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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.67 by root, Tue Apr 25 11:18:48 2006 UTC vs.
Revision 1.223 by root, Sat Aug 11 11:07:08 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
9#include <string.h> 31#include <string.h>
10#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 36
12#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
13#include <SDL_image.h> 40#include <SDL_image.h>
14#include <SDL_mixer.h> 41#include <SDL_mixer.h>
15#include <SDL_opengl.h> 42#include <SDL_opengl.h>
16 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
17#include <glib/gmacros.h> 47#include <glib/gmacros.h>
18 48
19#include <pango/pango.h> 49#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h>
21#include <pango/pangoft2.h>
22 50
23#ifndef _WIN32 51#ifndef _WIN32
24# include <sys/types.h> 52# include <sys/types.h>
25# include <sys/socket.h> 53# include <sys/socket.h>
26# include <netinet/in.h> 54# include <netinet/in.h>
27# include <netinet/tcp.h> 55# include <netinet/tcp.h>
28# include <inttypes.h> 56# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 57#endif
37 58
38#include "glext.h" 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
39 60
40#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
41 62
42#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
44 65
45#define MIN_FONT_HEIGHT 10 66#define MIN_FONT_HEIGHT 10
46 67
47#define GL_CALL(type,func,args) \ 68#if 0
48 { \ 69# define PARACHUTE SDL_INIT_NOPARACHUTE
49 static int init_; \ 70#else
50 static type fptr_; \ 71# define PARACHUTE 0
51 \ 72#endif
52 if (!init_) \
53 { \
54 init_ = 1; \
55 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
56 } \
57 \
58 if (fptr_) \
59 fptr_ args; \
60 }
61 73
74static AV *texture_av;
75
76static struct
77{
78#define GL_FUNC(ptr,name) ptr name;
79#include "glfunc.h"
80#undef GL_FUNC
81} gl;
82
83static void
84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
85{
86 if (gl.BlendFuncSeparate)
87 gl.BlendFuncSeparate (sa, da, saa, daa);
88 else if (gl.BlendFuncSeparateEXT)
89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
90 else
91 glBlendFunc (sa, da);
92}
93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
118#include "texcache.c"
119#include "rendercache.c"
120
121#include "pango-font.c"
122#include "pango-fontmap.c"
123#include "pango-render.c"
124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
62typedef Mix_Chunk *CFClient__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
63typedef Mix_Music *CFClient__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
64 129
65typedef PangoFontDescription *CFClient__Font; 130typedef PangoFontDescription *CFPlus__Font;
131
132static int
133shape_attr_p (PangoLayoutRun *run)
134{
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148}
66 149
67typedef struct cf_layout { 150typedef struct cf_layout {
68 PangoLayout *pl; 151 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode
69 int base_height; 153 int base_height;
70 CFClient__Font font; 154 CFPlus__Font font;
71} *CFClient__Layout; 155} *CFPlus__Layout;
72 156
73static CFClient__Font default_font; 157static CFPlus__Font default_font;
74static PangoContext *context; 158static PangoContext *opengl_context;
75static PangoFontMap *fontmap; 159static PangoFontMap *opengl_fontmap;
76 160
77static void 161static void
78substitute_func (FcPattern *pattern, gpointer data) 162substitute_func (FcPattern *pattern, gpointer data)
79{ 163{
80 FcPatternAddBool (pattern, FC_HINTING , 1); 164 FcPatternAddBool (pattern, FC_HINTING, 1);
165#ifdef FC_HINT_STYLE
166 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
167#endif
81 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 168 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
82} 169}
83 170
84static void 171static void
85layout_update_font (CFClient__Layout self) 172layout_update_font (CFPlus__Layout self)
86{ 173{
87 /* use a random scale factor to account for unknown descenders, 0.8 works 174 /* use a random scale factor to account for unknown descenders, 0.8 works
88 * reasonably well with bitstream vera 175 * reasonably well with bitstream vera
89 */ 176 */
90 PangoFontDescription *font = self->font ? self->font : default_font; 177 PangoFontDescription *font = self->font ? self->font : default_font;
94 181
95 pango_layout_set_font_description (self->pl, font); 182 pango_layout_set_font_description (self->pl, font);
96} 183}
97 184
98static void 185static void
99layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 186layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
100{ 187{
188 PangoRectangle rect;
189
190 // get_pixel_* wrongly rounds down
101 pango_layout_get_pixel_size (self->pl, w, h); 191 pango_layout_get_extents (self->pl, 0, &rect);
102 192
103 *w = (*w + 3) & ~3; 193 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
104 if (!*w) *w = 1; 194 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*h) *h = 1;
106}
107 195
196 if (!rect.width) rect.width = 1;
197 if (!rect.height) rect.height = 1;
198
199 *w = rect.width;
200 *h = rect.height;
201}
202
203typedef uint16_t tileid;
108typedef uint16_t mapface; 204typedef uint16_t faceid;
109 205
110typedef struct { 206typedef struct {
111 GLint name; 207 int name;
112 int w, h; 208 int w, h;
113 float s, t; 209 float s, t;
114 uint8_t r, g, b, a; 210 uint8_t r, g, b, a;
211 tileid smoothtile;
212 uint8_t smoothlevel;
115} maptex; 213} maptex;
116 214
117typedef struct { 215typedef struct {
216 uint32_t player;
217 tileid tile[3];
118 int16_t darkness; 218 uint16_t darkness;
119 mapface face[3]; 219 uint8_t stat_width, stat_hp, flags, smoothmax;
120} mapcell; 220} mapcell;
121 221
122typedef struct { 222typedef struct {
123 int32_t c0, c1; 223 int32_t c0, c1;
124 mapcell *col; 224 mapcell *col;
125} maprow; 225} maprow;
126 226
127typedef struct map { 227typedef struct map {
128 int x, y, w, h; 228 int x, y, w, h;
129 int ox, oy; /* offset to virtual global coordinate system */ 229 int ox, oy; /* offset to virtual global coordinate system */
130 int faces; 230 int faces; tileid *face2tile; // [faceid]
131 mapface *face; 231 int texs; maptex *tex; // [tileid]
132
133 int texs;
134 maptex *tex;
135 232
136 int32_t rows; 233 int32_t rows;
137 maprow *row; 234 maprow *row;
138} *CFClient__Map; 235} *CFPlus__Map;
139 236
140static char * 237static char *
141prepend (char *ptr, int sze, int inc) 238prepend (char *ptr, int sze, int inc)
142{ 239{
143 char *p; 240 char *p;
160} 257}
161 258
162#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 259#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
163#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
164 261
262static void
263need_facenum (struct map *self, faceid face)
264{
265 while (self->faces <= face)
266 {
267 Append (tileid, self->face2tile, self->faces, self->faces);
268 self->faces *= 2;
269 }
270}
271
272static void
273need_texid (struct map *self, int texid)
274{
275 while (self->texs <= texid)
276 {
277 Append (maptex, self->tex, self->texs, self->texs);
278 self->texs *= 2;
279 }
280}
281
165static maprow * 282static maprow *
166map_get_row (CFClient__Map self, int y) 283map_get_row (CFPlus__Map self, int y)
167{ 284{
168 if (0 > y) 285 if (0 > y)
169 { 286 {
170 int extend = - y + MAP_EXTEND_Y; 287 int extend = - y + MAP_EXTEND_Y;
171 Prepend (maprow, self->row, self->rows, extend); 288 Prepend (maprow, self->row, self->rows, extend);
209 326
210 return row->col + (x - row->c0); 327 return row->col + (x - row->c0);
211} 328}
212 329
213static mapcell * 330static mapcell *
214map_get_cell (CFClient__Map self, int x, int y) 331map_get_cell (CFPlus__Map self, int x, int y)
215{ 332{
216 return row_get_cell (map_get_row (self, y), x); 333 return row_get_cell (map_get_row (self, y), x);
217} 334}
218 335
219static void 336static void
220map_clear (CFClient__Map self) 337map_clear (CFPlus__Map self)
221{ 338{
222 int r; 339 int r;
223 340
224 for (r = 0; r < self->rows; r++) 341 for (r = 0; r < self->rows; r++)
225 Safefree (self->row[r].col); 342 Safefree (self->row[r].col);
233 self->row = 0; 350 self->row = 0;
234 self->rows = 0; 351 self->rows = 0;
235} 352}
236 353
237static void 354static void
238map_blank (CFClient__Map self, int x0, int y0, int w, int h) 355map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
239{ 356{
240 int x, y; 357 int x, y;
241 maprow *row; 358 maprow *row;
359 mapcell *cell;
242 360
243 for (y = y0; y < y0 + h; y++) 361 for (y = y0; y < y0 + h; y++)
244 if (y >= 0) 362 if (y >= 0)
245 { 363 {
246 if (y >= self->rows) 364 if (y >= self->rows)
252 if (x >= row->c0) 370 if (x >= row->c0)
253 { 371 {
254 if (x >= row->c1) 372 if (x >= row->c1)
255 break; 373 break;
256 374
257 row->col[x - row->c0].darkness = -1; 375 cell = row->col + x - row->c0;
376
377 cell->darkness = 0;
378 cell->stat_hp = 0;
379 cell->flags = 0;
380 cell->player = 0;
258 } 381 }
259 } 382 }
260} 383}
261 384
385typedef struct {
386 tileid tile;
387 uint8_t x, y, level;
388} smooth_key;
389
262static void 390static void
391smooth_or_bits (HV *hv, smooth_key *key, IV bits)
392{
393 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
394
395 if (SvIOK (*sv))
396 SvIV_set (*sv, SvIVX (*sv) | bits);
397 else
398 sv_setiv (*sv, bits);
399}
400
401static void
263music_finished () 402music_finished (void)
264{ 403{
265 SDL_UserEvent ev; 404 SDL_UserEvent ev;
266 405
267 ev.type = SDL_USEREVENT; 406 ev.type = SDL_USEREVENT;
268 ev.code = 0; 407 ev.code = 0;
270 ev.data2 = 0; 409 ev.data2 = 0;
271 410
272 SDL_PushEvent ((SDL_Event *)&ev); 411 SDL_PushEvent ((SDL_Event *)&ev);
273} 412}
274 413
414static void
415channel_finished (int channel)
416{
417 SDL_UserEvent ev;
418
419 ev.type = SDL_USEREVENT;
420 ev.code = 1;
421 ev.data1 = (void *)(long)channel;
422 ev.data2 = 0;
423
424 SDL_PushEvent ((SDL_Event *)&ev);
425}
426
427static unsigned int
428minpot (unsigned int n)
429{
430 if (!n)
431 return 0;
432
433 --n;
434
435 n |= n >> 1;
436 n |= n >> 2;
437 n |= n >> 4;
438 n |= n >> 8;
439 n |= n >> 16;
440
441 return n + 1;
442}
443
444/* SDL should provide this, really. */
445#define SDLK_MODIFIER_MIN 300
446#define SDLK_MODIFIER_MAX 314
447
448/******************************************************************************/
449
450static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
451static GV *hover_gv;
452
453static int
454within_widget (SV *widget, NV x, NV y)
455{
456 HV *self;
457 SV **svp;
458 NV wx, ww, wy, wh;
459
460 if (!SvROK (widget))
461 return 0;
462
463 self = (HV *)SvRV (widget);
464
465 if (SvTYPE (self) != SVt_PVHV)
466 return 0;
467
468 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
469 if (y < wy)
470 return 0;
471
472 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
473 if (y >= wy + wh)
474 return 0;
475
476 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
477 if (x < wx)
478 return 0;
479
480 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
481 if (x >= wx + ww)
482 return 0;
483
484 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
485 if (!svp || !SvTRUE (*svp))
486 return 0;
487
488 return 1;
489}
490
275MODULE = CFClient PACKAGE = CFClient 491MODULE = CFPlus PACKAGE = CFPlus
276 492
277PROTOTYPES: ENABLE 493PROTOTYPES: ENABLE
278 494
279BOOT: 495BOOT:
280{ 496{
281 HV *stash = gv_stashpv ("CFClient", 1); 497 HV *stash = gv_stashpv ("CFPlus", 1);
282 static const struct { 498 static const struct {
283 const char *name; 499 const char *name;
284 IV iv; 500 IV iv;
285 } *civ, const_iv[] = { 501 } *civ, const_iv[] = {
286# define const_iv(name) { # name, (IV)name } 502# define const_iv(name) { # name, (IV)name }
503 const_iv (SDLK_MODIFIER_MIN),
504 const_iv (SDLK_MODIFIER_MAX),
505
287 const_iv (SDL_ACTIVEEVENT), 506 const_iv (SDL_ACTIVEEVENT),
288 const_iv (SDL_KEYDOWN), 507 const_iv (SDL_KEYDOWN),
289 const_iv (SDL_KEYUP), 508 const_iv (SDL_KEYUP),
290 const_iv (SDL_MOUSEMOTION), 509 const_iv (SDL_MOUSEMOTION),
291 const_iv (SDL_MOUSEBUTTONDOWN), 510 const_iv (SDL_MOUSEBUTTONDOWN),
300 const_iv (SDL_EVENT_RESERVEDA), 519 const_iv (SDL_EVENT_RESERVEDA),
301 const_iv (SDL_EVENT_RESERVEDB), 520 const_iv (SDL_EVENT_RESERVEDB),
302 const_iv (SDL_VIDEORESIZE), 521 const_iv (SDL_VIDEORESIZE),
303 const_iv (SDL_VIDEOEXPOSE), 522 const_iv (SDL_VIDEOEXPOSE),
304 const_iv (SDL_USEREVENT), 523 const_iv (SDL_USEREVENT),
524
525 const_iv (SDL_APPINPUTFOCUS),
526 const_iv (SDL_APPMOUSEFOCUS),
527 const_iv (SDL_APPACTIVE),
528
305 const_iv (SDLK_KP0), 529 const_iv (SDLK_KP0),
306 const_iv (SDLK_KP1), 530 const_iv (SDLK_KP1),
307 const_iv (SDLK_KP2), 531 const_iv (SDLK_KP2),
308 const_iv (SDLK_KP3), 532 const_iv (SDLK_KP3),
309 const_iv (SDLK_KP4), 533 const_iv (SDLK_KP4),
364 const_iv (SDLK_BREAK), 588 const_iv (SDLK_BREAK),
365 const_iv (SDLK_MENU), 589 const_iv (SDLK_MENU),
366 const_iv (SDLK_POWER), 590 const_iv (SDLK_POWER),
367 const_iv (SDLK_EURO), 591 const_iv (SDLK_EURO),
368 const_iv (SDLK_UNDO), 592 const_iv (SDLK_UNDO),
593
369 const_iv (KMOD_NONE), 594 const_iv (KMOD_NONE),
595 const_iv (KMOD_SHIFT),
370 const_iv (KMOD_LSHIFT), 596 const_iv (KMOD_LSHIFT),
371 const_iv (KMOD_RSHIFT), 597 const_iv (KMOD_RSHIFT),
598 const_iv (KMOD_CTRL),
372 const_iv (KMOD_LCTRL), 599 const_iv (KMOD_LCTRL),
373 const_iv (KMOD_RCTRL), 600 const_iv (KMOD_RCTRL),
601 const_iv (KMOD_ALT),
374 const_iv (KMOD_LALT), 602 const_iv (KMOD_LALT),
375 const_iv (KMOD_RALT), 603 const_iv (KMOD_RALT),
604 const_iv (KMOD_META),
376 const_iv (KMOD_LMETA), 605 const_iv (KMOD_LMETA),
377 const_iv (KMOD_RMETA), 606 const_iv (KMOD_RMETA),
378 const_iv (KMOD_NUM), 607 const_iv (KMOD_NUM),
379 const_iv (KMOD_CAPS), 608 const_iv (KMOD_CAPS),
380 const_iv (KMOD_MODE), 609 const_iv (KMOD_MODE),
381 const_iv (KMOD_CTRL),
382 const_iv (KMOD_SHIFT),
383 const_iv (KMOD_ALT),
384 const_iv (KMOD_META)
385# undef const_iv 610# undef const_iv
386 }; 611 };
387 612
388 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 613 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
389 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 614 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
390 615
391 fontmap = pango_ft2_font_map_new (); 616 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
392 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 617 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
393 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
394} 618}
619
620void
621weaken (SV *rv)
622 PROTOTYPE: $
623 CODE:
624 sv_rvweaken (rv);
395 625
396int 626int
627in_destruct ()
628 CODE:
629 RETVAL = PL_main_cv == Nullcv;
630 OUTPUT:
631 RETVAL
632
633NV floor (NV x)
634
635NV ceil (NV x)
636
637void
638pango_init ()
639 CODE:
640{
641 opengl_fontmap = pango_opengl_font_map_new ();
642 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
643 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
644}
645
646char *
647SDL_GetError ()
648
649int
397SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 650SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
398 651
399void 652void
400SDL_Quit () 653SDL_Quit ()
401 654
402void 655void
403SDL_ListModes () 656SDL_ListModes (int rgb, int alpha)
404 PPCODE: 657 PPCODE:
405{ 658{
406 SDL_Rect **m; 659 SDL_Rect **m;
407 660
408 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 661 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
409 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
410 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
411 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 0); 664 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
412 665
666 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
667 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
668
413 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 669 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
414 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
415 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
416 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
417 673
418 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 674 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
675#if SDL_VERSION_ATLEAST(1,2,10)
419 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 676 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
420 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 677 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
421 678#endif
422 SDL_EnableUNICODE (1);
423 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
424 679
425 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 680 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
426 681
427 if (m && m != (SDL_Rect **)-1) 682 if (m && m != (SDL_Rect **)-1)
428 while (*m) 683 while (*m)
429 { 684 {
685 if ((*m)->w >= 640 && (*m)->h >= 480)
686 {
430 AV *av = newAV (); 687 AV *av = newAV ();
431 av_push (av, newSViv ((*m)->w)); 688 av_push (av, newSViv ((*m)->w));
432 av_push (av, newSViv ((*m)->h)); 689 av_push (av, newSViv ((*m)->h));
690 av_push (av, newSViv (rgb));
691 av_push (av, newSViv (alpha));
433 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 692 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
693 }
434 694
435 ++m; 695 ++m;
436 } 696 }
437} 697}
438 698
439int 699int
440SDL_SetVideoMode (int w, int h, int fullscreen) 700SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
441 CODE: 701 CODE:
702{
703 SDL_EnableUNICODE (1);
704 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
705
706 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
707 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
708 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
709 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
710
442 RETVAL = !!SDL_SetVideoMode ( 711 RETVAL = !!SDL_SetVideoMode (
443 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 712 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
444 ); 713 );
714
715 if (RETVAL)
716 {
717 av_clear (texture_av);
718
445 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 719 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
720#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
721#include "glfunc.h"
722#undef GL_FUNC
723 }
724}
446 OUTPUT: 725 OUTPUT:
447 RETVAL 726 RETVAL
448 727
449void 728void
450SDL_GL_SwapBuffers () 729SDL_GL_SwapBuffers ()
451 730
731char *
732SDL_GetKeyName (int sym)
733
734int
735SDL_GetAppState ()
736
452void 737void
453SDL_PollEvent () 738poll_events ()
454 PPCODE: 739 PPCODE:
455{ 740{
456 SDL_Event ev; 741 SDL_Event ev;
457 742
458 while (SDL_PollEvent (&ev)) 743 SDL_PumpEvents ();
744 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
459 { 745 {
460 HV *hv = newHV (); 746 HV *hv = newHV ();
461 hv_store (hv, "type", 4, newSViv (ev.type), 0); 747 hv_store (hv, "type", 4, newSViv (ev.type), 0);
748
462 switch (ev.type) 749 switch (ev.type)
463 { 750 {
464 case SDL_KEYDOWN: 751 case SDL_KEYDOWN:
465 case SDL_KEYUP: 752 case SDL_KEYUP:
466 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 753 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
467 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 754 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
468 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 755 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
756 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
469 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 757 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
470 break; 758 break;
471 759
472 case SDL_ACTIVEEVENT: 760 case SDL_ACTIVEEVENT:
473 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 761 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
474 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 762 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
475 break; 763 break;
476 764
477 case SDL_MOUSEMOTION: 765 case SDL_MOUSEMOTION:
766 {
767 int state = ev.motion.state;
768 int x = ev.motion.x;
769 int y = ev.motion.y;
770 int xrel = ev.motion.xrel;
771 int yrel = ev.motion.yrel;
772
773 /* do simplistic event compression */
774 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
775 && state == ev.motion.state)
776 {
777 xrel += ev.motion.xrel;
778 yrel += ev.motion.yrel;
779 x = ev.motion.x;
780 y = ev.motion.y;
781 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
782 }
783
784 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
478 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 785 hv_store (hv, "state", 5, newSViv (state), 0);
479 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 786 hv_store (hv, "x", 1, newSViv (x), 0);
480 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 787 hv_store (hv, "y", 1, newSViv (y), 0);
481 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 788 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
482 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 789 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
790 }
483 break; 791 break;
484 792
485 case SDL_MOUSEBUTTONDOWN: 793 case SDL_MOUSEBUTTONDOWN:
486 case SDL_MOUSEBUTTONUP: 794 case SDL_MOUSEBUTTONUP:
795 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
796
487 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 797 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
488 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 798 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
489 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 799 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
490 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 800 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
801 break;
802
803 case SDL_USEREVENT:
804 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
805 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
806 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
807 break;
491 } 808 }
492 809
493 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 810 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
494 } 811 }
495} 812}
496 813
497int 814int
498Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 815Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
499 POSTCALL: 816 POSTCALL:
500 Mix_HookMusicFinished (music_finished); 817 Mix_HookMusicFinished (music_finished);
818 Mix_ChannelFinished (channel_finished);
501 819
502void 820void
503Mix_CloseAudio () 821Mix_CloseAudio ()
504 822
505int 823int
506Mix_AllocateChannels (int numchans = -1) 824Mix_AllocateChannels (int numchans = -1)
507 825
826const char *
827Mix_GetError ()
828
508void 829void
509lowdelay (int fd, int val = 1) 830lowdelay (int fd, int val = 1)
510 CODE: 831 CODE:
832 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
833
834void
835win32_proxy_info ()
836 PPCODE:
837{
511#ifndef _WIN32 838#ifdef _WIN32
512 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 839 char buffer[2048];
840 DWORD buflen;
841
842 EXTEND (SP, 3);
843
844 buflen = sizeof (buffer);
845 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
846 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
847 {
848 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
849
850 buflen = sizeof (buffer);
851 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
852 {
853 PUSHs (newSVpv (buffer, 0));
854
855 buflen = sizeof (buffer);
856 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
857 PUSHs (newSVpv (buffer, 0));
858 }
859 }
513#endif 860#endif
514 861}
515char *
516gl_version ()
517 CODE:
518 RETVAL = (char *)glGetString (GL_VERSION);
519 OUTPUT:
520 RETVAL
521
522char *
523gl_extensions ()
524 CODE:
525 RETVAL = (char *)glGetString (GL_EXTENSIONS);
526 OUTPUT:
527 RETVAL
528 862
529void 863void
530add_font (char *file) 864add_font (char *file)
531 CODE: 865 CODE:
532 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 866 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
533 867
534void 868void
535load_image_inline (SV *image_) 869load_image_inline (SV *image_)
536 ALIAS: 870 ALIAS:
537 load_image_file = 1 871 load_image_file = 1
540 STRLEN image_len; 874 STRLEN image_len;
541 char *image = (char *)SvPVbyte (image_, image_len); 875 char *image = (char *)SvPVbyte (image_, image_len);
542 SDL_Surface *surface, *surface2; 876 SDL_Surface *surface, *surface2;
543 SDL_PixelFormat fmt; 877 SDL_PixelFormat fmt;
544 SDL_RWops *rw = ix 878 SDL_RWops *rw = ix
545 ? SDL_RWFromFile (image, "r") 879 ? SDL_RWFromFile (image, "rb")
546 : SDL_RWFromConstMem (image, image_len); 880 : SDL_RWFromConstMem (image, image_len);
547 881
548 if (!rw) 882 if (!rw)
549 croak ("load_image: %s", SDL_GetError ()); 883 croak ("load_image: %s", SDL_GetError ());
550 884
579 913
580 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 914 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
581 915
582 assert (surface2->pitch == surface2->w * 4); 916 assert (surface2->pitch == surface2->w * 4);
583 917
918 SDL_LockSurface (surface2);
584 EXTEND (SP, 5); 919 EXTEND (SP, 6);
585 PUSHs (sv_2mortal (newSViv (surface2->w))); 920 PUSHs (sv_2mortal (newSViv (surface2->w)));
586 PUSHs (sv_2mortal (newSViv (surface2->h))); 921 PUSHs (sv_2mortal (newSViv (surface2->h)));
587 SDL_LockSurface (surface2);
588 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 922 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
589 SDL_UnlockSurface (surface2);
590 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 923 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
591 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 924 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
592 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 925 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
926 SDL_UnlockSurface (surface2);
593 927
594 SDL_FreeSurface (surface); 928 SDL_FreeSurface (surface);
595 SDL_FreeSurface (surface2); 929 SDL_FreeSurface (surface2);
596} 930}
597 931
621} 955}
622 956
623void 957void
624error (char *message) 958error (char *message)
625 CODE: 959 CODE:
960 fprintf (stderr, "ERROR: %s\n", message);
626#ifdef _WIN32 961#ifdef _WIN32
627 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 962 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
963#endif
964
965void
966fatal (char *message)
967 CODE:
968 fprintf (stderr, "FATAL: %s\n", message);
969#ifdef _WIN32
970 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
971#endif
972 _exit (1);
973
974void
975_exit (int retval = 0)
976 CODE:
977#ifdef WIN32
978 ExitThread (retval); // unclean, please beam me up
628#else 979#else
629 fprintf (stderr, "ERROR: %s\n", message); 980 _exit (retval);
630#endif 981#endif
631 982
632void 983void
633fatal (char *message) 984debug ()
634 CODE: 985 CODE:
635#ifdef _WIN32 986{
636 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 987#if DEBUG
637#else 988 VALGRIND_DO_LEAK_CHECK;
638 fprintf (stderr, "FATAL: %s\n", message);
639#endif 989#endif
640 exit (1); 990}
641 991
642MODULE = CFClient PACKAGE = CFClient::Font 992MODULE = CFPlus PACKAGE = CFPlus::Font
643 993
644CFClient::Font 994PROTOTYPES: DISABLE
995
996CFPlus::Font
645new_from_file (SV *class, char *path) 997new_from_file (SV *class, char *path, int id = 0)
646 CODE: 998 CODE:
647{ 999{
648 int count; 1000 int count;
649 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, 0, 0, &count); 1001 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
650 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1002 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
651 FcPatternDestroy (pattern); 1003 FcPatternDestroy (pattern);
652} 1004}
653 OUTPUT: 1005 OUTPUT:
654 RETVAL 1006 RETVAL
655 1007
656void 1008void
657DESTROY (CFClient::Font self) 1009DESTROY (CFPlus::Font self)
658 CODE: 1010 CODE:
659 pango_font_description_free (self); 1011 pango_font_description_free (self);
660 1012
661void 1013void
662make_default (CFClient::Font self) 1014make_default (CFPlus::Font self)
1015 PROTOTYPE: $
663 CODE: 1016 CODE:
664 default_font = self; 1017 default_font = self;
665 1018
666MODULE = CFClient PACKAGE = CFClient::Layout 1019MODULE = CFPlus PACKAGE = CFPlus::Layout
667 1020
668CFClient::Layout 1021PROTOTYPES: DISABLE
669new (SV *class, int base_height = MIN_FONT_HEIGHT) 1022
1023void
1024reset_glyph_cache ()
1025 PROTOTYPE:
1026 CODE:
1027 tc_clear ();
1028
1029CFPlus::Layout
1030new (SV *class)
670 CODE: 1031 CODE:
671 New (0, RETVAL, 1, struct cf_layout); 1032 New (0, RETVAL, 1, struct cf_layout);
1033
672 RETVAL->pl = pango_layout_new (context); 1034 RETVAL->pl = pango_layout_new (opengl_context);
673 RETVAL->base_height = base_height; 1035 RETVAL->r = 1.;
1036 RETVAL->g = 1.;
1037 RETVAL->b = 1.;
1038 RETVAL->a = 1.;
1039 RETVAL->base_height = MIN_FONT_HEIGHT;
674 RETVAL->font = 0; 1040 RETVAL->font = 0;
1041
675 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1042 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
676 pango_layout_set_font_description (RETVAL->pl, default_font); 1043 layout_update_font (RETVAL);
677 OUTPUT: 1044 OUTPUT:
678 RETVAL 1045 RETVAL
679 1046
680void 1047void
681DESTROY (CFClient::Layout self) 1048DESTROY (CFPlus::Layout self)
682 CODE: 1049 CODE:
683 g_object_unref (self->pl); 1050 g_object_unref (self->pl);
684 Safefree (self); 1051 Safefree (self);
685 1052
686void 1053void
687set_text (CFClient::Layout self, SV *text_) 1054set_text (CFPlus::Layout self, SV *text_)
688 CODE: 1055 CODE:
689{ 1056{
690 STRLEN textlen; 1057 STRLEN textlen;
691 char *text = SvPVutf8 (text_, textlen); 1058 char *text = SvPVutf8 (text_, textlen);
692 1059
693 pango_layout_set_text (self->pl, text, textlen); 1060 pango_layout_set_text (self->pl, text, textlen);
694} 1061}
695 1062
696void 1063void
697set_markup (CFClient::Layout self, SV *text_) 1064set_markup (CFPlus::Layout self, SV *text_)
698 CODE: 1065 CODE:
699{ 1066{
700 STRLEN textlen; 1067 STRLEN textlen;
701 char *text = SvPVutf8 (text_, textlen); 1068 char *text = SvPVutf8 (text_, textlen);
702 1069
703 pango_layout_set_markup (self->pl, text, textlen); 1070 pango_layout_set_markup (self->pl, text, textlen);
704} 1071}
705 1072
1073void
1074set_shapes (CFPlus::Layout self, ...)
1075 CODE:
1076{
1077 PangoAttrList *attrs = 0;
1078 const char *text = pango_layout_get_text (self->pl);
1079 const char *pos = text;
1080 int arg = 4;
1081
1082 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1083 {
1084 PangoRectangle inkrect, rect;
1085 PangoAttribute *attr;
1086
1087 int x = SvIV (ST (arg - 3));
1088 int y = SvIV (ST (arg - 2));
1089 int w = SvIV (ST (arg - 1));
1090 int h = SvIV (ST (arg ));
1091
1092 inkrect.x = 0;
1093 inkrect.y = 0;
1094 inkrect.width = 0;
1095 inkrect.height = 0;
1096
1097 rect.x = x * PANGO_SCALE;
1098 rect.y = y * PANGO_SCALE;
1099 rect.width = w * PANGO_SCALE;
1100 rect.height = h * PANGO_SCALE;
1101
1102 if (!attrs)
1103 attrs = pango_layout_get_attributes (self->pl);
1104
1105 attr = pango_attr_shape_new (&inkrect, &rect);
1106 attr->start_index = pos - text;
1107 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1108 pango_attr_list_insert (attrs, attr);
1109
1110 arg += 4;
1111 pos += sizeof (OBJ_STR) - 1;
1112 }
1113
1114 if (attrs)
1115 pango_layout_set_attributes (self->pl, attrs);
1116}
1117
1118void
1119get_shapes (CFPlus::Layout self)
1120 PPCODE:
1121{
1122 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1123
1124 do
1125 {
1126 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1127
1128 if (run && shape_attr_p (run))
1129 {
1130 PangoRectangle extents;
1131 pango_layout_iter_get_run_extents (iter, 0, &extents);
1132
1133 EXTEND (SP, 2);
1134 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1135 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1136 }
1137 }
1138 while (pango_layout_iter_next_run (iter));
1139
1140 pango_layout_iter_free (iter);
1141}
1142
1143int
1144has_wrapped (CFPlus::Layout self)
1145 CODE:
1146{
1147 int lines = 1;
1148 const char *text = pango_layout_get_text (self->pl);
1149
1150 while (*text)
1151 lines += *text++ == '\n';
1152
1153 RETVAL = lines < pango_layout_get_line_count (self->pl);
1154}
1155 OUTPUT:
1156 RETVAL
1157
706SV * 1158SV *
707get_text (CFClient::Layout self) 1159get_text (CFPlus::Layout self)
708 CODE: 1160 CODE:
709 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1161 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
710 SvUTF8_on (RETVAL); 1162 sv_utf8_decode (RETVAL);
711 OUTPUT: 1163 OUTPUT:
712 RETVAL 1164 RETVAL
713 1165
714void 1166void
1167set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1168 CODE:
1169 self->r = r;
1170 self->g = g;
1171 self->b = b;
1172 self->a = a;
1173
1174void
715set_font (CFClient::Layout self, CFClient::Font font = 0) 1175set_font (CFPlus::Layout self, CFPlus::Font font = 0)
716 CODE: 1176 CODE:
717 if (self->font != font) 1177 if (self->font != font)
718 { 1178 {
719 self->font = font; 1179 self->font = font;
720 layout_update_font (self); 1180 layout_update_font (self);
721 } 1181 }
722 1182
723void 1183void
724set_height (CFClient::Layout self, int base_height) 1184set_height (CFPlus::Layout self, int base_height)
725 CODE: 1185 CODE:
726 if (self->base_height != base_height) 1186 if (self->base_height != base_height)
727 { 1187 {
728 self->base_height = base_height; 1188 self->base_height = base_height;
729 layout_update_font (self); 1189 layout_update_font (self);
730 } 1190 }
731 1191
732void 1192void
733set_width (CFClient::Layout self, int max_width = -1) 1193set_width (CFPlus::Layout self, int max_width = -1)
734 CODE: 1194 CODE:
735 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1195 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
736 1196
737void 1197void
1198set_indent (CFPlus::Layout self, int indent)
1199 CODE:
1200 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1201
1202void
1203set_spacing (CFPlus::Layout self, int spacing)
1204 CODE:
1205 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1206
1207void
1208set_ellipsise (CFPlus::Layout self, int ellipsise)
1209 CODE:
1210 pango_layout_set_ellipsize (self->pl,
1211 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1212 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1213 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1214 : PANGO_ELLIPSIZE_NONE
1215 );
1216
1217void
1218set_single_paragraph_mode (CFPlus::Layout self, int spm)
1219 CODE:
1220 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1221
1222void
738size (CFClient::Layout self) 1223size (CFPlus::Layout self)
739 PPCODE: 1224 PPCODE:
740{ 1225{
741 int w, h; 1226 int w, h;
742 1227
743 layout_get_pixel_size (self, &w, &h); 1228 layout_get_pixel_size (self, &w, &h);
746 PUSHs (sv_2mortal (newSViv (w))); 1231 PUSHs (sv_2mortal (newSViv (w)));
747 PUSHs (sv_2mortal (newSViv (h))); 1232 PUSHs (sv_2mortal (newSViv (h)));
748} 1233}
749 1234
750int 1235int
1236descent (CFPlus::Layout self)
1237 CODE:
1238{
1239 PangoRectangle rect;
1240 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1241 pango_layout_line_get_pixel_extents (line, 0, &rect);
1242 RETVAL = PANGO_DESCENT (rect);
1243}
1244 OUTPUT:
1245 RETVAL
1246
1247int
751xy_to_index (CFClient::Layout self, int x, int y) 1248xy_to_index (CFPlus::Layout self, int x, int y)
752 CODE: 1249 CODE:
753{ 1250{
754 int index, trailing; 1251 int index, trailing;
755 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1252 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
756 RETVAL = index; 1253 RETVAL = index + trailing;
757} 1254}
758 OUTPUT: 1255 OUTPUT:
759 RETVAL 1256 RETVAL
760 1257
761void 1258void
762cursor_pos (CFClient::Layout self, int index) 1259cursor_pos (CFPlus::Layout self, int index)
763 PPCODE: 1260 PPCODE:
764{ 1261{
765 PangoRectangle strong_pos; 1262 PangoRectangle strong_pos;
766 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1263 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
767 1264
770 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1267 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
771 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1268 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
772} 1269}
773 1270
774void 1271void
775render (CFClient::Layout self) 1272index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
776 PPCODE: 1273 PPCODE:
777{ 1274{
778 SV *retval; 1275 int line, x;
779 int w, h;
780 FT_Bitmap bitmap;
781 1276
782 layout_get_pixel_size (self, &w, &h); 1277 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1278 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
783 1279
784 retval = newSV (w * h);
785 SvPOK_only (retval);
786 SvCUR_set (retval, w * h);
787
788 bitmap.rows = h;
789 bitmap.width = w;
790 bitmap.pitch = w;
791 bitmap.buffer = (unsigned char*)SvPVX (retval);
792 bitmap.num_grays = 256;
793 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
794
795 memset (bitmap.buffer, 0, w * h);
796
797 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
798
799 EXTEND (SP, 3); 1280 EXTEND (SP, 2);
800 PUSHs (sv_2mortal (newSViv (w))); 1281 PUSHs (sv_2mortal (newSViv (line - 1)));
1282 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1283}
1284
1285void
1286line_x_to_index (CFPlus::Layout self, int line, int x)
1287 PPCODE:
1288{
1289 PangoLayoutLine *lp;
1290 int index, trailing;
1291
1292 if (line < 0)
1293 XSRETURN_EMPTY;
1294
1295 if (!(lp = pango_layout_get_line (self->pl, line)))
1296 XSRETURN_EMPTY; /* do better */
1297
1298 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1299
1300 EXTEND (SP, 2);
1301 if (GIMME_V == G_SCALAR)
1302 PUSHs (sv_2mortal (newSViv (index + trailing)));
1303 else
1304 {
801 PUSHs (sv_2mortal (newSViv (h))); 1305 PUSHs (sv_2mortal (newSViv (index)));
802 PUSHs (sv_2mortal (retval)); 1306 PUSHs (sv_2mortal (newSViv (trailing)));
1307 }
803} 1308}
804 1309
1310void
1311render (CFPlus::Layout self, float x, float y, int flags = 0)
1312 PPCODE:
1313 pango_opengl_render_layout_subpixel (
1314 self->pl,
1315 x * PANGO_SCALE, y * PANGO_SCALE,
1316 self->r, self->g, self->b, self->a,
1317 flags
1318 );
1319
805MODULE = CFClient PACKAGE = CFClient::Texture 1320MODULE = CFPlus PACKAGE = CFPlus::Texture
806 1321
1322PROTOTYPES: ENABLE
1323
1324int minpot (int n)
1325
807void 1326void
1327pad (SV *data_, int ow, int oh, int nw, int nh)
1328 CODE:
1329{
1330 if ((nw != ow || nh != oh) && SvOK (data_))
1331 {
1332 STRLEN datalen;
1333 char *data = SvPVbyte (data_, datalen);
1334 int bpp = datalen / (ow * oh);
1335 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1336
1337 SvPOK_only (result_);
1338 SvCUR_set (result_, nw * nh * bpp);
1339
1340 memset (SvPVX (result_), 0, nw * nh * bpp);
1341 while (oh--)
1342 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1343
1344 sv_setsv (data_, result_);
1345 }
1346}
1347
1348void
808draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1349draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
809 PROTOTYPE: $$$;$$ 1350 PROTOTYPE: $$$;$$
1351 ALIAS:
1352 draw_quad_alpha = 1
1353 draw_quad_alpha_premultiplied = 2
810 CODE: 1354 CODE:
811{ 1355{
812 HV *hv = (HV *)SvRV (self); 1356 HV *hv = (HV *)SvRV (self);
813 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1357 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
814 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1358 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
815 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1359 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
816 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1360
1361 if (name <= 0)
1362 XSRETURN_EMPTY;
817 1363
818 if (items < 5) 1364 if (items < 5)
819 { 1365 {
820 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1366 w = SvNV (*hv_fetch (hv, "w", 1, 1));
821 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1367 h = SvNV (*hv_fetch (hv, "h", 1, 1));
822 } 1368 }
823 1369
1370 if (ix)
1371 {
1372 glEnable (GL_BLEND);
1373
1374 if (ix == 2)
1375 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1376 else
1377 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1378 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1379
1380 glEnable (GL_ALPHA_TEST);
1381 glAlphaFunc (GL_GREATER, 0.01f);
1382 }
1383
824 glBindTexture (GL_TEXTURE_2D, name); 1384 glBindTexture (GL_TEXTURE_2D, name);
825 if (wrap_mode) { 1385
826 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
827 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
828 }
829 glBegin (GL_QUADS); 1386 glBegin (GL_QUADS);
830 glTexCoord2f (0, 0); glVertex2f (x , y ); 1387 glTexCoord2f (0, 0); glVertex2f (x , y );
831 glTexCoord2f (0, t); glVertex2f (x , y + h); 1388 glTexCoord2f (0, t); glVertex2f (x , y + h);
832 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1389 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
833 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1390 glTexCoord2f (s, 0); glVertex2f (x + w, y );
834 glEnd (); 1391 glEnd ();
835}
836 1392
1393 if (ix)
1394 {
1395 glDisable (GL_ALPHA_TEST);
1396 glDisable (GL_BLEND);
1397 }
1398}
1399
1400IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1401 CODE:
1402{
1403 GLint width;
1404 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1405 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1406 RETVAL = width > 0;
1407}
1408 OUTPUT:
1409 RETVAL
1410
837MODULE = CFClient PACKAGE = CFClient::Map 1411MODULE = CFPlus PACKAGE = CFPlus::Map
838 1412
839CFClient::Map 1413PROTOTYPES: DISABLE
840new (SV *class, int map_width, int map_height) 1414
1415CFPlus::Map
1416new (SV *class)
841 CODE: 1417 CODE:
842 New (0, RETVAL, 1, struct map); 1418 New (0, RETVAL, 1, struct map);
843 RETVAL->x = 0; 1419 RETVAL->x = 0;
844 RETVAL->y = 0; 1420 RETVAL->y = 0;
845 RETVAL->w = map_width; 1421 RETVAL->w = 0;
846 RETVAL->h = map_height; 1422 RETVAL->h = 0;
847 RETVAL->ox = 0; 1423 RETVAL->ox = 0;
848 RETVAL->oy = 0; 1424 RETVAL->oy = 0;
849 RETVAL->faces = 8192; 1425 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
850 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1426 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
851 RETVAL->texs = 8192;
852 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
853 RETVAL->rows = 0; 1427 RETVAL->rows = 0;
854 RETVAL->row = 0; 1428 RETVAL->row = 0;
855 OUTPUT: 1429 OUTPUT:
856 RETVAL 1430 RETVAL
857 1431
858void 1432void
859DESTROY (CFClient::Map self) 1433DESTROY (CFPlus::Map self)
860 CODE: 1434 CODE:
861{ 1435{
862 map_clear (self); 1436 map_clear (self);
863 Safefree (self->face); 1437 Safefree (self->face2tile);
1438 Safefree (self->tex);
864 Safefree (self); 1439 Safefree (self);
865} 1440}
866 1441
867void 1442void
1443resize (CFPlus::Map self, int map_width, int map_height)
1444 CODE:
1445 self->w = map_width;
1446 self->h = map_height;
1447
1448void
868clear (CFClient::Map self) 1449clear (CFPlus::Map self)
869 CODE: 1450 CODE:
870 map_clear (self); 1451 map_clear (self);
871 1452
872void 1453void
873set_face (CFClient::Map self, int face, int texid) 1454set_tileid (CFPlus::Map self, int face, int tile)
874 CODE: 1455 CODE:
875{ 1456{
876 while (self->faces <= face) 1457 need_facenum (self, face); self->face2tile [face] = tile;
877 { 1458 need_texid (self, tile);
878 Append (mapface, self->face, self->faces, self->faces);
879 self->faces *= 2;
880 }
881
882 self->face [face] = texid;
883} 1459}
884 1460
885void 1461void
1462set_smooth (CFPlus::Map self, int face, int smooth, int level)
1463 CODE:
1464{
1465 tileid texid;
1466 maptex *tex;
1467
1468 if (face < 0 || face >= self->faces)
1469 return;
1470
1471 if (smooth < 0 || smooth >= self->faces)
1472 return;
1473
1474 texid = self->face2tile [face];
1475
1476 if (!texid)
1477 return;
1478
1479 tex = self->tex + texid;
1480 tex->smoothtile = self->face2tile [smooth];
1481 tex->smoothlevel = level;
1482}
1483
1484void
886set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1485set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
887 CODE: 1486 CODE:
888{ 1487{
889 while (self->texs <= texid) 1488 need_texid (self, texid);
890 {
891 Append (maptex, self->tex, self->texs, self->texs);
892 self->texs *= 2;
893 }
894 1489
895 { 1490 {
896 maptex *tex = self->tex + texid; 1491 maptex *tex = self->tex + texid;
897 1492
898 tex->name = name; 1493 tex->name = name;
903 tex->r = r; 1498 tex->r = r;
904 tex->g = g; 1499 tex->g = g;
905 tex->b = b; 1500 tex->b = b;
906 tex->a = a; 1501 tex->a = a;
907 } 1502 }
1503
1504 // somewhat hackish, but for textures that require it, it really
1505 // improves the look, and most others don't suffer.
1506 glBindTexture (GL_TEXTURE_2D, name);
1507 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1508 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1509 // use uglier nearest interpolation because linear suffers
1510 // from transparent color bleeding and ugly wrapping effects.
1511 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
908} 1512}
909 1513
910int 1514int
911ox (CFClient::Map self) 1515ox (CFPlus::Map self)
912 ALIAS: 1516 ALIAS:
913 oy = 1 1517 oy = 1
1518 x = 2
1519 y = 3
1520 w = 4
1521 h = 5
914 CODE: 1522 CODE:
915 switch (ix) 1523 switch (ix)
916 { 1524 {
917 case 0: RETVAL = self->ox; break; 1525 case 0: RETVAL = self->ox; break;
918 case 1: RETVAL = self->oy; break; 1526 case 1: RETVAL = self->oy; break;
1527 case 2: RETVAL = self->x; break;
1528 case 3: RETVAL = self->y; break;
1529 case 4: RETVAL = self->w; break;
1530 case 5: RETVAL = self->h; break;
919 } 1531 }
920 OUTPUT: 1532 OUTPUT:
921 RETVAL 1533 RETVAL
922 1534
923void 1535void
924scroll (CFClient::Map self, int dx, int dy) 1536scroll (CFPlus::Map self, int dx, int dy)
925 CODE: 1537 CODE:
926{ 1538{
927 if (dx > 0) 1539 if (dx > 0)
928 map_blank (self, self->x, self->y, dx - 1, self->h); 1540 map_blank (self, self->x, self->y, dx, self->h);
929 else if (dx < 0) 1541 else if (dx < 0)
930 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1542 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
931 1543
932 if (dy > 0) 1544 if (dy > 0)
933 map_blank (self, self->x, self->y, self->w, dy - 1); 1545 map_blank (self, self->x, self->y, self->w, dy);
934 else if (dy < 0) 1546 else if (dy < 0)
935 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1547 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
936 1548
937 self->ox += dx; self->x += dx; 1549 self->ox += dx; self->x += dx;
938 self->oy += dy; self->y += dy; 1550 self->oy += dy; self->y += dy;
939 1551
940 while (self->y < 0) 1552 while (self->y < 0)
944 self->rows += MAP_EXTEND_Y; 1556 self->rows += MAP_EXTEND_Y;
945 self->y += MAP_EXTEND_Y; 1557 self->y += MAP_EXTEND_Y;
946 } 1558 }
947} 1559}
948 1560
949void 1561SV *
950map1a_update (CFClient::Map self, SV *data_) 1562map1a_update (CFPlus::Map self, SV *data_, int extmap)
951 CODE: 1563 CODE:
952{ 1564{
953 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1565 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
954 uint8_t *data_end = (uint8_t *)SvEND (data_); 1566 uint8_t *data_end = (uint8_t *)SvEND (data_);
955 mapcell *cell; 1567 mapcell *cell;
956 int x, y, flags; 1568 int x, y, z, flags;
1569 AV *missing = newAV ();
1570 RETVAL = newRV_noinc ((SV *)missing);
957 1571
958 while (data < data_end) 1572 while (data < data_end - 1)
959 { 1573 {
960 flags = (data [0] << 8) + data [1]; data += 2; 1574 flags = (data [0] << 8) + data [1]; data += 2;
961 1575
962 x = ((flags >> 10) & 63) + self->x; 1576 x = self->x + ((flags >> 10) & 63);
963 y = ((flags >> 4) & 63) + self->y; 1577 y = self->y + ((flags >> 4) & 63);
964 1578
965 cell = map_get_cell (self, x, y); 1579 cell = map_get_cell (self, x, y);
966 1580
967 if (flags & 15) 1581 if (flags & 15)
968 { 1582 {
969 if (cell->darkness < 0) 1583 if (!cell->darkness)
970 { 1584 {
1585 memset (cell, 0, sizeof (*cell));
971 cell->darkness = 0; 1586 cell->darkness = 256;
972 cell->face [0] = 0;
973 cell->face [1] = 0;
974 cell->face [2] = 0;
975 } 1587 }
976 1588
977 cell->darkness = flags & 8 ? *data++ : 255;
978
979 //TODO: don't trust server data to be in-range(!) 1589 //TODO: don't trust server data to be in-range(!)
980 1590
981 if (flags & 4) 1591 if (flags & 8)
982 { 1592 {
983 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1593 if (extmap)
1594 {
1595 uint8_t ext, cmd;
1596
1597 do
1598 {
1599 ext = *data++;
1600 cmd = ext & 0x3f;
1601
1602 if (cmd < 4)
1603 cell->darkness = 255 - ext * 64 + 1;
1604 else if (cmd == 5) // health
1605 {
1606 cell->stat_width = 1;
1607 cell->stat_hp = *data++;
1608 }
1609 else if (cmd == 6) // monster width
1610 cell->stat_width = *data++ + 1;
1611 else if (cmd == 0x47)
1612 {
1613 if (*data == 4)
1614 ; // decode player count
1615
1616 data += *data + 1;
1617 }
1618 else if (cmd == 8) // cell flags
1619 cell->flags = *data++;
1620 else if (ext & 0x40) // unknown, multibyte => skip
1621 data += *data + 1;
1622 else
1623 data++;
1624 }
1625 while (ext & 0x80);
1626 }
1627 else
1628 cell->darkness = *data++ + 1;
984 } 1629 }
985 1630
1631 for (z = 0; z <= 2; ++z)
986 if (flags & 2) 1632 if (flags & (4 >> z))
987 { 1633 {
988 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1634 faceid face = (data [0] << 8) + data [1]; data += 2;
1635 need_facenum (self, face);
1636 cell->tile [z] = self->face2tile [face];
1637
1638 if (cell->tile [z])
1639 {
1640 maptex *tex = self->tex + cell->tile [z];
1641 if (!tex->name)
1642 av_push (missing, newSViv (cell->tile [z]));
1643
1644 if (tex->smoothtile)
1645 {
1646 maptex *smooth = self->tex + tex->smoothtile;
1647 if (!smooth->name)
1648 av_push (missing, newSViv (tex->smoothtile));
1649 }
1650 }
989 } 1651 }
990
991 if (flags & 1)
992 {
993 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
994 }
995 } 1652 }
996 else 1653 else
997 cell->darkness = -1; 1654 cell->darkness = 0;
998 } 1655 }
999} 1656}
1657 OUTPUT:
1658 RETVAL
1000 1659
1001SV * 1660SV *
1002mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1661mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1003 CODE: 1662 CODE:
1004{ 1663{
1005 int x1, x; 1664 int x1, x;
1006 int y1, y; 1665 int y1, y;
1007 int z; 1666 int z;
1028 { 1687 {
1029 mapcell *cell = row->col + (x - row->c0); 1688 mapcell *cell = row->col + (x - row->c0);
1030 1689
1031 for (z = 0; z <= 0; z++) 1690 for (z = 0; z <= 0; z++)
1032 { 1691 {
1033 mapface face = cell->face [z];
1034
1035 if (face)
1036 {
1037 maptex tex = self->tex [face]; 1692 maptex tex = self->tex [cell->tile [z]];
1038 int a0 = 255 - tex.a; 1693 int a0 = 255 - tex.a;
1039 int a1 = tex.a; 1694 int a1 = tex.a;
1040 1695
1041 r = (r * a0 + tex.r * a1) / 255; 1696 r = (r * a0 + tex.r * a1) / 255;
1042 g = (g * a0 + tex.g * a1) / 255; 1697 g = (g * a0 + tex.g * a1) / 255;
1043 b = (b * a0 + tex.b * a1) / 255; 1698 b = (b * a0 + tex.b * a1) / 255;
1044 a = (a * a0 + tex.a * a1) / 255; 1699 a = (a * a0 + tex.a * a1) / 255;
1045 }
1046 } 1700 }
1047 } 1701 }
1048 1702
1049 *map++ = (r ) 1703 *map++ = (r )
1050 | (g << 8) 1704 | (g << 8)
1057} 1711}
1058 OUTPUT: 1712 OUTPUT:
1059 RETVAL 1713 RETVAL
1060 1714
1061void 1715void
1062draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1716draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1717 CODE:
1718{
1719 int x, y, z;
1720
1721 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1722 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1723 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1724 smooth_key skey;
1725
1726 rc_t *rc = rc_alloc ();
1727 rc_key_t key;
1728 rc_array_t *arr;
1729
1730 // thats current max. sorry.
1731 if (sw > 255) sw = 255;
1732 if (sh > 255) sh = 255;
1733
1734 // clear key, in case of extra padding
1735 memset (&skey, 0, sizeof (skey));
1736
1737 memset (&key, 0, sizeof (key));
1738 key.r = 255;
1739 key.g = 255;
1740 key.b = 255;
1741 key.a = 255;
1742 key.mode = GL_QUADS;
1743 key.format = GL_T2F_V3F;
1744 key.texname = -1;
1745
1746 mx += self->x;
1747 my += self->y;
1748
1749 // first pass: determine smooth_max
1750 // rather ugly, if you ask me
1751 // could also be stored inside mapcell and updated on change
1752 memset (smooth_max, 0, sizeof (smooth_max));
1753
1754 for (y = 0; y < sh; y++)
1755 if (0 <= y + my && y + my < self->rows)
1756 {
1757 maprow *row = self->row + (y + my);
1758
1759 for (x = 0; x < sw; x++)
1760 if (row->c0 <= x + mx && x + mx < row->c1)
1761 {
1762 mapcell *cell = row->col + (x + mx - row->c0);
1763
1764 smooth_max[x + 1][y + 1] =
1765 MAX (self->tex [cell->tile [0]].smoothlevel,
1766 MAX (self->tex [cell->tile [1]].smoothlevel,
1767 self->tex [cell->tile [2]].smoothlevel));
1768 }
1769 }
1770
1771 glEnable (GL_BLEND);
1772 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1774
1775 for (z = 0; z <= 2; z++)
1776 {
1777 memset (smooth_level, 0, sizeof (smooth_level));
1778
1779 for (y = 0; y < sh; y++)
1780 if (0 <= y + my && y + my < self->rows)
1781 {
1782 maprow *row = self->row + (y + my);
1783
1784 for (x = 0; x < sw; x++)
1785 if (row->c0 <= x + mx && x + mx < row->c1)
1786 {
1787 mapcell *cell = row->col + (x + mx - row->c0);
1788 tileid tile = cell->tile [z];
1789
1790 if (tile)
1791 {
1792 maptex tex = self->tex [tile];
1793 int px, py;
1794
1795 // suppressing texture state switches here
1796 // is only moderately effective, but worth the extra effort
1797 if (key.texname != tex.name)
1798 {
1799 if (!tex.name)
1800 tex = self->tex [2]; /* missing, replace by noface */
1801
1802 key.texname = tex.name;
1803 arr = rc_array (rc, &key);
1804 }
1805
1806 px = (x + 1) * T - tex.w;
1807 py = (y + 1) * T - tex.h;
1808
1809 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1810 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1811 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1812 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1813
1814 if (cell->flags && z == 2)
1815 {
1816 // overlays such as the speech bubble, probably more to come
1817 if (cell->flags & 1)
1818 {
1819 maptex tex = self->tex [1];
1820 int px = x * T + T * 2 / 32;
1821 int py = y * T - T * 6 / 32;
1822
1823 if (tex.name)
1824 {
1825 if (key.texname != tex.name)
1826 {
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1832 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1833 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1834 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1835 }
1836 }
1837 }
1838
1839 // update smooth hash
1840 if (tex.smoothtile)
1841 {
1842 skey.tile = tex.smoothtile;
1843 skey.level = tex.smoothlevel;
1844
1845 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1846
1847 // add bits to current tile and all neighbours. skey.x|y is
1848 // shifted +1|+1 so we always stay positive.
1849
1850 // bits is ___n cccc CCCC bbbb
1851 // n do not draw borders&corners
1852 // c draw these corners, but...
1853 // C ... not these
1854 // b draw these borders
1855
1856 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1857 // ┃· ·· ·┃ ━━
1858
1859 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1860 // ·· ·· ·┏ ┓·
1861
1862 // full tile
1863 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1864
1865 // borders
1866 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1867 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1868 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1869 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1870
1871 // corners
1872 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1873 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1874 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1875 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1876 }
1877 }
1878 }
1879 }
1880
1881 // go through all smoothlevels, lowest to highest, then draw.
1882 // this is basically counting sort
1883 {
1884 int w, b;
1885
1886 for (w = 0; w < 256 / 32; ++w)
1887 {
1888 uint32_t smask = smooth_level [w];
1889 if (smask)
1890 for (b = 0; b < 32; ++b)
1891 if (smask & (((uint32_t)1) << b))
1892 {
1893 int level = (w << 5) | b;
1894 HE *he;
1895
1896 hv_iterinit (smooth);
1897 while ((he = hv_iternext (smooth)))
1898 {
1899 smooth_key *skey = (smooth_key *)HeKEY (he);
1900 IV bits = SvIVX (HeVAL (he));
1901
1902 if (!(bits & 0x1000)
1903 && skey->level == level
1904 && level > smooth_max [skey->x][skey->y])
1905 {
1906 maptex tex = self->tex [skey->tile];
1907 int px = (((int)skey->x) - 1) * T;
1908 int py = (((int)skey->y) - 1) * T;
1909 int border = bits & 15;
1910 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1911 float dx = tex.s * .0625f; // 16 images/row
1912 float dy = tex.t * .5f ; // 2 images/column
1913
1914 if (tex.name)
1915 {
1916 // this time avoiding texture state changes
1917 // save gobs of state changes.
1918 if (key.texname != tex.name)
1919 {
1920 key.texname = tex.name;
1921 arr = rc_array (rc, &key);
1922 }
1923
1924 if (border)
1925 {
1926 float ox = border * dx;
1927
1928 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1929 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1930 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1931 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1932 }
1933
1934 if (corner)
1935 {
1936 float ox = corner * dx;
1937
1938 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1939 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1940 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1941 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1942 }
1943 }
1944 }
1945 }
1946 }
1947 }
1948 }
1949
1950 hv_clear (smooth);
1951 rc_draw (rc);
1952 rc_clear (rc);
1953 }
1954
1955 glDisable (GL_BLEND);
1956 rc_free (rc);
1957
1958 // top layer: overlays such as the health bar
1959 for (y = 0; y < sh; y++)
1960 if (0 <= y + my && y + my < self->rows)
1961 {
1962 maprow *row = self->row + (y + my);
1963
1964 for (x = 0; x < sw; x++)
1965 if (row->c0 <= x + mx && x + mx < row->c1)
1966 {
1967 mapcell *cell = row->col + (x + mx - row->c0);
1968
1969 int px = x * T;
1970 int py = y * T;
1971
1972 if (cell->stat_hp)
1973 {
1974 int width = cell->stat_width * T;
1975 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1976
1977 glColor3ub (0, 0, 0);
1978 glRectf (px + 1, py - thick - 2,
1979 px + width - 1, py);
1980
1981 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1982 glRectf (px + 2,
1983 py - thick - 1,
1984 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1985 }
1986 }
1987 }
1988}
1989
1990void
1991draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1992 CODE:
1993{
1994 static float color[16][3] = {
1995 { 0.00F, 0.00F, 0.00F },
1996 { 1.00F, 1.00F, 1.00F },
1997 { 0.00F, 0.00F, 0.55F },
1998 { 1.00F, 0.00F, 0.00F },
1999
2000 { 1.00F, 0.54F, 0.00F },
2001 { 0.11F, 0.56F, 1.00F },
2002 { 0.93F, 0.46F, 0.00F },
2003 { 0.18F, 0.54F, 0.34F },
2004
2005 { 0.56F, 0.73F, 0.56F },
2006 { 0.80F, 0.80F, 0.80F },
2007 { 0.55F, 0.41F, 0.13F },
2008 { 0.99F, 0.77F, 0.26F },
2009
2010 { 0.74F, 0.65F, 0.41F },
2011
2012 { 0.00F, 1.00F, 1.00F },
2013 { 1.00F, 0.00F, 1.00F },
2014 { 1.00F, 1.00F, 0.00F },
2015 };
2016
2017 int x, y;
2018
2019 glEnable (GL_TEXTURE_2D);
2020 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2021 glEnable (GL_BLEND);
2022 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2023 glBegin (GL_QUADS);
2024
2025 for (y = 0; y < h; y++)
2026 for (x = 0; x < w; x++)
2027 {
2028 unsigned char m = data [x + y * w];
2029
2030 if (m)
2031 {
2032 float *c = color [m & 15];
2033
2034 float tx1 = m & 0x40 ? 0.5 : 0.;
2035 float tx2 = tx1 + 0.5;
2036
2037 glColor4f (c[0], c[1], c[2], 0.75);
2038 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2039 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2040 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2041 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2042 }
2043 }
2044
2045 glEnd ();
2046 glDisable (GL_BLEND);
2047 glDisable (GL_TEXTURE_2D);
2048}
2049
2050void
2051fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1063 PPCODE: 2052 PPCODE:
1064{ 2053{
1065 int vx, vy;
1066 int x, y, z; 2054 int x, y;
1067 int last_name; 2055 int sw1 = sw + 2;
1068 mapface face; 2056 int sh1 = sh + 2;
2057 int sh3 = sh * 3;
1069 int sw4 = (sw + 3) & ~3; 2058 int sw34 = (sw * 3 + 3) & ~3;
2059 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1070 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2060 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1071 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2061 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1072 2062
1073 memset (darkness, 255, sw4 * sh);
1074 SvPOK_only (darkness_sv); 2063 SvPOK_only (darkness3_sv);
1075 SvCUR_set (darkness_sv, sw4 * sh); 2064 SvCUR_set (darkness3_sv, sw34 * sh3);
1076 2065
1077 vx = self->x + (self->w - sw) / 2 - shift_x; 2066 mx += self->x - 1;
1078 vy = self->y + (self->h - sh) / 2 - shift_y; 2067 my += self->y - 1;
1079 2068
1080 /* 2069 memset (darkness1, 255, sw1 * sh1);
1081 int vx = self->vx = self->w >= sw
1082 ? self->x + (self->w - sw) / 2
1083 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1084 2070
1085 int vy = self->vy = self->h >= sh
1086 ? self->y + (self->h - sh) / 2
1087 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1088 */
1089
1090 glColor4ub (255, 255, 255, 255);
1091
1092 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1093 glEnable (GL_BLEND);
1094 glEnable (GL_TEXTURE_2D);
1095 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1096
1097 glBegin (GL_QUADS);
1098
1099 last_name = 0;
1100
1101 for (z = 0; z < 3; z++)
1102 for (y = 0; y < sh; y++) 2071 for (y = 0; y < sh1; y++)
1103 if (0 <= y + vy && y + vy < self->rows) 2072 if (0 <= y + my && y + my < self->rows)
1104 { 2073 {
1105 maprow *row = self->row + (y + vy); 2074 maprow *row = self->row + (y + my);
1106 2075
1107 for (x = 0; x < sw; x++) 2076 for (x = 0; x < sw1; x++)
1108 if (row->c0 <= x + vx && x + vx < row->c1) 2077 if (row->c0 <= x + mx && x + mx < row->c1)
1109 { 2078 {
1110 mapcell *cell = row->col + (x + vx - row->c0); 2079 mapcell *cell = row->col + (x + mx - row->c0);
1111 2080
1112 darkness[y * sw4 + x] = cell->darkness < 0 2081 darkness1 [y * sw1 + x] = cell->darkness
2082 ? 255 - (cell->darkness - 1)
1113 ? 255 - FOW_DARKNESS 2083 : 255 - FOW_DARKNESS;
1114 : 255 - cell->darkness;
1115
1116 face = cell->face [z];
1117
1118 if (face)
1119 {
1120 maptex tex = self->tex [face];
1121
1122 int px = (x + 1) * 32 - tex.w;
1123 int py = (y + 1) * 32 - tex.h;
1124
1125 if (last_name != tex.name)
1126 {
1127 glEnd ();
1128 last_name = tex.name;
1129 glBindTexture (GL_TEXTURE_2D, last_name);
1130 glBegin (GL_QUADS);
1131 }
1132
1133 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1134 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1135 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1136 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1137 }
1138 } 2084 }
1139 } 2085 }
1140 2086
1141 glEnd (); 2087 for (y = 0; y < sh; ++y)
2088 for (x = 0; x < sw; ++x)
2089 {
2090 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2091 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2092 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2093 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2094 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2095 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2096 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2097 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2098 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1142 2099
1143 glDisable (GL_TEXTURE_2D); 2100 uint8_t r11 = (d11 + d21 + d12) / 3;
1144 glDisable (GL_BLEND); 2101 uint8_t r21 = d21;
2102 uint8_t r31 = (d21 + d31 + d32) / 3;
2103
2104 uint8_t r12 = d12;
2105 uint8_t r22 = d22;
2106 uint8_t r32 = d32;
2107
2108 uint8_t r13 = (d13 + d23 + d12) / 3;
2109 uint8_t r23 = d23;
2110 uint8_t r33 = (d23 + d33 + d32) / 3;
2111
2112 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2113 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2114 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2115 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2116 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2117 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2118 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2119 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2120 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2121 }
2122
2123 free (darkness1);
1145 2124
1146 EXTEND (SP, 3); 2125 EXTEND (SP, 3);
1147 PUSHs (sv_2mortal (newSViv (sw4))); 2126 PUSHs (sv_2mortal (newSViv (sw34)));
1148 PUSHs (sv_2mortal (newSViv (sh))); 2127 PUSHs (sv_2mortal (newSViv (sh3)));
1149 PUSHs (darkness_sv); 2128 PUSHs (darkness3_sv);
1150} 2129}
1151 2130
1152SV * 2131SV *
1153get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2132get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1154 CODE: 2133 CODE:
1155{ 2134{
1156 int x, y, x1, y1; 2135 int x, y, x1, y1;
1157 SV *data_sv = newSV (w * h * 7 + 5); 2136 SV *data_sv = newSV (w * h * 7 + 5);
1158 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2137 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1183 if (row && row->c0 <= x && x < row->c1) 2162 if (row && row->c0 <= x && x < row->c1)
1184 { 2163 {
1185 mapcell *cell = row->col + (x - row->c0); 2164 mapcell *cell = row->col + (x - row->c0);
1186 uint8_t flags = 0; 2165 uint8_t flags = 0;
1187 2166
1188 if (cell->face [0]) flags |= 1; 2167 if (cell->tile [0]) flags |= 1;
1189 if (cell->face [1]) flags |= 2; 2168 if (cell->tile [1]) flags |= 2;
1190 if (cell->face [2]) flags |= 4; 2169 if (cell->tile [2]) flags |= 4;
1191 2170
1192 *data++ = flags; 2171 *data++ = flags;
1193 2172
1194 if (flags & 1) 2173 if (flags & 1)
1195 { 2174 {
2175 tileid tile = cell->tile [0];
1196 *data++ = cell->face [0] >> 8; 2176 *data++ = tile >> 8;
1197 *data++ = cell->face [0]; 2177 *data++ = tile;
1198 } 2178 }
1199 2179
1200 if (flags & 2) 2180 if (flags & 2)
1201 { 2181 {
2182 tileid tile = cell->tile [1];
1202 *data++ = cell->face [1] >> 8; 2183 *data++ = tile >> 8;
1203 *data++ = cell->face [1]; 2184 *data++ = tile;
1204 } 2185 }
1205 2186
1206 if (flags & 4) 2187 if (flags & 4)
1207 { 2188 {
2189 tileid tile = cell->tile [2];
1208 *data++ = cell->face [2] >> 8; 2190 *data++ = tile >> 8;
1209 *data++ = cell->face [2]; 2191 *data++ = tile;
1210 } 2192 }
1211 } 2193 }
1212 else 2194 else
1213 *data++ = 0; 2195 *data++ = 0;
1214 } 2196 }
1220} 2202}
1221 OUTPUT: 2203 OUTPUT:
1222 RETVAL 2204 RETVAL
1223 2205
1224void 2206void
1225set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2207set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1226 PPCODE: 2208 PPCODE:
1227{ 2209{
1228 int x, y, z; 2210 int x, y, z;
1229 int w, h; 2211 int w, h;
1230 int x1, y1; 2212 int x1, y1;
1254 { 2236 {
1255 uint8_t flags = *data++; 2237 uint8_t flags = *data++;
1256 2238
1257 if (flags) 2239 if (flags)
1258 { 2240 {
1259 mapface face[3] = { 0, 0, 0 };
1260
1261 mapcell *cell = row_get_cell (row, x); 2241 mapcell *cell = row_get_cell (row, x);
2242 tileid tile[3] = { 0, 0, 0 };
1262 2243
1263 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2244 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1264 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2245 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1265 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2246 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1266 2247
1267 if (cell->darkness <= 0) 2248 if (cell->darkness == 0)
1268 { 2249 {
1269 cell->darkness = -1; 2250 cell->darkness = 0;
1270 2251
1271 for (z = 0; z <= 2; z++) 2252 for (z = 0; z <= 2; z++)
1272 { 2253 {
1273 cell->face[z] = face[z]; 2254 tileid t = tile [z];
1274 2255
1275 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2256 if (t >= self->texs || (t && !self->tex [t].name))
2257 {
1276 XPUSHs (sv_2mortal (newSViv (face[z]))); 2258 XPUSHs (sv_2mortal (newSViv (t)));
2259 need_texid (self, t);
2260 }
2261
2262 cell->tile [z] = t;
1277 } 2263 }
1278 } 2264 }
1279 } 2265 }
1280 } 2266 }
1281 } 2267 }
1282} 2268}
1283 2269
1284MODULE = CFClient PACKAGE = CFClient::MixChunk 2270MODULE = CFPlus PACKAGE = CFPlus::RW
1285 2271
1286CFClient::MixChunk 2272CFPlus::RW
1287new_from_file (SV *class, char *path) 2273new (SV *class, SV *data_sv)
1288 CODE: 2274 CODE:
1289 RETVAL = Mix_LoadWAV (path); 2275{
2276 STRLEN datalen;
2277 char *data = SvPVbyte (data_sv, datalen);
2278
2279 RETVAL = SDL_RWFromConstMem (data, datalen);
2280}
1290 OUTPUT: 2281 OUTPUT:
1291 RETVAL 2282 RETVAL
1292 2283
2284CFPlus::RW
2285new_from_file (SV *class, const char *path, const char *mode = "rb")
2286 CODE:
2287 RETVAL = SDL_RWFromFile (path, mode);
2288 OUTPUT:
2289 RETVAL
2290
2291# fails on win32:
2292# CFPlus.xs(2268) : error C2059: syntax error : '('
1293void 2293#void
2294#close (CFPlus::RW self)
2295# CODE:
2296# (self->(close)) (self);
2297
2298MODULE = CFPlus PACKAGE = CFPlus::Channel
2299
2300PROTOTYPES: DISABLE
2301
2302CFPlus::Channel
2303find ()
2304 CODE:
2305{
2306 RETVAL = Mix_GroupAvailable (-1);
2307
2308 if (RETVAL < 0)
2309 {
2310 RETVAL = Mix_GroupOldest (-1);
2311
2312 if (RETVAL < 0)
2313 XSRETURN_UNDEF;
2314
2315 Mix_HaltChannel (RETVAL);
2316 }
2317
2318 Mix_UnregisterAllEffects (RETVAL);
2319 Mix_Volume (RETVAL, 128);
2320}
2321 OUTPUT:
2322 RETVAL
2323
2324void
2325halt (CFPlus::Channel self)
2326 CODE:
2327 Mix_HaltChannel (self);
2328
2329void
2330expire (CFPlus::Channel self, int ticks = -1)
2331 CODE:
2332 Mix_ExpireChannel (self, ticks);
2333
2334void
2335fade_out (CFPlus::Channel self, int ticks = -1)
2336 CODE:
2337 Mix_FadeOutChannel (self, ticks);
2338
2339int
2340volume (CFPlus::Channel self, int volume)
2341 CODE:
2342 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2343 OUTPUT:
2344 RETVAL
2345
2346void
2347unregister_all_effects (CFPlus::Channel self)
2348 CODE:
2349 Mix_UnregisterAllEffects (self);
2350
2351void
2352set_panning (CFPlus::Channel self, int left, int right)
2353 CODE:
2354 left = CLAMP (left , 0, 255);
2355 right = CLAMP (right, 0, 255);
2356 Mix_SetPanning (self, left, right);
2357
2358void
2359set_distance (CFPlus::Channel self, int distance)
2360 CODE:
2361 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2362
2363void
2364set_position (CFPlus::Channel self, int angle, int distance)
2365 CODE:
2366
2367void
2368set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2369 CODE:
2370{
2371 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2372 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2373 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2374}
2375
2376void
2377set_reverse_stereo (CFPlus::Channel self, int flip)
2378 CODE:
2379 Mix_SetReverseStereo (self, flip);
2380
2381MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2382
2383PROTOTYPES: DISABLE
2384
2385CFPlus::MixChunk
2386new (SV *class, CFPlus::RW rwops)
2387 CODE:
2388 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2389 OUTPUT:
2390 RETVAL
2391
2392void
1294DESTROY (CFClient::MixChunk self) 2393DESTROY (CFPlus::MixChunk self)
1295 CODE: 2394 CODE:
1296 Mix_FreeChunk (self); 2395 Mix_FreeChunk (self);
1297 2396
1298int 2397int
1299volume (CFClient::MixChunk self, int volume = -1) 2398volume (CFPlus::MixChunk self, int volume = -1)
1300 CODE: 2399 CODE:
2400 if (items > 1)
2401 volume = CLAMP (volume, 0, 128);
1301 RETVAL = Mix_VolumeChunk (self, volume); 2402 RETVAL = Mix_VolumeChunk (self, volume);
1302 OUTPUT: 2403 OUTPUT:
1303 RETVAL 2404 RETVAL
1304 2405
1305int 2406CFPlus::Channel
1306play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2407play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1307 CODE: 2408 CODE:
2409{
1308 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2410 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2411
2412 if (RETVAL < 0)
2413 XSRETURN_UNDEF;
2414
2415 if (channel < 0)
2416 {
2417 Mix_UnregisterAllEffects (RETVAL);
2418 Mix_Volume (RETVAL, 128);
2419 }
2420}
1309 OUTPUT: 2421 OUTPUT:
1310 RETVAL 2422 RETVAL
1311 2423
1312MODULE = CFClient PACKAGE = CFClient::MixMusic 2424MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1313 2425
1314int 2426int
1315volume (int volume = -1) 2427volume (int volume = -1)
2428 PROTOTYPE: ;$
1316 CODE: 2429 CODE:
2430 if (items > 0)
2431 volume = CLAMP (volume, 0, 128);
1317 RETVAL = Mix_VolumeMusic (volume); 2432 RETVAL = Mix_VolumeMusic (volume);
1318 OUTPUT: 2433 OUTPUT:
1319 RETVAL 2434 RETVAL
1320 2435
2436void
2437fade_out (int ms)
2438 CODE:
2439 Mix_FadeOutMusic (ms);
2440
2441void
2442halt ()
2443 CODE:
2444 Mix_HaltMusic ();
2445
1321CFClient::MixMusic 2446CFPlus::MixMusic
1322new_from_file (SV *class, char *path) 2447new (SV *class, CFPlus::RW rwops)
1323 CODE: 2448 CODE:
1324 RETVAL = Mix_LoadMUS (path); 2449 RETVAL = Mix_LoadMUS_RW (rwops);
1325 OUTPUT: 2450 OUTPUT:
1326 RETVAL 2451 RETVAL
1327 2452
1328void 2453void
1329DESTROY (CFClient::MixMusic self) 2454DESTROY (CFPlus::MixMusic self)
1330 CODE: 2455 CODE:
1331 Mix_FreeMusic (self); 2456 Mix_FreeMusic (self);
1332 2457
1333int 2458int
1334play (CFClient::MixMusic self, int loops = -1) 2459play (CFPlus::MixMusic self, int loops = -1)
1335 CODE: 2460 CODE:
1336 RETVAL = Mix_PlayMusic (self, loops); 2461 RETVAL = Mix_PlayMusic (self, loops);
1337 OUTPUT: 2462 OUTPUT:
1338 RETVAL 2463 RETVAL
1339 2464
2465void
2466fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2467 CODE:
2468 Mix_FadeInMusicPos (self, loops, ms, position);
2469
1340MODULE = CFClient PACKAGE = CFClient::OpenGL 2470MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2471
2472PROTOTYPES: ENABLE
1341 2473
1342BOOT: 2474BOOT:
1343{ 2475{
1344 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2476 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1345 static const struct { 2477 static const struct {
1346 const char *name; 2478 const char *name;
1347 IV iv; 2479 IV iv;
1348 } *civ, const_iv[] = { 2480 } *civ, const_iv[] = {
1349# define const_iv(name) { # name, (IV)name } 2481# define const_iv(name) { # name, (IV)name }
2482 const_iv (GL_VENDOR),
2483 const_iv (GL_VERSION),
2484 const_iv (GL_EXTENSIONS),
1350 const_iv (GL_COLOR_MATERIAL), 2485 const_iv (GL_COLOR_MATERIAL),
1351 const_iv (GL_SMOOTH), 2486 const_iv (GL_SMOOTH),
1352 const_iv (GL_FLAT), 2487 const_iv (GL_FLAT),
2488 const_iv (GL_DITHER),
1353 const_iv (GL_BLEND), 2489 const_iv (GL_BLEND),
2490 const_iv (GL_CULL_FACE),
2491 const_iv (GL_SCISSOR_TEST),
2492 const_iv (GL_DEPTH_TEST),
2493 const_iv (GL_ALPHA_TEST),
2494 const_iv (GL_NORMALIZE),
2495 const_iv (GL_RESCALE_NORMAL),
2496 const_iv (GL_FRONT),
2497 const_iv (GL_BACK),
2498 const_iv (GL_AUX0),
1354 const_iv (GL_AND), 2499 const_iv (GL_AND),
1355 const_iv (GL_ONE), 2500 const_iv (GL_ONE),
1356 const_iv (GL_ZERO), 2501 const_iv (GL_ZERO),
1357 const_iv (GL_SRC_ALPHA), 2502 const_iv (GL_SRC_ALPHA),
1358 const_iv (GL_SRC_ALPHA_SATURATE), 2503 const_iv (GL_DST_ALPHA),
1359 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2504 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1360 const_iv (GL_ONE_MINUS_DST_ALPHA), 2505 const_iv (GL_ONE_MINUS_DST_ALPHA),
2506 const_iv (GL_SRC_ALPHA_SATURATE),
1361 const_iv (GL_RGB), 2507 const_iv (GL_RGB),
1362 const_iv (GL_RGBA), 2508 const_iv (GL_RGBA),
2509 const_iv (GL_RGBA4),
2510 const_iv (GL_RGBA8),
2511 const_iv (GL_RGB5_A1),
1363 const_iv (GL_UNSIGNED_BYTE), 2512 const_iv (GL_UNSIGNED_BYTE),
2513 const_iv (GL_UNSIGNED_SHORT),
2514 const_iv (GL_UNSIGNED_INT),
1364 const_iv (GL_ALPHA), 2515 const_iv (GL_ALPHA),
2516 const_iv (GL_INTENSITY),
2517 const_iv (GL_LUMINANCE),
2518 const_iv (GL_LUMINANCE_ALPHA),
1365 const_iv (GL_FLOAT), 2519 const_iv (GL_FLOAT),
1366 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2520 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1367 const_iv (GL_COMPILE), 2521 const_iv (GL_COMPILE),
2522 const_iv (GL_PROXY_TEXTURE_1D),
2523 const_iv (GL_PROXY_TEXTURE_2D),
1368 const_iv (GL_TEXTURE_1D), 2524 const_iv (GL_TEXTURE_1D),
1369 const_iv (GL_TEXTURE_2D), 2525 const_iv (GL_TEXTURE_2D),
1370 const_iv (GL_TEXTURE_ENV), 2526 const_iv (GL_TEXTURE_ENV),
1371 const_iv (GL_TEXTURE_MAG_FILTER), 2527 const_iv (GL_TEXTURE_MAG_FILTER),
1372 const_iv (GL_TEXTURE_MIN_FILTER), 2528 const_iv (GL_TEXTURE_MIN_FILTER),
1373 const_iv (GL_TEXTURE_ENV_MODE), 2529 const_iv (GL_TEXTURE_ENV_MODE),
1374 const_iv (GL_TEXTURE_WRAP_S), 2530 const_iv (GL_TEXTURE_WRAP_S),
1375 const_iv (GL_TEXTURE_WRAP_T), 2531 const_iv (GL_TEXTURE_WRAP_T),
2532 const_iv (GL_REPEAT),
1376 const_iv (GL_CLAMP), 2533 const_iv (GL_CLAMP),
1377 const_iv (GL_REPEAT), 2534 const_iv (GL_CLAMP_TO_EDGE),
1378 const_iv (GL_NEAREST), 2535 const_iv (GL_NEAREST),
1379 const_iv (GL_LINEAR), 2536 const_iv (GL_LINEAR),
1380 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2537 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1381 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2538 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1382 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2539 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1383 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2540 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1384 const_iv (GL_GENERATE_MIPMAP), 2541 const_iv (GL_GENERATE_MIPMAP),
1385 const_iv (GL_MODULATE), 2542 const_iv (GL_MODULATE),
2543 const_iv (GL_DECAL),
1386 const_iv (GL_REPLACE), 2544 const_iv (GL_REPLACE),
2545 const_iv (GL_DEPTH_BUFFER_BIT),
1387 const_iv (GL_COLOR_BUFFER_BIT), 2546 const_iv (GL_COLOR_BUFFER_BIT),
1388 const_iv (GL_PROJECTION), 2547 const_iv (GL_PROJECTION),
1389 const_iv (GL_MODELVIEW), 2548 const_iv (GL_MODELVIEW),
1390 const_iv (GL_COLOR_LOGIC_OP), 2549 const_iv (GL_COLOR_LOGIC_OP),
2550 const_iv (GL_SEPARABLE_2D),
1391 const_iv (GL_CONVOLUTION_2D), 2551 const_iv (GL_CONVOLUTION_2D),
1392 const_iv (GL_CONVOLUTION_BORDER_MODE), 2552 const_iv (GL_CONVOLUTION_BORDER_MODE),
1393 const_iv (GL_CONSTANT_BORDER), 2553 const_iv (GL_CONSTANT_BORDER),
2554 const_iv (GL_POINTS),
1394 const_iv (GL_LINES), 2555 const_iv (GL_LINES),
2556 const_iv (GL_LINE_STRIP),
2557 const_iv (GL_LINE_LOOP),
1395 const_iv (GL_QUADS), 2558 const_iv (GL_QUADS),
2559 const_iv (GL_QUAD_STRIP),
2560 const_iv (GL_TRIANGLES),
2561 const_iv (GL_TRIANGLE_STRIP),
2562 const_iv (GL_TRIANGLE_FAN),
1396 const_iv (GL_LINE_LOOP), 2563 const_iv (GL_POLYGON),
1397 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2564 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2565 const_iv (GL_POINT_SMOOTH_HINT),
2566 const_iv (GL_LINE_SMOOTH_HINT),
2567 const_iv (GL_POLYGON_SMOOTH_HINT),
2568 const_iv (GL_GENERATE_MIPMAP_HINT),
1398 const_iv (GL_FASTEST), 2569 const_iv (GL_FASTEST),
2570 const_iv (GL_DONT_CARE),
2571 const_iv (GL_NICEST),
2572 const_iv (GL_V2F),
2573 const_iv (GL_V3F),
2574 const_iv (GL_T2F_V3F),
2575 const_iv (GL_T2F_N3F_V3F),
1399# undef const_iv 2576# undef const_iv
1400 }; 2577 };
1401 2578
1402 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2579 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1403 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2580 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2581
2582 texture_av = newAV ();
2583 AvREAL_off (texture_av);
1404} 2584}
2585
2586char *
2587gl_vendor ()
2588 CODE:
2589 RETVAL = (char *)glGetString (GL_VENDOR);
2590 OUTPUT:
2591 RETVAL
2592
2593char *
2594gl_version ()
2595 CODE:
2596 RETVAL = (char *)glGetString (GL_VERSION);
2597 OUTPUT:
2598 RETVAL
2599
2600char *
2601gl_extensions ()
2602 CODE:
2603 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2604 OUTPUT:
2605 RETVAL
2606
2607const char *glGetString (GLenum pname)
2608
2609GLint glGetInteger (GLenum pname)
2610 CODE:
2611 glGetIntegerv (pname, &RETVAL);
2612 OUTPUT:
2613 RETVAL
2614
2615GLdouble glGetDouble (GLenum pname)
2616 CODE:
2617 glGetDoublev (pname, &RETVAL);
2618 OUTPUT:
2619 RETVAL
1405 2620
1406int glGetError () 2621int glGetError ()
2622
2623void glFinish ()
1407 2624
1408void glClear (int mask) 2625void glClear (int mask)
1409 2626
1410void glClearColor (float r, float g, float b, float a = 1.0) 2627void glClearColor (float r, float g, float b, float a = 1.0)
1411 PROTOTYPE: @ 2628 PROTOTYPE: @
1418 2635
1419void glHint (int target, int mode) 2636void glHint (int target, int mode)
1420 2637
1421void glBlendFunc (int sfactor, int dfactor) 2638void glBlendFunc (int sfactor, int dfactor)
1422 2639
2640void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2641 CODE:
2642 gl_BlendFuncSeparate (sa, da, saa, daa);
2643
2644void glDepthMask (int flag)
2645
1423void glLogicOp (int opcode) 2646void glLogicOp (int opcode)
1424 2647
2648void glColorMask (int red, int green, int blue, int alpha)
2649
1425void glMatrixMode (int mode) 2650void glMatrixMode (int mode)
1426 2651
1427void glPushMatrix () 2652void glPushMatrix ()
1428 2653
1429void glPopMatrix () 2654void glPopMatrix ()
1430 2655
1431void glLoadIdentity () 2656void glLoadIdentity ()
1432 2657
2658void glDrawBuffer (int buffer)
2659
2660void glReadBuffer (int buffer)
2661
1433# near and far are due to microsofts buggy c compiler 2662# near_ and far_ are due to microsofts buggy "c" compiler
2663void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2664
2665# near_ and far_ are due to microsofts buggy "c" compiler
1434void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2666void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
1435 2667
2668PROTOTYPES: DISABLE
2669
1436void glViewport (int x, int y, int width, int height) 2670void glViewport (int x, int y, int width, int height)
2671
2672void glScissor (int x, int y, int width, int height)
1437 2673
1438void glTranslate (float x, float y, float z = 0.) 2674void glTranslate (float x, float y, float z = 0.)
1439 CODE: 2675 CODE:
1440 glTranslatef (x, y, z); 2676 glTranslatef (x, y, z);
1441 2677
1445 2681
1446void glRotate (float angle, float x, float y, float z) 2682void glRotate (float angle, float x, float y, float z)
1447 CODE: 2683 CODE:
1448 glRotatef (angle, x, y, z); 2684 glRotatef (angle, x, y, z);
1449 2685
1450void glBegin (int mode)
1451
1452void glEnd ()
1453
1454void glColor (float r, float g, float b, float a = 1.0) 2686void glColor (float r, float g, float b, float a = 1.0)
1455 PROTOTYPE: @ 2687 ALIAS:
2688 glColor_premultiply = 1
1456 CODE: 2689 CODE:
2690 if (ix)
2691 {
2692 r *= a;
2693 g *= a;
2694 b *= a;
2695 }
2696 // microsoft visual "c" rounds instead of truncating...
1457 glColor4f (r, g, b, a); 2697 glColor4f (r, g, b, a);
2698
2699void glRasterPos (float x, float y, float z = 0.)
2700 CODE:
2701 glRasterPos3f (0, 0, z);
2702 glBitmap (0, 0, 0, 0, x, y, 0);
1458 2703
1459void glVertex (float x, float y, float z = 0.) 2704void glVertex (float x, float y, float z = 0.)
1460 CODE: 2705 CODE:
1461 glVertex3f (x, y, z); 2706 glVertex3f (x, y, z);
1462 2707
1463void glTexCoord (float s, float t) 2708void glTexCoord (float s, float t)
1464 CODE: 2709 CODE:
1465 glTexCoord2f (s, t); 2710 glTexCoord2f (s, t);
1466 2711
2712void glRect (float x1, float y1, float x2, float y2)
2713 CODE:
2714 glRectf (x1, y1, x2, y2);
2715
2716PROTOTYPES: ENABLE
2717
2718void glBegin (int mode)
2719
2720void glEnd ()
2721
2722void glPointSize (GLfloat size)
2723
2724void glLineWidth (GLfloat width)
2725
2726void glInterleavedArrays (int format, int stride, char *data)
2727
2728void glDrawElements (int mode, int count, int type, char *indices)
2729
2730# 1.2 void glDrawRangeElements (int mode, int start, int end
2731
1467void glTexEnv (int target, int pname, float param) 2732void glTexEnv (int target, int pname, float param)
1468 CODE: 2733 CODE:
1469 glTexEnvf (target, pname, param); 2734 glTexEnvf (target, pname, param);
1470 2735
1471void glTexParameter (int target, int pname, float param) 2736void glTexParameter (int target, int pname, float param)
1474 2739
1475void glBindTexture (int target, int name) 2740void glBindTexture (int target, int name)
1476 2741
1477void glConvolutionParameter (int target, int pname, float params) 2742void glConvolutionParameter (int target, int pname, float params)
1478 CODE: 2743 CODE:
1479 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2744 if (gl.ConvolutionParameterf)
2745 gl.ConvolutionParameterf (target, pname, params);
1480 2746
1481void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2747void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1482 CODE: 2748 CODE:
1483 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2749 if (gl.ConvolutionFilter2D)
1484 (target, internalformat, width, height, format, type, data)); 2750 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2751
2752void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2753 CODE:
2754 if (gl.SeparableFilter2D)
2755 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1485 2756
1486void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2757void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1487 2758
1488void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2759void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2760
2761void glDrawPixels (int width, int height, int format, int type, char *pixels)
2762
2763void glPixelZoom (float x, float y)
2764
2765void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1489 2766
1490int glGenTexture () 2767int glGenTexture ()
1491 CODE: 2768 CODE:
1492{ 2769 RETVAL = gen_texture ();
1493 GLuint name;
1494 glGenTextures (1, &name);
1495 RETVAL = name;
1496}
1497 OUTPUT: 2770 OUTPUT:
1498 RETVAL 2771 RETVAL
1499 2772
1500void glDeleteTexture (int name) 2773void glDeleteTexture (int name)
1501 CODE: 2774 CODE:
1502{
1503 GLuint name_ = name;
1504 glDeleteTextures (1, &name_); 2775 del_texture (name);
1505} 2776
1506
1507int glGenList () 2777int glGenList ()
1508 CODE: 2778 CODE:
1509 RETVAL = glGenLists (1); 2779 RETVAL = glGenLists (1);
1510 OUTPUT: 2780 OUTPUT:
1511 RETVAL 2781 RETVAL
1518 2788
1519void glEndList () 2789void glEndList ()
1520 2790
1521void glCallList (int list) 2791void glCallList (int list)
1522 2792
2793MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2794
2795PROTOTYPES: DISABLE
2796
2797void
2798find_widget (SV *self, NV x, NV y)
2799 PPCODE:
2800{
2801 if (within_widget (self, x, y))
2802 XPUSHs (self);
2803}
2804
2805BOOT:
2806{
2807 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2808
2809 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2810 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2811 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2812 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2813}
2814
2815void
2816draw (SV *self)
2817 CODE:
2818{
2819 HV *hv;
2820 SV **svp;
2821 NV x, y, w, h;
2822 SV *draw_x_sv = GvSV (draw_x_gv);
2823 SV *draw_y_sv = GvSV (draw_y_gv);
2824 SV *draw_w_sv = GvSV (draw_w_gv);
2825 SV *draw_h_sv = GvSV (draw_h_gv);
2826 SV *hover;
2827 double draw_x, draw_y, draw_w, draw_h;
2828
2829 if (!SvROK (self))
2830 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2831
2832 hv = (HV *)SvRV (self);
2833
2834 if (SvTYPE (hv) != SVt_PVHV)
2835 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2836
2837 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2838 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2839
2840 if (!h || !w)
2841 XSRETURN_EMPTY;
2842
2843 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2844 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2845
2846 draw_x = SvNV (draw_x_sv) + x;
2847 draw_y = SvNV (draw_y_sv) + y;
2848
2849 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2850 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2851 XSRETURN_EMPTY;
2852
2853 sv_setnv (draw_x_sv, draw_x);
2854 sv_setnv (draw_y_sv, draw_y);
2855
2856 glPushMatrix ();
2857 glTranslated (x, y, 0);
2858
2859 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2860 {
2861 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2862
2863 if (svp && SvTRUE (*svp))
2864 {
2865 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2866 glEnable (GL_BLEND);
2867 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2868 glBegin (GL_QUADS);
2869 glVertex2f (0, 0);
2870 glVertex2f (w, 0);
2871 glVertex2f (w, h);
2872 glVertex2f (0, h);
2873 glEnd ();
2874 glDisable (GL_BLEND);
2875 }
2876 }
2877#if 0
2878 if ($ENV{CFPLUS_DEBUG} & 1) {
2879 glPushMatrix;
2880 glColor 1, 1, 0, 1;
2881 glTranslate 0.375, 0.375;
2882 glBegin GL_LINE_LOOP;
2883 glVertex 0 , 0;
2884 glVertex $self->{w} - 1, 0;
2885 glVertex $self->{w} - 1, $self->{h} - 1;
2886 glVertex 0 , $self->{h} - 1;
2887 glEnd;
2888 glPopMatrix;
2889 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2890 }
2891#endif
2892 PUSHMARK (SP);
2893 XPUSHs (self);
2894 PUTBACK;
2895 call_method ("_draw", G_VOID | G_DISCARD);
2896 SPAGAIN;
2897
2898 glPopMatrix ();
2899
2900 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2901 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2902}
2903

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