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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.134 by root, Fri Aug 4 16:49:58 2006 UTC vs.
Revision 1.223 by root, Sat Aug 11 11:07:08 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
36# include <sys/types.h> 52# include <sys/types.h>
37# include <sys/socket.h> 53# include <sys/socket.h>
38# include <netinet/in.h> 54# include <netinet/in.h>
39# include <netinet/tcp.h> 55# include <netinet/tcp.h>
40# include <inttypes.h> 56# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 57#endif
49 58
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 60
52#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
53 62
54#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 70#else
62# define PARACHUTE 0 71# define PARACHUTE 0
63#endif 72#endif
64 73
74static AV *texture_av;
75
65static struct 76static struct
66{ 77{
67#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 79#include "glfunc.h"
69#undef GL_FUNC 80#undef GL_FUNC
70} gl; 81} gl;
71 82
83static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 85{
74 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 90 else
79 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
80} 92}
81 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
82#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
83 120
84#include "pango-font.c" 121#include "pango-font.c"
85#include "pango-fontmap.c" 122#include "pango-fontmap.c"
86#include "pango-render.c" 123#include "pango-render.c"
87 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
90 129
91typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
92 131
144} 183}
145 184
146static void 185static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 186layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
148{ 187{
188 PangoRectangle rect;
189
190 // get_pixel_* wrongly rounds down
149 pango_layout_get_pixel_size (self->pl, w, h); 191 pango_layout_get_extents (self->pl, 0, &rect);
150 192
151 if (!*w) *w = 1; 193 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
152 if (!*h) *h = 1; 194 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
153 195
154 *w = (*w + 3) & ~3; 196 if (!rect.width) rect.width = 1;
155} 197 if (!rect.height) rect.height = 1;
156 198
199 *w = rect.width;
200 *h = rect.height;
201}
202
203typedef uint16_t tileid;
157typedef uint16_t mapface; 204typedef uint16_t faceid;
158 205
159typedef struct { 206typedef struct {
160 GLint name; 207 int name;
161 int w, h; 208 int w, h;
162 float s, t; 209 float s, t;
163 uint8_t r, g, b, a; 210 uint8_t r, g, b, a;
211 tileid smoothtile;
212 uint8_t smoothlevel;
164} maptex; 213} maptex;
165 214
166typedef struct { 215typedef struct {
216 uint32_t player;
217 tileid tile[3];
167 int16_t darkness; 218 uint16_t darkness;
168 mapface face[3]; 219 uint8_t stat_width, stat_hp, flags, smoothmax;
169} mapcell; 220} mapcell;
170 221
171typedef struct { 222typedef struct {
172 int32_t c0, c1; 223 int32_t c0, c1;
173 mapcell *col; 224 mapcell *col;
174} maprow; 225} maprow;
175 226
176typedef struct map { 227typedef struct map {
177 int x, y, w, h; 228 int x, y, w, h;
178 int ox, oy; /* offset to virtual global coordinate system */ 229 int ox, oy; /* offset to virtual global coordinate system */
179 int faces; 230 int faces; tileid *face2tile; // [faceid]
180 mapface *face; 231 int texs; maptex *tex; // [tileid]
181
182 int texs;
183 maptex *tex;
184 232
185 int32_t rows; 233 int32_t rows;
186 maprow *row; 234 maprow *row;
187} *CFPlus__Map; 235} *CFPlus__Map;
188 236
208 return ptr; 256 return ptr;
209} 257}
210 258
211#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 259#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
212#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
261
262static void
263need_facenum (struct map *self, faceid face)
264{
265 while (self->faces <= face)
266 {
267 Append (tileid, self->face2tile, self->faces, self->faces);
268 self->faces *= 2;
269 }
270}
271
272static void
273need_texid (struct map *self, int texid)
274{
275 while (self->texs <= texid)
276 {
277 Append (maptex, self->tex, self->texs, self->texs);
278 self->texs *= 2;
279 }
280}
213 281
214static maprow * 282static maprow *
215map_get_row (CFPlus__Map self, int y) 283map_get_row (CFPlus__Map self, int y)
216{ 284{
217 if (0 > y) 285 if (0 > y)
286static void 354static void
287map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 355map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
288{ 356{
289 int x, y; 357 int x, y;
290 maprow *row; 358 maprow *row;
359 mapcell *cell;
291 360
292 for (y = y0; y < y0 + h; y++) 361 for (y = y0; y < y0 + h; y++)
293 if (y >= 0) 362 if (y >= 0)
294 { 363 {
295 if (y >= self->rows) 364 if (y >= self->rows)
301 if (x >= row->c0) 370 if (x >= row->c0)
302 { 371 {
303 if (x >= row->c1) 372 if (x >= row->c1)
304 break; 373 break;
305 374
306 row->col[x - row->c0].darkness = -1; 375 cell = row->col + x - row->c0;
376
377 cell->darkness = 0;
378 cell->stat_hp = 0;
379 cell->flags = 0;
380 cell->player = 0;
307 } 381 }
308 } 382 }
383}
384
385typedef struct {
386 tileid tile;
387 uint8_t x, y, level;
388} smooth_key;
389
390static void
391smooth_or_bits (HV *hv, smooth_key *key, IV bits)
392{
393 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
394
395 if (SvIOK (*sv))
396 SvIV_set (*sv, SvIVX (*sv) | bits);
397 else
398 sv_setiv (*sv, bits);
309} 399}
310 400
311static void 401static void
312music_finished (void) 402music_finished (void)
313{ 403{
347 n |= n >> 4; 437 n |= n >> 4;
348 n |= n >> 8; 438 n |= n >> 8;
349 n |= n >> 16; 439 n |= n >> 16;
350 440
351 return n + 1; 441 return n + 1;
442}
443
444/* SDL should provide this, really. */
445#define SDLK_MODIFIER_MIN 300
446#define SDLK_MODIFIER_MAX 314
447
448/******************************************************************************/
449
450static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
451static GV *hover_gv;
452
453static int
454within_widget (SV *widget, NV x, NV y)
455{
456 HV *self;
457 SV **svp;
458 NV wx, ww, wy, wh;
459
460 if (!SvROK (widget))
461 return 0;
462
463 self = (HV *)SvRV (widget);
464
465 if (SvTYPE (self) != SVt_PVHV)
466 return 0;
467
468 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
469 if (y < wy)
470 return 0;
471
472 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
473 if (y >= wy + wh)
474 return 0;
475
476 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
477 if (x < wx)
478 return 0;
479
480 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
481 if (x >= wx + ww)
482 return 0;
483
484 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
485 if (!svp || !SvTRUE (*svp))
486 return 0;
487
488 return 1;
352} 489}
353 490
354MODULE = CFPlus PACKAGE = CFPlus 491MODULE = CFPlus PACKAGE = CFPlus
355 492
356PROTOTYPES: ENABLE 493PROTOTYPES: ENABLE
361 static const struct { 498 static const struct {
362 const char *name; 499 const char *name;
363 IV iv; 500 IV iv;
364 } *civ, const_iv[] = { 501 } *civ, const_iv[] = {
365# define const_iv(name) { # name, (IV)name } 502# define const_iv(name) { # name, (IV)name }
503 const_iv (SDLK_MODIFIER_MIN),
504 const_iv (SDLK_MODIFIER_MAX),
505
366 const_iv (SDL_ACTIVEEVENT), 506 const_iv (SDL_ACTIVEEVENT),
367 const_iv (SDL_KEYDOWN), 507 const_iv (SDL_KEYDOWN),
368 const_iv (SDL_KEYUP), 508 const_iv (SDL_KEYUP),
369 const_iv (SDL_MOUSEMOTION), 509 const_iv (SDL_MOUSEMOTION),
370 const_iv (SDL_MOUSEBUTTONDOWN), 510 const_iv (SDL_MOUSEBUTTONDOWN),
379 const_iv (SDL_EVENT_RESERVEDA), 519 const_iv (SDL_EVENT_RESERVEDA),
380 const_iv (SDL_EVENT_RESERVEDB), 520 const_iv (SDL_EVENT_RESERVEDB),
381 const_iv (SDL_VIDEORESIZE), 521 const_iv (SDL_VIDEORESIZE),
382 const_iv (SDL_VIDEOEXPOSE), 522 const_iv (SDL_VIDEOEXPOSE),
383 const_iv (SDL_USEREVENT), 523 const_iv (SDL_USEREVENT),
524
525 const_iv (SDL_APPINPUTFOCUS),
526 const_iv (SDL_APPMOUSEFOCUS),
527 const_iv (SDL_APPACTIVE),
528
384 const_iv (SDLK_KP0), 529 const_iv (SDLK_KP0),
385 const_iv (SDLK_KP1), 530 const_iv (SDLK_KP1),
386 const_iv (SDLK_KP2), 531 const_iv (SDLK_KP2),
387 const_iv (SDLK_KP3), 532 const_iv (SDLK_KP3),
388 const_iv (SDLK_KP4), 533 const_iv (SDLK_KP4),
443 const_iv (SDLK_BREAK), 588 const_iv (SDLK_BREAK),
444 const_iv (SDLK_MENU), 589 const_iv (SDLK_MENU),
445 const_iv (SDLK_POWER), 590 const_iv (SDLK_POWER),
446 const_iv (SDLK_EURO), 591 const_iv (SDLK_EURO),
447 const_iv (SDLK_UNDO), 592 const_iv (SDLK_UNDO),
593
448 const_iv (KMOD_NONE), 594 const_iv (KMOD_NONE),
595 const_iv (KMOD_SHIFT),
449 const_iv (KMOD_LSHIFT), 596 const_iv (KMOD_LSHIFT),
450 const_iv (KMOD_RSHIFT), 597 const_iv (KMOD_RSHIFT),
598 const_iv (KMOD_CTRL),
451 const_iv (KMOD_LCTRL), 599 const_iv (KMOD_LCTRL),
452 const_iv (KMOD_RCTRL), 600 const_iv (KMOD_RCTRL),
601 const_iv (KMOD_ALT),
453 const_iv (KMOD_LALT), 602 const_iv (KMOD_LALT),
454 const_iv (KMOD_RALT), 603 const_iv (KMOD_RALT),
604 const_iv (KMOD_META),
455 const_iv (KMOD_LMETA), 605 const_iv (KMOD_LMETA),
456 const_iv (KMOD_RMETA), 606 const_iv (KMOD_RMETA),
457 const_iv (KMOD_NUM), 607 const_iv (KMOD_NUM),
458 const_iv (KMOD_CAPS), 608 const_iv (KMOD_CAPS),
459 const_iv (KMOD_MODE), 609 const_iv (KMOD_MODE),
460 const_iv (KMOD_CTRL),
461 const_iv (KMOD_SHIFT),
462 const_iv (KMOD_ALT),
463 const_iv (KMOD_META)
464# undef const_iv 610# undef const_iv
465 }; 611 };
466 612
467 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 613 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
468 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 614 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
615
616 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
617 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
469} 618}
619
620void
621weaken (SV *rv)
622 PROTOTYPE: $
623 CODE:
624 sv_rvweaken (rv);
470 625
471int 626int
472in_destruct () 627in_destruct ()
473 CODE: 628 CODE:
474 RETVAL = PL_main_cv == Nullcv; 629 RETVAL = PL_main_cv == Nullcv;
486 opengl_fontmap = pango_opengl_font_map_new (); 641 opengl_fontmap = pango_opengl_font_map_new ();
487 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 642 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
488 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 643 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
489} 644}
490 645
646char *
647SDL_GetError ()
648
491int 649int
492SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 650SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
493 651
494void 652void
495SDL_Quit () 653SDL_Quit ()
496 654
497void 655void
498SDL_ListModes () 656SDL_ListModes (int rgb, int alpha)
499 PPCODE: 657 PPCODE:
500{ 658{
501 SDL_Rect **m; 659 SDL_Rect **m;
502 660
503 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 661 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
504 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
505 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
506 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 664 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
507 665
508 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 666 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
509 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 667 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
510 668
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 669 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
515 673
516 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 674 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
517#if SDL_VERSION_ATLEAST(1,2,10) 675#if SDL_VERSION_ATLEAST(1,2,10)
518 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 676 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
519 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 677 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
520#endif 678#endif
521 679
522 SDL_EnableUNICODE (1);
523 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
524
525 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 680 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
526 681
527 if (m && m != (SDL_Rect **)-1) 682 if (m && m != (SDL_Rect **)-1)
528 while (*m) 683 while (*m)
529 { 684 {
685 if ((*m)->w >= 640 && (*m)->h >= 480)
686 {
530 AV *av = newAV (); 687 AV *av = newAV ();
531 av_push (av, newSViv ((*m)->w)); 688 av_push (av, newSViv ((*m)->w));
532 av_push (av, newSViv ((*m)->h)); 689 av_push (av, newSViv ((*m)->h));
690 av_push (av, newSViv (rgb));
691 av_push (av, newSViv (alpha));
533 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 692 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
693 }
534 694
535 ++m; 695 ++m;
536 } 696 }
537} 697}
538 698
539char *
540SDL_GetError ()
541
542int 699int
543SDL_SetVideoMode (int w, int h, int fullscreen) 700SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
544 CODE: 701 CODE:
702{
703 SDL_EnableUNICODE (1);
704 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
705
706 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
707 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
708 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
709 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
710
545 RETVAL = !!SDL_SetVideoMode ( 711 RETVAL = !!SDL_SetVideoMode (
546 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 712 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
547 ); 713 );
714
548 if (RETVAL) 715 if (RETVAL)
549 { 716 {
717 av_clear (texture_av);
718
550 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 719 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
551# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 720#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
552# include "glfunc.h" 721#include "glfunc.h"
553# undef GL_FUNC 722#undef GL_FUNC
554 } 723 }
724}
555 OUTPUT: 725 OUTPUT:
556 RETVAL 726 RETVAL
557 727
558void 728void
559SDL_GL_SwapBuffers () 729SDL_GL_SwapBuffers ()
560 730
561char * 731char *
562SDL_GetKeyName (int sym) 732SDL_GetKeyName (int sym)
563 733
734int
735SDL_GetAppState ()
736
564void 737void
565SDL_PollEvent () 738poll_events ()
566 PPCODE: 739 PPCODE:
567{ 740{
568 SDL_Event ev; 741 SDL_Event ev;
569 742
570 while (SDL_PollEvent (&ev)) 743 SDL_PumpEvents ();
744 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
571 { 745 {
572 HV *hv = newHV (); 746 HV *hv = newHV ();
573 hv_store (hv, "type", 4, newSViv (ev.type), 0); 747 hv_store (hv, "type", 4, newSViv (ev.type), 0);
574 748
575 switch (ev.type) 749 switch (ev.type)
577 case SDL_KEYDOWN: 751 case SDL_KEYDOWN:
578 case SDL_KEYUP: 752 case SDL_KEYUP:
579 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 753 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
580 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 754 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
581 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 755 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
756 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
582 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 757 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
583 break; 758 break;
584 759
585 case SDL_ACTIVEEVENT: 760 case SDL_ACTIVEEVENT:
586 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 761 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
587 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 762 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
588 break; 763 break;
589 764
590 case SDL_MOUSEMOTION: 765 case SDL_MOUSEMOTION:
766 {
767 int state = ev.motion.state;
768 int x = ev.motion.x;
769 int y = ev.motion.y;
770 int xrel = ev.motion.xrel;
771 int yrel = ev.motion.yrel;
772
773 /* do simplistic event compression */
774 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
775 && state == ev.motion.state)
776 {
777 xrel += ev.motion.xrel;
778 yrel += ev.motion.yrel;
779 x = ev.motion.x;
780 y = ev.motion.y;
781 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
782 }
783
591 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 784 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
592
593 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 785 hv_store (hv, "state", 5, newSViv (state), 0);
594 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 786 hv_store (hv, "x", 1, newSViv (x), 0);
595 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 787 hv_store (hv, "y", 1, newSViv (y), 0);
596 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 788 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
597 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 789 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
790 }
598 break; 791 break;
599 792
600 case SDL_MOUSEBUTTONDOWN: 793 case SDL_MOUSEBUTTONDOWN:
601 case SDL_MOUSEBUTTONUP: 794 case SDL_MOUSEBUTTONUP:
602 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 795 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
617 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 810 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
618 } 811 }
619} 812}
620 813
621int 814int
622Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 815Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
623 POSTCALL: 816 POSTCALL:
624 Mix_HookMusicFinished (music_finished); 817 Mix_HookMusicFinished (music_finished);
625 Mix_ChannelFinished (channel_finished); 818 Mix_ChannelFinished (channel_finished);
626 819
627void 820void
628Mix_CloseAudio () 821Mix_CloseAudio ()
629 822
630int 823int
631Mix_AllocateChannels (int numchans = -1) 824Mix_AllocateChannels (int numchans = -1)
632 825
826const char *
827Mix_GetError ()
828
633void 829void
634lowdelay (int fd, int val = 1) 830lowdelay (int fd, int val = 1)
635 CODE: 831 CODE:
832 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
833
834void
835win32_proxy_info ()
836 PPCODE:
837{
636#ifndef _WIN32 838#ifdef _WIN32
637 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 839 char buffer[2048];
840 DWORD buflen;
841
842 EXTEND (SP, 3);
843
844 buflen = sizeof (buffer);
845 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
846 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
847 {
848 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
849
850 buflen = sizeof (buffer);
851 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
852 {
853 PUSHs (newSVpv (buffer, 0));
854
855 buflen = sizeof (buffer);
856 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
857 PUSHs (newSVpv (buffer, 0));
858 }
859 }
638#endif 860#endif
861}
639 862
640void 863void
641add_font (char *file) 864add_font (char *file)
642 CODE: 865 CODE:
643 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 866 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
651 STRLEN image_len; 874 STRLEN image_len;
652 char *image = (char *)SvPVbyte (image_, image_len); 875 char *image = (char *)SvPVbyte (image_, image_len);
653 SDL_Surface *surface, *surface2; 876 SDL_Surface *surface, *surface2;
654 SDL_PixelFormat fmt; 877 SDL_PixelFormat fmt;
655 SDL_RWops *rw = ix 878 SDL_RWops *rw = ix
656 ? SDL_RWFromFile (image, "r") 879 ? SDL_RWFromFile (image, "rb")
657 : SDL_RWFromConstMem (image, image_len); 880 : SDL_RWFromConstMem (image, image_len);
658 881
659 if (!rw) 882 if (!rw)
660 croak ("load_image: %s", SDL_GetError ()); 883 croak ("load_image: %s", SDL_GetError ());
661 884
747 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 970 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
748#endif 971#endif
749 _exit (1); 972 _exit (1);
750 973
751void 974void
752_exit (int retval) 975_exit (int retval = 0)
753 CODE: 976 CODE:
977#ifdef WIN32
978 ExitThread (retval); // unclean, please beam me up
979#else
754 _exit (retval); 980 _exit (retval);
981#endif
982
983void
984debug ()
985 CODE:
986{
987#if DEBUG
988 VALGRIND_DO_LEAK_CHECK;
989#endif
990}
755 991
756MODULE = CFPlus PACKAGE = CFPlus::Font 992MODULE = CFPlus PACKAGE = CFPlus::Font
993
994PROTOTYPES: DISABLE
757 995
758CFPlus::Font 996CFPlus::Font
759new_from_file (SV *class, char *path, int id = 0) 997new_from_file (SV *class, char *path, int id = 0)
760 CODE: 998 CODE:
761{ 999{
772 CODE: 1010 CODE:
773 pango_font_description_free (self); 1011 pango_font_description_free (self);
774 1012
775void 1013void
776make_default (CFPlus::Font self) 1014make_default (CFPlus::Font self)
1015 PROTOTYPE: $
777 CODE: 1016 CODE:
778 default_font = self; 1017 default_font = self;
779 1018
780MODULE = CFPlus PACKAGE = CFPlus::Layout 1019MODULE = CFPlus PACKAGE = CFPlus::Layout
781 1020
1021PROTOTYPES: DISABLE
1022
782void 1023void
783reset_glyph_cache () 1024reset_glyph_cache ()
1025 PROTOTYPE:
784 CODE: 1026 CODE:
785 tc_clear (); 1027 tc_clear ();
786 1028
787CFPlus::Layout 1029CFPlus::Layout
788new (SV *class) 1030new (SV *class)
1006xy_to_index (CFPlus::Layout self, int x, int y) 1248xy_to_index (CFPlus::Layout self, int x, int y)
1007 CODE: 1249 CODE:
1008{ 1250{
1009 int index, trailing; 1251 int index, trailing;
1010 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1252 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1011 RETVAL = index; 1253 RETVAL = index + trailing;
1012} 1254}
1013 OUTPUT: 1255 OUTPUT:
1014 RETVAL 1256 RETVAL
1015 1257
1016void 1258void
1025 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1267 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1026 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1268 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1027} 1269}
1028 1270
1029void 1271void
1272index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1273 PPCODE:
1274{
1275 int line, x;
1276
1277 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1278 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1279
1280 EXTEND (SP, 2);
1281 PUSHs (sv_2mortal (newSViv (line - 1)));
1282 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1283}
1284
1285void
1286line_x_to_index (CFPlus::Layout self, int line, int x)
1287 PPCODE:
1288{
1289 PangoLayoutLine *lp;
1290 int index, trailing;
1291
1292 if (line < 0)
1293 XSRETURN_EMPTY;
1294
1295 if (!(lp = pango_layout_get_line (self->pl, line)))
1296 XSRETURN_EMPTY; /* do better */
1297
1298 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1299
1300 EXTEND (SP, 2);
1301 if (GIMME_V == G_SCALAR)
1302 PUSHs (sv_2mortal (newSViv (index + trailing)));
1303 else
1304 {
1305 PUSHs (sv_2mortal (newSViv (index)));
1306 PUSHs (sv_2mortal (newSViv (trailing)));
1307 }
1308}
1309
1310void
1030render (CFPlus::Layout self, float x, float y) 1311render (CFPlus::Layout self, float x, float y, int flags = 0)
1031 PPCODE: 1312 PPCODE:
1032 pango_opengl_render_layout_subpixel ( 1313 pango_opengl_render_layout_subpixel (
1033 self->pl, 1314 self->pl,
1034 x * PANGO_SCALE, y * PANGO_SCALE, 1315 x * PANGO_SCALE, y * PANGO_SCALE,
1035 self->r, self->g, self->b, self->a 1316 self->r, self->g, self->b, self->a,
1317 flags
1036 ); 1318 );
1037 1319
1038MODULE = CFPlus PACKAGE = CFPlus::Texture 1320MODULE = CFPlus PACKAGE = CFPlus::Texture
1039 1321
1040void 1322PROTOTYPES: ENABLE
1041pad2pot (SV *data_, SV *w_, SV *h_)
1042 CODE:
1043{
1044 int ow = SvIV (w_);
1045 int oh = SvIV (h_);
1046 1323
1047 if (ow && oh) 1324int minpot (int n)
1325
1326void
1327pad (SV *data_, int ow, int oh, int nw, int nh)
1328 CODE:
1329{
1330 if ((nw != ow || nh != oh) && SvOK (data_))
1048 { 1331 {
1049 int nw = minpot (ow);
1050 int nh = minpot (oh);
1051
1052 if (nw != ow || nh != oh)
1053 {
1054 if (SvOK (data_))
1055 {
1056 STRLEN datalen; 1332 STRLEN datalen;
1057 char *data = SvPVbyte (data_, datalen); 1333 char *data = SvPVbyte (data_, datalen);
1058 int bpp = datalen / (ow * oh); 1334 int bpp = datalen / (ow * oh);
1059 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1335 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1060 1336
1061 SvPOK_only (result_); 1337 SvPOK_only (result_);
1062 SvCUR_set (result_, nw * nh * bpp); 1338 SvCUR_set (result_, nw * nh * bpp);
1063 1339
1064 memset (SvPVX (result_), 0, nw * nh * bpp); 1340 memset (SvPVX (result_), 0, nw * nh * bpp);
1065 while (oh--) 1341 while (oh--)
1066 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1342 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1067 1343
1068 sv_setsv (data_, result_); 1344 sv_setsv (data_, result_);
1069 }
1070
1071 sv_setiv (w_, nw);
1072 sv_setiv (h_, nh);
1073 }
1074 } 1345 }
1075} 1346}
1076 1347
1077void 1348void
1078draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1349draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1084{ 1355{
1085 HV *hv = (HV *)SvRV (self); 1356 HV *hv = (HV *)SvRV (self);
1086 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1357 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1087 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1358 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1088 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1359 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1360
1361 if (name <= 0)
1362 XSRETURN_EMPTY;
1089 1363
1090 if (items < 5) 1364 if (items < 5)
1091 { 1365 {
1092 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1366 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1093 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1367 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1121 glDisable (GL_ALPHA_TEST); 1395 glDisable (GL_ALPHA_TEST);
1122 glDisable (GL_BLEND); 1396 glDisable (GL_BLEND);
1123 } 1397 }
1124} 1398}
1125 1399
1400IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1401 CODE:
1402{
1403 GLint width;
1404 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1405 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1406 RETVAL = width > 0;
1407}
1408 OUTPUT:
1409 RETVAL
1410
1126MODULE = CFPlus PACKAGE = CFPlus::Map 1411MODULE = CFPlus PACKAGE = CFPlus::Map
1127 1412
1413PROTOTYPES: DISABLE
1414
1128CFPlus::Map 1415CFPlus::Map
1129new (SV *class, int map_width, int map_height) 1416new (SV *class)
1130 CODE: 1417 CODE:
1131 New (0, RETVAL, 1, struct map); 1418 New (0, RETVAL, 1, struct map);
1132 RETVAL->x = 0; 1419 RETVAL->x = 0;
1133 RETVAL->y = 0; 1420 RETVAL->y = 0;
1134 RETVAL->w = map_width; 1421 RETVAL->w = 0;
1135 RETVAL->h = map_height; 1422 RETVAL->h = 0;
1136 RETVAL->ox = 0; 1423 RETVAL->ox = 0;
1137 RETVAL->oy = 0; 1424 RETVAL->oy = 0;
1138 RETVAL->faces = 8192; 1425 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1139 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1426 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1140 RETVAL->texs = 8192;
1141 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1142 RETVAL->rows = 0; 1427 RETVAL->rows = 0;
1143 RETVAL->row = 0; 1428 RETVAL->row = 0;
1144 OUTPUT: 1429 OUTPUT:
1145 RETVAL 1430 RETVAL
1146 1431
1147void 1432void
1148DESTROY (CFPlus::Map self) 1433DESTROY (CFPlus::Map self)
1149 CODE: 1434 CODE:
1150{ 1435{
1151 map_clear (self); 1436 map_clear (self);
1152 Safefree (self->face); 1437 Safefree (self->face2tile);
1153 Safefree (self->tex); 1438 Safefree (self->tex);
1154 Safefree (self); 1439 Safefree (self);
1155} 1440}
1156 1441
1157void 1442void
1443resize (CFPlus::Map self, int map_width, int map_height)
1444 CODE:
1445 self->w = map_width;
1446 self->h = map_height;
1447
1448void
1158clear (CFPlus::Map self) 1449clear (CFPlus::Map self)
1159 CODE: 1450 CODE:
1160 map_clear (self); 1451 map_clear (self);
1161 1452
1162void 1453void
1163set_face (CFPlus::Map self, int face, int texid) 1454set_tileid (CFPlus::Map self, int face, int tile)
1164 CODE: 1455 CODE:
1165{ 1456{
1166 while (self->faces <= face) 1457 need_facenum (self, face); self->face2tile [face] = tile;
1167 { 1458 need_texid (self, tile);
1168 Append (mapface, self->face, self->faces, self->faces); 1459}
1169 self->faces *= 2;
1170 }
1171 1460
1172 self->face [face] = texid; 1461void
1462set_smooth (CFPlus::Map self, int face, int smooth, int level)
1463 CODE:
1464{
1465 tileid texid;
1466 maptex *tex;
1467
1468 if (face < 0 || face >= self->faces)
1469 return;
1470
1471 if (smooth < 0 || smooth >= self->faces)
1472 return;
1473
1474 texid = self->face2tile [face];
1475
1476 if (!texid)
1477 return;
1478
1479 tex = self->tex + texid;
1480 tex->smoothtile = self->face2tile [smooth];
1481 tex->smoothlevel = level;
1173} 1482}
1174 1483
1175void 1484void
1176set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1485set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1177 CODE: 1486 CODE:
1178{ 1487{
1179 while (self->texs <= texid) 1488 need_texid (self, texid);
1180 {
1181 Append (maptex, self->tex, self->texs, self->texs);
1182 self->texs *= 2;
1183 }
1184 1489
1185 { 1490 {
1186 maptex *tex = self->tex + texid; 1491 maptex *tex = self->tex + texid;
1187 1492
1188 tex->name = name; 1493 tex->name = name;
1230void 1535void
1231scroll (CFPlus::Map self, int dx, int dy) 1536scroll (CFPlus::Map self, int dx, int dy)
1232 CODE: 1537 CODE:
1233{ 1538{
1234 if (dx > 0) 1539 if (dx > 0)
1235 map_blank (self, self->x, self->y, dx - 1, self->h); 1540 map_blank (self, self->x, self->y, dx, self->h);
1236 else if (dx < 0) 1541 else if (dx < 0)
1237 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1542 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1238 1543
1239 if (dy > 0) 1544 if (dy > 0)
1240 map_blank (self, self->x, self->y, self->w, dy - 1); 1545 map_blank (self, self->x, self->y, self->w, dy);
1241 else if (dy < 0) 1546 else if (dy < 0)
1242 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1547 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1243 1548
1244 self->ox += dx; self->x += dx; 1549 self->ox += dx; self->x += dx;
1245 self->oy += dy; self->y += dy; 1550 self->oy += dy; self->y += dy;
1246 1551
1247 while (self->y < 0) 1552 while (self->y < 0)
1251 self->rows += MAP_EXTEND_Y; 1556 self->rows += MAP_EXTEND_Y;
1252 self->y += MAP_EXTEND_Y; 1557 self->y += MAP_EXTEND_Y;
1253 } 1558 }
1254} 1559}
1255 1560
1256void 1561SV *
1257map1a_update (CFPlus::Map self, SV *data_) 1562map1a_update (CFPlus::Map self, SV *data_, int extmap)
1258 CODE: 1563 CODE:
1259{ 1564{
1260 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1565 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1261 uint8_t *data_end = (uint8_t *)SvEND (data_); 1566 uint8_t *data_end = (uint8_t *)SvEND (data_);
1262 mapcell *cell; 1567 mapcell *cell;
1263 int x, y, flags; 1568 int x, y, z, flags;
1569 AV *missing = newAV ();
1570 RETVAL = newRV_noinc ((SV *)missing);
1264 1571
1265 while (data < data_end) 1572 while (data < data_end - 1)
1266 { 1573 {
1267 flags = (data [0] << 8) + data [1]; data += 2; 1574 flags = (data [0] << 8) + data [1]; data += 2;
1268 1575
1269 x = self->x + ((flags >> 10) & 63); 1576 x = self->x + ((flags >> 10) & 63);
1270 y = self->y + ((flags >> 4) & 63); 1577 y = self->y + ((flags >> 4) & 63);
1271 1578
1272 cell = map_get_cell (self, x, y); 1579 cell = map_get_cell (self, x, y);
1273 1580
1274 if (flags & 15) 1581 if (flags & 15)
1275 { 1582 {
1276 if (cell->darkness < 0) 1583 if (!cell->darkness)
1277 { 1584 {
1585 memset (cell, 0, sizeof (*cell));
1278 cell->darkness = 0; 1586 cell->darkness = 256;
1279 cell->face [0] = 0;
1280 cell->face [1] = 0;
1281 cell->face [2] = 0;
1282 } 1587 }
1283 1588
1284 cell->darkness = flags & 8 ? *data++ : 255;
1285
1286 //TODO: don't trust server data to be in-range(!) 1589 //TODO: don't trust server data to be in-range(!)
1287 1590
1288 if (flags & 4) 1591 if (flags & 8)
1289 { 1592 {
1290 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1593 if (extmap)
1594 {
1595 uint8_t ext, cmd;
1596
1597 do
1598 {
1599 ext = *data++;
1600 cmd = ext & 0x3f;
1601
1602 if (cmd < 4)
1603 cell->darkness = 255 - ext * 64 + 1;
1604 else if (cmd == 5) // health
1605 {
1606 cell->stat_width = 1;
1607 cell->stat_hp = *data++;
1608 }
1609 else if (cmd == 6) // monster width
1610 cell->stat_width = *data++ + 1;
1611 else if (cmd == 0x47)
1612 {
1613 if (*data == 4)
1614 ; // decode player count
1615
1616 data += *data + 1;
1617 }
1618 else if (cmd == 8) // cell flags
1619 cell->flags = *data++;
1620 else if (ext & 0x40) // unknown, multibyte => skip
1621 data += *data + 1;
1622 else
1623 data++;
1624 }
1625 while (ext & 0x80);
1626 }
1627 else
1628 cell->darkness = *data++ + 1;
1291 } 1629 }
1292 1630
1631 for (z = 0; z <= 2; ++z)
1293 if (flags & 2) 1632 if (flags & (4 >> z))
1294 { 1633 {
1295 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1634 faceid face = (data [0] << 8) + data [1]; data += 2;
1635 need_facenum (self, face);
1636 cell->tile [z] = self->face2tile [face];
1637
1638 if (cell->tile [z])
1639 {
1640 maptex *tex = self->tex + cell->tile [z];
1641 if (!tex->name)
1642 av_push (missing, newSViv (cell->tile [z]));
1643
1644 if (tex->smoothtile)
1645 {
1646 maptex *smooth = self->tex + tex->smoothtile;
1647 if (!smooth->name)
1648 av_push (missing, newSViv (tex->smoothtile));
1649 }
1650 }
1296 } 1651 }
1297
1298 if (flags & 1)
1299 {
1300 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1301 }
1302 } 1652 }
1303 else 1653 else
1304 cell->darkness = -1; 1654 cell->darkness = 0;
1305 } 1655 }
1306} 1656}
1657 OUTPUT:
1658 RETVAL
1307 1659
1308SV * 1660SV *
1309mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1661mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1310 CODE: 1662 CODE:
1311{ 1663{
1335 { 1687 {
1336 mapcell *cell = row->col + (x - row->c0); 1688 mapcell *cell = row->col + (x - row->c0);
1337 1689
1338 for (z = 0; z <= 0; z++) 1690 for (z = 0; z <= 0; z++)
1339 { 1691 {
1340 mapface face = cell->face [z];
1341
1342 if (face)
1343 {
1344 maptex tex = self->tex [face]; 1692 maptex tex = self->tex [cell->tile [z]];
1345 int a0 = 255 - tex.a; 1693 int a0 = 255 - tex.a;
1346 int a1 = tex.a; 1694 int a1 = tex.a;
1347 1695
1348 r = (r * a0 + tex.r * a1) / 255; 1696 r = (r * a0 + tex.r * a1) / 255;
1349 g = (g * a0 + tex.g * a1) / 255; 1697 g = (g * a0 + tex.g * a1) / 255;
1350 b = (b * a0 + tex.b * a1) / 255; 1698 b = (b * a0 + tex.b * a1) / 255;
1351 a = (a * a0 + tex.a * a1) / 255; 1699 a = (a * a0 + tex.a * a1) / 255;
1352 }
1353 } 1700 }
1354 } 1701 }
1355 1702
1356 *map++ = (r ) 1703 *map++ = (r )
1357 | (g << 8) 1704 | (g << 8)
1364} 1711}
1365 OUTPUT: 1712 OUTPUT:
1366 RETVAL 1713 RETVAL
1367 1714
1368void 1715void
1369draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1716draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1370 CODE: 1717 CODE:
1371{ 1718{
1372 int vx, vy;
1373 int x, y, z; 1719 int x, y, z;
1374 int last_name;
1375 mapface face;
1376 1720
1377 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1721 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1378 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1722 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1723 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1724 smooth_key skey;
1379 1725
1380 /* 1726 rc_t *rc = rc_alloc ();
1381 int vx = self->vx = self->w >= sw 1727 rc_key_t key;
1382 ? self->x + (self->w - sw) / 2 1728 rc_array_t *arr;
1383 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1384 1729
1385 int vy = self->vy = self->h >= sh 1730 // thats current max. sorry.
1386 ? self->y + (self->h - sh) / 2 1731 if (sw > 255) sw = 255;
1387 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1732 if (sh > 255) sh = 255;
1388 */
1389 1733
1390 glColor4ub (255, 255, 255, 255); 1734 // clear key, in case of extra padding
1735 memset (&skey, 0, sizeof (skey));
1736
1737 memset (&key, 0, sizeof (key));
1738 key.r = 255;
1739 key.g = 255;
1740 key.b = 255;
1741 key.a = 255;
1742 key.mode = GL_QUADS;
1743 key.format = GL_T2F_V3F;
1744 key.texname = -1;
1745
1746 mx += self->x;
1747 my += self->y;
1748
1749 // first pass: determine smooth_max
1750 // rather ugly, if you ask me
1751 // could also be stored inside mapcell and updated on change
1752 memset (smooth_max, 0, sizeof (smooth_max));
1753
1754 for (y = 0; y < sh; y++)
1755 if (0 <= y + my && y + my < self->rows)
1756 {
1757 maprow *row = self->row + (y + my);
1758
1759 for (x = 0; x < sw; x++)
1760 if (row->c0 <= x + mx && x + mx < row->c1)
1761 {
1762 mapcell *cell = row->col + (x + mx - row->c0);
1763
1764 smooth_max[x + 1][y + 1] =
1765 MAX (self->tex [cell->tile [0]].smoothlevel,
1766 MAX (self->tex [cell->tile [1]].smoothlevel,
1767 self->tex [cell->tile [2]].smoothlevel));
1768 }
1769 }
1391 1770
1392 glEnable (GL_BLEND); 1771 glEnable (GL_BLEND);
1393 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1772 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1394 glEnable (GL_TEXTURE_2D);
1395 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1396 1774
1397 glBegin (GL_QUADS);
1398
1399 last_name = 0;
1400
1401 for (z = 0; z < 3; z++) 1775 for (z = 0; z <= 2; z++)
1776 {
1777 memset (smooth_level, 0, sizeof (smooth_level));
1778
1402 for (y = 0; y < sh; y++) 1779 for (y = 0; y < sh; y++)
1403 if (0 <= y + vy && y + vy < self->rows) 1780 if (0 <= y + my && y + my < self->rows)
1404 { 1781 {
1405 maprow *row = self->row + (y + vy); 1782 maprow *row = self->row + (y + my);
1406 1783
1407 for (x = 0; x < sw; x++) 1784 for (x = 0; x < sw; x++)
1408 if (row->c0 <= x + vx && x + vx < row->c1) 1785 if (row->c0 <= x + mx && x + mx < row->c1)
1409 { 1786 {
1410 mapcell *cell = row->col + (x + vx - row->c0); 1787 mapcell *cell = row->col + (x + mx - row->c0);
1411
1412 face = cell->face [z]; 1788 tileid tile = cell->tile [z];
1413 1789
1414 if (face) 1790 if (tile)
1791 {
1792 maptex tex = self->tex [tile];
1793 int px, py;
1794
1795 // suppressing texture state switches here
1796 // is only moderately effective, but worth the extra effort
1797 if (key.texname != tex.name)
1798 {
1799 if (!tex.name)
1800 tex = self->tex [2]; /* missing, replace by noface */
1801
1802 key.texname = tex.name;
1803 arr = rc_array (rc, &key);
1804 }
1805
1806 px = (x + 1) * T - tex.w;
1807 py = (y + 1) * T - tex.h;
1808
1809 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1810 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1811 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1812 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1813
1814 if (cell->flags && z == 2)
1815 {
1816 // overlays such as the speech bubble, probably more to come
1817 if (cell->flags & 1)
1818 {
1819 maptex tex = self->tex [1];
1820 int px = x * T + T * 2 / 32;
1821 int py = y * T - T * 6 / 32;
1822
1823 if (tex.name)
1824 {
1825 if (key.texname != tex.name)
1826 {
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1832 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1833 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1834 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1835 }
1836 }
1837 }
1838
1839 // update smooth hash
1840 if (tex.smoothtile)
1841 {
1842 skey.tile = tex.smoothtile;
1843 skey.level = tex.smoothlevel;
1844
1845 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1846
1847 // add bits to current tile and all neighbours. skey.x|y is
1848 // shifted +1|+1 so we always stay positive.
1849
1850 // bits is ___n cccc CCCC bbbb
1851 // n do not draw borders&corners
1852 // c draw these corners, but...
1853 // C ... not these
1854 // b draw these borders
1855
1856 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1857 // ┃· ·· ·┃ ━━
1858
1859 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1860 // ·· ·· ·┏ ┓·
1861
1862 // full tile
1863 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1864
1865 // borders
1866 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1867 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1868 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1869 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1870
1871 // corners
1872 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1873 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1874 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1875 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1876 }
1877 }
1878 }
1879 }
1880
1881 // go through all smoothlevels, lowest to highest, then draw.
1882 // this is basically counting sort
1883 {
1884 int w, b;
1885
1886 for (w = 0; w < 256 / 32; ++w)
1887 {
1888 uint32_t smask = smooth_level [w];
1889 if (smask)
1890 for (b = 0; b < 32; ++b)
1891 if (smask & (((uint32_t)1) << b))
1415 { 1892 {
1416 maptex tex = self->tex [face]; 1893 int level = (w << 5) | b;
1894 HE *he;
1417 1895
1418 int px = (x + 1) * 32 - tex.w; 1896 hv_iterinit (smooth);
1419 int py = (y + 1) * 32 - tex.h; 1897 while ((he = hv_iternext (smooth)))
1420
1421 if (last_name != tex.name)
1422 { 1898 {
1899 smooth_key *skey = (smooth_key *)HeKEY (he);
1900 IV bits = SvIVX (HeVAL (he));
1901
1902 if (!(bits & 0x1000)
1903 && skey->level == level
1904 && level > smooth_max [skey->x][skey->y])
1423 glEnd (); 1905 {
1906 maptex tex = self->tex [skey->tile];
1907 int px = (((int)skey->x) - 1) * T;
1908 int py = (((int)skey->y) - 1) * T;
1909 int border = bits & 15;
1910 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1911 float dx = tex.s * .0625f; // 16 images/row
1912 float dy = tex.t * .5f ; // 2 images/column
1913
1914 if (tex.name)
1915 {
1916 // this time avoiding texture state changes
1917 // save gobs of state changes.
1918 if (key.texname != tex.name)
1919 {
1424 last_name = tex.name; 1920 key.texname = tex.name;
1425 glBindTexture (GL_TEXTURE_2D, last_name); 1921 arr = rc_array (rc, &key);
1426 glBegin (GL_QUADS); 1922 }
1923
1924 if (border)
1925 {
1926 float ox = border * dx;
1927
1928 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1929 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1930 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1931 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1932 }
1933
1934 if (corner)
1935 {
1936 float ox = corner * dx;
1937
1938 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1939 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1940 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1941 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1942 }
1943 }
1944 }
1427 } 1945 }
1428
1429 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1430 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1431 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1432 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1433 } 1946 }
1434 }
1435 } 1947 }
1948 }
1436 1949
1437 glEnd (); 1950 hv_clear (smooth);
1951 rc_draw (rc);
1952 rc_clear (rc);
1953 }
1438 1954
1439 glDisable (GL_TEXTURE_2D);
1440 glDisable (GL_BLEND); 1955 glDisable (GL_BLEND);
1956 rc_free (rc);
1957
1958 // top layer: overlays such as the health bar
1959 for (y = 0; y < sh; y++)
1960 if (0 <= y + my && y + my < self->rows)
1961 {
1962 maprow *row = self->row + (y + my);
1963
1964 for (x = 0; x < sw; x++)
1965 if (row->c0 <= x + mx && x + mx < row->c1)
1966 {
1967 mapcell *cell = row->col + (x + mx - row->c0);
1968
1969 int px = x * T;
1970 int py = y * T;
1971
1972 if (cell->stat_hp)
1973 {
1974 int width = cell->stat_width * T;
1975 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1976
1977 glColor3ub (0, 0, 0);
1978 glRectf (px + 1, py - thick - 2,
1979 px + width - 1, py);
1980
1981 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1982 glRectf (px + 2,
1983 py - thick - 1,
1984 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1985 }
1986 }
1987 }
1441} 1988}
1442 1989
1443void 1990void
1444draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1991draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1445 CODE: 1992 CODE:
1499 glDisable (GL_BLEND); 2046 glDisable (GL_BLEND);
1500 glDisable (GL_TEXTURE_2D); 2047 glDisable (GL_TEXTURE_2D);
1501} 2048}
1502 2049
1503void 2050void
1504fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2051fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1505 PPCODE: 2052 PPCODE:
1506{ 2053{
1507 int vx, vy;
1508 int x, y; 2054 int x, y;
2055 int sw1 = sw + 2;
2056 int sh1 = sh + 2;
2057 int sh3 = sh * 3;
1509 int sw4 = (sw + 3) & ~3; 2058 int sw34 = (sw * 3 + 3) & ~3;
2059 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1510 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2060 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1511 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2061 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1512 2062
1513 memset (darkness, 255, sw4 * sh);
1514 SvPOK_only (darkness_sv); 2063 SvPOK_only (darkness3_sv);
1515 SvCUR_set (darkness_sv, sw4 * sh); 2064 SvCUR_set (darkness3_sv, sw34 * sh3);
1516 2065
1517 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2066 mx += self->x - 1;
1518 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2067 my += self->y - 1;
1519 2068
2069 memset (darkness1, 255, sw1 * sh1);
2070
1520 for (y = 0; y < sh; y++) 2071 for (y = 0; y < sh1; y++)
1521 if (0 <= y + vy && y + vy < self->rows) 2072 if (0 <= y + my && y + my < self->rows)
1522 { 2073 {
1523 maprow *row = self->row + (y + vy); 2074 maprow *row = self->row + (y + my);
1524 2075
1525 for (x = 0; x < sw; x++) 2076 for (x = 0; x < sw1; x++)
1526 if (row->c0 <= x + vx && x + vx < row->c1) 2077 if (row->c0 <= x + mx && x + mx < row->c1)
1527 { 2078 {
1528 mapcell *cell = row->col + (x + vx - row->c0); 2079 mapcell *cell = row->col + (x + mx - row->c0);
1529 2080
1530 darkness[y * sw4 + x] = cell->darkness < 0 2081 darkness1 [y * sw1 + x] = cell->darkness
2082 ? 255 - (cell->darkness - 1)
1531 ? 255 - FOW_DARKNESS 2083 : 255 - FOW_DARKNESS;
1532 : 255 - cell->darkness;
1533 } 2084 }
1534 } 2085 }
1535 2086
2087 for (y = 0; y < sh; ++y)
2088 for (x = 0; x < sw; ++x)
2089 {
2090 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2091 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2092 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2093 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2094 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2095 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2096 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2097 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2098 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2099
2100 uint8_t r11 = (d11 + d21 + d12) / 3;
2101 uint8_t r21 = d21;
2102 uint8_t r31 = (d21 + d31 + d32) / 3;
2103
2104 uint8_t r12 = d12;
2105 uint8_t r22 = d22;
2106 uint8_t r32 = d32;
2107
2108 uint8_t r13 = (d13 + d23 + d12) / 3;
2109 uint8_t r23 = d23;
2110 uint8_t r33 = (d23 + d33 + d32) / 3;
2111
2112 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2113 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2114 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2115 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2116 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2117 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2118 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2119 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2120 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2121 }
2122
2123 free (darkness1);
2124
1536 EXTEND (SP, 3); 2125 EXTEND (SP, 3);
1537 PUSHs (sv_2mortal (newSViv (sw4))); 2126 PUSHs (sv_2mortal (newSViv (sw34)));
1538 PUSHs (sv_2mortal (newSViv (sh))); 2127 PUSHs (sv_2mortal (newSViv (sh3)));
1539 PUSHs (darkness_sv); 2128 PUSHs (darkness3_sv);
1540} 2129}
1541 2130
1542SV * 2131SV *
1543get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2132get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1544 CODE: 2133 CODE:
1573 if (row && row->c0 <= x && x < row->c1) 2162 if (row && row->c0 <= x && x < row->c1)
1574 { 2163 {
1575 mapcell *cell = row->col + (x - row->c0); 2164 mapcell *cell = row->col + (x - row->c0);
1576 uint8_t flags = 0; 2165 uint8_t flags = 0;
1577 2166
1578 if (cell->face [0]) flags |= 1; 2167 if (cell->tile [0]) flags |= 1;
1579 if (cell->face [1]) flags |= 2; 2168 if (cell->tile [1]) flags |= 2;
1580 if (cell->face [2]) flags |= 4; 2169 if (cell->tile [2]) flags |= 4;
1581 2170
1582 *data++ = flags; 2171 *data++ = flags;
1583 2172
1584 if (flags & 1) 2173 if (flags & 1)
1585 { 2174 {
2175 tileid tile = cell->tile [0];
1586 *data++ = cell->face [0] >> 8; 2176 *data++ = tile >> 8;
1587 *data++ = cell->face [0]; 2177 *data++ = tile;
1588 } 2178 }
1589 2179
1590 if (flags & 2) 2180 if (flags & 2)
1591 { 2181 {
2182 tileid tile = cell->tile [1];
1592 *data++ = cell->face [1] >> 8; 2183 *data++ = tile >> 8;
1593 *data++ = cell->face [1]; 2184 *data++ = tile;
1594 } 2185 }
1595 2186
1596 if (flags & 4) 2187 if (flags & 4)
1597 { 2188 {
2189 tileid tile = cell->tile [2];
1598 *data++ = cell->face [2] >> 8; 2190 *data++ = tile >> 8;
1599 *data++ = cell->face [2]; 2191 *data++ = tile;
1600 } 2192 }
1601 } 2193 }
1602 else 2194 else
1603 *data++ = 0; 2195 *data++ = 0;
1604 } 2196 }
1644 { 2236 {
1645 uint8_t flags = *data++; 2237 uint8_t flags = *data++;
1646 2238
1647 if (flags) 2239 if (flags)
1648 { 2240 {
1649 mapface face[3] = { 0, 0, 0 };
1650
1651 mapcell *cell = row_get_cell (row, x); 2241 mapcell *cell = row_get_cell (row, x);
2242 tileid tile[3] = { 0, 0, 0 };
1652 2243
1653 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2244 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1654 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2245 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1655 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2246 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1656 2247
1657 if (cell->darkness <= 0) 2248 if (cell->darkness == 0)
1658 { 2249 {
1659 cell->darkness = -1; 2250 cell->darkness = 0;
1660 2251
1661 for (z = 0; z <= 2; z++) 2252 for (z = 0; z <= 2; z++)
1662 { 2253 {
1663 cell->face[z] = face[z]; 2254 tileid t = tile [z];
1664 2255
1665 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2256 if (t >= self->texs || (t && !self->tex [t].name))
2257 {
1666 XPUSHs (sv_2mortal (newSViv (face[z]))); 2258 XPUSHs (sv_2mortal (newSViv (t)));
2259 need_texid (self, t);
2260 }
2261
2262 cell->tile [z] = t;
1667 } 2263 }
1668 } 2264 }
1669 } 2265 }
1670 } 2266 }
1671 } 2267 }
1672} 2268}
1673 2269
2270MODULE = CFPlus PACKAGE = CFPlus::RW
2271
2272CFPlus::RW
2273new (SV *class, SV *data_sv)
2274 CODE:
2275{
2276 STRLEN datalen;
2277 char *data = SvPVbyte (data_sv, datalen);
2278
2279 RETVAL = SDL_RWFromConstMem (data, datalen);
2280}
2281 OUTPUT:
2282 RETVAL
2283
2284CFPlus::RW
2285new_from_file (SV *class, const char *path, const char *mode = "rb")
2286 CODE:
2287 RETVAL = SDL_RWFromFile (path, mode);
2288 OUTPUT:
2289 RETVAL
2290
2291# fails on win32:
2292# CFPlus.xs(2268) : error C2059: syntax error : '('
2293#void
2294#close (CFPlus::RW self)
2295# CODE:
2296# (self->(close)) (self);
2297
2298MODULE = CFPlus PACKAGE = CFPlus::Channel
2299
2300PROTOTYPES: DISABLE
2301
2302CFPlus::Channel
2303find ()
2304 CODE:
2305{
2306 RETVAL = Mix_GroupAvailable (-1);
2307
2308 if (RETVAL < 0)
2309 {
2310 RETVAL = Mix_GroupOldest (-1);
2311
2312 if (RETVAL < 0)
2313 XSRETURN_UNDEF;
2314
2315 Mix_HaltChannel (RETVAL);
2316 }
2317
2318 Mix_UnregisterAllEffects (RETVAL);
2319 Mix_Volume (RETVAL, 128);
2320}
2321 OUTPUT:
2322 RETVAL
2323
2324void
2325halt (CFPlus::Channel self)
2326 CODE:
2327 Mix_HaltChannel (self);
2328
2329void
2330expire (CFPlus::Channel self, int ticks = -1)
2331 CODE:
2332 Mix_ExpireChannel (self, ticks);
2333
2334void
2335fade_out (CFPlus::Channel self, int ticks = -1)
2336 CODE:
2337 Mix_FadeOutChannel (self, ticks);
2338
2339int
2340volume (CFPlus::Channel self, int volume)
2341 CODE:
2342 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2343 OUTPUT:
2344 RETVAL
2345
2346void
2347unregister_all_effects (CFPlus::Channel self)
2348 CODE:
2349 Mix_UnregisterAllEffects (self);
2350
2351void
2352set_panning (CFPlus::Channel self, int left, int right)
2353 CODE:
2354 left = CLAMP (left , 0, 255);
2355 right = CLAMP (right, 0, 255);
2356 Mix_SetPanning (self, left, right);
2357
2358void
2359set_distance (CFPlus::Channel self, int distance)
2360 CODE:
2361 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2362
2363void
2364set_position (CFPlus::Channel self, int angle, int distance)
2365 CODE:
2366
2367void
2368set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2369 CODE:
2370{
2371 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2372 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2373 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2374}
2375
2376void
2377set_reverse_stereo (CFPlus::Channel self, int flip)
2378 CODE:
2379 Mix_SetReverseStereo (self, flip);
2380
1674MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2381MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1675 2382
2383PROTOTYPES: DISABLE
2384
1676CFPlus::MixChunk 2385CFPlus::MixChunk
1677new_from_file (SV *class, char *path) 2386new (SV *class, CFPlus::RW rwops)
1678 CODE: 2387 CODE:
1679 RETVAL = Mix_LoadWAV (path); 2388 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1680 OUTPUT: 2389 OUTPUT:
1681 RETVAL 2390 RETVAL
1682 2391
1683void 2392void
1684DESTROY (CFPlus::MixChunk self) 2393DESTROY (CFPlus::MixChunk self)
1686 Mix_FreeChunk (self); 2395 Mix_FreeChunk (self);
1687 2396
1688int 2397int
1689volume (CFPlus::MixChunk self, int volume = -1) 2398volume (CFPlus::MixChunk self, int volume = -1)
1690 CODE: 2399 CODE:
2400 if (items > 1)
2401 volume = CLAMP (volume, 0, 128);
1691 RETVAL = Mix_VolumeChunk (self, volume); 2402 RETVAL = Mix_VolumeChunk (self, volume);
1692 OUTPUT: 2403 OUTPUT:
1693 RETVAL 2404 RETVAL
1694 2405
1695int 2406CFPlus::Channel
1696play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2407play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1697 CODE: 2408 CODE:
2409{
1698 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2410 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2411
2412 if (RETVAL < 0)
2413 XSRETURN_UNDEF;
2414
2415 if (channel < 0)
2416 {
2417 Mix_UnregisterAllEffects (RETVAL);
2418 Mix_Volume (RETVAL, 128);
2419 }
2420}
1699 OUTPUT: 2421 OUTPUT:
1700 RETVAL 2422 RETVAL
1701 2423
1702MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2424MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1703 2425
1704int 2426int
1705volume (int volume = -1) 2427volume (int volume = -1)
2428 PROTOTYPE: ;$
1706 CODE: 2429 CODE:
2430 if (items > 0)
2431 volume = CLAMP (volume, 0, 128);
1707 RETVAL = Mix_VolumeMusic (volume); 2432 RETVAL = Mix_VolumeMusic (volume);
1708 OUTPUT: 2433 OUTPUT:
1709 RETVAL 2434 RETVAL
1710 2435
2436void
2437fade_out (int ms)
2438 CODE:
2439 Mix_FadeOutMusic (ms);
2440
2441void
2442halt ()
2443 CODE:
2444 Mix_HaltMusic ();
2445
1711CFPlus::MixMusic 2446CFPlus::MixMusic
1712new_from_file (SV *class, char *path) 2447new (SV *class, CFPlus::RW rwops)
1713 CODE: 2448 CODE:
1714 RETVAL = Mix_LoadMUS (path); 2449 RETVAL = Mix_LoadMUS_RW (rwops);
1715 OUTPUT: 2450 OUTPUT:
1716 RETVAL 2451 RETVAL
1717 2452
1718void 2453void
1719DESTROY (CFPlus::MixMusic self) 2454DESTROY (CFPlus::MixMusic self)
1725 CODE: 2460 CODE:
1726 RETVAL = Mix_PlayMusic (self, loops); 2461 RETVAL = Mix_PlayMusic (self, loops);
1727 OUTPUT: 2462 OUTPUT:
1728 RETVAL 2463 RETVAL
1729 2464
2465void
2466fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2467 CODE:
2468 Mix_FadeInMusicPos (self, loops, ms, position);
2469
1730MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2470MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2471
2472PROTOTYPES: ENABLE
1731 2473
1732BOOT: 2474BOOT:
1733{ 2475{
1734 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2476 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1735 static const struct { 2477 static const struct {
1736 const char *name; 2478 const char *name;
1737 IV iv; 2479 IV iv;
1738 } *civ, const_iv[] = { 2480 } *civ, const_iv[] = {
1739# define const_iv(name) { # name, (IV)name } 2481# define const_iv(name) { # name, (IV)name }
2482 const_iv (GL_VENDOR),
2483 const_iv (GL_VERSION),
2484 const_iv (GL_EXTENSIONS),
1740 const_iv (GL_COLOR_MATERIAL), 2485 const_iv (GL_COLOR_MATERIAL),
1741 const_iv (GL_SMOOTH), 2486 const_iv (GL_SMOOTH),
1742 const_iv (GL_FLAT), 2487 const_iv (GL_FLAT),
1743 const_iv (GL_DITHER), 2488 const_iv (GL_DITHER),
1744 const_iv (GL_BLEND), 2489 const_iv (GL_BLEND),
1748 const_iv (GL_ALPHA_TEST), 2493 const_iv (GL_ALPHA_TEST),
1749 const_iv (GL_NORMALIZE), 2494 const_iv (GL_NORMALIZE),
1750 const_iv (GL_RESCALE_NORMAL), 2495 const_iv (GL_RESCALE_NORMAL),
1751 const_iv (GL_FRONT), 2496 const_iv (GL_FRONT),
1752 const_iv (GL_BACK), 2497 const_iv (GL_BACK),
2498 const_iv (GL_AUX0),
1753 const_iv (GL_AND), 2499 const_iv (GL_AND),
1754 const_iv (GL_ONE), 2500 const_iv (GL_ONE),
1755 const_iv (GL_ZERO), 2501 const_iv (GL_ZERO),
1756 const_iv (GL_SRC_ALPHA), 2502 const_iv (GL_SRC_ALPHA),
1757 const_iv (GL_DST_ALPHA), 2503 const_iv (GL_DST_ALPHA),
1771 const_iv (GL_LUMINANCE), 2517 const_iv (GL_LUMINANCE),
1772 const_iv (GL_LUMINANCE_ALPHA), 2518 const_iv (GL_LUMINANCE_ALPHA),
1773 const_iv (GL_FLOAT), 2519 const_iv (GL_FLOAT),
1774 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2520 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1775 const_iv (GL_COMPILE), 2521 const_iv (GL_COMPILE),
2522 const_iv (GL_PROXY_TEXTURE_1D),
2523 const_iv (GL_PROXY_TEXTURE_2D),
1776 const_iv (GL_TEXTURE_1D), 2524 const_iv (GL_TEXTURE_1D),
1777 const_iv (GL_TEXTURE_2D), 2525 const_iv (GL_TEXTURE_2D),
1778 const_iv (GL_TEXTURE_ENV), 2526 const_iv (GL_TEXTURE_ENV),
1779 const_iv (GL_TEXTURE_MAG_FILTER), 2527 const_iv (GL_TEXTURE_MAG_FILTER),
1780 const_iv (GL_TEXTURE_MIN_FILTER), 2528 const_iv (GL_TEXTURE_MIN_FILTER),
1801 const_iv (GL_COLOR_LOGIC_OP), 2549 const_iv (GL_COLOR_LOGIC_OP),
1802 const_iv (GL_SEPARABLE_2D), 2550 const_iv (GL_SEPARABLE_2D),
1803 const_iv (GL_CONVOLUTION_2D), 2551 const_iv (GL_CONVOLUTION_2D),
1804 const_iv (GL_CONVOLUTION_BORDER_MODE), 2552 const_iv (GL_CONVOLUTION_BORDER_MODE),
1805 const_iv (GL_CONSTANT_BORDER), 2553 const_iv (GL_CONSTANT_BORDER),
2554 const_iv (GL_POINTS),
1806 const_iv (GL_LINES), 2555 const_iv (GL_LINES),
2556 const_iv (GL_LINE_STRIP),
1807 const_iv (GL_LINE_LOOP), 2557 const_iv (GL_LINE_LOOP),
1808 const_iv (GL_QUADS), 2558 const_iv (GL_QUADS),
1809 const_iv (GL_QUAD_STRIP), 2559 const_iv (GL_QUAD_STRIP),
1810 const_iv (GL_TRIANGLES), 2560 const_iv (GL_TRIANGLES),
1811 const_iv (GL_TRIANGLE_STRIP), 2561 const_iv (GL_TRIANGLE_STRIP),
1812 const_iv (GL_TRIANGLE_FAN), 2562 const_iv (GL_TRIANGLE_FAN),
2563 const_iv (GL_POLYGON),
1813 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2564 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2565 const_iv (GL_POINT_SMOOTH_HINT),
2566 const_iv (GL_LINE_SMOOTH_HINT),
2567 const_iv (GL_POLYGON_SMOOTH_HINT),
2568 const_iv (GL_GENERATE_MIPMAP_HINT),
1814 const_iv (GL_FASTEST), 2569 const_iv (GL_FASTEST),
2570 const_iv (GL_DONT_CARE),
2571 const_iv (GL_NICEST),
1815 const_iv (GL_V2F), 2572 const_iv (GL_V2F),
1816 const_iv (GL_V3F), 2573 const_iv (GL_V3F),
1817 const_iv (GL_T2F_V3F), 2574 const_iv (GL_T2F_V3F),
1818 const_iv (GL_T2F_N3F_V3F), 2575 const_iv (GL_T2F_N3F_V3F),
1819# undef const_iv 2576# undef const_iv
1820 }; 2577 };
1821 2578
1822 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2579 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1823 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2580 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2581
2582 texture_av = newAV ();
2583 AvREAL_off (texture_av);
1824} 2584}
1825 2585
1826char * 2586char *
1827gl_vendor () 2587gl_vendor ()
1828 CODE: 2588 CODE:
1842 CODE: 2602 CODE:
1843 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2603 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1844 OUTPUT: 2604 OUTPUT:
1845 RETVAL 2605 RETVAL
1846 2606
2607const char *glGetString (GLenum pname)
2608
2609GLint glGetInteger (GLenum pname)
2610 CODE:
2611 glGetIntegerv (pname, &RETVAL);
2612 OUTPUT:
2613 RETVAL
2614
2615GLdouble glGetDouble (GLenum pname)
2616 CODE:
2617 glGetDoublev (pname, &RETVAL);
2618 OUTPUT:
2619 RETVAL
2620
1847int glGetError () 2621int glGetError ()
1848 2622
1849void glFinish () 2623void glFinish ()
1850 2624
1851void glClear (int mask) 2625void glClear (int mask)
1888# near_ and far_ are due to microsofts buggy "c" compiler 2662# near_ and far_ are due to microsofts buggy "c" compiler
1889void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2663void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1890 2664
1891# near_ and far_ are due to microsofts buggy "c" compiler 2665# near_ and far_ are due to microsofts buggy "c" compiler
1892void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2666void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2667
2668PROTOTYPES: DISABLE
1893 2669
1894void glViewport (int x, int y, int width, int height) 2670void glViewport (int x, int y, int width, int height)
1895 2671
1896void glScissor (int x, int y, int width, int height) 2672void glScissor (int x, int y, int width, int height)
1897 2673
1905 2681
1906void glRotate (float angle, float x, float y, float z) 2682void glRotate (float angle, float x, float y, float z)
1907 CODE: 2683 CODE:
1908 glRotatef (angle, x, y, z); 2684 glRotatef (angle, x, y, z);
1909 2685
1910void glBegin (int mode)
1911
1912void glEnd ()
1913
1914void glColor (float r, float g, float b, float a = 1.0) 2686void glColor (float r, float g, float b, float a = 1.0)
1915 PROTOTYPE: @
1916 ALIAS: 2687 ALIAS:
1917 glColor_premultiply = 1 2688 glColor_premultiply = 1
1918 CODE: 2689 CODE:
1919 if (ix) 2690 if (ix)
1920 { 2691 {
1923 b *= a; 2694 b *= a;
1924 } 2695 }
1925 // microsoft visual "c" rounds instead of truncating... 2696 // microsoft visual "c" rounds instead of truncating...
1926 glColor4f (r, g, b, a); 2697 glColor4f (r, g, b, a);
1927 2698
1928void glInterleavedArrays (int format, int stride, char *data)
1929
1930void glDrawElements (int mode, int count, int type, char *indices)
1931
1932# 1.2 void glDrawRangeElements (int mode, int start, int end
1933
1934void glRasterPos (float x, float y, float z = 0.) 2699void glRasterPos (float x, float y, float z = 0.)
1935 CODE: 2700 CODE:
1936 glRasterPos3f (0, 0, z); 2701 glRasterPos3f (0, 0, z);
1937 glBitmap (0, 0, 0, 0, x, y, 0); 2702 glBitmap (0, 0, 0, 0, x, y, 0);
1938 2703
1942 2707
1943void glTexCoord (float s, float t) 2708void glTexCoord (float s, float t)
1944 CODE: 2709 CODE:
1945 glTexCoord2f (s, t); 2710 glTexCoord2f (s, t);
1946 2711
2712void glRect (float x1, float y1, float x2, float y2)
2713 CODE:
2714 glRectf (x1, y1, x2, y2);
2715
2716PROTOTYPES: ENABLE
2717
2718void glBegin (int mode)
2719
2720void glEnd ()
2721
2722void glPointSize (GLfloat size)
2723
2724void glLineWidth (GLfloat width)
2725
2726void glInterleavedArrays (int format, int stride, char *data)
2727
2728void glDrawElements (int mode, int count, int type, char *indices)
2729
2730# 1.2 void glDrawRangeElements (int mode, int start, int end
2731
1947void glTexEnv (int target, int pname, float param) 2732void glTexEnv (int target, int pname, float param)
1948 CODE: 2733 CODE:
1949 glTexEnvf (target, pname, param); 2734 glTexEnvf (target, pname, param);
1950 2735
1951void glTexParameter (int target, int pname, float param) 2736void glTexParameter (int target, int pname, float param)
1973 2758
1974void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2759void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1975 2760
1976void glDrawPixels (int width, int height, int format, int type, char *pixels) 2761void glDrawPixels (int width, int height, int format, int type, char *pixels)
1977 2762
2763void glPixelZoom (float x, float y)
2764
1978void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2765void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1979 2766
1980int glGenTexture () 2767int glGenTexture ()
1981 CODE: 2768 CODE:
1982{ 2769 RETVAL = gen_texture ();
1983 GLuint name;
1984 glGenTextures (1, &name);
1985 RETVAL = name;
1986}
1987 OUTPUT: 2770 OUTPUT:
1988 RETVAL 2771 RETVAL
1989 2772
1990void glDeleteTexture (int name) 2773void glDeleteTexture (int name)
1991 CODE: 2774 CODE:
1992{
1993 GLuint name_ = name;
1994 glDeleteTextures (1, &name_); 2775 del_texture (name);
1995} 2776
1996
1997int glGenList () 2777int glGenList ()
1998 CODE: 2778 CODE:
1999 RETVAL = glGenLists (1); 2779 RETVAL = glGenLists (1);
2000 OUTPUT: 2780 OUTPUT:
2001 RETVAL 2781 RETVAL
2008 2788
2009void glEndList () 2789void glEndList ()
2010 2790
2011void glCallList (int list) 2791void glCallList (int list)
2012 2792
2793MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2013 2794
2795PROTOTYPES: DISABLE
2796
2797void
2798find_widget (SV *self, NV x, NV y)
2799 PPCODE:
2800{
2801 if (within_widget (self, x, y))
2802 XPUSHs (self);
2803}
2804
2805BOOT:
2806{
2807 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2808
2809 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2810 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2811 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2812 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2813}
2814
2815void
2816draw (SV *self)
2817 CODE:
2818{
2819 HV *hv;
2820 SV **svp;
2821 NV x, y, w, h;
2822 SV *draw_x_sv = GvSV (draw_x_gv);
2823 SV *draw_y_sv = GvSV (draw_y_gv);
2824 SV *draw_w_sv = GvSV (draw_w_gv);
2825 SV *draw_h_sv = GvSV (draw_h_gv);
2826 SV *hover;
2827 double draw_x, draw_y, draw_w, draw_h;
2828
2829 if (!SvROK (self))
2830 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2831
2832 hv = (HV *)SvRV (self);
2833
2834 if (SvTYPE (hv) != SVt_PVHV)
2835 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2836
2837 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2838 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2839
2840 if (!h || !w)
2841 XSRETURN_EMPTY;
2842
2843 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2844 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2845
2846 draw_x = SvNV (draw_x_sv) + x;
2847 draw_y = SvNV (draw_y_sv) + y;
2848
2849 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2850 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2851 XSRETURN_EMPTY;
2852
2853 sv_setnv (draw_x_sv, draw_x);
2854 sv_setnv (draw_y_sv, draw_y);
2855
2856 glPushMatrix ();
2857 glTranslated (x, y, 0);
2858
2859 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2860 {
2861 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2862
2863 if (svp && SvTRUE (*svp))
2864 {
2865 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2866 glEnable (GL_BLEND);
2867 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2868 glBegin (GL_QUADS);
2869 glVertex2f (0, 0);
2870 glVertex2f (w, 0);
2871 glVertex2f (w, h);
2872 glVertex2f (0, h);
2873 glEnd ();
2874 glDisable (GL_BLEND);
2875 }
2876 }
2877#if 0
2878 if ($ENV{CFPLUS_DEBUG} & 1) {
2879 glPushMatrix;
2880 glColor 1, 1, 0, 1;
2881 glTranslate 0.375, 0.375;
2882 glBegin GL_LINE_LOOP;
2883 glVertex 0 , 0;
2884 glVertex $self->{w} - 1, 0;
2885 glVertex $self->{w} - 1, $self->{h} - 1;
2886 glVertex 0 , $self->{h} - 1;
2887 glEnd;
2888 glPopMatrix;
2889 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2890 }
2891#endif
2892 PUSHMARK (SP);
2893 XPUSHs (self);
2894 PUTBACK;
2895 call_method ("_draw", G_VOID | G_DISCARD);
2896 SPAGAIN;
2897
2898 glPopMatrix ();
2899
2900 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2901 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2902}
2903

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