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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.139 by root, Mon Aug 14 03:04:17 2006 UTC vs.
Revision 1.221 by root, Fri Aug 10 04:02:13 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
15#endif 22#endif
16 23
24#include <assert.h>
17#include <math.h> 25#include <math.h>
18#include <string.h> 26#include <string.h>
19#include <stdio.h> 27#include <stdio.h>
20#include <stdlib.h> 28#include <stdlib.h>
21 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
22#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
23#include <SDL_endian.h> 34#include <SDL_endian.h>
24#include <SDL_image.h> 35#include <SDL_image.h>
25#include <SDL_mixer.h> 36#include <SDL_mixer.h>
26#include <SDL_opengl.h> 37#include <SDL_opengl.h>
27 38
36# include <sys/types.h> 47# include <sys/types.h>
37# include <sys/socket.h> 48# include <sys/socket.h>
38# include <netinet/in.h> 49# include <netinet/in.h>
39# include <netinet/tcp.h> 50# include <netinet/tcp.h>
40# include <inttypes.h> 51# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 52#endif
49 53
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 55
52#define FOW_DARKNESS 32 56#define FOW_DARKNESS 32
53 57
54#define MAP_EXTEND_X 32 58#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 59#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 65#else
62# define PARACHUTE 0 66# define PARACHUTE 0
63#endif 67#endif
64 68
69static AV *texture_av;
70
65static struct 71static struct
66{ 72{
67#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 74#include "glfunc.h"
69#undef GL_FUNC 75#undef GL_FUNC
70} gl; 76} gl;
71 77
78static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 80{
74 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 85 else
79 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
80} 87}
81 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
82#include "texcache.c" 113#include "texcache.c"
83 114
84#include "pango-font.c" 115#include "pango-font.c"
85#include "pango-fontmap.c" 116#include "pango-fontmap.c"
86#include "pango-render.c" 117#include "pango-render.c"
87 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
90 123
91typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
92 125
155 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE; 188 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
156 189
157 if (!rect.width) rect.width = 1; 190 if (!rect.width) rect.width = 1;
158 if (!rect.height) rect.height = 1; 191 if (!rect.height) rect.height = 1;
159 192
160 rect.width = (rect.width + 3) & ~3;
161
162 *w = rect.width; 193 *w = rect.width;
163 *h = rect.height; 194 *h = rect.height;
164} 195}
165 196
197typedef uint16_t tileid;
166typedef uint16_t mapface; 198typedef uint16_t faceid;
167 199
168typedef struct { 200typedef struct {
169 GLint name; 201 int name;
170 int w, h; 202 int w, h;
171 float s, t; 203 float s, t;
172 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
173} maptex; 207} maptex;
174 208
175typedef struct { 209typedef struct {
210 uint32_t player;
211 tileid tile[3];
176 int16_t darkness; 212 uint16_t darkness;
177 mapface face[3]; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 214} mapcell;
179 215
180typedef struct { 216typedef struct {
181 int32_t c0, c1; 217 int32_t c0, c1;
182 mapcell *col; 218 mapcell *col;
183} maprow; 219} maprow;
184 220
185typedef struct map { 221typedef struct map {
186 int x, y, w, h; 222 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 224 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 225 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 226
194 int32_t rows; 227 int32_t rows;
195 maprow *row; 228 maprow *row;
196} *CFPlus__Map; 229} *CFPlus__Map;
197 230
217 return ptr; 250 return ptr;
218} 251}
219 252
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
222 275
223static maprow * 276static maprow *
224map_get_row (CFPlus__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
225{ 278{
226 if (0 > y) 279 if (0 > y)
295static void 348static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 349map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
297{ 350{
298 int x, y; 351 int x, y;
299 maprow *row; 352 maprow *row;
353 mapcell *cell;
300 354
301 for (y = y0; y < y0 + h; y++) 355 for (y = y0; y < y0 + h; y++)
302 if (y >= 0) 356 if (y >= 0)
303 { 357 {
304 if (y >= self->rows) 358 if (y >= self->rows)
310 if (x >= row->c0) 364 if (x >= row->c0)
311 { 365 {
312 if (x >= row->c1) 366 if (x >= row->c1)
313 break; 367 break;
314 368
315 row->col[x - row->c0].darkness = -1; 369 cell = row->col + x - row->c0;
370
371 cell->darkness = 0;
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
316 } 375 }
317 } 376 }
377}
378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
318} 393}
319 394
320static void 395static void
321music_finished (void) 396music_finished (void)
322{ 397{
356 n |= n >> 4; 431 n |= n >> 4;
357 n |= n >> 8; 432 n |= n >> 8;
358 n |= n >> 16; 433 n |= n >> 16;
359 434
360 return n + 1; 435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
361} 483}
362 484
363MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
364 486
365PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
370 static const struct { 492 static const struct {
371 const char *name; 493 const char *name;
372 IV iv; 494 IV iv;
373 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
374# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
375 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
376 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
377 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
378 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
379 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
388 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
389 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
390 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
391 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
392 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
393 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
394 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
395 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
396 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
397 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
452 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
453 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
454 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
455 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
456 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
457 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
458 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
459 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
460 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
461 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
462 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
463 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
464 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
465 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
466 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
467 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
468 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
469 const_iv (KMOD_CTRL),
470 const_iv (KMOD_SHIFT),
471 const_iv (KMOD_ALT),
472 const_iv (KMOD_META)
473# undef const_iv 604# undef const_iv
474 }; 605 };
475 606
476 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
477 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
609
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
478} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
479 619
480int 620int
481in_destruct () 621in_destruct ()
482 CODE: 622 CODE:
483 RETVAL = PL_main_cv == Nullcv; 623 RETVAL = PL_main_cv == Nullcv;
495 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
496 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
497 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
498} 638}
499 639
640char *
641SDL_GetError ()
642
500int 643int
501SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
502 645
503void 646void
504SDL_Quit () 647SDL_Quit ()
505 648
506void 649void
507SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
508 PPCODE: 651 PPCODE:
509{ 652{
510 SDL_Rect **m; 653 SDL_Rect **m;
511 654
512 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
513 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
514 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
515 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
516 659
517 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
518 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
519 662
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
524 667
525 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
526#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
527 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
528 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
529#endif 672#endif
530 673
531 SDL_EnableUNICODE (1);
532 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
533
534 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
535 675
536 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
537 while (*m) 677 while (*m)
538 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
539 AV *av = newAV (); 681 AV *av = newAV ();
540 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
541 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
542 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
543 688
544 ++m; 689 ++m;
545 } 690 }
546} 691}
547 692
548char *
549SDL_GetError ()
550
551int 693int
552SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
553 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
554 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
555 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
556 ); 707 );
708
557 if (RETVAL) 709 if (RETVAL)
558 { 710 {
711 av_clear (texture_av);
712
559 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
560# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
561# include "glfunc.h" 715#include "glfunc.h"
562# undef GL_FUNC 716#undef GL_FUNC
563 } 717 }
718}
564 OUTPUT: 719 OUTPUT:
565 RETVAL 720 RETVAL
566 721
567void 722void
568SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
569 724
570char * 725char *
571SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
572 727
728int
729SDL_GetAppState ()
730
573void 731void
574SDL_PollEvent () 732poll_events ()
575 PPCODE: 733 PPCODE:
576{ 734{
577 SDL_Event ev; 735 SDL_Event ev;
578 736
579 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
580 { 739 {
581 HV *hv = newHV (); 740 HV *hv = newHV ();
582 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
583 742
584 switch (ev.type) 743 switch (ev.type)
586 case SDL_KEYDOWN: 745 case SDL_KEYDOWN:
587 case SDL_KEYUP: 746 case SDL_KEYUP:
588 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
589 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
590 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
591 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
592 break; 752 break;
593 753
594 case SDL_ACTIVEEVENT: 754 case SDL_ACTIVEEVENT:
595 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
596 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
597 break; 757 break;
598 758
599 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
600 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
601
602 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
603 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
604 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
605 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
606 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
607 break; 785 break;
608 786
609 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
610 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
611 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
626 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
627 } 805 }
628} 806}
629 807
630int 808int
631Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
632 POSTCALL: 810 POSTCALL:
633 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
634 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
635 813
636void 814void
637Mix_CloseAudio () 815Mix_CloseAudio ()
638 816
639int 817int
640Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
641 819
820const char *
821Mix_GetError ()
822
642void 823void
643lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
644 CODE: 825 CODE:
826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
827
828void
829win32_proxy_info ()
830 PPCODE:
831{
645#ifndef _WIN32 832#ifdef _WIN32
646 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 833 char buffer[2048];
834 DWORD buflen;
835
836 EXTEND (SP, 3);
837
838 buflen = sizeof (buffer);
839 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
840 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
841 {
842 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
843
844 buflen = sizeof (buffer);
845 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
846 {
847 PUSHs (newSVpv (buffer, 0));
848
849 buflen = sizeof (buffer);
850 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
851 PUSHs (newSVpv (buffer, 0));
852 }
853 }
647#endif 854#endif
855}
648 856
649void 857void
650add_font (char *file) 858add_font (char *file)
651 CODE: 859 CODE:
652 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 860 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
660 STRLEN image_len; 868 STRLEN image_len;
661 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
662 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
663 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
664 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
665 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
666 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
667 875
668 if (!rw) 876 if (!rw)
669 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
670 878
756 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 964 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
757#endif 965#endif
758 _exit (1); 966 _exit (1);
759 967
760void 968void
761_exit (int retval) 969_exit (int retval = 0)
762 CODE: 970 CODE:
971#ifdef WIN32
972 ExitThread (retval); // unclean, please beam me up
973#else
763 _exit (retval); 974 _exit (retval);
975#endif
976
977void
978debug ()
979 CODE:
980{
981#if DEBUG
982 VALGRIND_DO_LEAK_CHECK;
983#endif
984}
764 985
765MODULE = CFPlus PACKAGE = CFPlus::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
987
988PROTOTYPES: DISABLE
766 989
767CFPlus::Font 990CFPlus::Font
768new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
769 CODE: 992 CODE:
770{ 993{
781 CODE: 1004 CODE:
782 pango_font_description_free (self); 1005 pango_font_description_free (self);
783 1006
784void 1007void
785make_default (CFPlus::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
786 CODE: 1010 CODE:
787 default_font = self; 1011 default_font = self;
788 1012
789MODULE = CFPlus PACKAGE = CFPlus::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
790 1014
1015PROTOTYPES: DISABLE
1016
791void 1017void
792reset_glyph_cache () 1018reset_glyph_cache ()
1019 PROTOTYPE:
793 CODE: 1020 CODE:
794 tc_clear (); 1021 tc_clear ();
795 1022
796CFPlus::Layout 1023CFPlus::Layout
797new (SV *class) 1024new (SV *class)
1015xy_to_index (CFPlus::Layout self, int x, int y) 1242xy_to_index (CFPlus::Layout self, int x, int y)
1016 CODE: 1243 CODE:
1017{ 1244{
1018 int index, trailing; 1245 int index, trailing;
1019 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1020 RETVAL = index; 1247 RETVAL = index + trailing;
1021} 1248}
1022 OUTPUT: 1249 OUTPUT:
1023 RETVAL 1250 RETVAL
1024 1251
1025void 1252void
1031 1258
1032 EXTEND (SP, 3); 1259 EXTEND (SP, 3);
1033 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1035 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1263}
1264
1265void
1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1267 PPCODE:
1268{
1269 int line, x;
1270
1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1273
1274 EXTEND (SP, 2);
1275 PUSHs (sv_2mortal (newSViv (line - 1)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277}
1278
1279void
1280line_x_to_index (CFPlus::Layout self, int line, int x)
1281 PPCODE:
1282{
1283 PangoLayoutLine *lp;
1284 int index, trailing;
1285
1286 if (line < 0)
1287 XSRETURN_EMPTY;
1288
1289 if (!(lp = pango_layout_get_line (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */
1291
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293
1294 EXTEND (SP, 2);
1295 if (GIMME_V == G_SCALAR)
1296 PUSHs (sv_2mortal (newSViv (index + trailing)));
1297 else
1298 {
1299 PUSHs (sv_2mortal (newSViv (index)));
1300 PUSHs (sv_2mortal (newSViv (trailing)));
1301 }
1036} 1302}
1037 1303
1038void 1304void
1039render (CFPlus::Layout self, float x, float y, int flags = 0) 1305render (CFPlus::Layout self, float x, float y, int flags = 0)
1040 PPCODE: 1306 PPCODE:
1045 flags 1311 flags
1046 ); 1312 );
1047 1313
1048MODULE = CFPlus PACKAGE = CFPlus::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
1049 1315
1050void 1316PROTOTYPES: ENABLE
1051pad2pot (SV *data_, SV *w_, SV *h_)
1052 CODE:
1053{
1054 int ow = SvIV (w_);
1055 int oh = SvIV (h_);
1056 1317
1057 if (ow && oh) 1318int minpot (int n)
1319
1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1058 { 1325 {
1059 int nw = minpot (ow);
1060 int nh = minpot (oh);
1061
1062 if (nw != ow || nh != oh)
1063 {
1064 if (SvOK (data_))
1065 {
1066 STRLEN datalen; 1326 STRLEN datalen;
1067 char *data = SvPVbyte (data_, datalen); 1327 char *data = SvPVbyte (data_, datalen);
1068 int bpp = datalen / (ow * oh); 1328 int bpp = datalen / (ow * oh);
1069 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1070 1330
1071 SvPOK_only (result_); 1331 SvPOK_only (result_);
1072 SvCUR_set (result_, nw * nh * bpp); 1332 SvCUR_set (result_, nw * nh * bpp);
1073 1333
1074 memset (SvPVX (result_), 0, nw * nh * bpp); 1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1075 while (oh--) 1335 while (oh--)
1076 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1077 1337
1078 sv_setsv (data_, result_); 1338 sv_setsv (data_, result_);
1079 }
1080
1081 sv_setiv (w_, nw);
1082 sv_setiv (h_, nh);
1083 }
1084 } 1339 }
1085} 1340}
1086 1341
1087void 1342void
1088draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1094{ 1349{
1095 HV *hv = (HV *)SvRV (self); 1350 HV *hv = (HV *)SvRV (self);
1096 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1097 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1098 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1354
1355 if (name <= 0)
1356 XSRETURN_EMPTY;
1099 1357
1100 if (items < 5) 1358 if (items < 5)
1101 { 1359 {
1102 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1360 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1103 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1361 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1131 glDisable (GL_ALPHA_TEST); 1389 glDisable (GL_ALPHA_TEST);
1132 glDisable (GL_BLEND); 1390 glDisable (GL_BLEND);
1133 } 1391 }
1134} 1392}
1135 1393
1394IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1395 CODE:
1396{
1397 GLint width;
1398 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1399 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1400 RETVAL = width > 0;
1401}
1402 OUTPUT:
1403 RETVAL
1404
1136MODULE = CFPlus PACKAGE = CFPlus::Map 1405MODULE = CFPlus PACKAGE = CFPlus::Map
1137 1406
1407PROTOTYPES: DISABLE
1408
1138CFPlus::Map 1409CFPlus::Map
1139new (SV *class, int map_width, int map_height) 1410new (SV *class)
1140 CODE: 1411 CODE:
1141 New (0, RETVAL, 1, struct map); 1412 New (0, RETVAL, 1, struct map);
1142 RETVAL->x = 0; 1413 RETVAL->x = 0;
1143 RETVAL->y = 0; 1414 RETVAL->y = 0;
1144 RETVAL->w = map_width; 1415 RETVAL->w = 0;
1145 RETVAL->h = map_height; 1416 RETVAL->h = 0;
1146 RETVAL->ox = 0; 1417 RETVAL->ox = 0;
1147 RETVAL->oy = 0; 1418 RETVAL->oy = 0;
1148 RETVAL->faces = 8192; 1419 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1149 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1420 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1150 RETVAL->texs = 8192;
1151 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1152 RETVAL->rows = 0; 1421 RETVAL->rows = 0;
1153 RETVAL->row = 0; 1422 RETVAL->row = 0;
1154 OUTPUT: 1423 OUTPUT:
1155 RETVAL 1424 RETVAL
1156 1425
1157void 1426void
1158DESTROY (CFPlus::Map self) 1427DESTROY (CFPlus::Map self)
1159 CODE: 1428 CODE:
1160{ 1429{
1161 map_clear (self); 1430 map_clear (self);
1162 Safefree (self->face); 1431 Safefree (self->face2tile);
1163 Safefree (self->tex); 1432 Safefree (self->tex);
1164 Safefree (self); 1433 Safefree (self);
1165} 1434}
1166 1435
1167void 1436void
1437resize (CFPlus::Map self, int map_width, int map_height)
1438 CODE:
1439 self->w = map_width;
1440 self->h = map_height;
1441
1442void
1168clear (CFPlus::Map self) 1443clear (CFPlus::Map self)
1169 CODE: 1444 CODE:
1170 map_clear (self); 1445 map_clear (self);
1171 1446
1172void 1447void
1173set_face (CFPlus::Map self, int face, int texid) 1448set_tileid (CFPlus::Map self, int face, int tile)
1174 CODE: 1449 CODE:
1175{ 1450{
1176 while (self->faces <= face) 1451 need_facenum (self, face); self->face2tile [face] = tile;
1177 { 1452 need_texid (self, tile);
1178 Append (mapface, self->face, self->faces, self->faces); 1453}
1179 self->faces *= 2;
1180 }
1181 1454
1182 self->face [face] = texid; 1455void
1456set_smooth (CFPlus::Map self, int face, int smooth, int level)
1457 CODE:
1458{
1459 tileid texid;
1460 maptex *tex;
1461
1462 if (face < 0 || face >= self->faces)
1463 return;
1464
1465 if (smooth < 0 || smooth >= self->faces)
1466 return;
1467
1468 texid = self->face2tile [face];
1469
1470 if (!texid)
1471 return;
1472
1473 tex = self->tex + texid;
1474 tex->smoothtile = self->face2tile [smooth];
1475 tex->smoothlevel = level;
1183} 1476}
1184 1477
1185void 1478void
1186set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1479set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1187 CODE: 1480 CODE:
1188{ 1481{
1189 while (self->texs <= texid) 1482 need_texid (self, texid);
1190 {
1191 Append (maptex, self->tex, self->texs, self->texs);
1192 self->texs *= 2;
1193 }
1194 1483
1195 { 1484 {
1196 maptex *tex = self->tex + texid; 1485 maptex *tex = self->tex + texid;
1197 1486
1198 tex->name = name; 1487 tex->name = name;
1240void 1529void
1241scroll (CFPlus::Map self, int dx, int dy) 1530scroll (CFPlus::Map self, int dx, int dy)
1242 CODE: 1531 CODE:
1243{ 1532{
1244 if (dx > 0) 1533 if (dx > 0)
1245 map_blank (self, self->x, self->y, dx - 1, self->h); 1534 map_blank (self, self->x, self->y, dx, self->h);
1246 else if (dx < 0) 1535 else if (dx < 0)
1247 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1536 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1248 1537
1249 if (dy > 0) 1538 if (dy > 0)
1250 map_blank (self, self->x, self->y, self->w, dy - 1); 1539 map_blank (self, self->x, self->y, self->w, dy);
1251 else if (dy < 0) 1540 else if (dy < 0)
1252 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1541 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1253 1542
1254 self->ox += dx; self->x += dx; 1543 self->ox += dx; self->x += dx;
1255 self->oy += dy; self->y += dy; 1544 self->oy += dy; self->y += dy;
1256 1545
1257 while (self->y < 0) 1546 while (self->y < 0)
1261 self->rows += MAP_EXTEND_Y; 1550 self->rows += MAP_EXTEND_Y;
1262 self->y += MAP_EXTEND_Y; 1551 self->y += MAP_EXTEND_Y;
1263 } 1552 }
1264} 1553}
1265 1554
1266void 1555SV *
1267map1a_update (CFPlus::Map self, SV *data_) 1556map1a_update (CFPlus::Map self, SV *data_, int extmap)
1268 CODE: 1557 CODE:
1269{ 1558{
1270 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1559 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1271 uint8_t *data_end = (uint8_t *)SvEND (data_); 1560 uint8_t *data_end = (uint8_t *)SvEND (data_);
1272 mapcell *cell; 1561 mapcell *cell;
1273 int x, y, flags; 1562 int x, y, z, flags;
1563 AV *missing = newAV ();
1564 RETVAL = newRV_noinc ((SV *)missing);
1274 1565
1275 while (data < data_end) 1566 while (data < data_end - 1)
1276 { 1567 {
1277 flags = (data [0] << 8) + data [1]; data += 2; 1568 flags = (data [0] << 8) + data [1]; data += 2;
1278 1569
1279 x = self->x + ((flags >> 10) & 63); 1570 x = self->x + ((flags >> 10) & 63);
1280 y = self->y + ((flags >> 4) & 63); 1571 y = self->y + ((flags >> 4) & 63);
1281 1572
1282 cell = map_get_cell (self, x, y); 1573 cell = map_get_cell (self, x, y);
1283 1574
1284 if (flags & 15) 1575 if (flags & 15)
1285 { 1576 {
1286 if (cell->darkness < 0) 1577 if (!cell->darkness)
1287 { 1578 {
1579 memset (cell, 0, sizeof (*cell));
1288 cell->darkness = 0; 1580 cell->darkness = 256;
1289 cell->face [0] = 0;
1290 cell->face [1] = 0;
1291 cell->face [2] = 0;
1292 } 1581 }
1293 1582
1294 cell->darkness = flags & 8 ? *data++ : 255;
1295
1296 //TODO: don't trust server data to be in-range(!) 1583 //TODO: don't trust server data to be in-range(!)
1297 1584
1298 if (flags & 4) 1585 if (flags & 8)
1299 { 1586 {
1300 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1587 if (extmap)
1588 {
1589 uint8_t ext, cmd;
1590
1591 do
1592 {
1593 ext = *data++;
1594 cmd = ext & 0x3f;
1595
1596 if (cmd < 4)
1597 cell->darkness = 255 - ext * 64 + 1;
1598 else if (cmd == 5) // health
1599 {
1600 cell->stat_width = 1;
1601 cell->stat_hp = *data++;
1602 }
1603 else if (cmd == 6) // monster width
1604 cell->stat_width = *data++ + 1;
1605 else if (cmd == 0x47)
1606 {
1607 if (*data == 4)
1608 ; // decode player count
1609
1610 data += *data + 1;
1611 }
1612 else if (cmd == 8) // cell flags
1613 cell->flags = *data++;
1614 else if (ext & 0x40) // unknown, multibyte => skip
1615 data += *data + 1;
1616 else
1617 data++;
1618 }
1619 while (ext & 0x80);
1620 }
1621 else
1622 cell->darkness = *data++ + 1;
1301 } 1623 }
1302 1624
1625 for (z = 0; z <= 2; ++z)
1303 if (flags & 2) 1626 if (flags & (4 >> z))
1304 { 1627 {
1305 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1628 faceid face = (data [0] << 8) + data [1]; data += 2;
1629 need_facenum (self, face);
1630 cell->tile [z] = self->face2tile [face];
1631
1632 if (cell->tile [z])
1633 {
1634 maptex *tex = self->tex + cell->tile [z];
1635 if (!tex->name)
1636 av_push (missing, newSViv (cell->tile [z]));
1637
1638 if (tex->smoothtile)
1639 {
1640 maptex *smooth = self->tex + tex->smoothtile;
1641 if (!smooth->name)
1642 av_push (missing, newSViv (tex->smoothtile));
1643 }
1644 }
1306 } 1645 }
1307
1308 if (flags & 1)
1309 {
1310 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1311 }
1312 } 1646 }
1313 else 1647 else
1314 cell->darkness = -1; 1648 cell->darkness = 0;
1315 } 1649 }
1316} 1650}
1651 OUTPUT:
1652 RETVAL
1317 1653
1318SV * 1654SV *
1319mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1655mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1320 CODE: 1656 CODE:
1321{ 1657{
1345 { 1681 {
1346 mapcell *cell = row->col + (x - row->c0); 1682 mapcell *cell = row->col + (x - row->c0);
1347 1683
1348 for (z = 0; z <= 0; z++) 1684 for (z = 0; z <= 0; z++)
1349 { 1685 {
1350 mapface face = cell->face [z];
1351
1352 if (face)
1353 {
1354 maptex tex = self->tex [face]; 1686 maptex tex = self->tex [cell->tile [z]];
1355 int a0 = 255 - tex.a; 1687 int a0 = 255 - tex.a;
1356 int a1 = tex.a; 1688 int a1 = tex.a;
1357 1689
1358 r = (r * a0 + tex.r * a1) / 255; 1690 r = (r * a0 + tex.r * a1) / 255;
1359 g = (g * a0 + tex.g * a1) / 255; 1691 g = (g * a0 + tex.g * a1) / 255;
1360 b = (b * a0 + tex.b * a1) / 255; 1692 b = (b * a0 + tex.b * a1) / 255;
1361 a = (a * a0 + tex.a * a1) / 255; 1693 a = (a * a0 + tex.a * a1) / 255;
1362 }
1363 } 1694 }
1364 } 1695 }
1365 1696
1366 *map++ = (r ) 1697 *map++ = (r )
1367 | (g << 8) 1698 | (g << 8)
1374} 1705}
1375 OUTPUT: 1706 OUTPUT:
1376 RETVAL 1707 RETVAL
1377 1708
1378void 1709void
1379draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1710draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1380 CODE: 1711 CODE:
1381{ 1712{
1382 int vx, vy; 1713 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1714 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1715 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1716 smooth_key skey;
1383 int x, y, z; 1717 int x, y, z;
1384 int last_name; 1718 int last_name;
1385 mapface face;
1386 1719
1387 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1720 // thats current max. sorry.
1388 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1721 if (sw > 255) sw = 255;
1722 if (sh > 255) sh = 255;
1389 1723
1390 /* 1724 // clear key, in case of extra padding
1391 int vx = self->vx = self->w >= sw 1725 memset (&skey, 0, sizeof (skey));
1392 ? self->x + (self->w - sw) / 2
1393 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1394
1395 int vy = self->vy = self->h >= sh
1396 ? self->y + (self->h - sh) / 2
1397 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1398 */
1399 1726
1400 glColor4ub (255, 255, 255, 255); 1727 glColor4ub (255, 255, 255, 255);
1401 1728
1402 glEnable (GL_BLEND); 1729 glEnable (GL_BLEND);
1403 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1730 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1404 glEnable (GL_TEXTURE_2D); 1731 glEnable (GL_TEXTURE_2D);
1405 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1406 1733
1407 glBegin (GL_QUADS); 1734 glBegin (GL_QUADS);
1408 1735
1409 last_name = 0; 1736 last_name = -1;
1410 1737
1738 mx += self->x;
1739 my += self->y;
1740
1741 // first pass: determine smooth_max
1742 // rather ugly, if you ask me
1743 // could also be stored inside mapcell and updated on change
1744 memset (smooth_max, 0, sizeof (smooth_max));
1745
1746 for (y = 0; y < sh; y++)
1747 if (0 <= y + my && y + my < self->rows)
1748 {
1749 maprow *row = self->row + (y + my);
1750
1751 for (x = 0; x < sw; x++)
1752 if (row->c0 <= x + mx && x + mx < row->c1)
1753 {
1754 mapcell *cell = row->col + (x + mx - row->c0);
1755
1756 smooth_max[x + 1][y + 1] =
1757 MAX (self->tex [cell->tile [0]].smoothlevel,
1758 MAX (self->tex [cell->tile [1]].smoothlevel,
1759 self->tex [cell->tile [2]].smoothlevel));
1760 }
1761 }
1762
1411 for (z = 0; z < 3; z++) 1763 for (z = 0; z <= 2; z++)
1764 {
1765 memset (smooth_level, 0, sizeof (smooth_level));
1766
1412 for (y = 0; y < sh; y++) 1767 for (y = 0; y < sh; y++)
1413 if (0 <= y + vy && y + vy < self->rows) 1768 if (0 <= y + my && y + my < self->rows)
1414 { 1769 {
1415 maprow *row = self->row + (y + vy); 1770 maprow *row = self->row + (y + my);
1416 1771
1417 for (x = 0; x < sw; x++) 1772 for (x = 0; x < sw; x++)
1418 if (row->c0 <= x + vx && x + vx < row->c1) 1773 if (row->c0 <= x + mx && x + mx < row->c1)
1419 { 1774 {
1420 mapcell *cell = row->col + (x + vx - row->c0); 1775 mapcell *cell = row->col + (x + mx - row->c0);
1421
1422 face = cell->face [z]; 1776 tileid tile = cell->tile [z];
1423 1777
1424 if (face) 1778 if (tile)
1779 {
1780 maptex tex = self->tex [tile];
1781 int px, py;
1782
1783 // suppressing texture state switches here
1784 // is only moderately effective, but worth the extra effort
1785 if (last_name != tex.name)
1786 {
1787 if (!tex.name)
1788 tex = self->tex [2]; /* missing, replace by noface */
1789
1790 glEnd ();
1791 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1792 glBegin (GL_QUADS);
1793 }
1794
1795 px = (x + 1) * T - tex.w;
1796 py = (y + 1) * T - tex.h;
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1802
1803 if (cell->flags && z == 2)
1804 {
1805 if (cell->flags & 1)
1806 {
1807 maptex tex = self->tex [1];
1808 int px = x * T + T * 2 / 32;
1809 int py = y * T - T * 6 / 32;
1810
1811 glEnd ();
1812 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1813 glBegin (GL_QUADS);
1814
1815 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1816 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1817 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1818 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1819 }
1820 }
1821
1822 // update smooth hash
1823 if (tex.smoothtile)
1824 {
1825 skey.tile = tex.smoothtile;
1826 skey.level = tex.smoothlevel;
1827
1828 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1829
1830 // add bits to current tile and all neighbours. skey.x|y is
1831 // shifted +1|+1 so we always stay positive.
1832
1833 // bits is ___n cccc CCCC bbbb
1834 // n do not draw borders&corners
1835 // c draw these corners, but...
1836 // C ... not these
1837 // b draw these borders
1838
1839 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1840 // ┃· ·· ·┃ ━━
1841
1842 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1843 // ·· ·· ·┏ ┓·
1844
1845 // full tile
1846 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1847
1848 // borders
1849 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1850 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1851 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1852 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1853
1854 // corners
1855 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1856 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1857 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1858 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1859 }
1860 }
1861 }
1862 }
1863
1864 // go through all smoothlevels, lowest to highest, then draw.
1865 // this is basically counting sort
1866 {
1867 int w, b;
1868
1869 for (w = 0; w < 256 / 32; ++w)
1870 {
1871 uint32_t smask = smooth_level [w];
1872 if (smask)
1873 for (b = 0; b < 32; ++b)
1874 if (smask & (((uint32_t)1) << b))
1425 { 1875 {
1426 maptex tex = self->tex [face]; 1876 int level = (w << 5) | b;
1877 HE *he;
1427 1878
1428 int px = (x + 1) * 32 - tex.w; 1879 hv_iterinit (smooth);
1429 int py = (y + 1) * 32 - tex.h; 1880 while ((he = hv_iternext (smooth)))
1430
1431 if (last_name != tex.name)
1432 { 1881 {
1882 smooth_key *skey = (smooth_key *)HeKEY (he);
1883 IV bits = SvIVX (HeVAL (he));
1884
1885 if (!(bits & 0x1000)
1886 && skey->level == level
1887 && level > smooth_max [skey->x][skey->y])
1888 {
1889 maptex tex = self->tex [skey->tile];
1890 int px = (((int)skey->x) - 1) * T;
1891 int py = (((int)skey->y) - 1) * T;
1892 int border = bits & 15;
1893 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1894 float dx = tex.s * .0625f; // 16 images/row
1895 float dy = tex.t * .5f ; // 2 images/column
1896
1897 // this time naively avoiding texture state changes
1898 // save gobs of state changes.
1899 if (last_name != tex.name)
1900 {
1901 if (!tex.name)
1902 continue; // smoothing not yet available
1903
1433 glEnd (); 1904 glEnd ();
1434 last_name = tex.name;
1435 glBindTexture (GL_TEXTURE_2D, last_name); 1905 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1436 glBegin (GL_QUADS); 1906 glBegin (GL_QUADS);
1907 }
1908
1909 if (border)
1910 {
1911 float ox = border * dx;
1912
1913 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1914 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1915 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1916 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1917 }
1918
1919 if (corner)
1920 {
1921 float ox = corner * dx;
1922
1923 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1924 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1925 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1926 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1927 }
1928 }
1437 } 1929 }
1438
1439 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1440 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1441 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1442 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1443 } 1930 }
1444 }
1445 } 1931 }
1932 }
1933
1934 hv_clear (smooth);
1935 }
1446 1936
1447 glEnd (); 1937 glEnd ();
1448 1938
1449 glDisable (GL_TEXTURE_2D); 1939 glDisable (GL_TEXTURE_2D);
1450 glDisable (GL_BLEND); 1940 glDisable (GL_BLEND);
1941
1942 // top layer: overlays such as the health bar
1943 for (y = 0; y < sh; y++)
1944 if (0 <= y + my && y + my < self->rows)
1945 {
1946 maprow *row = self->row + (y + my);
1947
1948 for (x = 0; x < sw; x++)
1949 if (row->c0 <= x + mx && x + mx < row->c1)
1950 {
1951 mapcell *cell = row->col + (x + mx - row->c0);
1952
1953 int px = x * T;
1954 int py = y * T;
1955
1956 if (cell->stat_hp)
1957 {
1958 int width = cell->stat_width * T;
1959 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1960
1961 glColor3ub (0, 0, 0);
1962 glRectf (px + 1, py - thick - 2,
1963 px + width - 1, py);
1964
1965 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1966 glRectf (px + 2,
1967 py - thick - 1,
1968 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1969 }
1970 }
1971 }
1451} 1972}
1452 1973
1453void 1974void
1454draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1975draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1455 CODE: 1976 CODE:
1509 glDisable (GL_BLEND); 2030 glDisable (GL_BLEND);
1510 glDisable (GL_TEXTURE_2D); 2031 glDisable (GL_TEXTURE_2D);
1511} 2032}
1512 2033
1513void 2034void
1514fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2035fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1515 PPCODE: 2036 PPCODE:
1516{ 2037{
1517 int vx, vy;
1518 int x, y; 2038 int x, y;
2039 int sw1 = sw + 2;
2040 int sh1 = sh + 2;
2041 int sh3 = sh * 3;
1519 int sw4 = (sw + 3) & ~3; 2042 int sw34 = (sw * 3 + 3) & ~3;
2043 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1520 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2044 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1521 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2045 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1522 2046
1523 memset (darkness, 255, sw4 * sh);
1524 SvPOK_only (darkness_sv); 2047 SvPOK_only (darkness3_sv);
1525 SvCUR_set (darkness_sv, sw4 * sh); 2048 SvCUR_set (darkness3_sv, sw34 * sh3);
1526 2049
1527 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2050 mx += self->x - 1;
1528 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2051 my += self->y - 1;
1529 2052
2053 memset (darkness1, 255, sw1 * sh1);
2054
1530 for (y = 0; y < sh; y++) 2055 for (y = 0; y < sh1; y++)
1531 if (0 <= y + vy && y + vy < self->rows) 2056 if (0 <= y + my && y + my < self->rows)
1532 { 2057 {
1533 maprow *row = self->row + (y + vy); 2058 maprow *row = self->row + (y + my);
1534 2059
1535 for (x = 0; x < sw; x++) 2060 for (x = 0; x < sw1; x++)
1536 if (row->c0 <= x + vx && x + vx < row->c1) 2061 if (row->c0 <= x + mx && x + mx < row->c1)
1537 { 2062 {
1538 mapcell *cell = row->col + (x + vx - row->c0); 2063 mapcell *cell = row->col + (x + mx - row->c0);
1539 2064
1540 darkness[y * sw4 + x] = cell->darkness < 0 2065 darkness1 [y * sw1 + x] = cell->darkness
2066 ? 255 - (cell->darkness - 1)
1541 ? 255 - FOW_DARKNESS 2067 : 255 - FOW_DARKNESS;
1542 : 255 - cell->darkness;
1543 } 2068 }
1544 } 2069 }
1545 2070
2071 for (y = 0; y < sh; ++y)
2072 for (x = 0; x < sw; ++x)
2073 {
2074 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2075 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2076 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2077 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2078 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2079 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2080 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2081 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2082 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2083
2084 uint8_t r11 = (d11 + d21 + d12) / 3;
2085 uint8_t r21 = d21;
2086 uint8_t r31 = (d21 + d31 + d32) / 3;
2087
2088 uint8_t r12 = d12;
2089 uint8_t r22 = d22;
2090 uint8_t r32 = d32;
2091
2092 uint8_t r13 = (d13 + d23 + d12) / 3;
2093 uint8_t r23 = d23;
2094 uint8_t r33 = (d23 + d33 + d32) / 3;
2095
2096 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2097 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2098 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2099 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2100 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2101 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2102 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2103 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2104 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2105 }
2106
2107 free (darkness1);
2108
1546 EXTEND (SP, 3); 2109 EXTEND (SP, 3);
1547 PUSHs (sv_2mortal (newSViv (sw4))); 2110 PUSHs (sv_2mortal (newSViv (sw34)));
1548 PUSHs (sv_2mortal (newSViv (sh))); 2111 PUSHs (sv_2mortal (newSViv (sh3)));
1549 PUSHs (darkness_sv); 2112 PUSHs (darkness3_sv);
1550} 2113}
1551 2114
1552SV * 2115SV *
1553get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2116get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1554 CODE: 2117 CODE:
1583 if (row && row->c0 <= x && x < row->c1) 2146 if (row && row->c0 <= x && x < row->c1)
1584 { 2147 {
1585 mapcell *cell = row->col + (x - row->c0); 2148 mapcell *cell = row->col + (x - row->c0);
1586 uint8_t flags = 0; 2149 uint8_t flags = 0;
1587 2150
1588 if (cell->face [0]) flags |= 1; 2151 if (cell->tile [0]) flags |= 1;
1589 if (cell->face [1]) flags |= 2; 2152 if (cell->tile [1]) flags |= 2;
1590 if (cell->face [2]) flags |= 4; 2153 if (cell->tile [2]) flags |= 4;
1591 2154
1592 *data++ = flags; 2155 *data++ = flags;
1593 2156
1594 if (flags & 1) 2157 if (flags & 1)
1595 { 2158 {
2159 tileid tile = cell->tile [0];
1596 *data++ = cell->face [0] >> 8; 2160 *data++ = tile >> 8;
1597 *data++ = cell->face [0]; 2161 *data++ = tile;
1598 } 2162 }
1599 2163
1600 if (flags & 2) 2164 if (flags & 2)
1601 { 2165 {
2166 tileid tile = cell->tile [1];
1602 *data++ = cell->face [1] >> 8; 2167 *data++ = tile >> 8;
1603 *data++ = cell->face [1]; 2168 *data++ = tile;
1604 } 2169 }
1605 2170
1606 if (flags & 4) 2171 if (flags & 4)
1607 { 2172 {
2173 tileid tile = cell->tile [2];
1608 *data++ = cell->face [2] >> 8; 2174 *data++ = tile >> 8;
1609 *data++ = cell->face [2]; 2175 *data++ = tile;
1610 } 2176 }
1611 } 2177 }
1612 else 2178 else
1613 *data++ = 0; 2179 *data++ = 0;
1614 } 2180 }
1654 { 2220 {
1655 uint8_t flags = *data++; 2221 uint8_t flags = *data++;
1656 2222
1657 if (flags) 2223 if (flags)
1658 { 2224 {
1659 mapface face[3] = { 0, 0, 0 };
1660
1661 mapcell *cell = row_get_cell (row, x); 2225 mapcell *cell = row_get_cell (row, x);
2226 tileid tile[3] = { 0, 0, 0 };
1662 2227
1663 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2228 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1664 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2229 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1665 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2230 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1666 2231
1667 if (cell->darkness <= 0) 2232 if (cell->darkness == 0)
1668 { 2233 {
1669 cell->darkness = -1; 2234 cell->darkness = 0;
1670 2235
1671 for (z = 0; z <= 2; z++) 2236 for (z = 0; z <= 2; z++)
1672 { 2237 {
1673 cell->face[z] = face[z]; 2238 tileid t = tile [z];
1674 2239
1675 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2240 if (t >= self->texs || (t && !self->tex [t].name))
2241 {
1676 XPUSHs (sv_2mortal (newSViv (face[z]))); 2242 XPUSHs (sv_2mortal (newSViv (t)));
2243 need_texid (self, t);
2244 }
2245
2246 cell->tile [z] = t;
1677 } 2247 }
1678 } 2248 }
1679 } 2249 }
1680 } 2250 }
1681 } 2251 }
1682} 2252}
1683 2253
2254MODULE = CFPlus PACKAGE = CFPlus::RW
2255
2256CFPlus::RW
2257new (SV *class, SV *data_sv)
2258 CODE:
2259{
2260 STRLEN datalen;
2261 char *data = SvPVbyte (data_sv, datalen);
2262
2263 RETVAL = SDL_RWFromConstMem (data, datalen);
2264}
2265 OUTPUT:
2266 RETVAL
2267
2268CFPlus::RW
2269new_from_file (SV *class, const char *path, const char *mode = "rb")
2270 CODE:
2271 RETVAL = SDL_RWFromFile (path, mode);
2272 OUTPUT:
2273 RETVAL
2274
2275# fails on win32:
2276# CFPlus.xs(2268) : error C2059: syntax error : '('
2277#void
2278#close (CFPlus::RW self)
2279# CODE:
2280# (self->(close)) (self);
2281
2282MODULE = CFPlus PACKAGE = CFPlus::Channel
2283
2284PROTOTYPES: DISABLE
2285
2286CFPlus::Channel
2287find ()
2288 CODE:
2289{
2290 RETVAL = Mix_GroupAvailable (-1);
2291
2292 if (RETVAL < 0)
2293 {
2294 RETVAL = Mix_GroupOldest (-1);
2295
2296 if (RETVAL < 0)
2297 XSRETURN_UNDEF;
2298
2299 Mix_HaltChannel (RETVAL);
2300 }
2301
2302 Mix_UnregisterAllEffects (RETVAL);
2303 Mix_Volume (RETVAL, 128);
2304}
2305 OUTPUT:
2306 RETVAL
2307
2308void
2309halt (CFPlus::Channel self)
2310 CODE:
2311 Mix_HaltChannel (self);
2312
2313void
2314expire (CFPlus::Channel self, int ticks = -1)
2315 CODE:
2316 Mix_ExpireChannel (self, ticks);
2317
2318void
2319fade_out (CFPlus::Channel self, int ticks = -1)
2320 CODE:
2321 Mix_FadeOutChannel (self, ticks);
2322
2323int
2324volume (CFPlus::Channel self, int volume)
2325 CODE:
2326 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2327 OUTPUT:
2328 RETVAL
2329
2330void
2331unregister_all_effects (CFPlus::Channel self)
2332 CODE:
2333 Mix_UnregisterAllEffects (self);
2334
2335void
2336set_panning (CFPlus::Channel self, int left, int right)
2337 CODE:
2338 left = CLAMP (left , 0, 255);
2339 right = CLAMP (right, 0, 255);
2340 Mix_SetPanning (self, left, right);
2341
2342void
2343set_distance (CFPlus::Channel self, int distance)
2344 CODE:
2345 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2346
2347void
2348set_position (CFPlus::Channel self, int angle, int distance)
2349 CODE:
2350
2351void
2352set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2353 CODE:
2354{
2355 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2356 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2357 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2358}
2359
2360void
2361set_reverse_stereo (CFPlus::Channel self, int flip)
2362 CODE:
2363 Mix_SetReverseStereo (self, flip);
2364
1684MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2365MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1685 2366
2367PROTOTYPES: DISABLE
2368
1686CFPlus::MixChunk 2369CFPlus::MixChunk
1687new_from_file (SV *class, char *path) 2370new (SV *class, CFPlus::RW rwops)
1688 CODE: 2371 CODE:
1689 RETVAL = Mix_LoadWAV (path); 2372 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1690 OUTPUT: 2373 OUTPUT:
1691 RETVAL 2374 RETVAL
1692 2375
1693void 2376void
1694DESTROY (CFPlus::MixChunk self) 2377DESTROY (CFPlus::MixChunk self)
1696 Mix_FreeChunk (self); 2379 Mix_FreeChunk (self);
1697 2380
1698int 2381int
1699volume (CFPlus::MixChunk self, int volume = -1) 2382volume (CFPlus::MixChunk self, int volume = -1)
1700 CODE: 2383 CODE:
2384 if (items > 1)
2385 volume = CLAMP (volume, 0, 128);
1701 RETVAL = Mix_VolumeChunk (self, volume); 2386 RETVAL = Mix_VolumeChunk (self, volume);
1702 OUTPUT: 2387 OUTPUT:
1703 RETVAL 2388 RETVAL
1704 2389
1705int 2390CFPlus::Channel
1706play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2391play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1707 CODE: 2392 CODE:
2393{
1708 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2394 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2395
2396 if (RETVAL < 0)
2397 XSRETURN_UNDEF;
2398
2399 if (channel < 0)
2400 {
2401 Mix_UnregisterAllEffects (RETVAL);
2402 Mix_Volume (RETVAL, 128);
2403 }
2404}
1709 OUTPUT: 2405 OUTPUT:
1710 RETVAL 2406 RETVAL
1711 2407
1712MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2408MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1713 2409
1714int 2410int
1715volume (int volume = -1) 2411volume (int volume = -1)
2412 PROTOTYPE: ;$
1716 CODE: 2413 CODE:
2414 if (items > 0)
2415 volume = CLAMP (volume, 0, 128);
1717 RETVAL = Mix_VolumeMusic (volume); 2416 RETVAL = Mix_VolumeMusic (volume);
1718 OUTPUT: 2417 OUTPUT:
1719 RETVAL 2418 RETVAL
1720 2419
2420void
2421fade_out (int ms)
2422 CODE:
2423 Mix_FadeOutMusic (ms);
2424
2425void
2426halt ()
2427 CODE:
2428 Mix_HaltMusic ();
2429
1721CFPlus::MixMusic 2430CFPlus::MixMusic
1722new_from_file (SV *class, char *path) 2431new (SV *class, CFPlus::RW rwops)
1723 CODE: 2432 CODE:
1724 RETVAL = Mix_LoadMUS (path); 2433 RETVAL = Mix_LoadMUS_RW (rwops);
1725 OUTPUT: 2434 OUTPUT:
1726 RETVAL 2435 RETVAL
1727 2436
1728void 2437void
1729DESTROY (CFPlus::MixMusic self) 2438DESTROY (CFPlus::MixMusic self)
1735 CODE: 2444 CODE:
1736 RETVAL = Mix_PlayMusic (self, loops); 2445 RETVAL = Mix_PlayMusic (self, loops);
1737 OUTPUT: 2446 OUTPUT:
1738 RETVAL 2447 RETVAL
1739 2448
2449void
2450fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2451 CODE:
2452 Mix_FadeInMusicPos (self, loops, ms, position);
2453
1740MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2454MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2455
2456PROTOTYPES: ENABLE
1741 2457
1742BOOT: 2458BOOT:
1743{ 2459{
1744 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2460 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1745 static const struct { 2461 static const struct {
1746 const char *name; 2462 const char *name;
1747 IV iv; 2463 IV iv;
1748 } *civ, const_iv[] = { 2464 } *civ, const_iv[] = {
1749# define const_iv(name) { # name, (IV)name } 2465# define const_iv(name) { # name, (IV)name }
2466 const_iv (GL_VENDOR),
2467 const_iv (GL_VERSION),
2468 const_iv (GL_EXTENSIONS),
1750 const_iv (GL_COLOR_MATERIAL), 2469 const_iv (GL_COLOR_MATERIAL),
1751 const_iv (GL_SMOOTH), 2470 const_iv (GL_SMOOTH),
1752 const_iv (GL_FLAT), 2471 const_iv (GL_FLAT),
1753 const_iv (GL_DITHER), 2472 const_iv (GL_DITHER),
1754 const_iv (GL_BLEND), 2473 const_iv (GL_BLEND),
1758 const_iv (GL_ALPHA_TEST), 2477 const_iv (GL_ALPHA_TEST),
1759 const_iv (GL_NORMALIZE), 2478 const_iv (GL_NORMALIZE),
1760 const_iv (GL_RESCALE_NORMAL), 2479 const_iv (GL_RESCALE_NORMAL),
1761 const_iv (GL_FRONT), 2480 const_iv (GL_FRONT),
1762 const_iv (GL_BACK), 2481 const_iv (GL_BACK),
2482 const_iv (GL_AUX0),
1763 const_iv (GL_AND), 2483 const_iv (GL_AND),
1764 const_iv (GL_ONE), 2484 const_iv (GL_ONE),
1765 const_iv (GL_ZERO), 2485 const_iv (GL_ZERO),
1766 const_iv (GL_SRC_ALPHA), 2486 const_iv (GL_SRC_ALPHA),
1767 const_iv (GL_DST_ALPHA), 2487 const_iv (GL_DST_ALPHA),
1781 const_iv (GL_LUMINANCE), 2501 const_iv (GL_LUMINANCE),
1782 const_iv (GL_LUMINANCE_ALPHA), 2502 const_iv (GL_LUMINANCE_ALPHA),
1783 const_iv (GL_FLOAT), 2503 const_iv (GL_FLOAT),
1784 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2504 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1785 const_iv (GL_COMPILE), 2505 const_iv (GL_COMPILE),
2506 const_iv (GL_PROXY_TEXTURE_1D),
2507 const_iv (GL_PROXY_TEXTURE_2D),
1786 const_iv (GL_TEXTURE_1D), 2508 const_iv (GL_TEXTURE_1D),
1787 const_iv (GL_TEXTURE_2D), 2509 const_iv (GL_TEXTURE_2D),
1788 const_iv (GL_TEXTURE_ENV), 2510 const_iv (GL_TEXTURE_ENV),
1789 const_iv (GL_TEXTURE_MAG_FILTER), 2511 const_iv (GL_TEXTURE_MAG_FILTER),
1790 const_iv (GL_TEXTURE_MIN_FILTER), 2512 const_iv (GL_TEXTURE_MIN_FILTER),
1811 const_iv (GL_COLOR_LOGIC_OP), 2533 const_iv (GL_COLOR_LOGIC_OP),
1812 const_iv (GL_SEPARABLE_2D), 2534 const_iv (GL_SEPARABLE_2D),
1813 const_iv (GL_CONVOLUTION_2D), 2535 const_iv (GL_CONVOLUTION_2D),
1814 const_iv (GL_CONVOLUTION_BORDER_MODE), 2536 const_iv (GL_CONVOLUTION_BORDER_MODE),
1815 const_iv (GL_CONSTANT_BORDER), 2537 const_iv (GL_CONSTANT_BORDER),
2538 const_iv (GL_POINTS),
1816 const_iv (GL_LINES), 2539 const_iv (GL_LINES),
1817 const_iv (GL_LINE_STRIP), 2540 const_iv (GL_LINE_STRIP),
1818 const_iv (GL_LINE_LOOP), 2541 const_iv (GL_LINE_LOOP),
1819 const_iv (GL_QUADS), 2542 const_iv (GL_QUADS),
1820 const_iv (GL_QUAD_STRIP), 2543 const_iv (GL_QUAD_STRIP),
1821 const_iv (GL_TRIANGLES), 2544 const_iv (GL_TRIANGLES),
1822 const_iv (GL_TRIANGLE_STRIP), 2545 const_iv (GL_TRIANGLE_STRIP),
1823 const_iv (GL_TRIANGLE_FAN), 2546 const_iv (GL_TRIANGLE_FAN),
2547 const_iv (GL_POLYGON),
1824 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2548 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2549 const_iv (GL_POINT_SMOOTH_HINT),
2550 const_iv (GL_LINE_SMOOTH_HINT),
2551 const_iv (GL_POLYGON_SMOOTH_HINT),
2552 const_iv (GL_GENERATE_MIPMAP_HINT),
1825 const_iv (GL_FASTEST), 2553 const_iv (GL_FASTEST),
2554 const_iv (GL_DONT_CARE),
2555 const_iv (GL_NICEST),
1826 const_iv (GL_V2F), 2556 const_iv (GL_V2F),
1827 const_iv (GL_V3F), 2557 const_iv (GL_V3F),
1828 const_iv (GL_T2F_V3F), 2558 const_iv (GL_T2F_V3F),
1829 const_iv (GL_T2F_N3F_V3F), 2559 const_iv (GL_T2F_N3F_V3F),
1830# undef const_iv 2560# undef const_iv
1831 }; 2561 };
1832 2562
1833 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2563 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1834 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2564 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2565
2566 texture_av = newAV ();
2567 AvREAL_off (texture_av);
1835} 2568}
1836 2569
1837char * 2570char *
1838gl_vendor () 2571gl_vendor ()
1839 CODE: 2572 CODE:
1853 CODE: 2586 CODE:
1854 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2587 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1855 OUTPUT: 2588 OUTPUT:
1856 RETVAL 2589 RETVAL
1857 2590
2591const char *glGetString (GLenum pname)
2592
2593GLint glGetInteger (GLenum pname)
2594 CODE:
2595 glGetIntegerv (pname, &RETVAL);
2596 OUTPUT:
2597 RETVAL
2598
2599GLdouble glGetDouble (GLenum pname)
2600 CODE:
2601 glGetDoublev (pname, &RETVAL);
2602 OUTPUT:
2603 RETVAL
2604
1858int glGetError () 2605int glGetError ()
1859 2606
1860void glFinish () 2607void glFinish ()
1861 2608
1862void glClear (int mask) 2609void glClear (int mask)
1899# near_ and far_ are due to microsofts buggy "c" compiler 2646# near_ and far_ are due to microsofts buggy "c" compiler
1900void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2647void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1901 2648
1902# near_ and far_ are due to microsofts buggy "c" compiler 2649# near_ and far_ are due to microsofts buggy "c" compiler
1903void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2650void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2651
2652PROTOTYPES: DISABLE
1904 2653
1905void glViewport (int x, int y, int width, int height) 2654void glViewport (int x, int y, int width, int height)
1906 2655
1907void glScissor (int x, int y, int width, int height) 2656void glScissor (int x, int y, int width, int height)
1908 2657
1916 2665
1917void glRotate (float angle, float x, float y, float z) 2666void glRotate (float angle, float x, float y, float z)
1918 CODE: 2667 CODE:
1919 glRotatef (angle, x, y, z); 2668 glRotatef (angle, x, y, z);
1920 2669
1921void glBegin (int mode)
1922
1923void glEnd ()
1924
1925void glColor (float r, float g, float b, float a = 1.0) 2670void glColor (float r, float g, float b, float a = 1.0)
1926 PROTOTYPE: @
1927 ALIAS: 2671 ALIAS:
1928 glColor_premultiply = 1 2672 glColor_premultiply = 1
1929 CODE: 2673 CODE:
1930 if (ix) 2674 if (ix)
1931 { 2675 {
1934 b *= a; 2678 b *= a;
1935 } 2679 }
1936 // microsoft visual "c" rounds instead of truncating... 2680 // microsoft visual "c" rounds instead of truncating...
1937 glColor4f (r, g, b, a); 2681 glColor4f (r, g, b, a);
1938 2682
1939void glInterleavedArrays (int format, int stride, char *data)
1940
1941void glDrawElements (int mode, int count, int type, char *indices)
1942
1943# 1.2 void glDrawRangeElements (int mode, int start, int end
1944
1945void glRasterPos (float x, float y, float z = 0.) 2683void glRasterPos (float x, float y, float z = 0.)
1946 CODE: 2684 CODE:
1947 glRasterPos3f (0, 0, z); 2685 glRasterPos3f (0, 0, z);
1948 glBitmap (0, 0, 0, 0, x, y, 0); 2686 glBitmap (0, 0, 0, 0, x, y, 0);
1949 2687
1953 2691
1954void glTexCoord (float s, float t) 2692void glTexCoord (float s, float t)
1955 CODE: 2693 CODE:
1956 glTexCoord2f (s, t); 2694 glTexCoord2f (s, t);
1957 2695
2696void glRect (float x1, float y1, float x2, float y2)
2697 CODE:
2698 glRectf (x1, y1, x2, y2);
2699
2700PROTOTYPES: ENABLE
2701
2702void glBegin (int mode)
2703
2704void glEnd ()
2705
2706void glPointSize (GLfloat size)
2707
2708void glLineWidth (GLfloat width)
2709
2710void glInterleavedArrays (int format, int stride, char *data)
2711
2712void glDrawElements (int mode, int count, int type, char *indices)
2713
2714# 1.2 void glDrawRangeElements (int mode, int start, int end
2715
1958void glTexEnv (int target, int pname, float param) 2716void glTexEnv (int target, int pname, float param)
1959 CODE: 2717 CODE:
1960 glTexEnvf (target, pname, param); 2718 glTexEnvf (target, pname, param);
1961 2719
1962void glTexParameter (int target, int pname, float param) 2720void glTexParameter (int target, int pname, float param)
1984 2742
1985void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2743void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1986 2744
1987void glDrawPixels (int width, int height, int format, int type, char *pixels) 2745void glDrawPixels (int width, int height, int format, int type, char *pixels)
1988 2746
2747void glPixelZoom (float x, float y)
2748
1989void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2749void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1990 2750
1991int glGenTexture () 2751int glGenTexture ()
1992 CODE: 2752 CODE:
1993{ 2753 RETVAL = gen_texture ();
1994 GLuint name;
1995 glGenTextures (1, &name);
1996 RETVAL = name;
1997}
1998 OUTPUT: 2754 OUTPUT:
1999 RETVAL 2755 RETVAL
2000 2756
2001void glDeleteTexture (int name) 2757void glDeleteTexture (int name)
2002 CODE: 2758 CODE:
2003{
2004 GLuint name_ = name;
2005 glDeleteTextures (1, &name_); 2759 del_texture (name);
2006} 2760
2007
2008int glGenList () 2761int glGenList ()
2009 CODE: 2762 CODE:
2010 RETVAL = glGenLists (1); 2763 RETVAL = glGenLists (1);
2011 OUTPUT: 2764 OUTPUT:
2012 RETVAL 2765 RETVAL
2019 2772
2020void glEndList () 2773void glEndList ()
2021 2774
2022void glCallList (int list) 2775void glCallList (int list)
2023 2776
2777MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2778
2779PROTOTYPES: DISABLE
2780
2781void
2782find_widget (SV *self, NV x, NV y)
2783 PPCODE:
2784{
2785 if (within_widget (self, x, y))
2786 XPUSHs (self);
2787}
2788
2789BOOT:
2790{
2791 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2792
2793 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2794 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2795 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2796 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2797}
2798
2799void
2800draw (SV *self)
2801 CODE:
2802{
2803 HV *hv;
2804 SV **svp;
2805 NV x, y, w, h;
2806 SV *draw_x_sv = GvSV (draw_x_gv);
2807 SV *draw_y_sv = GvSV (draw_y_gv);
2808 SV *draw_w_sv = GvSV (draw_w_gv);
2809 SV *draw_h_sv = GvSV (draw_h_gv);
2810 SV *hover;
2811 double draw_x, draw_y, draw_w, draw_h;
2812
2813 if (!SvROK (self))
2814 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2815
2816 hv = (HV *)SvRV (self);
2817
2818 if (SvTYPE (hv) != SVt_PVHV)
2819 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2820
2821 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2822 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2823
2824 if (!h || !w)
2825 XSRETURN_EMPTY;
2826
2827 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2828 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2829
2830 draw_x = SvNV (draw_x_sv) + x;
2831 draw_y = SvNV (draw_y_sv) + y;
2832
2833 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2834 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2835 XSRETURN_EMPTY;
2836
2837 sv_setnv (draw_x_sv, draw_x);
2838 sv_setnv (draw_y_sv, draw_y);
2839
2840 glPushMatrix ();
2841 glTranslated (x, y, 0);
2842
2843 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2844 {
2845 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2846
2847 if (svp && SvTRUE (*svp))
2848 {
2849 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2850 glEnable (GL_BLEND);
2851 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2852 glBegin (GL_QUADS);
2853 glVertex2f (0, 0);
2854 glVertex2f (w, 0);
2855 glVertex2f (w, h);
2856 glVertex2f (0, h);
2857 glEnd ();
2858 glDisable (GL_BLEND);
2859 }
2860 }
2861#if 0
2862 if ($ENV{CFPLUS_DEBUG} & 1) {
2863 glPushMatrix;
2864 glColor 1, 1, 0, 1;
2865 glTranslate 0.375, 0.375;
2866 glBegin GL_LINE_LOOP;
2867 glVertex 0 , 0;
2868 glVertex $self->{w} - 1, 0;
2869 glVertex $self->{w} - 1, $self->{h} - 1;
2870 glVertex 0 , $self->{h} - 1;
2871 glEnd;
2872 glPopMatrix;
2873 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2874 }
2875#endif
2876 PUSHMARK (SP);
2877 XPUSHs (self);
2878 PUTBACK;
2879 call_method ("_draw", G_VOID | G_DISCARD);
2880 SPAGAIN;
2881
2882 glPopMatrix ();
2883
2884 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2885 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2886}
2887

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