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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.221 by root, Fri Aug 10 04:02:13 2007 UTC vs.
Revision 1.236 by root, Mon Oct 8 16:10:14 2007 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
109 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
111} 116}
112 117
113#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
114 120
115#include "pango-font.c" 121#include "pango-font.c"
116#include "pango-fontmap.c" 122#include "pango-fontmap.c"
117#include "pango-render.c" 123#include "pango-render.c"
118 124
144typedef struct cf_layout { 150typedef struct cf_layout {
145 PangoLayout *pl; 151 PangoLayout *pl;
146 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
147 int base_height; 153 int base_height;
148 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
149} *CFPlus__Layout; 156} *CFPlus__Layout;
150 157
151static CFPlus__Font default_font; 158static CFPlus__Font default_font;
152static PangoContext *opengl_context; 159static PangoContext *opengl_context;
153static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
196 203
197typedef uint16_t tileid; 204typedef uint16_t tileid;
198typedef uint16_t faceid; 205typedef uint16_t faceid;
199 206
200typedef struct { 207typedef struct {
201 int name; 208 GLuint name;
202 int w, h; 209 int w, h;
203 float s, t; 210 float s, t;
204 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
205 tileid smoothtile; 212 tileid smoothtile;
206 uint8_t smoothlevel; 213 uint8_t smoothlevel;
431 n |= n >> 4; 438 n |= n >> 4;
432 n |= n >> 8; 439 n |= n >> 8;
433 n |= n >> 16; 440 n |= n >> 16;
434 441
435 return n + 1; 442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
436} 454}
437 455
438/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
518 536
519 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
522 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
523 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
524 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
525 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
526 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
527 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
599 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
600 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
601 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
602 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
603 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
604# undef const_iv 626# undef const_iv
605 }; 627 };
606 628
607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
625 RETVAL 647 RETVAL
626 648
627NV floor (NV x) 649NV floor (NV x)
628 650
629NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
630 656
631void 657void
632pango_init () 658pango_init ()
633 CODE: 659 CODE:
634{ 660{
708 734
709 if (RETVAL) 735 if (RETVAL)
710 { 736 {
711 av_clear (texture_av); 737 av_clear (texture_av);
712 738
713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 739 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
715#include "glfunc.h" 741#include "glfunc.h"
716#undef GL_FUNC 742#undef GL_FUNC
717 } 743 }
718} 744}
804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
805 } 831 }
806} 832}
807 833
808int 834int
809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
810 POSTCALL: 836 POSTCALL:
811 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
812 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
839
840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
813 855
814void 856void
815Mix_CloseAudio () 857Mix_CloseAudio ()
816 858
817int 859int
1030 RETVAL->g = 1.; 1072 RETVAL->g = 1.;
1031 RETVAL->b = 1.; 1073 RETVAL->b = 1.;
1032 RETVAL->a = 1.; 1074 RETVAL->a = 1.;
1033 RETVAL->base_height = MIN_FONT_HEIGHT; 1075 RETVAL->base_height = MIN_FONT_HEIGHT;
1034 RETVAL->font = 0; 1076 RETVAL->font = 0;
1077 RETVAL->rc = rc_alloc ();
1035 1078
1036 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1079 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1037 layout_update_font (RETVAL); 1080 layout_update_font (RETVAL);
1038 OUTPUT: 1081 OUTPUT:
1039 RETVAL 1082 RETVAL
1040 1083
1041void 1084void
1042DESTROY (CFPlus::Layout self) 1085DESTROY (CFPlus::Layout self)
1043 CODE: 1086 CODE:
1044 g_object_unref (self->pl); 1087 g_object_unref (self->pl);
1088 rc_free (self->rc);
1045 Safefree (self); 1089 Safefree (self);
1046 1090
1047void 1091void
1048set_text (CFPlus::Layout self, SV *text_) 1092set_text (CFPlus::Layout self, SV *text_)
1049 CODE: 1093 CODE:
1301 } 1345 }
1302} 1346}
1303 1347
1304void 1348void
1305render (CFPlus::Layout self, float x, float y, int flags = 0) 1349render (CFPlus::Layout self, float x, float y, int flags = 0)
1306 PPCODE: 1350 CODE:
1351 rc_clear (self->rc);
1307 pango_opengl_render_layout_subpixel ( 1352 pango_opengl_render_layout_subpixel (
1308 self->pl, 1353 self->pl,
1354 self->rc,
1309 x * PANGO_SCALE, y * PANGO_SCALE, 1355 x * PANGO_SCALE, y * PANGO_SCALE,
1310 self->r, self->g, self->b, self->a, 1356 self->r, self->g, self->b, self->a,
1311 flags 1357 flags
1312 ); 1358 );
1359 // we assume that context_change actually clears/frees stuff
1360 // and does not do any recomputation...
1361 pango_layout_context_changed (self->pl);
1362
1363void
1364draw (CFPlus::Layout self)
1365 CODE:
1366{
1367 glEnable (GL_TEXTURE_2D);
1368 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1369 glEnable (GL_BLEND);
1370 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1371 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1372 glEnable (GL_ALPHA_TEST);
1373 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1374
1375 rc_draw (self->rc);
1376
1377 glDisable (GL_ALPHA_TEST);
1378 glDisable (GL_BLEND);
1379 glDisable (GL_TEXTURE_2D);
1380}
1313 1381
1314MODULE = CFPlus PACKAGE = CFPlus::Texture 1382MODULE = CFPlus PACKAGE = CFPlus::Texture
1315 1383
1316PROTOTYPES: ENABLE 1384PROTOTYPES: ENABLE
1317
1318int minpot (int n)
1319 1385
1320void 1386void
1321pad (SV *data_, int ow, int oh, int nw, int nh) 1387pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE: 1388 CODE:
1323{ 1389{
1708 1774
1709void 1775void
1710draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1776draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1711 CODE: 1777 CODE:
1712{ 1778{
1779 int x, y, z;
1780
1713 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1781 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1714 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1782 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1715 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1783 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1716 smooth_key skey; 1784 smooth_key skey;
1717 int x, y, z; 1785
1718 int last_name; 1786 rc_t *rc = rc_alloc ();
1787 rc_key_t key;
1788 rc_array_t *arr;
1719 1789
1720 // thats current max. sorry. 1790 // thats current max. sorry.
1721 if (sw > 255) sw = 255; 1791 if (sw > 255) sw = 255;
1722 if (sh > 255) sh = 255; 1792 if (sh > 255) sh = 255;
1723 1793
1724 // clear key, in case of extra padding 1794 // clear key, in case of extra padding
1725 memset (&skey, 0, sizeof (skey)); 1795 memset (&skey, 0, sizeof (skey));
1726 1796
1727 glColor4ub (255, 255, 255, 255); 1797 memset (&key, 0, sizeof (key));
1728 1798 key.r = 255;
1729 glEnable (GL_BLEND); 1799 key.g = 255;
1730 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1800 key.b = 255;
1731 glEnable (GL_TEXTURE_2D); 1801 key.a = 255;
1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1802 key.mode = GL_QUADS;
1733 1803 key.format = GL_T2F_V3F;
1734 glBegin (GL_QUADS);
1735
1736 last_name = -1; 1804 key.texname = -1;
1737 1805
1738 mx += self->x; 1806 mx += self->x;
1739 my += self->y; 1807 my += self->y;
1740 1808
1741 // first pass: determine smooth_max 1809 // first pass: determine smooth_max
1757 MAX (self->tex [cell->tile [0]].smoothlevel, 1825 MAX (self->tex [cell->tile [0]].smoothlevel,
1758 MAX (self->tex [cell->tile [1]].smoothlevel, 1826 MAX (self->tex [cell->tile [1]].smoothlevel,
1759 self->tex [cell->tile [2]].smoothlevel)); 1827 self->tex [cell->tile [2]].smoothlevel));
1760 } 1828 }
1761 } 1829 }
1830
1831 glEnable (GL_BLEND);
1832 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1833 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1762 1834
1763 for (z = 0; z <= 2; z++) 1835 for (z = 0; z <= 2; z++)
1764 { 1836 {
1765 memset (smooth_level, 0, sizeof (smooth_level)); 1837 memset (smooth_level, 0, sizeof (smooth_level));
1766 1838
1778 if (tile) 1850 if (tile)
1779 { 1851 {
1780 maptex tex = self->tex [tile]; 1852 maptex tex = self->tex [tile];
1781 int px, py; 1853 int px, py;
1782 1854
1783 // suppressing texture state switches here
1784 // is only moderately effective, but worth the extra effort
1785 if (last_name != tex.name) 1855 if (key.texname != tex.name)
1786 { 1856 {
1787 if (!tex.name) 1857 if (!tex.name)
1788 tex = self->tex [2]; /* missing, replace by noface */ 1858 tex = self->tex [2]; /* missing, replace by noface */
1789 1859
1790 glEnd (); 1860 key.texname = tex.name;
1791 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1861 arr = rc_array (rc, &key);
1792 glBegin (GL_QUADS);
1793 } 1862 }
1794 1863
1795 px = (x + 1) * T - tex.w; 1864 px = (x + 1) * T - tex.w;
1796 py = (y + 1) * T - tex.h; 1865 py = (y + 1) * T - tex.h;
1797 1866
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1867 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1868 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1869 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1870 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1802 1871
1803 if (cell->flags && z == 2) 1872 if (cell->flags && z == 2)
1804 { 1873 {
1874 // overlays such as the speech bubble, probably more to come
1805 if (cell->flags & 1) 1875 if (cell->flags & 1)
1806 { 1876 {
1807 maptex tex = self->tex [1]; 1877 maptex tex = self->tex [1];
1808 int px = x * T + T * 2 / 32; 1878 int px = x * T + T * 2 / 32;
1809 int py = y * T - T * 6 / 32; 1879 int py = y * T - T * 6 / 32;
1810 1880
1881 if (tex.name)
1811 glEnd (); 1882 {
1812 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1883 if (key.texname != tex.name)
1884 {
1885 key.texname = tex.name;
1886 arr = rc_array (rc, &key);
1887 }
1888
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1813 glBegin (GL_QUADS); 1893 }
1814
1815 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1816 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1817 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1818 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1819 } 1894 }
1820 } 1895 }
1821 1896
1822 // update smooth hash 1897 // update smooth hash
1823 if (tex.smoothtile) 1898 if (tex.smoothtile)
1859 } 1934 }
1860 } 1935 }
1861 } 1936 }
1862 } 1937 }
1863 1938
1939 rc_draw (rc);
1940 rc_clear (rc);
1941
1864 // go through all smoothlevels, lowest to highest, then draw. 1942 // go through all smoothlevels, lowest to highest, then draw.
1865 // this is basically counting sort 1943 // this is basically counting sort
1866 { 1944 {
1867 int w, b; 1945 int w, b;
1868 1946
1947 glEnable (GL_TEXTURE_2D);
1948 glBegin (GL_QUADS);
1869 for (w = 0; w < 256 / 32; ++w) 1949 for (w = 0; w < 256 / 32; ++w)
1870 { 1950 {
1871 uint32_t smask = smooth_level [w]; 1951 uint32_t smask = smooth_level [w];
1872 if (smask) 1952 if (smask)
1873 for (b = 0; b < 32; ++b) 1953 for (b = 0; b < 32; ++b)
1892 int border = bits & 15; 1972 int border = bits & 15;
1893 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1973 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1894 float dx = tex.s * .0625f; // 16 images/row 1974 float dx = tex.s * .0625f; // 16 images/row
1895 float dy = tex.t * .5f ; // 2 images/column 1975 float dy = tex.t * .5f ; // 2 images/column
1896 1976
1897 // this time naively avoiding texture state changes
1898 // save gobs of state changes.
1899 if (last_name != tex.name) 1977 if (tex.name)
1900 { 1978 {
1979 // this time avoiding texture state changes
1980 // save gobs of state changes.
1901 if (!tex.name) 1981 if (key.texname != tex.name)
1902 continue; // smoothing not yet available 1982 {
1903
1904 glEnd (); 1983 glEnd ();
1905 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1984 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1906 glBegin (GL_QUADS); 1985 glBegin (GL_QUADS);
1907 } 1986 }
1908 1987
1909 if (border) 1988 if (border)
1910 { 1989 {
1911 float ox = border * dx; 1990 float ox = border * dx;
1912 1991
1913 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1992 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1914 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1993 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1915 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1994 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1916 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1995 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1917 } 1996 }
1918 1997
1919 if (corner) 1998 if (corner)
1920 { 1999 {
1921 float ox = corner * dx; 2000 float ox = corner * dx;
1922 2001
1923 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2002 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1924 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2003 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1925 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2004 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1926 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2005 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2006 }
1927 } 2007 }
1928 } 2008 }
1929 } 2009 }
1930 } 2010 }
1931 } 2011 }
2012
2013 glEnd ();
2014 glDisable (GL_TEXTURE_2D);
2015 key.texname = -1;
1932 } 2016 }
1933 2017
1934 hv_clear (smooth); 2018 hv_clear (smooth);
1935 } 2019 }
1936 2020
1937 glEnd ();
1938
1939 glDisable (GL_TEXTURE_2D);
1940 glDisable (GL_BLEND); 2021 glDisable (GL_BLEND);
2022 rc_free (rc);
1941 2023
1942 // top layer: overlays such as the health bar 2024 // top layer: overlays such as the health bar
1943 for (y = 0; y < sh; y++) 2025 for (y = 0; y < sh; y++)
1944 if (0 <= y + my && y + my < self->rows) 2026 if (0 <= y + my && y + my < self->rows)
1945 { 2027 {
2194 int x, y, z; 2276 int x, y, z;
2195 int w, h; 2277 int w, h;
2196 int x1, y1; 2278 int x1, y1;
2197 2279
2198 if (*data++ != 0) 2280 if (*data++ != 0)
2199 return; /* version mismatch */ 2281 XSRETURN_EMPTY; /* version mismatch */
2200 2282
2201 w = *data++ << 8; w |= *data++; 2283 w = *data++ << 8; w |= *data++;
2202 h = *data++ << 8; h |= *data++; 2284 h = *data++ << 8; h |= *data++;
2203 2285
2204 // we need to do this 'cause we don't keep an absolute coord system for rows 2286 // we need to do this 'cause we don't keep an absolute coord system for rows
2500 const_iv (GL_INTENSITY), 2582 const_iv (GL_INTENSITY),
2501 const_iv (GL_LUMINANCE), 2583 const_iv (GL_LUMINANCE),
2502 const_iv (GL_LUMINANCE_ALPHA), 2584 const_iv (GL_LUMINANCE_ALPHA),
2503 const_iv (GL_FLOAT), 2585 const_iv (GL_FLOAT),
2504 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2586 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2587 const_iv (GL_COMPRESSED_ALPHA_ARB),
2588 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2589 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2590 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2591 const_iv (GL_COMPRESSED_RGB_ARB),
2592 const_iv (GL_COMPRESSED_RGBA_ARB),
2505 const_iv (GL_COMPILE), 2593 const_iv (GL_COMPILE),
2506 const_iv (GL_PROXY_TEXTURE_1D), 2594 const_iv (GL_PROXY_TEXTURE_1D),
2507 const_iv (GL_PROXY_TEXTURE_2D), 2595 const_iv (GL_PROXY_TEXTURE_2D),
2508 const_iv (GL_TEXTURE_1D), 2596 const_iv (GL_TEXTURE_1D),
2509 const_iv (GL_TEXTURE_2D), 2597 const_iv (GL_TEXTURE_2D),
2548 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2636 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2549 const_iv (GL_POINT_SMOOTH_HINT), 2637 const_iv (GL_POINT_SMOOTH_HINT),
2550 const_iv (GL_LINE_SMOOTH_HINT), 2638 const_iv (GL_LINE_SMOOTH_HINT),
2551 const_iv (GL_POLYGON_SMOOTH_HINT), 2639 const_iv (GL_POLYGON_SMOOTH_HINT),
2552 const_iv (GL_GENERATE_MIPMAP_HINT), 2640 const_iv (GL_GENERATE_MIPMAP_HINT),
2641 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2553 const_iv (GL_FASTEST), 2642 const_iv (GL_FASTEST),
2554 const_iv (GL_DONT_CARE), 2643 const_iv (GL_DONT_CARE),
2555 const_iv (GL_NICEST), 2644 const_iv (GL_NICEST),
2556 const_iv (GL_V2F), 2645 const_iv (GL_V2F),
2557 const_iv (GL_V3F), 2646 const_iv (GL_V3F),
2565 2654
2566 texture_av = newAV (); 2655 texture_av = newAV ();
2567 AvREAL_off (texture_av); 2656 AvREAL_off (texture_av);
2568} 2657}
2569 2658
2659void
2660disable_GL_EXT_blend_func_separate ()
2661 CODE:
2662 gl.BlendFuncSeparate = 0;
2663 gl.BlendFuncSeparateEXT = 0;
2664
2570char * 2665char *
2571gl_vendor () 2666gl_vendor ()
2572 CODE: 2667 CODE:
2573 RETVAL = (char *)glGetString (GL_VENDOR); 2668 RETVAL = (char *)glGetString (GL_VENDOR);
2574 OUTPUT: 2669 OUTPUT:
2695 2790
2696void glRect (float x1, float y1, float x2, float y2) 2791void glRect (float x1, float y1, float x2, float y2)
2697 CODE: 2792 CODE:
2698 glRectf (x1, y1, x2, y2); 2793 glRectf (x1, y1, x2, y2);
2699 2794
2795void glRect_lineloop (float x1, float y1, float x2, float y2)
2796 CODE:
2797 glBegin (GL_LINE_LOOP);
2798 glVertex2f (x1, y1);
2799 glVertex2f (x2, y1);
2800 glVertex2f (x2, y2);
2801 glVertex2f (x1, y2);
2802 glEnd ();
2803
2700PROTOTYPES: ENABLE 2804PROTOTYPES: ENABLE
2701 2805
2702void glBegin (int mode) 2806void glBegin (int mode)
2703 2807
2704void glEnd () 2808void glEnd ()
2805 NV x, y, w, h; 2909 NV x, y, w, h;
2806 SV *draw_x_sv = GvSV (draw_x_gv); 2910 SV *draw_x_sv = GvSV (draw_x_gv);
2807 SV *draw_y_sv = GvSV (draw_y_gv); 2911 SV *draw_y_sv = GvSV (draw_y_gv);
2808 SV *draw_w_sv = GvSV (draw_w_gv); 2912 SV *draw_w_sv = GvSV (draw_w_gv);
2809 SV *draw_h_sv = GvSV (draw_h_gv); 2913 SV *draw_h_sv = GvSV (draw_h_gv);
2810 SV *hover;
2811 double draw_x, draw_y, draw_w, draw_h; 2914 double draw_x, draw_y;
2812 2915
2813 if (!SvROK (self)) 2916 if (!SvROK (self))
2814 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 2917 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2815 2918
2816 hv = (HV *)SvRV (self); 2919 hv = (HV *)SvRV (self);
2844 { 2947 {
2845 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 2948 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2846 2949
2847 if (svp && SvTRUE (*svp)) 2950 if (svp && SvTRUE (*svp))
2848 { 2951 {
2849 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 2952 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2850 glEnable (GL_BLEND); 2953 glEnable (GL_BLEND);
2851 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 2954 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2852 glBegin (GL_QUADS); 2955 glBegin (GL_QUADS);
2853 glVertex2f (0, 0); 2956 glVertex2f (0, 0);
2854 glVertex2f (w, 0); 2957 glVertex2f (w, 0);
2857 glEnd (); 2960 glEnd ();
2858 glDisable (GL_BLEND); 2961 glDisable (GL_BLEND);
2859 } 2962 }
2860 } 2963 }
2861#if 0 2964#if 0
2862 if ($ENV{CFPLUS_DEBUG} & 1) { 2965 // draw borders, for debugging
2863 glPushMatrix; 2966 glPushMatrix ();
2864 glColor 1, 1, 0, 1; 2967 glColor4f (1., 1., 0., 1.);
2865 glTranslate 0.375, 0.375; 2968 glTranslatef (.5, .5, 0.);
2866 glBegin GL_LINE_LOOP; 2969 glBegin (GL_LINE_LOOP);
2867 glVertex 0 , 0; 2970 glVertex2f (0 , 0);
2868 glVertex $self->{w} - 1, 0; 2971 glVertex2f (w - 1, 0);
2869 glVertex $self->{w} - 1, $self->{h} - 1; 2972 glVertex2f (w - 1, h - 1);
2870 glVertex 0 , $self->{h} - 1; 2973 glVertex2f (0 , h - 1);
2871 glEnd; 2974 glEnd ();
2872 glPopMatrix; 2975 glPopMatrix ();
2873 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2874 }
2875#endif 2976#endif
2876 PUSHMARK (SP); 2977 PUSHMARK (SP);
2877 XPUSHs (self); 2978 XPUSHs (self);
2878 PUTBACK; 2979 PUTBACK;
2879 call_method ("_draw", G_VOID | G_DISCARD); 2980 call_method ("_draw", G_VOID | G_DISCARD);

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