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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.157 by root, Sun Oct 1 14:48:50 2006 UTC vs.
Revision 1.221 by root, Fri Aug 10 04:02:13 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
16#endif 22#endif
17 23
24#include <assert.h>
18#include <math.h> 25#include <math.h>
19#include <string.h> 26#include <string.h>
20#include <stdio.h> 27#include <stdio.h>
21#include <stdlib.h> 28#include <stdlib.h>
22 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
23#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
24#include <SDL_endian.h> 34#include <SDL_endian.h>
25#include <SDL_image.h> 35#include <SDL_image.h>
26#include <SDL_mixer.h> 36#include <SDL_mixer.h>
27#include <SDL_opengl.h> 37#include <SDL_opengl.h>
28 38
37# include <sys/types.h> 47# include <sys/types.h>
38# include <sys/socket.h> 48# include <sys/socket.h>
39# include <netinet/in.h> 49# include <netinet/in.h>
40# include <netinet/tcp.h> 50# include <netinet/tcp.h>
41# include <inttypes.h> 51# include <inttypes.h>
42#else
43 typedef unsigned char uint8_t;
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 52#endif
50 53
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 55
53#define FOW_DARKNESS 32 56#define FOW_DARKNESS 32
54 57
55#define MAP_EXTEND_X 32 58#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 59#define MAP_EXTEND_Y 512
61# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else 65#else
63# define PARACHUTE 0 66# define PARACHUTE 0
64#endif 67#endif
65 68
69static AV *texture_av;
70
66static struct 71static struct
67{ 72{
68#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 74#include "glfunc.h"
70#undef GL_FUNC 75#undef GL_FUNC
71} gl; 76} gl;
72 77
78static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 80{
75 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 85 else
80 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
81} 87}
82 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
83#include "texcache.c" 113#include "texcache.c"
84 114
85#include "pango-font.c" 115#include "pango-font.c"
86#include "pango-fontmap.c" 116#include "pango-fontmap.c"
87#include "pango-render.c" 117#include "pango-render.c"
88 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
91 123
92typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
93 125
160 192
161 *w = rect.width; 193 *w = rect.width;
162 *h = rect.height; 194 *h = rect.height;
163} 195}
164 196
197typedef uint16_t tileid;
165typedef uint16_t mapface; 198typedef uint16_t faceid;
166 199
167typedef struct { 200typedef struct {
168 GLint name; 201 int name;
169 int w, h; 202 int w, h;
170 float s, t; 203 float s, t;
171 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
172} maptex; 207} maptex;
173 208
174typedef struct { 209typedef struct {
175 uint32_t player; 210 uint32_t player;
176 mapface face[3]; 211 tileid tile[3];
177 uint16_t darkness; 212 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 214} mapcell;
180 215
181typedef struct { 216typedef struct {
182 int32_t c0, c1; 217 int32_t c0, c1;
183 mapcell *col; 218 mapcell *col;
184} maprow; 219} maprow;
185 220
186typedef struct map { 221typedef struct map {
187 int x, y, w, h; 222 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 224 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 225 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 226
195 int32_t rows; 227 int32_t rows;
196 maprow *row; 228 maprow *row;
197} *CFPlus__Map; 229} *CFPlus__Map;
198 230
218 return ptr; 250 return ptr;
219} 251}
220 252
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
223 275
224static maprow * 276static maprow *
225map_get_row (CFPlus__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
226{ 278{
227 if (0 > y) 279 if (0 > y)
322 cell->player = 0; 374 cell->player = 0;
323 } 375 }
324 } 376 }
325} 377}
326 378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
393}
394
327static void 395static void
328music_finished (void) 396music_finished (void)
329{ 397{
330 SDL_UserEvent ev; 398 SDL_UserEvent ev;
331 399
363 n |= n >> 4; 431 n |= n >> 4;
364 n |= n >> 8; 432 n |= n >> 8;
365 n |= n >> 16; 433 n |= n >> 16;
366 434
367 return n + 1; 435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
368} 483}
369 484
370MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
371 486
372PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
377 static const struct { 492 static const struct {
378 const char *name; 493 const char *name;
379 IV iv; 494 IV iv;
380 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
382 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
400 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
464 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL),
477 const_iv (KMOD_SHIFT),
478 const_iv (KMOD_ALT),
479 const_iv (KMOD_META)
480# undef const_iv 604# undef const_iv
481 }; 605 };
482 606
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
609
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
486 619
487int 620int
488in_destruct () 621in_destruct ()
489 CODE: 622 CODE:
490 RETVAL = PL_main_cv == Nullcv; 623 RETVAL = PL_main_cv == Nullcv;
502 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
505} 638}
506 639
640char *
641SDL_GetError ()
642
507int 643int
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 645
510void 646void
511SDL_Quit () 647SDL_Quit ()
512 648
513void 649void
514SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
515 PPCODE: 651 PPCODE:
516{ 652{
517 SDL_Rect **m; 653 SDL_Rect **m;
518 654
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 659
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 662
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 667
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif 672#endif
537 673
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 675
543 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
544 while (*m) 677 while (*m)
545 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
546 AV *av = newAV (); 681 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
550 688
551 ++m; 689 ++m;
552 } 690 }
553} 691}
554 692
555char *
556SDL_GetError ()
557
558int 693int
559SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
561 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 707 );
708
564 if (RETVAL) 709 if (RETVAL)
565 { 710 {
711 av_clear (texture_av);
712
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 715#include "glfunc.h"
569# undef GL_FUNC 716#undef GL_FUNC
570 } 717 }
718}
571 OUTPUT: 719 OUTPUT:
572 RETVAL 720 RETVAL
573 721
574void 722void
575SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
576 724
577char * 725char *
578SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
579 727
728int
729SDL_GetAppState ()
730
580void 731void
581SDL_PollEvent () 732poll_events ()
582 PPCODE: 733 PPCODE:
583{ 734{
584 SDL_Event ev; 735 SDL_Event ev;
585 736
586 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 739 {
588 HV *hv = newHV (); 740 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 742
591 switch (ev.type) 743 switch (ev.type)
593 case SDL_KEYDOWN: 745 case SDL_KEYDOWN:
594 case SDL_KEYUP: 746 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 752 break;
600 753
601 case SDL_ACTIVEEVENT: 754 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 757 break;
605 758
606 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
614 break; 785 break;
615 786
616 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
634 } 805 }
635} 806}
636 807
637int 808int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
639 POSTCALL: 810 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
642 813
643void 814void
644Mix_CloseAudio () 815Mix_CloseAudio ()
645 816
646int 817int
647Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
648 819
820const char *
821Mix_GetError ()
822
649void 823void
650lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
651 CODE: 825 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 827
656void 828void
657win32_proxy_info () 829win32_proxy_info ()
658 PPCODE: 830 PPCODE:
659{ 831{
660#ifdef _WIN32 832#ifdef _WIN32
661 INTERNET_PROXY_INFO proxyinfo;
662 char buffer[2048]; 833 char buffer[2048];
663 DWORD buflen; 834 DWORD buflen;
664 835
665 EXTEND (SP, 3); 836 EXTEND (SP, 3);
666 837
697 STRLEN image_len; 868 STRLEN image_len;
698 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
699 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
700 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
701 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
702 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
703 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
704 875
705 if (!rw) 876 if (!rw)
706 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
707 878
793 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 964 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
794#endif 965#endif
795 _exit (1); 966 _exit (1);
796 967
797void 968void
798_exit (int retval) 969_exit (int retval = 0)
799 CODE: 970 CODE:
971#ifdef WIN32
972 ExitThread (retval); // unclean, please beam me up
973#else
800 _exit (retval); 974 _exit (retval);
975#endif
976
977void
978debug ()
979 CODE:
980{
981#if DEBUG
982 VALGRIND_DO_LEAK_CHECK;
983#endif
984}
801 985
802MODULE = CFPlus PACKAGE = CFPlus::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
987
988PROTOTYPES: DISABLE
803 989
804CFPlus::Font 990CFPlus::Font
805new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
806 CODE: 992 CODE:
807{ 993{
818 CODE: 1004 CODE:
819 pango_font_description_free (self); 1005 pango_font_description_free (self);
820 1006
821void 1007void
822make_default (CFPlus::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
823 CODE: 1010 CODE:
824 default_font = self; 1011 default_font = self;
825 1012
826MODULE = CFPlus PACKAGE = CFPlus::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
827 1014
1015PROTOTYPES: DISABLE
1016
828void 1017void
829reset_glyph_cache () 1018reset_glyph_cache ()
1019 PROTOTYPE:
830 CODE: 1020 CODE:
831 tc_clear (); 1021 tc_clear ();
832 1022
833CFPlus::Layout 1023CFPlus::Layout
834new (SV *class) 1024new (SV *class)
1052xy_to_index (CFPlus::Layout self, int x, int y) 1242xy_to_index (CFPlus::Layout self, int x, int y)
1053 CODE: 1243 CODE:
1054{ 1244{
1055 int index, trailing; 1245 int index, trailing;
1056 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1057 RETVAL = index; 1247 RETVAL = index + trailing;
1058} 1248}
1059 OUTPUT: 1249 OUTPUT:
1060 RETVAL 1250 RETVAL
1061 1251
1062void 1252void
1068 1258
1069 EXTEND (SP, 3); 1259 EXTEND (SP, 3);
1070 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1263}
1264
1265void
1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1267 PPCODE:
1268{
1269 int line, x;
1270
1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1273
1274 EXTEND (SP, 2);
1275 PUSHs (sv_2mortal (newSViv (line - 1)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277}
1278
1279void
1280line_x_to_index (CFPlus::Layout self, int line, int x)
1281 PPCODE:
1282{
1283 PangoLayoutLine *lp;
1284 int index, trailing;
1285
1286 if (line < 0)
1287 XSRETURN_EMPTY;
1288
1289 if (!(lp = pango_layout_get_line (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */
1291
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293
1294 EXTEND (SP, 2);
1295 if (GIMME_V == G_SCALAR)
1296 PUSHs (sv_2mortal (newSViv (index + trailing)));
1297 else
1298 {
1299 PUSHs (sv_2mortal (newSViv (index)));
1300 PUSHs (sv_2mortal (newSViv (trailing)));
1301 }
1073} 1302}
1074 1303
1075void 1304void
1076render (CFPlus::Layout self, float x, float y, int flags = 0) 1305render (CFPlus::Layout self, float x, float y, int flags = 0)
1077 PPCODE: 1306 PPCODE:
1082 flags 1311 flags
1083 ); 1312 );
1084 1313
1085MODULE = CFPlus PACKAGE = CFPlus::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
1086 1315
1087void 1316PROTOTYPES: ENABLE
1088pad2pot (SV *data_, SV *w_, SV *h_)
1089 CODE:
1090{
1091 int ow = SvIV (w_);
1092 int oh = SvIV (h_);
1093 1317
1094 if (ow && oh) 1318int minpot (int n)
1319
1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1095 { 1325 {
1096 int nw = minpot (ow);
1097 int nh = minpot (oh);
1098
1099 if (nw != ow || nh != oh)
1100 {
1101 if (SvOK (data_))
1102 {
1103 STRLEN datalen; 1326 STRLEN datalen;
1104 char *data = SvPVbyte (data_, datalen); 1327 char *data = SvPVbyte (data_, datalen);
1105 int bpp = datalen / (ow * oh); 1328 int bpp = datalen / (ow * oh);
1106 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1107 1330
1108 SvPOK_only (result_); 1331 SvPOK_only (result_);
1109 SvCUR_set (result_, nw * nh * bpp); 1332 SvCUR_set (result_, nw * nh * bpp);
1110 1333
1111 memset (SvPVX (result_), 0, nw * nh * bpp); 1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1112 while (oh--) 1335 while (oh--)
1113 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1114 1337
1115 sv_setsv (data_, result_); 1338 sv_setsv (data_, result_);
1116 }
1117
1118 sv_setiv (w_, nw);
1119 sv_setiv (h_, nh);
1120 }
1121 } 1339 }
1122} 1340}
1123 1341
1124void 1342void
1125draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1131{ 1349{
1132 HV *hv = (HV *)SvRV (self); 1350 HV *hv = (HV *)SvRV (self);
1133 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1134 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1135 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1354
1355 if (name <= 0)
1356 XSRETURN_EMPTY;
1136 1357
1137 if (items < 5) 1358 if (items < 5)
1138 { 1359 {
1139 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1360 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1140 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1361 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1168 glDisable (GL_ALPHA_TEST); 1389 glDisable (GL_ALPHA_TEST);
1169 glDisable (GL_BLEND); 1390 glDisable (GL_BLEND);
1170 } 1391 }
1171} 1392}
1172 1393
1394IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1395 CODE:
1396{
1397 GLint width;
1398 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1399 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1400 RETVAL = width > 0;
1401}
1402 OUTPUT:
1403 RETVAL
1404
1173MODULE = CFPlus PACKAGE = CFPlus::Map 1405MODULE = CFPlus PACKAGE = CFPlus::Map
1174 1406
1407PROTOTYPES: DISABLE
1408
1175CFPlus::Map 1409CFPlus::Map
1176new (SV *class, int map_width, int map_height) 1410new (SV *class)
1177 CODE: 1411 CODE:
1178 New (0, RETVAL, 1, struct map); 1412 New (0, RETVAL, 1, struct map);
1179 RETVAL->x = 0; 1413 RETVAL->x = 0;
1180 RETVAL->y = 0; 1414 RETVAL->y = 0;
1181 RETVAL->w = map_width; 1415 RETVAL->w = 0;
1182 RETVAL->h = map_height; 1416 RETVAL->h = 0;
1183 RETVAL->ox = 0; 1417 RETVAL->ox = 0;
1184 RETVAL->oy = 0; 1418 RETVAL->oy = 0;
1185 RETVAL->faces = 8192; 1419 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1186 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1420 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1187 RETVAL->texs = 8192;
1188 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1189 RETVAL->rows = 0; 1421 RETVAL->rows = 0;
1190 RETVAL->row = 0; 1422 RETVAL->row = 0;
1191 OUTPUT: 1423 OUTPUT:
1192 RETVAL 1424 RETVAL
1193 1425
1194void 1426void
1195DESTROY (CFPlus::Map self) 1427DESTROY (CFPlus::Map self)
1196 CODE: 1428 CODE:
1197{ 1429{
1198 map_clear (self); 1430 map_clear (self);
1199 Safefree (self->face); 1431 Safefree (self->face2tile);
1200 Safefree (self->tex); 1432 Safefree (self->tex);
1201 Safefree (self); 1433 Safefree (self);
1202} 1434}
1203 1435
1204void 1436void
1437resize (CFPlus::Map self, int map_width, int map_height)
1438 CODE:
1439 self->w = map_width;
1440 self->h = map_height;
1441
1442void
1205clear (CFPlus::Map self) 1443clear (CFPlus::Map self)
1206 CODE: 1444 CODE:
1207 map_clear (self); 1445 map_clear (self);
1208 1446
1209void 1447void
1210set_face (CFPlus::Map self, int face, int texid) 1448set_tileid (CFPlus::Map self, int face, int tile)
1211 CODE: 1449 CODE:
1212{ 1450{
1213 while (self->faces <= face) 1451 need_facenum (self, face); self->face2tile [face] = tile;
1214 { 1452 need_texid (self, tile);
1215 Append (mapface, self->face, self->faces, self->faces); 1453}
1216 self->faces *= 2;
1217 }
1218 1454
1219 self->face [face] = texid; 1455void
1456set_smooth (CFPlus::Map self, int face, int smooth, int level)
1457 CODE:
1458{
1459 tileid texid;
1460 maptex *tex;
1461
1462 if (face < 0 || face >= self->faces)
1463 return;
1464
1465 if (smooth < 0 || smooth >= self->faces)
1466 return;
1467
1468 texid = self->face2tile [face];
1469
1470 if (!texid)
1471 return;
1472
1473 tex = self->tex + texid;
1474 tex->smoothtile = self->face2tile [smooth];
1475 tex->smoothlevel = level;
1220} 1476}
1221 1477
1222void 1478void
1223set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1479set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1224 CODE: 1480 CODE:
1225{ 1481{
1226 while (self->texs <= texid) 1482 need_texid (self, texid);
1227 {
1228 Append (maptex, self->tex, self->texs, self->texs);
1229 self->texs *= 2;
1230 }
1231 1483
1232 { 1484 {
1233 maptex *tex = self->tex + texid; 1485 maptex *tex = self->tex + texid;
1234 1486
1235 tex->name = name; 1487 tex->name = name;
1279 CODE: 1531 CODE:
1280{ 1532{
1281 if (dx > 0) 1533 if (dx > 0)
1282 map_blank (self, self->x, self->y, dx, self->h); 1534 map_blank (self, self->x, self->y, dx, self->h);
1283 else if (dx < 0) 1535 else if (dx < 0)
1284 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1536 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1285 1537
1286 if (dy > 0) 1538 if (dy > 0)
1287 map_blank (self, self->x, self->y, self->w, dy); 1539 map_blank (self, self->x, self->y, self->w, dy);
1288 else if (dy < 0) 1540 else if (dy < 0)
1289 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1541 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1290 1542
1291 self->ox += dx; self->x += dx; 1543 self->ox += dx; self->x += dx;
1292 self->oy += dy; self->y += dy; 1544 self->oy += dy; self->y += dy;
1293 1545
1294 while (self->y < 0) 1546 while (self->y < 0)
1298 self->rows += MAP_EXTEND_Y; 1550 self->rows += MAP_EXTEND_Y;
1299 self->y += MAP_EXTEND_Y; 1551 self->y += MAP_EXTEND_Y;
1300 } 1552 }
1301} 1553}
1302 1554
1303void 1555SV *
1304map1a_update (CFPlus::Map self, SV *data_, int extmap) 1556map1a_update (CFPlus::Map self, SV *data_, int extmap)
1305 CODE: 1557 CODE:
1306{ 1558{
1307 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1559 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1308 uint8_t *data_end = (uint8_t *)SvEND (data_); 1560 uint8_t *data_end = (uint8_t *)SvEND (data_);
1309 mapcell *cell; 1561 mapcell *cell;
1310 int x, y, flags; 1562 int x, y, z, flags;
1563 AV *missing = newAV ();
1564 RETVAL = newRV_noinc ((SV *)missing);
1311 1565
1312 while (data < data_end - 1) 1566 while (data < data_end - 1)
1313 { 1567 {
1314 flags = (data [0] << 8) + data [1]; data += 2; 1568 flags = (data [0] << 8) + data [1]; data += 2;
1315 1569
1346 cell->stat_width = 1; 1600 cell->stat_width = 1;
1347 cell->stat_hp = *data++; 1601 cell->stat_hp = *data++;
1348 } 1602 }
1349 else if (cmd == 6) // monster width 1603 else if (cmd == 6) // monster width
1350 cell->stat_width = *data++ + 1; 1604 cell->stat_width = *data++ + 1;
1351 else if (cmd == 0x47) // monster width 1605 else if (cmd == 0x47)
1352 { 1606 {
1353 if (*data == 4) 1607 if (*data == 4)
1354 ; // decode player tag 1608 ; // decode player count
1355 1609
1356 data += *data + 1; 1610 data += *data + 1;
1357 } 1611 }
1358 else if (cmd == 8) // cell flags 1612 else if (cmd == 8) // cell flags
1359 cell->flags = *data++; 1613 cell->flags = *data++;
1366 } 1620 }
1367 else 1621 else
1368 cell->darkness = *data++ + 1; 1622 cell->darkness = *data++ + 1;
1369 } 1623 }
1370 1624
1625 for (z = 0; z <= 2; ++z)
1371 if (flags & 4) 1626 if (flags & (4 >> z))
1372 { 1627 {
1373 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1628 faceid face = (data [0] << 8) + data [1]; data += 2;
1629 need_facenum (self, face);
1630 cell->tile [z] = self->face2tile [face];
1631
1632 if (cell->tile [z])
1633 {
1634 maptex *tex = self->tex + cell->tile [z];
1635 if (!tex->name)
1636 av_push (missing, newSViv (cell->tile [z]));
1637
1638 if (tex->smoothtile)
1639 {
1640 maptex *smooth = self->tex + tex->smoothtile;
1641 if (!smooth->name)
1642 av_push (missing, newSViv (tex->smoothtile));
1643 }
1644 }
1374 } 1645 }
1375
1376 if (flags & 2)
1377 {
1378 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1379 }
1380
1381 if (flags & 1)
1382 {
1383 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1384 }
1385 } 1646 }
1386 else 1647 else
1387 cell->darkness = 0; 1648 cell->darkness = 0;
1388 } 1649 }
1389} 1650}
1651 OUTPUT:
1652 RETVAL
1390 1653
1391SV * 1654SV *
1392mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1655mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1393 CODE: 1656 CODE:
1394{ 1657{
1418 { 1681 {
1419 mapcell *cell = row->col + (x - row->c0); 1682 mapcell *cell = row->col + (x - row->c0);
1420 1683
1421 for (z = 0; z <= 0; z++) 1684 for (z = 0; z <= 0; z++)
1422 { 1685 {
1423 mapface face = cell->face [z];
1424
1425 if (face)
1426 {
1427 maptex tex = self->tex [face]; 1686 maptex tex = self->tex [cell->tile [z]];
1428 int a0 = 255 - tex.a; 1687 int a0 = 255 - tex.a;
1429 int a1 = tex.a; 1688 int a1 = tex.a;
1430 1689
1431 r = (r * a0 + tex.r * a1) / 255; 1690 r = (r * a0 + tex.r * a1) / 255;
1432 g = (g * a0 + tex.g * a1) / 255; 1691 g = (g * a0 + tex.g * a1) / 255;
1433 b = (b * a0 + tex.b * a1) / 255; 1692 b = (b * a0 + tex.b * a1) / 255;
1434 a = (a * a0 + tex.a * a1) / 255; 1693 a = (a * a0 + tex.a * a1) / 255;
1435 }
1436 } 1694 }
1437 } 1695 }
1438 1696
1439 *map++ = (r ) 1697 *map++ = (r )
1440 | (g << 8) 1698 | (g << 8)
1447} 1705}
1448 OUTPUT: 1706 OUTPUT:
1449 RETVAL 1707 RETVAL
1450 1708
1451void 1709void
1452draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1710draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1453 CODE: 1711 CODE:
1454{ 1712{
1455 int vx, vy; 1713 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1714 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1715 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1716 smooth_key skey;
1456 int x, y, z; 1717 int x, y, z;
1457 int last_name; 1718 int last_name;
1458 mapface face;
1459 1719
1460 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1720 // thats current max. sorry.
1461 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1721 if (sw > 255) sw = 255;
1722 if (sh > 255) sh = 255;
1462 1723
1463 /* 1724 // clear key, in case of extra padding
1464 int vx = self->vx = self->w >= sw 1725 memset (&skey, 0, sizeof (skey));
1465 ? self->x + (self->w - sw) / 2
1466 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1467
1468 int vy = self->vy = self->h >= sh
1469 ? self->y + (self->h - sh) / 2
1470 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1471 */
1472 1726
1473 glColor4ub (255, 255, 255, 255); 1727 glColor4ub (255, 255, 255, 255);
1474 1728
1475 glEnable (GL_BLEND); 1729 glEnable (GL_BLEND);
1476 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1730 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1477 glEnable (GL_TEXTURE_2D); 1731 glEnable (GL_TEXTURE_2D);
1478 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1479 1733
1480 glBegin (GL_QUADS); 1734 glBegin (GL_QUADS);
1481 1735
1482 last_name = 0; 1736 last_name = -1;
1483 1737
1738 mx += self->x;
1739 my += self->y;
1740
1741 // first pass: determine smooth_max
1742 // rather ugly, if you ask me
1743 // could also be stored inside mapcell and updated on change
1744 memset (smooth_max, 0, sizeof (smooth_max));
1745
1746 for (y = 0; y < sh; y++)
1747 if (0 <= y + my && y + my < self->rows)
1748 {
1749 maprow *row = self->row + (y + my);
1750
1751 for (x = 0; x < sw; x++)
1752 if (row->c0 <= x + mx && x + mx < row->c1)
1753 {
1754 mapcell *cell = row->col + (x + mx - row->c0);
1755
1756 smooth_max[x + 1][y + 1] =
1757 MAX (self->tex [cell->tile [0]].smoothlevel,
1758 MAX (self->tex [cell->tile [1]].smoothlevel,
1759 self->tex [cell->tile [2]].smoothlevel));
1760 }
1761 }
1762
1484 for (z = 0; z < 3; z++) 1763 for (z = 0; z <= 2; z++)
1764 {
1765 memset (smooth_level, 0, sizeof (smooth_level));
1766
1485 for (y = 0; y < sh; y++) 1767 for (y = 0; y < sh; y++)
1486 if (0 <= y + vy && y + vy < self->rows) 1768 if (0 <= y + my && y + my < self->rows)
1487 { 1769 {
1488 maprow *row = self->row + (y + vy); 1770 maprow *row = self->row + (y + my);
1489 1771
1490 for (x = 0; x < sw; x++) 1772 for (x = 0; x < sw; x++)
1491 if (row->c0 <= x + vx && x + vx < row->c1) 1773 if (row->c0 <= x + mx && x + mx < row->c1)
1492 { 1774 {
1493 mapcell *cell = row->col + (x + vx - row->c0); 1775 mapcell *cell = row->col + (x + mx - row->c0);
1494
1495 face = cell->face [z]; 1776 tileid tile = cell->tile [z];
1777
1778 if (tile)
1779 {
1780 maptex tex = self->tex [tile];
1781 int px, py;
1496 1782
1497 if (face && face < self->texs) 1783 // suppressing texture state switches here
1784 // is only moderately effective, but worth the extra effort
1785 if (last_name != tex.name)
1786 {
1787 if (!tex.name)
1788 tex = self->tex [2]; /* missing, replace by noface */
1789
1790 glEnd ();
1791 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1792 glBegin (GL_QUADS);
1793 }
1794
1795 px = (x + 1) * T - tex.w;
1796 py = (y + 1) * T - tex.h;
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1802
1803 if (cell->flags && z == 2)
1804 {
1805 if (cell->flags & 1)
1806 {
1807 maptex tex = self->tex [1];
1808 int px = x * T + T * 2 / 32;
1809 int py = y * T - T * 6 / 32;
1810
1811 glEnd ();
1812 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1813 glBegin (GL_QUADS);
1814
1815 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1816 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1817 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1818 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1819 }
1820 }
1821
1822 // update smooth hash
1823 if (tex.smoothtile)
1824 {
1825 skey.tile = tex.smoothtile;
1826 skey.level = tex.smoothlevel;
1827
1828 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1829
1830 // add bits to current tile and all neighbours. skey.x|y is
1831 // shifted +1|+1 so we always stay positive.
1832
1833 // bits is ___n cccc CCCC bbbb
1834 // n do not draw borders&corners
1835 // c draw these corners, but...
1836 // C ... not these
1837 // b draw these borders
1838
1839 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1840 // ┃· ·· ·┃ ━━
1841
1842 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1843 // ·· ·· ·┏ ┓·
1844
1845 // full tile
1846 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1847
1848 // borders
1849 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1850 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1851 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1852 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1853
1854 // corners
1855 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1856 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1857 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1858 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1859 }
1860 }
1861 }
1862 }
1863
1864 // go through all smoothlevels, lowest to highest, then draw.
1865 // this is basically counting sort
1866 {
1867 int w, b;
1868
1869 for (w = 0; w < 256 / 32; ++w)
1870 {
1871 uint32_t smask = smooth_level [w];
1872 if (smask)
1873 for (b = 0; b < 32; ++b)
1874 if (smask & (((uint32_t)1) << b))
1498 { 1875 {
1499 maptex tex = self->tex [face]; 1876 int level = (w << 5) | b;
1500 int px = (x + 1) * 32 - tex.w; 1877 HE *he;
1501 int py = (y + 1) * 32 - tex.h;
1502 1878
1503 if (last_name != tex.name) 1879 hv_iterinit (smooth);
1880 while ((he = hv_iternext (smooth)))
1504 { 1881 {
1882 smooth_key *skey = (smooth_key *)HeKEY (he);
1883 IV bits = SvIVX (HeVAL (he));
1884
1885 if (!(bits & 0x1000)
1886 && skey->level == level
1887 && level > smooth_max [skey->x][skey->y])
1888 {
1889 maptex tex = self->tex [skey->tile];
1890 int px = (((int)skey->x) - 1) * T;
1891 int py = (((int)skey->y) - 1) * T;
1892 int border = bits & 15;
1893 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1894 float dx = tex.s * .0625f; // 16 images/row
1895 float dy = tex.t * .5f ; // 2 images/column
1896
1897 // this time naively avoiding texture state changes
1898 // save gobs of state changes.
1899 if (last_name != tex.name)
1900 {
1901 if (!tex.name)
1902 continue; // smoothing not yet available
1903
1505 glEnd (); 1904 glEnd ();
1506 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1905 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1507 glBegin (GL_QUADS); 1906 glBegin (GL_QUADS);
1907 }
1908
1909 if (border)
1910 {
1911 float ox = border * dx;
1912
1913 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1914 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1915 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1916 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1917 }
1918
1919 if (corner)
1920 {
1921 float ox = corner * dx;
1922
1923 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1924 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1925 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1926 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1927 }
1508 } 1928 }
1509
1510 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1511 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1512 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1513 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1514 }
1515
1516 if (cell->flags && z == 2)
1517 {
1518 if (cell->flags & 1)
1519 {
1520 maptex tex = self->tex [1];
1521 int px = (x + 1) * 32 - tex.w + 2;
1522 int py = (y + 1) * 32 - tex.h - 6;
1523
1524 glEnd ();
1525 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1526 glBegin (GL_QUADS);
1527
1528 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1529 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1530 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1531 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1532 } 1929 }
1533 } 1930 }
1534 }
1535 } 1931 }
1932 }
1933
1934 hv_clear (smooth);
1935 }
1536 1936
1537 glEnd (); 1937 glEnd ();
1538 1938
1539 glDisable (GL_TEXTURE_2D); 1939 glDisable (GL_TEXTURE_2D);
1540 glDisable (GL_BLEND); 1940 glDisable (GL_BLEND);
1541 1941
1542 // top layer: overlays such as the health bar 1942 // top layer: overlays such as the health bar
1543 for (y = 0; y < sh; y++) 1943 for (y = 0; y < sh; y++)
1544 if (0 <= y + vy && y + vy < self->rows) 1944 if (0 <= y + my && y + my < self->rows)
1545 { 1945 {
1546 maprow *row = self->row + (y + vy); 1946 maprow *row = self->row + (y + my);
1547 1947
1548 for (x = 0; x < sw; x++) 1948 for (x = 0; x < sw; x++)
1549 if (row->c0 <= x + vx && x + vx < row->c1) 1949 if (row->c0 <= x + mx && x + mx < row->c1)
1550 { 1950 {
1551 mapcell *cell = row->col + (x + vx - row->c0); 1951 mapcell *cell = row->col + (x + mx - row->c0);
1552 1952
1553 int px = x * 32; 1953 int px = x * T;
1554 int py = y * 32; 1954 int py = y * T;
1555 1955
1556 if (cell->stat_hp) 1956 if (cell->stat_hp)
1557 { 1957 {
1558 int width = cell->stat_width * 32; 1958 int width = cell->stat_width * T;
1559 int thick = sh / 28 + 1 + cell->stat_width; 1959 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1560 1960
1561 glColor3ub (0, 0, 0); 1961 glColor3ub (0, 0, 0);
1562 glRectf (px + 1, py - thick - 2, 1962 glRectf (px + 1, py - thick - 2,
1563 px + width - 1, py); 1963 px + width - 1, py);
1564 1964
1630 glDisable (GL_BLEND); 2030 glDisable (GL_BLEND);
1631 glDisable (GL_TEXTURE_2D); 2031 glDisable (GL_TEXTURE_2D);
1632} 2032}
1633 2033
1634void 2034void
1635fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2035fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1636 PPCODE: 2036 PPCODE:
1637{ 2037{
1638 int vx, vy;
1639 int x, y; 2038 int x, y;
2039 int sw1 = sw + 2;
2040 int sh1 = sh + 2;
2041 int sh3 = sh * 3;
1640 int sw4 = (sw + 3) & ~3; 2042 int sw34 = (sw * 3 + 3) & ~3;
2043 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1641 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2044 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1642 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2045 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1643 2046
1644 memset (darkness, 255, sw4 * sh);
1645 SvPOK_only (darkness_sv); 2047 SvPOK_only (darkness3_sv);
1646 SvCUR_set (darkness_sv, sw4 * sh); 2048 SvCUR_set (darkness3_sv, sw34 * sh3);
1647 2049
1648 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2050 mx += self->x - 1;
1649 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2051 my += self->y - 1;
1650 2052
2053 memset (darkness1, 255, sw1 * sh1);
2054
1651 for (y = 0; y < sh; y++) 2055 for (y = 0; y < sh1; y++)
1652 if (0 <= y + vy && y + vy < self->rows) 2056 if (0 <= y + my && y + my < self->rows)
1653 { 2057 {
1654 maprow *row = self->row + (y + vy); 2058 maprow *row = self->row + (y + my);
1655 2059
1656 for (x = 0; x < sw; x++) 2060 for (x = 0; x < sw1; x++)
1657 if (row->c0 <= x + vx && x + vx < row->c1) 2061 if (row->c0 <= x + mx && x + mx < row->c1)
1658 { 2062 {
1659 mapcell *cell = row->col + (x + vx - row->c0); 2063 mapcell *cell = row->col + (x + mx - row->c0);
1660 2064
1661 darkness[y * sw4 + x] = cell->darkness 2065 darkness1 [y * sw1 + x] = cell->darkness
1662 ? 255 - (cell->darkness - 1) 2066 ? 255 - (cell->darkness - 1)
1663 : 255 - FOW_DARKNESS; 2067 : 255 - FOW_DARKNESS;
1664 } 2068 }
1665 } 2069 }
1666 2070
2071 for (y = 0; y < sh; ++y)
2072 for (x = 0; x < sw; ++x)
2073 {
2074 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2075 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2076 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2077 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2078 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2079 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2080 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2081 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2082 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2083
2084 uint8_t r11 = (d11 + d21 + d12) / 3;
2085 uint8_t r21 = d21;
2086 uint8_t r31 = (d21 + d31 + d32) / 3;
2087
2088 uint8_t r12 = d12;
2089 uint8_t r22 = d22;
2090 uint8_t r32 = d32;
2091
2092 uint8_t r13 = (d13 + d23 + d12) / 3;
2093 uint8_t r23 = d23;
2094 uint8_t r33 = (d23 + d33 + d32) / 3;
2095
2096 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2097 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2098 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2099 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2100 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2101 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2102 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2103 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2104 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2105 }
2106
2107 free (darkness1);
2108
1667 EXTEND (SP, 3); 2109 EXTEND (SP, 3);
1668 PUSHs (sv_2mortal (newSViv (sw4))); 2110 PUSHs (sv_2mortal (newSViv (sw34)));
1669 PUSHs (sv_2mortal (newSViv (sh))); 2111 PUSHs (sv_2mortal (newSViv (sh3)));
1670 PUSHs (darkness_sv); 2112 PUSHs (darkness3_sv);
1671} 2113}
1672 2114
1673SV * 2115SV *
1674get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2116get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1675 CODE: 2117 CODE:
1704 if (row && row->c0 <= x && x < row->c1) 2146 if (row && row->c0 <= x && x < row->c1)
1705 { 2147 {
1706 mapcell *cell = row->col + (x - row->c0); 2148 mapcell *cell = row->col + (x - row->c0);
1707 uint8_t flags = 0; 2149 uint8_t flags = 0;
1708 2150
1709 if (cell->face [0]) flags |= 1; 2151 if (cell->tile [0]) flags |= 1;
1710 if (cell->face [1]) flags |= 2; 2152 if (cell->tile [1]) flags |= 2;
1711 if (cell->face [2]) flags |= 4; 2153 if (cell->tile [2]) flags |= 4;
1712 2154
1713 *data++ = flags; 2155 *data++ = flags;
1714 2156
1715 if (flags & 1) 2157 if (flags & 1)
1716 { 2158 {
2159 tileid tile = cell->tile [0];
1717 *data++ = cell->face [0] >> 8; 2160 *data++ = tile >> 8;
1718 *data++ = cell->face [0]; 2161 *data++ = tile;
1719 } 2162 }
1720 2163
1721 if (flags & 2) 2164 if (flags & 2)
1722 { 2165 {
2166 tileid tile = cell->tile [1];
1723 *data++ = cell->face [1] >> 8; 2167 *data++ = tile >> 8;
1724 *data++ = cell->face [1]; 2168 *data++ = tile;
1725 } 2169 }
1726 2170
1727 if (flags & 4) 2171 if (flags & 4)
1728 { 2172 {
2173 tileid tile = cell->tile [2];
1729 *data++ = cell->face [2] >> 8; 2174 *data++ = tile >> 8;
1730 *data++ = cell->face [2]; 2175 *data++ = tile;
1731 } 2176 }
1732 } 2177 }
1733 else 2178 else
1734 *data++ = 0; 2179 *data++ = 0;
1735 } 2180 }
1775 { 2220 {
1776 uint8_t flags = *data++; 2221 uint8_t flags = *data++;
1777 2222
1778 if (flags) 2223 if (flags)
1779 { 2224 {
1780 mapface face[3] = { 0, 0, 0 };
1781
1782 mapcell *cell = row_get_cell (row, x); 2225 mapcell *cell = row_get_cell (row, x);
2226 tileid tile[3] = { 0, 0, 0 };
1783 2227
1784 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2228 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1785 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2229 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1786 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2230 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1787 2231
1788 if (cell->darkness == 0) 2232 if (cell->darkness == 0)
1789 { 2233 {
1790 cell->darkness = 0; 2234 cell->darkness = 0;
1791 2235
1792 for (z = 0; z <= 2; z++) 2236 for (z = 0; z <= 2; z++)
1793 { 2237 {
1794 cell->face[z] = face[z]; 2238 tileid t = tile [z];
1795 2239
1796 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2240 if (t >= self->texs || (t && !self->tex [t].name))
2241 {
1797 XPUSHs (sv_2mortal (newSViv (face[z]))); 2242 XPUSHs (sv_2mortal (newSViv (t)));
2243 need_texid (self, t);
2244 }
2245
2246 cell->tile [z] = t;
1798 } 2247 }
1799 } 2248 }
1800 } 2249 }
1801 } 2250 }
1802 } 2251 }
1803} 2252}
1804 2253
2254MODULE = CFPlus PACKAGE = CFPlus::RW
2255
2256CFPlus::RW
2257new (SV *class, SV *data_sv)
2258 CODE:
2259{
2260 STRLEN datalen;
2261 char *data = SvPVbyte (data_sv, datalen);
2262
2263 RETVAL = SDL_RWFromConstMem (data, datalen);
2264}
2265 OUTPUT:
2266 RETVAL
2267
2268CFPlus::RW
2269new_from_file (SV *class, const char *path, const char *mode = "rb")
2270 CODE:
2271 RETVAL = SDL_RWFromFile (path, mode);
2272 OUTPUT:
2273 RETVAL
2274
2275# fails on win32:
2276# CFPlus.xs(2268) : error C2059: syntax error : '('
2277#void
2278#close (CFPlus::RW self)
2279# CODE:
2280# (self->(close)) (self);
2281
2282MODULE = CFPlus PACKAGE = CFPlus::Channel
2283
2284PROTOTYPES: DISABLE
2285
2286CFPlus::Channel
2287find ()
2288 CODE:
2289{
2290 RETVAL = Mix_GroupAvailable (-1);
2291
2292 if (RETVAL < 0)
2293 {
2294 RETVAL = Mix_GroupOldest (-1);
2295
2296 if (RETVAL < 0)
2297 XSRETURN_UNDEF;
2298
2299 Mix_HaltChannel (RETVAL);
2300 }
2301
2302 Mix_UnregisterAllEffects (RETVAL);
2303 Mix_Volume (RETVAL, 128);
2304}
2305 OUTPUT:
2306 RETVAL
2307
2308void
2309halt (CFPlus::Channel self)
2310 CODE:
2311 Mix_HaltChannel (self);
2312
2313void
2314expire (CFPlus::Channel self, int ticks = -1)
2315 CODE:
2316 Mix_ExpireChannel (self, ticks);
2317
2318void
2319fade_out (CFPlus::Channel self, int ticks = -1)
2320 CODE:
2321 Mix_FadeOutChannel (self, ticks);
2322
2323int
2324volume (CFPlus::Channel self, int volume)
2325 CODE:
2326 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2327 OUTPUT:
2328 RETVAL
2329
2330void
2331unregister_all_effects (CFPlus::Channel self)
2332 CODE:
2333 Mix_UnregisterAllEffects (self);
2334
2335void
2336set_panning (CFPlus::Channel self, int left, int right)
2337 CODE:
2338 left = CLAMP (left , 0, 255);
2339 right = CLAMP (right, 0, 255);
2340 Mix_SetPanning (self, left, right);
2341
2342void
2343set_distance (CFPlus::Channel self, int distance)
2344 CODE:
2345 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2346
2347void
2348set_position (CFPlus::Channel self, int angle, int distance)
2349 CODE:
2350
2351void
2352set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2353 CODE:
2354{
2355 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2356 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2357 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2358}
2359
2360void
2361set_reverse_stereo (CFPlus::Channel self, int flip)
2362 CODE:
2363 Mix_SetReverseStereo (self, flip);
2364
1805MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2365MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1806 2366
2367PROTOTYPES: DISABLE
2368
1807CFPlus::MixChunk 2369CFPlus::MixChunk
1808new_from_file (SV *class, char *path) 2370new (SV *class, CFPlus::RW rwops)
1809 CODE: 2371 CODE:
1810 RETVAL = Mix_LoadWAV (path); 2372 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1811 OUTPUT: 2373 OUTPUT:
1812 RETVAL 2374 RETVAL
1813 2375
1814void 2376void
1815DESTROY (CFPlus::MixChunk self) 2377DESTROY (CFPlus::MixChunk self)
1817 Mix_FreeChunk (self); 2379 Mix_FreeChunk (self);
1818 2380
1819int 2381int
1820volume (CFPlus::MixChunk self, int volume = -1) 2382volume (CFPlus::MixChunk self, int volume = -1)
1821 CODE: 2383 CODE:
2384 if (items > 1)
2385 volume = CLAMP (volume, 0, 128);
1822 RETVAL = Mix_VolumeChunk (self, volume); 2386 RETVAL = Mix_VolumeChunk (self, volume);
1823 OUTPUT: 2387 OUTPUT:
1824 RETVAL 2388 RETVAL
1825 2389
1826int 2390CFPlus::Channel
1827play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2391play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1828 CODE: 2392 CODE:
2393{
1829 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2394 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2395
2396 if (RETVAL < 0)
2397 XSRETURN_UNDEF;
2398
2399 if (channel < 0)
2400 {
2401 Mix_UnregisterAllEffects (RETVAL);
2402 Mix_Volume (RETVAL, 128);
2403 }
2404}
1830 OUTPUT: 2405 OUTPUT:
1831 RETVAL 2406 RETVAL
1832 2407
1833MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2408MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1834 2409
1835int 2410int
1836volume (int volume = -1) 2411volume (int volume = -1)
2412 PROTOTYPE: ;$
1837 CODE: 2413 CODE:
2414 if (items > 0)
2415 volume = CLAMP (volume, 0, 128);
1838 RETVAL = Mix_VolumeMusic (volume); 2416 RETVAL = Mix_VolumeMusic (volume);
1839 OUTPUT: 2417 OUTPUT:
1840 RETVAL 2418 RETVAL
1841 2419
2420void
2421fade_out (int ms)
2422 CODE:
2423 Mix_FadeOutMusic (ms);
2424
2425void
2426halt ()
2427 CODE:
2428 Mix_HaltMusic ();
2429
1842CFPlus::MixMusic 2430CFPlus::MixMusic
1843new_from_file (SV *class, char *path) 2431new (SV *class, CFPlus::RW rwops)
1844 CODE: 2432 CODE:
1845 RETVAL = Mix_LoadMUS (path); 2433 RETVAL = Mix_LoadMUS_RW (rwops);
1846 OUTPUT: 2434 OUTPUT:
1847 RETVAL 2435 RETVAL
1848 2436
1849void 2437void
1850DESTROY (CFPlus::MixMusic self) 2438DESTROY (CFPlus::MixMusic self)
1856 CODE: 2444 CODE:
1857 RETVAL = Mix_PlayMusic (self, loops); 2445 RETVAL = Mix_PlayMusic (self, loops);
1858 OUTPUT: 2446 OUTPUT:
1859 RETVAL 2447 RETVAL
1860 2448
2449void
2450fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2451 CODE:
2452 Mix_FadeInMusicPos (self, loops, ms, position);
2453
1861MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2454MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2455
2456PROTOTYPES: ENABLE
1862 2457
1863BOOT: 2458BOOT:
1864{ 2459{
1865 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2460 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1866 static const struct { 2461 static const struct {
1867 const char *name; 2462 const char *name;
1868 IV iv; 2463 IV iv;
1869 } *civ, const_iv[] = { 2464 } *civ, const_iv[] = {
1870# define const_iv(name) { # name, (IV)name } 2465# define const_iv(name) { # name, (IV)name }
2466 const_iv (GL_VENDOR),
2467 const_iv (GL_VERSION),
2468 const_iv (GL_EXTENSIONS),
1871 const_iv (GL_COLOR_MATERIAL), 2469 const_iv (GL_COLOR_MATERIAL),
1872 const_iv (GL_SMOOTH), 2470 const_iv (GL_SMOOTH),
1873 const_iv (GL_FLAT), 2471 const_iv (GL_FLAT),
1874 const_iv (GL_DITHER), 2472 const_iv (GL_DITHER),
1875 const_iv (GL_BLEND), 2473 const_iv (GL_BLEND),
1879 const_iv (GL_ALPHA_TEST), 2477 const_iv (GL_ALPHA_TEST),
1880 const_iv (GL_NORMALIZE), 2478 const_iv (GL_NORMALIZE),
1881 const_iv (GL_RESCALE_NORMAL), 2479 const_iv (GL_RESCALE_NORMAL),
1882 const_iv (GL_FRONT), 2480 const_iv (GL_FRONT),
1883 const_iv (GL_BACK), 2481 const_iv (GL_BACK),
2482 const_iv (GL_AUX0),
1884 const_iv (GL_AND), 2483 const_iv (GL_AND),
1885 const_iv (GL_ONE), 2484 const_iv (GL_ONE),
1886 const_iv (GL_ZERO), 2485 const_iv (GL_ZERO),
1887 const_iv (GL_SRC_ALPHA), 2486 const_iv (GL_SRC_ALPHA),
1888 const_iv (GL_DST_ALPHA), 2487 const_iv (GL_DST_ALPHA),
1902 const_iv (GL_LUMINANCE), 2501 const_iv (GL_LUMINANCE),
1903 const_iv (GL_LUMINANCE_ALPHA), 2502 const_iv (GL_LUMINANCE_ALPHA),
1904 const_iv (GL_FLOAT), 2503 const_iv (GL_FLOAT),
1905 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2504 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1906 const_iv (GL_COMPILE), 2505 const_iv (GL_COMPILE),
2506 const_iv (GL_PROXY_TEXTURE_1D),
2507 const_iv (GL_PROXY_TEXTURE_2D),
1907 const_iv (GL_TEXTURE_1D), 2508 const_iv (GL_TEXTURE_1D),
1908 const_iv (GL_TEXTURE_2D), 2509 const_iv (GL_TEXTURE_2D),
1909 const_iv (GL_TEXTURE_ENV), 2510 const_iv (GL_TEXTURE_ENV),
1910 const_iv (GL_TEXTURE_MAG_FILTER), 2511 const_iv (GL_TEXTURE_MAG_FILTER),
1911 const_iv (GL_TEXTURE_MIN_FILTER), 2512 const_iv (GL_TEXTURE_MIN_FILTER),
1932 const_iv (GL_COLOR_LOGIC_OP), 2533 const_iv (GL_COLOR_LOGIC_OP),
1933 const_iv (GL_SEPARABLE_2D), 2534 const_iv (GL_SEPARABLE_2D),
1934 const_iv (GL_CONVOLUTION_2D), 2535 const_iv (GL_CONVOLUTION_2D),
1935 const_iv (GL_CONVOLUTION_BORDER_MODE), 2536 const_iv (GL_CONVOLUTION_BORDER_MODE),
1936 const_iv (GL_CONSTANT_BORDER), 2537 const_iv (GL_CONSTANT_BORDER),
2538 const_iv (GL_POINTS),
1937 const_iv (GL_LINES), 2539 const_iv (GL_LINES),
1938 const_iv (GL_LINE_STRIP), 2540 const_iv (GL_LINE_STRIP),
1939 const_iv (GL_LINE_LOOP), 2541 const_iv (GL_LINE_LOOP),
1940 const_iv (GL_QUADS), 2542 const_iv (GL_QUADS),
1941 const_iv (GL_QUAD_STRIP), 2543 const_iv (GL_QUAD_STRIP),
1942 const_iv (GL_TRIANGLES), 2544 const_iv (GL_TRIANGLES),
1943 const_iv (GL_TRIANGLE_STRIP), 2545 const_iv (GL_TRIANGLE_STRIP),
1944 const_iv (GL_TRIANGLE_FAN), 2546 const_iv (GL_TRIANGLE_FAN),
2547 const_iv (GL_POLYGON),
1945 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2548 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2549 const_iv (GL_POINT_SMOOTH_HINT),
2550 const_iv (GL_LINE_SMOOTH_HINT),
2551 const_iv (GL_POLYGON_SMOOTH_HINT),
2552 const_iv (GL_GENERATE_MIPMAP_HINT),
1946 const_iv (GL_FASTEST), 2553 const_iv (GL_FASTEST),
2554 const_iv (GL_DONT_CARE),
2555 const_iv (GL_NICEST),
1947 const_iv (GL_V2F), 2556 const_iv (GL_V2F),
1948 const_iv (GL_V3F), 2557 const_iv (GL_V3F),
1949 const_iv (GL_T2F_V3F), 2558 const_iv (GL_T2F_V3F),
1950 const_iv (GL_T2F_N3F_V3F), 2559 const_iv (GL_T2F_N3F_V3F),
1951# undef const_iv 2560# undef const_iv
1952 }; 2561 };
1953 2562
1954 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2563 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1955 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2564 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2565
2566 texture_av = newAV ();
2567 AvREAL_off (texture_av);
1956} 2568}
1957 2569
1958char * 2570char *
1959gl_vendor () 2571gl_vendor ()
1960 CODE: 2572 CODE:
1974 CODE: 2586 CODE:
1975 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2587 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1976 OUTPUT: 2588 OUTPUT:
1977 RETVAL 2589 RETVAL
1978 2590
2591const char *glGetString (GLenum pname)
2592
2593GLint glGetInteger (GLenum pname)
2594 CODE:
2595 glGetIntegerv (pname, &RETVAL);
2596 OUTPUT:
2597 RETVAL
2598
2599GLdouble glGetDouble (GLenum pname)
2600 CODE:
2601 glGetDoublev (pname, &RETVAL);
2602 OUTPUT:
2603 RETVAL
2604
1979int glGetError () 2605int glGetError ()
1980 2606
1981void glFinish () 2607void glFinish ()
1982 2608
1983void glClear (int mask) 2609void glClear (int mask)
2020# near_ and far_ are due to microsofts buggy "c" compiler 2646# near_ and far_ are due to microsofts buggy "c" compiler
2021void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2647void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2022 2648
2023# near_ and far_ are due to microsofts buggy "c" compiler 2649# near_ and far_ are due to microsofts buggy "c" compiler
2024void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2650void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2651
2652PROTOTYPES: DISABLE
2025 2653
2026void glViewport (int x, int y, int width, int height) 2654void glViewport (int x, int y, int width, int height)
2027 2655
2028void glScissor (int x, int y, int width, int height) 2656void glScissor (int x, int y, int width, int height)
2029 2657
2037 2665
2038void glRotate (float angle, float x, float y, float z) 2666void glRotate (float angle, float x, float y, float z)
2039 CODE: 2667 CODE:
2040 glRotatef (angle, x, y, z); 2668 glRotatef (angle, x, y, z);
2041 2669
2042void glBegin (int mode)
2043
2044void glEnd ()
2045
2046void glColor (float r, float g, float b, float a = 1.0) 2670void glColor (float r, float g, float b, float a = 1.0)
2047 PROTOTYPE: @
2048 ALIAS: 2671 ALIAS:
2049 glColor_premultiply = 1 2672 glColor_premultiply = 1
2050 CODE: 2673 CODE:
2051 if (ix) 2674 if (ix)
2052 { 2675 {
2055 b *= a; 2678 b *= a;
2056 } 2679 }
2057 // microsoft visual "c" rounds instead of truncating... 2680 // microsoft visual "c" rounds instead of truncating...
2058 glColor4f (r, g, b, a); 2681 glColor4f (r, g, b, a);
2059 2682
2060void glInterleavedArrays (int format, int stride, char *data)
2061
2062void glDrawElements (int mode, int count, int type, char *indices)
2063
2064# 1.2 void glDrawRangeElements (int mode, int start, int end
2065
2066void glRasterPos (float x, float y, float z = 0.) 2683void glRasterPos (float x, float y, float z = 0.)
2067 CODE: 2684 CODE:
2068 glRasterPos3f (0, 0, z); 2685 glRasterPos3f (0, 0, z);
2069 glBitmap (0, 0, 0, 0, x, y, 0); 2686 glBitmap (0, 0, 0, 0, x, y, 0);
2070 2687
2074 2691
2075void glTexCoord (float s, float t) 2692void glTexCoord (float s, float t)
2076 CODE: 2693 CODE:
2077 glTexCoord2f (s, t); 2694 glTexCoord2f (s, t);
2078 2695
2696void glRect (float x1, float y1, float x2, float y2)
2697 CODE:
2698 glRectf (x1, y1, x2, y2);
2699
2700PROTOTYPES: ENABLE
2701
2702void glBegin (int mode)
2703
2704void glEnd ()
2705
2706void glPointSize (GLfloat size)
2707
2708void glLineWidth (GLfloat width)
2709
2710void glInterleavedArrays (int format, int stride, char *data)
2711
2712void glDrawElements (int mode, int count, int type, char *indices)
2713
2714# 1.2 void glDrawRangeElements (int mode, int start, int end
2715
2079void glTexEnv (int target, int pname, float param) 2716void glTexEnv (int target, int pname, float param)
2080 CODE: 2717 CODE:
2081 glTexEnvf (target, pname, param); 2718 glTexEnvf (target, pname, param);
2082 2719
2083void glTexParameter (int target, int pname, float param) 2720void glTexParameter (int target, int pname, float param)
2105 2742
2106void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2743void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2107 2744
2108void glDrawPixels (int width, int height, int format, int type, char *pixels) 2745void glDrawPixels (int width, int height, int format, int type, char *pixels)
2109 2746
2747void glPixelZoom (float x, float y)
2748
2110void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2749void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2111 2750
2112int glGenTexture () 2751int glGenTexture ()
2113 CODE: 2752 CODE:
2114{ 2753 RETVAL = gen_texture ();
2115 GLuint name;
2116 glGenTextures (1, &name);
2117 RETVAL = name;
2118}
2119 OUTPUT: 2754 OUTPUT:
2120 RETVAL 2755 RETVAL
2121 2756
2122void glDeleteTexture (int name) 2757void glDeleteTexture (int name)
2123 CODE: 2758 CODE:
2124{
2125 GLuint name_ = name;
2126 glDeleteTextures (1, &name_); 2759 del_texture (name);
2127} 2760
2128
2129int glGenList () 2761int glGenList ()
2130 CODE: 2762 CODE:
2131 RETVAL = glGenLists (1); 2763 RETVAL = glGenLists (1);
2132 OUTPUT: 2764 OUTPUT:
2133 RETVAL 2765 RETVAL
2140 2772
2141void glEndList () 2773void glEndList ()
2142 2774
2143void glCallList (int list) 2775void glCallList (int list)
2144 2776
2777MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2778
2779PROTOTYPES: DISABLE
2780
2781void
2782find_widget (SV *self, NV x, NV y)
2783 PPCODE:
2784{
2785 if (within_widget (self, x, y))
2786 XPUSHs (self);
2787}
2788
2789BOOT:
2790{
2791 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2792
2793 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2794 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2795 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2796 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2797}
2798
2799void
2800draw (SV *self)
2801 CODE:
2802{
2803 HV *hv;
2804 SV **svp;
2805 NV x, y, w, h;
2806 SV *draw_x_sv = GvSV (draw_x_gv);
2807 SV *draw_y_sv = GvSV (draw_y_gv);
2808 SV *draw_w_sv = GvSV (draw_w_gv);
2809 SV *draw_h_sv = GvSV (draw_h_gv);
2810 SV *hover;
2811 double draw_x, draw_y, draw_w, draw_h;
2812
2813 if (!SvROK (self))
2814 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2815
2816 hv = (HV *)SvRV (self);
2817
2818 if (SvTYPE (hv) != SVt_PVHV)
2819 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2820
2821 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2822 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2823
2824 if (!h || !w)
2825 XSRETURN_EMPTY;
2826
2827 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2828 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2829
2830 draw_x = SvNV (draw_x_sv) + x;
2831 draw_y = SvNV (draw_y_sv) + y;
2832
2833 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2834 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2835 XSRETURN_EMPTY;
2836
2837 sv_setnv (draw_x_sv, draw_x);
2838 sv_setnv (draw_y_sv, draw_y);
2839
2840 glPushMatrix ();
2841 glTranslated (x, y, 0);
2842
2843 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2844 {
2845 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2846
2847 if (svp && SvTRUE (*svp))
2848 {
2849 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2850 glEnable (GL_BLEND);
2851 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2852 glBegin (GL_QUADS);
2853 glVertex2f (0, 0);
2854 glVertex2f (w, 0);
2855 glVertex2f (w, h);
2856 glVertex2f (0, h);
2857 glEnd ();
2858 glDisable (GL_BLEND);
2859 }
2860 }
2861#if 0
2862 if ($ENV{CFPLUS_DEBUG} & 1) {
2863 glPushMatrix;
2864 glColor 1, 1, 0, 1;
2865 glTranslate 0.375, 0.375;
2866 glBegin GL_LINE_LOOP;
2867 glVertex 0 , 0;
2868 glVertex $self->{w} - 1, 0;
2869 glVertex $self->{w} - 1, $self->{h} - 1;
2870 glVertex 0 , $self->{h} - 1;
2871 glEnd;
2872 glPopMatrix;
2873 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2874 }
2875#endif
2876 PUSHMARK (SP);
2877 XPUSHs (self);
2878 PUTBACK;
2879 call_method ("_draw", G_VOID | G_DISCARD);
2880 SPAGAIN;
2881
2882 glPopMatrix ();
2883
2884 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2885 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2886}
2887

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