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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.207 by root, Fri Jul 20 18:19:45 2007 UTC vs.
Revision 1.220 by root, Thu Aug 9 11:02:08 2007 UTC

25#include <math.h> 25#include <math.h>
26#include <string.h> 26#include <string.h>
27#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h> 28#include <stdlib.h>
29 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
30#include <SDL.h> 32#include <SDL.h>
31#include <SDL_thread.h> 33#include <SDL_thread.h>
32#include <SDL_endian.h> 34#include <SDL_endian.h>
33#include <SDL_image.h> 35#include <SDL_image.h>
34#include <SDL_mixer.h> 36#include <SDL_mixer.h>
112 114
113#include "pango-font.c" 115#include "pango-font.c"
114#include "pango-fontmap.c" 116#include "pango-fontmap.c"
115#include "pango-render.c" 117#include "pango-render.c"
116 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
119 123
120typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
121 125
434/* SDL should provide this, really. */ 438/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 439#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 440#define SDLK_MODIFIER_MAX 314
437 441
438/******************************************************************************/ 442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
439 446
440static int 447static int
441within_widget (SV *widget, NV x, NV y) 448within_widget (SV *widget, NV x, NV y)
442{ 449{
443 HV *self; 450 HV *self;
797 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
798 } 805 }
799} 806}
800 807
801int 808int
802Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
803 POSTCALL: 810 POSTCALL:
804 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
805 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
806 813
807void 814void
808Mix_CloseAudio () 815Mix_CloseAudio ()
809 816
810int 817int
811Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
819
820const char *
821Mix_GetError ()
812 822
813void 823void
814lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
815 CODE: 825 CODE:
816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
858 STRLEN image_len; 868 STRLEN image_len;
859 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
860 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
861 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
862 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
863 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
864 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
865 875
866 if (!rw) 876 if (!rw)
867 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
868 878
1340 HV *hv = (HV *)SvRV (self); 1350 HV *hv = (HV *)SvRV (self);
1341 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1342 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1343 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1344 1354
1355 if (name <= 0)
1356 XSRETURN_EMPTY;
1357
1345 if (items < 5) 1358 if (items < 5)
1346 { 1359 {
1347 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1360 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1348 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1361 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1349 } 1362 }
1686 RETVAL = map_sv; 1699 RETVAL = map_sv;
1687} 1700}
1688 OUTPUT: 1701 OUTPUT:
1689 RETVAL 1702 RETVAL
1690 1703
1691void 1704SV *
1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1705draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1693 CODE: 1706 CODE:
1694{ 1707{
1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1708 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1709 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1710 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1698 smooth_key skey; 1711 smooth_key skey;
1699 int x, y, z; 1712 int x, y, z;
1700 int last_name; 1713 int last_name;
1714 AV *missing = newAV ();
1715 RETVAL = newRV_noinc ((SV *)missing);
1701 1716
1702 // thats current max. sorry. 1717 // thats current max. sorry.
1703 if (sw > 255) sw = 255; 1718 if (sw > 255) sw = 255;
1704 if (sh > 255) sh = 255; 1719 if (sh > 255) sh = 255;
1705 1720
1713 glEnable (GL_TEXTURE_2D); 1728 glEnable (GL_TEXTURE_2D);
1714 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1729 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1715 1730
1716 glBegin (GL_QUADS); 1731 glBegin (GL_QUADS);
1717 1732
1718 last_name = 0; 1733 last_name = -1;
1719 1734
1720 mx += self->x; 1735 mx += self->x;
1721 my += self->y; 1736 my += self->y;
1722 1737
1723 // first pass: determine smooth_max 1738 // first pass: determine smooth_max
1758 tileid tile = cell->tile [z]; 1773 tileid tile = cell->tile [z];
1759 1774
1760 if (tile) 1775 if (tile)
1761 { 1776 {
1762 maptex tex = self->tex [tile]; 1777 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w; 1778 int px, py;
1764 int py = (y + 1) * T - tex.h;
1765 1779
1766 // suppressing texture state switches here 1780 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort 1781 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name) 1782 if (last_name != tex.name)
1769 { 1783 {
1770 if (!tex.name) 1784 if (!tex.name)
1785 {
1786 av_push (missing, newSViv (tile));
1771 tex = self->tex [2]; /* missing, replace by noface */ 1787 tex = self->tex [2]; /* missing, replace by noface */
1788 }
1772 1789
1773 glEnd (); 1790 glEnd ();
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1791 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1775 glBegin (GL_QUADS); 1792 glBegin (GL_QUADS);
1776 } 1793 }
1794
1795 px = (x + 1) * T - tex.w;
1796 py = (y + 1) * T - tex.h;
1777 1797
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1877 // this time naively avoiding texture state changes 1897 // this time naively avoiding texture state changes
1878 // save gobs of state changes. 1898 // save gobs of state changes.
1879 if (last_name != tex.name) 1899 if (last_name != tex.name)
1880 { 1900 {
1881 if (!tex.name) 1901 if (!tex.name)
1902 {
1903 av_push (missing, newSViv (skey->tile));
1882 continue; // smoothing not yet available 1904 continue; // smoothing not yet available
1905 }
1883 1906
1884 glEnd (); 1907 glEnd ();
1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1908 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1886 glBegin (GL_QUADS); 1909 glBegin (GL_QUADS);
1887 } 1910 }
1948 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1); 1971 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1949 } 1972 }
1950 } 1973 }
1951 } 1974 }
1952} 1975}
1976 OUTPUT:
1977 RETVAL
1953 1978
1954void 1979void
1955draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1980draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1956 CODE: 1981 CODE:
1957{ 1982{
2229 } 2254 }
2230 } 2255 }
2231 } 2256 }
2232} 2257}
2233 2258
2259MODULE = CFPlus PACKAGE = CFPlus::RW
2260
2261CFPlus::RW
2262new (SV *class, SV *data_sv)
2263 CODE:
2264{
2265 STRLEN datalen;
2266 char *data = SvPVbyte (data_sv, datalen);
2267
2268 RETVAL = SDL_RWFromConstMem (data, datalen);
2269}
2270 OUTPUT:
2271 RETVAL
2272
2273CFPlus::RW
2274new_from_file (SV *class, const char *path, const char *mode = "rb")
2275 CODE:
2276 RETVAL = SDL_RWFromFile (path, mode);
2277 OUTPUT:
2278 RETVAL
2279
2280# fails on win32:
2281# CFPlus.xs(2268) : error C2059: syntax error : '('
2282#void
2283#close (CFPlus::RW self)
2284# CODE:
2285# (self->(close)) (self);
2286
2287MODULE = CFPlus PACKAGE = CFPlus::Channel
2288
2289PROTOTYPES: DISABLE
2290
2291CFPlus::Channel
2292find ()
2293 CODE:
2294{
2295 RETVAL = Mix_GroupAvailable (-1);
2296
2297 if (RETVAL < 0)
2298 {
2299 RETVAL = Mix_GroupOldest (-1);
2300
2301 if (RETVAL < 0)
2302 XSRETURN_UNDEF;
2303
2304 Mix_HaltChannel (RETVAL);
2305 }
2306
2307 Mix_UnregisterAllEffects (RETVAL);
2308 Mix_Volume (RETVAL, 128);
2309}
2310 OUTPUT:
2311 RETVAL
2312
2313void
2314halt (CFPlus::Channel self)
2315 CODE:
2316 Mix_HaltChannel (self);
2317
2318void
2319expire (CFPlus::Channel self, int ticks = -1)
2320 CODE:
2321 Mix_ExpireChannel (self, ticks);
2322
2323void
2324fade_out (CFPlus::Channel self, int ticks = -1)
2325 CODE:
2326 Mix_FadeOutChannel (self, ticks);
2327
2328int
2329volume (CFPlus::Channel self, int volume)
2330 CODE:
2331 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2332 OUTPUT:
2333 RETVAL
2334
2335void
2336unregister_all_effects (CFPlus::Channel self)
2337 CODE:
2338 Mix_UnregisterAllEffects (self);
2339
2340void
2341set_panning (CFPlus::Channel self, int left, int right)
2342 CODE:
2343 left = CLAMP (left , 0, 255);
2344 right = CLAMP (right, 0, 255);
2345 Mix_SetPanning (self, left, right);
2346
2347void
2348set_distance (CFPlus::Channel self, int distance)
2349 CODE:
2350 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2351
2352void
2353set_position (CFPlus::Channel self, int angle, int distance)
2354 CODE:
2355
2356void
2357set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2358 CODE:
2359{
2360 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2361 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2362 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2363}
2364
2365void
2366set_reverse_stereo (CFPlus::Channel self, int flip)
2367 CODE:
2368 Mix_SetReverseStereo (self, flip);
2369
2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2370MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2235 2371
2236PROTOTYPES: DISABLE 2372PROTOTYPES: DISABLE
2237 2373
2238CFPlus::MixChunk 2374CFPlus::MixChunk
2239new_from_file (SV *class, char *path) 2375new (SV *class, CFPlus::RW rwops)
2240 CODE: 2376 CODE:
2241 RETVAL = Mix_LoadWAV (path); 2377 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2242 OUTPUT: 2378 OUTPUT:
2243 RETVAL 2379 RETVAL
2244 2380
2245void 2381void
2246DESTROY (CFPlus::MixChunk self) 2382DESTROY (CFPlus::MixChunk self)
2248 Mix_FreeChunk (self); 2384 Mix_FreeChunk (self);
2249 2385
2250int 2386int
2251volume (CFPlus::MixChunk self, int volume = -1) 2387volume (CFPlus::MixChunk self, int volume = -1)
2252 CODE: 2388 CODE:
2389 if (items > 1)
2390 volume = CLAMP (volume, 0, 128);
2253 RETVAL = Mix_VolumeChunk (self, volume); 2391 RETVAL = Mix_VolumeChunk (self, volume);
2254 OUTPUT: 2392 OUTPUT:
2255 RETVAL 2393 RETVAL
2256 2394
2257int 2395CFPlus::Channel
2258play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2396play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2259 CODE: 2397 CODE:
2398{
2260 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2399 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2400
2401 if (RETVAL < 0)
2402 XSRETURN_UNDEF;
2403
2404 if (channel < 0)
2405 {
2406 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128);
2408 }
2409}
2261 OUTPUT: 2410 OUTPUT:
2262 RETVAL 2411 RETVAL
2263 2412
2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2413MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2265 2414
2266int 2415int
2267volume (int volume = -1) 2416volume (int volume = -1)
2268 PROTOTYPE: ;$ 2417 PROTOTYPE: ;$
2269 CODE: 2418 CODE:
2419 if (items > 0)
2420 volume = CLAMP (volume, 0, 128);
2270 RETVAL = Mix_VolumeMusic (volume); 2421 RETVAL = Mix_VolumeMusic (volume);
2271 OUTPUT: 2422 OUTPUT:
2272 RETVAL 2423 RETVAL
2273 2424
2274int 2425void
2275fade_out (int ms) 2426fade_out (int ms)
2276 CODE: 2427 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms); 2428 Mix_FadeOutMusic (ms);
2278 OUTPUT: 2429
2279 RETVAL 2430void
2431halt ()
2432 CODE:
2433 Mix_HaltMusic ();
2280 2434
2281CFPlus::MixMusic 2435CFPlus::MixMusic
2282new_from_file (SV *class, char *path) 2436new (SV *class, CFPlus::RW rwops)
2283 CODE: 2437 CODE:
2284 RETVAL = Mix_LoadMUS (path); 2438 RETVAL = Mix_LoadMUS_RW (rwops);
2285 OUTPUT: 2439 OUTPUT:
2286 RETVAL 2440 RETVAL
2287 2441
2288void 2442void
2289DESTROY (CFPlus::MixMusic self) 2443DESTROY (CFPlus::MixMusic self)
2295 CODE: 2449 CODE:
2296 RETVAL = Mix_PlayMusic (self, loops); 2450 RETVAL = Mix_PlayMusic (self, loops);
2297 OUTPUT: 2451 OUTPUT:
2298 RETVAL 2452 RETVAL
2299 2453
2300int 2454void
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2455fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2302 CODE: 2456 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2457 Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306 2458
2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2459MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2308 2460
2309PROTOTYPES: ENABLE 2461PROTOTYPES: ENABLE
2310 2462
2386 const_iv (GL_COLOR_LOGIC_OP), 2538 const_iv (GL_COLOR_LOGIC_OP),
2387 const_iv (GL_SEPARABLE_2D), 2539 const_iv (GL_SEPARABLE_2D),
2388 const_iv (GL_CONVOLUTION_2D), 2540 const_iv (GL_CONVOLUTION_2D),
2389 const_iv (GL_CONVOLUTION_BORDER_MODE), 2541 const_iv (GL_CONVOLUTION_BORDER_MODE),
2390 const_iv (GL_CONSTANT_BORDER), 2542 const_iv (GL_CONSTANT_BORDER),
2543 const_iv (GL_POINTS),
2391 const_iv (GL_LINES), 2544 const_iv (GL_LINES),
2392 const_iv (GL_LINE_STRIP), 2545 const_iv (GL_LINE_STRIP),
2393 const_iv (GL_LINE_LOOP), 2546 const_iv (GL_LINE_LOOP),
2394 const_iv (GL_QUADS), 2547 const_iv (GL_QUADS),
2395 const_iv (GL_QUAD_STRIP), 2548 const_iv (GL_QUAD_STRIP),
2396 const_iv (GL_TRIANGLES), 2549 const_iv (GL_TRIANGLES),
2397 const_iv (GL_TRIANGLE_STRIP), 2550 const_iv (GL_TRIANGLE_STRIP),
2398 const_iv (GL_TRIANGLE_FAN), 2551 const_iv (GL_TRIANGLE_FAN),
2552 const_iv (GL_POLYGON),
2399 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2553 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2400 const_iv (GL_POINT_SMOOTH_HINT), 2554 const_iv (GL_POINT_SMOOTH_HINT),
2401 const_iv (GL_LINE_SMOOTH_HINT), 2555 const_iv (GL_LINE_SMOOTH_HINT),
2402 const_iv (GL_POLYGON_SMOOTH_HINT), 2556 const_iv (GL_POLYGON_SMOOTH_HINT),
2403 const_iv (GL_GENERATE_MIPMAP_HINT), 2557 const_iv (GL_GENERATE_MIPMAP_HINT),
2498void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2652void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2499 2653
2500# near_ and far_ are due to microsofts buggy "c" compiler 2654# near_ and far_ are due to microsofts buggy "c" compiler
2501void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2655void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2502 2656
2657PROTOTYPES: DISABLE
2658
2503void glViewport (int x, int y, int width, int height) 2659void glViewport (int x, int y, int width, int height)
2504 2660
2505void glScissor (int x, int y, int width, int height) 2661void glScissor (int x, int y, int width, int height)
2506 2662
2507void glTranslate (float x, float y, float z = 0.) 2663void glTranslate (float x, float y, float z = 0.)
2514 2670
2515void glRotate (float angle, float x, float y, float z) 2671void glRotate (float angle, float x, float y, float z)
2516 CODE: 2672 CODE:
2517 glRotatef (angle, x, y, z); 2673 glRotatef (angle, x, y, z);
2518 2674
2519void glBegin (int mode)
2520
2521void glEnd ()
2522
2523void glColor (float r, float g, float b, float a = 1.0) 2675void glColor (float r, float g, float b, float a = 1.0)
2524 PROTOTYPE: @
2525 ALIAS: 2676 ALIAS:
2526 glColor_premultiply = 1 2677 glColor_premultiply = 1
2527 CODE: 2678 CODE:
2528 if (ix) 2679 if (ix)
2529 { 2680 {
2532 b *= a; 2683 b *= a;
2533 } 2684 }
2534 // microsoft visual "c" rounds instead of truncating... 2685 // microsoft visual "c" rounds instead of truncating...
2535 glColor4f (r, g, b, a); 2686 glColor4f (r, g, b, a);
2536 2687
2537void glInterleavedArrays (int format, int stride, char *data)
2538
2539void glDrawElements (int mode, int count, int type, char *indices)
2540
2541# 1.2 void glDrawRangeElements (int mode, int start, int end
2542
2543void glRasterPos (float x, float y, float z = 0.) 2688void glRasterPos (float x, float y, float z = 0.)
2544 CODE: 2689 CODE:
2545 glRasterPos3f (0, 0, z); 2690 glRasterPos3f (0, 0, z);
2546 glBitmap (0, 0, 0, 0, x, y, 0); 2691 glBitmap (0, 0, 0, 0, x, y, 0);
2547 2692
2551 2696
2552void glTexCoord (float s, float t) 2697void glTexCoord (float s, float t)
2553 CODE: 2698 CODE:
2554 glTexCoord2f (s, t); 2699 glTexCoord2f (s, t);
2555 2700
2701void glRect (float x1, float y1, float x2, float y2)
2702 CODE:
2703 glRectf (x1, y1, x2, y2);
2704
2705PROTOTYPES: ENABLE
2706
2707void glBegin (int mode)
2708
2709void glEnd ()
2710
2711void glPointSize (GLfloat size)
2712
2713void glLineWidth (GLfloat width)
2714
2715void glInterleavedArrays (int format, int stride, char *data)
2716
2717void glDrawElements (int mode, int count, int type, char *indices)
2718
2719# 1.2 void glDrawRangeElements (int mode, int start, int end
2720
2556void glTexEnv (int target, int pname, float param) 2721void glTexEnv (int target, int pname, float param)
2557 CODE: 2722 CODE:
2558 glTexEnvf (target, pname, param); 2723 glTexEnvf (target, pname, param);
2559 2724
2560void glTexParameter (int target, int pname, float param) 2725void glTexParameter (int target, int pname, float param)
2617MODULE = CFPlus PACKAGE = CFPlus::UI::Base 2782MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2618 2783
2619PROTOTYPES: DISABLE 2784PROTOTYPES: DISABLE
2620 2785
2621void 2786void
2622find_widget (SV *widget, NV x, NV y) 2787find_widget (SV *self, NV x, NV y)
2623 PPCODE: 2788 PPCODE:
2624{ 2789{
2625 if (within_widget (widget, x, y)) 2790 if (within_widget (self, x, y))
2626 XPUSHs (widget); 2791 XPUSHs (self);
2627} 2792}
2628 2793
2794BOOT:
2795{
2796 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2797
2798 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2799 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2800 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2801 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2802}
2803
2804void
2805draw (SV *self)
2806 CODE:
2807{
2808 HV *hv;
2809 SV **svp;
2810 NV x, y, w, h;
2811 SV *draw_x_sv = GvSV (draw_x_gv);
2812 SV *draw_y_sv = GvSV (draw_y_gv);
2813 SV *draw_w_sv = GvSV (draw_w_gv);
2814 SV *draw_h_sv = GvSV (draw_h_gv);
2815 SV *hover;
2816 double draw_x, draw_y, draw_w, draw_h;
2817
2818 if (!SvROK (self))
2819 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2820
2821 hv = (HV *)SvRV (self);
2822
2823 if (SvTYPE (hv) != SVt_PVHV)
2824 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2825
2826 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2827 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2828
2829 if (!h || !w)
2830 XSRETURN_EMPTY;
2831
2832 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2833 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2834
2835 draw_x = SvNV (draw_x_sv) + x;
2836 draw_y = SvNV (draw_y_sv) + y;
2837
2838 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2839 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2840 XSRETURN_EMPTY;
2841
2842 sv_setnv (draw_x_sv, draw_x);
2843 sv_setnv (draw_y_sv, draw_y);
2844
2845 glPushMatrix ();
2846 glTranslated (x, y, 0);
2847
2848 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2849 {
2850 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2851
2852 if (svp && SvTRUE (*svp))
2853 {
2854 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2855 glEnable (GL_BLEND);
2856 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2857 glBegin (GL_QUADS);
2858 glVertex2f (0, 0);
2859 glVertex2f (w, 0);
2860 glVertex2f (w, h);
2861 glVertex2f (0, h);
2862 glEnd ();
2863 glDisable (GL_BLEND);
2864 }
2865 }
2866#if 0
2867 if ($ENV{CFPLUS_DEBUG} & 1) {
2868 glPushMatrix;
2869 glColor 1, 1, 0, 1;
2870 glTranslate 0.375, 0.375;
2871 glBegin GL_LINE_LOOP;
2872 glVertex 0 , 0;
2873 glVertex $self->{w} - 1, 0;
2874 glVertex $self->{w} - 1, $self->{h} - 1;
2875 glVertex 0 , $self->{h} - 1;
2876 glEnd;
2877 glPopMatrix;
2878 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2879 }
2880#endif
2881 PUSHMARK (SP);
2882 XPUSHs (self);
2883 PUTBACK;
2884 call_method ("_draw", G_VOID | G_DISCARD);
2885 SPAGAIN;
2886
2887 glPopMatrix ();
2888
2889 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2890 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2891}
2892

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