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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.200 by root, Tue Jul 17 16:02:13 2007 UTC vs.
Revision 1.223 by root, Sat Aug 11 11:07:08 2007 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
29 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
30#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
31#include <SDL_endian.h> 39#include <SDL_endian.h>
32#include <SDL_image.h> 40#include <SDL_image.h>
33#include <SDL_mixer.h> 41#include <SDL_mixer.h>
34#include <SDL_opengl.h> 42#include <SDL_opengl.h>
35 43
106 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
108} 116}
109 117
110#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
111 120
112#include "pango-font.c" 121#include "pango-font.c"
113#include "pango-fontmap.c" 122#include "pango-fontmap.c"
114#include "pango-render.c" 123#include "pango-render.c"
115 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
118 129
119typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
120 131
431} 442}
432 443
433/* SDL should provide this, really. */ 444/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 445#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 446#define SDLK_MODIFIER_MAX 314
447
448/******************************************************************************/
449
450static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
451static GV *hover_gv;
452
453static int
454within_widget (SV *widget, NV x, NV y)
455{
456 HV *self;
457 SV **svp;
458 NV wx, ww, wy, wh;
459
460 if (!SvROK (widget))
461 return 0;
462
463 self = (HV *)SvRV (widget);
464
465 if (SvTYPE (self) != SVt_PVHV)
466 return 0;
467
468 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
469 if (y < wy)
470 return 0;
471
472 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
473 if (y >= wy + wh)
474 return 0;
475
476 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
477 if (x < wx)
478 return 0;
479
480 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
481 if (x >= wx + ww)
482 return 0;
483
484 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
485 if (!svp || !SvTRUE (*svp))
486 return 0;
487
488 return 1;
489}
436 490
437MODULE = CFPlus PACKAGE = CFPlus 491MODULE = CFPlus PACKAGE = CFPlus
438 492
439PROTOTYPES: ENABLE 493PROTOTYPES: ENABLE
440 494
756 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 810 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
757 } 811 }
758} 812}
759 813
760int 814int
761Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 815Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
762 POSTCALL: 816 POSTCALL:
763 Mix_HookMusicFinished (music_finished); 817 Mix_HookMusicFinished (music_finished);
764 Mix_ChannelFinished (channel_finished); 818 Mix_ChannelFinished (channel_finished);
765 819
766void 820void
767Mix_CloseAudio () 821Mix_CloseAudio ()
768 822
769int 823int
770Mix_AllocateChannels (int numchans = -1) 824Mix_AllocateChannels (int numchans = -1)
825
826const char *
827Mix_GetError ()
771 828
772void 829void
773lowdelay (int fd, int val = 1) 830lowdelay (int fd, int val = 1)
774 CODE: 831 CODE:
775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 832 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
817 STRLEN image_len; 874 STRLEN image_len;
818 char *image = (char *)SvPVbyte (image_, image_len); 875 char *image = (char *)SvPVbyte (image_, image_len);
819 SDL_Surface *surface, *surface2; 876 SDL_Surface *surface, *surface2;
820 SDL_PixelFormat fmt; 877 SDL_PixelFormat fmt;
821 SDL_RWops *rw = ix 878 SDL_RWops *rw = ix
822 ? SDL_RWFromFile (image, "r") 879 ? SDL_RWFromFile (image, "rb")
823 : SDL_RWFromConstMem (image, image_len); 880 : SDL_RWFromConstMem (image, image_len);
824 881
825 if (!rw) 882 if (!rw)
826 croak ("load_image: %s", SDL_GetError ()); 883 croak ("load_image: %s", SDL_GetError ());
827 884
932#endif 989#endif
933} 990}
934 991
935MODULE = CFPlus PACKAGE = CFPlus::Font 992MODULE = CFPlus PACKAGE = CFPlus::Font
936 993
994PROTOTYPES: DISABLE
995
937CFPlus::Font 996CFPlus::Font
938new_from_file (SV *class, char *path, int id = 0) 997new_from_file (SV *class, char *path, int id = 0)
939 CODE: 998 CODE:
940{ 999{
941 int count; 1000 int count;
951 CODE: 1010 CODE:
952 pango_font_description_free (self); 1011 pango_font_description_free (self);
953 1012
954void 1013void
955make_default (CFPlus::Font self) 1014make_default (CFPlus::Font self)
1015 PROTOTYPE: $
956 CODE: 1016 CODE:
957 default_font = self; 1017 default_font = self;
958 1018
959MODULE = CFPlus PACKAGE = CFPlus::Layout 1019MODULE = CFPlus PACKAGE = CFPlus::Layout
960 1020
1021PROTOTYPES: DISABLE
1022
961void 1023void
962reset_glyph_cache () 1024reset_glyph_cache ()
1025 PROTOTYPE:
963 CODE: 1026 CODE:
964 tc_clear (); 1027 tc_clear ();
965 1028
966CFPlus::Layout 1029CFPlus::Layout
967new (SV *class) 1030new (SV *class)
1254 flags 1317 flags
1255 ); 1318 );
1256 1319
1257MODULE = CFPlus PACKAGE = CFPlus::Texture 1320MODULE = CFPlus PACKAGE = CFPlus::Texture
1258 1321
1322PROTOTYPES: ENABLE
1323
1259int minpot (int n) 1324int minpot (int n)
1260 1325
1261void 1326void
1262pad2pot (SV *data_, SV *w_, SV *h_) 1327pad (SV *data_, int ow, int oh, int nw, int nh)
1263 CODE: 1328 CODE:
1264{ 1329{
1265 int ow = SvIV (w_); 1330 if ((nw != ow || nh != oh) && SvOK (data_))
1266 int oh = SvIV (h_);
1267
1268 if (ow && oh)
1269 { 1331 {
1270 int nw = minpot (ow);
1271 int nh = minpot (oh);
1272
1273 if (nw != ow || nh != oh)
1274 {
1275 if (SvOK (data_))
1276 {
1277 STRLEN datalen; 1332 STRLEN datalen;
1278 char *data = SvPVbyte (data_, datalen); 1333 char *data = SvPVbyte (data_, datalen);
1279 int bpp = datalen / (ow * oh); 1334 int bpp = datalen / (ow * oh);
1280 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1335 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1281 1336
1282 SvPOK_only (result_); 1337 SvPOK_only (result_);
1283 SvCUR_set (result_, nw * nh * bpp); 1338 SvCUR_set (result_, nw * nh * bpp);
1284 1339
1285 memset (SvPVX (result_), 0, nw * nh * bpp); 1340 memset (SvPVX (result_), 0, nw * nh * bpp);
1286 while (oh--) 1341 while (oh--)
1287 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1342 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1288 1343
1289 sv_setsv (data_, result_); 1344 sv_setsv (data_, result_);
1290 }
1291
1292 sv_setiv (w_, nw);
1293 sv_setiv (h_, nh);
1294 }
1295 } 1345 }
1296} 1346}
1297 1347
1298void 1348void
1299draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1349draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1305{ 1355{
1306 HV *hv = (HV *)SvRV (self); 1356 HV *hv = (HV *)SvRV (self);
1307 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1357 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1308 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1358 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1309 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1359 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1360
1361 if (name <= 0)
1362 XSRETURN_EMPTY;
1310 1363
1311 if (items < 5) 1364 if (items < 5)
1312 { 1365 {
1313 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1366 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1314 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1367 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1354} 1407}
1355 OUTPUT: 1408 OUTPUT:
1356 RETVAL 1409 RETVAL
1357 1410
1358MODULE = CFPlus PACKAGE = CFPlus::Map 1411MODULE = CFPlus PACKAGE = CFPlus::Map
1412
1413PROTOTYPES: DISABLE
1359 1414
1360CFPlus::Map 1415CFPlus::Map
1361new (SV *class) 1416new (SV *class)
1362 CODE: 1417 CODE:
1363 New (0, RETVAL, 1, struct map); 1418 New (0, RETVAL, 1, struct map);
1501 self->rows += MAP_EXTEND_Y; 1556 self->rows += MAP_EXTEND_Y;
1502 self->y += MAP_EXTEND_Y; 1557 self->y += MAP_EXTEND_Y;
1503 } 1558 }
1504} 1559}
1505 1560
1506void 1561SV *
1507map1a_update (CFPlus::Map self, SV *data_, int extmap) 1562map1a_update (CFPlus::Map self, SV *data_, int extmap)
1508 CODE: 1563 CODE:
1509{ 1564{
1510 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1565 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1511 uint8_t *data_end = (uint8_t *)SvEND (data_); 1566 uint8_t *data_end = (uint8_t *)SvEND (data_);
1512 mapcell *cell; 1567 mapcell *cell;
1513 int x, y, flags; 1568 int x, y, z, flags;
1569 AV *missing = newAV ();
1570 RETVAL = newRV_noinc ((SV *)missing);
1514 1571
1515 while (data < data_end - 1) 1572 while (data < data_end - 1)
1516 { 1573 {
1517 flags = (data [0] << 8) + data [1]; data += 2; 1574 flags = (data [0] << 8) + data [1]; data += 2;
1518 1575
1569 } 1626 }
1570 else 1627 else
1571 cell->darkness = *data++ + 1; 1628 cell->darkness = *data++ + 1;
1572 } 1629 }
1573 1630
1631 for (z = 0; z <= 2; ++z)
1574 if (flags & 4) 1632 if (flags & (4 >> z))
1575 { 1633 {
1576 faceid face = (data [0] << 8) + data [1]; data += 2; 1634 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face); 1635 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face]; 1636 cell->tile [z] = self->face2tile [face];
1637
1638 if (cell->tile [z])
1639 {
1640 maptex *tex = self->tex + cell->tile [z];
1641 if (!tex->name)
1642 av_push (missing, newSViv (cell->tile [z]));
1643
1644 if (tex->smoothtile)
1645 {
1646 maptex *smooth = self->tex + tex->smoothtile;
1647 if (!smooth->name)
1648 av_push (missing, newSViv (tex->smoothtile));
1649 }
1650 }
1579 } 1651 }
1580
1581 if (flags & 2)
1582 {
1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
1586 }
1587
1588 if (flags & 1)
1589 {
1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
1593 }
1594 } 1652 }
1595 else 1653 else
1596 cell->darkness = 0; 1654 cell->darkness = 0;
1597 } 1655 }
1598} 1656}
1657 OUTPUT:
1658 RETVAL
1599 1659
1600SV * 1660SV *
1601mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1661mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1602 CODE: 1662 CODE:
1603{ 1663{
1654 1714
1655void 1715void
1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1716draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1657 CODE: 1717 CODE:
1658{ 1718{
1719 int x, y, z;
1720
1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1721 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1722 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1723 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1662 smooth_key skey; 1724 smooth_key skey;
1663 int x, y, z; 1725
1664 int last_name; 1726 rc_t *rc = rc_alloc ();
1727 rc_key_t key;
1728 rc_array_t *arr;
1665 1729
1666 // thats current max. sorry. 1730 // thats current max. sorry.
1667 if (sw > 255) sw = 255; 1731 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255; 1732 if (sh > 255) sh = 255;
1669 1733
1670 // clear key, in case of extra padding 1734 // clear key, in case of extra padding
1671 memset (&skey, 0, sizeof (skey)); 1735 memset (&skey, 0, sizeof (skey));
1672 1736
1673 glColor4ub (255, 255, 255, 255); 1737 memset (&key, 0, sizeof (key));
1674 1738 key.r = 255;
1675 glEnable (GL_BLEND); 1739 key.g = 255;
1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1740 key.b = 255;
1677 glEnable (GL_TEXTURE_2D); 1741 key.a = 255;
1678 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1742 key.mode = GL_QUADS;
1679 1743 key.format = GL_T2F_V3F;
1680 glBegin (GL_QUADS); 1744 key.texname = -1;
1681
1682 last_name = 0;
1683 1745
1684 mx += self->x; 1746 mx += self->x;
1685 my += self->y; 1747 my += self->y;
1686 1748
1687 // first pass: determine smooth_max 1749 // first pass: determine smooth_max
1703 MAX (self->tex [cell->tile [0]].smoothlevel, 1765 MAX (self->tex [cell->tile [0]].smoothlevel,
1704 MAX (self->tex [cell->tile [1]].smoothlevel, 1766 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel)); 1767 self->tex [cell->tile [2]].smoothlevel));
1706 } 1768 }
1707 } 1769 }
1770
1771 glEnable (GL_BLEND);
1772 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1708 1774
1709 for (z = 0; z <= 2; z++) 1775 for (z = 0; z <= 2; z++)
1710 { 1776 {
1711 memset (smooth_level, 0, sizeof (smooth_level)); 1777 memset (smooth_level, 0, sizeof (smooth_level));
1712 1778
1722 tileid tile = cell->tile [z]; 1788 tileid tile = cell->tile [z];
1723 1789
1724 if (tile) 1790 if (tile)
1725 { 1791 {
1726 maptex tex = self->tex [tile]; 1792 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w; 1793 int px, py;
1728 int py = (y + 1) * T - tex.h;
1729 1794
1730 // suppressing texture state switches here 1795 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort 1796 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name) 1797 if (key.texname != tex.name)
1733 { 1798 {
1734 if (!tex.name) 1799 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */ 1800 tex = self->tex [2]; /* missing, replace by noface */
1736 1801
1737 glEnd (); 1802 key.texname = tex.name;
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1803 arr = rc_array (rc, &key);
1739 glBegin (GL_QUADS);
1740 } 1804 }
1741 1805
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1806 px = (x + 1) * T - tex.w;
1807 py = (y + 1) * T - tex.h;
1808
1809 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1810 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1811 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1812 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1746 1813
1747 if (cell->flags && z == 2) 1814 if (cell->flags && z == 2)
1748 { 1815 {
1816 // overlays such as the speech bubble, probably more to come
1749 if (cell->flags & 1) 1817 if (cell->flags & 1)
1750 { 1818 {
1751 maptex tex = self->tex [1]; 1819 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32; 1820 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32; 1821 int py = y * T - T * 6 / 32;
1754 1822
1823 if (tex.name)
1755 glEnd (); 1824 {
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1825 if (key.texname != tex.name)
1826 {
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1832 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1833 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1834 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1757 glBegin (GL_QUADS); 1835 }
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 } 1836 }
1764 } 1837 }
1765 1838
1766 // update smooth hash 1839 // update smooth hash
1767 if (tex.smoothtile) 1840 if (tex.smoothtile)
1836 int border = bits & 15; 1909 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1910 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row 1911 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column 1912 float dy = tex.t * .5f ; // 2 images/column
1840 1913
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name) 1914 if (tex.name)
1844 { 1915 {
1916 // this time avoiding texture state changes
1917 // save gobs of state changes.
1845 if (!tex.name) 1918 if (key.texname != tex.name)
1846 continue; // smoothing not yet available
1847
1848 glEnd (); 1919 {
1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1920 key.texname = tex.name;
1850 glBegin (GL_QUADS); 1921 arr = rc_array (rc, &key);
1851 } 1922 }
1852 1923
1853 if (border) 1924 if (border)
1854 { 1925 {
1855 float ox = border * dx; 1926 float ox = border * dx;
1856 1927
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1928 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1929 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1930 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1931 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1861 } 1932 }
1862 1933
1863 if (corner) 1934 if (corner)
1864 { 1935 {
1865 float ox = corner * dx; 1936 float ox = corner * dx;
1866 1937
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 1938 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 1939 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 1940 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 1941 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1942 }
1871 } 1943 }
1872 } 1944 }
1873 } 1945 }
1874 } 1946 }
1875 } 1947 }
1876 } 1948 }
1877 1949
1878 hv_clear (smooth); 1950 hv_clear (smooth);
1951 rc_draw (rc);
1952 rc_clear (rc);
1879 } 1953 }
1880 1954
1881 glEnd ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND); 1955 glDisable (GL_BLEND);
1956 rc_free (rc);
1885 1957
1886 // top layer: overlays such as the health bar 1958 // top layer: overlays such as the health bar
1887 for (y = 0; y < sh; y++) 1959 for (y = 0; y < sh; y++)
1888 if (0 <= y + my && y + my < self->rows) 1960 if (0 <= y + my && y + my < self->rows)
1889 { 1961 {
1978void 2050void
1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2051fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1980 PPCODE: 2052 PPCODE:
1981{ 2053{
1982 int x, y; 2054 int x, y;
2055 int sw1 = sw + 2;
2056 int sh1 = sh + 2;
2057 int sh3 = sh * 3;
1983 int sw4 = (sw + 3) & ~3; 2058 int sw34 = (sw * 3 + 3) & ~3;
2059 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2060 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2061 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986 2062
1987 memset (darkness, 255, sw4 * sh);
1988 SvPOK_only (darkness_sv); 2063 SvPOK_only (darkness3_sv);
1989 SvCUR_set (darkness_sv, sw4 * sh); 2064 SvCUR_set (darkness3_sv, sw34 * sh3);
1990 2065
1991 mx += self->x; 2066 mx += self->x - 1;
1992 my += self->y; 2067 my += self->y - 1;
1993 2068
2069 memset (darkness1, 255, sw1 * sh1);
2070
1994 for (y = 0; y < sh; y++) 2071 for (y = 0; y < sh1; y++)
1995 if (0 <= y + my && y + my < self->rows) 2072 if (0 <= y + my && y + my < self->rows)
1996 { 2073 {
1997 maprow *row = self->row + (y + my); 2074 maprow *row = self->row + (y + my);
1998 2075
1999 for (x = 0; x < sw; x++) 2076 for (x = 0; x < sw1; x++)
2000 if (row->c0 <= x + mx && x + mx < row->c1) 2077 if (row->c0 <= x + mx && x + mx < row->c1)
2001 { 2078 {
2002 mapcell *cell = row->col + (x + mx - row->c0); 2079 mapcell *cell = row->col + (x + mx - row->c0);
2003 2080
2004 darkness[y * sw4 + x] = cell->darkness 2081 darkness1 [y * sw1 + x] = cell->darkness
2005 ? 255 - (cell->darkness - 1) 2082 ? 255 - (cell->darkness - 1)
2006 : 255 - FOW_DARKNESS; 2083 : 255 - FOW_DARKNESS;
2007 } 2084 }
2008 } 2085 }
2009 2086
2087 for (y = 0; y < sh; ++y)
2088 for (x = 0; x < sw; ++x)
2089 {
2090 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2091 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2092 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2093 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2094 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2095 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2096 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2097 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2098 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2099
2100 uint8_t r11 = (d11 + d21 + d12) / 3;
2101 uint8_t r21 = d21;
2102 uint8_t r31 = (d21 + d31 + d32) / 3;
2103
2104 uint8_t r12 = d12;
2105 uint8_t r22 = d22;
2106 uint8_t r32 = d32;
2107
2108 uint8_t r13 = (d13 + d23 + d12) / 3;
2109 uint8_t r23 = d23;
2110 uint8_t r33 = (d23 + d33 + d32) / 3;
2111
2112 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2113 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2114 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2115 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2116 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2117 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2118 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2119 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2120 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2121 }
2122
2123 free (darkness1);
2124
2010 EXTEND (SP, 3); 2125 EXTEND (SP, 3);
2011 PUSHs (sv_2mortal (newSViv (sw4))); 2126 PUSHs (sv_2mortal (newSViv (sw34)));
2012 PUSHs (sv_2mortal (newSViv (sh))); 2127 PUSHs (sv_2mortal (newSViv (sh3)));
2013 PUSHs (darkness_sv); 2128 PUSHs (darkness3_sv);
2014} 2129}
2015 2130
2016SV * 2131SV *
2017get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2132get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
2018 CODE: 2133 CODE:
2150 } 2265 }
2151 } 2266 }
2152 } 2267 }
2153} 2268}
2154 2269
2270MODULE = CFPlus PACKAGE = CFPlus::RW
2271
2272CFPlus::RW
2273new (SV *class, SV *data_sv)
2274 CODE:
2275{
2276 STRLEN datalen;
2277 char *data = SvPVbyte (data_sv, datalen);
2278
2279 RETVAL = SDL_RWFromConstMem (data, datalen);
2280}
2281 OUTPUT:
2282 RETVAL
2283
2284CFPlus::RW
2285new_from_file (SV *class, const char *path, const char *mode = "rb")
2286 CODE:
2287 RETVAL = SDL_RWFromFile (path, mode);
2288 OUTPUT:
2289 RETVAL
2290
2291# fails on win32:
2292# CFPlus.xs(2268) : error C2059: syntax error : '('
2293#void
2294#close (CFPlus::RW self)
2295# CODE:
2296# (self->(close)) (self);
2297
2298MODULE = CFPlus PACKAGE = CFPlus::Channel
2299
2300PROTOTYPES: DISABLE
2301
2302CFPlus::Channel
2303find ()
2304 CODE:
2305{
2306 RETVAL = Mix_GroupAvailable (-1);
2307
2308 if (RETVAL < 0)
2309 {
2310 RETVAL = Mix_GroupOldest (-1);
2311
2312 if (RETVAL < 0)
2313 XSRETURN_UNDEF;
2314
2315 Mix_HaltChannel (RETVAL);
2316 }
2317
2318 Mix_UnregisterAllEffects (RETVAL);
2319 Mix_Volume (RETVAL, 128);
2320}
2321 OUTPUT:
2322 RETVAL
2323
2324void
2325halt (CFPlus::Channel self)
2326 CODE:
2327 Mix_HaltChannel (self);
2328
2329void
2330expire (CFPlus::Channel self, int ticks = -1)
2331 CODE:
2332 Mix_ExpireChannel (self, ticks);
2333
2334void
2335fade_out (CFPlus::Channel self, int ticks = -1)
2336 CODE:
2337 Mix_FadeOutChannel (self, ticks);
2338
2339int
2340volume (CFPlus::Channel self, int volume)
2341 CODE:
2342 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2343 OUTPUT:
2344 RETVAL
2345
2346void
2347unregister_all_effects (CFPlus::Channel self)
2348 CODE:
2349 Mix_UnregisterAllEffects (self);
2350
2351void
2352set_panning (CFPlus::Channel self, int left, int right)
2353 CODE:
2354 left = CLAMP (left , 0, 255);
2355 right = CLAMP (right, 0, 255);
2356 Mix_SetPanning (self, left, right);
2357
2358void
2359set_distance (CFPlus::Channel self, int distance)
2360 CODE:
2361 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2362
2363void
2364set_position (CFPlus::Channel self, int angle, int distance)
2365 CODE:
2366
2367void
2368set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2369 CODE:
2370{
2371 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2372 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2373 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2374}
2375
2376void
2377set_reverse_stereo (CFPlus::Channel self, int flip)
2378 CODE:
2379 Mix_SetReverseStereo (self, flip);
2380
2155MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2381MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2156 2382
2383PROTOTYPES: DISABLE
2384
2157CFPlus::MixChunk 2385CFPlus::MixChunk
2158new_from_file (SV *class, char *path) 2386new (SV *class, CFPlus::RW rwops)
2159 CODE: 2387 CODE:
2160 RETVAL = Mix_LoadWAV (path); 2388 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2161 OUTPUT: 2389 OUTPUT:
2162 RETVAL 2390 RETVAL
2163 2391
2164void 2392void
2165DESTROY (CFPlus::MixChunk self) 2393DESTROY (CFPlus::MixChunk self)
2167 Mix_FreeChunk (self); 2395 Mix_FreeChunk (self);
2168 2396
2169int 2397int
2170volume (CFPlus::MixChunk self, int volume = -1) 2398volume (CFPlus::MixChunk self, int volume = -1)
2171 CODE: 2399 CODE:
2400 if (items > 1)
2401 volume = CLAMP (volume, 0, 128);
2172 RETVAL = Mix_VolumeChunk (self, volume); 2402 RETVAL = Mix_VolumeChunk (self, volume);
2173 OUTPUT: 2403 OUTPUT:
2174 RETVAL 2404 RETVAL
2175 2405
2176int 2406CFPlus::Channel
2177play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2407play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2178 CODE: 2408 CODE:
2409{
2179 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2410 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2411
2412 if (RETVAL < 0)
2413 XSRETURN_UNDEF;
2414
2415 if (channel < 0)
2416 {
2417 Mix_UnregisterAllEffects (RETVAL);
2418 Mix_Volume (RETVAL, 128);
2419 }
2420}
2180 OUTPUT: 2421 OUTPUT:
2181 RETVAL 2422 RETVAL
2182 2423
2183MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2424MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2184 2425
2185int 2426int
2186volume (int volume = -1) 2427volume (int volume = -1)
2428 PROTOTYPE: ;$
2187 CODE: 2429 CODE:
2430 if (items > 0)
2431 volume = CLAMP (volume, 0, 128);
2188 RETVAL = Mix_VolumeMusic (volume); 2432 RETVAL = Mix_VolumeMusic (volume);
2189 OUTPUT: 2433 OUTPUT:
2190 RETVAL 2434 RETVAL
2191 2435
2192int 2436void
2193fade_out (int ms) 2437fade_out (int ms)
2194 CODE: 2438 CODE:
2195 RETVAL = Mix_FadeOutMusic (ms); 2439 Mix_FadeOutMusic (ms);
2196 OUTPUT: 2440
2197 RETVAL 2441void
2442halt ()
2443 CODE:
2444 Mix_HaltMusic ();
2198 2445
2199CFPlus::MixMusic 2446CFPlus::MixMusic
2200new_from_file (SV *class, char *path) 2447new (SV *class, CFPlus::RW rwops)
2201 CODE: 2448 CODE:
2202 RETVAL = Mix_LoadMUS (path); 2449 RETVAL = Mix_LoadMUS_RW (rwops);
2203 OUTPUT: 2450 OUTPUT:
2204 RETVAL 2451 RETVAL
2205 2452
2206void 2453void
2207DESTROY (CFPlus::MixMusic self) 2454DESTROY (CFPlus::MixMusic self)
2213 CODE: 2460 CODE:
2214 RETVAL = Mix_PlayMusic (self, loops); 2461 RETVAL = Mix_PlayMusic (self, loops);
2215 OUTPUT: 2462 OUTPUT:
2216 RETVAL 2463 RETVAL
2217 2464
2218int 2465void
2219fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2466fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2220 CODE: 2467 CODE:
2221 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2468 Mix_FadeInMusicPos (self, loops, ms, position);
2222 OUTPUT:
2223 RETVAL
2224 2469
2225MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2470MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2471
2472PROTOTYPES: ENABLE
2226 2473
2227BOOT: 2474BOOT:
2228{ 2475{
2229 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2476 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2230 static const struct { 2477 static const struct {
2246 const_iv (GL_ALPHA_TEST), 2493 const_iv (GL_ALPHA_TEST),
2247 const_iv (GL_NORMALIZE), 2494 const_iv (GL_NORMALIZE),
2248 const_iv (GL_RESCALE_NORMAL), 2495 const_iv (GL_RESCALE_NORMAL),
2249 const_iv (GL_FRONT), 2496 const_iv (GL_FRONT),
2250 const_iv (GL_BACK), 2497 const_iv (GL_BACK),
2498 const_iv (GL_AUX0),
2251 const_iv (GL_AND), 2499 const_iv (GL_AND),
2252 const_iv (GL_ONE), 2500 const_iv (GL_ONE),
2253 const_iv (GL_ZERO), 2501 const_iv (GL_ZERO),
2254 const_iv (GL_SRC_ALPHA), 2502 const_iv (GL_SRC_ALPHA),
2255 const_iv (GL_DST_ALPHA), 2503 const_iv (GL_DST_ALPHA),
2301 const_iv (GL_COLOR_LOGIC_OP), 2549 const_iv (GL_COLOR_LOGIC_OP),
2302 const_iv (GL_SEPARABLE_2D), 2550 const_iv (GL_SEPARABLE_2D),
2303 const_iv (GL_CONVOLUTION_2D), 2551 const_iv (GL_CONVOLUTION_2D),
2304 const_iv (GL_CONVOLUTION_BORDER_MODE), 2552 const_iv (GL_CONVOLUTION_BORDER_MODE),
2305 const_iv (GL_CONSTANT_BORDER), 2553 const_iv (GL_CONSTANT_BORDER),
2554 const_iv (GL_POINTS),
2306 const_iv (GL_LINES), 2555 const_iv (GL_LINES),
2307 const_iv (GL_LINE_STRIP), 2556 const_iv (GL_LINE_STRIP),
2308 const_iv (GL_LINE_LOOP), 2557 const_iv (GL_LINE_LOOP),
2309 const_iv (GL_QUADS), 2558 const_iv (GL_QUADS),
2310 const_iv (GL_QUAD_STRIP), 2559 const_iv (GL_QUAD_STRIP),
2311 const_iv (GL_TRIANGLES), 2560 const_iv (GL_TRIANGLES),
2312 const_iv (GL_TRIANGLE_STRIP), 2561 const_iv (GL_TRIANGLE_STRIP),
2313 const_iv (GL_TRIANGLE_FAN), 2562 const_iv (GL_TRIANGLE_FAN),
2563 const_iv (GL_POLYGON),
2314 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2564 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2565 const_iv (GL_POINT_SMOOTH_HINT),
2566 const_iv (GL_LINE_SMOOTH_HINT),
2567 const_iv (GL_POLYGON_SMOOTH_HINT),
2568 const_iv (GL_GENERATE_MIPMAP_HINT),
2315 const_iv (GL_FASTEST), 2569 const_iv (GL_FASTEST),
2570 const_iv (GL_DONT_CARE),
2571 const_iv (GL_NICEST),
2316 const_iv (GL_V2F), 2572 const_iv (GL_V2F),
2317 const_iv (GL_V3F), 2573 const_iv (GL_V3F),
2318 const_iv (GL_T2F_V3F), 2574 const_iv (GL_T2F_V3F),
2319 const_iv (GL_T2F_N3F_V3F), 2575 const_iv (GL_T2F_N3F_V3F),
2320# undef const_iv 2576# undef const_iv
2346 CODE: 2602 CODE:
2347 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2603 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2348 OUTPUT: 2604 OUTPUT:
2349 RETVAL 2605 RETVAL
2350 2606
2351char *glGetString (GLenum pname) 2607const char *glGetString (GLenum pname)
2352 2608
2353GLint glGetInteger (GLenum pname) 2609GLint glGetInteger (GLenum pname)
2354 CODE: 2610 CODE:
2355 glGetIntegerv (pname, &RETVAL); 2611 glGetIntegerv (pname, &RETVAL);
2356 OUTPUT: 2612 OUTPUT:
2406# near_ and far_ are due to microsofts buggy "c" compiler 2662# near_ and far_ are due to microsofts buggy "c" compiler
2407void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2663void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2408 2664
2409# near_ and far_ are due to microsofts buggy "c" compiler 2665# near_ and far_ are due to microsofts buggy "c" compiler
2410void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2666void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2667
2668PROTOTYPES: DISABLE
2411 2669
2412void glViewport (int x, int y, int width, int height) 2670void glViewport (int x, int y, int width, int height)
2413 2671
2414void glScissor (int x, int y, int width, int height) 2672void glScissor (int x, int y, int width, int height)
2415 2673
2423 2681
2424void glRotate (float angle, float x, float y, float z) 2682void glRotate (float angle, float x, float y, float z)
2425 CODE: 2683 CODE:
2426 glRotatef (angle, x, y, z); 2684 glRotatef (angle, x, y, z);
2427 2685
2428void glBegin (int mode)
2429
2430void glEnd ()
2431
2432void glColor (float r, float g, float b, float a = 1.0) 2686void glColor (float r, float g, float b, float a = 1.0)
2433 PROTOTYPE: @
2434 ALIAS: 2687 ALIAS:
2435 glColor_premultiply = 1 2688 glColor_premultiply = 1
2436 CODE: 2689 CODE:
2437 if (ix) 2690 if (ix)
2438 { 2691 {
2441 b *= a; 2694 b *= a;
2442 } 2695 }
2443 // microsoft visual "c" rounds instead of truncating... 2696 // microsoft visual "c" rounds instead of truncating...
2444 glColor4f (r, g, b, a); 2697 glColor4f (r, g, b, a);
2445 2698
2446void glInterleavedArrays (int format, int stride, char *data)
2447
2448void glDrawElements (int mode, int count, int type, char *indices)
2449
2450# 1.2 void glDrawRangeElements (int mode, int start, int end
2451
2452void glRasterPos (float x, float y, float z = 0.) 2699void glRasterPos (float x, float y, float z = 0.)
2453 CODE: 2700 CODE:
2454 glRasterPos3f (0, 0, z); 2701 glRasterPos3f (0, 0, z);
2455 glBitmap (0, 0, 0, 0, x, y, 0); 2702 glBitmap (0, 0, 0, 0, x, y, 0);
2456 2703
2460 2707
2461void glTexCoord (float s, float t) 2708void glTexCoord (float s, float t)
2462 CODE: 2709 CODE:
2463 glTexCoord2f (s, t); 2710 glTexCoord2f (s, t);
2464 2711
2712void glRect (float x1, float y1, float x2, float y2)
2713 CODE:
2714 glRectf (x1, y1, x2, y2);
2715
2716PROTOTYPES: ENABLE
2717
2718void glBegin (int mode)
2719
2720void glEnd ()
2721
2722void glPointSize (GLfloat size)
2723
2724void glLineWidth (GLfloat width)
2725
2726void glInterleavedArrays (int format, int stride, char *data)
2727
2728void glDrawElements (int mode, int count, int type, char *indices)
2729
2730# 1.2 void glDrawRangeElements (int mode, int start, int end
2731
2465void glTexEnv (int target, int pname, float param) 2732void glTexEnv (int target, int pname, float param)
2466 CODE: 2733 CODE:
2467 glTexEnvf (target, pname, param); 2734 glTexEnvf (target, pname, param);
2468 2735
2469void glTexParameter (int target, int pname, float param) 2736void glTexParameter (int target, int pname, float param)
2521 2788
2522void glEndList () 2789void glEndList ()
2523 2790
2524void glCallList (int list) 2791void glCallList (int list)
2525 2792
2793MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2794
2795PROTOTYPES: DISABLE
2796
2797void
2798find_widget (SV *self, NV x, NV y)
2799 PPCODE:
2800{
2801 if (within_widget (self, x, y))
2802 XPUSHs (self);
2803}
2804
2805BOOT:
2806{
2807 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2808
2809 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2810 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2811 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2812 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2813}
2814
2815void
2816draw (SV *self)
2817 CODE:
2818{
2819 HV *hv;
2820 SV **svp;
2821 NV x, y, w, h;
2822 SV *draw_x_sv = GvSV (draw_x_gv);
2823 SV *draw_y_sv = GvSV (draw_y_gv);
2824 SV *draw_w_sv = GvSV (draw_w_gv);
2825 SV *draw_h_sv = GvSV (draw_h_gv);
2826 SV *hover;
2827 double draw_x, draw_y, draw_w, draw_h;
2828
2829 if (!SvROK (self))
2830 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2831
2832 hv = (HV *)SvRV (self);
2833
2834 if (SvTYPE (hv) != SVt_PVHV)
2835 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2836
2837 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2838 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2839
2840 if (!h || !w)
2841 XSRETURN_EMPTY;
2842
2843 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2844 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2845
2846 draw_x = SvNV (draw_x_sv) + x;
2847 draw_y = SvNV (draw_y_sv) + y;
2848
2849 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2850 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2851 XSRETURN_EMPTY;
2852
2853 sv_setnv (draw_x_sv, draw_x);
2854 sv_setnv (draw_y_sv, draw_y);
2855
2856 glPushMatrix ();
2857 glTranslated (x, y, 0);
2858
2859 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2860 {
2861 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2862
2863 if (svp && SvTRUE (*svp))
2864 {
2865 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2866 glEnable (GL_BLEND);
2867 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2868 glBegin (GL_QUADS);
2869 glVertex2f (0, 0);
2870 glVertex2f (w, 0);
2871 glVertex2f (w, h);
2872 glVertex2f (0, h);
2873 glEnd ();
2874 glDisable (GL_BLEND);
2875 }
2876 }
2877#if 0
2878 if ($ENV{CFPLUS_DEBUG} & 1) {
2879 glPushMatrix;
2880 glColor 1, 1, 0, 1;
2881 glTranslate 0.375, 0.375;
2882 glBegin GL_LINE_LOOP;
2883 glVertex 0 , 0;
2884 glVertex $self->{w} - 1, 0;
2885 glVertex $self->{w} - 1, $self->{h} - 1;
2886 glVertex 0 , $self->{h} - 1;
2887 glEnd;
2888 glPopMatrix;
2889 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2890 }
2891#endif
2892 PUSHMARK (SP);
2893 XPUSHs (self);
2894 PUTBACK;
2895 call_method ("_draw", G_VOID | G_DISCARD);
2896 SPAGAIN;
2897
2898 glPopMatrix ();
2899
2900 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2901 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2902}
2903

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