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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.164 by root, Tue Nov 7 22:41:27 2006 UTC vs.
Revision 1.221 by root, Fri Aug 10 04:02:13 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
17#endif 22#endif
18 23
24#include <assert.h>
19#include <math.h> 25#include <math.h>
20#include <string.h> 26#include <string.h>
21#include <stdio.h> 27#include <stdio.h>
22#include <stdlib.h> 28#include <stdlib.h>
23 29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31
24#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
25#include <SDL_endian.h> 34#include <SDL_endian.h>
26#include <SDL_image.h> 35#include <SDL_image.h>
27#include <SDL_mixer.h> 36#include <SDL_mixer.h>
28#include <SDL_opengl.h> 37#include <SDL_opengl.h>
29 38
55# define PARACHUTE SDL_INIT_NOPARACHUTE 64# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 65#else
57# define PARACHUTE 0 66# define PARACHUTE 0
58#endif 67#endif
59 68
69static AV *texture_av;
70
60static struct 71static struct
61{ 72{
62#define GL_FUNC(ptr,name) ptr name; 73#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 74#include "glfunc.h"
64#undef GL_FUNC 75#undef GL_FUNC
65} gl; 76} gl;
66 77
78static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 80{
69 if (gl.BlendFuncSeparate) 81 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 82 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 83 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 85 else
74 glBlendFunc (sa, da); 86 glBlendFunc (sa, da);
75} 87}
76 88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
77#include "texcache.c" 113#include "texcache.c"
78 114
79#include "pango-font.c" 115#include "pango-font.c"
80#include "pango-fontmap.c" 116#include "pango-fontmap.c"
81#include "pango-render.c" 117#include "pango-render.c"
82 118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
85 123
86typedef PangoFontDescription *CFPlus__Font; 124typedef PangoFontDescription *CFPlus__Font;
87 125
154 192
155 *w = rect.width; 193 *w = rect.width;
156 *h = rect.height; 194 *h = rect.height;
157} 195}
158 196
197typedef uint16_t tileid;
159typedef uint16_t mapface; 198typedef uint16_t faceid;
160 199
161typedef struct { 200typedef struct {
162 GLint name; 201 int name;
163 int w, h; 202 int w, h;
164 float s, t; 203 float s, t;
165 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
166} maptex; 207} maptex;
167 208
168typedef struct { 209typedef struct {
169 uint32_t player; 210 uint32_t player;
170 mapface face[3]; 211 tileid tile[3];
171 uint16_t darkness; 212 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 214} mapcell;
174 215
175typedef struct { 216typedef struct {
176 int32_t c0, c1; 217 int32_t c0, c1;
177 mapcell *col; 218 mapcell *col;
178} maprow; 219} maprow;
179 220
180typedef struct map { 221typedef struct map {
181 int x, y, w, h; 222 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 224 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 225 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 226
189 int32_t rows; 227 int32_t rows;
190 maprow *row; 228 maprow *row;
191} *CFPlus__Map; 229} *CFPlus__Map;
192 230
212 return ptr; 250 return ptr;
213} 251}
214 252
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
217 275
218static maprow * 276static maprow *
219map_get_row (CFPlus__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
220{ 278{
221 if (0 > y) 279 if (0 > y)
316 cell->player = 0; 374 cell->player = 0;
317 } 375 }
318 } 376 }
319} 377}
320 378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
393}
394
321static void 395static void
322music_finished (void) 396music_finished (void)
323{ 397{
324 SDL_UserEvent ev; 398 SDL_UserEvent ev;
325 399
357 n |= n >> 4; 431 n |= n >> 4;
358 n |= n >> 8; 432 n |= n >> 8;
359 n |= n >> 16; 433 n |= n >> 16;
360 434
361 return n + 1; 435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
362} 483}
363 484
364MODULE = CFPlus PACKAGE = CFPlus 485MODULE = CFPlus PACKAGE = CFPlus
365 486
366PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
371 static const struct { 492 static const struct {
372 const char *name; 493 const char *name;
373 IV iv; 494 IV iv;
374 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
376 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
394 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
458 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL),
471 const_iv (KMOD_SHIFT),
472 const_iv (KMOD_ALT),
473 const_iv (KMOD_META)
474# undef const_iv 604# undef const_iv
475 }; 605 };
476 606
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
609
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
480 619
481int 620int
482in_destruct () 621in_destruct ()
483 CODE: 622 CODE:
484 RETVAL = PL_main_cv == Nullcv; 623 RETVAL = PL_main_cv == Nullcv;
496 opengl_fontmap = pango_opengl_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
499} 638}
500 639
640char *
641SDL_GetError ()
642
501int 643int
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 645
504void 646void
505SDL_Quit () 647SDL_Quit ()
506 648
507void 649void
508SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
509 PPCODE: 651 PPCODE:
510{ 652{
511 SDL_Rect **m; 653 SDL_Rect **m;
512 654
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 659
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 662
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 667
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10) 669#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif 672#endif
531 673
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 675
537 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
538 while (*m) 677 while (*m)
539 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
540 AV *av = newAV (); 681 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
544 688
545 ++m; 689 ++m;
546 } 690 }
547} 691}
548 692
549char *
550SDL_GetError ()
551
552int 693int
553SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
555 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 707 );
708
558 if (RETVAL) 709 if (RETVAL)
559 { 710 {
711 av_clear (texture_av);
712
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 715#include "glfunc.h"
563# undef GL_FUNC 716#undef GL_FUNC
564 } 717 }
718}
565 OUTPUT: 719 OUTPUT:
566 RETVAL 720 RETVAL
567 721
568void 722void
569SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
570 724
571char * 725char *
572SDL_GetKeyName (int sym) 726SDL_GetKeyName (int sym)
573 727
728int
729SDL_GetAppState ()
730
574void 731void
575SDL_PollEvent () 732poll_events ()
576 PPCODE: 733 PPCODE:
577{ 734{
578 SDL_Event ev; 735 SDL_Event ev;
579 736
580 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 739 {
582 HV *hv = newHV (); 740 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 742
585 switch (ev.type) 743 switch (ev.type)
587 case SDL_KEYDOWN: 745 case SDL_KEYDOWN:
588 case SDL_KEYUP: 746 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 752 break;
594 753
595 case SDL_ACTIVEEVENT: 754 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 757 break;
599 758
600 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
608 break; 785 break;
609 786
610 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
628 } 805 }
629} 806}
630 807
631int 808int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
633 POSTCALL: 810 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
636 813
637void 814void
638Mix_CloseAudio () 815Mix_CloseAudio ()
639 816
640int 817int
641Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
642 819
820const char *
821Mix_GetError ()
822
643void 823void
644lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
645 CODE: 825 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 827
650void 828void
651win32_proxy_info () 829win32_proxy_info ()
652 PPCODE: 830 PPCODE:
653{ 831{
690 STRLEN image_len; 868 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
697 875
698 if (!rw) 876 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
700 878
794 ExitThread (retval); // unclean, please beam me up 972 ExitThread (retval); // unclean, please beam me up
795#else 973#else
796 _exit (retval); 974 _exit (retval);
797#endif 975#endif
798 976
977void
978debug ()
979 CODE:
980{
981#if DEBUG
982 VALGRIND_DO_LEAK_CHECK;
983#endif
984}
985
799MODULE = CFPlus PACKAGE = CFPlus::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
987
988PROTOTYPES: DISABLE
800 989
801CFPlus::Font 990CFPlus::Font
802new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
803 CODE: 992 CODE:
804{ 993{
815 CODE: 1004 CODE:
816 pango_font_description_free (self); 1005 pango_font_description_free (self);
817 1006
818void 1007void
819make_default (CFPlus::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
820 CODE: 1010 CODE:
821 default_font = self; 1011 default_font = self;
822 1012
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
824 1014
1015PROTOTYPES: DISABLE
1016
825void 1017void
826reset_glyph_cache () 1018reset_glyph_cache ()
1019 PROTOTYPE:
827 CODE: 1020 CODE:
828 tc_clear (); 1021 tc_clear ();
829 1022
830CFPlus::Layout 1023CFPlus::Layout
831new (SV *class) 1024new (SV *class)
1049xy_to_index (CFPlus::Layout self, int x, int y) 1242xy_to_index (CFPlus::Layout self, int x, int y)
1050 CODE: 1243 CODE:
1051{ 1244{
1052 int index, trailing; 1245 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index; 1247 RETVAL = index + trailing;
1055} 1248}
1056 OUTPUT: 1249 OUTPUT:
1057 RETVAL 1250 RETVAL
1058 1251
1059void 1252void
1065 1258
1066 EXTEND (SP, 3); 1259 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1263}
1264
1265void
1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1267 PPCODE:
1268{
1269 int line, x;
1270
1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1273
1274 EXTEND (SP, 2);
1275 PUSHs (sv_2mortal (newSViv (line - 1)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277}
1278
1279void
1280line_x_to_index (CFPlus::Layout self, int line, int x)
1281 PPCODE:
1282{
1283 PangoLayoutLine *lp;
1284 int index, trailing;
1285
1286 if (line < 0)
1287 XSRETURN_EMPTY;
1288
1289 if (!(lp = pango_layout_get_line (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */
1291
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293
1294 EXTEND (SP, 2);
1295 if (GIMME_V == G_SCALAR)
1296 PUSHs (sv_2mortal (newSViv (index + trailing)));
1297 else
1298 {
1299 PUSHs (sv_2mortal (newSViv (index)));
1300 PUSHs (sv_2mortal (newSViv (trailing)));
1301 }
1070} 1302}
1071 1303
1072void 1304void
1073render (CFPlus::Layout self, float x, float y, int flags = 0) 1305render (CFPlus::Layout self, float x, float y, int flags = 0)
1074 PPCODE: 1306 PPCODE:
1079 flags 1311 flags
1080 ); 1312 );
1081 1313
1082MODULE = CFPlus PACKAGE = CFPlus::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
1083 1315
1084void 1316PROTOTYPES: ENABLE
1085pad2pot (SV *data_, SV *w_, SV *h_)
1086 CODE:
1087{
1088 int ow = SvIV (w_);
1089 int oh = SvIV (h_);
1090 1317
1091 if (ow && oh) 1318int minpot (int n)
1319
1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1092 { 1325 {
1093 int nw = minpot (ow);
1094 int nh = minpot (oh);
1095
1096 if (nw != ow || nh != oh)
1097 {
1098 if (SvOK (data_))
1099 {
1100 STRLEN datalen; 1326 STRLEN datalen;
1101 char *data = SvPVbyte (data_, datalen); 1327 char *data = SvPVbyte (data_, datalen);
1102 int bpp = datalen / (ow * oh); 1328 int bpp = datalen / (ow * oh);
1103 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1104 1330
1105 SvPOK_only (result_); 1331 SvPOK_only (result_);
1106 SvCUR_set (result_, nw * nh * bpp); 1332 SvCUR_set (result_, nw * nh * bpp);
1107 1333
1108 memset (SvPVX (result_), 0, nw * nh * bpp); 1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1109 while (oh--) 1335 while (oh--)
1110 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1111 1337
1112 sv_setsv (data_, result_); 1338 sv_setsv (data_, result_);
1113 }
1114
1115 sv_setiv (w_, nw);
1116 sv_setiv (h_, nh);
1117 }
1118 } 1339 }
1119} 1340}
1120 1341
1121void 1342void
1122draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1128{ 1349{
1129 HV *hv = (HV *)SvRV (self); 1350 HV *hv = (HV *)SvRV (self);
1130 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1131 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1132 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1354
1355 if (name <= 0)
1356 XSRETURN_EMPTY;
1133 1357
1134 if (items < 5) 1358 if (items < 5)
1135 { 1359 {
1136 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1360 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1137 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1361 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1165 glDisable (GL_ALPHA_TEST); 1389 glDisable (GL_ALPHA_TEST);
1166 glDisable (GL_BLEND); 1390 glDisable (GL_BLEND);
1167 } 1391 }
1168} 1392}
1169 1393
1394IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1395 CODE:
1396{
1397 GLint width;
1398 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1399 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1400 RETVAL = width > 0;
1401}
1402 OUTPUT:
1403 RETVAL
1404
1170MODULE = CFPlus PACKAGE = CFPlus::Map 1405MODULE = CFPlus PACKAGE = CFPlus::Map
1406
1407PROTOTYPES: DISABLE
1171 1408
1172CFPlus::Map 1409CFPlus::Map
1173new (SV *class) 1410new (SV *class)
1174 CODE: 1411 CODE:
1175 New (0, RETVAL, 1, struct map); 1412 New (0, RETVAL, 1, struct map);
1177 RETVAL->y = 0; 1414 RETVAL->y = 0;
1178 RETVAL->w = 0; 1415 RETVAL->w = 0;
1179 RETVAL->h = 0; 1416 RETVAL->h = 0;
1180 RETVAL->ox = 0; 1417 RETVAL->ox = 0;
1181 RETVAL->oy = 0; 1418 RETVAL->oy = 0;
1182 RETVAL->faces = 8192; 1419 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1183 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1420 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1184 RETVAL->texs = 8192;
1185 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1186 RETVAL->rows = 0; 1421 RETVAL->rows = 0;
1187 RETVAL->row = 0; 1422 RETVAL->row = 0;
1188 OUTPUT: 1423 OUTPUT:
1189 RETVAL 1424 RETVAL
1190 1425
1191void 1426void
1192DESTROY (CFPlus::Map self) 1427DESTROY (CFPlus::Map self)
1193 CODE: 1428 CODE:
1194{ 1429{
1195 map_clear (self); 1430 map_clear (self);
1196 Safefree (self->face); 1431 Safefree (self->face2tile);
1197 Safefree (self->tex); 1432 Safefree (self->tex);
1198 Safefree (self); 1433 Safefree (self);
1199} 1434}
1200 1435
1201void 1436void
1208clear (CFPlus::Map self) 1443clear (CFPlus::Map self)
1209 CODE: 1444 CODE:
1210 map_clear (self); 1445 map_clear (self);
1211 1446
1212void 1447void
1213set_face (CFPlus::Map self, int face, int texid) 1448set_tileid (CFPlus::Map self, int face, int tile)
1214 CODE: 1449 CODE:
1215{ 1450{
1216 while (self->faces <= face) 1451 need_facenum (self, face); self->face2tile [face] = tile;
1217 { 1452 need_texid (self, tile);
1218 Append (mapface, self->face, self->faces, self->faces); 1453}
1219 self->faces *= 2;
1220 }
1221 1454
1222 self->face [face] = texid; 1455void
1456set_smooth (CFPlus::Map self, int face, int smooth, int level)
1457 CODE:
1458{
1459 tileid texid;
1460 maptex *tex;
1461
1462 if (face < 0 || face >= self->faces)
1463 return;
1464
1465 if (smooth < 0 || smooth >= self->faces)
1466 return;
1467
1468 texid = self->face2tile [face];
1469
1470 if (!texid)
1471 return;
1472
1473 tex = self->tex + texid;
1474 tex->smoothtile = self->face2tile [smooth];
1475 tex->smoothlevel = level;
1223} 1476}
1224 1477
1225void 1478void
1226set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1479set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1227 CODE: 1480 CODE:
1228{ 1481{
1229 while (self->texs <= texid) 1482 need_texid (self, texid);
1230 {
1231 Append (maptex, self->tex, self->texs, self->texs);
1232 self->texs *= 2;
1233 }
1234 1483
1235 { 1484 {
1236 maptex *tex = self->tex + texid; 1485 maptex *tex = self->tex + texid;
1237 1486
1238 tex->name = name; 1487 tex->name = name;
1282 CODE: 1531 CODE:
1283{ 1532{
1284 if (dx > 0) 1533 if (dx > 0)
1285 map_blank (self, self->x, self->y, dx, self->h); 1534 map_blank (self, self->x, self->y, dx, self->h);
1286 else if (dx < 0) 1535 else if (dx < 0)
1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1536 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1288 1537
1289 if (dy > 0) 1538 if (dy > 0)
1290 map_blank (self, self->x, self->y, self->w, dy); 1539 map_blank (self, self->x, self->y, self->w, dy);
1291 else if (dy < 0) 1540 else if (dy < 0)
1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1541 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1293 1542
1294 self->ox += dx; self->x += dx; 1543 self->ox += dx; self->x += dx;
1295 self->oy += dy; self->y += dy; 1544 self->oy += dy; self->y += dy;
1296 1545
1297 while (self->y < 0) 1546 while (self->y < 0)
1301 self->rows += MAP_EXTEND_Y; 1550 self->rows += MAP_EXTEND_Y;
1302 self->y += MAP_EXTEND_Y; 1551 self->y += MAP_EXTEND_Y;
1303 } 1552 }
1304} 1553}
1305 1554
1306void 1555SV *
1307map1a_update (CFPlus::Map self, SV *data_, int extmap) 1556map1a_update (CFPlus::Map self, SV *data_, int extmap)
1308 CODE: 1557 CODE:
1309{ 1558{
1310 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1559 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1311 uint8_t *data_end = (uint8_t *)SvEND (data_); 1560 uint8_t *data_end = (uint8_t *)SvEND (data_);
1312 mapcell *cell; 1561 mapcell *cell;
1313 int x, y, flags; 1562 int x, y, z, flags;
1563 AV *missing = newAV ();
1564 RETVAL = newRV_noinc ((SV *)missing);
1314 1565
1315 while (data < data_end - 1) 1566 while (data < data_end - 1)
1316 { 1567 {
1317 flags = (data [0] << 8) + data [1]; data += 2; 1568 flags = (data [0] << 8) + data [1]; data += 2;
1318 1569
1349 cell->stat_width = 1; 1600 cell->stat_width = 1;
1350 cell->stat_hp = *data++; 1601 cell->stat_hp = *data++;
1351 } 1602 }
1352 else if (cmd == 6) // monster width 1603 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1; 1604 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width 1605 else if (cmd == 0x47)
1355 { 1606 {
1356 if (*data == 4) 1607 if (*data == 4)
1357 ; // decode player tag 1608 ; // decode player count
1358 1609
1359 data += *data + 1; 1610 data += *data + 1;
1360 } 1611 }
1361 else if (cmd == 8) // cell flags 1612 else if (cmd == 8) // cell flags
1362 cell->flags = *data++; 1613 cell->flags = *data++;
1369 } 1620 }
1370 else 1621 else
1371 cell->darkness = *data++ + 1; 1622 cell->darkness = *data++ + 1;
1372 } 1623 }
1373 1624
1625 for (z = 0; z <= 2; ++z)
1374 if (flags & 4) 1626 if (flags & (4 >> z))
1375 { 1627 {
1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1628 faceid face = (data [0] << 8) + data [1]; data += 2;
1629 need_facenum (self, face);
1630 cell->tile [z] = self->face2tile [face];
1631
1632 if (cell->tile [z])
1633 {
1634 maptex *tex = self->tex + cell->tile [z];
1635 if (!tex->name)
1636 av_push (missing, newSViv (cell->tile [z]));
1637
1638 if (tex->smoothtile)
1639 {
1640 maptex *smooth = self->tex + tex->smoothtile;
1641 if (!smooth->name)
1642 av_push (missing, newSViv (tex->smoothtile));
1643 }
1644 }
1377 } 1645 }
1378
1379 if (flags & 2)
1380 {
1381 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1382 }
1383
1384 if (flags & 1)
1385 {
1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1387 }
1388 } 1646 }
1389 else 1647 else
1390 cell->darkness = 0; 1648 cell->darkness = 0;
1391 } 1649 }
1392} 1650}
1651 OUTPUT:
1652 RETVAL
1393 1653
1394SV * 1654SV *
1395mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1655mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1396 CODE: 1656 CODE:
1397{ 1657{
1421 { 1681 {
1422 mapcell *cell = row->col + (x - row->c0); 1682 mapcell *cell = row->col + (x - row->c0);
1423 1683
1424 for (z = 0; z <= 0; z++) 1684 for (z = 0; z <= 0; z++)
1425 { 1685 {
1426 mapface face = cell->face [z];
1427
1428 if (face)
1429 {
1430 maptex tex = self->tex [face]; 1686 maptex tex = self->tex [cell->tile [z]];
1431 int a0 = 255 - tex.a; 1687 int a0 = 255 - tex.a;
1432 int a1 = tex.a; 1688 int a1 = tex.a;
1433 1689
1434 r = (r * a0 + tex.r * a1) / 255; 1690 r = (r * a0 + tex.r * a1) / 255;
1435 g = (g * a0 + tex.g * a1) / 255; 1691 g = (g * a0 + tex.g * a1) / 255;
1436 b = (b * a0 + tex.b * a1) / 255; 1692 b = (b * a0 + tex.b * a1) / 255;
1437 a = (a * a0 + tex.a * a1) / 255; 1693 a = (a * a0 + tex.a * a1) / 255;
1438 }
1439 } 1694 }
1440 } 1695 }
1441 1696
1442 *map++ = (r ) 1697 *map++ = (r )
1443 | (g << 8) 1698 | (g << 8)
1450} 1705}
1451 OUTPUT: 1706 OUTPUT:
1452 RETVAL 1707 RETVAL
1453 1708
1454void 1709void
1455draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1710draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1456 CODE: 1711 CODE:
1457{ 1712{
1713 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1714 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1715 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1716 smooth_key skey;
1458 int x, y, z; 1717 int x, y, z;
1459 int last_name; 1718 int last_name;
1460 mapface face; 1719
1720 // thats current max. sorry.
1721 if (sw > 255) sw = 255;
1722 if (sh > 255) sh = 255;
1723
1724 // clear key, in case of extra padding
1725 memset (&skey, 0, sizeof (skey));
1461 1726
1462 glColor4ub (255, 255, 255, 255); 1727 glColor4ub (255, 255, 255, 255);
1463 1728
1464 glEnable (GL_BLEND); 1729 glEnable (GL_BLEND);
1465 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1730 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1466 glEnable (GL_TEXTURE_2D); 1731 glEnable (GL_TEXTURE_2D);
1467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1468 1733
1469 glBegin (GL_QUADS); 1734 glBegin (GL_QUADS);
1470 1735
1471 last_name = 0; 1736 last_name = -1;
1472 1737
1473 mx += self->x; 1738 mx += self->x;
1474 my += self->y; 1739 my += self->y;
1475 1740
1741 // first pass: determine smooth_max
1742 // rather ugly, if you ask me
1743 // could also be stored inside mapcell and updated on change
1744 memset (smooth_max, 0, sizeof (smooth_max));
1745
1746 for (y = 0; y < sh; y++)
1747 if (0 <= y + my && y + my < self->rows)
1748 {
1749 maprow *row = self->row + (y + my);
1750
1751 for (x = 0; x < sw; x++)
1752 if (row->c0 <= x + mx && x + mx < row->c1)
1753 {
1754 mapcell *cell = row->col + (x + mx - row->c0);
1755
1756 smooth_max[x + 1][y + 1] =
1757 MAX (self->tex [cell->tile [0]].smoothlevel,
1758 MAX (self->tex [cell->tile [1]].smoothlevel,
1759 self->tex [cell->tile [2]].smoothlevel));
1760 }
1761 }
1762
1476 for (z = 0; z < 3; z++) 1763 for (z = 0; z <= 2; z++)
1764 {
1765 memset (smooth_level, 0, sizeof (smooth_level));
1766
1477 for (y = 0; y < sh; y++) 1767 for (y = 0; y < sh; y++)
1478 if (0 <= y + my && y + my < self->rows) 1768 if (0 <= y + my && y + my < self->rows)
1479 { 1769 {
1480 maprow *row = self->row + (y + my); 1770 maprow *row = self->row + (y + my);
1481 1771
1482 for (x = 0; x < sw; x++) 1772 for (x = 0; x < sw; x++)
1483 if (row->c0 <= x + mx && x + mx < row->c1) 1773 if (row->c0 <= x + mx && x + mx < row->c1)
1484 { 1774 {
1485 mapcell *cell = row->col + (x + mx - row->c0); 1775 mapcell *cell = row->col + (x + mx - row->c0);
1486
1487 face = cell->face [z]; 1776 tileid tile = cell->tile [z];
1777
1778 if (tile)
1779 {
1780 maptex tex = self->tex [tile];
1781 int px, py;
1488 1782
1489 if (face && face < self->texs) 1783 // suppressing texture state switches here
1784 // is only moderately effective, but worth the extra effort
1785 if (last_name != tex.name)
1786 {
1787 if (!tex.name)
1788 tex = self->tex [2]; /* missing, replace by noface */
1789
1790 glEnd ();
1791 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1792 glBegin (GL_QUADS);
1793 }
1794
1795 px = (x + 1) * T - tex.w;
1796 py = (y + 1) * T - tex.h;
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1802
1803 if (cell->flags && z == 2)
1804 {
1805 if (cell->flags & 1)
1806 {
1807 maptex tex = self->tex [1];
1808 int px = x * T + T * 2 / 32;
1809 int py = y * T - T * 6 / 32;
1810
1811 glEnd ();
1812 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1813 glBegin (GL_QUADS);
1814
1815 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1816 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1817 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1818 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1819 }
1820 }
1821
1822 // update smooth hash
1823 if (tex.smoothtile)
1824 {
1825 skey.tile = tex.smoothtile;
1826 skey.level = tex.smoothlevel;
1827
1828 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1829
1830 // add bits to current tile and all neighbours. skey.x|y is
1831 // shifted +1|+1 so we always stay positive.
1832
1833 // bits is ___n cccc CCCC bbbb
1834 // n do not draw borders&corners
1835 // c draw these corners, but...
1836 // C ... not these
1837 // b draw these borders
1838
1839 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1840 // ┃· ·· ·┃ ━━
1841
1842 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1843 // ·· ·· ·┏ ┓·
1844
1845 // full tile
1846 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1847
1848 // borders
1849 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1850 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1851 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1852 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1853
1854 // corners
1855 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1856 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1857 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1858 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1859 }
1860 }
1861 }
1862 }
1863
1864 // go through all smoothlevels, lowest to highest, then draw.
1865 // this is basically counting sort
1866 {
1867 int w, b;
1868
1869 for (w = 0; w < 256 / 32; ++w)
1870 {
1871 uint32_t smask = smooth_level [w];
1872 if (smask)
1873 for (b = 0; b < 32; ++b)
1874 if (smask & (((uint32_t)1) << b))
1490 { 1875 {
1491 maptex tex = self->tex [face]; 1876 int level = (w << 5) | b;
1492 int px = (x + 1) * 32 - tex.w; 1877 HE *he;
1493 int py = (y + 1) * 32 - tex.h;
1494 1878
1495 if (last_name != tex.name) 1879 hv_iterinit (smooth);
1880 while ((he = hv_iternext (smooth)))
1496 { 1881 {
1882 smooth_key *skey = (smooth_key *)HeKEY (he);
1883 IV bits = SvIVX (HeVAL (he));
1884
1885 if (!(bits & 0x1000)
1886 && skey->level == level
1887 && level > smooth_max [skey->x][skey->y])
1888 {
1889 maptex tex = self->tex [skey->tile];
1890 int px = (((int)skey->x) - 1) * T;
1891 int py = (((int)skey->y) - 1) * T;
1892 int border = bits & 15;
1893 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1894 float dx = tex.s * .0625f; // 16 images/row
1895 float dy = tex.t * .5f ; // 2 images/column
1896
1897 // this time naively avoiding texture state changes
1898 // save gobs of state changes.
1899 if (last_name != tex.name)
1900 {
1901 if (!tex.name)
1902 continue; // smoothing not yet available
1903
1497 glEnd (); 1904 glEnd ();
1498 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1905 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1499 glBegin (GL_QUADS); 1906 glBegin (GL_QUADS);
1907 }
1908
1909 if (border)
1910 {
1911 float ox = border * dx;
1912
1913 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1914 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1915 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1916 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1917 }
1918
1919 if (corner)
1920 {
1921 float ox = corner * dx;
1922
1923 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1924 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1925 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1926 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1927 }
1500 } 1928 }
1501
1502 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1503 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1504 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1505 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1506 }
1507
1508 if (cell->flags && z == 2)
1509 {
1510 if (cell->flags & 1)
1511 {
1512 maptex tex = self->tex [1];
1513 int px = (x + 1) * 32 - tex.w + 2;
1514 int py = (y + 1) * 32 - tex.h - 6;
1515
1516 glEnd ();
1517 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1518 glBegin (GL_QUADS);
1519
1520 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1521 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1522 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1523 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1524 } 1929 }
1525 } 1930 }
1526 }
1527 } 1931 }
1932 }
1933
1934 hv_clear (smooth);
1935 }
1528 1936
1529 glEnd (); 1937 glEnd ();
1530 1938
1531 glDisable (GL_TEXTURE_2D); 1939 glDisable (GL_TEXTURE_2D);
1532 glDisable (GL_BLEND); 1940 glDisable (GL_BLEND);
1540 for (x = 0; x < sw; x++) 1948 for (x = 0; x < sw; x++)
1541 if (row->c0 <= x + mx && x + mx < row->c1) 1949 if (row->c0 <= x + mx && x + mx < row->c1)
1542 { 1950 {
1543 mapcell *cell = row->col + (x + mx - row->c0); 1951 mapcell *cell = row->col + (x + mx - row->c0);
1544 1952
1545 int px = x * 32; 1953 int px = x * T;
1546 int py = y * 32; 1954 int py = y * T;
1547 1955
1548 if (cell->stat_hp) 1956 if (cell->stat_hp)
1549 { 1957 {
1550 int width = cell->stat_width * 32; 1958 int width = cell->stat_width * T;
1551 int thick = sh / 28 + 1 + cell->stat_width; 1959 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1552 1960
1553 glColor3ub (0, 0, 0); 1961 glColor3ub (0, 0, 0);
1554 glRectf (px + 1, py - thick - 2, 1962 glRectf (px + 1, py - thick - 2,
1555 px + width - 1, py); 1963 px + width - 1, py);
1556 1964
1626void 2034void
1627fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2035fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1628 PPCODE: 2036 PPCODE:
1629{ 2037{
1630 int x, y; 2038 int x, y;
2039 int sw1 = sw + 2;
2040 int sh1 = sh + 2;
2041 int sh3 = sh * 3;
1631 int sw4 = (sw + 3) & ~3; 2042 int sw34 = (sw * 3 + 3) & ~3;
2043 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1632 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2044 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1633 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2045 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1634 2046
1635 memset (darkness, 255, sw4 * sh);
1636 SvPOK_only (darkness_sv); 2047 SvPOK_only (darkness3_sv);
1637 SvCUR_set (darkness_sv, sw4 * sh); 2048 SvCUR_set (darkness3_sv, sw34 * sh3);
1638 2049
1639 mx += self->x; 2050 mx += self->x - 1;
1640 my += self->y; 2051 my += self->y - 1;
1641 2052
2053 memset (darkness1, 255, sw1 * sh1);
2054
1642 for (y = 0; y < sh; y++) 2055 for (y = 0; y < sh1; y++)
1643 if (0 <= y + my && y + my < self->rows) 2056 if (0 <= y + my && y + my < self->rows)
1644 { 2057 {
1645 maprow *row = self->row + (y + my); 2058 maprow *row = self->row + (y + my);
1646 2059
1647 for (x = 0; x < sw; x++) 2060 for (x = 0; x < sw1; x++)
1648 if (row->c0 <= x + mx && x + mx < row->c1) 2061 if (row->c0 <= x + mx && x + mx < row->c1)
1649 { 2062 {
1650 mapcell *cell = row->col + (x + mx - row->c0); 2063 mapcell *cell = row->col + (x + mx - row->c0);
1651 2064
1652 darkness[y * sw4 + x] = cell->darkness 2065 darkness1 [y * sw1 + x] = cell->darkness
1653 ? 255 - (cell->darkness - 1) 2066 ? 255 - (cell->darkness - 1)
1654 : 255 - FOW_DARKNESS; 2067 : 255 - FOW_DARKNESS;
1655 } 2068 }
1656 } 2069 }
1657 2070
2071 for (y = 0; y < sh; ++y)
2072 for (x = 0; x < sw; ++x)
2073 {
2074 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2075 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2076 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2077 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2078 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2079 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2080 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2081 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2082 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2083
2084 uint8_t r11 = (d11 + d21 + d12) / 3;
2085 uint8_t r21 = d21;
2086 uint8_t r31 = (d21 + d31 + d32) / 3;
2087
2088 uint8_t r12 = d12;
2089 uint8_t r22 = d22;
2090 uint8_t r32 = d32;
2091
2092 uint8_t r13 = (d13 + d23 + d12) / 3;
2093 uint8_t r23 = d23;
2094 uint8_t r33 = (d23 + d33 + d32) / 3;
2095
2096 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2097 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2098 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2099 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2100 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2101 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2102 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2103 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2104 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2105 }
2106
2107 free (darkness1);
2108
1658 EXTEND (SP, 3); 2109 EXTEND (SP, 3);
1659 PUSHs (sv_2mortal (newSViv (sw4))); 2110 PUSHs (sv_2mortal (newSViv (sw34)));
1660 PUSHs (sv_2mortal (newSViv (sh))); 2111 PUSHs (sv_2mortal (newSViv (sh3)));
1661 PUSHs (darkness_sv); 2112 PUSHs (darkness3_sv);
1662} 2113}
1663 2114
1664SV * 2115SV *
1665get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2116get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1666 CODE: 2117 CODE:
1695 if (row && row->c0 <= x && x < row->c1) 2146 if (row && row->c0 <= x && x < row->c1)
1696 { 2147 {
1697 mapcell *cell = row->col + (x - row->c0); 2148 mapcell *cell = row->col + (x - row->c0);
1698 uint8_t flags = 0; 2149 uint8_t flags = 0;
1699 2150
1700 if (cell->face [0]) flags |= 1; 2151 if (cell->tile [0]) flags |= 1;
1701 if (cell->face [1]) flags |= 2; 2152 if (cell->tile [1]) flags |= 2;
1702 if (cell->face [2]) flags |= 4; 2153 if (cell->tile [2]) flags |= 4;
1703 2154
1704 *data++ = flags; 2155 *data++ = flags;
1705 2156
1706 if (flags & 1) 2157 if (flags & 1)
1707 { 2158 {
2159 tileid tile = cell->tile [0];
1708 *data++ = cell->face [0] >> 8; 2160 *data++ = tile >> 8;
1709 *data++ = cell->face [0]; 2161 *data++ = tile;
1710 } 2162 }
1711 2163
1712 if (flags & 2) 2164 if (flags & 2)
1713 { 2165 {
2166 tileid tile = cell->tile [1];
1714 *data++ = cell->face [1] >> 8; 2167 *data++ = tile >> 8;
1715 *data++ = cell->face [1]; 2168 *data++ = tile;
1716 } 2169 }
1717 2170
1718 if (flags & 4) 2171 if (flags & 4)
1719 { 2172 {
2173 tileid tile = cell->tile [2];
1720 *data++ = cell->face [2] >> 8; 2174 *data++ = tile >> 8;
1721 *data++ = cell->face [2]; 2175 *data++ = tile;
1722 } 2176 }
1723 } 2177 }
1724 else 2178 else
1725 *data++ = 0; 2179 *data++ = 0;
1726 } 2180 }
1766 { 2220 {
1767 uint8_t flags = *data++; 2221 uint8_t flags = *data++;
1768 2222
1769 if (flags) 2223 if (flags)
1770 { 2224 {
1771 mapface face[3] = { 0, 0, 0 };
1772
1773 mapcell *cell = row_get_cell (row, x); 2225 mapcell *cell = row_get_cell (row, x);
2226 tileid tile[3] = { 0, 0, 0 };
1774 2227
1775 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2228 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1776 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2229 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1777 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2230 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1778 2231
1779 if (cell->darkness == 0) 2232 if (cell->darkness == 0)
1780 { 2233 {
1781 cell->darkness = 0; 2234 cell->darkness = 0;
1782 2235
1783 for (z = 0; z <= 2; z++) 2236 for (z = 0; z <= 2; z++)
1784 { 2237 {
1785 cell->face[z] = face[z]; 2238 tileid t = tile [z];
1786 2239
1787 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2240 if (t >= self->texs || (t && !self->tex [t].name))
2241 {
1788 XPUSHs (sv_2mortal (newSViv (face[z]))); 2242 XPUSHs (sv_2mortal (newSViv (t)));
2243 need_texid (self, t);
2244 }
2245
2246 cell->tile [z] = t;
1789 } 2247 }
1790 } 2248 }
1791 } 2249 }
1792 } 2250 }
1793 } 2251 }
1794} 2252}
1795 2253
2254MODULE = CFPlus PACKAGE = CFPlus::RW
2255
2256CFPlus::RW
2257new (SV *class, SV *data_sv)
2258 CODE:
2259{
2260 STRLEN datalen;
2261 char *data = SvPVbyte (data_sv, datalen);
2262
2263 RETVAL = SDL_RWFromConstMem (data, datalen);
2264}
2265 OUTPUT:
2266 RETVAL
2267
2268CFPlus::RW
2269new_from_file (SV *class, const char *path, const char *mode = "rb")
2270 CODE:
2271 RETVAL = SDL_RWFromFile (path, mode);
2272 OUTPUT:
2273 RETVAL
2274
2275# fails on win32:
2276# CFPlus.xs(2268) : error C2059: syntax error : '('
2277#void
2278#close (CFPlus::RW self)
2279# CODE:
2280# (self->(close)) (self);
2281
2282MODULE = CFPlus PACKAGE = CFPlus::Channel
2283
2284PROTOTYPES: DISABLE
2285
2286CFPlus::Channel
2287find ()
2288 CODE:
2289{
2290 RETVAL = Mix_GroupAvailable (-1);
2291
2292 if (RETVAL < 0)
2293 {
2294 RETVAL = Mix_GroupOldest (-1);
2295
2296 if (RETVAL < 0)
2297 XSRETURN_UNDEF;
2298
2299 Mix_HaltChannel (RETVAL);
2300 }
2301
2302 Mix_UnregisterAllEffects (RETVAL);
2303 Mix_Volume (RETVAL, 128);
2304}
2305 OUTPUT:
2306 RETVAL
2307
2308void
2309halt (CFPlus::Channel self)
2310 CODE:
2311 Mix_HaltChannel (self);
2312
2313void
2314expire (CFPlus::Channel self, int ticks = -1)
2315 CODE:
2316 Mix_ExpireChannel (self, ticks);
2317
2318void
2319fade_out (CFPlus::Channel self, int ticks = -1)
2320 CODE:
2321 Mix_FadeOutChannel (self, ticks);
2322
2323int
2324volume (CFPlus::Channel self, int volume)
2325 CODE:
2326 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2327 OUTPUT:
2328 RETVAL
2329
2330void
2331unregister_all_effects (CFPlus::Channel self)
2332 CODE:
2333 Mix_UnregisterAllEffects (self);
2334
2335void
2336set_panning (CFPlus::Channel self, int left, int right)
2337 CODE:
2338 left = CLAMP (left , 0, 255);
2339 right = CLAMP (right, 0, 255);
2340 Mix_SetPanning (self, left, right);
2341
2342void
2343set_distance (CFPlus::Channel self, int distance)
2344 CODE:
2345 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2346
2347void
2348set_position (CFPlus::Channel self, int angle, int distance)
2349 CODE:
2350
2351void
2352set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2353 CODE:
2354{
2355 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2356 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2357 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2358}
2359
2360void
2361set_reverse_stereo (CFPlus::Channel self, int flip)
2362 CODE:
2363 Mix_SetReverseStereo (self, flip);
2364
1796MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2365MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1797 2366
2367PROTOTYPES: DISABLE
2368
1798CFPlus::MixChunk 2369CFPlus::MixChunk
1799new_from_file (SV *class, char *path) 2370new (SV *class, CFPlus::RW rwops)
1800 CODE: 2371 CODE:
1801 RETVAL = Mix_LoadWAV (path); 2372 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1802 OUTPUT: 2373 OUTPUT:
1803 RETVAL 2374 RETVAL
1804 2375
1805void 2376void
1806DESTROY (CFPlus::MixChunk self) 2377DESTROY (CFPlus::MixChunk self)
1808 Mix_FreeChunk (self); 2379 Mix_FreeChunk (self);
1809 2380
1810int 2381int
1811volume (CFPlus::MixChunk self, int volume = -1) 2382volume (CFPlus::MixChunk self, int volume = -1)
1812 CODE: 2383 CODE:
2384 if (items > 1)
2385 volume = CLAMP (volume, 0, 128);
1813 RETVAL = Mix_VolumeChunk (self, volume); 2386 RETVAL = Mix_VolumeChunk (self, volume);
1814 OUTPUT: 2387 OUTPUT:
1815 RETVAL 2388 RETVAL
1816 2389
1817int 2390CFPlus::Channel
1818play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2391play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1819 CODE: 2392 CODE:
2393{
1820 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2394 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2395
2396 if (RETVAL < 0)
2397 XSRETURN_UNDEF;
2398
2399 if (channel < 0)
2400 {
2401 Mix_UnregisterAllEffects (RETVAL);
2402 Mix_Volume (RETVAL, 128);
2403 }
2404}
1821 OUTPUT: 2405 OUTPUT:
1822 RETVAL 2406 RETVAL
1823 2407
1824MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2408MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1825 2409
1826int 2410int
1827volume (int volume = -1) 2411volume (int volume = -1)
2412 PROTOTYPE: ;$
1828 CODE: 2413 CODE:
2414 if (items > 0)
2415 volume = CLAMP (volume, 0, 128);
1829 RETVAL = Mix_VolumeMusic (volume); 2416 RETVAL = Mix_VolumeMusic (volume);
1830 OUTPUT: 2417 OUTPUT:
1831 RETVAL 2418 RETVAL
1832 2419
2420void
2421fade_out (int ms)
2422 CODE:
2423 Mix_FadeOutMusic (ms);
2424
2425void
2426halt ()
2427 CODE:
2428 Mix_HaltMusic ();
2429
1833CFPlus::MixMusic 2430CFPlus::MixMusic
1834new_from_file (SV *class, char *path) 2431new (SV *class, CFPlus::RW rwops)
1835 CODE: 2432 CODE:
1836 RETVAL = Mix_LoadMUS (path); 2433 RETVAL = Mix_LoadMUS_RW (rwops);
1837 OUTPUT: 2434 OUTPUT:
1838 RETVAL 2435 RETVAL
1839 2436
1840void 2437void
1841DESTROY (CFPlus::MixMusic self) 2438DESTROY (CFPlus::MixMusic self)
1847 CODE: 2444 CODE:
1848 RETVAL = Mix_PlayMusic (self, loops); 2445 RETVAL = Mix_PlayMusic (self, loops);
1849 OUTPUT: 2446 OUTPUT:
1850 RETVAL 2447 RETVAL
1851 2448
2449void
2450fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2451 CODE:
2452 Mix_FadeInMusicPos (self, loops, ms, position);
2453
1852MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2454MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2455
2456PROTOTYPES: ENABLE
1853 2457
1854BOOT: 2458BOOT:
1855{ 2459{
1856 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2460 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1857 static const struct { 2461 static const struct {
1858 const char *name; 2462 const char *name;
1859 IV iv; 2463 IV iv;
1860 } *civ, const_iv[] = { 2464 } *civ, const_iv[] = {
1861# define const_iv(name) { # name, (IV)name } 2465# define const_iv(name) { # name, (IV)name }
2466 const_iv (GL_VENDOR),
2467 const_iv (GL_VERSION),
2468 const_iv (GL_EXTENSIONS),
1862 const_iv (GL_COLOR_MATERIAL), 2469 const_iv (GL_COLOR_MATERIAL),
1863 const_iv (GL_SMOOTH), 2470 const_iv (GL_SMOOTH),
1864 const_iv (GL_FLAT), 2471 const_iv (GL_FLAT),
1865 const_iv (GL_DITHER), 2472 const_iv (GL_DITHER),
1866 const_iv (GL_BLEND), 2473 const_iv (GL_BLEND),
1870 const_iv (GL_ALPHA_TEST), 2477 const_iv (GL_ALPHA_TEST),
1871 const_iv (GL_NORMALIZE), 2478 const_iv (GL_NORMALIZE),
1872 const_iv (GL_RESCALE_NORMAL), 2479 const_iv (GL_RESCALE_NORMAL),
1873 const_iv (GL_FRONT), 2480 const_iv (GL_FRONT),
1874 const_iv (GL_BACK), 2481 const_iv (GL_BACK),
2482 const_iv (GL_AUX0),
1875 const_iv (GL_AND), 2483 const_iv (GL_AND),
1876 const_iv (GL_ONE), 2484 const_iv (GL_ONE),
1877 const_iv (GL_ZERO), 2485 const_iv (GL_ZERO),
1878 const_iv (GL_SRC_ALPHA), 2486 const_iv (GL_SRC_ALPHA),
1879 const_iv (GL_DST_ALPHA), 2487 const_iv (GL_DST_ALPHA),
1893 const_iv (GL_LUMINANCE), 2501 const_iv (GL_LUMINANCE),
1894 const_iv (GL_LUMINANCE_ALPHA), 2502 const_iv (GL_LUMINANCE_ALPHA),
1895 const_iv (GL_FLOAT), 2503 const_iv (GL_FLOAT),
1896 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2504 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1897 const_iv (GL_COMPILE), 2505 const_iv (GL_COMPILE),
2506 const_iv (GL_PROXY_TEXTURE_1D),
2507 const_iv (GL_PROXY_TEXTURE_2D),
1898 const_iv (GL_TEXTURE_1D), 2508 const_iv (GL_TEXTURE_1D),
1899 const_iv (GL_TEXTURE_2D), 2509 const_iv (GL_TEXTURE_2D),
1900 const_iv (GL_TEXTURE_ENV), 2510 const_iv (GL_TEXTURE_ENV),
1901 const_iv (GL_TEXTURE_MAG_FILTER), 2511 const_iv (GL_TEXTURE_MAG_FILTER),
1902 const_iv (GL_TEXTURE_MIN_FILTER), 2512 const_iv (GL_TEXTURE_MIN_FILTER),
1923 const_iv (GL_COLOR_LOGIC_OP), 2533 const_iv (GL_COLOR_LOGIC_OP),
1924 const_iv (GL_SEPARABLE_2D), 2534 const_iv (GL_SEPARABLE_2D),
1925 const_iv (GL_CONVOLUTION_2D), 2535 const_iv (GL_CONVOLUTION_2D),
1926 const_iv (GL_CONVOLUTION_BORDER_MODE), 2536 const_iv (GL_CONVOLUTION_BORDER_MODE),
1927 const_iv (GL_CONSTANT_BORDER), 2537 const_iv (GL_CONSTANT_BORDER),
2538 const_iv (GL_POINTS),
1928 const_iv (GL_LINES), 2539 const_iv (GL_LINES),
1929 const_iv (GL_LINE_STRIP), 2540 const_iv (GL_LINE_STRIP),
1930 const_iv (GL_LINE_LOOP), 2541 const_iv (GL_LINE_LOOP),
1931 const_iv (GL_QUADS), 2542 const_iv (GL_QUADS),
1932 const_iv (GL_QUAD_STRIP), 2543 const_iv (GL_QUAD_STRIP),
1933 const_iv (GL_TRIANGLES), 2544 const_iv (GL_TRIANGLES),
1934 const_iv (GL_TRIANGLE_STRIP), 2545 const_iv (GL_TRIANGLE_STRIP),
1935 const_iv (GL_TRIANGLE_FAN), 2546 const_iv (GL_TRIANGLE_FAN),
2547 const_iv (GL_POLYGON),
1936 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2548 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2549 const_iv (GL_POINT_SMOOTH_HINT),
2550 const_iv (GL_LINE_SMOOTH_HINT),
2551 const_iv (GL_POLYGON_SMOOTH_HINT),
2552 const_iv (GL_GENERATE_MIPMAP_HINT),
1937 const_iv (GL_FASTEST), 2553 const_iv (GL_FASTEST),
2554 const_iv (GL_DONT_CARE),
2555 const_iv (GL_NICEST),
1938 const_iv (GL_V2F), 2556 const_iv (GL_V2F),
1939 const_iv (GL_V3F), 2557 const_iv (GL_V3F),
1940 const_iv (GL_T2F_V3F), 2558 const_iv (GL_T2F_V3F),
1941 const_iv (GL_T2F_N3F_V3F), 2559 const_iv (GL_T2F_N3F_V3F),
1942# undef const_iv 2560# undef const_iv
1943 }; 2561 };
1944 2562
1945 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2563 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1946 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2564 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2565
2566 texture_av = newAV ();
2567 AvREAL_off (texture_av);
1947} 2568}
1948 2569
1949char * 2570char *
1950gl_vendor () 2571gl_vendor ()
1951 CODE: 2572 CODE:
1965 CODE: 2586 CODE:
1966 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2587 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1967 OUTPUT: 2588 OUTPUT:
1968 RETVAL 2589 RETVAL
1969 2590
2591const char *glGetString (GLenum pname)
2592
2593GLint glGetInteger (GLenum pname)
2594 CODE:
2595 glGetIntegerv (pname, &RETVAL);
2596 OUTPUT:
2597 RETVAL
2598
2599GLdouble glGetDouble (GLenum pname)
2600 CODE:
2601 glGetDoublev (pname, &RETVAL);
2602 OUTPUT:
2603 RETVAL
2604
1970int glGetError () 2605int glGetError ()
1971 2606
1972void glFinish () 2607void glFinish ()
1973 2608
1974void glClear (int mask) 2609void glClear (int mask)
2011# near_ and far_ are due to microsofts buggy "c" compiler 2646# near_ and far_ are due to microsofts buggy "c" compiler
2012void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2647void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2013 2648
2014# near_ and far_ are due to microsofts buggy "c" compiler 2649# near_ and far_ are due to microsofts buggy "c" compiler
2015void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2650void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2651
2652PROTOTYPES: DISABLE
2016 2653
2017void glViewport (int x, int y, int width, int height) 2654void glViewport (int x, int y, int width, int height)
2018 2655
2019void glScissor (int x, int y, int width, int height) 2656void glScissor (int x, int y, int width, int height)
2020 2657
2028 2665
2029void glRotate (float angle, float x, float y, float z) 2666void glRotate (float angle, float x, float y, float z)
2030 CODE: 2667 CODE:
2031 glRotatef (angle, x, y, z); 2668 glRotatef (angle, x, y, z);
2032 2669
2033void glBegin (int mode)
2034
2035void glEnd ()
2036
2037void glColor (float r, float g, float b, float a = 1.0) 2670void glColor (float r, float g, float b, float a = 1.0)
2038 PROTOTYPE: @
2039 ALIAS: 2671 ALIAS:
2040 glColor_premultiply = 1 2672 glColor_premultiply = 1
2041 CODE: 2673 CODE:
2042 if (ix) 2674 if (ix)
2043 { 2675 {
2046 b *= a; 2678 b *= a;
2047 } 2679 }
2048 // microsoft visual "c" rounds instead of truncating... 2680 // microsoft visual "c" rounds instead of truncating...
2049 glColor4f (r, g, b, a); 2681 glColor4f (r, g, b, a);
2050 2682
2051void glInterleavedArrays (int format, int stride, char *data)
2052
2053void glDrawElements (int mode, int count, int type, char *indices)
2054
2055# 1.2 void glDrawRangeElements (int mode, int start, int end
2056
2057void glRasterPos (float x, float y, float z = 0.) 2683void glRasterPos (float x, float y, float z = 0.)
2058 CODE: 2684 CODE:
2059 glRasterPos3f (0, 0, z); 2685 glRasterPos3f (0, 0, z);
2060 glBitmap (0, 0, 0, 0, x, y, 0); 2686 glBitmap (0, 0, 0, 0, x, y, 0);
2061 2687
2065 2691
2066void glTexCoord (float s, float t) 2692void glTexCoord (float s, float t)
2067 CODE: 2693 CODE:
2068 glTexCoord2f (s, t); 2694 glTexCoord2f (s, t);
2069 2695
2696void glRect (float x1, float y1, float x2, float y2)
2697 CODE:
2698 glRectf (x1, y1, x2, y2);
2699
2700PROTOTYPES: ENABLE
2701
2702void glBegin (int mode)
2703
2704void glEnd ()
2705
2706void glPointSize (GLfloat size)
2707
2708void glLineWidth (GLfloat width)
2709
2710void glInterleavedArrays (int format, int stride, char *data)
2711
2712void glDrawElements (int mode, int count, int type, char *indices)
2713
2714# 1.2 void glDrawRangeElements (int mode, int start, int end
2715
2070void glTexEnv (int target, int pname, float param) 2716void glTexEnv (int target, int pname, float param)
2071 CODE: 2717 CODE:
2072 glTexEnvf (target, pname, param); 2718 glTexEnvf (target, pname, param);
2073 2719
2074void glTexParameter (int target, int pname, float param) 2720void glTexParameter (int target, int pname, float param)
2096 2742
2097void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2743void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2098 2744
2099void glDrawPixels (int width, int height, int format, int type, char *pixels) 2745void glDrawPixels (int width, int height, int format, int type, char *pixels)
2100 2746
2747void glPixelZoom (float x, float y)
2748
2101void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2749void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2102 2750
2103int glGenTexture () 2751int glGenTexture ()
2104 CODE: 2752 CODE:
2105{ 2753 RETVAL = gen_texture ();
2106 GLuint name;
2107 glGenTextures (1, &name);
2108 RETVAL = name;
2109}
2110 OUTPUT: 2754 OUTPUT:
2111 RETVAL 2755 RETVAL
2112 2756
2113void glDeleteTexture (int name) 2757void glDeleteTexture (int name)
2114 CODE: 2758 CODE:
2115{
2116 GLuint name_ = name;
2117 glDeleteTextures (1, &name_); 2759 del_texture (name);
2118} 2760
2119
2120int glGenList () 2761int glGenList ()
2121 CODE: 2762 CODE:
2122 RETVAL = glGenLists (1); 2763 RETVAL = glGenLists (1);
2123 OUTPUT: 2764 OUTPUT:
2124 RETVAL 2765 RETVAL
2131 2772
2132void glEndList () 2773void glEndList ()
2133 2774
2134void glCallList (int list) 2775void glCallList (int list)
2135 2776
2777MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2778
2779PROTOTYPES: DISABLE
2780
2781void
2782find_widget (SV *self, NV x, NV y)
2783 PPCODE:
2784{
2785 if (within_widget (self, x, y))
2786 XPUSHs (self);
2787}
2788
2789BOOT:
2790{
2791 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2792
2793 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2794 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2795 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2796 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2797}
2798
2799void
2800draw (SV *self)
2801 CODE:
2802{
2803 HV *hv;
2804 SV **svp;
2805 NV x, y, w, h;
2806 SV *draw_x_sv = GvSV (draw_x_gv);
2807 SV *draw_y_sv = GvSV (draw_y_gv);
2808 SV *draw_w_sv = GvSV (draw_w_gv);
2809 SV *draw_h_sv = GvSV (draw_h_gv);
2810 SV *hover;
2811 double draw_x, draw_y, draw_w, draw_h;
2812
2813 if (!SvROK (self))
2814 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2815
2816 hv = (HV *)SvRV (self);
2817
2818 if (SvTYPE (hv) != SVt_PVHV)
2819 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2820
2821 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2822 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2823
2824 if (!h || !w)
2825 XSRETURN_EMPTY;
2826
2827 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2828 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2829
2830 draw_x = SvNV (draw_x_sv) + x;
2831 draw_y = SvNV (draw_y_sv) + y;
2832
2833 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2834 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2835 XSRETURN_EMPTY;
2836
2837 sv_setnv (draw_x_sv, draw_x);
2838 sv_setnv (draw_y_sv, draw_y);
2839
2840 glPushMatrix ();
2841 glTranslated (x, y, 0);
2842
2843 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2844 {
2845 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2846
2847 if (svp && SvTRUE (*svp))
2848 {
2849 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2850 glEnable (GL_BLEND);
2851 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2852 glBegin (GL_QUADS);
2853 glVertex2f (0, 0);
2854 glVertex2f (w, 0);
2855 glVertex2f (w, h);
2856 glVertex2f (0, h);
2857 glEnd ();
2858 glDisable (GL_BLEND);
2859 }
2860 }
2861#if 0
2862 if ($ENV{CFPLUS_DEBUG} & 1) {
2863 glPushMatrix;
2864 glColor 1, 1, 0, 1;
2865 glTranslate 0.375, 0.375;
2866 glBegin GL_LINE_LOOP;
2867 glVertex 0 , 0;
2868 glVertex $self->{w} - 1, 0;
2869 glVertex $self->{w} - 1, $self->{h} - 1;
2870 glVertex 0 , $self->{h} - 1;
2871 glEnd;
2872 glPopMatrix;
2873 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2874 }
2875#endif
2876 PUSHMARK (SP);
2877 XPUSHs (self);
2878 PUTBACK;
2879 call_method ("_draw", G_VOID | G_DISCARD);
2880 SPAGAIN;
2881
2882 glPopMatrix ();
2883
2884 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2885 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2886}
2887

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