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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.148 by root, Sat Aug 19 03:57:25 2006 UTC vs.
Revision 1.223 by root, Sat Aug 11 11:07:08 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
36# include <sys/types.h> 52# include <sys/types.h>
37# include <sys/socket.h> 53# include <sys/socket.h>
38# include <netinet/in.h> 54# include <netinet/in.h>
39# include <netinet/tcp.h> 55# include <netinet/tcp.h>
40# include <inttypes.h> 56# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 57#endif
49 58
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 60
52#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
53 62
54#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 70#else
62# define PARACHUTE 0 71# define PARACHUTE 0
63#endif 72#endif
64 73
74static AV *texture_av;
75
65static struct 76static struct
66{ 77{
67#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 79#include "glfunc.h"
69#undef GL_FUNC 80#undef GL_FUNC
70} gl; 81} gl;
71 82
83static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 85{
74 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 90 else
79 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
80} 92}
81 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
82#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
83 120
84#include "pango-font.c" 121#include "pango-font.c"
85#include "pango-fontmap.c" 122#include "pango-fontmap.c"
86#include "pango-render.c" 123#include "pango-render.c"
87 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
90 129
91typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
92 131
159 198
160 *w = rect.width; 199 *w = rect.width;
161 *h = rect.height; 200 *h = rect.height;
162} 201}
163 202
203typedef uint16_t tileid;
164typedef uint16_t mapface; 204typedef uint16_t faceid;
165 205
166typedef struct { 206typedef struct {
167 GLint name; 207 int name;
168 int w, h; 208 int w, h;
169 float s, t; 209 float s, t;
170 uint8_t r, g, b, a; 210 uint8_t r, g, b, a;
211 tileid smoothtile;
212 uint8_t smoothlevel;
171} maptex; 213} maptex;
172 214
173typedef struct { 215typedef struct {
216 uint32_t player;
217 tileid tile[3];
174 uint16_t darkness; 218 uint16_t darkness;
175 mapface face[3];
176 uint8_t stat_width, stat_hp; 219 uint8_t stat_width, stat_hp, flags, smoothmax;
177} mapcell; 220} mapcell;
178 221
179typedef struct { 222typedef struct {
180 int32_t c0, c1; 223 int32_t c0, c1;
181 mapcell *col; 224 mapcell *col;
182} maprow; 225} maprow;
183 226
184typedef struct map { 227typedef struct map {
185 int x, y, w, h; 228 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 229 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 230 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 231 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 232
193 int32_t rows; 233 int32_t rows;
194 maprow *row; 234 maprow *row;
195} *CFPlus__Map; 235} *CFPlus__Map;
196 236
216 return ptr; 256 return ptr;
217} 257}
218 258
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 259#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
261
262static void
263need_facenum (struct map *self, faceid face)
264{
265 while (self->faces <= face)
266 {
267 Append (tileid, self->face2tile, self->faces, self->faces);
268 self->faces *= 2;
269 }
270}
271
272static void
273need_texid (struct map *self, int texid)
274{
275 while (self->texs <= texid)
276 {
277 Append (maptex, self->tex, self->texs, self->texs);
278 self->texs *= 2;
279 }
280}
221 281
222static maprow * 282static maprow *
223map_get_row (CFPlus__Map self, int y) 283map_get_row (CFPlus__Map self, int y)
224{ 284{
225 if (0 > y) 285 if (0 > y)
314 374
315 cell = row->col + x - row->c0; 375 cell = row->col + x - row->c0;
316 376
317 cell->darkness = 0; 377 cell->darkness = 0;
318 cell->stat_hp = 0; 378 cell->stat_hp = 0;
379 cell->flags = 0;
380 cell->player = 0;
319 } 381 }
320 } 382 }
383}
384
385typedef struct {
386 tileid tile;
387 uint8_t x, y, level;
388} smooth_key;
389
390static void
391smooth_or_bits (HV *hv, smooth_key *key, IV bits)
392{
393 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
394
395 if (SvIOK (*sv))
396 SvIV_set (*sv, SvIVX (*sv) | bits);
397 else
398 sv_setiv (*sv, bits);
321} 399}
322 400
323static void 401static void
324music_finished (void) 402music_finished (void)
325{ 403{
359 n |= n >> 4; 437 n |= n >> 4;
360 n |= n >> 8; 438 n |= n >> 8;
361 n |= n >> 16; 439 n |= n >> 16;
362 440
363 return n + 1; 441 return n + 1;
442}
443
444/* SDL should provide this, really. */
445#define SDLK_MODIFIER_MIN 300
446#define SDLK_MODIFIER_MAX 314
447
448/******************************************************************************/
449
450static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
451static GV *hover_gv;
452
453static int
454within_widget (SV *widget, NV x, NV y)
455{
456 HV *self;
457 SV **svp;
458 NV wx, ww, wy, wh;
459
460 if (!SvROK (widget))
461 return 0;
462
463 self = (HV *)SvRV (widget);
464
465 if (SvTYPE (self) != SVt_PVHV)
466 return 0;
467
468 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
469 if (y < wy)
470 return 0;
471
472 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
473 if (y >= wy + wh)
474 return 0;
475
476 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
477 if (x < wx)
478 return 0;
479
480 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
481 if (x >= wx + ww)
482 return 0;
483
484 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
485 if (!svp || !SvTRUE (*svp))
486 return 0;
487
488 return 1;
364} 489}
365 490
366MODULE = CFPlus PACKAGE = CFPlus 491MODULE = CFPlus PACKAGE = CFPlus
367 492
368PROTOTYPES: ENABLE 493PROTOTYPES: ENABLE
373 static const struct { 498 static const struct {
374 const char *name; 499 const char *name;
375 IV iv; 500 IV iv;
376 } *civ, const_iv[] = { 501 } *civ, const_iv[] = {
377# define const_iv(name) { # name, (IV)name } 502# define const_iv(name) { # name, (IV)name }
503 const_iv (SDLK_MODIFIER_MIN),
504 const_iv (SDLK_MODIFIER_MAX),
505
378 const_iv (SDL_ACTIVEEVENT), 506 const_iv (SDL_ACTIVEEVENT),
379 const_iv (SDL_KEYDOWN), 507 const_iv (SDL_KEYDOWN),
380 const_iv (SDL_KEYUP), 508 const_iv (SDL_KEYUP),
381 const_iv (SDL_MOUSEMOTION), 509 const_iv (SDL_MOUSEMOTION),
382 const_iv (SDL_MOUSEBUTTONDOWN), 510 const_iv (SDL_MOUSEBUTTONDOWN),
391 const_iv (SDL_EVENT_RESERVEDA), 519 const_iv (SDL_EVENT_RESERVEDA),
392 const_iv (SDL_EVENT_RESERVEDB), 520 const_iv (SDL_EVENT_RESERVEDB),
393 const_iv (SDL_VIDEORESIZE), 521 const_iv (SDL_VIDEORESIZE),
394 const_iv (SDL_VIDEOEXPOSE), 522 const_iv (SDL_VIDEOEXPOSE),
395 const_iv (SDL_USEREVENT), 523 const_iv (SDL_USEREVENT),
524
525 const_iv (SDL_APPINPUTFOCUS),
526 const_iv (SDL_APPMOUSEFOCUS),
527 const_iv (SDL_APPACTIVE),
528
396 const_iv (SDLK_KP0), 529 const_iv (SDLK_KP0),
397 const_iv (SDLK_KP1), 530 const_iv (SDLK_KP1),
398 const_iv (SDLK_KP2), 531 const_iv (SDLK_KP2),
399 const_iv (SDLK_KP3), 532 const_iv (SDLK_KP3),
400 const_iv (SDLK_KP4), 533 const_iv (SDLK_KP4),
455 const_iv (SDLK_BREAK), 588 const_iv (SDLK_BREAK),
456 const_iv (SDLK_MENU), 589 const_iv (SDLK_MENU),
457 const_iv (SDLK_POWER), 590 const_iv (SDLK_POWER),
458 const_iv (SDLK_EURO), 591 const_iv (SDLK_EURO),
459 const_iv (SDLK_UNDO), 592 const_iv (SDLK_UNDO),
593
460 const_iv (KMOD_NONE), 594 const_iv (KMOD_NONE),
595 const_iv (KMOD_SHIFT),
461 const_iv (KMOD_LSHIFT), 596 const_iv (KMOD_LSHIFT),
462 const_iv (KMOD_RSHIFT), 597 const_iv (KMOD_RSHIFT),
598 const_iv (KMOD_CTRL),
463 const_iv (KMOD_LCTRL), 599 const_iv (KMOD_LCTRL),
464 const_iv (KMOD_RCTRL), 600 const_iv (KMOD_RCTRL),
601 const_iv (KMOD_ALT),
465 const_iv (KMOD_LALT), 602 const_iv (KMOD_LALT),
466 const_iv (KMOD_RALT), 603 const_iv (KMOD_RALT),
604 const_iv (KMOD_META),
467 const_iv (KMOD_LMETA), 605 const_iv (KMOD_LMETA),
468 const_iv (KMOD_RMETA), 606 const_iv (KMOD_RMETA),
469 const_iv (KMOD_NUM), 607 const_iv (KMOD_NUM),
470 const_iv (KMOD_CAPS), 608 const_iv (KMOD_CAPS),
471 const_iv (KMOD_MODE), 609 const_iv (KMOD_MODE),
472 const_iv (KMOD_CTRL),
473 const_iv (KMOD_SHIFT),
474 const_iv (KMOD_ALT),
475 const_iv (KMOD_META)
476# undef const_iv 610# undef const_iv
477 }; 611 };
478 612
479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 613 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
480 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 614 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
615
616 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
617 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
481} 618}
619
620void
621weaken (SV *rv)
622 PROTOTYPE: $
623 CODE:
624 sv_rvweaken (rv);
482 625
483int 626int
484in_destruct () 627in_destruct ()
485 CODE: 628 CODE:
486 RETVAL = PL_main_cv == Nullcv; 629 RETVAL = PL_main_cv == Nullcv;
498 opengl_fontmap = pango_opengl_font_map_new (); 641 opengl_fontmap = pango_opengl_font_map_new ();
499 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 642 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
500 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 643 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
501} 644}
502 645
646char *
647SDL_GetError ()
648
503int 649int
504SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 650SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
505 651
506void 652void
507SDL_Quit () 653SDL_Quit ()
508 654
509void 655void
510SDL_ListModes () 656SDL_ListModes (int rgb, int alpha)
511 PPCODE: 657 PPCODE:
512{ 658{
513 SDL_Rect **m; 659 SDL_Rect **m;
514 660
515 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 661 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
517 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
518 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 664 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
519 665
520 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 666 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
521 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 667 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
522 668
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 669 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
527 673
528 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 674 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
529#if SDL_VERSION_ATLEAST(1,2,10) 675#if SDL_VERSION_ATLEAST(1,2,10)
530 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 676 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
531 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 677 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
532#endif 678#endif
533 679
534 SDL_EnableUNICODE (1);
535 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
536
537 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 680 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
538 681
539 if (m && m != (SDL_Rect **)-1) 682 if (m && m != (SDL_Rect **)-1)
540 while (*m) 683 while (*m)
541 { 684 {
685 if ((*m)->w >= 640 && (*m)->h >= 480)
686 {
542 AV *av = newAV (); 687 AV *av = newAV ();
543 av_push (av, newSViv ((*m)->w)); 688 av_push (av, newSViv ((*m)->w));
544 av_push (av, newSViv ((*m)->h)); 689 av_push (av, newSViv ((*m)->h));
690 av_push (av, newSViv (rgb));
691 av_push (av, newSViv (alpha));
545 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 692 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
693 }
546 694
547 ++m; 695 ++m;
548 } 696 }
549} 697}
550 698
551char *
552SDL_GetError ()
553
554int 699int
555SDL_SetVideoMode (int w, int h, int fullscreen) 700SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
556 CODE: 701 CODE:
702{
703 SDL_EnableUNICODE (1);
704 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
705
706 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
707 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
708 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
709 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
710
557 RETVAL = !!SDL_SetVideoMode ( 711 RETVAL = !!SDL_SetVideoMode (
558 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 712 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
559 ); 713 );
714
560 if (RETVAL) 715 if (RETVAL)
561 { 716 {
717 av_clear (texture_av);
718
562 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 719 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
563# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 720#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
564# include "glfunc.h" 721#include "glfunc.h"
565# undef GL_FUNC 722#undef GL_FUNC
566 } 723 }
724}
567 OUTPUT: 725 OUTPUT:
568 RETVAL 726 RETVAL
569 727
570void 728void
571SDL_GL_SwapBuffers () 729SDL_GL_SwapBuffers ()
572 730
573char * 731char *
574SDL_GetKeyName (int sym) 732SDL_GetKeyName (int sym)
575 733
734int
735SDL_GetAppState ()
736
576void 737void
577SDL_PollEvent () 738poll_events ()
578 PPCODE: 739 PPCODE:
579{ 740{
580 SDL_Event ev; 741 SDL_Event ev;
581 742
582 while (SDL_PollEvent (&ev)) 743 SDL_PumpEvents ();
744 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
583 { 745 {
584 HV *hv = newHV (); 746 HV *hv = newHV ();
585 hv_store (hv, "type", 4, newSViv (ev.type), 0); 747 hv_store (hv, "type", 4, newSViv (ev.type), 0);
586 748
587 switch (ev.type) 749 switch (ev.type)
589 case SDL_KEYDOWN: 751 case SDL_KEYDOWN:
590 case SDL_KEYUP: 752 case SDL_KEYUP:
591 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 753 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
592 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 754 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
593 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 755 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
756 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
594 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 757 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
595 break; 758 break;
596 759
597 case SDL_ACTIVEEVENT: 760 case SDL_ACTIVEEVENT:
598 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 761 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
599 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 762 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
600 break; 763 break;
601 764
602 case SDL_MOUSEMOTION: 765 case SDL_MOUSEMOTION:
766 {
767 int state = ev.motion.state;
768 int x = ev.motion.x;
769 int y = ev.motion.y;
770 int xrel = ev.motion.xrel;
771 int yrel = ev.motion.yrel;
772
773 /* do simplistic event compression */
774 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
775 && state == ev.motion.state)
776 {
777 xrel += ev.motion.xrel;
778 yrel += ev.motion.yrel;
779 x = ev.motion.x;
780 y = ev.motion.y;
781 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
782 }
783
603 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 784 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
604
605 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 785 hv_store (hv, "state", 5, newSViv (state), 0);
606 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 786 hv_store (hv, "x", 1, newSViv (x), 0);
607 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 787 hv_store (hv, "y", 1, newSViv (y), 0);
608 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 788 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
609 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 789 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
790 }
610 break; 791 break;
611 792
612 case SDL_MOUSEBUTTONDOWN: 793 case SDL_MOUSEBUTTONDOWN:
613 case SDL_MOUSEBUTTONUP: 794 case SDL_MOUSEBUTTONUP:
614 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 795 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
629 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 810 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
630 } 811 }
631} 812}
632 813
633int 814int
634Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 815Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
635 POSTCALL: 816 POSTCALL:
636 Mix_HookMusicFinished (music_finished); 817 Mix_HookMusicFinished (music_finished);
637 Mix_ChannelFinished (channel_finished); 818 Mix_ChannelFinished (channel_finished);
638 819
639void 820void
640Mix_CloseAudio () 821Mix_CloseAudio ()
641 822
642int 823int
643Mix_AllocateChannels (int numchans = -1) 824Mix_AllocateChannels (int numchans = -1)
644 825
826const char *
827Mix_GetError ()
828
645void 829void
646lowdelay (int fd, int val = 1) 830lowdelay (int fd, int val = 1)
647 CODE: 831 CODE:
832 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
833
834void
835win32_proxy_info ()
836 PPCODE:
837{
648#ifndef _WIN32 838#ifdef _WIN32
649 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 839 char buffer[2048];
840 DWORD buflen;
841
842 EXTEND (SP, 3);
843
844 buflen = sizeof (buffer);
845 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
846 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
847 {
848 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
849
850 buflen = sizeof (buffer);
851 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
852 {
853 PUSHs (newSVpv (buffer, 0));
854
855 buflen = sizeof (buffer);
856 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
857 PUSHs (newSVpv (buffer, 0));
858 }
859 }
650#endif 860#endif
861}
651 862
652void 863void
653add_font (char *file) 864add_font (char *file)
654 CODE: 865 CODE:
655 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 866 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
663 STRLEN image_len; 874 STRLEN image_len;
664 char *image = (char *)SvPVbyte (image_, image_len); 875 char *image = (char *)SvPVbyte (image_, image_len);
665 SDL_Surface *surface, *surface2; 876 SDL_Surface *surface, *surface2;
666 SDL_PixelFormat fmt; 877 SDL_PixelFormat fmt;
667 SDL_RWops *rw = ix 878 SDL_RWops *rw = ix
668 ? SDL_RWFromFile (image, "r") 879 ? SDL_RWFromFile (image, "rb")
669 : SDL_RWFromConstMem (image, image_len); 880 : SDL_RWFromConstMem (image, image_len);
670 881
671 if (!rw) 882 if (!rw)
672 croak ("load_image: %s", SDL_GetError ()); 883 croak ("load_image: %s", SDL_GetError ());
673 884
759 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 970 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
760#endif 971#endif
761 _exit (1); 972 _exit (1);
762 973
763void 974void
764_exit (int retval) 975_exit (int retval = 0)
765 CODE: 976 CODE:
977#ifdef WIN32
978 ExitThread (retval); // unclean, please beam me up
979#else
766 _exit (retval); 980 _exit (retval);
981#endif
982
983void
984debug ()
985 CODE:
986{
987#if DEBUG
988 VALGRIND_DO_LEAK_CHECK;
989#endif
990}
767 991
768MODULE = CFPlus PACKAGE = CFPlus::Font 992MODULE = CFPlus PACKAGE = CFPlus::Font
993
994PROTOTYPES: DISABLE
769 995
770CFPlus::Font 996CFPlus::Font
771new_from_file (SV *class, char *path, int id = 0) 997new_from_file (SV *class, char *path, int id = 0)
772 CODE: 998 CODE:
773{ 999{
784 CODE: 1010 CODE:
785 pango_font_description_free (self); 1011 pango_font_description_free (self);
786 1012
787void 1013void
788make_default (CFPlus::Font self) 1014make_default (CFPlus::Font self)
1015 PROTOTYPE: $
789 CODE: 1016 CODE:
790 default_font = self; 1017 default_font = self;
791 1018
792MODULE = CFPlus PACKAGE = CFPlus::Layout 1019MODULE = CFPlus PACKAGE = CFPlus::Layout
793 1020
1021PROTOTYPES: DISABLE
1022
794void 1023void
795reset_glyph_cache () 1024reset_glyph_cache ()
1025 PROTOTYPE:
796 CODE: 1026 CODE:
797 tc_clear (); 1027 tc_clear ();
798 1028
799CFPlus::Layout 1029CFPlus::Layout
800new (SV *class) 1030new (SV *class)
1018xy_to_index (CFPlus::Layout self, int x, int y) 1248xy_to_index (CFPlus::Layout self, int x, int y)
1019 CODE: 1249 CODE:
1020{ 1250{
1021 int index, trailing; 1251 int index, trailing;
1022 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1252 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1023 RETVAL = index; 1253 RETVAL = index + trailing;
1024} 1254}
1025 OUTPUT: 1255 OUTPUT:
1026 RETVAL 1256 RETVAL
1027 1257
1028void 1258void
1034 1264
1035 EXTEND (SP, 3); 1265 EXTEND (SP, 3);
1036 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1266 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1037 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1267 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1268 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1269}
1270
1271void
1272index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1273 PPCODE:
1274{
1275 int line, x;
1276
1277 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1278 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1279
1280 EXTEND (SP, 2);
1281 PUSHs (sv_2mortal (newSViv (line - 1)));
1282 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1283}
1284
1285void
1286line_x_to_index (CFPlus::Layout self, int line, int x)
1287 PPCODE:
1288{
1289 PangoLayoutLine *lp;
1290 int index, trailing;
1291
1292 if (line < 0)
1293 XSRETURN_EMPTY;
1294
1295 if (!(lp = pango_layout_get_line (self->pl, line)))
1296 XSRETURN_EMPTY; /* do better */
1297
1298 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1299
1300 EXTEND (SP, 2);
1301 if (GIMME_V == G_SCALAR)
1302 PUSHs (sv_2mortal (newSViv (index + trailing)));
1303 else
1304 {
1305 PUSHs (sv_2mortal (newSViv (index)));
1306 PUSHs (sv_2mortal (newSViv (trailing)));
1307 }
1039} 1308}
1040 1309
1041void 1310void
1042render (CFPlus::Layout self, float x, float y, int flags = 0) 1311render (CFPlus::Layout self, float x, float y, int flags = 0)
1043 PPCODE: 1312 PPCODE:
1048 flags 1317 flags
1049 ); 1318 );
1050 1319
1051MODULE = CFPlus PACKAGE = CFPlus::Texture 1320MODULE = CFPlus PACKAGE = CFPlus::Texture
1052 1321
1053void 1322PROTOTYPES: ENABLE
1054pad2pot (SV *data_, SV *w_, SV *h_)
1055 CODE:
1056{
1057 int ow = SvIV (w_);
1058 int oh = SvIV (h_);
1059 1323
1060 if (ow && oh) 1324int minpot (int n)
1325
1326void
1327pad (SV *data_, int ow, int oh, int nw, int nh)
1328 CODE:
1329{
1330 if ((nw != ow || nh != oh) && SvOK (data_))
1061 { 1331 {
1062 int nw = minpot (ow);
1063 int nh = minpot (oh);
1064
1065 if (nw != ow || nh != oh)
1066 {
1067 if (SvOK (data_))
1068 {
1069 STRLEN datalen; 1332 STRLEN datalen;
1070 char *data = SvPVbyte (data_, datalen); 1333 char *data = SvPVbyte (data_, datalen);
1071 int bpp = datalen / (ow * oh); 1334 int bpp = datalen / (ow * oh);
1072 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1335 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1073 1336
1074 SvPOK_only (result_); 1337 SvPOK_only (result_);
1075 SvCUR_set (result_, nw * nh * bpp); 1338 SvCUR_set (result_, nw * nh * bpp);
1076 1339
1077 memset (SvPVX (result_), 0, nw * nh * bpp); 1340 memset (SvPVX (result_), 0, nw * nh * bpp);
1078 while (oh--) 1341 while (oh--)
1079 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1342 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1080 1343
1081 sv_setsv (data_, result_); 1344 sv_setsv (data_, result_);
1082 }
1083
1084 sv_setiv (w_, nw);
1085 sv_setiv (h_, nh);
1086 }
1087 } 1345 }
1088} 1346}
1089 1347
1090void 1348void
1091draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1349draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1097{ 1355{
1098 HV *hv = (HV *)SvRV (self); 1356 HV *hv = (HV *)SvRV (self);
1099 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1357 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1100 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1358 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1101 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1359 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1360
1361 if (name <= 0)
1362 XSRETURN_EMPTY;
1102 1363
1103 if (items < 5) 1364 if (items < 5)
1104 { 1365 {
1105 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1366 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1106 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1367 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1134 glDisable (GL_ALPHA_TEST); 1395 glDisable (GL_ALPHA_TEST);
1135 glDisable (GL_BLEND); 1396 glDisable (GL_BLEND);
1136 } 1397 }
1137} 1398}
1138 1399
1400IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1401 CODE:
1402{
1403 GLint width;
1404 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1405 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1406 RETVAL = width > 0;
1407}
1408 OUTPUT:
1409 RETVAL
1410
1139MODULE = CFPlus PACKAGE = CFPlus::Map 1411MODULE = CFPlus PACKAGE = CFPlus::Map
1140 1412
1413PROTOTYPES: DISABLE
1414
1141CFPlus::Map 1415CFPlus::Map
1142new (SV *class, int map_width, int map_height) 1416new (SV *class)
1143 CODE: 1417 CODE:
1144 New (0, RETVAL, 1, struct map); 1418 New (0, RETVAL, 1, struct map);
1145 RETVAL->x = 0; 1419 RETVAL->x = 0;
1146 RETVAL->y = 0; 1420 RETVAL->y = 0;
1147 RETVAL->w = map_width; 1421 RETVAL->w = 0;
1148 RETVAL->h = map_height; 1422 RETVAL->h = 0;
1149 RETVAL->ox = 0; 1423 RETVAL->ox = 0;
1150 RETVAL->oy = 0; 1424 RETVAL->oy = 0;
1151 RETVAL->faces = 8192; 1425 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1152 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1426 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1153 RETVAL->texs = 8192;
1154 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1155 RETVAL->rows = 0; 1427 RETVAL->rows = 0;
1156 RETVAL->row = 0; 1428 RETVAL->row = 0;
1157 OUTPUT: 1429 OUTPUT:
1158 RETVAL 1430 RETVAL
1159 1431
1160void 1432void
1161DESTROY (CFPlus::Map self) 1433DESTROY (CFPlus::Map self)
1162 CODE: 1434 CODE:
1163{ 1435{
1164 map_clear (self); 1436 map_clear (self);
1165 Safefree (self->face); 1437 Safefree (self->face2tile);
1166 Safefree (self->tex); 1438 Safefree (self->tex);
1167 Safefree (self); 1439 Safefree (self);
1168} 1440}
1169 1441
1170void 1442void
1443resize (CFPlus::Map self, int map_width, int map_height)
1444 CODE:
1445 self->w = map_width;
1446 self->h = map_height;
1447
1448void
1171clear (CFPlus::Map self) 1449clear (CFPlus::Map self)
1172 CODE: 1450 CODE:
1173 map_clear (self); 1451 map_clear (self);
1174 1452
1175void 1453void
1176set_face (CFPlus::Map self, int face, int texid) 1454set_tileid (CFPlus::Map self, int face, int tile)
1177 CODE: 1455 CODE:
1178{ 1456{
1179 while (self->faces <= face) 1457 need_facenum (self, face); self->face2tile [face] = tile;
1180 { 1458 need_texid (self, tile);
1181 Append (mapface, self->face, self->faces, self->faces); 1459}
1182 self->faces *= 2;
1183 }
1184 1460
1185 self->face [face] = texid; 1461void
1462set_smooth (CFPlus::Map self, int face, int smooth, int level)
1463 CODE:
1464{
1465 tileid texid;
1466 maptex *tex;
1467
1468 if (face < 0 || face >= self->faces)
1469 return;
1470
1471 if (smooth < 0 || smooth >= self->faces)
1472 return;
1473
1474 texid = self->face2tile [face];
1475
1476 if (!texid)
1477 return;
1478
1479 tex = self->tex + texid;
1480 tex->smoothtile = self->face2tile [smooth];
1481 tex->smoothlevel = level;
1186} 1482}
1187 1483
1188void 1484void
1189set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1485set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1190 CODE: 1486 CODE:
1191{ 1487{
1192 while (self->texs <= texid) 1488 need_texid (self, texid);
1193 {
1194 Append (maptex, self->tex, self->texs, self->texs);
1195 self->texs *= 2;
1196 }
1197 1489
1198 { 1490 {
1199 maptex *tex = self->tex + texid; 1491 maptex *tex = self->tex + texid;
1200 1492
1201 tex->name = name; 1493 tex->name = name;
1243void 1535void
1244scroll (CFPlus::Map self, int dx, int dy) 1536scroll (CFPlus::Map self, int dx, int dy)
1245 CODE: 1537 CODE:
1246{ 1538{
1247 if (dx > 0) 1539 if (dx > 0)
1248 map_blank (self, self->x, self->y, dx - 1, self->h); 1540 map_blank (self, self->x, self->y, dx, self->h);
1249 else if (dx < 0) 1541 else if (dx < 0)
1250 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1542 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1251 1543
1252 if (dy > 0) 1544 if (dy > 0)
1253 map_blank (self, self->x, self->y, self->w, dy - 1); 1545 map_blank (self, self->x, self->y, self->w, dy);
1254 else if (dy < 0) 1546 else if (dy < 0)
1255 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1547 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1256 1548
1257 self->ox += dx; self->x += dx; 1549 self->ox += dx; self->x += dx;
1258 self->oy += dy; self->y += dy; 1550 self->oy += dy; self->y += dy;
1259 1551
1260 while (self->y < 0) 1552 while (self->y < 0)
1264 self->rows += MAP_EXTEND_Y; 1556 self->rows += MAP_EXTEND_Y;
1265 self->y += MAP_EXTEND_Y; 1557 self->y += MAP_EXTEND_Y;
1266 } 1558 }
1267} 1559}
1268 1560
1269void 1561SV *
1270map1a_update (CFPlus::Map self, SV *data_, int extmap) 1562map1a_update (CFPlus::Map self, SV *data_, int extmap)
1271 CODE: 1563 CODE:
1272{ 1564{
1273 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1565 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1274 uint8_t *data_end = (uint8_t *)SvEND (data_); 1566 uint8_t *data_end = (uint8_t *)SvEND (data_);
1275 mapcell *cell; 1567 mapcell *cell;
1276 int x, y, flags; 1568 int x, y, z, flags;
1569 AV *missing = newAV ();
1570 RETVAL = newRV_noinc ((SV *)missing);
1277 1571
1278 while (data < data_end) 1572 while (data < data_end - 1)
1279 { 1573 {
1280 flags = (data [0] << 8) + data [1]; data += 2; 1574 flags = (data [0] << 8) + data [1]; data += 2;
1281 1575
1282 x = self->x + ((flags >> 10) & 63); 1576 x = self->x + ((flags >> 10) & 63);
1283 y = self->y + ((flags >> 4) & 63); 1577 y = self->y + ((flags >> 4) & 63);
1286 1580
1287 if (flags & 15) 1581 if (flags & 15)
1288 { 1582 {
1289 if (!cell->darkness) 1583 if (!cell->darkness)
1290 { 1584 {
1585 memset (cell, 0, sizeof (*cell));
1291 cell->darkness = 256; 1586 cell->darkness = 256;
1292 cell->face [0] = 0;
1293 cell->face [1] = 0;
1294 cell->face [2] = 0;
1295 } 1587 }
1296 1588
1297 //TODO: don't trust server data to be in-range(!) 1589 //TODO: don't trust server data to be in-range(!)
1298 1590
1299 if (flags & 8) 1591 if (flags & 8)
1314 cell->stat_width = 1; 1606 cell->stat_width = 1;
1315 cell->stat_hp = *data++; 1607 cell->stat_hp = *data++;
1316 } 1608 }
1317 else if (cmd == 6) // monster width 1609 else if (cmd == 6) // monster width
1318 cell->stat_width = *data++ + 1; 1610 cell->stat_width = *data++ + 1;
1611 else if (cmd == 0x47)
1612 {
1613 if (*data == 4)
1614 ; // decode player count
1615
1616 data += *data + 1;
1617 }
1618 else if (cmd == 8) // cell flags
1619 cell->flags = *data++;
1319 else if (ext & 0x40) // unknown, multibyte => skip 1620 else if (ext & 0x40) // unknown, multibyte => skip
1320 data += *data + 1; 1621 data += *data + 1;
1321 else 1622 else
1322 data++; 1623 data++;
1323 } 1624 }
1325 } 1626 }
1326 else 1627 else
1327 cell->darkness = *data++ + 1; 1628 cell->darkness = *data++ + 1;
1328 } 1629 }
1329 1630
1631 for (z = 0; z <= 2; ++z)
1330 if (flags & 4) 1632 if (flags & (4 >> z))
1331 { 1633 {
1332 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1634 faceid face = (data [0] << 8) + data [1]; data += 2;
1635 need_facenum (self, face);
1636 cell->tile [z] = self->face2tile [face];
1637
1638 if (cell->tile [z])
1639 {
1640 maptex *tex = self->tex + cell->tile [z];
1641 if (!tex->name)
1642 av_push (missing, newSViv (cell->tile [z]));
1643
1644 if (tex->smoothtile)
1645 {
1646 maptex *smooth = self->tex + tex->smoothtile;
1647 if (!smooth->name)
1648 av_push (missing, newSViv (tex->smoothtile));
1649 }
1650 }
1333 } 1651 }
1334
1335 if (flags & 2)
1336 {
1337 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1338 }
1339
1340 if (flags & 1)
1341 {
1342 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1343 }
1344 } 1652 }
1345 else 1653 else
1346 {
1347 cell->darkness = 0; 1654 cell->darkness = 0;
1348 cell->stat_hp = 0;
1349 }
1350 } 1655 }
1351} 1656}
1657 OUTPUT:
1658 RETVAL
1352 1659
1353SV * 1660SV *
1354mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1661mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1355 CODE: 1662 CODE:
1356{ 1663{
1380 { 1687 {
1381 mapcell *cell = row->col + (x - row->c0); 1688 mapcell *cell = row->col + (x - row->c0);
1382 1689
1383 for (z = 0; z <= 0; z++) 1690 for (z = 0; z <= 0; z++)
1384 { 1691 {
1385 mapface face = cell->face [z];
1386
1387 if (face)
1388 {
1389 maptex tex = self->tex [face]; 1692 maptex tex = self->tex [cell->tile [z]];
1390 int a0 = 255 - tex.a; 1693 int a0 = 255 - tex.a;
1391 int a1 = tex.a; 1694 int a1 = tex.a;
1392 1695
1393 r = (r * a0 + tex.r * a1) / 255; 1696 r = (r * a0 + tex.r * a1) / 255;
1394 g = (g * a0 + tex.g * a1) / 255; 1697 g = (g * a0 + tex.g * a1) / 255;
1395 b = (b * a0 + tex.b * a1) / 255; 1698 b = (b * a0 + tex.b * a1) / 255;
1396 a = (a * a0 + tex.a * a1) / 255; 1699 a = (a * a0 + tex.a * a1) / 255;
1397 }
1398 } 1700 }
1399 } 1701 }
1400 1702
1401 *map++ = (r ) 1703 *map++ = (r )
1402 | (g << 8) 1704 | (g << 8)
1409} 1711}
1410 OUTPUT: 1712 OUTPUT:
1411 RETVAL 1713 RETVAL
1412 1714
1413void 1715void
1414draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1716draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1415 CODE: 1717 CODE:
1416{ 1718{
1417 int vx, vy;
1418 int x, y, z; 1719 int x, y, z;
1419 int last_name;
1420 mapface face;
1421 1720
1422 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1721 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1423 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1722 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1723 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1724 smooth_key skey;
1424 1725
1425 /* 1726 rc_t *rc = rc_alloc ();
1426 int vx = self->vx = self->w >= sw 1727 rc_key_t key;
1427 ? self->x + (self->w - sw) / 2 1728 rc_array_t *arr;
1428 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1429 1729
1430 int vy = self->vy = self->h >= sh 1730 // thats current max. sorry.
1431 ? self->y + (self->h - sh) / 2 1731 if (sw > 255) sw = 255;
1432 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1732 if (sh > 255) sh = 255;
1433 */
1434 1733
1435 glColor4ub (255, 255, 255, 255); 1734 // clear key, in case of extra padding
1735 memset (&skey, 0, sizeof (skey));
1736
1737 memset (&key, 0, sizeof (key));
1738 key.r = 255;
1739 key.g = 255;
1740 key.b = 255;
1741 key.a = 255;
1742 key.mode = GL_QUADS;
1743 key.format = GL_T2F_V3F;
1744 key.texname = -1;
1745
1746 mx += self->x;
1747 my += self->y;
1748
1749 // first pass: determine smooth_max
1750 // rather ugly, if you ask me
1751 // could also be stored inside mapcell and updated on change
1752 memset (smooth_max, 0, sizeof (smooth_max));
1753
1754 for (y = 0; y < sh; y++)
1755 if (0 <= y + my && y + my < self->rows)
1756 {
1757 maprow *row = self->row + (y + my);
1758
1759 for (x = 0; x < sw; x++)
1760 if (row->c0 <= x + mx && x + mx < row->c1)
1761 {
1762 mapcell *cell = row->col + (x + mx - row->c0);
1763
1764 smooth_max[x + 1][y + 1] =
1765 MAX (self->tex [cell->tile [0]].smoothlevel,
1766 MAX (self->tex [cell->tile [1]].smoothlevel,
1767 self->tex [cell->tile [2]].smoothlevel));
1768 }
1769 }
1436 1770
1437 glEnable (GL_BLEND); 1771 glEnable (GL_BLEND);
1438 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1772 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1439 glEnable (GL_TEXTURE_2D);
1440 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1441 1774
1442 glBegin (GL_QUADS);
1443
1444 last_name = 0;
1445
1446 for (z = 0; z < 3; z++) 1775 for (z = 0; z <= 2; z++)
1776 {
1777 memset (smooth_level, 0, sizeof (smooth_level));
1778
1447 for (y = 0; y < sh; y++) 1779 for (y = 0; y < sh; y++)
1448 if (0 <= y + vy && y + vy < self->rows) 1780 if (0 <= y + my && y + my < self->rows)
1449 { 1781 {
1450 maprow *row = self->row + (y + vy); 1782 maprow *row = self->row + (y + my);
1451 1783
1452 for (x = 0; x < sw; x++) 1784 for (x = 0; x < sw; x++)
1453 if (row->c0 <= x + vx && x + vx < row->c1) 1785 if (row->c0 <= x + mx && x + mx < row->c1)
1454 { 1786 {
1455 mapcell *cell = row->col + (x + vx - row->c0); 1787 mapcell *cell = row->col + (x + mx - row->c0);
1456
1457 face = cell->face [z]; 1788 tileid tile = cell->tile [z];
1789
1790 if (tile)
1791 {
1792 maptex tex = self->tex [tile];
1793 int px, py;
1458 1794
1459 if (face && face < self->texs) 1795 // suppressing texture state switches here
1796 // is only moderately effective, but worth the extra effort
1797 if (key.texname != tex.name)
1798 {
1799 if (!tex.name)
1800 tex = self->tex [2]; /* missing, replace by noface */
1801
1802 key.texname = tex.name;
1803 arr = rc_array (rc, &key);
1804 }
1805
1806 px = (x + 1) * T - tex.w;
1807 py = (y + 1) * T - tex.h;
1808
1809 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1810 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1811 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1812 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1813
1814 if (cell->flags && z == 2)
1815 {
1816 // overlays such as the speech bubble, probably more to come
1817 if (cell->flags & 1)
1818 {
1819 maptex tex = self->tex [1];
1820 int px = x * T + T * 2 / 32;
1821 int py = y * T - T * 6 / 32;
1822
1823 if (tex.name)
1824 {
1825 if (key.texname != tex.name)
1826 {
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1832 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1833 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1834 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1835 }
1836 }
1837 }
1838
1839 // update smooth hash
1840 if (tex.smoothtile)
1841 {
1842 skey.tile = tex.smoothtile;
1843 skey.level = tex.smoothlevel;
1844
1845 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1846
1847 // add bits to current tile and all neighbours. skey.x|y is
1848 // shifted +1|+1 so we always stay positive.
1849
1850 // bits is ___n cccc CCCC bbbb
1851 // n do not draw borders&corners
1852 // c draw these corners, but...
1853 // C ... not these
1854 // b draw these borders
1855
1856 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1857 // ┃· ·· ·┃ ━━
1858
1859 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1860 // ·· ·· ·┏ ┓·
1861
1862 // full tile
1863 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1864
1865 // borders
1866 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1867 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1868 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1869 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1870
1871 // corners
1872 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1873 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1874 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1875 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1876 }
1877 }
1878 }
1879 }
1880
1881 // go through all smoothlevels, lowest to highest, then draw.
1882 // this is basically counting sort
1883 {
1884 int w, b;
1885
1886 for (w = 0; w < 256 / 32; ++w)
1887 {
1888 uint32_t smask = smooth_level [w];
1889 if (smask)
1890 for (b = 0; b < 32; ++b)
1891 if (smask & (((uint32_t)1) << b))
1460 { 1892 {
1461 maptex tex = self->tex [face]; 1893 int level = (w << 5) | b;
1894 HE *he;
1462 1895
1463 int px = (x + 1) * 32 - tex.w; 1896 hv_iterinit (smooth);
1464 int py = (y + 1) * 32 - tex.h; 1897 while ((he = hv_iternext (smooth)))
1465
1466 if (last_name != tex.name)
1467 { 1898 {
1899 smooth_key *skey = (smooth_key *)HeKEY (he);
1900 IV bits = SvIVX (HeVAL (he));
1901
1902 if (!(bits & 0x1000)
1903 && skey->level == level
1904 && level > smooth_max [skey->x][skey->y])
1468 glEnd (); 1905 {
1906 maptex tex = self->tex [skey->tile];
1907 int px = (((int)skey->x) - 1) * T;
1908 int py = (((int)skey->y) - 1) * T;
1909 int border = bits & 15;
1910 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1911 float dx = tex.s * .0625f; // 16 images/row
1912 float dy = tex.t * .5f ; // 2 images/column
1913
1914 if (tex.name)
1915 {
1916 // this time avoiding texture state changes
1917 // save gobs of state changes.
1918 if (key.texname != tex.name)
1919 {
1469 last_name = tex.name; 1920 key.texname = tex.name;
1470 glBindTexture (GL_TEXTURE_2D, last_name); 1921 arr = rc_array (rc, &key);
1471 glBegin (GL_QUADS); 1922 }
1923
1924 if (border)
1925 {
1926 float ox = border * dx;
1927
1928 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1929 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1930 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1931 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1932 }
1933
1934 if (corner)
1935 {
1936 float ox = corner * dx;
1937
1938 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1939 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1940 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1941 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1942 }
1943 }
1944 }
1472 } 1945 }
1473
1474 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1475 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1476 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1477 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1478 } 1946 }
1479 }
1480 } 1947 }
1948 }
1481 1949
1482 glEnd (); 1950 hv_clear (smooth);
1951 rc_draw (rc);
1952 rc_clear (rc);
1953 }
1483 1954
1484 glDisable (GL_TEXTURE_2D); 1955 glDisable (GL_BLEND);
1956 rc_free (rc);
1485 1957
1486 // top layer: overlays such as the health bar 1958 // top layer: overlays such as the health bar
1487 for (y = 0; y < sh; y++) 1959 for (y = 0; y < sh; y++)
1488 if (0 <= y + vy && y + vy < self->rows) 1960 if (0 <= y + my && y + my < self->rows)
1489 { 1961 {
1490 maprow *row = self->row + (y + vy); 1962 maprow *row = self->row + (y + my);
1491 1963
1492 for (x = 0; x < sw; x++) 1964 for (x = 0; x < sw; x++)
1493 if (row->c0 <= x + vx && x + vx < row->c1) 1965 if (row->c0 <= x + mx && x + mx < row->c1)
1494 { 1966 {
1495 mapcell *cell = row->col + (x + vx - row->c0); 1967 mapcell *cell = row->col + (x + mx - row->c0);
1496 1968
1497 int px = x * 32; 1969 int px = x * T;
1498 int py = y * 32; 1970 int py = y * T;
1499 1971
1500 if (cell->stat_hp) 1972 if (cell->stat_hp)
1501 { 1973 {
1502 int width = cell->stat_width * 32; 1974 int width = cell->stat_width * T;
1503 int thick = sh / 28 + 1 + cell->stat_width; 1975 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1504 1976
1505 glColor4ub (0, 0, 0, 127); 1977 glColor3ub (0, 0, 0);
1506 glRectf (px + 1, py, 1978 glRectf (px + 1, py - thick - 2,
1507 px + width - 1, py + thick + 2); 1979 px + width - 1, py);
1508 1980
1509 glColor4ub (cell->stat_hp, 255 - cell->stat_hp, 0, 255); 1981 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1510 glRectf (px + 2, 1982 glRectf (px + 2,
1511 py + 1, 1983 py - thick - 1,
1512 px + width - 2 - cell->stat_hp * (width - 4) / 255, py + thick + 1); 1984 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1513 } 1985 }
1514 } 1986 }
1515 } 1987 }
1516
1517 glDisable (GL_BLEND);
1518} 1988}
1519 1989
1520void 1990void
1521draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 1991draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1522 CODE: 1992 CODE:
1576 glDisable (GL_BLEND); 2046 glDisable (GL_BLEND);
1577 glDisable (GL_TEXTURE_2D); 2047 glDisable (GL_TEXTURE_2D);
1578} 2048}
1579 2049
1580void 2050void
1581fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2051fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1582 PPCODE: 2052 PPCODE:
1583{ 2053{
1584 int vx, vy;
1585 int x, y; 2054 int x, y;
2055 int sw1 = sw + 2;
2056 int sh1 = sh + 2;
2057 int sh3 = sh * 3;
1586 int sw4 = (sw + 3) & ~3; 2058 int sw34 = (sw * 3 + 3) & ~3;
2059 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1587 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2060 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1588 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2061 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1589 2062
1590 memset (darkness, 255, sw4 * sh);
1591 SvPOK_only (darkness_sv); 2063 SvPOK_only (darkness3_sv);
1592 SvCUR_set (darkness_sv, sw4 * sh); 2064 SvCUR_set (darkness3_sv, sw34 * sh3);
1593 2065
1594 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2066 mx += self->x - 1;
1595 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2067 my += self->y - 1;
1596 2068
2069 memset (darkness1, 255, sw1 * sh1);
2070
1597 for (y = 0; y < sh; y++) 2071 for (y = 0; y < sh1; y++)
1598 if (0 <= y + vy && y + vy < self->rows) 2072 if (0 <= y + my && y + my < self->rows)
1599 { 2073 {
1600 maprow *row = self->row + (y + vy); 2074 maprow *row = self->row + (y + my);
1601 2075
1602 for (x = 0; x < sw; x++) 2076 for (x = 0; x < sw1; x++)
1603 if (row->c0 <= x + vx && x + vx < row->c1) 2077 if (row->c0 <= x + mx && x + mx < row->c1)
1604 { 2078 {
1605 mapcell *cell = row->col + (x + vx - row->c0); 2079 mapcell *cell = row->col + (x + mx - row->c0);
1606 2080
1607 darkness[y * sw4 + x] = cell->darkness 2081 darkness1 [y * sw1 + x] = cell->darkness
1608 ? 255 - (cell->darkness - 1) 2082 ? 255 - (cell->darkness - 1)
1609 : 255 - FOW_DARKNESS; 2083 : 255 - FOW_DARKNESS;
1610 } 2084 }
1611 } 2085 }
1612 2086
2087 for (y = 0; y < sh; ++y)
2088 for (x = 0; x < sw; ++x)
2089 {
2090 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2091 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2092 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2093 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2094 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2095 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2096 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2097 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2098 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2099
2100 uint8_t r11 = (d11 + d21 + d12) / 3;
2101 uint8_t r21 = d21;
2102 uint8_t r31 = (d21 + d31 + d32) / 3;
2103
2104 uint8_t r12 = d12;
2105 uint8_t r22 = d22;
2106 uint8_t r32 = d32;
2107
2108 uint8_t r13 = (d13 + d23 + d12) / 3;
2109 uint8_t r23 = d23;
2110 uint8_t r33 = (d23 + d33 + d32) / 3;
2111
2112 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2113 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2114 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2115 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2116 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2117 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2118 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2119 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2120 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2121 }
2122
2123 free (darkness1);
2124
1613 EXTEND (SP, 3); 2125 EXTEND (SP, 3);
1614 PUSHs (sv_2mortal (newSViv (sw4))); 2126 PUSHs (sv_2mortal (newSViv (sw34)));
1615 PUSHs (sv_2mortal (newSViv (sh))); 2127 PUSHs (sv_2mortal (newSViv (sh3)));
1616 PUSHs (darkness_sv); 2128 PUSHs (darkness3_sv);
1617} 2129}
1618 2130
1619SV * 2131SV *
1620get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2132get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1621 CODE: 2133 CODE:
1650 if (row && row->c0 <= x && x < row->c1) 2162 if (row && row->c0 <= x && x < row->c1)
1651 { 2163 {
1652 mapcell *cell = row->col + (x - row->c0); 2164 mapcell *cell = row->col + (x - row->c0);
1653 uint8_t flags = 0; 2165 uint8_t flags = 0;
1654 2166
1655 if (cell->face [0]) flags |= 1; 2167 if (cell->tile [0]) flags |= 1;
1656 if (cell->face [1]) flags |= 2; 2168 if (cell->tile [1]) flags |= 2;
1657 if (cell->face [2]) flags |= 4; 2169 if (cell->tile [2]) flags |= 4;
1658 2170
1659 *data++ = flags; 2171 *data++ = flags;
1660 2172
1661 if (flags & 1) 2173 if (flags & 1)
1662 { 2174 {
2175 tileid tile = cell->tile [0];
1663 *data++ = cell->face [0] >> 8; 2176 *data++ = tile >> 8;
1664 *data++ = cell->face [0]; 2177 *data++ = tile;
1665 } 2178 }
1666 2179
1667 if (flags & 2) 2180 if (flags & 2)
1668 { 2181 {
2182 tileid tile = cell->tile [1];
1669 *data++ = cell->face [1] >> 8; 2183 *data++ = tile >> 8;
1670 *data++ = cell->face [1]; 2184 *data++ = tile;
1671 } 2185 }
1672 2186
1673 if (flags & 4) 2187 if (flags & 4)
1674 { 2188 {
2189 tileid tile = cell->tile [2];
1675 *data++ = cell->face [2] >> 8; 2190 *data++ = tile >> 8;
1676 *data++ = cell->face [2]; 2191 *data++ = tile;
1677 } 2192 }
1678 } 2193 }
1679 else 2194 else
1680 *data++ = 0; 2195 *data++ = 0;
1681 } 2196 }
1721 { 2236 {
1722 uint8_t flags = *data++; 2237 uint8_t flags = *data++;
1723 2238
1724 if (flags) 2239 if (flags)
1725 { 2240 {
1726 mapface face[3] = { 0, 0, 0 };
1727
1728 mapcell *cell = row_get_cell (row, x); 2241 mapcell *cell = row_get_cell (row, x);
2242 tileid tile[3] = { 0, 0, 0 };
1729 2243
1730 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2244 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1731 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2245 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1732 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2246 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1733 2247
1734 if (cell->darkness == 0) 2248 if (cell->darkness == 0)
1735 { 2249 {
1736 cell->darkness = 0; 2250 cell->darkness = 0;
1737 2251
1738 for (z = 0; z <= 2; z++) 2252 for (z = 0; z <= 2; z++)
1739 { 2253 {
1740 cell->face[z] = face[z]; 2254 tileid t = tile [z];
1741 2255
1742 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2256 if (t >= self->texs || (t && !self->tex [t].name))
2257 {
1743 XPUSHs (sv_2mortal (newSViv (face[z]))); 2258 XPUSHs (sv_2mortal (newSViv (t)));
2259 need_texid (self, t);
2260 }
2261
2262 cell->tile [z] = t;
1744 } 2263 }
1745 } 2264 }
1746 } 2265 }
1747 } 2266 }
1748 } 2267 }
1749} 2268}
1750 2269
2270MODULE = CFPlus PACKAGE = CFPlus::RW
2271
2272CFPlus::RW
2273new (SV *class, SV *data_sv)
2274 CODE:
2275{
2276 STRLEN datalen;
2277 char *data = SvPVbyte (data_sv, datalen);
2278
2279 RETVAL = SDL_RWFromConstMem (data, datalen);
2280}
2281 OUTPUT:
2282 RETVAL
2283
2284CFPlus::RW
2285new_from_file (SV *class, const char *path, const char *mode = "rb")
2286 CODE:
2287 RETVAL = SDL_RWFromFile (path, mode);
2288 OUTPUT:
2289 RETVAL
2290
2291# fails on win32:
2292# CFPlus.xs(2268) : error C2059: syntax error : '('
2293#void
2294#close (CFPlus::RW self)
2295# CODE:
2296# (self->(close)) (self);
2297
2298MODULE = CFPlus PACKAGE = CFPlus::Channel
2299
2300PROTOTYPES: DISABLE
2301
2302CFPlus::Channel
2303find ()
2304 CODE:
2305{
2306 RETVAL = Mix_GroupAvailable (-1);
2307
2308 if (RETVAL < 0)
2309 {
2310 RETVAL = Mix_GroupOldest (-1);
2311
2312 if (RETVAL < 0)
2313 XSRETURN_UNDEF;
2314
2315 Mix_HaltChannel (RETVAL);
2316 }
2317
2318 Mix_UnregisterAllEffects (RETVAL);
2319 Mix_Volume (RETVAL, 128);
2320}
2321 OUTPUT:
2322 RETVAL
2323
2324void
2325halt (CFPlus::Channel self)
2326 CODE:
2327 Mix_HaltChannel (self);
2328
2329void
2330expire (CFPlus::Channel self, int ticks = -1)
2331 CODE:
2332 Mix_ExpireChannel (self, ticks);
2333
2334void
2335fade_out (CFPlus::Channel self, int ticks = -1)
2336 CODE:
2337 Mix_FadeOutChannel (self, ticks);
2338
2339int
2340volume (CFPlus::Channel self, int volume)
2341 CODE:
2342 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2343 OUTPUT:
2344 RETVAL
2345
2346void
2347unregister_all_effects (CFPlus::Channel self)
2348 CODE:
2349 Mix_UnregisterAllEffects (self);
2350
2351void
2352set_panning (CFPlus::Channel self, int left, int right)
2353 CODE:
2354 left = CLAMP (left , 0, 255);
2355 right = CLAMP (right, 0, 255);
2356 Mix_SetPanning (self, left, right);
2357
2358void
2359set_distance (CFPlus::Channel self, int distance)
2360 CODE:
2361 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2362
2363void
2364set_position (CFPlus::Channel self, int angle, int distance)
2365 CODE:
2366
2367void
2368set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2369 CODE:
2370{
2371 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2372 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2373 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2374}
2375
2376void
2377set_reverse_stereo (CFPlus::Channel self, int flip)
2378 CODE:
2379 Mix_SetReverseStereo (self, flip);
2380
1751MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2381MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1752 2382
2383PROTOTYPES: DISABLE
2384
1753CFPlus::MixChunk 2385CFPlus::MixChunk
1754new_from_file (SV *class, char *path) 2386new (SV *class, CFPlus::RW rwops)
1755 CODE: 2387 CODE:
1756 RETVAL = Mix_LoadWAV (path); 2388 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1757 OUTPUT: 2389 OUTPUT:
1758 RETVAL 2390 RETVAL
1759 2391
1760void 2392void
1761DESTROY (CFPlus::MixChunk self) 2393DESTROY (CFPlus::MixChunk self)
1763 Mix_FreeChunk (self); 2395 Mix_FreeChunk (self);
1764 2396
1765int 2397int
1766volume (CFPlus::MixChunk self, int volume = -1) 2398volume (CFPlus::MixChunk self, int volume = -1)
1767 CODE: 2399 CODE:
2400 if (items > 1)
2401 volume = CLAMP (volume, 0, 128);
1768 RETVAL = Mix_VolumeChunk (self, volume); 2402 RETVAL = Mix_VolumeChunk (self, volume);
1769 OUTPUT: 2403 OUTPUT:
1770 RETVAL 2404 RETVAL
1771 2405
1772int 2406CFPlus::Channel
1773play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2407play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1774 CODE: 2408 CODE:
2409{
1775 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2410 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2411
2412 if (RETVAL < 0)
2413 XSRETURN_UNDEF;
2414
2415 if (channel < 0)
2416 {
2417 Mix_UnregisterAllEffects (RETVAL);
2418 Mix_Volume (RETVAL, 128);
2419 }
2420}
1776 OUTPUT: 2421 OUTPUT:
1777 RETVAL 2422 RETVAL
1778 2423
1779MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2424MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1780 2425
1781int 2426int
1782volume (int volume = -1) 2427volume (int volume = -1)
2428 PROTOTYPE: ;$
1783 CODE: 2429 CODE:
2430 if (items > 0)
2431 volume = CLAMP (volume, 0, 128);
1784 RETVAL = Mix_VolumeMusic (volume); 2432 RETVAL = Mix_VolumeMusic (volume);
1785 OUTPUT: 2433 OUTPUT:
1786 RETVAL 2434 RETVAL
1787 2435
2436void
2437fade_out (int ms)
2438 CODE:
2439 Mix_FadeOutMusic (ms);
2440
2441void
2442halt ()
2443 CODE:
2444 Mix_HaltMusic ();
2445
1788CFPlus::MixMusic 2446CFPlus::MixMusic
1789new_from_file (SV *class, char *path) 2447new (SV *class, CFPlus::RW rwops)
1790 CODE: 2448 CODE:
1791 RETVAL = Mix_LoadMUS (path); 2449 RETVAL = Mix_LoadMUS_RW (rwops);
1792 OUTPUT: 2450 OUTPUT:
1793 RETVAL 2451 RETVAL
1794 2452
1795void 2453void
1796DESTROY (CFPlus::MixMusic self) 2454DESTROY (CFPlus::MixMusic self)
1802 CODE: 2460 CODE:
1803 RETVAL = Mix_PlayMusic (self, loops); 2461 RETVAL = Mix_PlayMusic (self, loops);
1804 OUTPUT: 2462 OUTPUT:
1805 RETVAL 2463 RETVAL
1806 2464
2465void
2466fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2467 CODE:
2468 Mix_FadeInMusicPos (self, loops, ms, position);
2469
1807MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2470MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2471
2472PROTOTYPES: ENABLE
1808 2473
1809BOOT: 2474BOOT:
1810{ 2475{
1811 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2476 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1812 static const struct { 2477 static const struct {
1813 const char *name; 2478 const char *name;
1814 IV iv; 2479 IV iv;
1815 } *civ, const_iv[] = { 2480 } *civ, const_iv[] = {
1816# define const_iv(name) { # name, (IV)name } 2481# define const_iv(name) { # name, (IV)name }
2482 const_iv (GL_VENDOR),
2483 const_iv (GL_VERSION),
2484 const_iv (GL_EXTENSIONS),
1817 const_iv (GL_COLOR_MATERIAL), 2485 const_iv (GL_COLOR_MATERIAL),
1818 const_iv (GL_SMOOTH), 2486 const_iv (GL_SMOOTH),
1819 const_iv (GL_FLAT), 2487 const_iv (GL_FLAT),
1820 const_iv (GL_DITHER), 2488 const_iv (GL_DITHER),
1821 const_iv (GL_BLEND), 2489 const_iv (GL_BLEND),
1825 const_iv (GL_ALPHA_TEST), 2493 const_iv (GL_ALPHA_TEST),
1826 const_iv (GL_NORMALIZE), 2494 const_iv (GL_NORMALIZE),
1827 const_iv (GL_RESCALE_NORMAL), 2495 const_iv (GL_RESCALE_NORMAL),
1828 const_iv (GL_FRONT), 2496 const_iv (GL_FRONT),
1829 const_iv (GL_BACK), 2497 const_iv (GL_BACK),
2498 const_iv (GL_AUX0),
1830 const_iv (GL_AND), 2499 const_iv (GL_AND),
1831 const_iv (GL_ONE), 2500 const_iv (GL_ONE),
1832 const_iv (GL_ZERO), 2501 const_iv (GL_ZERO),
1833 const_iv (GL_SRC_ALPHA), 2502 const_iv (GL_SRC_ALPHA),
1834 const_iv (GL_DST_ALPHA), 2503 const_iv (GL_DST_ALPHA),
1848 const_iv (GL_LUMINANCE), 2517 const_iv (GL_LUMINANCE),
1849 const_iv (GL_LUMINANCE_ALPHA), 2518 const_iv (GL_LUMINANCE_ALPHA),
1850 const_iv (GL_FLOAT), 2519 const_iv (GL_FLOAT),
1851 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2520 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1852 const_iv (GL_COMPILE), 2521 const_iv (GL_COMPILE),
2522 const_iv (GL_PROXY_TEXTURE_1D),
2523 const_iv (GL_PROXY_TEXTURE_2D),
1853 const_iv (GL_TEXTURE_1D), 2524 const_iv (GL_TEXTURE_1D),
1854 const_iv (GL_TEXTURE_2D), 2525 const_iv (GL_TEXTURE_2D),
1855 const_iv (GL_TEXTURE_ENV), 2526 const_iv (GL_TEXTURE_ENV),
1856 const_iv (GL_TEXTURE_MAG_FILTER), 2527 const_iv (GL_TEXTURE_MAG_FILTER),
1857 const_iv (GL_TEXTURE_MIN_FILTER), 2528 const_iv (GL_TEXTURE_MIN_FILTER),
1878 const_iv (GL_COLOR_LOGIC_OP), 2549 const_iv (GL_COLOR_LOGIC_OP),
1879 const_iv (GL_SEPARABLE_2D), 2550 const_iv (GL_SEPARABLE_2D),
1880 const_iv (GL_CONVOLUTION_2D), 2551 const_iv (GL_CONVOLUTION_2D),
1881 const_iv (GL_CONVOLUTION_BORDER_MODE), 2552 const_iv (GL_CONVOLUTION_BORDER_MODE),
1882 const_iv (GL_CONSTANT_BORDER), 2553 const_iv (GL_CONSTANT_BORDER),
2554 const_iv (GL_POINTS),
1883 const_iv (GL_LINES), 2555 const_iv (GL_LINES),
1884 const_iv (GL_LINE_STRIP), 2556 const_iv (GL_LINE_STRIP),
1885 const_iv (GL_LINE_LOOP), 2557 const_iv (GL_LINE_LOOP),
1886 const_iv (GL_QUADS), 2558 const_iv (GL_QUADS),
1887 const_iv (GL_QUAD_STRIP), 2559 const_iv (GL_QUAD_STRIP),
1888 const_iv (GL_TRIANGLES), 2560 const_iv (GL_TRIANGLES),
1889 const_iv (GL_TRIANGLE_STRIP), 2561 const_iv (GL_TRIANGLE_STRIP),
1890 const_iv (GL_TRIANGLE_FAN), 2562 const_iv (GL_TRIANGLE_FAN),
2563 const_iv (GL_POLYGON),
1891 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2564 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2565 const_iv (GL_POINT_SMOOTH_HINT),
2566 const_iv (GL_LINE_SMOOTH_HINT),
2567 const_iv (GL_POLYGON_SMOOTH_HINT),
2568 const_iv (GL_GENERATE_MIPMAP_HINT),
1892 const_iv (GL_FASTEST), 2569 const_iv (GL_FASTEST),
2570 const_iv (GL_DONT_CARE),
2571 const_iv (GL_NICEST),
1893 const_iv (GL_V2F), 2572 const_iv (GL_V2F),
1894 const_iv (GL_V3F), 2573 const_iv (GL_V3F),
1895 const_iv (GL_T2F_V3F), 2574 const_iv (GL_T2F_V3F),
1896 const_iv (GL_T2F_N3F_V3F), 2575 const_iv (GL_T2F_N3F_V3F),
1897# undef const_iv 2576# undef const_iv
1898 }; 2577 };
1899 2578
1900 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2579 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1901 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2580 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2581
2582 texture_av = newAV ();
2583 AvREAL_off (texture_av);
1902} 2584}
1903 2585
1904char * 2586char *
1905gl_vendor () 2587gl_vendor ()
1906 CODE: 2588 CODE:
1920 CODE: 2602 CODE:
1921 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2603 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1922 OUTPUT: 2604 OUTPUT:
1923 RETVAL 2605 RETVAL
1924 2606
2607const char *glGetString (GLenum pname)
2608
2609GLint glGetInteger (GLenum pname)
2610 CODE:
2611 glGetIntegerv (pname, &RETVAL);
2612 OUTPUT:
2613 RETVAL
2614
2615GLdouble glGetDouble (GLenum pname)
2616 CODE:
2617 glGetDoublev (pname, &RETVAL);
2618 OUTPUT:
2619 RETVAL
2620
1925int glGetError () 2621int glGetError ()
1926 2622
1927void glFinish () 2623void glFinish ()
1928 2624
1929void glClear (int mask) 2625void glClear (int mask)
1966# near_ and far_ are due to microsofts buggy "c" compiler 2662# near_ and far_ are due to microsofts buggy "c" compiler
1967void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2663void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1968 2664
1969# near_ and far_ are due to microsofts buggy "c" compiler 2665# near_ and far_ are due to microsofts buggy "c" compiler
1970void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2666void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2667
2668PROTOTYPES: DISABLE
1971 2669
1972void glViewport (int x, int y, int width, int height) 2670void glViewport (int x, int y, int width, int height)
1973 2671
1974void glScissor (int x, int y, int width, int height) 2672void glScissor (int x, int y, int width, int height)
1975 2673
1983 2681
1984void glRotate (float angle, float x, float y, float z) 2682void glRotate (float angle, float x, float y, float z)
1985 CODE: 2683 CODE:
1986 glRotatef (angle, x, y, z); 2684 glRotatef (angle, x, y, z);
1987 2685
1988void glBegin (int mode)
1989
1990void glEnd ()
1991
1992void glColor (float r, float g, float b, float a = 1.0) 2686void glColor (float r, float g, float b, float a = 1.0)
1993 PROTOTYPE: @
1994 ALIAS: 2687 ALIAS:
1995 glColor_premultiply = 1 2688 glColor_premultiply = 1
1996 CODE: 2689 CODE:
1997 if (ix) 2690 if (ix)
1998 { 2691 {
2001 b *= a; 2694 b *= a;
2002 } 2695 }
2003 // microsoft visual "c" rounds instead of truncating... 2696 // microsoft visual "c" rounds instead of truncating...
2004 glColor4f (r, g, b, a); 2697 glColor4f (r, g, b, a);
2005 2698
2006void glInterleavedArrays (int format, int stride, char *data)
2007
2008void glDrawElements (int mode, int count, int type, char *indices)
2009
2010# 1.2 void glDrawRangeElements (int mode, int start, int end
2011
2012void glRasterPos (float x, float y, float z = 0.) 2699void glRasterPos (float x, float y, float z = 0.)
2013 CODE: 2700 CODE:
2014 glRasterPos3f (0, 0, z); 2701 glRasterPos3f (0, 0, z);
2015 glBitmap (0, 0, 0, 0, x, y, 0); 2702 glBitmap (0, 0, 0, 0, x, y, 0);
2016 2703
2020 2707
2021void glTexCoord (float s, float t) 2708void glTexCoord (float s, float t)
2022 CODE: 2709 CODE:
2023 glTexCoord2f (s, t); 2710 glTexCoord2f (s, t);
2024 2711
2712void glRect (float x1, float y1, float x2, float y2)
2713 CODE:
2714 glRectf (x1, y1, x2, y2);
2715
2716PROTOTYPES: ENABLE
2717
2718void glBegin (int mode)
2719
2720void glEnd ()
2721
2722void glPointSize (GLfloat size)
2723
2724void glLineWidth (GLfloat width)
2725
2726void glInterleavedArrays (int format, int stride, char *data)
2727
2728void glDrawElements (int mode, int count, int type, char *indices)
2729
2730# 1.2 void glDrawRangeElements (int mode, int start, int end
2731
2025void glTexEnv (int target, int pname, float param) 2732void glTexEnv (int target, int pname, float param)
2026 CODE: 2733 CODE:
2027 glTexEnvf (target, pname, param); 2734 glTexEnvf (target, pname, param);
2028 2735
2029void glTexParameter (int target, int pname, float param) 2736void glTexParameter (int target, int pname, float param)
2051 2758
2052void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2759void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2053 2760
2054void glDrawPixels (int width, int height, int format, int type, char *pixels) 2761void glDrawPixels (int width, int height, int format, int type, char *pixels)
2055 2762
2763void glPixelZoom (float x, float y)
2764
2056void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2765void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2057 2766
2058int glGenTexture () 2767int glGenTexture ()
2059 CODE: 2768 CODE:
2060{ 2769 RETVAL = gen_texture ();
2061 GLuint name;
2062 glGenTextures (1, &name);
2063 RETVAL = name;
2064}
2065 OUTPUT: 2770 OUTPUT:
2066 RETVAL 2771 RETVAL
2067 2772
2068void glDeleteTexture (int name) 2773void glDeleteTexture (int name)
2069 CODE: 2774 CODE:
2070{
2071 GLuint name_ = name;
2072 glDeleteTextures (1, &name_); 2775 del_texture (name);
2073} 2776
2074
2075int glGenList () 2777int glGenList ()
2076 CODE: 2778 CODE:
2077 RETVAL = glGenLists (1); 2779 RETVAL = glGenLists (1);
2078 OUTPUT: 2780 OUTPUT:
2079 RETVAL 2781 RETVAL
2086 2788
2087void glEndList () 2789void glEndList ()
2088 2790
2089void glCallList (int list) 2791void glCallList (int list)
2090 2792
2793MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2794
2795PROTOTYPES: DISABLE
2796
2797void
2798find_widget (SV *self, NV x, NV y)
2799 PPCODE:
2800{
2801 if (within_widget (self, x, y))
2802 XPUSHs (self);
2803}
2804
2805BOOT:
2806{
2807 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2808
2809 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2810 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2811 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2812 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2813}
2814
2815void
2816draw (SV *self)
2817 CODE:
2818{
2819 HV *hv;
2820 SV **svp;
2821 NV x, y, w, h;
2822 SV *draw_x_sv = GvSV (draw_x_gv);
2823 SV *draw_y_sv = GvSV (draw_y_gv);
2824 SV *draw_w_sv = GvSV (draw_w_gv);
2825 SV *draw_h_sv = GvSV (draw_h_gv);
2826 SV *hover;
2827 double draw_x, draw_y, draw_w, draw_h;
2828
2829 if (!SvROK (self))
2830 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2831
2832 hv = (HV *)SvRV (self);
2833
2834 if (SvTYPE (hv) != SVt_PVHV)
2835 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2836
2837 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2838 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2839
2840 if (!h || !w)
2841 XSRETURN_EMPTY;
2842
2843 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2844 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2845
2846 draw_x = SvNV (draw_x_sv) + x;
2847 draw_y = SvNV (draw_y_sv) + y;
2848
2849 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2850 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2851 XSRETURN_EMPTY;
2852
2853 sv_setnv (draw_x_sv, draw_x);
2854 sv_setnv (draw_y_sv, draw_y);
2855
2856 glPushMatrix ();
2857 glTranslated (x, y, 0);
2858
2859 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2860 {
2861 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2862
2863 if (svp && SvTRUE (*svp))
2864 {
2865 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2866 glEnable (GL_BLEND);
2867 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2868 glBegin (GL_QUADS);
2869 glVertex2f (0, 0);
2870 glVertex2f (w, 0);
2871 glVertex2f (w, h);
2872 glVertex2f (0, h);
2873 glEnd ();
2874 glDisable (GL_BLEND);
2875 }
2876 }
2877#if 0
2878 if ($ENV{CFPLUS_DEBUG} & 1) {
2879 glPushMatrix;
2880 glColor 1, 1, 0, 1;
2881 glTranslate 0.375, 0.375;
2882 glBegin GL_LINE_LOOP;
2883 glVertex 0 , 0;
2884 glVertex $self->{w} - 1, 0;
2885 glVertex $self->{w} - 1, $self->{h} - 1;
2886 glVertex 0 , $self->{h} - 1;
2887 glEnd;
2888 glPopMatrix;
2889 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2890 }
2891#endif
2892 PUSHMARK (SP);
2893 XPUSHs (self);
2894 PUTBACK;
2895 call_method ("_draw", G_VOID | G_DISCARD);
2896 SPAGAIN;
2897
2898 glPopMatrix ();
2899
2900 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2901 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2902}
2903

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