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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.222 by root, Sat Aug 11 06:34:26 2007 UTC vs.
Revision 1.333 by root, Mon Nov 19 01:23:01 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
50 72
51#ifndef _WIN32 73#ifndef _WIN32
52# include <sys/types.h> 74# include <sys/types.h>
53# include <sys/socket.h> 75# include <sys/socket.h>
54# include <netinet/in.h> 76# include <netinet/in.h>
55# include <netinet/tcp.h> 77# include <netinet/tcp.h>
56# include <inttypes.h> 78# include <inttypes.h>
57#endif 79#endif
58 80
81#include "ecb.h"
82#include "salloc.h"
83
59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
60 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
61#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
62 90
63#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
64#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
65 93
66#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
67 95
68#if 0 96/* mask out modifiers we are not interested in */
69# define PARACHUTE SDL_INIT_NOPARACHUTE 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
70#else 98
71# define PARACHUTE 0 99#define KMOD_LRAM 0x10000 // our extension
72#endif 100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104static char *
105fast_sv_grow (SV *sv, STRLEN need)
106{
107 STRLEN len = SvLEN (sv);
108 STRLEN want = SvCUR (sv) + need;
109
110 if (ecb_expect_false (len < want))
111 {
112 do
113 len *= 2;
114 while (len < want);
115
116 sv_grow (sv, len);
117 }
118
119 SvCUR_set (sv, want);
120 return SvEND (sv) - need;
121}
73 122
74static AV *texture_av; 123static AV *texture_av;
75 124
76static struct 125static struct
77{ 126{
114 av_push (texture_av, (SV *)(size_t)name); 163 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name); 164 glDeleteTextures (1, &name);
116} 165}
117 166
118#include "texcache.c" 167#include "texcache.c"
168#include "rendercache.c"
119 169
120#include "pango-font.c" 170#include "pango-font.c"
121#include "pango-fontmap.c" 171#include "pango-fontmap.c"
122#include "pango-render.c" 172#include "pango-render.c"
123 173
124typedef IV CFPlus__Channel; 174typedef IV DC__Channel;
125typedef SDL_RWops *CFPlus__RW; 175typedef SDL_RWops *DC__RW;
126typedef Mix_Chunk *CFPlus__MixChunk; 176typedef Mix_Chunk *DC__MixChunk;
127typedef Mix_Music *CFPlus__MixMusic; 177typedef Mix_Music *DC__MixMusic;
128 178
129typedef PangoFontDescription *CFPlus__Font; 179typedef PangoFontDescription *DC__Font;
130 180
131static int 181static int
132shape_attr_p (PangoLayoutRun *run) 182shape_attr_p (PangoLayoutRun *run)
133{ 183{
134 GSList *attrs = run->item->analysis.extra_attrs; 184 GSList *attrs = run->item->analysis.extra_attrs;
135 185
136 while (attrs) 186 while (attrs)
137 { 187 {
138 PangoAttribute *attr = attrs->data; 188 PangoAttribute *attr = (PangoAttribute *)attrs->data;
139 189
140 if (attr->klass->type == PANGO_ATTR_SHAPE) 190 if (attr->klass->type == PANGO_ATTR_SHAPE)
141 return 1; 191 return 1;
142 192
143 attrs = attrs->next; 193 attrs = attrs->next;
144 } 194 }
145 195
146 return 0; 196 return 0;
147} 197}
148 198
149typedef struct cf_layout { 199struct cf_layout {
150 PangoLayout *pl; 200 PangoLayout *pl;
151 float r, g, b, a; // default color for rgba mode 201 float r, g, b, a; // default color for rgba mode
152 int base_height; 202 int base_height;
153 CFPlus__Font font; 203 DC__Font font;
154} *CFPlus__Layout; 204 rc_t rc;
205};
155 206
207typedef cf_layout *DC__Layout;
208
156static CFPlus__Font default_font; 209static DC__Font default_font;
157static PangoContext *opengl_context; 210static PangoContext *opengl_context;
158static PangoFontMap *opengl_fontmap; 211static PangoFontMap *opengl_fontmap;
159 212
160static void 213static void
161substitute_func (FcPattern *pattern, gpointer data) 214substitute_func (FcPattern *pattern, gpointer data)
162{ 215{
163 FcPatternAddBool (pattern, FC_HINTING, 1); 216 FcPatternAddBool (pattern, FC_HINTING, 1);
164#ifdef FC_HINT_STYLE 217#ifdef FC_HINT_STYLE
165 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 218 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
166#endif 219#endif
167 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 220 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
168} 221}
169 222
170static void 223static void
171layout_update_font (CFPlus__Layout self) 224layout_update_font (DC__Layout self)
172{ 225{
173 /* use a random scale factor to account for unknown descenders, 0.8 works 226 /* use a random scale factor to account for unknown descenders, 0.8 works
174 * reasonably well with bitstream vera 227 * reasonably well with dejavu/bistream fonts
175 */ 228 */
176 PangoFontDescription *font = self->font ? self->font : default_font; 229 PangoFontDescription *font = self->font ? self->font : default_font;
177 230
178 pango_font_description_set_absolute_size (font, 231 pango_font_description_set_absolute_size (font,
179 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 232 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
180 233
181 pango_layout_set_font_description (self->pl, font); 234 pango_layout_set_font_description (self->pl, font);
182} 235}
183 236
184static void 237static void
185layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 238layout_get_pixel_size (DC__Layout self, int *w, int *h)
186{ 239{
187 PangoRectangle rect; 240 PangoRectangle rect;
188 241
189 // get_pixel_* wrongly rounds down 242 // get_pixel_* wrongly rounds down
190 pango_layout_get_extents (self->pl, 0, &rect); 243 pango_layout_get_extents (self->pl, 0, &rect);
197 250
198 *w = rect.width; 251 *w = rect.width;
199 *h = rect.height; 252 *h = rect.height;
200} 253}
201 254
255/////////////////////////////////////////////////////////////////////////////
256
202typedef uint16_t tileid; 257typedef uint16_t tileid;
203typedef uint16_t faceid; 258typedef uint16_t faceid;
204 259
205typedef struct { 260struct maptex
261{
206 int name; 262 GLuint name;
207 int w, h; 263 int w, h;
208 float s, t; 264 float s, t;
209 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
210 tileid smoothtile; 266 tileid smoothtile;
211 uint8_t smoothlevel; 267 uint8_t smoothlevel;
212} maptex; 268 uint8_t unused; /* set to zero on use */
269};
213 270
214typedef struct { 271struct mapcell
272{
215 uint32_t player; 273 uint32_t player;
216 tileid tile[3]; 274 tileid tile[3];
217 uint16_t darkness; 275 uint16_t darkness;
218 uint8_t stat_width, stat_hp, flags, smoothmax; 276 uint8_t stat_width, stat_hp, flags, smoothmax;
219} mapcell; 277};
220 278
221typedef struct { 279struct maprow
280{
222 int32_t c0, c1; 281 int32_t c0, c1;
223 mapcell *col; 282 mapcell *col;
224} maprow; 283};
225 284
226typedef struct map { 285struct mapgrid {
227 int x, y, w, h; 286 int x, y, w, h;
228 int ox, oy; /* offset to virtual global coordinate system */ 287 int ox, oy; /* offset to virtual global coordinate system */
229 int faces; tileid *face2tile; // [faceid] 288 int faces; tileid *face2tile; // [faceid]
230 int texs; maptex *tex; // [tileid] 289 int texs; maptex *tex; // [tileid]
231 290
232 int32_t rows; 291 int32_t rows;
233 maprow *row; 292 maprow *row;
234} *CFPlus__Map; 293};
235 294
236static char * 295typedef mapgrid *DC__Map;
296
297template<typename T>
298static void
237prepend (char *ptr, int sze, int inc) 299prepend (T *&ptr, int sze, int inc)
238{ 300{
239 char *p; 301 T *p;
240 302
241 New (0, p, sze + inc, char); 303 Newx (p, inc + sze, T);
242 Zero (p, inc, char); 304 Zero (p, inc, T);
243 Move (ptr, p + inc, sze, char); 305 Move (ptr, p + inc, sze, T);
244 Safefree (ptr); 306 Safefree (ptr);
245 307
246 return p; 308 ptr = p;
247} 309}
248 310
249static char * 311template<typename T>
250append (char *ptr, int sze, int inc)
251{
252 Renew (ptr, sze + inc, char);
253 Zero (ptr + sze, inc, char);
254
255 return ptr;
256}
257
258#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
259#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
260
261static void 312static void
313append (T *&ptr, int sze, int inc)
314{
315 Renew (ptr, sze + inc, T);
316 Zero (ptr + sze, inc, T);
317}
318
319static void
262need_facenum (struct map *self, faceid face) 320need_facenum (struct mapgrid *self, faceid face)
263{ 321{
264 while (self->faces <= face) 322 while (self->faces <= face)
265 { 323 {
266 Append (tileid, self->face2tile, self->faces, self->faces); 324 append (self->face2tile, self->faces, self->faces);
267 self->faces *= 2; 325 self->faces *= 2;
268 } 326 }
269} 327}
270 328
271static void 329static void
272need_texid (struct map *self, int texid) 330need_texid (struct mapgrid *self, int texid)
273{ 331{
274 while (self->texs <= texid) 332 while (self->texs <= texid)
275 { 333 {
276 Append (maptex, self->tex, self->texs, self->texs); 334 append (self->tex, self->texs, self->texs);
277 self->texs *= 2; 335 self->texs *= 2;
278 } 336 }
279} 337}
280 338
281static maprow * 339static maprow *
282map_get_row (CFPlus__Map self, int y) 340map_get_row (mapgrid *self, int y)
283{ 341{
284 if (0 > y) 342 if (0 > y)
285 { 343 {
286 int extend = - y + MAP_EXTEND_Y; 344 int extend = - y + MAP_EXTEND_Y;
287 Prepend (maprow, self->row, self->rows, extend); 345 prepend (self->row, self->rows, extend);
288 346
289 self->rows += extend; 347 self->rows += extend;
290 self->y += extend; 348 self->y += extend;
291 y += extend; 349 y += extend;
292 } 350 }
293 else if (y >= self->rows) 351 else if (y >= self->rows)
294 { 352 {
295 int extend = y - self->rows + MAP_EXTEND_Y; 353 int extend = y - self->rows + MAP_EXTEND_Y;
296 Append (maprow, self->row, self->rows, extend); 354 append (self->row, self->rows, extend);
297 self->rows += extend; 355 self->rows += extend;
298 } 356 }
299 357
300 return self->row + y; 358 return self->row + y;
301} 359}
311 } 369 }
312 370
313 if (row->c0 > x) 371 if (row->c0 > x)
314 { 372 {
315 int extend = row->c0 - x + MAP_EXTEND_X; 373 int extend = row->c0 - x + MAP_EXTEND_X;
316 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 374 prepend (row->col, row->c1 - row->c0, extend);
317 row->c0 -= extend; 375 row->c0 -= extend;
318 } 376 }
319 else if (x >= row->c1) 377 else if (x >= row->c1)
320 { 378 {
321 int extend = x - row->c1 + MAP_EXTEND_X; 379 int extend = x - row->c1 + MAP_EXTEND_X;
322 Append (mapcell, row->col, row->c1 - row->c0, extend); 380 append (row->col, row->c1 - row->c0, extend);
323 row->c1 += extend; 381 row->c1 += extend;
324 } 382 }
325 383
326 return row->col + (x - row->c0); 384 return row->col + (x - row->c0);
327} 385}
328 386
329static mapcell * 387static mapcell *
330map_get_cell (CFPlus__Map self, int x, int y) 388map_get_cell (mapgrid *self, int x, int y)
331{ 389{
332 return row_get_cell (map_get_row (self, y), x); 390 return row_get_cell (map_get_row (self, y), x);
333} 391}
334 392
335static void 393static void
336map_clear (CFPlus__Map self) 394map_clear (mapgrid *self)
337{ 395{
338 int r; 396 int r;
339 397
340 for (r = 0; r < self->rows; r++) 398 for (r = 0; r < self->rows; r++)
341 Safefree (self->row[r].col); 399 Safefree (self->row[r].col);
348 self->oy = 0; 406 self->oy = 0;
349 self->row = 0; 407 self->row = 0;
350 self->rows = 0; 408 self->rows = 0;
351} 409}
352 410
411#define CELL_CLEAR(cell) \
412 do { \
413 if ((cell)->player) \
414 (cell)->tile [2] = 0; \
415 (cell)->darkness = 0; \
416 (cell)->stat_hp = 0; \
417 (cell)->flags = 0; \
418 (cell)->player = 0; \
419 } while (0)
420
353static void 421static void
354map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 422map_blank (mapgrid *self, int x0, int y0, int w, int h)
355{ 423{
356 int x, y; 424 int x, y;
357 maprow *row; 425 maprow *row;
358 mapcell *cell; 426 mapcell *cell;
359 427
371 if (x >= row->c1) 439 if (x >= row->c1)
372 break; 440 break;
373 441
374 cell = row->col + x - row->c0; 442 cell = row->col + x - row->c0;
375 443
376 cell->darkness = 0; 444 CELL_CLEAR (cell);
377 cell->stat_hp = 0;
378 cell->flags = 0;
379 cell->player = 0;
380 } 445 }
381 } 446 }
382} 447}
383 448
384typedef struct { 449struct smooth_key
450{
385 tileid tile; 451 tileid tile;
386 uint8_t x, y, level; 452 uint8_t x, y, level;
387} smooth_key; 453
454 bool operator == (const smooth_key &o) const
455 {
456 return tile == o.tile && x == o.x && y == o.y && level == o.level;
457 }
458};
459
460typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
461
462namespace std {
463 template <>
464 struct hash<smooth_key>
465 {
466 size_t operator () (const smooth_key &v) const
467 {
468 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
469 }
470 };
471}
388 472
389static void 473static void
390smooth_or_bits (HV *hv, smooth_key *key, IV bits) 474smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
391{ 475{
392 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 476 auto &&it = h.find (key);
393 477
394 if (SvIOK (*sv)) 478 if (it == h.end ())
395 SvIV_set (*sv, SvIVX (*sv) | bits); 479 h.insert (std::make_pair (key, bits));
396 else 480 else
397 sv_setiv (*sv, bits); 481 it->second |= bits;
398} 482}
399 483
400static void 484static void
401music_finished (void) 485music_finished (void)
402{ 486{
419 ev.code = 1; 503 ev.code = 1;
420 ev.data1 = (void *)(long)channel; 504 ev.data1 = (void *)(long)channel;
421 ev.data2 = 0; 505 ev.data2 = 0;
422 506
423 SDL_PushEvent ((SDL_Event *)&ev); 507 SDL_PushEvent ((SDL_Event *)&ev);
508}
509
510// approximately divide by 255
511static unsigned int
512div255 (unsigned int n)
513{
514 return (n + (n >> 8)) >> 8;
424} 515}
425 516
426static unsigned int 517static unsigned int
427minpot (unsigned int n) 518minpot (unsigned int n)
428{ 519{
485 return 0; 576 return 0;
486 577
487 return 1; 578 return 1;
488} 579}
489 580
490MODULE = CFPlus PACKAGE = CFPlus 581/******************************************************************************/
582
583/* process keyboard modifiers */
584static int
585mod_munge (int mod)
586{
587 mod &= MOD_MASK;
588
589 if (mod & (KMOD_META | KMOD_ALT))
590 mod |= KMOD_LRAM;
591
592 return mod;
593}
594
595static void
596deliantra_main (SV *real_main)
597{
598 dSP;
599
600 PUSHMARK (SP);
601 call_sv (real_main, G_DISCARD | G_VOID);
602}
603
604#ifdef __MACOSX__
605 static SV *real_main;
606
607 /* to due surprising braindamage on the side of SDL design, we
608 * do some mind-boggling hack here: SDL requires a custom main()
609 * on OS X, so... we provide one and call the original main(), which,
610 * due to shared library magic, calls -lSDLmain's main, not perl's main,
611 * and which calls our main (== SDL_main) back.
612 */
613 extern C_LINKAGE int
614 main (int argc, char *argv[])
615 {
616 deliantra_main (real_main);
617 }
618
619 #undef main
620
621 extern C_LINKAGE int main (int argc, char *argv[]);
622
623 static void
624 SDL_main_hack (SV *real_main_)
625 {
626 real_main = real_main_;
627
628 char *argv[] = { "deliantra client", 0 };
629 (main) (1, argv);
630 }
631#else
632 static void
633 SDL_main_hack (SV *real_main)
634 {
635 deliantra_main (real_main);
636 }
637#endif
638
639MODULE = Deliantra::Client PACKAGE = DC
491 640
492PROTOTYPES: ENABLE 641PROTOTYPES: ENABLE
493 642
494BOOT: 643BOOT:
495{ 644{
496 HV *stash = gv_stashpv ("CFPlus", 1); 645 HV *stash = gv_stashpv ("DC", 1);
497 static const struct { 646 static const struct {
498 const char *name; 647 const char *name;
499 IV iv; 648 IV iv;
500 } *civ, const_iv[] = { 649 } *civ, const_iv[] = {
501# define const_iv(name) { # name, (IV)name } 650# define const_iv(name) { # name, (IV)name }
523 672
524 const_iv (SDL_APPINPUTFOCUS), 673 const_iv (SDL_APPINPUTFOCUS),
525 const_iv (SDL_APPMOUSEFOCUS), 674 const_iv (SDL_APPMOUSEFOCUS),
526 const_iv (SDL_APPACTIVE), 675 const_iv (SDL_APPACTIVE),
527 676
677
678 const_iv (SDLK_UNKNOWN),
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_BACKSPACE),
681 const_iv (SDLK_TAB),
682 const_iv (SDLK_CLEAR),
683 const_iv (SDLK_RETURN),
684 const_iv (SDLK_PAUSE),
685 const_iv (SDLK_ESCAPE),
686 const_iv (SDLK_SPACE),
687 const_iv (SDLK_EXCLAIM),
688 const_iv (SDLK_QUOTEDBL),
689 const_iv (SDLK_HASH),
690 const_iv (SDLK_DOLLAR),
691 const_iv (SDLK_AMPERSAND),
692 const_iv (SDLK_QUOTE),
693 const_iv (SDLK_LEFTPAREN),
694 const_iv (SDLK_RIGHTPAREN),
695 const_iv (SDLK_ASTERISK),
696 const_iv (SDLK_PLUS),
697 const_iv (SDLK_COMMA),
698 const_iv (SDLK_MINUS),
699 const_iv (SDLK_PERIOD),
700 const_iv (SDLK_SLASH),
701 const_iv (SDLK_0),
702 const_iv (SDLK_1),
703 const_iv (SDLK_2),
704 const_iv (SDLK_3),
705 const_iv (SDLK_4),
706 const_iv (SDLK_5),
707 const_iv (SDLK_6),
708 const_iv (SDLK_7),
709 const_iv (SDLK_8),
710 const_iv (SDLK_9),
711 const_iv (SDLK_COLON),
712 const_iv (SDLK_SEMICOLON),
713 const_iv (SDLK_LESS),
714 const_iv (SDLK_EQUALS),
715 const_iv (SDLK_GREATER),
716 const_iv (SDLK_QUESTION),
717 const_iv (SDLK_AT),
718
719 const_iv (SDLK_LEFTBRACKET),
720 const_iv (SDLK_BACKSLASH),
721 const_iv (SDLK_RIGHTBRACKET),
722 const_iv (SDLK_CARET),
723 const_iv (SDLK_UNDERSCORE),
724 const_iv (SDLK_BACKQUOTE),
725 const_iv (SDLK_DELETE),
726
727 const_iv (SDLK_FIRST),
728 const_iv (SDLK_LAST),
528 const_iv (SDLK_KP0), 729 const_iv (SDLK_KP0),
529 const_iv (SDLK_KP1), 730 const_iv (SDLK_KP1),
530 const_iv (SDLK_KP2), 731 const_iv (SDLK_KP2),
531 const_iv (SDLK_KP3), 732 const_iv (SDLK_KP3),
532 const_iv (SDLK_KP4), 733 const_iv (SDLK_KP4),
604 const_iv (KMOD_LMETA), 805 const_iv (KMOD_LMETA),
605 const_iv (KMOD_RMETA), 806 const_iv (KMOD_RMETA),
606 const_iv (KMOD_NUM), 807 const_iv (KMOD_NUM),
607 const_iv (KMOD_CAPS), 808 const_iv (KMOD_CAPS),
608 const_iv (KMOD_MODE), 809 const_iv (KMOD_MODE),
810
811 const_iv (KMOD_LRAM),
812
813 const_iv (MIX_DEFAULT_FORMAT),
814
815 const_iv (SDL_INIT_TIMER),
816 const_iv (SDL_INIT_AUDIO),
817 const_iv (SDL_INIT_VIDEO),
818 const_iv (SDL_INIT_CDROM),
819 const_iv (SDL_INIT_JOYSTICK),
820 const_iv (SDL_INIT_EVERYTHING),
821 const_iv (SDL_INIT_NOPARACHUTE),
822 const_iv (SDL_INIT_EVENTTHREAD),
823
824 const_iv (SDL_GL_RED_SIZE),
825 const_iv (SDL_GL_GREEN_SIZE),
826 const_iv (SDL_GL_BLUE_SIZE),
827 const_iv (SDL_GL_ALPHA_SIZE),
828 const_iv (SDL_GL_DOUBLEBUFFER),
829 const_iv (SDL_GL_BUFFER_SIZE),
830 const_iv (SDL_GL_DEPTH_SIZE),
831 const_iv (SDL_GL_STENCIL_SIZE),
832 const_iv (SDL_GL_ACCUM_RED_SIZE),
833 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
834 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
835 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
836 const_iv (SDL_GL_STEREO),
837 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
838 const_iv (SDL_GL_MULTISAMPLESAMPLES),
839 const_iv (SDL_GL_ACCELERATED_VISUAL),
840 const_iv (SDL_GL_SWAP_CONTROL),
841
842 const_iv (FOW_DARKNESS)
609# undef const_iv 843# undef const_iv
610 }; 844 };
611 845
612 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 846 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
613 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 847 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
614 848
615 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 849 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
616 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 850 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
617} 851}
618 852
630 RETVAL 864 RETVAL
631 865
632NV floor (NV x) 866NV floor (NV x)
633 867
634NV ceil (NV x) 868NV ceil (NV x)
869
870IV minpot (UV n)
871
872UV ld32 (UV n)
873 CODE:
874 RETVAL = ecb_ld32 (n);
875 OUTPUT:
876 RETVAL
877
878IV popcount (UV n)
879 CODE:
880 RETVAL = ecb_popcount32 (n);
881 OUTPUT:
882 RETVAL
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
635 889
636void 890void
637pango_init () 891pango_init ()
638 CODE: 892 CODE:
639{ 893{
640 opengl_fontmap = pango_opengl_font_map_new (); 894 opengl_fontmap = pango_opengl_font_map_new ();
641 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
642 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
897 /*pango_context_set_font_description (opengl_context, default_font);*/
898#if PANGO_VERSION_CHECK (1, 15, 2)
899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
901#endif
643} 902}
644 903
645char *
646SDL_GetError () 904char *SDL_GetError ()
647 905
648int 906void SDL_main_hack (SV *real_main)
649SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 907 PROTOTYPE: &
650 908
651void 909int SDL_Init (U32 flags)
910
911int SDL_InitSubSystem (U32 flags)
912
913void SDL_QuitSubSystem (U32 flags)
914
652SDL_Quit () 915void SDL_Quit ()
916
917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
653 926
654void 927void
655SDL_ListModes (int rgb, int alpha) 928SDL_ListModes (int rgb, int alpha)
656 PPCODE: 929 PPCODE:
657{ 930{
669 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
670 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
671 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
672 945
673 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
674#if SDL_VERSION_ATLEAST(1,2,10)
675 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
676 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
677#endif
678 948
679 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
680 950
681 if (m && m != (SDL_Rect **)-1) 951 if (m && m != (SDL_Rect **)-1)
682 while (*m) 952 while (*m)
683 { 953 {
684 if ((*m)->w >= 640 && (*m)->h >= 480) 954 if ((*m)->w >= 400 && (*m)->h >= 300)
685 { 955 {
686 AV *av = newAV (); 956 AV *av = newAV ();
687 av_push (av, newSViv ((*m)->w)); 957 av_push (av, newSViv ((*m)->w));
688 av_push (av, newSViv ((*m)->h)); 958 av_push (av, newSViv ((*m)->h));
689 av_push (av, newSViv (rgb)); 959 av_push (av, newSViv (rgb));
712 ); 982 );
713 983
714 if (RETVAL) 984 if (RETVAL)
715 { 985 {
716 av_clear (texture_av); 986 av_clear (texture_av);
717
718 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
719#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
720#include "glfunc.h" 988#include "glfunc.h"
721#undef GL_FUNC 989#undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
722 } 992 }
723} 993}
724 OUTPUT: 994 OUTPUT:
725 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
726 999
727void 1000void
728SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
729 1002
730char * 1003char *
731SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
732 1006
733int 1007int
734SDL_GetAppState () 1008SDL_GetAppState ()
735 1009
1010int
1011SDL_GetModState ()
1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
736void 1017void
1018SDL_PumpEvents ()
1019
1020void
737poll_events () 1021peep_events ()
738 PPCODE: 1022 PPCODE:
739{ 1023{
740 SDL_Event ev; 1024 SDL_Event ev;
741 1025
742 SDL_PumpEvents (); 1026 SDL_PumpEvents ();
749 { 1033 {
750 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
751 case SDL_KEYUP: 1035 case SDL_KEYUP:
752 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
753 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
754 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
755 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
756 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
757 break; 1041 break;
758 1042
759 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
760 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
778 x = ev.motion.x; 1062 x = ev.motion.x;
779 y = ev.motion.y; 1063 y = ev.motion.y;
780 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
781 } 1065 }
782 1066
783 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
784 hv_store (hv, "state", 5, newSViv (state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
785 hv_store (hv, "x", 1, newSViv (x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
786 hv_store (hv, "y", 1, newSViv (y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
787 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
788 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
789 } 1073 }
790 break; 1074 break;
791 1075
792 case SDL_MOUSEBUTTONDOWN: 1076 case SDL_MOUSEBUTTONDOWN:
793 case SDL_MOUSEBUTTONUP: 1077 case SDL_MOUSEBUTTONUP:
794 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
795 1079
796 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
797 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
798 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
799 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
804 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1088 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
805 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1089 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
806 break; 1090 break;
807 } 1091 }
808 1092
809 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
810 } 1094 }
811} 1095}
812 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
813int 1110int
814Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
815 POSTCALL: 1112 POSTCALL:
816 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
817 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
1115
1116void
1117Mix_QuerySpec ()
1118 PPCODE:
1119{
1120 int freq, channels;
1121 Uint16 format;
1122
1123 if (Mix_QuerySpec (&freq, &format, &channels))
1124 {
1125 EXTEND (SP, 3);
1126 PUSHs (sv_2mortal (newSViv (freq)));
1127 PUSHs (sv_2mortal (newSViv (format)));
1128 PUSHs (sv_2mortal (newSViv (channels)));
1129 }
1130}
818 1131
819void 1132void
820Mix_CloseAudio () 1133Mix_CloseAudio ()
821 1134
822int 1135int
857 } 1170 }
858 } 1171 }
859#endif 1172#endif
860} 1173}
861 1174
862void 1175int
863add_font (char *file) 1176add_font (char *file)
864 CODE: 1177 CODE:
865 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1179 OUTPUT:
1180 RETVAL
1181
1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
866 1188
867void 1189void
868load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
869 ALIAS: 1191 ALIAS:
870 load_image_file = 1 1192 load_image_file = 1
916 1238
917 SDL_LockSurface (surface2); 1239 SDL_LockSurface (surface2);
918 EXTEND (SP, 6); 1240 EXTEND (SP, 6);
919 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
920 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
921 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
922 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
923 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
924 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
925 SDL_UnlockSurface (surface2); 1247 SDL_UnlockSurface (surface2);
926 1248
956void 1278void
957error (char *message) 1279error (char *message)
958 CODE: 1280 CODE:
959 fprintf (stderr, "ERROR: %s\n", message); 1281 fprintf (stderr, "ERROR: %s\n", message);
960#ifdef _WIN32 1282#ifdef _WIN32
961 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1283 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
962#endif 1284#endif
963 1285
964void 1286void
965fatal (char *message) 1287fatal (char *message)
966 CODE: 1288 CODE:
967 fprintf (stderr, "FATAL: %s\n", message); 1289 fprintf (stderr, "FATAL: %s\n", message);
968#ifdef _WIN32 1290#ifdef _WIN32
969 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
970#endif 1292#endif
971 _exit (1); 1293 _exit (1);
972 1294
973void 1295void
974_exit (int retval = 0) 1296_exit (int retval = 0)
986#if DEBUG 1308#if DEBUG
987 VALGRIND_DO_LEAK_CHECK; 1309 VALGRIND_DO_LEAK_CHECK;
988#endif 1310#endif
989} 1311}
990 1312
991MODULE = CFPlus PACKAGE = CFPlus::Font 1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
1319
1320MODULE = Deliantra::Client PACKAGE = DC::Font
992 1321
993PROTOTYPES: DISABLE 1322PROTOTYPES: DISABLE
994 1323
995CFPlus::Font 1324DC::Font
996new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
997 CODE: 1326 CODE:
998{ 1327{
999 int count; 1328 int count;
1000 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1001 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1003} 1332}
1004 OUTPUT: 1333 OUTPUT:
1005 RETVAL 1334 RETVAL
1006 1335
1007void 1336void
1008DESTROY (CFPlus::Font self) 1337DESTROY (DC::Font self)
1009 CODE: 1338 CODE:
1010 pango_font_description_free (self); 1339 pango_font_description_free (self);
1011 1340
1012void 1341void
1013make_default (CFPlus::Font self) 1342make_default (DC::Font self)
1014 PROTOTYPE: $ 1343 PROTOTYPE: $
1015 CODE: 1344 CODE:
1016 default_font = self; 1345 default_font = self;
1017 1346
1018MODULE = CFPlus PACKAGE = CFPlus::Layout 1347MODULE = Deliantra::Client PACKAGE = DC::Layout
1019 1348
1020PROTOTYPES: DISABLE 1349PROTOTYPES: DISABLE
1021 1350
1022void 1351void
1023reset_glyph_cache () 1352glyph_cache_backup ()
1024 PROTOTYPE: 1353 PROTOTYPE:
1025 CODE: 1354 CODE:
1355 tc_backup ();
1356
1357void
1358glyph_cache_restore ()
1359 PROTOTYPE:
1360 CODE:
1026 tc_clear (); 1361 tc_restore ();
1027 1362
1028CFPlus::Layout 1363DC::Layout
1029new (SV *class) 1364new (SV *klass)
1030 CODE: 1365 CODE:
1031 New (0, RETVAL, 1, struct cf_layout); 1366 RETVAL = new cf_layout;
1032 1367
1033 RETVAL->pl = pango_layout_new (opengl_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
1034 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
1035 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
1036 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
1042 layout_update_font (RETVAL); 1377 layout_update_font (RETVAL);
1043 OUTPUT: 1378 OUTPUT:
1044 RETVAL 1379 RETVAL
1045 1380
1046void 1381void
1047DESTROY (CFPlus::Layout self) 1382DESTROY (DC::Layout self)
1048 CODE: 1383 CODE:
1049 g_object_unref (self->pl); 1384 g_object_unref (self->pl);
1050 Safefree (self); 1385 delete self;
1051 1386
1052void 1387void
1053set_text (CFPlus::Layout self, SV *text_) 1388set_text (DC::Layout self, SV *text_)
1054 CODE: 1389 CODE:
1055{ 1390{
1056 STRLEN textlen; 1391 STRLEN textlen;
1057 char *text = SvPVutf8 (text_, textlen); 1392 char *text = SvPVutf8 (text_, textlen);
1058 1393
1059 pango_layout_set_text (self->pl, text, textlen); 1394 pango_layout_set_text (self->pl, text, textlen);
1060} 1395}
1061 1396
1062void 1397void
1063set_markup (CFPlus::Layout self, SV *text_) 1398set_markup (DC::Layout self, SV *text_)
1064 CODE: 1399 CODE:
1065{ 1400{
1066 STRLEN textlen; 1401 STRLEN textlen;
1067 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
1068 1403
1069 pango_layout_set_markup (self->pl, text, textlen); 1404 pango_layout_set_markup (self->pl, text, textlen);
1070} 1405}
1071 1406
1072void 1407void
1073set_shapes (CFPlus::Layout self, ...) 1408set_shapes (DC::Layout self, ...)
1074 CODE: 1409 CODE:
1075{ 1410{
1076 PangoAttrList *attrs = 0; 1411 PangoAttrList *attrs = 0;
1077 const char *text = pango_layout_get_text (self->pl); 1412 const char *text = pango_layout_get_text (self->pl);
1078 const char *pos = text; 1413 const char *pos = text;
1113 if (attrs) 1448 if (attrs)
1114 pango_layout_set_attributes (self->pl, attrs); 1449 pango_layout_set_attributes (self->pl, attrs);
1115} 1450}
1116 1451
1117void 1452void
1118get_shapes (CFPlus::Layout self) 1453get_shapes (DC::Layout self)
1119 PPCODE: 1454 PPCODE:
1120{ 1455{
1121 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1456 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1122 1457
1123 do 1458 do
1124 { 1459 {
1125 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1460 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1126 1461
1127 if (run && shape_attr_p (run)) 1462 if (run && shape_attr_p (run))
1128 { 1463 {
1129 PangoRectangle extents; 1464 PangoRectangle extents;
1130 pango_layout_iter_get_run_extents (iter, 0, &extents); 1465 pango_layout_iter_get_run_extents (iter, 0, &extents);
1138 1473
1139 pango_layout_iter_free (iter); 1474 pango_layout_iter_free (iter);
1140} 1475}
1141 1476
1142int 1477int
1143has_wrapped (CFPlus::Layout self) 1478has_wrapped (DC::Layout self)
1144 CODE: 1479 CODE:
1145{ 1480{
1146 int lines = 1; 1481 int lines = 1;
1147 const char *text = pango_layout_get_text (self->pl); 1482 const char *text = pango_layout_get_text (self->pl);
1148 1483
1153} 1488}
1154 OUTPUT: 1489 OUTPUT:
1155 RETVAL 1490 RETVAL
1156 1491
1157SV * 1492SV *
1158get_text (CFPlus::Layout self) 1493get_text (DC::Layout self)
1159 CODE: 1494 CODE:
1160 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1495 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1161 sv_utf8_decode (RETVAL); 1496 sv_utf8_decode (RETVAL);
1162 OUTPUT: 1497 OUTPUT:
1163 RETVAL 1498 RETVAL
1164 1499
1165void 1500void
1166set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1501set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1167 CODE: 1502 CODE:
1168 self->r = r; 1503 self->r = r;
1169 self->g = g; 1504 self->g = g;
1170 self->b = b; 1505 self->b = b;
1171 self->a = a; 1506 self->a = a;
1172 1507
1173void 1508void
1174set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1509set_font (DC::Layout self, DC::Font font = 0)
1175 CODE: 1510 CODE:
1176 if (self->font != font) 1511 if (self->font != font)
1177 { 1512 {
1178 self->font = font; 1513 self->font = font;
1179 layout_update_font (self); 1514 layout_update_font (self);
1180 } 1515 }
1181 1516
1182void 1517void
1183set_height (CFPlus::Layout self, int base_height) 1518set_height (DC::Layout self, int base_height)
1184 CODE: 1519 CODE:
1185 if (self->base_height != base_height) 1520 if (self->base_height != base_height)
1186 { 1521 {
1187 self->base_height = base_height; 1522 self->base_height = base_height;
1188 layout_update_font (self); 1523 layout_update_font (self);
1189 } 1524 }
1190 1525
1191void 1526void
1192set_width (CFPlus::Layout self, int max_width = -1) 1527set_width (DC::Layout self, int max_width = -1)
1193 CODE: 1528 CODE:
1194 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1529 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1195 1530
1196void 1531void
1197set_indent (CFPlus::Layout self, int indent) 1532set_indent (DC::Layout self, int indent)
1198 CODE: 1533 CODE:
1199 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1534 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1200 1535
1201void 1536void
1202set_spacing (CFPlus::Layout self, int spacing) 1537set_spacing (DC::Layout self, int spacing)
1203 CODE: 1538 CODE:
1204 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1539 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1205 1540
1206void 1541void
1207set_ellipsise (CFPlus::Layout self, int ellipsise) 1542set_ellipsise (DC::Layout self, int ellipsise)
1208 CODE: 1543 CODE:
1209 pango_layout_set_ellipsize (self->pl, 1544 pango_layout_set_ellipsize (self->pl,
1210 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1545 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1211 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1546 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1212 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1547 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1213 : PANGO_ELLIPSIZE_NONE 1548 : PANGO_ELLIPSIZE_NONE
1214 ); 1549 );
1215 1550
1216void 1551void
1217set_single_paragraph_mode (CFPlus::Layout self, int spm) 1552set_single_paragraph_mode (DC::Layout self, int spm)
1218 CODE: 1553 CODE:
1219 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1554 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1220 1555
1221void 1556void
1222size (CFPlus::Layout self) 1557size (DC::Layout self)
1223 PPCODE: 1558 PPCODE:
1224{ 1559{
1225 int w, h; 1560 int w, h;
1226 1561
1227 layout_get_pixel_size (self, &w, &h); 1562 layout_get_pixel_size (self, &w, &h);
1230 PUSHs (sv_2mortal (newSViv (w))); 1565 PUSHs (sv_2mortal (newSViv (w)));
1231 PUSHs (sv_2mortal (newSViv (h))); 1566 PUSHs (sv_2mortal (newSViv (h)));
1232} 1567}
1233 1568
1234int 1569int
1235descent (CFPlus::Layout self) 1570descent (DC::Layout self)
1236 CODE: 1571 CODE:
1237{ 1572{
1238 PangoRectangle rect; 1573 PangoRectangle rect;
1239 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1574 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1240 pango_layout_line_get_pixel_extents (line, 0, &rect); 1575 pango_layout_line_get_pixel_extents (line, 0, &rect);
1241 RETVAL = PANGO_DESCENT (rect); 1576 RETVAL = PANGO_DESCENT (rect);
1242} 1577}
1243 OUTPUT: 1578 OUTPUT:
1244 RETVAL 1579 RETVAL
1245 1580
1246int 1581int
1247xy_to_index (CFPlus::Layout self, int x, int y) 1582xy_to_index (DC::Layout self, int x, int y)
1248 CODE: 1583 CODE:
1249{ 1584{
1250 int index, trailing; 1585 int index, trailing;
1251 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1586 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1252 RETVAL = index + trailing; 1587 RETVAL = index + trailing;
1253} 1588}
1254 OUTPUT: 1589 OUTPUT:
1255 RETVAL 1590 RETVAL
1256 1591
1257void 1592void
1258cursor_pos (CFPlus::Layout self, int index) 1593cursor_pos (DC::Layout self, int index)
1259 PPCODE: 1594 PPCODE:
1260{ 1595{
1261 PangoRectangle strong_pos; 1596 PangoRectangle pos;
1262 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1597 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1263 1598
1264 EXTEND (SP, 3); 1599 EXTEND (SP, 3);
1265 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1600 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1266 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1601 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1267 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1268} 1603}
1269 1604
1270void 1605void
1271index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1606index_to_line_x (DC::Layout self, int index, int trailing = 0)
1272 PPCODE: 1607 PPCODE:
1273{ 1608{
1274 int line, x; 1609 int line, x;
1275 1610
1276 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1611 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1612#if !PANGO_VERSION_CHECK (1, 17, 3)
1277 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1613 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1278 1614 --line;
1615#endif
1279 EXTEND (SP, 2); 1616 EXTEND (SP, 2);
1280 PUSHs (sv_2mortal (newSViv (line - 1))); 1617 PUSHs (sv_2mortal (newSViv (line)));
1281 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1618 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1282} 1619}
1283 1620
1284void 1621void
1285line_x_to_index (CFPlus::Layout self, int line, int x) 1622line_x_to_index (DC::Layout self, int line, int x)
1286 PPCODE: 1623 PPCODE:
1287{ 1624{
1288 PangoLayoutLine *lp; 1625 PangoLayoutLine *lp;
1289 int index, trailing; 1626 int index, trailing;
1290 1627
1291 if (line < 0) 1628 if (line < 0)
1292 XSRETURN_EMPTY; 1629 XSRETURN_EMPTY;
1293 1630
1294 if (!(lp = pango_layout_get_line (self->pl, line))) 1631 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1295 XSRETURN_EMPTY; /* do better */ 1632 XSRETURN_EMPTY; /* do better */
1296 1633
1297 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1634 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1298 1635
1299 EXTEND (SP, 2); 1636 EXTEND (SP, 2);
1305 PUSHs (sv_2mortal (newSViv (trailing))); 1642 PUSHs (sv_2mortal (newSViv (trailing)));
1306 } 1643 }
1307} 1644}
1308 1645
1309void 1646void
1310render (CFPlus::Layout self, float x, float y, int flags = 0) 1647render (DC::Layout self, float x, float y, int flags = 0)
1311 PPCODE: 1648 CODE:
1649 self->rc.clear ();
1312 pango_opengl_render_layout_subpixel ( 1650 pango_opengl_render_layout_subpixel (
1313 self->pl, 1651 self->pl,
1652 &self->rc,
1314 x * PANGO_SCALE, y * PANGO_SCALE, 1653 x * PANGO_SCALE, y * PANGO_SCALE,
1315 self->r, self->g, self->b, self->a, 1654 self->r, self->g, self->b, self->a,
1316 flags 1655 flags
1317 ); 1656 );
1657 // we assume that context_change actually clears/frees stuff
1658 // and does not do any recomputation...
1659 pango_layout_context_changed (self->pl);
1318 1660
1319MODULE = CFPlus PACKAGE = CFPlus::Texture 1661void
1662draw (DC::Layout self)
1663 CODE:
1664{
1665 glEnable (GL_TEXTURE_2D);
1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1667 glEnable (GL_BLEND);
1668 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1669 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1670 glEnable (GL_ALPHA_TEST);
1671 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1672
1673 self->rc.draw ();
1674
1675 glDisable (GL_ALPHA_TEST);
1676 glDisable (GL_BLEND);
1677 glDisable (GL_TEXTURE_2D);
1678}
1679
1680MODULE = Deliantra::Client PACKAGE = DC::Texture
1320 1681
1321PROTOTYPES: ENABLE 1682PROTOTYPES: ENABLE
1322
1323int minpot (int n)
1324 1683
1325void 1684void
1326pad (SV *data_, int ow, int oh, int nw, int nh) 1685pad (SV *data_, int ow, int oh, int nw, int nh)
1327 CODE: 1686 CODE:
1328{ 1687{
1394 glDisable (GL_ALPHA_TEST); 1753 glDisable (GL_ALPHA_TEST);
1395 glDisable (GL_BLEND); 1754 glDisable (GL_BLEND);
1396 } 1755 }
1397} 1756}
1398 1757
1758void
1759draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1760 PROTOTYPE: @
1761 CODE:
1762{
1763 glEnable (GL_BLEND);
1764 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1765 glEnable (GL_TEXTURE_2D);
1766 glBindTexture (GL_TEXTURE_2D, name1);
1767
1768 glColor3f (intensity, intensity, intensity);
1769 glPushMatrix ();
1770 glScalef (1./3, 1./3, 1.);
1771
1772 if (blend > 0.f)
1773 {
1774 float dx3 = dx * -3.f / w;
1775 float dy3 = dy * -3.f / h;
1776 GLfloat env_color[4] = { 0., 0., 0., blend };
1777
1778 /* interpolate the two shadow textures */
1779 /* stage 0 == rgb(glcolor) + alpha(t0) */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1783 gl.ActiveTexture (GL_TEXTURE1);
1784 glEnable (GL_TEXTURE_2D);
1785 glBindTexture (GL_TEXTURE_2D, name2);
1786 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1787
1788 /* rgb == rgb(glcolor) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1792
1793 /* alpha = interpolate t0, t1 by env_alpha */
1794 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1804 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1805
1806 glBegin (GL_QUADS);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1811 glEnd ();
1812
1813 glDisable (GL_TEXTURE_2D);
1814 gl.ActiveTexture (GL_TEXTURE0);
1815 }
1816 else
1817 {
1818 /* simple blending of one texture, also opengl <1.3 path */
1819 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1820
1821 glBegin (GL_QUADS);
1822 glTexCoord2f (0, 0); glVertex2f (0, 0);
1823 glTexCoord2f (0, t); glVertex2f (0, h);
1824 glTexCoord2f (s, t); glVertex2f (w, h);
1825 glTexCoord2f (s, 0); glVertex2f (w, 0);
1826 glEnd ();
1827 }
1828
1829 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1830 {
1831 int x, y;
1832 int dx3 = dx * 3;
1833 int dy3 = dy * 3;
1834
1835 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1836 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1837 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1838 glTranslatef (-1., -1., 0);
1839 glBegin (GL_QUADS);
1840
1841 for (y = 1; y < h; y += 3)
1842 {
1843 int y1 = y - dy3;
1844 int y1valid = y1 >= 0 && y1 < h;
1845
1846 for (x = 1; x < w; x += 3)
1847 {
1848 int x1 = x - dx3;
1849 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1850 uint8_t h2;
1851
1852 if (y1valid && x1 >= 0 && x1 < w)
1853 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 else
1855 h2 = 1; /* out of range == invisible */
1856
1857 if (h1 || h2)
1858 {
1859 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1860 glColor4f (1., 1., 1., alpha);
1861
1862 glTexCoord2f (0, 0.); glVertex2i (x , y );
1863 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1864 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1865 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1866 }
1867 }
1868 }
1869 }
1870
1871 glEnd ();
1872
1873 glPopMatrix ();
1874
1875 glDisable (GL_TEXTURE_2D);
1876 glDisable (GL_BLEND);
1877}
1878
1399IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1879IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1400 CODE: 1880 CODE:
1401{ 1881{
1402 GLint width; 1882 GLint width;
1403 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1883 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1405 RETVAL = width > 0; 1885 RETVAL = width > 0;
1406} 1886}
1407 OUTPUT: 1887 OUTPUT:
1408 RETVAL 1888 RETVAL
1409 1889
1410MODULE = CFPlus PACKAGE = CFPlus::Map 1890MODULE = Deliantra::Client PACKAGE = DC::Map
1411 1891
1412PROTOTYPES: DISABLE 1892PROTOTYPES: DISABLE
1413 1893
1414CFPlus::Map 1894DC::Map
1415new (SV *class) 1895new (SV *klass)
1416 CODE: 1896 CODE:
1417 New (0, RETVAL, 1, struct map); 1897 New (0, RETVAL, 1, mapgrid);
1418 RETVAL->x = 0; 1898 RETVAL->x = 0;
1419 RETVAL->y = 0; 1899 RETVAL->y = 0;
1420 RETVAL->w = 0; 1900 RETVAL->w = 0;
1421 RETVAL->h = 0; 1901 RETVAL->h = 0;
1422 RETVAL->ox = 0; 1902 RETVAL->ox = 0;
1427 RETVAL->row = 0; 1907 RETVAL->row = 0;
1428 OUTPUT: 1908 OUTPUT:
1429 RETVAL 1909 RETVAL
1430 1910
1431void 1911void
1432DESTROY (CFPlus::Map self) 1912DESTROY (DC::Map self)
1433 CODE: 1913 CODE:
1434{ 1914{
1435 map_clear (self); 1915 map_clear (self);
1436 Safefree (self->face2tile); 1916 Safefree (self->face2tile);
1437 Safefree (self->tex); 1917 Safefree (self->tex);
1438 Safefree (self); 1918 Safefree (self);
1439} 1919}
1440 1920
1441void 1921void
1442resize (CFPlus::Map self, int map_width, int map_height) 1922resize (DC::Map self, int map_width, int map_height)
1443 CODE: 1923 CODE:
1444 self->w = map_width; 1924 self->w = map_width;
1445 self->h = map_height; 1925 self->h = map_height;
1446 1926
1447void 1927void
1448clear (CFPlus::Map self) 1928clear (DC::Map self)
1449 CODE: 1929 CODE:
1450 map_clear (self); 1930 map_clear (self);
1451 1931
1452void 1932void
1453set_tileid (CFPlus::Map self, int face, int tile) 1933set_tileid (DC::Map self, int face, int tile)
1454 CODE: 1934 CODE:
1455{ 1935{
1456 need_facenum (self, face); self->face2tile [face] = tile; 1936 need_facenum (self, face); self->face2tile [face] = tile;
1457 need_texid (self, tile); 1937 need_texid (self, tile);
1458} 1938}
1459 1939
1460void 1940void
1461set_smooth (CFPlus::Map self, int face, int smooth, int level) 1941set_smooth (DC::Map self, int face, int smooth, int level)
1462 CODE: 1942 CODE:
1463{ 1943{
1464 tileid texid; 1944 tileid texid;
1465 maptex *tex; 1945 maptex *tex;
1466 1946
1467 if (face < 0 || face >= self->faces) 1947 if (face < 0 || face >= self->faces)
1468 return; 1948 return;
1469 1949
1470 if (smooth < 0 || smooth >= self->faces) 1950 if (smooth < 0 || smooth >= self->faces)
1471 return; 1951 return;
1472 1952
1473 texid = self->face2tile [face]; 1953 texid = self->face2tile [face];
1474 1954
1475 if (!texid) 1955 if (!texid)
1476 return; 1956 return;
1477 1957
1478 tex = self->tex + texid; 1958 tex = self->tex + texid;
1479 tex->smoothtile = self->face2tile [smooth]; 1959 tex->smoothtile = self->face2tile [smooth];
1480 tex->smoothlevel = level; 1960 tex->smoothlevel = level;
1481} 1961}
1482 1962
1483void 1963void
1484set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1964set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1485 CODE: 1965 CODE:
1486{ 1966{
1487 need_texid (self, texid); 1967 need_texid (self, texid);
1488 1968
1489 { 1969 {
1508 // use uglier nearest interpolation because linear suffers 1988 // use uglier nearest interpolation because linear suffers
1509 // from transparent color bleeding and ugly wrapping effects. 1989 // from transparent color bleeding and ugly wrapping effects.
1510 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1990 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1511} 1991}
1512 1992
1993void
1994expire_textures (DC::Map self, int texid, int count)
1995 PPCODE:
1996 for (; texid < self->texs && count; ++texid, --count)
1997 {
1998 maptex *tex = self->tex + texid;
1999
2000 if (tex->name)
2001 {
2002 if (tex->unused)
2003 {
2004 tex->name = 0;
2005 tex->unused = 0;
2006 XPUSHs (sv_2mortal (newSViv (texid)));
2007 }
2008 else
2009 tex->unused = 1;
2010 }
2011 }
2012
1513int 2013int
1514ox (CFPlus::Map self) 2014ox (DC::Map self)
1515 ALIAS: 2015 ALIAS:
1516 oy = 1 2016 oy = 1
1517 x = 2 2017 x = 2
1518 y = 3 2018 y = 3
1519 w = 4 2019 w = 4
1530 } 2030 }
1531 OUTPUT: 2031 OUTPUT:
1532 RETVAL 2032 RETVAL
1533 2033
1534void 2034void
1535scroll (CFPlus::Map self, int dx, int dy) 2035scroll (DC::Map self, int dx, int dy)
1536 CODE: 2036 CODE:
1537{ 2037{
1538 if (dx > 0) 2038 if (dx > 0)
1539 map_blank (self, self->x, self->y, dx, self->h); 2039 map_blank (self, self->x, self->y, dx, self->h);
1540 else if (dx < 0) 2040 else if (dx < 0)
1548 self->ox += dx; self->x += dx; 2048 self->ox += dx; self->x += dx;
1549 self->oy += dy; self->y += dy; 2049 self->oy += dy; self->y += dy;
1550 2050
1551 while (self->y < 0) 2051 while (self->y < 0)
1552 { 2052 {
1553 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2053 prepend (self->row, self->rows, MAP_EXTEND_Y);
1554 2054
1555 self->rows += MAP_EXTEND_Y; 2055 self->rows += MAP_EXTEND_Y;
1556 self->y += MAP_EXTEND_Y; 2056 self->y += MAP_EXTEND_Y;
1557 } 2057 }
1558} 2058}
1559 2059
1560SV * 2060SV *
1561map1a_update (CFPlus::Map self, SV *data_, int extmap) 2061map1a_update (DC::Map self, SV *data_)
1562 CODE: 2062 CODE:
1563{ 2063{
1564 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2064 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1565 uint8_t *data_end = (uint8_t *)SvEND (data_); 2065 uint8_t *data_end = (uint8_t *)SvEND (data_);
1566 mapcell *cell; 2066 mapcell *cell;
1587 2087
1588 //TODO: don't trust server data to be in-range(!) 2088 //TODO: don't trust server data to be in-range(!)
1589 2089
1590 if (flags & 8) 2090 if (flags & 8)
1591 { 2091 {
2092 uint8_t ext, cmd;
2093
1592 if (extmap) 2094 do
1593 { 2095 {
1594 uint8_t ext, cmd; 2096 ext = *data++;
2097 cmd = ext & 0x7f;
1595 2098
1596 do 2099 if (cmd < 4)
2100 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2101 else if (cmd == 5) // health
1597 { 2102 {
1598 ext = *data++;
1599 cmd = ext & 0x3f;
1600
1601 if (cmd < 4)
1602 cell->darkness = 255 - ext * 64 + 1;
1603 else if (cmd == 5) // health
1604 {
1605 cell->stat_width = 1; 2103 cell->stat_width = 1;
1606 cell->stat_hp = *data++; 2104 cell->stat_hp = *data++;
1607 }
1608 else if (cmd == 6) // monster width
1609 cell->stat_width = *data++ + 1;
1610 else if (cmd == 0x47)
1611 {
1612 if (*data == 4)
1613 ; // decode player count
1614
1615 data += *data + 1;
1616 }
1617 else if (cmd == 8) // cell flags
1618 cell->flags = *data++;
1619 else if (ext & 0x40) // unknown, multibyte => skip
1620 data += *data + 1;
1621 else
1622 data++;
1623 } 2105 }
1624 while (ext & 0x80); 2106 else if (cmd == 6) // monster width
2107 cell->stat_width = *data++ + 1;
2108 else if (cmd == 0x47)
2109 {
2110 if (*data == 1) cell->player = data [1];
2111 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2112 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2113 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2114
2115 data += *data + 1;
2116 }
2117 else if (cmd == 8) // cell flags
2118 cell->flags = *data++;
2119 else if (ext & 0x40) // unknown, multibyte => skip
2120 data += *data + 1;
2121 else
2122 data++;
1625 } 2123 }
1626 else 2124 while (ext & 0x80);
1627 cell->darkness = *data++ + 1;
1628 } 2125 }
1629 2126
1630 for (z = 0; z <= 2; ++z) 2127 for (z = 0; z <= 2; ++z)
1631 if (flags & (4 >> z)) 2128 if (flags & (4 >> z))
1632 { 2129 {
1635 cell->tile [z] = self->face2tile [face]; 2132 cell->tile [z] = self->face2tile [face];
1636 2133
1637 if (cell->tile [z]) 2134 if (cell->tile [z])
1638 { 2135 {
1639 maptex *tex = self->tex + cell->tile [z]; 2136 maptex *tex = self->tex + cell->tile [z];
2137 tex->unused = 0;
1640 if (!tex->name) 2138 if (!tex->name)
1641 av_push (missing, newSViv (cell->tile [z])); 2139 av_push (missing, newSViv (cell->tile [z]));
1642 2140
1643 if (tex->smoothtile) 2141 if (tex->smoothtile)
1644 { 2142 {
1645 maptex *smooth = self->tex + tex->smoothtile; 2143 maptex *smooth = self->tex + tex->smoothtile;
2144 smooth->unused = 0;
1646 if (!smooth->name) 2145 if (!smooth->name)
1647 av_push (missing, newSViv (tex->smoothtile)); 2146 av_push (missing, newSViv (tex->smoothtile));
1648 } 2147 }
1649 } 2148 }
1650 } 2149 }
1651 } 2150 }
1652 else 2151 else
1653 cell->darkness = 0; 2152 CELL_CLEAR (cell);
1654 } 2153 }
1655} 2154}
1656 OUTPUT: 2155 OUTPUT:
1657 RETVAL 2156 RETVAL
1658 2157
1659SV * 2158SV *
1660mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2159mapmap (DC::Map self, int x0, int y0, int w, int h)
1661 CODE: 2160 CODE:
1662{ 2161{
1663 int x1, x; 2162 int x1, x;
1664 int y1, y; 2163 int y1, y;
1665 int z; 2164 int z;
1678 ? self->row + y 2177 ? self->row + y
1679 : 0; 2178 : 0;
1680 2179
1681 for (x = x0; x < x1; x++) 2180 for (x = x0; x < x1; x++)
1682 { 2181 {
1683 int r = 32, g = 32, b = 32, a = 192; 2182 unsigned int r = 32, g = 32, b = 32, a = 192;
1684 2183
1685 if (row && row->c0 <= x && x < row->c1) 2184 if (row && row->c0 <= x && x < row->c1)
1686 { 2185 {
1687 mapcell *cell = row->col + (x - row->c0); 2186 mapcell *cell = row->col + (x - row->c0);
1688 2187
1690 { 2189 {
1691 maptex tex = self->tex [cell->tile [z]]; 2190 maptex tex = self->tex [cell->tile [z]];
1692 int a0 = 255 - tex.a; 2191 int a0 = 255 - tex.a;
1693 int a1 = tex.a; 2192 int a1 = tex.a;
1694 2193
1695 r = (r * a0 + tex.r * a1) / 255; 2194 r = div255 (r * a0 + tex.r * a1);
1696 g = (g * a0 + tex.g * a1) / 255; 2195 g = div255 (g * a0 + tex.g * a1);
1697 b = (b * a0 + tex.b * a1) / 255; 2196 b = div255 (b * a0 + tex.b * a1);
1698 a = (a * a0 + tex.a * a1) / 255; 2197 a = div255 (a * a0 + tex.a * a1);
1699 } 2198 }
1700 } 2199 }
1701 2200
1702 *map++ = (r ) 2201 *map++ = (r )
1703 | (g << 8) 2202 | (g << 8)
1704 | (b << 16) 2203 | (b << 16)
1705 | (a << 24); 2204 | (a << 24);
1706 } 2205 }
1707 } 2206 }
1708 2207
1709 RETVAL = map_sv; 2208 RETVAL = map_sv;
1710} 2209}
1711 OUTPUT: 2210 OUTPUT:
1712 RETVAL 2211 RETVAL
1713 2212
1714void 2213void
1715draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2214draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1716 CODE: 2215 CODE:
1717{ 2216{
1718 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1719 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1720 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1721 smooth_key skey;
1722 int x, y, z; 2217 int x, y, z;
1723 int last_name;
1724 2218
2219 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2220 int pl_x, pl_y;
2221 maptex pl_tex;
2222 rc_t rc;
2223 rc_t rc_ov;
2224 rc_key_t key;
2225 rc_t::array_t *arr;
2226
2227 pl_tex.name = 0;
2228
1725 // thats current max. sorry. 2229 // that's current max. sorry.
1726 if (sw > 255) sw = 255; 2230 if (sw > 255) sw = 255;
1727 if (sh > 255) sh = 255; 2231 if (sh > 255) sh = 255;
1728 2232
1729 // clear key, in case of extra padding
1730 memset (&skey, 0, sizeof (skey)); 2233 memset (&key, 0, sizeof (key));
1731 2234 key.r = 255;
1732 glColor4ub (255, 255, 255, 255); 2235 key.g = 255;
1733 2236 key.b = 255;
1734 glEnable (GL_BLEND); 2237 key.a = 255;
1735 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2238 key.mode = GL_QUADS;
1736 glEnable (GL_TEXTURE_2D); 2239 key.format = GL_T2F_V3F;
1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1738
1739 glBegin (GL_QUADS);
1740
1741 last_name = -1;
1742 2240
1743 mx += self->x; 2241 mx += self->x;
1744 my += self->y; 2242 my += self->y;
1745 2243
1746 // first pass: determine smooth_max 2244 // first pass: determine smooth_max
1747 // rather ugly, if you ask me 2245 // rather ugly, if you ask me
1748 // could also be stored inside mapcell and updated on change 2246 // could also be stored inside mapcell and updated on change
1749 memset (smooth_max, 0, sizeof (smooth_max)); 2247 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1750 2248
1751 for (y = 0; y < sh; y++) 2249 for (y = 0; y < sh; y++)
1752 if (0 <= y + my && y + my < self->rows) 2250 if (0 <= y + my && y + my < self->rows)
1753 { 2251 {
1754 maprow *row = self->row + (y + my); 2252 maprow *row = self->row + (y + my);
1763 MAX (self->tex [cell->tile [1]].smoothlevel, 2261 MAX (self->tex [cell->tile [1]].smoothlevel,
1764 self->tex [cell->tile [2]].smoothlevel)); 2262 self->tex [cell->tile [2]].smoothlevel));
1765 } 2263 }
1766 } 2264 }
1767 2265
2266 glEnable (GL_BLEND);
2267 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2268 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2269
1768 for (z = 0; z <= 2; z++) 2270 for (z = 0; z <= 2; z++)
1769 { 2271 {
1770 memset (smooth_level, 0, sizeof (smooth_level)); 2272 std::bitset<256> smooth_level; // one bit for every possible smooth level
2273 smooth_key skey;
2274 smooth_hash smooth;
2275 key.texname = -1;
1771 2276
1772 for (y = 0; y < sh; y++) 2277 for (y = 0; y < sh; y++)
1773 if (0 <= y + my && y + my < self->rows) 2278 if (0 <= y + my && y + my < self->rows)
1774 { 2279 {
1775 maprow *row = self->row + (y + my); 2280 maprow *row = self->row + (y + my);
1783 if (tile) 2288 if (tile)
1784 { 2289 {
1785 maptex tex = self->tex [tile]; 2290 maptex tex = self->tex [tile];
1786 int px, py; 2291 int px, py;
1787 2292
1788 // suppressing texture state switches here
1789 // is only moderately effective, but worth the extra effort
1790 if (last_name != tex.name) 2293 if (key.texname != tex.name)
1791 { 2294 {
2295 self->tex [tile].unused = 0;
2296
1792 if (!tex.name) 2297 if (!tex.name)
1793 tex = self->tex [2]; /* missing, replace by noface */ 2298 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1794 2299
2300 key.texname = tex.name;
1795 glEnd (); 2301 arr = &rc.array (key);
1796 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1797 glBegin (GL_QUADS);
1798 } 2302 }
1799 2303
1800 px = (x + 1) * T - tex.w; 2304 px = (x + 1) * Th - tex.w;
1801 py = (y + 1) * T - tex.h; 2305 py = (y + 1) * Tw - tex.h;
1802 2306
1803 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2307 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1804 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1805 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1806 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1807
1808 if (cell->flags && z == 2)
1809 { 2308 {
1810 if (cell->flags & 1) 2309 pl_x = px;
2310 pl_y = py;
2311 pl_tex = tex;
1811 { 2312 continue;
1812 maptex tex = self->tex [1];
1813 int px = x * T + T * 2 / 32;
1814 int py = y * T - T * 6 / 32;
1815
1816 glEnd ();
1817 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1818 glBegin (GL_QUADS);
1819
1820 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1821 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1822 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1823 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1824 }
1825 } 2313 }
2314
2315 arr->t2f_v3f (0 , 0 , px , py , 0);
2316 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2318 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1826 2319
1827 // update smooth hash 2320 // update smooth hash
1828 if (tex.smoothtile) 2321 if (tex.smoothtile)
1829 { 2322 {
1830 skey.tile = tex.smoothtile; 2323 skey.tile = tex.smoothtile;
1831 skey.level = tex.smoothlevel; 2324 skey.level = tex.smoothlevel;
1832 2325
1833 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2326 smooth_level[tex.smoothlevel] = 1;
1834 2327
1835 // add bits to current tile and all neighbours. skey.x|y is 2328 // add bits to current tile and all neighbours. skey.x|y is
1836 // shifted +1|+1 so we always stay positive. 2329 // shifted +1|+1 so we always stay positive.
1837 2330
1838 // bits is ___n cccc CCCC bbbb 2331 // bits is ___n cccc CCCC bbbb
1846 2339
1847 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2340 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1848 // ·· ·· ·┏ ┓· 2341 // ·· ·· ·┏ ┓·
1849 2342
1850 // full tile 2343 // full tile
1851 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2344 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1852 2345
1853 // borders 2346 // borders
1854 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2347 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1855 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2348 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1856 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2349 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1857 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2350 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1858 2351
1859 // corners 2352 // corners
1860 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2353 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1861 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2354 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1862 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2355 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1863 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2356 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2357 }
2358 }
2359
2360 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2361 {
2362 // overlays such as the speech bubble, probably more to come
2363 if (cell->flags & 1)
2364 {
2365 rc_key_t key_ov = key;
2366 maptex tex = self->tex[TEXID_SPEECH];
2367 int px = x * Tw + Tw * 2 / 32;
2368 int py = y * Th - Th * 6 / 32;
2369
2370 key_ov.texname = tex.name;
2371 rc_t::array_t &arr = rc_ov.array (key_ov);
2372
2373 arr.t2f_v3f (0 , 0 , px , py , 0);
2374 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2375 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2376 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1864 } 2377 }
1865 } 2378 }
1866 } 2379 }
1867 } 2380 }
1868 2381
2382 rc.draw ();
2383 rc.clear ();
2384
1869 // go through all smoothlevels, lowest to highest, then draw. 2385 // go through all smoothlevels, lowest to highest, then draw.
1870 // this is basically counting sort 2386 // this is basically counting sort
1871 { 2387 {
1872 int w, b; 2388 int w, b;
1873 2389
1874 for (w = 0; w < 256 / 32; ++w) 2390 glEnable (GL_TEXTURE_2D);
2391 glBegin (GL_QUADS);
2392 for (int level = 0; level < smooth_level.size (); ++level)
2393 if (smooth_level[level])
2394 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1875 { 2395 {
1876 uint32_t smask = smooth_level [w]; 2396 smooth_key &skey = it->first;
1877 if (smask) 2397 IV bits = it->second;
1878 for (b = 0; b < 32; ++b) 2398
1879 if (smask & (((uint32_t)1) << b)) 2399 if (!(bits & 0x1000)
2400 && skey.level == level
2401 && level > smooth_max [skey.x][skey.y])
1880 { 2402 {
1881 int level = (w << 5) | b; 2403 maptex tex = self->tex [skey.tile];
2404 int px = (((int)skey.x) - 1) * Tw;
2405 int py = (((int)skey.y) - 1) * Th;
2406 int border = bits & 15;
2407 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2408 float dx = tex.s * .0625f; // 16 images/row
2409 float dy = tex.t * .5f ; // 2 images/column
2410
1882 HE *he; 2411 if (tex.name)
1883
1884 hv_iterinit (smooth);
1885 while ((he = hv_iternext (smooth)))
1886 { 2412 {
1887 smooth_key *skey = (smooth_key *)HeKEY (he); 2413 // this time avoiding texture state changes
1888 IV bits = SvIVX (HeVAL (he)); 2414 // save gobs of state changes.
1889 2415 if (key.texname != tex.name)
1890 if (!(bits & 0x1000)
1891 && skey->level == level
1892 && level > smooth_max [skey->x][skey->y])
1893 { 2416 {
1894 maptex tex = self->tex [skey->tile]; 2417 self->tex [skey.tile].unused = 0;
1895 int px = (((int)skey->x) - 1) * T;
1896 int py = (((int)skey->y) - 1) * T;
1897 int border = bits & 15;
1898 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1899 float dx = tex.s * .0625f; // 16 images/row
1900 float dy = tex.t * .5f ; // 2 images/column
1901 2418
1902 // this time naively avoiding texture state changes
1903 // save gobs of state changes.
1904 if (last_name != tex.name)
1905 {
1906 if (!tex.name)
1907 continue; // smoothing not yet available
1908
1909 glEnd (); 2419 glEnd ();
1910 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2420 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1911 glBegin (GL_QUADS); 2421 glBegin (GL_QUADS);
1912 } 2422 }
1913 2423
1914 if (border) 2424 if (border)
1915 { 2425 {
1916 float ox = border * dx; 2426 float ox = border * dx;
1917 2427
1918 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2428 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1919 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2429 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1920 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2430 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1921 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2431 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1922 } 2432 }
1923 2433
1924 if (corner) 2434 if (corner)
1925 { 2435 {
1926 float ox = corner * dx; 2436 float ox = corner * dx;
1927 2437
1928 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2438 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1929 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2439 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1930 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2440 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1931 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1932 }
1933 } 2442 }
1934 } 2443 }
1935 } 2444 }
1936 } 2445 }
2446
2447 glEnd ();
2448 glDisable (GL_TEXTURE_2D);
2449 key.texname = -1;
1937 } 2450 }
1938
1939 hv_clear (smooth);
1940 } 2451 }
1941 2452
1942 glEnd (); 2453 if (pl_tex.name)
2454 {
2455 maptex tex = pl_tex;
2456 int px = pl_x + sdx;
2457 int py = pl_y + sdy;
1943 2458
1944 glDisable (GL_TEXTURE_2D); 2459 key.texname = tex.name;
2460 rc_t::array_t &arr = rc.array (key);
2461
2462 arr.t2f_v3f (0 , 0 , px , py , 0);
2463 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2465 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2466
2467 rc.draw ();
2468 }
2469
2470 rc_ov.draw ();
2471 rc_ov.clear ();
2472
1945 glDisable (GL_BLEND); 2473 glDisable (GL_BLEND);
1946 2474
1947 // top layer: overlays such as the health bar 2475 // top layer: overlays such as the health bar
1948 for (y = 0; y < sh; y++) 2476 for (y = 0; y < sh; y++)
1949 if (0 <= y + my && y + my < self->rows) 2477 if (0 <= y + my && y + my < self->rows)
1953 for (x = 0; x < sw; x++) 2481 for (x = 0; x < sw; x++)
1954 if (row->c0 <= x + mx && x + mx < row->c1) 2482 if (row->c0 <= x + mx && x + mx < row->c1)
1955 { 2483 {
1956 mapcell *cell = row->col + (x + mx - row->c0); 2484 mapcell *cell = row->col + (x + mx - row->c0);
1957 2485
1958 int px = x * T; 2486 int px = x * Tw;
1959 int py = y * T; 2487 int py = y * Th;
2488
2489 if (ecb_expect_false (cell->player == player))
2490 {
2491 px += sdx;
2492 py += sdy;
2493 }
1960 2494
1961 if (cell->stat_hp) 2495 if (cell->stat_hp)
1962 { 2496 {
1963 int width = cell->stat_width * T; 2497 int width = cell->stat_width * Tw;
1964 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2498 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1965 2499
1966 glColor3ub (0, 0, 0); 2500 glColor3ub (0, 0, 0);
1967 glRectf (px + 1, py - thick - 2, 2501 glRectf (px + 1, py - thick - 2,
1968 px + width - 1, py); 2502 px + width - 1, py);
1969 2503
1975 } 2509 }
1976 } 2510 }
1977} 2511}
1978 2512
1979void 2513void
1980draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2514draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1981 CODE: 2515 CODE:
1982{ 2516{
1983 static float color[16][3] = { 2517 static float color[16][3] = {
1984 { 0.00F, 0.00F, 0.00F }, 2518 { 0.00f, 0.00f, 0.00f },
1985 { 1.00F, 1.00F, 1.00F }, 2519 { 1.00f, 1.00f, 1.00f },
1986 { 0.00F, 0.00F, 0.55F }, 2520 { 0.00f, 0.00f, 0.55f },
1987 { 1.00F, 0.00F, 0.00F }, 2521 { 1.00f, 0.00f, 0.00f },
1988 2522
1989 { 1.00F, 0.54F, 0.00F }, 2523 { 1.00f, 0.54f, 0.00f },
1990 { 0.11F, 0.56F, 1.00F }, 2524 { 0.11f, 0.56f, 1.00f },
1991 { 0.93F, 0.46F, 0.00F }, 2525 { 0.93f, 0.46f, 0.00f },
1992 { 0.18F, 0.54F, 0.34F }, 2526 { 0.18f, 0.54f, 0.34f },
1993 2527
1994 { 0.56F, 0.73F, 0.56F }, 2528 { 0.56f, 0.73f, 0.56f },
1995 { 0.80F, 0.80F, 0.80F }, 2529 { 0.80f, 0.80f, 0.80f },
1996 { 0.55F, 0.41F, 0.13F }, 2530 { 0.55f, 0.41f, 0.13f },
1997 { 0.99F, 0.77F, 0.26F }, 2531 { 0.99f, 0.77f, 0.26f },
1998 2532
1999 { 0.74F, 0.65F, 0.41F }, 2533 { 0.74f, 0.65f, 0.41f },
2000 2534
2001 { 0.00F, 1.00F, 1.00F }, 2535 { 0.00f, 1.00f, 1.00f },
2002 { 1.00F, 0.00F, 1.00F }, 2536 { 1.00f, 0.00f, 1.00f },
2003 { 1.00F, 1.00F, 0.00F }, 2537 { 1.00f, 1.00f, 0.00f },
2004 }; 2538 };
2005 2539
2006 int x, y; 2540 int x, y;
2007 2541
2008 glEnable (GL_TEXTURE_2D); 2542 glEnable (GL_TEXTURE_2D);
2543 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2544 * but the nvidia driver (185.18.14) mishandles alpha textures
2545 * and takes the colour from god knows where instead of using
2546 * Cp. MODULATE results in the same colour, but slightly different
2547 * alpha, but atcually gives us the correct colour with nvidia.
2548 */
2009 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2549 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2010 glEnable (GL_BLEND); 2550 glEnable (GL_BLEND);
2011 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2551 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2012 glBegin (GL_QUADS); 2552 glBegin (GL_QUADS);
2013 2553
2014 for (y = 0; y < h; y++) 2554 for (y = 0; y < h; y++)
2018 2558
2019 if (m) 2559 if (m)
2020 { 2560 {
2021 float *c = color [m & 15]; 2561 float *c = color [m & 15];
2022 2562
2023 float tx1 = m & 0x40 ? 0.5 : 0.; 2563 float tx1 = m & 0x40 ? 0.5f : 0.f;
2024 float tx2 = tx1 + 0.5; 2564 float tx2 = tx1 + 0.5f;
2025 2565
2026 glColor4f (c[0], c[1], c[2], 0.75); 2566 glColor4f (c[0], c[1], c[2], 1);
2027 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2567 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2028 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2568 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2029 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2569 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2030 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2570 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2031 } 2571 }
2035 glDisable (GL_BLEND); 2575 glDisable (GL_BLEND);
2036 glDisable (GL_TEXTURE_2D); 2576 glDisable (GL_TEXTURE_2D);
2037} 2577}
2038 2578
2039void 2579void
2040fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2580fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2041 PPCODE: 2581 PPCODE:
2042{ 2582{
2043 int x, y; 2583 int x, y;
2044 int sw1 = sw + 2; 2584 int sw1 = sw + 2;
2045 int sh1 = sh + 2; 2585 int sh1 = sh + 2;
2046 int sh3 = sh * 3; 2586 int sh3 = sh * 3;
2047 int sw34 = (sw * 3 + 3) & ~3; 2587 int sw3 = sw * 3;
2588 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2589 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2048 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2590 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2049 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2591 memset (darkness1, 0, sw1*sh1);
2050 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2051 2592
2052 SvPOK_only (darkness3_sv); 2593 SvPOK_only (darkness3_sv);
2053 SvCUR_set (darkness3_sv, sw34 * sh3); 2594 SvCUR_set (darkness3_sv, sw3 * sh3);
2054 2595
2055 mx += self->x - 1; 2596 mx += self->x - 1;
2056 my += self->y - 1; 2597 my += self->y - 1;
2057
2058 memset (darkness1, 255, sw1 * sh1);
2059 2598
2060 for (y = 0; y < sh1; y++) 2599 for (y = 0; y < sh1; y++)
2061 if (0 <= y + my && y + my < self->rows) 2600 if (0 <= y + my && y + my < self->rows)
2062 { 2601 {
2063 maprow *row = self->row + (y + my); 2602 maprow *row = self->row + (y + my);
2066 if (row->c0 <= x + mx && x + mx < row->c1) 2605 if (row->c0 <= x + mx && x + mx < row->c1)
2067 { 2606 {
2068 mapcell *cell = row->col + (x + mx - row->c0); 2607 mapcell *cell = row->col + (x + mx - row->c0);
2069 2608
2070 darkness1 [y * sw1 + x] = cell->darkness 2609 darkness1 [y * sw1 + x] = cell->darkness
2071 ? 255 - (cell->darkness - 1) 2610 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2072 : 255 - FOW_DARKNESS; 2611 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2073 } 2612 }
2074 } 2613 }
2075 2614
2076 for (y = 0; y < sh; ++y) 2615 for (y = 0; y < sh; ++y)
2077 for (x = 0; x < sw; ++x) 2616 for (x = 0; x < sw; ++x)
2096 2635
2097 uint8_t r13 = (d13 + d23 + d12) / 3; 2636 uint8_t r13 = (d13 + d23 + d12) / 3;
2098 uint8_t r23 = d23; 2637 uint8_t r23 = d23;
2099 uint8_t r33 = (d23 + d33 + d32) / 3; 2638 uint8_t r33 = (d23 + d33 + d32) / 3;
2100 2639
2101 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2102 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2103 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2104 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2105 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2106 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2107 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2108 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2109 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2110 } 2649 }
2111 2650
2112 free (darkness1); 2651 free (darkness1);
2113 2652
2114 EXTEND (SP, 3); 2653 EXTEND (SP, 3);
2115 PUSHs (sv_2mortal (newSViv (sw34))); 2654 PUSHs (sv_2mortal (newSViv (sw3)));
2116 PUSHs (sv_2mortal (newSViv (sh3))); 2655 PUSHs (sv_2mortal (newSViv (sh3)));
2117 PUSHs (darkness3_sv); 2656 PUSHs (darkness3_sv);
2118} 2657}
2119 2658
2120SV * 2659SV *
2121get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2660get_rect (DC::Map self, int x0, int y0, int w, int h)
2122 CODE: 2661 CODE:
2123{ 2662{
2124 int x, y, x1, y1; 2663 int x, y, x1, y1;
2125 SV *data_sv = newSV (w * h * 7 + 5); 2664 SV *data_sv = newSV (w * h * 7 + 5);
2126 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2665 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2183 else 2722 else
2184 *data++ = 0; 2723 *data++ = 0;
2185 } 2724 }
2186 } 2725 }
2187 2726
2727 /* if size is w*h + 5 then no data has been found */
2728 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2729 {
2188 SvPOK_only (data_sv); 2730 SvPOK_only (data_sv);
2189 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2731 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2732 }
2733
2190 RETVAL = data_sv; 2734 RETVAL = data_sv;
2191} 2735}
2192 OUTPUT: 2736 OUTPUT:
2193 RETVAL 2737 RETVAL
2194 2738
2195void 2739void
2196set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2740set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2197 PPCODE: 2741 PPCODE:
2198{ 2742{
2199 int x, y, z; 2743 int x, y, z;
2200 int w, h; 2744 int w, h;
2201 int x1, y1; 2745 int x1, y1;
2746 STRLEN len;
2747 uint8_t *data, *end;
2748
2749 len = SvLEN (data_sv);
2750 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2751 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2752 end = data + len + 8;
2753
2754 if (len < 5)
2755 XSRETURN_EMPTY;
2202 2756
2203 if (*data++ != 0) 2757 if (*data++ != 0)
2204 return; /* version mismatch */ 2758 XSRETURN_EMPTY; /* version mismatch */
2205 2759
2206 w = *data++ << 8; w |= *data++; 2760 w = *data++ << 8; w |= *data++;
2207 h = *data++ << 8; h |= *data++; 2761 h = *data++ << 8; h |= *data++;
2208 2762
2209 // we need to do this 'cause we don't keep an absolute coord system for rows 2763 // we need to do this 'cause we don't keep an absolute coord system for rows
2221 { 2775 {
2222 maprow *row = map_get_row (self, y); 2776 maprow *row = map_get_row (self, y);
2223 2777
2224 for (x = x0; x < x1; x++) 2778 for (x = x0; x < x1; x++)
2225 { 2779 {
2780 uint8_t flags;
2781
2782 if (data + 7 >= end)
2783 XSRETURN_EMPTY;
2784
2226 uint8_t flags = *data++; 2785 flags = *data++;
2227 2786
2228 if (flags) 2787 if (flags)
2229 { 2788 {
2230 mapcell *cell = row_get_cell (row, x); 2789 mapcell *cell = row_get_cell (row, x);
2231 tileid tile[3] = { 0, 0, 0 }; 2790 tileid tile[3] = { 0, 0, 0 };
2234 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2793 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2235 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2794 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2236 2795
2237 if (cell->darkness == 0) 2796 if (cell->darkness == 0)
2238 { 2797 {
2239 cell->darkness = 0; 2798 /*cell->darkness = 0;*/
2799 EXTEND (SP, 3);
2240 2800
2241 for (z = 0; z <= 2; z++) 2801 for (z = 0; z <= 2; z++)
2242 { 2802 {
2243 tileid t = tile [z]; 2803 tileid t = tile [z];
2244 2804
2245 if (t >= self->texs || (t && !self->tex [t].name)) 2805 if (t >= self->texs || (t && !self->tex [t].name))
2246 { 2806 {
2247 XPUSHs (sv_2mortal (newSViv (t))); 2807 PUSHs (sv_2mortal (newSViv (t)));
2248 need_texid (self, t); 2808 need_texid (self, t);
2249 } 2809 }
2250 2810
2251 cell->tile [z] = t; 2811 cell->tile [z] = t;
2252 } 2812 }
2254 } 2814 }
2255 } 2815 }
2256 } 2816 }
2257} 2817}
2258 2818
2259MODULE = CFPlus PACKAGE = CFPlus::RW 2819MODULE = Deliantra::Client PACKAGE = DC::RW
2260 2820
2261CFPlus::RW 2821DC::RW
2262new (SV *class, SV *data_sv) 2822new (SV *klass, SV *data_sv)
2263 CODE: 2823 CODE:
2264{ 2824{
2265 STRLEN datalen; 2825 STRLEN datalen;
2266 char *data = SvPVbyte (data_sv, datalen); 2826 char *data = SvPVbyte (data_sv, datalen);
2267 2827
2268 RETVAL = SDL_RWFromConstMem (data, datalen); 2828 RETVAL = SDL_RWFromConstMem (data, datalen);
2269} 2829}
2270 OUTPUT: 2830 OUTPUT:
2271 RETVAL 2831 RETVAL
2272 2832
2273CFPlus::RW 2833DC::RW
2274new_from_file (SV *class, const char *path, const char *mode = "rb") 2834new_from_file (SV *klass, const char *path, const char *mode = "rb")
2275 CODE: 2835 CODE:
2276 RETVAL = SDL_RWFromFile (path, mode); 2836 RETVAL = SDL_RWFromFile (path, mode);
2277 OUTPUT: 2837 OUTPUT:
2278 RETVAL 2838 RETVAL
2279 2839
2280# fails on win32: 2840# fails on win32:
2281# CFPlus.xs(2268) : error C2059: syntax error : '(' 2841# dc.xs(2268) : error C2059: syntax error : '('
2282#void 2842#void
2283#close (CFPlus::RW self) 2843#close (DC::RW self)
2284# CODE: 2844# CODE:
2285# (self->(close)) (self); 2845# (self->(close)) (self);
2286 2846
2287MODULE = CFPlus PACKAGE = CFPlus::Channel 2847MODULE = Deliantra::Client PACKAGE = DC::Channel
2288 2848
2289PROTOTYPES: DISABLE 2849PROTOTYPES: DISABLE
2290 2850
2291CFPlus::Channel 2851DC::Channel
2292find () 2852find ()
2293 CODE: 2853 CODE:
2294{ 2854{
2295 RETVAL = Mix_GroupAvailable (-1); 2855 RETVAL = Mix_GroupAvailable (-1);
2296 2856
2297 if (RETVAL < 0) 2857 if (RETVAL < 0)
2298 { 2858 {
2299 RETVAL = Mix_GroupOldest (-1); 2859 RETVAL = Mix_GroupOldest (-1);
2300 2860
2301 if (RETVAL < 0) 2861 if (RETVAL < 0)
2862 {
2863 // happens sometimes, maybe it just stopped playing(?)
2864 RETVAL = Mix_GroupAvailable (-1);
2865
2866 if (RETVAL < 0)
2302 XSRETURN_UNDEF; 2867 XSRETURN_UNDEF;
2303 2868 }
2869 else
2304 Mix_HaltChannel (RETVAL); 2870 Mix_HaltChannel (RETVAL);
2305 } 2871 }
2306 2872
2307 Mix_UnregisterAllEffects (RETVAL); 2873 Mix_UnregisterAllEffects (RETVAL);
2308 Mix_Volume (RETVAL, 128); 2874 Mix_Volume (RETVAL, 128);
2309} 2875}
2310 OUTPUT: 2876 OUTPUT:
2311 RETVAL 2877 RETVAL
2312 2878
2313void 2879void
2314halt (CFPlus::Channel self) 2880halt (DC::Channel self)
2315 CODE: 2881 CODE:
2316 Mix_HaltChannel (self); 2882 Mix_HaltChannel (self);
2317 2883
2318void 2884void
2319expire (CFPlus::Channel self, int ticks = -1) 2885expire (DC::Channel self, int ticks = -1)
2320 CODE: 2886 CODE:
2321 Mix_ExpireChannel (self, ticks); 2887 Mix_ExpireChannel (self, ticks);
2322 2888
2323void 2889void
2324fade_out (CFPlus::Channel self, int ticks = -1) 2890fade_out (DC::Channel self, int ticks = -1)
2325 CODE: 2891 CODE:
2326 Mix_FadeOutChannel (self, ticks); 2892 Mix_FadeOutChannel (self, ticks);
2327 2893
2328int 2894int
2329volume (CFPlus::Channel self, int volume) 2895volume (DC::Channel self, int volume)
2330 CODE: 2896 CODE:
2331 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128)); 2897 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2332 OUTPUT: 2898 OUTPUT:
2333 RETVAL 2899 RETVAL
2334 2900
2335void 2901void
2336unregister_all_effects (CFPlus::Channel self) 2902unregister_all_effects (DC::Channel self)
2337 CODE: 2903 CODE:
2338 Mix_UnregisterAllEffects (self); 2904 Mix_UnregisterAllEffects (self);
2339 2905
2340void 2906void
2341set_panning (CFPlus::Channel self, int left, int right) 2907set_panning (DC::Channel self, int left, int right)
2342 CODE: 2908 CODE:
2343 left = CLAMP (left , 0, 255); 2909 left = CLAMP (left , 0, 255);
2344 right = CLAMP (right, 0, 255); 2910 right = CLAMP (right, 0, 255);
2345 Mix_SetPanning (self, left, right); 2911 Mix_SetPanning (self, left, right);
2346 2912
2347void 2913void
2348set_distance (CFPlus::Channel self, int distance) 2914set_distance (DC::Channel self, int distance)
2349 CODE: 2915 CODE:
2350 Mix_SetDistance (self, CLAMP (distance, 0, 255)); 2916 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2351 2917
2352void 2918void
2353set_position (CFPlus::Channel self, int angle, int distance) 2919set_position (DC::Channel self, int angle, int distance)
2354 CODE: 2920 CODE:
2355 2921
2356void 2922void
2357set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance) 2923set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2358 CODE: 2924 CODE:
2359{ 2925{
2360 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2926 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2361 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2927 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2362 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2928 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2363} 2929}
2364 2930
2365void 2931void
2366set_reverse_stereo (CFPlus::Channel self, int flip) 2932set_reverse_stereo (DC::Channel self, int flip)
2367 CODE: 2933 CODE:
2368 Mix_SetReverseStereo (self, flip); 2934 Mix_SetReverseStereo (self, flip);
2369 2935
2370MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2936MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2371 2937
2372PROTOTYPES: DISABLE 2938PROTOTYPES: DISABLE
2373 2939
2940void
2941decoders ()
2942 PPCODE:
2943#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2944 int i, num = Mix_GetNumChunkDecoders ();
2945 EXTEND (SP, num);
2946 for (i = 0; i < num; ++i)
2947 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2948#else
2949 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2950#endif
2951
2374CFPlus::MixChunk 2952DC::MixChunk
2375new (SV *class, CFPlus::RW rwops) 2953new (SV *klass, DC::RW rwops)
2376 CODE: 2954 CODE:
2377 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2955 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2378 OUTPUT: 2956 OUTPUT:
2379 RETVAL 2957 RETVAL
2380 2958
2381void 2959void
2382DESTROY (CFPlus::MixChunk self) 2960DESTROY (DC::MixChunk self)
2383 CODE: 2961 CODE:
2384 Mix_FreeChunk (self); 2962 Mix_FreeChunk (self);
2385 2963
2386int 2964int
2387volume (CFPlus::MixChunk self, int volume = -1) 2965volume (DC::MixChunk self, int volume = -1)
2388 CODE: 2966 CODE:
2389 if (items > 1) 2967 if (items > 1)
2390 volume = CLAMP (volume, 0, 128); 2968 volume = CLAMP (volume, 0, 128);
2391 RETVAL = Mix_VolumeChunk (self, volume); 2969 RETVAL = Mix_VolumeChunk (self, volume);
2392 OUTPUT: 2970 OUTPUT:
2393 RETVAL 2971 RETVAL
2394 2972
2395CFPlus::Channel 2973DC::Channel
2396play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1) 2974play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2397 CODE: 2975 CODE:
2398{ 2976{
2399 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2977 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2400 2978
2401 if (RETVAL < 0) 2979 if (RETVAL < 0)
2408 } 2986 }
2409} 2987}
2410 OUTPUT: 2988 OUTPUT:
2411 RETVAL 2989 RETVAL
2412 2990
2413MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2991MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2992
2993void
2994decoders ()
2995 PPCODE:
2996#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2997 int i, num = Mix_GetNumMusicDecoders ();
2998 EXTEND (SP, num);
2999 for (i = 0; i < num; ++i)
3000 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3001#else
3002 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3003#endif
2414 3004
2415int 3005int
2416volume (int volume = -1) 3006volume (int volume = -1)
2417 PROTOTYPE: ;$ 3007 PROTOTYPE: ;$
2418 CODE: 3008 CODE:
2430void 3020void
2431halt () 3021halt ()
2432 CODE: 3022 CODE:
2433 Mix_HaltMusic (); 3023 Mix_HaltMusic ();
2434 3024
3025int
3026playing ()
3027 CODE:
3028 RETVAL = Mix_PlayingMusic ();
3029 OUTPUT:
3030 RETVAL
3031
2435CFPlus::MixMusic 3032DC::MixMusic
2436new (SV *class, CFPlus::RW rwops) 3033new (SV *klass, DC::RW rwops)
2437 CODE: 3034 CODE:
2438 RETVAL = Mix_LoadMUS_RW (rwops); 3035 RETVAL = Mix_LoadMUS_RW (rwops);
2439 OUTPUT: 3036 OUTPUT:
2440 RETVAL 3037 RETVAL
2441 3038
2442void 3039void
2443DESTROY (CFPlus::MixMusic self) 3040DESTROY (DC::MixMusic self)
2444 CODE: 3041 CODE:
2445 Mix_FreeMusic (self); 3042 Mix_FreeMusic (self);
2446 3043
2447int 3044int
2448play (CFPlus::MixMusic self, int loops = -1) 3045play (DC::MixMusic self, int loops = -1)
2449 CODE: 3046 CODE:
2450 RETVAL = Mix_PlayMusic (self, loops); 3047 RETVAL = Mix_PlayMusic (self, loops);
2451 OUTPUT: 3048 OUTPUT:
2452 RETVAL 3049 RETVAL
2453 3050
2454void 3051void
2455fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3052fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2456 CODE: 3053 CODE:
2457 Mix_FadeInMusicPos (self, loops, ms, position); 3054 Mix_FadeInMusicPos (self, loops, ms, position);
2458 3055
2459MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3056MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2460 3057
2461PROTOTYPES: ENABLE 3058PROTOTYPES: ENABLE
2462 3059
2463BOOT: 3060BOOT:
2464{ 3061{
2465 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3062 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2466 static const struct { 3063 static const struct {
2467 const char *name; 3064 const char *name;
2468 IV iv; 3065 IV iv;
2469 } *civ, const_iv[] = { 3066 } *civ, const_iv[] = {
2470# define const_iv(name) { # name, (IV)name } 3067# define const_iv(name) { # name, (IV)name }
2471 const_iv (GL_VENDOR), 3068 const_iv (GL_VENDOR),
2472 const_iv (GL_VERSION), 3069 const_iv (GL_VERSION),
2473 const_iv (GL_EXTENSIONS), 3070 const_iv (GL_EXTENSIONS),
3071 const_iv (GL_MAX_TEXTURE_UNITS),
2474 const_iv (GL_COLOR_MATERIAL), 3072 const_iv (GL_COLOR_MATERIAL),
2475 const_iv (GL_SMOOTH), 3073 const_iv (GL_SMOOTH),
2476 const_iv (GL_FLAT), 3074 const_iv (GL_FLAT),
2477 const_iv (GL_DITHER), 3075 const_iv (GL_DITHER),
2478 const_iv (GL_BLEND), 3076 const_iv (GL_BLEND),
2490 const_iv (GL_ZERO), 3088 const_iv (GL_ZERO),
2491 const_iv (GL_SRC_ALPHA), 3089 const_iv (GL_SRC_ALPHA),
2492 const_iv (GL_DST_ALPHA), 3090 const_iv (GL_DST_ALPHA),
2493 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3091 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2494 const_iv (GL_ONE_MINUS_DST_ALPHA), 3092 const_iv (GL_ONE_MINUS_DST_ALPHA),
3093 const_iv (GL_SRC_COLOR),
3094 const_iv (GL_DST_COLOR),
3095 const_iv (GL_ONE_MINUS_SRC_COLOR),
3096 const_iv (GL_ONE_MINUS_DST_COLOR),
2495 const_iv (GL_SRC_ALPHA_SATURATE), 3097 const_iv (GL_SRC_ALPHA_SATURATE),
2496 const_iv (GL_RGB), 3098 const_iv (GL_RGB),
2497 const_iv (GL_RGBA), 3099 const_iv (GL_RGBA),
2498 const_iv (GL_RGBA4), 3100 const_iv (GL_RGBA4),
2499 const_iv (GL_RGBA8), 3101 const_iv (GL_RGBA8),
2505 const_iv (GL_INTENSITY), 3107 const_iv (GL_INTENSITY),
2506 const_iv (GL_LUMINANCE), 3108 const_iv (GL_LUMINANCE),
2507 const_iv (GL_LUMINANCE_ALPHA), 3109 const_iv (GL_LUMINANCE_ALPHA),
2508 const_iv (GL_FLOAT), 3110 const_iv (GL_FLOAT),
2509 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3111 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3112 const_iv (GL_COMPRESSED_ALPHA_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3114 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3116 const_iv (GL_COMPRESSED_RGB_ARB),
3117 const_iv (GL_COMPRESSED_RGBA_ARB),
2510 const_iv (GL_COMPILE), 3118 const_iv (GL_COMPILE),
2511 const_iv (GL_PROXY_TEXTURE_1D), 3119 const_iv (GL_PROXY_TEXTURE_1D),
2512 const_iv (GL_PROXY_TEXTURE_2D), 3120 const_iv (GL_PROXY_TEXTURE_2D),
2513 const_iv (GL_TEXTURE_1D), 3121 const_iv (GL_TEXTURE_1D),
2514 const_iv (GL_TEXTURE_2D), 3122 const_iv (GL_TEXTURE_2D),
2553 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3161 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2554 const_iv (GL_POINT_SMOOTH_HINT), 3162 const_iv (GL_POINT_SMOOTH_HINT),
2555 const_iv (GL_LINE_SMOOTH_HINT), 3163 const_iv (GL_LINE_SMOOTH_HINT),
2556 const_iv (GL_POLYGON_SMOOTH_HINT), 3164 const_iv (GL_POLYGON_SMOOTH_HINT),
2557 const_iv (GL_GENERATE_MIPMAP_HINT), 3165 const_iv (GL_GENERATE_MIPMAP_HINT),
3166 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2558 const_iv (GL_FASTEST), 3167 const_iv (GL_FASTEST),
2559 const_iv (GL_DONT_CARE), 3168 const_iv (GL_DONT_CARE),
2560 const_iv (GL_NICEST), 3169 const_iv (GL_NICEST),
2561 const_iv (GL_V2F), 3170 const_iv (GL_V2F),
2562 const_iv (GL_V3F), 3171 const_iv (GL_V3F),
2563 const_iv (GL_T2F_V3F), 3172 const_iv (GL_T2F_V3F),
2564 const_iv (GL_T2F_N3F_V3F), 3173 const_iv (GL_T2F_N3F_V3F),
3174 const_iv (GL_FUNC_ADD),
3175 const_iv (GL_FUNC_SUBTRACT),
3176 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2565# undef const_iv 3177# undef const_iv
2566 }; 3178 };
2567 3179
2568 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3180 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2569 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3181 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2570 3182
2571 texture_av = newAV (); 3183 texture_av = newAV ();
2572 AvREAL_off (texture_av); 3184 AvREAL_off (texture_av);
2573} 3185}
2574 3186
2575char * 3187void
3188disable_GL_EXT_blend_func_separate ()
3189 CODE:
3190 gl.BlendFuncSeparate = 0;
3191 gl.BlendFuncSeparateEXT = 0;
3192
3193void
3194apple_nvidia_bug (int enable)
3195
3196const char *
2576gl_vendor () 3197gl_vendor ()
2577 CODE: 3198 CODE:
2578 RETVAL = (char *)glGetString (GL_VENDOR); 3199 RETVAL = (const char *)glGetString (GL_VENDOR);
2579 OUTPUT: 3200 OUTPUT:
2580 RETVAL 3201 RETVAL
2581 3202
2582char * 3203const char *
2583gl_version () 3204gl_version ()
2584 CODE: 3205 CODE:
2585 RETVAL = (char *)glGetString (GL_VERSION); 3206 RETVAL = (const char *)glGetString (GL_VERSION);
2586 OUTPUT: 3207 OUTPUT:
2587 RETVAL 3208 RETVAL
2588 3209
2589char * 3210const char *
2590gl_extensions () 3211gl_extensions ()
2591 CODE: 3212 CODE:
2592 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3213 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2593 OUTPUT: 3214 OUTPUT:
2594 RETVAL 3215 RETVAL
2595 3216
2596const char *glGetString (GLenum pname) 3217const char *glGetString (GLenum pname)
3218 CODE:
3219 RETVAL = (const char *)glGetString (pname);
3220 OUTPUT:
3221 RETVAL
2597 3222
2598GLint glGetInteger (GLenum pname) 3223GLint glGetInteger (GLenum pname)
2599 CODE: 3224 CODE:
2600 glGetIntegerv (pname, &RETVAL); 3225 glGetIntegerv (pname, &RETVAL);
2601 OUTPUT: 3226 OUTPUT:
2609 3234
2610int glGetError () 3235int glGetError ()
2611 3236
2612void glFinish () 3237void glFinish ()
2613 3238
3239void glFlush ()
3240
2614void glClear (int mask) 3241void glClear (int mask)
2615 3242
2616void glClearColor (float r, float g, float b, float a = 1.0) 3243void glClearColor (float r, float g, float b, float a = 1.0)
2617 PROTOTYPE: @ 3244 PROTOTYPE: @
2618 3245
2627void glBlendFunc (int sfactor, int dfactor) 3254void glBlendFunc (int sfactor, int dfactor)
2628 3255
2629void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3256void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2630 CODE: 3257 CODE:
2631 gl_BlendFuncSeparate (sa, da, saa, daa); 3258 gl_BlendFuncSeparate (sa, da, saa, daa);
3259
3260# void glBlendEquation (int se)
2632 3261
2633void glDepthMask (int flag) 3262void glDepthMask (int flag)
2634 3263
2635void glLogicOp (int opcode) 3264void glLogicOp (int opcode)
2636 3265
2671void glRotate (float angle, float x, float y, float z) 3300void glRotate (float angle, float x, float y, float z)
2672 CODE: 3301 CODE:
2673 glRotatef (angle, x, y, z); 3302 glRotatef (angle, x, y, z);
2674 3303
2675void glColor (float r, float g, float b, float a = 1.0) 3304void glColor (float r, float g, float b, float a = 1.0)
3305 PROTOTYPE: @
2676 ALIAS: 3306 ALIAS:
2677 glColor_premultiply = 1 3307 glColor_premultiply = 1
2678 CODE: 3308 CODE:
2679 if (ix) 3309 if (ix)
2680 { 3310 {
2700 3330
2701void glRect (float x1, float y1, float x2, float y2) 3331void glRect (float x1, float y1, float x2, float y2)
2702 CODE: 3332 CODE:
2703 glRectf (x1, y1, x2, y2); 3333 glRectf (x1, y1, x2, y2);
2704 3334
3335void glRect_lineloop (float x1, float y1, float x2, float y2)
3336 CODE:
3337 glBegin (GL_LINE_LOOP);
3338 glVertex2f (x1, y1);
3339 glVertex2f (x2, y1);
3340 glVertex2f (x2, y2);
3341 glVertex2f (x1, y2);
3342 glEnd ();
3343
2705PROTOTYPES: ENABLE 3344PROTOTYPES: ENABLE
2706 3345
2707void glBegin (int mode) 3346void glBegin (int mode)
2708 3347
2709void glEnd () 3348void glEnd ()
2741void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3380void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2742 CODE: 3381 CODE:
2743 if (gl.SeparableFilter2D) 3382 if (gl.SeparableFilter2D)
2744 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3383 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2745 3384
2746void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3385void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2747 3386
2748void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3387void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2749 3388
2750void glDrawPixels (int width, int height, int format, int type, char *pixels) 3389void glDrawPixels (int width, int height, int format, int type, char *pixels)
2751 3390
2777 3416
2778void glEndList () 3417void glEndList ()
2779 3418
2780void glCallList (int list) 3419void glCallList (int list)
2781 3420
2782MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3421void c_init ()
3422 CODE:
3423 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3424 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3425
3426MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2783 3427
2784PROTOTYPES: DISABLE 3428PROTOTYPES: DISABLE
2785 3429
2786void 3430void
2787find_widget (SV *self, NV x, NV y) 3431find_widget (SV *self, NV x, NV y)
2788 PPCODE: 3432 PPCODE:
2789{ 3433{
2790 if (within_widget (self, x, y)) 3434 if (within_widget (self, x, y))
2791 XPUSHs (self); 3435 XPUSHs (self);
2792} 3436}
2793 3437
2794BOOT: 3438BOOT:
2795{ 3439{
2796 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); 3440 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2797 3441
2798 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); 3442 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2799 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); 3443 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2800 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); 3444 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2801 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); 3445 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2802} 3446}
2803 3447
2804void 3448void
2805draw (SV *self) 3449draw (SV *self)
2806 CODE: 3450 CODE:
2807{ 3451{
2808 HV *hv; 3452 HV *hv;
2809 SV **svp; 3453 SV **svp;
2810 NV x, y, w, h; 3454 NV x, y, w, h;
2811 SV *draw_x_sv = GvSV (draw_x_gv); 3455 SV *draw_x_sv = GvSV (draw_x_gv);
2812 SV *draw_y_sv = GvSV (draw_y_gv); 3456 SV *draw_y_sv = GvSV (draw_y_gv);
2813 SV *draw_w_sv = GvSV (draw_w_gv); 3457 SV *draw_w_sv = GvSV (draw_w_gv);
2814 SV *draw_h_sv = GvSV (draw_h_gv); 3458 SV *draw_h_sv = GvSV (draw_h_gv);
2815 SV *hover;
2816 double draw_x, draw_y, draw_w, draw_h; 3459 double draw_x, draw_y;
2817 3460
2818 if (!SvROK (self)) 3461 if (!SvROK (self))
2819 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 3462 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2820 3463
2821 hv = (HV *)SvRV (self); 3464 hv = (HV *)SvRV (self);
2822 3465
2823 if (SvTYPE (hv) != SVt_PVHV) 3466 if (SvTYPE (hv) != SVt_PVHV)
2824 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); 3467 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2825 3468
2826 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3469 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2827 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3470 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2828 3471
2829 if (!h || !w) 3472 if (!h || !w)
2849 { 3492 {
2850 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 3493 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2851 3494
2852 if (svp && SvTRUE (*svp)) 3495 if (svp && SvTRUE (*svp))
2853 { 3496 {
2854 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 3497 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2855 glEnable (GL_BLEND); 3498 glEnable (GL_BLEND);
2856 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 3499 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2857 glBegin (GL_QUADS); 3500 glBegin (GL_QUADS);
2858 glVertex2f (0, 0); 3501 glVertex2f (0, 0);
2859 glVertex2f (w, 0); 3502 glVertex2f (w, 0);
2862 glEnd (); 3505 glEnd ();
2863 glDisable (GL_BLEND); 3506 glDisable (GL_BLEND);
2864 } 3507 }
2865 } 3508 }
2866#if 0 3509#if 0
2867 if ($ENV{CFPLUS_DEBUG} & 1) { 3510 // draw borders, for debugging
2868 glPushMatrix; 3511 glPushMatrix ();
2869 glColor 1, 1, 0, 1; 3512 glColor4f (1., 1., 0., 1.);
2870 glTranslate 0.375, 0.375; 3513 glTranslatef (.5, .5, 0.);
2871 glBegin GL_LINE_LOOP; 3514 glBegin (GL_LINE_LOOP);
2872 glVertex 0 , 0; 3515 glVertex2f (0 , 0);
2873 glVertex $self->{w} - 1, 0; 3516 glVertex2f (w - 1, 0);
2874 glVertex $self->{w} - 1, $self->{h} - 1; 3517 glVertex2f (w - 1, h - 1);
2875 glVertex 0 , $self->{h} - 1; 3518 glVertex2f (0 , h - 1);
2876 glEnd; 3519 glEnd ();
2877 glPopMatrix; 3520 glPopMatrix ();
2878 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2879 }
2880#endif 3521#endif
2881 PUSHMARK (SP); 3522 PUSHMARK (SP);
2882 XPUSHs (self); 3523 XPUSHs (self);
2883 PUTBACK; 3524 PUTBACK;
2884 call_method ("_draw", G_VOID | G_DISCARD); 3525 call_method ("_draw", G_VOID | G_DISCARD);

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