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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.207 by root, Fri Jul 20 18:19:45 2007 UTC vs.
Revision 1.223 by root, Sat Aug 11 11:07:08 2007 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 36
30#include <SDL.h> 37#include <SDL.h>
31#include <SDL_thread.h> 38#include <SDL_thread.h>
32#include <SDL_endian.h> 39#include <SDL_endian.h>
33#include <SDL_image.h> 40#include <SDL_image.h>
107 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
109} 116}
110 117
111#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
112 120
113#include "pango-font.c" 121#include "pango-font.c"
114#include "pango-fontmap.c" 122#include "pango-fontmap.c"
115#include "pango-render.c" 123#include "pango-render.c"
116 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
119 129
120typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
121 131
434/* SDL should provide this, really. */ 444/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 445#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 446#define SDLK_MODIFIER_MAX 314
437 447
438/******************************************************************************/ 448/******************************************************************************/
449
450static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
451static GV *hover_gv;
439 452
440static int 453static int
441within_widget (SV *widget, NV x, NV y) 454within_widget (SV *widget, NV x, NV y)
442{ 455{
443 HV *self; 456 HV *self;
797 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 810 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
798 } 811 }
799} 812}
800 813
801int 814int
802Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 815Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
803 POSTCALL: 816 POSTCALL:
804 Mix_HookMusicFinished (music_finished); 817 Mix_HookMusicFinished (music_finished);
805 Mix_ChannelFinished (channel_finished); 818 Mix_ChannelFinished (channel_finished);
806 819
807void 820void
808Mix_CloseAudio () 821Mix_CloseAudio ()
809 822
810int 823int
811Mix_AllocateChannels (int numchans = -1) 824Mix_AllocateChannels (int numchans = -1)
825
826const char *
827Mix_GetError ()
812 828
813void 829void
814lowdelay (int fd, int val = 1) 830lowdelay (int fd, int val = 1)
815 CODE: 831 CODE:
816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 832 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
858 STRLEN image_len; 874 STRLEN image_len;
859 char *image = (char *)SvPVbyte (image_, image_len); 875 char *image = (char *)SvPVbyte (image_, image_len);
860 SDL_Surface *surface, *surface2; 876 SDL_Surface *surface, *surface2;
861 SDL_PixelFormat fmt; 877 SDL_PixelFormat fmt;
862 SDL_RWops *rw = ix 878 SDL_RWops *rw = ix
863 ? SDL_RWFromFile (image, "r") 879 ? SDL_RWFromFile (image, "rb")
864 : SDL_RWFromConstMem (image, image_len); 880 : SDL_RWFromConstMem (image, image_len);
865 881
866 if (!rw) 882 if (!rw)
867 croak ("load_image: %s", SDL_GetError ()); 883 croak ("load_image: %s", SDL_GetError ());
868 884
1340 HV *hv = (HV *)SvRV (self); 1356 HV *hv = (HV *)SvRV (self);
1341 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1357 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1342 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1358 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1343 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1359 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1344 1360
1361 if (name <= 0)
1362 XSRETURN_EMPTY;
1363
1345 if (items < 5) 1364 if (items < 5)
1346 { 1365 {
1347 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1366 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1348 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1367 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1349 } 1368 }
1537 self->rows += MAP_EXTEND_Y; 1556 self->rows += MAP_EXTEND_Y;
1538 self->y += MAP_EXTEND_Y; 1557 self->y += MAP_EXTEND_Y;
1539 } 1558 }
1540} 1559}
1541 1560
1542void 1561SV *
1543map1a_update (CFPlus::Map self, SV *data_, int extmap) 1562map1a_update (CFPlus::Map self, SV *data_, int extmap)
1544 CODE: 1563 CODE:
1545{ 1564{
1546 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1565 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1547 uint8_t *data_end = (uint8_t *)SvEND (data_); 1566 uint8_t *data_end = (uint8_t *)SvEND (data_);
1548 mapcell *cell; 1567 mapcell *cell;
1549 int x, y, flags; 1568 int x, y, z, flags;
1569 AV *missing = newAV ();
1570 RETVAL = newRV_noinc ((SV *)missing);
1550 1571
1551 while (data < data_end - 1) 1572 while (data < data_end - 1)
1552 { 1573 {
1553 flags = (data [0] << 8) + data [1]; data += 2; 1574 flags = (data [0] << 8) + data [1]; data += 2;
1554 1575
1605 } 1626 }
1606 else 1627 else
1607 cell->darkness = *data++ + 1; 1628 cell->darkness = *data++ + 1;
1608 } 1629 }
1609 1630
1631 for (z = 0; z <= 2; ++z)
1610 if (flags & 4) 1632 if (flags & (4 >> z))
1611 { 1633 {
1612 faceid face = (data [0] << 8) + data [1]; data += 2; 1634 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face); 1635 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face]; 1636 cell->tile [z] = self->face2tile [face];
1637
1638 if (cell->tile [z])
1639 {
1640 maptex *tex = self->tex + cell->tile [z];
1641 if (!tex->name)
1642 av_push (missing, newSViv (cell->tile [z]));
1643
1644 if (tex->smoothtile)
1645 {
1646 maptex *smooth = self->tex + tex->smoothtile;
1647 if (!smooth->name)
1648 av_push (missing, newSViv (tex->smoothtile));
1649 }
1650 }
1615 } 1651 }
1616
1617 if (flags & 2)
1618 {
1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
1622 }
1623
1624 if (flags & 1)
1625 {
1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
1629 }
1630 } 1652 }
1631 else 1653 else
1632 cell->darkness = 0; 1654 cell->darkness = 0;
1633 } 1655 }
1634} 1656}
1657 OUTPUT:
1658 RETVAL
1635 1659
1636SV * 1660SV *
1637mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1661mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1638 CODE: 1662 CODE:
1639{ 1663{
1690 1714
1691void 1715void
1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1716draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1693 CODE: 1717 CODE:
1694{ 1718{
1719 int x, y, z;
1720
1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1721 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1722 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1723 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1698 smooth_key skey; 1724 smooth_key skey;
1699 int x, y, z; 1725
1700 int last_name; 1726 rc_t *rc = rc_alloc ();
1727 rc_key_t key;
1728 rc_array_t *arr;
1701 1729
1702 // thats current max. sorry. 1730 // thats current max. sorry.
1703 if (sw > 255) sw = 255; 1731 if (sw > 255) sw = 255;
1704 if (sh > 255) sh = 255; 1732 if (sh > 255) sh = 255;
1705 1733
1706 // clear key, in case of extra padding 1734 // clear key, in case of extra padding
1707 memset (&skey, 0, sizeof (skey)); 1735 memset (&skey, 0, sizeof (skey));
1708 1736
1709 glColor4ub (255, 255, 255, 255); 1737 memset (&key, 0, sizeof (key));
1710 1738 key.r = 255;
1711 glEnable (GL_BLEND); 1739 key.g = 255;
1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1740 key.b = 255;
1713 glEnable (GL_TEXTURE_2D); 1741 key.a = 255;
1714 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1742 key.mode = GL_QUADS;
1715 1743 key.format = GL_T2F_V3F;
1716 glBegin (GL_QUADS); 1744 key.texname = -1;
1717
1718 last_name = 0;
1719 1745
1720 mx += self->x; 1746 mx += self->x;
1721 my += self->y; 1747 my += self->y;
1722 1748
1723 // first pass: determine smooth_max 1749 // first pass: determine smooth_max
1739 MAX (self->tex [cell->tile [0]].smoothlevel, 1765 MAX (self->tex [cell->tile [0]].smoothlevel,
1740 MAX (self->tex [cell->tile [1]].smoothlevel, 1766 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel)); 1767 self->tex [cell->tile [2]].smoothlevel));
1742 } 1768 }
1743 } 1769 }
1770
1771 glEnable (GL_BLEND);
1772 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1744 1774
1745 for (z = 0; z <= 2; z++) 1775 for (z = 0; z <= 2; z++)
1746 { 1776 {
1747 memset (smooth_level, 0, sizeof (smooth_level)); 1777 memset (smooth_level, 0, sizeof (smooth_level));
1748 1778
1758 tileid tile = cell->tile [z]; 1788 tileid tile = cell->tile [z];
1759 1789
1760 if (tile) 1790 if (tile)
1761 { 1791 {
1762 maptex tex = self->tex [tile]; 1792 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w; 1793 int px, py;
1764 int py = (y + 1) * T - tex.h;
1765 1794
1766 // suppressing texture state switches here 1795 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort 1796 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name) 1797 if (key.texname != tex.name)
1769 { 1798 {
1770 if (!tex.name) 1799 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */ 1800 tex = self->tex [2]; /* missing, replace by noface */
1772 1801
1773 glEnd (); 1802 key.texname = tex.name;
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1803 arr = rc_array (rc, &key);
1775 glBegin (GL_QUADS);
1776 } 1804 }
1777 1805
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1806 px = (x + 1) * T - tex.w;
1807 py = (y + 1) * T - tex.h;
1808
1809 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1810 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1811 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1812 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1782 1813
1783 if (cell->flags && z == 2) 1814 if (cell->flags && z == 2)
1784 { 1815 {
1816 // overlays such as the speech bubble, probably more to come
1785 if (cell->flags & 1) 1817 if (cell->flags & 1)
1786 { 1818 {
1787 maptex tex = self->tex [1]; 1819 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32; 1820 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32; 1821 int py = y * T - T * 6 / 32;
1790 1822
1823 if (tex.name)
1791 glEnd (); 1824 {
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1825 if (key.texname != tex.name)
1826 {
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1832 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1833 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1834 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1793 glBegin (GL_QUADS); 1835 }
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 } 1836 }
1800 } 1837 }
1801 1838
1802 // update smooth hash 1839 // update smooth hash
1803 if (tex.smoothtile) 1840 if (tex.smoothtile)
1872 int border = bits & 15; 1909 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1910 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row 1911 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column 1912 float dy = tex.t * .5f ; // 2 images/column
1876 1913
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name) 1914 if (tex.name)
1880 { 1915 {
1916 // this time avoiding texture state changes
1917 // save gobs of state changes.
1881 if (!tex.name) 1918 if (key.texname != tex.name)
1882 continue; // smoothing not yet available
1883
1884 glEnd (); 1919 {
1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1920 key.texname = tex.name;
1886 glBegin (GL_QUADS); 1921 arr = rc_array (rc, &key);
1887 } 1922 }
1888 1923
1889 if (border) 1924 if (border)
1890 { 1925 {
1891 float ox = border * dx; 1926 float ox = border * dx;
1892 1927
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1928 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1929 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1930 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1931 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1897 } 1932 }
1898 1933
1899 if (corner) 1934 if (corner)
1900 { 1935 {
1901 float ox = corner * dx; 1936 float ox = corner * dx;
1902 1937
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 1938 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 1939 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 1940 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 1941 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1942 }
1907 } 1943 }
1908 } 1944 }
1909 } 1945 }
1910 } 1946 }
1911 } 1947 }
1912 } 1948 }
1913 1949
1914 hv_clear (smooth); 1950 hv_clear (smooth);
1951 rc_draw (rc);
1952 rc_clear (rc);
1915 } 1953 }
1916 1954
1917 glEnd ();
1918
1919 glDisable (GL_TEXTURE_2D);
1920 glDisable (GL_BLEND); 1955 glDisable (GL_BLEND);
1956 rc_free (rc);
1921 1957
1922 // top layer: overlays such as the health bar 1958 // top layer: overlays such as the health bar
1923 for (y = 0; y < sh; y++) 1959 for (y = 0; y < sh; y++)
1924 if (0 <= y + my && y + my < self->rows) 1960 if (0 <= y + my && y + my < self->rows)
1925 { 1961 {
2229 } 2265 }
2230 } 2266 }
2231 } 2267 }
2232} 2268}
2233 2269
2270MODULE = CFPlus PACKAGE = CFPlus::RW
2271
2272CFPlus::RW
2273new (SV *class, SV *data_sv)
2274 CODE:
2275{
2276 STRLEN datalen;
2277 char *data = SvPVbyte (data_sv, datalen);
2278
2279 RETVAL = SDL_RWFromConstMem (data, datalen);
2280}
2281 OUTPUT:
2282 RETVAL
2283
2284CFPlus::RW
2285new_from_file (SV *class, const char *path, const char *mode = "rb")
2286 CODE:
2287 RETVAL = SDL_RWFromFile (path, mode);
2288 OUTPUT:
2289 RETVAL
2290
2291# fails on win32:
2292# CFPlus.xs(2268) : error C2059: syntax error : '('
2293#void
2294#close (CFPlus::RW self)
2295# CODE:
2296# (self->(close)) (self);
2297
2298MODULE = CFPlus PACKAGE = CFPlus::Channel
2299
2300PROTOTYPES: DISABLE
2301
2302CFPlus::Channel
2303find ()
2304 CODE:
2305{
2306 RETVAL = Mix_GroupAvailable (-1);
2307
2308 if (RETVAL < 0)
2309 {
2310 RETVAL = Mix_GroupOldest (-1);
2311
2312 if (RETVAL < 0)
2313 XSRETURN_UNDEF;
2314
2315 Mix_HaltChannel (RETVAL);
2316 }
2317
2318 Mix_UnregisterAllEffects (RETVAL);
2319 Mix_Volume (RETVAL, 128);
2320}
2321 OUTPUT:
2322 RETVAL
2323
2324void
2325halt (CFPlus::Channel self)
2326 CODE:
2327 Mix_HaltChannel (self);
2328
2329void
2330expire (CFPlus::Channel self, int ticks = -1)
2331 CODE:
2332 Mix_ExpireChannel (self, ticks);
2333
2334void
2335fade_out (CFPlus::Channel self, int ticks = -1)
2336 CODE:
2337 Mix_FadeOutChannel (self, ticks);
2338
2339int
2340volume (CFPlus::Channel self, int volume)
2341 CODE:
2342 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2343 OUTPUT:
2344 RETVAL
2345
2346void
2347unregister_all_effects (CFPlus::Channel self)
2348 CODE:
2349 Mix_UnregisterAllEffects (self);
2350
2351void
2352set_panning (CFPlus::Channel self, int left, int right)
2353 CODE:
2354 left = CLAMP (left , 0, 255);
2355 right = CLAMP (right, 0, 255);
2356 Mix_SetPanning (self, left, right);
2357
2358void
2359set_distance (CFPlus::Channel self, int distance)
2360 CODE:
2361 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2362
2363void
2364set_position (CFPlus::Channel self, int angle, int distance)
2365 CODE:
2366
2367void
2368set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2369 CODE:
2370{
2371 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2372 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2373 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2374}
2375
2376void
2377set_reverse_stereo (CFPlus::Channel self, int flip)
2378 CODE:
2379 Mix_SetReverseStereo (self, flip);
2380
2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2381MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2235 2382
2236PROTOTYPES: DISABLE 2383PROTOTYPES: DISABLE
2237 2384
2238CFPlus::MixChunk 2385CFPlus::MixChunk
2239new_from_file (SV *class, char *path) 2386new (SV *class, CFPlus::RW rwops)
2240 CODE: 2387 CODE:
2241 RETVAL = Mix_LoadWAV (path); 2388 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2242 OUTPUT: 2389 OUTPUT:
2243 RETVAL 2390 RETVAL
2244 2391
2245void 2392void
2246DESTROY (CFPlus::MixChunk self) 2393DESTROY (CFPlus::MixChunk self)
2248 Mix_FreeChunk (self); 2395 Mix_FreeChunk (self);
2249 2396
2250int 2397int
2251volume (CFPlus::MixChunk self, int volume = -1) 2398volume (CFPlus::MixChunk self, int volume = -1)
2252 CODE: 2399 CODE:
2400 if (items > 1)
2401 volume = CLAMP (volume, 0, 128);
2253 RETVAL = Mix_VolumeChunk (self, volume); 2402 RETVAL = Mix_VolumeChunk (self, volume);
2254 OUTPUT: 2403 OUTPUT:
2255 RETVAL 2404 RETVAL
2256 2405
2257int 2406CFPlus::Channel
2258play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2407play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2259 CODE: 2408 CODE:
2409{
2260 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2410 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2411
2412 if (RETVAL < 0)
2413 XSRETURN_UNDEF;
2414
2415 if (channel < 0)
2416 {
2417 Mix_UnregisterAllEffects (RETVAL);
2418 Mix_Volume (RETVAL, 128);
2419 }
2420}
2261 OUTPUT: 2421 OUTPUT:
2262 RETVAL 2422 RETVAL
2263 2423
2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2424MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2265 2425
2266int 2426int
2267volume (int volume = -1) 2427volume (int volume = -1)
2268 PROTOTYPE: ;$ 2428 PROTOTYPE: ;$
2269 CODE: 2429 CODE:
2430 if (items > 0)
2431 volume = CLAMP (volume, 0, 128);
2270 RETVAL = Mix_VolumeMusic (volume); 2432 RETVAL = Mix_VolumeMusic (volume);
2271 OUTPUT: 2433 OUTPUT:
2272 RETVAL 2434 RETVAL
2273 2435
2274int 2436void
2275fade_out (int ms) 2437fade_out (int ms)
2276 CODE: 2438 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms); 2439 Mix_FadeOutMusic (ms);
2278 OUTPUT: 2440
2279 RETVAL 2441void
2442halt ()
2443 CODE:
2444 Mix_HaltMusic ();
2280 2445
2281CFPlus::MixMusic 2446CFPlus::MixMusic
2282new_from_file (SV *class, char *path) 2447new (SV *class, CFPlus::RW rwops)
2283 CODE: 2448 CODE:
2284 RETVAL = Mix_LoadMUS (path); 2449 RETVAL = Mix_LoadMUS_RW (rwops);
2285 OUTPUT: 2450 OUTPUT:
2286 RETVAL 2451 RETVAL
2287 2452
2288void 2453void
2289DESTROY (CFPlus::MixMusic self) 2454DESTROY (CFPlus::MixMusic self)
2295 CODE: 2460 CODE:
2296 RETVAL = Mix_PlayMusic (self, loops); 2461 RETVAL = Mix_PlayMusic (self, loops);
2297 OUTPUT: 2462 OUTPUT:
2298 RETVAL 2463 RETVAL
2299 2464
2300int 2465void
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2466fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2302 CODE: 2467 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2468 Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306 2469
2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2470MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2308 2471
2309PROTOTYPES: ENABLE 2472PROTOTYPES: ENABLE
2310 2473
2386 const_iv (GL_COLOR_LOGIC_OP), 2549 const_iv (GL_COLOR_LOGIC_OP),
2387 const_iv (GL_SEPARABLE_2D), 2550 const_iv (GL_SEPARABLE_2D),
2388 const_iv (GL_CONVOLUTION_2D), 2551 const_iv (GL_CONVOLUTION_2D),
2389 const_iv (GL_CONVOLUTION_BORDER_MODE), 2552 const_iv (GL_CONVOLUTION_BORDER_MODE),
2390 const_iv (GL_CONSTANT_BORDER), 2553 const_iv (GL_CONSTANT_BORDER),
2554 const_iv (GL_POINTS),
2391 const_iv (GL_LINES), 2555 const_iv (GL_LINES),
2392 const_iv (GL_LINE_STRIP), 2556 const_iv (GL_LINE_STRIP),
2393 const_iv (GL_LINE_LOOP), 2557 const_iv (GL_LINE_LOOP),
2394 const_iv (GL_QUADS), 2558 const_iv (GL_QUADS),
2395 const_iv (GL_QUAD_STRIP), 2559 const_iv (GL_QUAD_STRIP),
2396 const_iv (GL_TRIANGLES), 2560 const_iv (GL_TRIANGLES),
2397 const_iv (GL_TRIANGLE_STRIP), 2561 const_iv (GL_TRIANGLE_STRIP),
2398 const_iv (GL_TRIANGLE_FAN), 2562 const_iv (GL_TRIANGLE_FAN),
2563 const_iv (GL_POLYGON),
2399 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2564 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2400 const_iv (GL_POINT_SMOOTH_HINT), 2565 const_iv (GL_POINT_SMOOTH_HINT),
2401 const_iv (GL_LINE_SMOOTH_HINT), 2566 const_iv (GL_LINE_SMOOTH_HINT),
2402 const_iv (GL_POLYGON_SMOOTH_HINT), 2567 const_iv (GL_POLYGON_SMOOTH_HINT),
2403 const_iv (GL_GENERATE_MIPMAP_HINT), 2568 const_iv (GL_GENERATE_MIPMAP_HINT),
2498void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2663void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2499 2664
2500# near_ and far_ are due to microsofts buggy "c" compiler 2665# near_ and far_ are due to microsofts buggy "c" compiler
2501void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2666void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2502 2667
2668PROTOTYPES: DISABLE
2669
2503void glViewport (int x, int y, int width, int height) 2670void glViewport (int x, int y, int width, int height)
2504 2671
2505void glScissor (int x, int y, int width, int height) 2672void glScissor (int x, int y, int width, int height)
2506 2673
2507void glTranslate (float x, float y, float z = 0.) 2674void glTranslate (float x, float y, float z = 0.)
2514 2681
2515void glRotate (float angle, float x, float y, float z) 2682void glRotate (float angle, float x, float y, float z)
2516 CODE: 2683 CODE:
2517 glRotatef (angle, x, y, z); 2684 glRotatef (angle, x, y, z);
2518 2685
2519void glBegin (int mode)
2520
2521void glEnd ()
2522
2523void glColor (float r, float g, float b, float a = 1.0) 2686void glColor (float r, float g, float b, float a = 1.0)
2524 PROTOTYPE: @
2525 ALIAS: 2687 ALIAS:
2526 glColor_premultiply = 1 2688 glColor_premultiply = 1
2527 CODE: 2689 CODE:
2528 if (ix) 2690 if (ix)
2529 { 2691 {
2532 b *= a; 2694 b *= a;
2533 } 2695 }
2534 // microsoft visual "c" rounds instead of truncating... 2696 // microsoft visual "c" rounds instead of truncating...
2535 glColor4f (r, g, b, a); 2697 glColor4f (r, g, b, a);
2536 2698
2537void glInterleavedArrays (int format, int stride, char *data)
2538
2539void glDrawElements (int mode, int count, int type, char *indices)
2540
2541# 1.2 void glDrawRangeElements (int mode, int start, int end
2542
2543void glRasterPos (float x, float y, float z = 0.) 2699void glRasterPos (float x, float y, float z = 0.)
2544 CODE: 2700 CODE:
2545 glRasterPos3f (0, 0, z); 2701 glRasterPos3f (0, 0, z);
2546 glBitmap (0, 0, 0, 0, x, y, 0); 2702 glBitmap (0, 0, 0, 0, x, y, 0);
2547 2703
2551 2707
2552void glTexCoord (float s, float t) 2708void glTexCoord (float s, float t)
2553 CODE: 2709 CODE:
2554 glTexCoord2f (s, t); 2710 glTexCoord2f (s, t);
2555 2711
2712void glRect (float x1, float y1, float x2, float y2)
2713 CODE:
2714 glRectf (x1, y1, x2, y2);
2715
2716PROTOTYPES: ENABLE
2717
2718void glBegin (int mode)
2719
2720void glEnd ()
2721
2722void glPointSize (GLfloat size)
2723
2724void glLineWidth (GLfloat width)
2725
2726void glInterleavedArrays (int format, int stride, char *data)
2727
2728void glDrawElements (int mode, int count, int type, char *indices)
2729
2730# 1.2 void glDrawRangeElements (int mode, int start, int end
2731
2556void glTexEnv (int target, int pname, float param) 2732void glTexEnv (int target, int pname, float param)
2557 CODE: 2733 CODE:
2558 glTexEnvf (target, pname, param); 2734 glTexEnvf (target, pname, param);
2559 2735
2560void glTexParameter (int target, int pname, float param) 2736void glTexParameter (int target, int pname, float param)
2617MODULE = CFPlus PACKAGE = CFPlus::UI::Base 2793MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2618 2794
2619PROTOTYPES: DISABLE 2795PROTOTYPES: DISABLE
2620 2796
2621void 2797void
2622find_widget (SV *widget, NV x, NV y) 2798find_widget (SV *self, NV x, NV y)
2623 PPCODE: 2799 PPCODE:
2624{ 2800{
2625 if (within_widget (widget, x, y)) 2801 if (within_widget (self, x, y))
2626 XPUSHs (widget); 2802 XPUSHs (self);
2627} 2803}
2628 2804
2805BOOT:
2806{
2807 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2808
2809 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2810 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2811 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2812 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2813}
2814
2815void
2816draw (SV *self)
2817 CODE:
2818{
2819 HV *hv;
2820 SV **svp;
2821 NV x, y, w, h;
2822 SV *draw_x_sv = GvSV (draw_x_gv);
2823 SV *draw_y_sv = GvSV (draw_y_gv);
2824 SV *draw_w_sv = GvSV (draw_w_gv);
2825 SV *draw_h_sv = GvSV (draw_h_gv);
2826 SV *hover;
2827 double draw_x, draw_y, draw_w, draw_h;
2828
2829 if (!SvROK (self))
2830 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2831
2832 hv = (HV *)SvRV (self);
2833
2834 if (SvTYPE (hv) != SVt_PVHV)
2835 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2836
2837 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2838 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2839
2840 if (!h || !w)
2841 XSRETURN_EMPTY;
2842
2843 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2844 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2845
2846 draw_x = SvNV (draw_x_sv) + x;
2847 draw_y = SvNV (draw_y_sv) + y;
2848
2849 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2850 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2851 XSRETURN_EMPTY;
2852
2853 sv_setnv (draw_x_sv, draw_x);
2854 sv_setnv (draw_y_sv, draw_y);
2855
2856 glPushMatrix ();
2857 glTranslated (x, y, 0);
2858
2859 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2860 {
2861 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2862
2863 if (svp && SvTRUE (*svp))
2864 {
2865 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2866 glEnable (GL_BLEND);
2867 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2868 glBegin (GL_QUADS);
2869 glVertex2f (0, 0);
2870 glVertex2f (w, 0);
2871 glVertex2f (w, h);
2872 glVertex2f (0, h);
2873 glEnd ();
2874 glDisable (GL_BLEND);
2875 }
2876 }
2877#if 0
2878 if ($ENV{CFPLUS_DEBUG} & 1) {
2879 glPushMatrix;
2880 glColor 1, 1, 0, 1;
2881 glTranslate 0.375, 0.375;
2882 glBegin GL_LINE_LOOP;
2883 glVertex 0 , 0;
2884 glVertex $self->{w} - 1, 0;
2885 glVertex $self->{w} - 1, $self->{h} - 1;
2886 glVertex 0 , $self->{h} - 1;
2887 glEnd;
2888 glPopMatrix;
2889 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2890 }
2891#endif
2892 PUSHMARK (SP);
2893 XPUSHs (self);
2894 PUTBACK;
2895 call_method ("_draw", G_VOID | G_DISCARD);
2896 SPAGAIN;
2897
2898 glPopMatrix ();
2899
2900 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2901 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2902}
2903

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