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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.83 by root, Mon May 15 00:25:14 2006 UTC vs.
Revision 1.221 by root, Fri Aug 10 04:02:13 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22#endif
23
24#include <assert.h>
12#include <math.h> 25#include <math.h>
13#include <string.h> 26#include <string.h>
14#include <stdio.h> 27#include <stdio.h>
28#include <stdlib.h>
29
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 31
16#include <SDL.h> 32#include <SDL.h>
33#include <SDL_thread.h>
17#include <SDL_endian.h> 34#include <SDL_endian.h>
18#include <SDL_image.h> 35#include <SDL_image.h>
19#include <SDL_mixer.h> 36#include <SDL_mixer.h>
20#include <SDL_opengl.h> 37#include <SDL_opengl.h>
21 38
39#define PANGO_ENABLE_BACKEND
40#define G_DISABLE_CAST_CHECKS
41
22#include <glib/gmacros.h> 42#include <glib/gmacros.h>
23 43
24#include <pango/pango.h> 44#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 45
29#ifndef _WIN32 46#ifndef _WIN32
30# include <sys/types.h> 47# include <sys/types.h>
31# include <sys/socket.h> 48# include <sys/socket.h>
32# include <netinet/in.h> 49# include <netinet/in.h>
33# include <netinet/tcp.h> 50# include <netinet/tcp.h>
34# include <inttypes.h> 51# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 52#endif
43 53
44#include "glext.h" 54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 55
46#define FOW_DARKNESS 32 56#define FOW_DARKNESS 32
47 57
48#define MAP_EXTEND_X 32 58#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 59#define MAP_EXTEND_Y 512
50 60
51#define MIN_FONT_HEIGHT 10 61#define MIN_FONT_HEIGHT 10
52 62
53#define GL_CALL(type,func,args) \ 63#if 0
54 { \ 64# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 65#else
56 static type fptr_; \ 66# define PARACHUTE 0
57 \ 67#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 68
69static AV *texture_av;
70
71static struct
72{
73#define GL_FUNC(ptr,name) ptr name;
74#include "glfunc.h"
75#undef GL_FUNC
76} gl;
77
78static void
79gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
80{
81 if (gl.BlendFuncSeparate)
82 gl.BlendFuncSeparate (sa, da, saa, daa);
83 else if (gl.BlendFuncSeparateEXT)
84 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
85 else
86 glBlendFunc (sa, da);
87}
88
89static GLuint
90gen_texture ()
91{
92 GLuint name;
93
94 if (AvFILL (texture_av) >= 0)
95 name = (GLuint)(size_t)av_pop (texture_av);
96 else
97 glGenTextures (1, &name);
98
99 return name;
100}
101
102static void
103del_texture (GLuint name)
104{
105 /* make a half-assed attempt at returning the memory used by the texture */
106 /* textures are frequently being reused by cfplus anyway */
107 /*glBindTexture (GL_TEXTURE_2D, name);*/
108 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
109 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name);
111}
112
113#include "texcache.c"
114
115#include "pango-font.c"
116#include "pango-fontmap.c"
117#include "pango-render.c"
118
119typedef IV CFPlus__Channel;
120typedef SDL_RWops *CFPlus__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 121typedef Mix_Chunk *CFPlus__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 122typedef Mix_Music *CFPlus__MixMusic;
70 123
71typedef PangoFontDescription *CFClient__Font; 124typedef PangoFontDescription *CFPlus__Font;
125
126static int
127shape_attr_p (PangoLayoutRun *run)
128{
129 GSList *attrs = run->item->analysis.extra_attrs;
130
131 while (attrs)
132 {
133 PangoAttribute *attr = attrs->data;
134
135 if (attr->klass->type == PANGO_ATTR_SHAPE)
136 return 1;
137
138 attrs = attrs->next;
139 }
140
141 return 0;
142}
72 143
73typedef struct cf_layout { 144typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 145 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 146 float r, g, b, a; // default color for rgba mode
77 int base_height; 147 int base_height;
78 CFClient__Font font; 148 CFPlus__Font font;
79} *CFClient__Layout; 149} *CFPlus__Layout;
80 150
81static CFClient__Font default_font; 151static CFPlus__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 152static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 153static PangoFontMap *opengl_fontmap;
84 154
85static void 155static void
86substitute_func (FcPattern *pattern, gpointer data) 156substitute_func (FcPattern *pattern, gpointer data)
87{ 157{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 158 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 159#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 160 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 161#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 162 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 163}
95 164
96static void 165static void
97layout_update_font (CFClient__Layout self) 166layout_update_font (CFPlus__Layout self)
98{ 167{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 168 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 169 * reasonably well with bitstream vera
101 */ 170 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 171 PangoFontDescription *font = self->font ? self->font : default_font;
106 175
107 pango_layout_set_font_description (self->pl, font); 176 pango_layout_set_font_description (self->pl, font);
108} 177}
109 178
110static void 179static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 180layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
112{ 181{
182 PangoRectangle rect;
183
184 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 185 pango_layout_get_extents (self->pl, 0, &rect);
114 186
115 if (!*w) *w = 1; 187 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 188 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 189
118 *w = (*w + 3) & ~3; 190 if (!rect.width) rect.width = 1;
119} 191 if (!rect.height) rect.height = 1;
120 192
193 *w = rect.width;
194 *h = rect.height;
195}
196
197typedef uint16_t tileid;
121typedef uint16_t mapface; 198typedef uint16_t faceid;
122 199
123typedef struct { 200typedef struct {
124 GLint name; 201 int name;
125 int w, h; 202 int w, h;
126 float s, t; 203 float s, t;
127 uint8_t r, g, b, a; 204 uint8_t r, g, b, a;
205 tileid smoothtile;
206 uint8_t smoothlevel;
128} maptex; 207} maptex;
129 208
130typedef struct { 209typedef struct {
210 uint32_t player;
211 tileid tile[3];
131 int16_t darkness; 212 uint16_t darkness;
132 mapface face[3]; 213 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 214} mapcell;
134 215
135typedef struct { 216typedef struct {
136 int32_t c0, c1; 217 int32_t c0, c1;
137 mapcell *col; 218 mapcell *col;
138} maprow; 219} maprow;
139 220
140typedef struct map { 221typedef struct map {
141 int x, y, w, h; 222 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 223 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 224 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 225 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 226
149 int32_t rows; 227 int32_t rows;
150 maprow *row; 228 maprow *row;
151} *CFClient__Map; 229} *CFPlus__Map;
152 230
153static char * 231static char *
154prepend (char *ptr, int sze, int inc) 232prepend (char *ptr, int sze, int inc)
155{ 233{
156 char *p; 234 char *p;
173} 251}
174 252
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 255
256static void
257need_facenum (struct map *self, faceid face)
258{
259 while (self->faces <= face)
260 {
261 Append (tileid, self->face2tile, self->faces, self->faces);
262 self->faces *= 2;
263 }
264}
265
266static void
267need_texid (struct map *self, int texid)
268{
269 while (self->texs <= texid)
270 {
271 Append (maptex, self->tex, self->texs, self->texs);
272 self->texs *= 2;
273 }
274}
275
178static maprow * 276static maprow *
179map_get_row (CFClient__Map self, int y) 277map_get_row (CFPlus__Map self, int y)
180{ 278{
181 if (0 > y) 279 if (0 > y)
182 { 280 {
183 int extend = - y + MAP_EXTEND_Y; 281 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 282 Prepend (maprow, self->row, self->rows, extend);
222 320
223 return row->col + (x - row->c0); 321 return row->col + (x - row->c0);
224} 322}
225 323
226static mapcell * 324static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 325map_get_cell (CFPlus__Map self, int x, int y)
228{ 326{
229 return row_get_cell (map_get_row (self, y), x); 327 return row_get_cell (map_get_row (self, y), x);
230} 328}
231 329
232static void 330static void
233map_clear (CFClient__Map self) 331map_clear (CFPlus__Map self)
234{ 332{
235 int r; 333 int r;
236 334
237 for (r = 0; r < self->rows; r++) 335 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 336 Safefree (self->row[r].col);
246 self->row = 0; 344 self->row = 0;
247 self->rows = 0; 345 self->rows = 0;
248} 346}
249 347
250static void 348static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 349map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
252{ 350{
253 int x, y; 351 int x, y;
254 maprow *row; 352 maprow *row;
353 mapcell *cell;
255 354
256 for (y = y0; y < y0 + h; y++) 355 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 356 if (y >= 0)
258 { 357 {
259 if (y >= self->rows) 358 if (y >= self->rows)
265 if (x >= row->c0) 364 if (x >= row->c0)
266 { 365 {
267 if (x >= row->c1) 366 if (x >= row->c1)
268 break; 367 break;
269 368
270 row->col[x - row->c0].darkness = -1; 369 cell = row->col + x - row->c0;
370
371 cell->darkness = 0;
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
271 } 375 }
272 } 376 }
377}
378
379typedef struct {
380 tileid tile;
381 uint8_t x, y, level;
382} smooth_key;
383
384static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits)
386{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
388
389 if (SvIOK (*sv))
390 SvIV_set (*sv, SvIVX (*sv) | bits);
391 else
392 sv_setiv (*sv, bits);
273} 393}
274 394
275static void 395static void
276music_finished (void) 396music_finished (void)
277{ 397{
296 ev.data2 = 0; 416 ev.data2 = 0;
297 417
298 SDL_PushEvent ((SDL_Event *)&ev); 418 SDL_PushEvent ((SDL_Event *)&ev);
299} 419}
300 420
421static unsigned int
422minpot (unsigned int n)
423{
424 if (!n)
425 return 0;
426
427 --n;
428
429 n |= n >> 1;
430 n |= n >> 2;
431 n |= n >> 4;
432 n |= n >> 8;
433 n |= n >> 16;
434
435 return n + 1;
436}
437
438/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314
441
442/******************************************************************************/
443
444static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
445static GV *hover_gv;
446
447static int
448within_widget (SV *widget, NV x, NV y)
449{
450 HV *self;
451 SV **svp;
452 NV wx, ww, wy, wh;
453
454 if (!SvROK (widget))
455 return 0;
456
457 self = (HV *)SvRV (widget);
458
459 if (SvTYPE (self) != SVt_PVHV)
460 return 0;
461
462 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
463 if (y < wy)
464 return 0;
465
466 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
467 if (y >= wy + wh)
468 return 0;
469
470 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
471 if (x < wx)
472 return 0;
473
474 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
475 if (x >= wx + ww)
476 return 0;
477
478 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
479 if (!svp || !SvTRUE (*svp))
480 return 0;
481
482 return 1;
483}
484
301MODULE = CFClient PACKAGE = CFClient 485MODULE = CFPlus PACKAGE = CFPlus
302 486
303PROTOTYPES: ENABLE 487PROTOTYPES: ENABLE
304 488
305BOOT: 489BOOT:
306{ 490{
307 HV *stash = gv_stashpv ("CFClient", 1); 491 HV *stash = gv_stashpv ("CFPlus", 1);
308 static const struct { 492 static const struct {
309 const char *name; 493 const char *name;
310 IV iv; 494 IV iv;
311 } *civ, const_iv[] = { 495 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 496# define const_iv(name) { # name, (IV)name }
497 const_iv (SDLK_MODIFIER_MIN),
498 const_iv (SDLK_MODIFIER_MAX),
499
313 const_iv (SDL_ACTIVEEVENT), 500 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 501 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 502 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 503 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 504 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 513 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 514 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 515 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 516 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 517 const_iv (SDL_USEREVENT),
518
519 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE),
522
331 const_iv (SDLK_KP0), 523 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 524 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 525 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 526 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 527 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 582 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 583 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 584 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 585 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 586 const_iv (SDLK_UNDO),
587
395 const_iv (KMOD_NONE), 588 const_iv (KMOD_NONE),
589 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 590 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 591 const_iv (KMOD_RSHIFT),
592 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 593 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 594 const_iv (KMOD_RCTRL),
595 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 596 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 597 const_iv (KMOD_RALT),
598 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 599 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 600 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 601 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 602 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 603 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL),
408 const_iv (KMOD_SHIFT),
409 const_iv (KMOD_ALT),
410 const_iv (KMOD_META)
411# undef const_iv 604# undef const_iv
412 }; 605 };
413 606
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
609
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 612}
613
614void
615weaken (SV *rv)
616 PROTOTYPE: $
617 CODE:
618 sv_rvweaken (rv);
619
620int
621in_destruct ()
622 CODE:
623 RETVAL = PL_main_cv == Nullcv;
624 OUTPUT:
625 RETVAL
626
627NV floor (NV x)
628
629NV ceil (NV x)
417 630
418void 631void
419pango_init () 632pango_init ()
420 CODE: 633 CODE:
421{ 634{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 635 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426
427 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
429} 638}
639
640char *
641SDL_GetError ()
430 642
431int 643int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
433 645
434void 646void
435SDL_Quit () 647SDL_Quit ()
436 648
437void 649void
438SDL_ListModes () 650SDL_ListModes (int rgb, int alpha)
439 PPCODE: 651 PPCODE:
440{ 652{
441 SDL_Rect **m; 653 SDL_Rect **m;
442 654
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 655 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 656 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 657 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 658 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 659
660 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
661 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
662
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 663 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
450 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
452 667
453 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
669#if SDL_VERSION_ATLEAST(1,2,10)
454 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
455 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
456 672#endif
457 SDL_EnableUNICODE (1);
458 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
459 673
460 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
461 675
462 if (m && m != (SDL_Rect **)-1) 676 if (m && m != (SDL_Rect **)-1)
463 while (*m) 677 while (*m)
464 { 678 {
679 if ((*m)->w >= 640 && (*m)->h >= 480)
680 {
465 AV *av = newAV (); 681 AV *av = newAV ();
466 av_push (av, newSViv ((*m)->w)); 682 av_push (av, newSViv ((*m)->w));
467 av_push (av, newSViv ((*m)->h)); 683 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb));
685 av_push (av, newSViv (alpha));
468 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 686 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
687 }
469 688
470 ++m; 689 ++m;
471 } 690 }
472} 691}
473 692
474int 693int
475SDL_SetVideoMode (int w, int h, int fullscreen) 694SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
476 CODE: 695 CODE:
696{
697 SDL_EnableUNICODE (1);
698 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
699
700 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
701 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
702 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
703 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
704
477 RETVAL = !!SDL_SetVideoMode ( 705 RETVAL = !!SDL_SetVideoMode (
478 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 706 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
479 ); 707 );
708
709 if (RETVAL)
710 {
711 av_clear (texture_av);
712
480 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
715#include "glfunc.h"
716#undef GL_FUNC
717 }
718}
481 OUTPUT: 719 OUTPUT:
482 RETVAL 720 RETVAL
483 721
484void 722void
485SDL_GL_SwapBuffers () 723SDL_GL_SwapBuffers ()
486 724
725char *
726SDL_GetKeyName (int sym)
727
728int
729SDL_GetAppState ()
730
487void 731void
488SDL_PollEvent () 732poll_events ()
489 PPCODE: 733 PPCODE:
490{ 734{
491 SDL_Event ev; 735 SDL_Event ev;
492 736
493 while (SDL_PollEvent (&ev)) 737 SDL_PumpEvents ();
738 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
494 { 739 {
495 HV *hv = newHV (); 740 HV *hv = newHV ();
496 hv_store (hv, "type", 4, newSViv (ev.type), 0); 741 hv_store (hv, "type", 4, newSViv (ev.type), 0);
497 742
498 switch (ev.type) 743 switch (ev.type)
500 case SDL_KEYDOWN: 745 case SDL_KEYDOWN:
501 case SDL_KEYUP: 746 case SDL_KEYUP:
502 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
503 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
504 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
505 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
506 break; 752 break;
507 753
508 case SDL_ACTIVEEVENT: 754 case SDL_ACTIVEEVENT:
509 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
510 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 756 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
511 break; 757 break;
512 758
513 case SDL_MOUSEMOTION: 759 case SDL_MOUSEMOTION:
760 {
761 int state = ev.motion.state;
762 int x = ev.motion.x;
763 int y = ev.motion.y;
764 int xrel = ev.motion.xrel;
765 int yrel = ev.motion.yrel;
766
767 /* do simplistic event compression */
768 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
769 && state == ev.motion.state)
770 {
771 xrel += ev.motion.xrel;
772 yrel += ev.motion.yrel;
773 x = ev.motion.x;
774 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 }
777
778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
514 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 779 hv_store (hv, "state", 5, newSViv (state), 0);
515 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 780 hv_store (hv, "x", 1, newSViv (x), 0);
516 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 781 hv_store (hv, "y", 1, newSViv (y), 0);
517 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 782 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
518 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 783 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 }
519 break; 785 break;
520 786
521 case SDL_MOUSEBUTTONDOWN: 787 case SDL_MOUSEBUTTONDOWN:
522 case SDL_MOUSEBUTTONUP: 788 case SDL_MOUSEBUTTONUP:
789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
790
523 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 791 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
524 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 792 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
525 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 793 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
526 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 794 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
527 break; 795 break;
531 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 799 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
532 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 800 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
533 break; 801 break;
534 } 802 }
535 803
536 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
537 } 805 }
538} 806}
539 807
540int 808int
541Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
542 POSTCALL: 810 POSTCALL:
543 Mix_HookMusicFinished (music_finished); 811 Mix_HookMusicFinished (music_finished);
544 Mix_ChannelFinished (channel_finished); 812 Mix_ChannelFinished (channel_finished);
545 813
546void 814void
547Mix_CloseAudio () 815Mix_CloseAudio ()
548 816
549int 817int
550Mix_AllocateChannels (int numchans = -1) 818Mix_AllocateChannels (int numchans = -1)
551 819
820const char *
821Mix_GetError ()
822
552void 823void
553lowdelay (int fd, int val = 1) 824lowdelay (int fd, int val = 1)
554 CODE: 825 CODE:
826 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
827
828void
829win32_proxy_info ()
830 PPCODE:
831{
555#ifndef _WIN32 832#ifdef _WIN32
556 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 833 char buffer[2048];
834 DWORD buflen;
835
836 EXTEND (SP, 3);
837
838 buflen = sizeof (buffer);
839 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
840 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
841 {
842 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
843
844 buflen = sizeof (buffer);
845 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
846 {
847 PUSHs (newSVpv (buffer, 0));
848
849 buflen = sizeof (buffer);
850 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
851 PUSHs (newSVpv (buffer, 0));
852 }
853 }
557#endif 854#endif
558 855}
559char *
560gl_version ()
561 CODE:
562 RETVAL = (char *)glGetString (GL_VERSION);
563 OUTPUT:
564 RETVAL
565
566char *
567gl_extensions ()
568 CODE:
569 RETVAL = (char *)glGetString (GL_EXTENSIONS);
570 OUTPUT:
571 RETVAL
572 856
573void 857void
574add_font (char *file) 858add_font (char *file)
575 CODE: 859 CODE:
576 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 860 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
577#ifdef _WIN32
578 // cairo... sigh... requires win2000
579 AddFontResourceEx (file, FR_PRIVATE, 0);
580#endif
581 861
582void 862void
583load_image_inline (SV *image_) 863load_image_inline (SV *image_)
584 ALIAS: 864 ALIAS:
585 load_image_file = 1 865 load_image_file = 1
588 STRLEN image_len; 868 STRLEN image_len;
589 char *image = (char *)SvPVbyte (image_, image_len); 869 char *image = (char *)SvPVbyte (image_, image_len);
590 SDL_Surface *surface, *surface2; 870 SDL_Surface *surface, *surface2;
591 SDL_PixelFormat fmt; 871 SDL_PixelFormat fmt;
592 SDL_RWops *rw = ix 872 SDL_RWops *rw = ix
593 ? SDL_RWFromFile (image, "r") 873 ? SDL_RWFromFile (image, "rb")
594 : SDL_RWFromConstMem (image, image_len); 874 : SDL_RWFromConstMem (image, image_len);
595 875
596 if (!rw) 876 if (!rw)
597 croak ("load_image: %s", SDL_GetError ()); 877 croak ("load_image: %s", SDL_GetError ());
598 878
627 907
628 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 908 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
629 909
630 assert (surface2->pitch == surface2->w * 4); 910 assert (surface2->pitch == surface2->w * 4);
631 911
912 SDL_LockSurface (surface2);
632 EXTEND (SP, 5); 913 EXTEND (SP, 6);
633 PUSHs (sv_2mortal (newSViv (surface2->w))); 914 PUSHs (sv_2mortal (newSViv (surface2->w)));
634 PUSHs (sv_2mortal (newSViv (surface2->h))); 915 PUSHs (sv_2mortal (newSViv (surface2->h)));
635 SDL_LockSurface (surface2);
636 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 916 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
637 SDL_UnlockSurface (surface2);
638 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 917 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
639 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 918 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
640 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 919 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
920 SDL_UnlockSurface (surface2);
641 921
642 SDL_FreeSurface (surface); 922 SDL_FreeSurface (surface);
643 SDL_FreeSurface (surface2); 923 SDL_FreeSurface (surface2);
644} 924}
645 925
669} 949}
670 950
671void 951void
672error (char *message) 952error (char *message)
673 CODE: 953 CODE:
954 fprintf (stderr, "ERROR: %s\n", message);
674#ifdef _WIN32 955#ifdef _WIN32
675 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 956 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
957#endif
958
959void
960fatal (char *message)
961 CODE:
962 fprintf (stderr, "FATAL: %s\n", message);
963#ifdef _WIN32
964 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
965#endif
966 _exit (1);
967
968void
969_exit (int retval = 0)
970 CODE:
971#ifdef WIN32
972 ExitThread (retval); // unclean, please beam me up
676#else 973#else
677 fprintf (stderr, "ERROR: %s\n", message); 974 _exit (retval);
678#endif 975#endif
679 976
680void 977void
681fatal (char *message) 978debug ()
682 CODE: 979 CODE:
683#ifdef _WIN32 980{
684 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 981#if DEBUG
685#else 982 VALGRIND_DO_LEAK_CHECK;
686 fprintf (stderr, "FATAL: %s\n", message);
687#endif 983#endif
688 exit (1); 984}
689 985
690MODULE = CFClient PACKAGE = CFClient::Font 986MODULE = CFPlus PACKAGE = CFPlus::Font
691 987
692CFClient::Font 988PROTOTYPES: DISABLE
989
990CFPlus::Font
693new_from_file (SV *class, char *path, int id = 0) 991new_from_file (SV *class, char *path, int id = 0)
694 CODE: 992 CODE:
695{ 993{
696 int count; 994 int count;
697 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 995 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
700} 998}
701 OUTPUT: 999 OUTPUT:
702 RETVAL 1000 RETVAL
703 1001
704void 1002void
705DESTROY (CFClient::Font self) 1003DESTROY (CFPlus::Font self)
706 CODE: 1004 CODE:
707 pango_font_description_free (self); 1005 pango_font_description_free (self);
708 1006
709void 1007void
710make_default (CFClient::Font self) 1008make_default (CFPlus::Font self)
1009 PROTOTYPE: $
711 CODE: 1010 CODE:
712 default_font = self; 1011 default_font = self;
713 1012
714MODULE = CFClient PACKAGE = CFClient::Layout 1013MODULE = CFPlus PACKAGE = CFPlus::Layout
715 1014
716CFClient::Layout 1015PROTOTYPES: DISABLE
717new (SV *class, int rgba = 0) 1016
1017void
1018reset_glyph_cache ()
1019 PROTOTYPE:
1020 CODE:
1021 tc_clear ();
1022
1023CFPlus::Layout
1024new (SV *class)
718 CODE: 1025 CODE:
719 New (0, RETVAL, 1, struct cf_layout); 1026 New (0, RETVAL, 1, struct cf_layout);
720 1027
721 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1028 RETVAL->pl = pango_layout_new (opengl_context);
722 RETVAL->rgba = rgba;
723 RETVAL->r = 1.; 1029 RETVAL->r = 1.;
724 RETVAL->g = 1.; 1030 RETVAL->g = 1.;
725 RETVAL->b = 1.; 1031 RETVAL->b = 1.;
726 RETVAL->a = 1.; 1032 RETVAL->a = 1.;
727 RETVAL->base_height = MIN_FONT_HEIGHT; 1033 RETVAL->base_height = MIN_FONT_HEIGHT;
731 layout_update_font (RETVAL); 1037 layout_update_font (RETVAL);
732 OUTPUT: 1038 OUTPUT:
733 RETVAL 1039 RETVAL
734 1040
735void 1041void
736DESTROY (CFClient::Layout self) 1042DESTROY (CFPlus::Layout self)
737 CODE: 1043 CODE:
738 g_object_unref (self->pl); 1044 g_object_unref (self->pl);
739 Safefree (self); 1045 Safefree (self);
740 1046
741int
742is_rgba (CFClient::Layout self)
743 CODE:
744 RETVAL = self->rgba;
745 OUTPUT:
746 RETVAL
747
748void 1047void
749set_text (CFClient::Layout self, SV *text_) 1048set_text (CFPlus::Layout self, SV *text_)
750 CODE: 1049 CODE:
751{ 1050{
752 STRLEN textlen; 1051 STRLEN textlen;
753 char *text = SvPVutf8 (text_, textlen); 1052 char *text = SvPVutf8 (text_, textlen);
754 1053
755 pango_layout_set_text (self->pl, text, textlen); 1054 pango_layout_set_text (self->pl, text, textlen);
756} 1055}
757 1056
758void 1057void
759set_markup (CFClient::Layout self, SV *text_) 1058set_markup (CFPlus::Layout self, SV *text_)
760 CODE: 1059 CODE:
761{ 1060{
762 STRLEN textlen; 1061 STRLEN textlen;
763 char *text = SvPVutf8 (text_, textlen); 1062 char *text = SvPVutf8 (text_, textlen);
764 1063
765 pango_layout_set_markup (self->pl, text, textlen); 1064 pango_layout_set_markup (self->pl, text, textlen);
766} 1065}
767 1066
1067void
1068set_shapes (CFPlus::Layout self, ...)
1069 CODE:
1070{
1071 PangoAttrList *attrs = 0;
1072 const char *text = pango_layout_get_text (self->pl);
1073 const char *pos = text;
1074 int arg = 4;
1075
1076 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1077 {
1078 PangoRectangle inkrect, rect;
1079 PangoAttribute *attr;
1080
1081 int x = SvIV (ST (arg - 3));
1082 int y = SvIV (ST (arg - 2));
1083 int w = SvIV (ST (arg - 1));
1084 int h = SvIV (ST (arg ));
1085
1086 inkrect.x = 0;
1087 inkrect.y = 0;
1088 inkrect.width = 0;
1089 inkrect.height = 0;
1090
1091 rect.x = x * PANGO_SCALE;
1092 rect.y = y * PANGO_SCALE;
1093 rect.width = w * PANGO_SCALE;
1094 rect.height = h * PANGO_SCALE;
1095
1096 if (!attrs)
1097 attrs = pango_layout_get_attributes (self->pl);
1098
1099 attr = pango_attr_shape_new (&inkrect, &rect);
1100 attr->start_index = pos - text;
1101 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1102 pango_attr_list_insert (attrs, attr);
1103
1104 arg += 4;
1105 pos += sizeof (OBJ_STR) - 1;
1106 }
1107
1108 if (attrs)
1109 pango_layout_set_attributes (self->pl, attrs);
1110}
1111
1112void
1113get_shapes (CFPlus::Layout self)
1114 PPCODE:
1115{
1116 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1117
1118 do
1119 {
1120 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1121
1122 if (run && shape_attr_p (run))
1123 {
1124 PangoRectangle extents;
1125 pango_layout_iter_get_run_extents (iter, 0, &extents);
1126
1127 EXTEND (SP, 2);
1128 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1129 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1130 }
1131 }
1132 while (pango_layout_iter_next_run (iter));
1133
1134 pango_layout_iter_free (iter);
1135}
1136
1137int
1138has_wrapped (CFPlus::Layout self)
1139 CODE:
1140{
1141 int lines = 1;
1142 const char *text = pango_layout_get_text (self->pl);
1143
1144 while (*text)
1145 lines += *text++ == '\n';
1146
1147 RETVAL = lines < pango_layout_get_line_count (self->pl);
1148}
1149 OUTPUT:
1150 RETVAL
1151
768SV * 1152SV *
769get_text (CFClient::Layout self) 1153get_text (CFPlus::Layout self)
770 CODE: 1154 CODE:
771 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1155 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
772 SvUTF8_on (RETVAL); 1156 sv_utf8_decode (RETVAL);
773 OUTPUT: 1157 OUTPUT:
774 RETVAL 1158 RETVAL
775 1159
776void 1160void
777set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1161set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
778 CODE: 1162 CODE:
779 self->r = r; 1163 self->r = r;
780 self->g = g; 1164 self->g = g;
781 self->b = b; 1165 self->b = b;
782 self->a = a; 1166 self->a = a;
783 1167
784void 1168void
785set_font (CFClient::Layout self, CFClient::Font font = 0) 1169set_font (CFPlus::Layout self, CFPlus::Font font = 0)
786 CODE: 1170 CODE:
787 if (self->font != font) 1171 if (self->font != font)
788 { 1172 {
789 self->font = font; 1173 self->font = font;
790 layout_update_font (self); 1174 layout_update_font (self);
791 } 1175 }
792 1176
793void 1177void
794set_height (CFClient::Layout self, int base_height) 1178set_height (CFPlus::Layout self, int base_height)
795 CODE: 1179 CODE:
796 if (self->base_height != base_height) 1180 if (self->base_height != base_height)
797 { 1181 {
798 self->base_height = base_height; 1182 self->base_height = base_height;
799 layout_update_font (self); 1183 layout_update_font (self);
800 } 1184 }
801 1185
802void 1186void
803set_width (CFClient::Layout self, int max_width = -1) 1187set_width (CFPlus::Layout self, int max_width = -1)
804 CODE: 1188 CODE:
805 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1189 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
806 1190
807void 1191void
1192set_indent (CFPlus::Layout self, int indent)
1193 CODE:
1194 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1195
1196void
1197set_spacing (CFPlus::Layout self, int spacing)
1198 CODE:
1199 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1200
1201void
1202set_ellipsise (CFPlus::Layout self, int ellipsise)
1203 CODE:
1204 pango_layout_set_ellipsize (self->pl,
1205 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1206 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1207 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1208 : PANGO_ELLIPSIZE_NONE
1209 );
1210
1211void
1212set_single_paragraph_mode (CFPlus::Layout self, int spm)
1213 CODE:
1214 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1215
1216void
808size (CFClient::Layout self) 1217size (CFPlus::Layout self)
809 PPCODE: 1218 PPCODE:
810{ 1219{
811 int w, h; 1220 int w, h;
812 1221
813 layout_get_pixel_size (self, &w, &h); 1222 layout_get_pixel_size (self, &w, &h);
816 PUSHs (sv_2mortal (newSViv (w))); 1225 PUSHs (sv_2mortal (newSViv (w)));
817 PUSHs (sv_2mortal (newSViv (h))); 1226 PUSHs (sv_2mortal (newSViv (h)));
818} 1227}
819 1228
820int 1229int
1230descent (CFPlus::Layout self)
1231 CODE:
1232{
1233 PangoRectangle rect;
1234 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1235 pango_layout_line_get_pixel_extents (line, 0, &rect);
1236 RETVAL = PANGO_DESCENT (rect);
1237}
1238 OUTPUT:
1239 RETVAL
1240
1241int
821xy_to_index (CFClient::Layout self, int x, int y) 1242xy_to_index (CFPlus::Layout self, int x, int y)
822 CODE: 1243 CODE:
823{ 1244{
824 int index, trailing; 1245 int index, trailing;
825 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
826 RETVAL = index; 1247 RETVAL = index + trailing;
827} 1248}
828 OUTPUT: 1249 OUTPUT:
829 RETVAL 1250 RETVAL
830 1251
831void 1252void
832cursor_pos (CFClient::Layout self, int index) 1253cursor_pos (CFPlus::Layout self, int index)
833 PPCODE: 1254 PPCODE:
834{ 1255{
835 PangoRectangle strong_pos; 1256 PangoRectangle strong_pos;
836 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1257 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
837 1258
840 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
841 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
842} 1263}
843 1264
844void 1265void
845render (CFClient::Layout self) 1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
846 PPCODE: 1267 PPCODE:
847{ 1268{
848 SV *retval; 1269 int line, x;
849 int w, h;
850 1270
851 layout_get_pixel_size (self, &w, &h); 1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
852 1273
853 if (self->rgba)
854 {
855 cairo_surface_t *surface;
856 cairo_t *cairo;
857
858 retval = newSV (w * h * 4);
859 SvPOK_only (retval);
860 SvCUR_set (retval, w * h * 4);
861
862 memset (SvPVX (retval), 0, w * h * 4);
863
864 surface = cairo_image_surface_create_for_data (
865 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
866 cairo = cairo_create (surface);
867 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
868
869 pango_cairo_show_layout (cairo, self->pl);
870
871 cairo_destroy (cairo);
872 cairo_surface_destroy (surface);
873
874 // what a mess, and its premultiplied, too :(
875 {
876 uint32_t *p = (uint32_t *)SvPVX (retval);
877 uint32_t *e = p + w * h;
878
879 while (p < e)
880 {
881 uint32_t rgba = *p;
882 rgba = (rgba >> 24) | (rgba << 8);
883 rgba = SDL_SwapBE32 (rgba);
884 *p++ = rgba;
885 }
886 }
887
888 EXTEND (SP, 5); 1274 EXTEND (SP, 2);
889 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (line - 1)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277}
1278
1279void
1280line_x_to_index (CFPlus::Layout self, int line, int x)
1281 PPCODE:
1282{
1283 PangoLayoutLine *lp;
1284 int index, trailing;
1285
1286 if (line < 0)
1287 XSRETURN_EMPTY;
1288
1289 if (!(lp = pango_layout_get_line (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */
1291
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293
1294 EXTEND (SP, 2);
1295 if (GIMME_V == G_SCALAR)
890 PUSHs (sv_2mortal (newSViv (h))); 1296 PUSHs (sv_2mortal (newSViv (index + trailing)));
891 PUSHs (sv_2mortal (retval));
892 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
893 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
894 }
895 else 1297 else
896 { 1298 {
897 FT_Bitmap bitmap;
898
899 retval = newSV (w * h);
900 SvPOK_only (retval);
901 SvCUR_set (retval, w * h);
902
903 bitmap.rows = h;
904 bitmap.width = w;
905 bitmap.pitch = w;
906 bitmap.buffer = (unsigned char*)SvPVX (retval);
907 bitmap.num_grays = 256;
908 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
909
910 memset (bitmap.buffer, 0, w * h);
911
912 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
913
914 EXTEND (SP, 5);
915 PUSHs (sv_2mortal (newSViv (w))); 1299 PUSHs (sv_2mortal (newSViv (index)));
916 PUSHs (sv_2mortal (newSViv (h))); 1300 PUSHs (sv_2mortal (newSViv (trailing)));
917 PUSHs (sv_2mortal (retval));
918 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
919 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
920 } 1301 }
921} 1302}
922 1303
1304void
1305render (CFPlus::Layout self, float x, float y, int flags = 0)
1306 PPCODE:
1307 pango_opengl_render_layout_subpixel (
1308 self->pl,
1309 x * PANGO_SCALE, y * PANGO_SCALE,
1310 self->r, self->g, self->b, self->a,
1311 flags
1312 );
1313
923MODULE = CFClient PACKAGE = CFClient::Texture 1314MODULE = CFPlus PACKAGE = CFPlus::Texture
924 1315
1316PROTOTYPES: ENABLE
1317
1318int minpot (int n)
1319
925void 1320void
1321pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE:
1323{
1324 if ((nw != ow || nh != oh) && SvOK (data_))
1325 {
1326 STRLEN datalen;
1327 char *data = SvPVbyte (data_, datalen);
1328 int bpp = datalen / (ow * oh);
1329 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1330
1331 SvPOK_only (result_);
1332 SvCUR_set (result_, nw * nh * bpp);
1333
1334 memset (SvPVX (result_), 0, nw * nh * bpp);
1335 while (oh--)
1336 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1337
1338 sv_setsv (data_, result_);
1339 }
1340}
1341
1342void
926draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1343draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
927 PROTOTYPE: $$$;$$ 1344 PROTOTYPE: $$$;$$
928 ALIAS: 1345 ALIAS:
929 draw_quad_alpha = 1 1346 draw_quad_alpha = 1
930 draw_quad_alpha_premultiplied = 2 1347 draw_quad_alpha_premultiplied = 2
931 CODE: 1348 CODE:
932{ 1349{
933 HV *hv = (HV *)SvRV (self); 1350 HV *hv = (HV *)SvRV (self);
934 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1351 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
935 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1352 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
936 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1353 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
937 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1354
1355 if (name <= 0)
1356 XSRETURN_EMPTY;
938 1357
939 if (items < 5) 1358 if (items < 5)
940 { 1359 {
941 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1360 w = SvNV (*hv_fetch (hv, "w", 1, 1));
942 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1361 h = SvNV (*hv_fetch (hv, "h", 1, 1));
943 } 1362 }
944 1363
945 if (ix) 1364 if (ix)
946 { 1365 {
947 glEnable (GL_BLEND); 1366 glEnable (GL_BLEND);
1367
1368 if (ix == 2)
948 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1369 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1370 else
1371 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1372 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1373
1374 glEnable (GL_ALPHA_TEST);
1375 glAlphaFunc (GL_GREATER, 0.01f);
949 } 1376 }
950 1377
951 glBindTexture (GL_TEXTURE_2D, name); 1378 glBindTexture (GL_TEXTURE_2D, name);
952
953 if (wrap_mode)
954 {
955 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
956 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
957 }
958 1379
959 glBegin (GL_QUADS); 1380 glBegin (GL_QUADS);
960 glTexCoord2f (0, 0); glVertex2f (x , y ); 1381 glTexCoord2f (0, 0); glVertex2f (x , y );
961 glTexCoord2f (0, t); glVertex2f (x , y + h); 1382 glTexCoord2f (0, t); glVertex2f (x , y + h);
962 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1383 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
963 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1384 glTexCoord2f (s, 0); glVertex2f (x + w, y );
964 glEnd (); 1385 glEnd ();
965 1386
966 if (ix) 1387 if (ix)
1388 {
1389 glDisable (GL_ALPHA_TEST);
967 glDisable (GL_BLEND); 1390 glDisable (GL_BLEND);
1391 }
968} 1392}
969 1393
1394IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1395 CODE:
1396{
1397 GLint width;
1398 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1399 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1400 RETVAL = width > 0;
1401}
1402 OUTPUT:
1403 RETVAL
1404
970MODULE = CFClient PACKAGE = CFClient::Map 1405MODULE = CFPlus PACKAGE = CFPlus::Map
971 1406
972CFClient::Map 1407PROTOTYPES: DISABLE
973new (SV *class, int map_width, int map_height) 1408
1409CFPlus::Map
1410new (SV *class)
974 CODE: 1411 CODE:
975 New (0, RETVAL, 1, struct map); 1412 New (0, RETVAL, 1, struct map);
976 RETVAL->x = 0; 1413 RETVAL->x = 0;
977 RETVAL->y = 0; 1414 RETVAL->y = 0;
978 RETVAL->w = map_width; 1415 RETVAL->w = 0;
979 RETVAL->h = map_height; 1416 RETVAL->h = 0;
980 RETVAL->ox = 0; 1417 RETVAL->ox = 0;
981 RETVAL->oy = 0; 1418 RETVAL->oy = 0;
982 RETVAL->faces = 8192; 1419 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
983 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1420 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
984 RETVAL->texs = 8192;
985 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
986 RETVAL->rows = 0; 1421 RETVAL->rows = 0;
987 RETVAL->row = 0; 1422 RETVAL->row = 0;
988 OUTPUT: 1423 OUTPUT:
989 RETVAL 1424 RETVAL
990 1425
991void 1426void
992DESTROY (CFClient::Map self) 1427DESTROY (CFPlus::Map self)
993 CODE: 1428 CODE:
994{ 1429{
995 map_clear (self); 1430 map_clear (self);
996 Safefree (self->face); 1431 Safefree (self->face2tile);
1432 Safefree (self->tex);
997 Safefree (self); 1433 Safefree (self);
998} 1434}
999 1435
1000void 1436void
1437resize (CFPlus::Map self, int map_width, int map_height)
1438 CODE:
1439 self->w = map_width;
1440 self->h = map_height;
1441
1442void
1001clear (CFClient::Map self) 1443clear (CFPlus::Map self)
1002 CODE: 1444 CODE:
1003 map_clear (self); 1445 map_clear (self);
1004 1446
1005void 1447void
1006set_face (CFClient::Map self, int face, int texid) 1448set_tileid (CFPlus::Map self, int face, int tile)
1007 CODE: 1449 CODE:
1008{ 1450{
1009 while (self->faces <= face) 1451 need_facenum (self, face); self->face2tile [face] = tile;
1010 { 1452 need_texid (self, tile);
1011 Append (mapface, self->face, self->faces, self->faces);
1012 self->faces *= 2;
1013 }
1014
1015 self->face [face] = texid;
1016} 1453}
1017 1454
1018void 1455void
1456set_smooth (CFPlus::Map self, int face, int smooth, int level)
1457 CODE:
1458{
1459 tileid texid;
1460 maptex *tex;
1461
1462 if (face < 0 || face >= self->faces)
1463 return;
1464
1465 if (smooth < 0 || smooth >= self->faces)
1466 return;
1467
1468 texid = self->face2tile [face];
1469
1470 if (!texid)
1471 return;
1472
1473 tex = self->tex + texid;
1474 tex->smoothtile = self->face2tile [smooth];
1475 tex->smoothlevel = level;
1476}
1477
1478void
1019set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1479set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1020 CODE: 1480 CODE:
1021{ 1481{
1022 while (self->texs <= texid) 1482 need_texid (self, texid);
1023 {
1024 Append (maptex, self->tex, self->texs, self->texs);
1025 self->texs *= 2;
1026 }
1027 1483
1028 { 1484 {
1029 maptex *tex = self->tex + texid; 1485 maptex *tex = self->tex + texid;
1030 1486
1031 tex->name = name; 1487 tex->name = name;
1036 tex->r = r; 1492 tex->r = r;
1037 tex->g = g; 1493 tex->g = g;
1038 tex->b = b; 1494 tex->b = b;
1039 tex->a = a; 1495 tex->a = a;
1040 } 1496 }
1497
1498 // somewhat hackish, but for textures that require it, it really
1499 // improves the look, and most others don't suffer.
1500 glBindTexture (GL_TEXTURE_2D, name);
1501 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1502 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1503 // use uglier nearest interpolation because linear suffers
1504 // from transparent color bleeding and ugly wrapping effects.
1505 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1041} 1506}
1042 1507
1043int 1508int
1044ox (CFClient::Map self) 1509ox (CFPlus::Map self)
1045 ALIAS: 1510 ALIAS:
1046 oy = 1 1511 oy = 1
1512 x = 2
1513 y = 3
1514 w = 4
1515 h = 5
1047 CODE: 1516 CODE:
1048 switch (ix) 1517 switch (ix)
1049 { 1518 {
1050 case 0: RETVAL = self->ox; break; 1519 case 0: RETVAL = self->ox; break;
1051 case 1: RETVAL = self->oy; break; 1520 case 1: RETVAL = self->oy; break;
1521 case 2: RETVAL = self->x; break;
1522 case 3: RETVAL = self->y; break;
1523 case 4: RETVAL = self->w; break;
1524 case 5: RETVAL = self->h; break;
1052 } 1525 }
1053 OUTPUT: 1526 OUTPUT:
1054 RETVAL 1527 RETVAL
1055 1528
1056void 1529void
1057scroll (CFClient::Map self, int dx, int dy) 1530scroll (CFPlus::Map self, int dx, int dy)
1058 CODE: 1531 CODE:
1059{ 1532{
1060 if (dx > 0) 1533 if (dx > 0)
1061 map_blank (self, self->x, self->y, dx - 1, self->h); 1534 map_blank (self, self->x, self->y, dx, self->h);
1062 else if (dx < 0) 1535 else if (dx < 0)
1063 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1536 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1064 1537
1065 if (dy > 0) 1538 if (dy > 0)
1066 map_blank (self, self->x, self->y, self->w, dy - 1); 1539 map_blank (self, self->x, self->y, self->w, dy);
1067 else if (dy < 0) 1540 else if (dy < 0)
1068 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1541 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1069 1542
1070 self->ox += dx; self->x += dx; 1543 self->ox += dx; self->x += dx;
1071 self->oy += dy; self->y += dy; 1544 self->oy += dy; self->y += dy;
1072 1545
1073 while (self->y < 0) 1546 while (self->y < 0)
1077 self->rows += MAP_EXTEND_Y; 1550 self->rows += MAP_EXTEND_Y;
1078 self->y += MAP_EXTEND_Y; 1551 self->y += MAP_EXTEND_Y;
1079 } 1552 }
1080} 1553}
1081 1554
1082void 1555SV *
1083map1a_update (CFClient::Map self, SV *data_) 1556map1a_update (CFPlus::Map self, SV *data_, int extmap)
1084 CODE: 1557 CODE:
1085{ 1558{
1086 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1559 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1087 uint8_t *data_end = (uint8_t *)SvEND (data_); 1560 uint8_t *data_end = (uint8_t *)SvEND (data_);
1088 mapcell *cell; 1561 mapcell *cell;
1089 int x, y, flags; 1562 int x, y, z, flags;
1563 AV *missing = newAV ();
1564 RETVAL = newRV_noinc ((SV *)missing);
1090 1565
1091 while (data < data_end) 1566 while (data < data_end - 1)
1092 { 1567 {
1093 flags = (data [0] << 8) + data [1]; data += 2; 1568 flags = (data [0] << 8) + data [1]; data += 2;
1094 1569
1095 x = ((flags >> 10) & 63) + self->x; 1570 x = self->x + ((flags >> 10) & 63);
1096 y = ((flags >> 4) & 63) + self->y; 1571 y = self->y + ((flags >> 4) & 63);
1097 1572
1098 cell = map_get_cell (self, x, y); 1573 cell = map_get_cell (self, x, y);
1099 1574
1100 if (flags & 15) 1575 if (flags & 15)
1101 { 1576 {
1102 if (cell->darkness < 0) 1577 if (!cell->darkness)
1103 { 1578 {
1579 memset (cell, 0, sizeof (*cell));
1104 cell->darkness = 0; 1580 cell->darkness = 256;
1105 cell->face [0] = 0;
1106 cell->face [1] = 0;
1107 cell->face [2] = 0;
1108 } 1581 }
1109 1582
1110 cell->darkness = flags & 8 ? *data++ : 255;
1111
1112 //TODO: don't trust server data to be in-range(!) 1583 //TODO: don't trust server data to be in-range(!)
1113 1584
1114 if (flags & 4) 1585 if (flags & 8)
1115 { 1586 {
1116 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1587 if (extmap)
1588 {
1589 uint8_t ext, cmd;
1590
1591 do
1592 {
1593 ext = *data++;
1594 cmd = ext & 0x3f;
1595
1596 if (cmd < 4)
1597 cell->darkness = 255 - ext * 64 + 1;
1598 else if (cmd == 5) // health
1599 {
1600 cell->stat_width = 1;
1601 cell->stat_hp = *data++;
1602 }
1603 else if (cmd == 6) // monster width
1604 cell->stat_width = *data++ + 1;
1605 else if (cmd == 0x47)
1606 {
1607 if (*data == 4)
1608 ; // decode player count
1609
1610 data += *data + 1;
1611 }
1612 else if (cmd == 8) // cell flags
1613 cell->flags = *data++;
1614 else if (ext & 0x40) // unknown, multibyte => skip
1615 data += *data + 1;
1616 else
1617 data++;
1618 }
1619 while (ext & 0x80);
1620 }
1621 else
1622 cell->darkness = *data++ + 1;
1117 } 1623 }
1118 1624
1625 for (z = 0; z <= 2; ++z)
1119 if (flags & 2) 1626 if (flags & (4 >> z))
1120 { 1627 {
1121 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1628 faceid face = (data [0] << 8) + data [1]; data += 2;
1629 need_facenum (self, face);
1630 cell->tile [z] = self->face2tile [face];
1631
1632 if (cell->tile [z])
1633 {
1634 maptex *tex = self->tex + cell->tile [z];
1635 if (!tex->name)
1636 av_push (missing, newSViv (cell->tile [z]));
1637
1638 if (tex->smoothtile)
1639 {
1640 maptex *smooth = self->tex + tex->smoothtile;
1641 if (!smooth->name)
1642 av_push (missing, newSViv (tex->smoothtile));
1643 }
1644 }
1122 } 1645 }
1123
1124 if (flags & 1)
1125 {
1126 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1127 }
1128 } 1646 }
1129 else 1647 else
1130 cell->darkness = -1; 1648 cell->darkness = 0;
1131 } 1649 }
1132} 1650}
1651 OUTPUT:
1652 RETVAL
1133 1653
1134SV * 1654SV *
1135mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1655mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1136 CODE: 1656 CODE:
1137{ 1657{
1138 int x1, x; 1658 int x1, x;
1139 int y1, y; 1659 int y1, y;
1140 int z; 1660 int z;
1161 { 1681 {
1162 mapcell *cell = row->col + (x - row->c0); 1682 mapcell *cell = row->col + (x - row->c0);
1163 1683
1164 for (z = 0; z <= 0; z++) 1684 for (z = 0; z <= 0; z++)
1165 { 1685 {
1166 mapface face = cell->face [z];
1167
1168 if (face)
1169 {
1170 maptex tex = self->tex [face]; 1686 maptex tex = self->tex [cell->tile [z]];
1171 int a0 = 255 - tex.a; 1687 int a0 = 255 - tex.a;
1172 int a1 = tex.a; 1688 int a1 = tex.a;
1173 1689
1174 r = (r * a0 + tex.r * a1) / 255; 1690 r = (r * a0 + tex.r * a1) / 255;
1175 g = (g * a0 + tex.g * a1) / 255; 1691 g = (g * a0 + tex.g * a1) / 255;
1176 b = (b * a0 + tex.b * a1) / 255; 1692 b = (b * a0 + tex.b * a1) / 255;
1177 a = (a * a0 + tex.a * a1) / 255; 1693 a = (a * a0 + tex.a * a1) / 255;
1178 }
1179 } 1694 }
1180 } 1695 }
1181 1696
1182 *map++ = (r ) 1697 *map++ = (r )
1183 | (g << 8) 1698 | (g << 8)
1190} 1705}
1191 OUTPUT: 1706 OUTPUT:
1192 RETVAL 1707 RETVAL
1193 1708
1194void 1709void
1195draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1710draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1196 PPCODE: 1711 CODE:
1197{ 1712{
1198 int vx, vy; 1713 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1714 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1715 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1716 smooth_key skey;
1199 int x, y, z; 1717 int x, y, z;
1200 int last_name; 1718 int last_name;
1201 mapface face;
1202 int sw4 = (sw + 3) & ~3;
1203 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1204 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1205 1719
1206 memset (darkness, 255, sw4 * sh); 1720 // thats current max. sorry.
1207 SvPOK_only (darkness_sv); 1721 if (sw > 255) sw = 255;
1208 SvCUR_set (darkness_sv, sw4 * sh); 1722 if (sh > 255) sh = 255;
1209 1723
1210 vx = self->x + (self->w - sw) / 2 - shift_x; 1724 // clear key, in case of extra padding
1211 vy = self->y + (self->h - sh) / 2 - shift_y; 1725 memset (&skey, 0, sizeof (skey));
1212
1213 /*
1214 int vx = self->vx = self->w >= sw
1215 ? self->x + (self->w - sw) / 2
1216 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1217
1218 int vy = self->vy = self->h >= sh
1219 ? self->y + (self->h - sh) / 2
1220 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1221 */
1222 1726
1223 glColor4ub (255, 255, 255, 255); 1727 glColor4ub (255, 255, 255, 255);
1224 1728
1729 glEnable (GL_BLEND);
1225 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1730 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1226 glEnable (GL_BLEND);
1227 glEnable (GL_TEXTURE_2D); 1731 glEnable (GL_TEXTURE_2D);
1228 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1229 1733
1230 glBegin (GL_QUADS); 1734 glBegin (GL_QUADS);
1231 1735
1232 last_name = 0; 1736 last_name = -1;
1233 1737
1738 mx += self->x;
1739 my += self->y;
1740
1741 // first pass: determine smooth_max
1742 // rather ugly, if you ask me
1743 // could also be stored inside mapcell and updated on change
1744 memset (smooth_max, 0, sizeof (smooth_max));
1745
1746 for (y = 0; y < sh; y++)
1747 if (0 <= y + my && y + my < self->rows)
1748 {
1749 maprow *row = self->row + (y + my);
1750
1751 for (x = 0; x < sw; x++)
1752 if (row->c0 <= x + mx && x + mx < row->c1)
1753 {
1754 mapcell *cell = row->col + (x + mx - row->c0);
1755
1756 smooth_max[x + 1][y + 1] =
1757 MAX (self->tex [cell->tile [0]].smoothlevel,
1758 MAX (self->tex [cell->tile [1]].smoothlevel,
1759 self->tex [cell->tile [2]].smoothlevel));
1760 }
1761 }
1762
1234 for (z = 0; z < 3; z++) 1763 for (z = 0; z <= 2; z++)
1764 {
1765 memset (smooth_level, 0, sizeof (smooth_level));
1766
1235 for (y = 0; y < sh; y++) 1767 for (y = 0; y < sh; y++)
1236 if (0 <= y + vy && y + vy < self->rows) 1768 if (0 <= y + my && y + my < self->rows)
1237 { 1769 {
1238 maprow *row = self->row + (y + vy); 1770 maprow *row = self->row + (y + my);
1239 1771
1240 for (x = 0; x < sw; x++) 1772 for (x = 0; x < sw; x++)
1241 if (row->c0 <= x + vx && x + vx < row->c1) 1773 if (row->c0 <= x + mx && x + mx < row->c1)
1242 { 1774 {
1243 mapcell *cell = row->col + (x + vx - row->c0); 1775 mapcell *cell = row->col + (x + mx - row->c0);
1244
1245 darkness[y * sw4 + x] = cell->darkness < 0
1246 ? 255 - FOW_DARKNESS
1247 : 255 - cell->darkness;
1248
1249 face = cell->face [z]; 1776 tileid tile = cell->tile [z];
1250 1777
1251 if (face) 1778 if (tile)
1779 {
1780 maptex tex = self->tex [tile];
1781 int px, py;
1782
1783 // suppressing texture state switches here
1784 // is only moderately effective, but worth the extra effort
1785 if (last_name != tex.name)
1786 {
1787 if (!tex.name)
1788 tex = self->tex [2]; /* missing, replace by noface */
1789
1790 glEnd ();
1791 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1792 glBegin (GL_QUADS);
1793 }
1794
1795 px = (x + 1) * T - tex.w;
1796 py = (y + 1) * T - tex.h;
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1802
1803 if (cell->flags && z == 2)
1804 {
1805 if (cell->flags & 1)
1806 {
1807 maptex tex = self->tex [1];
1808 int px = x * T + T * 2 / 32;
1809 int py = y * T - T * 6 / 32;
1810
1811 glEnd ();
1812 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1813 glBegin (GL_QUADS);
1814
1815 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1816 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1817 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1818 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1819 }
1820 }
1821
1822 // update smooth hash
1823 if (tex.smoothtile)
1824 {
1825 skey.tile = tex.smoothtile;
1826 skey.level = tex.smoothlevel;
1827
1828 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1829
1830 // add bits to current tile and all neighbours. skey.x|y is
1831 // shifted +1|+1 so we always stay positive.
1832
1833 // bits is ___n cccc CCCC bbbb
1834 // n do not draw borders&corners
1835 // c draw these corners, but...
1836 // C ... not these
1837 // b draw these borders
1838
1839 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1840 // ┃· ·· ·┃ ━━
1841
1842 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1843 // ·· ·· ·┏ ┓·
1844
1845 // full tile
1846 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1847
1848 // borders
1849 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1850 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1851 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1852 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1853
1854 // corners
1855 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1856 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1857 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1858 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1859 }
1860 }
1861 }
1862 }
1863
1864 // go through all smoothlevels, lowest to highest, then draw.
1865 // this is basically counting sort
1866 {
1867 int w, b;
1868
1869 for (w = 0; w < 256 / 32; ++w)
1870 {
1871 uint32_t smask = smooth_level [w];
1872 if (smask)
1873 for (b = 0; b < 32; ++b)
1874 if (smask & (((uint32_t)1) << b))
1252 { 1875 {
1253 maptex tex = self->tex [face]; 1876 int level = (w << 5) | b;
1877 HE *he;
1254 1878
1255 int px = (x + 1) * 32 - tex.w; 1879 hv_iterinit (smooth);
1256 int py = (y + 1) * 32 - tex.h; 1880 while ((he = hv_iternext (smooth)))
1257
1258 if (last_name != tex.name)
1259 { 1881 {
1882 smooth_key *skey = (smooth_key *)HeKEY (he);
1883 IV bits = SvIVX (HeVAL (he));
1884
1885 if (!(bits & 0x1000)
1886 && skey->level == level
1887 && level > smooth_max [skey->x][skey->y])
1888 {
1889 maptex tex = self->tex [skey->tile];
1890 int px = (((int)skey->x) - 1) * T;
1891 int py = (((int)skey->y) - 1) * T;
1892 int border = bits & 15;
1893 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1894 float dx = tex.s * .0625f; // 16 images/row
1895 float dy = tex.t * .5f ; // 2 images/column
1896
1897 // this time naively avoiding texture state changes
1898 // save gobs of state changes.
1899 if (last_name != tex.name)
1900 {
1901 if (!tex.name)
1902 continue; // smoothing not yet available
1903
1260 glEnd (); 1904 glEnd ();
1261 last_name = tex.name;
1262 glBindTexture (GL_TEXTURE_2D, last_name); 1905 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1263 glBegin (GL_QUADS); 1906 glBegin (GL_QUADS);
1907 }
1908
1909 if (border)
1910 {
1911 float ox = border * dx;
1912
1913 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1914 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1915 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1916 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1917 }
1918
1919 if (corner)
1920 {
1921 float ox = corner * dx;
1922
1923 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1924 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1925 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1926 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1927 }
1928 }
1264 } 1929 }
1265
1266 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1267 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1268 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1269 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1270 } 1930 }
1271 }
1272 } 1931 }
1932 }
1933
1934 hv_clear (smooth);
1935 }
1273 1936
1274 glEnd (); 1937 glEnd ();
1275 1938
1276 glDisable (GL_TEXTURE_2D); 1939 glDisable (GL_TEXTURE_2D);
1277 glDisable (GL_BLEND); 1940 glDisable (GL_BLEND);
1278 1941
1942 // top layer: overlays such as the health bar
1943 for (y = 0; y < sh; y++)
1944 if (0 <= y + my && y + my < self->rows)
1945 {
1946 maprow *row = self->row + (y + my);
1947
1948 for (x = 0; x < sw; x++)
1949 if (row->c0 <= x + mx && x + mx < row->c1)
1950 {
1951 mapcell *cell = row->col + (x + mx - row->c0);
1952
1953 int px = x * T;
1954 int py = y * T;
1955
1956 if (cell->stat_hp)
1957 {
1958 int width = cell->stat_width * T;
1959 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1960
1961 glColor3ub (0, 0, 0);
1962 glRectf (px + 1, py - thick - 2,
1963 px + width - 1, py);
1964
1965 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1966 glRectf (px + 2,
1967 py - thick - 1,
1968 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1969 }
1970 }
1971 }
1972}
1973
1974void
1975draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1976 CODE:
1977{
1978 static float color[16][3] = {
1979 { 0.00F, 0.00F, 0.00F },
1980 { 1.00F, 1.00F, 1.00F },
1981 { 0.00F, 0.00F, 0.55F },
1982 { 1.00F, 0.00F, 0.00F },
1983
1984 { 1.00F, 0.54F, 0.00F },
1985 { 0.11F, 0.56F, 1.00F },
1986 { 0.93F, 0.46F, 0.00F },
1987 { 0.18F, 0.54F, 0.34F },
1988
1989 { 0.56F, 0.73F, 0.56F },
1990 { 0.80F, 0.80F, 0.80F },
1991 { 0.55F, 0.41F, 0.13F },
1992 { 0.99F, 0.77F, 0.26F },
1993
1994 { 0.74F, 0.65F, 0.41F },
1995
1996 { 0.00F, 1.00F, 1.00F },
1997 { 1.00F, 0.00F, 1.00F },
1998 { 1.00F, 1.00F, 0.00F },
1999 };
2000
2001 int x, y;
2002
2003 glEnable (GL_TEXTURE_2D);
2004 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2005 glEnable (GL_BLEND);
2006 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2007 glBegin (GL_QUADS);
2008
2009 for (y = 0; y < h; y++)
2010 for (x = 0; x < w; x++)
2011 {
2012 unsigned char m = data [x + y * w];
2013
2014 if (m)
2015 {
2016 float *c = color [m & 15];
2017
2018 float tx1 = m & 0x40 ? 0.5 : 0.;
2019 float tx2 = tx1 + 0.5;
2020
2021 glColor4f (c[0], c[1], c[2], 0.75);
2022 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2023 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2024 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2025 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2026 }
2027 }
2028
2029 glEnd ();
2030 glDisable (GL_BLEND);
2031 glDisable (GL_TEXTURE_2D);
2032}
2033
2034void
2035fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
2036 PPCODE:
2037{
2038 int x, y;
2039 int sw1 = sw + 2;
2040 int sh1 = sh + 2;
2041 int sh3 = sh * 3;
2042 int sw34 = (sw * 3 + 3) & ~3;
2043 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2044 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
2045 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2046
2047 SvPOK_only (darkness3_sv);
2048 SvCUR_set (darkness3_sv, sw34 * sh3);
2049
2050 mx += self->x - 1;
2051 my += self->y - 1;
2052
2053 memset (darkness1, 255, sw1 * sh1);
2054
2055 for (y = 0; y < sh1; y++)
2056 if (0 <= y + my && y + my < self->rows)
2057 {
2058 maprow *row = self->row + (y + my);
2059
2060 for (x = 0; x < sw1; x++)
2061 if (row->c0 <= x + mx && x + mx < row->c1)
2062 {
2063 mapcell *cell = row->col + (x + mx - row->c0);
2064
2065 darkness1 [y * sw1 + x] = cell->darkness
2066 ? 255 - (cell->darkness - 1)
2067 : 255 - FOW_DARKNESS;
2068 }
2069 }
2070
2071 for (y = 0; y < sh; ++y)
2072 for (x = 0; x < sw; ++x)
2073 {
2074 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2075 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2076 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2077 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2078 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2079 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2080 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2081 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2082 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2083
2084 uint8_t r11 = (d11 + d21 + d12) / 3;
2085 uint8_t r21 = d21;
2086 uint8_t r31 = (d21 + d31 + d32) / 3;
2087
2088 uint8_t r12 = d12;
2089 uint8_t r22 = d22;
2090 uint8_t r32 = d32;
2091
2092 uint8_t r13 = (d13 + d23 + d12) / 3;
2093 uint8_t r23 = d23;
2094 uint8_t r33 = (d23 + d33 + d32) / 3;
2095
2096 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2097 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2098 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2099 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2100 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2101 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2102 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2103 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2104 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2105 }
2106
2107 free (darkness1);
2108
1279 EXTEND (SP, 3); 2109 EXTEND (SP, 3);
1280 PUSHs (sv_2mortal (newSViv (sw4))); 2110 PUSHs (sv_2mortal (newSViv (sw34)));
1281 PUSHs (sv_2mortal (newSViv (sh))); 2111 PUSHs (sv_2mortal (newSViv (sh3)));
1282 PUSHs (darkness_sv); 2112 PUSHs (darkness3_sv);
1283} 2113}
1284 2114
1285SV * 2115SV *
1286get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2116get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1287 CODE: 2117 CODE:
1288{ 2118{
1289 int x, y, x1, y1; 2119 int x, y, x1, y1;
1290 SV *data_sv = newSV (w * h * 7 + 5); 2120 SV *data_sv = newSV (w * h * 7 + 5);
1291 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2121 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1316 if (row && row->c0 <= x && x < row->c1) 2146 if (row && row->c0 <= x && x < row->c1)
1317 { 2147 {
1318 mapcell *cell = row->col + (x - row->c0); 2148 mapcell *cell = row->col + (x - row->c0);
1319 uint8_t flags = 0; 2149 uint8_t flags = 0;
1320 2150
1321 if (cell->face [0]) flags |= 1; 2151 if (cell->tile [0]) flags |= 1;
1322 if (cell->face [1]) flags |= 2; 2152 if (cell->tile [1]) flags |= 2;
1323 if (cell->face [2]) flags |= 4; 2153 if (cell->tile [2]) flags |= 4;
1324 2154
1325 *data++ = flags; 2155 *data++ = flags;
1326 2156
1327 if (flags & 1) 2157 if (flags & 1)
1328 { 2158 {
2159 tileid tile = cell->tile [0];
1329 *data++ = cell->face [0] >> 8; 2160 *data++ = tile >> 8;
1330 *data++ = cell->face [0]; 2161 *data++ = tile;
1331 } 2162 }
1332 2163
1333 if (flags & 2) 2164 if (flags & 2)
1334 { 2165 {
2166 tileid tile = cell->tile [1];
1335 *data++ = cell->face [1] >> 8; 2167 *data++ = tile >> 8;
1336 *data++ = cell->face [1]; 2168 *data++ = tile;
1337 } 2169 }
1338 2170
1339 if (flags & 4) 2171 if (flags & 4)
1340 { 2172 {
2173 tileid tile = cell->tile [2];
1341 *data++ = cell->face [2] >> 8; 2174 *data++ = tile >> 8;
1342 *data++ = cell->face [2]; 2175 *data++ = tile;
1343 } 2176 }
1344 } 2177 }
1345 else 2178 else
1346 *data++ = 0; 2179 *data++ = 0;
1347 } 2180 }
1353} 2186}
1354 OUTPUT: 2187 OUTPUT:
1355 RETVAL 2188 RETVAL
1356 2189
1357void 2190void
1358set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2191set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1359 PPCODE: 2192 PPCODE:
1360{ 2193{
1361 int x, y, z; 2194 int x, y, z;
1362 int w, h; 2195 int w, h;
1363 int x1, y1; 2196 int x1, y1;
1387 { 2220 {
1388 uint8_t flags = *data++; 2221 uint8_t flags = *data++;
1389 2222
1390 if (flags) 2223 if (flags)
1391 { 2224 {
1392 mapface face[3] = { 0, 0, 0 };
1393
1394 mapcell *cell = row_get_cell (row, x); 2225 mapcell *cell = row_get_cell (row, x);
2226 tileid tile[3] = { 0, 0, 0 };
1395 2227
1396 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2228 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1397 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2229 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1398 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2230 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1399 2231
1400 if (cell->darkness <= 0) 2232 if (cell->darkness == 0)
1401 { 2233 {
1402 cell->darkness = -1; 2234 cell->darkness = 0;
1403 2235
1404 for (z = 0; z <= 2; z++) 2236 for (z = 0; z <= 2; z++)
1405 { 2237 {
1406 cell->face[z] = face[z]; 2238 tileid t = tile [z];
1407 2239
1408 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2240 if (t >= self->texs || (t && !self->tex [t].name))
2241 {
1409 XPUSHs (sv_2mortal (newSViv (face[z]))); 2242 XPUSHs (sv_2mortal (newSViv (t)));
2243 need_texid (self, t);
2244 }
2245
2246 cell->tile [z] = t;
1410 } 2247 }
1411 } 2248 }
1412 } 2249 }
1413 } 2250 }
1414 } 2251 }
1415} 2252}
1416 2253
1417MODULE = CFClient PACKAGE = CFClient::MixChunk 2254MODULE = CFPlus PACKAGE = CFPlus::RW
1418 2255
1419CFClient::MixChunk 2256CFPlus::RW
1420new_from_file (SV *class, char *path) 2257new (SV *class, SV *data_sv)
2258 CODE:
2259{
2260 STRLEN datalen;
2261 char *data = SvPVbyte (data_sv, datalen);
2262
2263 RETVAL = SDL_RWFromConstMem (data, datalen);
2264}
2265 OUTPUT:
2266 RETVAL
2267
2268CFPlus::RW
2269new_from_file (SV *class, const char *path, const char *mode = "rb")
2270 CODE:
2271 RETVAL = SDL_RWFromFile (path, mode);
2272 OUTPUT:
2273 RETVAL
2274
2275# fails on win32:
2276# CFPlus.xs(2268) : error C2059: syntax error : '('
2277#void
2278#close (CFPlus::RW self)
1421 CODE: 2279# CODE:
2280# (self->(close)) (self);
2281
2282MODULE = CFPlus PACKAGE = CFPlus::Channel
2283
2284PROTOTYPES: DISABLE
2285
2286CFPlus::Channel
2287find ()
2288 CODE:
2289{
2290 RETVAL = Mix_GroupAvailable (-1);
2291
2292 if (RETVAL < 0)
2293 {
2294 RETVAL = Mix_GroupOldest (-1);
2295
2296 if (RETVAL < 0)
2297 XSRETURN_UNDEF;
2298
2299 Mix_HaltChannel (RETVAL);
2300 }
2301
2302 Mix_UnregisterAllEffects (RETVAL);
2303 Mix_Volume (RETVAL, 128);
2304}
2305 OUTPUT:
2306 RETVAL
2307
2308void
2309halt (CFPlus::Channel self)
2310 CODE:
2311 Mix_HaltChannel (self);
2312
2313void
2314expire (CFPlus::Channel self, int ticks = -1)
2315 CODE:
2316 Mix_ExpireChannel (self, ticks);
2317
2318void
2319fade_out (CFPlus::Channel self, int ticks = -1)
2320 CODE:
2321 Mix_FadeOutChannel (self, ticks);
2322
2323int
2324volume (CFPlus::Channel self, int volume)
2325 CODE:
2326 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2327 OUTPUT:
2328 RETVAL
2329
2330void
2331unregister_all_effects (CFPlus::Channel self)
2332 CODE:
2333 Mix_UnregisterAllEffects (self);
2334
2335void
2336set_panning (CFPlus::Channel self, int left, int right)
2337 CODE:
2338 left = CLAMP (left , 0, 255);
2339 right = CLAMP (right, 0, 255);
2340 Mix_SetPanning (self, left, right);
2341
2342void
2343set_distance (CFPlus::Channel self, int distance)
2344 CODE:
2345 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2346
2347void
2348set_position (CFPlus::Channel self, int angle, int distance)
2349 CODE:
2350
2351void
2352set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2353 CODE:
2354{
2355 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2356 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2357 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2358}
2359
2360void
2361set_reverse_stereo (CFPlus::Channel self, int flip)
2362 CODE:
2363 Mix_SetReverseStereo (self, flip);
2364
2365MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2366
2367PROTOTYPES: DISABLE
2368
2369CFPlus::MixChunk
2370new (SV *class, CFPlus::RW rwops)
2371 CODE:
1422 RETVAL = Mix_LoadWAV (path); 2372 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1423 OUTPUT: 2373 OUTPUT:
1424 RETVAL 2374 RETVAL
1425 2375
1426void 2376void
1427DESTROY (CFClient::MixChunk self) 2377DESTROY (CFPlus::MixChunk self)
1428 CODE: 2378 CODE:
1429 Mix_FreeChunk (self); 2379 Mix_FreeChunk (self);
1430 2380
1431int 2381int
1432volume (CFClient::MixChunk self, int volume = -1) 2382volume (CFPlus::MixChunk self, int volume = -1)
1433 CODE: 2383 CODE:
2384 if (items > 1)
2385 volume = CLAMP (volume, 0, 128);
1434 RETVAL = Mix_VolumeChunk (self, volume); 2386 RETVAL = Mix_VolumeChunk (self, volume);
1435 OUTPUT: 2387 OUTPUT:
1436 RETVAL 2388 RETVAL
1437 2389
1438int 2390CFPlus::Channel
1439play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2391play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1440 CODE: 2392 CODE:
2393{
1441 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2394 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
1442 OUTPUT: 2395
1443 RETVAL 2396 if (RETVAL < 0)
2397 XSRETURN_UNDEF;
1444 2398
2399 if (channel < 0)
2400 {
2401 Mix_UnregisterAllEffects (RETVAL);
2402 Mix_Volume (RETVAL, 128);
2403 }
2404}
2405 OUTPUT:
2406 RETVAL
2407
1445MODULE = CFClient PACKAGE = CFClient::MixMusic 2408MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1446 2409
1447int 2410int
1448volume (int volume = -1) 2411volume (int volume = -1)
2412 PROTOTYPE: ;$
1449 CODE: 2413 CODE:
2414 if (items > 0)
2415 volume = CLAMP (volume, 0, 128);
1450 RETVAL = Mix_VolumeMusic (volume); 2416 RETVAL = Mix_VolumeMusic (volume);
1451 OUTPUT: 2417 OUTPUT:
1452 RETVAL 2418 RETVAL
1453 2419
2420void
2421fade_out (int ms)
2422 CODE:
2423 Mix_FadeOutMusic (ms);
2424
2425void
2426halt ()
2427 CODE:
2428 Mix_HaltMusic ();
2429
1454CFClient::MixMusic 2430CFPlus::MixMusic
1455new_from_file (SV *class, char *path) 2431new (SV *class, CFPlus::RW rwops)
1456 CODE: 2432 CODE:
1457 RETVAL = Mix_LoadMUS (path); 2433 RETVAL = Mix_LoadMUS_RW (rwops);
1458 OUTPUT: 2434 OUTPUT:
1459 RETVAL 2435 RETVAL
1460 2436
1461void 2437void
1462DESTROY (CFClient::MixMusic self) 2438DESTROY (CFPlus::MixMusic self)
1463 CODE: 2439 CODE:
1464 Mix_FreeMusic (self); 2440 Mix_FreeMusic (self);
1465 2441
1466int 2442int
1467play (CFClient::MixMusic self, int loops = -1) 2443play (CFPlus::MixMusic self, int loops = -1)
1468 CODE: 2444 CODE:
1469 RETVAL = Mix_PlayMusic (self, loops); 2445 RETVAL = Mix_PlayMusic (self, loops);
1470 OUTPUT: 2446 OUTPUT:
1471 RETVAL 2447 RETVAL
1472 2448
2449void
2450fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2451 CODE:
2452 Mix_FadeInMusicPos (self, loops, ms, position);
2453
1473MODULE = CFClient PACKAGE = CFClient::OpenGL 2454MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2455
2456PROTOTYPES: ENABLE
1474 2457
1475BOOT: 2458BOOT:
1476{ 2459{
1477 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2460 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1478 static const struct { 2461 static const struct {
1479 const char *name; 2462 const char *name;
1480 IV iv; 2463 IV iv;
1481 } *civ, const_iv[] = { 2464 } *civ, const_iv[] = {
1482# define const_iv(name) { # name, (IV)name } 2465# define const_iv(name) { # name, (IV)name }
2466 const_iv (GL_VENDOR),
2467 const_iv (GL_VERSION),
2468 const_iv (GL_EXTENSIONS),
1483 const_iv (GL_COLOR_MATERIAL), 2469 const_iv (GL_COLOR_MATERIAL),
1484 const_iv (GL_SMOOTH), 2470 const_iv (GL_SMOOTH),
1485 const_iv (GL_FLAT), 2471 const_iv (GL_FLAT),
1486 const_iv (GL_DITHER), 2472 const_iv (GL_DITHER),
1487 const_iv (GL_BLEND), 2473 const_iv (GL_BLEND),
2474 const_iv (GL_CULL_FACE),
1488 const_iv (GL_SCISSOR_TEST), 2475 const_iv (GL_SCISSOR_TEST),
2476 const_iv (GL_DEPTH_TEST),
2477 const_iv (GL_ALPHA_TEST),
2478 const_iv (GL_NORMALIZE),
2479 const_iv (GL_RESCALE_NORMAL),
2480 const_iv (GL_FRONT),
2481 const_iv (GL_BACK),
2482 const_iv (GL_AUX0),
1489 const_iv (GL_AND), 2483 const_iv (GL_AND),
1490 const_iv (GL_ONE), 2484 const_iv (GL_ONE),
1491 const_iv (GL_ZERO), 2485 const_iv (GL_ZERO),
1492 const_iv (GL_SRC_ALPHA), 2486 const_iv (GL_SRC_ALPHA),
1493 const_iv (GL_SRC_ALPHA_SATURATE), 2487 const_iv (GL_DST_ALPHA),
1494 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2488 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1495 const_iv (GL_ONE_MINUS_DST_ALPHA), 2489 const_iv (GL_ONE_MINUS_DST_ALPHA),
2490 const_iv (GL_SRC_ALPHA_SATURATE),
1496 const_iv (GL_RGB), 2491 const_iv (GL_RGB),
1497 const_iv (GL_RGBA), 2492 const_iv (GL_RGBA),
2493 const_iv (GL_RGBA4),
2494 const_iv (GL_RGBA8),
2495 const_iv (GL_RGB5_A1),
1498 const_iv (GL_UNSIGNED_BYTE), 2496 const_iv (GL_UNSIGNED_BYTE),
2497 const_iv (GL_UNSIGNED_SHORT),
2498 const_iv (GL_UNSIGNED_INT),
1499 const_iv (GL_ALPHA), 2499 const_iv (GL_ALPHA),
2500 const_iv (GL_INTENSITY),
1500 const_iv (GL_LUMINANCE), 2501 const_iv (GL_LUMINANCE),
2502 const_iv (GL_LUMINANCE_ALPHA),
1501 const_iv (GL_FLOAT), 2503 const_iv (GL_FLOAT),
1502 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2504 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1503 const_iv (GL_COMPILE), 2505 const_iv (GL_COMPILE),
2506 const_iv (GL_PROXY_TEXTURE_1D),
2507 const_iv (GL_PROXY_TEXTURE_2D),
1504 const_iv (GL_TEXTURE_1D), 2508 const_iv (GL_TEXTURE_1D),
1505 const_iv (GL_TEXTURE_2D), 2509 const_iv (GL_TEXTURE_2D),
1506 const_iv (GL_TEXTURE_ENV), 2510 const_iv (GL_TEXTURE_ENV),
1507 const_iv (GL_TEXTURE_MAG_FILTER), 2511 const_iv (GL_TEXTURE_MAG_FILTER),
1508 const_iv (GL_TEXTURE_MIN_FILTER), 2512 const_iv (GL_TEXTURE_MIN_FILTER),
1509 const_iv (GL_TEXTURE_ENV_MODE), 2513 const_iv (GL_TEXTURE_ENV_MODE),
1510 const_iv (GL_TEXTURE_WRAP_S), 2514 const_iv (GL_TEXTURE_WRAP_S),
1511 const_iv (GL_TEXTURE_WRAP_T), 2515 const_iv (GL_TEXTURE_WRAP_T),
2516 const_iv (GL_REPEAT),
1512 const_iv (GL_CLAMP), 2517 const_iv (GL_CLAMP),
1513 const_iv (GL_REPEAT), 2518 const_iv (GL_CLAMP_TO_EDGE),
1514 const_iv (GL_NEAREST), 2519 const_iv (GL_NEAREST),
1515 const_iv (GL_LINEAR), 2520 const_iv (GL_LINEAR),
1516 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2521 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1517 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2522 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1518 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2523 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1519 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2524 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1520 const_iv (GL_GENERATE_MIPMAP), 2525 const_iv (GL_GENERATE_MIPMAP),
1521 const_iv (GL_MODULATE), 2526 const_iv (GL_MODULATE),
1522 const_iv (GL_DECAL), 2527 const_iv (GL_DECAL),
1523 const_iv (GL_REPLACE), 2528 const_iv (GL_REPLACE),
2529 const_iv (GL_DEPTH_BUFFER_BIT),
1524 const_iv (GL_COLOR_BUFFER_BIT), 2530 const_iv (GL_COLOR_BUFFER_BIT),
1525 const_iv (GL_PROJECTION), 2531 const_iv (GL_PROJECTION),
1526 const_iv (GL_MODELVIEW), 2532 const_iv (GL_MODELVIEW),
1527 const_iv (GL_COLOR_LOGIC_OP), 2533 const_iv (GL_COLOR_LOGIC_OP),
1528 const_iv (GL_SEPARABLE_2D), 2534 const_iv (GL_SEPARABLE_2D),
1529 const_iv (GL_CONVOLUTION_2D), 2535 const_iv (GL_CONVOLUTION_2D),
1530 const_iv (GL_CONVOLUTION_BORDER_MODE), 2536 const_iv (GL_CONVOLUTION_BORDER_MODE),
1531 const_iv (GL_CONSTANT_BORDER), 2537 const_iv (GL_CONSTANT_BORDER),
2538 const_iv (GL_POINTS),
1532 const_iv (GL_LINES), 2539 const_iv (GL_LINES),
2540 const_iv (GL_LINE_STRIP),
2541 const_iv (GL_LINE_LOOP),
1533 const_iv (GL_QUADS), 2542 const_iv (GL_QUADS),
2543 const_iv (GL_QUAD_STRIP),
2544 const_iv (GL_TRIANGLES),
2545 const_iv (GL_TRIANGLE_STRIP),
2546 const_iv (GL_TRIANGLE_FAN),
1534 const_iv (GL_LINE_LOOP), 2547 const_iv (GL_POLYGON),
1535 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2548 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2549 const_iv (GL_POINT_SMOOTH_HINT),
2550 const_iv (GL_LINE_SMOOTH_HINT),
2551 const_iv (GL_POLYGON_SMOOTH_HINT),
2552 const_iv (GL_GENERATE_MIPMAP_HINT),
1536 const_iv (GL_FASTEST), 2553 const_iv (GL_FASTEST),
2554 const_iv (GL_DONT_CARE),
2555 const_iv (GL_NICEST),
2556 const_iv (GL_V2F),
2557 const_iv (GL_V3F),
2558 const_iv (GL_T2F_V3F),
2559 const_iv (GL_T2F_N3F_V3F),
1537# undef const_iv 2560# undef const_iv
1538 }; 2561 };
1539 2562
1540 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2563 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1541 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2564 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2565
2566 texture_av = newAV ();
2567 AvREAL_off (texture_av);
1542} 2568}
2569
2570char *
2571gl_vendor ()
2572 CODE:
2573 RETVAL = (char *)glGetString (GL_VENDOR);
2574 OUTPUT:
2575 RETVAL
2576
2577char *
2578gl_version ()
2579 CODE:
2580 RETVAL = (char *)glGetString (GL_VERSION);
2581 OUTPUT:
2582 RETVAL
2583
2584char *
2585gl_extensions ()
2586 CODE:
2587 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2588 OUTPUT:
2589 RETVAL
2590
2591const char *glGetString (GLenum pname)
2592
2593GLint glGetInteger (GLenum pname)
2594 CODE:
2595 glGetIntegerv (pname, &RETVAL);
2596 OUTPUT:
2597 RETVAL
2598
2599GLdouble glGetDouble (GLenum pname)
2600 CODE:
2601 glGetDoublev (pname, &RETVAL);
2602 OUTPUT:
2603 RETVAL
1543 2604
1544int glGetError () 2605int glGetError ()
2606
2607void glFinish ()
1545 2608
1546void glClear (int mask) 2609void glClear (int mask)
1547 2610
1548void glClearColor (float r, float g, float b, float a = 1.0) 2611void glClearColor (float r, float g, float b, float a = 1.0)
1549 PROTOTYPE: @ 2612 PROTOTYPE: @
1556 2619
1557void glHint (int target, int mode) 2620void glHint (int target, int mode)
1558 2621
1559void glBlendFunc (int sfactor, int dfactor) 2622void glBlendFunc (int sfactor, int dfactor)
1560 2623
2624void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2625 CODE:
2626 gl_BlendFuncSeparate (sa, da, saa, daa);
2627
2628void glDepthMask (int flag)
2629
1561void glLogicOp (int opcode) 2630void glLogicOp (int opcode)
1562 2631
1563void glColorMask (int red, int green, int blue, int alpha) 2632void glColorMask (int red, int green, int blue, int alpha)
1564 2633
1565void glMatrixMode (int mode) 2634void glMatrixMode (int mode)
1568 2637
1569void glPopMatrix () 2638void glPopMatrix ()
1570 2639
1571void glLoadIdentity () 2640void glLoadIdentity ()
1572 2641
2642void glDrawBuffer (int buffer)
2643
2644void glReadBuffer (int buffer)
2645
1573# near and far are due to microsofts buggy c compiler 2646# near_ and far_ are due to microsofts buggy "c" compiler
2647void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2648
2649# near_ and far_ are due to microsofts buggy "c" compiler
1574void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2650void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2651
2652PROTOTYPES: DISABLE
1575 2653
1576void glViewport (int x, int y, int width, int height) 2654void glViewport (int x, int y, int width, int height)
1577 2655
1578void glScissor (int x, int y, int width, int height) 2656void glScissor (int x, int y, int width, int height)
1579 2657
1587 2665
1588void glRotate (float angle, float x, float y, float z) 2666void glRotate (float angle, float x, float y, float z)
1589 CODE: 2667 CODE:
1590 glRotatef (angle, x, y, z); 2668 glRotatef (angle, x, y, z);
1591 2669
1592void glBegin (int mode)
1593
1594void glEnd ()
1595
1596void glColor (float r, float g, float b, float a = 1.0) 2670void glColor (float r, float g, float b, float a = 1.0)
1597 PROTOTYPE: @ 2671 ALIAS:
2672 glColor_premultiply = 1
1598 CODE: 2673 CODE:
1599 glColor4ub (MIN ((int)(r * 255.f), 255), 2674 if (ix)
1600 MIN ((int)(g * 255.f), 255), 2675 {
1601 MIN ((int)(b * 255.f), 255), 2676 r *= a;
1602 MIN ((int)(a * 255.f), 255)); 2677 g *= a;
2678 b *= a;
2679 }
2680 // microsoft visual "c" rounds instead of truncating...
2681 glColor4f (r, g, b, a);
2682
2683void glRasterPos (float x, float y, float z = 0.)
2684 CODE:
2685 glRasterPos3f (0, 0, z);
2686 glBitmap (0, 0, 0, 0, x, y, 0);
1603 2687
1604void glVertex (float x, float y, float z = 0.) 2688void glVertex (float x, float y, float z = 0.)
1605 CODE: 2689 CODE:
1606 glVertex3f (x, y, z); 2690 glVertex3f (x, y, z);
1607 2691
1608void glTexCoord (float s, float t) 2692void glTexCoord (float s, float t)
1609 CODE: 2693 CODE:
1610 glTexCoord2f (s, t); 2694 glTexCoord2f (s, t);
1611 2695
2696void glRect (float x1, float y1, float x2, float y2)
2697 CODE:
2698 glRectf (x1, y1, x2, y2);
2699
2700PROTOTYPES: ENABLE
2701
2702void glBegin (int mode)
2703
2704void glEnd ()
2705
2706void glPointSize (GLfloat size)
2707
2708void glLineWidth (GLfloat width)
2709
2710void glInterleavedArrays (int format, int stride, char *data)
2711
2712void glDrawElements (int mode, int count, int type, char *indices)
2713
2714# 1.2 void glDrawRangeElements (int mode, int start, int end
2715
1612void glTexEnv (int target, int pname, float param) 2716void glTexEnv (int target, int pname, float param)
1613 CODE: 2717 CODE:
1614 glTexEnvf (target, pname, param); 2718 glTexEnvf (target, pname, param);
1615 2719
1616void glTexParameter (int target, int pname, float param) 2720void glTexParameter (int target, int pname, float param)
1619 2723
1620void glBindTexture (int target, int name) 2724void glBindTexture (int target, int name)
1621 2725
1622void glConvolutionParameter (int target, int pname, float params) 2726void glConvolutionParameter (int target, int pname, float params)
1623 CODE: 2727 CODE:
1624 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2728 if (gl.ConvolutionParameterf)
2729 gl.ConvolutionParameterf (target, pname, params);
1625 2730
1626void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2731void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1627 CODE: 2732 CODE:
1628 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2733 if (gl.ConvolutionFilter2D)
1629 (target, internalformat, width, height, format, type, data)); 2734 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1630 2735
1631void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2736void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1632 CODE: 2737 CODE:
1633 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2738 if (gl.SeparableFilter2D)
1634 (target, internalformat, width, height, format, type, row, column)); 2739 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1635 2740
1636void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2741void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1637 2742
1638void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2743void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1639 2744
1640void glRasterPos (int x, int y) 2745void glDrawPixels (int width, int height, int format, int type, char *pixels)
1641 CODE: 2746
1642 glRasterPos2i (x, y); 2747void glPixelZoom (float x, float y)
1643 2748
1644void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2749void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1645 2750
1646int glGenTexture () 2751int glGenTexture ()
1647 CODE: 2752 CODE:
1648{ 2753 RETVAL = gen_texture ();
1649 GLuint name;
1650 glGenTextures (1, &name);
1651 RETVAL = name;
1652}
1653 OUTPUT: 2754 OUTPUT:
1654 RETVAL 2755 RETVAL
1655 2756
1656void glDeleteTexture (int name) 2757void glDeleteTexture (int name)
1657 CODE: 2758 CODE:
1658{
1659 GLuint name_ = name;
1660 glDeleteTextures (1, &name_); 2759 del_texture (name);
1661} 2760
1662
1663int glGenList () 2761int glGenList ()
1664 CODE: 2762 CODE:
1665 RETVAL = glGenLists (1); 2763 RETVAL = glGenLists (1);
1666 OUTPUT: 2764 OUTPUT:
1667 RETVAL 2765 RETVAL
1674 2772
1675void glEndList () 2773void glEndList ()
1676 2774
1677void glCallList (int list) 2775void glCallList (int list)
1678 2776
2777MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2778
2779PROTOTYPES: DISABLE
2780
2781void
2782find_widget (SV *self, NV x, NV y)
2783 PPCODE:
2784{
2785 if (within_widget (self, x, y))
2786 XPUSHs (self);
2787}
2788
2789BOOT:
2790{
2791 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2792
2793 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2794 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2795 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2796 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2797}
2798
2799void
2800draw (SV *self)
2801 CODE:
2802{
2803 HV *hv;
2804 SV **svp;
2805 NV x, y, w, h;
2806 SV *draw_x_sv = GvSV (draw_x_gv);
2807 SV *draw_y_sv = GvSV (draw_y_gv);
2808 SV *draw_w_sv = GvSV (draw_w_gv);
2809 SV *draw_h_sv = GvSV (draw_h_gv);
2810 SV *hover;
2811 double draw_x, draw_y, draw_w, draw_h;
2812
2813 if (!SvROK (self))
2814 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2815
2816 hv = (HV *)SvRV (self);
2817
2818 if (SvTYPE (hv) != SVt_PVHV)
2819 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2820
2821 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2822 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2823
2824 if (!h || !w)
2825 XSRETURN_EMPTY;
2826
2827 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2828 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2829
2830 draw_x = SvNV (draw_x_sv) + x;
2831 draw_y = SvNV (draw_y_sv) + y;
2832
2833 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2834 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2835 XSRETURN_EMPTY;
2836
2837 sv_setnv (draw_x_sv, draw_x);
2838 sv_setnv (draw_y_sv, draw_y);
2839
2840 glPushMatrix ();
2841 glTranslated (x, y, 0);
2842
2843 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2844 {
2845 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2846
2847 if (svp && SvTRUE (*svp))
2848 {
2849 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2850 glEnable (GL_BLEND);
2851 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2852 glBegin (GL_QUADS);
2853 glVertex2f (0, 0);
2854 glVertex2f (w, 0);
2855 glVertex2f (w, h);
2856 glVertex2f (0, h);
2857 glEnd ();
2858 glDisable (GL_BLEND);
2859 }
2860 }
2861#if 0
2862 if ($ENV{CFPLUS_DEBUG} & 1) {
2863 glPushMatrix;
2864 glColor 1, 1, 0, 1;
2865 glTranslate 0.375, 0.375;
2866 glBegin GL_LINE_LOOP;
2867 glVertex 0 , 0;
2868 glVertex $self->{w} - 1, 0;
2869 glVertex $self->{w} - 1, $self->{h} - 1;
2870 glVertex 0 , $self->{h} - 1;
2871 glEnd;
2872 glPopMatrix;
2873 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2874 }
2875#endif
2876 PUSHMARK (SP);
2877 XPUSHs (self);
2878 PUTBACK;
2879 call_method ("_draw", G_VOID | G_DISCARD);
2880 SPAGAIN;
2881
2882 glPopMatrix ();
2883
2884 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2885 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2886}
2887

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