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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.201 by root, Tue Jul 17 17:39:06 2007 UTC vs.
Revision 1.220 by root, Thu Aug 9 11:02:08 2007 UTC

25#include <math.h> 25#include <math.h>
26#include <string.h> 26#include <string.h>
27#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h> 28#include <stdlib.h>
29 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
30#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
31#include <SDL_endian.h> 34#include <SDL_endian.h>
32#include <SDL_image.h> 35#include <SDL_image.h>
33#include <SDL_mixer.h> 36#include <SDL_mixer.h>
34#include <SDL_opengl.h> 37#include <SDL_opengl.h>
35 38
111 114
112#include "pango-font.c" 115#include "pango-font.c"
113#include "pango-fontmap.c" 116#include "pango-fontmap.c"
114#include "pango-render.c" 117#include "pango-render.c"
115 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
118 123
119typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
120 125
431} 436}
432 437
433/* SDL should provide this, really. */ 438/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 439#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
483}
436 484
437MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
438 486
439PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
440 488
756 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
757 } 805 }
758} 806}
759 807
760int 808int
761Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
762 POSTCALL: 810 POSTCALL:
763 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
764 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
765 813
766void 814void
767Mix_CloseAudio () 815Mix_CloseAudio ()
768 816
769int 817int
770Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
819
820const char *
821Mix_GetError ()
771 822
772void 823void
773lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
774 CODE: 825 CODE:
775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
817 STRLEN image_len; 868 STRLEN image_len;
818 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
819 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
820 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
821 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
822 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
823 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
824 875
825 if (!rw) 876 if (!rw)
826 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
827 878
932#endif 983#endif
933} 984}
934 985
935MODULE = CFPlus PACKAGE = CFPlus::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
936 987
988PROTOTYPES: DISABLE
989
937CFPlus::Font 990CFPlus::Font
938new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
939 CODE: 992 CODE:
940{ 993{
941 int count; 994 int count;
951 CODE: 1004 CODE:
952 pango_font_description_free (self); 1005 pango_font_description_free (self);
953 1006
954void 1007void
955make_default (CFPlus::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
956 CODE: 1010 CODE:
957 default_font = self; 1011 default_font = self;
958 1012
959MODULE = CFPlus PACKAGE = CFPlus::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
960 1014
1015PROTOTYPES: DISABLE
1016
961void 1017void
962reset_glyph_cache () 1018reset_glyph_cache ()
1019 PROTOTYPE:
963 CODE: 1020 CODE:
964 tc_clear (); 1021 tc_clear ();
965 1022
966CFPlus::Layout 1023CFPlus::Layout
967new (SV *class) 1024new (SV *class)
1254 flags 1311 flags
1255 ); 1312 );
1256 1313
1257MODULE = CFPlus PACKAGE = CFPlus::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
1258 1315
1316PROTOTYPES: ENABLE
1317
1259int minpot (int n) 1318int minpot (int n)
1260 1319
1261void 1320void
1262pad2pot (SV *data_, SV *w_, SV *h_) 1321pad (SV *data_, int ow, int oh, int nw, int nh)
1263 CODE: 1322 CODE:
1264{ 1323{
1265 int ow = SvIV (w_); 1324 if ((nw != ow || nh != oh) && SvOK (data_))
1266 int oh = SvIV (h_);
1267
1268 if (ow && oh)
1269 { 1325 {
1270 int nw = minpot (ow);
1271 int nh = minpot (oh);
1272
1273 if (nw != ow || nh != oh)
1274 {
1275 if (SvOK (data_))
1276 {
1277 STRLEN datalen; 1326 STRLEN datalen;
1278 char *data = SvPVbyte (data_, datalen); 1327 char *data = SvPVbyte (data_, datalen);
1279 int bpp = datalen / (ow * oh); 1328 int bpp = datalen / (ow * oh);
1280 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1281 1330
1282 SvPOK_only (result_); 1331 SvPOK_only (result_);
1283 SvCUR_set (result_, nw * nh * bpp); 1332 SvCUR_set (result_, nw * nh * bpp);
1284 1333
1285 memset (SvPVX (result_), 0, nw * nh * bpp); 1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1286 while (oh--) 1335 while (oh--)
1287 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1288 1337
1289 sv_setsv (data_, result_); 1338 sv_setsv (data_, result_);
1290 }
1291
1292 sv_setiv (w_, nw);
1293 sv_setiv (h_, nh);
1294 }
1295 } 1339 }
1296} 1340}
1297 1341
1298void 1342void
1299draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1305{ 1349{
1306 HV *hv = (HV *)SvRV (self); 1350 HV *hv = (HV *)SvRV (self);
1307 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1308 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1309 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1354
1355 if (name <= 0)
1356 XSRETURN_EMPTY;
1310 1357
1311 if (items < 5) 1358 if (items < 5)
1312 { 1359 {
1313 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1360 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1314 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1361 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1354} 1401}
1355 OUTPUT: 1402 OUTPUT:
1356 RETVAL 1403 RETVAL
1357 1404
1358MODULE = CFPlus PACKAGE = CFPlus::Map 1405MODULE = CFPlus PACKAGE = CFPlus::Map
1406
1407PROTOTYPES: DISABLE
1359 1408
1360CFPlus::Map 1409CFPlus::Map
1361new (SV *class) 1410new (SV *class)
1362 CODE: 1411 CODE:
1363 New (0, RETVAL, 1, struct map); 1412 New (0, RETVAL, 1, struct map);
1650 RETVAL = map_sv; 1699 RETVAL = map_sv;
1651} 1700}
1652 OUTPUT: 1701 OUTPUT:
1653 RETVAL 1702 RETVAL
1654 1703
1655void 1704SV *
1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1705draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1657 CODE: 1706 CODE:
1658{ 1707{
1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1708 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1709 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1710 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1662 smooth_key skey; 1711 smooth_key skey;
1663 int x, y, z; 1712 int x, y, z;
1664 int last_name; 1713 int last_name;
1714 AV *missing = newAV ();
1715 RETVAL = newRV_noinc ((SV *)missing);
1665 1716
1666 // thats current max. sorry. 1717 // thats current max. sorry.
1667 if (sw > 255) sw = 255; 1718 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255; 1719 if (sh > 255) sh = 255;
1669 1720
1677 glEnable (GL_TEXTURE_2D); 1728 glEnable (GL_TEXTURE_2D);
1678 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1729 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1679 1730
1680 glBegin (GL_QUADS); 1731 glBegin (GL_QUADS);
1681 1732
1682 last_name = 0; 1733 last_name = -1;
1683 1734
1684 mx += self->x; 1735 mx += self->x;
1685 my += self->y; 1736 my += self->y;
1686 1737
1687 // first pass: determine smooth_max 1738 // first pass: determine smooth_max
1722 tileid tile = cell->tile [z]; 1773 tileid tile = cell->tile [z];
1723 1774
1724 if (tile) 1775 if (tile)
1725 { 1776 {
1726 maptex tex = self->tex [tile]; 1777 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w; 1778 int px, py;
1728 int py = (y + 1) * T - tex.h;
1729 1779
1730 // suppressing texture state switches here 1780 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort 1781 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name) 1782 if (last_name != tex.name)
1733 { 1783 {
1734 if (!tex.name) 1784 if (!tex.name)
1785 {
1786 av_push (missing, newSViv (tile));
1735 tex = self->tex [2]; /* missing, replace by noface */ 1787 tex = self->tex [2]; /* missing, replace by noface */
1788 }
1736 1789
1737 glEnd (); 1790 glEnd ();
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1791 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1739 glBegin (GL_QUADS); 1792 glBegin (GL_QUADS);
1740 } 1793 }
1794
1795 px = (x + 1) * T - tex.w;
1796 py = (y + 1) * T - tex.h;
1741 1797
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1841 // this time naively avoiding texture state changes 1897 // this time naively avoiding texture state changes
1842 // save gobs of state changes. 1898 // save gobs of state changes.
1843 if (last_name != tex.name) 1899 if (last_name != tex.name)
1844 { 1900 {
1845 if (!tex.name) 1901 if (!tex.name)
1902 {
1903 av_push (missing, newSViv (skey->tile));
1846 continue; // smoothing not yet available 1904 continue; // smoothing not yet available
1905 }
1847 1906
1848 glEnd (); 1907 glEnd ();
1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1908 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1850 glBegin (GL_QUADS); 1909 glBegin (GL_QUADS);
1851 } 1910 }
1912 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1); 1971 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1913 } 1972 }
1914 } 1973 }
1915 } 1974 }
1916} 1975}
1976 OUTPUT:
1977 RETVAL
1917 1978
1918void 1979void
1919draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1980draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1920 CODE: 1981 CODE:
1921{ 1982{
1974 glDisable (GL_BLEND); 2035 glDisable (GL_BLEND);
1975 glDisable (GL_TEXTURE_2D); 2036 glDisable (GL_TEXTURE_2D);
1976} 2037}
1977 2038
1978void 2039void
1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) 2040fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1980 PPCODE: 2041 PPCODE:
1981{ 2042{
1982 int x, y; 2043 int x, y;
2044 int sw1 = sw + 2;
2045 int sh1 = sh + 2;
2046 int sh3 = sh * 3;
1983 int sw4 = (sw + 3) & ~3; 2047 int sw34 = (sw * 3 + 3) & ~3;
2048 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2049 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2050 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986 2051
1987 memset (darkness, 255, sw4 * sh);
1988 SvPOK_only (darkness_sv); 2052 SvPOK_only (darkness3_sv);
1989 SvCUR_set (darkness_sv, sw4 * sh); 2053 SvCUR_set (darkness3_sv, sw34 * sh3);
1990 2054
1991 mx += self->x; 2055 mx += self->x - 1;
1992 my += self->y; 2056 my += self->y - 1;
1993 2057
2058 memset (darkness1, 255, sw1 * sh1);
2059
1994 for (y = 0; y < sh; y++) 2060 for (y = 0; y < sh1; y++)
1995 if (0 <= y + my && y + my < self->rows) 2061 if (0 <= y + my && y + my < self->rows)
1996 { 2062 {
1997 maprow *row = self->row + (y + my); 2063 maprow *row = self->row + (y + my);
1998 2064
1999 for (x = 0; x < sw; x++) 2065 for (x = 0; x < sw1; x++)
2000 if (row->c0 <= x + mx && x + mx < row->c1) 2066 if (row->c0 <= x + mx && x + mx < row->c1)
2001 { 2067 {
2002 mapcell *cell = row->col + (x + mx - row->c0); 2068 mapcell *cell = row->col + (x + mx - row->c0);
2003 2069
2004 darkness[y * sw4 + x] = cell->darkness 2070 darkness1 [y * sw1 + x] = cell->darkness
2005 ? 255 - (cell->darkness - 1) 2071 ? 255 - (cell->darkness - 1)
2006 : 255 - FOW_DARKNESS; 2072 : 255 - FOW_DARKNESS;
2007 } 2073 }
2008 } 2074 }
2009 2075
2010 if (smoothing)
2011 {
2012 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2013 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2014
2015 SvPOK_only (darkness2_sv);
2016 SvCUR_set (darkness2_sv, sw4 * sh);
2017
2018 for (y = 0; y < sh; ++y) 2076 for (y = 0; y < sh; ++y)
2019 for (x = 0; x < sw4; ++x) 2077 for (x = 0; x < sw; ++x)
2020 { 2078 {
2021 float *f = (float *)matrix; 2079 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2022 int dx, dy; 2080 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2023 float sum = 0.f; 2081 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2082 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2083 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2084 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2085 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2086 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2087 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2024 2088
2025 for (dy = -1; dy <= 1; ++dy) 2089 uint8_t r11 = (d11 + d21 + d12) / 3;
2026 for (dx = -1; dx <= 1; ++dx) 2090 uint8_t r21 = d21;
2027 { 2091 uint8_t r31 = (d21 + d31 + d32) / 3;
2028 unsigned int x2 = x + dx;
2029 unsigned int y2 = y + dy;
2030 2092
2031 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; 2093 uint8_t r12 = d12;
2032 } 2094 uint8_t r22 = d22;
2095 uint8_t r32 = d32;
2033 2096
2034 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; 2097 uint8_t r13 = (d13 + d23 + d12) / 3;
2035 } 2098 uint8_t r23 = d23;
2099 uint8_t r33 = (d23 + d33 + d32) / 3;
2036 2100
2037 darkness_sv = darkness2_sv; 2101 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2102 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2103 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2104 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2105 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2106 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2107 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2108 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2109 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2038 } 2110 }
2111
2112 free (darkness1);
2039 2113
2040 EXTEND (SP, 3); 2114 EXTEND (SP, 3);
2041 PUSHs (sv_2mortal (newSViv (sw4))); 2115 PUSHs (sv_2mortal (newSViv (sw34)));
2042 PUSHs (sv_2mortal (newSViv (sh))); 2116 PUSHs (sv_2mortal (newSViv (sh3)));
2043 PUSHs (darkness_sv); 2117 PUSHs (darkness3_sv);
2044} 2118}
2045 2119
2046SV * 2120SV *
2047get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2121get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
2048 CODE: 2122 CODE:
2180 } 2254 }
2181 } 2255 }
2182 } 2256 }
2183} 2257}
2184 2258
2259MODULE = CFPlus PACKAGE = CFPlus::RW
2260
2261CFPlus::RW
2262new (SV *class, SV *data_sv)
2263 CODE:
2264{
2265 STRLEN datalen;
2266 char *data = SvPVbyte (data_sv, datalen);
2267
2268 RETVAL = SDL_RWFromConstMem (data, datalen);
2269}
2270 OUTPUT:
2271 RETVAL
2272
2273CFPlus::RW
2274new_from_file (SV *class, const char *path, const char *mode = "rb")
2275 CODE:
2276 RETVAL = SDL_RWFromFile (path, mode);
2277 OUTPUT:
2278 RETVAL
2279
2280# fails on win32:
2281# CFPlus.xs(2268) : error C2059: syntax error : '('
2282#void
2283#close (CFPlus::RW self)
2284# CODE:
2285# (self->(close)) (self);
2286
2287MODULE = CFPlus PACKAGE = CFPlus::Channel
2288
2289PROTOTYPES: DISABLE
2290
2291CFPlus::Channel
2292find ()
2293 CODE:
2294{
2295 RETVAL = Mix_GroupAvailable (-1);
2296
2297 if (RETVAL < 0)
2298 {
2299 RETVAL = Mix_GroupOldest (-1);
2300
2301 if (RETVAL < 0)
2302 XSRETURN_UNDEF;
2303
2304 Mix_HaltChannel (RETVAL);
2305 }
2306
2307 Mix_UnregisterAllEffects (RETVAL);
2308 Mix_Volume (RETVAL, 128);
2309}
2310 OUTPUT:
2311 RETVAL
2312
2313void
2314halt (CFPlus::Channel self)
2315 CODE:
2316 Mix_HaltChannel (self);
2317
2318void
2319expire (CFPlus::Channel self, int ticks = -1)
2320 CODE:
2321 Mix_ExpireChannel (self, ticks);
2322
2323void
2324fade_out (CFPlus::Channel self, int ticks = -1)
2325 CODE:
2326 Mix_FadeOutChannel (self, ticks);
2327
2328int
2329volume (CFPlus::Channel self, int volume)
2330 CODE:
2331 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2332 OUTPUT:
2333 RETVAL
2334
2335void
2336unregister_all_effects (CFPlus::Channel self)
2337 CODE:
2338 Mix_UnregisterAllEffects (self);
2339
2340void
2341set_panning (CFPlus::Channel self, int left, int right)
2342 CODE:
2343 left = CLAMP (left , 0, 255);
2344 right = CLAMP (right, 0, 255);
2345 Mix_SetPanning (self, left, right);
2346
2347void
2348set_distance (CFPlus::Channel self, int distance)
2349 CODE:
2350 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2351
2352void
2353set_position (CFPlus::Channel self, int angle, int distance)
2354 CODE:
2355
2356void
2357set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2358 CODE:
2359{
2360 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2361 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2362 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2363}
2364
2365void
2366set_reverse_stereo (CFPlus::Channel self, int flip)
2367 CODE:
2368 Mix_SetReverseStereo (self, flip);
2369
2185MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2370MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2186 2371
2372PROTOTYPES: DISABLE
2373
2187CFPlus::MixChunk 2374CFPlus::MixChunk
2188new_from_file (SV *class, char *path) 2375new (SV *class, CFPlus::RW rwops)
2189 CODE: 2376 CODE:
2190 RETVAL = Mix_LoadWAV (path); 2377 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2191 OUTPUT: 2378 OUTPUT:
2192 RETVAL 2379 RETVAL
2193 2380
2194void 2381void
2195DESTROY (CFPlus::MixChunk self) 2382DESTROY (CFPlus::MixChunk self)
2197 Mix_FreeChunk (self); 2384 Mix_FreeChunk (self);
2198 2385
2199int 2386int
2200volume (CFPlus::MixChunk self, int volume = -1) 2387volume (CFPlus::MixChunk self, int volume = -1)
2201 CODE: 2388 CODE:
2389 if (items > 1)
2390 volume = CLAMP (volume, 0, 128);
2202 RETVAL = Mix_VolumeChunk (self, volume); 2391 RETVAL = Mix_VolumeChunk (self, volume);
2203 OUTPUT: 2392 OUTPUT:
2204 RETVAL 2393 RETVAL
2205 2394
2206int 2395CFPlus::Channel
2207play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2396play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2208 CODE: 2397 CODE:
2398{
2209 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2399 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2400
2401 if (RETVAL < 0)
2402 XSRETURN_UNDEF;
2403
2404 if (channel < 0)
2405 {
2406 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128);
2408 }
2409}
2210 OUTPUT: 2410 OUTPUT:
2211 RETVAL 2411 RETVAL
2212 2412
2213MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2413MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2214 2414
2215int 2415int
2216volume (int volume = -1) 2416volume (int volume = -1)
2417 PROTOTYPE: ;$
2217 CODE: 2418 CODE:
2419 if (items > 0)
2420 volume = CLAMP (volume, 0, 128);
2218 RETVAL = Mix_VolumeMusic (volume); 2421 RETVAL = Mix_VolumeMusic (volume);
2219 OUTPUT: 2422 OUTPUT:
2220 RETVAL 2423 RETVAL
2221 2424
2222int 2425void
2223fade_out (int ms) 2426fade_out (int ms)
2224 CODE: 2427 CODE:
2225 RETVAL = Mix_FadeOutMusic (ms); 2428 Mix_FadeOutMusic (ms);
2226 OUTPUT: 2429
2227 RETVAL 2430void
2431halt ()
2432 CODE:
2433 Mix_HaltMusic ();
2228 2434
2229CFPlus::MixMusic 2435CFPlus::MixMusic
2230new_from_file (SV *class, char *path) 2436new (SV *class, CFPlus::RW rwops)
2231 CODE: 2437 CODE:
2232 RETVAL = Mix_LoadMUS (path); 2438 RETVAL = Mix_LoadMUS_RW (rwops);
2233 OUTPUT: 2439 OUTPUT:
2234 RETVAL 2440 RETVAL
2235 2441
2236void 2442void
2237DESTROY (CFPlus::MixMusic self) 2443DESTROY (CFPlus::MixMusic self)
2243 CODE: 2449 CODE:
2244 RETVAL = Mix_PlayMusic (self, loops); 2450 RETVAL = Mix_PlayMusic (self, loops);
2245 OUTPUT: 2451 OUTPUT:
2246 RETVAL 2452 RETVAL
2247 2453
2248int 2454void
2249fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2455fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2250 CODE: 2456 CODE:
2251 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2457 Mix_FadeInMusicPos (self, loops, ms, position);
2252 OUTPUT:
2253 RETVAL
2254 2458
2255MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2459MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2460
2461PROTOTYPES: ENABLE
2256 2462
2257BOOT: 2463BOOT:
2258{ 2464{
2259 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2465 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2260 static const struct { 2466 static const struct {
2276 const_iv (GL_ALPHA_TEST), 2482 const_iv (GL_ALPHA_TEST),
2277 const_iv (GL_NORMALIZE), 2483 const_iv (GL_NORMALIZE),
2278 const_iv (GL_RESCALE_NORMAL), 2484 const_iv (GL_RESCALE_NORMAL),
2279 const_iv (GL_FRONT), 2485 const_iv (GL_FRONT),
2280 const_iv (GL_BACK), 2486 const_iv (GL_BACK),
2487 const_iv (GL_AUX0),
2281 const_iv (GL_AND), 2488 const_iv (GL_AND),
2282 const_iv (GL_ONE), 2489 const_iv (GL_ONE),
2283 const_iv (GL_ZERO), 2490 const_iv (GL_ZERO),
2284 const_iv (GL_SRC_ALPHA), 2491 const_iv (GL_SRC_ALPHA),
2285 const_iv (GL_DST_ALPHA), 2492 const_iv (GL_DST_ALPHA),
2331 const_iv (GL_COLOR_LOGIC_OP), 2538 const_iv (GL_COLOR_LOGIC_OP),
2332 const_iv (GL_SEPARABLE_2D), 2539 const_iv (GL_SEPARABLE_2D),
2333 const_iv (GL_CONVOLUTION_2D), 2540 const_iv (GL_CONVOLUTION_2D),
2334 const_iv (GL_CONVOLUTION_BORDER_MODE), 2541 const_iv (GL_CONVOLUTION_BORDER_MODE),
2335 const_iv (GL_CONSTANT_BORDER), 2542 const_iv (GL_CONSTANT_BORDER),
2543 const_iv (GL_POINTS),
2336 const_iv (GL_LINES), 2544 const_iv (GL_LINES),
2337 const_iv (GL_LINE_STRIP), 2545 const_iv (GL_LINE_STRIP),
2338 const_iv (GL_LINE_LOOP), 2546 const_iv (GL_LINE_LOOP),
2339 const_iv (GL_QUADS), 2547 const_iv (GL_QUADS),
2340 const_iv (GL_QUAD_STRIP), 2548 const_iv (GL_QUAD_STRIP),
2341 const_iv (GL_TRIANGLES), 2549 const_iv (GL_TRIANGLES),
2342 const_iv (GL_TRIANGLE_STRIP), 2550 const_iv (GL_TRIANGLE_STRIP),
2343 const_iv (GL_TRIANGLE_FAN), 2551 const_iv (GL_TRIANGLE_FAN),
2552 const_iv (GL_POLYGON),
2344 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2553 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2554 const_iv (GL_POINT_SMOOTH_HINT),
2555 const_iv (GL_LINE_SMOOTH_HINT),
2556 const_iv (GL_POLYGON_SMOOTH_HINT),
2557 const_iv (GL_GENERATE_MIPMAP_HINT),
2345 const_iv (GL_FASTEST), 2558 const_iv (GL_FASTEST),
2559 const_iv (GL_DONT_CARE),
2560 const_iv (GL_NICEST),
2346 const_iv (GL_V2F), 2561 const_iv (GL_V2F),
2347 const_iv (GL_V3F), 2562 const_iv (GL_V3F),
2348 const_iv (GL_T2F_V3F), 2563 const_iv (GL_T2F_V3F),
2349 const_iv (GL_T2F_N3F_V3F), 2564 const_iv (GL_T2F_N3F_V3F),
2350# undef const_iv 2565# undef const_iv
2437void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2652void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2438 2653
2439# near_ and far_ are due to microsofts buggy "c" compiler 2654# near_ and far_ are due to microsofts buggy "c" compiler
2440void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2655void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2441 2656
2657PROTOTYPES: DISABLE
2658
2442void glViewport (int x, int y, int width, int height) 2659void glViewport (int x, int y, int width, int height)
2443 2660
2444void glScissor (int x, int y, int width, int height) 2661void glScissor (int x, int y, int width, int height)
2445 2662
2446void glTranslate (float x, float y, float z = 0.) 2663void glTranslate (float x, float y, float z = 0.)
2453 2670
2454void glRotate (float angle, float x, float y, float z) 2671void glRotate (float angle, float x, float y, float z)
2455 CODE: 2672 CODE:
2456 glRotatef (angle, x, y, z); 2673 glRotatef (angle, x, y, z);
2457 2674
2458void glBegin (int mode)
2459
2460void glEnd ()
2461
2462void glColor (float r, float g, float b, float a = 1.0) 2675void glColor (float r, float g, float b, float a = 1.0)
2463 PROTOTYPE: @
2464 ALIAS: 2676 ALIAS:
2465 glColor_premultiply = 1 2677 glColor_premultiply = 1
2466 CODE: 2678 CODE:
2467 if (ix) 2679 if (ix)
2468 { 2680 {
2471 b *= a; 2683 b *= a;
2472 } 2684 }
2473 // microsoft visual "c" rounds instead of truncating... 2685 // microsoft visual "c" rounds instead of truncating...
2474 glColor4f (r, g, b, a); 2686 glColor4f (r, g, b, a);
2475 2687
2476void glInterleavedArrays (int format, int stride, char *data)
2477
2478void glDrawElements (int mode, int count, int type, char *indices)
2479
2480# 1.2 void glDrawRangeElements (int mode, int start, int end
2481
2482void glRasterPos (float x, float y, float z = 0.) 2688void glRasterPos (float x, float y, float z = 0.)
2483 CODE: 2689 CODE:
2484 glRasterPos3f (0, 0, z); 2690 glRasterPos3f (0, 0, z);
2485 glBitmap (0, 0, 0, 0, x, y, 0); 2691 glBitmap (0, 0, 0, 0, x, y, 0);
2486 2692
2490 2696
2491void glTexCoord (float s, float t) 2697void glTexCoord (float s, float t)
2492 CODE: 2698 CODE:
2493 glTexCoord2f (s, t); 2699 glTexCoord2f (s, t);
2494 2700
2701void glRect (float x1, float y1, float x2, float y2)
2702 CODE:
2703 glRectf (x1, y1, x2, y2);
2704
2705PROTOTYPES: ENABLE
2706
2707void glBegin (int mode)
2708
2709void glEnd ()
2710
2711void glPointSize (GLfloat size)
2712
2713void glLineWidth (GLfloat width)
2714
2715void glInterleavedArrays (int format, int stride, char *data)
2716
2717void glDrawElements (int mode, int count, int type, char *indices)
2718
2719# 1.2 void glDrawRangeElements (int mode, int start, int end
2720
2495void glTexEnv (int target, int pname, float param) 2721void glTexEnv (int target, int pname, float param)
2496 CODE: 2722 CODE:
2497 glTexEnvf (target, pname, param); 2723 glTexEnvf (target, pname, param);
2498 2724
2499void glTexParameter (int target, int pname, float param) 2725void glTexParameter (int target, int pname, float param)
2551 2777
2552void glEndList () 2778void glEndList ()
2553 2779
2554void glCallList (int list) 2780void glCallList (int list)
2555 2781
2782MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2783
2784PROTOTYPES: DISABLE
2785
2786void
2787find_widget (SV *self, NV x, NV y)
2788 PPCODE:
2789{
2790 if (within_widget (self, x, y))
2791 XPUSHs (self);
2792}
2793
2794BOOT:
2795{
2796 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2797
2798 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2799 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2800 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2801 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2802}
2803
2804void
2805draw (SV *self)
2806 CODE:
2807{
2808 HV *hv;
2809 SV **svp;
2810 NV x, y, w, h;
2811 SV *draw_x_sv = GvSV (draw_x_gv);
2812 SV *draw_y_sv = GvSV (draw_y_gv);
2813 SV *draw_w_sv = GvSV (draw_w_gv);
2814 SV *draw_h_sv = GvSV (draw_h_gv);
2815 SV *hover;
2816 double draw_x, draw_y, draw_w, draw_h;
2817
2818 if (!SvROK (self))
2819 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2820
2821 hv = (HV *)SvRV (self);
2822
2823 if (SvTYPE (hv) != SVt_PVHV)
2824 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2825
2826 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2827 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2828
2829 if (!h || !w)
2830 XSRETURN_EMPTY;
2831
2832 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2833 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2834
2835 draw_x = SvNV (draw_x_sv) + x;
2836 draw_y = SvNV (draw_y_sv) + y;
2837
2838 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2839 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2840 XSRETURN_EMPTY;
2841
2842 sv_setnv (draw_x_sv, draw_x);
2843 sv_setnv (draw_y_sv, draw_y);
2844
2845 glPushMatrix ();
2846 glTranslated (x, y, 0);
2847
2848 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2849 {
2850 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2851
2852 if (svp && SvTRUE (*svp))
2853 {
2854 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2855 glEnable (GL_BLEND);
2856 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2857 glBegin (GL_QUADS);
2858 glVertex2f (0, 0);
2859 glVertex2f (w, 0);
2860 glVertex2f (w, h);
2861 glVertex2f (0, h);
2862 glEnd ();
2863 glDisable (GL_BLEND);
2864 }
2865 }
2866#if 0
2867 if ($ENV{CFPLUS_DEBUG} & 1) {
2868 glPushMatrix;
2869 glColor 1, 1, 0, 1;
2870 glTranslate 0.375, 0.375;
2871 glBegin GL_LINE_LOOP;
2872 glVertex 0 , 0;
2873 glVertex $self->{w} - 1, 0;
2874 glVertex $self->{w} - 1, $self->{h} - 1;
2875 glVertex 0 , $self->{h} - 1;
2876 glEnd;
2877 glPopMatrix;
2878 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2879 }
2880#endif
2881 PUSHMARK (SP);
2882 XPUSHs (self);
2883 PUTBACK;
2884 call_method ("_draw", G_VOID | G_DISCARD);
2885 SPAGAIN;
2886
2887 glPopMatrix ();
2888
2889 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2890 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2891}
2892

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