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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.221 by root, Fri Aug 10 04:02:13 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
18#endif 22#endif
19 23
24#include <assert.h>
20#include <math.h> 25#include <math.h>
21#include <string.h> 26#include <string.h>
22#include <stdio.h> 27#include <stdio.h>
23#include <stdlib.h> 28#include <stdlib.h>
24 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
25#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
26#include <SDL_endian.h> 34#include <SDL_endian.h>
27#include <SDL_image.h> 35#include <SDL_image.h>
28#include <SDL_mixer.h> 36#include <SDL_mixer.h>
29#include <SDL_opengl.h> 37#include <SDL_opengl.h>
30 38
39# include <sys/types.h> 47# include <sys/types.h>
40# include <sys/socket.h> 48# include <sys/socket.h>
41# include <netinet/in.h> 49# include <netinet/in.h>
42# include <netinet/tcp.h> 50# include <netinet/tcp.h>
43# include <inttypes.h> 51# include <inttypes.h>
44#else
45 typedef unsigned char uint8_t;
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 52#endif
52 53
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 55
55#define FOW_DARKNESS 32 56#define FOW_DARKNESS 32
56 57
57#define MAP_EXTEND_X 32 58#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 59#define MAP_EXTEND_Y 512
63# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
64#else 65#else
65# define PARACHUTE 0 66# define PARACHUTE 0
66#endif 67#endif
67 68
69static AV *texture_av;
70
68static struct 71static struct
69{ 72{
70#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 74#include "glfunc.h"
72#undef GL_FUNC 75#undef GL_FUNC
73} gl; 76} gl;
74 77
78static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 80{
77 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 85 else
82 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
83} 87}
84 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
85#include "texcache.c" 113#include "texcache.c"
86 114
87#include "pango-font.c" 115#include "pango-font.c"
88#include "pango-fontmap.c" 116#include "pango-fontmap.c"
89#include "pango-render.c" 117#include "pango-render.c"
90 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
93 123
94typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
95 125
162 192
163 *w = rect.width; 193 *w = rect.width;
164 *h = rect.height; 194 *h = rect.height;
165} 195}
166 196
197typedef uint16_t tileid;
167typedef uint16_t mapface; 198typedef uint16_t faceid;
168 199
169typedef struct { 200typedef struct {
170 GLint name; 201 int name;
171 int w, h; 202 int w, h;
172 float s, t; 203 float s, t;
173 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
174} maptex; 207} maptex;
175 208
176typedef struct { 209typedef struct {
177 uint32_t player; 210 uint32_t player;
178 mapface face[3]; 211 tileid tile[3];
179 uint16_t darkness; 212 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 214} mapcell;
182 215
183typedef struct { 216typedef struct {
184 int32_t c0, c1; 217 int32_t c0, c1;
185 mapcell *col; 218 mapcell *col;
186} maprow; 219} maprow;
187 220
188typedef struct map { 221typedef struct map {
189 int x, y, w, h; 222 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 224 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 225 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 226
197 int32_t rows; 227 int32_t rows;
198 maprow *row; 228 maprow *row;
199} *CFPlus__Map; 229} *CFPlus__Map;
200 230
220 return ptr; 250 return ptr;
221} 251}
222 252
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
225 275
226static maprow * 276static maprow *
227map_get_row (CFPlus__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
228{ 278{
229 if (0 > y) 279 if (0 > y)
324 cell->player = 0; 374 cell->player = 0;
325 } 375 }
326 } 376 }
327} 377}
328 378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
393}
394
329static void 395static void
330music_finished (void) 396music_finished (void)
331{ 397{
332 SDL_UserEvent ev; 398 SDL_UserEvent ev;
333 399
365 n |= n >> 4; 431 n |= n >> 4;
366 n |= n >> 8; 432 n |= n >> 8;
367 n |= n >> 16; 433 n |= n >> 16;
368 434
369 return n + 1; 435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
370} 483}
371 484
372MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
373 486
374PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
379 static const struct { 492 static const struct {
380 const char *name; 493 const char *name;
381 IV iv; 494 IV iv;
382 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
384 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
402 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
466 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL),
479 const_iv (KMOD_SHIFT),
480 const_iv (KMOD_ALT),
481 const_iv (KMOD_META)
482# undef const_iv 604# undef const_iv
483 }; 605 };
484 606
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
609
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
488 619
489int 620int
490in_destruct () 621in_destruct ()
491 CODE: 622 CODE:
492 RETVAL = PL_main_cv == Nullcv; 623 RETVAL = PL_main_cv == Nullcv;
504 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
507} 638}
508 639
640char *
641SDL_GetError ()
642
509int 643int
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 645
512void 646void
513SDL_Quit () 647SDL_Quit ()
514 648
515void 649void
516SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
517 PPCODE: 651 PPCODE:
518{ 652{
519 SDL_Rect **m; 653 SDL_Rect **m;
520 654
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 659
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 662
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 667
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif 672#endif
539 673
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 675
545 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
546 while (*m) 677 while (*m)
547 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
548 AV *av = newAV (); 681 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
552 688
553 ++m; 689 ++m;
554 } 690 }
555} 691}
556 692
557char *
558SDL_GetError ()
559
560int 693int
561SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
563 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 707 );
708
566 if (RETVAL) 709 if (RETVAL)
567 { 710 {
711 av_clear (texture_av);
712
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 715#include "glfunc.h"
571# undef GL_FUNC 716#undef GL_FUNC
572 } 717 }
718}
573 OUTPUT: 719 OUTPUT:
574 RETVAL 720 RETVAL
575 721
576void 722void
577SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
578 724
579char * 725char *
580SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
581 727
728int
729SDL_GetAppState ()
730
582void 731void
583SDL_PollEvent () 732poll_events ()
584 PPCODE: 733 PPCODE:
585{ 734{
586 SDL_Event ev; 735 SDL_Event ev;
587 736
588 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 739 {
590 HV *hv = newHV (); 740 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 742
593 switch (ev.type) 743 switch (ev.type)
595 case SDL_KEYDOWN: 745 case SDL_KEYDOWN:
596 case SDL_KEYUP: 746 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 752 break;
602 753
603 case SDL_ACTIVEEVENT: 754 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 757 break;
607 758
608 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
616 break; 785 break;
617 786
618 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
636 } 805 }
637} 806}
638 807
639int 808int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
641 POSTCALL: 810 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
644 813
645void 814void
646Mix_CloseAudio () 815Mix_CloseAudio ()
647 816
648int 817int
649Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
650 819
820const char *
821Mix_GetError ()
822
651void 823void
652lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
653 CODE: 825 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 827
658void 828void
659win32_proxy_info () 829win32_proxy_info ()
660 PPCODE: 830 PPCODE:
661{ 831{
698 STRLEN image_len; 868 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
705 875
706 if (!rw) 876 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
708 878
796 _exit (1); 966 _exit (1);
797 967
798void 968void
799_exit (int retval = 0) 969_exit (int retval = 0)
800 CODE: 970 CODE:
971#ifdef WIN32
972 ExitThread (retval); // unclean, please beam me up
973#else
801 _exit (retval); 974 _exit (retval);
975#endif
976
977void
978debug ()
979 CODE:
980{
981#if DEBUG
982 VALGRIND_DO_LEAK_CHECK;
983#endif
984}
802 985
803MODULE = CFPlus PACKAGE = CFPlus::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
987
988PROTOTYPES: DISABLE
804 989
805CFPlus::Font 990CFPlus::Font
806new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
807 CODE: 992 CODE:
808{ 993{
819 CODE: 1004 CODE:
820 pango_font_description_free (self); 1005 pango_font_description_free (self);
821 1006
822void 1007void
823make_default (CFPlus::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
824 CODE: 1010 CODE:
825 default_font = self; 1011 default_font = self;
826 1012
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
828 1014
1015PROTOTYPES: DISABLE
1016
829void 1017void
830reset_glyph_cache () 1018reset_glyph_cache ()
1019 PROTOTYPE:
831 CODE: 1020 CODE:
832 tc_clear (); 1021 tc_clear ();
833 1022
834CFPlus::Layout 1023CFPlus::Layout
835new (SV *class) 1024new (SV *class)
1053xy_to_index (CFPlus::Layout self, int x, int y) 1242xy_to_index (CFPlus::Layout self, int x, int y)
1054 CODE: 1243 CODE:
1055{ 1244{
1056 int index, trailing; 1245 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1247 RETVAL = index + trailing;
1059} 1248}
1060 OUTPUT: 1249 OUTPUT:
1061 RETVAL 1250 RETVAL
1062 1251
1063void 1252void
1069 1258
1070 EXTEND (SP, 3); 1259 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1263}
1264
1265void
1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1267 PPCODE:
1268{
1269 int line, x;
1270
1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1273
1274 EXTEND (SP, 2);
1275 PUSHs (sv_2mortal (newSViv (line - 1)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277}
1278
1279void
1280line_x_to_index (CFPlus::Layout self, int line, int x)
1281 PPCODE:
1282{
1283 PangoLayoutLine *lp;
1284 int index, trailing;
1285
1286 if (line < 0)
1287 XSRETURN_EMPTY;
1288
1289 if (!(lp = pango_layout_get_line (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */
1291
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293
1294 EXTEND (SP, 2);
1295 if (GIMME_V == G_SCALAR)
1296 PUSHs (sv_2mortal (newSViv (index + trailing)));
1297 else
1298 {
1299 PUSHs (sv_2mortal (newSViv (index)));
1300 PUSHs (sv_2mortal (newSViv (trailing)));
1301 }
1074} 1302}
1075 1303
1076void 1304void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1305render (CFPlus::Layout self, float x, float y, int flags = 0)
1078 PPCODE: 1306 PPCODE:
1083 flags 1311 flags
1084 ); 1312 );
1085 1313
1086MODULE = CFPlus PACKAGE = CFPlus::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
1087 1315
1088void 1316PROTOTYPES: ENABLE
1089pad2pot (SV *data_, SV *w_, SV *h_)
1090 CODE:
1091{
1092 int ow = SvIV (w_);
1093 int oh = SvIV (h_);
1094 1317
1095 if (ow && oh) 1318int minpot (int n)
1319
1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1325 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1326 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1327 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1328 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1330
1109 SvPOK_only (result_); 1331 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1332 SvCUR_set (result_, nw * nh * bpp);
1111 1333
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1335 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1337
1116 sv_setsv (data_, result_); 1338 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1339 }
1123} 1340}
1124 1341
1125void 1342void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1132{ 1349{
1133 HV *hv = (HV *)SvRV (self); 1350 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1354
1355 if (name <= 0)
1356 XSRETURN_EMPTY;
1137 1357
1138 if (items < 5) 1358 if (items < 5)
1139 { 1359 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1360 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1361 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1169 glDisable (GL_ALPHA_TEST); 1389 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1390 glDisable (GL_BLEND);
1171 } 1391 }
1172} 1392}
1173 1393
1394IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1395 CODE:
1396{
1397 GLint width;
1398 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1399 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1400 RETVAL = width > 0;
1401}
1402 OUTPUT:
1403 RETVAL
1404
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1405MODULE = CFPlus PACKAGE = CFPlus::Map
1175 1406
1407PROTOTYPES: DISABLE
1408
1176CFPlus::Map 1409CFPlus::Map
1177new (SV *class, int map_width, int map_height) 1410new (SV *class)
1178 CODE: 1411 CODE:
1179 New (0, RETVAL, 1, struct map); 1412 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1413 RETVAL->x = 0;
1181 RETVAL->y = 0; 1414 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1415 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1416 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1417 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1418 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1419 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1420 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1421 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1422 RETVAL->row = 0;
1192 OUTPUT: 1423 OUTPUT:
1193 RETVAL 1424 RETVAL
1194 1425
1195void 1426void
1196DESTROY (CFPlus::Map self) 1427DESTROY (CFPlus::Map self)
1197 CODE: 1428 CODE:
1198{ 1429{
1199 map_clear (self); 1430 map_clear (self);
1200 Safefree (self->face); 1431 Safefree (self->face2tile);
1201 Safefree (self->tex); 1432 Safefree (self->tex);
1202 Safefree (self); 1433 Safefree (self);
1203} 1434}
1204 1435
1205void 1436void
1437resize (CFPlus::Map self, int map_width, int map_height)
1438 CODE:
1439 self->w = map_width;
1440 self->h = map_height;
1441
1442void
1206clear (CFPlus::Map self) 1443clear (CFPlus::Map self)
1207 CODE: 1444 CODE:
1208 map_clear (self); 1445 map_clear (self);
1209 1446
1210void 1447void
1211set_face (CFPlus::Map self, int face, int texid) 1448set_tileid (CFPlus::Map self, int face, int tile)
1212 CODE: 1449 CODE:
1213{ 1450{
1214 while (self->faces <= face) 1451 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1452 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces); 1453}
1217 self->faces *= 2;
1218 }
1219 1454
1220 self->face [face] = texid; 1455void
1456set_smooth (CFPlus::Map self, int face, int smooth, int level)
1457 CODE:
1458{
1459 tileid texid;
1460 maptex *tex;
1461
1462 if (face < 0 || face >= self->faces)
1463 return;
1464
1465 if (smooth < 0 || smooth >= self->faces)
1466 return;
1467
1468 texid = self->face2tile [face];
1469
1470 if (!texid)
1471 return;
1472
1473 tex = self->tex + texid;
1474 tex->smoothtile = self->face2tile [smooth];
1475 tex->smoothlevel = level;
1221} 1476}
1222 1477
1223void 1478void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1479set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1480 CODE:
1226{ 1481{
1227 while (self->texs <= texid) 1482 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1483
1233 { 1484 {
1234 maptex *tex = self->tex + texid; 1485 maptex *tex = self->tex + texid;
1235 1486
1236 tex->name = name; 1487 tex->name = name;
1280 CODE: 1531 CODE:
1281{ 1532{
1282 if (dx > 0) 1533 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1534 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1535 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1536 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 1537
1287 if (dy > 0) 1538 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 1539 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 1540 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1541 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 1542
1292 self->ox += dx; self->x += dx; 1543 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 1544 self->oy += dy; self->y += dy;
1294 1545
1295 while (self->y < 0) 1546 while (self->y < 0)
1299 self->rows += MAP_EXTEND_Y; 1550 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y; 1551 self->y += MAP_EXTEND_Y;
1301 } 1552 }
1302} 1553}
1303 1554
1304void 1555SV *
1305map1a_update (CFPlus::Map self, SV *data_, int extmap) 1556map1a_update (CFPlus::Map self, SV *data_, int extmap)
1306 CODE: 1557 CODE:
1307{ 1558{
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1559 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_); 1560 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell; 1561 mapcell *cell;
1311 int x, y, flags; 1562 int x, y, z, flags;
1563 AV *missing = newAV ();
1564 RETVAL = newRV_noinc ((SV *)missing);
1312 1565
1313 while (data < data_end - 1) 1566 while (data < data_end - 1)
1314 { 1567 {
1315 flags = (data [0] << 8) + data [1]; data += 2; 1568 flags = (data [0] << 8) + data [1]; data += 2;
1316 1569
1347 cell->stat_width = 1; 1600 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 1601 cell->stat_hp = *data++;
1349 } 1602 }
1350 else if (cmd == 6) // monster width 1603 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 1604 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 1605 else if (cmd == 0x47)
1353 { 1606 {
1354 if (*data == 4) 1607 if (*data == 4)
1355 ; // decode player tag 1608 ; // decode player count
1356 1609
1357 data += *data + 1; 1610 data += *data + 1;
1358 } 1611 }
1359 else if (cmd == 8) // cell flags 1612 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 1613 cell->flags = *data++;
1367 } 1620 }
1368 else 1621 else
1369 cell->darkness = *data++ + 1; 1622 cell->darkness = *data++ + 1;
1370 } 1623 }
1371 1624
1625 for (z = 0; z <= 2; ++z)
1372 if (flags & 4) 1626 if (flags & (4 >> z))
1373 { 1627 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1628 faceid face = (data [0] << 8) + data [1]; data += 2;
1629 need_facenum (self, face);
1630 cell->tile [z] = self->face2tile [face];
1631
1632 if (cell->tile [z])
1633 {
1634 maptex *tex = self->tex + cell->tile [z];
1635 if (!tex->name)
1636 av_push (missing, newSViv (cell->tile [z]));
1637
1638 if (tex->smoothtile)
1639 {
1640 maptex *smooth = self->tex + tex->smoothtile;
1641 if (!smooth->name)
1642 av_push (missing, newSViv (tex->smoothtile));
1643 }
1644 }
1375 } 1645 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 } 1646 }
1387 else 1647 else
1388 cell->darkness = 0; 1648 cell->darkness = 0;
1389 } 1649 }
1390} 1650}
1651 OUTPUT:
1652 RETVAL
1391 1653
1392SV * 1654SV *
1393mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1655mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1394 CODE: 1656 CODE:
1395{ 1657{
1419 { 1681 {
1420 mapcell *cell = row->col + (x - row->c0); 1682 mapcell *cell = row->col + (x - row->c0);
1421 1683
1422 for (z = 0; z <= 0; z++) 1684 for (z = 0; z <= 0; z++)
1423 { 1685 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 1686 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 1687 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 1688 int a1 = tex.a;
1431 1689
1432 r = (r * a0 + tex.r * a1) / 255; 1690 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 1691 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 1692 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 1693 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 1694 }
1438 } 1695 }
1439 1696
1440 *map++ = (r ) 1697 *map++ = (r )
1441 | (g << 8) 1698 | (g << 8)
1448} 1705}
1449 OUTPUT: 1706 OUTPUT:
1450 RETVAL 1707 RETVAL
1451 1708
1452void 1709void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1710draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1454 CODE: 1711 CODE:
1455{ 1712{
1456 int vx, vy; 1713 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1714 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1715 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1716 smooth_key skey;
1457 int x, y, z; 1717 int x, y, z;
1458 int last_name; 1718 int last_name;
1459 mapface face;
1460 1719
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1720 // thats current max. sorry.
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1721 if (sw > 255) sw = 255;
1722 if (sh > 255) sh = 255;
1463 1723
1464 /* 1724 // clear key, in case of extra padding
1465 int vx = self->vx = self->w >= sw 1725 memset (&skey, 0, sizeof (skey));
1466 ? self->x + (self->w - sw) / 2
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468
1469 int vy = self->vy = self->h >= sh
1470 ? self->y + (self->h - sh) / 2
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1472 */
1473 1726
1474 glColor4ub (255, 255, 255, 255); 1727 glColor4ub (255, 255, 255, 255);
1475 1728
1476 glEnable (GL_BLEND); 1729 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1730 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D); 1731 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480 1733
1481 glBegin (GL_QUADS); 1734 glBegin (GL_QUADS);
1482 1735
1483 last_name = 0; 1736 last_name = -1;
1484 1737
1738 mx += self->x;
1739 my += self->y;
1740
1741 // first pass: determine smooth_max
1742 // rather ugly, if you ask me
1743 // could also be stored inside mapcell and updated on change
1744 memset (smooth_max, 0, sizeof (smooth_max));
1745
1746 for (y = 0; y < sh; y++)
1747 if (0 <= y + my && y + my < self->rows)
1748 {
1749 maprow *row = self->row + (y + my);
1750
1751 for (x = 0; x < sw; x++)
1752 if (row->c0 <= x + mx && x + mx < row->c1)
1753 {
1754 mapcell *cell = row->col + (x + mx - row->c0);
1755
1756 smooth_max[x + 1][y + 1] =
1757 MAX (self->tex [cell->tile [0]].smoothlevel,
1758 MAX (self->tex [cell->tile [1]].smoothlevel,
1759 self->tex [cell->tile [2]].smoothlevel));
1760 }
1761 }
1762
1485 for (z = 0; z < 3; z++) 1763 for (z = 0; z <= 2; z++)
1764 {
1765 memset (smooth_level, 0, sizeof (smooth_level));
1766
1486 for (y = 0; y < sh; y++) 1767 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 1768 if (0 <= y + my && y + my < self->rows)
1488 { 1769 {
1489 maprow *row = self->row + (y + vy); 1770 maprow *row = self->row + (y + my);
1490 1771
1491 for (x = 0; x < sw; x++) 1772 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 1773 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 1774 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 1775 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 1776 tileid tile = cell->tile [z];
1777
1778 if (tile)
1779 {
1780 maptex tex = self->tex [tile];
1781 int px, py;
1497 1782
1498 if (face && face < self->texs) 1783 // suppressing texture state switches here
1784 // is only moderately effective, but worth the extra effort
1785 if (last_name != tex.name)
1786 {
1787 if (!tex.name)
1788 tex = self->tex [2]; /* missing, replace by noface */
1789
1790 glEnd ();
1791 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1792 glBegin (GL_QUADS);
1793 }
1794
1795 px = (x + 1) * T - tex.w;
1796 py = (y + 1) * T - tex.h;
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1802
1803 if (cell->flags && z == 2)
1804 {
1805 if (cell->flags & 1)
1806 {
1807 maptex tex = self->tex [1];
1808 int px = x * T + T * 2 / 32;
1809 int py = y * T - T * 6 / 32;
1810
1811 glEnd ();
1812 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1813 glBegin (GL_QUADS);
1814
1815 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1816 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1817 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1818 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1819 }
1820 }
1821
1822 // update smooth hash
1823 if (tex.smoothtile)
1824 {
1825 skey.tile = tex.smoothtile;
1826 skey.level = tex.smoothlevel;
1827
1828 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1829
1830 // add bits to current tile and all neighbours. skey.x|y is
1831 // shifted +1|+1 so we always stay positive.
1832
1833 // bits is ___n cccc CCCC bbbb
1834 // n do not draw borders&corners
1835 // c draw these corners, but...
1836 // C ... not these
1837 // b draw these borders
1838
1839 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1840 // ┃· ·· ·┃ ━━
1841
1842 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1843 // ·· ·· ·┏ ┓·
1844
1845 // full tile
1846 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1847
1848 // borders
1849 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1850 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1851 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1852 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1853
1854 // corners
1855 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1856 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1857 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1858 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1859 }
1860 }
1861 }
1862 }
1863
1864 // go through all smoothlevels, lowest to highest, then draw.
1865 // this is basically counting sort
1866 {
1867 int w, b;
1868
1869 for (w = 0; w < 256 / 32; ++w)
1870 {
1871 uint32_t smask = smooth_level [w];
1872 if (smask)
1873 for (b = 0; b < 32; ++b)
1874 if (smask & (((uint32_t)1) << b))
1499 { 1875 {
1500 maptex tex = self->tex [face]; 1876 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 1877 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 1878
1504 if (last_name != tex.name) 1879 hv_iterinit (smooth);
1880 while ((he = hv_iternext (smooth)))
1505 { 1881 {
1882 smooth_key *skey = (smooth_key *)HeKEY (he);
1883 IV bits = SvIVX (HeVAL (he));
1884
1885 if (!(bits & 0x1000)
1886 && skey->level == level
1887 && level > smooth_max [skey->x][skey->y])
1888 {
1889 maptex tex = self->tex [skey->tile];
1890 int px = (((int)skey->x) - 1) * T;
1891 int py = (((int)skey->y) - 1) * T;
1892 int border = bits & 15;
1893 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1894 float dx = tex.s * .0625f; // 16 images/row
1895 float dy = tex.t * .5f ; // 2 images/column
1896
1897 // this time naively avoiding texture state changes
1898 // save gobs of state changes.
1899 if (last_name != tex.name)
1900 {
1901 if (!tex.name)
1902 continue; // smoothing not yet available
1903
1506 glEnd (); 1904 glEnd ();
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1905 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1508 glBegin (GL_QUADS); 1906 glBegin (GL_QUADS);
1907 }
1908
1909 if (border)
1910 {
1911 float ox = border * dx;
1912
1913 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1914 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1915 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1916 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1917 }
1918
1919 if (corner)
1920 {
1921 float ox = corner * dx;
1922
1923 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1924 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1925 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1926 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1927 }
1509 } 1928 }
1510
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1)
1520 {
1521 maptex tex = self->tex [1];
1522 int px = (x + 1) * 32 - tex.w + 2;
1523 int py = (y + 1) * 32 - tex.h - 6;
1524
1525 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1527 glBegin (GL_QUADS);
1528
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1533 } 1929 }
1534 } 1930 }
1535 }
1536 } 1931 }
1932 }
1933
1934 hv_clear (smooth);
1935 }
1537 1936
1538 glEnd (); 1937 glEnd ();
1539 1938
1540 glDisable (GL_TEXTURE_2D); 1939 glDisable (GL_TEXTURE_2D);
1541 glDisable (GL_BLEND); 1940 glDisable (GL_BLEND);
1542 1941
1543 // top layer: overlays such as the health bar 1942 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 1943 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 1944 if (0 <= y + my && y + my < self->rows)
1546 { 1945 {
1547 maprow *row = self->row + (y + vy); 1946 maprow *row = self->row + (y + my);
1548 1947
1549 for (x = 0; x < sw; x++) 1948 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 1949 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 1950 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 1951 mapcell *cell = row->col + (x + mx - row->c0);
1553 1952
1554 int px = x * 32; 1953 int px = x * T;
1555 int py = y * 32; 1954 int py = y * T;
1556 1955
1557 if (cell->stat_hp) 1956 if (cell->stat_hp)
1558 { 1957 {
1559 int width = cell->stat_width * 32; 1958 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 1959 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 1960
1562 glColor3ub (0, 0, 0); 1961 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 1962 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 1963 px + width - 1, py);
1565 1964
1631 glDisable (GL_BLEND); 2030 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2031 glDisable (GL_TEXTURE_2D);
1633} 2032}
1634 2033
1635void 2034void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2035fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2036 PPCODE:
1638{ 2037{
1639 int vx, vy;
1640 int x, y; 2038 int x, y;
2039 int sw1 = sw + 2;
2040 int sh1 = sh + 2;
2041 int sh3 = sh * 3;
1641 int sw4 = (sw + 3) & ~3; 2042 int sw34 = (sw * 3 + 3) & ~3;
2043 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2044 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2045 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2046
1645 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 2047 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2048 SvCUR_set (darkness3_sv, sw34 * sh3);
1648 2049
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2050 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2051 my += self->y - 1;
1651 2052
2053 memset (darkness1, 255, sw1 * sh1);
2054
1652 for (y = 0; y < sh; y++) 2055 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2056 if (0 <= y + my && y + my < self->rows)
1654 { 2057 {
1655 maprow *row = self->row + (y + vy); 2058 maprow *row = self->row + (y + my);
1656 2059
1657 for (x = 0; x < sw; x++) 2060 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2061 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2062 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2063 mapcell *cell = row->col + (x + mx - row->c0);
1661 2064
1662 darkness[y * sw4 + x] = cell->darkness 2065 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2066 ? 255 - (cell->darkness - 1)
1664 : 255 - FOW_DARKNESS; 2067 : 255 - FOW_DARKNESS;
1665 } 2068 }
1666 } 2069 }
1667 2070
2071 for (y = 0; y < sh; ++y)
2072 for (x = 0; x < sw; ++x)
2073 {
2074 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2075 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2076 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2077 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2078 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2079 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2080 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2081 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2082 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2083
2084 uint8_t r11 = (d11 + d21 + d12) / 3;
2085 uint8_t r21 = d21;
2086 uint8_t r31 = (d21 + d31 + d32) / 3;
2087
2088 uint8_t r12 = d12;
2089 uint8_t r22 = d22;
2090 uint8_t r32 = d32;
2091
2092 uint8_t r13 = (d13 + d23 + d12) / 3;
2093 uint8_t r23 = d23;
2094 uint8_t r33 = (d23 + d33 + d32) / 3;
2095
2096 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2097 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2098 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2099 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2100 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2101 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2102 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2103 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2104 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2105 }
2106
2107 free (darkness1);
2108
1668 EXTEND (SP, 3); 2109 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2110 PUSHs (sv_2mortal (newSViv (sw34)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2111 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2112 PUSHs (darkness3_sv);
1672} 2113}
1673 2114
1674SV * 2115SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2116get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1676 CODE: 2117 CODE:
1705 if (row && row->c0 <= x && x < row->c1) 2146 if (row && row->c0 <= x && x < row->c1)
1706 { 2147 {
1707 mapcell *cell = row->col + (x - row->c0); 2148 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2149 uint8_t flags = 0;
1709 2150
1710 if (cell->face [0]) flags |= 1; 2151 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2152 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2153 if (cell->tile [2]) flags |= 4;
1713 2154
1714 *data++ = flags; 2155 *data++ = flags;
1715 2156
1716 if (flags & 1) 2157 if (flags & 1)
1717 { 2158 {
2159 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2160 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2161 *data++ = tile;
1720 } 2162 }
1721 2163
1722 if (flags & 2) 2164 if (flags & 2)
1723 { 2165 {
2166 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2167 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2168 *data++ = tile;
1726 } 2169 }
1727 2170
1728 if (flags & 4) 2171 if (flags & 4)
1729 { 2172 {
2173 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2174 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2175 *data++ = tile;
1732 } 2176 }
1733 } 2177 }
1734 else 2178 else
1735 *data++ = 0; 2179 *data++ = 0;
1736 } 2180 }
1776 { 2220 {
1777 uint8_t flags = *data++; 2221 uint8_t flags = *data++;
1778 2222
1779 if (flags) 2223 if (flags)
1780 { 2224 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2225 mapcell *cell = row_get_cell (row, x);
2226 tileid tile[3] = { 0, 0, 0 };
1784 2227
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2228 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2229 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2230 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2231
1789 if (cell->darkness == 0) 2232 if (cell->darkness == 0)
1790 { 2233 {
1791 cell->darkness = 0; 2234 cell->darkness = 0;
1792 2235
1793 for (z = 0; z <= 2; z++) 2236 for (z = 0; z <= 2; z++)
1794 { 2237 {
1795 cell->face[z] = face[z]; 2238 tileid t = tile [z];
1796 2239
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2240 if (t >= self->texs || (t && !self->tex [t].name))
2241 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2242 XPUSHs (sv_2mortal (newSViv (t)));
2243 need_texid (self, t);
2244 }
2245
2246 cell->tile [z] = t;
1799 } 2247 }
1800 } 2248 }
1801 } 2249 }
1802 } 2250 }
1803 } 2251 }
1804} 2252}
1805 2253
2254MODULE = CFPlus PACKAGE = CFPlus::RW
2255
2256CFPlus::RW
2257new (SV *class, SV *data_sv)
2258 CODE:
2259{
2260 STRLEN datalen;
2261 char *data = SvPVbyte (data_sv, datalen);
2262
2263 RETVAL = SDL_RWFromConstMem (data, datalen);
2264}
2265 OUTPUT:
2266 RETVAL
2267
2268CFPlus::RW
2269new_from_file (SV *class, const char *path, const char *mode = "rb")
2270 CODE:
2271 RETVAL = SDL_RWFromFile (path, mode);
2272 OUTPUT:
2273 RETVAL
2274
2275# fails on win32:
2276# CFPlus.xs(2268) : error C2059: syntax error : '('
2277#void
2278#close (CFPlus::RW self)
2279# CODE:
2280# (self->(close)) (self);
2281
2282MODULE = CFPlus PACKAGE = CFPlus::Channel
2283
2284PROTOTYPES: DISABLE
2285
2286CFPlus::Channel
2287find ()
2288 CODE:
2289{
2290 RETVAL = Mix_GroupAvailable (-1);
2291
2292 if (RETVAL < 0)
2293 {
2294 RETVAL = Mix_GroupOldest (-1);
2295
2296 if (RETVAL < 0)
2297 XSRETURN_UNDEF;
2298
2299 Mix_HaltChannel (RETVAL);
2300 }
2301
2302 Mix_UnregisterAllEffects (RETVAL);
2303 Mix_Volume (RETVAL, 128);
2304}
2305 OUTPUT:
2306 RETVAL
2307
2308void
2309halt (CFPlus::Channel self)
2310 CODE:
2311 Mix_HaltChannel (self);
2312
2313void
2314expire (CFPlus::Channel self, int ticks = -1)
2315 CODE:
2316 Mix_ExpireChannel (self, ticks);
2317
2318void
2319fade_out (CFPlus::Channel self, int ticks = -1)
2320 CODE:
2321 Mix_FadeOutChannel (self, ticks);
2322
2323int
2324volume (CFPlus::Channel self, int volume)
2325 CODE:
2326 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2327 OUTPUT:
2328 RETVAL
2329
2330void
2331unregister_all_effects (CFPlus::Channel self)
2332 CODE:
2333 Mix_UnregisterAllEffects (self);
2334
2335void
2336set_panning (CFPlus::Channel self, int left, int right)
2337 CODE:
2338 left = CLAMP (left , 0, 255);
2339 right = CLAMP (right, 0, 255);
2340 Mix_SetPanning (self, left, right);
2341
2342void
2343set_distance (CFPlus::Channel self, int distance)
2344 CODE:
2345 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2346
2347void
2348set_position (CFPlus::Channel self, int angle, int distance)
2349 CODE:
2350
2351void
2352set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2353 CODE:
2354{
2355 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2356 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2357 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2358}
2359
2360void
2361set_reverse_stereo (CFPlus::Channel self, int flip)
2362 CODE:
2363 Mix_SetReverseStereo (self, flip);
2364
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2365MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1807 2366
2367PROTOTYPES: DISABLE
2368
1808CFPlus::MixChunk 2369CFPlus::MixChunk
1809new_from_file (SV *class, char *path) 2370new (SV *class, CFPlus::RW rwops)
1810 CODE: 2371 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2372 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1812 OUTPUT: 2373 OUTPUT:
1813 RETVAL 2374 RETVAL
1814 2375
1815void 2376void
1816DESTROY (CFPlus::MixChunk self) 2377DESTROY (CFPlus::MixChunk self)
1818 Mix_FreeChunk (self); 2379 Mix_FreeChunk (self);
1819 2380
1820int 2381int
1821volume (CFPlus::MixChunk self, int volume = -1) 2382volume (CFPlus::MixChunk self, int volume = -1)
1822 CODE: 2383 CODE:
2384 if (items > 1)
2385 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2386 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2387 OUTPUT:
1825 RETVAL 2388 RETVAL
1826 2389
1827int 2390CFPlus::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2391play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2392 CODE:
2393{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2394 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2395
2396 if (RETVAL < 0)
2397 XSRETURN_UNDEF;
2398
2399 if (channel < 0)
2400 {
2401 Mix_UnregisterAllEffects (RETVAL);
2402 Mix_Volume (RETVAL, 128);
2403 }
2404}
1831 OUTPUT: 2405 OUTPUT:
1832 RETVAL 2406 RETVAL
1833 2407
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2408MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1835 2409
1836int 2410int
1837volume (int volume = -1) 2411volume (int volume = -1)
2412 PROTOTYPE: ;$
1838 CODE: 2413 CODE:
2414 if (items > 0)
2415 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 2416 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2417 OUTPUT:
1841 RETVAL 2418 RETVAL
1842 2419
2420void
2421fade_out (int ms)
2422 CODE:
2423 Mix_FadeOutMusic (ms);
2424
2425void
2426halt ()
2427 CODE:
2428 Mix_HaltMusic ();
2429
1843CFPlus::MixMusic 2430CFPlus::MixMusic
1844new_from_file (SV *class, char *path) 2431new (SV *class, CFPlus::RW rwops)
1845 CODE: 2432 CODE:
1846 RETVAL = Mix_LoadMUS (path); 2433 RETVAL = Mix_LoadMUS_RW (rwops);
1847 OUTPUT: 2434 OUTPUT:
1848 RETVAL 2435 RETVAL
1849 2436
1850void 2437void
1851DESTROY (CFPlus::MixMusic self) 2438DESTROY (CFPlus::MixMusic self)
1857 CODE: 2444 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 2445 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 2446 OUTPUT:
1860 RETVAL 2447 RETVAL
1861 2448
2449void
2450fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2451 CODE:
2452 Mix_FadeInMusicPos (self, loops, ms, position);
2453
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2454MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2455
2456PROTOTYPES: ENABLE
1863 2457
1864BOOT: 2458BOOT:
1865{ 2459{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2460 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1867 static const struct { 2461 static const struct {
1868 const char *name; 2462 const char *name;
1869 IV iv; 2463 IV iv;
1870 } *civ, const_iv[] = { 2464 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 2465# define const_iv(name) { # name, (IV)name }
2466 const_iv (GL_VENDOR),
2467 const_iv (GL_VERSION),
2468 const_iv (GL_EXTENSIONS),
1872 const_iv (GL_COLOR_MATERIAL), 2469 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 2470 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 2471 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 2472 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 2473 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 2477 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 2478 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 2479 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 2480 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 2481 const_iv (GL_BACK),
2482 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 2483 const_iv (GL_AND),
1886 const_iv (GL_ONE), 2484 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 2485 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 2486 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 2487 const_iv (GL_DST_ALPHA),
1903 const_iv (GL_LUMINANCE), 2501 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 2502 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 2503 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2504 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1907 const_iv (GL_COMPILE), 2505 const_iv (GL_COMPILE),
2506 const_iv (GL_PROXY_TEXTURE_1D),
2507 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 2508 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 2509 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 2510 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 2511 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 2512 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 2533 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 2534 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 2535 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 2536 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 2537 const_iv (GL_CONSTANT_BORDER),
2538 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 2539 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 2540 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 2541 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 2542 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 2543 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 2544 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 2545 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 2546 const_iv (GL_TRIANGLE_FAN),
2547 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2548 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2549 const_iv (GL_POINT_SMOOTH_HINT),
2550 const_iv (GL_LINE_SMOOTH_HINT),
2551 const_iv (GL_POLYGON_SMOOTH_HINT),
2552 const_iv (GL_GENERATE_MIPMAP_HINT),
1947 const_iv (GL_FASTEST), 2553 const_iv (GL_FASTEST),
2554 const_iv (GL_DONT_CARE),
2555 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 2556 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 2557 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 2558 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 2559 const_iv (GL_T2F_N3F_V3F),
1952# undef const_iv 2560# undef const_iv
1953 }; 2561 };
1954 2562
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2563 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2564 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2565
2566 texture_av = newAV ();
2567 AvREAL_off (texture_av);
1957} 2568}
1958 2569
1959char * 2570char *
1960gl_vendor () 2571gl_vendor ()
1961 CODE: 2572 CODE:
1975 CODE: 2586 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2587 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 2588 OUTPUT:
1978 RETVAL 2589 RETVAL
1979 2590
2591const char *glGetString (GLenum pname)
2592
2593GLint glGetInteger (GLenum pname)
2594 CODE:
2595 glGetIntegerv (pname, &RETVAL);
2596 OUTPUT:
2597 RETVAL
2598
2599GLdouble glGetDouble (GLenum pname)
2600 CODE:
2601 glGetDoublev (pname, &RETVAL);
2602 OUTPUT:
2603 RETVAL
2604
1980int glGetError () 2605int glGetError ()
1981 2606
1982void glFinish () 2607void glFinish ()
1983 2608
1984void glClear (int mask) 2609void glClear (int mask)
2021# near_ and far_ are due to microsofts buggy "c" compiler 2646# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2647void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 2648
2024# near_ and far_ are due to microsofts buggy "c" compiler 2649# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2650void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2651
2652PROTOTYPES: DISABLE
2026 2653
2027void glViewport (int x, int y, int width, int height) 2654void glViewport (int x, int y, int width, int height)
2028 2655
2029void glScissor (int x, int y, int width, int height) 2656void glScissor (int x, int y, int width, int height)
2030 2657
2038 2665
2039void glRotate (float angle, float x, float y, float z) 2666void glRotate (float angle, float x, float y, float z)
2040 CODE: 2667 CODE:
2041 glRotatef (angle, x, y, z); 2668 glRotatef (angle, x, y, z);
2042 2669
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 2670void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @
2049 ALIAS: 2671 ALIAS:
2050 glColor_premultiply = 1 2672 glColor_premultiply = 1
2051 CODE: 2673 CODE:
2052 if (ix) 2674 if (ix)
2053 { 2675 {
2056 b *= a; 2678 b *= a;
2057 } 2679 }
2058 // microsoft visual "c" rounds instead of truncating... 2680 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 2681 glColor4f (r, g, b, a);
2060 2682
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 2683void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 2684 CODE:
2069 glRasterPos3f (0, 0, z); 2685 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 2686 glBitmap (0, 0, 0, 0, x, y, 0);
2071 2687
2075 2691
2076void glTexCoord (float s, float t) 2692void glTexCoord (float s, float t)
2077 CODE: 2693 CODE:
2078 glTexCoord2f (s, t); 2694 glTexCoord2f (s, t);
2079 2695
2696void glRect (float x1, float y1, float x2, float y2)
2697 CODE:
2698 glRectf (x1, y1, x2, y2);
2699
2700PROTOTYPES: ENABLE
2701
2702void glBegin (int mode)
2703
2704void glEnd ()
2705
2706void glPointSize (GLfloat size)
2707
2708void glLineWidth (GLfloat width)
2709
2710void glInterleavedArrays (int format, int stride, char *data)
2711
2712void glDrawElements (int mode, int count, int type, char *indices)
2713
2714# 1.2 void glDrawRangeElements (int mode, int start, int end
2715
2080void glTexEnv (int target, int pname, float param) 2716void glTexEnv (int target, int pname, float param)
2081 CODE: 2717 CODE:
2082 glTexEnvf (target, pname, param); 2718 glTexEnvf (target, pname, param);
2083 2719
2084void glTexParameter (int target, int pname, float param) 2720void glTexParameter (int target, int pname, float param)
2106 2742
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2743void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 2744
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 2745void glDrawPixels (int width, int height, int format, int type, char *pixels)
2110 2746
2747void glPixelZoom (float x, float y)
2748
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2749void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 2750
2113int glGenTexture () 2751int glGenTexture ()
2114 CODE: 2752 CODE:
2115{ 2753 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 2754 OUTPUT:
2121 RETVAL 2755 RETVAL
2122 2756
2123void glDeleteTexture (int name) 2757void glDeleteTexture (int name)
2124 CODE: 2758 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 2759 del_texture (name);
2128} 2760
2129
2130int glGenList () 2761int glGenList ()
2131 CODE: 2762 CODE:
2132 RETVAL = glGenLists (1); 2763 RETVAL = glGenLists (1);
2133 OUTPUT: 2764 OUTPUT:
2134 RETVAL 2765 RETVAL
2141 2772
2142void glEndList () 2773void glEndList ()
2143 2774
2144void glCallList (int list) 2775void glCallList (int list)
2145 2776
2777MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2778
2779PROTOTYPES: DISABLE
2780
2781void
2782find_widget (SV *self, NV x, NV y)
2783 PPCODE:
2784{
2785 if (within_widget (self, x, y))
2786 XPUSHs (self);
2787}
2788
2789BOOT:
2790{
2791 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2792
2793 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2794 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2795 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2796 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2797}
2798
2799void
2800draw (SV *self)
2801 CODE:
2802{
2803 HV *hv;
2804 SV **svp;
2805 NV x, y, w, h;
2806 SV *draw_x_sv = GvSV (draw_x_gv);
2807 SV *draw_y_sv = GvSV (draw_y_gv);
2808 SV *draw_w_sv = GvSV (draw_w_gv);
2809 SV *draw_h_sv = GvSV (draw_h_gv);
2810 SV *hover;
2811 double draw_x, draw_y, draw_w, draw_h;
2812
2813 if (!SvROK (self))
2814 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2815
2816 hv = (HV *)SvRV (self);
2817
2818 if (SvTYPE (hv) != SVt_PVHV)
2819 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2820
2821 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2822 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2823
2824 if (!h || !w)
2825 XSRETURN_EMPTY;
2826
2827 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2828 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2829
2830 draw_x = SvNV (draw_x_sv) + x;
2831 draw_y = SvNV (draw_y_sv) + y;
2832
2833 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2834 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2835 XSRETURN_EMPTY;
2836
2837 sv_setnv (draw_x_sv, draw_x);
2838 sv_setnv (draw_y_sv, draw_y);
2839
2840 glPushMatrix ();
2841 glTranslated (x, y, 0);
2842
2843 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2844 {
2845 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2846
2847 if (svp && SvTRUE (*svp))
2848 {
2849 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2850 glEnable (GL_BLEND);
2851 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2852 glBegin (GL_QUADS);
2853 glVertex2f (0, 0);
2854 glVertex2f (w, 0);
2855 glVertex2f (w, h);
2856 glVertex2f (0, h);
2857 glEnd ();
2858 glDisable (GL_BLEND);
2859 }
2860 }
2861#if 0
2862 if ($ENV{CFPLUS_DEBUG} & 1) {
2863 glPushMatrix;
2864 glColor 1, 1, 0, 1;
2865 glTranslate 0.375, 0.375;
2866 glBegin GL_LINE_LOOP;
2867 glVertex 0 , 0;
2868 glVertex $self->{w} - 1, 0;
2869 glVertex $self->{w} - 1, $self->{h} - 1;
2870 glVertex 0 , $self->{h} - 1;
2871 glEnd;
2872 glPopMatrix;
2873 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2874 }
2875#endif
2876 PUSHMARK (SP);
2877 XPUSHs (self);
2878 PUTBACK;
2879 call_method ("_draw", G_VOID | G_DISCARD);
2880 SPAGAIN;
2881
2882 glPopMatrix ();
2883
2884 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2885 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2886}
2887

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