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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.146 by root, Sat Aug 19 02:49:53 2006 UTC vs.
Revision 1.222 by root, Sat Aug 11 06:34:26 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
36# include <sys/types.h> 52# include <sys/types.h>
37# include <sys/socket.h> 53# include <sys/socket.h>
38# include <netinet/in.h> 54# include <netinet/in.h>
39# include <netinet/tcp.h> 55# include <netinet/tcp.h>
40# include <inttypes.h> 56# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 57#endif
49 58
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 60
52#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
53 62
54#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 70#else
62# define PARACHUTE 0 71# define PARACHUTE 0
63#endif 72#endif
64 73
74static AV *texture_av;
75
65static struct 76static struct
66{ 77{
67#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 79#include "glfunc.h"
69#undef GL_FUNC 80#undef GL_FUNC
70} gl; 81} gl;
71 82
83static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 85{
74 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 90 else
79 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
80} 92}
81 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
82#include "texcache.c" 118#include "texcache.c"
83 119
84#include "pango-font.c" 120#include "pango-font.c"
85#include "pango-fontmap.c" 121#include "pango-fontmap.c"
86#include "pango-render.c" 122#include "pango-render.c"
87 123
124typedef IV CFPlus__Channel;
125typedef SDL_RWops *CFPlus__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 126typedef Mix_Chunk *CFPlus__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 127typedef Mix_Music *CFPlus__MixMusic;
90 128
91typedef PangoFontDescription *CFPlus__Font; 129typedef PangoFontDescription *CFPlus__Font;
92 130
159 197
160 *w = rect.width; 198 *w = rect.width;
161 *h = rect.height; 199 *h = rect.height;
162} 200}
163 201
202typedef uint16_t tileid;
164typedef uint16_t mapface; 203typedef uint16_t faceid;
165 204
166typedef struct { 205typedef struct {
167 GLint name; 206 int name;
168 int w, h; 207 int w, h;
169 float s, t; 208 float s, t;
170 uint8_t r, g, b, a; 209 uint8_t r, g, b, a;
210 tileid smoothtile;
211 uint8_t smoothlevel;
171} maptex; 212} maptex;
172 213
173typedef struct { 214typedef struct {
215 uint32_t player;
216 tileid tile[3];
174 uint16_t darkness; 217 uint16_t darkness;
175 mapface face[3]; 218 uint8_t stat_width, stat_hp, flags, smoothmax;
176 uint8_t stat_hp;
177} mapcell; 219} mapcell;
178 220
179typedef struct { 221typedef struct {
180 int32_t c0, c1; 222 int32_t c0, c1;
181 mapcell *col; 223 mapcell *col;
182} maprow; 224} maprow;
183 225
184typedef struct map { 226typedef struct map {
185 int x, y, w, h; 227 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 228 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 229 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 230 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 231
193 int32_t rows; 232 int32_t rows;
194 maprow *row; 233 maprow *row;
195} *CFPlus__Map; 234} *CFPlus__Map;
196 235
216 return ptr; 255 return ptr;
217} 256}
218 257
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 258#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 259#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
260
261static void
262need_facenum (struct map *self, faceid face)
263{
264 while (self->faces <= face)
265 {
266 Append (tileid, self->face2tile, self->faces, self->faces);
267 self->faces *= 2;
268 }
269}
270
271static void
272need_texid (struct map *self, int texid)
273{
274 while (self->texs <= texid)
275 {
276 Append (maptex, self->tex, self->texs, self->texs);
277 self->texs *= 2;
278 }
279}
221 280
222static maprow * 281static maprow *
223map_get_row (CFPlus__Map self, int y) 282map_get_row (CFPlus__Map self, int y)
224{ 283{
225 if (0 > y) 284 if (0 > y)
314 373
315 cell = row->col + x - row->c0; 374 cell = row->col + x - row->c0;
316 375
317 cell->darkness = 0; 376 cell->darkness = 0;
318 cell->stat_hp = 0; 377 cell->stat_hp = 0;
378 cell->flags = 0;
379 cell->player = 0;
319 } 380 }
320 } 381 }
382}
383
384typedef struct {
385 tileid tile;
386 uint8_t x, y, level;
387} smooth_key;
388
389static void
390smooth_or_bits (HV *hv, smooth_key *key, IV bits)
391{
392 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
393
394 if (SvIOK (*sv))
395 SvIV_set (*sv, SvIVX (*sv) | bits);
396 else
397 sv_setiv (*sv, bits);
321} 398}
322 399
323static void 400static void
324music_finished (void) 401music_finished (void)
325{ 402{
359 n |= n >> 4; 436 n |= n >> 4;
360 n |= n >> 8; 437 n |= n >> 8;
361 n |= n >> 16; 438 n |= n >> 16;
362 439
363 return n + 1; 440 return n + 1;
441}
442
443/* SDL should provide this, really. */
444#define SDLK_MODIFIER_MIN 300
445#define SDLK_MODIFIER_MAX 314
446
447/******************************************************************************/
448
449static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
450static GV *hover_gv;
451
452static int
453within_widget (SV *widget, NV x, NV y)
454{
455 HV *self;
456 SV **svp;
457 NV wx, ww, wy, wh;
458
459 if (!SvROK (widget))
460 return 0;
461
462 self = (HV *)SvRV (widget);
463
464 if (SvTYPE (self) != SVt_PVHV)
465 return 0;
466
467 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
468 if (y < wy)
469 return 0;
470
471 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
472 if (y >= wy + wh)
473 return 0;
474
475 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
476 if (x < wx)
477 return 0;
478
479 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
480 if (x >= wx + ww)
481 return 0;
482
483 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
484 if (!svp || !SvTRUE (*svp))
485 return 0;
486
487 return 1;
364} 488}
365 489
366MODULE = CFPlus PACKAGE = CFPlus 490MODULE = CFPlus PACKAGE = CFPlus
367 491
368PROTOTYPES: ENABLE 492PROTOTYPES: ENABLE
373 static const struct { 497 static const struct {
374 const char *name; 498 const char *name;
375 IV iv; 499 IV iv;
376 } *civ, const_iv[] = { 500 } *civ, const_iv[] = {
377# define const_iv(name) { # name, (IV)name } 501# define const_iv(name) { # name, (IV)name }
502 const_iv (SDLK_MODIFIER_MIN),
503 const_iv (SDLK_MODIFIER_MAX),
504
378 const_iv (SDL_ACTIVEEVENT), 505 const_iv (SDL_ACTIVEEVENT),
379 const_iv (SDL_KEYDOWN), 506 const_iv (SDL_KEYDOWN),
380 const_iv (SDL_KEYUP), 507 const_iv (SDL_KEYUP),
381 const_iv (SDL_MOUSEMOTION), 508 const_iv (SDL_MOUSEMOTION),
382 const_iv (SDL_MOUSEBUTTONDOWN), 509 const_iv (SDL_MOUSEBUTTONDOWN),
391 const_iv (SDL_EVENT_RESERVEDA), 518 const_iv (SDL_EVENT_RESERVEDA),
392 const_iv (SDL_EVENT_RESERVEDB), 519 const_iv (SDL_EVENT_RESERVEDB),
393 const_iv (SDL_VIDEORESIZE), 520 const_iv (SDL_VIDEORESIZE),
394 const_iv (SDL_VIDEOEXPOSE), 521 const_iv (SDL_VIDEOEXPOSE),
395 const_iv (SDL_USEREVENT), 522 const_iv (SDL_USEREVENT),
523
524 const_iv (SDL_APPINPUTFOCUS),
525 const_iv (SDL_APPMOUSEFOCUS),
526 const_iv (SDL_APPACTIVE),
527
396 const_iv (SDLK_KP0), 528 const_iv (SDLK_KP0),
397 const_iv (SDLK_KP1), 529 const_iv (SDLK_KP1),
398 const_iv (SDLK_KP2), 530 const_iv (SDLK_KP2),
399 const_iv (SDLK_KP3), 531 const_iv (SDLK_KP3),
400 const_iv (SDLK_KP4), 532 const_iv (SDLK_KP4),
455 const_iv (SDLK_BREAK), 587 const_iv (SDLK_BREAK),
456 const_iv (SDLK_MENU), 588 const_iv (SDLK_MENU),
457 const_iv (SDLK_POWER), 589 const_iv (SDLK_POWER),
458 const_iv (SDLK_EURO), 590 const_iv (SDLK_EURO),
459 const_iv (SDLK_UNDO), 591 const_iv (SDLK_UNDO),
592
460 const_iv (KMOD_NONE), 593 const_iv (KMOD_NONE),
594 const_iv (KMOD_SHIFT),
461 const_iv (KMOD_LSHIFT), 595 const_iv (KMOD_LSHIFT),
462 const_iv (KMOD_RSHIFT), 596 const_iv (KMOD_RSHIFT),
597 const_iv (KMOD_CTRL),
463 const_iv (KMOD_LCTRL), 598 const_iv (KMOD_LCTRL),
464 const_iv (KMOD_RCTRL), 599 const_iv (KMOD_RCTRL),
600 const_iv (KMOD_ALT),
465 const_iv (KMOD_LALT), 601 const_iv (KMOD_LALT),
466 const_iv (KMOD_RALT), 602 const_iv (KMOD_RALT),
603 const_iv (KMOD_META),
467 const_iv (KMOD_LMETA), 604 const_iv (KMOD_LMETA),
468 const_iv (KMOD_RMETA), 605 const_iv (KMOD_RMETA),
469 const_iv (KMOD_NUM), 606 const_iv (KMOD_NUM),
470 const_iv (KMOD_CAPS), 607 const_iv (KMOD_CAPS),
471 const_iv (KMOD_MODE), 608 const_iv (KMOD_MODE),
472 const_iv (KMOD_CTRL),
473 const_iv (KMOD_SHIFT),
474 const_iv (KMOD_ALT),
475 const_iv (KMOD_META)
476# undef const_iv 609# undef const_iv
477 }; 610 };
478 611
479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 612 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
480 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 613 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
614
615 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
616 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
481} 617}
618
619void
620weaken (SV *rv)
621 PROTOTYPE: $
622 CODE:
623 sv_rvweaken (rv);
482 624
483int 625int
484in_destruct () 626in_destruct ()
485 CODE: 627 CODE:
486 RETVAL = PL_main_cv == Nullcv; 628 RETVAL = PL_main_cv == Nullcv;
498 opengl_fontmap = pango_opengl_font_map_new (); 640 opengl_fontmap = pango_opengl_font_map_new ();
499 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 641 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
500 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 642 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
501} 643}
502 644
645char *
646SDL_GetError ()
647
503int 648int
504SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 649SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
505 650
506void 651void
507SDL_Quit () 652SDL_Quit ()
508 653
509void 654void
510SDL_ListModes () 655SDL_ListModes (int rgb, int alpha)
511 PPCODE: 656 PPCODE:
512{ 657{
513 SDL_Rect **m; 658 SDL_Rect **m;
514 659
515 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 660 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 661 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
517 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
518 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 663 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
519 664
520 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 665 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
521 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
522 667
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 668 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 669 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
527 672
528 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 673 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
529#if SDL_VERSION_ATLEAST(1,2,10) 674#if SDL_VERSION_ATLEAST(1,2,10)
530 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 675 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
531 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 676 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
532#endif 677#endif
533 678
534 SDL_EnableUNICODE (1);
535 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
536
537 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 679 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
538 680
539 if (m && m != (SDL_Rect **)-1) 681 if (m && m != (SDL_Rect **)-1)
540 while (*m) 682 while (*m)
541 { 683 {
684 if ((*m)->w >= 640 && (*m)->h >= 480)
685 {
542 AV *av = newAV (); 686 AV *av = newAV ();
543 av_push (av, newSViv ((*m)->w)); 687 av_push (av, newSViv ((*m)->w));
544 av_push (av, newSViv ((*m)->h)); 688 av_push (av, newSViv ((*m)->h));
689 av_push (av, newSViv (rgb));
690 av_push (av, newSViv (alpha));
545 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 691 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
692 }
546 693
547 ++m; 694 ++m;
548 } 695 }
549} 696}
550 697
551char *
552SDL_GetError ()
553
554int 698int
555SDL_SetVideoMode (int w, int h, int fullscreen) 699SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
556 CODE: 700 CODE:
701{
702 SDL_EnableUNICODE (1);
703 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
704
705 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
706 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
707 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
709
557 RETVAL = !!SDL_SetVideoMode ( 710 RETVAL = !!SDL_SetVideoMode (
558 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 711 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
559 ); 712 );
713
560 if (RETVAL) 714 if (RETVAL)
561 { 715 {
716 av_clear (texture_av);
717
562 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 718 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
563# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 719#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
564# include "glfunc.h" 720#include "glfunc.h"
565# undef GL_FUNC 721#undef GL_FUNC
566 } 722 }
723}
567 OUTPUT: 724 OUTPUT:
568 RETVAL 725 RETVAL
569 726
570void 727void
571SDL_GL_SwapBuffers () 728SDL_GL_SwapBuffers ()
572 729
573char * 730char *
574SDL_GetKeyName (int sym) 731SDL_GetKeyName (int sym)
575 732
733int
734SDL_GetAppState ()
735
576void 736void
577SDL_PollEvent () 737poll_events ()
578 PPCODE: 738 PPCODE:
579{ 739{
580 SDL_Event ev; 740 SDL_Event ev;
581 741
582 while (SDL_PollEvent (&ev)) 742 SDL_PumpEvents ();
743 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
583 { 744 {
584 HV *hv = newHV (); 745 HV *hv = newHV ();
585 hv_store (hv, "type", 4, newSViv (ev.type), 0); 746 hv_store (hv, "type", 4, newSViv (ev.type), 0);
586 747
587 switch (ev.type) 748 switch (ev.type)
589 case SDL_KEYDOWN: 750 case SDL_KEYDOWN:
590 case SDL_KEYUP: 751 case SDL_KEYUP:
591 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 752 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
592 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 753 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
593 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 754 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
755 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
594 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 756 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
595 break; 757 break;
596 758
597 case SDL_ACTIVEEVENT: 759 case SDL_ACTIVEEVENT:
598 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 760 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
599 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 761 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
600 break; 762 break;
601 763
602 case SDL_MOUSEMOTION: 764 case SDL_MOUSEMOTION:
765 {
766 int state = ev.motion.state;
767 int x = ev.motion.x;
768 int y = ev.motion.y;
769 int xrel = ev.motion.xrel;
770 int yrel = ev.motion.yrel;
771
772 /* do simplistic event compression */
773 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
774 && state == ev.motion.state)
775 {
776 xrel += ev.motion.xrel;
777 yrel += ev.motion.yrel;
778 x = ev.motion.x;
779 y = ev.motion.y;
780 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
781 }
782
603 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 783 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
604
605 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 784 hv_store (hv, "state", 5, newSViv (state), 0);
606 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 785 hv_store (hv, "x", 1, newSViv (x), 0);
607 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 786 hv_store (hv, "y", 1, newSViv (y), 0);
608 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 787 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
609 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 788 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
789 }
610 break; 790 break;
611 791
612 case SDL_MOUSEBUTTONDOWN: 792 case SDL_MOUSEBUTTONDOWN:
613 case SDL_MOUSEBUTTONUP: 793 case SDL_MOUSEBUTTONUP:
614 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 794 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
629 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 809 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
630 } 810 }
631} 811}
632 812
633int 813int
634Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 814Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
635 POSTCALL: 815 POSTCALL:
636 Mix_HookMusicFinished (music_finished); 816 Mix_HookMusicFinished (music_finished);
637 Mix_ChannelFinished (channel_finished); 817 Mix_ChannelFinished (channel_finished);
638 818
639void 819void
640Mix_CloseAudio () 820Mix_CloseAudio ()
641 821
642int 822int
643Mix_AllocateChannels (int numchans = -1) 823Mix_AllocateChannels (int numchans = -1)
644 824
825const char *
826Mix_GetError ()
827
645void 828void
646lowdelay (int fd, int val = 1) 829lowdelay (int fd, int val = 1)
647 CODE: 830 CODE:
831 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
832
833void
834win32_proxy_info ()
835 PPCODE:
836{
648#ifndef _WIN32 837#ifdef _WIN32
649 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 838 char buffer[2048];
839 DWORD buflen;
840
841 EXTEND (SP, 3);
842
843 buflen = sizeof (buffer);
844 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
845 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
846 {
847 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
848
849 buflen = sizeof (buffer);
850 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
851 {
852 PUSHs (newSVpv (buffer, 0));
853
854 buflen = sizeof (buffer);
855 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
856 PUSHs (newSVpv (buffer, 0));
857 }
858 }
650#endif 859#endif
860}
651 861
652void 862void
653add_font (char *file) 863add_font (char *file)
654 CODE: 864 CODE:
655 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 865 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
663 STRLEN image_len; 873 STRLEN image_len;
664 char *image = (char *)SvPVbyte (image_, image_len); 874 char *image = (char *)SvPVbyte (image_, image_len);
665 SDL_Surface *surface, *surface2; 875 SDL_Surface *surface, *surface2;
666 SDL_PixelFormat fmt; 876 SDL_PixelFormat fmt;
667 SDL_RWops *rw = ix 877 SDL_RWops *rw = ix
668 ? SDL_RWFromFile (image, "r") 878 ? SDL_RWFromFile (image, "rb")
669 : SDL_RWFromConstMem (image, image_len); 879 : SDL_RWFromConstMem (image, image_len);
670 880
671 if (!rw) 881 if (!rw)
672 croak ("load_image: %s", SDL_GetError ()); 882 croak ("load_image: %s", SDL_GetError ());
673 883
759 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 969 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
760#endif 970#endif
761 _exit (1); 971 _exit (1);
762 972
763void 973void
764_exit (int retval) 974_exit (int retval = 0)
765 CODE: 975 CODE:
976#ifdef WIN32
977 ExitThread (retval); // unclean, please beam me up
978#else
766 _exit (retval); 979 _exit (retval);
980#endif
981
982void
983debug ()
984 CODE:
985{
986#if DEBUG
987 VALGRIND_DO_LEAK_CHECK;
988#endif
989}
767 990
768MODULE = CFPlus PACKAGE = CFPlus::Font 991MODULE = CFPlus PACKAGE = CFPlus::Font
992
993PROTOTYPES: DISABLE
769 994
770CFPlus::Font 995CFPlus::Font
771new_from_file (SV *class, char *path, int id = 0) 996new_from_file (SV *class, char *path, int id = 0)
772 CODE: 997 CODE:
773{ 998{
784 CODE: 1009 CODE:
785 pango_font_description_free (self); 1010 pango_font_description_free (self);
786 1011
787void 1012void
788make_default (CFPlus::Font self) 1013make_default (CFPlus::Font self)
1014 PROTOTYPE: $
789 CODE: 1015 CODE:
790 default_font = self; 1016 default_font = self;
791 1017
792MODULE = CFPlus PACKAGE = CFPlus::Layout 1018MODULE = CFPlus PACKAGE = CFPlus::Layout
793 1019
1020PROTOTYPES: DISABLE
1021
794void 1022void
795reset_glyph_cache () 1023reset_glyph_cache ()
1024 PROTOTYPE:
796 CODE: 1025 CODE:
797 tc_clear (); 1026 tc_clear ();
798 1027
799CFPlus::Layout 1028CFPlus::Layout
800new (SV *class) 1029new (SV *class)
1018xy_to_index (CFPlus::Layout self, int x, int y) 1247xy_to_index (CFPlus::Layout self, int x, int y)
1019 CODE: 1248 CODE:
1020{ 1249{
1021 int index, trailing; 1250 int index, trailing;
1022 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1251 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1023 RETVAL = index; 1252 RETVAL = index + trailing;
1024} 1253}
1025 OUTPUT: 1254 OUTPUT:
1026 RETVAL 1255 RETVAL
1027 1256
1028void 1257void
1034 1263
1035 EXTEND (SP, 3); 1264 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1265 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1037 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1266 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1267 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1268}
1269
1270void
1271index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1272 PPCODE:
1273{
1274 int line, x;
1275
1276 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1277 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1278
1279 EXTEND (SP, 2);
1280 PUSHs (sv_2mortal (newSViv (line - 1)));
1281 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1282}
1283
1284void
1285line_x_to_index (CFPlus::Layout self, int line, int x)
1286 PPCODE:
1287{
1288 PangoLayoutLine *lp;
1289 int index, trailing;
1290
1291 if (line < 0)
1292 XSRETURN_EMPTY;
1293
1294 if (!(lp = pango_layout_get_line (self->pl, line)))
1295 XSRETURN_EMPTY; /* do better */
1296
1297 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1298
1299 EXTEND (SP, 2);
1300 if (GIMME_V == G_SCALAR)
1301 PUSHs (sv_2mortal (newSViv (index + trailing)));
1302 else
1303 {
1304 PUSHs (sv_2mortal (newSViv (index)));
1305 PUSHs (sv_2mortal (newSViv (trailing)));
1306 }
1039} 1307}
1040 1308
1041void 1309void
1042render (CFPlus::Layout self, float x, float y, int flags = 0) 1310render (CFPlus::Layout self, float x, float y, int flags = 0)
1043 PPCODE: 1311 PPCODE:
1048 flags 1316 flags
1049 ); 1317 );
1050 1318
1051MODULE = CFPlus PACKAGE = CFPlus::Texture 1319MODULE = CFPlus PACKAGE = CFPlus::Texture
1052 1320
1053void 1321PROTOTYPES: ENABLE
1054pad2pot (SV *data_, SV *w_, SV *h_)
1055 CODE:
1056{
1057 int ow = SvIV (w_);
1058 int oh = SvIV (h_);
1059 1322
1060 if (ow && oh) 1323int minpot (int n)
1324
1325void
1326pad (SV *data_, int ow, int oh, int nw, int nh)
1327 CODE:
1328{
1329 if ((nw != ow || nh != oh) && SvOK (data_))
1061 { 1330 {
1062 int nw = minpot (ow);
1063 int nh = minpot (oh);
1064
1065 if (nw != ow || nh != oh)
1066 {
1067 if (SvOK (data_))
1068 {
1069 STRLEN datalen; 1331 STRLEN datalen;
1070 char *data = SvPVbyte (data_, datalen); 1332 char *data = SvPVbyte (data_, datalen);
1071 int bpp = datalen / (ow * oh); 1333 int bpp = datalen / (ow * oh);
1072 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1334 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1073 1335
1074 SvPOK_only (result_); 1336 SvPOK_only (result_);
1075 SvCUR_set (result_, nw * nh * bpp); 1337 SvCUR_set (result_, nw * nh * bpp);
1076 1338
1077 memset (SvPVX (result_), 0, nw * nh * bpp); 1339 memset (SvPVX (result_), 0, nw * nh * bpp);
1078 while (oh--) 1340 while (oh--)
1079 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1341 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1080 1342
1081 sv_setsv (data_, result_); 1343 sv_setsv (data_, result_);
1082 }
1083
1084 sv_setiv (w_, nw);
1085 sv_setiv (h_, nh);
1086 }
1087 } 1344 }
1088} 1345}
1089 1346
1090void 1347void
1091draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1348draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1097{ 1354{
1098 HV *hv = (HV *)SvRV (self); 1355 HV *hv = (HV *)SvRV (self);
1099 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1356 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1100 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1357 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1101 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1358 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1359
1360 if (name <= 0)
1361 XSRETURN_EMPTY;
1102 1362
1103 if (items < 5) 1363 if (items < 5)
1104 { 1364 {
1105 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1365 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1106 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1366 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1134 glDisable (GL_ALPHA_TEST); 1394 glDisable (GL_ALPHA_TEST);
1135 glDisable (GL_BLEND); 1395 glDisable (GL_BLEND);
1136 } 1396 }
1137} 1397}
1138 1398
1399IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1400 CODE:
1401{
1402 GLint width;
1403 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1404 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1405 RETVAL = width > 0;
1406}
1407 OUTPUT:
1408 RETVAL
1409
1139MODULE = CFPlus PACKAGE = CFPlus::Map 1410MODULE = CFPlus PACKAGE = CFPlus::Map
1140 1411
1412PROTOTYPES: DISABLE
1413
1141CFPlus::Map 1414CFPlus::Map
1142new (SV *class, int map_width, int map_height) 1415new (SV *class)
1143 CODE: 1416 CODE:
1144 New (0, RETVAL, 1, struct map); 1417 New (0, RETVAL, 1, struct map);
1145 RETVAL->x = 0; 1418 RETVAL->x = 0;
1146 RETVAL->y = 0; 1419 RETVAL->y = 0;
1147 RETVAL->w = map_width; 1420 RETVAL->w = 0;
1148 RETVAL->h = map_height; 1421 RETVAL->h = 0;
1149 RETVAL->ox = 0; 1422 RETVAL->ox = 0;
1150 RETVAL->oy = 0; 1423 RETVAL->oy = 0;
1151 RETVAL->faces = 8192; 1424 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1152 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1425 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1153 RETVAL->texs = 8192;
1154 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1155 RETVAL->rows = 0; 1426 RETVAL->rows = 0;
1156 RETVAL->row = 0; 1427 RETVAL->row = 0;
1157 OUTPUT: 1428 OUTPUT:
1158 RETVAL 1429 RETVAL
1159 1430
1160void 1431void
1161DESTROY (CFPlus::Map self) 1432DESTROY (CFPlus::Map self)
1162 CODE: 1433 CODE:
1163{ 1434{
1164 map_clear (self); 1435 map_clear (self);
1165 Safefree (self->face); 1436 Safefree (self->face2tile);
1166 Safefree (self->tex); 1437 Safefree (self->tex);
1167 Safefree (self); 1438 Safefree (self);
1168} 1439}
1169 1440
1170void 1441void
1442resize (CFPlus::Map self, int map_width, int map_height)
1443 CODE:
1444 self->w = map_width;
1445 self->h = map_height;
1446
1447void
1171clear (CFPlus::Map self) 1448clear (CFPlus::Map self)
1172 CODE: 1449 CODE:
1173 map_clear (self); 1450 map_clear (self);
1174 1451
1175void 1452void
1176set_face (CFPlus::Map self, int face, int texid) 1453set_tileid (CFPlus::Map self, int face, int tile)
1177 CODE: 1454 CODE:
1178{ 1455{
1179 while (self->faces <= face) 1456 need_facenum (self, face); self->face2tile [face] = tile;
1180 { 1457 need_texid (self, tile);
1181 Append (mapface, self->face, self->faces, self->faces); 1458}
1182 self->faces *= 2;
1183 }
1184 1459
1185 self->face [face] = texid; 1460void
1461set_smooth (CFPlus::Map self, int face, int smooth, int level)
1462 CODE:
1463{
1464 tileid texid;
1465 maptex *tex;
1466
1467 if (face < 0 || face >= self->faces)
1468 return;
1469
1470 if (smooth < 0 || smooth >= self->faces)
1471 return;
1472
1473 texid = self->face2tile [face];
1474
1475 if (!texid)
1476 return;
1477
1478 tex = self->tex + texid;
1479 tex->smoothtile = self->face2tile [smooth];
1480 tex->smoothlevel = level;
1186} 1481}
1187 1482
1188void 1483void
1189set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1484set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1190 CODE: 1485 CODE:
1191{ 1486{
1192 while (self->texs <= texid) 1487 need_texid (self, texid);
1193 {
1194 Append (maptex, self->tex, self->texs, self->texs);
1195 self->texs *= 2;
1196 }
1197 1488
1198 { 1489 {
1199 maptex *tex = self->tex + texid; 1490 maptex *tex = self->tex + texid;
1200 1491
1201 tex->name = name; 1492 tex->name = name;
1243void 1534void
1244scroll (CFPlus::Map self, int dx, int dy) 1535scroll (CFPlus::Map self, int dx, int dy)
1245 CODE: 1536 CODE:
1246{ 1537{
1247 if (dx > 0) 1538 if (dx > 0)
1248 map_blank (self, self->x, self->y, dx - 1, self->h); 1539 map_blank (self, self->x, self->y, dx, self->h);
1249 else if (dx < 0) 1540 else if (dx < 0)
1250 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1541 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1251 1542
1252 if (dy > 0) 1543 if (dy > 0)
1253 map_blank (self, self->x, self->y, self->w, dy - 1); 1544 map_blank (self, self->x, self->y, self->w, dy);
1254 else if (dy < 0) 1545 else if (dy < 0)
1255 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1546 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1256 1547
1257 self->ox += dx; self->x += dx; 1548 self->ox += dx; self->x += dx;
1258 self->oy += dy; self->y += dy; 1549 self->oy += dy; self->y += dy;
1259 1550
1260 while (self->y < 0) 1551 while (self->y < 0)
1264 self->rows += MAP_EXTEND_Y; 1555 self->rows += MAP_EXTEND_Y;
1265 self->y += MAP_EXTEND_Y; 1556 self->y += MAP_EXTEND_Y;
1266 } 1557 }
1267} 1558}
1268 1559
1269void 1560SV *
1270map1a_update (CFPlus::Map self, SV *data_, int extmap) 1561map1a_update (CFPlus::Map self, SV *data_, int extmap)
1271 CODE: 1562 CODE:
1272{ 1563{
1273 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1564 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1274 uint8_t *data_end = (uint8_t *)SvEND (data_); 1565 uint8_t *data_end = (uint8_t *)SvEND (data_);
1275 mapcell *cell; 1566 mapcell *cell;
1276 int x, y, flags; 1567 int x, y, z, flags;
1568 AV *missing = newAV ();
1569 RETVAL = newRV_noinc ((SV *)missing);
1277 1570
1278 while (data < data_end) 1571 while (data < data_end - 1)
1279 { 1572 {
1280 flags = (data [0] << 8) + data [1]; data += 2; 1573 flags = (data [0] << 8) + data [1]; data += 2;
1281 1574
1282 x = self->x + ((flags >> 10) & 63); 1575 x = self->x + ((flags >> 10) & 63);
1283 y = self->y + ((flags >> 4) & 63); 1576 y = self->y + ((flags >> 4) & 63);
1286 1579
1287 if (flags & 15) 1580 if (flags & 15)
1288 { 1581 {
1289 if (!cell->darkness) 1582 if (!cell->darkness)
1290 { 1583 {
1584 memset (cell, 0, sizeof (*cell));
1291 cell->darkness = 256; 1585 cell->darkness = 256;
1292 cell->face [0] = 0;
1293 cell->face [1] = 0;
1294 cell->face [2] = 0;
1295 } 1586 }
1296 1587
1297 //TODO: don't trust server data to be in-range(!) 1588 //TODO: don't trust server data to be in-range(!)
1298 1589
1299 if (flags & 8) 1590 if (flags & 8)
1305 do 1596 do
1306 { 1597 {
1307 ext = *data++; 1598 ext = *data++;
1308 cmd = ext & 0x3f; 1599 cmd = ext & 0x3f;
1309 1600
1310 if (ext < 4) 1601 if (cmd < 4)
1311 cell->darkness = 255 - ext * 64 + 1; 1602 cell->darkness = 255 - ext * 64 + 1;
1312 else if (ext == 5) // health 1603 else if (cmd == 5) // health
1604 {
1605 cell->stat_width = 1;
1313 cell->stat_hp = *data++; 1606 cell->stat_hp = *data++;
1607 }
1608 else if (cmd == 6) // monster width
1609 cell->stat_width = *data++ + 1;
1610 else if (cmd == 0x47)
1611 {
1612 if (*data == 4)
1613 ; // decode player count
1614
1615 data += *data + 1;
1616 }
1617 else if (cmd == 8) // cell flags
1618 cell->flags = *data++;
1314 else if (ext & 0x40) // unknown, multibyte => skip 1619 else if (ext & 0x40) // unknown, multibyte => skip
1315 data += *data + 1; 1620 data += *data + 1;
1621 else
1622 data++;
1316 } 1623 }
1317 while (cmd & 0x80); 1624 while (ext & 0x80);
1318 } 1625 }
1319 else 1626 else
1320 cell->darkness = *data++ + 1; 1627 cell->darkness = *data++ + 1;
1321 } 1628 }
1322 1629
1630 for (z = 0; z <= 2; ++z)
1323 if (flags & 4) 1631 if (flags & (4 >> z))
1324 { 1632 {
1325 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1633 faceid face = (data [0] << 8) + data [1]; data += 2;
1634 need_facenum (self, face);
1635 cell->tile [z] = self->face2tile [face];
1636
1637 if (cell->tile [z])
1638 {
1639 maptex *tex = self->tex + cell->tile [z];
1640 if (!tex->name)
1641 av_push (missing, newSViv (cell->tile [z]));
1642
1643 if (tex->smoothtile)
1644 {
1645 maptex *smooth = self->tex + tex->smoothtile;
1646 if (!smooth->name)
1647 av_push (missing, newSViv (tex->smoothtile));
1648 }
1649 }
1326 } 1650 }
1327
1328 if (flags & 2)
1329 {
1330 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1331 }
1332
1333 if (flags & 1)
1334 {
1335 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1336 }
1337 } 1651 }
1338 else 1652 else
1339 {
1340 cell->darkness = 0; 1653 cell->darkness = 0;
1341 cell->stat_hp = 0;
1342 }
1343 } 1654 }
1344} 1655}
1656 OUTPUT:
1657 RETVAL
1345 1658
1346SV * 1659SV *
1347mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1660mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1348 CODE: 1661 CODE:
1349{ 1662{
1373 { 1686 {
1374 mapcell *cell = row->col + (x - row->c0); 1687 mapcell *cell = row->col + (x - row->c0);
1375 1688
1376 for (z = 0; z <= 0; z++) 1689 for (z = 0; z <= 0; z++)
1377 { 1690 {
1378 mapface face = cell->face [z];
1379
1380 if (face)
1381 {
1382 maptex tex = self->tex [face]; 1691 maptex tex = self->tex [cell->tile [z]];
1383 int a0 = 255 - tex.a; 1692 int a0 = 255 - tex.a;
1384 int a1 = tex.a; 1693 int a1 = tex.a;
1385 1694
1386 r = (r * a0 + tex.r * a1) / 255; 1695 r = (r * a0 + tex.r * a1) / 255;
1387 g = (g * a0 + tex.g * a1) / 255; 1696 g = (g * a0 + tex.g * a1) / 255;
1388 b = (b * a0 + tex.b * a1) / 255; 1697 b = (b * a0 + tex.b * a1) / 255;
1389 a = (a * a0 + tex.a * a1) / 255; 1698 a = (a * a0 + tex.a * a1) / 255;
1390 }
1391 } 1699 }
1392 } 1700 }
1393 1701
1394 *map++ = (r ) 1702 *map++ = (r )
1395 | (g << 8) 1703 | (g << 8)
1402} 1710}
1403 OUTPUT: 1711 OUTPUT:
1404 RETVAL 1712 RETVAL
1405 1713
1406void 1714void
1407draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1715draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1408 CODE: 1716 CODE:
1409{ 1717{
1410 int vx, vy; 1718 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1719 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1720 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1721 smooth_key skey;
1411 int x, y, z; 1722 int x, y, z;
1412 int last_name; 1723 int last_name;
1413 mapface face;
1414 1724
1415 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1725 // thats current max. sorry.
1416 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1726 if (sw > 255) sw = 255;
1727 if (sh > 255) sh = 255;
1417 1728
1418 /* 1729 // clear key, in case of extra padding
1419 int vx = self->vx = self->w >= sw 1730 memset (&skey, 0, sizeof (skey));
1420 ? self->x + (self->w - sw) / 2
1421 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1422
1423 int vy = self->vy = self->h >= sh
1424 ? self->y + (self->h - sh) / 2
1425 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1426 */
1427 1731
1428 glColor4ub (255, 255, 255, 255); 1732 glColor4ub (255, 255, 255, 255);
1429 1733
1430 glEnable (GL_BLEND); 1734 glEnable (GL_BLEND);
1431 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1735 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1432 glEnable (GL_TEXTURE_2D); 1736 glEnable (GL_TEXTURE_2D);
1433 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1434 1738
1435 glBegin (GL_QUADS); 1739 glBegin (GL_QUADS);
1436 1740
1437 last_name = 0; 1741 last_name = -1;
1438 1742
1743 mx += self->x;
1744 my += self->y;
1745
1746 // first pass: determine smooth_max
1747 // rather ugly, if you ask me
1748 // could also be stored inside mapcell and updated on change
1749 memset (smooth_max, 0, sizeof (smooth_max));
1750
1751 for (y = 0; y < sh; y++)
1752 if (0 <= y + my && y + my < self->rows)
1753 {
1754 maprow *row = self->row + (y + my);
1755
1756 for (x = 0; x < sw; x++)
1757 if (row->c0 <= x + mx && x + mx < row->c1)
1758 {
1759 mapcell *cell = row->col + (x + mx - row->c0);
1760
1761 smooth_max[x + 1][y + 1] =
1762 MAX (self->tex [cell->tile [0]].smoothlevel,
1763 MAX (self->tex [cell->tile [1]].smoothlevel,
1764 self->tex [cell->tile [2]].smoothlevel));
1765 }
1766 }
1767
1439 for (z = 0; z < 3; z++) 1768 for (z = 0; z <= 2; z++)
1769 {
1770 memset (smooth_level, 0, sizeof (smooth_level));
1771
1440 for (y = 0; y < sh; y++) 1772 for (y = 0; y < sh; y++)
1441 if (0 <= y + vy && y + vy < self->rows) 1773 if (0 <= y + my && y + my < self->rows)
1442 { 1774 {
1443 maprow *row = self->row + (y + vy); 1775 maprow *row = self->row + (y + my);
1444 1776
1445 for (x = 0; x < sw; x++) 1777 for (x = 0; x < sw; x++)
1446 if (row->c0 <= x + vx && x + vx < row->c1) 1778 if (row->c0 <= x + mx && x + mx < row->c1)
1447 { 1779 {
1448 mapcell *cell = row->col + (x + vx - row->c0); 1780 mapcell *cell = row->col + (x + mx - row->c0);
1449
1450 face = cell->face [z]; 1781 tileid tile = cell->tile [z];
1782
1783 if (tile)
1784 {
1785 maptex tex = self->tex [tile];
1786 int px, py;
1451 1787
1452 if (face && face < self->texs) 1788 // suppressing texture state switches here
1789 // is only moderately effective, but worth the extra effort
1790 if (last_name != tex.name)
1791 {
1792 if (!tex.name)
1793 tex = self->tex [2]; /* missing, replace by noface */
1794
1795 glEnd ();
1796 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1797 glBegin (GL_QUADS);
1798 }
1799
1800 px = (x + 1) * T - tex.w;
1801 py = (y + 1) * T - tex.h;
1802
1803 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1804 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1805 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1806 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1807
1808 if (cell->flags && z == 2)
1809 {
1810 if (cell->flags & 1)
1811 {
1812 maptex tex = self->tex [1];
1813 int px = x * T + T * 2 / 32;
1814 int py = y * T - T * 6 / 32;
1815
1816 glEnd ();
1817 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1818 glBegin (GL_QUADS);
1819
1820 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1821 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1822 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1823 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1824 }
1825 }
1826
1827 // update smooth hash
1828 if (tex.smoothtile)
1829 {
1830 skey.tile = tex.smoothtile;
1831 skey.level = tex.smoothlevel;
1832
1833 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1834
1835 // add bits to current tile and all neighbours. skey.x|y is
1836 // shifted +1|+1 so we always stay positive.
1837
1838 // bits is ___n cccc CCCC bbbb
1839 // n do not draw borders&corners
1840 // c draw these corners, but...
1841 // C ... not these
1842 // b draw these borders
1843
1844 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1845 // ┃· ·· ·┃ ━━
1846
1847 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1848 // ·· ·· ·┏ ┓·
1849
1850 // full tile
1851 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1852
1853 // borders
1854 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1855 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1856 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1857 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1858
1859 // corners
1860 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1861 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1862 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1863 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1864 }
1865 }
1866 }
1867 }
1868
1869 // go through all smoothlevels, lowest to highest, then draw.
1870 // this is basically counting sort
1871 {
1872 int w, b;
1873
1874 for (w = 0; w < 256 / 32; ++w)
1875 {
1876 uint32_t smask = smooth_level [w];
1877 if (smask)
1878 for (b = 0; b < 32; ++b)
1879 if (smask & (((uint32_t)1) << b))
1453 { 1880 {
1454 maptex tex = self->tex [face]; 1881 int level = (w << 5) | b;
1882 HE *he;
1455 1883
1456 int px = (x + 1) * 32 - tex.w; 1884 hv_iterinit (smooth);
1457 int py = (y + 1) * 32 - tex.h; 1885 while ((he = hv_iternext (smooth)))
1458
1459 if (last_name != tex.name)
1460 { 1886 {
1887 smooth_key *skey = (smooth_key *)HeKEY (he);
1888 IV bits = SvIVX (HeVAL (he));
1889
1890 if (!(bits & 0x1000)
1891 && skey->level == level
1892 && level > smooth_max [skey->x][skey->y])
1893 {
1894 maptex tex = self->tex [skey->tile];
1895 int px = (((int)skey->x) - 1) * T;
1896 int py = (((int)skey->y) - 1) * T;
1897 int border = bits & 15;
1898 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1899 float dx = tex.s * .0625f; // 16 images/row
1900 float dy = tex.t * .5f ; // 2 images/column
1901
1902 // this time naively avoiding texture state changes
1903 // save gobs of state changes.
1904 if (last_name != tex.name)
1905 {
1906 if (!tex.name)
1907 continue; // smoothing not yet available
1908
1461 glEnd (); 1909 glEnd ();
1462 last_name = tex.name;
1463 glBindTexture (GL_TEXTURE_2D, last_name); 1910 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1464 glBegin (GL_QUADS); 1911 glBegin (GL_QUADS);
1912 }
1913
1914 if (border)
1915 {
1916 float ox = border * dx;
1917
1918 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1919 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1920 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1921 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1922 }
1923
1924 if (corner)
1925 {
1926 float ox = corner * dx;
1927
1928 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1929 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1930 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1931 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1932 }
1933 }
1465 } 1934 }
1466
1467 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1468 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1469 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1470 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1471 } 1935 }
1472 }
1473 } 1936 }
1937 }
1938
1939 hv_clear (smooth);
1940 }
1474 1941
1475 glEnd (); 1942 glEnd ();
1476 1943
1477 glDisable (GL_TEXTURE_2D); 1944 glDisable (GL_TEXTURE_2D);
1478 glDisable (GL_BLEND); 1945 glDisable (GL_BLEND);
1479 1946
1480 // top layer: overlays such as the health bar 1947 // top layer: overlays such as the health bar
1481 for (y = 0; y < sh; y++) 1948 for (y = 0; y < sh; y++)
1482 if (0 <= y + vy && y + vy < self->rows) 1949 if (0 <= y + my && y + my < self->rows)
1483 { 1950 {
1484 maprow *row = self->row + (y + vy); 1951 maprow *row = self->row + (y + my);
1485 1952
1486 for (x = 0; x < sw; x++) 1953 for (x = 0; x < sw; x++)
1487 if (row->c0 <= x + vx && x + vx < row->c1) 1954 if (row->c0 <= x + mx && x + mx < row->c1)
1488 { 1955 {
1489 mapcell *cell = row->col + (x + vx - row->c0); 1956 mapcell *cell = row->col + (x + mx - row->c0);
1490 1957
1491 int px = x * 32; 1958 int px = x * T;
1492 int py = y * 32; 1959 int py = y * T;
1493 1960
1494 if (cell->stat_hp) 1961 if (cell->stat_hp)
1495 { 1962 {
1496 int width = sh / 28 + 1; 1963 int width = cell->stat_width * T;
1964 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1497 1965
1498 glColor3ub (0, 0, 0); 1966 glColor3ub (0, 0, 0);
1499 glRectf (px + 1, py, px + 31, py + width + 2); 1967 glRectf (px + 1, py - thick - 2,
1968 px + width - 1, py);
1500 1969
1501 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0); 1970 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1502 glRectf (px + 2, py + 1, px + 30 - cell->stat_hp * 28 / 255, py + width + 1); 1971 glRectf (px + 2,
1972 py - thick - 1,
1973 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1503 } 1974 }
1504 } 1975 }
1505 } 1976 }
1506} 1977}
1507 1978
1564 glDisable (GL_BLEND); 2035 glDisable (GL_BLEND);
1565 glDisable (GL_TEXTURE_2D); 2036 glDisable (GL_TEXTURE_2D);
1566} 2037}
1567 2038
1568void 2039void
1569fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2040fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1570 PPCODE: 2041 PPCODE:
1571{ 2042{
1572 int vx, vy;
1573 int x, y; 2043 int x, y;
2044 int sw1 = sw + 2;
2045 int sh1 = sh + 2;
2046 int sh3 = sh * 3;
1574 int sw4 = (sw + 3) & ~3; 2047 int sw34 = (sw * 3 + 3) & ~3;
2048 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1575 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2049 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1576 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2050 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1577 2051
1578 memset (darkness, 255, sw4 * sh);
1579 SvPOK_only (darkness_sv); 2052 SvPOK_only (darkness3_sv);
1580 SvCUR_set (darkness_sv, sw4 * sh); 2053 SvCUR_set (darkness3_sv, sw34 * sh3);
1581 2054
1582 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2055 mx += self->x - 1;
1583 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2056 my += self->y - 1;
1584 2057
2058 memset (darkness1, 255, sw1 * sh1);
2059
1585 for (y = 0; y < sh; y++) 2060 for (y = 0; y < sh1; y++)
1586 if (0 <= y + vy && y + vy < self->rows) 2061 if (0 <= y + my && y + my < self->rows)
1587 { 2062 {
1588 maprow *row = self->row + (y + vy); 2063 maprow *row = self->row + (y + my);
1589 2064
1590 for (x = 0; x < sw; x++) 2065 for (x = 0; x < sw1; x++)
1591 if (row->c0 <= x + vx && x + vx < row->c1) 2066 if (row->c0 <= x + mx && x + mx < row->c1)
1592 { 2067 {
1593 mapcell *cell = row->col + (x + vx - row->c0); 2068 mapcell *cell = row->col + (x + mx - row->c0);
1594 2069
1595 darkness[y * sw4 + x] = cell->darkness 2070 darkness1 [y * sw1 + x] = cell->darkness
1596 ? 255 - (cell->darkness - 1) 2071 ? 255 - (cell->darkness - 1)
1597 : 255 - FOW_DARKNESS; 2072 : 255 - FOW_DARKNESS;
1598 } 2073 }
1599 } 2074 }
1600 2075
2076 for (y = 0; y < sh; ++y)
2077 for (x = 0; x < sw; ++x)
2078 {
2079 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2080 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2081 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2082 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2083 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2084 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2085 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2086 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2087 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2088
2089 uint8_t r11 = (d11 + d21 + d12) / 3;
2090 uint8_t r21 = d21;
2091 uint8_t r31 = (d21 + d31 + d32) / 3;
2092
2093 uint8_t r12 = d12;
2094 uint8_t r22 = d22;
2095 uint8_t r32 = d32;
2096
2097 uint8_t r13 = (d13 + d23 + d12) / 3;
2098 uint8_t r23 = d23;
2099 uint8_t r33 = (d23 + d33 + d32) / 3;
2100
2101 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2102 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2103 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2104 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2105 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2106 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2107 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2108 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2109 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2110 }
2111
2112 free (darkness1);
2113
1601 EXTEND (SP, 3); 2114 EXTEND (SP, 3);
1602 PUSHs (sv_2mortal (newSViv (sw4))); 2115 PUSHs (sv_2mortal (newSViv (sw34)));
1603 PUSHs (sv_2mortal (newSViv (sh))); 2116 PUSHs (sv_2mortal (newSViv (sh3)));
1604 PUSHs (darkness_sv); 2117 PUSHs (darkness3_sv);
1605} 2118}
1606 2119
1607SV * 2120SV *
1608get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2121get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1609 CODE: 2122 CODE:
1638 if (row && row->c0 <= x && x < row->c1) 2151 if (row && row->c0 <= x && x < row->c1)
1639 { 2152 {
1640 mapcell *cell = row->col + (x - row->c0); 2153 mapcell *cell = row->col + (x - row->c0);
1641 uint8_t flags = 0; 2154 uint8_t flags = 0;
1642 2155
1643 if (cell->face [0]) flags |= 1; 2156 if (cell->tile [0]) flags |= 1;
1644 if (cell->face [1]) flags |= 2; 2157 if (cell->tile [1]) flags |= 2;
1645 if (cell->face [2]) flags |= 4; 2158 if (cell->tile [2]) flags |= 4;
1646 2159
1647 *data++ = flags; 2160 *data++ = flags;
1648 2161
1649 if (flags & 1) 2162 if (flags & 1)
1650 { 2163 {
2164 tileid tile = cell->tile [0];
1651 *data++ = cell->face [0] >> 8; 2165 *data++ = tile >> 8;
1652 *data++ = cell->face [0]; 2166 *data++ = tile;
1653 } 2167 }
1654 2168
1655 if (flags & 2) 2169 if (flags & 2)
1656 { 2170 {
2171 tileid tile = cell->tile [1];
1657 *data++ = cell->face [1] >> 8; 2172 *data++ = tile >> 8;
1658 *data++ = cell->face [1]; 2173 *data++ = tile;
1659 } 2174 }
1660 2175
1661 if (flags & 4) 2176 if (flags & 4)
1662 { 2177 {
2178 tileid tile = cell->tile [2];
1663 *data++ = cell->face [2] >> 8; 2179 *data++ = tile >> 8;
1664 *data++ = cell->face [2]; 2180 *data++ = tile;
1665 } 2181 }
1666 } 2182 }
1667 else 2183 else
1668 *data++ = 0; 2184 *data++ = 0;
1669 } 2185 }
1709 { 2225 {
1710 uint8_t flags = *data++; 2226 uint8_t flags = *data++;
1711 2227
1712 if (flags) 2228 if (flags)
1713 { 2229 {
1714 mapface face[3] = { 0, 0, 0 };
1715
1716 mapcell *cell = row_get_cell (row, x); 2230 mapcell *cell = row_get_cell (row, x);
2231 tileid tile[3] = { 0, 0, 0 };
1717 2232
1718 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2233 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1719 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2234 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1720 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2235 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1721 2236
1722 if (cell->darkness == 0) 2237 if (cell->darkness == 0)
1723 { 2238 {
1724 cell->darkness = 0; 2239 cell->darkness = 0;
1725 2240
1726 for (z = 0; z <= 2; z++) 2241 for (z = 0; z <= 2; z++)
1727 { 2242 {
1728 cell->face[z] = face[z]; 2243 tileid t = tile [z];
1729 2244
1730 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2245 if (t >= self->texs || (t && !self->tex [t].name))
2246 {
1731 XPUSHs (sv_2mortal (newSViv (face[z]))); 2247 XPUSHs (sv_2mortal (newSViv (t)));
2248 need_texid (self, t);
2249 }
2250
2251 cell->tile [z] = t;
1732 } 2252 }
1733 } 2253 }
1734 } 2254 }
1735 } 2255 }
1736 } 2256 }
1737} 2257}
1738 2258
2259MODULE = CFPlus PACKAGE = CFPlus::RW
2260
2261CFPlus::RW
2262new (SV *class, SV *data_sv)
2263 CODE:
2264{
2265 STRLEN datalen;
2266 char *data = SvPVbyte (data_sv, datalen);
2267
2268 RETVAL = SDL_RWFromConstMem (data, datalen);
2269}
2270 OUTPUT:
2271 RETVAL
2272
2273CFPlus::RW
2274new_from_file (SV *class, const char *path, const char *mode = "rb")
2275 CODE:
2276 RETVAL = SDL_RWFromFile (path, mode);
2277 OUTPUT:
2278 RETVAL
2279
2280# fails on win32:
2281# CFPlus.xs(2268) : error C2059: syntax error : '('
2282#void
2283#close (CFPlus::RW self)
2284# CODE:
2285# (self->(close)) (self);
2286
2287MODULE = CFPlus PACKAGE = CFPlus::Channel
2288
2289PROTOTYPES: DISABLE
2290
2291CFPlus::Channel
2292find ()
2293 CODE:
2294{
2295 RETVAL = Mix_GroupAvailable (-1);
2296
2297 if (RETVAL < 0)
2298 {
2299 RETVAL = Mix_GroupOldest (-1);
2300
2301 if (RETVAL < 0)
2302 XSRETURN_UNDEF;
2303
2304 Mix_HaltChannel (RETVAL);
2305 }
2306
2307 Mix_UnregisterAllEffects (RETVAL);
2308 Mix_Volume (RETVAL, 128);
2309}
2310 OUTPUT:
2311 RETVAL
2312
2313void
2314halt (CFPlus::Channel self)
2315 CODE:
2316 Mix_HaltChannel (self);
2317
2318void
2319expire (CFPlus::Channel self, int ticks = -1)
2320 CODE:
2321 Mix_ExpireChannel (self, ticks);
2322
2323void
2324fade_out (CFPlus::Channel self, int ticks = -1)
2325 CODE:
2326 Mix_FadeOutChannel (self, ticks);
2327
2328int
2329volume (CFPlus::Channel self, int volume)
2330 CODE:
2331 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2332 OUTPUT:
2333 RETVAL
2334
2335void
2336unregister_all_effects (CFPlus::Channel self)
2337 CODE:
2338 Mix_UnregisterAllEffects (self);
2339
2340void
2341set_panning (CFPlus::Channel self, int left, int right)
2342 CODE:
2343 left = CLAMP (left , 0, 255);
2344 right = CLAMP (right, 0, 255);
2345 Mix_SetPanning (self, left, right);
2346
2347void
2348set_distance (CFPlus::Channel self, int distance)
2349 CODE:
2350 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2351
2352void
2353set_position (CFPlus::Channel self, int angle, int distance)
2354 CODE:
2355
2356void
2357set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2358 CODE:
2359{
2360 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2361 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2362 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2363}
2364
2365void
2366set_reverse_stereo (CFPlus::Channel self, int flip)
2367 CODE:
2368 Mix_SetReverseStereo (self, flip);
2369
1739MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2370MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1740 2371
2372PROTOTYPES: DISABLE
2373
1741CFPlus::MixChunk 2374CFPlus::MixChunk
1742new_from_file (SV *class, char *path) 2375new (SV *class, CFPlus::RW rwops)
1743 CODE: 2376 CODE:
1744 RETVAL = Mix_LoadWAV (path); 2377 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1745 OUTPUT: 2378 OUTPUT:
1746 RETVAL 2379 RETVAL
1747 2380
1748void 2381void
1749DESTROY (CFPlus::MixChunk self) 2382DESTROY (CFPlus::MixChunk self)
1751 Mix_FreeChunk (self); 2384 Mix_FreeChunk (self);
1752 2385
1753int 2386int
1754volume (CFPlus::MixChunk self, int volume = -1) 2387volume (CFPlus::MixChunk self, int volume = -1)
1755 CODE: 2388 CODE:
2389 if (items > 1)
2390 volume = CLAMP (volume, 0, 128);
1756 RETVAL = Mix_VolumeChunk (self, volume); 2391 RETVAL = Mix_VolumeChunk (self, volume);
1757 OUTPUT: 2392 OUTPUT:
1758 RETVAL 2393 RETVAL
1759 2394
1760int 2395CFPlus::Channel
1761play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2396play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1762 CODE: 2397 CODE:
2398{
1763 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2399 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2400
2401 if (RETVAL < 0)
2402 XSRETURN_UNDEF;
2403
2404 if (channel < 0)
2405 {
2406 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128);
2408 }
2409}
1764 OUTPUT: 2410 OUTPUT:
1765 RETVAL 2411 RETVAL
1766 2412
1767MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2413MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1768 2414
1769int 2415int
1770volume (int volume = -1) 2416volume (int volume = -1)
2417 PROTOTYPE: ;$
1771 CODE: 2418 CODE:
2419 if (items > 0)
2420 volume = CLAMP (volume, 0, 128);
1772 RETVAL = Mix_VolumeMusic (volume); 2421 RETVAL = Mix_VolumeMusic (volume);
1773 OUTPUT: 2422 OUTPUT:
1774 RETVAL 2423 RETVAL
1775 2424
2425void
2426fade_out (int ms)
2427 CODE:
2428 Mix_FadeOutMusic (ms);
2429
2430void
2431halt ()
2432 CODE:
2433 Mix_HaltMusic ();
2434
1776CFPlus::MixMusic 2435CFPlus::MixMusic
1777new_from_file (SV *class, char *path) 2436new (SV *class, CFPlus::RW rwops)
1778 CODE: 2437 CODE:
1779 RETVAL = Mix_LoadMUS (path); 2438 RETVAL = Mix_LoadMUS_RW (rwops);
1780 OUTPUT: 2439 OUTPUT:
1781 RETVAL 2440 RETVAL
1782 2441
1783void 2442void
1784DESTROY (CFPlus::MixMusic self) 2443DESTROY (CFPlus::MixMusic self)
1790 CODE: 2449 CODE:
1791 RETVAL = Mix_PlayMusic (self, loops); 2450 RETVAL = Mix_PlayMusic (self, loops);
1792 OUTPUT: 2451 OUTPUT:
1793 RETVAL 2452 RETVAL
1794 2453
2454void
2455fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2456 CODE:
2457 Mix_FadeInMusicPos (self, loops, ms, position);
2458
1795MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2459MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2460
2461PROTOTYPES: ENABLE
1796 2462
1797BOOT: 2463BOOT:
1798{ 2464{
1799 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2465 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1800 static const struct { 2466 static const struct {
1801 const char *name; 2467 const char *name;
1802 IV iv; 2468 IV iv;
1803 } *civ, const_iv[] = { 2469 } *civ, const_iv[] = {
1804# define const_iv(name) { # name, (IV)name } 2470# define const_iv(name) { # name, (IV)name }
2471 const_iv (GL_VENDOR),
2472 const_iv (GL_VERSION),
2473 const_iv (GL_EXTENSIONS),
1805 const_iv (GL_COLOR_MATERIAL), 2474 const_iv (GL_COLOR_MATERIAL),
1806 const_iv (GL_SMOOTH), 2475 const_iv (GL_SMOOTH),
1807 const_iv (GL_FLAT), 2476 const_iv (GL_FLAT),
1808 const_iv (GL_DITHER), 2477 const_iv (GL_DITHER),
1809 const_iv (GL_BLEND), 2478 const_iv (GL_BLEND),
1813 const_iv (GL_ALPHA_TEST), 2482 const_iv (GL_ALPHA_TEST),
1814 const_iv (GL_NORMALIZE), 2483 const_iv (GL_NORMALIZE),
1815 const_iv (GL_RESCALE_NORMAL), 2484 const_iv (GL_RESCALE_NORMAL),
1816 const_iv (GL_FRONT), 2485 const_iv (GL_FRONT),
1817 const_iv (GL_BACK), 2486 const_iv (GL_BACK),
2487 const_iv (GL_AUX0),
1818 const_iv (GL_AND), 2488 const_iv (GL_AND),
1819 const_iv (GL_ONE), 2489 const_iv (GL_ONE),
1820 const_iv (GL_ZERO), 2490 const_iv (GL_ZERO),
1821 const_iv (GL_SRC_ALPHA), 2491 const_iv (GL_SRC_ALPHA),
1822 const_iv (GL_DST_ALPHA), 2492 const_iv (GL_DST_ALPHA),
1836 const_iv (GL_LUMINANCE), 2506 const_iv (GL_LUMINANCE),
1837 const_iv (GL_LUMINANCE_ALPHA), 2507 const_iv (GL_LUMINANCE_ALPHA),
1838 const_iv (GL_FLOAT), 2508 const_iv (GL_FLOAT),
1839 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2509 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1840 const_iv (GL_COMPILE), 2510 const_iv (GL_COMPILE),
2511 const_iv (GL_PROXY_TEXTURE_1D),
2512 const_iv (GL_PROXY_TEXTURE_2D),
1841 const_iv (GL_TEXTURE_1D), 2513 const_iv (GL_TEXTURE_1D),
1842 const_iv (GL_TEXTURE_2D), 2514 const_iv (GL_TEXTURE_2D),
1843 const_iv (GL_TEXTURE_ENV), 2515 const_iv (GL_TEXTURE_ENV),
1844 const_iv (GL_TEXTURE_MAG_FILTER), 2516 const_iv (GL_TEXTURE_MAG_FILTER),
1845 const_iv (GL_TEXTURE_MIN_FILTER), 2517 const_iv (GL_TEXTURE_MIN_FILTER),
1866 const_iv (GL_COLOR_LOGIC_OP), 2538 const_iv (GL_COLOR_LOGIC_OP),
1867 const_iv (GL_SEPARABLE_2D), 2539 const_iv (GL_SEPARABLE_2D),
1868 const_iv (GL_CONVOLUTION_2D), 2540 const_iv (GL_CONVOLUTION_2D),
1869 const_iv (GL_CONVOLUTION_BORDER_MODE), 2541 const_iv (GL_CONVOLUTION_BORDER_MODE),
1870 const_iv (GL_CONSTANT_BORDER), 2542 const_iv (GL_CONSTANT_BORDER),
2543 const_iv (GL_POINTS),
1871 const_iv (GL_LINES), 2544 const_iv (GL_LINES),
1872 const_iv (GL_LINE_STRIP), 2545 const_iv (GL_LINE_STRIP),
1873 const_iv (GL_LINE_LOOP), 2546 const_iv (GL_LINE_LOOP),
1874 const_iv (GL_QUADS), 2547 const_iv (GL_QUADS),
1875 const_iv (GL_QUAD_STRIP), 2548 const_iv (GL_QUAD_STRIP),
1876 const_iv (GL_TRIANGLES), 2549 const_iv (GL_TRIANGLES),
1877 const_iv (GL_TRIANGLE_STRIP), 2550 const_iv (GL_TRIANGLE_STRIP),
1878 const_iv (GL_TRIANGLE_FAN), 2551 const_iv (GL_TRIANGLE_FAN),
2552 const_iv (GL_POLYGON),
1879 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2553 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2554 const_iv (GL_POINT_SMOOTH_HINT),
2555 const_iv (GL_LINE_SMOOTH_HINT),
2556 const_iv (GL_POLYGON_SMOOTH_HINT),
2557 const_iv (GL_GENERATE_MIPMAP_HINT),
1880 const_iv (GL_FASTEST), 2558 const_iv (GL_FASTEST),
2559 const_iv (GL_DONT_CARE),
2560 const_iv (GL_NICEST),
1881 const_iv (GL_V2F), 2561 const_iv (GL_V2F),
1882 const_iv (GL_V3F), 2562 const_iv (GL_V3F),
1883 const_iv (GL_T2F_V3F), 2563 const_iv (GL_T2F_V3F),
1884 const_iv (GL_T2F_N3F_V3F), 2564 const_iv (GL_T2F_N3F_V3F),
1885# undef const_iv 2565# undef const_iv
1886 }; 2566 };
1887 2567
1888 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2568 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1889 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2569 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2570
2571 texture_av = newAV ();
2572 AvREAL_off (texture_av);
1890} 2573}
1891 2574
1892char * 2575char *
1893gl_vendor () 2576gl_vendor ()
1894 CODE: 2577 CODE:
1908 CODE: 2591 CODE:
1909 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2592 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1910 OUTPUT: 2593 OUTPUT:
1911 RETVAL 2594 RETVAL
1912 2595
2596const char *glGetString (GLenum pname)
2597
2598GLint glGetInteger (GLenum pname)
2599 CODE:
2600 glGetIntegerv (pname, &RETVAL);
2601 OUTPUT:
2602 RETVAL
2603
2604GLdouble glGetDouble (GLenum pname)
2605 CODE:
2606 glGetDoublev (pname, &RETVAL);
2607 OUTPUT:
2608 RETVAL
2609
1913int glGetError () 2610int glGetError ()
1914 2611
1915void glFinish () 2612void glFinish ()
1916 2613
1917void glClear (int mask) 2614void glClear (int mask)
1954# near_ and far_ are due to microsofts buggy "c" compiler 2651# near_ and far_ are due to microsofts buggy "c" compiler
1955void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2652void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1956 2653
1957# near_ and far_ are due to microsofts buggy "c" compiler 2654# near_ and far_ are due to microsofts buggy "c" compiler
1958void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2655void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2656
2657PROTOTYPES: DISABLE
1959 2658
1960void glViewport (int x, int y, int width, int height) 2659void glViewport (int x, int y, int width, int height)
1961 2660
1962void glScissor (int x, int y, int width, int height) 2661void glScissor (int x, int y, int width, int height)
1963 2662
1971 2670
1972void glRotate (float angle, float x, float y, float z) 2671void glRotate (float angle, float x, float y, float z)
1973 CODE: 2672 CODE:
1974 glRotatef (angle, x, y, z); 2673 glRotatef (angle, x, y, z);
1975 2674
1976void glBegin (int mode)
1977
1978void glEnd ()
1979
1980void glColor (float r, float g, float b, float a = 1.0) 2675void glColor (float r, float g, float b, float a = 1.0)
1981 PROTOTYPE: @
1982 ALIAS: 2676 ALIAS:
1983 glColor_premultiply = 1 2677 glColor_premultiply = 1
1984 CODE: 2678 CODE:
1985 if (ix) 2679 if (ix)
1986 { 2680 {
1989 b *= a; 2683 b *= a;
1990 } 2684 }
1991 // microsoft visual "c" rounds instead of truncating... 2685 // microsoft visual "c" rounds instead of truncating...
1992 glColor4f (r, g, b, a); 2686 glColor4f (r, g, b, a);
1993 2687
1994void glInterleavedArrays (int format, int stride, char *data)
1995
1996void glDrawElements (int mode, int count, int type, char *indices)
1997
1998# 1.2 void glDrawRangeElements (int mode, int start, int end
1999
2000void glRasterPos (float x, float y, float z = 0.) 2688void glRasterPos (float x, float y, float z = 0.)
2001 CODE: 2689 CODE:
2002 glRasterPos3f (0, 0, z); 2690 glRasterPos3f (0, 0, z);
2003 glBitmap (0, 0, 0, 0, x, y, 0); 2691 glBitmap (0, 0, 0, 0, x, y, 0);
2004 2692
2008 2696
2009void glTexCoord (float s, float t) 2697void glTexCoord (float s, float t)
2010 CODE: 2698 CODE:
2011 glTexCoord2f (s, t); 2699 glTexCoord2f (s, t);
2012 2700
2701void glRect (float x1, float y1, float x2, float y2)
2702 CODE:
2703 glRectf (x1, y1, x2, y2);
2704
2705PROTOTYPES: ENABLE
2706
2707void glBegin (int mode)
2708
2709void glEnd ()
2710
2711void glPointSize (GLfloat size)
2712
2713void glLineWidth (GLfloat width)
2714
2715void glInterleavedArrays (int format, int stride, char *data)
2716
2717void glDrawElements (int mode, int count, int type, char *indices)
2718
2719# 1.2 void glDrawRangeElements (int mode, int start, int end
2720
2013void glTexEnv (int target, int pname, float param) 2721void glTexEnv (int target, int pname, float param)
2014 CODE: 2722 CODE:
2015 glTexEnvf (target, pname, param); 2723 glTexEnvf (target, pname, param);
2016 2724
2017void glTexParameter (int target, int pname, float param) 2725void glTexParameter (int target, int pname, float param)
2039 2747
2040void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2748void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2041 2749
2042void glDrawPixels (int width, int height, int format, int type, char *pixels) 2750void glDrawPixels (int width, int height, int format, int type, char *pixels)
2043 2751
2752void glPixelZoom (float x, float y)
2753
2044void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2754void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2045 2755
2046int glGenTexture () 2756int glGenTexture ()
2047 CODE: 2757 CODE:
2048{ 2758 RETVAL = gen_texture ();
2049 GLuint name;
2050 glGenTextures (1, &name);
2051 RETVAL = name;
2052}
2053 OUTPUT: 2759 OUTPUT:
2054 RETVAL 2760 RETVAL
2055 2761
2056void glDeleteTexture (int name) 2762void glDeleteTexture (int name)
2057 CODE: 2763 CODE:
2058{
2059 GLuint name_ = name;
2060 glDeleteTextures (1, &name_); 2764 del_texture (name);
2061} 2765
2062
2063int glGenList () 2766int glGenList ()
2064 CODE: 2767 CODE:
2065 RETVAL = glGenLists (1); 2768 RETVAL = glGenLists (1);
2066 OUTPUT: 2769 OUTPUT:
2067 RETVAL 2770 RETVAL
2074 2777
2075void glEndList () 2778void glEndList ()
2076 2779
2077void glCallList (int list) 2780void glCallList (int list)
2078 2781
2782MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2783
2784PROTOTYPES: DISABLE
2785
2786void
2787find_widget (SV *self, NV x, NV y)
2788 PPCODE:
2789{
2790 if (within_widget (self, x, y))
2791 XPUSHs (self);
2792}
2793
2794BOOT:
2795{
2796 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2797
2798 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2799 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2800 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2801 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2802}
2803
2804void
2805draw (SV *self)
2806 CODE:
2807{
2808 HV *hv;
2809 SV **svp;
2810 NV x, y, w, h;
2811 SV *draw_x_sv = GvSV (draw_x_gv);
2812 SV *draw_y_sv = GvSV (draw_y_gv);
2813 SV *draw_w_sv = GvSV (draw_w_gv);
2814 SV *draw_h_sv = GvSV (draw_h_gv);
2815 SV *hover;
2816 double draw_x, draw_y, draw_w, draw_h;
2817
2818 if (!SvROK (self))
2819 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2820
2821 hv = (HV *)SvRV (self);
2822
2823 if (SvTYPE (hv) != SVt_PVHV)
2824 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2825
2826 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2827 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2828
2829 if (!h || !w)
2830 XSRETURN_EMPTY;
2831
2832 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2833 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2834
2835 draw_x = SvNV (draw_x_sv) + x;
2836 draw_y = SvNV (draw_y_sv) + y;
2837
2838 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2839 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2840 XSRETURN_EMPTY;
2841
2842 sv_setnv (draw_x_sv, draw_x);
2843 sv_setnv (draw_y_sv, draw_y);
2844
2845 glPushMatrix ();
2846 glTranslated (x, y, 0);
2847
2848 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2849 {
2850 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2851
2852 if (svp && SvTRUE (*svp))
2853 {
2854 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2855 glEnable (GL_BLEND);
2856 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2857 glBegin (GL_QUADS);
2858 glVertex2f (0, 0);
2859 glVertex2f (w, 0);
2860 glVertex2f (w, h);
2861 glVertex2f (0, h);
2862 glEnd ();
2863 glDisable (GL_BLEND);
2864 }
2865 }
2866#if 0
2867 if ($ENV{CFPLUS_DEBUG} & 1) {
2868 glPushMatrix;
2869 glColor 1, 1, 0, 1;
2870 glTranslate 0.375, 0.375;
2871 glBegin GL_LINE_LOOP;
2872 glVertex 0 , 0;
2873 glVertex $self->{w} - 1, 0;
2874 glVertex $self->{w} - 1, $self->{h} - 1;
2875 glVertex 0 , $self->{h} - 1;
2876 glEnd;
2877 glPopMatrix;
2878 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2879 }
2880#endif
2881 PUSHMARK (SP);
2882 XPUSHs (self);
2883 PUTBACK;
2884 call_method ("_draw", G_VOID | G_DISCARD);
2885 SPAGAIN;
2886
2887 glPopMatrix ();
2888
2889 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2890 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2891}
2892

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