsv (data_, result_); 1338 sv_setsv (data_, result_);
1254 }
1255
1256 sv_setiv (w_, nw);
1257 sv_setiv (h_, nh);
1258 }
1259 } 1339 }
1260} 1340}
1261 1341
1262void 1342void
1263draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1269{ 1349{
1270 HV *hv = (HV *)SvRV (self); 1350 HV *hv = (HV *)SvRV (self);
1271 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1272 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1273 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1354
1355 if (name <= 0)
1356 XSRETURN_EMPTY;
1274 1357
1275 if (items < 5) 1358 if (items < 5)
1276 { 1359 {
1277 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1360 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1278 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1361 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1306 glDisable (GL_ALPHA_TEST); 1389 glDisable (GL_ALPHA_TEST);
1307 glDisable (GL_BLEND); 1390 glDisable (GL_BLEND);
1308 } 1391 }
1309} 1392}
1310 1393
1394IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1395 CODE:
1396{
1397 GLint width;
1398 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1399 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1400 RETVAL = width > 0;
1401}
1402 OUTPUT:
1403 RETVAL
1404
1311MODULE = CFPlus PACKAGE = CFPlus::Map 1405MODULE = CFPlus PACKAGE = CFPlus::Map
1406
1407PROTOTYPES: DISABLE
1312 1408
1313CFPlus::Map 1409CFPlus::Map
1314new (SV *class) 1410new (SV *class)
1315 CODE: 1411 CODE:
1316 New (0, RETVAL, 1, struct map); 1412 New (0, RETVAL, 1, struct map);
1603 RETVAL = map_sv; 1699 RETVAL = map_sv;
1604} 1700}
1605 OUTPUT: 1701 OUTPUT:
1606 RETVAL 1702 RETVAL
1607 1703
1608void 1704SV *
1609draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1705draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1610 CODE: 1706 CODE:
1611{ 1707{
1612 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1708 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1613 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1709 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1614 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1710 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1615 smooth_key skey; 1711 smooth_key skey;
1616 int x, y, z; 1712 int x, y, z;
1617 int last_name; 1713 int last_name;
1714 AV *missing = newAV ();
1715 RETVAL = newRV_noinc ((SV *)missing);
1618 1716
1619 // thats current max. sorry. 1717 // thats current max. sorry.
1620 if (sw > 255) sw = 255; 1718 if (sw > 255) sw = 255;
1621 if (sh > 255) sh = 255; 1719 if (sh > 255) sh = 255;
1622 1720
1630 glEnable (GL_TEXTURE_2D); 1728 glEnable (GL_TEXTURE_2D);
1631 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1729 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1632 1730
1633 glBegin (GL_QUADS); 1731 glBegin (GL_QUADS);
1634 1732
1635 last_name = 0; 1733 last_name = -1;
1636 1734
1637 mx += self->x; 1735 mx += self->x;
1638 my += self->y; 1736 my += self->y;
1639 1737
1640 // first pass: determine smooth_max 1738 // first pass: determine smooth_max
1675 tileid tile = cell->tile [z]; 1773 tileid tile = cell->tile [z];
1676 1774
1677 if (tile) 1775 if (tile)
1678 { 1776 {
1679 maptex tex = self->tex [tile]; 1777 maptex tex = self->tex [tile];
1680 int px = (x + 1) * T - tex.w; 1778 int px, py;
1681 int py = (y + 1) * T - tex.h;
1682 1779
1683 // suppressing texture state switches here 1780 // suppressing texture state switches here
1684 // is only moderately effective, but worth the extra effort 1781 // is only moderately effective, but worth the extra effort
1685 if (last_name != tex.name) 1782 if (last_name != tex.name)
1686 { 1783 {
1687 if (!tex.name) 1784 if (!tex.name)
1785 {
1786 av_push (missing, newSViv (tile));
1688 tex = self->tex [2]; /* missing, replace by noface */ 1787 tex = self->tex [2]; /* missing, replace by noface */
1788 }
1689 1789
1690 glEnd (); 1790 glEnd ();
1691 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1791 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1692 glBegin (GL_QUADS); 1792 glBegin (GL_QUADS);
1693 } 1793 }
1794
1795 px = (x + 1) * T - tex.w;
1796 py = (y + 1) * T - tex.h;
1694 1797
1695 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1696 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1697 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1698 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1794 // this time naively avoiding texture state changes 1897 // this time naively avoiding texture state changes
1795 // save gobs of state changes. 1898 // save gobs of state changes.
1796 if (last_name != tex.name) 1899 if (last_name != tex.name)
1797 { 1900 {
1798 if (!tex.name) 1901 if (!tex.name)
1902 {
1903 av_push (missing, newSViv (skey->tile));
1799 continue; // smoothing not yet available 1904 continue; // smoothing not yet available
1905 }
1800 1906
1801 glEnd (); 1907 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1908 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1803 glBegin (GL_QUADS); 1909 glBegin (GL_QUADS);
1804 } 1910 }
1865 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1); 1971 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1866 } 1972 }
1867 } 1973 }
1868 } 1974 }
1869} 1975}
1976 OUTPUT:
1977 RETVAL
1870 1978
1871void 1979void
1872draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1980draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1873 CODE: 1981 CODE:
1874{ 1982{
1931void 2039void
1932fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2040fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1933 PPCODE: 2041 PPCODE:
1934{ 2042{
1935 int x, y; 2043 int x, y;
2044 int sw1 = sw + 2;
2045 int sh1 = sh + 2;
2046 int sh3 = sh * 3;
1936 int sw4 = (sw + 3) & ~3; 2047 int sw34 = (sw * 3 + 3) & ~3;
2048 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1937 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2049 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1938 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2050 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1939 2051
1940 memset (darkness, 255, sw4 * sh);
1941 SvPOK_only (darkness_sv); 2052 SvPOK_only (darkness3_sv);
1942 SvCUR_set (darkness_sv, sw4 * sh); 2053 SvCUR_set (darkness3_sv, sw34 * sh3);
1943 2054
1944 mx += self->x; 2055 mx += self->x - 1;
1945 my += self->y; 2056 my += self->y - 1;
1946 2057
2058 memset (darkness1, 255, sw1 * sh1);
2059
1947 for (y = 0; y < sh; y++) 2060 for (y = 0; y < sh1; y++)
1948 if (0 <= y + my && y + my < self->rows) 2061 if (0 <= y + my && y + my < self->rows)
1949 { 2062 {
1950 maprow *row = self->row + (y + my); 2063 maprow *row = self->row + (y + my);
1951 2064
1952 for (x = 0; x < sw; x++) 2065 for (x = 0; x < sw1; x++)
1953 if (row->c0 <= x + mx && x + mx < row->c1) 2066 if (row->c0 <= x + mx && x + mx < row->c1)
1954 { 2067 {
1955 mapcell *cell = row->col + (x + mx - row->c0); 2068 mapcell *cell = row->col + (x + mx - row->c0);
1956 2069
1957 darkness[y * sw4 + x] = cell->darkness 2070 darkness1 [y * sw1 + x] = cell->darkness
1958 ? 255 - (cell->darkness - 1) 2071 ? 255 - (cell->darkness - 1)
1959 : 255 - FOW_DARKNESS; 2072 : 255 - FOW_DARKNESS;
1960 } 2073 }
1961 } 2074 }
1962 2075
2076 for (y = 0; y < sh; ++y)
2077 for (x = 0; x < sw; ++x)
2078 {
2079 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2080 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2081 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2082 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2083 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2084 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2085 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2086 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2087 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2088
2089 uint8_t r11 = (d11 + d21 + d12) / 3;
2090 uint8_t r21 = d21;
2091 uint8_t r31 = (d21 + d31 + d32) / 3;
2092
2093 uint8_t r12 = d12;
2094 uint8_t r22 = d22;
2095 uint8_t r32 = d32;
2096
2097 uint8_t r13 = (d13 + d23 + d12) / 3;
2098 uint8_t r23 = d23;
2099 uint8_t r33 = (d23 + d33 + d32) / 3;
2100
2101 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2102 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2103 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2104 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2105 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2106 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2107 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2108 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2109 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2110 }
2111
2112 free (darkness1);
2113
1963 EXTEND (SP, 3); 2114 EXTEND (SP, 3);
1964 PUSHs (sv_2mortal (newSViv (sw4))); 2115 PUSHs (sv_2mortal (newSViv (sw34)));
1965 PUSHs (sv_2mortal (newSViv (sh))); 2116 PUSHs (sv_2mortal (newSViv (sh3)));
1966 PUSHs (darkness_sv); 2117 PUSHs (darkness3_sv);
1967} 2118}
1968 2119
1969SV * 2120SV *
1970get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2121get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1971 CODE: 2122 CODE:
2103 } 2254 }
2104 } 2255 }
2105 } 2256 }
2106} 2257}
2107 2258
2259MODULE = CFPlus PACKAGE = CFPlus::RW
2260
2261CFPlus::RW
2262new (SV *class, SV *data_sv)
2263 CODE:
2264{
2265 STRLEN datalen;
2266 char *data = SvPVbyte (data_sv, datalen);
2267
2268 RETVAL = SDL_RWFromConstMem (data, datalen);
2269}
2270 OUTPUT:
2271 RETVAL
2272
2273CFPlus::RW
2274new_from_file (SV *class, const char *path, const char *mode = "rb")
2275 CODE:
2276 RETVAL = SDL_RWFromFile (path, mode);
2277 OUTPUT:
2278 RETVAL
2279
2280# fails on win32:
2281# CFPlus.xs(2268) : error C2059: syntax error : '('
2282#void
2283#close (CFPlus::RW self)
2284# CODE:
2285# (self->(close)) (self);
2286
2287MODULE = CFPlus PACKAGE = CFPlus::Channel
2288
2289PROTOTYPES: DISABLE
2290
2291CFPlus::Channel
2292find ()
2293 CODE:
2294{
2295 RETVAL = Mix_GroupAvailable (-1);
2296
2297 if (RETVAL < 0)
2298 {
2299 RETVAL = Mix_GroupOldest (-1);
2300
2301 if (RETVAL < 0)
2302 XSRETURN_UNDEF;
2303
2304 Mix_HaltChannel (RETVAL);
2305 }
2306
2307 Mix_UnregisterAllEffects (RETVAL);
2308 Mix_Volume (RETVAL, 128);
2309}
2310 OUTPUT:
2311 RETVAL
2312
2313void
2314halt (CFPlus::Channel self)
2315 CODE:
2316 Mix_HaltChannel (self);
2317
2318void
2319expire (CFPlus::Channel self, int ticks = -1)
2320 CODE:
2321 Mix_ExpireChannel (self, ticks);
2322
2323void
2324fade_out (CFPlus::Channel self, int ticks = -1)
2325 CODE:
2326 Mix_FadeOutChannel (self, ticks);
2327
2328int
2329volume (CFPlus::Channel self, int volume)
2330 CODE:
2331 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2332 OUTPUT:
2333 RETVAL
2334
2335void
2336unregister_all_effects (CFPlus::Channel self)
2337 CODE:
2338 Mix_UnregisterAllEffects (self);
2339
2340void
2341set_panning (CFPlus::Channel self, int left, int right)
2342 CODE:
2343 left = CLAMP (left , 0, 255);
2344 right = CLAMP (right, 0, 255);
2345 Mix_SetPanning (self, left, right);
2346
2347void
2348set_distance (CFPlus::Channel self, int distance)
2349 CODE:
2350 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2351
2352void
2353set_position (CFPlus::Channel self, int angle, int distance)
2354 CODE:
2355
2356void
2357set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2358 CODE:
2359{
2360 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2361 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2362 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2363}
2364
2365void
2366set_reverse_stereo (CFPlus::Channel self, int flip)
2367 CODE:
2368 Mix_SetReverseStereo (self, flip);
2369
2108MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2370MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2109 2371
2372PROTOTYPES: DISABLE
2373
2110CFPlus::MixChunk 2374CFPlus::MixChunk
2111new_from_file (SV *class, char *path) 2375new (SV *class, CFPlus::RW rwops)
2112 CODE: 2376 CODE:
2113 RETVAL = Mix_LoadWAV (path); 2377 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2114 OUTPUT: 2378 OUTPUT:
2115 RETVAL 2379 RETVAL
2116 2380
2117void 2381void
2118DESTROY (CFPlus::MixChunk self) 2382DESTROY (CFPlus::MixChunk self)
2120 Mix_FreeChunk (self); 2384 Mix_FreeChunk (self);
2121 2385
2122int 2386int
2123volume (CFPlus::MixChunk self, int volume = -1) 2387volume (CFPlus::MixChunk self, int volume = -1)
2124 CODE: 2388 CODE:
2389 if (items > 1)
2390 volume = CLAMP (volume, 0, 128);
2125 RETVAL = Mix_VolumeChunk (self, volume); 2391 RETVAL = Mix_VolumeChunk (self, volume);
2126 OUTPUT: 2392 OUTPUT:
2127 RETVAL 2393 RETVAL
2128 2394
2129int 2395CFPlus::Channel
2130play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2396play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2131 CODE: 2397 CODE:
2398{
2132 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2399 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2400
2401 if (RETVAL < 0)
2402 XSRETURN_UNDEF;
2403
2404 if (channel < 0)
2405 {
2406 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128);
2408 }
2409}
2133 OUTPUT: 2410 OUTPUT:
2134 RETVAL 2411 RETVAL
2135 2412
2136MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2413MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2137 2414
2138int 2415int
2139volume (int volume = -1) 2416volume (int volume = -1)
2417 PROTOTYPE: ;$
2140 CODE: 2418 CODE:
2419 if (items > 0)
2420 volume = CLAMP (volume, 0, 128);
2141 RETVAL = Mix_VolumeMusic (volume); 2421 RETVAL = Mix_VolumeMusic (volume);
2142 OUTPUT: 2422 OUTPUT:
2143 RETVAL 2423 RETVAL
2144 2424
2145int 2425void
2146fade_out (int ms) 2426fade_out (int ms)
2147 CODE: 2427 CODE:
2148 RETVAL = Mix_FadeOutMusic (ms); 2428 Mix_FadeOutMusic (ms);
2149 OUTPUT: 2429
2150 RETVAL 2430void
2431halt ()
2432 CODE:
2433 Mix_HaltMusic ();
2151 2434
2152CFPlus::MixMusic 2435CFPlus::MixMusic
2153new_from_file (SV *class, char *path) 2436new (SV *class, CFPlus::RW rwops)
2154 CODE: 2437 CODE:
2155 RETVAL = Mix_LoadMUS (path); 2438 RETVAL = Mix_LoadMUS_RW (rwops);
2156 OUTPUT: 2439 OUTPUT:
2157 RETVAL 2440 RETVAL
2158 2441
2159void 2442void
2160DESTROY (CFPlus::MixMusic self) 2443DESTROY (CFPlus::MixMusic self)
2166 CODE: 2449 CODE:
2167 RETVAL = Mix_PlayMusic (self, loops); 2450 RETVAL = Mix_PlayMusic (self, loops);
2168 OUTPUT: 2451 OUTPUT:
2169 RETVAL 2452 RETVAL
2170 2453
2171int 2454void
2172fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2455fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2173 CODE: 2456 CODE:
2174 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2457 Mix_FadeInMusicPos (self, loops, ms, position);
2175 OUTPUT:
2176 RETVAL
2177 2458
2178MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2459MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2460
2461PROTOTYPES: ENABLE
2179 2462
2180BOOT: 2463BOOT:
2181{ 2464{
2182 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2465 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2183 static const struct { 2466 static const struct {
2184 const char *name; 2467 const char *name;
2185 IV iv; 2468 IV iv;
2186 } *civ, const_iv[] = { 2469 } *civ, const_iv[] = {
2187# define const_iv(name) { # name, (IV)name } 2470# define const_iv(name) { # name, (IV)name }
2471 const_iv (GL_VENDOR),
2472 const_iv (GL_VERSION),
2473 const_iv (GL_EXTENSIONS),
2188 const_iv (GL_COLOR_MATERIAL), 2474 const_iv (GL_COLOR_MATERIAL),
2189 const_iv (GL_SMOOTH), 2475 const_iv (GL_SMOOTH),
2190 const_iv (GL_FLAT), 2476 const_iv (GL_FLAT),
2191 const_iv (GL_DITHER), 2477 const_iv (GL_DITHER),
2192 const_iv (GL_BLEND), 2478 const_iv (GL_BLEND),
2196 const_iv (GL_ALPHA_TEST), 2482 const_iv (GL_ALPHA_TEST),
2197 const_iv (GL_NORMALIZE), 2483 const_iv (GL_NORMALIZE),
2198 const_iv (GL_RESCALE_NORMAL), 2484 const_iv (GL_RESCALE_NORMAL),
2199 const_iv (GL_FRONT), 2485 const_iv (GL_FRONT),
2200 const_iv (GL_BACK), 2486 const_iv (GL_BACK),
2487 const_iv (GL_AUX0),
2201 const_iv (GL_AND), 2488 const_iv (GL_AND),
2202 const_iv (GL_ONE), 2489 const_iv (GL_ONE),
2203 const_iv (GL_ZERO), 2490 const_iv (GL_ZERO),
2204 const_iv (GL_SRC_ALPHA), 2491 const_iv (GL_SRC_ALPHA),
2205 const_iv (GL_DST_ALPHA), 2492 const_iv (GL_DST_ALPHA),
2219 const_iv (GL_LUMINANCE), 2506 const_iv (GL_LUMINANCE),
2220 const_iv (GL_LUMINANCE_ALPHA), 2507 const_iv (GL_LUMINANCE_ALPHA),
2221 const_iv (GL_FLOAT), 2508 const_iv (GL_FLOAT),
2222 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2509 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2223 const_iv (GL_COMPILE), 2510 const_iv (GL_COMPILE),
2511 const_iv (GL_PROXY_TEXTURE_1D),
2512 const_iv (GL_PROXY_TEXTURE_2D),
2224 const_iv (GL_TEXTURE_1D), 2513 const_iv (GL_TEXTURE_1D),
2225 const_iv (GL_TEXTURE_2D), 2514 const_iv (GL_TEXTURE_2D),
2226 const_iv (GL_TEXTURE_ENV), 2515 const_iv (GL_TEXTURE_ENV),
2227 const_iv (GL_TEXTURE_MAG_FILTER), 2516 const_iv (GL_TEXTURE_MAG_FILTER),
2228 const_iv (GL_TEXTURE_MIN_FILTER), 2517 const_iv (GL_TEXTURE_MIN_FILTER),
2249 const_iv (GL_COLOR_LOGIC_OP), 2538 const_iv (GL_COLOR_LOGIC_OP),
2250 const_iv (GL_SEPARABLE_2D), 2539 const_iv (GL_SEPARABLE_2D),
2251 const_iv (GL_CONVOLUTION_2D), 2540 const_iv (GL_CONVOLUTION_2D),
2252 const_iv (GL_CONVOLUTION_BORDER_MODE), 2541 const_iv (GL_CONVOLUTION_BORDER_MODE),
2253 const_iv (GL_CONSTANT_BORDER), 2542 const_iv (GL_CONSTANT_BORDER),
2543 const_iv (GL_POINTS),
2254 const_iv (GL_LINES), 2544 const_iv (GL_LINES),
2255 const_iv (GL_LINE_STRIP), 2545 const_iv (GL_LINE_STRIP),
2256 const_iv (GL_LINE_LOOP), 2546 const_iv (GL_LINE_LOOP),
2257 const_iv (GL_QUADS), 2547 const_iv (GL_QUADS),
2258 const_iv (GL_QUAD_STRIP), 2548 const_iv (GL_QUAD_STRIP),
2259 const_iv (GL_TRIANGLES), 2549 const_iv (GL_TRIANGLES),
2260 const_iv (GL_TRIANGLE_STRIP), 2550 const_iv (GL_TRIANGLE_STRIP),
2261 const_iv (GL_TRIANGLE_FAN), 2551 const_iv (GL_TRIANGLE_FAN),
2552 const_iv (GL_POLYGON),
2262 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2553 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2554 const_iv (GL_POINT_SMOOTH_HINT),
2555 const_iv (GL_LINE_SMOOTH_HINT),
2556 const_iv (GL_POLYGON_SMOOTH_HINT),
2557 const_iv (GL_GENERATE_MIPMAP_HINT),
2263 const_iv (GL_FASTEST), 2558 const_iv (GL_FASTEST),
2559 const_iv (GL_DONT_CARE),
2560 const_iv (GL_NICEST),
2264 const_iv (GL_V2F), 2561 const_iv (GL_V2F),
2265 const_iv (GL_V3F), 2562 const_iv (GL_V3F),
2266 const_iv (GL_T2F_V3F), 2563 const_iv (GL_T2F_V3F),
2267 const_iv (GL_T2F_N3F_V3F), 2564 const_iv (GL_T2F_N3F_V3F),
2268# undef const_iv 2565# undef const_iv
2294 CODE: 2591 CODE:
2295 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2592 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2296 OUTPUT: 2593 OUTPUT:
2297 RETVAL 2594 RETVAL
2298 2595
2596const char *glGetString (GLenum pname)
2597
2598GLint glGetInteger (GLenum pname)
2599 CODE:
2600 glGetIntegerv (pname, &RETVAL);
2601 OUTPUT:
2602 RETVAL
2603
2604GLdouble glGetDouble (GLenum pname)
2605 CODE:
2606 glGetDoublev (pname, &RETVAL);
2607 OUTPUT:
2608 RETVAL
2609
2299int glGetError () 2610int glGetError ()
2300 2611
2301void glFinish () 2612void glFinish ()
2302 2613
2303void glClear (int mask) 2614void glClear (int mask)
2340# near_ and far_ are due to microsofts buggy "c" compiler 2651# near_ and far_ are due to microsofts buggy "c" compiler
2341void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2652void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2342 2653
2343# near_ and far_ are due to microsofts buggy "c" compiler 2654# near_ and far_ are due to microsofts buggy "c" compiler
2344void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2655void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2656
2657PROTOTYPES: DISABLE
2345 2658
2346void glViewport (int x, int y, int width, int height) 2659void glViewport (int x, int y, int width, int height)
2347 2660
2348void glScissor (int x, int y, int width, int height) 2661void glScissor (int x, int y, int width, int height)
2349 2662
2357 2670
2358void glRotate (float angle, float x, float y, float z) 2671void glRotate (float angle, float x, float y, float z)
2359 CODE: 2672 CODE:
2360 glRotatef (angle, x, y, z); 2673 glRotatef (angle, x, y, z);
2361 2674
2362void glBegin (int mode)
2363
2364void glEnd ()
2365
2366void glColor (float r, float g, float b, float a = 1.0) 2675void glColor (float r, float g, float b, float a = 1.0)
2367 PROTOTYPE: @
2368 ALIAS: 2676 ALIAS:
2369 glColor_premultiply = 1 2677 glColor_premultiply = 1
2370 CODE: 2678 CODE:
2371 if (ix) 2679 if (ix)
2372 { 2680 {
2375 b *= a; 2683 b *= a;
2376 } 2684 }
2377 // microsoft visual "c" rounds instead of truncating... 2685 // microsoft visual "c" rounds instead of truncating...
2378 glColor4f (r, g, b, a); 2686 glColor4f (r, g, b, a);
2379 2687
2380void glInterleavedArrays (int format, int stride, char *data)
2381
2382void glDrawElements (int mode, int count, int type, char *indices)
2383
2384# 1.2 void glDrawRangeElements (int mode, int start, int end
2385
2386void glRasterPos (float x, float y, float z = 0.) 2688void glRasterPos (float x, float y, float z = 0.)
2387 CODE: 2689 CODE:
2388 glRasterPos3f (0, 0, z); 2690 glRasterPos3f (0, 0, z);
2389 glBitmap (0, 0, 0, 0, x, y, 0); 2691 glBitmap (0, 0, 0, 0, x, y, 0);
2390 2692
2394 2696
2395void glTexCoord (float s, float t) 2697void glTexCoord (float s, float t)
2396 CODE: 2698 CODE:
2397 glTexCoord2f (s, t); 2699 glTexCoord2f (s, t);
2398 2700
2701void glRect (float x1, float y1, float x2, float y2)
2702 CODE:
2703 glRectf (x1, y1, x2, y2);
2704
2705PROTOTYPES: ENABLE
2706
2707void glBegin (int mode)
2708
2709void glEnd ()
2710
2711void glPointSize (GLfloat size)
2712
2713void glLineWidth (GLfloat width)
2714
2715void glInterleavedArrays (int format, int stride, char *data)
2716
2717void glDrawElements (int mode, int count, int type, char *indices)
2718
2719# 1.2 void glDrawRangeElements (int mode, int start, int end
2720
2399void glTexEnv (int target, int pname, float param) 2721void glTexEnv (int target, int pname, float param)
2400 CODE: 2722 CODE:
2401 glTexEnvf (target, pname, param); 2723 glTexEnvf (target, pname, param);
2402 2724
2403void glTexParameter (int target, int pname, float param) 2725void glTexParameter (int target, int pname, float param)
2425 2747
2426void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2748void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2427 2749
2428void glDrawPixels (int width, int height, int format, int type, char *pixels) 2750void glDrawPixels (int width, int height, int format, int type, char *pixels)
2429 2751
2752void glPixelZoom (float x, float y)
2753
2430void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2754void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2431 2755
2432int glGenTexture () 2756int glGenTexture ()
2433 CODE: 2757 CODE:
2434 RETVAL = gen_texture (); 2758 RETVAL = gen_texture ();
2453 2777
2454void glEndList () 2778void glEndList ()
2455 2779
2456void glCallList (int list) 2780void glCallList (int list)
2457 2781
2782MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2783
2784PROTOTYPES: DISABLE
2785
2786void
2787find_widget (SV *self, NV x, NV y)
2788 PPCODE:
2789{
2790 if (within_widget (self, x, y))
2791 XPUSHs (self);
2792}
2793
2794BOOT:
2795{
2796 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2797
2798 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2799 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2800 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2801 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2802}
2803
2804void
2805draw (SV *self)
2806 CODE:
2807{
2808 HV *hv;
2809 SV **svp;
2810 NV x, y, w, h;
2811 SV *draw_x_sv = GvSV (draw_x_gv);
2812 SV *draw_y_sv = GvSV (draw_y_gv);
2813 SV *draw_w_sv = GvSV (draw_w_gv);
2814 SV *draw_h_sv = GvSV (draw_h_gv);
2815 SV *hover;
2816 double draw_x, draw_y, draw_w, draw_h;
2817
2818 if (!SvROK (self))
2819 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2820
2821 hv = (HV *)SvRV (self);
2822
2823 if (SvTYPE (hv) != SVt_PVHV)
2824 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2825
2826 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2827 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2828
2829 if (!h || !w)
2830 XSRETURN_EMPTY;
2831
2832 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2833 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2834
2835 draw_x = SvNV (draw_x_sv) + x;
2836 draw_y = SvNV (draw_y_sv) + y;
2837
2838 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2839 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2840 XSRETURN_EMPTY;
2841
2842 sv_setnv (draw_x_sv, draw_x);
2843 sv_setnv (draw_y_sv, draw_y);
2844
2845 glPushMatrix ();
2846 glTranslated (x, y, 0);
2847
2848 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2849 {
2850 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2851
2852 if (svp && SvTRUE (*svp))
2853 {
2854 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2855 glEnable (GL_BLEND);
2856 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2857 glBegin (GL_QUADS);
2858 glVertex2f (0, 0);
2859 glVertex2f (w, 0);
2860 glVertex2f (w, h);
2861 glVertex2f (0, h);
2862 glEnd ();
2863 glDisable (GL_BLEND);
2864 }
2865 }
2866#if 0
2867 if ($ENV{CFPLUS_DEBUG} & 1) {
2868 glPushMatrix;
2869 glColor 1, 1, 0, 1;
2870 glTranslate 0.375, 0.375;
2871 glBegin GL_LINE_LOOP;
2872 glVertex 0 , 0;
2873 glVertex $self->{w} - 1, 0;
2874 glVertex $self->{w} - 1, $self->{h} - 1;
2875 glVertex 0 , $self->{h} - 1;
2876 glEnd;
2877 glPopMatrix;
2878 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2879 }
2880#endif
2881 PUSHMARK (SP);
2882 XPUSHs (self);
2883 PUTBACK;
2884 call_method ("_draw", G_VOID | G_DISCARD);
2885 SPAGAIN;
2886
2887 glPopMatrix ();
2888
2889 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2890 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2891}
2892

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