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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.175 by root, Fri Apr 6 08:09:42 2007 UTC vs.
Revision 1.223 by root, Sat Aug 11 11:07:08 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
56# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 70#else
58# define PARACHUTE 0 71# define PARACHUTE 0
59#endif 72#endif
60 73
74static AV *texture_av;
75
61static struct 76static struct
62{ 77{
63#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 79#include "glfunc.h"
65#undef GL_FUNC 80#undef GL_FUNC
66} gl; 81} gl;
67 82
83static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 85{
70 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 90 else
75 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
76} 92}
77 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
78#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
79 120
80#include "pango-font.c" 121#include "pango-font.c"
81#include "pango-fontmap.c" 122#include "pango-fontmap.c"
82#include "pango-render.c" 123#include "pango-render.c"
83 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
86 129
87typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
88 131
163typedef struct { 206typedef struct {
164 int name; 207 int name;
165 int w, h; 208 int w, h;
166 float s, t; 209 float s, t;
167 uint8_t r, g, b, a; 210 uint8_t r, g, b, a;
211 tileid smoothtile;
212 uint8_t smoothlevel;
168} maptex; 213} maptex;
169 214
170typedef struct { 215typedef struct {
171 uint32_t player; 216 uint32_t player;
172 tileid tile[3]; 217 tileid tile[3];
173 uint16_t darkness; 218 uint16_t darkness;
174 uint8_t stat_width, stat_hp, flags; 219 uint8_t stat_width, stat_hp, flags, smoothmax;
175} mapcell; 220} mapcell;
176 221
177typedef struct { 222typedef struct {
178 int32_t c0, c1; 223 int32_t c0, c1;
179 mapcell *col; 224 mapcell *col;
335 cell->player = 0; 380 cell->player = 0;
336 } 381 }
337 } 382 }
338} 383}
339 384
385typedef struct {
386 tileid tile;
387 uint8_t x, y, level;
388} smooth_key;
389
390static void
391smooth_or_bits (HV *hv, smooth_key *key, IV bits)
392{
393 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
394
395 if (SvIOK (*sv))
396 SvIV_set (*sv, SvIVX (*sv) | bits);
397 else
398 sv_setiv (*sv, bits);
399}
400
340static void 401static void
341music_finished (void) 402music_finished (void)
342{ 403{
343 SDL_UserEvent ev; 404 SDL_UserEvent ev;
344 405
381} 442}
382 443
383/* SDL should provide this, really. */ 444/* SDL should provide this, really. */
384#define SDLK_MODIFIER_MIN 300 445#define SDLK_MODIFIER_MIN 300
385#define SDLK_MODIFIER_MAX 314 446#define SDLK_MODIFIER_MAX 314
447
448/******************************************************************************/
449
450static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
451static GV *hover_gv;
452
453static int
454within_widget (SV *widget, NV x, NV y)
455{
456 HV *self;
457 SV **svp;
458 NV wx, ww, wy, wh;
459
460 if (!SvROK (widget))
461 return 0;
462
463 self = (HV *)SvRV (widget);
464
465 if (SvTYPE (self) != SVt_PVHV)
466 return 0;
467
468 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
469 if (y < wy)
470 return 0;
471
472 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
473 if (y >= wy + wh)
474 return 0;
475
476 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
477 if (x < wx)
478 return 0;
479
480 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
481 if (x >= wx + ww)
482 return 0;
483
484 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
485 if (!svp || !SvTRUE (*svp))
486 return 0;
487
488 return 1;
489}
386 490
387MODULE = CFPlus PACKAGE = CFPlus 491MODULE = CFPlus PACKAGE = CFPlus
388 492
389PROTOTYPES: ENABLE 493PROTOTYPES: ENABLE
390 494
537 opengl_fontmap = pango_opengl_font_map_new (); 641 opengl_fontmap = pango_opengl_font_map_new ();
538 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 642 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
539 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 643 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
540} 644}
541 645
646char *
647SDL_GetError ()
648
542int 649int
543SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 650SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
544 651
545void 652void
546SDL_Quit () 653SDL_Quit ()
547 654
548void 655void
549SDL_ListModes () 656SDL_ListModes (int rgb, int alpha)
550 PPCODE: 657 PPCODE:
551{ 658{
552 SDL_Rect **m; 659 SDL_Rect **m;
553 660
554 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 661 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
555 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
556 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
557 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 664 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
558 665
559 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 666 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
560 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 667 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
561 668
562 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 669 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
563 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
564 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
565 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
566 673
567 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 674 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
568#if SDL_VERSION_ATLEAST(1,2,10) 675#if SDL_VERSION_ATLEAST(1,2,10)
569 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 676 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
570 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 677 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
571#endif 678#endif
572 679
573 SDL_EnableUNICODE (1);
574 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
575
576 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 680 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
577 681
578 if (m && m != (SDL_Rect **)-1) 682 if (m && m != (SDL_Rect **)-1)
579 while (*m) 683 while (*m)
580 { 684 {
685 if ((*m)->w >= 640 && (*m)->h >= 480)
686 {
581 AV *av = newAV (); 687 AV *av = newAV ();
582 av_push (av, newSViv ((*m)->w)); 688 av_push (av, newSViv ((*m)->w));
583 av_push (av, newSViv ((*m)->h)); 689 av_push (av, newSViv ((*m)->h));
690 av_push (av, newSViv (rgb));
691 av_push (av, newSViv (alpha));
584 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 692 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
693 }
585 694
586 ++m; 695 ++m;
587 } 696 }
588} 697}
589 698
590char *
591SDL_GetError ()
592
593int 699int
594SDL_SetVideoMode (int w, int h, int fullscreen) 700SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
595 CODE: 701 CODE:
702{
703 SDL_EnableUNICODE (1);
704 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
705
706 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
707 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
708 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
709 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
710
596 RETVAL = !!SDL_SetVideoMode ( 711 RETVAL = !!SDL_SetVideoMode (
597 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 712 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
598 ); 713 );
714
599 if (RETVAL) 715 if (RETVAL)
600 { 716 {
717 av_clear (texture_av);
718
601 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 719 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
602# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 720#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
603# include "glfunc.h" 721#include "glfunc.h"
604# undef GL_FUNC 722#undef GL_FUNC
605 } 723 }
724}
606 OUTPUT: 725 OUTPUT:
607 RETVAL 726 RETVAL
608 727
609void 728void
610SDL_GL_SwapBuffers () 729SDL_GL_SwapBuffers ()
611 730
612char * 731char *
613SDL_GetKeyName (int sym) 732SDL_GetKeyName (int sym)
614 733
734int
735SDL_GetAppState ()
736
615void 737void
616SDL_PollEvent () 738poll_events ()
617 PPCODE: 739 PPCODE:
618{ 740{
619 SDL_Event ev; 741 SDL_Event ev;
620 742
621 while (SDL_PollEvent (&ev)) 743 SDL_PumpEvents ();
744 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
622 { 745 {
623 HV *hv = newHV (); 746 HV *hv = newHV ();
624 hv_store (hv, "type", 4, newSViv (ev.type), 0); 747 hv_store (hv, "type", 4, newSViv (ev.type), 0);
625 748
626 switch (ev.type) 749 switch (ev.type)
638 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 761 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
639 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 762 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
640 break; 763 break;
641 764
642 case SDL_MOUSEMOTION: 765 case SDL_MOUSEMOTION:
766 {
767 int state = ev.motion.state;
768 int x = ev.motion.x;
769 int y = ev.motion.y;
770 int xrel = ev.motion.xrel;
771 int yrel = ev.motion.yrel;
772
773 /* do simplistic event compression */
774 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
775 && state == ev.motion.state)
776 {
777 xrel += ev.motion.xrel;
778 yrel += ev.motion.yrel;
779 x = ev.motion.x;
780 y = ev.motion.y;
781 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
782 }
783
643 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 784 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
644
645 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 785 hv_store (hv, "state", 5, newSViv (state), 0);
646 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 786 hv_store (hv, "x", 1, newSViv (x), 0);
647 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 787 hv_store (hv, "y", 1, newSViv (y), 0);
648 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 788 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
649 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 789 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
790 }
650 break; 791 break;
651 792
652 case SDL_MOUSEBUTTONDOWN: 793 case SDL_MOUSEBUTTONDOWN:
653 case SDL_MOUSEBUTTONUP: 794 case SDL_MOUSEBUTTONUP:
654 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 795 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
669 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 810 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
670 } 811 }
671} 812}
672 813
673int 814int
674Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 815Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
675 POSTCALL: 816 POSTCALL:
676 Mix_HookMusicFinished (music_finished); 817 Mix_HookMusicFinished (music_finished);
677 Mix_ChannelFinished (channel_finished); 818 Mix_ChannelFinished (channel_finished);
678 819
679void 820void
680Mix_CloseAudio () 821Mix_CloseAudio ()
681 822
682int 823int
683Mix_AllocateChannels (int numchans = -1) 824Mix_AllocateChannels (int numchans = -1)
684 825
826const char *
827Mix_GetError ()
828
685void 829void
686lowdelay (int fd, int val = 1) 830lowdelay (int fd, int val = 1)
687 CODE: 831 CODE:
688#ifndef _WIN32
689 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 832 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
690#endif
691 833
692void 834void
693win32_proxy_info () 835win32_proxy_info ()
694 PPCODE: 836 PPCODE:
695{ 837{
732 STRLEN image_len; 874 STRLEN image_len;
733 char *image = (char *)SvPVbyte (image_, image_len); 875 char *image = (char *)SvPVbyte (image_, image_len);
734 SDL_Surface *surface, *surface2; 876 SDL_Surface *surface, *surface2;
735 SDL_PixelFormat fmt; 877 SDL_PixelFormat fmt;
736 SDL_RWops *rw = ix 878 SDL_RWops *rw = ix
737 ? SDL_RWFromFile (image, "r") 879 ? SDL_RWFromFile (image, "rb")
738 : SDL_RWFromConstMem (image, image_len); 880 : SDL_RWFromConstMem (image, image_len);
739 881
740 if (!rw) 882 if (!rw)
741 croak ("load_image: %s", SDL_GetError ()); 883 croak ("load_image: %s", SDL_GetError ());
742 884
836 ExitThread (retval); // unclean, please beam me up 978 ExitThread (retval); // unclean, please beam me up
837#else 979#else
838 _exit (retval); 980 _exit (retval);
839#endif 981#endif
840 982
983void
984debug ()
985 CODE:
986{
987#if DEBUG
988 VALGRIND_DO_LEAK_CHECK;
989#endif
990}
991
841MODULE = CFPlus PACKAGE = CFPlus::Font 992MODULE = CFPlus PACKAGE = CFPlus::Font
993
994PROTOTYPES: DISABLE
842 995
843CFPlus::Font 996CFPlus::Font
844new_from_file (SV *class, char *path, int id = 0) 997new_from_file (SV *class, char *path, int id = 0)
845 CODE: 998 CODE:
846{ 999{
857 CODE: 1010 CODE:
858 pango_font_description_free (self); 1011 pango_font_description_free (self);
859 1012
860void 1013void
861make_default (CFPlus::Font self) 1014make_default (CFPlus::Font self)
1015 PROTOTYPE: $
862 CODE: 1016 CODE:
863 default_font = self; 1017 default_font = self;
864 1018
865MODULE = CFPlus PACKAGE = CFPlus::Layout 1019MODULE = CFPlus PACKAGE = CFPlus::Layout
866 1020
1021PROTOTYPES: DISABLE
1022
867void 1023void
868reset_glyph_cache () 1024reset_glyph_cache ()
1025 PROTOTYPE:
869 CODE: 1026 CODE:
870 tc_clear (); 1027 tc_clear ();
871 1028
872CFPlus::Layout 1029CFPlus::Layout
873new (SV *class) 1030new (SV *class)
1160 flags 1317 flags
1161 ); 1318 );
1162 1319
1163MODULE = CFPlus PACKAGE = CFPlus::Texture 1320MODULE = CFPlus PACKAGE = CFPlus::Texture
1164 1321
1165void 1322PROTOTYPES: ENABLE
1166pad2pot (SV *data_, SV *w_, SV *h_)
1167 CODE:
1168{
1169 int ow = SvIV (w_);
1170 int oh = SvIV (h_);
1171 1323
1172 if (ow && oh) 1324int minpot (int n)
1325
1326void
1327pad (SV *data_, int ow, int oh, int nw, int nh)
1328 CODE:
1329{
1330 if ((nw != ow || nh != oh) && SvOK (data_))
1173 { 1331 {
1174 int nw = minpot (ow);
1175 int nh = minpot (oh);
1176
1177 if (nw != ow || nh != oh)
1178 {
1179 if (SvOK (data_))
1180 {
1181 STRLEN datalen; 1332 STRLEN datalen;
1182 char *data = SvPVbyte (data_, datalen); 1333 char *data = SvPVbyte (data_, datalen);
1183 int bpp = datalen / (ow * oh); 1334 int bpp = datalen / (ow * oh);
1184 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1335 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1185 1336
1186 SvPOK_only (result_); 1337 SvPOK_only (result_);
1187 SvCUR_set (result_, nw * nh * bpp); 1338 SvCUR_set (result_, nw * nh * bpp);
1188 1339
1189 memset (SvPVX (result_), 0, nw * nh * bpp); 1340 memset (SvPVX (result_), 0, nw * nh * bpp);
1190 while (oh--) 1341 while (oh--)
1191 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1342 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1192 1343
1193 sv_setsv (data_, result_); 1344 sv_setsv (data_, result_);
1194 }
1195
1196 sv_setiv (w_, nw);
1197 sv_setiv (h_, nh);
1198 }
1199 } 1345 }
1200} 1346}
1201 1347
1202void 1348void
1203draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1349draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1209{ 1355{
1210 HV *hv = (HV *)SvRV (self); 1356 HV *hv = (HV *)SvRV (self);
1211 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1357 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1212 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1358 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1213 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1359 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1360
1361 if (name <= 0)
1362 XSRETURN_EMPTY;
1214 1363
1215 if (items < 5) 1364 if (items < 5)
1216 { 1365 {
1217 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1366 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1218 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1367 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1246 glDisable (GL_ALPHA_TEST); 1395 glDisable (GL_ALPHA_TEST);
1247 glDisable (GL_BLEND); 1396 glDisable (GL_BLEND);
1248 } 1397 }
1249} 1398}
1250 1399
1400IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1401 CODE:
1402{
1403 GLint width;
1404 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1405 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1406 RETVAL = width > 0;
1407}
1408 OUTPUT:
1409 RETVAL
1410
1251MODULE = CFPlus PACKAGE = CFPlus::Map 1411MODULE = CFPlus PACKAGE = CFPlus::Map
1412
1413PROTOTYPES: DISABLE
1252 1414
1253CFPlus::Map 1415CFPlus::Map
1254new (SV *class) 1416new (SV *class)
1255 CODE: 1417 CODE:
1256 New (0, RETVAL, 1, struct map); 1418 New (0, RETVAL, 1, struct map);
1292set_tileid (CFPlus::Map self, int face, int tile) 1454set_tileid (CFPlus::Map self, int face, int tile)
1293 CODE: 1455 CODE:
1294{ 1456{
1295 need_facenum (self, face); self->face2tile [face] = tile; 1457 need_facenum (self, face); self->face2tile [face] = tile;
1296 need_texid (self, tile); 1458 need_texid (self, tile);
1459}
1460
1461void
1462set_smooth (CFPlus::Map self, int face, int smooth, int level)
1463 CODE:
1464{
1465 tileid texid;
1466 maptex *tex;
1467
1468 if (face < 0 || face >= self->faces)
1469 return;
1470
1471 if (smooth < 0 || smooth >= self->faces)
1472 return;
1473
1474 texid = self->face2tile [face];
1475
1476 if (!texid)
1477 return;
1478
1479 tex = self->tex + texid;
1480 tex->smoothtile = self->face2tile [smooth];
1481 tex->smoothlevel = level;
1297} 1482}
1298 1483
1299void 1484void
1300set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1485set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1301 CODE: 1486 CODE:
1352 CODE: 1537 CODE:
1353{ 1538{
1354 if (dx > 0) 1539 if (dx > 0)
1355 map_blank (self, self->x, self->y, dx, self->h); 1540 map_blank (self, self->x, self->y, dx, self->h);
1356 else if (dx < 0) 1541 else if (dx < 0)
1357 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1542 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1358 1543
1359 if (dy > 0) 1544 if (dy > 0)
1360 map_blank (self, self->x, self->y, self->w, dy); 1545 map_blank (self, self->x, self->y, self->w, dy);
1361 else if (dy < 0) 1546 else if (dy < 0)
1362 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1547 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1363 1548
1364 self->ox += dx; self->x += dx; 1549 self->ox += dx; self->x += dx;
1365 self->oy += dy; self->y += dy; 1550 self->oy += dy; self->y += dy;
1366 1551
1367 while (self->y < 0) 1552 while (self->y < 0)
1371 self->rows += MAP_EXTEND_Y; 1556 self->rows += MAP_EXTEND_Y;
1372 self->y += MAP_EXTEND_Y; 1557 self->y += MAP_EXTEND_Y;
1373 } 1558 }
1374} 1559}
1375 1560
1376void 1561SV *
1377map1a_update (CFPlus::Map self, SV *data_, int extmap) 1562map1a_update (CFPlus::Map self, SV *data_, int extmap)
1378 CODE: 1563 CODE:
1379{ 1564{
1380 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1565 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1381 uint8_t *data_end = (uint8_t *)SvEND (data_); 1566 uint8_t *data_end = (uint8_t *)SvEND (data_);
1382 mapcell *cell; 1567 mapcell *cell;
1383 int x, y, flags; 1568 int x, y, z, flags;
1569 AV *missing = newAV ();
1570 RETVAL = newRV_noinc ((SV *)missing);
1384 1571
1385 while (data < data_end - 1) 1572 while (data < data_end - 1)
1386 { 1573 {
1387 flags = (data [0] << 8) + data [1]; data += 2; 1574 flags = (data [0] << 8) + data [1]; data += 2;
1388 1575
1421 } 1608 }
1422 else if (cmd == 6) // monster width 1609 else if (cmd == 6) // monster width
1423 cell->stat_width = *data++ + 1; 1610 cell->stat_width = *data++ + 1;
1424 else if (cmd == 0x47) 1611 else if (cmd == 0x47)
1425 { 1612 {
1426 if (*data == 8) 1613 if (*data == 4)
1427 ; // decode player uuid 1614 ; // decode player count
1428 1615
1429 data += *data + 1; 1616 data += *data + 1;
1430 } 1617 }
1431 else if (cmd == 8) // cell flags 1618 else if (cmd == 8) // cell flags
1432 cell->flags = *data++; 1619 cell->flags = *data++;
1439 } 1626 }
1440 else 1627 else
1441 cell->darkness = *data++ + 1; 1628 cell->darkness = *data++ + 1;
1442 } 1629 }
1443 1630
1631 for (z = 0; z <= 2; ++z)
1444 if (flags & 4) 1632 if (flags & (4 >> z))
1445 { 1633 {
1446 faceid face = (data [0] << 8) + data [1]; data += 2; 1634 faceid face = (data [0] << 8) + data [1]; data += 2;
1447 need_facenum (self, face); 1635 need_facenum (self, face);
1448 cell->tile [0] = self->face2tile [face]; 1636 cell->tile [z] = self->face2tile [face];
1637
1638 if (cell->tile [z])
1639 {
1640 maptex *tex = self->tex + cell->tile [z];
1641 if (!tex->name)
1642 av_push (missing, newSViv (cell->tile [z]));
1643
1644 if (tex->smoothtile)
1645 {
1646 maptex *smooth = self->tex + tex->smoothtile;
1647 if (!smooth->name)
1648 av_push (missing, newSViv (tex->smoothtile));
1649 }
1650 }
1449 } 1651 }
1450
1451 if (flags & 2)
1452 {
1453 faceid face = (data [0] << 8) + data [1]; data += 2;
1454 need_facenum (self, face);
1455 cell->tile [1] = self->face2tile [face];
1456 }
1457
1458 if (flags & 1)
1459 {
1460 faceid face = (data [0] << 8) + data [1]; data += 2;
1461 need_facenum (self, face);
1462 cell->tile [2] = self->face2tile [face];
1463 }
1464 } 1652 }
1465 else 1653 else
1466 cell->darkness = 0; 1654 cell->darkness = 0;
1467 } 1655 }
1468} 1656}
1657 OUTPUT:
1658 RETVAL
1469 1659
1470SV * 1660SV *
1471mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1661mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1472 CODE: 1662 CODE:
1473{ 1663{
1525void 1715void
1526draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1716draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1527 CODE: 1717 CODE:
1528{ 1718{
1529 int x, y, z; 1719 int x, y, z;
1530 int last_name;
1531 1720
1532 glColor4ub (255, 255, 255, 255); 1721 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1722 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1723 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1724 smooth_key skey;
1725
1726 rc_t *rc = rc_alloc ();
1727 rc_key_t key;
1728 rc_array_t *arr;
1729
1730 // thats current max. sorry.
1731 if (sw > 255) sw = 255;
1732 if (sh > 255) sh = 255;
1733
1734 // clear key, in case of extra padding
1735 memset (&skey, 0, sizeof (skey));
1736
1737 memset (&key, 0, sizeof (key));
1738 key.r = 255;
1739 key.g = 255;
1740 key.b = 255;
1741 key.a = 255;
1742 key.mode = GL_QUADS;
1743 key.format = GL_T2F_V3F;
1744 key.texname = -1;
1745
1746 mx += self->x;
1747 my += self->y;
1748
1749 // first pass: determine smooth_max
1750 // rather ugly, if you ask me
1751 // could also be stored inside mapcell and updated on change
1752 memset (smooth_max, 0, sizeof (smooth_max));
1753
1754 for (y = 0; y < sh; y++)
1755 if (0 <= y + my && y + my < self->rows)
1756 {
1757 maprow *row = self->row + (y + my);
1758
1759 for (x = 0; x < sw; x++)
1760 if (row->c0 <= x + mx && x + mx < row->c1)
1761 {
1762 mapcell *cell = row->col + (x + mx - row->c0);
1763
1764 smooth_max[x + 1][y + 1] =
1765 MAX (self->tex [cell->tile [0]].smoothlevel,
1766 MAX (self->tex [cell->tile [1]].smoothlevel,
1767 self->tex [cell->tile [2]].smoothlevel));
1768 }
1769 }
1533 1770
1534 glEnable (GL_BLEND); 1771 glEnable (GL_BLEND);
1535 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1772 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1536 glEnable (GL_TEXTURE_2D);
1537 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1538 1774
1539 glBegin (GL_QUADS);
1540
1541 last_name = 0;
1542
1543 mx += self->x;
1544 my += self->y;
1545
1546 for (z = 0; z < 3; z++) 1775 for (z = 0; z <= 2; z++)
1776 {
1777 memset (smooth_level, 0, sizeof (smooth_level));
1778
1547 for (y = 0; y < sh; y++) 1779 for (y = 0; y < sh; y++)
1548 if (0 <= y + my && y + my < self->rows) 1780 if (0 <= y + my && y + my < self->rows)
1549 { 1781 {
1550 maprow *row = self->row + (y + my); 1782 maprow *row = self->row + (y + my);
1551 1783
1552 for (x = 0; x < sw; x++) 1784 for (x = 0; x < sw; x++)
1553 if (row->c0 <= x + mx && x + mx < row->c1) 1785 if (row->c0 <= x + mx && x + mx < row->c1)
1554 { 1786 {
1555 mapcell *cell = row->col + (x + mx - row->c0); 1787 mapcell *cell = row->col + (x + mx - row->c0);
1556 tileid tile = cell->tile [z]; 1788 tileid tile = cell->tile [z];
1789
1790 if (tile)
1791 {
1792 maptex tex = self->tex [tile];
1793 int px, py;
1794
1795 // suppressing texture state switches here
1796 // is only moderately effective, but worth the extra effort
1797 if (key.texname != tex.name)
1798 {
1799 if (!tex.name)
1800 tex = self->tex [2]; /* missing, replace by noface */
1801
1802 key.texname = tex.name;
1803 arr = rc_array (rc, &key);
1804 }
1805
1806 px = (x + 1) * T - tex.w;
1807 py = (y + 1) * T - tex.h;
1808
1809 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1810 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1811 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1812 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1813
1814 if (cell->flags && z == 2)
1815 {
1816 // overlays such as the speech bubble, probably more to come
1817 if (cell->flags & 1)
1818 {
1819 maptex tex = self->tex [1];
1820 int px = x * T + T * 2 / 32;
1821 int py = y * T - T * 6 / 32;
1822
1823 if (tex.name)
1824 {
1825 if (key.texname != tex.name)
1826 {
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1832 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1833 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1834 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1835 }
1836 }
1837 }
1838
1839 // update smooth hash
1840 if (tex.smoothtile)
1841 {
1842 skey.tile = tex.smoothtile;
1843 skey.level = tex.smoothlevel;
1844
1845 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1846
1847 // add bits to current tile and all neighbours. skey.x|y is
1848 // shifted +1|+1 so we always stay positive.
1849
1850 // bits is ___n cccc CCCC bbbb
1851 // n do not draw borders&corners
1852 // c draw these corners, but...
1853 // C ... not these
1854 // b draw these borders
1855
1856 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1857 // ┃· ·· ·┃ ━━
1858
1859 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1860 // ·· ·· ·┏ ┓·
1861
1862 // full tile
1863 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1864
1865 // borders
1866 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1867 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1868 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1869 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1870
1871 // corners
1872 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1873 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1874 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1875 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1876 }
1877 }
1557 1878 }
1879 }
1880
1881 // go through all smoothlevels, lowest to highest, then draw.
1882 // this is basically counting sort
1883 {
1884 int w, b;
1885
1886 for (w = 0; w < 256 / 32; ++w)
1887 {
1888 uint32_t smask = smooth_level [w];
1558 if (tile) 1889 if (smask)
1890 for (b = 0; b < 32; ++b)
1891 if (smask & (((uint32_t)1) << b))
1559 { 1892 {
1560 maptex tex = self->tex [tile]; 1893 int level = (w << 5) | b;
1561 int px = (x + 1) * T - tex.w; 1894 HE *he;
1562 int py = (y + 1) * T - tex.h;
1563 1895
1564 if (last_name != tex.name) 1896 hv_iterinit (smooth);
1897 while ((he = hv_iternext (smooth)))
1565 { 1898 {
1899 smooth_key *skey = (smooth_key *)HeKEY (he);
1900 IV bits = SvIVX (HeVAL (he));
1901
1566 if (!tex.name) 1902 if (!(bits & 0x1000)
1567 tex = self->tex [2]; /* missing, replace by noface */ 1903 && skey->level == level
1568 1904 && level > smooth_max [skey->x][skey->y])
1569 glEnd ();
1570 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1571 glBegin (GL_QUADS);
1572 }
1573
1574 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1575 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1576 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1577 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1578
1579 if (cell->flags && z == 2)
1580 {
1581 if (cell->flags & 1)
1582 { 1905 {
1583 maptex tex = self->tex [1]; 1906 maptex tex = self->tex [skey->tile];
1584 int px = x * T + T * 2 / 32; 1907 int px = (((int)skey->x) - 1) * T;
1585 int py = y * T - T * 6 / 32; 1908 int py = (((int)skey->y) - 1) * T;
1909 int border = bits & 15;
1910 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1911 float dx = tex.s * .0625f; // 16 images/row
1912 float dy = tex.t * .5f ; // 2 images/column
1586 1913
1914 if (tex.name)
1587 glEnd (); 1915 {
1588 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1916 // this time avoiding texture state changes
1917 // save gobs of state changes.
1918 if (key.texname != tex.name)
1919 {
1920 key.texname = tex.name;
1921 arr = rc_array (rc, &key);
1922 }
1923
1924 if (border)
1925 {
1926 float ox = border * dx;
1927
1928 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1929 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1930 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1931 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1932 }
1933
1934 if (corner)
1935 {
1936 float ox = corner * dx;
1937
1938 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1939 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1940 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1941 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1942 }
1589 glBegin (GL_QUADS); 1943 }
1590
1591 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1592 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1593 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1594 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1595 } 1944 }
1596 } 1945 }
1597 } 1946 }
1598 }
1599 } 1947 }
1948 }
1600 1949
1601 glEnd (); 1950 hv_clear (smooth);
1951 rc_draw (rc);
1952 rc_clear (rc);
1953 }
1602 1954
1603 glDisable (GL_TEXTURE_2D);
1604 glDisable (GL_BLEND); 1955 glDisable (GL_BLEND);
1956 rc_free (rc);
1605 1957
1606 // top layer: overlays such as the health bar 1958 // top layer: overlays such as the health bar
1607 for (y = 0; y < sh; y++) 1959 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows) 1960 if (0 <= y + my && y + my < self->rows)
1609 { 1961 {
1698void 2050void
1699fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2051fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1700 PPCODE: 2052 PPCODE:
1701{ 2053{
1702 int x, y; 2054 int x, y;
2055 int sw1 = sw + 2;
2056 int sh1 = sh + 2;
2057 int sh3 = sh * 3;
1703 int sw4 = (sw + 3) & ~3; 2058 int sw34 = (sw * 3 + 3) & ~3;
2059 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1704 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2060 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1705 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2061 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1706 2062
1707 memset (darkness, 255, sw4 * sh);
1708 SvPOK_only (darkness_sv); 2063 SvPOK_only (darkness3_sv);
1709 SvCUR_set (darkness_sv, sw4 * sh); 2064 SvCUR_set (darkness3_sv, sw34 * sh3);
1710 2065
1711 mx += self->x; 2066 mx += self->x - 1;
1712 my += self->y; 2067 my += self->y - 1;
1713 2068
2069 memset (darkness1, 255, sw1 * sh1);
2070
1714 for (y = 0; y < sh; y++) 2071 for (y = 0; y < sh1; y++)
1715 if (0 <= y + my && y + my < self->rows) 2072 if (0 <= y + my && y + my < self->rows)
1716 { 2073 {
1717 maprow *row = self->row + (y + my); 2074 maprow *row = self->row + (y + my);
1718 2075
1719 for (x = 0; x < sw; x++) 2076 for (x = 0; x < sw1; x++)
1720 if (row->c0 <= x + mx && x + mx < row->c1) 2077 if (row->c0 <= x + mx && x + mx < row->c1)
1721 { 2078 {
1722 mapcell *cell = row->col + (x + mx - row->c0); 2079 mapcell *cell = row->col + (x + mx - row->c0);
1723 2080
1724 darkness[y * sw4 + x] = cell->darkness 2081 darkness1 [y * sw1 + x] = cell->darkness
1725 ? 255 - (cell->darkness - 1) 2082 ? 255 - (cell->darkness - 1)
1726 : 255 - FOW_DARKNESS; 2083 : 255 - FOW_DARKNESS;
1727 } 2084 }
1728 } 2085 }
1729 2086
2087 for (y = 0; y < sh; ++y)
2088 for (x = 0; x < sw; ++x)
2089 {
2090 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2091 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2092 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2093 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2094 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2095 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2096 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2097 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2098 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2099
2100 uint8_t r11 = (d11 + d21 + d12) / 3;
2101 uint8_t r21 = d21;
2102 uint8_t r31 = (d21 + d31 + d32) / 3;
2103
2104 uint8_t r12 = d12;
2105 uint8_t r22 = d22;
2106 uint8_t r32 = d32;
2107
2108 uint8_t r13 = (d13 + d23 + d12) / 3;
2109 uint8_t r23 = d23;
2110 uint8_t r33 = (d23 + d33 + d32) / 3;
2111
2112 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2113 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2114 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2115 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2116 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2117 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2118 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2119 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2120 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2121 }
2122
2123 free (darkness1);
2124
1730 EXTEND (SP, 3); 2125 EXTEND (SP, 3);
1731 PUSHs (sv_2mortal (newSViv (sw4))); 2126 PUSHs (sv_2mortal (newSViv (sw34)));
1732 PUSHs (sv_2mortal (newSViv (sh))); 2127 PUSHs (sv_2mortal (newSViv (sh3)));
1733 PUSHs (darkness_sv); 2128 PUSHs (darkness3_sv);
1734} 2129}
1735 2130
1736SV * 2131SV *
1737get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2132get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1738 CODE: 2133 CODE:
1870 } 2265 }
1871 } 2266 }
1872 } 2267 }
1873} 2268}
1874 2269
2270MODULE = CFPlus PACKAGE = CFPlus::RW
2271
2272CFPlus::RW
2273new (SV *class, SV *data_sv)
2274 CODE:
2275{
2276 STRLEN datalen;
2277 char *data = SvPVbyte (data_sv, datalen);
2278
2279 RETVAL = SDL_RWFromConstMem (data, datalen);
2280}
2281 OUTPUT:
2282 RETVAL
2283
2284CFPlus::RW
2285new_from_file (SV *class, const char *path, const char *mode = "rb")
2286 CODE:
2287 RETVAL = SDL_RWFromFile (path, mode);
2288 OUTPUT:
2289 RETVAL
2290
2291# fails on win32:
2292# CFPlus.xs(2268) : error C2059: syntax error : '('
2293#void
2294#close (CFPlus::RW self)
2295# CODE:
2296# (self->(close)) (self);
2297
2298MODULE = CFPlus PACKAGE = CFPlus::Channel
2299
2300PROTOTYPES: DISABLE
2301
2302CFPlus::Channel
2303find ()
2304 CODE:
2305{
2306 RETVAL = Mix_GroupAvailable (-1);
2307
2308 if (RETVAL < 0)
2309 {
2310 RETVAL = Mix_GroupOldest (-1);
2311
2312 if (RETVAL < 0)
2313 XSRETURN_UNDEF;
2314
2315 Mix_HaltChannel (RETVAL);
2316 }
2317
2318 Mix_UnregisterAllEffects (RETVAL);
2319 Mix_Volume (RETVAL, 128);
2320}
2321 OUTPUT:
2322 RETVAL
2323
2324void
2325halt (CFPlus::Channel self)
2326 CODE:
2327 Mix_HaltChannel (self);
2328
2329void
2330expire (CFPlus::Channel self, int ticks = -1)
2331 CODE:
2332 Mix_ExpireChannel (self, ticks);
2333
2334void
2335fade_out (CFPlus::Channel self, int ticks = -1)
2336 CODE:
2337 Mix_FadeOutChannel (self, ticks);
2338
2339int
2340volume (CFPlus::Channel self, int volume)
2341 CODE:
2342 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2343 OUTPUT:
2344 RETVAL
2345
2346void
2347unregister_all_effects (CFPlus::Channel self)
2348 CODE:
2349 Mix_UnregisterAllEffects (self);
2350
2351void
2352set_panning (CFPlus::Channel self, int left, int right)
2353 CODE:
2354 left = CLAMP (left , 0, 255);
2355 right = CLAMP (right, 0, 255);
2356 Mix_SetPanning (self, left, right);
2357
2358void
2359set_distance (CFPlus::Channel self, int distance)
2360 CODE:
2361 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2362
2363void
2364set_position (CFPlus::Channel self, int angle, int distance)
2365 CODE:
2366
2367void
2368set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2369 CODE:
2370{
2371 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2372 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2373 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2374}
2375
2376void
2377set_reverse_stereo (CFPlus::Channel self, int flip)
2378 CODE:
2379 Mix_SetReverseStereo (self, flip);
2380
1875MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2381MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1876 2382
2383PROTOTYPES: DISABLE
2384
1877CFPlus::MixChunk 2385CFPlus::MixChunk
1878new_from_file (SV *class, char *path) 2386new (SV *class, CFPlus::RW rwops)
1879 CODE: 2387 CODE:
1880 RETVAL = Mix_LoadWAV (path); 2388 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1881 OUTPUT: 2389 OUTPUT:
1882 RETVAL 2390 RETVAL
1883 2391
1884void 2392void
1885DESTROY (CFPlus::MixChunk self) 2393DESTROY (CFPlus::MixChunk self)
1887 Mix_FreeChunk (self); 2395 Mix_FreeChunk (self);
1888 2396
1889int 2397int
1890volume (CFPlus::MixChunk self, int volume = -1) 2398volume (CFPlus::MixChunk self, int volume = -1)
1891 CODE: 2399 CODE:
2400 if (items > 1)
2401 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeChunk (self, volume); 2402 RETVAL = Mix_VolumeChunk (self, volume);
1893 OUTPUT: 2403 OUTPUT:
1894 RETVAL 2404 RETVAL
1895 2405
1896int 2406CFPlus::Channel
1897play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2407play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1898 CODE: 2408 CODE:
2409{
1899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2410 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2411
2412 if (RETVAL < 0)
2413 XSRETURN_UNDEF;
2414
2415 if (channel < 0)
2416 {
2417 Mix_UnregisterAllEffects (RETVAL);
2418 Mix_Volume (RETVAL, 128);
2419 }
2420}
1900 OUTPUT: 2421 OUTPUT:
1901 RETVAL 2422 RETVAL
1902 2423
1903MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2424MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1904 2425
1905int 2426int
1906volume (int volume = -1) 2427volume (int volume = -1)
2428 PROTOTYPE: ;$
1907 CODE: 2429 CODE:
2430 if (items > 0)
2431 volume = CLAMP (volume, 0, 128);
1908 RETVAL = Mix_VolumeMusic (volume); 2432 RETVAL = Mix_VolumeMusic (volume);
1909 OUTPUT: 2433 OUTPUT:
1910 RETVAL 2434 RETVAL
1911 2435
2436void
2437fade_out (int ms)
2438 CODE:
2439 Mix_FadeOutMusic (ms);
2440
2441void
2442halt ()
2443 CODE:
2444 Mix_HaltMusic ();
2445
1912CFPlus::MixMusic 2446CFPlus::MixMusic
1913new_from_file (SV *class, char *path) 2447new (SV *class, CFPlus::RW rwops)
1914 CODE: 2448 CODE:
1915 RETVAL = Mix_LoadMUS (path); 2449 RETVAL = Mix_LoadMUS_RW (rwops);
1916 OUTPUT: 2450 OUTPUT:
1917 RETVAL 2451 RETVAL
1918 2452
1919void 2453void
1920DESTROY (CFPlus::MixMusic self) 2454DESTROY (CFPlus::MixMusic self)
1926 CODE: 2460 CODE:
1927 RETVAL = Mix_PlayMusic (self, loops); 2461 RETVAL = Mix_PlayMusic (self, loops);
1928 OUTPUT: 2462 OUTPUT:
1929 RETVAL 2463 RETVAL
1930 2464
2465void
2466fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2467 CODE:
2468 Mix_FadeInMusicPos (self, loops, ms, position);
2469
1931MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2470MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2471
2472PROTOTYPES: ENABLE
1932 2473
1933BOOT: 2474BOOT:
1934{ 2475{
1935 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2476 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1936 static const struct { 2477 static const struct {
1937 const char *name; 2478 const char *name;
1938 IV iv; 2479 IV iv;
1939 } *civ, const_iv[] = { 2480 } *civ, const_iv[] = {
1940# define const_iv(name) { # name, (IV)name } 2481# define const_iv(name) { # name, (IV)name }
2482 const_iv (GL_VENDOR),
2483 const_iv (GL_VERSION),
2484 const_iv (GL_EXTENSIONS),
1941 const_iv (GL_COLOR_MATERIAL), 2485 const_iv (GL_COLOR_MATERIAL),
1942 const_iv (GL_SMOOTH), 2486 const_iv (GL_SMOOTH),
1943 const_iv (GL_FLAT), 2487 const_iv (GL_FLAT),
1944 const_iv (GL_DITHER), 2488 const_iv (GL_DITHER),
1945 const_iv (GL_BLEND), 2489 const_iv (GL_BLEND),
1949 const_iv (GL_ALPHA_TEST), 2493 const_iv (GL_ALPHA_TEST),
1950 const_iv (GL_NORMALIZE), 2494 const_iv (GL_NORMALIZE),
1951 const_iv (GL_RESCALE_NORMAL), 2495 const_iv (GL_RESCALE_NORMAL),
1952 const_iv (GL_FRONT), 2496 const_iv (GL_FRONT),
1953 const_iv (GL_BACK), 2497 const_iv (GL_BACK),
2498 const_iv (GL_AUX0),
1954 const_iv (GL_AND), 2499 const_iv (GL_AND),
1955 const_iv (GL_ONE), 2500 const_iv (GL_ONE),
1956 const_iv (GL_ZERO), 2501 const_iv (GL_ZERO),
1957 const_iv (GL_SRC_ALPHA), 2502 const_iv (GL_SRC_ALPHA),
1958 const_iv (GL_DST_ALPHA), 2503 const_iv (GL_DST_ALPHA),
1972 const_iv (GL_LUMINANCE), 2517 const_iv (GL_LUMINANCE),
1973 const_iv (GL_LUMINANCE_ALPHA), 2518 const_iv (GL_LUMINANCE_ALPHA),
1974 const_iv (GL_FLOAT), 2519 const_iv (GL_FLOAT),
1975 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2520 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1976 const_iv (GL_COMPILE), 2521 const_iv (GL_COMPILE),
2522 const_iv (GL_PROXY_TEXTURE_1D),
2523 const_iv (GL_PROXY_TEXTURE_2D),
1977 const_iv (GL_TEXTURE_1D), 2524 const_iv (GL_TEXTURE_1D),
1978 const_iv (GL_TEXTURE_2D), 2525 const_iv (GL_TEXTURE_2D),
1979 const_iv (GL_TEXTURE_ENV), 2526 const_iv (GL_TEXTURE_ENV),
1980 const_iv (GL_TEXTURE_MAG_FILTER), 2527 const_iv (GL_TEXTURE_MAG_FILTER),
1981 const_iv (GL_TEXTURE_MIN_FILTER), 2528 const_iv (GL_TEXTURE_MIN_FILTER),
2002 const_iv (GL_COLOR_LOGIC_OP), 2549 const_iv (GL_COLOR_LOGIC_OP),
2003 const_iv (GL_SEPARABLE_2D), 2550 const_iv (GL_SEPARABLE_2D),
2004 const_iv (GL_CONVOLUTION_2D), 2551 const_iv (GL_CONVOLUTION_2D),
2005 const_iv (GL_CONVOLUTION_BORDER_MODE), 2552 const_iv (GL_CONVOLUTION_BORDER_MODE),
2006 const_iv (GL_CONSTANT_BORDER), 2553 const_iv (GL_CONSTANT_BORDER),
2554 const_iv (GL_POINTS),
2007 const_iv (GL_LINES), 2555 const_iv (GL_LINES),
2008 const_iv (GL_LINE_STRIP), 2556 const_iv (GL_LINE_STRIP),
2009 const_iv (GL_LINE_LOOP), 2557 const_iv (GL_LINE_LOOP),
2010 const_iv (GL_QUADS), 2558 const_iv (GL_QUADS),
2011 const_iv (GL_QUAD_STRIP), 2559 const_iv (GL_QUAD_STRIP),
2012 const_iv (GL_TRIANGLES), 2560 const_iv (GL_TRIANGLES),
2013 const_iv (GL_TRIANGLE_STRIP), 2561 const_iv (GL_TRIANGLE_STRIP),
2014 const_iv (GL_TRIANGLE_FAN), 2562 const_iv (GL_TRIANGLE_FAN),
2563 const_iv (GL_POLYGON),
2015 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2564 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2565 const_iv (GL_POINT_SMOOTH_HINT),
2566 const_iv (GL_LINE_SMOOTH_HINT),
2567 const_iv (GL_POLYGON_SMOOTH_HINT),
2568 const_iv (GL_GENERATE_MIPMAP_HINT),
2016 const_iv (GL_FASTEST), 2569 const_iv (GL_FASTEST),
2570 const_iv (GL_DONT_CARE),
2571 const_iv (GL_NICEST),
2017 const_iv (GL_V2F), 2572 const_iv (GL_V2F),
2018 const_iv (GL_V3F), 2573 const_iv (GL_V3F),
2019 const_iv (GL_T2F_V3F), 2574 const_iv (GL_T2F_V3F),
2020 const_iv (GL_T2F_N3F_V3F), 2575 const_iv (GL_T2F_N3F_V3F),
2021# undef const_iv 2576# undef const_iv
2022 }; 2577 };
2023 2578
2024 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2579 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2025 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2580 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2581
2582 texture_av = newAV ();
2583 AvREAL_off (texture_av);
2026} 2584}
2027 2585
2028char * 2586char *
2029gl_vendor () 2587gl_vendor ()
2030 CODE: 2588 CODE:
2044 CODE: 2602 CODE:
2045 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2603 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2046 OUTPUT: 2604 OUTPUT:
2047 RETVAL 2605 RETVAL
2048 2606
2607const char *glGetString (GLenum pname)
2608
2609GLint glGetInteger (GLenum pname)
2610 CODE:
2611 glGetIntegerv (pname, &RETVAL);
2612 OUTPUT:
2613 RETVAL
2614
2615GLdouble glGetDouble (GLenum pname)
2616 CODE:
2617 glGetDoublev (pname, &RETVAL);
2618 OUTPUT:
2619 RETVAL
2620
2049int glGetError () 2621int glGetError ()
2050 2622
2051void glFinish () 2623void glFinish ()
2052 2624
2053void glClear (int mask) 2625void glClear (int mask)
2090# near_ and far_ are due to microsofts buggy "c" compiler 2662# near_ and far_ are due to microsofts buggy "c" compiler
2091void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2663void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2092 2664
2093# near_ and far_ are due to microsofts buggy "c" compiler 2665# near_ and far_ are due to microsofts buggy "c" compiler
2094void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2666void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2667
2668PROTOTYPES: DISABLE
2095 2669
2096void glViewport (int x, int y, int width, int height) 2670void glViewport (int x, int y, int width, int height)
2097 2671
2098void glScissor (int x, int y, int width, int height) 2672void glScissor (int x, int y, int width, int height)
2099 2673
2107 2681
2108void glRotate (float angle, float x, float y, float z) 2682void glRotate (float angle, float x, float y, float z)
2109 CODE: 2683 CODE:
2110 glRotatef (angle, x, y, z); 2684 glRotatef (angle, x, y, z);
2111 2685
2112void glBegin (int mode)
2113
2114void glEnd ()
2115
2116void glColor (float r, float g, float b, float a = 1.0) 2686void glColor (float r, float g, float b, float a = 1.0)
2117 PROTOTYPE: @
2118 ALIAS: 2687 ALIAS:
2119 glColor_premultiply = 1 2688 glColor_premultiply = 1
2120 CODE: 2689 CODE:
2121 if (ix) 2690 if (ix)
2122 { 2691 {
2125 b *= a; 2694 b *= a;
2126 } 2695 }
2127 // microsoft visual "c" rounds instead of truncating... 2696 // microsoft visual "c" rounds instead of truncating...
2128 glColor4f (r, g, b, a); 2697 glColor4f (r, g, b, a);
2129 2698
2130void glInterleavedArrays (int format, int stride, char *data)
2131
2132void glDrawElements (int mode, int count, int type, char *indices)
2133
2134# 1.2 void glDrawRangeElements (int mode, int start, int end
2135
2136void glRasterPos (float x, float y, float z = 0.) 2699void glRasterPos (float x, float y, float z = 0.)
2137 CODE: 2700 CODE:
2138 glRasterPos3f (0, 0, z); 2701 glRasterPos3f (0, 0, z);
2139 glBitmap (0, 0, 0, 0, x, y, 0); 2702 glBitmap (0, 0, 0, 0, x, y, 0);
2140 2703
2144 2707
2145void glTexCoord (float s, float t) 2708void glTexCoord (float s, float t)
2146 CODE: 2709 CODE:
2147 glTexCoord2f (s, t); 2710 glTexCoord2f (s, t);
2148 2711
2712void glRect (float x1, float y1, float x2, float y2)
2713 CODE:
2714 glRectf (x1, y1, x2, y2);
2715
2716PROTOTYPES: ENABLE
2717
2718void glBegin (int mode)
2719
2720void glEnd ()
2721
2722void glPointSize (GLfloat size)
2723
2724void glLineWidth (GLfloat width)
2725
2726void glInterleavedArrays (int format, int stride, char *data)
2727
2728void glDrawElements (int mode, int count, int type, char *indices)
2729
2730# 1.2 void glDrawRangeElements (int mode, int start, int end
2731
2149void glTexEnv (int target, int pname, float param) 2732void glTexEnv (int target, int pname, float param)
2150 CODE: 2733 CODE:
2151 glTexEnvf (target, pname, param); 2734 glTexEnvf (target, pname, param);
2152 2735
2153void glTexParameter (int target, int pname, float param) 2736void glTexParameter (int target, int pname, float param)
2175 2758
2176void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2759void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2177 2760
2178void glDrawPixels (int width, int height, int format, int type, char *pixels) 2761void glDrawPixels (int width, int height, int format, int type, char *pixels)
2179 2762
2763void glPixelZoom (float x, float y)
2764
2180void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2765void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2181 2766
2182int glGenTexture () 2767int glGenTexture ()
2183 CODE: 2768 CODE:
2184{ 2769 RETVAL = gen_texture ();
2185 GLuint name;
2186 glGenTextures (1, &name);
2187 RETVAL = name;
2188}
2189 OUTPUT: 2770 OUTPUT:
2190 RETVAL 2771 RETVAL
2191 2772
2192void glDeleteTexture (int name) 2773void glDeleteTexture (int name)
2193 CODE: 2774 CODE:
2194{
2195 GLuint name_ = name;
2196 glDeleteTextures (1, &name_); 2775 del_texture (name);
2197} 2776
2198
2199int glGenList () 2777int glGenList ()
2200 CODE: 2778 CODE:
2201 RETVAL = glGenLists (1); 2779 RETVAL = glGenLists (1);
2202 OUTPUT: 2780 OUTPUT:
2203 RETVAL 2781 RETVAL
2210 2788
2211void glEndList () 2789void glEndList ()
2212 2790
2213void glCallList (int list) 2791void glCallList (int list)
2214 2792
2793MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2794
2795PROTOTYPES: DISABLE
2796
2797void
2798find_widget (SV *self, NV x, NV y)
2799 PPCODE:
2800{
2801 if (within_widget (self, x, y))
2802 XPUSHs (self);
2803}
2804
2805BOOT:
2806{
2807 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2808
2809 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2810 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2811 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2812 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2813}
2814
2815void
2816draw (SV *self)
2817 CODE:
2818{
2819 HV *hv;
2820 SV **svp;
2821 NV x, y, w, h;
2822 SV *draw_x_sv = GvSV (draw_x_gv);
2823 SV *draw_y_sv = GvSV (draw_y_gv);
2824 SV *draw_w_sv = GvSV (draw_w_gv);
2825 SV *draw_h_sv = GvSV (draw_h_gv);
2826 SV *hover;
2827 double draw_x, draw_y, draw_w, draw_h;
2828
2829 if (!SvROK (self))
2830 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2831
2832 hv = (HV *)SvRV (self);
2833
2834 if (SvTYPE (hv) != SVt_PVHV)
2835 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2836
2837 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2838 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2839
2840 if (!h || !w)
2841 XSRETURN_EMPTY;
2842
2843 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2844 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2845
2846 draw_x = SvNV (draw_x_sv) + x;
2847 draw_y = SvNV (draw_y_sv) + y;
2848
2849 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2850 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2851 XSRETURN_EMPTY;
2852
2853 sv_setnv (draw_x_sv, draw_x);
2854 sv_setnv (draw_y_sv, draw_y);
2855
2856 glPushMatrix ();
2857 glTranslated (x, y, 0);
2858
2859 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2860 {
2861 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2862
2863 if (svp && SvTRUE (*svp))
2864 {
2865 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2866 glEnable (GL_BLEND);
2867 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2868 glBegin (GL_QUADS);
2869 glVertex2f (0, 0);
2870 glVertex2f (w, 0);
2871 glVertex2f (w, h);
2872 glVertex2f (0, h);
2873 glEnd ();
2874 glDisable (GL_BLEND);
2875 }
2876 }
2877#if 0
2878 if ($ENV{CFPLUS_DEBUG} & 1) {
2879 glPushMatrix;
2880 glColor 1, 1, 0, 1;
2881 glTranslate 0.375, 0.375;
2882 glBegin GL_LINE_LOOP;
2883 glVertex 0 , 0;
2884 glVertex $self->{w} - 1, 0;
2885 glVertex $self->{w} - 1, $self->{h} - 1;
2886 glVertex 0 , $self->{h} - 1;
2887 glEnd;
2888 glPopMatrix;
2889 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2890 }
2891#endif
2892 PUSHMARK (SP);
2893 XPUSHs (self);
2894 PUTBACK;
2895 call_method ("_draw", G_VOID | G_DISCARD);
2896 SPAGAIN;
2897
2898 glPopMatrix ();
2899
2900 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2901 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2902}
2903

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