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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.159 by root, Sun Oct 8 21:22:29 2006 UTC vs.
Revision 1.222 by root, Sat Aug 11 06:34:26 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
16#endif 27#endif
17 28
29#include <assert.h>
18#include <math.h> 30#include <math.h>
19#include <string.h> 31#include <string.h>
20#include <stdio.h> 32#include <stdio.h>
21#include <stdlib.h> 33#include <stdlib.h>
22 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
23#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
24#include <SDL_endian.h> 39#include <SDL_endian.h>
25#include <SDL_image.h> 40#include <SDL_image.h>
26#include <SDL_mixer.h> 41#include <SDL_mixer.h>
27#include <SDL_opengl.h> 42#include <SDL_opengl.h>
28 43
37# include <sys/types.h> 52# include <sys/types.h>
38# include <sys/socket.h> 53# include <sys/socket.h>
39# include <netinet/in.h> 54# include <netinet/in.h>
40# include <netinet/tcp.h> 55# include <netinet/tcp.h>
41# include <inttypes.h> 56# include <inttypes.h>
42#else
43 typedef unsigned char uint8_t;
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 57#endif
50 58
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 60
53#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
54 62
55#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
61# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else 70#else
63# define PARACHUTE 0 71# define PARACHUTE 0
64#endif 72#endif
65 73
74static AV *texture_av;
75
66static struct 76static struct
67{ 77{
68#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 79#include "glfunc.h"
70#undef GL_FUNC 80#undef GL_FUNC
71} gl; 81} gl;
72 82
83static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 85{
75 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 90 else
80 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
81} 92}
82 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
83#include "texcache.c" 118#include "texcache.c"
84 119
85#include "pango-font.c" 120#include "pango-font.c"
86#include "pango-fontmap.c" 121#include "pango-fontmap.c"
87#include "pango-render.c" 122#include "pango-render.c"
88 123
124typedef IV CFPlus__Channel;
125typedef SDL_RWops *CFPlus__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 126typedef Mix_Chunk *CFPlus__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 127typedef Mix_Music *CFPlus__MixMusic;
91 128
92typedef PangoFontDescription *CFPlus__Font; 129typedef PangoFontDescription *CFPlus__Font;
93 130
160 197
161 *w = rect.width; 198 *w = rect.width;
162 *h = rect.height; 199 *h = rect.height;
163} 200}
164 201
202typedef uint16_t tileid;
165typedef uint16_t mapface; 203typedef uint16_t faceid;
166 204
167typedef struct { 205typedef struct {
168 GLint name; 206 int name;
169 int w, h; 207 int w, h;
170 float s, t; 208 float s, t;
171 uint8_t r, g, b, a; 209 uint8_t r, g, b, a;
210 tileid smoothtile;
211 uint8_t smoothlevel;
172} maptex; 212} maptex;
173 213
174typedef struct { 214typedef struct {
175 uint32_t player; 215 uint32_t player;
176 mapface face[3]; 216 tileid tile[3];
177 uint16_t darkness; 217 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 218 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 219} mapcell;
180 220
181typedef struct { 221typedef struct {
182 int32_t c0, c1; 222 int32_t c0, c1;
183 mapcell *col; 223 mapcell *col;
184} maprow; 224} maprow;
185 225
186typedef struct map { 226typedef struct map {
187 int x, y, w, h; 227 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 228 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 229 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 230 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 231
195 int32_t rows; 232 int32_t rows;
196 maprow *row; 233 maprow *row;
197} *CFPlus__Map; 234} *CFPlus__Map;
198 235
218 return ptr; 255 return ptr;
219} 256}
220 257
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 258#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 259#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
260
261static void
262need_facenum (struct map *self, faceid face)
263{
264 while (self->faces <= face)
265 {
266 Append (tileid, self->face2tile, self->faces, self->faces);
267 self->faces *= 2;
268 }
269}
270
271static void
272need_texid (struct map *self, int texid)
273{
274 while (self->texs <= texid)
275 {
276 Append (maptex, self->tex, self->texs, self->texs);
277 self->texs *= 2;
278 }
279}
223 280
224static maprow * 281static maprow *
225map_get_row (CFPlus__Map self, int y) 282map_get_row (CFPlus__Map self, int y)
226{ 283{
227 if (0 > y) 284 if (0 > y)
322 cell->player = 0; 379 cell->player = 0;
323 } 380 }
324 } 381 }
325} 382}
326 383
384typedef struct {
385 tileid tile;
386 uint8_t x, y, level;
387} smooth_key;
388
389static void
390smooth_or_bits (HV *hv, smooth_key *key, IV bits)
391{
392 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
393
394 if (SvIOK (*sv))
395 SvIV_set (*sv, SvIVX (*sv) | bits);
396 else
397 sv_setiv (*sv, bits);
398}
399
327static void 400static void
328music_finished (void) 401music_finished (void)
329{ 402{
330 SDL_UserEvent ev; 403 SDL_UserEvent ev;
331 404
363 n |= n >> 4; 436 n |= n >> 4;
364 n |= n >> 8; 437 n |= n >> 8;
365 n |= n >> 16; 438 n |= n >> 16;
366 439
367 return n + 1; 440 return n + 1;
441}
442
443/* SDL should provide this, really. */
444#define SDLK_MODIFIER_MIN 300
445#define SDLK_MODIFIER_MAX 314
446
447/******************************************************************************/
448
449static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
450static GV *hover_gv;
451
452static int
453within_widget (SV *widget, NV x, NV y)
454{
455 HV *self;
456 SV **svp;
457 NV wx, ww, wy, wh;
458
459 if (!SvROK (widget))
460 return 0;
461
462 self = (HV *)SvRV (widget);
463
464 if (SvTYPE (self) != SVt_PVHV)
465 return 0;
466
467 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
468 if (y < wy)
469 return 0;
470
471 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
472 if (y >= wy + wh)
473 return 0;
474
475 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
476 if (x < wx)
477 return 0;
478
479 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
480 if (x >= wx + ww)
481 return 0;
482
483 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
484 if (!svp || !SvTRUE (*svp))
485 return 0;
486
487 return 1;
368} 488}
369 489
370MODULE = CFPlus PACKAGE = CFPlus 490MODULE = CFPlus PACKAGE = CFPlus
371 491
372PROTOTYPES: ENABLE 492PROTOTYPES: ENABLE
377 static const struct { 497 static const struct {
378 const char *name; 498 const char *name;
379 IV iv; 499 IV iv;
380 } *civ, const_iv[] = { 500 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 501# define const_iv(name) { # name, (IV)name }
502 const_iv (SDLK_MODIFIER_MIN),
503 const_iv (SDLK_MODIFIER_MAX),
504
382 const_iv (SDL_ACTIVEEVENT), 505 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 506 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 507 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 508 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 509 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 518 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 519 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 520 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 521 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 522 const_iv (SDL_USEREVENT),
523
524 const_iv (SDL_APPINPUTFOCUS),
525 const_iv (SDL_APPMOUSEFOCUS),
526 const_iv (SDL_APPACTIVE),
527
400 const_iv (SDLK_KP0), 528 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 529 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 530 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 531 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 532 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 587 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 588 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 589 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 590 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 591 const_iv (SDLK_UNDO),
592
464 const_iv (KMOD_NONE), 593 const_iv (KMOD_NONE),
594 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 595 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 596 const_iv (KMOD_RSHIFT),
597 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 598 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 599 const_iv (KMOD_RCTRL),
600 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 601 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 602 const_iv (KMOD_RALT),
603 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 604 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 605 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 606 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 607 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 608 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL),
477 const_iv (KMOD_SHIFT),
478 const_iv (KMOD_ALT),
479 const_iv (KMOD_META)
480# undef const_iv 609# undef const_iv
481 }; 610 };
482 611
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 612 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 613 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
614
615 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
616 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 617}
618
619void
620weaken (SV *rv)
621 PROTOTYPE: $
622 CODE:
623 sv_rvweaken (rv);
486 624
487int 625int
488in_destruct () 626in_destruct ()
489 CODE: 627 CODE:
490 RETVAL = PL_main_cv == Nullcv; 628 RETVAL = PL_main_cv == Nullcv;
502 opengl_fontmap = pango_opengl_font_map_new (); 640 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 641 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 642 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
505} 643}
506 644
645char *
646SDL_GetError ()
647
507int 648int
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 649SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 650
510void 651void
511SDL_Quit () 652SDL_Quit ()
512 653
513void 654void
514SDL_ListModes () 655SDL_ListModes (int rgb, int alpha)
515 PPCODE: 656 PPCODE:
516{ 657{
517 SDL_Rect **m; 658 SDL_Rect **m;
518 659
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 660 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 661 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 663 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 664
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 665 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 667
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 668 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 669 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 672
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 673 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10) 674#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 675 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 676 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif 677#endif
537 678
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 679 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 680
543 if (m && m != (SDL_Rect **)-1) 681 if (m && m != (SDL_Rect **)-1)
544 while (*m) 682 while (*m)
545 { 683 {
684 if ((*m)->w >= 640 && (*m)->h >= 480)
685 {
546 AV *av = newAV (); 686 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 687 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 688 av_push (av, newSViv ((*m)->h));
689 av_push (av, newSViv (rgb));
690 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 691 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
692 }
550 693
551 ++m; 694 ++m;
552 } 695 }
553} 696}
554 697
555char *
556SDL_GetError ()
557
558int 698int
559SDL_SetVideoMode (int w, int h, int fullscreen) 699SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 700 CODE:
701{
702 SDL_EnableUNICODE (1);
703 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
704
705 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
706 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
707 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
709
561 RETVAL = !!SDL_SetVideoMode ( 710 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 711 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 712 );
713
564 if (RETVAL) 714 if (RETVAL)
565 { 715 {
716 av_clear (texture_av);
717
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 718 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 719#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 720#include "glfunc.h"
569# undef GL_FUNC 721#undef GL_FUNC
570 } 722 }
723}
571 OUTPUT: 724 OUTPUT:
572 RETVAL 725 RETVAL
573 726
574void 727void
575SDL_GL_SwapBuffers () 728SDL_GL_SwapBuffers ()
576 729
577char * 730char *
578SDL_GetKeyName (int sym) 731SDL_GetKeyName (int sym)
579 732
733int
734SDL_GetAppState ()
735
580void 736void
581SDL_PollEvent () 737poll_events ()
582 PPCODE: 738 PPCODE:
583{ 739{
584 SDL_Event ev; 740 SDL_Event ev;
585 741
586 while (SDL_PollEvent (&ev)) 742 SDL_PumpEvents ();
743 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 744 {
588 HV *hv = newHV (); 745 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 746 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 747
591 switch (ev.type) 748 switch (ev.type)
593 case SDL_KEYDOWN: 750 case SDL_KEYDOWN:
594 case SDL_KEYUP: 751 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 752 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 753 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 754 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
755 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 756 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 757 break;
600 758
601 case SDL_ACTIVEEVENT: 759 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 760 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 761 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 762 break;
605 763
606 case SDL_MOUSEMOTION: 764 case SDL_MOUSEMOTION:
765 {
766 int state = ev.motion.state;
767 int x = ev.motion.x;
768 int y = ev.motion.y;
769 int xrel = ev.motion.xrel;
770 int yrel = ev.motion.yrel;
771
772 /* do simplistic event compression */
773 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
774 && state == ev.motion.state)
775 {
776 xrel += ev.motion.xrel;
777 yrel += ev.motion.yrel;
778 x = ev.motion.x;
779 y = ev.motion.y;
780 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
781 }
782
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 783 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 784 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 785 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 786 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 787 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 788 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
789 }
614 break; 790 break;
615 791
616 case SDL_MOUSEBUTTONDOWN: 792 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 793 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 794 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 809 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
634 } 810 }
635} 811}
636 812
637int 813int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 814Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
639 POSTCALL: 815 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 816 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 817 Mix_ChannelFinished (channel_finished);
642 818
643void 819void
644Mix_CloseAudio () 820Mix_CloseAudio ()
645 821
646int 822int
647Mix_AllocateChannels (int numchans = -1) 823Mix_AllocateChannels (int numchans = -1)
648 824
825const char *
826Mix_GetError ()
827
649void 828void
650lowdelay (int fd, int val = 1) 829lowdelay (int fd, int val = 1)
651 CODE: 830 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 831 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 832
656void 833void
657win32_proxy_info () 834win32_proxy_info ()
658 PPCODE: 835 PPCODE:
659{ 836{
696 STRLEN image_len; 873 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len); 874 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2; 875 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt; 876 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix 877 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r") 878 ? SDL_RWFromFile (image, "rb")
702 : SDL_RWFromConstMem (image, image_len); 879 : SDL_RWFromConstMem (image, image_len);
703 880
704 if (!rw) 881 if (!rw)
705 croak ("load_image: %s", SDL_GetError ()); 882 croak ("load_image: %s", SDL_GetError ());
706 883
794 _exit (1); 971 _exit (1);
795 972
796void 973void
797_exit (int retval = 0) 974_exit (int retval = 0)
798 CODE: 975 CODE:
976#ifdef WIN32
977 ExitThread (retval); // unclean, please beam me up
978#else
799 _exit (retval); 979 _exit (retval);
980#endif
981
982void
983debug ()
984 CODE:
985{
986#if DEBUG
987 VALGRIND_DO_LEAK_CHECK;
988#endif
989}
800 990
801MODULE = CFPlus PACKAGE = CFPlus::Font 991MODULE = CFPlus PACKAGE = CFPlus::Font
992
993PROTOTYPES: DISABLE
802 994
803CFPlus::Font 995CFPlus::Font
804new_from_file (SV *class, char *path, int id = 0) 996new_from_file (SV *class, char *path, int id = 0)
805 CODE: 997 CODE:
806{ 998{
817 CODE: 1009 CODE:
818 pango_font_description_free (self); 1010 pango_font_description_free (self);
819 1011
820void 1012void
821make_default (CFPlus::Font self) 1013make_default (CFPlus::Font self)
1014 PROTOTYPE: $
822 CODE: 1015 CODE:
823 default_font = self; 1016 default_font = self;
824 1017
825MODULE = CFPlus PACKAGE = CFPlus::Layout 1018MODULE = CFPlus PACKAGE = CFPlus::Layout
826 1019
1020PROTOTYPES: DISABLE
1021
827void 1022void
828reset_glyph_cache () 1023reset_glyph_cache ()
1024 PROTOTYPE:
829 CODE: 1025 CODE:
830 tc_clear (); 1026 tc_clear ();
831 1027
832CFPlus::Layout 1028CFPlus::Layout
833new (SV *class) 1029new (SV *class)
1051xy_to_index (CFPlus::Layout self, int x, int y) 1247xy_to_index (CFPlus::Layout self, int x, int y)
1052 CODE: 1248 CODE:
1053{ 1249{
1054 int index, trailing; 1250 int index, trailing;
1055 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1251 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1056 RETVAL = index; 1252 RETVAL = index + trailing;
1057} 1253}
1058 OUTPUT: 1254 OUTPUT:
1059 RETVAL 1255 RETVAL
1060 1256
1061void 1257void
1067 1263
1068 EXTEND (SP, 3); 1264 EXTEND (SP, 3);
1069 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1265 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1070 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1266 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1267 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1268}
1269
1270void
1271index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1272 PPCODE:
1273{
1274 int line, x;
1275
1276 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1277 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1278
1279 EXTEND (SP, 2);
1280 PUSHs (sv_2mortal (newSViv (line - 1)));
1281 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1282}
1283
1284void
1285line_x_to_index (CFPlus::Layout self, int line, int x)
1286 PPCODE:
1287{
1288 PangoLayoutLine *lp;
1289 int index, trailing;
1290
1291 if (line < 0)
1292 XSRETURN_EMPTY;
1293
1294 if (!(lp = pango_layout_get_line (self->pl, line)))
1295 XSRETURN_EMPTY; /* do better */
1296
1297 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1298
1299 EXTEND (SP, 2);
1300 if (GIMME_V == G_SCALAR)
1301 PUSHs (sv_2mortal (newSViv (index + trailing)));
1302 else
1303 {
1304 PUSHs (sv_2mortal (newSViv (index)));
1305 PUSHs (sv_2mortal (newSViv (trailing)));
1306 }
1072} 1307}
1073 1308
1074void 1309void
1075render (CFPlus::Layout self, float x, float y, int flags = 0) 1310render (CFPlus::Layout self, float x, float y, int flags = 0)
1076 PPCODE: 1311 PPCODE:
1081 flags 1316 flags
1082 ); 1317 );
1083 1318
1084MODULE = CFPlus PACKAGE = CFPlus::Texture 1319MODULE = CFPlus PACKAGE = CFPlus::Texture
1085 1320
1086void 1321PROTOTYPES: ENABLE
1087pad2pot (SV *data_, SV *w_, SV *h_)
1088 CODE:
1089{
1090 int ow = SvIV (w_);
1091 int oh = SvIV (h_);
1092 1322
1093 if (ow && oh) 1323int minpot (int n)
1324
1325void
1326pad (SV *data_, int ow, int oh, int nw, int nh)
1327 CODE:
1328{
1329 if ((nw != ow || nh != oh) && SvOK (data_))
1094 { 1330 {
1095 int nw = minpot (ow);
1096 int nh = minpot (oh);
1097
1098 if (nw != ow || nh != oh)
1099 {
1100 if (SvOK (data_))
1101 {
1102 STRLEN datalen; 1331 STRLEN datalen;
1103 char *data = SvPVbyte (data_, datalen); 1332 char *data = SvPVbyte (data_, datalen);
1104 int bpp = datalen / (ow * oh); 1333 int bpp = datalen / (ow * oh);
1105 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1334 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1106 1335
1107 SvPOK_only (result_); 1336 SvPOK_only (result_);
1108 SvCUR_set (result_, nw * nh * bpp); 1337 SvCUR_set (result_, nw * nh * bpp);
1109 1338
1110 memset (SvPVX (result_), 0, nw * nh * bpp); 1339 memset (SvPVX (result_), 0, nw * nh * bpp);
1111 while (oh--) 1340 while (oh--)
1112 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1341 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1113 1342
1114 sv_setsv (data_, result_); 1343 sv_setsv (data_, result_);
1115 }
1116
1117 sv_setiv (w_, nw);
1118 sv_setiv (h_, nh);
1119 }
1120 } 1344 }
1121} 1345}
1122 1346
1123void 1347void
1124draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1348draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1130{ 1354{
1131 HV *hv = (HV *)SvRV (self); 1355 HV *hv = (HV *)SvRV (self);
1132 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1356 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1133 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1357 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1134 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1358 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1359
1360 if (name <= 0)
1361 XSRETURN_EMPTY;
1135 1362
1136 if (items < 5) 1363 if (items < 5)
1137 { 1364 {
1138 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1365 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1139 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1366 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1167 glDisable (GL_ALPHA_TEST); 1394 glDisable (GL_ALPHA_TEST);
1168 glDisable (GL_BLEND); 1395 glDisable (GL_BLEND);
1169 } 1396 }
1170} 1397}
1171 1398
1399IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1400 CODE:
1401{
1402 GLint width;
1403 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1404 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1405 RETVAL = width > 0;
1406}
1407 OUTPUT:
1408 RETVAL
1409
1172MODULE = CFPlus PACKAGE = CFPlus::Map 1410MODULE = CFPlus PACKAGE = CFPlus::Map
1173 1411
1412PROTOTYPES: DISABLE
1413
1174CFPlus::Map 1414CFPlus::Map
1175new (SV *class, int map_width, int map_height) 1415new (SV *class)
1176 CODE: 1416 CODE:
1177 New (0, RETVAL, 1, struct map); 1417 New (0, RETVAL, 1, struct map);
1178 RETVAL->x = 0; 1418 RETVAL->x = 0;
1179 RETVAL->y = 0; 1419 RETVAL->y = 0;
1180 RETVAL->w = map_width; 1420 RETVAL->w = 0;
1181 RETVAL->h = map_height; 1421 RETVAL->h = 0;
1182 RETVAL->ox = 0; 1422 RETVAL->ox = 0;
1183 RETVAL->oy = 0; 1423 RETVAL->oy = 0;
1184 RETVAL->faces = 8192; 1424 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1185 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1425 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1186 RETVAL->texs = 8192;
1187 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1188 RETVAL->rows = 0; 1426 RETVAL->rows = 0;
1189 RETVAL->row = 0; 1427 RETVAL->row = 0;
1190 OUTPUT: 1428 OUTPUT:
1191 RETVAL 1429 RETVAL
1192 1430
1193void 1431void
1194DESTROY (CFPlus::Map self) 1432DESTROY (CFPlus::Map self)
1195 CODE: 1433 CODE:
1196{ 1434{
1197 map_clear (self); 1435 map_clear (self);
1198 Safefree (self->face); 1436 Safefree (self->face2tile);
1199 Safefree (self->tex); 1437 Safefree (self->tex);
1200 Safefree (self); 1438 Safefree (self);
1201} 1439}
1202 1440
1203void 1441void
1442resize (CFPlus::Map self, int map_width, int map_height)
1443 CODE:
1444 self->w = map_width;
1445 self->h = map_height;
1446
1447void
1204clear (CFPlus::Map self) 1448clear (CFPlus::Map self)
1205 CODE: 1449 CODE:
1206 map_clear (self); 1450 map_clear (self);
1207 1451
1208void 1452void
1209set_face (CFPlus::Map self, int face, int texid) 1453set_tileid (CFPlus::Map self, int face, int tile)
1210 CODE: 1454 CODE:
1211{ 1455{
1212 while (self->faces <= face) 1456 need_facenum (self, face); self->face2tile [face] = tile;
1213 { 1457 need_texid (self, tile);
1214 Append (mapface, self->face, self->faces, self->faces); 1458}
1215 self->faces *= 2;
1216 }
1217 1459
1218 self->face [face] = texid; 1460void
1461set_smooth (CFPlus::Map self, int face, int smooth, int level)
1462 CODE:
1463{
1464 tileid texid;
1465 maptex *tex;
1466
1467 if (face < 0 || face >= self->faces)
1468 return;
1469
1470 if (smooth < 0 || smooth >= self->faces)
1471 return;
1472
1473 texid = self->face2tile [face];
1474
1475 if (!texid)
1476 return;
1477
1478 tex = self->tex + texid;
1479 tex->smoothtile = self->face2tile [smooth];
1480 tex->smoothlevel = level;
1219} 1481}
1220 1482
1221void 1483void
1222set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1484set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1223 CODE: 1485 CODE:
1224{ 1486{
1225 while (self->texs <= texid) 1487 need_texid (self, texid);
1226 {
1227 Append (maptex, self->tex, self->texs, self->texs);
1228 self->texs *= 2;
1229 }
1230 1488
1231 { 1489 {
1232 maptex *tex = self->tex + texid; 1490 maptex *tex = self->tex + texid;
1233 1491
1234 tex->name = name; 1492 tex->name = name;
1278 CODE: 1536 CODE:
1279{ 1537{
1280 if (dx > 0) 1538 if (dx > 0)
1281 map_blank (self, self->x, self->y, dx, self->h); 1539 map_blank (self, self->x, self->y, dx, self->h);
1282 else if (dx < 0) 1540 else if (dx < 0)
1283 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1541 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1284 1542
1285 if (dy > 0) 1543 if (dy > 0)
1286 map_blank (self, self->x, self->y, self->w, dy); 1544 map_blank (self, self->x, self->y, self->w, dy);
1287 else if (dy < 0) 1545 else if (dy < 0)
1288 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1546 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1289 1547
1290 self->ox += dx; self->x += dx; 1548 self->ox += dx; self->x += dx;
1291 self->oy += dy; self->y += dy; 1549 self->oy += dy; self->y += dy;
1292 1550
1293 while (self->y < 0) 1551 while (self->y < 0)
1297 self->rows += MAP_EXTEND_Y; 1555 self->rows += MAP_EXTEND_Y;
1298 self->y += MAP_EXTEND_Y; 1556 self->y += MAP_EXTEND_Y;
1299 } 1557 }
1300} 1558}
1301 1559
1302void 1560SV *
1303map1a_update (CFPlus::Map self, SV *data_, int extmap) 1561map1a_update (CFPlus::Map self, SV *data_, int extmap)
1304 CODE: 1562 CODE:
1305{ 1563{
1306 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1564 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1307 uint8_t *data_end = (uint8_t *)SvEND (data_); 1565 uint8_t *data_end = (uint8_t *)SvEND (data_);
1308 mapcell *cell; 1566 mapcell *cell;
1309 int x, y, flags; 1567 int x, y, z, flags;
1568 AV *missing = newAV ();
1569 RETVAL = newRV_noinc ((SV *)missing);
1310 1570
1311 while (data < data_end - 1) 1571 while (data < data_end - 1)
1312 { 1572 {
1313 flags = (data [0] << 8) + data [1]; data += 2; 1573 flags = (data [0] << 8) + data [1]; data += 2;
1314 1574
1345 cell->stat_width = 1; 1605 cell->stat_width = 1;
1346 cell->stat_hp = *data++; 1606 cell->stat_hp = *data++;
1347 } 1607 }
1348 else if (cmd == 6) // monster width 1608 else if (cmd == 6) // monster width
1349 cell->stat_width = *data++ + 1; 1609 cell->stat_width = *data++ + 1;
1350 else if (cmd == 0x47) // monster width 1610 else if (cmd == 0x47)
1351 { 1611 {
1352 if (*data == 4) 1612 if (*data == 4)
1353 ; // decode player tag 1613 ; // decode player count
1354 1614
1355 data += *data + 1; 1615 data += *data + 1;
1356 } 1616 }
1357 else if (cmd == 8) // cell flags 1617 else if (cmd == 8) // cell flags
1358 cell->flags = *data++; 1618 cell->flags = *data++;
1365 } 1625 }
1366 else 1626 else
1367 cell->darkness = *data++ + 1; 1627 cell->darkness = *data++ + 1;
1368 } 1628 }
1369 1629
1630 for (z = 0; z <= 2; ++z)
1370 if (flags & 4) 1631 if (flags & (4 >> z))
1371 { 1632 {
1372 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1633 faceid face = (data [0] << 8) + data [1]; data += 2;
1634 need_facenum (self, face);
1635 cell->tile [z] = self->face2tile [face];
1636
1637 if (cell->tile [z])
1638 {
1639 maptex *tex = self->tex + cell->tile [z];
1640 if (!tex->name)
1641 av_push (missing, newSViv (cell->tile [z]));
1642
1643 if (tex->smoothtile)
1644 {
1645 maptex *smooth = self->tex + tex->smoothtile;
1646 if (!smooth->name)
1647 av_push (missing, newSViv (tex->smoothtile));
1648 }
1649 }
1373 } 1650 }
1374
1375 if (flags & 2)
1376 {
1377 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1378 }
1379
1380 if (flags & 1)
1381 {
1382 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1383 }
1384 } 1651 }
1385 else 1652 else
1386 cell->darkness = 0; 1653 cell->darkness = 0;
1387 } 1654 }
1388} 1655}
1656 OUTPUT:
1657 RETVAL
1389 1658
1390SV * 1659SV *
1391mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1660mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1392 CODE: 1661 CODE:
1393{ 1662{
1417 { 1686 {
1418 mapcell *cell = row->col + (x - row->c0); 1687 mapcell *cell = row->col + (x - row->c0);
1419 1688
1420 for (z = 0; z <= 0; z++) 1689 for (z = 0; z <= 0; z++)
1421 { 1690 {
1422 mapface face = cell->face [z];
1423
1424 if (face)
1425 {
1426 maptex tex = self->tex [face]; 1691 maptex tex = self->tex [cell->tile [z]];
1427 int a0 = 255 - tex.a; 1692 int a0 = 255 - tex.a;
1428 int a1 = tex.a; 1693 int a1 = tex.a;
1429 1694
1430 r = (r * a0 + tex.r * a1) / 255; 1695 r = (r * a0 + tex.r * a1) / 255;
1431 g = (g * a0 + tex.g * a1) / 255; 1696 g = (g * a0 + tex.g * a1) / 255;
1432 b = (b * a0 + tex.b * a1) / 255; 1697 b = (b * a0 + tex.b * a1) / 255;
1433 a = (a * a0 + tex.a * a1) / 255; 1698 a = (a * a0 + tex.a * a1) / 255;
1434 }
1435 } 1699 }
1436 } 1700 }
1437 1701
1438 *map++ = (r ) 1702 *map++ = (r )
1439 | (g << 8) 1703 | (g << 8)
1446} 1710}
1447 OUTPUT: 1711 OUTPUT:
1448 RETVAL 1712 RETVAL
1449 1713
1450void 1714void
1451draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1715draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1452 CODE: 1716 CODE:
1453{ 1717{
1454 int vx, vy; 1718 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1719 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1720 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1721 smooth_key skey;
1455 int x, y, z; 1722 int x, y, z;
1456 int last_name; 1723 int last_name;
1457 mapface face;
1458 1724
1459 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1725 // thats current max. sorry.
1460 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1726 if (sw > 255) sw = 255;
1727 if (sh > 255) sh = 255;
1461 1728
1462 /* 1729 // clear key, in case of extra padding
1463 int vx = self->vx = self->w >= sw 1730 memset (&skey, 0, sizeof (skey));
1464 ? self->x + (self->w - sw) / 2
1465 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1466
1467 int vy = self->vy = self->h >= sh
1468 ? self->y + (self->h - sh) / 2
1469 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1470 */
1471 1731
1472 glColor4ub (255, 255, 255, 255); 1732 glColor4ub (255, 255, 255, 255);
1473 1733
1474 glEnable (GL_BLEND); 1734 glEnable (GL_BLEND);
1475 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1735 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1476 glEnable (GL_TEXTURE_2D); 1736 glEnable (GL_TEXTURE_2D);
1477 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1478 1738
1479 glBegin (GL_QUADS); 1739 glBegin (GL_QUADS);
1480 1740
1481 last_name = 0; 1741 last_name = -1;
1482 1742
1743 mx += self->x;
1744 my += self->y;
1745
1746 // first pass: determine smooth_max
1747 // rather ugly, if you ask me
1748 // could also be stored inside mapcell and updated on change
1749 memset (smooth_max, 0, sizeof (smooth_max));
1750
1751 for (y = 0; y < sh; y++)
1752 if (0 <= y + my && y + my < self->rows)
1753 {
1754 maprow *row = self->row + (y + my);
1755
1756 for (x = 0; x < sw; x++)
1757 if (row->c0 <= x + mx && x + mx < row->c1)
1758 {
1759 mapcell *cell = row->col + (x + mx - row->c0);
1760
1761 smooth_max[x + 1][y + 1] =
1762 MAX (self->tex [cell->tile [0]].smoothlevel,
1763 MAX (self->tex [cell->tile [1]].smoothlevel,
1764 self->tex [cell->tile [2]].smoothlevel));
1765 }
1766 }
1767
1483 for (z = 0; z < 3; z++) 1768 for (z = 0; z <= 2; z++)
1769 {
1770 memset (smooth_level, 0, sizeof (smooth_level));
1771
1484 for (y = 0; y < sh; y++) 1772 for (y = 0; y < sh; y++)
1485 if (0 <= y + vy && y + vy < self->rows) 1773 if (0 <= y + my && y + my < self->rows)
1486 { 1774 {
1487 maprow *row = self->row + (y + vy); 1775 maprow *row = self->row + (y + my);
1488 1776
1489 for (x = 0; x < sw; x++) 1777 for (x = 0; x < sw; x++)
1490 if (row->c0 <= x + vx && x + vx < row->c1) 1778 if (row->c0 <= x + mx && x + mx < row->c1)
1491 { 1779 {
1492 mapcell *cell = row->col + (x + vx - row->c0); 1780 mapcell *cell = row->col + (x + mx - row->c0);
1493
1494 face = cell->face [z]; 1781 tileid tile = cell->tile [z];
1782
1783 if (tile)
1784 {
1785 maptex tex = self->tex [tile];
1786 int px, py;
1495 1787
1496 if (face && face < self->texs) 1788 // suppressing texture state switches here
1789 // is only moderately effective, but worth the extra effort
1790 if (last_name != tex.name)
1791 {
1792 if (!tex.name)
1793 tex = self->tex [2]; /* missing, replace by noface */
1794
1795 glEnd ();
1796 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1797 glBegin (GL_QUADS);
1798 }
1799
1800 px = (x + 1) * T - tex.w;
1801 py = (y + 1) * T - tex.h;
1802
1803 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1804 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1805 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1806 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1807
1808 if (cell->flags && z == 2)
1809 {
1810 if (cell->flags & 1)
1811 {
1812 maptex tex = self->tex [1];
1813 int px = x * T + T * 2 / 32;
1814 int py = y * T - T * 6 / 32;
1815
1816 glEnd ();
1817 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1818 glBegin (GL_QUADS);
1819
1820 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1821 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1822 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1823 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1824 }
1825 }
1826
1827 // update smooth hash
1828 if (tex.smoothtile)
1829 {
1830 skey.tile = tex.smoothtile;
1831 skey.level = tex.smoothlevel;
1832
1833 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1834
1835 // add bits to current tile and all neighbours. skey.x|y is
1836 // shifted +1|+1 so we always stay positive.
1837
1838 // bits is ___n cccc CCCC bbbb
1839 // n do not draw borders&corners
1840 // c draw these corners, but...
1841 // C ... not these
1842 // b draw these borders
1843
1844 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1845 // ┃· ·· ·┃ ━━
1846
1847 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1848 // ·· ·· ·┏ ┓·
1849
1850 // full tile
1851 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1852
1853 // borders
1854 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1855 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1856 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1857 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1858
1859 // corners
1860 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1861 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1862 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1863 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1864 }
1865 }
1866 }
1867 }
1868
1869 // go through all smoothlevels, lowest to highest, then draw.
1870 // this is basically counting sort
1871 {
1872 int w, b;
1873
1874 for (w = 0; w < 256 / 32; ++w)
1875 {
1876 uint32_t smask = smooth_level [w];
1877 if (smask)
1878 for (b = 0; b < 32; ++b)
1879 if (smask & (((uint32_t)1) << b))
1497 { 1880 {
1498 maptex tex = self->tex [face]; 1881 int level = (w << 5) | b;
1499 int px = (x + 1) * 32 - tex.w; 1882 HE *he;
1500 int py = (y + 1) * 32 - tex.h;
1501 1883
1502 if (last_name != tex.name) 1884 hv_iterinit (smooth);
1885 while ((he = hv_iternext (smooth)))
1503 { 1886 {
1887 smooth_key *skey = (smooth_key *)HeKEY (he);
1888 IV bits = SvIVX (HeVAL (he));
1889
1890 if (!(bits & 0x1000)
1891 && skey->level == level
1892 && level > smooth_max [skey->x][skey->y])
1893 {
1894 maptex tex = self->tex [skey->tile];
1895 int px = (((int)skey->x) - 1) * T;
1896 int py = (((int)skey->y) - 1) * T;
1897 int border = bits & 15;
1898 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1899 float dx = tex.s * .0625f; // 16 images/row
1900 float dy = tex.t * .5f ; // 2 images/column
1901
1902 // this time naively avoiding texture state changes
1903 // save gobs of state changes.
1904 if (last_name != tex.name)
1905 {
1906 if (!tex.name)
1907 continue; // smoothing not yet available
1908
1504 glEnd (); 1909 glEnd ();
1505 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1910 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1506 glBegin (GL_QUADS); 1911 glBegin (GL_QUADS);
1912 }
1913
1914 if (border)
1915 {
1916 float ox = border * dx;
1917
1918 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1919 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1920 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1921 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1922 }
1923
1924 if (corner)
1925 {
1926 float ox = corner * dx;
1927
1928 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1929 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1930 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1931 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1932 }
1507 } 1933 }
1508
1509 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1510 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1511 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1512 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1513 }
1514
1515 if (cell->flags && z == 2)
1516 {
1517 if (cell->flags & 1)
1518 {
1519 maptex tex = self->tex [1];
1520 int px = (x + 1) * 32 - tex.w + 2;
1521 int py = (y + 1) * 32 - tex.h - 6;
1522
1523 glEnd ();
1524 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1525 glBegin (GL_QUADS);
1526
1527 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1528 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1529 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1530 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1531 } 1934 }
1532 } 1935 }
1533 }
1534 } 1936 }
1937 }
1938
1939 hv_clear (smooth);
1940 }
1535 1941
1536 glEnd (); 1942 glEnd ();
1537 1943
1538 glDisable (GL_TEXTURE_2D); 1944 glDisable (GL_TEXTURE_2D);
1539 glDisable (GL_BLEND); 1945 glDisable (GL_BLEND);
1540 1946
1541 // top layer: overlays such as the health bar 1947 // top layer: overlays such as the health bar
1542 for (y = 0; y < sh; y++) 1948 for (y = 0; y < sh; y++)
1543 if (0 <= y + vy && y + vy < self->rows) 1949 if (0 <= y + my && y + my < self->rows)
1544 { 1950 {
1545 maprow *row = self->row + (y + vy); 1951 maprow *row = self->row + (y + my);
1546 1952
1547 for (x = 0; x < sw; x++) 1953 for (x = 0; x < sw; x++)
1548 if (row->c0 <= x + vx && x + vx < row->c1) 1954 if (row->c0 <= x + mx && x + mx < row->c1)
1549 { 1955 {
1550 mapcell *cell = row->col + (x + vx - row->c0); 1956 mapcell *cell = row->col + (x + mx - row->c0);
1551 1957
1552 int px = x * 32; 1958 int px = x * T;
1553 int py = y * 32; 1959 int py = y * T;
1554 1960
1555 if (cell->stat_hp) 1961 if (cell->stat_hp)
1556 { 1962 {
1557 int width = cell->stat_width * 32; 1963 int width = cell->stat_width * T;
1558 int thick = sh / 28 + 1 + cell->stat_width; 1964 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1559 1965
1560 glColor3ub (0, 0, 0); 1966 glColor3ub (0, 0, 0);
1561 glRectf (px + 1, py - thick - 2, 1967 glRectf (px + 1, py - thick - 2,
1562 px + width - 1, py); 1968 px + width - 1, py);
1563 1969
1629 glDisable (GL_BLEND); 2035 glDisable (GL_BLEND);
1630 glDisable (GL_TEXTURE_2D); 2036 glDisable (GL_TEXTURE_2D);
1631} 2037}
1632 2038
1633void 2039void
1634fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2040fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1635 PPCODE: 2041 PPCODE:
1636{ 2042{
1637 int vx, vy;
1638 int x, y; 2043 int x, y;
2044 int sw1 = sw + 2;
2045 int sh1 = sh + 2;
2046 int sh3 = sh * 3;
1639 int sw4 = (sw + 3) & ~3; 2047 int sw34 = (sw * 3 + 3) & ~3;
2048 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1640 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2049 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1641 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2050 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1642 2051
1643 memset (darkness, 255, sw4 * sh);
1644 SvPOK_only (darkness_sv); 2052 SvPOK_only (darkness3_sv);
1645 SvCUR_set (darkness_sv, sw4 * sh); 2053 SvCUR_set (darkness3_sv, sw34 * sh3);
1646 2054
1647 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2055 mx += self->x - 1;
1648 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2056 my += self->y - 1;
1649 2057
2058 memset (darkness1, 255, sw1 * sh1);
2059
1650 for (y = 0; y < sh; y++) 2060 for (y = 0; y < sh1; y++)
1651 if (0 <= y + vy && y + vy < self->rows) 2061 if (0 <= y + my && y + my < self->rows)
1652 { 2062 {
1653 maprow *row = self->row + (y + vy); 2063 maprow *row = self->row + (y + my);
1654 2064
1655 for (x = 0; x < sw; x++) 2065 for (x = 0; x < sw1; x++)
1656 if (row->c0 <= x + vx && x + vx < row->c1) 2066 if (row->c0 <= x + mx && x + mx < row->c1)
1657 { 2067 {
1658 mapcell *cell = row->col + (x + vx - row->c0); 2068 mapcell *cell = row->col + (x + mx - row->c0);
1659 2069
1660 darkness[y * sw4 + x] = cell->darkness 2070 darkness1 [y * sw1 + x] = cell->darkness
1661 ? 255 - (cell->darkness - 1) 2071 ? 255 - (cell->darkness - 1)
1662 : 255 - FOW_DARKNESS; 2072 : 255 - FOW_DARKNESS;
1663 } 2073 }
1664 } 2074 }
1665 2075
2076 for (y = 0; y < sh; ++y)
2077 for (x = 0; x < sw; ++x)
2078 {
2079 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2080 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2081 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2082 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2083 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2084 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2085 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2086 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2087 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2088
2089 uint8_t r11 = (d11 + d21 + d12) / 3;
2090 uint8_t r21 = d21;
2091 uint8_t r31 = (d21 + d31 + d32) / 3;
2092
2093 uint8_t r12 = d12;
2094 uint8_t r22 = d22;
2095 uint8_t r32 = d32;
2096
2097 uint8_t r13 = (d13 + d23 + d12) / 3;
2098 uint8_t r23 = d23;
2099 uint8_t r33 = (d23 + d33 + d32) / 3;
2100
2101 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2102 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2103 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2104 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2105 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2106 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2107 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2108 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2109 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2110 }
2111
2112 free (darkness1);
2113
1666 EXTEND (SP, 3); 2114 EXTEND (SP, 3);
1667 PUSHs (sv_2mortal (newSViv (sw4))); 2115 PUSHs (sv_2mortal (newSViv (sw34)));
1668 PUSHs (sv_2mortal (newSViv (sh))); 2116 PUSHs (sv_2mortal (newSViv (sh3)));
1669 PUSHs (darkness_sv); 2117 PUSHs (darkness3_sv);
1670} 2118}
1671 2119
1672SV * 2120SV *
1673get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2121get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1674 CODE: 2122 CODE:
1703 if (row && row->c0 <= x && x < row->c1) 2151 if (row && row->c0 <= x && x < row->c1)
1704 { 2152 {
1705 mapcell *cell = row->col + (x - row->c0); 2153 mapcell *cell = row->col + (x - row->c0);
1706 uint8_t flags = 0; 2154 uint8_t flags = 0;
1707 2155
1708 if (cell->face [0]) flags |= 1; 2156 if (cell->tile [0]) flags |= 1;
1709 if (cell->face [1]) flags |= 2; 2157 if (cell->tile [1]) flags |= 2;
1710 if (cell->face [2]) flags |= 4; 2158 if (cell->tile [2]) flags |= 4;
1711 2159
1712 *data++ = flags; 2160 *data++ = flags;
1713 2161
1714 if (flags & 1) 2162 if (flags & 1)
1715 { 2163 {
2164 tileid tile = cell->tile [0];
1716 *data++ = cell->face [0] >> 8; 2165 *data++ = tile >> 8;
1717 *data++ = cell->face [0]; 2166 *data++ = tile;
1718 } 2167 }
1719 2168
1720 if (flags & 2) 2169 if (flags & 2)
1721 { 2170 {
2171 tileid tile = cell->tile [1];
1722 *data++ = cell->face [1] >> 8; 2172 *data++ = tile >> 8;
1723 *data++ = cell->face [1]; 2173 *data++ = tile;
1724 } 2174 }
1725 2175
1726 if (flags & 4) 2176 if (flags & 4)
1727 { 2177 {
2178 tileid tile = cell->tile [2];
1728 *data++ = cell->face [2] >> 8; 2179 *data++ = tile >> 8;
1729 *data++ = cell->face [2]; 2180 *data++ = tile;
1730 } 2181 }
1731 } 2182 }
1732 else 2183 else
1733 *data++ = 0; 2184 *data++ = 0;
1734 } 2185 }
1774 { 2225 {
1775 uint8_t flags = *data++; 2226 uint8_t flags = *data++;
1776 2227
1777 if (flags) 2228 if (flags)
1778 { 2229 {
1779 mapface face[3] = { 0, 0, 0 };
1780
1781 mapcell *cell = row_get_cell (row, x); 2230 mapcell *cell = row_get_cell (row, x);
2231 tileid tile[3] = { 0, 0, 0 };
1782 2232
1783 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2233 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1784 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2234 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1785 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2235 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1786 2236
1787 if (cell->darkness == 0) 2237 if (cell->darkness == 0)
1788 { 2238 {
1789 cell->darkness = 0; 2239 cell->darkness = 0;
1790 2240
1791 for (z = 0; z <= 2; z++) 2241 for (z = 0; z <= 2; z++)
1792 { 2242 {
1793 cell->face[z] = face[z]; 2243 tileid t = tile [z];
1794 2244
1795 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2245 if (t >= self->texs || (t && !self->tex [t].name))
2246 {
1796 XPUSHs (sv_2mortal (newSViv (face[z]))); 2247 XPUSHs (sv_2mortal (newSViv (t)));
2248 need_texid (self, t);
2249 }
2250
2251 cell->tile [z] = t;
1797 } 2252 }
1798 } 2253 }
1799 } 2254 }
1800 } 2255 }
1801 } 2256 }
1802} 2257}
1803 2258
2259MODULE = CFPlus PACKAGE = CFPlus::RW
2260
2261CFPlus::RW
2262new (SV *class, SV *data_sv)
2263 CODE:
2264{
2265 STRLEN datalen;
2266 char *data = SvPVbyte (data_sv, datalen);
2267
2268 RETVAL = SDL_RWFromConstMem (data, datalen);
2269}
2270 OUTPUT:
2271 RETVAL
2272
2273CFPlus::RW
2274new_from_file (SV *class, const char *path, const char *mode = "rb")
2275 CODE:
2276 RETVAL = SDL_RWFromFile (path, mode);
2277 OUTPUT:
2278 RETVAL
2279
2280# fails on win32:
2281# CFPlus.xs(2268) : error C2059: syntax error : '('
2282#void
2283#close (CFPlus::RW self)
2284# CODE:
2285# (self->(close)) (self);
2286
2287MODULE = CFPlus PACKAGE = CFPlus::Channel
2288
2289PROTOTYPES: DISABLE
2290
2291CFPlus::Channel
2292find ()
2293 CODE:
2294{
2295 RETVAL = Mix_GroupAvailable (-1);
2296
2297 if (RETVAL < 0)
2298 {
2299 RETVAL = Mix_GroupOldest (-1);
2300
2301 if (RETVAL < 0)
2302 XSRETURN_UNDEF;
2303
2304 Mix_HaltChannel (RETVAL);
2305 }
2306
2307 Mix_UnregisterAllEffects (RETVAL);
2308 Mix_Volume (RETVAL, 128);
2309}
2310 OUTPUT:
2311 RETVAL
2312
2313void
2314halt (CFPlus::Channel self)
2315 CODE:
2316 Mix_HaltChannel (self);
2317
2318void
2319expire (CFPlus::Channel self, int ticks = -1)
2320 CODE:
2321 Mix_ExpireChannel (self, ticks);
2322
2323void
2324fade_out (CFPlus::Channel self, int ticks = -1)
2325 CODE:
2326 Mix_FadeOutChannel (self, ticks);
2327
2328int
2329volume (CFPlus::Channel self, int volume)
2330 CODE:
2331 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2332 OUTPUT:
2333 RETVAL
2334
2335void
2336unregister_all_effects (CFPlus::Channel self)
2337 CODE:
2338 Mix_UnregisterAllEffects (self);
2339
2340void
2341set_panning (CFPlus::Channel self, int left, int right)
2342 CODE:
2343 left = CLAMP (left , 0, 255);
2344 right = CLAMP (right, 0, 255);
2345 Mix_SetPanning (self, left, right);
2346
2347void
2348set_distance (CFPlus::Channel self, int distance)
2349 CODE:
2350 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2351
2352void
2353set_position (CFPlus::Channel self, int angle, int distance)
2354 CODE:
2355
2356void
2357set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2358 CODE:
2359{
2360 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2361 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2362 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2363}
2364
2365void
2366set_reverse_stereo (CFPlus::Channel self, int flip)
2367 CODE:
2368 Mix_SetReverseStereo (self, flip);
2369
1804MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2370MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1805 2371
2372PROTOTYPES: DISABLE
2373
1806CFPlus::MixChunk 2374CFPlus::MixChunk
1807new_from_file (SV *class, char *path) 2375new (SV *class, CFPlus::RW rwops)
1808 CODE: 2376 CODE:
1809 RETVAL = Mix_LoadWAV (path); 2377 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1810 OUTPUT: 2378 OUTPUT:
1811 RETVAL 2379 RETVAL
1812 2380
1813void 2381void
1814DESTROY (CFPlus::MixChunk self) 2382DESTROY (CFPlus::MixChunk self)
1816 Mix_FreeChunk (self); 2384 Mix_FreeChunk (self);
1817 2385
1818int 2386int
1819volume (CFPlus::MixChunk self, int volume = -1) 2387volume (CFPlus::MixChunk self, int volume = -1)
1820 CODE: 2388 CODE:
2389 if (items > 1)
2390 volume = CLAMP (volume, 0, 128);
1821 RETVAL = Mix_VolumeChunk (self, volume); 2391 RETVAL = Mix_VolumeChunk (self, volume);
1822 OUTPUT: 2392 OUTPUT:
1823 RETVAL 2393 RETVAL
1824 2394
1825int 2395CFPlus::Channel
1826play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2396play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1827 CODE: 2397 CODE:
2398{
1828 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2399 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2400
2401 if (RETVAL < 0)
2402 XSRETURN_UNDEF;
2403
2404 if (channel < 0)
2405 {
2406 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128);
2408 }
2409}
1829 OUTPUT: 2410 OUTPUT:
1830 RETVAL 2411 RETVAL
1831 2412
1832MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2413MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1833 2414
1834int 2415int
1835volume (int volume = -1) 2416volume (int volume = -1)
2417 PROTOTYPE: ;$
1836 CODE: 2418 CODE:
2419 if (items > 0)
2420 volume = CLAMP (volume, 0, 128);
1837 RETVAL = Mix_VolumeMusic (volume); 2421 RETVAL = Mix_VolumeMusic (volume);
1838 OUTPUT: 2422 OUTPUT:
1839 RETVAL 2423 RETVAL
1840 2424
2425void
2426fade_out (int ms)
2427 CODE:
2428 Mix_FadeOutMusic (ms);
2429
2430void
2431halt ()
2432 CODE:
2433 Mix_HaltMusic ();
2434
1841CFPlus::MixMusic 2435CFPlus::MixMusic
1842new_from_file (SV *class, char *path) 2436new (SV *class, CFPlus::RW rwops)
1843 CODE: 2437 CODE:
1844 RETVAL = Mix_LoadMUS (path); 2438 RETVAL = Mix_LoadMUS_RW (rwops);
1845 OUTPUT: 2439 OUTPUT:
1846 RETVAL 2440 RETVAL
1847 2441
1848void 2442void
1849DESTROY (CFPlus::MixMusic self) 2443DESTROY (CFPlus::MixMusic self)
1855 CODE: 2449 CODE:
1856 RETVAL = Mix_PlayMusic (self, loops); 2450 RETVAL = Mix_PlayMusic (self, loops);
1857 OUTPUT: 2451 OUTPUT:
1858 RETVAL 2452 RETVAL
1859 2453
2454void
2455fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2456 CODE:
2457 Mix_FadeInMusicPos (self, loops, ms, position);
2458
1860MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2459MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2460
2461PROTOTYPES: ENABLE
1861 2462
1862BOOT: 2463BOOT:
1863{ 2464{
1864 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2465 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1865 static const struct { 2466 static const struct {
1866 const char *name; 2467 const char *name;
1867 IV iv; 2468 IV iv;
1868 } *civ, const_iv[] = { 2469 } *civ, const_iv[] = {
1869# define const_iv(name) { # name, (IV)name } 2470# define const_iv(name) { # name, (IV)name }
2471 const_iv (GL_VENDOR),
2472 const_iv (GL_VERSION),
2473 const_iv (GL_EXTENSIONS),
1870 const_iv (GL_COLOR_MATERIAL), 2474 const_iv (GL_COLOR_MATERIAL),
1871 const_iv (GL_SMOOTH), 2475 const_iv (GL_SMOOTH),
1872 const_iv (GL_FLAT), 2476 const_iv (GL_FLAT),
1873 const_iv (GL_DITHER), 2477 const_iv (GL_DITHER),
1874 const_iv (GL_BLEND), 2478 const_iv (GL_BLEND),
1878 const_iv (GL_ALPHA_TEST), 2482 const_iv (GL_ALPHA_TEST),
1879 const_iv (GL_NORMALIZE), 2483 const_iv (GL_NORMALIZE),
1880 const_iv (GL_RESCALE_NORMAL), 2484 const_iv (GL_RESCALE_NORMAL),
1881 const_iv (GL_FRONT), 2485 const_iv (GL_FRONT),
1882 const_iv (GL_BACK), 2486 const_iv (GL_BACK),
2487 const_iv (GL_AUX0),
1883 const_iv (GL_AND), 2488 const_iv (GL_AND),
1884 const_iv (GL_ONE), 2489 const_iv (GL_ONE),
1885 const_iv (GL_ZERO), 2490 const_iv (GL_ZERO),
1886 const_iv (GL_SRC_ALPHA), 2491 const_iv (GL_SRC_ALPHA),
1887 const_iv (GL_DST_ALPHA), 2492 const_iv (GL_DST_ALPHA),
1901 const_iv (GL_LUMINANCE), 2506 const_iv (GL_LUMINANCE),
1902 const_iv (GL_LUMINANCE_ALPHA), 2507 const_iv (GL_LUMINANCE_ALPHA),
1903 const_iv (GL_FLOAT), 2508 const_iv (GL_FLOAT),
1904 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2509 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1905 const_iv (GL_COMPILE), 2510 const_iv (GL_COMPILE),
2511 const_iv (GL_PROXY_TEXTURE_1D),
2512 const_iv (GL_PROXY_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_1D), 2513 const_iv (GL_TEXTURE_1D),
1907 const_iv (GL_TEXTURE_2D), 2514 const_iv (GL_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_ENV), 2515 const_iv (GL_TEXTURE_ENV),
1909 const_iv (GL_TEXTURE_MAG_FILTER), 2516 const_iv (GL_TEXTURE_MAG_FILTER),
1910 const_iv (GL_TEXTURE_MIN_FILTER), 2517 const_iv (GL_TEXTURE_MIN_FILTER),
1931 const_iv (GL_COLOR_LOGIC_OP), 2538 const_iv (GL_COLOR_LOGIC_OP),
1932 const_iv (GL_SEPARABLE_2D), 2539 const_iv (GL_SEPARABLE_2D),
1933 const_iv (GL_CONVOLUTION_2D), 2540 const_iv (GL_CONVOLUTION_2D),
1934 const_iv (GL_CONVOLUTION_BORDER_MODE), 2541 const_iv (GL_CONVOLUTION_BORDER_MODE),
1935 const_iv (GL_CONSTANT_BORDER), 2542 const_iv (GL_CONSTANT_BORDER),
2543 const_iv (GL_POINTS),
1936 const_iv (GL_LINES), 2544 const_iv (GL_LINES),
1937 const_iv (GL_LINE_STRIP), 2545 const_iv (GL_LINE_STRIP),
1938 const_iv (GL_LINE_LOOP), 2546 const_iv (GL_LINE_LOOP),
1939 const_iv (GL_QUADS), 2547 const_iv (GL_QUADS),
1940 const_iv (GL_QUAD_STRIP), 2548 const_iv (GL_QUAD_STRIP),
1941 const_iv (GL_TRIANGLES), 2549 const_iv (GL_TRIANGLES),
1942 const_iv (GL_TRIANGLE_STRIP), 2550 const_iv (GL_TRIANGLE_STRIP),
1943 const_iv (GL_TRIANGLE_FAN), 2551 const_iv (GL_TRIANGLE_FAN),
2552 const_iv (GL_POLYGON),
1944 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2553 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2554 const_iv (GL_POINT_SMOOTH_HINT),
2555 const_iv (GL_LINE_SMOOTH_HINT),
2556 const_iv (GL_POLYGON_SMOOTH_HINT),
2557 const_iv (GL_GENERATE_MIPMAP_HINT),
1945 const_iv (GL_FASTEST), 2558 const_iv (GL_FASTEST),
2559 const_iv (GL_DONT_CARE),
2560 const_iv (GL_NICEST),
1946 const_iv (GL_V2F), 2561 const_iv (GL_V2F),
1947 const_iv (GL_V3F), 2562 const_iv (GL_V3F),
1948 const_iv (GL_T2F_V3F), 2563 const_iv (GL_T2F_V3F),
1949 const_iv (GL_T2F_N3F_V3F), 2564 const_iv (GL_T2F_N3F_V3F),
1950# undef const_iv 2565# undef const_iv
1951 }; 2566 };
1952 2567
1953 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2568 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1954 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2569 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2570
2571 texture_av = newAV ();
2572 AvREAL_off (texture_av);
1955} 2573}
1956 2574
1957char * 2575char *
1958gl_vendor () 2576gl_vendor ()
1959 CODE: 2577 CODE:
1973 CODE: 2591 CODE:
1974 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2592 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1975 OUTPUT: 2593 OUTPUT:
1976 RETVAL 2594 RETVAL
1977 2595
2596const char *glGetString (GLenum pname)
2597
2598GLint glGetInteger (GLenum pname)
2599 CODE:
2600 glGetIntegerv (pname, &RETVAL);
2601 OUTPUT:
2602 RETVAL
2603
2604GLdouble glGetDouble (GLenum pname)
2605 CODE:
2606 glGetDoublev (pname, &RETVAL);
2607 OUTPUT:
2608 RETVAL
2609
1978int glGetError () 2610int glGetError ()
1979 2611
1980void glFinish () 2612void glFinish ()
1981 2613
1982void glClear (int mask) 2614void glClear (int mask)
2019# near_ and far_ are due to microsofts buggy "c" compiler 2651# near_ and far_ are due to microsofts buggy "c" compiler
2020void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2652void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2021 2653
2022# near_ and far_ are due to microsofts buggy "c" compiler 2654# near_ and far_ are due to microsofts buggy "c" compiler
2023void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2655void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2656
2657PROTOTYPES: DISABLE
2024 2658
2025void glViewport (int x, int y, int width, int height) 2659void glViewport (int x, int y, int width, int height)
2026 2660
2027void glScissor (int x, int y, int width, int height) 2661void glScissor (int x, int y, int width, int height)
2028 2662
2036 2670
2037void glRotate (float angle, float x, float y, float z) 2671void glRotate (float angle, float x, float y, float z)
2038 CODE: 2672 CODE:
2039 glRotatef (angle, x, y, z); 2673 glRotatef (angle, x, y, z);
2040 2674
2041void glBegin (int mode)
2042
2043void glEnd ()
2044
2045void glColor (float r, float g, float b, float a = 1.0) 2675void glColor (float r, float g, float b, float a = 1.0)
2046 PROTOTYPE: @
2047 ALIAS: 2676 ALIAS:
2048 glColor_premultiply = 1 2677 glColor_premultiply = 1
2049 CODE: 2678 CODE:
2050 if (ix) 2679 if (ix)
2051 { 2680 {
2054 b *= a; 2683 b *= a;
2055 } 2684 }
2056 // microsoft visual "c" rounds instead of truncating... 2685 // microsoft visual "c" rounds instead of truncating...
2057 glColor4f (r, g, b, a); 2686 glColor4f (r, g, b, a);
2058 2687
2059void glInterleavedArrays (int format, int stride, char *data)
2060
2061void glDrawElements (int mode, int count, int type, char *indices)
2062
2063# 1.2 void glDrawRangeElements (int mode, int start, int end
2064
2065void glRasterPos (float x, float y, float z = 0.) 2688void glRasterPos (float x, float y, float z = 0.)
2066 CODE: 2689 CODE:
2067 glRasterPos3f (0, 0, z); 2690 glRasterPos3f (0, 0, z);
2068 glBitmap (0, 0, 0, 0, x, y, 0); 2691 glBitmap (0, 0, 0, 0, x, y, 0);
2069 2692
2073 2696
2074void glTexCoord (float s, float t) 2697void glTexCoord (float s, float t)
2075 CODE: 2698 CODE:
2076 glTexCoord2f (s, t); 2699 glTexCoord2f (s, t);
2077 2700
2701void glRect (float x1, float y1, float x2, float y2)
2702 CODE:
2703 glRectf (x1, y1, x2, y2);
2704
2705PROTOTYPES: ENABLE
2706
2707void glBegin (int mode)
2708
2709void glEnd ()
2710
2711void glPointSize (GLfloat size)
2712
2713void glLineWidth (GLfloat width)
2714
2715void glInterleavedArrays (int format, int stride, char *data)
2716
2717void glDrawElements (int mode, int count, int type, char *indices)
2718
2719# 1.2 void glDrawRangeElements (int mode, int start, int end
2720
2078void glTexEnv (int target, int pname, float param) 2721void glTexEnv (int target, int pname, float param)
2079 CODE: 2722 CODE:
2080 glTexEnvf (target, pname, param); 2723 glTexEnvf (target, pname, param);
2081 2724
2082void glTexParameter (int target, int pname, float param) 2725void glTexParameter (int target, int pname, float param)
2104 2747
2105void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2748void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2106 2749
2107void glDrawPixels (int width, int height, int format, int type, char *pixels) 2750void glDrawPixels (int width, int height, int format, int type, char *pixels)
2108 2751
2752void glPixelZoom (float x, float y)
2753
2109void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2754void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2110 2755
2111int glGenTexture () 2756int glGenTexture ()
2112 CODE: 2757 CODE:
2113{ 2758 RETVAL = gen_texture ();
2114 GLuint name;
2115 glGenTextures (1, &name);
2116 RETVAL = name;
2117}
2118 OUTPUT: 2759 OUTPUT:
2119 RETVAL 2760 RETVAL
2120 2761
2121void glDeleteTexture (int name) 2762void glDeleteTexture (int name)
2122 CODE: 2763 CODE:
2123{
2124 GLuint name_ = name;
2125 glDeleteTextures (1, &name_); 2764 del_texture (name);
2126} 2765
2127
2128int glGenList () 2766int glGenList ()
2129 CODE: 2767 CODE:
2130 RETVAL = glGenLists (1); 2768 RETVAL = glGenLists (1);
2131 OUTPUT: 2769 OUTPUT:
2132 RETVAL 2770 RETVAL
2139 2777
2140void glEndList () 2778void glEndList ()
2141 2779
2142void glCallList (int list) 2780void glCallList (int list)
2143 2781
2782MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2783
2784PROTOTYPES: DISABLE
2785
2786void
2787find_widget (SV *self, NV x, NV y)
2788 PPCODE:
2789{
2790 if (within_widget (self, x, y))
2791 XPUSHs (self);
2792}
2793
2794BOOT:
2795{
2796 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2797
2798 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2799 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2800 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2801 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2802}
2803
2804void
2805draw (SV *self)
2806 CODE:
2807{
2808 HV *hv;
2809 SV **svp;
2810 NV x, y, w, h;
2811 SV *draw_x_sv = GvSV (draw_x_gv);
2812 SV *draw_y_sv = GvSV (draw_y_gv);
2813 SV *draw_w_sv = GvSV (draw_w_gv);
2814 SV *draw_h_sv = GvSV (draw_h_gv);
2815 SV *hover;
2816 double draw_x, draw_y, draw_w, draw_h;
2817
2818 if (!SvROK (self))
2819 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2820
2821 hv = (HV *)SvRV (self);
2822
2823 if (SvTYPE (hv) != SVt_PVHV)
2824 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2825
2826 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2827 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2828
2829 if (!h || !w)
2830 XSRETURN_EMPTY;
2831
2832 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2833 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2834
2835 draw_x = SvNV (draw_x_sv) + x;
2836 draw_y = SvNV (draw_y_sv) + y;
2837
2838 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2839 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2840 XSRETURN_EMPTY;
2841
2842 sv_setnv (draw_x_sv, draw_x);
2843 sv_setnv (draw_y_sv, draw_y);
2844
2845 glPushMatrix ();
2846 glTranslated (x, y, 0);
2847
2848 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2849 {
2850 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2851
2852 if (svp && SvTRUE (*svp))
2853 {
2854 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2855 glEnable (GL_BLEND);
2856 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2857 glBegin (GL_QUADS);
2858 glVertex2f (0, 0);
2859 glVertex2f (w, 0);
2860 glVertex2f (w, h);
2861 glVertex2f (0, h);
2862 glEnd ();
2863 glDisable (GL_BLEND);
2864 }
2865 }
2866#if 0
2867 if ($ENV{CFPLUS_DEBUG} & 1) {
2868 glPushMatrix;
2869 glColor 1, 1, 0, 1;
2870 glTranslate 0.375, 0.375;
2871 glBegin GL_LINE_LOOP;
2872 glVertex 0 , 0;
2873 glVertex $self->{w} - 1, 0;
2874 glVertex $self->{w} - 1, $self->{h} - 1;
2875 glVertex 0 , $self->{h} - 1;
2876 glEnd;
2877 glPopMatrix;
2878 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2879 }
2880#endif
2881 PUSHMARK (SP);
2882 XPUSHs (self);
2883 PUTBACK;
2884 call_method ("_draw", G_VOID | G_DISCARD);
2885 SPAGAIN;
2886
2887 glPopMatrix ();
2888
2889 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2890 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2891}
2892

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