ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.222 by root, Sat Aug 11 06:34:26 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
18#endif 27#endif
19 28
29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
39# include <sys/types.h> 52# include <sys/types.h>
40# include <sys/socket.h> 53# include <sys/socket.h>
41# include <netinet/in.h> 54# include <netinet/in.h>
42# include <netinet/tcp.h> 55# include <netinet/tcp.h>
43# include <inttypes.h> 56# include <inttypes.h>
44#else
45 typedef unsigned char uint8_t;
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 57#endif
52 58
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 60
55#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
56 62
57#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
63# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
64#else 70#else
65# define PARACHUTE 0 71# define PARACHUTE 0
66#endif 72#endif
67 73
74static AV *texture_av;
75
68static struct 76static struct
69{ 77{
70#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 79#include "glfunc.h"
72#undef GL_FUNC 80#undef GL_FUNC
73} gl; 81} gl;
74 82
83static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 85{
77 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 90 else
82 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
83} 92}
84 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
85#include "texcache.c" 118#include "texcache.c"
86 119
87#include "pango-font.c" 120#include "pango-font.c"
88#include "pango-fontmap.c" 121#include "pango-fontmap.c"
89#include "pango-render.c" 122#include "pango-render.c"
90 123
124typedef IV CFPlus__Channel;
125typedef SDL_RWops *CFPlus__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 126typedef Mix_Chunk *CFPlus__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 127typedef Mix_Music *CFPlus__MixMusic;
93 128
94typedef PangoFontDescription *CFPlus__Font; 129typedef PangoFontDescription *CFPlus__Font;
95 130
162 197
163 *w = rect.width; 198 *w = rect.width;
164 *h = rect.height; 199 *h = rect.height;
165} 200}
166 201
202typedef uint16_t tileid;
167typedef uint16_t mapface; 203typedef uint16_t faceid;
168 204
169typedef struct { 205typedef struct {
170 GLint name; 206 int name;
171 int w, h; 207 int w, h;
172 float s, t; 208 float s, t;
173 uint8_t r, g, b, a; 209 uint8_t r, g, b, a;
210 tileid smoothtile;
211 uint8_t smoothlevel;
174} maptex; 212} maptex;
175 213
176typedef struct { 214typedef struct {
177 uint32_t player; 215 uint32_t player;
178 mapface face[3]; 216 tileid tile[3];
179 uint16_t darkness; 217 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 218 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 219} mapcell;
182 220
183typedef struct { 221typedef struct {
184 int32_t c0, c1; 222 int32_t c0, c1;
185 mapcell *col; 223 mapcell *col;
186} maprow; 224} maprow;
187 225
188typedef struct map { 226typedef struct map {
189 int x, y, w, h; 227 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 228 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 229 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 230 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 231
197 int32_t rows; 232 int32_t rows;
198 maprow *row; 233 maprow *row;
199} *CFPlus__Map; 234} *CFPlus__Map;
200 235
220 return ptr; 255 return ptr;
221} 256}
222 257
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 258#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 259#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
260
261static void
262need_facenum (struct map *self, faceid face)
263{
264 while (self->faces <= face)
265 {
266 Append (tileid, self->face2tile, self->faces, self->faces);
267 self->faces *= 2;
268 }
269}
270
271static void
272need_texid (struct map *self, int texid)
273{
274 while (self->texs <= texid)
275 {
276 Append (maptex, self->tex, self->texs, self->texs);
277 self->texs *= 2;
278 }
279}
225 280
226static maprow * 281static maprow *
227map_get_row (CFPlus__Map self, int y) 282map_get_row (CFPlus__Map self, int y)
228{ 283{
229 if (0 > y) 284 if (0 > y)
324 cell->player = 0; 379 cell->player = 0;
325 } 380 }
326 } 381 }
327} 382}
328 383
384typedef struct {
385 tileid tile;
386 uint8_t x, y, level;
387} smooth_key;
388
389static void
390smooth_or_bits (HV *hv, smooth_key *key, IV bits)
391{
392 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
393
394 if (SvIOK (*sv))
395 SvIV_set (*sv, SvIVX (*sv) | bits);
396 else
397 sv_setiv (*sv, bits);
398}
399
329static void 400static void
330music_finished (void) 401music_finished (void)
331{ 402{
332 SDL_UserEvent ev; 403 SDL_UserEvent ev;
333 404
365 n |= n >> 4; 436 n |= n >> 4;
366 n |= n >> 8; 437 n |= n >> 8;
367 n |= n >> 16; 438 n |= n >> 16;
368 439
369 return n + 1; 440 return n + 1;
441}
442
443/* SDL should provide this, really. */
444#define SDLK_MODIFIER_MIN 300
445#define SDLK_MODIFIER_MAX 314
446
447/******************************************************************************/
448
449static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
450static GV *hover_gv;
451
452static int
453within_widget (SV *widget, NV x, NV y)
454{
455 HV *self;
456 SV **svp;
457 NV wx, ww, wy, wh;
458
459 if (!SvROK (widget))
460 return 0;
461
462 self = (HV *)SvRV (widget);
463
464 if (SvTYPE (self) != SVt_PVHV)
465 return 0;
466
467 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
468 if (y < wy)
469 return 0;
470
471 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
472 if (y >= wy + wh)
473 return 0;
474
475 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
476 if (x < wx)
477 return 0;
478
479 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
480 if (x >= wx + ww)
481 return 0;
482
483 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
484 if (!svp || !SvTRUE (*svp))
485 return 0;
486
487 return 1;
370} 488}
371 489
372MODULE = CFPlus PACKAGE = CFPlus 490MODULE = CFPlus PACKAGE = CFPlus
373 491
374PROTOTYPES: ENABLE 492PROTOTYPES: ENABLE
379 static const struct { 497 static const struct {
380 const char *name; 498 const char *name;
381 IV iv; 499 IV iv;
382 } *civ, const_iv[] = { 500 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 501# define const_iv(name) { # name, (IV)name }
502 const_iv (SDLK_MODIFIER_MIN),
503 const_iv (SDLK_MODIFIER_MAX),
504
384 const_iv (SDL_ACTIVEEVENT), 505 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 506 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 507 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 508 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 509 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 518 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 519 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 520 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 521 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 522 const_iv (SDL_USEREVENT),
523
524 const_iv (SDL_APPINPUTFOCUS),
525 const_iv (SDL_APPMOUSEFOCUS),
526 const_iv (SDL_APPACTIVE),
527
402 const_iv (SDLK_KP0), 528 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 529 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 530 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 531 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 532 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 587 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 588 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 589 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 590 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 591 const_iv (SDLK_UNDO),
592
466 const_iv (KMOD_NONE), 593 const_iv (KMOD_NONE),
594 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 595 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 596 const_iv (KMOD_RSHIFT),
597 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 598 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 599 const_iv (KMOD_RCTRL),
600 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 601 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 602 const_iv (KMOD_RALT),
603 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 604 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 605 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 606 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 607 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 608 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL),
479 const_iv (KMOD_SHIFT),
480 const_iv (KMOD_ALT),
481 const_iv (KMOD_META)
482# undef const_iv 609# undef const_iv
483 }; 610 };
484 611
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 612 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 613 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
614
615 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
616 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 617}
618
619void
620weaken (SV *rv)
621 PROTOTYPE: $
622 CODE:
623 sv_rvweaken (rv);
488 624
489int 625int
490in_destruct () 626in_destruct ()
491 CODE: 627 CODE:
492 RETVAL = PL_main_cv == Nullcv; 628 RETVAL = PL_main_cv == Nullcv;
504 opengl_fontmap = pango_opengl_font_map_new (); 640 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 641 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 642 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
507} 643}
508 644
645char *
646SDL_GetError ()
647
509int 648int
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 649SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 650
512void 651void
513SDL_Quit () 652SDL_Quit ()
514 653
515void 654void
516SDL_ListModes () 655SDL_ListModes (int rgb, int alpha)
517 PPCODE: 656 PPCODE:
518{ 657{
519 SDL_Rect **m; 658 SDL_Rect **m;
520 659
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 660 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 661 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 663 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 664
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 665 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 667
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 668 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 669 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 672
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 673 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10) 674#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 675 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 676 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif 677#endif
539 678
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 679 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 680
545 if (m && m != (SDL_Rect **)-1) 681 if (m && m != (SDL_Rect **)-1)
546 while (*m) 682 while (*m)
547 { 683 {
684 if ((*m)->w >= 640 && (*m)->h >= 480)
685 {
548 AV *av = newAV (); 686 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 687 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 688 av_push (av, newSViv ((*m)->h));
689 av_push (av, newSViv (rgb));
690 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 691 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
692 }
552 693
553 ++m; 694 ++m;
554 } 695 }
555} 696}
556 697
557char *
558SDL_GetError ()
559
560int 698int
561SDL_SetVideoMode (int w, int h, int fullscreen) 699SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 700 CODE:
701{
702 SDL_EnableUNICODE (1);
703 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
704
705 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
706 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
707 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
709
563 RETVAL = !!SDL_SetVideoMode ( 710 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 711 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 712 );
713
566 if (RETVAL) 714 if (RETVAL)
567 { 715 {
716 av_clear (texture_av);
717
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 718 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 719#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 720#include "glfunc.h"
571# undef GL_FUNC 721#undef GL_FUNC
572 } 722 }
723}
573 OUTPUT: 724 OUTPUT:
574 RETVAL 725 RETVAL
575 726
576void 727void
577SDL_GL_SwapBuffers () 728SDL_GL_SwapBuffers ()
578 729
579char * 730char *
580SDL_GetKeyName (int sym) 731SDL_GetKeyName (int sym)
581 732
733int
734SDL_GetAppState ()
735
582void 736void
583SDL_PollEvent () 737poll_events ()
584 PPCODE: 738 PPCODE:
585{ 739{
586 SDL_Event ev; 740 SDL_Event ev;
587 741
588 while (SDL_PollEvent (&ev)) 742 SDL_PumpEvents ();
743 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 744 {
590 HV *hv = newHV (); 745 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 746 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 747
593 switch (ev.type) 748 switch (ev.type)
595 case SDL_KEYDOWN: 750 case SDL_KEYDOWN:
596 case SDL_KEYUP: 751 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 752 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 753 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 754 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
755 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 756 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 757 break;
602 758
603 case SDL_ACTIVEEVENT: 759 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 760 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 761 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 762 break;
607 763
608 case SDL_MOUSEMOTION: 764 case SDL_MOUSEMOTION:
765 {
766 int state = ev.motion.state;
767 int x = ev.motion.x;
768 int y = ev.motion.y;
769 int xrel = ev.motion.xrel;
770 int yrel = ev.motion.yrel;
771
772 /* do simplistic event compression */
773 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
774 && state == ev.motion.state)
775 {
776 xrel += ev.motion.xrel;
777 yrel += ev.motion.yrel;
778 x = ev.motion.x;
779 y = ev.motion.y;
780 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
781 }
782
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 783 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 784 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 785 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 786 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 787 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 788 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
789 }
616 break; 790 break;
617 791
618 case SDL_MOUSEBUTTONDOWN: 792 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 793 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 794 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 809 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
636 } 810 }
637} 811}
638 812
639int 813int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 814Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
641 POSTCALL: 815 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 816 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 817 Mix_ChannelFinished (channel_finished);
644 818
645void 819void
646Mix_CloseAudio () 820Mix_CloseAudio ()
647 821
648int 822int
649Mix_AllocateChannels (int numchans = -1) 823Mix_AllocateChannels (int numchans = -1)
650 824
825const char *
826Mix_GetError ()
827
651void 828void
652lowdelay (int fd, int val = 1) 829lowdelay (int fd, int val = 1)
653 CODE: 830 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 831 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 832
658void 833void
659win32_proxy_info () 834win32_proxy_info ()
660 PPCODE: 835 PPCODE:
661{ 836{
698 STRLEN image_len; 873 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 874 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 875 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 876 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 877 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 878 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 879 : SDL_RWFromConstMem (image, image_len);
705 880
706 if (!rw) 881 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 882 croak ("load_image: %s", SDL_GetError ());
708 883
796 _exit (1); 971 _exit (1);
797 972
798void 973void
799_exit (int retval = 0) 974_exit (int retval = 0)
800 CODE: 975 CODE:
976#ifdef WIN32
977 ExitThread (retval); // unclean, please beam me up
978#else
801 _exit (retval); 979 _exit (retval);
980#endif
981
982void
983debug ()
984 CODE:
985{
986#if DEBUG
987 VALGRIND_DO_LEAK_CHECK;
988#endif
989}
802 990
803MODULE = CFPlus PACKAGE = CFPlus::Font 991MODULE = CFPlus PACKAGE = CFPlus::Font
992
993PROTOTYPES: DISABLE
804 994
805CFPlus::Font 995CFPlus::Font
806new_from_file (SV *class, char *path, int id = 0) 996new_from_file (SV *class, char *path, int id = 0)
807 CODE: 997 CODE:
808{ 998{
819 CODE: 1009 CODE:
820 pango_font_description_free (self); 1010 pango_font_description_free (self);
821 1011
822void 1012void
823make_default (CFPlus::Font self) 1013make_default (CFPlus::Font self)
1014 PROTOTYPE: $
824 CODE: 1015 CODE:
825 default_font = self; 1016 default_font = self;
826 1017
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1018MODULE = CFPlus PACKAGE = CFPlus::Layout
828 1019
1020PROTOTYPES: DISABLE
1021
829void 1022void
830reset_glyph_cache () 1023reset_glyph_cache ()
1024 PROTOTYPE:
831 CODE: 1025 CODE:
832 tc_clear (); 1026 tc_clear ();
833 1027
834CFPlus::Layout 1028CFPlus::Layout
835new (SV *class) 1029new (SV *class)
1053xy_to_index (CFPlus::Layout self, int x, int y) 1247xy_to_index (CFPlus::Layout self, int x, int y)
1054 CODE: 1248 CODE:
1055{ 1249{
1056 int index, trailing; 1250 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1251 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1252 RETVAL = index + trailing;
1059} 1253}
1060 OUTPUT: 1254 OUTPUT:
1061 RETVAL 1255 RETVAL
1062 1256
1063void 1257void
1069 1263
1070 EXTEND (SP, 3); 1264 EXTEND (SP, 3);
1071 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1265 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1266 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1267 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1268}
1269
1270void
1271index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1272 PPCODE:
1273{
1274 int line, x;
1275
1276 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1277 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1278
1279 EXTEND (SP, 2);
1280 PUSHs (sv_2mortal (newSViv (line - 1)));
1281 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1282}
1283
1284void
1285line_x_to_index (CFPlus::Layout self, int line, int x)
1286 PPCODE:
1287{
1288 PangoLayoutLine *lp;
1289 int index, trailing;
1290
1291 if (line < 0)
1292 XSRETURN_EMPTY;
1293
1294 if (!(lp = pango_layout_get_line (self->pl, line)))
1295 XSRETURN_EMPTY; /* do better */
1296
1297 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1298
1299 EXTEND (SP, 2);
1300 if (GIMME_V == G_SCALAR)
1301 PUSHs (sv_2mortal (newSViv (index + trailing)));
1302 else
1303 {
1304 PUSHs (sv_2mortal (newSViv (index)));
1305 PUSHs (sv_2mortal (newSViv (trailing)));
1306 }
1074} 1307}
1075 1308
1076void 1309void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1310render (CFPlus::Layout self, float x, float y, int flags = 0)
1078 PPCODE: 1311 PPCODE:
1083 flags 1316 flags
1084 ); 1317 );
1085 1318
1086MODULE = CFPlus PACKAGE = CFPlus::Texture 1319MODULE = CFPlus PACKAGE = CFPlus::Texture
1087 1320
1088void 1321PROTOTYPES: ENABLE
1089pad2pot (SV *data_, SV *w_, SV *h_)
1090 CODE:
1091{
1092 int ow = SvIV (w_);
1093 int oh = SvIV (h_);
1094 1322
1095 if (ow && oh) 1323int minpot (int n)
1324
1325void
1326pad (SV *data_, int ow, int oh, int nw, int nh)
1327 CODE:
1328{
1329 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1330 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1331 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1332 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1333 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1334 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1335
1109 SvPOK_only (result_); 1336 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1337 SvCUR_set (result_, nw * nh * bpp);
1111 1338
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1339 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1340 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1341 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1342
1116 sv_setsv (data_, result_); 1343 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1344 }
1123} 1345}
1124 1346
1125void 1347void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1348draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1132{ 1354{
1133 HV *hv = (HV *)SvRV (self); 1355 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1356 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1357 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1358 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1359
1360 if (name <= 0)
1361 XSRETURN_EMPTY;
1137 1362
1138 if (items < 5) 1363 if (items < 5)
1139 { 1364 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1365 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1366 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1169 glDisable (GL_ALPHA_TEST); 1394 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1395 glDisable (GL_BLEND);
1171 } 1396 }
1172} 1397}
1173 1398
1399IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1400 CODE:
1401{
1402 GLint width;
1403 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1404 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1405 RETVAL = width > 0;
1406}
1407 OUTPUT:
1408 RETVAL
1409
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1410MODULE = CFPlus PACKAGE = CFPlus::Map
1175 1411
1412PROTOTYPES: DISABLE
1413
1176CFPlus::Map 1414CFPlus::Map
1177new (SV *class, int map_width, int map_height) 1415new (SV *class)
1178 CODE: 1416 CODE:
1179 New (0, RETVAL, 1, struct map); 1417 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1418 RETVAL->x = 0;
1181 RETVAL->y = 0; 1419 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1420 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1421 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1422 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1423 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1424 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1425 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1426 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1427 RETVAL->row = 0;
1192 OUTPUT: 1428 OUTPUT:
1193 RETVAL 1429 RETVAL
1194 1430
1195void 1431void
1196DESTROY (CFPlus::Map self) 1432DESTROY (CFPlus::Map self)
1197 CODE: 1433 CODE:
1198{ 1434{
1199 map_clear (self); 1435 map_clear (self);
1200 Safefree (self->face); 1436 Safefree (self->face2tile);
1201 Safefree (self->tex); 1437 Safefree (self->tex);
1202 Safefree (self); 1438 Safefree (self);
1203} 1439}
1204 1440
1205void 1441void
1442resize (CFPlus::Map self, int map_width, int map_height)
1443 CODE:
1444 self->w = map_width;
1445 self->h = map_height;
1446
1447void
1206clear (CFPlus::Map self) 1448clear (CFPlus::Map self)
1207 CODE: 1449 CODE:
1208 map_clear (self); 1450 map_clear (self);
1209 1451
1210void 1452void
1211set_face (CFPlus::Map self, int face, int texid) 1453set_tileid (CFPlus::Map self, int face, int tile)
1212 CODE: 1454 CODE:
1213{ 1455{
1214 while (self->faces <= face) 1456 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1457 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces); 1458}
1217 self->faces *= 2;
1218 }
1219 1459
1220 self->face [face] = texid; 1460void
1461set_smooth (CFPlus::Map self, int face, int smooth, int level)
1462 CODE:
1463{
1464 tileid texid;
1465 maptex *tex;
1466
1467 if (face < 0 || face >= self->faces)
1468 return;
1469
1470 if (smooth < 0 || smooth >= self->faces)
1471 return;
1472
1473 texid = self->face2tile [face];
1474
1475 if (!texid)
1476 return;
1477
1478 tex = self->tex + texid;
1479 tex->smoothtile = self->face2tile [smooth];
1480 tex->smoothlevel = level;
1221} 1481}
1222 1482
1223void 1483void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1484set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1485 CODE:
1226{ 1486{
1227 while (self->texs <= texid) 1487 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1488
1233 { 1489 {
1234 maptex *tex = self->tex + texid; 1490 maptex *tex = self->tex + texid;
1235 1491
1236 tex->name = name; 1492 tex->name = name;
1280 CODE: 1536 CODE:
1281{ 1537{
1282 if (dx > 0) 1538 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1539 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1540 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1541 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 1542
1287 if (dy > 0) 1543 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 1544 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 1545 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1546 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 1547
1292 self->ox += dx; self->x += dx; 1548 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 1549 self->oy += dy; self->y += dy;
1294 1550
1295 while (self->y < 0) 1551 while (self->y < 0)
1299 self->rows += MAP_EXTEND_Y; 1555 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y; 1556 self->y += MAP_EXTEND_Y;
1301 } 1557 }
1302} 1558}
1303 1559
1304void 1560SV *
1305map1a_update (CFPlus::Map self, SV *data_, int extmap) 1561map1a_update (CFPlus::Map self, SV *data_, int extmap)
1306 CODE: 1562 CODE:
1307{ 1563{
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1564 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_); 1565 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell; 1566 mapcell *cell;
1311 int x, y, flags; 1567 int x, y, z, flags;
1568 AV *missing = newAV ();
1569 RETVAL = newRV_noinc ((SV *)missing);
1312 1570
1313 while (data < data_end - 1) 1571 while (data < data_end - 1)
1314 { 1572 {
1315 flags = (data [0] << 8) + data [1]; data += 2; 1573 flags = (data [0] << 8) + data [1]; data += 2;
1316 1574
1347 cell->stat_width = 1; 1605 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 1606 cell->stat_hp = *data++;
1349 } 1607 }
1350 else if (cmd == 6) // monster width 1608 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 1609 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 1610 else if (cmd == 0x47)
1353 { 1611 {
1354 if (*data == 4) 1612 if (*data == 4)
1355 ; // decode player tag 1613 ; // decode player count
1356 1614
1357 data += *data + 1; 1615 data += *data + 1;
1358 } 1616 }
1359 else if (cmd == 8) // cell flags 1617 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 1618 cell->flags = *data++;
1367 } 1625 }
1368 else 1626 else
1369 cell->darkness = *data++ + 1; 1627 cell->darkness = *data++ + 1;
1370 } 1628 }
1371 1629
1630 for (z = 0; z <= 2; ++z)
1372 if (flags & 4) 1631 if (flags & (4 >> z))
1373 { 1632 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1633 faceid face = (data [0] << 8) + data [1]; data += 2;
1634 need_facenum (self, face);
1635 cell->tile [z] = self->face2tile [face];
1636
1637 if (cell->tile [z])
1638 {
1639 maptex *tex = self->tex + cell->tile [z];
1640 if (!tex->name)
1641 av_push (missing, newSViv (cell->tile [z]));
1642
1643 if (tex->smoothtile)
1644 {
1645 maptex *smooth = self->tex + tex->smoothtile;
1646 if (!smooth->name)
1647 av_push (missing, newSViv (tex->smoothtile));
1648 }
1649 }
1375 } 1650 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 } 1651 }
1387 else 1652 else
1388 cell->darkness = 0; 1653 cell->darkness = 0;
1389 } 1654 }
1390} 1655}
1656 OUTPUT:
1657 RETVAL
1391 1658
1392SV * 1659SV *
1393mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1660mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1394 CODE: 1661 CODE:
1395{ 1662{
1419 { 1686 {
1420 mapcell *cell = row->col + (x - row->c0); 1687 mapcell *cell = row->col + (x - row->c0);
1421 1688
1422 for (z = 0; z <= 0; z++) 1689 for (z = 0; z <= 0; z++)
1423 { 1690 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 1691 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 1692 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 1693 int a1 = tex.a;
1431 1694
1432 r = (r * a0 + tex.r * a1) / 255; 1695 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 1696 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 1697 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 1698 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 1699 }
1438 } 1700 }
1439 1701
1440 *map++ = (r ) 1702 *map++ = (r )
1441 | (g << 8) 1703 | (g << 8)
1448} 1710}
1449 OUTPUT: 1711 OUTPUT:
1450 RETVAL 1712 RETVAL
1451 1713
1452void 1714void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1715draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1454 CODE: 1716 CODE:
1455{ 1717{
1456 int vx, vy; 1718 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1719 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1720 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1721 smooth_key skey;
1457 int x, y, z; 1722 int x, y, z;
1458 int last_name; 1723 int last_name;
1459 mapface face;
1460 1724
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1725 // thats current max. sorry.
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1726 if (sw > 255) sw = 255;
1727 if (sh > 255) sh = 255;
1463 1728
1464 /* 1729 // clear key, in case of extra padding
1465 int vx = self->vx = self->w >= sw 1730 memset (&skey, 0, sizeof (skey));
1466 ? self->x + (self->w - sw) / 2
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468
1469 int vy = self->vy = self->h >= sh
1470 ? self->y + (self->h - sh) / 2
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1472 */
1473 1731
1474 glColor4ub (255, 255, 255, 255); 1732 glColor4ub (255, 255, 255, 255);
1475 1733
1476 glEnable (GL_BLEND); 1734 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1735 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D); 1736 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480 1738
1481 glBegin (GL_QUADS); 1739 glBegin (GL_QUADS);
1482 1740
1483 last_name = 0; 1741 last_name = -1;
1484 1742
1743 mx += self->x;
1744 my += self->y;
1745
1746 // first pass: determine smooth_max
1747 // rather ugly, if you ask me
1748 // could also be stored inside mapcell and updated on change
1749 memset (smooth_max, 0, sizeof (smooth_max));
1750
1751 for (y = 0; y < sh; y++)
1752 if (0 <= y + my && y + my < self->rows)
1753 {
1754 maprow *row = self->row + (y + my);
1755
1756 for (x = 0; x < sw; x++)
1757 if (row->c0 <= x + mx && x + mx < row->c1)
1758 {
1759 mapcell *cell = row->col + (x + mx - row->c0);
1760
1761 smooth_max[x + 1][y + 1] =
1762 MAX (self->tex [cell->tile [0]].smoothlevel,
1763 MAX (self->tex [cell->tile [1]].smoothlevel,
1764 self->tex [cell->tile [2]].smoothlevel));
1765 }
1766 }
1767
1485 for (z = 0; z < 3; z++) 1768 for (z = 0; z <= 2; z++)
1769 {
1770 memset (smooth_level, 0, sizeof (smooth_level));
1771
1486 for (y = 0; y < sh; y++) 1772 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 1773 if (0 <= y + my && y + my < self->rows)
1488 { 1774 {
1489 maprow *row = self->row + (y + vy); 1775 maprow *row = self->row + (y + my);
1490 1776
1491 for (x = 0; x < sw; x++) 1777 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 1778 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 1779 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 1780 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 1781 tileid tile = cell->tile [z];
1782
1783 if (tile)
1784 {
1785 maptex tex = self->tex [tile];
1786 int px, py;
1497 1787
1498 if (face && face < self->texs) 1788 // suppressing texture state switches here
1789 // is only moderately effective, but worth the extra effort
1790 if (last_name != tex.name)
1791 {
1792 if (!tex.name)
1793 tex = self->tex [2]; /* missing, replace by noface */
1794
1795 glEnd ();
1796 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1797 glBegin (GL_QUADS);
1798 }
1799
1800 px = (x + 1) * T - tex.w;
1801 py = (y + 1) * T - tex.h;
1802
1803 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1804 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1805 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1806 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1807
1808 if (cell->flags && z == 2)
1809 {
1810 if (cell->flags & 1)
1811 {
1812 maptex tex = self->tex [1];
1813 int px = x * T + T * 2 / 32;
1814 int py = y * T - T * 6 / 32;
1815
1816 glEnd ();
1817 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1818 glBegin (GL_QUADS);
1819
1820 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1821 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1822 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1823 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1824 }
1825 }
1826
1827 // update smooth hash
1828 if (tex.smoothtile)
1829 {
1830 skey.tile = tex.smoothtile;
1831 skey.level = tex.smoothlevel;
1832
1833 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1834
1835 // add bits to current tile and all neighbours. skey.x|y is
1836 // shifted +1|+1 so we always stay positive.
1837
1838 // bits is ___n cccc CCCC bbbb
1839 // n do not draw borders&corners
1840 // c draw these corners, but...
1841 // C ... not these
1842 // b draw these borders
1843
1844 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1845 // ┃· ·· ·┃ ━━
1846
1847 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1848 // ·· ·· ·┏ ┓·
1849
1850 // full tile
1851 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1852
1853 // borders
1854 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1855 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1856 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1857 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1858
1859 // corners
1860 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1861 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1862 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1863 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1864 }
1865 }
1866 }
1867 }
1868
1869 // go through all smoothlevels, lowest to highest, then draw.
1870 // this is basically counting sort
1871 {
1872 int w, b;
1873
1874 for (w = 0; w < 256 / 32; ++w)
1875 {
1876 uint32_t smask = smooth_level [w];
1877 if (smask)
1878 for (b = 0; b < 32; ++b)
1879 if (smask & (((uint32_t)1) << b))
1499 { 1880 {
1500 maptex tex = self->tex [face]; 1881 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 1882 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 1883
1504 if (last_name != tex.name) 1884 hv_iterinit (smooth);
1885 while ((he = hv_iternext (smooth)))
1505 { 1886 {
1887 smooth_key *skey = (smooth_key *)HeKEY (he);
1888 IV bits = SvIVX (HeVAL (he));
1889
1890 if (!(bits & 0x1000)
1891 && skey->level == level
1892 && level > smooth_max [skey->x][skey->y])
1893 {
1894 maptex tex = self->tex [skey->tile];
1895 int px = (((int)skey->x) - 1) * T;
1896 int py = (((int)skey->y) - 1) * T;
1897 int border = bits & 15;
1898 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1899 float dx = tex.s * .0625f; // 16 images/row
1900 float dy = tex.t * .5f ; // 2 images/column
1901
1902 // this time naively avoiding texture state changes
1903 // save gobs of state changes.
1904 if (last_name != tex.name)
1905 {
1906 if (!tex.name)
1907 continue; // smoothing not yet available
1908
1506 glEnd (); 1909 glEnd ();
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1910 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1508 glBegin (GL_QUADS); 1911 glBegin (GL_QUADS);
1912 }
1913
1914 if (border)
1915 {
1916 float ox = border * dx;
1917
1918 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1919 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1920 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1921 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1922 }
1923
1924 if (corner)
1925 {
1926 float ox = corner * dx;
1927
1928 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1929 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1930 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1931 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1932 }
1509 } 1933 }
1510
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1)
1520 {
1521 maptex tex = self->tex [1];
1522 int px = (x + 1) * 32 - tex.w + 2;
1523 int py = (y + 1) * 32 - tex.h - 6;
1524
1525 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1527 glBegin (GL_QUADS);
1528
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1533 } 1934 }
1534 } 1935 }
1535 }
1536 } 1936 }
1937 }
1938
1939 hv_clear (smooth);
1940 }
1537 1941
1538 glEnd (); 1942 glEnd ();
1539 1943
1540 glDisable (GL_TEXTURE_2D); 1944 glDisable (GL_TEXTURE_2D);
1541 glDisable (GL_BLEND); 1945 glDisable (GL_BLEND);
1542 1946
1543 // top layer: overlays such as the health bar 1947 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 1948 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 1949 if (0 <= y + my && y + my < self->rows)
1546 { 1950 {
1547 maprow *row = self->row + (y + vy); 1951 maprow *row = self->row + (y + my);
1548 1952
1549 for (x = 0; x < sw; x++) 1953 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 1954 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 1955 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 1956 mapcell *cell = row->col + (x + mx - row->c0);
1553 1957
1554 int px = x * 32; 1958 int px = x * T;
1555 int py = y * 32; 1959 int py = y * T;
1556 1960
1557 if (cell->stat_hp) 1961 if (cell->stat_hp)
1558 { 1962 {
1559 int width = cell->stat_width * 32; 1963 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 1964 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 1965
1562 glColor3ub (0, 0, 0); 1966 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 1967 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 1968 px + width - 1, py);
1565 1969
1631 glDisable (GL_BLEND); 2035 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2036 glDisable (GL_TEXTURE_2D);
1633} 2037}
1634 2038
1635void 2039void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2040fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2041 PPCODE:
1638{ 2042{
1639 int vx, vy;
1640 int x, y; 2043 int x, y;
2044 int sw1 = sw + 2;
2045 int sh1 = sh + 2;
2046 int sh3 = sh * 3;
1641 int sw4 = (sw + 3) & ~3; 2047 int sw34 = (sw * 3 + 3) & ~3;
2048 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2049 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2050 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2051
1645 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 2052 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2053 SvCUR_set (darkness3_sv, sw34 * sh3);
1648 2054
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2055 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2056 my += self->y - 1;
1651 2057
2058 memset (darkness1, 255, sw1 * sh1);
2059
1652 for (y = 0; y < sh; y++) 2060 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2061 if (0 <= y + my && y + my < self->rows)
1654 { 2062 {
1655 maprow *row = self->row + (y + vy); 2063 maprow *row = self->row + (y + my);
1656 2064
1657 for (x = 0; x < sw; x++) 2065 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2066 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2067 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2068 mapcell *cell = row->col + (x + mx - row->c0);
1661 2069
1662 darkness[y * sw4 + x] = cell->darkness 2070 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2071 ? 255 - (cell->darkness - 1)
1664 : 255 - FOW_DARKNESS; 2072 : 255 - FOW_DARKNESS;
1665 } 2073 }
1666 } 2074 }
1667 2075
2076 for (y = 0; y < sh; ++y)
2077 for (x = 0; x < sw; ++x)
2078 {
2079 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2080 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2081 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2082 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2083 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2084 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2085 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2086 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2087 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2088
2089 uint8_t r11 = (d11 + d21 + d12) / 3;
2090 uint8_t r21 = d21;
2091 uint8_t r31 = (d21 + d31 + d32) / 3;
2092
2093 uint8_t r12 = d12;
2094 uint8_t r22 = d22;
2095 uint8_t r32 = d32;
2096
2097 uint8_t r13 = (d13 + d23 + d12) / 3;
2098 uint8_t r23 = d23;
2099 uint8_t r33 = (d23 + d33 + d32) / 3;
2100
2101 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2102 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2103 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2104 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2105 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2106 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2107 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2108 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2109 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2110 }
2111
2112 free (darkness1);
2113
1668 EXTEND (SP, 3); 2114 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2115 PUSHs (sv_2mortal (newSViv (sw34)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2116 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2117 PUSHs (darkness3_sv);
1672} 2118}
1673 2119
1674SV * 2120SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2121get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1676 CODE: 2122 CODE:
1705 if (row && row->c0 <= x && x < row->c1) 2151 if (row && row->c0 <= x && x < row->c1)
1706 { 2152 {
1707 mapcell *cell = row->col + (x - row->c0); 2153 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2154 uint8_t flags = 0;
1709 2155
1710 if (cell->face [0]) flags |= 1; 2156 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2157 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2158 if (cell->tile [2]) flags |= 4;
1713 2159
1714 *data++ = flags; 2160 *data++ = flags;
1715 2161
1716 if (flags & 1) 2162 if (flags & 1)
1717 { 2163 {
2164 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2165 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2166 *data++ = tile;
1720 } 2167 }
1721 2168
1722 if (flags & 2) 2169 if (flags & 2)
1723 { 2170 {
2171 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2172 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2173 *data++ = tile;
1726 } 2174 }
1727 2175
1728 if (flags & 4) 2176 if (flags & 4)
1729 { 2177 {
2178 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2179 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2180 *data++ = tile;
1732 } 2181 }
1733 } 2182 }
1734 else 2183 else
1735 *data++ = 0; 2184 *data++ = 0;
1736 } 2185 }
1776 { 2225 {
1777 uint8_t flags = *data++; 2226 uint8_t flags = *data++;
1778 2227
1779 if (flags) 2228 if (flags)
1780 { 2229 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2230 mapcell *cell = row_get_cell (row, x);
2231 tileid tile[3] = { 0, 0, 0 };
1784 2232
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2233 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2234 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2235 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2236
1789 if (cell->darkness == 0) 2237 if (cell->darkness == 0)
1790 { 2238 {
1791 cell->darkness = 0; 2239 cell->darkness = 0;
1792 2240
1793 for (z = 0; z <= 2; z++) 2241 for (z = 0; z <= 2; z++)
1794 { 2242 {
1795 cell->face[z] = face[z]; 2243 tileid t = tile [z];
1796 2244
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2245 if (t >= self->texs || (t && !self->tex [t].name))
2246 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2247 XPUSHs (sv_2mortal (newSViv (t)));
2248 need_texid (self, t);
2249 }
2250
2251 cell->tile [z] = t;
1799 } 2252 }
1800 } 2253 }
1801 } 2254 }
1802 } 2255 }
1803 } 2256 }
1804} 2257}
1805 2258
2259MODULE = CFPlus PACKAGE = CFPlus::RW
2260
2261CFPlus::RW
2262new (SV *class, SV *data_sv)
2263 CODE:
2264{
2265 STRLEN datalen;
2266 char *data = SvPVbyte (data_sv, datalen);
2267
2268 RETVAL = SDL_RWFromConstMem (data, datalen);
2269}
2270 OUTPUT:
2271 RETVAL
2272
2273CFPlus::RW
2274new_from_file (SV *class, const char *path, const char *mode = "rb")
2275 CODE:
2276 RETVAL = SDL_RWFromFile (path, mode);
2277 OUTPUT:
2278 RETVAL
2279
2280# fails on win32:
2281# CFPlus.xs(2268) : error C2059: syntax error : '('
2282#void
2283#close (CFPlus::RW self)
2284# CODE:
2285# (self->(close)) (self);
2286
2287MODULE = CFPlus PACKAGE = CFPlus::Channel
2288
2289PROTOTYPES: DISABLE
2290
2291CFPlus::Channel
2292find ()
2293 CODE:
2294{
2295 RETVAL = Mix_GroupAvailable (-1);
2296
2297 if (RETVAL < 0)
2298 {
2299 RETVAL = Mix_GroupOldest (-1);
2300
2301 if (RETVAL < 0)
2302 XSRETURN_UNDEF;
2303
2304 Mix_HaltChannel (RETVAL);
2305 }
2306
2307 Mix_UnregisterAllEffects (RETVAL);
2308 Mix_Volume (RETVAL, 128);
2309}
2310 OUTPUT:
2311 RETVAL
2312
2313void
2314halt (CFPlus::Channel self)
2315 CODE:
2316 Mix_HaltChannel (self);
2317
2318void
2319expire (CFPlus::Channel self, int ticks = -1)
2320 CODE:
2321 Mix_ExpireChannel (self, ticks);
2322
2323void
2324fade_out (CFPlus::Channel self, int ticks = -1)
2325 CODE:
2326 Mix_FadeOutChannel (self, ticks);
2327
2328int
2329volume (CFPlus::Channel self, int volume)
2330 CODE:
2331 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2332 OUTPUT:
2333 RETVAL
2334
2335void
2336unregister_all_effects (CFPlus::Channel self)
2337 CODE:
2338 Mix_UnregisterAllEffects (self);
2339
2340void
2341set_panning (CFPlus::Channel self, int left, int right)
2342 CODE:
2343 left = CLAMP (left , 0, 255);
2344 right = CLAMP (right, 0, 255);
2345 Mix_SetPanning (self, left, right);
2346
2347void
2348set_distance (CFPlus::Channel self, int distance)
2349 CODE:
2350 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2351
2352void
2353set_position (CFPlus::Channel self, int angle, int distance)
2354 CODE:
2355
2356void
2357set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2358 CODE:
2359{
2360 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2361 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2362 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2363}
2364
2365void
2366set_reverse_stereo (CFPlus::Channel self, int flip)
2367 CODE:
2368 Mix_SetReverseStereo (self, flip);
2369
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2370MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1807 2371
2372PROTOTYPES: DISABLE
2373
1808CFPlus::MixChunk 2374CFPlus::MixChunk
1809new_from_file (SV *class, char *path) 2375new (SV *class, CFPlus::RW rwops)
1810 CODE: 2376 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2377 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1812 OUTPUT: 2378 OUTPUT:
1813 RETVAL 2379 RETVAL
1814 2380
1815void 2381void
1816DESTROY (CFPlus::MixChunk self) 2382DESTROY (CFPlus::MixChunk self)
1818 Mix_FreeChunk (self); 2384 Mix_FreeChunk (self);
1819 2385
1820int 2386int
1821volume (CFPlus::MixChunk self, int volume = -1) 2387volume (CFPlus::MixChunk self, int volume = -1)
1822 CODE: 2388 CODE:
2389 if (items > 1)
2390 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2391 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2392 OUTPUT:
1825 RETVAL 2393 RETVAL
1826 2394
1827int 2395CFPlus::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2396play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2397 CODE:
2398{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2399 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2400
2401 if (RETVAL < 0)
2402 XSRETURN_UNDEF;
2403
2404 if (channel < 0)
2405 {
2406 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128);
2408 }
2409}
1831 OUTPUT: 2410 OUTPUT:
1832 RETVAL 2411 RETVAL
1833 2412
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2413MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1835 2414
1836int 2415int
1837volume (int volume = -1) 2416volume (int volume = -1)
2417 PROTOTYPE: ;$
1838 CODE: 2418 CODE:
2419 if (items > 0)
2420 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 2421 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2422 OUTPUT:
1841 RETVAL 2423 RETVAL
1842 2424
2425void
2426fade_out (int ms)
2427 CODE:
2428 Mix_FadeOutMusic (ms);
2429
2430void
2431halt ()
2432 CODE:
2433 Mix_HaltMusic ();
2434
1843CFPlus::MixMusic 2435CFPlus::MixMusic
1844new_from_file (SV *class, char *path) 2436new (SV *class, CFPlus::RW rwops)
1845 CODE: 2437 CODE:
1846 RETVAL = Mix_LoadMUS (path); 2438 RETVAL = Mix_LoadMUS_RW (rwops);
1847 OUTPUT: 2439 OUTPUT:
1848 RETVAL 2440 RETVAL
1849 2441
1850void 2442void
1851DESTROY (CFPlus::MixMusic self) 2443DESTROY (CFPlus::MixMusic self)
1857 CODE: 2449 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 2450 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 2451 OUTPUT:
1860 RETVAL 2452 RETVAL
1861 2453
2454void
2455fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2456 CODE:
2457 Mix_FadeInMusicPos (self, loops, ms, position);
2458
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2459MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2460
2461PROTOTYPES: ENABLE
1863 2462
1864BOOT: 2463BOOT:
1865{ 2464{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2465 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1867 static const struct { 2466 static const struct {
1868 const char *name; 2467 const char *name;
1869 IV iv; 2468 IV iv;
1870 } *civ, const_iv[] = { 2469 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 2470# define const_iv(name) { # name, (IV)name }
2471 const_iv (GL_VENDOR),
2472 const_iv (GL_VERSION),
2473 const_iv (GL_EXTENSIONS),
1872 const_iv (GL_COLOR_MATERIAL), 2474 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 2475 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 2476 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 2477 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 2478 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 2482 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 2483 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 2484 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 2485 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 2486 const_iv (GL_BACK),
2487 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 2488 const_iv (GL_AND),
1886 const_iv (GL_ONE), 2489 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 2490 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 2491 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 2492 const_iv (GL_DST_ALPHA),
1903 const_iv (GL_LUMINANCE), 2506 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 2507 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 2508 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2509 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1907 const_iv (GL_COMPILE), 2510 const_iv (GL_COMPILE),
2511 const_iv (GL_PROXY_TEXTURE_1D),
2512 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 2513 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 2514 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 2515 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 2516 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 2517 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 2538 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 2539 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 2540 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 2541 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 2542 const_iv (GL_CONSTANT_BORDER),
2543 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 2544 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 2545 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 2546 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 2547 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 2548 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 2549 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 2550 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 2551 const_iv (GL_TRIANGLE_FAN),
2552 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2553 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2554 const_iv (GL_POINT_SMOOTH_HINT),
2555 const_iv (GL_LINE_SMOOTH_HINT),
2556 const_iv (GL_POLYGON_SMOOTH_HINT),
2557 const_iv (GL_GENERATE_MIPMAP_HINT),
1947 const_iv (GL_FASTEST), 2558 const_iv (GL_FASTEST),
2559 const_iv (GL_DONT_CARE),
2560 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 2561 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 2562 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 2563 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 2564 const_iv (GL_T2F_N3F_V3F),
1952# undef const_iv 2565# undef const_iv
1953 }; 2566 };
1954 2567
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2568 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2569 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2570
2571 texture_av = newAV ();
2572 AvREAL_off (texture_av);
1957} 2573}
1958 2574
1959char * 2575char *
1960gl_vendor () 2576gl_vendor ()
1961 CODE: 2577 CODE:
1975 CODE: 2591 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2592 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 2593 OUTPUT:
1978 RETVAL 2594 RETVAL
1979 2595
2596const char *glGetString (GLenum pname)
2597
2598GLint glGetInteger (GLenum pname)
2599 CODE:
2600 glGetIntegerv (pname, &RETVAL);
2601 OUTPUT:
2602 RETVAL
2603
2604GLdouble glGetDouble (GLenum pname)
2605 CODE:
2606 glGetDoublev (pname, &RETVAL);
2607 OUTPUT:
2608 RETVAL
2609
1980int glGetError () 2610int glGetError ()
1981 2611
1982void glFinish () 2612void glFinish ()
1983 2613
1984void glClear (int mask) 2614void glClear (int mask)
2021# near_ and far_ are due to microsofts buggy "c" compiler 2651# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2652void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 2653
2024# near_ and far_ are due to microsofts buggy "c" compiler 2654# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2655void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2656
2657PROTOTYPES: DISABLE
2026 2658
2027void glViewport (int x, int y, int width, int height) 2659void glViewport (int x, int y, int width, int height)
2028 2660
2029void glScissor (int x, int y, int width, int height) 2661void glScissor (int x, int y, int width, int height)
2030 2662
2038 2670
2039void glRotate (float angle, float x, float y, float z) 2671void glRotate (float angle, float x, float y, float z)
2040 CODE: 2672 CODE:
2041 glRotatef (angle, x, y, z); 2673 glRotatef (angle, x, y, z);
2042 2674
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 2675void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @
2049 ALIAS: 2676 ALIAS:
2050 glColor_premultiply = 1 2677 glColor_premultiply = 1
2051 CODE: 2678 CODE:
2052 if (ix) 2679 if (ix)
2053 { 2680 {
2056 b *= a; 2683 b *= a;
2057 } 2684 }
2058 // microsoft visual "c" rounds instead of truncating... 2685 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 2686 glColor4f (r, g, b, a);
2060 2687
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 2688void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 2689 CODE:
2069 glRasterPos3f (0, 0, z); 2690 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 2691 glBitmap (0, 0, 0, 0, x, y, 0);
2071 2692
2075 2696
2076void glTexCoord (float s, float t) 2697void glTexCoord (float s, float t)
2077 CODE: 2698 CODE:
2078 glTexCoord2f (s, t); 2699 glTexCoord2f (s, t);
2079 2700
2701void glRect (float x1, float y1, float x2, float y2)
2702 CODE:
2703 glRectf (x1, y1, x2, y2);
2704
2705PROTOTYPES: ENABLE
2706
2707void glBegin (int mode)
2708
2709void glEnd ()
2710
2711void glPointSize (GLfloat size)
2712
2713void glLineWidth (GLfloat width)
2714
2715void glInterleavedArrays (int format, int stride, char *data)
2716
2717void glDrawElements (int mode, int count, int type, char *indices)
2718
2719# 1.2 void glDrawRangeElements (int mode, int start, int end
2720
2080void glTexEnv (int target, int pname, float param) 2721void glTexEnv (int target, int pname, float param)
2081 CODE: 2722 CODE:
2082 glTexEnvf (target, pname, param); 2723 glTexEnvf (target, pname, param);
2083 2724
2084void glTexParameter (int target, int pname, float param) 2725void glTexParameter (int target, int pname, float param)
2106 2747
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2748void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 2749
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 2750void glDrawPixels (int width, int height, int format, int type, char *pixels)
2110 2751
2752void glPixelZoom (float x, float y)
2753
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2754void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 2755
2113int glGenTexture () 2756int glGenTexture ()
2114 CODE: 2757 CODE:
2115{ 2758 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 2759 OUTPUT:
2121 RETVAL 2760 RETVAL
2122 2761
2123void glDeleteTexture (int name) 2762void glDeleteTexture (int name)
2124 CODE: 2763 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 2764 del_texture (name);
2128} 2765
2129
2130int glGenList () 2766int glGenList ()
2131 CODE: 2767 CODE:
2132 RETVAL = glGenLists (1); 2768 RETVAL = glGenLists (1);
2133 OUTPUT: 2769 OUTPUT:
2134 RETVAL 2770 RETVAL
2141 2777
2142void glEndList () 2778void glEndList ()
2143 2779
2144void glCallList (int list) 2780void glCallList (int list)
2145 2781
2782MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2783
2784PROTOTYPES: DISABLE
2785
2786void
2787find_widget (SV *self, NV x, NV y)
2788 PPCODE:
2789{
2790 if (within_widget (self, x, y))
2791 XPUSHs (self);
2792}
2793
2794BOOT:
2795{
2796 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2797
2798 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2799 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2800 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2801 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2802}
2803
2804void
2805draw (SV *self)
2806 CODE:
2807{
2808 HV *hv;
2809 SV **svp;
2810 NV x, y, w, h;
2811 SV *draw_x_sv = GvSV (draw_x_gv);
2812 SV *draw_y_sv = GvSV (draw_y_gv);
2813 SV *draw_w_sv = GvSV (draw_w_gv);
2814 SV *draw_h_sv = GvSV (draw_h_gv);
2815 SV *hover;
2816 double draw_x, draw_y, draw_w, draw_h;
2817
2818 if (!SvROK (self))
2819 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2820
2821 hv = (HV *)SvRV (self);
2822
2823 if (SvTYPE (hv) != SVt_PVHV)
2824 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2825
2826 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2827 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2828
2829 if (!h || !w)
2830 XSRETURN_EMPTY;
2831
2832 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2833 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2834
2835 draw_x = SvNV (draw_x_sv) + x;
2836 draw_y = SvNV (draw_y_sv) + y;
2837
2838 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2839 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2840 XSRETURN_EMPTY;
2841
2842 sv_setnv (draw_x_sv, draw_x);
2843 sv_setnv (draw_y_sv, draw_y);
2844
2845 glPushMatrix ();
2846 glTranslated (x, y, 0);
2847
2848 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2849 {
2850 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2851
2852 if (svp && SvTRUE (*svp))
2853 {
2854 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2855 glEnable (GL_BLEND);
2856 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2857 glBegin (GL_QUADS);
2858 glVertex2f (0, 0);
2859 glVertex2f (w, 0);
2860 glVertex2f (w, h);
2861 glVertex2f (0, h);
2862 glEnd ();
2863 glDisable (GL_BLEND);
2864 }
2865 }
2866#if 0
2867 if ($ENV{CFPLUS_DEBUG} & 1) {
2868 glPushMatrix;
2869 glColor 1, 1, 0, 1;
2870 glTranslate 0.375, 0.375;
2871 glBegin GL_LINE_LOOP;
2872 glVertex 0 , 0;
2873 glVertex $self->{w} - 1, 0;
2874 glVertex $self->{w} - 1, $self->{h} - 1;
2875 glVertex 0 , $self->{h} - 1;
2876 glEnd;
2877 glPopMatrix;
2878 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2879 }
2880#endif
2881 PUSHMARK (SP);
2882 XPUSHs (self);
2883 PUTBACK;
2884 call_method ("_draw", G_VOID | G_DISCARD);
2885 SPAGAIN;
2886
2887 glPopMatrix ();
2888
2889 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2890 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2891}
2892

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines