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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.205 by root, Thu Jul 19 22:38:52 2007 UTC vs.
Revision 1.223 by root, Sat Aug 11 11:07:08 2007 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 36
30#include <SDL.h> 37#include <SDL.h>
31#include <SDL_thread.h> 38#include <SDL_thread.h>
32#include <SDL_endian.h> 39#include <SDL_endian.h>
33#include <SDL_image.h> 40#include <SDL_image.h>
107 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
109} 116}
110 117
111#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
112 120
113#include "pango-font.c" 121#include "pango-font.c"
114#include "pango-fontmap.c" 122#include "pango-fontmap.c"
115#include "pango-render.c" 123#include "pango-render.c"
116 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
119 129
120typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
121 131
432} 442}
433 443
434/* SDL should provide this, really. */ 444/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 445#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 446#define SDLK_MODIFIER_MAX 314
447
448/******************************************************************************/
449
450static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
451static GV *hover_gv;
452
453static int
454within_widget (SV *widget, NV x, NV y)
455{
456 HV *self;
457 SV **svp;
458 NV wx, ww, wy, wh;
459
460 if (!SvROK (widget))
461 return 0;
462
463 self = (HV *)SvRV (widget);
464
465 if (SvTYPE (self) != SVt_PVHV)
466 return 0;
467
468 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
469 if (y < wy)
470 return 0;
471
472 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
473 if (y >= wy + wh)
474 return 0;
475
476 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
477 if (x < wx)
478 return 0;
479
480 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
481 if (x >= wx + ww)
482 return 0;
483
484 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
485 if (!svp || !SvTRUE (*svp))
486 return 0;
487
488 return 1;
489}
437 490
438MODULE = CFPlus PACKAGE = CFPlus 491MODULE = CFPlus PACKAGE = CFPlus
439 492
440PROTOTYPES: ENABLE 493PROTOTYPES: ENABLE
441 494
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 810 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
758 } 811 }
759} 812}
760 813
761int 814int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 815Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
763 POSTCALL: 816 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 817 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 818 Mix_ChannelFinished (channel_finished);
766 819
767void 820void
768Mix_CloseAudio () 821Mix_CloseAudio ()
769 822
770int 823int
771Mix_AllocateChannels (int numchans = -1) 824Mix_AllocateChannels (int numchans = -1)
825
826const char *
827Mix_GetError ()
772 828
773void 829void
774lowdelay (int fd, int val = 1) 830lowdelay (int fd, int val = 1)
775 CODE: 831 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 832 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
818 STRLEN image_len; 874 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 875 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 876 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 877 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 878 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 879 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 880 : SDL_RWFromConstMem (image, image_len);
825 881
826 if (!rw) 882 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 883 croak ("load_image: %s", SDL_GetError ());
828 884
1300 HV *hv = (HV *)SvRV (self); 1356 HV *hv = (HV *)SvRV (self);
1301 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1357 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1302 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1358 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1303 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1359 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1304 1360
1361 if (name <= 0)
1362 XSRETURN_EMPTY;
1363
1305 if (items < 5) 1364 if (items < 5)
1306 { 1365 {
1307 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1366 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1308 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1367 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1309 } 1368 }
1497 self->rows += MAP_EXTEND_Y; 1556 self->rows += MAP_EXTEND_Y;
1498 self->y += MAP_EXTEND_Y; 1557 self->y += MAP_EXTEND_Y;
1499 } 1558 }
1500} 1559}
1501 1560
1502void 1561SV *
1503map1a_update (CFPlus::Map self, SV *data_, int extmap) 1562map1a_update (CFPlus::Map self, SV *data_, int extmap)
1504 CODE: 1563 CODE:
1505{ 1564{
1506 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1565 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1507 uint8_t *data_end = (uint8_t *)SvEND (data_); 1566 uint8_t *data_end = (uint8_t *)SvEND (data_);
1508 mapcell *cell; 1567 mapcell *cell;
1509 int x, y, flags; 1568 int x, y, z, flags;
1569 AV *missing = newAV ();
1570 RETVAL = newRV_noinc ((SV *)missing);
1510 1571
1511 while (data < data_end - 1) 1572 while (data < data_end - 1)
1512 { 1573 {
1513 flags = (data [0] << 8) + data [1]; data += 2; 1574 flags = (data [0] << 8) + data [1]; data += 2;
1514 1575
1565 } 1626 }
1566 else 1627 else
1567 cell->darkness = *data++ + 1; 1628 cell->darkness = *data++ + 1;
1568 } 1629 }
1569 1630
1631 for (z = 0; z <= 2; ++z)
1570 if (flags & 4) 1632 if (flags & (4 >> z))
1571 { 1633 {
1572 faceid face = (data [0] << 8) + data [1]; data += 2; 1634 faceid face = (data [0] << 8) + data [1]; data += 2;
1573 need_facenum (self, face); 1635 need_facenum (self, face);
1574 cell->tile [0] = self->face2tile [face]; 1636 cell->tile [z] = self->face2tile [face];
1637
1638 if (cell->tile [z])
1639 {
1640 maptex *tex = self->tex + cell->tile [z];
1641 if (!tex->name)
1642 av_push (missing, newSViv (cell->tile [z]));
1643
1644 if (tex->smoothtile)
1645 {
1646 maptex *smooth = self->tex + tex->smoothtile;
1647 if (!smooth->name)
1648 av_push (missing, newSViv (tex->smoothtile));
1649 }
1650 }
1575 } 1651 }
1576
1577 if (flags & 2)
1578 {
1579 faceid face = (data [0] << 8) + data [1]; data += 2;
1580 need_facenum (self, face);
1581 cell->tile [1] = self->face2tile [face];
1582 }
1583
1584 if (flags & 1)
1585 {
1586 faceid face = (data [0] << 8) + data [1]; data += 2;
1587 need_facenum (self, face);
1588 cell->tile [2] = self->face2tile [face];
1589 }
1590 } 1652 }
1591 else 1653 else
1592 cell->darkness = 0; 1654 cell->darkness = 0;
1593 } 1655 }
1594} 1656}
1657 OUTPUT:
1658 RETVAL
1595 1659
1596SV * 1660SV *
1597mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1661mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1598 CODE: 1662 CODE:
1599{ 1663{
1650 1714
1651void 1715void
1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1716draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1653 CODE: 1717 CODE:
1654{ 1718{
1719 int x, y, z;
1720
1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1721 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1722 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1723 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1658 smooth_key skey; 1724 smooth_key skey;
1659 int x, y, z; 1725
1660 int last_name; 1726 rc_t *rc = rc_alloc ();
1727 rc_key_t key;
1728 rc_array_t *arr;
1661 1729
1662 // thats current max. sorry. 1730 // thats current max. sorry.
1663 if (sw > 255) sw = 255; 1731 if (sw > 255) sw = 255;
1664 if (sh > 255) sh = 255; 1732 if (sh > 255) sh = 255;
1665 1733
1666 // clear key, in case of extra padding 1734 // clear key, in case of extra padding
1667 memset (&skey, 0, sizeof (skey)); 1735 memset (&skey, 0, sizeof (skey));
1668 1736
1669 glColor4ub (255, 255, 255, 255); 1737 memset (&key, 0, sizeof (key));
1670 1738 key.r = 255;
1671 glEnable (GL_BLEND); 1739 key.g = 255;
1672 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1740 key.b = 255;
1673 glEnable (GL_TEXTURE_2D); 1741 key.a = 255;
1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1742 key.mode = GL_QUADS;
1675 1743 key.format = GL_T2F_V3F;
1676 glBegin (GL_QUADS); 1744 key.texname = -1;
1677
1678 last_name = 0;
1679 1745
1680 mx += self->x; 1746 mx += self->x;
1681 my += self->y; 1747 my += self->y;
1682 1748
1683 // first pass: determine smooth_max 1749 // first pass: determine smooth_max
1699 MAX (self->tex [cell->tile [0]].smoothlevel, 1765 MAX (self->tex [cell->tile [0]].smoothlevel,
1700 MAX (self->tex [cell->tile [1]].smoothlevel, 1766 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel)); 1767 self->tex [cell->tile [2]].smoothlevel));
1702 } 1768 }
1703 } 1769 }
1770
1771 glEnable (GL_BLEND);
1772 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1704 1774
1705 for (z = 0; z <= 2; z++) 1775 for (z = 0; z <= 2; z++)
1706 { 1776 {
1707 memset (smooth_level, 0, sizeof (smooth_level)); 1777 memset (smooth_level, 0, sizeof (smooth_level));
1708 1778
1718 tileid tile = cell->tile [z]; 1788 tileid tile = cell->tile [z];
1719 1789
1720 if (tile) 1790 if (tile)
1721 { 1791 {
1722 maptex tex = self->tex [tile]; 1792 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w; 1793 int px, py;
1724 int py = (y + 1) * T - tex.h;
1725 1794
1726 // suppressing texture state switches here 1795 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort 1796 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name) 1797 if (key.texname != tex.name)
1729 { 1798 {
1730 if (!tex.name) 1799 if (!tex.name)
1731 tex = self->tex [2]; /* missing, replace by noface */ 1800 tex = self->tex [2]; /* missing, replace by noface */
1732 1801
1733 glEnd (); 1802 key.texname = tex.name;
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1803 arr = rc_array (rc, &key);
1735 glBegin (GL_QUADS);
1736 } 1804 }
1737 1805
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1806 px = (x + 1) * T - tex.w;
1807 py = (y + 1) * T - tex.h;
1808
1809 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1810 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1811 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1812 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1742 1813
1743 if (cell->flags && z == 2) 1814 if (cell->flags && z == 2)
1744 { 1815 {
1816 // overlays such as the speech bubble, probably more to come
1745 if (cell->flags & 1) 1817 if (cell->flags & 1)
1746 { 1818 {
1747 maptex tex = self->tex [1]; 1819 maptex tex = self->tex [1];
1748 int px = x * T + T * 2 / 32; 1820 int px = x * T + T * 2 / 32;
1749 int py = y * T - T * 6 / 32; 1821 int py = y * T - T * 6 / 32;
1750 1822
1823 if (tex.name)
1751 glEnd (); 1824 {
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1825 if (key.texname != tex.name)
1826 {
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1832 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1833 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1834 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1753 glBegin (GL_QUADS); 1835 }
1754
1755 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1756 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1757 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1758 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1759 } 1836 }
1760 } 1837 }
1761 1838
1762 // update smooth hash 1839 // update smooth hash
1763 if (tex.smoothtile) 1840 if (tex.smoothtile)
1832 int border = bits & 15; 1909 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1910 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row 1911 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column 1912 float dy = tex.t * .5f ; // 2 images/column
1836 1913
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name) 1914 if (tex.name)
1840 { 1915 {
1916 // this time avoiding texture state changes
1917 // save gobs of state changes.
1841 if (!tex.name) 1918 if (key.texname != tex.name)
1842 continue; // smoothing not yet available
1843
1844 glEnd (); 1919 {
1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1920 key.texname = tex.name;
1846 glBegin (GL_QUADS); 1921 arr = rc_array (rc, &key);
1847 } 1922 }
1848 1923
1849 if (border) 1924 if (border)
1850 { 1925 {
1851 float ox = border * dx; 1926 float ox = border * dx;
1852 1927
1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1928 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1929 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1930 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1931 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1857 } 1932 }
1858 1933
1859 if (corner) 1934 if (corner)
1860 { 1935 {
1861 float ox = corner * dx; 1936 float ox = corner * dx;
1862 1937
1863 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 1938 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 1939 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 1940 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 1941 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1942 }
1867 } 1943 }
1868 } 1944 }
1869 } 1945 }
1870 } 1946 }
1871 } 1947 }
1872 } 1948 }
1873 1949
1874 hv_clear (smooth); 1950 hv_clear (smooth);
1951 rc_draw (rc);
1952 rc_clear (rc);
1875 } 1953 }
1876 1954
1877 glEnd ();
1878
1879 glDisable (GL_TEXTURE_2D);
1880 glDisable (GL_BLEND); 1955 glDisable (GL_BLEND);
1956 rc_free (rc);
1881 1957
1882 // top layer: overlays such as the health bar 1958 // top layer: overlays such as the health bar
1883 for (y = 0; y < sh; y++) 1959 for (y = 0; y < sh; y++)
1884 if (0 <= y + my && y + my < self->rows) 1960 if (0 <= y + my && y + my < self->rows)
1885 { 1961 {
2189 } 2265 }
2190 } 2266 }
2191 } 2267 }
2192} 2268}
2193 2269
2270MODULE = CFPlus PACKAGE = CFPlus::RW
2271
2272CFPlus::RW
2273new (SV *class, SV *data_sv)
2274 CODE:
2275{
2276 STRLEN datalen;
2277 char *data = SvPVbyte (data_sv, datalen);
2278
2279 RETVAL = SDL_RWFromConstMem (data, datalen);
2280}
2281 OUTPUT:
2282 RETVAL
2283
2284CFPlus::RW
2285new_from_file (SV *class, const char *path, const char *mode = "rb")
2286 CODE:
2287 RETVAL = SDL_RWFromFile (path, mode);
2288 OUTPUT:
2289 RETVAL
2290
2291# fails on win32:
2292# CFPlus.xs(2268) : error C2059: syntax error : '('
2293#void
2294#close (CFPlus::RW self)
2295# CODE:
2296# (self->(close)) (self);
2297
2298MODULE = CFPlus PACKAGE = CFPlus::Channel
2299
2300PROTOTYPES: DISABLE
2301
2302CFPlus::Channel
2303find ()
2304 CODE:
2305{
2306 RETVAL = Mix_GroupAvailable (-1);
2307
2308 if (RETVAL < 0)
2309 {
2310 RETVAL = Mix_GroupOldest (-1);
2311
2312 if (RETVAL < 0)
2313 XSRETURN_UNDEF;
2314
2315 Mix_HaltChannel (RETVAL);
2316 }
2317
2318 Mix_UnregisterAllEffects (RETVAL);
2319 Mix_Volume (RETVAL, 128);
2320}
2321 OUTPUT:
2322 RETVAL
2323
2324void
2325halt (CFPlus::Channel self)
2326 CODE:
2327 Mix_HaltChannel (self);
2328
2329void
2330expire (CFPlus::Channel self, int ticks = -1)
2331 CODE:
2332 Mix_ExpireChannel (self, ticks);
2333
2334void
2335fade_out (CFPlus::Channel self, int ticks = -1)
2336 CODE:
2337 Mix_FadeOutChannel (self, ticks);
2338
2339int
2340volume (CFPlus::Channel self, int volume)
2341 CODE:
2342 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2343 OUTPUT:
2344 RETVAL
2345
2346void
2347unregister_all_effects (CFPlus::Channel self)
2348 CODE:
2349 Mix_UnregisterAllEffects (self);
2350
2351void
2352set_panning (CFPlus::Channel self, int left, int right)
2353 CODE:
2354 left = CLAMP (left , 0, 255);
2355 right = CLAMP (right, 0, 255);
2356 Mix_SetPanning (self, left, right);
2357
2358void
2359set_distance (CFPlus::Channel self, int distance)
2360 CODE:
2361 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2362
2363void
2364set_position (CFPlus::Channel self, int angle, int distance)
2365 CODE:
2366
2367void
2368set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2369 CODE:
2370{
2371 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2372 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2373 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2374}
2375
2376void
2377set_reverse_stereo (CFPlus::Channel self, int flip)
2378 CODE:
2379 Mix_SetReverseStereo (self, flip);
2380
2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2381MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2195 2382
2196PROTOTYPES: DISABLE 2383PROTOTYPES: DISABLE
2197 2384
2198CFPlus::MixChunk 2385CFPlus::MixChunk
2199new_from_file (SV *class, char *path) 2386new (SV *class, CFPlus::RW rwops)
2200 CODE: 2387 CODE:
2201 RETVAL = Mix_LoadWAV (path); 2388 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2202 OUTPUT: 2389 OUTPUT:
2203 RETVAL 2390 RETVAL
2204 2391
2205void 2392void
2206DESTROY (CFPlus::MixChunk self) 2393DESTROY (CFPlus::MixChunk self)
2208 Mix_FreeChunk (self); 2395 Mix_FreeChunk (self);
2209 2396
2210int 2397int
2211volume (CFPlus::MixChunk self, int volume = -1) 2398volume (CFPlus::MixChunk self, int volume = -1)
2212 CODE: 2399 CODE:
2400 if (items > 1)
2401 volume = CLAMP (volume, 0, 128);
2213 RETVAL = Mix_VolumeChunk (self, volume); 2402 RETVAL = Mix_VolumeChunk (self, volume);
2214 OUTPUT: 2403 OUTPUT:
2215 RETVAL 2404 RETVAL
2216 2405
2217int 2406CFPlus::Channel
2218play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2407play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2219 CODE: 2408 CODE:
2409{
2220 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2410 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2411
2412 if (RETVAL < 0)
2413 XSRETURN_UNDEF;
2414
2415 if (channel < 0)
2416 {
2417 Mix_UnregisterAllEffects (RETVAL);
2418 Mix_Volume (RETVAL, 128);
2419 }
2420}
2221 OUTPUT: 2421 OUTPUT:
2222 RETVAL 2422 RETVAL
2223 2423
2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2424MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2225 2425
2226int 2426int
2227volume (int volume = -1) 2427volume (int volume = -1)
2228 PROTOTYPE: ;$ 2428 PROTOTYPE: ;$
2229 CODE: 2429 CODE:
2430 if (items > 0)
2431 volume = CLAMP (volume, 0, 128);
2230 RETVAL = Mix_VolumeMusic (volume); 2432 RETVAL = Mix_VolumeMusic (volume);
2231 OUTPUT: 2433 OUTPUT:
2232 RETVAL 2434 RETVAL
2233 2435
2234int 2436void
2235fade_out (int ms) 2437fade_out (int ms)
2236 CODE: 2438 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms); 2439 Mix_FadeOutMusic (ms);
2238 OUTPUT: 2440
2239 RETVAL 2441void
2442halt ()
2443 CODE:
2444 Mix_HaltMusic ();
2240 2445
2241CFPlus::MixMusic 2446CFPlus::MixMusic
2242new_from_file (SV *class, char *path) 2447new (SV *class, CFPlus::RW rwops)
2243 CODE: 2448 CODE:
2244 RETVAL = Mix_LoadMUS (path); 2449 RETVAL = Mix_LoadMUS_RW (rwops);
2245 OUTPUT: 2450 OUTPUT:
2246 RETVAL 2451 RETVAL
2247 2452
2248void 2453void
2249DESTROY (CFPlus::MixMusic self) 2454DESTROY (CFPlus::MixMusic self)
2255 CODE: 2460 CODE:
2256 RETVAL = Mix_PlayMusic (self, loops); 2461 RETVAL = Mix_PlayMusic (self, loops);
2257 OUTPUT: 2462 OUTPUT:
2258 RETVAL 2463 RETVAL
2259 2464
2260int 2465void
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2466fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2262 CODE: 2467 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2468 Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266 2469
2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2470MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2268 2471
2269PROTOTYPES: ENABLE 2472PROTOTYPES: ENABLE
2270 2473
2290 const_iv (GL_ALPHA_TEST), 2493 const_iv (GL_ALPHA_TEST),
2291 const_iv (GL_NORMALIZE), 2494 const_iv (GL_NORMALIZE),
2292 const_iv (GL_RESCALE_NORMAL), 2495 const_iv (GL_RESCALE_NORMAL),
2293 const_iv (GL_FRONT), 2496 const_iv (GL_FRONT),
2294 const_iv (GL_BACK), 2497 const_iv (GL_BACK),
2498 const_iv (GL_AUX0),
2295 const_iv (GL_AND), 2499 const_iv (GL_AND),
2296 const_iv (GL_ONE), 2500 const_iv (GL_ONE),
2297 const_iv (GL_ZERO), 2501 const_iv (GL_ZERO),
2298 const_iv (GL_SRC_ALPHA), 2502 const_iv (GL_SRC_ALPHA),
2299 const_iv (GL_DST_ALPHA), 2503 const_iv (GL_DST_ALPHA),
2345 const_iv (GL_COLOR_LOGIC_OP), 2549 const_iv (GL_COLOR_LOGIC_OP),
2346 const_iv (GL_SEPARABLE_2D), 2550 const_iv (GL_SEPARABLE_2D),
2347 const_iv (GL_CONVOLUTION_2D), 2551 const_iv (GL_CONVOLUTION_2D),
2348 const_iv (GL_CONVOLUTION_BORDER_MODE), 2552 const_iv (GL_CONVOLUTION_BORDER_MODE),
2349 const_iv (GL_CONSTANT_BORDER), 2553 const_iv (GL_CONSTANT_BORDER),
2554 const_iv (GL_POINTS),
2350 const_iv (GL_LINES), 2555 const_iv (GL_LINES),
2351 const_iv (GL_LINE_STRIP), 2556 const_iv (GL_LINE_STRIP),
2352 const_iv (GL_LINE_LOOP), 2557 const_iv (GL_LINE_LOOP),
2353 const_iv (GL_QUADS), 2558 const_iv (GL_QUADS),
2354 const_iv (GL_QUAD_STRIP), 2559 const_iv (GL_QUAD_STRIP),
2355 const_iv (GL_TRIANGLES), 2560 const_iv (GL_TRIANGLES),
2356 const_iv (GL_TRIANGLE_STRIP), 2561 const_iv (GL_TRIANGLE_STRIP),
2357 const_iv (GL_TRIANGLE_FAN), 2562 const_iv (GL_TRIANGLE_FAN),
2563 const_iv (GL_POLYGON),
2358 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2564 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2565 const_iv (GL_POINT_SMOOTH_HINT),
2566 const_iv (GL_LINE_SMOOTH_HINT),
2567 const_iv (GL_POLYGON_SMOOTH_HINT),
2568 const_iv (GL_GENERATE_MIPMAP_HINT),
2359 const_iv (GL_FASTEST), 2569 const_iv (GL_FASTEST),
2570 const_iv (GL_DONT_CARE),
2571 const_iv (GL_NICEST),
2360 const_iv (GL_V2F), 2572 const_iv (GL_V2F),
2361 const_iv (GL_V3F), 2573 const_iv (GL_V3F),
2362 const_iv (GL_T2F_V3F), 2574 const_iv (GL_T2F_V3F),
2363 const_iv (GL_T2F_N3F_V3F), 2575 const_iv (GL_T2F_N3F_V3F),
2364# undef const_iv 2576# undef const_iv
2451void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2663void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2452 2664
2453# near_ and far_ are due to microsofts buggy "c" compiler 2665# near_ and far_ are due to microsofts buggy "c" compiler
2454void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2666void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2455 2667
2668PROTOTYPES: DISABLE
2669
2456void glViewport (int x, int y, int width, int height) 2670void glViewport (int x, int y, int width, int height)
2457 2671
2458void glScissor (int x, int y, int width, int height) 2672void glScissor (int x, int y, int width, int height)
2459 2673
2460void glTranslate (float x, float y, float z = 0.) 2674void glTranslate (float x, float y, float z = 0.)
2467 2681
2468void glRotate (float angle, float x, float y, float z) 2682void glRotate (float angle, float x, float y, float z)
2469 CODE: 2683 CODE:
2470 glRotatef (angle, x, y, z); 2684 glRotatef (angle, x, y, z);
2471 2685
2472void glBegin (int mode)
2473
2474void glEnd ()
2475
2476void glColor (float r, float g, float b, float a = 1.0) 2686void glColor (float r, float g, float b, float a = 1.0)
2477 PROTOTYPE: @
2478 ALIAS: 2687 ALIAS:
2479 glColor_premultiply = 1 2688 glColor_premultiply = 1
2480 CODE: 2689 CODE:
2481 if (ix) 2690 if (ix)
2482 { 2691 {
2485 b *= a; 2694 b *= a;
2486 } 2695 }
2487 // microsoft visual "c" rounds instead of truncating... 2696 // microsoft visual "c" rounds instead of truncating...
2488 glColor4f (r, g, b, a); 2697 glColor4f (r, g, b, a);
2489 2698
2490void glInterleavedArrays (int format, int stride, char *data)
2491
2492void glDrawElements (int mode, int count, int type, char *indices)
2493
2494# 1.2 void glDrawRangeElements (int mode, int start, int end
2495
2496void glRasterPos (float x, float y, float z = 0.) 2699void glRasterPos (float x, float y, float z = 0.)
2497 CODE: 2700 CODE:
2498 glRasterPos3f (0, 0, z); 2701 glRasterPos3f (0, 0, z);
2499 glBitmap (0, 0, 0, 0, x, y, 0); 2702 glBitmap (0, 0, 0, 0, x, y, 0);
2500 2703
2504 2707
2505void glTexCoord (float s, float t) 2708void glTexCoord (float s, float t)
2506 CODE: 2709 CODE:
2507 glTexCoord2f (s, t); 2710 glTexCoord2f (s, t);
2508 2711
2712void glRect (float x1, float y1, float x2, float y2)
2713 CODE:
2714 glRectf (x1, y1, x2, y2);
2715
2716PROTOTYPES: ENABLE
2717
2718void glBegin (int mode)
2719
2720void glEnd ()
2721
2722void glPointSize (GLfloat size)
2723
2724void glLineWidth (GLfloat width)
2725
2726void glInterleavedArrays (int format, int stride, char *data)
2727
2728void glDrawElements (int mode, int count, int type, char *indices)
2729
2730# 1.2 void glDrawRangeElements (int mode, int start, int end
2731
2509void glTexEnv (int target, int pname, float param) 2732void glTexEnv (int target, int pname, float param)
2510 CODE: 2733 CODE:
2511 glTexEnvf (target, pname, param); 2734 glTexEnvf (target, pname, param);
2512 2735
2513void glTexParameter (int target, int pname, float param) 2736void glTexParameter (int target, int pname, float param)
2565 2788
2566void glEndList () 2789void glEndList ()
2567 2790
2568void glCallList (int list) 2791void glCallList (int list)
2569 2792
2793MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2794
2795PROTOTYPES: DISABLE
2796
2797void
2798find_widget (SV *self, NV x, NV y)
2799 PPCODE:
2800{
2801 if (within_widget (self, x, y))
2802 XPUSHs (self);
2803}
2804
2805BOOT:
2806{
2807 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2808
2809 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2810 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2811 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2812 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2813}
2814
2815void
2816draw (SV *self)
2817 CODE:
2818{
2819 HV *hv;
2820 SV **svp;
2821 NV x, y, w, h;
2822 SV *draw_x_sv = GvSV (draw_x_gv);
2823 SV *draw_y_sv = GvSV (draw_y_gv);
2824 SV *draw_w_sv = GvSV (draw_w_gv);
2825 SV *draw_h_sv = GvSV (draw_h_gv);
2826 SV *hover;
2827 double draw_x, draw_y, draw_w, draw_h;
2828
2829 if (!SvROK (self))
2830 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2831
2832 hv = (HV *)SvRV (self);
2833
2834 if (SvTYPE (hv) != SVt_PVHV)
2835 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2836
2837 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2838 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2839
2840 if (!h || !w)
2841 XSRETURN_EMPTY;
2842
2843 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2844 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2845
2846 draw_x = SvNV (draw_x_sv) + x;
2847 draw_y = SvNV (draw_y_sv) + y;
2848
2849 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2850 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2851 XSRETURN_EMPTY;
2852
2853 sv_setnv (draw_x_sv, draw_x);
2854 sv_setnv (draw_y_sv, draw_y);
2855
2856 glPushMatrix ();
2857 glTranslated (x, y, 0);
2858
2859 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2860 {
2861 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2862
2863 if (svp && SvTRUE (*svp))
2864 {
2865 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2866 glEnable (GL_BLEND);
2867 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2868 glBegin (GL_QUADS);
2869 glVertex2f (0, 0);
2870 glVertex2f (w, 0);
2871 glVertex2f (w, h);
2872 glVertex2f (0, h);
2873 glEnd ();
2874 glDisable (GL_BLEND);
2875 }
2876 }
2877#if 0
2878 if ($ENV{CFPLUS_DEBUG} & 1) {
2879 glPushMatrix;
2880 glColor 1, 1, 0, 1;
2881 glTranslate 0.375, 0.375;
2882 glBegin GL_LINE_LOOP;
2883 glVertex 0 , 0;
2884 glVertex $self->{w} - 1, 0;
2885 glVertex $self->{w} - 1, $self->{h} - 1;
2886 glVertex 0 , $self->{h} - 1;
2887 glEnd;
2888 glPopMatrix;
2889 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2890 }
2891#endif
2892 PUSHMARK (SP);
2893 XPUSHs (self);
2894 PUTBACK;
2895 call_method ("_draw", G_VOID | G_DISCARD);
2896 SPAGAIN;
2897
2898 glPopMatrix ();
2899
2900 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2901 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2902}
2903

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