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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.156 by root, Thu Sep 21 14:47:51 2006 UTC vs.
Revision 1.223 by root, Sat Aug 11 11:07:08 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
36# include <sys/types.h> 52# include <sys/types.h>
37# include <sys/socket.h> 53# include <sys/socket.h>
38# include <netinet/in.h> 54# include <netinet/in.h>
39# include <netinet/tcp.h> 55# include <netinet/tcp.h>
40# include <inttypes.h> 56# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 57#endif
49 58
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 60
52#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
53 62
54#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 70#else
62# define PARACHUTE 0 71# define PARACHUTE 0
63#endif 72#endif
64 73
74static AV *texture_av;
75
65static struct 76static struct
66{ 77{
67#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 79#include "glfunc.h"
69#undef GL_FUNC 80#undef GL_FUNC
70} gl; 81} gl;
71 82
83static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 85{
74 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 90 else
79 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
80} 92}
81 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
82#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
83 120
84#include "pango-font.c" 121#include "pango-font.c"
85#include "pango-fontmap.c" 122#include "pango-fontmap.c"
86#include "pango-render.c" 123#include "pango-render.c"
87 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
90 129
91typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
92 131
159 198
160 *w = rect.width; 199 *w = rect.width;
161 *h = rect.height; 200 *h = rect.height;
162} 201}
163 202
203typedef uint16_t tileid;
164typedef uint16_t mapface; 204typedef uint16_t faceid;
165 205
166typedef struct { 206typedef struct {
167 GLint name; 207 int name;
168 int w, h; 208 int w, h;
169 float s, t; 209 float s, t;
170 uint8_t r, g, b, a; 210 uint8_t r, g, b, a;
211 tileid smoothtile;
212 uint8_t smoothlevel;
171} maptex; 213} maptex;
172 214
173typedef struct { 215typedef struct {
174 uint32_t player; 216 uint32_t player;
175 mapface face[3]; 217 tileid tile[3];
176 uint16_t darkness; 218 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 219 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 220} mapcell;
179 221
180typedef struct { 222typedef struct {
181 int32_t c0, c1; 223 int32_t c0, c1;
182 mapcell *col; 224 mapcell *col;
183} maprow; 225} maprow;
184 226
185typedef struct map { 227typedef struct map {
186 int x, y, w, h; 228 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 229 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 230 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 231 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 232
194 int32_t rows; 233 int32_t rows;
195 maprow *row; 234 maprow *row;
196} *CFPlus__Map; 235} *CFPlus__Map;
197 236
217 return ptr; 256 return ptr;
218} 257}
219 258
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 259#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
261
262static void
263need_facenum (struct map *self, faceid face)
264{
265 while (self->faces <= face)
266 {
267 Append (tileid, self->face2tile, self->faces, self->faces);
268 self->faces *= 2;
269 }
270}
271
272static void
273need_texid (struct map *self, int texid)
274{
275 while (self->texs <= texid)
276 {
277 Append (maptex, self->tex, self->texs, self->texs);
278 self->texs *= 2;
279 }
280}
222 281
223static maprow * 282static maprow *
224map_get_row (CFPlus__Map self, int y) 283map_get_row (CFPlus__Map self, int y)
225{ 284{
226 if (0 > y) 285 if (0 > y)
321 cell->player = 0; 380 cell->player = 0;
322 } 381 }
323 } 382 }
324} 383}
325 384
385typedef struct {
386 tileid tile;
387 uint8_t x, y, level;
388} smooth_key;
389
390static void
391smooth_or_bits (HV *hv, smooth_key *key, IV bits)
392{
393 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
394
395 if (SvIOK (*sv))
396 SvIV_set (*sv, SvIVX (*sv) | bits);
397 else
398 sv_setiv (*sv, bits);
399}
400
326static void 401static void
327music_finished (void) 402music_finished (void)
328{ 403{
329 SDL_UserEvent ev; 404 SDL_UserEvent ev;
330 405
362 n |= n >> 4; 437 n |= n >> 4;
363 n |= n >> 8; 438 n |= n >> 8;
364 n |= n >> 16; 439 n |= n >> 16;
365 440
366 return n + 1; 441 return n + 1;
442}
443
444/* SDL should provide this, really. */
445#define SDLK_MODIFIER_MIN 300
446#define SDLK_MODIFIER_MAX 314
447
448/******************************************************************************/
449
450static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
451static GV *hover_gv;
452
453static int
454within_widget (SV *widget, NV x, NV y)
455{
456 HV *self;
457 SV **svp;
458 NV wx, ww, wy, wh;
459
460 if (!SvROK (widget))
461 return 0;
462
463 self = (HV *)SvRV (widget);
464
465 if (SvTYPE (self) != SVt_PVHV)
466 return 0;
467
468 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
469 if (y < wy)
470 return 0;
471
472 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
473 if (y >= wy + wh)
474 return 0;
475
476 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
477 if (x < wx)
478 return 0;
479
480 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
481 if (x >= wx + ww)
482 return 0;
483
484 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
485 if (!svp || !SvTRUE (*svp))
486 return 0;
487
488 return 1;
367} 489}
368 490
369MODULE = CFPlus PACKAGE = CFPlus 491MODULE = CFPlus PACKAGE = CFPlus
370 492
371PROTOTYPES: ENABLE 493PROTOTYPES: ENABLE
376 static const struct { 498 static const struct {
377 const char *name; 499 const char *name;
378 IV iv; 500 IV iv;
379 } *civ, const_iv[] = { 501 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 502# define const_iv(name) { # name, (IV)name }
503 const_iv (SDLK_MODIFIER_MIN),
504 const_iv (SDLK_MODIFIER_MAX),
505
381 const_iv (SDL_ACTIVEEVENT), 506 const_iv (SDL_ACTIVEEVENT),
382 const_iv (SDL_KEYDOWN), 507 const_iv (SDL_KEYDOWN),
383 const_iv (SDL_KEYUP), 508 const_iv (SDL_KEYUP),
384 const_iv (SDL_MOUSEMOTION), 509 const_iv (SDL_MOUSEMOTION),
385 const_iv (SDL_MOUSEBUTTONDOWN), 510 const_iv (SDL_MOUSEBUTTONDOWN),
394 const_iv (SDL_EVENT_RESERVEDA), 519 const_iv (SDL_EVENT_RESERVEDA),
395 const_iv (SDL_EVENT_RESERVEDB), 520 const_iv (SDL_EVENT_RESERVEDB),
396 const_iv (SDL_VIDEORESIZE), 521 const_iv (SDL_VIDEORESIZE),
397 const_iv (SDL_VIDEOEXPOSE), 522 const_iv (SDL_VIDEOEXPOSE),
398 const_iv (SDL_USEREVENT), 523 const_iv (SDL_USEREVENT),
524
525 const_iv (SDL_APPINPUTFOCUS),
526 const_iv (SDL_APPMOUSEFOCUS),
527 const_iv (SDL_APPACTIVE),
528
399 const_iv (SDLK_KP0), 529 const_iv (SDLK_KP0),
400 const_iv (SDLK_KP1), 530 const_iv (SDLK_KP1),
401 const_iv (SDLK_KP2), 531 const_iv (SDLK_KP2),
402 const_iv (SDLK_KP3), 532 const_iv (SDLK_KP3),
403 const_iv (SDLK_KP4), 533 const_iv (SDLK_KP4),
458 const_iv (SDLK_BREAK), 588 const_iv (SDLK_BREAK),
459 const_iv (SDLK_MENU), 589 const_iv (SDLK_MENU),
460 const_iv (SDLK_POWER), 590 const_iv (SDLK_POWER),
461 const_iv (SDLK_EURO), 591 const_iv (SDLK_EURO),
462 const_iv (SDLK_UNDO), 592 const_iv (SDLK_UNDO),
593
463 const_iv (KMOD_NONE), 594 const_iv (KMOD_NONE),
595 const_iv (KMOD_SHIFT),
464 const_iv (KMOD_LSHIFT), 596 const_iv (KMOD_LSHIFT),
465 const_iv (KMOD_RSHIFT), 597 const_iv (KMOD_RSHIFT),
598 const_iv (KMOD_CTRL),
466 const_iv (KMOD_LCTRL), 599 const_iv (KMOD_LCTRL),
467 const_iv (KMOD_RCTRL), 600 const_iv (KMOD_RCTRL),
601 const_iv (KMOD_ALT),
468 const_iv (KMOD_LALT), 602 const_iv (KMOD_LALT),
469 const_iv (KMOD_RALT), 603 const_iv (KMOD_RALT),
604 const_iv (KMOD_META),
470 const_iv (KMOD_LMETA), 605 const_iv (KMOD_LMETA),
471 const_iv (KMOD_RMETA), 606 const_iv (KMOD_RMETA),
472 const_iv (KMOD_NUM), 607 const_iv (KMOD_NUM),
473 const_iv (KMOD_CAPS), 608 const_iv (KMOD_CAPS),
474 const_iv (KMOD_MODE), 609 const_iv (KMOD_MODE),
475 const_iv (KMOD_CTRL),
476 const_iv (KMOD_SHIFT),
477 const_iv (KMOD_ALT),
478 const_iv (KMOD_META)
479# undef const_iv 610# undef const_iv
480 }; 611 };
481 612
482 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 613 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
483 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 614 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
615
616 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
617 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
484} 618}
619
620void
621weaken (SV *rv)
622 PROTOTYPE: $
623 CODE:
624 sv_rvweaken (rv);
485 625
486int 626int
487in_destruct () 627in_destruct ()
488 CODE: 628 CODE:
489 RETVAL = PL_main_cv == Nullcv; 629 RETVAL = PL_main_cv == Nullcv;
501 opengl_fontmap = pango_opengl_font_map_new (); 641 opengl_fontmap = pango_opengl_font_map_new ();
502 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 642 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
503 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 643 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
504} 644}
505 645
646char *
647SDL_GetError ()
648
506int 649int
507SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 650SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
508 651
509void 652void
510SDL_Quit () 653SDL_Quit ()
511 654
512void 655void
513SDL_ListModes () 656SDL_ListModes (int rgb, int alpha)
514 PPCODE: 657 PPCODE:
515{ 658{
516 SDL_Rect **m; 659 SDL_Rect **m;
517 660
518 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 661 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
520 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
521 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 664 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
522 665
523 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 666 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
524 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 667 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
525 668
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 669 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
530 673
531 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 674 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
532#if SDL_VERSION_ATLEAST(1,2,10) 675#if SDL_VERSION_ATLEAST(1,2,10)
533 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 676 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
534 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 677 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
535#endif 678#endif
536 679
537 SDL_EnableUNICODE (1);
538 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
539
540 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 680 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
541 681
542 if (m && m != (SDL_Rect **)-1) 682 if (m && m != (SDL_Rect **)-1)
543 while (*m) 683 while (*m)
544 { 684 {
685 if ((*m)->w >= 640 && (*m)->h >= 480)
686 {
545 AV *av = newAV (); 687 AV *av = newAV ();
546 av_push (av, newSViv ((*m)->w)); 688 av_push (av, newSViv ((*m)->w));
547 av_push (av, newSViv ((*m)->h)); 689 av_push (av, newSViv ((*m)->h));
690 av_push (av, newSViv (rgb));
691 av_push (av, newSViv (alpha));
548 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 692 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
693 }
549 694
550 ++m; 695 ++m;
551 } 696 }
552} 697}
553 698
554char *
555SDL_GetError ()
556
557int 699int
558SDL_SetVideoMode (int w, int h, int fullscreen) 700SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
559 CODE: 701 CODE:
702{
703 SDL_EnableUNICODE (1);
704 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
705
706 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
707 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
708 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
709 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
710
560 RETVAL = !!SDL_SetVideoMode ( 711 RETVAL = !!SDL_SetVideoMode (
561 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 712 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
562 ); 713 );
714
563 if (RETVAL) 715 if (RETVAL)
564 { 716 {
717 av_clear (texture_av);
718
565 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 719 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
566# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 720#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
567# include "glfunc.h" 721#include "glfunc.h"
568# undef GL_FUNC 722#undef GL_FUNC
569 } 723 }
724}
570 OUTPUT: 725 OUTPUT:
571 RETVAL 726 RETVAL
572 727
573void 728void
574SDL_GL_SwapBuffers () 729SDL_GL_SwapBuffers ()
575 730
576char * 731char *
577SDL_GetKeyName (int sym) 732SDL_GetKeyName (int sym)
578 733
734int
735SDL_GetAppState ()
736
579void 737void
580SDL_PollEvent () 738poll_events ()
581 PPCODE: 739 PPCODE:
582{ 740{
583 SDL_Event ev; 741 SDL_Event ev;
584 742
585 while (SDL_PollEvent (&ev)) 743 SDL_PumpEvents ();
744 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
586 { 745 {
587 HV *hv = newHV (); 746 HV *hv = newHV ();
588 hv_store (hv, "type", 4, newSViv (ev.type), 0); 747 hv_store (hv, "type", 4, newSViv (ev.type), 0);
589 748
590 switch (ev.type) 749 switch (ev.type)
592 case SDL_KEYDOWN: 751 case SDL_KEYDOWN:
593 case SDL_KEYUP: 752 case SDL_KEYUP:
594 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 753 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
595 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 754 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
596 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 755 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
756 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
597 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 757 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
598 break; 758 break;
599 759
600 case SDL_ACTIVEEVENT: 760 case SDL_ACTIVEEVENT:
601 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 761 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
602 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 762 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
603 break; 763 break;
604 764
605 case SDL_MOUSEMOTION: 765 case SDL_MOUSEMOTION:
766 {
767 int state = ev.motion.state;
768 int x = ev.motion.x;
769 int y = ev.motion.y;
770 int xrel = ev.motion.xrel;
771 int yrel = ev.motion.yrel;
772
773 /* do simplistic event compression */
774 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
775 && state == ev.motion.state)
776 {
777 xrel += ev.motion.xrel;
778 yrel += ev.motion.yrel;
779 x = ev.motion.x;
780 y = ev.motion.y;
781 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
782 }
783
606 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 784 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
607
608 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 785 hv_store (hv, "state", 5, newSViv (state), 0);
609 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 786 hv_store (hv, "x", 1, newSViv (x), 0);
610 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 787 hv_store (hv, "y", 1, newSViv (y), 0);
611 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 788 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
612 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 789 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
790 }
613 break; 791 break;
614 792
615 case SDL_MOUSEBUTTONDOWN: 793 case SDL_MOUSEBUTTONDOWN:
616 case SDL_MOUSEBUTTONUP: 794 case SDL_MOUSEBUTTONUP:
617 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 795 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
632 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 810 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
633 } 811 }
634} 812}
635 813
636int 814int
637Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 815Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
638 POSTCALL: 816 POSTCALL:
639 Mix_HookMusicFinished (music_finished); 817 Mix_HookMusicFinished (music_finished);
640 Mix_ChannelFinished (channel_finished); 818 Mix_ChannelFinished (channel_finished);
641 819
642void 820void
643Mix_CloseAudio () 821Mix_CloseAudio ()
644 822
645int 823int
646Mix_AllocateChannels (int numchans = -1) 824Mix_AllocateChannels (int numchans = -1)
647 825
826const char *
827Mix_GetError ()
828
648void 829void
649lowdelay (int fd, int val = 1) 830lowdelay (int fd, int val = 1)
650 CODE: 831 CODE:
832 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
833
834void
835win32_proxy_info ()
836 PPCODE:
837{
651#ifndef _WIN32 838#ifdef _WIN32
652 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 839 char buffer[2048];
840 DWORD buflen;
841
842 EXTEND (SP, 3);
843
844 buflen = sizeof (buffer);
845 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
846 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
847 {
848 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
849
850 buflen = sizeof (buffer);
851 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
852 {
853 PUSHs (newSVpv (buffer, 0));
854
855 buflen = sizeof (buffer);
856 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
857 PUSHs (newSVpv (buffer, 0));
858 }
859 }
653#endif 860#endif
861}
654 862
655void 863void
656add_font (char *file) 864add_font (char *file)
657 CODE: 865 CODE:
658 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 866 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
666 STRLEN image_len; 874 STRLEN image_len;
667 char *image = (char *)SvPVbyte (image_, image_len); 875 char *image = (char *)SvPVbyte (image_, image_len);
668 SDL_Surface *surface, *surface2; 876 SDL_Surface *surface, *surface2;
669 SDL_PixelFormat fmt; 877 SDL_PixelFormat fmt;
670 SDL_RWops *rw = ix 878 SDL_RWops *rw = ix
671 ? SDL_RWFromFile (image, "r") 879 ? SDL_RWFromFile (image, "rb")
672 : SDL_RWFromConstMem (image, image_len); 880 : SDL_RWFromConstMem (image, image_len);
673 881
674 if (!rw) 882 if (!rw)
675 croak ("load_image: %s", SDL_GetError ()); 883 croak ("load_image: %s", SDL_GetError ());
676 884
762 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 970 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
763#endif 971#endif
764 _exit (1); 972 _exit (1);
765 973
766void 974void
767_exit (int retval) 975_exit (int retval = 0)
768 CODE: 976 CODE:
977#ifdef WIN32
978 ExitThread (retval); // unclean, please beam me up
979#else
769 _exit (retval); 980 _exit (retval);
981#endif
982
983void
984debug ()
985 CODE:
986{
987#if DEBUG
988 VALGRIND_DO_LEAK_CHECK;
989#endif
990}
770 991
771MODULE = CFPlus PACKAGE = CFPlus::Font 992MODULE = CFPlus PACKAGE = CFPlus::Font
993
994PROTOTYPES: DISABLE
772 995
773CFPlus::Font 996CFPlus::Font
774new_from_file (SV *class, char *path, int id = 0) 997new_from_file (SV *class, char *path, int id = 0)
775 CODE: 998 CODE:
776{ 999{
787 CODE: 1010 CODE:
788 pango_font_description_free (self); 1011 pango_font_description_free (self);
789 1012
790void 1013void
791make_default (CFPlus::Font self) 1014make_default (CFPlus::Font self)
1015 PROTOTYPE: $
792 CODE: 1016 CODE:
793 default_font = self; 1017 default_font = self;
794 1018
795MODULE = CFPlus PACKAGE = CFPlus::Layout 1019MODULE = CFPlus PACKAGE = CFPlus::Layout
796 1020
1021PROTOTYPES: DISABLE
1022
797void 1023void
798reset_glyph_cache () 1024reset_glyph_cache ()
1025 PROTOTYPE:
799 CODE: 1026 CODE:
800 tc_clear (); 1027 tc_clear ();
801 1028
802CFPlus::Layout 1029CFPlus::Layout
803new (SV *class) 1030new (SV *class)
1021xy_to_index (CFPlus::Layout self, int x, int y) 1248xy_to_index (CFPlus::Layout self, int x, int y)
1022 CODE: 1249 CODE:
1023{ 1250{
1024 int index, trailing; 1251 int index, trailing;
1025 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1252 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1026 RETVAL = index; 1253 RETVAL = index + trailing;
1027} 1254}
1028 OUTPUT: 1255 OUTPUT:
1029 RETVAL 1256 RETVAL
1030 1257
1031void 1258void
1037 1264
1038 EXTEND (SP, 3); 1265 EXTEND (SP, 3);
1039 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1266 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1040 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1267 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1041 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1268 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1269}
1270
1271void
1272index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1273 PPCODE:
1274{
1275 int line, x;
1276
1277 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1278 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1279
1280 EXTEND (SP, 2);
1281 PUSHs (sv_2mortal (newSViv (line - 1)));
1282 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1283}
1284
1285void
1286line_x_to_index (CFPlus::Layout self, int line, int x)
1287 PPCODE:
1288{
1289 PangoLayoutLine *lp;
1290 int index, trailing;
1291
1292 if (line < 0)
1293 XSRETURN_EMPTY;
1294
1295 if (!(lp = pango_layout_get_line (self->pl, line)))
1296 XSRETURN_EMPTY; /* do better */
1297
1298 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1299
1300 EXTEND (SP, 2);
1301 if (GIMME_V == G_SCALAR)
1302 PUSHs (sv_2mortal (newSViv (index + trailing)));
1303 else
1304 {
1305 PUSHs (sv_2mortal (newSViv (index)));
1306 PUSHs (sv_2mortal (newSViv (trailing)));
1307 }
1042} 1308}
1043 1309
1044void 1310void
1045render (CFPlus::Layout self, float x, float y, int flags = 0) 1311render (CFPlus::Layout self, float x, float y, int flags = 0)
1046 PPCODE: 1312 PPCODE:
1051 flags 1317 flags
1052 ); 1318 );
1053 1319
1054MODULE = CFPlus PACKAGE = CFPlus::Texture 1320MODULE = CFPlus PACKAGE = CFPlus::Texture
1055 1321
1056void 1322PROTOTYPES: ENABLE
1057pad2pot (SV *data_, SV *w_, SV *h_)
1058 CODE:
1059{
1060 int ow = SvIV (w_);
1061 int oh = SvIV (h_);
1062 1323
1063 if (ow && oh) 1324int minpot (int n)
1325
1326void
1327pad (SV *data_, int ow, int oh, int nw, int nh)
1328 CODE:
1329{
1330 if ((nw != ow || nh != oh) && SvOK (data_))
1064 { 1331 {
1065 int nw = minpot (ow);
1066 int nh = minpot (oh);
1067
1068 if (nw != ow || nh != oh)
1069 {
1070 if (SvOK (data_))
1071 {
1072 STRLEN datalen; 1332 STRLEN datalen;
1073 char *data = SvPVbyte (data_, datalen); 1333 char *data = SvPVbyte (data_, datalen);
1074 int bpp = datalen / (ow * oh); 1334 int bpp = datalen / (ow * oh);
1075 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1335 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1076 1336
1077 SvPOK_only (result_); 1337 SvPOK_only (result_);
1078 SvCUR_set (result_, nw * nh * bpp); 1338 SvCUR_set (result_, nw * nh * bpp);
1079 1339
1080 memset (SvPVX (result_), 0, nw * nh * bpp); 1340 memset (SvPVX (result_), 0, nw * nh * bpp);
1081 while (oh--) 1341 while (oh--)
1082 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1342 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1083 1343
1084 sv_setsv (data_, result_); 1344 sv_setsv (data_, result_);
1085 }
1086
1087 sv_setiv (w_, nw);
1088 sv_setiv (h_, nh);
1089 }
1090 } 1345 }
1091} 1346}
1092 1347
1093void 1348void
1094draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1349draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1100{ 1355{
1101 HV *hv = (HV *)SvRV (self); 1356 HV *hv = (HV *)SvRV (self);
1102 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1357 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1103 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1358 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1104 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1359 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1360
1361 if (name <= 0)
1362 XSRETURN_EMPTY;
1105 1363
1106 if (items < 5) 1364 if (items < 5)
1107 { 1365 {
1108 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1366 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1109 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1367 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1137 glDisable (GL_ALPHA_TEST); 1395 glDisable (GL_ALPHA_TEST);
1138 glDisable (GL_BLEND); 1396 glDisable (GL_BLEND);
1139 } 1397 }
1140} 1398}
1141 1399
1400IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1401 CODE:
1402{
1403 GLint width;
1404 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1405 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1406 RETVAL = width > 0;
1407}
1408 OUTPUT:
1409 RETVAL
1410
1142MODULE = CFPlus PACKAGE = CFPlus::Map 1411MODULE = CFPlus PACKAGE = CFPlus::Map
1143 1412
1413PROTOTYPES: DISABLE
1414
1144CFPlus::Map 1415CFPlus::Map
1145new (SV *class, int map_width, int map_height) 1416new (SV *class)
1146 CODE: 1417 CODE:
1147 New (0, RETVAL, 1, struct map); 1418 New (0, RETVAL, 1, struct map);
1148 RETVAL->x = 0; 1419 RETVAL->x = 0;
1149 RETVAL->y = 0; 1420 RETVAL->y = 0;
1150 RETVAL->w = map_width; 1421 RETVAL->w = 0;
1151 RETVAL->h = map_height; 1422 RETVAL->h = 0;
1152 RETVAL->ox = 0; 1423 RETVAL->ox = 0;
1153 RETVAL->oy = 0; 1424 RETVAL->oy = 0;
1154 RETVAL->faces = 8192; 1425 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1155 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1426 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1156 RETVAL->texs = 8192;
1157 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1158 RETVAL->rows = 0; 1427 RETVAL->rows = 0;
1159 RETVAL->row = 0; 1428 RETVAL->row = 0;
1160 OUTPUT: 1429 OUTPUT:
1161 RETVAL 1430 RETVAL
1162 1431
1163void 1432void
1164DESTROY (CFPlus::Map self) 1433DESTROY (CFPlus::Map self)
1165 CODE: 1434 CODE:
1166{ 1435{
1167 map_clear (self); 1436 map_clear (self);
1168 Safefree (self->face); 1437 Safefree (self->face2tile);
1169 Safefree (self->tex); 1438 Safefree (self->tex);
1170 Safefree (self); 1439 Safefree (self);
1171} 1440}
1172 1441
1173void 1442void
1443resize (CFPlus::Map self, int map_width, int map_height)
1444 CODE:
1445 self->w = map_width;
1446 self->h = map_height;
1447
1448void
1174clear (CFPlus::Map self) 1449clear (CFPlus::Map self)
1175 CODE: 1450 CODE:
1176 map_clear (self); 1451 map_clear (self);
1177 1452
1178void 1453void
1179set_face (CFPlus::Map self, int face, int texid) 1454set_tileid (CFPlus::Map self, int face, int tile)
1180 CODE: 1455 CODE:
1181{ 1456{
1182 while (self->faces <= face) 1457 need_facenum (self, face); self->face2tile [face] = tile;
1183 { 1458 need_texid (self, tile);
1184 Append (mapface, self->face, self->faces, self->faces); 1459}
1185 self->faces *= 2;
1186 }
1187 1460
1188 self->face [face] = texid; 1461void
1462set_smooth (CFPlus::Map self, int face, int smooth, int level)
1463 CODE:
1464{
1465 tileid texid;
1466 maptex *tex;
1467
1468 if (face < 0 || face >= self->faces)
1469 return;
1470
1471 if (smooth < 0 || smooth >= self->faces)
1472 return;
1473
1474 texid = self->face2tile [face];
1475
1476 if (!texid)
1477 return;
1478
1479 tex = self->tex + texid;
1480 tex->smoothtile = self->face2tile [smooth];
1481 tex->smoothlevel = level;
1189} 1482}
1190 1483
1191void 1484void
1192set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1485set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1193 CODE: 1486 CODE:
1194{ 1487{
1195 while (self->texs <= texid) 1488 need_texid (self, texid);
1196 {
1197 Append (maptex, self->tex, self->texs, self->texs);
1198 self->texs *= 2;
1199 }
1200 1489
1201 { 1490 {
1202 maptex *tex = self->tex + texid; 1491 maptex *tex = self->tex + texid;
1203 1492
1204 tex->name = name; 1493 tex->name = name;
1248 CODE: 1537 CODE:
1249{ 1538{
1250 if (dx > 0) 1539 if (dx > 0)
1251 map_blank (self, self->x, self->y, dx, self->h); 1540 map_blank (self, self->x, self->y, dx, self->h);
1252 else if (dx < 0) 1541 else if (dx < 0)
1253 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1542 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1254 1543
1255 if (dy > 0) 1544 if (dy > 0)
1256 map_blank (self, self->x, self->y, self->w, dy); 1545 map_blank (self, self->x, self->y, self->w, dy);
1257 else if (dy < 0) 1546 else if (dy < 0)
1258 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1547 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1259 1548
1260 self->ox += dx; self->x += dx; 1549 self->ox += dx; self->x += dx;
1261 self->oy += dy; self->y += dy; 1550 self->oy += dy; self->y += dy;
1262 1551
1263 while (self->y < 0) 1552 while (self->y < 0)
1267 self->rows += MAP_EXTEND_Y; 1556 self->rows += MAP_EXTEND_Y;
1268 self->y += MAP_EXTEND_Y; 1557 self->y += MAP_EXTEND_Y;
1269 } 1558 }
1270} 1559}
1271 1560
1272void 1561SV *
1273map1a_update (CFPlus::Map self, SV *data_, int extmap) 1562map1a_update (CFPlus::Map self, SV *data_, int extmap)
1274 CODE: 1563 CODE:
1275{ 1564{
1276 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1565 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1277 uint8_t *data_end = (uint8_t *)SvEND (data_); 1566 uint8_t *data_end = (uint8_t *)SvEND (data_);
1278 mapcell *cell; 1567 mapcell *cell;
1279 int x, y, flags; 1568 int x, y, z, flags;
1569 AV *missing = newAV ();
1570 RETVAL = newRV_noinc ((SV *)missing);
1280 1571
1281 while (data < data_end - 1) 1572 while (data < data_end - 1)
1282 { 1573 {
1283 flags = (data [0] << 8) + data [1]; data += 2; 1574 flags = (data [0] << 8) + data [1]; data += 2;
1284 1575
1315 cell->stat_width = 1; 1606 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1607 cell->stat_hp = *data++;
1317 } 1608 }
1318 else if (cmd == 6) // monster width 1609 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1610 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1611 else if (cmd == 0x47)
1321 { 1612 {
1322 if (*data == 4) 1613 if (*data == 4)
1323 ; // decode player tag 1614 ; // decode player count
1324 1615
1325 data += *data + 1; 1616 data += *data + 1;
1326 } 1617 }
1327 else if (cmd == 8) // cell flags 1618 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1619 cell->flags = *data++;
1335 } 1626 }
1336 else 1627 else
1337 cell->darkness = *data++ + 1; 1628 cell->darkness = *data++ + 1;
1338 } 1629 }
1339 1630
1631 for (z = 0; z <= 2; ++z)
1340 if (flags & 4) 1632 if (flags & (4 >> z))
1341 { 1633 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1634 faceid face = (data [0] << 8) + data [1]; data += 2;
1635 need_facenum (self, face);
1636 cell->tile [z] = self->face2tile [face];
1637
1638 if (cell->tile [z])
1639 {
1640 maptex *tex = self->tex + cell->tile [z];
1641 if (!tex->name)
1642 av_push (missing, newSViv (cell->tile [z]));
1643
1644 if (tex->smoothtile)
1645 {
1646 maptex *smooth = self->tex + tex->smoothtile;
1647 if (!smooth->name)
1648 av_push (missing, newSViv (tex->smoothtile));
1649 }
1650 }
1343 } 1651 }
1344
1345 if (flags & 2)
1346 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1348 }
1349
1350 if (flags & 1)
1351 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1353 }
1354 } 1652 }
1355 else 1653 else
1356 cell->darkness = 0; 1654 cell->darkness = 0;
1357 } 1655 }
1358} 1656}
1657 OUTPUT:
1658 RETVAL
1359 1659
1360SV * 1660SV *
1361mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1661mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1362 CODE: 1662 CODE:
1363{ 1663{
1387 { 1687 {
1388 mapcell *cell = row->col + (x - row->c0); 1688 mapcell *cell = row->col + (x - row->c0);
1389 1689
1390 for (z = 0; z <= 0; z++) 1690 for (z = 0; z <= 0; z++)
1391 { 1691 {
1392 mapface face = cell->face [z];
1393
1394 if (face)
1395 {
1396 maptex tex = self->tex [face]; 1692 maptex tex = self->tex [cell->tile [z]];
1397 int a0 = 255 - tex.a; 1693 int a0 = 255 - tex.a;
1398 int a1 = tex.a; 1694 int a1 = tex.a;
1399 1695
1400 r = (r * a0 + tex.r * a1) / 255; 1696 r = (r * a0 + tex.r * a1) / 255;
1401 g = (g * a0 + tex.g * a1) / 255; 1697 g = (g * a0 + tex.g * a1) / 255;
1402 b = (b * a0 + tex.b * a1) / 255; 1698 b = (b * a0 + tex.b * a1) / 255;
1403 a = (a * a0 + tex.a * a1) / 255; 1699 a = (a * a0 + tex.a * a1) / 255;
1404 }
1405 } 1700 }
1406 } 1701 }
1407 1702
1408 *map++ = (r ) 1703 *map++ = (r )
1409 | (g << 8) 1704 | (g << 8)
1416} 1711}
1417 OUTPUT: 1712 OUTPUT:
1418 RETVAL 1713 RETVAL
1419 1714
1420void 1715void
1421draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1716draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1422 CODE: 1717 CODE:
1423{ 1718{
1424 int vx, vy;
1425 int x, y, z; 1719 int x, y, z;
1426 int last_name;
1427 mapface face;
1428 1720
1429 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1721 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1430 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1722 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1723 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1724 smooth_key skey;
1431 1725
1432 /* 1726 rc_t *rc = rc_alloc ();
1433 int vx = self->vx = self->w >= sw 1727 rc_key_t key;
1434 ? self->x + (self->w - sw) / 2 1728 rc_array_t *arr;
1435 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1436 1729
1437 int vy = self->vy = self->h >= sh 1730 // thats current max. sorry.
1438 ? self->y + (self->h - sh) / 2 1731 if (sw > 255) sw = 255;
1439 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1732 if (sh > 255) sh = 255;
1440 */
1441 1733
1442 glColor4ub (255, 255, 255, 255); 1734 // clear key, in case of extra padding
1735 memset (&skey, 0, sizeof (skey));
1736
1737 memset (&key, 0, sizeof (key));
1738 key.r = 255;
1739 key.g = 255;
1740 key.b = 255;
1741 key.a = 255;
1742 key.mode = GL_QUADS;
1743 key.format = GL_T2F_V3F;
1744 key.texname = -1;
1745
1746 mx += self->x;
1747 my += self->y;
1748
1749 // first pass: determine smooth_max
1750 // rather ugly, if you ask me
1751 // could also be stored inside mapcell and updated on change
1752 memset (smooth_max, 0, sizeof (smooth_max));
1753
1754 for (y = 0; y < sh; y++)
1755 if (0 <= y + my && y + my < self->rows)
1756 {
1757 maprow *row = self->row + (y + my);
1758
1759 for (x = 0; x < sw; x++)
1760 if (row->c0 <= x + mx && x + mx < row->c1)
1761 {
1762 mapcell *cell = row->col + (x + mx - row->c0);
1763
1764 smooth_max[x + 1][y + 1] =
1765 MAX (self->tex [cell->tile [0]].smoothlevel,
1766 MAX (self->tex [cell->tile [1]].smoothlevel,
1767 self->tex [cell->tile [2]].smoothlevel));
1768 }
1769 }
1443 1770
1444 glEnable (GL_BLEND); 1771 glEnable (GL_BLEND);
1445 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1772 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1446 glEnable (GL_TEXTURE_2D);
1447 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1448 1774
1449 glBegin (GL_QUADS);
1450
1451 last_name = 0;
1452
1453 for (z = 0; z < 3; z++) 1775 for (z = 0; z <= 2; z++)
1776 {
1777 memset (smooth_level, 0, sizeof (smooth_level));
1778
1454 for (y = 0; y < sh; y++) 1779 for (y = 0; y < sh; y++)
1455 if (0 <= y + vy && y + vy < self->rows) 1780 if (0 <= y + my && y + my < self->rows)
1456 { 1781 {
1457 maprow *row = self->row + (y + vy); 1782 maprow *row = self->row + (y + my);
1458 1783
1459 for (x = 0; x < sw; x++) 1784 for (x = 0; x < sw; x++)
1460 if (row->c0 <= x + vx && x + vx < row->c1) 1785 if (row->c0 <= x + mx && x + mx < row->c1)
1461 { 1786 {
1462 mapcell *cell = row->col + (x + vx - row->c0); 1787 mapcell *cell = row->col + (x + mx - row->c0);
1463
1464 face = cell->face [z]; 1788 tileid tile = cell->tile [z];
1789
1790 if (tile)
1791 {
1792 maptex tex = self->tex [tile];
1793 int px, py;
1465 1794
1466 if (face && face < self->texs) 1795 // suppressing texture state switches here
1796 // is only moderately effective, but worth the extra effort
1797 if (key.texname != tex.name)
1798 {
1799 if (!tex.name)
1800 tex = self->tex [2]; /* missing, replace by noface */
1801
1802 key.texname = tex.name;
1803 arr = rc_array (rc, &key);
1804 }
1805
1806 px = (x + 1) * T - tex.w;
1807 py = (y + 1) * T - tex.h;
1808
1809 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1810 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1811 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1812 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1813
1814 if (cell->flags && z == 2)
1815 {
1816 // overlays such as the speech bubble, probably more to come
1817 if (cell->flags & 1)
1818 {
1819 maptex tex = self->tex [1];
1820 int px = x * T + T * 2 / 32;
1821 int py = y * T - T * 6 / 32;
1822
1823 if (tex.name)
1824 {
1825 if (key.texname != tex.name)
1826 {
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1832 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1833 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1834 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1835 }
1836 }
1837 }
1838
1839 // update smooth hash
1840 if (tex.smoothtile)
1841 {
1842 skey.tile = tex.smoothtile;
1843 skey.level = tex.smoothlevel;
1844
1845 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1846
1847 // add bits to current tile and all neighbours. skey.x|y is
1848 // shifted +1|+1 so we always stay positive.
1849
1850 // bits is ___n cccc CCCC bbbb
1851 // n do not draw borders&corners
1852 // c draw these corners, but...
1853 // C ... not these
1854 // b draw these borders
1855
1856 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1857 // ┃· ·· ·┃ ━━
1858
1859 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1860 // ·· ·· ·┏ ┓·
1861
1862 // full tile
1863 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1864
1865 // borders
1866 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1867 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1868 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1869 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1870
1871 // corners
1872 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1873 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1874 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1875 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1876 }
1877 }
1878 }
1879 }
1880
1881 // go through all smoothlevels, lowest to highest, then draw.
1882 // this is basically counting sort
1883 {
1884 int w, b;
1885
1886 for (w = 0; w < 256 / 32; ++w)
1887 {
1888 uint32_t smask = smooth_level [w];
1889 if (smask)
1890 for (b = 0; b < 32; ++b)
1891 if (smask & (((uint32_t)1) << b))
1467 { 1892 {
1468 maptex tex = self->tex [face]; 1893 int level = (w << 5) | b;
1469 int px = (x + 1) * 32 - tex.w; 1894 HE *he;
1470 int py = (y + 1) * 32 - tex.h;
1471 1895
1472 if (last_name != tex.name) 1896 hv_iterinit (smooth);
1897 while ((he = hv_iternext (smooth)))
1473 { 1898 {
1474 glEnd (); 1899 smooth_key *skey = (smooth_key *)HeKEY (he);
1475 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1900 IV bits = SvIVX (HeVAL (he));
1476 glBegin (GL_QUADS);
1477 }
1478 1901
1479 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1480 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1481 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1482 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1483 }
1484
1485 if (cell->flags && z == 2)
1486 {
1487 if (cell->flags & 1) 1902 if (!(bits & 0x1000)
1903 && skey->level == level
1904 && level > smooth_max [skey->x][skey->y])
1488 { 1905 {
1489 maptex tex = self->tex [1]; 1906 maptex tex = self->tex [skey->tile];
1490 int px = (x + 1) * 32 - tex.w + 2; 1907 int px = (((int)skey->x) - 1) * T;
1491 int py = (y + 1) * 32 - tex.h - 6; 1908 int py = (((int)skey->y) - 1) * T;
1909 int border = bits & 15;
1910 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1911 float dx = tex.s * .0625f; // 16 images/row
1912 float dy = tex.t * .5f ; // 2 images/column
1492 1913
1914 if (tex.name)
1915 {
1916 // this time avoiding texture state changes
1917 // save gobs of state changes.
1918 if (key.texname != tex.name)
1919 {
1920 key.texname = tex.name;
1921 arr = rc_array (rc, &key);
1922 }
1923
1924 if (border)
1925 {
1926 float ox = border * dx;
1927
1928 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1929 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1930 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1931 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1932 }
1933
1934 if (corner)
1935 {
1936 float ox = corner * dx;
1937
1938 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1939 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1940 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1941 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1942 }
1943 }
1493 glEnd (); 1944 }
1494 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1495 glBegin (GL_QUADS);
1496
1497 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1498 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1499 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1500 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1501 } 1945 }
1502 } 1946 }
1503 }
1504 } 1947 }
1948 }
1505 1949
1506 glEnd (); 1950 hv_clear (smooth);
1951 rc_draw (rc);
1952 rc_clear (rc);
1953 }
1507 1954
1508 glDisable (GL_TEXTURE_2D);
1509 glDisable (GL_BLEND); 1955 glDisable (GL_BLEND);
1956 rc_free (rc);
1510 1957
1511 // top layer: overlays such as the health bar 1958 // top layer: overlays such as the health bar
1512 for (y = 0; y < sh; y++) 1959 for (y = 0; y < sh; y++)
1513 if (0 <= y + vy && y + vy < self->rows) 1960 if (0 <= y + my && y + my < self->rows)
1514 { 1961 {
1515 maprow *row = self->row + (y + vy); 1962 maprow *row = self->row + (y + my);
1516 1963
1517 for (x = 0; x < sw; x++) 1964 for (x = 0; x < sw; x++)
1518 if (row->c0 <= x + vx && x + vx < row->c1) 1965 if (row->c0 <= x + mx && x + mx < row->c1)
1519 { 1966 {
1520 mapcell *cell = row->col + (x + vx - row->c0); 1967 mapcell *cell = row->col + (x + mx - row->c0);
1521 1968
1522 int px = x * 32; 1969 int px = x * T;
1523 int py = y * 32; 1970 int py = y * T;
1524 1971
1525 if (cell->stat_hp) 1972 if (cell->stat_hp)
1526 { 1973 {
1527 int width = cell->stat_width * 32; 1974 int width = cell->stat_width * T;
1528 int thick = sh / 28 + 1 + cell->stat_width; 1975 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1529 1976
1530 glColor3ub (0, 0, 0); 1977 glColor3ub (0, 0, 0);
1531 glRectf (px + 1, py - thick - 2, 1978 glRectf (px + 1, py - thick - 2,
1532 px + width - 1, py); 1979 px + width - 1, py);
1533 1980
1599 glDisable (GL_BLEND); 2046 glDisable (GL_BLEND);
1600 glDisable (GL_TEXTURE_2D); 2047 glDisable (GL_TEXTURE_2D);
1601} 2048}
1602 2049
1603void 2050void
1604fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2051fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1605 PPCODE: 2052 PPCODE:
1606{ 2053{
1607 int vx, vy;
1608 int x, y; 2054 int x, y;
2055 int sw1 = sw + 2;
2056 int sh1 = sh + 2;
2057 int sh3 = sh * 3;
1609 int sw4 = (sw + 3) & ~3; 2058 int sw34 = (sw * 3 + 3) & ~3;
2059 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1610 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2060 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1611 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2061 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1612 2062
1613 memset (darkness, 255, sw4 * sh);
1614 SvPOK_only (darkness_sv); 2063 SvPOK_only (darkness3_sv);
1615 SvCUR_set (darkness_sv, sw4 * sh); 2064 SvCUR_set (darkness3_sv, sw34 * sh3);
1616 2065
1617 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2066 mx += self->x - 1;
1618 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2067 my += self->y - 1;
1619 2068
2069 memset (darkness1, 255, sw1 * sh1);
2070
1620 for (y = 0; y < sh; y++) 2071 for (y = 0; y < sh1; y++)
1621 if (0 <= y + vy && y + vy < self->rows) 2072 if (0 <= y + my && y + my < self->rows)
1622 { 2073 {
1623 maprow *row = self->row + (y + vy); 2074 maprow *row = self->row + (y + my);
1624 2075
1625 for (x = 0; x < sw; x++) 2076 for (x = 0; x < sw1; x++)
1626 if (row->c0 <= x + vx && x + vx < row->c1) 2077 if (row->c0 <= x + mx && x + mx < row->c1)
1627 { 2078 {
1628 mapcell *cell = row->col + (x + vx - row->c0); 2079 mapcell *cell = row->col + (x + mx - row->c0);
1629 2080
1630 darkness[y * sw4 + x] = cell->darkness 2081 darkness1 [y * sw1 + x] = cell->darkness
1631 ? 255 - (cell->darkness - 1) 2082 ? 255 - (cell->darkness - 1)
1632 : 255 - FOW_DARKNESS; 2083 : 255 - FOW_DARKNESS;
1633 } 2084 }
1634 } 2085 }
1635 2086
2087 for (y = 0; y < sh; ++y)
2088 for (x = 0; x < sw; ++x)
2089 {
2090 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2091 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2092 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2093 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2094 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2095 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2096 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2097 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2098 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2099
2100 uint8_t r11 = (d11 + d21 + d12) / 3;
2101 uint8_t r21 = d21;
2102 uint8_t r31 = (d21 + d31 + d32) / 3;
2103
2104 uint8_t r12 = d12;
2105 uint8_t r22 = d22;
2106 uint8_t r32 = d32;
2107
2108 uint8_t r13 = (d13 + d23 + d12) / 3;
2109 uint8_t r23 = d23;
2110 uint8_t r33 = (d23 + d33 + d32) / 3;
2111
2112 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2113 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2114 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2115 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2116 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2117 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2118 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2119 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2120 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2121 }
2122
2123 free (darkness1);
2124
1636 EXTEND (SP, 3); 2125 EXTEND (SP, 3);
1637 PUSHs (sv_2mortal (newSViv (sw4))); 2126 PUSHs (sv_2mortal (newSViv (sw34)));
1638 PUSHs (sv_2mortal (newSViv (sh))); 2127 PUSHs (sv_2mortal (newSViv (sh3)));
1639 PUSHs (darkness_sv); 2128 PUSHs (darkness3_sv);
1640} 2129}
1641 2130
1642SV * 2131SV *
1643get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2132get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1644 CODE: 2133 CODE:
1673 if (row && row->c0 <= x && x < row->c1) 2162 if (row && row->c0 <= x && x < row->c1)
1674 { 2163 {
1675 mapcell *cell = row->col + (x - row->c0); 2164 mapcell *cell = row->col + (x - row->c0);
1676 uint8_t flags = 0; 2165 uint8_t flags = 0;
1677 2166
1678 if (cell->face [0]) flags |= 1; 2167 if (cell->tile [0]) flags |= 1;
1679 if (cell->face [1]) flags |= 2; 2168 if (cell->tile [1]) flags |= 2;
1680 if (cell->face [2]) flags |= 4; 2169 if (cell->tile [2]) flags |= 4;
1681 2170
1682 *data++ = flags; 2171 *data++ = flags;
1683 2172
1684 if (flags & 1) 2173 if (flags & 1)
1685 { 2174 {
2175 tileid tile = cell->tile [0];
1686 *data++ = cell->face [0] >> 8; 2176 *data++ = tile >> 8;
1687 *data++ = cell->face [0]; 2177 *data++ = tile;
1688 } 2178 }
1689 2179
1690 if (flags & 2) 2180 if (flags & 2)
1691 { 2181 {
2182 tileid tile = cell->tile [1];
1692 *data++ = cell->face [1] >> 8; 2183 *data++ = tile >> 8;
1693 *data++ = cell->face [1]; 2184 *data++ = tile;
1694 } 2185 }
1695 2186
1696 if (flags & 4) 2187 if (flags & 4)
1697 { 2188 {
2189 tileid tile = cell->tile [2];
1698 *data++ = cell->face [2] >> 8; 2190 *data++ = tile >> 8;
1699 *data++ = cell->face [2]; 2191 *data++ = tile;
1700 } 2192 }
1701 } 2193 }
1702 else 2194 else
1703 *data++ = 0; 2195 *data++ = 0;
1704 } 2196 }
1744 { 2236 {
1745 uint8_t flags = *data++; 2237 uint8_t flags = *data++;
1746 2238
1747 if (flags) 2239 if (flags)
1748 { 2240 {
1749 mapface face[3] = { 0, 0, 0 };
1750
1751 mapcell *cell = row_get_cell (row, x); 2241 mapcell *cell = row_get_cell (row, x);
2242 tileid tile[3] = { 0, 0, 0 };
1752 2243
1753 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2244 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1754 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2245 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1755 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2246 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1756 2247
1757 if (cell->darkness == 0) 2248 if (cell->darkness == 0)
1758 { 2249 {
1759 cell->darkness = 0; 2250 cell->darkness = 0;
1760 2251
1761 for (z = 0; z <= 2; z++) 2252 for (z = 0; z <= 2; z++)
1762 { 2253 {
1763 cell->face[z] = face[z]; 2254 tileid t = tile [z];
1764 2255
1765 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2256 if (t >= self->texs || (t && !self->tex [t].name))
2257 {
1766 XPUSHs (sv_2mortal (newSViv (face[z]))); 2258 XPUSHs (sv_2mortal (newSViv (t)));
2259 need_texid (self, t);
2260 }
2261
2262 cell->tile [z] = t;
1767 } 2263 }
1768 } 2264 }
1769 } 2265 }
1770 } 2266 }
1771 } 2267 }
1772} 2268}
1773 2269
2270MODULE = CFPlus PACKAGE = CFPlus::RW
2271
2272CFPlus::RW
2273new (SV *class, SV *data_sv)
2274 CODE:
2275{
2276 STRLEN datalen;
2277 char *data = SvPVbyte (data_sv, datalen);
2278
2279 RETVAL = SDL_RWFromConstMem (data, datalen);
2280}
2281 OUTPUT:
2282 RETVAL
2283
2284CFPlus::RW
2285new_from_file (SV *class, const char *path, const char *mode = "rb")
2286 CODE:
2287 RETVAL = SDL_RWFromFile (path, mode);
2288 OUTPUT:
2289 RETVAL
2290
2291# fails on win32:
2292# CFPlus.xs(2268) : error C2059: syntax error : '('
2293#void
2294#close (CFPlus::RW self)
2295# CODE:
2296# (self->(close)) (self);
2297
2298MODULE = CFPlus PACKAGE = CFPlus::Channel
2299
2300PROTOTYPES: DISABLE
2301
2302CFPlus::Channel
2303find ()
2304 CODE:
2305{
2306 RETVAL = Mix_GroupAvailable (-1);
2307
2308 if (RETVAL < 0)
2309 {
2310 RETVAL = Mix_GroupOldest (-1);
2311
2312 if (RETVAL < 0)
2313 XSRETURN_UNDEF;
2314
2315 Mix_HaltChannel (RETVAL);
2316 }
2317
2318 Mix_UnregisterAllEffects (RETVAL);
2319 Mix_Volume (RETVAL, 128);
2320}
2321 OUTPUT:
2322 RETVAL
2323
2324void
2325halt (CFPlus::Channel self)
2326 CODE:
2327 Mix_HaltChannel (self);
2328
2329void
2330expire (CFPlus::Channel self, int ticks = -1)
2331 CODE:
2332 Mix_ExpireChannel (self, ticks);
2333
2334void
2335fade_out (CFPlus::Channel self, int ticks = -1)
2336 CODE:
2337 Mix_FadeOutChannel (self, ticks);
2338
2339int
2340volume (CFPlus::Channel self, int volume)
2341 CODE:
2342 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2343 OUTPUT:
2344 RETVAL
2345
2346void
2347unregister_all_effects (CFPlus::Channel self)
2348 CODE:
2349 Mix_UnregisterAllEffects (self);
2350
2351void
2352set_panning (CFPlus::Channel self, int left, int right)
2353 CODE:
2354 left = CLAMP (left , 0, 255);
2355 right = CLAMP (right, 0, 255);
2356 Mix_SetPanning (self, left, right);
2357
2358void
2359set_distance (CFPlus::Channel self, int distance)
2360 CODE:
2361 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2362
2363void
2364set_position (CFPlus::Channel self, int angle, int distance)
2365 CODE:
2366
2367void
2368set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2369 CODE:
2370{
2371 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2372 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2373 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2374}
2375
2376void
2377set_reverse_stereo (CFPlus::Channel self, int flip)
2378 CODE:
2379 Mix_SetReverseStereo (self, flip);
2380
1774MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2381MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1775 2382
2383PROTOTYPES: DISABLE
2384
1776CFPlus::MixChunk 2385CFPlus::MixChunk
1777new_from_file (SV *class, char *path) 2386new (SV *class, CFPlus::RW rwops)
1778 CODE: 2387 CODE:
1779 RETVAL = Mix_LoadWAV (path); 2388 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1780 OUTPUT: 2389 OUTPUT:
1781 RETVAL 2390 RETVAL
1782 2391
1783void 2392void
1784DESTROY (CFPlus::MixChunk self) 2393DESTROY (CFPlus::MixChunk self)
1786 Mix_FreeChunk (self); 2395 Mix_FreeChunk (self);
1787 2396
1788int 2397int
1789volume (CFPlus::MixChunk self, int volume = -1) 2398volume (CFPlus::MixChunk self, int volume = -1)
1790 CODE: 2399 CODE:
2400 if (items > 1)
2401 volume = CLAMP (volume, 0, 128);
1791 RETVAL = Mix_VolumeChunk (self, volume); 2402 RETVAL = Mix_VolumeChunk (self, volume);
1792 OUTPUT: 2403 OUTPUT:
1793 RETVAL 2404 RETVAL
1794 2405
1795int 2406CFPlus::Channel
1796play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2407play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1797 CODE: 2408 CODE:
2409{
1798 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2410 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2411
2412 if (RETVAL < 0)
2413 XSRETURN_UNDEF;
2414
2415 if (channel < 0)
2416 {
2417 Mix_UnregisterAllEffects (RETVAL);
2418 Mix_Volume (RETVAL, 128);
2419 }
2420}
1799 OUTPUT: 2421 OUTPUT:
1800 RETVAL 2422 RETVAL
1801 2423
1802MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2424MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1803 2425
1804int 2426int
1805volume (int volume = -1) 2427volume (int volume = -1)
2428 PROTOTYPE: ;$
1806 CODE: 2429 CODE:
2430 if (items > 0)
2431 volume = CLAMP (volume, 0, 128);
1807 RETVAL = Mix_VolumeMusic (volume); 2432 RETVAL = Mix_VolumeMusic (volume);
1808 OUTPUT: 2433 OUTPUT:
1809 RETVAL 2434 RETVAL
1810 2435
2436void
2437fade_out (int ms)
2438 CODE:
2439 Mix_FadeOutMusic (ms);
2440
2441void
2442halt ()
2443 CODE:
2444 Mix_HaltMusic ();
2445
1811CFPlus::MixMusic 2446CFPlus::MixMusic
1812new_from_file (SV *class, char *path) 2447new (SV *class, CFPlus::RW rwops)
1813 CODE: 2448 CODE:
1814 RETVAL = Mix_LoadMUS (path); 2449 RETVAL = Mix_LoadMUS_RW (rwops);
1815 OUTPUT: 2450 OUTPUT:
1816 RETVAL 2451 RETVAL
1817 2452
1818void 2453void
1819DESTROY (CFPlus::MixMusic self) 2454DESTROY (CFPlus::MixMusic self)
1825 CODE: 2460 CODE:
1826 RETVAL = Mix_PlayMusic (self, loops); 2461 RETVAL = Mix_PlayMusic (self, loops);
1827 OUTPUT: 2462 OUTPUT:
1828 RETVAL 2463 RETVAL
1829 2464
2465void
2466fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2467 CODE:
2468 Mix_FadeInMusicPos (self, loops, ms, position);
2469
1830MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2470MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2471
2472PROTOTYPES: ENABLE
1831 2473
1832BOOT: 2474BOOT:
1833{ 2475{
1834 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2476 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1835 static const struct { 2477 static const struct {
1836 const char *name; 2478 const char *name;
1837 IV iv; 2479 IV iv;
1838 } *civ, const_iv[] = { 2480 } *civ, const_iv[] = {
1839# define const_iv(name) { # name, (IV)name } 2481# define const_iv(name) { # name, (IV)name }
2482 const_iv (GL_VENDOR),
2483 const_iv (GL_VERSION),
2484 const_iv (GL_EXTENSIONS),
1840 const_iv (GL_COLOR_MATERIAL), 2485 const_iv (GL_COLOR_MATERIAL),
1841 const_iv (GL_SMOOTH), 2486 const_iv (GL_SMOOTH),
1842 const_iv (GL_FLAT), 2487 const_iv (GL_FLAT),
1843 const_iv (GL_DITHER), 2488 const_iv (GL_DITHER),
1844 const_iv (GL_BLEND), 2489 const_iv (GL_BLEND),
1848 const_iv (GL_ALPHA_TEST), 2493 const_iv (GL_ALPHA_TEST),
1849 const_iv (GL_NORMALIZE), 2494 const_iv (GL_NORMALIZE),
1850 const_iv (GL_RESCALE_NORMAL), 2495 const_iv (GL_RESCALE_NORMAL),
1851 const_iv (GL_FRONT), 2496 const_iv (GL_FRONT),
1852 const_iv (GL_BACK), 2497 const_iv (GL_BACK),
2498 const_iv (GL_AUX0),
1853 const_iv (GL_AND), 2499 const_iv (GL_AND),
1854 const_iv (GL_ONE), 2500 const_iv (GL_ONE),
1855 const_iv (GL_ZERO), 2501 const_iv (GL_ZERO),
1856 const_iv (GL_SRC_ALPHA), 2502 const_iv (GL_SRC_ALPHA),
1857 const_iv (GL_DST_ALPHA), 2503 const_iv (GL_DST_ALPHA),
1871 const_iv (GL_LUMINANCE), 2517 const_iv (GL_LUMINANCE),
1872 const_iv (GL_LUMINANCE_ALPHA), 2518 const_iv (GL_LUMINANCE_ALPHA),
1873 const_iv (GL_FLOAT), 2519 const_iv (GL_FLOAT),
1874 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2520 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1875 const_iv (GL_COMPILE), 2521 const_iv (GL_COMPILE),
2522 const_iv (GL_PROXY_TEXTURE_1D),
2523 const_iv (GL_PROXY_TEXTURE_2D),
1876 const_iv (GL_TEXTURE_1D), 2524 const_iv (GL_TEXTURE_1D),
1877 const_iv (GL_TEXTURE_2D), 2525 const_iv (GL_TEXTURE_2D),
1878 const_iv (GL_TEXTURE_ENV), 2526 const_iv (GL_TEXTURE_ENV),
1879 const_iv (GL_TEXTURE_MAG_FILTER), 2527 const_iv (GL_TEXTURE_MAG_FILTER),
1880 const_iv (GL_TEXTURE_MIN_FILTER), 2528 const_iv (GL_TEXTURE_MIN_FILTER),
1901 const_iv (GL_COLOR_LOGIC_OP), 2549 const_iv (GL_COLOR_LOGIC_OP),
1902 const_iv (GL_SEPARABLE_2D), 2550 const_iv (GL_SEPARABLE_2D),
1903 const_iv (GL_CONVOLUTION_2D), 2551 const_iv (GL_CONVOLUTION_2D),
1904 const_iv (GL_CONVOLUTION_BORDER_MODE), 2552 const_iv (GL_CONVOLUTION_BORDER_MODE),
1905 const_iv (GL_CONSTANT_BORDER), 2553 const_iv (GL_CONSTANT_BORDER),
2554 const_iv (GL_POINTS),
1906 const_iv (GL_LINES), 2555 const_iv (GL_LINES),
1907 const_iv (GL_LINE_STRIP), 2556 const_iv (GL_LINE_STRIP),
1908 const_iv (GL_LINE_LOOP), 2557 const_iv (GL_LINE_LOOP),
1909 const_iv (GL_QUADS), 2558 const_iv (GL_QUADS),
1910 const_iv (GL_QUAD_STRIP), 2559 const_iv (GL_QUAD_STRIP),
1911 const_iv (GL_TRIANGLES), 2560 const_iv (GL_TRIANGLES),
1912 const_iv (GL_TRIANGLE_STRIP), 2561 const_iv (GL_TRIANGLE_STRIP),
1913 const_iv (GL_TRIANGLE_FAN), 2562 const_iv (GL_TRIANGLE_FAN),
2563 const_iv (GL_POLYGON),
1914 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2564 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2565 const_iv (GL_POINT_SMOOTH_HINT),
2566 const_iv (GL_LINE_SMOOTH_HINT),
2567 const_iv (GL_POLYGON_SMOOTH_HINT),
2568 const_iv (GL_GENERATE_MIPMAP_HINT),
1915 const_iv (GL_FASTEST), 2569 const_iv (GL_FASTEST),
2570 const_iv (GL_DONT_CARE),
2571 const_iv (GL_NICEST),
1916 const_iv (GL_V2F), 2572 const_iv (GL_V2F),
1917 const_iv (GL_V3F), 2573 const_iv (GL_V3F),
1918 const_iv (GL_T2F_V3F), 2574 const_iv (GL_T2F_V3F),
1919 const_iv (GL_T2F_N3F_V3F), 2575 const_iv (GL_T2F_N3F_V3F),
1920# undef const_iv 2576# undef const_iv
1921 }; 2577 };
1922 2578
1923 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2579 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1924 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2580 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2581
2582 texture_av = newAV ();
2583 AvREAL_off (texture_av);
1925} 2584}
1926 2585
1927char * 2586char *
1928gl_vendor () 2587gl_vendor ()
1929 CODE: 2588 CODE:
1943 CODE: 2602 CODE:
1944 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2603 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1945 OUTPUT: 2604 OUTPUT:
1946 RETVAL 2605 RETVAL
1947 2606
2607const char *glGetString (GLenum pname)
2608
2609GLint glGetInteger (GLenum pname)
2610 CODE:
2611 glGetIntegerv (pname, &RETVAL);
2612 OUTPUT:
2613 RETVAL
2614
2615GLdouble glGetDouble (GLenum pname)
2616 CODE:
2617 glGetDoublev (pname, &RETVAL);
2618 OUTPUT:
2619 RETVAL
2620
1948int glGetError () 2621int glGetError ()
1949 2622
1950void glFinish () 2623void glFinish ()
1951 2624
1952void glClear (int mask) 2625void glClear (int mask)
1989# near_ and far_ are due to microsofts buggy "c" compiler 2662# near_ and far_ are due to microsofts buggy "c" compiler
1990void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2663void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1991 2664
1992# near_ and far_ are due to microsofts buggy "c" compiler 2665# near_ and far_ are due to microsofts buggy "c" compiler
1993void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2666void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2667
2668PROTOTYPES: DISABLE
1994 2669
1995void glViewport (int x, int y, int width, int height) 2670void glViewport (int x, int y, int width, int height)
1996 2671
1997void glScissor (int x, int y, int width, int height) 2672void glScissor (int x, int y, int width, int height)
1998 2673
2006 2681
2007void glRotate (float angle, float x, float y, float z) 2682void glRotate (float angle, float x, float y, float z)
2008 CODE: 2683 CODE:
2009 glRotatef (angle, x, y, z); 2684 glRotatef (angle, x, y, z);
2010 2685
2011void glBegin (int mode)
2012
2013void glEnd ()
2014
2015void glColor (float r, float g, float b, float a = 1.0) 2686void glColor (float r, float g, float b, float a = 1.0)
2016 PROTOTYPE: @
2017 ALIAS: 2687 ALIAS:
2018 glColor_premultiply = 1 2688 glColor_premultiply = 1
2019 CODE: 2689 CODE:
2020 if (ix) 2690 if (ix)
2021 { 2691 {
2024 b *= a; 2694 b *= a;
2025 } 2695 }
2026 // microsoft visual "c" rounds instead of truncating... 2696 // microsoft visual "c" rounds instead of truncating...
2027 glColor4f (r, g, b, a); 2697 glColor4f (r, g, b, a);
2028 2698
2029void glInterleavedArrays (int format, int stride, char *data)
2030
2031void glDrawElements (int mode, int count, int type, char *indices)
2032
2033# 1.2 void glDrawRangeElements (int mode, int start, int end
2034
2035void glRasterPos (float x, float y, float z = 0.) 2699void glRasterPos (float x, float y, float z = 0.)
2036 CODE: 2700 CODE:
2037 glRasterPos3f (0, 0, z); 2701 glRasterPos3f (0, 0, z);
2038 glBitmap (0, 0, 0, 0, x, y, 0); 2702 glBitmap (0, 0, 0, 0, x, y, 0);
2039 2703
2043 2707
2044void glTexCoord (float s, float t) 2708void glTexCoord (float s, float t)
2045 CODE: 2709 CODE:
2046 glTexCoord2f (s, t); 2710 glTexCoord2f (s, t);
2047 2711
2712void glRect (float x1, float y1, float x2, float y2)
2713 CODE:
2714 glRectf (x1, y1, x2, y2);
2715
2716PROTOTYPES: ENABLE
2717
2718void glBegin (int mode)
2719
2720void glEnd ()
2721
2722void glPointSize (GLfloat size)
2723
2724void glLineWidth (GLfloat width)
2725
2726void glInterleavedArrays (int format, int stride, char *data)
2727
2728void glDrawElements (int mode, int count, int type, char *indices)
2729
2730# 1.2 void glDrawRangeElements (int mode, int start, int end
2731
2048void glTexEnv (int target, int pname, float param) 2732void glTexEnv (int target, int pname, float param)
2049 CODE: 2733 CODE:
2050 glTexEnvf (target, pname, param); 2734 glTexEnvf (target, pname, param);
2051 2735
2052void glTexParameter (int target, int pname, float param) 2736void glTexParameter (int target, int pname, float param)
2074 2758
2075void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2759void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2076 2760
2077void glDrawPixels (int width, int height, int format, int type, char *pixels) 2761void glDrawPixels (int width, int height, int format, int type, char *pixels)
2078 2762
2763void glPixelZoom (float x, float y)
2764
2079void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2765void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2080 2766
2081int glGenTexture () 2767int glGenTexture ()
2082 CODE: 2768 CODE:
2083{ 2769 RETVAL = gen_texture ();
2084 GLuint name;
2085 glGenTextures (1, &name);
2086 RETVAL = name;
2087}
2088 OUTPUT: 2770 OUTPUT:
2089 RETVAL 2771 RETVAL
2090 2772
2091void glDeleteTexture (int name) 2773void glDeleteTexture (int name)
2092 CODE: 2774 CODE:
2093{
2094 GLuint name_ = name;
2095 glDeleteTextures (1, &name_); 2775 del_texture (name);
2096} 2776
2097
2098int glGenList () 2777int glGenList ()
2099 CODE: 2778 CODE:
2100 RETVAL = glGenLists (1); 2779 RETVAL = glGenLists (1);
2101 OUTPUT: 2780 OUTPUT:
2102 RETVAL 2781 RETVAL
2109 2788
2110void glEndList () 2789void glEndList ()
2111 2790
2112void glCallList (int list) 2791void glCallList (int list)
2113 2792
2793MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2794
2795PROTOTYPES: DISABLE
2796
2797void
2798find_widget (SV *self, NV x, NV y)
2799 PPCODE:
2800{
2801 if (within_widget (self, x, y))
2802 XPUSHs (self);
2803}
2804
2805BOOT:
2806{
2807 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2808
2809 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2810 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2811 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2812 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2813}
2814
2815void
2816draw (SV *self)
2817 CODE:
2818{
2819 HV *hv;
2820 SV **svp;
2821 NV x, y, w, h;
2822 SV *draw_x_sv = GvSV (draw_x_gv);
2823 SV *draw_y_sv = GvSV (draw_y_gv);
2824 SV *draw_w_sv = GvSV (draw_w_gv);
2825 SV *draw_h_sv = GvSV (draw_h_gv);
2826 SV *hover;
2827 double draw_x, draw_y, draw_w, draw_h;
2828
2829 if (!SvROK (self))
2830 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2831
2832 hv = (HV *)SvRV (self);
2833
2834 if (SvTYPE (hv) != SVt_PVHV)
2835 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2836
2837 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2838 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2839
2840 if (!h || !w)
2841 XSRETURN_EMPTY;
2842
2843 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2844 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2845
2846 draw_x = SvNV (draw_x_sv) + x;
2847 draw_y = SvNV (draw_y_sv) + y;
2848
2849 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2850 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2851 XSRETURN_EMPTY;
2852
2853 sv_setnv (draw_x_sv, draw_x);
2854 sv_setnv (draw_y_sv, draw_y);
2855
2856 glPushMatrix ();
2857 glTranslated (x, y, 0);
2858
2859 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2860 {
2861 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2862
2863 if (svp && SvTRUE (*svp))
2864 {
2865 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2866 glEnable (GL_BLEND);
2867 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2868 glBegin (GL_QUADS);
2869 glVertex2f (0, 0);
2870 glVertex2f (w, 0);
2871 glVertex2f (w, h);
2872 glVertex2f (0, h);
2873 glEnd ();
2874 glDisable (GL_BLEND);
2875 }
2876 }
2877#if 0
2878 if ($ENV{CFPLUS_DEBUG} & 1) {
2879 glPushMatrix;
2880 glColor 1, 1, 0, 1;
2881 glTranslate 0.375, 0.375;
2882 glBegin GL_LINE_LOOP;
2883 glVertex 0 , 0;
2884 glVertex $self->{w} - 1, 0;
2885 glVertex $self->{w} - 1, $self->{h} - 1;
2886 glVertex 0 , $self->{h} - 1;
2887 glEnd;
2888 glPopMatrix;
2889 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2890 }
2891#endif
2892 PUSHMARK (SP);
2893 XPUSHs (self);
2894 PUTBACK;
2895 call_method ("_draw", G_VOID | G_DISCARD);
2896 SPAGAIN;
2897
2898 glPopMatrix ();
2899
2900 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2901 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2902}
2903

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