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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.162 by root, Fri Oct 13 19:23:08 2006 UTC vs.
Revision 1.223 by root, Sat Aug 11 11:07:08 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
55# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 70#else
57# define PARACHUTE 0 71# define PARACHUTE 0
58#endif 72#endif
59 73
74static AV *texture_av;
75
60static struct 76static struct
61{ 77{
62#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 79#include "glfunc.h"
64#undef GL_FUNC 80#undef GL_FUNC
65} gl; 81} gl;
66 82
83static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 85{
69 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 90 else
74 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
75} 92}
76 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
77#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
78 120
79#include "pango-font.c" 121#include "pango-font.c"
80#include "pango-fontmap.c" 122#include "pango-fontmap.c"
81#include "pango-render.c" 123#include "pango-render.c"
82 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
85 129
86typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
87 131
154 198
155 *w = rect.width; 199 *w = rect.width;
156 *h = rect.height; 200 *h = rect.height;
157} 201}
158 202
203typedef uint16_t tileid;
159typedef uint16_t mapface; 204typedef uint16_t faceid;
160 205
161typedef struct { 206typedef struct {
162 GLint name; 207 int name;
163 int w, h; 208 int w, h;
164 float s, t; 209 float s, t;
165 uint8_t r, g, b, a; 210 uint8_t r, g, b, a;
211 tileid smoothtile;
212 uint8_t smoothlevel;
166} maptex; 213} maptex;
167 214
168typedef struct { 215typedef struct {
169 uint32_t player; 216 uint32_t player;
170 mapface face[3]; 217 tileid tile[3];
171 uint16_t darkness; 218 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 219 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 220} mapcell;
174 221
175typedef struct { 222typedef struct {
176 int32_t c0, c1; 223 int32_t c0, c1;
177 mapcell *col; 224 mapcell *col;
178} maprow; 225} maprow;
179 226
180typedef struct map { 227typedef struct map {
181 int x, y, w, h; 228 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 229 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 230 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 231 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 232
189 int32_t rows; 233 int32_t rows;
190 maprow *row; 234 maprow *row;
191} *CFPlus__Map; 235} *CFPlus__Map;
192 236
212 return ptr; 256 return ptr;
213} 257}
214 258
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 259#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
261
262static void
263need_facenum (struct map *self, faceid face)
264{
265 while (self->faces <= face)
266 {
267 Append (tileid, self->face2tile, self->faces, self->faces);
268 self->faces *= 2;
269 }
270}
271
272static void
273need_texid (struct map *self, int texid)
274{
275 while (self->texs <= texid)
276 {
277 Append (maptex, self->tex, self->texs, self->texs);
278 self->texs *= 2;
279 }
280}
217 281
218static maprow * 282static maprow *
219map_get_row (CFPlus__Map self, int y) 283map_get_row (CFPlus__Map self, int y)
220{ 284{
221 if (0 > y) 285 if (0 > y)
316 cell->player = 0; 380 cell->player = 0;
317 } 381 }
318 } 382 }
319} 383}
320 384
385typedef struct {
386 tileid tile;
387 uint8_t x, y, level;
388} smooth_key;
389
390static void
391smooth_or_bits (HV *hv, smooth_key *key, IV bits)
392{
393 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
394
395 if (SvIOK (*sv))
396 SvIV_set (*sv, SvIVX (*sv) | bits);
397 else
398 sv_setiv (*sv, bits);
399}
400
321static void 401static void
322music_finished (void) 402music_finished (void)
323{ 403{
324 SDL_UserEvent ev; 404 SDL_UserEvent ev;
325 405
357 n |= n >> 4; 437 n |= n >> 4;
358 n |= n >> 8; 438 n |= n >> 8;
359 n |= n >> 16; 439 n |= n >> 16;
360 440
361 return n + 1; 441 return n + 1;
442}
443
444/* SDL should provide this, really. */
445#define SDLK_MODIFIER_MIN 300
446#define SDLK_MODIFIER_MAX 314
447
448/******************************************************************************/
449
450static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
451static GV *hover_gv;
452
453static int
454within_widget (SV *widget, NV x, NV y)
455{
456 HV *self;
457 SV **svp;
458 NV wx, ww, wy, wh;
459
460 if (!SvROK (widget))
461 return 0;
462
463 self = (HV *)SvRV (widget);
464
465 if (SvTYPE (self) != SVt_PVHV)
466 return 0;
467
468 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
469 if (y < wy)
470 return 0;
471
472 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
473 if (y >= wy + wh)
474 return 0;
475
476 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
477 if (x < wx)
478 return 0;
479
480 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
481 if (x >= wx + ww)
482 return 0;
483
484 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
485 if (!svp || !SvTRUE (*svp))
486 return 0;
487
488 return 1;
362} 489}
363 490
364MODULE = CFPlus PACKAGE = CFPlus 491MODULE = CFPlus PACKAGE = CFPlus
365 492
366PROTOTYPES: ENABLE 493PROTOTYPES: ENABLE
371 static const struct { 498 static const struct {
372 const char *name; 499 const char *name;
373 IV iv; 500 IV iv;
374 } *civ, const_iv[] = { 501 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 502# define const_iv(name) { # name, (IV)name }
503 const_iv (SDLK_MODIFIER_MIN),
504 const_iv (SDLK_MODIFIER_MAX),
505
376 const_iv (SDL_ACTIVEEVENT), 506 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 507 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 508 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 509 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 510 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 519 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 520 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 521 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 522 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 523 const_iv (SDL_USEREVENT),
524
525 const_iv (SDL_APPINPUTFOCUS),
526 const_iv (SDL_APPMOUSEFOCUS),
527 const_iv (SDL_APPACTIVE),
528
394 const_iv (SDLK_KP0), 529 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 530 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 531 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 532 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 533 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 588 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 589 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 590 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 591 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 592 const_iv (SDLK_UNDO),
593
458 const_iv (KMOD_NONE), 594 const_iv (KMOD_NONE),
595 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 596 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 597 const_iv (KMOD_RSHIFT),
598 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 599 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 600 const_iv (KMOD_RCTRL),
601 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 602 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 603 const_iv (KMOD_RALT),
604 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 605 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 606 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 607 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 608 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 609 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL),
471 const_iv (KMOD_SHIFT),
472 const_iv (KMOD_ALT),
473 const_iv (KMOD_META)
474# undef const_iv 610# undef const_iv
475 }; 611 };
476 612
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 613 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 614 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
615
616 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
617 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 618}
619
620void
621weaken (SV *rv)
622 PROTOTYPE: $
623 CODE:
624 sv_rvweaken (rv);
480 625
481int 626int
482in_destruct () 627in_destruct ()
483 CODE: 628 CODE:
484 RETVAL = PL_main_cv == Nullcv; 629 RETVAL = PL_main_cv == Nullcv;
496 opengl_fontmap = pango_opengl_font_map_new (); 641 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 642 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 643 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
499} 644}
500 645
646char *
647SDL_GetError ()
648
501int 649int
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 650SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 651
504void 652void
505SDL_Quit () 653SDL_Quit ()
506 654
507void 655void
508SDL_ListModes () 656SDL_ListModes (int rgb, int alpha)
509 PPCODE: 657 PPCODE:
510{ 658{
511 SDL_Rect **m; 659 SDL_Rect **m;
512 660
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 661 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 664 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 665
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 666 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 667 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 668
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 669 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 673
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 674 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10) 675#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 676 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 677 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif 678#endif
531 679
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 680 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 681
537 if (m && m != (SDL_Rect **)-1) 682 if (m && m != (SDL_Rect **)-1)
538 while (*m) 683 while (*m)
539 { 684 {
685 if ((*m)->w >= 640 && (*m)->h >= 480)
686 {
540 AV *av = newAV (); 687 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 688 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 689 av_push (av, newSViv ((*m)->h));
690 av_push (av, newSViv (rgb));
691 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 692 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
693 }
544 694
545 ++m; 695 ++m;
546 } 696 }
547} 697}
548 698
549char *
550SDL_GetError ()
551
552int 699int
553SDL_SetVideoMode (int w, int h, int fullscreen) 700SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 701 CODE:
702{
703 SDL_EnableUNICODE (1);
704 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
705
706 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
707 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
708 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
709 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
710
555 RETVAL = !!SDL_SetVideoMode ( 711 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 712 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 713 );
714
558 if (RETVAL) 715 if (RETVAL)
559 { 716 {
717 av_clear (texture_av);
718
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 719 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 720#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 721#include "glfunc.h"
563# undef GL_FUNC 722#undef GL_FUNC
564 } 723 }
724}
565 OUTPUT: 725 OUTPUT:
566 RETVAL 726 RETVAL
567 727
568void 728void
569SDL_GL_SwapBuffers () 729SDL_GL_SwapBuffers ()
570 730
571char * 731char *
572SDL_GetKeyName (int sym) 732SDL_GetKeyName (int sym)
573 733
734int
735SDL_GetAppState ()
736
574void 737void
575SDL_PollEvent () 738poll_events ()
576 PPCODE: 739 PPCODE:
577{ 740{
578 SDL_Event ev; 741 SDL_Event ev;
579 742
580 while (SDL_PollEvent (&ev)) 743 SDL_PumpEvents ();
744 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 745 {
582 HV *hv = newHV (); 746 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 747 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 748
585 switch (ev.type) 749 switch (ev.type)
587 case SDL_KEYDOWN: 751 case SDL_KEYDOWN:
588 case SDL_KEYUP: 752 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 753 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 754 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 755 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
756 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 757 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 758 break;
594 759
595 case SDL_ACTIVEEVENT: 760 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 761 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 762 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 763 break;
599 764
600 case SDL_MOUSEMOTION: 765 case SDL_MOUSEMOTION:
766 {
767 int state = ev.motion.state;
768 int x = ev.motion.x;
769 int y = ev.motion.y;
770 int xrel = ev.motion.xrel;
771 int yrel = ev.motion.yrel;
772
773 /* do simplistic event compression */
774 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
775 && state == ev.motion.state)
776 {
777 xrel += ev.motion.xrel;
778 yrel += ev.motion.yrel;
779 x = ev.motion.x;
780 y = ev.motion.y;
781 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
782 }
783
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 784 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 785 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 786 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 787 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 788 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 789 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
790 }
608 break; 791 break;
609 792
610 case SDL_MOUSEBUTTONDOWN: 793 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 794 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 795 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 810 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
628 } 811 }
629} 812}
630 813
631int 814int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 815Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
633 POSTCALL: 816 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 817 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 818 Mix_ChannelFinished (channel_finished);
636 819
637void 820void
638Mix_CloseAudio () 821Mix_CloseAudio ()
639 822
640int 823int
641Mix_AllocateChannels (int numchans = -1) 824Mix_AllocateChannels (int numchans = -1)
642 825
826const char *
827Mix_GetError ()
828
643void 829void
644lowdelay (int fd, int val = 1) 830lowdelay (int fd, int val = 1)
645 CODE: 831 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 832 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 833
650void 834void
651win32_proxy_info () 835win32_proxy_info ()
652 PPCODE: 836 PPCODE:
653{ 837{
690 STRLEN image_len; 874 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 875 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 876 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 877 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 878 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 879 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 880 : SDL_RWFromConstMem (image, image_len);
697 881
698 if (!rw) 882 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 883 croak ("load_image: %s", SDL_GetError ());
700 884
794 ExitThread (retval); // unclean, please beam me up 978 ExitThread (retval); // unclean, please beam me up
795#else 979#else
796 _exit (retval); 980 _exit (retval);
797#endif 981#endif
798 982
983void
984debug ()
985 CODE:
986{
987#if DEBUG
988 VALGRIND_DO_LEAK_CHECK;
989#endif
990}
991
799MODULE = CFPlus PACKAGE = CFPlus::Font 992MODULE = CFPlus PACKAGE = CFPlus::Font
993
994PROTOTYPES: DISABLE
800 995
801CFPlus::Font 996CFPlus::Font
802new_from_file (SV *class, char *path, int id = 0) 997new_from_file (SV *class, char *path, int id = 0)
803 CODE: 998 CODE:
804{ 999{
815 CODE: 1010 CODE:
816 pango_font_description_free (self); 1011 pango_font_description_free (self);
817 1012
818void 1013void
819make_default (CFPlus::Font self) 1014make_default (CFPlus::Font self)
1015 PROTOTYPE: $
820 CODE: 1016 CODE:
821 default_font = self; 1017 default_font = self;
822 1018
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1019MODULE = CFPlus PACKAGE = CFPlus::Layout
824 1020
1021PROTOTYPES: DISABLE
1022
825void 1023void
826reset_glyph_cache () 1024reset_glyph_cache ()
1025 PROTOTYPE:
827 CODE: 1026 CODE:
828 tc_clear (); 1027 tc_clear ();
829 1028
830CFPlus::Layout 1029CFPlus::Layout
831new (SV *class) 1030new (SV *class)
1049xy_to_index (CFPlus::Layout self, int x, int y) 1248xy_to_index (CFPlus::Layout self, int x, int y)
1050 CODE: 1249 CODE:
1051{ 1250{
1052 int index, trailing; 1251 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1252 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index; 1253 RETVAL = index + trailing;
1055} 1254}
1056 OUTPUT: 1255 OUTPUT:
1057 RETVAL 1256 RETVAL
1058 1257
1059void 1258void
1065 1264
1066 EXTEND (SP, 3); 1265 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1266 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1267 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1268 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1269}
1270
1271void
1272index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1273 PPCODE:
1274{
1275 int line, x;
1276
1277 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1278 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1279
1280 EXTEND (SP, 2);
1281 PUSHs (sv_2mortal (newSViv (line - 1)));
1282 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1283}
1284
1285void
1286line_x_to_index (CFPlus::Layout self, int line, int x)
1287 PPCODE:
1288{
1289 PangoLayoutLine *lp;
1290 int index, trailing;
1291
1292 if (line < 0)
1293 XSRETURN_EMPTY;
1294
1295 if (!(lp = pango_layout_get_line (self->pl, line)))
1296 XSRETURN_EMPTY; /* do better */
1297
1298 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1299
1300 EXTEND (SP, 2);
1301 if (GIMME_V == G_SCALAR)
1302 PUSHs (sv_2mortal (newSViv (index + trailing)));
1303 else
1304 {
1305 PUSHs (sv_2mortal (newSViv (index)));
1306 PUSHs (sv_2mortal (newSViv (trailing)));
1307 }
1070} 1308}
1071 1309
1072void 1310void
1073render (CFPlus::Layout self, float x, float y, int flags = 0) 1311render (CFPlus::Layout self, float x, float y, int flags = 0)
1074 PPCODE: 1312 PPCODE:
1079 flags 1317 flags
1080 ); 1318 );
1081 1319
1082MODULE = CFPlus PACKAGE = CFPlus::Texture 1320MODULE = CFPlus PACKAGE = CFPlus::Texture
1083 1321
1084void 1322PROTOTYPES: ENABLE
1085pad2pot (SV *data_, SV *w_, SV *h_)
1086 CODE:
1087{
1088 int ow = SvIV (w_);
1089 int oh = SvIV (h_);
1090 1323
1091 if (ow && oh) 1324int minpot (int n)
1325
1326void
1327pad (SV *data_, int ow, int oh, int nw, int nh)
1328 CODE:
1329{
1330 if ((nw != ow || nh != oh) && SvOK (data_))
1092 { 1331 {
1093 int nw = minpot (ow);
1094 int nh = minpot (oh);
1095
1096 if (nw != ow || nh != oh)
1097 {
1098 if (SvOK (data_))
1099 {
1100 STRLEN datalen; 1332 STRLEN datalen;
1101 char *data = SvPVbyte (data_, datalen); 1333 char *data = SvPVbyte (data_, datalen);
1102 int bpp = datalen / (ow * oh); 1334 int bpp = datalen / (ow * oh);
1103 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1335 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1104 1336
1105 SvPOK_only (result_); 1337 SvPOK_only (result_);
1106 SvCUR_set (result_, nw * nh * bpp); 1338 SvCUR_set (result_, nw * nh * bpp);
1107 1339
1108 memset (SvPVX (result_), 0, nw * nh * bpp); 1340 memset (SvPVX (result_), 0, nw * nh * bpp);
1109 while (oh--) 1341 while (oh--)
1110 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1342 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1111 1343
1112 sv_setsv (data_, result_); 1344 sv_setsv (data_, result_);
1113 }
1114
1115 sv_setiv (w_, nw);
1116 sv_setiv (h_, nh);
1117 }
1118 } 1345 }
1119} 1346}
1120 1347
1121void 1348void
1122draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1349draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1128{ 1355{
1129 HV *hv = (HV *)SvRV (self); 1356 HV *hv = (HV *)SvRV (self);
1130 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1357 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1131 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1358 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1132 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1359 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1360
1361 if (name <= 0)
1362 XSRETURN_EMPTY;
1133 1363
1134 if (items < 5) 1364 if (items < 5)
1135 { 1365 {
1136 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1366 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1137 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1367 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1165 glDisable (GL_ALPHA_TEST); 1395 glDisable (GL_ALPHA_TEST);
1166 glDisable (GL_BLEND); 1396 glDisable (GL_BLEND);
1167 } 1397 }
1168} 1398}
1169 1399
1400IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1401 CODE:
1402{
1403 GLint width;
1404 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1405 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1406 RETVAL = width > 0;
1407}
1408 OUTPUT:
1409 RETVAL
1410
1170MODULE = CFPlus PACKAGE = CFPlus::Map 1411MODULE = CFPlus PACKAGE = CFPlus::Map
1171 1412
1413PROTOTYPES: DISABLE
1414
1172CFPlus::Map 1415CFPlus::Map
1173new (SV *class, int map_width, int map_height) 1416new (SV *class)
1174 CODE: 1417 CODE:
1175 New (0, RETVAL, 1, struct map); 1418 New (0, RETVAL, 1, struct map);
1176 RETVAL->x = 0; 1419 RETVAL->x = 0;
1177 RETVAL->y = 0; 1420 RETVAL->y = 0;
1178 RETVAL->w = map_width; 1421 RETVAL->w = 0;
1179 RETVAL->h = map_height; 1422 RETVAL->h = 0;
1180 RETVAL->ox = 0; 1423 RETVAL->ox = 0;
1181 RETVAL->oy = 0; 1424 RETVAL->oy = 0;
1182 RETVAL->faces = 8192; 1425 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1183 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1426 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1184 RETVAL->texs = 8192;
1185 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1186 RETVAL->rows = 0; 1427 RETVAL->rows = 0;
1187 RETVAL->row = 0; 1428 RETVAL->row = 0;
1188 OUTPUT: 1429 OUTPUT:
1189 RETVAL 1430 RETVAL
1190 1431
1191void 1432void
1192DESTROY (CFPlus::Map self) 1433DESTROY (CFPlus::Map self)
1193 CODE: 1434 CODE:
1194{ 1435{
1195 map_clear (self); 1436 map_clear (self);
1196 Safefree (self->face); 1437 Safefree (self->face2tile);
1197 Safefree (self->tex); 1438 Safefree (self->tex);
1198 Safefree (self); 1439 Safefree (self);
1199} 1440}
1200 1441
1201void 1442void
1443resize (CFPlus::Map self, int map_width, int map_height)
1444 CODE:
1445 self->w = map_width;
1446 self->h = map_height;
1447
1448void
1202clear (CFPlus::Map self) 1449clear (CFPlus::Map self)
1203 CODE: 1450 CODE:
1204 map_clear (self); 1451 map_clear (self);
1205 1452
1206void 1453void
1207set_face (CFPlus::Map self, int face, int texid) 1454set_tileid (CFPlus::Map self, int face, int tile)
1208 CODE: 1455 CODE:
1209{ 1456{
1210 while (self->faces <= face) 1457 need_facenum (self, face); self->face2tile [face] = tile;
1211 { 1458 need_texid (self, tile);
1212 Append (mapface, self->face, self->faces, self->faces); 1459}
1213 self->faces *= 2;
1214 }
1215 1460
1216 self->face [face] = texid; 1461void
1462set_smooth (CFPlus::Map self, int face, int smooth, int level)
1463 CODE:
1464{
1465 tileid texid;
1466 maptex *tex;
1467
1468 if (face < 0 || face >= self->faces)
1469 return;
1470
1471 if (smooth < 0 || smooth >= self->faces)
1472 return;
1473
1474 texid = self->face2tile [face];
1475
1476 if (!texid)
1477 return;
1478
1479 tex = self->tex + texid;
1480 tex->smoothtile = self->face2tile [smooth];
1481 tex->smoothlevel = level;
1217} 1482}
1218 1483
1219void 1484void
1220set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1485set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1221 CODE: 1486 CODE:
1222{ 1487{
1223 while (self->texs <= texid) 1488 need_texid (self, texid);
1224 {
1225 Append (maptex, self->tex, self->texs, self->texs);
1226 self->texs *= 2;
1227 }
1228 1489
1229 { 1490 {
1230 maptex *tex = self->tex + texid; 1491 maptex *tex = self->tex + texid;
1231 1492
1232 tex->name = name; 1493 tex->name = name;
1276 CODE: 1537 CODE:
1277{ 1538{
1278 if (dx > 0) 1539 if (dx > 0)
1279 map_blank (self, self->x, self->y, dx, self->h); 1540 map_blank (self, self->x, self->y, dx, self->h);
1280 else if (dx < 0) 1541 else if (dx < 0)
1281 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1542 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1282 1543
1283 if (dy > 0) 1544 if (dy > 0)
1284 map_blank (self, self->x, self->y, self->w, dy); 1545 map_blank (self, self->x, self->y, self->w, dy);
1285 else if (dy < 0) 1546 else if (dy < 0)
1286 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1547 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1287 1548
1288 self->ox += dx; self->x += dx; 1549 self->ox += dx; self->x += dx;
1289 self->oy += dy; self->y += dy; 1550 self->oy += dy; self->y += dy;
1290 1551
1291 while (self->y < 0) 1552 while (self->y < 0)
1295 self->rows += MAP_EXTEND_Y; 1556 self->rows += MAP_EXTEND_Y;
1296 self->y += MAP_EXTEND_Y; 1557 self->y += MAP_EXTEND_Y;
1297 } 1558 }
1298} 1559}
1299 1560
1300void 1561SV *
1301map1a_update (CFPlus::Map self, SV *data_, int extmap) 1562map1a_update (CFPlus::Map self, SV *data_, int extmap)
1302 CODE: 1563 CODE:
1303{ 1564{
1304 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1565 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1305 uint8_t *data_end = (uint8_t *)SvEND (data_); 1566 uint8_t *data_end = (uint8_t *)SvEND (data_);
1306 mapcell *cell; 1567 mapcell *cell;
1307 int x, y, flags; 1568 int x, y, z, flags;
1569 AV *missing = newAV ();
1570 RETVAL = newRV_noinc ((SV *)missing);
1308 1571
1309 while (data < data_end - 1) 1572 while (data < data_end - 1)
1310 { 1573 {
1311 flags = (data [0] << 8) + data [1]; data += 2; 1574 flags = (data [0] << 8) + data [1]; data += 2;
1312 1575
1343 cell->stat_width = 1; 1606 cell->stat_width = 1;
1344 cell->stat_hp = *data++; 1607 cell->stat_hp = *data++;
1345 } 1608 }
1346 else if (cmd == 6) // monster width 1609 else if (cmd == 6) // monster width
1347 cell->stat_width = *data++ + 1; 1610 cell->stat_width = *data++ + 1;
1348 else if (cmd == 0x47) // monster width 1611 else if (cmd == 0x47)
1349 { 1612 {
1350 if (*data == 4) 1613 if (*data == 4)
1351 ; // decode player tag 1614 ; // decode player count
1352 1615
1353 data += *data + 1; 1616 data += *data + 1;
1354 } 1617 }
1355 else if (cmd == 8) // cell flags 1618 else if (cmd == 8) // cell flags
1356 cell->flags = *data++; 1619 cell->flags = *data++;
1363 } 1626 }
1364 else 1627 else
1365 cell->darkness = *data++ + 1; 1628 cell->darkness = *data++ + 1;
1366 } 1629 }
1367 1630
1631 for (z = 0; z <= 2; ++z)
1368 if (flags & 4) 1632 if (flags & (4 >> z))
1369 { 1633 {
1370 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1634 faceid face = (data [0] << 8) + data [1]; data += 2;
1635 need_facenum (self, face);
1636 cell->tile [z] = self->face2tile [face];
1637
1638 if (cell->tile [z])
1639 {
1640 maptex *tex = self->tex + cell->tile [z];
1641 if (!tex->name)
1642 av_push (missing, newSViv (cell->tile [z]));
1643
1644 if (tex->smoothtile)
1645 {
1646 maptex *smooth = self->tex + tex->smoothtile;
1647 if (!smooth->name)
1648 av_push (missing, newSViv (tex->smoothtile));
1649 }
1650 }
1371 } 1651 }
1372
1373 if (flags & 2)
1374 {
1375 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1376 }
1377
1378 if (flags & 1)
1379 {
1380 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1381 }
1382 } 1652 }
1383 else 1653 else
1384 cell->darkness = 0; 1654 cell->darkness = 0;
1385 } 1655 }
1386} 1656}
1657 OUTPUT:
1658 RETVAL
1387 1659
1388SV * 1660SV *
1389mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1661mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1390 CODE: 1662 CODE:
1391{ 1663{
1415 { 1687 {
1416 mapcell *cell = row->col + (x - row->c0); 1688 mapcell *cell = row->col + (x - row->c0);
1417 1689
1418 for (z = 0; z <= 0; z++) 1690 for (z = 0; z <= 0; z++)
1419 { 1691 {
1420 mapface face = cell->face [z];
1421
1422 if (face)
1423 {
1424 maptex tex = self->tex [face]; 1692 maptex tex = self->tex [cell->tile [z]];
1425 int a0 = 255 - tex.a; 1693 int a0 = 255 - tex.a;
1426 int a1 = tex.a; 1694 int a1 = tex.a;
1427 1695
1428 r = (r * a0 + tex.r * a1) / 255; 1696 r = (r * a0 + tex.r * a1) / 255;
1429 g = (g * a0 + tex.g * a1) / 255; 1697 g = (g * a0 + tex.g * a1) / 255;
1430 b = (b * a0 + tex.b * a1) / 255; 1698 b = (b * a0 + tex.b * a1) / 255;
1431 a = (a * a0 + tex.a * a1) / 255; 1699 a = (a * a0 + tex.a * a1) / 255;
1432 }
1433 } 1700 }
1434 } 1701 }
1435 1702
1436 *map++ = (r ) 1703 *map++ = (r )
1437 | (g << 8) 1704 | (g << 8)
1444} 1711}
1445 OUTPUT: 1712 OUTPUT:
1446 RETVAL 1713 RETVAL
1447 1714
1448void 1715void
1449draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1716draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1450 CODE: 1717 CODE:
1451{ 1718{
1452 int vx, vy;
1453 int x, y, z; 1719 int x, y, z;
1454 int last_name;
1455 mapface face;
1456 1720
1457 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1721 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1458 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1722 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1723 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1724 smooth_key skey;
1459 1725
1460 /* 1726 rc_t *rc = rc_alloc ();
1461 int vx = self->vx = self->w >= sw 1727 rc_key_t key;
1462 ? self->x + (self->w - sw) / 2 1728 rc_array_t *arr;
1463 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1464 1729
1465 int vy = self->vy = self->h >= sh 1730 // thats current max. sorry.
1466 ? self->y + (self->h - sh) / 2 1731 if (sw > 255) sw = 255;
1467 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1732 if (sh > 255) sh = 255;
1468 */
1469 1733
1470 glColor4ub (255, 255, 255, 255); 1734 // clear key, in case of extra padding
1735 memset (&skey, 0, sizeof (skey));
1736
1737 memset (&key, 0, sizeof (key));
1738 key.r = 255;
1739 key.g = 255;
1740 key.b = 255;
1741 key.a = 255;
1742 key.mode = GL_QUADS;
1743 key.format = GL_T2F_V3F;
1744 key.texname = -1;
1745
1746 mx += self->x;
1747 my += self->y;
1748
1749 // first pass: determine smooth_max
1750 // rather ugly, if you ask me
1751 // could also be stored inside mapcell and updated on change
1752 memset (smooth_max, 0, sizeof (smooth_max));
1753
1754 for (y = 0; y < sh; y++)
1755 if (0 <= y + my && y + my < self->rows)
1756 {
1757 maprow *row = self->row + (y + my);
1758
1759 for (x = 0; x < sw; x++)
1760 if (row->c0 <= x + mx && x + mx < row->c1)
1761 {
1762 mapcell *cell = row->col + (x + mx - row->c0);
1763
1764 smooth_max[x + 1][y + 1] =
1765 MAX (self->tex [cell->tile [0]].smoothlevel,
1766 MAX (self->tex [cell->tile [1]].smoothlevel,
1767 self->tex [cell->tile [2]].smoothlevel));
1768 }
1769 }
1471 1770
1472 glEnable (GL_BLEND); 1771 glEnable (GL_BLEND);
1473 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1772 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1474 glEnable (GL_TEXTURE_2D);
1475 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1476 1774
1477 glBegin (GL_QUADS);
1478
1479 last_name = 0;
1480
1481 for (z = 0; z < 3; z++) 1775 for (z = 0; z <= 2; z++)
1776 {
1777 memset (smooth_level, 0, sizeof (smooth_level));
1778
1482 for (y = 0; y < sh; y++) 1779 for (y = 0; y < sh; y++)
1483 if (0 <= y + vy && y + vy < self->rows) 1780 if (0 <= y + my && y + my < self->rows)
1484 { 1781 {
1485 maprow *row = self->row + (y + vy); 1782 maprow *row = self->row + (y + my);
1486 1783
1487 for (x = 0; x < sw; x++) 1784 for (x = 0; x < sw; x++)
1488 if (row->c0 <= x + vx && x + vx < row->c1) 1785 if (row->c0 <= x + mx && x + mx < row->c1)
1489 { 1786 {
1490 mapcell *cell = row->col + (x + vx - row->c0); 1787 mapcell *cell = row->col + (x + mx - row->c0);
1491
1492 face = cell->face [z]; 1788 tileid tile = cell->tile [z];
1789
1790 if (tile)
1791 {
1792 maptex tex = self->tex [tile];
1793 int px, py;
1493 1794
1494 if (face && face < self->texs) 1795 // suppressing texture state switches here
1796 // is only moderately effective, but worth the extra effort
1797 if (key.texname != tex.name)
1798 {
1799 if (!tex.name)
1800 tex = self->tex [2]; /* missing, replace by noface */
1801
1802 key.texname = tex.name;
1803 arr = rc_array (rc, &key);
1804 }
1805
1806 px = (x + 1) * T - tex.w;
1807 py = (y + 1) * T - tex.h;
1808
1809 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1810 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1811 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1812 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1813
1814 if (cell->flags && z == 2)
1815 {
1816 // overlays such as the speech bubble, probably more to come
1817 if (cell->flags & 1)
1818 {
1819 maptex tex = self->tex [1];
1820 int px = x * T + T * 2 / 32;
1821 int py = y * T - T * 6 / 32;
1822
1823 if (tex.name)
1824 {
1825 if (key.texname != tex.name)
1826 {
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1832 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1833 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1834 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1835 }
1836 }
1837 }
1838
1839 // update smooth hash
1840 if (tex.smoothtile)
1841 {
1842 skey.tile = tex.smoothtile;
1843 skey.level = tex.smoothlevel;
1844
1845 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1846
1847 // add bits to current tile and all neighbours. skey.x|y is
1848 // shifted +1|+1 so we always stay positive.
1849
1850 // bits is ___n cccc CCCC bbbb
1851 // n do not draw borders&corners
1852 // c draw these corners, but...
1853 // C ... not these
1854 // b draw these borders
1855
1856 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1857 // ┃· ·· ·┃ ━━
1858
1859 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1860 // ·· ·· ·┏ ┓·
1861
1862 // full tile
1863 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1864
1865 // borders
1866 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1867 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1868 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1869 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1870
1871 // corners
1872 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1873 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1874 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1875 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1876 }
1877 }
1878 }
1879 }
1880
1881 // go through all smoothlevels, lowest to highest, then draw.
1882 // this is basically counting sort
1883 {
1884 int w, b;
1885
1886 for (w = 0; w < 256 / 32; ++w)
1887 {
1888 uint32_t smask = smooth_level [w];
1889 if (smask)
1890 for (b = 0; b < 32; ++b)
1891 if (smask & (((uint32_t)1) << b))
1495 { 1892 {
1496 maptex tex = self->tex [face]; 1893 int level = (w << 5) | b;
1497 int px = (x + 1) * 32 - tex.w; 1894 HE *he;
1498 int py = (y + 1) * 32 - tex.h;
1499 1895
1500 if (last_name != tex.name) 1896 hv_iterinit (smooth);
1897 while ((he = hv_iternext (smooth)))
1501 { 1898 {
1502 glEnd (); 1899 smooth_key *skey = (smooth_key *)HeKEY (he);
1503 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1900 IV bits = SvIVX (HeVAL (he));
1504 glBegin (GL_QUADS);
1505 }
1506 1901
1507 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1508 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1509 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1510 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1511 }
1512
1513 if (cell->flags && z == 2)
1514 {
1515 if (cell->flags & 1) 1902 if (!(bits & 0x1000)
1903 && skey->level == level
1904 && level > smooth_max [skey->x][skey->y])
1516 { 1905 {
1517 maptex tex = self->tex [1]; 1906 maptex tex = self->tex [skey->tile];
1518 int px = (x + 1) * 32 - tex.w + 2; 1907 int px = (((int)skey->x) - 1) * T;
1519 int py = (y + 1) * 32 - tex.h - 6; 1908 int py = (((int)skey->y) - 1) * T;
1909 int border = bits & 15;
1910 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1911 float dx = tex.s * .0625f; // 16 images/row
1912 float dy = tex.t * .5f ; // 2 images/column
1520 1913
1914 if (tex.name)
1915 {
1916 // this time avoiding texture state changes
1917 // save gobs of state changes.
1918 if (key.texname != tex.name)
1919 {
1920 key.texname = tex.name;
1921 arr = rc_array (rc, &key);
1922 }
1923
1924 if (border)
1925 {
1926 float ox = border * dx;
1927
1928 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1929 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1930 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1931 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1932 }
1933
1934 if (corner)
1935 {
1936 float ox = corner * dx;
1937
1938 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1939 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1940 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1941 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1942 }
1943 }
1521 glEnd (); 1944 }
1522 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1523 glBegin (GL_QUADS);
1524
1525 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1526 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1527 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1528 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1529 } 1945 }
1530 } 1946 }
1531 }
1532 } 1947 }
1948 }
1533 1949
1534 glEnd (); 1950 hv_clear (smooth);
1951 rc_draw (rc);
1952 rc_clear (rc);
1953 }
1535 1954
1536 glDisable (GL_TEXTURE_2D);
1537 glDisable (GL_BLEND); 1955 glDisable (GL_BLEND);
1956 rc_free (rc);
1538 1957
1539 // top layer: overlays such as the health bar 1958 // top layer: overlays such as the health bar
1540 for (y = 0; y < sh; y++) 1959 for (y = 0; y < sh; y++)
1541 if (0 <= y + vy && y + vy < self->rows) 1960 if (0 <= y + my && y + my < self->rows)
1542 { 1961 {
1543 maprow *row = self->row + (y + vy); 1962 maprow *row = self->row + (y + my);
1544 1963
1545 for (x = 0; x < sw; x++) 1964 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + vx && x + vx < row->c1) 1965 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1966 {
1548 mapcell *cell = row->col + (x + vx - row->c0); 1967 mapcell *cell = row->col + (x + mx - row->c0);
1549 1968
1550 int px = x * 32; 1969 int px = x * T;
1551 int py = y * 32; 1970 int py = y * T;
1552 1971
1553 if (cell->stat_hp) 1972 if (cell->stat_hp)
1554 { 1973 {
1555 int width = cell->stat_width * 32; 1974 int width = cell->stat_width * T;
1556 int thick = sh / 28 + 1 + cell->stat_width; 1975 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1557 1976
1558 glColor3ub (0, 0, 0); 1977 glColor3ub (0, 0, 0);
1559 glRectf (px + 1, py - thick - 2, 1978 glRectf (px + 1, py - thick - 2,
1560 px + width - 1, py); 1979 px + width - 1, py);
1561 1980
1627 glDisable (GL_BLEND); 2046 glDisable (GL_BLEND);
1628 glDisable (GL_TEXTURE_2D); 2047 glDisable (GL_TEXTURE_2D);
1629} 2048}
1630 2049
1631void 2050void
1632fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2051fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1633 PPCODE: 2052 PPCODE:
1634{ 2053{
1635 int vx, vy;
1636 int x, y; 2054 int x, y;
2055 int sw1 = sw + 2;
2056 int sh1 = sh + 2;
2057 int sh3 = sh * 3;
1637 int sw4 = (sw + 3) & ~3; 2058 int sw34 = (sw * 3 + 3) & ~3;
2059 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1638 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2060 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1639 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2061 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1640 2062
1641 memset (darkness, 255, sw4 * sh);
1642 SvPOK_only (darkness_sv); 2063 SvPOK_only (darkness3_sv);
1643 SvCUR_set (darkness_sv, sw4 * sh); 2064 SvCUR_set (darkness3_sv, sw34 * sh3);
1644 2065
1645 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2066 mx += self->x - 1;
1646 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2067 my += self->y - 1;
1647 2068
2069 memset (darkness1, 255, sw1 * sh1);
2070
1648 for (y = 0; y < sh; y++) 2071 for (y = 0; y < sh1; y++)
1649 if (0 <= y + vy && y + vy < self->rows) 2072 if (0 <= y + my && y + my < self->rows)
1650 { 2073 {
1651 maprow *row = self->row + (y + vy); 2074 maprow *row = self->row + (y + my);
1652 2075
1653 for (x = 0; x < sw; x++) 2076 for (x = 0; x < sw1; x++)
1654 if (row->c0 <= x + vx && x + vx < row->c1) 2077 if (row->c0 <= x + mx && x + mx < row->c1)
1655 { 2078 {
1656 mapcell *cell = row->col + (x + vx - row->c0); 2079 mapcell *cell = row->col + (x + mx - row->c0);
1657 2080
1658 darkness[y * sw4 + x] = cell->darkness 2081 darkness1 [y * sw1 + x] = cell->darkness
1659 ? 255 - (cell->darkness - 1) 2082 ? 255 - (cell->darkness - 1)
1660 : 255 - FOW_DARKNESS; 2083 : 255 - FOW_DARKNESS;
1661 } 2084 }
1662 } 2085 }
1663 2086
2087 for (y = 0; y < sh; ++y)
2088 for (x = 0; x < sw; ++x)
2089 {
2090 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2091 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2092 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2093 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2094 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2095 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2096 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2097 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2098 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2099
2100 uint8_t r11 = (d11 + d21 + d12) / 3;
2101 uint8_t r21 = d21;
2102 uint8_t r31 = (d21 + d31 + d32) / 3;
2103
2104 uint8_t r12 = d12;
2105 uint8_t r22 = d22;
2106 uint8_t r32 = d32;
2107
2108 uint8_t r13 = (d13 + d23 + d12) / 3;
2109 uint8_t r23 = d23;
2110 uint8_t r33 = (d23 + d33 + d32) / 3;
2111
2112 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2113 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2114 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2115 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2116 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2117 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2118 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2119 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2120 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2121 }
2122
2123 free (darkness1);
2124
1664 EXTEND (SP, 3); 2125 EXTEND (SP, 3);
1665 PUSHs (sv_2mortal (newSViv (sw4))); 2126 PUSHs (sv_2mortal (newSViv (sw34)));
1666 PUSHs (sv_2mortal (newSViv (sh))); 2127 PUSHs (sv_2mortal (newSViv (sh3)));
1667 PUSHs (darkness_sv); 2128 PUSHs (darkness3_sv);
1668} 2129}
1669 2130
1670SV * 2131SV *
1671get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2132get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1672 CODE: 2133 CODE:
1701 if (row && row->c0 <= x && x < row->c1) 2162 if (row && row->c0 <= x && x < row->c1)
1702 { 2163 {
1703 mapcell *cell = row->col + (x - row->c0); 2164 mapcell *cell = row->col + (x - row->c0);
1704 uint8_t flags = 0; 2165 uint8_t flags = 0;
1705 2166
1706 if (cell->face [0]) flags |= 1; 2167 if (cell->tile [0]) flags |= 1;
1707 if (cell->face [1]) flags |= 2; 2168 if (cell->tile [1]) flags |= 2;
1708 if (cell->face [2]) flags |= 4; 2169 if (cell->tile [2]) flags |= 4;
1709 2170
1710 *data++ = flags; 2171 *data++ = flags;
1711 2172
1712 if (flags & 1) 2173 if (flags & 1)
1713 { 2174 {
2175 tileid tile = cell->tile [0];
1714 *data++ = cell->face [0] >> 8; 2176 *data++ = tile >> 8;
1715 *data++ = cell->face [0]; 2177 *data++ = tile;
1716 } 2178 }
1717 2179
1718 if (flags & 2) 2180 if (flags & 2)
1719 { 2181 {
2182 tileid tile = cell->tile [1];
1720 *data++ = cell->face [1] >> 8; 2183 *data++ = tile >> 8;
1721 *data++ = cell->face [1]; 2184 *data++ = tile;
1722 } 2185 }
1723 2186
1724 if (flags & 4) 2187 if (flags & 4)
1725 { 2188 {
2189 tileid tile = cell->tile [2];
1726 *data++ = cell->face [2] >> 8; 2190 *data++ = tile >> 8;
1727 *data++ = cell->face [2]; 2191 *data++ = tile;
1728 } 2192 }
1729 } 2193 }
1730 else 2194 else
1731 *data++ = 0; 2195 *data++ = 0;
1732 } 2196 }
1772 { 2236 {
1773 uint8_t flags = *data++; 2237 uint8_t flags = *data++;
1774 2238
1775 if (flags) 2239 if (flags)
1776 { 2240 {
1777 mapface face[3] = { 0, 0, 0 };
1778
1779 mapcell *cell = row_get_cell (row, x); 2241 mapcell *cell = row_get_cell (row, x);
2242 tileid tile[3] = { 0, 0, 0 };
1780 2243
1781 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2244 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1782 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2245 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1783 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2246 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1784 2247
1785 if (cell->darkness == 0) 2248 if (cell->darkness == 0)
1786 { 2249 {
1787 cell->darkness = 0; 2250 cell->darkness = 0;
1788 2251
1789 for (z = 0; z <= 2; z++) 2252 for (z = 0; z <= 2; z++)
1790 { 2253 {
1791 cell->face[z] = face[z]; 2254 tileid t = tile [z];
1792 2255
1793 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2256 if (t >= self->texs || (t && !self->tex [t].name))
2257 {
1794 XPUSHs (sv_2mortal (newSViv (face[z]))); 2258 XPUSHs (sv_2mortal (newSViv (t)));
2259 need_texid (self, t);
2260 }
2261
2262 cell->tile [z] = t;
1795 } 2263 }
1796 } 2264 }
1797 } 2265 }
1798 } 2266 }
1799 } 2267 }
1800} 2268}
1801 2269
2270MODULE = CFPlus PACKAGE = CFPlus::RW
2271
2272CFPlus::RW
2273new (SV *class, SV *data_sv)
2274 CODE:
2275{
2276 STRLEN datalen;
2277 char *data = SvPVbyte (data_sv, datalen);
2278
2279 RETVAL = SDL_RWFromConstMem (data, datalen);
2280}
2281 OUTPUT:
2282 RETVAL
2283
2284CFPlus::RW
2285new_from_file (SV *class, const char *path, const char *mode = "rb")
2286 CODE:
2287 RETVAL = SDL_RWFromFile (path, mode);
2288 OUTPUT:
2289 RETVAL
2290
2291# fails on win32:
2292# CFPlus.xs(2268) : error C2059: syntax error : '('
2293#void
2294#close (CFPlus::RW self)
2295# CODE:
2296# (self->(close)) (self);
2297
2298MODULE = CFPlus PACKAGE = CFPlus::Channel
2299
2300PROTOTYPES: DISABLE
2301
2302CFPlus::Channel
2303find ()
2304 CODE:
2305{
2306 RETVAL = Mix_GroupAvailable (-1);
2307
2308 if (RETVAL < 0)
2309 {
2310 RETVAL = Mix_GroupOldest (-1);
2311
2312 if (RETVAL < 0)
2313 XSRETURN_UNDEF;
2314
2315 Mix_HaltChannel (RETVAL);
2316 }
2317
2318 Mix_UnregisterAllEffects (RETVAL);
2319 Mix_Volume (RETVAL, 128);
2320}
2321 OUTPUT:
2322 RETVAL
2323
2324void
2325halt (CFPlus::Channel self)
2326 CODE:
2327 Mix_HaltChannel (self);
2328
2329void
2330expire (CFPlus::Channel self, int ticks = -1)
2331 CODE:
2332 Mix_ExpireChannel (self, ticks);
2333
2334void
2335fade_out (CFPlus::Channel self, int ticks = -1)
2336 CODE:
2337 Mix_FadeOutChannel (self, ticks);
2338
2339int
2340volume (CFPlus::Channel self, int volume)
2341 CODE:
2342 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2343 OUTPUT:
2344 RETVAL
2345
2346void
2347unregister_all_effects (CFPlus::Channel self)
2348 CODE:
2349 Mix_UnregisterAllEffects (self);
2350
2351void
2352set_panning (CFPlus::Channel self, int left, int right)
2353 CODE:
2354 left = CLAMP (left , 0, 255);
2355 right = CLAMP (right, 0, 255);
2356 Mix_SetPanning (self, left, right);
2357
2358void
2359set_distance (CFPlus::Channel self, int distance)
2360 CODE:
2361 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2362
2363void
2364set_position (CFPlus::Channel self, int angle, int distance)
2365 CODE:
2366
2367void
2368set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2369 CODE:
2370{
2371 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2372 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2373 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2374}
2375
2376void
2377set_reverse_stereo (CFPlus::Channel self, int flip)
2378 CODE:
2379 Mix_SetReverseStereo (self, flip);
2380
1802MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2381MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1803 2382
2383PROTOTYPES: DISABLE
2384
1804CFPlus::MixChunk 2385CFPlus::MixChunk
1805new_from_file (SV *class, char *path) 2386new (SV *class, CFPlus::RW rwops)
1806 CODE: 2387 CODE:
1807 RETVAL = Mix_LoadWAV (path); 2388 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1808 OUTPUT: 2389 OUTPUT:
1809 RETVAL 2390 RETVAL
1810 2391
1811void 2392void
1812DESTROY (CFPlus::MixChunk self) 2393DESTROY (CFPlus::MixChunk self)
1814 Mix_FreeChunk (self); 2395 Mix_FreeChunk (self);
1815 2396
1816int 2397int
1817volume (CFPlus::MixChunk self, int volume = -1) 2398volume (CFPlus::MixChunk self, int volume = -1)
1818 CODE: 2399 CODE:
2400 if (items > 1)
2401 volume = CLAMP (volume, 0, 128);
1819 RETVAL = Mix_VolumeChunk (self, volume); 2402 RETVAL = Mix_VolumeChunk (self, volume);
1820 OUTPUT: 2403 OUTPUT:
1821 RETVAL 2404 RETVAL
1822 2405
1823int 2406CFPlus::Channel
1824play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2407play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1825 CODE: 2408 CODE:
2409{
1826 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2410 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2411
2412 if (RETVAL < 0)
2413 XSRETURN_UNDEF;
2414
2415 if (channel < 0)
2416 {
2417 Mix_UnregisterAllEffects (RETVAL);
2418 Mix_Volume (RETVAL, 128);
2419 }
2420}
1827 OUTPUT: 2421 OUTPUT:
1828 RETVAL 2422 RETVAL
1829 2423
1830MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2424MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1831 2425
1832int 2426int
1833volume (int volume = -1) 2427volume (int volume = -1)
2428 PROTOTYPE: ;$
1834 CODE: 2429 CODE:
2430 if (items > 0)
2431 volume = CLAMP (volume, 0, 128);
1835 RETVAL = Mix_VolumeMusic (volume); 2432 RETVAL = Mix_VolumeMusic (volume);
1836 OUTPUT: 2433 OUTPUT:
1837 RETVAL 2434 RETVAL
1838 2435
2436void
2437fade_out (int ms)
2438 CODE:
2439 Mix_FadeOutMusic (ms);
2440
2441void
2442halt ()
2443 CODE:
2444 Mix_HaltMusic ();
2445
1839CFPlus::MixMusic 2446CFPlus::MixMusic
1840new_from_file (SV *class, char *path) 2447new (SV *class, CFPlus::RW rwops)
1841 CODE: 2448 CODE:
1842 RETVAL = Mix_LoadMUS (path); 2449 RETVAL = Mix_LoadMUS_RW (rwops);
1843 OUTPUT: 2450 OUTPUT:
1844 RETVAL 2451 RETVAL
1845 2452
1846void 2453void
1847DESTROY (CFPlus::MixMusic self) 2454DESTROY (CFPlus::MixMusic self)
1853 CODE: 2460 CODE:
1854 RETVAL = Mix_PlayMusic (self, loops); 2461 RETVAL = Mix_PlayMusic (self, loops);
1855 OUTPUT: 2462 OUTPUT:
1856 RETVAL 2463 RETVAL
1857 2464
2465void
2466fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2467 CODE:
2468 Mix_FadeInMusicPos (self, loops, ms, position);
2469
1858MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2470MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2471
2472PROTOTYPES: ENABLE
1859 2473
1860BOOT: 2474BOOT:
1861{ 2475{
1862 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2476 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1863 static const struct { 2477 static const struct {
1864 const char *name; 2478 const char *name;
1865 IV iv; 2479 IV iv;
1866 } *civ, const_iv[] = { 2480 } *civ, const_iv[] = {
1867# define const_iv(name) { # name, (IV)name } 2481# define const_iv(name) { # name, (IV)name }
2482 const_iv (GL_VENDOR),
2483 const_iv (GL_VERSION),
2484 const_iv (GL_EXTENSIONS),
1868 const_iv (GL_COLOR_MATERIAL), 2485 const_iv (GL_COLOR_MATERIAL),
1869 const_iv (GL_SMOOTH), 2486 const_iv (GL_SMOOTH),
1870 const_iv (GL_FLAT), 2487 const_iv (GL_FLAT),
1871 const_iv (GL_DITHER), 2488 const_iv (GL_DITHER),
1872 const_iv (GL_BLEND), 2489 const_iv (GL_BLEND),
1876 const_iv (GL_ALPHA_TEST), 2493 const_iv (GL_ALPHA_TEST),
1877 const_iv (GL_NORMALIZE), 2494 const_iv (GL_NORMALIZE),
1878 const_iv (GL_RESCALE_NORMAL), 2495 const_iv (GL_RESCALE_NORMAL),
1879 const_iv (GL_FRONT), 2496 const_iv (GL_FRONT),
1880 const_iv (GL_BACK), 2497 const_iv (GL_BACK),
2498 const_iv (GL_AUX0),
1881 const_iv (GL_AND), 2499 const_iv (GL_AND),
1882 const_iv (GL_ONE), 2500 const_iv (GL_ONE),
1883 const_iv (GL_ZERO), 2501 const_iv (GL_ZERO),
1884 const_iv (GL_SRC_ALPHA), 2502 const_iv (GL_SRC_ALPHA),
1885 const_iv (GL_DST_ALPHA), 2503 const_iv (GL_DST_ALPHA),
1899 const_iv (GL_LUMINANCE), 2517 const_iv (GL_LUMINANCE),
1900 const_iv (GL_LUMINANCE_ALPHA), 2518 const_iv (GL_LUMINANCE_ALPHA),
1901 const_iv (GL_FLOAT), 2519 const_iv (GL_FLOAT),
1902 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2520 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1903 const_iv (GL_COMPILE), 2521 const_iv (GL_COMPILE),
2522 const_iv (GL_PROXY_TEXTURE_1D),
2523 const_iv (GL_PROXY_TEXTURE_2D),
1904 const_iv (GL_TEXTURE_1D), 2524 const_iv (GL_TEXTURE_1D),
1905 const_iv (GL_TEXTURE_2D), 2525 const_iv (GL_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_ENV), 2526 const_iv (GL_TEXTURE_ENV),
1907 const_iv (GL_TEXTURE_MAG_FILTER), 2527 const_iv (GL_TEXTURE_MAG_FILTER),
1908 const_iv (GL_TEXTURE_MIN_FILTER), 2528 const_iv (GL_TEXTURE_MIN_FILTER),
1929 const_iv (GL_COLOR_LOGIC_OP), 2549 const_iv (GL_COLOR_LOGIC_OP),
1930 const_iv (GL_SEPARABLE_2D), 2550 const_iv (GL_SEPARABLE_2D),
1931 const_iv (GL_CONVOLUTION_2D), 2551 const_iv (GL_CONVOLUTION_2D),
1932 const_iv (GL_CONVOLUTION_BORDER_MODE), 2552 const_iv (GL_CONVOLUTION_BORDER_MODE),
1933 const_iv (GL_CONSTANT_BORDER), 2553 const_iv (GL_CONSTANT_BORDER),
2554 const_iv (GL_POINTS),
1934 const_iv (GL_LINES), 2555 const_iv (GL_LINES),
1935 const_iv (GL_LINE_STRIP), 2556 const_iv (GL_LINE_STRIP),
1936 const_iv (GL_LINE_LOOP), 2557 const_iv (GL_LINE_LOOP),
1937 const_iv (GL_QUADS), 2558 const_iv (GL_QUADS),
1938 const_iv (GL_QUAD_STRIP), 2559 const_iv (GL_QUAD_STRIP),
1939 const_iv (GL_TRIANGLES), 2560 const_iv (GL_TRIANGLES),
1940 const_iv (GL_TRIANGLE_STRIP), 2561 const_iv (GL_TRIANGLE_STRIP),
1941 const_iv (GL_TRIANGLE_FAN), 2562 const_iv (GL_TRIANGLE_FAN),
2563 const_iv (GL_POLYGON),
1942 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2564 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2565 const_iv (GL_POINT_SMOOTH_HINT),
2566 const_iv (GL_LINE_SMOOTH_HINT),
2567 const_iv (GL_POLYGON_SMOOTH_HINT),
2568 const_iv (GL_GENERATE_MIPMAP_HINT),
1943 const_iv (GL_FASTEST), 2569 const_iv (GL_FASTEST),
2570 const_iv (GL_DONT_CARE),
2571 const_iv (GL_NICEST),
1944 const_iv (GL_V2F), 2572 const_iv (GL_V2F),
1945 const_iv (GL_V3F), 2573 const_iv (GL_V3F),
1946 const_iv (GL_T2F_V3F), 2574 const_iv (GL_T2F_V3F),
1947 const_iv (GL_T2F_N3F_V3F), 2575 const_iv (GL_T2F_N3F_V3F),
1948# undef const_iv 2576# undef const_iv
1949 }; 2577 };
1950 2578
1951 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2579 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1952 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2580 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2581
2582 texture_av = newAV ();
2583 AvREAL_off (texture_av);
1953} 2584}
1954 2585
1955char * 2586char *
1956gl_vendor () 2587gl_vendor ()
1957 CODE: 2588 CODE:
1971 CODE: 2602 CODE:
1972 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2603 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1973 OUTPUT: 2604 OUTPUT:
1974 RETVAL 2605 RETVAL
1975 2606
2607const char *glGetString (GLenum pname)
2608
2609GLint glGetInteger (GLenum pname)
2610 CODE:
2611 glGetIntegerv (pname, &RETVAL);
2612 OUTPUT:
2613 RETVAL
2614
2615GLdouble glGetDouble (GLenum pname)
2616 CODE:
2617 glGetDoublev (pname, &RETVAL);
2618 OUTPUT:
2619 RETVAL
2620
1976int glGetError () 2621int glGetError ()
1977 2622
1978void glFinish () 2623void glFinish ()
1979 2624
1980void glClear (int mask) 2625void glClear (int mask)
2017# near_ and far_ are due to microsofts buggy "c" compiler 2662# near_ and far_ are due to microsofts buggy "c" compiler
2018void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2663void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2019 2664
2020# near_ and far_ are due to microsofts buggy "c" compiler 2665# near_ and far_ are due to microsofts buggy "c" compiler
2021void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2666void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2667
2668PROTOTYPES: DISABLE
2022 2669
2023void glViewport (int x, int y, int width, int height) 2670void glViewport (int x, int y, int width, int height)
2024 2671
2025void glScissor (int x, int y, int width, int height) 2672void glScissor (int x, int y, int width, int height)
2026 2673
2034 2681
2035void glRotate (float angle, float x, float y, float z) 2682void glRotate (float angle, float x, float y, float z)
2036 CODE: 2683 CODE:
2037 glRotatef (angle, x, y, z); 2684 glRotatef (angle, x, y, z);
2038 2685
2039void glBegin (int mode)
2040
2041void glEnd ()
2042
2043void glColor (float r, float g, float b, float a = 1.0) 2686void glColor (float r, float g, float b, float a = 1.0)
2044 PROTOTYPE: @
2045 ALIAS: 2687 ALIAS:
2046 glColor_premultiply = 1 2688 glColor_premultiply = 1
2047 CODE: 2689 CODE:
2048 if (ix) 2690 if (ix)
2049 { 2691 {
2052 b *= a; 2694 b *= a;
2053 } 2695 }
2054 // microsoft visual "c" rounds instead of truncating... 2696 // microsoft visual "c" rounds instead of truncating...
2055 glColor4f (r, g, b, a); 2697 glColor4f (r, g, b, a);
2056 2698
2057void glInterleavedArrays (int format, int stride, char *data)
2058
2059void glDrawElements (int mode, int count, int type, char *indices)
2060
2061# 1.2 void glDrawRangeElements (int mode, int start, int end
2062
2063void glRasterPos (float x, float y, float z = 0.) 2699void glRasterPos (float x, float y, float z = 0.)
2064 CODE: 2700 CODE:
2065 glRasterPos3f (0, 0, z); 2701 glRasterPos3f (0, 0, z);
2066 glBitmap (0, 0, 0, 0, x, y, 0); 2702 glBitmap (0, 0, 0, 0, x, y, 0);
2067 2703
2071 2707
2072void glTexCoord (float s, float t) 2708void glTexCoord (float s, float t)
2073 CODE: 2709 CODE:
2074 glTexCoord2f (s, t); 2710 glTexCoord2f (s, t);
2075 2711
2712void glRect (float x1, float y1, float x2, float y2)
2713 CODE:
2714 glRectf (x1, y1, x2, y2);
2715
2716PROTOTYPES: ENABLE
2717
2718void glBegin (int mode)
2719
2720void glEnd ()
2721
2722void glPointSize (GLfloat size)
2723
2724void glLineWidth (GLfloat width)
2725
2726void glInterleavedArrays (int format, int stride, char *data)
2727
2728void glDrawElements (int mode, int count, int type, char *indices)
2729
2730# 1.2 void glDrawRangeElements (int mode, int start, int end
2731
2076void glTexEnv (int target, int pname, float param) 2732void glTexEnv (int target, int pname, float param)
2077 CODE: 2733 CODE:
2078 glTexEnvf (target, pname, param); 2734 glTexEnvf (target, pname, param);
2079 2735
2080void glTexParameter (int target, int pname, float param) 2736void glTexParameter (int target, int pname, float param)
2102 2758
2103void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2759void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2104 2760
2105void glDrawPixels (int width, int height, int format, int type, char *pixels) 2761void glDrawPixels (int width, int height, int format, int type, char *pixels)
2106 2762
2763void glPixelZoom (float x, float y)
2764
2107void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2765void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2108 2766
2109int glGenTexture () 2767int glGenTexture ()
2110 CODE: 2768 CODE:
2111{ 2769 RETVAL = gen_texture ();
2112 GLuint name;
2113 glGenTextures (1, &name);
2114 RETVAL = name;
2115}
2116 OUTPUT: 2770 OUTPUT:
2117 RETVAL 2771 RETVAL
2118 2772
2119void glDeleteTexture (int name) 2773void glDeleteTexture (int name)
2120 CODE: 2774 CODE:
2121{
2122 GLuint name_ = name;
2123 glDeleteTextures (1, &name_); 2775 del_texture (name);
2124} 2776
2125
2126int glGenList () 2777int glGenList ()
2127 CODE: 2778 CODE:
2128 RETVAL = glGenLists (1); 2779 RETVAL = glGenLists (1);
2129 OUTPUT: 2780 OUTPUT:
2130 RETVAL 2781 RETVAL
2137 2788
2138void glEndList () 2789void glEndList ()
2139 2790
2140void glCallList (int list) 2791void glCallList (int list)
2141 2792
2793MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2794
2795PROTOTYPES: DISABLE
2796
2797void
2798find_widget (SV *self, NV x, NV y)
2799 PPCODE:
2800{
2801 if (within_widget (self, x, y))
2802 XPUSHs (self);
2803}
2804
2805BOOT:
2806{
2807 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2808
2809 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2810 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2811 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2812 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2813}
2814
2815void
2816draw (SV *self)
2817 CODE:
2818{
2819 HV *hv;
2820 SV **svp;
2821 NV x, y, w, h;
2822 SV *draw_x_sv = GvSV (draw_x_gv);
2823 SV *draw_y_sv = GvSV (draw_y_gv);
2824 SV *draw_w_sv = GvSV (draw_w_gv);
2825 SV *draw_h_sv = GvSV (draw_h_gv);
2826 SV *hover;
2827 double draw_x, draw_y, draw_w, draw_h;
2828
2829 if (!SvROK (self))
2830 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2831
2832 hv = (HV *)SvRV (self);
2833
2834 if (SvTYPE (hv) != SVt_PVHV)
2835 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2836
2837 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2838 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2839
2840 if (!h || !w)
2841 XSRETURN_EMPTY;
2842
2843 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2844 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2845
2846 draw_x = SvNV (draw_x_sv) + x;
2847 draw_y = SvNV (draw_y_sv) + y;
2848
2849 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2850 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2851 XSRETURN_EMPTY;
2852
2853 sv_setnv (draw_x_sv, draw_x);
2854 sv_setnv (draw_y_sv, draw_y);
2855
2856 glPushMatrix ();
2857 glTranslated (x, y, 0);
2858
2859 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2860 {
2861 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2862
2863 if (svp && SvTRUE (*svp))
2864 {
2865 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2866 glEnable (GL_BLEND);
2867 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2868 glBegin (GL_QUADS);
2869 glVertex2f (0, 0);
2870 glVertex2f (w, 0);
2871 glVertex2f (w, h);
2872 glVertex2f (0, h);
2873 glEnd ();
2874 glDisable (GL_BLEND);
2875 }
2876 }
2877#if 0
2878 if ($ENV{CFPLUS_DEBUG} & 1) {
2879 glPushMatrix;
2880 glColor 1, 1, 0, 1;
2881 glTranslate 0.375, 0.375;
2882 glBegin GL_LINE_LOOP;
2883 glVertex 0 , 0;
2884 glVertex $self->{w} - 1, 0;
2885 glVertex $self->{w} - 1, $self->{h} - 1;
2886 glVertex 0 , $self->{h} - 1;
2887 glEnd;
2888 glPopMatrix;
2889 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2890 }
2891#endif
2892 PUSHMARK (SP);
2893 XPUSHs (self);
2894 PUTBACK;
2895 call_method ("_draw", G_VOID | G_DISCARD);
2896 SPAGAIN;
2897
2898 glPopMatrix ();
2899
2900 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2901 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2902}
2903

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