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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.167 by root, Sat Dec 9 02:21:25 2006 UTC vs.
Revision 1.222 by root, Sat Aug 11 06:34:26 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
55# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 70#else
57# define PARACHUTE 0 71# define PARACHUTE 0
58#endif 72#endif
59 73
74static AV *texture_av;
75
60static struct 76static struct
61{ 77{
62#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 79#include "glfunc.h"
64#undef GL_FUNC 80#undef GL_FUNC
65} gl; 81} gl;
66 82
83static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 85{
69 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 90 else
74 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
75} 92}
76 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
77#include "texcache.c" 118#include "texcache.c"
78 119
79#include "pango-font.c" 120#include "pango-font.c"
80#include "pango-fontmap.c" 121#include "pango-fontmap.c"
81#include "pango-render.c" 122#include "pango-render.c"
82 123
124typedef IV CFPlus__Channel;
125typedef SDL_RWops *CFPlus__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 126typedef Mix_Chunk *CFPlus__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 127typedef Mix_Music *CFPlus__MixMusic;
85 128
86typedef PangoFontDescription *CFPlus__Font; 129typedef PangoFontDescription *CFPlus__Font;
87 130
154 197
155 *w = rect.width; 198 *w = rect.width;
156 *h = rect.height; 199 *h = rect.height;
157} 200}
158 201
202typedef uint16_t tileid;
159typedef uint16_t mapface; 203typedef uint16_t faceid;
160 204
161typedef struct { 205typedef struct {
162 GLint name; 206 int name;
163 int w, h; 207 int w, h;
164 float s, t; 208 float s, t;
165 uint8_t r, g, b, a; 209 uint8_t r, g, b, a;
210 tileid smoothtile;
211 uint8_t smoothlevel;
166} maptex; 212} maptex;
167 213
168typedef struct { 214typedef struct {
169 uint32_t player; 215 uint32_t player;
170 mapface face[3]; 216 tileid tile[3];
171 uint16_t darkness; 217 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 218 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 219} mapcell;
174 220
175typedef struct { 221typedef struct {
176 int32_t c0, c1; 222 int32_t c0, c1;
177 mapcell *col; 223 mapcell *col;
178} maprow; 224} maprow;
179 225
180typedef struct map { 226typedef struct map {
181 int x, y, w, h; 227 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 228 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 229 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 230 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 231
189 int32_t rows; 232 int32_t rows;
190 maprow *row; 233 maprow *row;
191} *CFPlus__Map; 234} *CFPlus__Map;
192 235
212 return ptr; 255 return ptr;
213} 256}
214 257
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 258#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 259#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
260
261static void
262need_facenum (struct map *self, faceid face)
263{
264 while (self->faces <= face)
265 {
266 Append (tileid, self->face2tile, self->faces, self->faces);
267 self->faces *= 2;
268 }
269}
270
271static void
272need_texid (struct map *self, int texid)
273{
274 while (self->texs <= texid)
275 {
276 Append (maptex, self->tex, self->texs, self->texs);
277 self->texs *= 2;
278 }
279}
217 280
218static maprow * 281static maprow *
219map_get_row (CFPlus__Map self, int y) 282map_get_row (CFPlus__Map self, int y)
220{ 283{
221 if (0 > y) 284 if (0 > y)
316 cell->player = 0; 379 cell->player = 0;
317 } 380 }
318 } 381 }
319} 382}
320 383
384typedef struct {
385 tileid tile;
386 uint8_t x, y, level;
387} smooth_key;
388
389static void
390smooth_or_bits (HV *hv, smooth_key *key, IV bits)
391{
392 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
393
394 if (SvIOK (*sv))
395 SvIV_set (*sv, SvIVX (*sv) | bits);
396 else
397 sv_setiv (*sv, bits);
398}
399
321static void 400static void
322music_finished (void) 401music_finished (void)
323{ 402{
324 SDL_UserEvent ev; 403 SDL_UserEvent ev;
325 404
362} 441}
363 442
364/* SDL should provide this, really. */ 443/* SDL should provide this, really. */
365#define SDLK_MODIFIER_MIN 300 444#define SDLK_MODIFIER_MIN 300
366#define SDLK_MODIFIER_MAX 314 445#define SDLK_MODIFIER_MAX 314
446
447/******************************************************************************/
448
449static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
450static GV *hover_gv;
451
452static int
453within_widget (SV *widget, NV x, NV y)
454{
455 HV *self;
456 SV **svp;
457 NV wx, ww, wy, wh;
458
459 if (!SvROK (widget))
460 return 0;
461
462 self = (HV *)SvRV (widget);
463
464 if (SvTYPE (self) != SVt_PVHV)
465 return 0;
466
467 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
468 if (y < wy)
469 return 0;
470
471 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
472 if (y >= wy + wh)
473 return 0;
474
475 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
476 if (x < wx)
477 return 0;
478
479 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
480 if (x >= wx + ww)
481 return 0;
482
483 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
484 if (!svp || !SvTRUE (*svp))
485 return 0;
486
487 return 1;
488}
367 489
368MODULE = CFPlus PACKAGE = CFPlus 490MODULE = CFPlus PACKAGE = CFPlus
369 491
370PROTOTYPES: ENABLE 492PROTOTYPES: ENABLE
371 493
492 614
493 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 615 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
494 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 616 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
495} 617}
496 618
619void
620weaken (SV *rv)
621 PROTOTYPE: $
622 CODE:
623 sv_rvweaken (rv);
624
497int 625int
498in_destruct () 626in_destruct ()
499 CODE: 627 CODE:
500 RETVAL = PL_main_cv == Nullcv; 628 RETVAL = PL_main_cv == Nullcv;
501 OUTPUT: 629 OUTPUT:
512 opengl_fontmap = pango_opengl_font_map_new (); 640 opengl_fontmap = pango_opengl_font_map_new ();
513 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 641 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
514 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 642 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
515} 643}
516 644
645char *
646SDL_GetError ()
647
517int 648int
518SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 649SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
519 650
520void 651void
521SDL_Quit () 652SDL_Quit ()
522 653
523void 654void
524SDL_ListModes () 655SDL_ListModes (int rgb, int alpha)
525 PPCODE: 656 PPCODE:
526{ 657{
527 SDL_Rect **m; 658 SDL_Rect **m;
528 659
529 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 660 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
530 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 661 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
531 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
532 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 663 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
533 664
534 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 665 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
535 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 666 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
536 667
537 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 668 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
538 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 669 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
539 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
540 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
541 672
542 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 673 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
543#if SDL_VERSION_ATLEAST(1,2,10) 674#if SDL_VERSION_ATLEAST(1,2,10)
544 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 675 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
545 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 676 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
546#endif 677#endif
547 678
548 SDL_EnableUNICODE (1);
549 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
550
551 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 679 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
552 680
553 if (m && m != (SDL_Rect **)-1) 681 if (m && m != (SDL_Rect **)-1)
554 while (*m) 682 while (*m)
555 { 683 {
684 if ((*m)->w >= 640 && (*m)->h >= 480)
685 {
556 AV *av = newAV (); 686 AV *av = newAV ();
557 av_push (av, newSViv ((*m)->w)); 687 av_push (av, newSViv ((*m)->w));
558 av_push (av, newSViv ((*m)->h)); 688 av_push (av, newSViv ((*m)->h));
689 av_push (av, newSViv (rgb));
690 av_push (av, newSViv (alpha));
559 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 691 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
692 }
560 693
561 ++m; 694 ++m;
562 } 695 }
563} 696}
564 697
565char *
566SDL_GetError ()
567
568int 698int
569SDL_SetVideoMode (int w, int h, int fullscreen) 699SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
570 CODE: 700 CODE:
701{
702 SDL_EnableUNICODE (1);
703 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
704
705 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
706 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
707 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
709
571 RETVAL = !!SDL_SetVideoMode ( 710 RETVAL = !!SDL_SetVideoMode (
572 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 711 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
573 ); 712 );
713
574 if (RETVAL) 714 if (RETVAL)
575 { 715 {
716 av_clear (texture_av);
717
576 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 718 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
577# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 719#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
578# include "glfunc.h" 720#include "glfunc.h"
579# undef GL_FUNC 721#undef GL_FUNC
580 } 722 }
723}
581 OUTPUT: 724 OUTPUT:
582 RETVAL 725 RETVAL
583 726
584void 727void
585SDL_GL_SwapBuffers () 728SDL_GL_SwapBuffers ()
586 729
587char * 730char *
588SDL_GetKeyName (int sym) 731SDL_GetKeyName (int sym)
589 732
733int
734SDL_GetAppState ()
735
590void 736void
591SDL_PollEvent () 737poll_events ()
592 PPCODE: 738 PPCODE:
593{ 739{
594 SDL_Event ev; 740 SDL_Event ev;
595 741
596 while (SDL_PollEvent (&ev)) 742 SDL_PumpEvents ();
743 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
597 { 744 {
598 HV *hv = newHV (); 745 HV *hv = newHV ();
599 hv_store (hv, "type", 4, newSViv (ev.type), 0); 746 hv_store (hv, "type", 4, newSViv (ev.type), 0);
600 747
601 switch (ev.type) 748 switch (ev.type)
613 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 760 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
614 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 761 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
615 break; 762 break;
616 763
617 case SDL_MOUSEMOTION: 764 case SDL_MOUSEMOTION:
765 {
766 int state = ev.motion.state;
767 int x = ev.motion.x;
768 int y = ev.motion.y;
769 int xrel = ev.motion.xrel;
770 int yrel = ev.motion.yrel;
771
772 /* do simplistic event compression */
773 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
774 && state == ev.motion.state)
775 {
776 xrel += ev.motion.xrel;
777 yrel += ev.motion.yrel;
778 x = ev.motion.x;
779 y = ev.motion.y;
780 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
781 }
782
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 783 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
619
620 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 784 hv_store (hv, "state", 5, newSViv (state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 785 hv_store (hv, "x", 1, newSViv (x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 786 hv_store (hv, "y", 1, newSViv (y), 0);
623 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 787 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
624 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 788 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
789 }
625 break; 790 break;
626 791
627 case SDL_MOUSEBUTTONDOWN: 792 case SDL_MOUSEBUTTONDOWN:
628 case SDL_MOUSEBUTTONUP: 793 case SDL_MOUSEBUTTONUP:
629 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 794 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
644 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 809 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
645 } 810 }
646} 811}
647 812
648int 813int
649Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 814Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
650 POSTCALL: 815 POSTCALL:
651 Mix_HookMusicFinished (music_finished); 816 Mix_HookMusicFinished (music_finished);
652 Mix_ChannelFinished (channel_finished); 817 Mix_ChannelFinished (channel_finished);
653 818
654void 819void
655Mix_CloseAudio () 820Mix_CloseAudio ()
656 821
657int 822int
658Mix_AllocateChannels (int numchans = -1) 823Mix_AllocateChannels (int numchans = -1)
659 824
825const char *
826Mix_GetError ()
827
660void 828void
661lowdelay (int fd, int val = 1) 829lowdelay (int fd, int val = 1)
662 CODE: 830 CODE:
663#ifndef _WIN32
664 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 831 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
665#endif
666 832
667void 833void
668win32_proxy_info () 834win32_proxy_info ()
669 PPCODE: 835 PPCODE:
670{ 836{
707 STRLEN image_len; 873 STRLEN image_len;
708 char *image = (char *)SvPVbyte (image_, image_len); 874 char *image = (char *)SvPVbyte (image_, image_len);
709 SDL_Surface *surface, *surface2; 875 SDL_Surface *surface, *surface2;
710 SDL_PixelFormat fmt; 876 SDL_PixelFormat fmt;
711 SDL_RWops *rw = ix 877 SDL_RWops *rw = ix
712 ? SDL_RWFromFile (image, "r") 878 ? SDL_RWFromFile (image, "rb")
713 : SDL_RWFromConstMem (image, image_len); 879 : SDL_RWFromConstMem (image, image_len);
714 880
715 if (!rw) 881 if (!rw)
716 croak ("load_image: %s", SDL_GetError ()); 882 croak ("load_image: %s", SDL_GetError ());
717 883
811 ExitThread (retval); // unclean, please beam me up 977 ExitThread (retval); // unclean, please beam me up
812#else 978#else
813 _exit (retval); 979 _exit (retval);
814#endif 980#endif
815 981
982void
983debug ()
984 CODE:
985{
986#if DEBUG
987 VALGRIND_DO_LEAK_CHECK;
988#endif
989}
990
816MODULE = CFPlus PACKAGE = CFPlus::Font 991MODULE = CFPlus PACKAGE = CFPlus::Font
992
993PROTOTYPES: DISABLE
817 994
818CFPlus::Font 995CFPlus::Font
819new_from_file (SV *class, char *path, int id = 0) 996new_from_file (SV *class, char *path, int id = 0)
820 CODE: 997 CODE:
821{ 998{
832 CODE: 1009 CODE:
833 pango_font_description_free (self); 1010 pango_font_description_free (self);
834 1011
835void 1012void
836make_default (CFPlus::Font self) 1013make_default (CFPlus::Font self)
1014 PROTOTYPE: $
837 CODE: 1015 CODE:
838 default_font = self; 1016 default_font = self;
839 1017
840MODULE = CFPlus PACKAGE = CFPlus::Layout 1018MODULE = CFPlus PACKAGE = CFPlus::Layout
841 1019
1020PROTOTYPES: DISABLE
1021
842void 1022void
843reset_glyph_cache () 1023reset_glyph_cache ()
1024 PROTOTYPE:
844 CODE: 1025 CODE:
845 tc_clear (); 1026 tc_clear ();
846 1027
847CFPlus::Layout 1028CFPlus::Layout
848new (SV *class) 1029new (SV *class)
1135 flags 1316 flags
1136 ); 1317 );
1137 1318
1138MODULE = CFPlus PACKAGE = CFPlus::Texture 1319MODULE = CFPlus PACKAGE = CFPlus::Texture
1139 1320
1140void 1321PROTOTYPES: ENABLE
1141pad2pot (SV *data_, SV *w_, SV *h_)
1142 CODE:
1143{
1144 int ow = SvIV (w_);
1145 int oh = SvIV (h_);
1146 1322
1147 if (ow && oh) 1323int minpot (int n)
1324
1325void
1326pad (SV *data_, int ow, int oh, int nw, int nh)
1327 CODE:
1328{
1329 if ((nw != ow || nh != oh) && SvOK (data_))
1148 { 1330 {
1149 int nw = minpot (ow);
1150 int nh = minpot (oh);
1151
1152 if (nw != ow || nh != oh)
1153 {
1154 if (SvOK (data_))
1155 {
1156 STRLEN datalen; 1331 STRLEN datalen;
1157 char *data = SvPVbyte (data_, datalen); 1332 char *data = SvPVbyte (data_, datalen);
1158 int bpp = datalen / (ow * oh); 1333 int bpp = datalen / (ow * oh);
1159 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1334 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1160 1335
1161 SvPOK_only (result_); 1336 SvPOK_only (result_);
1162 SvCUR_set (result_, nw * nh * bpp); 1337 SvCUR_set (result_, nw * nh * bpp);
1163 1338
1164 memset (SvPVX (result_), 0, nw * nh * bpp); 1339 memset (SvPVX (result_), 0, nw * nh * bpp);
1165 while (oh--) 1340 while (oh--)
1166 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1341 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1167 1342
1168 sv_setsv (data_, result_); 1343 sv_setsv (data_, result_);
1169 }
1170
1171 sv_setiv (w_, nw);
1172 sv_setiv (h_, nh);
1173 }
1174 } 1344 }
1175} 1345}
1176 1346
1177void 1347void
1178draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1348draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1184{ 1354{
1185 HV *hv = (HV *)SvRV (self); 1355 HV *hv = (HV *)SvRV (self);
1186 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1356 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1187 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1357 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1188 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1358 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1359
1360 if (name <= 0)
1361 XSRETURN_EMPTY;
1189 1362
1190 if (items < 5) 1363 if (items < 5)
1191 { 1364 {
1192 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1365 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1193 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1366 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1221 glDisable (GL_ALPHA_TEST); 1394 glDisable (GL_ALPHA_TEST);
1222 glDisable (GL_BLEND); 1395 glDisable (GL_BLEND);
1223 } 1396 }
1224} 1397}
1225 1398
1399IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1400 CODE:
1401{
1402 GLint width;
1403 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1404 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1405 RETVAL = width > 0;
1406}
1407 OUTPUT:
1408 RETVAL
1409
1226MODULE = CFPlus PACKAGE = CFPlus::Map 1410MODULE = CFPlus PACKAGE = CFPlus::Map
1411
1412PROTOTYPES: DISABLE
1227 1413
1228CFPlus::Map 1414CFPlus::Map
1229new (SV *class) 1415new (SV *class)
1230 CODE: 1416 CODE:
1231 New (0, RETVAL, 1, struct map); 1417 New (0, RETVAL, 1, struct map);
1233 RETVAL->y = 0; 1419 RETVAL->y = 0;
1234 RETVAL->w = 0; 1420 RETVAL->w = 0;
1235 RETVAL->h = 0; 1421 RETVAL->h = 0;
1236 RETVAL->ox = 0; 1422 RETVAL->ox = 0;
1237 RETVAL->oy = 0; 1423 RETVAL->oy = 0;
1238 RETVAL->faces = 8192; 1424 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1239 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1425 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1240 RETVAL->texs = 8192;
1241 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1242 RETVAL->rows = 0; 1426 RETVAL->rows = 0;
1243 RETVAL->row = 0; 1427 RETVAL->row = 0;
1244 OUTPUT: 1428 OUTPUT:
1245 RETVAL 1429 RETVAL
1246 1430
1247void 1431void
1248DESTROY (CFPlus::Map self) 1432DESTROY (CFPlus::Map self)
1249 CODE: 1433 CODE:
1250{ 1434{
1251 map_clear (self); 1435 map_clear (self);
1252 Safefree (self->face); 1436 Safefree (self->face2tile);
1253 Safefree (self->tex); 1437 Safefree (self->tex);
1254 Safefree (self); 1438 Safefree (self);
1255} 1439}
1256 1440
1257void 1441void
1264clear (CFPlus::Map self) 1448clear (CFPlus::Map self)
1265 CODE: 1449 CODE:
1266 map_clear (self); 1450 map_clear (self);
1267 1451
1268void 1452void
1269set_face (CFPlus::Map self, int face, int texid) 1453set_tileid (CFPlus::Map self, int face, int tile)
1270 CODE: 1454 CODE:
1271{ 1455{
1272 while (self->faces <= face) 1456 need_facenum (self, face); self->face2tile [face] = tile;
1273 { 1457 need_texid (self, tile);
1274 Append (mapface, self->face, self->faces, self->faces); 1458}
1275 self->faces *= 2;
1276 }
1277 1459
1278 self->face [face] = texid; 1460void
1461set_smooth (CFPlus::Map self, int face, int smooth, int level)
1462 CODE:
1463{
1464 tileid texid;
1465 maptex *tex;
1466
1467 if (face < 0 || face >= self->faces)
1468 return;
1469
1470 if (smooth < 0 || smooth >= self->faces)
1471 return;
1472
1473 texid = self->face2tile [face];
1474
1475 if (!texid)
1476 return;
1477
1478 tex = self->tex + texid;
1479 tex->smoothtile = self->face2tile [smooth];
1480 tex->smoothlevel = level;
1279} 1481}
1280 1482
1281void 1483void
1282set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1484set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1283 CODE: 1485 CODE:
1284{ 1486{
1285 while (self->texs <= texid) 1487 need_texid (self, texid);
1286 {
1287 Append (maptex, self->tex, self->texs, self->texs);
1288 self->texs *= 2;
1289 }
1290 1488
1291 { 1489 {
1292 maptex *tex = self->tex + texid; 1490 maptex *tex = self->tex + texid;
1293 1491
1294 tex->name = name; 1492 tex->name = name;
1338 CODE: 1536 CODE:
1339{ 1537{
1340 if (dx > 0) 1538 if (dx > 0)
1341 map_blank (self, self->x, self->y, dx, self->h); 1539 map_blank (self, self->x, self->y, dx, self->h);
1342 else if (dx < 0) 1540 else if (dx < 0)
1343 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1541 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1344 1542
1345 if (dy > 0) 1543 if (dy > 0)
1346 map_blank (self, self->x, self->y, self->w, dy); 1544 map_blank (self, self->x, self->y, self->w, dy);
1347 else if (dy < 0) 1545 else if (dy < 0)
1348 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1546 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1349 1547
1350 self->ox += dx; self->x += dx; 1548 self->ox += dx; self->x += dx;
1351 self->oy += dy; self->y += dy; 1549 self->oy += dy; self->y += dy;
1352 1550
1353 while (self->y < 0) 1551 while (self->y < 0)
1357 self->rows += MAP_EXTEND_Y; 1555 self->rows += MAP_EXTEND_Y;
1358 self->y += MAP_EXTEND_Y; 1556 self->y += MAP_EXTEND_Y;
1359 } 1557 }
1360} 1558}
1361 1559
1362void 1560SV *
1363map1a_update (CFPlus::Map self, SV *data_, int extmap) 1561map1a_update (CFPlus::Map self, SV *data_, int extmap)
1364 CODE: 1562 CODE:
1365{ 1563{
1366 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1564 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1367 uint8_t *data_end = (uint8_t *)SvEND (data_); 1565 uint8_t *data_end = (uint8_t *)SvEND (data_);
1368 mapcell *cell; 1566 mapcell *cell;
1369 int x, y, flags; 1567 int x, y, z, flags;
1568 AV *missing = newAV ();
1569 RETVAL = newRV_noinc ((SV *)missing);
1370 1570
1371 while (data < data_end - 1) 1571 while (data < data_end - 1)
1372 { 1572 {
1373 flags = (data [0] << 8) + data [1]; data += 2; 1573 flags = (data [0] << 8) + data [1]; data += 2;
1374 1574
1405 cell->stat_width = 1; 1605 cell->stat_width = 1;
1406 cell->stat_hp = *data++; 1606 cell->stat_hp = *data++;
1407 } 1607 }
1408 else if (cmd == 6) // monster width 1608 else if (cmd == 6) // monster width
1409 cell->stat_width = *data++ + 1; 1609 cell->stat_width = *data++ + 1;
1410 else if (cmd == 0x47) // monster width 1610 else if (cmd == 0x47)
1411 { 1611 {
1412 if (*data == 4) 1612 if (*data == 4)
1413 ; // decode player tag 1613 ; // decode player count
1414 1614
1415 data += *data + 1; 1615 data += *data + 1;
1416 } 1616 }
1417 else if (cmd == 8) // cell flags 1617 else if (cmd == 8) // cell flags
1418 cell->flags = *data++; 1618 cell->flags = *data++;
1425 } 1625 }
1426 else 1626 else
1427 cell->darkness = *data++ + 1; 1627 cell->darkness = *data++ + 1;
1428 } 1628 }
1429 1629
1630 for (z = 0; z <= 2; ++z)
1430 if (flags & 4) 1631 if (flags & (4 >> z))
1431 { 1632 {
1432 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1633 faceid face = (data [0] << 8) + data [1]; data += 2;
1634 need_facenum (self, face);
1635 cell->tile [z] = self->face2tile [face];
1636
1637 if (cell->tile [z])
1638 {
1639 maptex *tex = self->tex + cell->tile [z];
1640 if (!tex->name)
1641 av_push (missing, newSViv (cell->tile [z]));
1642
1643 if (tex->smoothtile)
1644 {
1645 maptex *smooth = self->tex + tex->smoothtile;
1646 if (!smooth->name)
1647 av_push (missing, newSViv (tex->smoothtile));
1648 }
1649 }
1433 } 1650 }
1434
1435 if (flags & 2)
1436 {
1437 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1438 }
1439
1440 if (flags & 1)
1441 {
1442 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1443 }
1444 } 1651 }
1445 else 1652 else
1446 cell->darkness = 0; 1653 cell->darkness = 0;
1447 } 1654 }
1448} 1655}
1656 OUTPUT:
1657 RETVAL
1449 1658
1450SV * 1659SV *
1451mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1660mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1452 CODE: 1661 CODE:
1453{ 1662{
1477 { 1686 {
1478 mapcell *cell = row->col + (x - row->c0); 1687 mapcell *cell = row->col + (x - row->c0);
1479 1688
1480 for (z = 0; z <= 0; z++) 1689 for (z = 0; z <= 0; z++)
1481 { 1690 {
1482 mapface face = cell->face [z];
1483
1484 if (face)
1485 {
1486 maptex tex = self->tex [face]; 1691 maptex tex = self->tex [cell->tile [z]];
1487 int a0 = 255 - tex.a; 1692 int a0 = 255 - tex.a;
1488 int a1 = tex.a; 1693 int a1 = tex.a;
1489 1694
1490 r = (r * a0 + tex.r * a1) / 255; 1695 r = (r * a0 + tex.r * a1) / 255;
1491 g = (g * a0 + tex.g * a1) / 255; 1696 g = (g * a0 + tex.g * a1) / 255;
1492 b = (b * a0 + tex.b * a1) / 255; 1697 b = (b * a0 + tex.b * a1) / 255;
1493 a = (a * a0 + tex.a * a1) / 255; 1698 a = (a * a0 + tex.a * a1) / 255;
1494 }
1495 } 1699 }
1496 } 1700 }
1497 1701
1498 *map++ = (r ) 1702 *map++ = (r )
1499 | (g << 8) 1703 | (g << 8)
1506} 1710}
1507 OUTPUT: 1711 OUTPUT:
1508 RETVAL 1712 RETVAL
1509 1713
1510void 1714void
1511draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1715draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1512 CODE: 1716 CODE:
1513{ 1717{
1718 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1719 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1720 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1721 smooth_key skey;
1514 int x, y, z; 1722 int x, y, z;
1515 int last_name; 1723 int last_name;
1516 mapface face; 1724
1725 // thats current max. sorry.
1726 if (sw > 255) sw = 255;
1727 if (sh > 255) sh = 255;
1728
1729 // clear key, in case of extra padding
1730 memset (&skey, 0, sizeof (skey));
1517 1731
1518 glColor4ub (255, 255, 255, 255); 1732 glColor4ub (255, 255, 255, 255);
1519 1733
1520 glEnable (GL_BLEND); 1734 glEnable (GL_BLEND);
1521 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1735 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1522 glEnable (GL_TEXTURE_2D); 1736 glEnable (GL_TEXTURE_2D);
1523 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1524 1738
1525 glBegin (GL_QUADS); 1739 glBegin (GL_QUADS);
1526 1740
1527 last_name = 0; 1741 last_name = -1;
1528 1742
1529 mx += self->x; 1743 mx += self->x;
1530 my += self->y; 1744 my += self->y;
1531 1745
1746 // first pass: determine smooth_max
1747 // rather ugly, if you ask me
1748 // could also be stored inside mapcell and updated on change
1749 memset (smooth_max, 0, sizeof (smooth_max));
1750
1751 for (y = 0; y < sh; y++)
1752 if (0 <= y + my && y + my < self->rows)
1753 {
1754 maprow *row = self->row + (y + my);
1755
1756 for (x = 0; x < sw; x++)
1757 if (row->c0 <= x + mx && x + mx < row->c1)
1758 {
1759 mapcell *cell = row->col + (x + mx - row->c0);
1760
1761 smooth_max[x + 1][y + 1] =
1762 MAX (self->tex [cell->tile [0]].smoothlevel,
1763 MAX (self->tex [cell->tile [1]].smoothlevel,
1764 self->tex [cell->tile [2]].smoothlevel));
1765 }
1766 }
1767
1532 for (z = 0; z < 3; z++) 1768 for (z = 0; z <= 2; z++)
1769 {
1770 memset (smooth_level, 0, sizeof (smooth_level));
1771
1533 for (y = 0; y < sh; y++) 1772 for (y = 0; y < sh; y++)
1534 if (0 <= y + my && y + my < self->rows) 1773 if (0 <= y + my && y + my < self->rows)
1535 { 1774 {
1536 maprow *row = self->row + (y + my); 1775 maprow *row = self->row + (y + my);
1537 1776
1538 for (x = 0; x < sw; x++) 1777 for (x = 0; x < sw; x++)
1539 if (row->c0 <= x + mx && x + mx < row->c1) 1778 if (row->c0 <= x + mx && x + mx < row->c1)
1540 { 1779 {
1541 mapcell *cell = row->col + (x + mx - row->c0); 1780 mapcell *cell = row->col + (x + mx - row->c0);
1542
1543 face = cell->face [z]; 1781 tileid tile = cell->tile [z];
1782
1783 if (tile)
1784 {
1785 maptex tex = self->tex [tile];
1786 int px, py;
1544 1787
1545 if (face && face < self->texs) 1788 // suppressing texture state switches here
1789 // is only moderately effective, but worth the extra effort
1790 if (last_name != tex.name)
1791 {
1792 if (!tex.name)
1793 tex = self->tex [2]; /* missing, replace by noface */
1794
1795 glEnd ();
1796 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1797 glBegin (GL_QUADS);
1798 }
1799
1800 px = (x + 1) * T - tex.w;
1801 py = (y + 1) * T - tex.h;
1802
1803 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1804 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1805 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1806 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1807
1808 if (cell->flags && z == 2)
1809 {
1810 if (cell->flags & 1)
1811 {
1812 maptex tex = self->tex [1];
1813 int px = x * T + T * 2 / 32;
1814 int py = y * T - T * 6 / 32;
1815
1816 glEnd ();
1817 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1818 glBegin (GL_QUADS);
1819
1820 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1821 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1822 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1823 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1824 }
1825 }
1826
1827 // update smooth hash
1828 if (tex.smoothtile)
1829 {
1830 skey.tile = tex.smoothtile;
1831 skey.level = tex.smoothlevel;
1832
1833 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1834
1835 // add bits to current tile and all neighbours. skey.x|y is
1836 // shifted +1|+1 so we always stay positive.
1837
1838 // bits is ___n cccc CCCC bbbb
1839 // n do not draw borders&corners
1840 // c draw these corners, but...
1841 // C ... not these
1842 // b draw these borders
1843
1844 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1845 // ┃· ·· ·┃ ━━
1846
1847 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1848 // ·· ·· ·┏ ┓·
1849
1850 // full tile
1851 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1852
1853 // borders
1854 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1855 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1856 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1857 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1858
1859 // corners
1860 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1861 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1862 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1863 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1864 }
1865 }
1866 }
1867 }
1868
1869 // go through all smoothlevels, lowest to highest, then draw.
1870 // this is basically counting sort
1871 {
1872 int w, b;
1873
1874 for (w = 0; w < 256 / 32; ++w)
1875 {
1876 uint32_t smask = smooth_level [w];
1877 if (smask)
1878 for (b = 0; b < 32; ++b)
1879 if (smask & (((uint32_t)1) << b))
1546 { 1880 {
1547 maptex tex = self->tex [face]; 1881 int level = (w << 5) | b;
1548 int px = (x + 1) * 32 - tex.w; 1882 HE *he;
1549 int py = (y + 1) * 32 - tex.h;
1550 1883
1551 if (last_name != tex.name) 1884 hv_iterinit (smooth);
1885 while ((he = hv_iternext (smooth)))
1552 { 1886 {
1887 smooth_key *skey = (smooth_key *)HeKEY (he);
1888 IV bits = SvIVX (HeVAL (he));
1889
1890 if (!(bits & 0x1000)
1891 && skey->level == level
1892 && level > smooth_max [skey->x][skey->y])
1893 {
1894 maptex tex = self->tex [skey->tile];
1895 int px = (((int)skey->x) - 1) * T;
1896 int py = (((int)skey->y) - 1) * T;
1897 int border = bits & 15;
1898 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1899 float dx = tex.s * .0625f; // 16 images/row
1900 float dy = tex.t * .5f ; // 2 images/column
1901
1902 // this time naively avoiding texture state changes
1903 // save gobs of state changes.
1904 if (last_name != tex.name)
1905 {
1906 if (!tex.name)
1907 continue; // smoothing not yet available
1908
1553 glEnd (); 1909 glEnd ();
1554 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1910 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1555 glBegin (GL_QUADS); 1911 glBegin (GL_QUADS);
1912 }
1913
1914 if (border)
1915 {
1916 float ox = border * dx;
1917
1918 glTexCoord2f (ox , 0.f ); glVertex2f (px , py );
1919 glTexCoord2f (ox , dy ); glVertex2f (px , py + T);
1920 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T);
1921 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py );
1922 }
1923
1924 if (corner)
1925 {
1926 float ox = corner * dx;
1927
1928 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1929 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1930 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1931 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1932 }
1556 } 1933 }
1557
1558 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1559 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1560 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1561 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1562 }
1563
1564 if (cell->flags && z == 2)
1565 {
1566 if (cell->flags & 1)
1567 {
1568 maptex tex = self->tex [1];
1569 int px = (x + 1) * 32 - tex.w + 2;
1570 int py = (y + 1) * 32 - tex.h - 6;
1571
1572 glEnd ();
1573 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1574 glBegin (GL_QUADS);
1575
1576 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1577 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1578 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1579 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1580 } 1934 }
1581 } 1935 }
1582 }
1583 } 1936 }
1937 }
1938
1939 hv_clear (smooth);
1940 }
1584 1941
1585 glEnd (); 1942 glEnd ();
1586 1943
1587 glDisable (GL_TEXTURE_2D); 1944 glDisable (GL_TEXTURE_2D);
1588 glDisable (GL_BLEND); 1945 glDisable (GL_BLEND);
1596 for (x = 0; x < sw; x++) 1953 for (x = 0; x < sw; x++)
1597 if (row->c0 <= x + mx && x + mx < row->c1) 1954 if (row->c0 <= x + mx && x + mx < row->c1)
1598 { 1955 {
1599 mapcell *cell = row->col + (x + mx - row->c0); 1956 mapcell *cell = row->col + (x + mx - row->c0);
1600 1957
1601 int px = x * 32; 1958 int px = x * T;
1602 int py = y * 32; 1959 int py = y * T;
1603 1960
1604 if (cell->stat_hp) 1961 if (cell->stat_hp)
1605 { 1962 {
1606 int width = cell->stat_width * 32; 1963 int width = cell->stat_width * T;
1607 int thick = sh / 28 + 1 + cell->stat_width; 1964 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1608 1965
1609 glColor3ub (0, 0, 0); 1966 glColor3ub (0, 0, 0);
1610 glRectf (px + 1, py - thick - 2, 1967 glRectf (px + 1, py - thick - 2,
1611 px + width - 1, py); 1968 px + width - 1, py);
1612 1969
1682void 2039void
1683fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2040fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1684 PPCODE: 2041 PPCODE:
1685{ 2042{
1686 int x, y; 2043 int x, y;
2044 int sw1 = sw + 2;
2045 int sh1 = sh + 2;
2046 int sh3 = sh * 3;
1687 int sw4 = (sw + 3) & ~3; 2047 int sw34 = (sw * 3 + 3) & ~3;
2048 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1688 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2049 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1689 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2050 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1690 2051
1691 memset (darkness, 255, sw4 * sh);
1692 SvPOK_only (darkness_sv); 2052 SvPOK_only (darkness3_sv);
1693 SvCUR_set (darkness_sv, sw4 * sh); 2053 SvCUR_set (darkness3_sv, sw34 * sh3);
1694 2054
1695 mx += self->x; 2055 mx += self->x - 1;
1696 my += self->y; 2056 my += self->y - 1;
1697 2057
2058 memset (darkness1, 255, sw1 * sh1);
2059
1698 for (y = 0; y < sh; y++) 2060 for (y = 0; y < sh1; y++)
1699 if (0 <= y + my && y + my < self->rows) 2061 if (0 <= y + my && y + my < self->rows)
1700 { 2062 {
1701 maprow *row = self->row + (y + my); 2063 maprow *row = self->row + (y + my);
1702 2064
1703 for (x = 0; x < sw; x++) 2065 for (x = 0; x < sw1; x++)
1704 if (row->c0 <= x + mx && x + mx < row->c1) 2066 if (row->c0 <= x + mx && x + mx < row->c1)
1705 { 2067 {
1706 mapcell *cell = row->col + (x + mx - row->c0); 2068 mapcell *cell = row->col + (x + mx - row->c0);
1707 2069
1708 darkness[y * sw4 + x] = cell->darkness 2070 darkness1 [y * sw1 + x] = cell->darkness
1709 ? 255 - (cell->darkness - 1) 2071 ? 255 - (cell->darkness - 1)
1710 : 255 - FOW_DARKNESS; 2072 : 255 - FOW_DARKNESS;
1711 } 2073 }
1712 } 2074 }
1713 2075
2076 for (y = 0; y < sh; ++y)
2077 for (x = 0; x < sw; ++x)
2078 {
2079 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2080 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2081 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2082 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2083 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2084 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2085 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2086 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2087 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2088
2089 uint8_t r11 = (d11 + d21 + d12) / 3;
2090 uint8_t r21 = d21;
2091 uint8_t r31 = (d21 + d31 + d32) / 3;
2092
2093 uint8_t r12 = d12;
2094 uint8_t r22 = d22;
2095 uint8_t r32 = d32;
2096
2097 uint8_t r13 = (d13 + d23 + d12) / 3;
2098 uint8_t r23 = d23;
2099 uint8_t r33 = (d23 + d33 + d32) / 3;
2100
2101 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2102 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2103 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2104 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2105 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2106 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2107 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2108 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2109 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2110 }
2111
2112 free (darkness1);
2113
1714 EXTEND (SP, 3); 2114 EXTEND (SP, 3);
1715 PUSHs (sv_2mortal (newSViv (sw4))); 2115 PUSHs (sv_2mortal (newSViv (sw34)));
1716 PUSHs (sv_2mortal (newSViv (sh))); 2116 PUSHs (sv_2mortal (newSViv (sh3)));
1717 PUSHs (darkness_sv); 2117 PUSHs (darkness3_sv);
1718} 2118}
1719 2119
1720SV * 2120SV *
1721get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2121get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1722 CODE: 2122 CODE:
1751 if (row && row->c0 <= x && x < row->c1) 2151 if (row && row->c0 <= x && x < row->c1)
1752 { 2152 {
1753 mapcell *cell = row->col + (x - row->c0); 2153 mapcell *cell = row->col + (x - row->c0);
1754 uint8_t flags = 0; 2154 uint8_t flags = 0;
1755 2155
1756 if (cell->face [0]) flags |= 1; 2156 if (cell->tile [0]) flags |= 1;
1757 if (cell->face [1]) flags |= 2; 2157 if (cell->tile [1]) flags |= 2;
1758 if (cell->face [2]) flags |= 4; 2158 if (cell->tile [2]) flags |= 4;
1759 2159
1760 *data++ = flags; 2160 *data++ = flags;
1761 2161
1762 if (flags & 1) 2162 if (flags & 1)
1763 { 2163 {
2164 tileid tile = cell->tile [0];
1764 *data++ = cell->face [0] >> 8; 2165 *data++ = tile >> 8;
1765 *data++ = cell->face [0]; 2166 *data++ = tile;
1766 } 2167 }
1767 2168
1768 if (flags & 2) 2169 if (flags & 2)
1769 { 2170 {
2171 tileid tile = cell->tile [1];
1770 *data++ = cell->face [1] >> 8; 2172 *data++ = tile >> 8;
1771 *data++ = cell->face [1]; 2173 *data++ = tile;
1772 } 2174 }
1773 2175
1774 if (flags & 4) 2176 if (flags & 4)
1775 { 2177 {
2178 tileid tile = cell->tile [2];
1776 *data++ = cell->face [2] >> 8; 2179 *data++ = tile >> 8;
1777 *data++ = cell->face [2]; 2180 *data++ = tile;
1778 } 2181 }
1779 } 2182 }
1780 else 2183 else
1781 *data++ = 0; 2184 *data++ = 0;
1782 } 2185 }
1822 { 2225 {
1823 uint8_t flags = *data++; 2226 uint8_t flags = *data++;
1824 2227
1825 if (flags) 2228 if (flags)
1826 { 2229 {
1827 mapface face[3] = { 0, 0, 0 };
1828
1829 mapcell *cell = row_get_cell (row, x); 2230 mapcell *cell = row_get_cell (row, x);
2231 tileid tile[3] = { 0, 0, 0 };
1830 2232
1831 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2233 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1832 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2234 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1833 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2235 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1834 2236
1835 if (cell->darkness == 0) 2237 if (cell->darkness == 0)
1836 { 2238 {
1837 cell->darkness = 0; 2239 cell->darkness = 0;
1838 2240
1839 for (z = 0; z <= 2; z++) 2241 for (z = 0; z <= 2; z++)
1840 { 2242 {
1841 cell->face[z] = face[z]; 2243 tileid t = tile [z];
1842 2244
1843 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2245 if (t >= self->texs || (t && !self->tex [t].name))
2246 {
1844 XPUSHs (sv_2mortal (newSViv (face[z]))); 2247 XPUSHs (sv_2mortal (newSViv (t)));
2248 need_texid (self, t);
2249 }
2250
2251 cell->tile [z] = t;
1845 } 2252 }
1846 } 2253 }
1847 } 2254 }
1848 } 2255 }
1849 } 2256 }
1850} 2257}
1851 2258
2259MODULE = CFPlus PACKAGE = CFPlus::RW
2260
2261CFPlus::RW
2262new (SV *class, SV *data_sv)
2263 CODE:
2264{
2265 STRLEN datalen;
2266 char *data = SvPVbyte (data_sv, datalen);
2267
2268 RETVAL = SDL_RWFromConstMem (data, datalen);
2269}
2270 OUTPUT:
2271 RETVAL
2272
2273CFPlus::RW
2274new_from_file (SV *class, const char *path, const char *mode = "rb")
2275 CODE:
2276 RETVAL = SDL_RWFromFile (path, mode);
2277 OUTPUT:
2278 RETVAL
2279
2280# fails on win32:
2281# CFPlus.xs(2268) : error C2059: syntax error : '('
2282#void
2283#close (CFPlus::RW self)
2284# CODE:
2285# (self->(close)) (self);
2286
2287MODULE = CFPlus PACKAGE = CFPlus::Channel
2288
2289PROTOTYPES: DISABLE
2290
2291CFPlus::Channel
2292find ()
2293 CODE:
2294{
2295 RETVAL = Mix_GroupAvailable (-1);
2296
2297 if (RETVAL < 0)
2298 {
2299 RETVAL = Mix_GroupOldest (-1);
2300
2301 if (RETVAL < 0)
2302 XSRETURN_UNDEF;
2303
2304 Mix_HaltChannel (RETVAL);
2305 }
2306
2307 Mix_UnregisterAllEffects (RETVAL);
2308 Mix_Volume (RETVAL, 128);
2309}
2310 OUTPUT:
2311 RETVAL
2312
2313void
2314halt (CFPlus::Channel self)
2315 CODE:
2316 Mix_HaltChannel (self);
2317
2318void
2319expire (CFPlus::Channel self, int ticks = -1)
2320 CODE:
2321 Mix_ExpireChannel (self, ticks);
2322
2323void
2324fade_out (CFPlus::Channel self, int ticks = -1)
2325 CODE:
2326 Mix_FadeOutChannel (self, ticks);
2327
2328int
2329volume (CFPlus::Channel self, int volume)
2330 CODE:
2331 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2332 OUTPUT:
2333 RETVAL
2334
2335void
2336unregister_all_effects (CFPlus::Channel self)
2337 CODE:
2338 Mix_UnregisterAllEffects (self);
2339
2340void
2341set_panning (CFPlus::Channel self, int left, int right)
2342 CODE:
2343 left = CLAMP (left , 0, 255);
2344 right = CLAMP (right, 0, 255);
2345 Mix_SetPanning (self, left, right);
2346
2347void
2348set_distance (CFPlus::Channel self, int distance)
2349 CODE:
2350 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2351
2352void
2353set_position (CFPlus::Channel self, int angle, int distance)
2354 CODE:
2355
2356void
2357set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2358 CODE:
2359{
2360 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2361 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2362 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2363}
2364
2365void
2366set_reverse_stereo (CFPlus::Channel self, int flip)
2367 CODE:
2368 Mix_SetReverseStereo (self, flip);
2369
1852MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2370MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1853 2371
2372PROTOTYPES: DISABLE
2373
1854CFPlus::MixChunk 2374CFPlus::MixChunk
1855new_from_file (SV *class, char *path) 2375new (SV *class, CFPlus::RW rwops)
1856 CODE: 2376 CODE:
1857 RETVAL = Mix_LoadWAV (path); 2377 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1858 OUTPUT: 2378 OUTPUT:
1859 RETVAL 2379 RETVAL
1860 2380
1861void 2381void
1862DESTROY (CFPlus::MixChunk self) 2382DESTROY (CFPlus::MixChunk self)
1864 Mix_FreeChunk (self); 2384 Mix_FreeChunk (self);
1865 2385
1866int 2386int
1867volume (CFPlus::MixChunk self, int volume = -1) 2387volume (CFPlus::MixChunk self, int volume = -1)
1868 CODE: 2388 CODE:
2389 if (items > 1)
2390 volume = CLAMP (volume, 0, 128);
1869 RETVAL = Mix_VolumeChunk (self, volume); 2391 RETVAL = Mix_VolumeChunk (self, volume);
1870 OUTPUT: 2392 OUTPUT:
1871 RETVAL 2393 RETVAL
1872 2394
1873int 2395CFPlus::Channel
1874play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2396play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1875 CODE: 2397 CODE:
2398{
1876 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2399 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2400
2401 if (RETVAL < 0)
2402 XSRETURN_UNDEF;
2403
2404 if (channel < 0)
2405 {
2406 Mix_UnregisterAllEffects (RETVAL);
2407 Mix_Volume (RETVAL, 128);
2408 }
2409}
1877 OUTPUT: 2410 OUTPUT:
1878 RETVAL 2411 RETVAL
1879 2412
1880MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2413MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1881 2414
1882int 2415int
1883volume (int volume = -1) 2416volume (int volume = -1)
2417 PROTOTYPE: ;$
1884 CODE: 2418 CODE:
2419 if (items > 0)
2420 volume = CLAMP (volume, 0, 128);
1885 RETVAL = Mix_VolumeMusic (volume); 2421 RETVAL = Mix_VolumeMusic (volume);
1886 OUTPUT: 2422 OUTPUT:
1887 RETVAL 2423 RETVAL
1888 2424
2425void
2426fade_out (int ms)
2427 CODE:
2428 Mix_FadeOutMusic (ms);
2429
2430void
2431halt ()
2432 CODE:
2433 Mix_HaltMusic ();
2434
1889CFPlus::MixMusic 2435CFPlus::MixMusic
1890new_from_file (SV *class, char *path) 2436new (SV *class, CFPlus::RW rwops)
1891 CODE: 2437 CODE:
1892 RETVAL = Mix_LoadMUS (path); 2438 RETVAL = Mix_LoadMUS_RW (rwops);
1893 OUTPUT: 2439 OUTPUT:
1894 RETVAL 2440 RETVAL
1895 2441
1896void 2442void
1897DESTROY (CFPlus::MixMusic self) 2443DESTROY (CFPlus::MixMusic self)
1903 CODE: 2449 CODE:
1904 RETVAL = Mix_PlayMusic (self, loops); 2450 RETVAL = Mix_PlayMusic (self, loops);
1905 OUTPUT: 2451 OUTPUT:
1906 RETVAL 2452 RETVAL
1907 2453
2454void
2455fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2456 CODE:
2457 Mix_FadeInMusicPos (self, loops, ms, position);
2458
1908MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2459MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2460
2461PROTOTYPES: ENABLE
1909 2462
1910BOOT: 2463BOOT:
1911{ 2464{
1912 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2465 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1913 static const struct { 2466 static const struct {
1914 const char *name; 2467 const char *name;
1915 IV iv; 2468 IV iv;
1916 } *civ, const_iv[] = { 2469 } *civ, const_iv[] = {
1917# define const_iv(name) { # name, (IV)name } 2470# define const_iv(name) { # name, (IV)name }
2471 const_iv (GL_VENDOR),
2472 const_iv (GL_VERSION),
2473 const_iv (GL_EXTENSIONS),
1918 const_iv (GL_COLOR_MATERIAL), 2474 const_iv (GL_COLOR_MATERIAL),
1919 const_iv (GL_SMOOTH), 2475 const_iv (GL_SMOOTH),
1920 const_iv (GL_FLAT), 2476 const_iv (GL_FLAT),
1921 const_iv (GL_DITHER), 2477 const_iv (GL_DITHER),
1922 const_iv (GL_BLEND), 2478 const_iv (GL_BLEND),
1926 const_iv (GL_ALPHA_TEST), 2482 const_iv (GL_ALPHA_TEST),
1927 const_iv (GL_NORMALIZE), 2483 const_iv (GL_NORMALIZE),
1928 const_iv (GL_RESCALE_NORMAL), 2484 const_iv (GL_RESCALE_NORMAL),
1929 const_iv (GL_FRONT), 2485 const_iv (GL_FRONT),
1930 const_iv (GL_BACK), 2486 const_iv (GL_BACK),
2487 const_iv (GL_AUX0),
1931 const_iv (GL_AND), 2488 const_iv (GL_AND),
1932 const_iv (GL_ONE), 2489 const_iv (GL_ONE),
1933 const_iv (GL_ZERO), 2490 const_iv (GL_ZERO),
1934 const_iv (GL_SRC_ALPHA), 2491 const_iv (GL_SRC_ALPHA),
1935 const_iv (GL_DST_ALPHA), 2492 const_iv (GL_DST_ALPHA),
1949 const_iv (GL_LUMINANCE), 2506 const_iv (GL_LUMINANCE),
1950 const_iv (GL_LUMINANCE_ALPHA), 2507 const_iv (GL_LUMINANCE_ALPHA),
1951 const_iv (GL_FLOAT), 2508 const_iv (GL_FLOAT),
1952 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2509 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1953 const_iv (GL_COMPILE), 2510 const_iv (GL_COMPILE),
2511 const_iv (GL_PROXY_TEXTURE_1D),
2512 const_iv (GL_PROXY_TEXTURE_2D),
1954 const_iv (GL_TEXTURE_1D), 2513 const_iv (GL_TEXTURE_1D),
1955 const_iv (GL_TEXTURE_2D), 2514 const_iv (GL_TEXTURE_2D),
1956 const_iv (GL_TEXTURE_ENV), 2515 const_iv (GL_TEXTURE_ENV),
1957 const_iv (GL_TEXTURE_MAG_FILTER), 2516 const_iv (GL_TEXTURE_MAG_FILTER),
1958 const_iv (GL_TEXTURE_MIN_FILTER), 2517 const_iv (GL_TEXTURE_MIN_FILTER),
1979 const_iv (GL_COLOR_LOGIC_OP), 2538 const_iv (GL_COLOR_LOGIC_OP),
1980 const_iv (GL_SEPARABLE_2D), 2539 const_iv (GL_SEPARABLE_2D),
1981 const_iv (GL_CONVOLUTION_2D), 2540 const_iv (GL_CONVOLUTION_2D),
1982 const_iv (GL_CONVOLUTION_BORDER_MODE), 2541 const_iv (GL_CONVOLUTION_BORDER_MODE),
1983 const_iv (GL_CONSTANT_BORDER), 2542 const_iv (GL_CONSTANT_BORDER),
2543 const_iv (GL_POINTS),
1984 const_iv (GL_LINES), 2544 const_iv (GL_LINES),
1985 const_iv (GL_LINE_STRIP), 2545 const_iv (GL_LINE_STRIP),
1986 const_iv (GL_LINE_LOOP), 2546 const_iv (GL_LINE_LOOP),
1987 const_iv (GL_QUADS), 2547 const_iv (GL_QUADS),
1988 const_iv (GL_QUAD_STRIP), 2548 const_iv (GL_QUAD_STRIP),
1989 const_iv (GL_TRIANGLES), 2549 const_iv (GL_TRIANGLES),
1990 const_iv (GL_TRIANGLE_STRIP), 2550 const_iv (GL_TRIANGLE_STRIP),
1991 const_iv (GL_TRIANGLE_FAN), 2551 const_iv (GL_TRIANGLE_FAN),
2552 const_iv (GL_POLYGON),
1992 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2553 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2554 const_iv (GL_POINT_SMOOTH_HINT),
2555 const_iv (GL_LINE_SMOOTH_HINT),
2556 const_iv (GL_POLYGON_SMOOTH_HINT),
2557 const_iv (GL_GENERATE_MIPMAP_HINT),
1993 const_iv (GL_FASTEST), 2558 const_iv (GL_FASTEST),
2559 const_iv (GL_DONT_CARE),
2560 const_iv (GL_NICEST),
1994 const_iv (GL_V2F), 2561 const_iv (GL_V2F),
1995 const_iv (GL_V3F), 2562 const_iv (GL_V3F),
1996 const_iv (GL_T2F_V3F), 2563 const_iv (GL_T2F_V3F),
1997 const_iv (GL_T2F_N3F_V3F), 2564 const_iv (GL_T2F_N3F_V3F),
1998# undef const_iv 2565# undef const_iv
1999 }; 2566 };
2000 2567
2001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2568 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2569 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2570
2571 texture_av = newAV ();
2572 AvREAL_off (texture_av);
2003} 2573}
2004 2574
2005char * 2575char *
2006gl_vendor () 2576gl_vendor ()
2007 CODE: 2577 CODE:
2021 CODE: 2591 CODE:
2022 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2592 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2023 OUTPUT: 2593 OUTPUT:
2024 RETVAL 2594 RETVAL
2025 2595
2596const char *glGetString (GLenum pname)
2597
2598GLint glGetInteger (GLenum pname)
2599 CODE:
2600 glGetIntegerv (pname, &RETVAL);
2601 OUTPUT:
2602 RETVAL
2603
2604GLdouble glGetDouble (GLenum pname)
2605 CODE:
2606 glGetDoublev (pname, &RETVAL);
2607 OUTPUT:
2608 RETVAL
2609
2026int glGetError () 2610int glGetError ()
2027 2611
2028void glFinish () 2612void glFinish ()
2029 2613
2030void glClear (int mask) 2614void glClear (int mask)
2067# near_ and far_ are due to microsofts buggy "c" compiler 2651# near_ and far_ are due to microsofts buggy "c" compiler
2068void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2652void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2069 2653
2070# near_ and far_ are due to microsofts buggy "c" compiler 2654# near_ and far_ are due to microsofts buggy "c" compiler
2071void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2655void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2656
2657PROTOTYPES: DISABLE
2072 2658
2073void glViewport (int x, int y, int width, int height) 2659void glViewport (int x, int y, int width, int height)
2074 2660
2075void glScissor (int x, int y, int width, int height) 2661void glScissor (int x, int y, int width, int height)
2076 2662
2084 2670
2085void glRotate (float angle, float x, float y, float z) 2671void glRotate (float angle, float x, float y, float z)
2086 CODE: 2672 CODE:
2087 glRotatef (angle, x, y, z); 2673 glRotatef (angle, x, y, z);
2088 2674
2089void glBegin (int mode)
2090
2091void glEnd ()
2092
2093void glColor (float r, float g, float b, float a = 1.0) 2675void glColor (float r, float g, float b, float a = 1.0)
2094 PROTOTYPE: @
2095 ALIAS: 2676 ALIAS:
2096 glColor_premultiply = 1 2677 glColor_premultiply = 1
2097 CODE: 2678 CODE:
2098 if (ix) 2679 if (ix)
2099 { 2680 {
2102 b *= a; 2683 b *= a;
2103 } 2684 }
2104 // microsoft visual "c" rounds instead of truncating... 2685 // microsoft visual "c" rounds instead of truncating...
2105 glColor4f (r, g, b, a); 2686 glColor4f (r, g, b, a);
2106 2687
2107void glInterleavedArrays (int format, int stride, char *data)
2108
2109void glDrawElements (int mode, int count, int type, char *indices)
2110
2111# 1.2 void glDrawRangeElements (int mode, int start, int end
2112
2113void glRasterPos (float x, float y, float z = 0.) 2688void glRasterPos (float x, float y, float z = 0.)
2114 CODE: 2689 CODE:
2115 glRasterPos3f (0, 0, z); 2690 glRasterPos3f (0, 0, z);
2116 glBitmap (0, 0, 0, 0, x, y, 0); 2691 glBitmap (0, 0, 0, 0, x, y, 0);
2117 2692
2121 2696
2122void glTexCoord (float s, float t) 2697void glTexCoord (float s, float t)
2123 CODE: 2698 CODE:
2124 glTexCoord2f (s, t); 2699 glTexCoord2f (s, t);
2125 2700
2701void glRect (float x1, float y1, float x2, float y2)
2702 CODE:
2703 glRectf (x1, y1, x2, y2);
2704
2705PROTOTYPES: ENABLE
2706
2707void glBegin (int mode)
2708
2709void glEnd ()
2710
2711void glPointSize (GLfloat size)
2712
2713void glLineWidth (GLfloat width)
2714
2715void glInterleavedArrays (int format, int stride, char *data)
2716
2717void glDrawElements (int mode, int count, int type, char *indices)
2718
2719# 1.2 void glDrawRangeElements (int mode, int start, int end
2720
2126void glTexEnv (int target, int pname, float param) 2721void glTexEnv (int target, int pname, float param)
2127 CODE: 2722 CODE:
2128 glTexEnvf (target, pname, param); 2723 glTexEnvf (target, pname, param);
2129 2724
2130void glTexParameter (int target, int pname, float param) 2725void glTexParameter (int target, int pname, float param)
2152 2747
2153void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2748void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2154 2749
2155void glDrawPixels (int width, int height, int format, int type, char *pixels) 2750void glDrawPixels (int width, int height, int format, int type, char *pixels)
2156 2751
2752void glPixelZoom (float x, float y)
2753
2157void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2754void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2158 2755
2159int glGenTexture () 2756int glGenTexture ()
2160 CODE: 2757 CODE:
2161{ 2758 RETVAL = gen_texture ();
2162 GLuint name;
2163 glGenTextures (1, &name);
2164 RETVAL = name;
2165}
2166 OUTPUT: 2759 OUTPUT:
2167 RETVAL 2760 RETVAL
2168 2761
2169void glDeleteTexture (int name) 2762void glDeleteTexture (int name)
2170 CODE: 2763 CODE:
2171{
2172 GLuint name_ = name;
2173 glDeleteTextures (1, &name_); 2764 del_texture (name);
2174} 2765
2175
2176int glGenList () 2766int glGenList ()
2177 CODE: 2767 CODE:
2178 RETVAL = glGenLists (1); 2768 RETVAL = glGenLists (1);
2179 OUTPUT: 2769 OUTPUT:
2180 RETVAL 2770 RETVAL
2187 2777
2188void glEndList () 2778void glEndList ()
2189 2779
2190void glCallList (int list) 2780void glCallList (int list)
2191 2781
2782MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2783
2784PROTOTYPES: DISABLE
2785
2786void
2787find_widget (SV *self, NV x, NV y)
2788 PPCODE:
2789{
2790 if (within_widget (self, x, y))
2791 XPUSHs (self);
2792}
2793
2794BOOT:
2795{
2796 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2797
2798 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2799 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2800 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2801 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2802}
2803
2804void
2805draw (SV *self)
2806 CODE:
2807{
2808 HV *hv;
2809 SV **svp;
2810 NV x, y, w, h;
2811 SV *draw_x_sv = GvSV (draw_x_gv);
2812 SV *draw_y_sv = GvSV (draw_y_gv);
2813 SV *draw_w_sv = GvSV (draw_w_gv);
2814 SV *draw_h_sv = GvSV (draw_h_gv);
2815 SV *hover;
2816 double draw_x, draw_y, draw_w, draw_h;
2817
2818 if (!SvROK (self))
2819 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2820
2821 hv = (HV *)SvRV (self);
2822
2823 if (SvTYPE (hv) != SVt_PVHV)
2824 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2825
2826 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2827 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2828
2829 if (!h || !w)
2830 XSRETURN_EMPTY;
2831
2832 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2833 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2834
2835 draw_x = SvNV (draw_x_sv) + x;
2836 draw_y = SvNV (draw_y_sv) + y;
2837
2838 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2839 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2840 XSRETURN_EMPTY;
2841
2842 sv_setnv (draw_x_sv, draw_x);
2843 sv_setnv (draw_y_sv, draw_y);
2844
2845 glPushMatrix ();
2846 glTranslated (x, y, 0);
2847
2848 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2849 {
2850 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2851
2852 if (svp && SvTRUE (*svp))
2853 {
2854 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2855 glEnable (GL_BLEND);
2856 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2857 glBegin (GL_QUADS);
2858 glVertex2f (0, 0);
2859 glVertex2f (w, 0);
2860 glVertex2f (w, h);
2861 glVertex2f (0, h);
2862 glEnd ();
2863 glDisable (GL_BLEND);
2864 }
2865 }
2866#if 0
2867 if ($ENV{CFPLUS_DEBUG} & 1) {
2868 glPushMatrix;
2869 glColor 1, 1, 0, 1;
2870 glTranslate 0.375, 0.375;
2871 glBegin GL_LINE_LOOP;
2872 glVertex 0 , 0;
2873 glVertex $self->{w} - 1, 0;
2874 glVertex $self->{w} - 1, $self->{h} - 1;
2875 glVertex 0 , $self->{h} - 1;
2876 glEnd;
2877 glPopMatrix;
2878 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2879 }
2880#endif
2881 PUSHMARK (SP);
2882 XPUSHs (self);
2883 PUTBACK;
2884 call_method ("_draw", G_VOID | G_DISCARD);
2885 SPAGAIN;
2886
2887 glPopMatrix ();
2888
2889 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2890 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2891}
2892

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