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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.197 by root, Sun Jul 15 21:08:40 2007 UTC vs.
Revision 1.223 by root, Sat Aug 11 11:07:08 2007 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
29 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
30#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
31#include <SDL_endian.h> 39#include <SDL_endian.h>
32#include <SDL_image.h> 40#include <SDL_image.h>
33#include <SDL_mixer.h> 41#include <SDL_mixer.h>
34#include <SDL_opengl.h> 42#include <SDL_opengl.h>
35 43
106 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
108} 116}
109 117
110#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
111 120
112#include "pango-font.c" 121#include "pango-font.c"
113#include "pango-fontmap.c" 122#include "pango-fontmap.c"
114#include "pango-render.c" 123#include "pango-render.c"
115 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
118 129
119typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
120 131
431} 442}
432 443
433/* SDL should provide this, really. */ 444/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 445#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 446#define SDLK_MODIFIER_MAX 314
447
448/******************************************************************************/
449
450static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
451static GV *hover_gv;
452
453static int
454within_widget (SV *widget, NV x, NV y)
455{
456 HV *self;
457 SV **svp;
458 NV wx, ww, wy, wh;
459
460 if (!SvROK (widget))
461 return 0;
462
463 self = (HV *)SvRV (widget);
464
465 if (SvTYPE (self) != SVt_PVHV)
466 return 0;
467
468 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
469 if (y < wy)
470 return 0;
471
472 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
473 if (y >= wy + wh)
474 return 0;
475
476 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
477 if (x < wx)
478 return 0;
479
480 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
481 if (x >= wx + ww)
482 return 0;
483
484 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
485 if (!svp || !SvTRUE (*svp))
486 return 0;
487
488 return 1;
489}
436 490
437MODULE = CFPlus PACKAGE = CFPlus 491MODULE = CFPlus PACKAGE = CFPlus
438 492
439PROTOTYPES: ENABLE 493PROTOTYPES: ENABLE
440 494
587 opengl_fontmap = pango_opengl_font_map_new (); 641 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 642 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 643 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590} 644}
591 645
646char *
647SDL_GetError ()
648
592int 649int
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 650SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 651
595void 652void
596SDL_Quit () 653SDL_Quit ()
597 654
598void 655void
599SDL_ListModes () 656SDL_ListModes (int rgb, int alpha)
600 PPCODE: 657 PPCODE:
601{ 658{
602 SDL_Rect **m; 659 SDL_Rect **m;
603 660
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 661 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 664 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 665
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 666 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 667 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 668
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 669 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 673
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 674 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10) 675#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 676 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 677 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif 678#endif
622 679
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 680 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 681
628 if (m && m != (SDL_Rect **)-1) 682 if (m && m != (SDL_Rect **)-1)
629 while (*m) 683 while (*m)
630 { 684 {
685 if ((*m)->w >= 640 && (*m)->h >= 480)
686 {
631 AV *av = newAV (); 687 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 688 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 689 av_push (av, newSViv ((*m)->h));
690 av_push (av, newSViv (rgb));
691 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 692 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
693 }
635 694
636 ++m; 695 ++m;
637 } 696 }
638} 697}
639 698
640char *
641SDL_GetError ()
642
643int 699int
644SDL_SetVideoMode (int w, int h, int fullscreen) 700SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 701 CODE:
702{
703 SDL_EnableUNICODE (1);
704 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
705
706 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
707 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
708 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
709 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
710
646 RETVAL = !!SDL_SetVideoMode ( 711 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 712 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 713 );
714
649 if (RETVAL) 715 if (RETVAL)
650 { 716 {
651 av_clear (texture_av); 717 av_clear (texture_av);
652 718
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 719 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 720#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 721#include "glfunc.h"
656# undef GL_FUNC 722#undef GL_FUNC
657
658 } 723 }
724}
659 OUTPUT: 725 OUTPUT:
660 RETVAL 726 RETVAL
661 727
662void 728void
663SDL_GL_SwapBuffers () 729SDL_GL_SwapBuffers ()
664 730
665char * 731char *
666SDL_GetKeyName (int sym) 732SDL_GetKeyName (int sym)
733
734int
735SDL_GetAppState ()
667 736
668void 737void
669poll_events () 738poll_events ()
670 PPCODE: 739 PPCODE:
671{ 740{
741 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 810 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
742 } 811 }
743} 812}
744 813
745int 814int
746Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 815Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
747 POSTCALL: 816 POSTCALL:
748 Mix_HookMusicFinished (music_finished); 817 Mix_HookMusicFinished (music_finished);
749 Mix_ChannelFinished (channel_finished); 818 Mix_ChannelFinished (channel_finished);
750 819
751void 820void
752Mix_CloseAudio () 821Mix_CloseAudio ()
753 822
754int 823int
755Mix_AllocateChannels (int numchans = -1) 824Mix_AllocateChannels (int numchans = -1)
825
826const char *
827Mix_GetError ()
756 828
757void 829void
758lowdelay (int fd, int val = 1) 830lowdelay (int fd, int val = 1)
759 CODE: 831 CODE:
760 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 832 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
802 STRLEN image_len; 874 STRLEN image_len;
803 char *image = (char *)SvPVbyte (image_, image_len); 875 char *image = (char *)SvPVbyte (image_, image_len);
804 SDL_Surface *surface, *surface2; 876 SDL_Surface *surface, *surface2;
805 SDL_PixelFormat fmt; 877 SDL_PixelFormat fmt;
806 SDL_RWops *rw = ix 878 SDL_RWops *rw = ix
807 ? SDL_RWFromFile (image, "r") 879 ? SDL_RWFromFile (image, "rb")
808 : SDL_RWFromConstMem (image, image_len); 880 : SDL_RWFromConstMem (image, image_len);
809 881
810 if (!rw) 882 if (!rw)
811 croak ("load_image: %s", SDL_GetError ()); 883 croak ("load_image: %s", SDL_GetError ());
812 884
917#endif 989#endif
918} 990}
919 991
920MODULE = CFPlus PACKAGE = CFPlus::Font 992MODULE = CFPlus PACKAGE = CFPlus::Font
921 993
994PROTOTYPES: DISABLE
995
922CFPlus::Font 996CFPlus::Font
923new_from_file (SV *class, char *path, int id = 0) 997new_from_file (SV *class, char *path, int id = 0)
924 CODE: 998 CODE:
925{ 999{
926 int count; 1000 int count;
936 CODE: 1010 CODE:
937 pango_font_description_free (self); 1011 pango_font_description_free (self);
938 1012
939void 1013void
940make_default (CFPlus::Font self) 1014make_default (CFPlus::Font self)
1015 PROTOTYPE: $
941 CODE: 1016 CODE:
942 default_font = self; 1017 default_font = self;
943 1018
944MODULE = CFPlus PACKAGE = CFPlus::Layout 1019MODULE = CFPlus PACKAGE = CFPlus::Layout
945 1020
1021PROTOTYPES: DISABLE
1022
946void 1023void
947reset_glyph_cache () 1024reset_glyph_cache ()
1025 PROTOTYPE:
948 CODE: 1026 CODE:
949 tc_clear (); 1027 tc_clear ();
950 1028
951CFPlus::Layout 1029CFPlus::Layout
952new (SV *class) 1030new (SV *class)
1239 flags 1317 flags
1240 ); 1318 );
1241 1319
1242MODULE = CFPlus PACKAGE = CFPlus::Texture 1320MODULE = CFPlus PACKAGE = CFPlus::Texture
1243 1321
1244void 1322PROTOTYPES: ENABLE
1245pad2pot (SV *data_, SV *w_, SV *h_)
1246 CODE:
1247{
1248 int ow = SvIV (w_);
1249 int oh = SvIV (h_);
1250 1323
1251 if (ow && oh) 1324int minpot (int n)
1325
1326void
1327pad (SV *data_, int ow, int oh, int nw, int nh)
1328 CODE:
1329{
1330 if ((nw != ow || nh != oh) && SvOK (data_))
1252 { 1331 {
1253 int nw = minpot (ow);
1254 int nh = minpot (oh);
1255
1256 if (nw != ow || nh != oh)
1257 {
1258 if (SvOK (data_))
1259 {
1260 STRLEN datalen; 1332 STRLEN datalen;
1261 char *data = SvPVbyte (data_, datalen); 1333 char *data = SvPVbyte (data_, datalen);
1262 int bpp = datalen / (ow * oh); 1334 int bpp = datalen / (ow * oh);
1263 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1335 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1264 1336
1265 SvPOK_only (result_); 1337 SvPOK_only (result_);
1266 SvCUR_set (result_, nw * nh * bpp); 1338 SvCUR_set (result_, nw * nh * bpp);
1267 1339
1268 memset (SvPVX (result_), 0, nw * nh * bpp); 1340 memset (SvPVX (result_), 0, nw * nh * bpp);
1269 while (oh--) 1341 while (oh--)
1270 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1342 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1271 1343
1272 sv_setsv (data_, result_); 1344 sv_setsv (data_, result_);
1273 }
1274
1275 sv_setiv (w_, nw);
1276 sv_setiv (h_, nh);
1277 }
1278 } 1345 }
1279} 1346}
1280 1347
1281void 1348void
1282draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1349draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1288{ 1355{
1289 HV *hv = (HV *)SvRV (self); 1356 HV *hv = (HV *)SvRV (self);
1290 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1357 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1291 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1358 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1292 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1359 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1360
1361 if (name <= 0)
1362 XSRETURN_EMPTY;
1293 1363
1294 if (items < 5) 1364 if (items < 5)
1295 { 1365 {
1296 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1366 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1297 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1367 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1325 glDisable (GL_ALPHA_TEST); 1395 glDisable (GL_ALPHA_TEST);
1326 glDisable (GL_BLEND); 1396 glDisable (GL_BLEND);
1327 } 1397 }
1328} 1398}
1329 1399
1400IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1401 CODE:
1402{
1403 GLint width;
1404 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1405 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1406 RETVAL = width > 0;
1407}
1408 OUTPUT:
1409 RETVAL
1410
1330MODULE = CFPlus PACKAGE = CFPlus::Map 1411MODULE = CFPlus PACKAGE = CFPlus::Map
1412
1413PROTOTYPES: DISABLE
1331 1414
1332CFPlus::Map 1415CFPlus::Map
1333new (SV *class) 1416new (SV *class)
1334 CODE: 1417 CODE:
1335 New (0, RETVAL, 1, struct map); 1418 New (0, RETVAL, 1, struct map);
1473 self->rows += MAP_EXTEND_Y; 1556 self->rows += MAP_EXTEND_Y;
1474 self->y += MAP_EXTEND_Y; 1557 self->y += MAP_EXTEND_Y;
1475 } 1558 }
1476} 1559}
1477 1560
1478void 1561SV *
1479map1a_update (CFPlus::Map self, SV *data_, int extmap) 1562map1a_update (CFPlus::Map self, SV *data_, int extmap)
1480 CODE: 1563 CODE:
1481{ 1564{
1482 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1565 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1483 uint8_t *data_end = (uint8_t *)SvEND (data_); 1566 uint8_t *data_end = (uint8_t *)SvEND (data_);
1484 mapcell *cell; 1567 mapcell *cell;
1485 int x, y, flags; 1568 int x, y, z, flags;
1569 AV *missing = newAV ();
1570 RETVAL = newRV_noinc ((SV *)missing);
1486 1571
1487 while (data < data_end - 1) 1572 while (data < data_end - 1)
1488 { 1573 {
1489 flags = (data [0] << 8) + data [1]; data += 2; 1574 flags = (data [0] << 8) + data [1]; data += 2;
1490 1575
1541 } 1626 }
1542 else 1627 else
1543 cell->darkness = *data++ + 1; 1628 cell->darkness = *data++ + 1;
1544 } 1629 }
1545 1630
1631 for (z = 0; z <= 2; ++z)
1546 if (flags & 4) 1632 if (flags & (4 >> z))
1547 { 1633 {
1548 faceid face = (data [0] << 8) + data [1]; data += 2; 1634 faceid face = (data [0] << 8) + data [1]; data += 2;
1549 need_facenum (self, face); 1635 need_facenum (self, face);
1550 cell->tile [0] = self->face2tile [face]; 1636 cell->tile [z] = self->face2tile [face];
1637
1638 if (cell->tile [z])
1639 {
1640 maptex *tex = self->tex + cell->tile [z];
1641 if (!tex->name)
1642 av_push (missing, newSViv (cell->tile [z]));
1643
1644 if (tex->smoothtile)
1645 {
1646 maptex *smooth = self->tex + tex->smoothtile;
1647 if (!smooth->name)
1648 av_push (missing, newSViv (tex->smoothtile));
1649 }
1650 }
1551 } 1651 }
1552
1553 if (flags & 2)
1554 {
1555 faceid face = (data [0] << 8) + data [1]; data += 2;
1556 need_facenum (self, face);
1557 cell->tile [1] = self->face2tile [face];
1558 }
1559
1560 if (flags & 1)
1561 {
1562 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face);
1564 cell->tile [2] = self->face2tile [face];
1565 }
1566 } 1652 }
1567 else 1653 else
1568 cell->darkness = 0; 1654 cell->darkness = 0;
1569 } 1655 }
1570} 1656}
1657 OUTPUT:
1658 RETVAL
1571 1659
1572SV * 1660SV *
1573mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1661mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1574 CODE: 1662 CODE:
1575{ 1663{
1626 1714
1627void 1715void
1628draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1716draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1629 CODE: 1717 CODE:
1630{ 1718{
1719 int x, y, z;
1720
1631 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1721 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1632 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1722 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1633 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1723 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1634 smooth_key skey; 1724 smooth_key skey;
1635 int x, y, z; 1725
1636 int last_name; 1726 rc_t *rc = rc_alloc ();
1727 rc_key_t key;
1728 rc_array_t *arr;
1637 1729
1638 // thats current max. sorry. 1730 // thats current max. sorry.
1639 if (sw > 255) sw = 255; 1731 if (sw > 255) sw = 255;
1640 if (sh > 255) sh = 255; 1732 if (sh > 255) sh = 255;
1641 1733
1642 // clear key, in case of extra padding 1734 // clear key, in case of extra padding
1643 memset (&skey, 0, sizeof (skey)); 1735 memset (&skey, 0, sizeof (skey));
1644 1736
1645 glColor4ub (255, 255, 255, 255); 1737 memset (&key, 0, sizeof (key));
1646 1738 key.r = 255;
1647 glEnable (GL_BLEND); 1739 key.g = 255;
1648 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1740 key.b = 255;
1649 glEnable (GL_TEXTURE_2D); 1741 key.a = 255;
1650 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1742 key.mode = GL_QUADS;
1651 1743 key.format = GL_T2F_V3F;
1652 glBegin (GL_QUADS); 1744 key.texname = -1;
1653
1654 last_name = 0;
1655 1745
1656 mx += self->x; 1746 mx += self->x;
1657 my += self->y; 1747 my += self->y;
1658 1748
1659 // first pass: determine smooth_max 1749 // first pass: determine smooth_max
1675 MAX (self->tex [cell->tile [0]].smoothlevel, 1765 MAX (self->tex [cell->tile [0]].smoothlevel,
1676 MAX (self->tex [cell->tile [1]].smoothlevel, 1766 MAX (self->tex [cell->tile [1]].smoothlevel,
1677 self->tex [cell->tile [2]].smoothlevel)); 1767 self->tex [cell->tile [2]].smoothlevel));
1678 } 1768 }
1679 } 1769 }
1770
1771 glEnable (GL_BLEND);
1772 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1680 1774
1681 for (z = 0; z <= 2; z++) 1775 for (z = 0; z <= 2; z++)
1682 { 1776 {
1683 memset (smooth_level, 0, sizeof (smooth_level)); 1777 memset (smooth_level, 0, sizeof (smooth_level));
1684 1778
1694 tileid tile = cell->tile [z]; 1788 tileid tile = cell->tile [z];
1695 1789
1696 if (tile) 1790 if (tile)
1697 { 1791 {
1698 maptex tex = self->tex [tile]; 1792 maptex tex = self->tex [tile];
1699 int px = (x + 1) * T - tex.w; 1793 int px, py;
1700 int py = (y + 1) * T - tex.h;
1701 1794
1702 // suppressing texture state switches here 1795 // suppressing texture state switches here
1703 // is only moderately effective, but worth the extra effort 1796 // is only moderately effective, but worth the extra effort
1704 if (last_name != tex.name) 1797 if (key.texname != tex.name)
1705 { 1798 {
1706 if (!tex.name) 1799 if (!tex.name)
1707 tex = self->tex [2]; /* missing, replace by noface */ 1800 tex = self->tex [2]; /* missing, replace by noface */
1708 1801
1709 glEnd (); 1802 key.texname = tex.name;
1710 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1803 arr = rc_array (rc, &key);
1711 glBegin (GL_QUADS);
1712 } 1804 }
1713 1805
1714 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1806 px = (x + 1) * T - tex.w;
1807 py = (y + 1) * T - tex.h;
1808
1809 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1715 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1810 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1716 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1811 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1717 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1812 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1718 1813
1719 if (cell->flags && z == 2) 1814 if (cell->flags && z == 2)
1720 { 1815 {
1816 // overlays such as the speech bubble, probably more to come
1721 if (cell->flags & 1) 1817 if (cell->flags & 1)
1722 { 1818 {
1723 maptex tex = self->tex [1]; 1819 maptex tex = self->tex [1];
1724 int px = x * T + T * 2 / 32; 1820 int px = x * T + T * 2 / 32;
1725 int py = y * T - T * 6 / 32; 1821 int py = y * T - T * 6 / 32;
1726 1822
1823 if (tex.name)
1727 glEnd (); 1824 {
1728 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1825 if (key.texname != tex.name)
1826 {
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1832 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1833 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1834 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1729 glBegin (GL_QUADS); 1835 }
1730
1731 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1732 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1733 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1734 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1735 } 1836 }
1736 } 1837 }
1737 1838
1738 // update smooth hash 1839 // update smooth hash
1739 if (tex.smoothtile) 1840 if (tex.smoothtile)
1808 int border = bits & 15; 1909 int border = bits & 15;
1809 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1910 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1810 float dx = tex.s * .0625f; // 16 images/row 1911 float dx = tex.s * .0625f; // 16 images/row
1811 float dy = tex.t * .5f ; // 2 images/column 1912 float dy = tex.t * .5f ; // 2 images/column
1812 1913
1813 // this time naively avoiding texture state changes
1814 // save gobs of state changes.
1815 if (last_name != tex.name) 1914 if (tex.name)
1816 { 1915 {
1916 // this time avoiding texture state changes
1917 // save gobs of state changes.
1817 if (!tex.name) 1918 if (key.texname != tex.name)
1818 continue; // smoothing not yet available
1819
1820 glEnd (); 1919 {
1821 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1920 key.texname = tex.name;
1822 glBegin (GL_QUADS); 1921 arr = rc_array (rc, &key);
1823 } 1922 }
1824 1923
1825 if (border) 1924 if (border)
1826 { 1925 {
1827 float ox = border * dx; 1926 float ox = border * dx;
1828 1927
1829 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1928 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1830 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1929 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1831 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1930 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1832 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1931 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1833 } 1932 }
1834 1933
1835 if (corner) 1934 if (corner)
1836 { 1935 {
1837 float ox = corner * dx; 1936 float ox = corner * dx;
1838 1937
1839 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 1938 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1840 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 1939 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1841 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 1940 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1842 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 1941 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1942 }
1843 } 1943 }
1844 } 1944 }
1845 } 1945 }
1846 } 1946 }
1847 } 1947 }
1848 } 1948 }
1849 1949
1850 hv_clear (smooth); 1950 hv_clear (smooth);
1951 rc_draw (rc);
1952 rc_clear (rc);
1851 } 1953 }
1852 1954
1853 glEnd ();
1854
1855 glDisable (GL_TEXTURE_2D);
1856 glDisable (GL_BLEND); 1955 glDisable (GL_BLEND);
1956 rc_free (rc);
1857 1957
1858 // top layer: overlays such as the health bar 1958 // top layer: overlays such as the health bar
1859 for (y = 0; y < sh; y++) 1959 for (y = 0; y < sh; y++)
1860 if (0 <= y + my && y + my < self->rows) 1960 if (0 <= y + my && y + my < self->rows)
1861 { 1961 {
1950void 2050void
1951fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2051fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1952 PPCODE: 2052 PPCODE:
1953{ 2053{
1954 int x, y; 2054 int x, y;
2055 int sw1 = sw + 2;
2056 int sh1 = sh + 2;
2057 int sh3 = sh * 3;
1955 int sw4 = (sw + 3) & ~3; 2058 int sw34 = (sw * 3 + 3) & ~3;
2059 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1956 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2060 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1957 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2061 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1958 2062
1959 memset (darkness, 255, sw4 * sh);
1960 SvPOK_only (darkness_sv); 2063 SvPOK_only (darkness3_sv);
1961 SvCUR_set (darkness_sv, sw4 * sh); 2064 SvCUR_set (darkness3_sv, sw34 * sh3);
1962 2065
1963 mx += self->x; 2066 mx += self->x - 1;
1964 my += self->y; 2067 my += self->y - 1;
1965 2068
2069 memset (darkness1, 255, sw1 * sh1);
2070
1966 for (y = 0; y < sh; y++) 2071 for (y = 0; y < sh1; y++)
1967 if (0 <= y + my && y + my < self->rows) 2072 if (0 <= y + my && y + my < self->rows)
1968 { 2073 {
1969 maprow *row = self->row + (y + my); 2074 maprow *row = self->row + (y + my);
1970 2075
1971 for (x = 0; x < sw; x++) 2076 for (x = 0; x < sw1; x++)
1972 if (row->c0 <= x + mx && x + mx < row->c1) 2077 if (row->c0 <= x + mx && x + mx < row->c1)
1973 { 2078 {
1974 mapcell *cell = row->col + (x + mx - row->c0); 2079 mapcell *cell = row->col + (x + mx - row->c0);
1975 2080
1976 darkness[y * sw4 + x] = cell->darkness 2081 darkness1 [y * sw1 + x] = cell->darkness
1977 ? 255 - (cell->darkness - 1) 2082 ? 255 - (cell->darkness - 1)
1978 : 255 - FOW_DARKNESS; 2083 : 255 - FOW_DARKNESS;
1979 } 2084 }
1980 } 2085 }
1981 2086
2087 for (y = 0; y < sh; ++y)
2088 for (x = 0; x < sw; ++x)
2089 {
2090 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2091 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2092 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2093 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2094 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2095 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2096 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2097 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2098 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2099
2100 uint8_t r11 = (d11 + d21 + d12) / 3;
2101 uint8_t r21 = d21;
2102 uint8_t r31 = (d21 + d31 + d32) / 3;
2103
2104 uint8_t r12 = d12;
2105 uint8_t r22 = d22;
2106 uint8_t r32 = d32;
2107
2108 uint8_t r13 = (d13 + d23 + d12) / 3;
2109 uint8_t r23 = d23;
2110 uint8_t r33 = (d23 + d33 + d32) / 3;
2111
2112 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2113 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2114 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2115 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2116 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2117 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2118 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2119 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2120 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2121 }
2122
2123 free (darkness1);
2124
1982 EXTEND (SP, 3); 2125 EXTEND (SP, 3);
1983 PUSHs (sv_2mortal (newSViv (sw4))); 2126 PUSHs (sv_2mortal (newSViv (sw34)));
1984 PUSHs (sv_2mortal (newSViv (sh))); 2127 PUSHs (sv_2mortal (newSViv (sh3)));
1985 PUSHs (darkness_sv); 2128 PUSHs (darkness3_sv);
1986} 2129}
1987 2130
1988SV * 2131SV *
1989get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2132get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1990 CODE: 2133 CODE:
2122 } 2265 }
2123 } 2266 }
2124 } 2267 }
2125} 2268}
2126 2269
2270MODULE = CFPlus PACKAGE = CFPlus::RW
2271
2272CFPlus::RW
2273new (SV *class, SV *data_sv)
2274 CODE:
2275{
2276 STRLEN datalen;
2277 char *data = SvPVbyte (data_sv, datalen);
2278
2279 RETVAL = SDL_RWFromConstMem (data, datalen);
2280}
2281 OUTPUT:
2282 RETVAL
2283
2284CFPlus::RW
2285new_from_file (SV *class, const char *path, const char *mode = "rb")
2286 CODE:
2287 RETVAL = SDL_RWFromFile (path, mode);
2288 OUTPUT:
2289 RETVAL
2290
2291# fails on win32:
2292# CFPlus.xs(2268) : error C2059: syntax error : '('
2293#void
2294#close (CFPlus::RW self)
2295# CODE:
2296# (self->(close)) (self);
2297
2298MODULE = CFPlus PACKAGE = CFPlus::Channel
2299
2300PROTOTYPES: DISABLE
2301
2302CFPlus::Channel
2303find ()
2304 CODE:
2305{
2306 RETVAL = Mix_GroupAvailable (-1);
2307
2308 if (RETVAL < 0)
2309 {
2310 RETVAL = Mix_GroupOldest (-1);
2311
2312 if (RETVAL < 0)
2313 XSRETURN_UNDEF;
2314
2315 Mix_HaltChannel (RETVAL);
2316 }
2317
2318 Mix_UnregisterAllEffects (RETVAL);
2319 Mix_Volume (RETVAL, 128);
2320}
2321 OUTPUT:
2322 RETVAL
2323
2324void
2325halt (CFPlus::Channel self)
2326 CODE:
2327 Mix_HaltChannel (self);
2328
2329void
2330expire (CFPlus::Channel self, int ticks = -1)
2331 CODE:
2332 Mix_ExpireChannel (self, ticks);
2333
2334void
2335fade_out (CFPlus::Channel self, int ticks = -1)
2336 CODE:
2337 Mix_FadeOutChannel (self, ticks);
2338
2339int
2340volume (CFPlus::Channel self, int volume)
2341 CODE:
2342 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2343 OUTPUT:
2344 RETVAL
2345
2346void
2347unregister_all_effects (CFPlus::Channel self)
2348 CODE:
2349 Mix_UnregisterAllEffects (self);
2350
2351void
2352set_panning (CFPlus::Channel self, int left, int right)
2353 CODE:
2354 left = CLAMP (left , 0, 255);
2355 right = CLAMP (right, 0, 255);
2356 Mix_SetPanning (self, left, right);
2357
2358void
2359set_distance (CFPlus::Channel self, int distance)
2360 CODE:
2361 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2362
2363void
2364set_position (CFPlus::Channel self, int angle, int distance)
2365 CODE:
2366
2367void
2368set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2369 CODE:
2370{
2371 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2372 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2373 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2374}
2375
2376void
2377set_reverse_stereo (CFPlus::Channel self, int flip)
2378 CODE:
2379 Mix_SetReverseStereo (self, flip);
2380
2127MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2381MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2128 2382
2383PROTOTYPES: DISABLE
2384
2129CFPlus::MixChunk 2385CFPlus::MixChunk
2130new_from_file (SV *class, char *path) 2386new (SV *class, CFPlus::RW rwops)
2131 CODE: 2387 CODE:
2132 RETVAL = Mix_LoadWAV (path); 2388 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2133 OUTPUT: 2389 OUTPUT:
2134 RETVAL 2390 RETVAL
2135 2391
2136void 2392void
2137DESTROY (CFPlus::MixChunk self) 2393DESTROY (CFPlus::MixChunk self)
2139 Mix_FreeChunk (self); 2395 Mix_FreeChunk (self);
2140 2396
2141int 2397int
2142volume (CFPlus::MixChunk self, int volume = -1) 2398volume (CFPlus::MixChunk self, int volume = -1)
2143 CODE: 2399 CODE:
2400 if (items > 1)
2401 volume = CLAMP (volume, 0, 128);
2144 RETVAL = Mix_VolumeChunk (self, volume); 2402 RETVAL = Mix_VolumeChunk (self, volume);
2145 OUTPUT: 2403 OUTPUT:
2146 RETVAL 2404 RETVAL
2147 2405
2148int 2406CFPlus::Channel
2149play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2407play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2150 CODE: 2408 CODE:
2409{
2151 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2410 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2411
2412 if (RETVAL < 0)
2413 XSRETURN_UNDEF;
2414
2415 if (channel < 0)
2416 {
2417 Mix_UnregisterAllEffects (RETVAL);
2418 Mix_Volume (RETVAL, 128);
2419 }
2420}
2152 OUTPUT: 2421 OUTPUT:
2153 RETVAL 2422 RETVAL
2154 2423
2155MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2424MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2156 2425
2157int 2426int
2158volume (int volume = -1) 2427volume (int volume = -1)
2428 PROTOTYPE: ;$
2159 CODE: 2429 CODE:
2430 if (items > 0)
2431 volume = CLAMP (volume, 0, 128);
2160 RETVAL = Mix_VolumeMusic (volume); 2432 RETVAL = Mix_VolumeMusic (volume);
2161 OUTPUT: 2433 OUTPUT:
2162 RETVAL 2434 RETVAL
2163 2435
2164int 2436void
2165fade_out (int ms) 2437fade_out (int ms)
2166 CODE: 2438 CODE:
2167 RETVAL = Mix_FadeOutMusic (ms); 2439 Mix_FadeOutMusic (ms);
2168 OUTPUT: 2440
2169 RETVAL 2441void
2442halt ()
2443 CODE:
2444 Mix_HaltMusic ();
2170 2445
2171CFPlus::MixMusic 2446CFPlus::MixMusic
2172new_from_file (SV *class, char *path) 2447new (SV *class, CFPlus::RW rwops)
2173 CODE: 2448 CODE:
2174 RETVAL = Mix_LoadMUS (path); 2449 RETVAL = Mix_LoadMUS_RW (rwops);
2175 OUTPUT: 2450 OUTPUT:
2176 RETVAL 2451 RETVAL
2177 2452
2178void 2453void
2179DESTROY (CFPlus::MixMusic self) 2454DESTROY (CFPlus::MixMusic self)
2185 CODE: 2460 CODE:
2186 RETVAL = Mix_PlayMusic (self, loops); 2461 RETVAL = Mix_PlayMusic (self, loops);
2187 OUTPUT: 2462 OUTPUT:
2188 RETVAL 2463 RETVAL
2189 2464
2190int 2465void
2191fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2466fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2192 CODE: 2467 CODE:
2193 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2468 Mix_FadeInMusicPos (self, loops, ms, position);
2194 OUTPUT:
2195 RETVAL
2196 2469
2197MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2470MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2471
2472PROTOTYPES: ENABLE
2198 2473
2199BOOT: 2474BOOT:
2200{ 2475{
2201 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2476 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2202 static const struct { 2477 static const struct {
2203 const char *name; 2478 const char *name;
2204 IV iv; 2479 IV iv;
2205 } *civ, const_iv[] = { 2480 } *civ, const_iv[] = {
2206# define const_iv(name) { # name, (IV)name } 2481# define const_iv(name) { # name, (IV)name }
2482 const_iv (GL_VENDOR),
2483 const_iv (GL_VERSION),
2484 const_iv (GL_EXTENSIONS),
2207 const_iv (GL_COLOR_MATERIAL), 2485 const_iv (GL_COLOR_MATERIAL),
2208 const_iv (GL_SMOOTH), 2486 const_iv (GL_SMOOTH),
2209 const_iv (GL_FLAT), 2487 const_iv (GL_FLAT),
2210 const_iv (GL_DITHER), 2488 const_iv (GL_DITHER),
2211 const_iv (GL_BLEND), 2489 const_iv (GL_BLEND),
2215 const_iv (GL_ALPHA_TEST), 2493 const_iv (GL_ALPHA_TEST),
2216 const_iv (GL_NORMALIZE), 2494 const_iv (GL_NORMALIZE),
2217 const_iv (GL_RESCALE_NORMAL), 2495 const_iv (GL_RESCALE_NORMAL),
2218 const_iv (GL_FRONT), 2496 const_iv (GL_FRONT),
2219 const_iv (GL_BACK), 2497 const_iv (GL_BACK),
2498 const_iv (GL_AUX0),
2220 const_iv (GL_AND), 2499 const_iv (GL_AND),
2221 const_iv (GL_ONE), 2500 const_iv (GL_ONE),
2222 const_iv (GL_ZERO), 2501 const_iv (GL_ZERO),
2223 const_iv (GL_SRC_ALPHA), 2502 const_iv (GL_SRC_ALPHA),
2224 const_iv (GL_DST_ALPHA), 2503 const_iv (GL_DST_ALPHA),
2238 const_iv (GL_LUMINANCE), 2517 const_iv (GL_LUMINANCE),
2239 const_iv (GL_LUMINANCE_ALPHA), 2518 const_iv (GL_LUMINANCE_ALPHA),
2240 const_iv (GL_FLOAT), 2519 const_iv (GL_FLOAT),
2241 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2520 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2242 const_iv (GL_COMPILE), 2521 const_iv (GL_COMPILE),
2522 const_iv (GL_PROXY_TEXTURE_1D),
2523 const_iv (GL_PROXY_TEXTURE_2D),
2243 const_iv (GL_TEXTURE_1D), 2524 const_iv (GL_TEXTURE_1D),
2244 const_iv (GL_TEXTURE_2D), 2525 const_iv (GL_TEXTURE_2D),
2245 const_iv (GL_TEXTURE_ENV), 2526 const_iv (GL_TEXTURE_ENV),
2246 const_iv (GL_TEXTURE_MAG_FILTER), 2527 const_iv (GL_TEXTURE_MAG_FILTER),
2247 const_iv (GL_TEXTURE_MIN_FILTER), 2528 const_iv (GL_TEXTURE_MIN_FILTER),
2268 const_iv (GL_COLOR_LOGIC_OP), 2549 const_iv (GL_COLOR_LOGIC_OP),
2269 const_iv (GL_SEPARABLE_2D), 2550 const_iv (GL_SEPARABLE_2D),
2270 const_iv (GL_CONVOLUTION_2D), 2551 const_iv (GL_CONVOLUTION_2D),
2271 const_iv (GL_CONVOLUTION_BORDER_MODE), 2552 const_iv (GL_CONVOLUTION_BORDER_MODE),
2272 const_iv (GL_CONSTANT_BORDER), 2553 const_iv (GL_CONSTANT_BORDER),
2554 const_iv (GL_POINTS),
2273 const_iv (GL_LINES), 2555 const_iv (GL_LINES),
2274 const_iv (GL_LINE_STRIP), 2556 const_iv (GL_LINE_STRIP),
2275 const_iv (GL_LINE_LOOP), 2557 const_iv (GL_LINE_LOOP),
2276 const_iv (GL_QUADS), 2558 const_iv (GL_QUADS),
2277 const_iv (GL_QUAD_STRIP), 2559 const_iv (GL_QUAD_STRIP),
2278 const_iv (GL_TRIANGLES), 2560 const_iv (GL_TRIANGLES),
2279 const_iv (GL_TRIANGLE_STRIP), 2561 const_iv (GL_TRIANGLE_STRIP),
2280 const_iv (GL_TRIANGLE_FAN), 2562 const_iv (GL_TRIANGLE_FAN),
2563 const_iv (GL_POLYGON),
2281 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2564 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2565 const_iv (GL_POINT_SMOOTH_HINT),
2566 const_iv (GL_LINE_SMOOTH_HINT),
2567 const_iv (GL_POLYGON_SMOOTH_HINT),
2568 const_iv (GL_GENERATE_MIPMAP_HINT),
2282 const_iv (GL_FASTEST), 2569 const_iv (GL_FASTEST),
2570 const_iv (GL_DONT_CARE),
2571 const_iv (GL_NICEST),
2283 const_iv (GL_V2F), 2572 const_iv (GL_V2F),
2284 const_iv (GL_V3F), 2573 const_iv (GL_V3F),
2285 const_iv (GL_T2F_V3F), 2574 const_iv (GL_T2F_V3F),
2286 const_iv (GL_T2F_N3F_V3F), 2575 const_iv (GL_T2F_N3F_V3F),
2287# undef const_iv 2576# undef const_iv
2313 CODE: 2602 CODE:
2314 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2603 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2315 OUTPUT: 2604 OUTPUT:
2316 RETVAL 2605 RETVAL
2317 2606
2607const char *glGetString (GLenum pname)
2608
2609GLint glGetInteger (GLenum pname)
2610 CODE:
2611 glGetIntegerv (pname, &RETVAL);
2612 OUTPUT:
2613 RETVAL
2614
2615GLdouble glGetDouble (GLenum pname)
2616 CODE:
2617 glGetDoublev (pname, &RETVAL);
2618 OUTPUT:
2619 RETVAL
2620
2318int glGetError () 2621int glGetError ()
2319 2622
2320void glFinish () 2623void glFinish ()
2321 2624
2322void glClear (int mask) 2625void glClear (int mask)
2359# near_ and far_ are due to microsofts buggy "c" compiler 2662# near_ and far_ are due to microsofts buggy "c" compiler
2360void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2663void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2361 2664
2362# near_ and far_ are due to microsofts buggy "c" compiler 2665# near_ and far_ are due to microsofts buggy "c" compiler
2363void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2666void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2667
2668PROTOTYPES: DISABLE
2364 2669
2365void glViewport (int x, int y, int width, int height) 2670void glViewport (int x, int y, int width, int height)
2366 2671
2367void glScissor (int x, int y, int width, int height) 2672void glScissor (int x, int y, int width, int height)
2368 2673
2376 2681
2377void glRotate (float angle, float x, float y, float z) 2682void glRotate (float angle, float x, float y, float z)
2378 CODE: 2683 CODE:
2379 glRotatef (angle, x, y, z); 2684 glRotatef (angle, x, y, z);
2380 2685
2381void glBegin (int mode)
2382
2383void glEnd ()
2384
2385void glColor (float r, float g, float b, float a = 1.0) 2686void glColor (float r, float g, float b, float a = 1.0)
2386 PROTOTYPE: @
2387 ALIAS: 2687 ALIAS:
2388 glColor_premultiply = 1 2688 glColor_premultiply = 1
2389 CODE: 2689 CODE:
2390 if (ix) 2690 if (ix)
2391 { 2691 {
2394 b *= a; 2694 b *= a;
2395 } 2695 }
2396 // microsoft visual "c" rounds instead of truncating... 2696 // microsoft visual "c" rounds instead of truncating...
2397 glColor4f (r, g, b, a); 2697 glColor4f (r, g, b, a);
2398 2698
2399void glInterleavedArrays (int format, int stride, char *data)
2400
2401void glDrawElements (int mode, int count, int type, char *indices)
2402
2403# 1.2 void glDrawRangeElements (int mode, int start, int end
2404
2405void glRasterPos (float x, float y, float z = 0.) 2699void glRasterPos (float x, float y, float z = 0.)
2406 CODE: 2700 CODE:
2407 glRasterPos3f (0, 0, z); 2701 glRasterPos3f (0, 0, z);
2408 glBitmap (0, 0, 0, 0, x, y, 0); 2702 glBitmap (0, 0, 0, 0, x, y, 0);
2409 2703
2413 2707
2414void glTexCoord (float s, float t) 2708void glTexCoord (float s, float t)
2415 CODE: 2709 CODE:
2416 glTexCoord2f (s, t); 2710 glTexCoord2f (s, t);
2417 2711
2712void glRect (float x1, float y1, float x2, float y2)
2713 CODE:
2714 glRectf (x1, y1, x2, y2);
2715
2716PROTOTYPES: ENABLE
2717
2718void glBegin (int mode)
2719
2720void glEnd ()
2721
2722void glPointSize (GLfloat size)
2723
2724void glLineWidth (GLfloat width)
2725
2726void glInterleavedArrays (int format, int stride, char *data)
2727
2728void glDrawElements (int mode, int count, int type, char *indices)
2729
2730# 1.2 void glDrawRangeElements (int mode, int start, int end
2731
2418void glTexEnv (int target, int pname, float param) 2732void glTexEnv (int target, int pname, float param)
2419 CODE: 2733 CODE:
2420 glTexEnvf (target, pname, param); 2734 glTexEnvf (target, pname, param);
2421 2735
2422void glTexParameter (int target, int pname, float param) 2736void glTexParameter (int target, int pname, float param)
2443void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2757void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2444 2758
2445void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2759void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2446 2760
2447void glDrawPixels (int width, int height, int format, int type, char *pixels) 2761void glDrawPixels (int width, int height, int format, int type, char *pixels)
2762
2763void glPixelZoom (float x, float y)
2448 2764
2449void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2765void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2450 2766
2451int glGenTexture () 2767int glGenTexture ()
2452 CODE: 2768 CODE:
2472 2788
2473void glEndList () 2789void glEndList ()
2474 2790
2475void glCallList (int list) 2791void glCallList (int list)
2476 2792
2793MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2794
2795PROTOTYPES: DISABLE
2796
2797void
2798find_widget (SV *self, NV x, NV y)
2799 PPCODE:
2800{
2801 if (within_widget (self, x, y))
2802 XPUSHs (self);
2803}
2804
2805BOOT:
2806{
2807 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2808
2809 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2810 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2811 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2812 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2813}
2814
2815void
2816draw (SV *self)
2817 CODE:
2818{
2819 HV *hv;
2820 SV **svp;
2821 NV x, y, w, h;
2822 SV *draw_x_sv = GvSV (draw_x_gv);
2823 SV *draw_y_sv = GvSV (draw_y_gv);
2824 SV *draw_w_sv = GvSV (draw_w_gv);
2825 SV *draw_h_sv = GvSV (draw_h_gv);
2826 SV *hover;
2827 double draw_x, draw_y, draw_w, draw_h;
2828
2829 if (!SvROK (self))
2830 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2831
2832 hv = (HV *)SvRV (self);
2833
2834 if (SvTYPE (hv) != SVt_PVHV)
2835 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2836
2837 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2838 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2839
2840 if (!h || !w)
2841 XSRETURN_EMPTY;
2842
2843 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2844 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2845
2846 draw_x = SvNV (draw_x_sv) + x;
2847 draw_y = SvNV (draw_y_sv) + y;
2848
2849 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2850 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2851 XSRETURN_EMPTY;
2852
2853 sv_setnv (draw_x_sv, draw_x);
2854 sv_setnv (draw_y_sv, draw_y);
2855
2856 glPushMatrix ();
2857 glTranslated (x, y, 0);
2858
2859 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2860 {
2861 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2862
2863 if (svp && SvTRUE (*svp))
2864 {
2865 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2866 glEnable (GL_BLEND);
2867 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2868 glBegin (GL_QUADS);
2869 glVertex2f (0, 0);
2870 glVertex2f (w, 0);
2871 glVertex2f (w, h);
2872 glVertex2f (0, h);
2873 glEnd ();
2874 glDisable (GL_BLEND);
2875 }
2876 }
2877#if 0
2878 if ($ENV{CFPLUS_DEBUG} & 1) {
2879 glPushMatrix;
2880 glColor 1, 1, 0, 1;
2881 glTranslate 0.375, 0.375;
2882 glBegin GL_LINE_LOOP;
2883 glVertex 0 , 0;
2884 glVertex $self->{w} - 1, 0;
2885 glVertex $self->{w} - 1, $self->{h} - 1;
2886 glVertex 0 , $self->{h} - 1;
2887 glEnd;
2888 glPopMatrix;
2889 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2890 }
2891#endif
2892 PUSHMARK (SP);
2893 XPUSHs (self);
2894 PUTBACK;
2895 call_method ("_draw", G_VOID | G_DISCARD);
2896 SPAGAIN;
2897
2898 glPopMatrix ();
2899
2900 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2901 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2902}
2903

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