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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.141 by root, Fri Aug 18 01:01:00 2006 UTC vs.
Revision 1.222 by root, Sat Aug 11 06:34:26 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
36# include <sys/types.h> 52# include <sys/types.h>
37# include <sys/socket.h> 53# include <sys/socket.h>
38# include <netinet/in.h> 54# include <netinet/in.h>
39# include <netinet/tcp.h> 55# include <netinet/tcp.h>
40# include <inttypes.h> 56# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 57#endif
49 58
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 60
52#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
53 62
54#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 70#else
62# define PARACHUTE 0 71# define PARACHUTE 0
63#endif 72#endif
64 73
74static AV *texture_av;
75
65static struct 76static struct
66{ 77{
67#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 79#include "glfunc.h"
69#undef GL_FUNC 80#undef GL_FUNC
70} gl; 81} gl;
71 82
83static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 85{
74 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 90 else
79 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
80} 92}
81 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
82#include "texcache.c" 118#include "texcache.c"
83 119
84#include "pango-font.c" 120#include "pango-font.c"
85#include "pango-fontmap.c" 121#include "pango-fontmap.c"
86#include "pango-render.c" 122#include "pango-render.c"
87 123
124typedef IV CFPlus__Channel;
125typedef SDL_RWops *CFPlus__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 126typedef Mix_Chunk *CFPlus__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 127typedef Mix_Music *CFPlus__MixMusic;
90 128
91typedef PangoFontDescription *CFPlus__Font; 129typedef PangoFontDescription *CFPlus__Font;
92 130
159 197
160 *w = rect.width; 198 *w = rect.width;
161 *h = rect.height; 199 *h = rect.height;
162} 200}
163 201
202typedef uint16_t tileid;
164typedef uint16_t mapface; 203typedef uint16_t faceid;
165 204
166typedef struct { 205typedef struct {
167 GLint name; 206 int name;
168 int w, h; 207 int w, h;
169 float s, t; 208 float s, t;
170 uint8_t r, g, b, a; 209 uint8_t r, g, b, a;
210 tileid smoothtile;
211 uint8_t smoothlevel;
171} maptex; 212} maptex;
172 213
173typedef struct { 214typedef struct {
215 uint32_t player;
216 tileid tile[3];
174 int16_t darkness; 217 uint16_t darkness;
175 mapface face[3]; 218 uint8_t stat_width, stat_hp, flags, smoothmax;
176} mapcell; 219} mapcell;
177 220
178typedef struct { 221typedef struct {
179 int32_t c0, c1; 222 int32_t c0, c1;
180 mapcell *col; 223 mapcell *col;
181} maprow; 224} maprow;
182 225
183typedef struct map { 226typedef struct map {
184 int x, y, w, h; 227 int x, y, w, h;
185 int ox, oy; /* offset to virtual global coordinate system */ 228 int ox, oy; /* offset to virtual global coordinate system */
186 int faces; 229 int faces; tileid *face2tile; // [faceid]
187 mapface *face; 230 int texs; maptex *tex; // [tileid]
188
189 int texs;
190 maptex *tex;
191 231
192 int32_t rows; 232 int32_t rows;
193 maprow *row; 233 maprow *row;
194} *CFPlus__Map; 234} *CFPlus__Map;
195 235
215 return ptr; 255 return ptr;
216} 256}
217 257
218#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 258#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
219#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 259#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
260
261static void
262need_facenum (struct map *self, faceid face)
263{
264 while (self->faces <= face)
265 {
266 Append (tileid, self->face2tile, self->faces, self->faces);
267 self->faces *= 2;
268 }
269}
270
271static void
272need_texid (struct map *self, int texid)
273{
274 while (self->texs <= texid)
275 {
276 Append (maptex, self->tex, self->texs, self->texs);
277 self->texs *= 2;
278 }
279}
220 280
221static maprow * 281static maprow *
222map_get_row (CFPlus__Map self, int y) 282map_get_row (CFPlus__Map self, int y)
223{ 283{
224 if (0 > y) 284 if (0 > y)
293static void 353static void
294map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 354map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
295{ 355{
296 int x, y; 356 int x, y;
297 maprow *row; 357 maprow *row;
358 mapcell *cell;
298 359
299 for (y = y0; y < y0 + h; y++) 360 for (y = y0; y < y0 + h; y++)
300 if (y >= 0) 361 if (y >= 0)
301 { 362 {
302 if (y >= self->rows) 363 if (y >= self->rows)
308 if (x >= row->c0) 369 if (x >= row->c0)
309 { 370 {
310 if (x >= row->c1) 371 if (x >= row->c1)
311 break; 372 break;
312 373
313 row->col[x - row->c0].darkness = -1; 374 cell = row->col + x - row->c0;
375
376 cell->darkness = 0;
377 cell->stat_hp = 0;
378 cell->flags = 0;
379 cell->player = 0;
314 } 380 }
315 } 381 }
382}
383
384typedef struct {
385 tileid tile;
386 uint8_t x, y, level;
387} smooth_key;
388
389static void
390smooth_or_bits (HV *hv, smooth_key *key, IV bits)
391{
392 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
393
394 if (SvIOK (*sv))
395 SvIV_set (*sv, SvIVX (*sv) | bits);
396 else
397 sv_setiv (*sv, bits);
316} 398}
317 399
318static void 400static void
319music_finished (void) 401music_finished (void)
320{ 402{
354 n |= n >> 4; 436 n |= n >> 4;
355 n |= n >> 8; 437 n |= n >> 8;
356 n |= n >> 16; 438 n |= n >> 16;
357 439
358 return n + 1; 440 return n + 1;
441}
442
443/* SDL should provide this, really. */
444#define SDLK_MODIFIER_MIN 300
445#define SDLK_MODIFIER_MAX 314
446
447/******************************************************************************/
448
449static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
450static GV *hover_gv;
451
452static int
453within_widget (SV *widget, NV x, NV y)
454{
455 HV *self;
456 SV **svp;
457 NV wx, ww, wy, wh;
458
459 if (!SvROK (widget))
460 return 0;
461
462 self = (HV *)SvRV (widget);
463
464 if (SvTYPE (self) != SVt_PVHV)
465 return 0;
466
467 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
468 if (y < wy)
469 return 0;
470
471 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
472 if (y >= wy + wh)
473 return 0;
474
475 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
476 if (x < wx)
477 return 0;
478
479 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
480 if (x >= wx + ww)
481 return 0;
482
483 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
484 if (!svp || !SvTRUE (*svp))
485 return 0;
486
487 return 1;
359} 488}
360 489
361MODULE = CFPlus PACKAGE = CFPlus 490MODULE = CFPlus PACKAGE = CFPlus
362 491
363PROTOTYPES: ENABLE 492PROTOTYPES: ENABLE
368 static const struct { 497 static const struct {
369 const char *name; 498 const char *name;
370 IV iv; 499 IV iv;
371 } *civ, const_iv[] = { 500 } *civ, const_iv[] = {
372# define const_iv(name) { # name, (IV)name } 501# define const_iv(name) { # name, (IV)name }
502 const_iv (SDLK_MODIFIER_MIN),
503 const_iv (SDLK_MODIFIER_MAX),
504
373 const_iv (SDL_ACTIVEEVENT), 505 const_iv (SDL_ACTIVEEVENT),
374 const_iv (SDL_KEYDOWN), 506 const_iv (SDL_KEYDOWN),
375 const_iv (SDL_KEYUP), 507 const_iv (SDL_KEYUP),
376 const_iv (SDL_MOUSEMOTION), 508 const_iv (SDL_MOUSEMOTION),
377 const_iv (SDL_MOUSEBUTTONDOWN), 509 const_iv (SDL_MOUSEBUTTONDOWN),
386 const_iv (SDL_EVENT_RESERVEDA), 518 const_iv (SDL_EVENT_RESERVEDA),
387 const_iv (SDL_EVENT_RESERVEDB), 519 const_iv (SDL_EVENT_RESERVEDB),
388 const_iv (SDL_VIDEORESIZE), 520 const_iv (SDL_VIDEORESIZE),
389 const_iv (SDL_VIDEOEXPOSE), 521 const_iv (SDL_VIDEOEXPOSE),
390 const_iv (SDL_USEREVENT), 522 const_iv (SDL_USEREVENT),
523
524 const_iv (SDL_APPINPUTFOCUS),
525 const_iv (SDL_APPMOUSEFOCUS),
526 const_iv (SDL_APPACTIVE),
527
391 const_iv (SDLK_KP0), 528 const_iv (SDLK_KP0),
392 const_iv (SDLK_KP1), 529 const_iv (SDLK_KP1),
393 const_iv (SDLK_KP2), 530 const_iv (SDLK_KP2),
394 const_iv (SDLK_KP3), 531 const_iv (SDLK_KP3),
395 const_iv (SDLK_KP4), 532 const_iv (SDLK_KP4),
450 const_iv (SDLK_BREAK), 587 const_iv (SDLK_BREAK),
451 const_iv (SDLK_MENU), 588 const_iv (SDLK_MENU),
452 const_iv (SDLK_POWER), 589 const_iv (SDLK_POWER),
453 const_iv (SDLK_EURO), 590 const_iv (SDLK_EURO),
454 const_iv (SDLK_UNDO), 591 const_iv (SDLK_UNDO),
592
455 const_iv (KMOD_NONE), 593 const_iv (KMOD_NONE),
594 const_iv (KMOD_SHIFT),
456 const_iv (KMOD_LSHIFT), 595 const_iv (KMOD_LSHIFT),
457 const_iv (KMOD_RSHIFT), 596 const_iv (KMOD_RSHIFT),
597 const_iv (KMOD_CTRL),
458 const_iv (KMOD_LCTRL), 598 const_iv (KMOD_LCTRL),
459 const_iv (KMOD_RCTRL), 599 const_iv (KMOD_RCTRL),
600 const_iv (KMOD_ALT),
460 const_iv (KMOD_LALT), 601 const_iv (KMOD_LALT),
461 const_iv (KMOD_RALT), 602 const_iv (KMOD_RALT),
603 const_iv (KMOD_META),
462 const_iv (KMOD_LMETA), 604 const_iv (KMOD_LMETA),
463 const_iv (KMOD_RMETA), 605 const_iv (KMOD_RMETA),
464 const_iv (KMOD_NUM), 606 const_iv (KMOD_NUM),
465 const_iv (KMOD_CAPS), 607 const_iv (KMOD_CAPS),
466 const_iv (KMOD_MODE), 608 const_iv (KMOD_MODE),
467 const_iv (KMOD_CTRL),
468 const_iv (KMOD_SHIFT),
469 const_iv (KMOD_ALT),
470 const_iv (KMOD_META)
471# undef const_iv 609# undef const_iv
472 }; 610 };
473 611
474 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 612 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
475 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 613 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
614
615 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
616 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
476} 617}
618
619void
620weaken (SV *rv)
621 PROTOTYPE: $
622 CODE:
623 sv_rvweaken (rv);
477 624
478int 625int
479in_destruct () 626in_destruct ()
480 CODE: 627 CODE:
481 RETVAL = PL_main_cv == Nullcv; 628 RETVAL = PL_main_cv == Nullcv;
493 opengl_fontmap = pango_opengl_font_map_new (); 640 opengl_fontmap = pango_opengl_font_map_new ();
494 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 641 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
495 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 642 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
496} 643}
497 644
645char *
646SDL_GetError ()
647
498int 648int
499SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 649SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
500 650
501void 651void
502SDL_Quit () 652SDL_Quit ()
503 653
504void 654void
505SDL_ListModes () 655SDL_ListModes (int rgb, int alpha)
506 PPCODE: 656 PPCODE:
507{ 657{
508 SDL_Rect **m; 658 SDL_Rect **m;
509 659
510 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 660 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
511 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 661 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
512 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
513 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 663 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
514 664
515 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 665 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
516 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
517 667
518 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 668 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 669 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
522 672
523 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 673 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
524#if SDL_VERSION_ATLEAST(1,2,10) 674#if SDL_VERSION_ATLEAST(1,2,10)
525 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 675 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
526 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 676 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
527#endif 677#endif
528 678
529 SDL_EnableUNICODE (1);
530 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
531
532 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 679 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
533 680
534 if (m && m != (SDL_Rect **)-1) 681 if (m && m != (SDL_Rect **)-1)
535 while (*m) 682 while (*m)
536 { 683 {
684 if ((*m)->w >= 640 && (*m)->h >= 480)
685 {
537 AV *av = newAV (); 686 AV *av = newAV ();
538 av_push (av, newSViv ((*m)->w)); 687 av_push (av, newSViv ((*m)->w));
539 av_push (av, newSViv ((*m)->h)); 688 av_push (av, newSViv ((*m)->h));
689 av_push (av, newSViv (rgb));
690 av_push (av, newSViv (alpha));
540 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 691 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
692 }
541 693
542 ++m; 694 ++m;
543 } 695 }
544} 696}
545 697
546char *
547SDL_GetError ()
548
549int 698int
550SDL_SetVideoMode (int w, int h, int fullscreen) 699SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
551 CODE: 700 CODE:
701{
702 SDL_EnableUNICODE (1);
703 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
704
705 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
706 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
707 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
709
552 RETVAL = !!SDL_SetVideoMode ( 710 RETVAL = !!SDL_SetVideoMode (
553 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 711 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
554 ); 712 );
713
555 if (RETVAL) 714 if (RETVAL)
556 { 715 {
716 av_clear (texture_av);
717
557 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 718 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
558# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 719#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
559# include "glfunc.h" 720#include "glfunc.h"
560# undef GL_FUNC 721#undef GL_FUNC
561 } 722 }
723}
562 OUTPUT: 724 OUTPUT:
563 RETVAL 725 RETVAL
564 726
565void 727void
566SDL_GL_SwapBuffers () 728SDL_GL_SwapBuffers ()
567 729
568char * 730char *
569SDL_GetKeyName (int sym) 731SDL_GetKeyName (int sym)
570 732
733int
734SDL_GetAppState ()
735
571void 736void
572SDL_PollEvent () 737poll_events ()
573 PPCODE: 738 PPCODE:
574{ 739{
575 SDL_Event ev; 740 SDL_Event ev;
576 741
577 while (SDL_PollEvent (&ev)) 742 SDL_PumpEvents ();
743 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
578 { 744 {
579 HV *hv = newHV (); 745 HV *hv = newHV ();
580 hv_store (hv, "type", 4, newSViv (ev.type), 0); 746 hv_store (hv, "type", 4, newSViv (ev.type), 0);
581 747
582 switch (ev.type) 748 switch (ev.type)
584 case SDL_KEYDOWN: 750 case SDL_KEYDOWN:
585 case SDL_KEYUP: 751 case SDL_KEYUP:
586 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 752 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
587 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 753 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
588 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 754 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
755 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
589 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 756 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
590 break; 757 break;
591 758
592 case SDL_ACTIVEEVENT: 759 case SDL_ACTIVEEVENT:
593 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 760 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
594 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 761 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
595 break; 762 break;
596 763
597 case SDL_MOUSEMOTION: 764 case SDL_MOUSEMOTION:
765 {
766 int state = ev.motion.state;
767 int x = ev.motion.x;
768 int y = ev.motion.y;
769 int xrel = ev.motion.xrel;
770 int yrel = ev.motion.yrel;
771
772 /* do simplistic event compression */
773 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
774 && state == ev.motion.state)
775 {
776 xrel += ev.motion.xrel;
777 yrel += ev.motion.yrel;
778 x = ev.motion.x;
779 y = ev.motion.y;
780 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
781 }
782
598 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 783 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
599
600 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 784 hv_store (hv, "state", 5, newSViv (state), 0);
601 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 785 hv_store (hv, "x", 1, newSViv (x), 0);
602 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 786 hv_store (hv, "y", 1, newSViv (y), 0);
603 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 787 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
604 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 788 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
789 }
605 break; 790 break;
606 791
607 case SDL_MOUSEBUTTONDOWN: 792 case SDL_MOUSEBUTTONDOWN:
608 case SDL_MOUSEBUTTONUP: 793 case SDL_MOUSEBUTTONUP:
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 794 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
624 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 809 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
625 } 810 }
626} 811}
627 812
628int 813int
629Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 814Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
630 POSTCALL: 815 POSTCALL:
631 Mix_HookMusicFinished (music_finished); 816 Mix_HookMusicFinished (music_finished);
632 Mix_ChannelFinished (channel_finished); 817 Mix_ChannelFinished (channel_finished);
633 818
634void 819void
635Mix_CloseAudio () 820Mix_CloseAudio ()
636 821
637int 822int
638Mix_AllocateChannels (int numchans = -1) 823Mix_AllocateChannels (int numchans = -1)
639 824
825const char *
826Mix_GetError ()
827
640void 828void
641lowdelay (int fd, int val = 1) 829lowdelay (int fd, int val = 1)
642 CODE: 830 CODE:
831 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
832
833void
834win32_proxy_info ()
835 PPCODE:
836{
643#ifndef _WIN32 837#ifdef _WIN32
644 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 838 char buffer[2048];
839 DWORD buflen;
840
841 EXTEND (SP, 3);
842
843 buflen = sizeof (buffer);
844 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
845 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
846 {
847 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
848
849 buflen = sizeof (buffer);
850 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
851 {
852 PUSHs (newSVpv (buffer, 0));
853
854 buflen = sizeof (buffer);
855 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
856 PUSHs (newSVpv (buffer, 0));
857 }
858 }
645#endif 859#endif
860}
646 861
647void 862void
648add_font (char *file) 863add_font (char *file)
649 CODE: 864 CODE:
650 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 865 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
658 STRLEN image_len; 873 STRLEN image_len;
659 char *image = (char *)SvPVbyte (image_, image_len); 874 char *image = (char *)SvPVbyte (image_, image_len);
660 SDL_Surface *surface, *surface2; 875 SDL_Surface *surface, *surface2;
661 SDL_PixelFormat fmt; 876 SDL_PixelFormat fmt;
662 SDL_RWops *rw = ix 877 SDL_RWops *rw = ix
663 ? SDL_RWFromFile (image, "r") 878 ? SDL_RWFromFile (image, "rb")
664 : SDL_RWFromConstMem (image, image_len); 879 : SDL_RWFromConstMem (image, image_len);
665 880
666 if (!rw) 881 if (!rw)
667 croak ("load_image: %s", SDL_GetError ()); 882 croak ("load_image: %s", SDL_GetError ());
668 883
754 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 969 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
755#endif 970#endif
756 _exit (1); 971 _exit (1);
757 972
758void 973void
759_exit (int retval) 974_exit (int retval = 0)
760 CODE: 975 CODE:
976#ifdef WIN32
977 ExitThread (retval); // unclean, please beam me up
978#else
761 _exit (retval); 979 _exit (retval);
980#endif
981
982void
983debug ()
984 CODE:
985{
986#if DEBUG
987 VALGRIND_DO_LEAK_CHECK;
988#endif
989}
762 990
763MODULE = CFPlus PACKAGE = CFPlus::Font 991MODULE = CFPlus PACKAGE = CFPlus::Font
992
993PROTOTYPES: DISABLE
764 994
765CFPlus::Font 995CFPlus::Font
766new_from_file (SV *class, char *path, int id = 0) 996new_from_file (SV *class, char *path, int id = 0)
767 CODE: 997 CODE:
768{ 998{
779 CODE: 1009 CODE:
780 pango_font_description_free (self); 1010 pango_font_description_free (self);
781 1011
782void 1012void
783make_default (CFPlus::Font self) 1013make_default (CFPlus::Font self)
1014 PROTOTYPE: $
784 CODE: 1015 CODE:
785 default_font = self; 1016 default_font = self;
786 1017
787MODULE = CFPlus PACKAGE = CFPlus::Layout 1018MODULE = CFPlus PACKAGE = CFPlus::Layout
788 1019
1020PROTOTYPES: DISABLE
1021
789void 1022void
790reset_glyph_cache () 1023reset_glyph_cache ()
1024 PROTOTYPE:
791 CODE: 1025 CODE:
792 tc_clear (); 1026 tc_clear ();
793 1027
794CFPlus::Layout 1028CFPlus::Layout
795new (SV *class) 1029new (SV *class)
1013xy_to_index (CFPlus::Layout self, int x, int y) 1247xy_to_index (CFPlus::Layout self, int x, int y)
1014 CODE: 1248 CODE:
1015{ 1249{
1016 int index, trailing; 1250 int index, trailing;
1017 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1251 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1018 RETVAL = index; 1252 RETVAL = index + trailing;
1019} 1253}
1020 OUTPUT: 1254 OUTPUT:
1021 RETVAL 1255 RETVAL
1022 1256
1023void 1257void
1029 1263
1030 EXTEND (SP, 3); 1264 EXTEND (SP, 3);
1031 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1265 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1032 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1266 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1267 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1268}
1269
1270void
1271index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1272 PPCODE:
1273{
1274 int line, x;
1275
1276 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1277 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1278
1279 EXTEND (SP, 2);
1280 PUSHs (sv_2mortal (newSViv (line - 1)));
1281 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1282}
1283
1284void
1285line_x_to_index (CFPlus::Layout self, int line, int x)
1286 PPCODE:
1287{
1288 PangoLayoutLine *lp;
1289 int index, trailing;
1290
1291 if (line < 0)
1292 XSRETURN_EMPTY;
1293
1294 if (!(lp = pango_layout_get_line (self->pl, line)))
1295 XSRETURN_EMPTY; /* do better */
1296
1297 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1298
1299 EXTEND (SP, 2);
1300 if (GIMME_V == G_SCALAR)
1301 PUSHs (sv_2mortal (newSViv (index + trailing)));
1302 else
1303 {
1304 PUSHs (sv_2mortal (newSViv (index)));
1305 PUSHs (sv_2mortal (newSViv (trailing)));
1306 }
1034} 1307}
1035 1308
1036void 1309void
1037render (CFPlus::Layout self, float x, float y, int flags = 0) 1310render (CFPlus::Layout self, float x, float y, int flags = 0)
1038 PPCODE: 1311 PPCODE:
1043 flags 1316 flags
1044 ); 1317 );
1045 1318
1046MODULE = CFPlus PACKAGE = CFPlus::Texture 1319MODULE = CFPlus PACKAGE = CFPlus::Texture
1047 1320
1048void 1321PROTOTYPES: ENABLE
1049pad2pot (SV *data_, SV *w_, SV *h_)
1050 CODE:
1051{
1052 int ow = SvIV (w_);
1053 int oh = SvIV (h_);
1054 1322
1055 if (ow && oh) 1323int minpot (int n)
1324
1325void
1326pad (SV *data_, int ow, int oh, int nw, int nh)
1327 CODE:
1328{
1329 if ((nw != ow || nh != oh) && SvOK (data_))
1056 { 1330 {
1057 int nw = minpot (ow);
1058 int nh = minpot (oh);
1059
1060 if (nw != ow || nh != oh)
1061 {
1062 if (SvOK (data_))
1063 {
1064 STRLEN datalen; 1331 STRLEN datalen;
1065 char *data = SvPVbyte (data_, datalen); 1332 char *data = SvPVbyte (data_, datalen);
1066 int bpp = datalen / (ow * oh); 1333 int bpp = datalen / (ow * oh);
1067 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1334 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1068 1335
1069 SvPOK_only (result_); 1336 SvPOK_only (result_);
1070 SvCUR_set (result_, nw * nh * bpp); 1337 SvCUR_set (result_, nw * nh * bpp);
1071 1338
1072 memset (SvPVX (result_), 0, nw * nh * bpp); 1339 memset (SvPVX (result_), 0, nw * nh * bpp);
1073 while (oh--) 1340 while (oh--)
1074 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1341 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1075 1342
1076 sv_setsv (data_, result_); 1343 sv_setsv (data_, result_);
1077 }
1078
1079 sv_setiv (w_, nw);
1080 sv_setiv (h_, nh);
1081 }
1082 } 1344 }
1083} 1345}
1084 1346
1085void 1347void
1086draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1348draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1092{ 1354{
1093 HV *hv = (HV *)SvRV (self); 1355 HV *hv = (HV *)SvRV (self);
1094 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1356 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1095 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1357 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1096 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1358 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1359
1360 if (name <= 0)
1361 XSRETURN_EMPTY;
1097 1362
1098 if (items < 5) 1363 if (items < 5)
1099 { 1364 {
1100 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1365 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1101 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1366 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1129 glDisable (GL_ALPHA_TEST); 1394 glDisable (GL_ALPHA_TEST);
1130 glDisable (GL_BLEND); 1395 glDisable (GL_BLEND);
1131 } 1396 }
1132} 1397}
1133 1398
1399IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1400 CODE:
1401{
1402 GLint width;
1403 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1404 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1405 RETVAL = width > 0;
1406}
1407 OUTPUT:
1408 RETVAL
1409
1134MODULE = CFPlus PACKAGE = CFPlus::Map 1410MODULE = CFPlus PACKAGE = CFPlus::Map
1135 1411
1412PROTOTYPES: DISABLE
1413
1136CFPlus::Map 1414CFPlus::Map
1137new (SV *class, int map_width, int map_height) 1415new (SV *class)
1138 CODE: 1416 CODE:
1139 New (0, RETVAL, 1, struct map); 1417 New (0, RETVAL, 1, struct map);
1140 RETVAL->x = 0; 1418 RETVAL->x = 0;
1141 RETVAL->y = 0; 1419 RETVAL->y = 0;
1142 RETVAL->w = map_width; 1420 RETVAL->w = 0;
1143 RETVAL->h = map_height; 1421 RETVAL->h = 0;
1144 RETVAL->ox = 0; 1422 RETVAL->ox = 0;
1145 RETVAL->oy = 0; 1423 RETVAL->oy = 0;
1146 RETVAL->faces = 8192; 1424 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1147 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1425 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1148 RETVAL->texs = 8192;
1149 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1150 RETVAL->rows = 0; 1426 RETVAL->rows = 0;
1151 RETVAL->row = 0; 1427 RETVAL->row = 0;
1152 OUTPUT: 1428 OUTPUT:
1153 RETVAL 1429 RETVAL
1154 1430
1155void 1431void
1156DESTROY (CFPlus::Map self) 1432DESTROY (CFPlus::Map self)
1157 CODE: 1433 CODE:
1158{ 1434{
1159 map_clear (self); 1435 map_clear (self);
1160 Safefree (self->face); 1436 Safefree (self->face2tile);
1161 Safefree (self->tex); 1437 Safefree (self->tex);
1162 Safefree (self); 1438 Safefree (self);
1163} 1439}
1164 1440
1165void 1441void
1442resize (CFPlus::Map self, int map_width, int map_height)
1443 CODE:
1444 self->w = map_width;
1445 self->h = map_height;
1446
1447void
1166clear (CFPlus::Map self) 1448clear (CFPlus::Map self)
1167 CODE: 1449 CODE:
1168 map_clear (self); 1450 map_clear (self);
1169 1451
1170void 1452void
1171set_face (CFPlus::Map self, int face, int texid) 1453set_tileid (CFPlus::Map self, int face, int tile)
1172 CODE: 1454 CODE:
1173{ 1455{
1174 while (self->faces <= face) 1456 need_facenum (self, face); self->face2tile [face] = tile;
1175 { 1457 need_texid (self, tile);
1176 Append (mapface, self->face, self->faces, self->faces); 1458}
1177 self->faces *= 2;
1178 }
1179 1459
1180 self->face [face] = texid; 1460void
1461set_smooth (CFPlus::Map self, int face, int smooth, int level)
1462 CODE:
1463{
1464 tileid texid;
1465 maptex *tex;
1466
1467 if (face < 0 || face >= self->faces)
1468 return;
1469
1470 if (smooth < 0 || smooth >= self->faces)
1471 return;
1472
1473 texid = self->face2tile [face];
1474
1475 if (!texid)
1476 return;
1477
1478 tex = self->tex + texid;
1479 tex->smoothtile = self->face2tile [smooth];
1480 tex->smoothlevel = level;
1181} 1481}
1182 1482
1183void 1483void
1184set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1484set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1185 CODE: 1485 CODE:
1186{ 1486{
1187 while (self->texs <= texid) 1487 need_texid (self, texid);
1188 {
1189 Append (maptex, self->tex, self->texs, self->texs);
1190 self->texs *= 2;
1191 }
1192 1488
1193 { 1489 {
1194 maptex *tex = self->tex + texid; 1490 maptex *tex = self->tex + texid;
1195 1491
1196 tex->name = name; 1492 tex->name = name;
1238void 1534void
1239scroll (CFPlus::Map self, int dx, int dy) 1535scroll (CFPlus::Map self, int dx, int dy)
1240 CODE: 1536 CODE:
1241{ 1537{
1242 if (dx > 0) 1538 if (dx > 0)
1243 map_blank (self, self->x, self->y, dx - 1, self->h); 1539 map_blank (self, self->x, self->y, dx, self->h);
1244 else if (dx < 0) 1540 else if (dx < 0)
1245 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1541 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1246 1542
1247 if (dy > 0) 1543 if (dy > 0)
1248 map_blank (self, self->x, self->y, self->w, dy - 1); 1544 map_blank (self, self->x, self->y, self->w, dy);
1249 else if (dy < 0) 1545 else if (dy < 0)
1250 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1546 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1251 1547
1252 self->ox += dx; self->x += dx; 1548 self->ox += dx; self->x += dx;
1253 self->oy += dy; self->y += dy; 1549 self->oy += dy; self->y += dy;
1254 1550
1255 while (self->y < 0) 1551 while (self->y < 0)
1259 self->rows += MAP_EXTEND_Y; 1555 self->rows += MAP_EXTEND_Y;
1260 self->y += MAP_EXTEND_Y; 1556 self->y += MAP_EXTEND_Y;
1261 } 1557 }
1262} 1558}
1263 1559
1264void 1560SV *
1265map1a_update (CFPlus::Map self, SV *data_, int extmap) 1561map1a_update (CFPlus::Map self, SV *data_, int extmap)
1266 CODE: 1562 CODE:
1267{ 1563{
1268 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1564 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1269 uint8_t *data_end = (uint8_t *)SvEND (data_); 1565 uint8_t *data_end = (uint8_t *)SvEND (data_);
1270 mapcell *cell; 1566 mapcell *cell;
1271 int x, y, flags; 1567 int x, y, z, flags;
1568 AV *missing = newAV ();
1569 RETVAL = newRV_noinc ((SV *)missing);
1272 1570
1273 while (data < data_end) 1571 while (data < data_end - 1)
1274 { 1572 {
1275 flags = (data [0] << 8) + data [1]; data += 2; 1573 flags = (data [0] << 8) + data [1]; data += 2;
1276 1574
1277 x = self->x + ((flags >> 10) & 63); 1575 x = self->x + ((flags >> 10) & 63);
1278 y = self->y + ((flags >> 4) & 63); 1576 y = self->y + ((flags >> 4) & 63);
1279 1577
1280 cell = map_get_cell (self, x, y); 1578 cell = map_get_cell (self, x, y);
1281 1579
1282 if (flags & 15) 1580 if (flags & 15)
1283 { 1581 {
1284 if (cell->darkness < 0) 1582 if (!cell->darkness)
1285 { 1583 {
1584 memset (cell, 0, sizeof (*cell));
1286 cell->darkness = 0; 1585 cell->darkness = 256;
1287 cell->face [0] = 0;
1288 cell->face [1] = 0;
1289 cell->face [2] = 0;
1290 } 1586 }
1587
1588 //TODO: don't trust server data to be in-range(!)
1291 1589
1292 if (flags & 8) 1590 if (flags & 8)
1293 { 1591 {
1294 fprintf (stderr, "oi\n");//D
1295 if (extmap) 1592 if (extmap)
1296 { 1593 {
1297 uint8_t ext, cmd; 1594 uint8_t ext, cmd;
1298 1595
1299 do 1596 do
1300 { 1597 {
1301
1302 ext = *data++; 1598 ext = *data++;
1303 cmd = ext & 0x7f; 1599 cmd = ext & 0x3f;
1304 1600
1305 fprintf (stderr, "extcmd = %x\n", ext);//D
1306
1307 if (ext < 4) 1601 if (cmd < 4)
1308 cell->darkness = 255 - ext * 64; 1602 cell->darkness = 255 - ext * 64 + 1;
1603 else if (cmd == 5) // health
1604 {
1605 cell->stat_width = 1;
1606 cell->stat_hp = *data++;
1607 }
1608 else if (cmd == 6) // monster width
1609 cell->stat_width = *data++ + 1;
1610 else if (cmd == 0x47)
1611 {
1612 if (*data == 4)
1613 ; // decode player count
1614
1615 data += *data + 1;
1616 }
1617 else if (cmd == 8) // cell flags
1618 cell->flags = *data++;
1619 else if (ext & 0x40) // unknown, multibyte => skip
1620 data += *data + 1;
1621 else
1622 data++;
1309 } 1623 }
1310 while (cmd & 0x80); 1624 while (ext & 0x80);
1311 } 1625 }
1312 else 1626 else
1313 cell->darkness = flags & 8 ? *data++ : 255; 1627 cell->darkness = *data++ + 1;
1314 } 1628 }
1315 1629
1316 //TODO: don't trust server data to be in-range(!) 1630 for (z = 0; z <= 2; ++z)
1317
1318 if (flags & 4) 1631 if (flags & (4 >> z))
1319 { 1632 {
1320 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1633 faceid face = (data [0] << 8) + data [1]; data += 2;
1634 need_facenum (self, face);
1635 cell->tile [z] = self->face2tile [face];
1636
1637 if (cell->tile [z])
1638 {
1639 maptex *tex = self->tex + cell->tile [z];
1640 if (!tex->name)
1641 av_push (missing, newSViv (cell->tile [z]));
1642
1643 if (tex->smoothtile)
1644 {
1645 maptex *smooth = self->tex + tex->smoothtile;
1646 if (!smooth->name)
1647 av_push (missing, newSViv (tex->smoothtile));
1648 }
1649 }
1321 } 1650 }
1322
1323 if (flags & 2)
1324 {
1325 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1326 }
1327
1328 if (flags & 1)
1329 {
1330 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1331 }
1332 } 1651 }
1333 else 1652 else
1334 cell->darkness = -1; 1653 cell->darkness = 0;
1335 } 1654 }
1336} 1655}
1656 OUTPUT:
1657 RETVAL
1337 1658
1338SV * 1659SV *
1339mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1660mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1340 CODE: 1661 CODE:
1341{ 1662{
1365 { 1686 {
1366 mapcell *cell = row->col + (x - row->c0); 1687 mapcell *cell = row->col + (x - row->c0);
1367 1688
1368 for (z = 0; z <= 0; z++) 1689 for (z = 0; z <= 0; z++)
1369 { 1690 {
1370 mapface face = cell->face [z];
1371
1372 if (face)
1373 {
1374 maptex tex = self->tex [face]; 1691 maptex tex = self->tex [cell->tile [z]];
1375 int a0 = 255 - tex.a; 1692 int a0 = 255 - tex.a;
1376 int a1 = tex.a; 1693 int a1 = tex.a;
1377 1694
1378 r = (r * a0 + tex.r * a1) / 255; 1695 r = (r * a0 + tex.r * a1) / 255;
1379 g = (g * a0 + tex.g * a1) / 255; 1696 g = (g * a0 + tex.g * a1) / 255;
1380 b = (b * a0 + tex.b * a1) / 255; 1697 b = (b * a0 + tex.b * a1) / 255;
1381 a = (a * a0 + tex.a * a1) / 255; 1698 a = (a * a0 + tex.a * a1) / 255;
1382 }
1383 } 1699 }
1384 } 1700 }
1385 1701
1386 *map++ = (r ) 1702 *map++ = (r )
1387 | (g << 8) 1703 | (g << 8)
1394} 1710}
1395 OUTPUT: 1711 OUTPUT:
1396 RETVAL 1712 RETVAL
1397 1713
1398void 1714void
1399draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1715draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1400 CODE: 1716 CODE:
1401{ 1717{
1402 int vx, vy; 1718 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1719 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1720 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1721 smooth_key skey;
1403 int x, y, z; 1722 int x, y, z;
1404 int last_name; 1723 int last_name;
1405 mapface face;
1406 1724
1407 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1725 // thats current max. sorry.
1408 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1726 if (sw > 255) sw = 255;
1727 if (sh > 255) sh = 255;
1409 1728
1410 /* 1729 // clear key, in case of extra padding
1411 int vx = self->vx = self->w >= sw 1730 memset (&skey, 0, sizeof (skey));
1412 ? self->x + (self->w - sw) / 2
1413 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1414
1415 int vy = self->vy = self->h >= sh
1416 ? self->y + (self->h - sh) / 2
1417 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1418 */
1419 1731
1420 glColor4ub (255, 255, 255, 255); 1732 glColor4ub (255, 255, 255, 255);
1421 1733
1422 glEnable (GL_BLEND); 1734 glEnable (GL_BLEND);
1423 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1735 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1424 glEnable (GL_TEXTURE_2D); 1736 glEnable (GL_TEXTURE_2D);
1425 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1426 1738
1427 glBegin (GL_QUADS); 1739 glBegin (GL_QUADS);
1428 1740
1429 last_name = 0; 1741 last_name = -1;
1430 1742
1743 mx += self->x;
1744 my += self->y;
1745
1746 // first pass: determine smooth_max
1747 // rather ugly, if you ask me
1748 // could also be stored inside mapcell and updated on change
1749 memset (smooth_max, 0, sizeof (smooth_max));
1750
1751 for (y = 0; y < sh; y++)
1752 if (0 <= y + my && y + my < self->rows)
1753 {
1754 maprow *row = self->row + (y + my);
1755
1756 for (x = 0; x < sw; x++)
1757 if (row->c0 <= x + mx && x + mx < row->c1)
1758 {
1759 mapcell *cell = row->col + (x + mx - row->c0);
1760
1761 smooth_max[x + 1][y + 1] =
1762 MAX (self->tex [cell->tile [0]].smoothlevel,
1763 MAX (self->tex [cell->tile [1]].smoothlevel,
1764 self->tex [cell->tile [2]].smoothlevel));
1765 }
1766 }
1767
1431 for (z = 0; z < 3; z++) 1768 for (z = 0; z <= 2; z++)
1769 {
1770 memset (smooth_level, 0, sizeof (smooth_level));
1771
1432 for (y = 0; y < sh; y++) 1772 for (y = 0; y < sh; y++)
1433 if (0 <= y + vy && y + vy < self->rows) 1773 if (0 <= y + my && y + my < self->rows)
1434 { 1774 {
1435 maprow *row = self->row + (y + vy); 1775 maprow *row = self->row + (y + my);
1436 1776
1437 for (x = 0; x < sw; x++) 1777 for (x = 0; x < sw; x++)
1438 if (row->c0 <= x + vx && x + vx < row->c1) 1778 if (row->c0 <= x + mx && x + mx < row->c1)
1439 { 1779 {
1440 mapcell *cell = row->col + (x + vx - row->c0); 1780 mapcell *cell = row->col + (x + mx - row->c0);
1441
1442 face = cell->face [z]; 1781 tileid tile = cell->tile [z];
1443 1782
1444 if (face) 1783 if (tile)
1784 {
1785 maptex tex = self->tex [tile];
1786 int px, py;
1787
1788 // suppressing texture state switches here
1789 // is only moderately effective, but worth the extra effort
1790 if (last_name != tex.name)
1791 {
1792 if (!tex.name)
1793 tex = self->tex [2]; /* missing, replace by noface */
1794
1795 glEnd ();
1796 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1797 glBegin (GL_QUADS);
1798 }
1799
1800 px = (x + 1) * T - tex.w;
1801 py = (y + 1) * T - tex.h;
1802
1803 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1804 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1805 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1806 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1807
1808 if (cell->flags && z == 2)
1809 {
1810 if (cell->flags & 1)
1811 {
1812 maptex tex = self->tex [1];
1813 int px = x * T + T * 2 / 32;
1814 int py = y * T - T * 6 / 32;
1815
1816 glEnd ();
1817 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1818 glBegin (GL_QUADS);
1819
1820 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1821 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1822 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1823 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1824 }
1825 }
1826
1827 // update smooth hash
1828 if (tex.smoothtile)
1829 {
1830 skey.tile = tex.smoothtile;
1831 skey.level = tex.smoothlevel;
1832
1833 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1834
1835 // add bits to current tile and all neighbours. skey.x|y is
1836 // shifted +1|+1 so we always stay positive.
1837
1838 // bits is ___n cccc CCCC bbbb
1839 // n do not draw borders&corners
1840 // c draw these corners, but...
1841 // C ... not these
1842 // b draw these borders
1843
1844 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1845 // ┃· ·· ·┃ ━━
1846
1847 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1848 // ·· ·· ·┏ ┓·
1849
1850 // full tile
1851 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1852
1853 // borders
1854 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1855 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1856 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1857 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1858
1859 // corners
1860 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1861 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1862 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1863 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1864 }
1865 }
1866 }
1867 }
1868
1869 // go through all smoothlevels, lowest to highest, then draw.
1870 // this is basically counting sort
1871 {
1872 int w, b;
1873
1874 for (w = 0; w < 256 / 32; ++w)
1875 {
1876 uint32_t smask = smooth_level [w];
1877 if (smask)
1878 for (b = 0; b < 32; ++b)
1879 if (smask & (((uint32_t)1) << b))
1445 { 1880 {
1446 maptex tex = self->tex [face]; 1881 int level = (w << 5) | b;
1882 HE *he;
1447 1883
1448 int px = (x + 1) * 32 - tex.w; 1884 hv_iterinit (smooth);
1449 int py = (y + 1) * 32 - tex.h; 1885 while ((he = hv_iternext (smooth)))
1450
1451 if (last_name != tex.name)
1452 { 1886 {
1887 smooth_key *skey = (smooth_key *)HeKEY (he);
1888 IV bits = SvIVX (HeVAL (he));
1889
1890 if (!(bits & 0x1000)
1891 && skey->level == level
1892 && level > smooth_max [skey->x][skey->y])
1893 {
1894 maptex tex = self->tex [skey->tile];
1895 int px = (((int)skey->x) - 1) * T;
1896 int py = (((int)skey->y) - 1) * T;
1897 int border = bits & 15;
1898 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1899 float dx = tex.s * .0625f; // 16 images/row
1900 float dy = tex.t * .5f ; // 2 images/column
1901
1902 // this time naively avoiding texture state changes
1903 // save gobs of state changes.
1904 if (last_name != tex.name)
1905 {
1906 if (!tex.name)
1907 continue; // smoothing not yet available
1908
1453 glEnd (); 1909 glEnd ();
1454 last_name = tex.name;
1455 glBindTexture (GL_TEXTURE_2D, last_name); 1910 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1456 glBegin (GL_QUADS); 1911 glBegin (GL_QUADS);
1912 }
1913
1914 if (border)
1915 {
1916 float ox = border * dx;
1917
1918 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1919 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1920 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1921 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1922 }
1923
1924 if (corner)
1925 {
1926 float ox = corner * dx;
1927
1928 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1929 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1930 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1931 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1932 }
1933 }
1457 } 1934 }
1458
1459 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1460 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1461 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1462 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1463 } 1935 }
1464 }
1465 } 1936 }
1937 }
1938
1939 hv_clear (smooth);
1940 }
1466 1941
1467 glEnd (); 1942 glEnd ();
1468 1943
1469 glDisable (GL_TEXTURE_2D); 1944 glDisable (GL_TEXTURE_2D);
1470 glDisable (GL_BLEND); 1945 glDisable (GL_BLEND);
1946
1947 // top layer: overlays such as the health bar
1948 for (y = 0; y < sh; y++)
1949 if (0 <= y + my && y + my < self->rows)
1950 {
1951 maprow *row = self->row + (y + my);
1952
1953 for (x = 0; x < sw; x++)
1954 if (row->c0 <= x + mx && x + mx < row->c1)
1955 {
1956 mapcell *cell = row->col + (x + mx - row->c0);
1957
1958 int px = x * T;
1959 int py = y * T;
1960
1961 if (cell->stat_hp)
1962 {
1963 int width = cell->stat_width * T;
1964 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1965
1966 glColor3ub (0, 0, 0);
1967 glRectf (px + 1, py - thick - 2,
1968 px + width - 1, py);
1969
1970 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1971 glRectf (px + 2,
1972 py - thick - 1,
1973 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1974 }
1975 }
1976 }
1471} 1977}
1472 1978
1473void 1979void
1474draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1980draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1475 CODE: 1981 CODE:
1529 glDisable (GL_BLEND); 2035 glDisable (GL_BLEND);
1530 glDisable (GL_TEXTURE_2D); 2036 glDisable (GL_TEXTURE_2D);
1531} 2037}
1532 2038
1533void 2039void
1534fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2040fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1535 PPCODE: 2041 PPCODE:
1536{ 2042{
1537 int vx, vy;
1538 int x, y; 2043 int x, y;
2044 int sw1 = sw + 2;
2045 int sh1 = sh + 2;
2046 int sh3 = sh * 3;
1539 int sw4 = (sw + 3) & ~3; 2047 int sw34 = (sw * 3 + 3) & ~3;
2048 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1540 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2049 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1541 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2050 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1542 2051
1543 memset (darkness, 255, sw4 * sh);
1544 SvPOK_only (darkness_sv); 2052 SvPOK_only (darkness3_sv);
1545 SvCUR_set (darkness_sv, sw4 * sh); 2053 SvCUR_set (darkness3_sv, sw34 * sh3);
1546 2054
1547 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2055 mx += self->x - 1;
1548 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2056 my += self->y - 1;
1549 2057
2058 memset (darkness1, 255, sw1 * sh1);
2059
1550 for (y = 0; y < sh; y++) 2060 for (y = 0; y < sh1; y++)
1551 if (0 <= y + vy && y + vy < self->rows) 2061 if (0 <= y + my && y + my < self->rows)
1552 { 2062 {
1553 maprow *row = self->row + (y + vy); 2063 maprow *row = self->row + (y + my);
1554 2064
1555 for (x = 0; x < sw; x++) 2065 for (x = 0; x < sw1; x++)
1556 if (row->c0 <= x + vx && x + vx < row->c1) 2066 if (row->c0 <= x + mx && x + mx < row->c1)
1557 { 2067 {
1558 mapcell *cell = row->col + (x + vx - row->c0); 2068 mapcell *cell = row->col + (x + mx - row->c0);
1559 2069
1560 darkness[y * sw4 + x] = cell->darkness < 0 2070 darkness1 [y * sw1 + x] = cell->darkness
2071 ? 255 - (cell->darkness - 1)
1561 ? 255 - FOW_DARKNESS 2072 : 255 - FOW_DARKNESS;
1562 : 255 - cell->darkness;
1563 } 2073 }
1564 } 2074 }
1565 2075
2076 for (y = 0; y < sh; ++y)
2077 for (x = 0; x < sw; ++x)
2078 {
2079 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2080 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2081 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2082 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2083 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2084 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2085 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2086 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2087 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2088
2089 uint8_t r11 = (d11 + d21 + d12) / 3;
2090 uint8_t r21 = d21;
2091 uint8_t r31 = (d21 + d31 + d32) / 3;
2092
2093 uint8_t r12 = d12;
2094 uint8_t r22 = d22;
2095 uint8_t r32 = d32;
2096
2097 uint8_t r13 = (d13 + d23 + d12) / 3;
2098 uint8_t r23 = d23;
2099 uint8_t r33 = (d23 + d33 + d32) / 3;
2100
2101 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2102 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2103 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2104 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2105 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2106 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2107 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2108 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2109 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2110 }
2111
2112 free (darkness1);
2113
1566 EXTEND (SP, 3); 2114 EXTEND (SP, 3);
1567 PUSHs (sv_2mortal (newSViv (sw4))); 2115 PUSHs (sv_2mortal (newSViv (sw34)));
1568 PUSHs (sv_2mortal (newSViv (sh))); 2116 PUSHs (sv_2mortal (newSViv (sh3)));
1569 PUSHs (darkness_sv); 2117 PUSHs (darkness3_sv);
1570} 2118}
1571 2119
1572SV * 2120SV *
1573get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2121get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1574 CODE: 2122 CODE:
1603 if (row && row->c0 <= x && x < row->c1) 2151 if (row && row->c0 <= x && x < row->c1)
1604 { 2152 {
1605 mapcell *cell = row->col + (x - row->c0); 2153 mapcell *cell = row->col + (x - row->c0);
1606 uint8_t flags = 0; 2154 uint8_t flags = 0;
1607 2155
1608 if (cell->face [0]) flags |= 1; 2156 if (cell->tile [0]) flags |= 1;
1609 if (cell->face [1]) flags |= 2; 2157 if (cell->tile [1]) flags |= 2;
1610 if (cell->face [2]) flags |= 4; 2158 if (cell->tile [2]) flags |= 4;
1611 2159
1612 *data++ = flags; 2160 *data++ = flags;
1613 2161
1614 if (flags & 1) 2162 if (flags & 1)
1615 { 2163 {
2164 tileid tile = cell->tile [0];
1616 *data++ = cell->face [0] >> 8; 2165 *data++ = tile >> 8;
1617 *data++ = cell->face [0]; 2166 *data++ = tile;
1618 } 2167 }
1619 2168
1620 if (flags & 2) 2169 if (flags & 2)
1621 { 2170 {
2171 tileid tile = cell->tile [1];
1622 *data++ = cell->face [1] >> 8; 2172 *data++ = tile >> 8;
1623 *data++ = cell->face [1]; 2173 *data++ = tile;
1624 } 2174 }
1625 2175
1626 if (flags & 4) 2176 if (flags & 4)
1627 { 2177 {
2178 tileid tile = cell->tile [2];
1628 *data++ = cell->face [2] >> 8; 2179 *data++ = tile >> 8;
1629 *data++ = cell->face [2]; 2180 *data++ = tile;
1630 } 2181 }
1631 } 2182 }
1632 else 2183 else
1633 *data++ = 0; 2184 *data++ = 0;
1634 } 2185 }
1674 { 2225 {
1675 uint8_t flags = *data++; 2226 uint8_t flags = *data++;
1676 2227
1677 if (flags) 2228 if (flags)
1678 { 2229 {
1679 mapface face[3] = { 0, 0, 0 };
1680
1681 mapcell *cell = row_get_cell (row, x); 2230 mapcell *cell = row_get_cell (row, x);
2231 tileid tile[3] = { 0, 0, 0 };
1682 2232
1683 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2233 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1684 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2234 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1685 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2235 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1686 2236
1687 if (cell->darkness <= 0) 2237 if (cell->darkness == 0)
1688 { 2238 {
1689 cell->darkness = -1; 2239 cell->darkness = 0;
1690 2240
1691 for (z = 0; z <= 2; z++) 2241 for (z = 0; z <= 2; z++)
1692 { 2242 {
1693 cell->face[z] = face[z]; 2243 tileid t = tile [z];
1694 2244
1695 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2245 if (t >= self->texs || (t && !self->tex [t].name))
2246 {
1696 XPUSHs (sv_2mortal (newSViv (face[z]))); 2247 XPUSHs (sv_2mortal (newSViv (t)));
2248 need_texid (self, t);
2249 }
2250
2251 cell->tile [z] = t;
1697 } 2252 }
1698 } 2253 }
1699 } 2254 }
1700 } 2255 }
1701 } 2256 }
1702} 2257}
1703 2258
2259MODULE = CFPlus PACKAGE = CFPlus::RW
2260
2261CFPlus::RW
2262new (SV *class, SV *data_sv)
2263 CODE:
2264{
2265 STRLEN datalen;
2266 char *data = SvPVbyte (data_sv, datalen);
2267
2268 RETVAL = SDL_RWFromConstMem (data, datalen);
2269}
2270 OUTPUT:
2271 RETVAL
2272
2273CFPlus::RW
2274new_from_file (SV *class, const char *path, const char *mode = "rb")
2275 CODE:
2276 RETVAL = SDL_RWFromFile (path, mode);
2277 OUTPUT:
2278 RETVAL
2279
2280# fails on win32:
2281# CFPlus.xs(2268) : error C2059: syntax error : '('
2282#void
2283#close (CFPlus::RW self)
2284# CODE:
2285# (self->(close)) (self);
2286
2287MODULE = CFPlus PACKAGE = CFPlus::Channel
2288
2289PROTOTYPES: DISABLE
2290
2291CFPlus::Channel
2292find ()
2293 CODE:
2294{
2295 RETVAL = Mix_GroupAvailable (-1);
2296
2297 if (RETVAL < 0)
2298 {
2299 RETVAL = Mix_GroupOldest (-1);
2300
2301 if (RETVAL < 0)
2302 XSRETURN_UNDEF;
2303
2304 Mix_HaltChannel (RETVAL);
2305 }
2306
2307 Mix_UnregisterAllEffects (RETVAL);
2308 Mix_Volume (RETVAL, 128);
2309}
2310 OUTPUT:
2311 RETVAL
2312
2313void
2314halt (CFPlus::Channel self)
2315 CODE:
2316 Mix_HaltChannel (self);
2317
2318void
2319expire (CFPlus::Channel self, int ticks = -1)
2320 CODE:
2321 Mix_ExpireChannel (self, ticks);
2322
2323void
2324fade_out (CFPlus::Channel self, int ticks = -1)
2325 CODE:
2326 Mix_FadeOutChannel (self, ticks);
2327
2328int
2329volume (CFPlus::Channel self, int volume)
2330 CODE:
2331 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2332 OUTPUT:
2333 RETVAL
2334
2335void
2336unregister_all_effects (CFPlus::Channel self)
2337 CODE:
2338 Mix_UnregisterAllEffects (self);
2339
2340void
2341set_panning (CFPlus::Channel self, int left, int right)
2342 CODE:
2343 left = CLAMP (left , 0, 255);
2344 right = CLAMP (right, 0, 255);
2345 Mix_SetPanning (self, left, right);
2346
2347void
2348set_distance (CFPlus::Channel self, int distance)
2349 CODE:
2350 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2351
2352void
2353set_position (CFPlus::Channel self, int angle, int distance)
2354 CODE:
2355
2356void
2357set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2358 CODE:
2359{
2360 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2361 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2362 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2363}
2364
2365void
2366set_reverse_stereo (CFPlus::Channel self, int flip)
2367 CODE:
2368 Mix_SetReverseStereo (self, flip);
2369
1704MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2370MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1705 2371
2372PROTOTYPES: DISABLE
2373
1706CFPlus::MixChunk 2374CFPlus::MixChunk
1707new_from_file (SV *class, char *path) 2375new (SV *class, CFPlus::RW rwops)
1708 CODE: 2376 CODE:
1709 RETVAL = Mix_LoadWAV (path); 2377 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1710 OUTPUT: 2378 OUTPUT:
1711 RETVAL 2379 RETVAL
1712 2380
1713void 2381void
1714DESTROY (CFPlus::MixChunk self) 2382DESTROY (CFPlus::MixChunk self)
1716 Mix_FreeChunk (self); 2384 Mix_FreeChunk (self);
1717 2385
1718int 2386int
1719volume (CFPlus::MixChunk self, int volume = -1) 2387volume (CFPlus::MixChunk self, int volume = -1)
1720 CODE: 2388 CODE:
2389 if (items > 1)
2390 volume = CLAMP (volume, 0, 128);
1721 RETVAL = Mix_VolumeChunk (self, volume); 2391 RETVAL = Mix_VolumeChunk (self, volume);
1722 OUTPUT: 2392 OUTPUT:
1723 RETVAL 2393 RETVAL
1724 2394
1725int 2395CFPlus::Channel
1726play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2396play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1727 CODE: 2397 CODE:
2398{
1728 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2399 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2400
2401 if (RETVAL < 0)
2402 XSRETURN_UNDEF;
2403
2404 if (channel < 0)
2405 {
2406 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128);
2408 }
2409}
1729 OUTPUT: 2410 OUTPUT:
1730 RETVAL 2411 RETVAL
1731 2412
1732MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2413MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1733 2414
1734int 2415int
1735volume (int volume = -1) 2416volume (int volume = -1)
2417 PROTOTYPE: ;$
1736 CODE: 2418 CODE:
2419 if (items > 0)
2420 volume = CLAMP (volume, 0, 128);
1737 RETVAL = Mix_VolumeMusic (volume); 2421 RETVAL = Mix_VolumeMusic (volume);
1738 OUTPUT: 2422 OUTPUT:
1739 RETVAL 2423 RETVAL
1740 2424
2425void
2426fade_out (int ms)
2427 CODE:
2428 Mix_FadeOutMusic (ms);
2429
2430void
2431halt ()
2432 CODE:
2433 Mix_HaltMusic ();
2434
1741CFPlus::MixMusic 2435CFPlus::MixMusic
1742new_from_file (SV *class, char *path) 2436new (SV *class, CFPlus::RW rwops)
1743 CODE: 2437 CODE:
1744 RETVAL = Mix_LoadMUS (path); 2438 RETVAL = Mix_LoadMUS_RW (rwops);
1745 OUTPUT: 2439 OUTPUT:
1746 RETVAL 2440 RETVAL
1747 2441
1748void 2442void
1749DESTROY (CFPlus::MixMusic self) 2443DESTROY (CFPlus::MixMusic self)
1755 CODE: 2449 CODE:
1756 RETVAL = Mix_PlayMusic (self, loops); 2450 RETVAL = Mix_PlayMusic (self, loops);
1757 OUTPUT: 2451 OUTPUT:
1758 RETVAL 2452 RETVAL
1759 2453
2454void
2455fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2456 CODE:
2457 Mix_FadeInMusicPos (self, loops, ms, position);
2458
1760MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2459MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2460
2461PROTOTYPES: ENABLE
1761 2462
1762BOOT: 2463BOOT:
1763{ 2464{
1764 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2465 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1765 static const struct { 2466 static const struct {
1766 const char *name; 2467 const char *name;
1767 IV iv; 2468 IV iv;
1768 } *civ, const_iv[] = { 2469 } *civ, const_iv[] = {
1769# define const_iv(name) { # name, (IV)name } 2470# define const_iv(name) { # name, (IV)name }
2471 const_iv (GL_VENDOR),
2472 const_iv (GL_VERSION),
2473 const_iv (GL_EXTENSIONS),
1770 const_iv (GL_COLOR_MATERIAL), 2474 const_iv (GL_COLOR_MATERIAL),
1771 const_iv (GL_SMOOTH), 2475 const_iv (GL_SMOOTH),
1772 const_iv (GL_FLAT), 2476 const_iv (GL_FLAT),
1773 const_iv (GL_DITHER), 2477 const_iv (GL_DITHER),
1774 const_iv (GL_BLEND), 2478 const_iv (GL_BLEND),
1778 const_iv (GL_ALPHA_TEST), 2482 const_iv (GL_ALPHA_TEST),
1779 const_iv (GL_NORMALIZE), 2483 const_iv (GL_NORMALIZE),
1780 const_iv (GL_RESCALE_NORMAL), 2484 const_iv (GL_RESCALE_NORMAL),
1781 const_iv (GL_FRONT), 2485 const_iv (GL_FRONT),
1782 const_iv (GL_BACK), 2486 const_iv (GL_BACK),
2487 const_iv (GL_AUX0),
1783 const_iv (GL_AND), 2488 const_iv (GL_AND),
1784 const_iv (GL_ONE), 2489 const_iv (GL_ONE),
1785 const_iv (GL_ZERO), 2490 const_iv (GL_ZERO),
1786 const_iv (GL_SRC_ALPHA), 2491 const_iv (GL_SRC_ALPHA),
1787 const_iv (GL_DST_ALPHA), 2492 const_iv (GL_DST_ALPHA),
1801 const_iv (GL_LUMINANCE), 2506 const_iv (GL_LUMINANCE),
1802 const_iv (GL_LUMINANCE_ALPHA), 2507 const_iv (GL_LUMINANCE_ALPHA),
1803 const_iv (GL_FLOAT), 2508 const_iv (GL_FLOAT),
1804 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2509 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1805 const_iv (GL_COMPILE), 2510 const_iv (GL_COMPILE),
2511 const_iv (GL_PROXY_TEXTURE_1D),
2512 const_iv (GL_PROXY_TEXTURE_2D),
1806 const_iv (GL_TEXTURE_1D), 2513 const_iv (GL_TEXTURE_1D),
1807 const_iv (GL_TEXTURE_2D), 2514 const_iv (GL_TEXTURE_2D),
1808 const_iv (GL_TEXTURE_ENV), 2515 const_iv (GL_TEXTURE_ENV),
1809 const_iv (GL_TEXTURE_MAG_FILTER), 2516 const_iv (GL_TEXTURE_MAG_FILTER),
1810 const_iv (GL_TEXTURE_MIN_FILTER), 2517 const_iv (GL_TEXTURE_MIN_FILTER),
1831 const_iv (GL_COLOR_LOGIC_OP), 2538 const_iv (GL_COLOR_LOGIC_OP),
1832 const_iv (GL_SEPARABLE_2D), 2539 const_iv (GL_SEPARABLE_2D),
1833 const_iv (GL_CONVOLUTION_2D), 2540 const_iv (GL_CONVOLUTION_2D),
1834 const_iv (GL_CONVOLUTION_BORDER_MODE), 2541 const_iv (GL_CONVOLUTION_BORDER_MODE),
1835 const_iv (GL_CONSTANT_BORDER), 2542 const_iv (GL_CONSTANT_BORDER),
2543 const_iv (GL_POINTS),
1836 const_iv (GL_LINES), 2544 const_iv (GL_LINES),
1837 const_iv (GL_LINE_STRIP), 2545 const_iv (GL_LINE_STRIP),
1838 const_iv (GL_LINE_LOOP), 2546 const_iv (GL_LINE_LOOP),
1839 const_iv (GL_QUADS), 2547 const_iv (GL_QUADS),
1840 const_iv (GL_QUAD_STRIP), 2548 const_iv (GL_QUAD_STRIP),
1841 const_iv (GL_TRIANGLES), 2549 const_iv (GL_TRIANGLES),
1842 const_iv (GL_TRIANGLE_STRIP), 2550 const_iv (GL_TRIANGLE_STRIP),
1843 const_iv (GL_TRIANGLE_FAN), 2551 const_iv (GL_TRIANGLE_FAN),
2552 const_iv (GL_POLYGON),
1844 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2553 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2554 const_iv (GL_POINT_SMOOTH_HINT),
2555 const_iv (GL_LINE_SMOOTH_HINT),
2556 const_iv (GL_POLYGON_SMOOTH_HINT),
2557 const_iv (GL_GENERATE_MIPMAP_HINT),
1845 const_iv (GL_FASTEST), 2558 const_iv (GL_FASTEST),
2559 const_iv (GL_DONT_CARE),
2560 const_iv (GL_NICEST),
1846 const_iv (GL_V2F), 2561 const_iv (GL_V2F),
1847 const_iv (GL_V3F), 2562 const_iv (GL_V3F),
1848 const_iv (GL_T2F_V3F), 2563 const_iv (GL_T2F_V3F),
1849 const_iv (GL_T2F_N3F_V3F), 2564 const_iv (GL_T2F_N3F_V3F),
1850# undef const_iv 2565# undef const_iv
1851 }; 2566 };
1852 2567
1853 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2568 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1854 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2569 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2570
2571 texture_av = newAV ();
2572 AvREAL_off (texture_av);
1855} 2573}
1856 2574
1857char * 2575char *
1858gl_vendor () 2576gl_vendor ()
1859 CODE: 2577 CODE:
1873 CODE: 2591 CODE:
1874 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2592 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1875 OUTPUT: 2593 OUTPUT:
1876 RETVAL 2594 RETVAL
1877 2595
2596const char *glGetString (GLenum pname)
2597
2598GLint glGetInteger (GLenum pname)
2599 CODE:
2600 glGetIntegerv (pname, &RETVAL);
2601 OUTPUT:
2602 RETVAL
2603
2604GLdouble glGetDouble (GLenum pname)
2605 CODE:
2606 glGetDoublev (pname, &RETVAL);
2607 OUTPUT:
2608 RETVAL
2609
1878int glGetError () 2610int glGetError ()
1879 2611
1880void glFinish () 2612void glFinish ()
1881 2613
1882void glClear (int mask) 2614void glClear (int mask)
1919# near_ and far_ are due to microsofts buggy "c" compiler 2651# near_ and far_ are due to microsofts buggy "c" compiler
1920void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2652void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1921 2653
1922# near_ and far_ are due to microsofts buggy "c" compiler 2654# near_ and far_ are due to microsofts buggy "c" compiler
1923void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2655void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2656
2657PROTOTYPES: DISABLE
1924 2658
1925void glViewport (int x, int y, int width, int height) 2659void glViewport (int x, int y, int width, int height)
1926 2660
1927void glScissor (int x, int y, int width, int height) 2661void glScissor (int x, int y, int width, int height)
1928 2662
1936 2670
1937void glRotate (float angle, float x, float y, float z) 2671void glRotate (float angle, float x, float y, float z)
1938 CODE: 2672 CODE:
1939 glRotatef (angle, x, y, z); 2673 glRotatef (angle, x, y, z);
1940 2674
1941void glBegin (int mode)
1942
1943void glEnd ()
1944
1945void glColor (float r, float g, float b, float a = 1.0) 2675void glColor (float r, float g, float b, float a = 1.0)
1946 PROTOTYPE: @
1947 ALIAS: 2676 ALIAS:
1948 glColor_premultiply = 1 2677 glColor_premultiply = 1
1949 CODE: 2678 CODE:
1950 if (ix) 2679 if (ix)
1951 { 2680 {
1954 b *= a; 2683 b *= a;
1955 } 2684 }
1956 // microsoft visual "c" rounds instead of truncating... 2685 // microsoft visual "c" rounds instead of truncating...
1957 glColor4f (r, g, b, a); 2686 glColor4f (r, g, b, a);
1958 2687
1959void glInterleavedArrays (int format, int stride, char *data)
1960
1961void glDrawElements (int mode, int count, int type, char *indices)
1962
1963# 1.2 void glDrawRangeElements (int mode, int start, int end
1964
1965void glRasterPos (float x, float y, float z = 0.) 2688void glRasterPos (float x, float y, float z = 0.)
1966 CODE: 2689 CODE:
1967 glRasterPos3f (0, 0, z); 2690 glRasterPos3f (0, 0, z);
1968 glBitmap (0, 0, 0, 0, x, y, 0); 2691 glBitmap (0, 0, 0, 0, x, y, 0);
1969 2692
1973 2696
1974void glTexCoord (float s, float t) 2697void glTexCoord (float s, float t)
1975 CODE: 2698 CODE:
1976 glTexCoord2f (s, t); 2699 glTexCoord2f (s, t);
1977 2700
2701void glRect (float x1, float y1, float x2, float y2)
2702 CODE:
2703 glRectf (x1, y1, x2, y2);
2704
2705PROTOTYPES: ENABLE
2706
2707void glBegin (int mode)
2708
2709void glEnd ()
2710
2711void glPointSize (GLfloat size)
2712
2713void glLineWidth (GLfloat width)
2714
2715void glInterleavedArrays (int format, int stride, char *data)
2716
2717void glDrawElements (int mode, int count, int type, char *indices)
2718
2719# 1.2 void glDrawRangeElements (int mode, int start, int end
2720
1978void glTexEnv (int target, int pname, float param) 2721void glTexEnv (int target, int pname, float param)
1979 CODE: 2722 CODE:
1980 glTexEnvf (target, pname, param); 2723 glTexEnvf (target, pname, param);
1981 2724
1982void glTexParameter (int target, int pname, float param) 2725void glTexParameter (int target, int pname, float param)
2004 2747
2005void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2748void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2006 2749
2007void glDrawPixels (int width, int height, int format, int type, char *pixels) 2750void glDrawPixels (int width, int height, int format, int type, char *pixels)
2008 2751
2752void glPixelZoom (float x, float y)
2753
2009void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2754void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2010 2755
2011int glGenTexture () 2756int glGenTexture ()
2012 CODE: 2757 CODE:
2013{ 2758 RETVAL = gen_texture ();
2014 GLuint name;
2015 glGenTextures (1, &name);
2016 RETVAL = name;
2017}
2018 OUTPUT: 2759 OUTPUT:
2019 RETVAL 2760 RETVAL
2020 2761
2021void glDeleteTexture (int name) 2762void glDeleteTexture (int name)
2022 CODE: 2763 CODE:
2023{
2024 GLuint name_ = name;
2025 glDeleteTextures (1, &name_); 2764 del_texture (name);
2026} 2765
2027
2028int glGenList () 2766int glGenList ()
2029 CODE: 2767 CODE:
2030 RETVAL = glGenLists (1); 2768 RETVAL = glGenLists (1);
2031 OUTPUT: 2769 OUTPUT:
2032 RETVAL 2770 RETVAL
2039 2777
2040void glEndList () 2778void glEndList ()
2041 2779
2042void glCallList (int list) 2780void glCallList (int list)
2043 2781
2782MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2783
2784PROTOTYPES: DISABLE
2785
2786void
2787find_widget (SV *self, NV x, NV y)
2788 PPCODE:
2789{
2790 if (within_widget (self, x, y))
2791 XPUSHs (self);
2792}
2793
2794BOOT:
2795{
2796 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2797
2798 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2799 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2800 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2801 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2802}
2803
2804void
2805draw (SV *self)
2806 CODE:
2807{
2808 HV *hv;
2809 SV **svp;
2810 NV x, y, w, h;
2811 SV *draw_x_sv = GvSV (draw_x_gv);
2812 SV *draw_y_sv = GvSV (draw_y_gv);
2813 SV *draw_w_sv = GvSV (draw_w_gv);
2814 SV *draw_h_sv = GvSV (draw_h_gv);
2815 SV *hover;
2816 double draw_x, draw_y, draw_w, draw_h;
2817
2818 if (!SvROK (self))
2819 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2820
2821 hv = (HV *)SvRV (self);
2822
2823 if (SvTYPE (hv) != SVt_PVHV)
2824 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2825
2826 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2827 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2828
2829 if (!h || !w)
2830 XSRETURN_EMPTY;
2831
2832 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2833 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2834
2835 draw_x = SvNV (draw_x_sv) + x;
2836 draw_y = SvNV (draw_y_sv) + y;
2837
2838 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2839 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2840 XSRETURN_EMPTY;
2841
2842 sv_setnv (draw_x_sv, draw_x);
2843 sv_setnv (draw_y_sv, draw_y);
2844
2845 glPushMatrix ();
2846 glTranslated (x, y, 0);
2847
2848 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2849 {
2850 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2851
2852 if (svp && SvTRUE (*svp))
2853 {
2854 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2855 glEnable (GL_BLEND);
2856 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2857 glBegin (GL_QUADS);
2858 glVertex2f (0, 0);
2859 glVertex2f (w, 0);
2860 glVertex2f (w, h);
2861 glVertex2f (0, h);
2862 glEnd ();
2863 glDisable (GL_BLEND);
2864 }
2865 }
2866#if 0
2867 if ($ENV{CFPLUS_DEBUG} & 1) {
2868 glPushMatrix;
2869 glColor 1, 1, 0, 1;
2870 glTranslate 0.375, 0.375;
2871 glBegin GL_LINE_LOOP;
2872 glVertex 0 , 0;
2873 glVertex $self->{w} - 1, 0;
2874 glVertex $self->{w} - 1, $self->{h} - 1;
2875 glVertex 0 , $self->{h} - 1;
2876 glEnd;
2877 glPopMatrix;
2878 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2879 }
2880#endif
2881 PUSHMARK (SP);
2882 XPUSHs (self);
2883 PUTBACK;
2884 call_method ("_draw", G_VOID | G_DISCARD);
2885 SPAGAIN;
2886
2887 glPopMatrix ();
2888
2889 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2890 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2891}
2892

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