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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.77 by root, Fri May 12 00:16:34 2006 UTC vs.
Revision 1.223 by root, Sat Aug 11 11:07:08 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
4#endif 14#endif
5 15
6#include "EXTERN.h" 16#include "EXTERN.h"
7#include "perl.h" 17#include "perl.h"
8#include "XSUB.h" 18#include "XSUB.h"
9 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
10#include <string.h> 31#include <string.h>
11#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
12 36
13#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
14#include <SDL_endian.h> 39#include <SDL_endian.h>
15#include <SDL_image.h> 40#include <SDL_image.h>
16#include <SDL_mixer.h> 41#include <SDL_mixer.h>
17#include <SDL_opengl.h> 42#include <SDL_opengl.h>
18 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
19#include <glib/gmacros.h> 47#include <glib/gmacros.h>
20 48
21#include <pango/pango.h> 49#include <pango/pango.h>
22#include <pango/pangofc-fontmap.h>
23#include <pango/pangoft2.h>
24#include <pango/pangocairo.h>
25 50
26#ifndef _WIN32 51#ifndef _WIN32
27# include <sys/types.h> 52# include <sys/types.h>
28# include <sys/socket.h> 53# include <sys/socket.h>
29# include <netinet/in.h> 54# include <netinet/in.h>
30# include <netinet/tcp.h> 55# include <netinet/tcp.h>
31# include <inttypes.h> 56# include <inttypes.h>
32#else
33 typedef unsigned char uint8_t;
34 typedef unsigned short uint16_t;
35 typedef unsigned int uint32_t;
36 typedef signed char int8_t;
37 typedef signed short int16_t;
38 typedef signed int int32_t;
39#endif 57#endif
40 58
41#include "glext.h" 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
42 60
43#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
44 62
45#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
46#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
47 65
48#define MIN_FONT_HEIGHT 10 66#define MIN_FONT_HEIGHT 10
49 67
50#define GL_CALL(type,func,args) \ 68#if 0
51 { \ 69# define PARACHUTE SDL_INIT_NOPARACHUTE
52 static int init_; \ 70#else
53 static type fptr_; \ 71# define PARACHUTE 0
54 \ 72#endif
55 if (!init_) \
56 { \
57 init_ = 1; \
58 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
59 } \
60 \
61 if (fptr_) \
62 fptr_ args; \
63 }
64 73
74static AV *texture_av;
75
76static struct
77{
78#define GL_FUNC(ptr,name) ptr name;
79#include "glfunc.h"
80#undef GL_FUNC
81} gl;
82
83static void
84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
85{
86 if (gl.BlendFuncSeparate)
87 gl.BlendFuncSeparate (sa, da, saa, daa);
88 else if (gl.BlendFuncSeparateEXT)
89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
90 else
91 glBlendFunc (sa, da);
92}
93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
118#include "texcache.c"
119#include "rendercache.c"
120
121#include "pango-font.c"
122#include "pango-fontmap.c"
123#include "pango-render.c"
124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
65typedef Mix_Chunk *CFClient__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
66typedef Mix_Music *CFClient__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
67 129
68typedef PangoFontDescription *CFClient__Font; 130typedef PangoFontDescription *CFPlus__Font;
131
132static int
133shape_attr_p (PangoLayoutRun *run)
134{
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148}
69 149
70typedef struct cf_layout { 150typedef struct cf_layout {
71 PangoLayout *pl; // either derived from a cairo or ft2 context 151 PangoLayout *pl;
72 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
73 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
74 int base_height; 153 int base_height;
75 CFClient__Font font; 154 CFPlus__Font font;
76} *CFClient__Layout; 155} *CFPlus__Layout;
77 156
78static CFClient__Font default_font; 157static CFPlus__Font default_font;
79static PangoContext *ft2_context, *cairo_context; 158static PangoContext *opengl_context;
80static PangoFontMap *ft2_fontmap, *cairo_fontmap; 159static PangoFontMap *opengl_fontmap;
81 160
82static void 161static void
83substitute_func (FcPattern *pattern, gpointer data) 162substitute_func (FcPattern *pattern, gpointer data)
84{ 163{
85 FcPatternAddBool (pattern, FC_HINTING , 1); 164 FcPatternAddBool (pattern, FC_HINTING, 1);
165#ifdef FC_HINT_STYLE
166 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
167#endif
86 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 168 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
87} 169}
88 170
89static void 171static void
90layout_update_font (CFClient__Layout self) 172layout_update_font (CFPlus__Layout self)
91{ 173{
92 /* use a random scale factor to account for unknown descenders, 0.8 works 174 /* use a random scale factor to account for unknown descenders, 0.8 works
93 * reasonably well with bitstream vera 175 * reasonably well with bitstream vera
94 */ 176 */
95 PangoFontDescription *font = self->font ? self->font : default_font; 177 PangoFontDescription *font = self->font ? self->font : default_font;
99 181
100 pango_layout_set_font_description (self->pl, font); 182 pango_layout_set_font_description (self->pl, font);
101} 183}
102 184
103static void 185static void
104layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 186layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
105{ 187{
188 PangoRectangle rect;
189
190 // get_pixel_* wrongly rounds down
106 pango_layout_get_pixel_size (self->pl, w, h); 191 pango_layout_get_extents (self->pl, 0, &rect);
107 192
108 if (!*w) *w = 1; 193 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
109 if (!*h) *h = 1; 194 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
110 195
111 *w = (*w + 3) & ~3; 196 if (!rect.width) rect.width = 1;
112} 197 if (!rect.height) rect.height = 1;
113 198
199 *w = rect.width;
200 *h = rect.height;
201}
202
203typedef uint16_t tileid;
114typedef uint16_t mapface; 204typedef uint16_t faceid;
115 205
116typedef struct { 206typedef struct {
117 GLint name; 207 int name;
118 int w, h; 208 int w, h;
119 float s, t; 209 float s, t;
120 uint8_t r, g, b, a; 210 uint8_t r, g, b, a;
211 tileid smoothtile;
212 uint8_t smoothlevel;
121} maptex; 213} maptex;
122 214
123typedef struct { 215typedef struct {
216 uint32_t player;
217 tileid tile[3];
124 int16_t darkness; 218 uint16_t darkness;
125 mapface face[3]; 219 uint8_t stat_width, stat_hp, flags, smoothmax;
126} mapcell; 220} mapcell;
127 221
128typedef struct { 222typedef struct {
129 int32_t c0, c1; 223 int32_t c0, c1;
130 mapcell *col; 224 mapcell *col;
131} maprow; 225} maprow;
132 226
133typedef struct map { 227typedef struct map {
134 int x, y, w, h; 228 int x, y, w, h;
135 int ox, oy; /* offset to virtual global coordinate system */ 229 int ox, oy; /* offset to virtual global coordinate system */
136 int faces; 230 int faces; tileid *face2tile; // [faceid]
137 mapface *face; 231 int texs; maptex *tex; // [tileid]
138
139 int texs;
140 maptex *tex;
141 232
142 int32_t rows; 233 int32_t rows;
143 maprow *row; 234 maprow *row;
144} *CFClient__Map; 235} *CFPlus__Map;
145 236
146static char * 237static char *
147prepend (char *ptr, int sze, int inc) 238prepend (char *ptr, int sze, int inc)
148{ 239{
149 char *p; 240 char *p;
166} 257}
167 258
168#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 259#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
169#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
170 261
262static void
263need_facenum (struct map *self, faceid face)
264{
265 while (self->faces <= face)
266 {
267 Append (tileid, self->face2tile, self->faces, self->faces);
268 self->faces *= 2;
269 }
270}
271
272static void
273need_texid (struct map *self, int texid)
274{
275 while (self->texs <= texid)
276 {
277 Append (maptex, self->tex, self->texs, self->texs);
278 self->texs *= 2;
279 }
280}
281
171static maprow * 282static maprow *
172map_get_row (CFClient__Map self, int y) 283map_get_row (CFPlus__Map self, int y)
173{ 284{
174 if (0 > y) 285 if (0 > y)
175 { 286 {
176 int extend = - y + MAP_EXTEND_Y; 287 int extend = - y + MAP_EXTEND_Y;
177 Prepend (maprow, self->row, self->rows, extend); 288 Prepend (maprow, self->row, self->rows, extend);
215 326
216 return row->col + (x - row->c0); 327 return row->col + (x - row->c0);
217} 328}
218 329
219static mapcell * 330static mapcell *
220map_get_cell (CFClient__Map self, int x, int y) 331map_get_cell (CFPlus__Map self, int x, int y)
221{ 332{
222 return row_get_cell (map_get_row (self, y), x); 333 return row_get_cell (map_get_row (self, y), x);
223} 334}
224 335
225static void 336static void
226map_clear (CFClient__Map self) 337map_clear (CFPlus__Map self)
227{ 338{
228 int r; 339 int r;
229 340
230 for (r = 0; r < self->rows; r++) 341 for (r = 0; r < self->rows; r++)
231 Safefree (self->row[r].col); 342 Safefree (self->row[r].col);
239 self->row = 0; 350 self->row = 0;
240 self->rows = 0; 351 self->rows = 0;
241} 352}
242 353
243static void 354static void
244map_blank (CFClient__Map self, int x0, int y0, int w, int h) 355map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
245{ 356{
246 int x, y; 357 int x, y;
247 maprow *row; 358 maprow *row;
359 mapcell *cell;
248 360
249 for (y = y0; y < y0 + h; y++) 361 for (y = y0; y < y0 + h; y++)
250 if (y >= 0) 362 if (y >= 0)
251 { 363 {
252 if (y >= self->rows) 364 if (y >= self->rows)
258 if (x >= row->c0) 370 if (x >= row->c0)
259 { 371 {
260 if (x >= row->c1) 372 if (x >= row->c1)
261 break; 373 break;
262 374
263 row->col[x - row->c0].darkness = -1; 375 cell = row->col + x - row->c0;
376
377 cell->darkness = 0;
378 cell->stat_hp = 0;
379 cell->flags = 0;
380 cell->player = 0;
264 } 381 }
265 } 382 }
383}
384
385typedef struct {
386 tileid tile;
387 uint8_t x, y, level;
388} smooth_key;
389
390static void
391smooth_or_bits (HV *hv, smooth_key *key, IV bits)
392{
393 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
394
395 if (SvIOK (*sv))
396 SvIV_set (*sv, SvIVX (*sv) | bits);
397 else
398 sv_setiv (*sv, bits);
266} 399}
267 400
268static void 401static void
269music_finished (void) 402music_finished (void)
270{ 403{
289 ev.data2 = 0; 422 ev.data2 = 0;
290 423
291 SDL_PushEvent ((SDL_Event *)&ev); 424 SDL_PushEvent ((SDL_Event *)&ev);
292} 425}
293 426
427static unsigned int
428minpot (unsigned int n)
429{
430 if (!n)
431 return 0;
432
433 --n;
434
435 n |= n >> 1;
436 n |= n >> 2;
437 n |= n >> 4;
438 n |= n >> 8;
439 n |= n >> 16;
440
441 return n + 1;
442}
443
444/* SDL should provide this, really. */
445#define SDLK_MODIFIER_MIN 300
446#define SDLK_MODIFIER_MAX 314
447
448/******************************************************************************/
449
450static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
451static GV *hover_gv;
452
453static int
454within_widget (SV *widget, NV x, NV y)
455{
456 HV *self;
457 SV **svp;
458 NV wx, ww, wy, wh;
459
460 if (!SvROK (widget))
461 return 0;
462
463 self = (HV *)SvRV (widget);
464
465 if (SvTYPE (self) != SVt_PVHV)
466 return 0;
467
468 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
469 if (y < wy)
470 return 0;
471
472 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
473 if (y >= wy + wh)
474 return 0;
475
476 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
477 if (x < wx)
478 return 0;
479
480 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
481 if (x >= wx + ww)
482 return 0;
483
484 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
485 if (!svp || !SvTRUE (*svp))
486 return 0;
487
488 return 1;
489}
490
294MODULE = CFClient PACKAGE = CFClient 491MODULE = CFPlus PACKAGE = CFPlus
295 492
296PROTOTYPES: ENABLE 493PROTOTYPES: ENABLE
297 494
298BOOT: 495BOOT:
299{ 496{
300 HV *stash = gv_stashpv ("CFClient", 1); 497 HV *stash = gv_stashpv ("CFPlus", 1);
301 static const struct { 498 static const struct {
302 const char *name; 499 const char *name;
303 IV iv; 500 IV iv;
304 } *civ, const_iv[] = { 501 } *civ, const_iv[] = {
305# define const_iv(name) { # name, (IV)name } 502# define const_iv(name) { # name, (IV)name }
503 const_iv (SDLK_MODIFIER_MIN),
504 const_iv (SDLK_MODIFIER_MAX),
505
306 const_iv (SDL_ACTIVEEVENT), 506 const_iv (SDL_ACTIVEEVENT),
307 const_iv (SDL_KEYDOWN), 507 const_iv (SDL_KEYDOWN),
308 const_iv (SDL_KEYUP), 508 const_iv (SDL_KEYUP),
309 const_iv (SDL_MOUSEMOTION), 509 const_iv (SDL_MOUSEMOTION),
310 const_iv (SDL_MOUSEBUTTONDOWN), 510 const_iv (SDL_MOUSEBUTTONDOWN),
319 const_iv (SDL_EVENT_RESERVEDA), 519 const_iv (SDL_EVENT_RESERVEDA),
320 const_iv (SDL_EVENT_RESERVEDB), 520 const_iv (SDL_EVENT_RESERVEDB),
321 const_iv (SDL_VIDEORESIZE), 521 const_iv (SDL_VIDEORESIZE),
322 const_iv (SDL_VIDEOEXPOSE), 522 const_iv (SDL_VIDEOEXPOSE),
323 const_iv (SDL_USEREVENT), 523 const_iv (SDL_USEREVENT),
524
525 const_iv (SDL_APPINPUTFOCUS),
526 const_iv (SDL_APPMOUSEFOCUS),
527 const_iv (SDL_APPACTIVE),
528
324 const_iv (SDLK_KP0), 529 const_iv (SDLK_KP0),
325 const_iv (SDLK_KP1), 530 const_iv (SDLK_KP1),
326 const_iv (SDLK_KP2), 531 const_iv (SDLK_KP2),
327 const_iv (SDLK_KP3), 532 const_iv (SDLK_KP3),
328 const_iv (SDLK_KP4), 533 const_iv (SDLK_KP4),
383 const_iv (SDLK_BREAK), 588 const_iv (SDLK_BREAK),
384 const_iv (SDLK_MENU), 589 const_iv (SDLK_MENU),
385 const_iv (SDLK_POWER), 590 const_iv (SDLK_POWER),
386 const_iv (SDLK_EURO), 591 const_iv (SDLK_EURO),
387 const_iv (SDLK_UNDO), 592 const_iv (SDLK_UNDO),
593
388 const_iv (KMOD_NONE), 594 const_iv (KMOD_NONE),
595 const_iv (KMOD_SHIFT),
389 const_iv (KMOD_LSHIFT), 596 const_iv (KMOD_LSHIFT),
390 const_iv (KMOD_RSHIFT), 597 const_iv (KMOD_RSHIFT),
598 const_iv (KMOD_CTRL),
391 const_iv (KMOD_LCTRL), 599 const_iv (KMOD_LCTRL),
392 const_iv (KMOD_RCTRL), 600 const_iv (KMOD_RCTRL),
601 const_iv (KMOD_ALT),
393 const_iv (KMOD_LALT), 602 const_iv (KMOD_LALT),
394 const_iv (KMOD_RALT), 603 const_iv (KMOD_RALT),
604 const_iv (KMOD_META),
395 const_iv (KMOD_LMETA), 605 const_iv (KMOD_LMETA),
396 const_iv (KMOD_RMETA), 606 const_iv (KMOD_RMETA),
397 const_iv (KMOD_NUM), 607 const_iv (KMOD_NUM),
398 const_iv (KMOD_CAPS), 608 const_iv (KMOD_CAPS),
399 const_iv (KMOD_MODE), 609 const_iv (KMOD_MODE),
400 const_iv (KMOD_CTRL),
401 const_iv (KMOD_SHIFT),
402 const_iv (KMOD_ALT),
403 const_iv (KMOD_META)
404# undef const_iv 610# undef const_iv
405 }; 611 };
406 612
407 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 613 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
408 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 614 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
409 615
410 ft2_fontmap = pango_ft2_font_map_new (); 616 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
411 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 617 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
412 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap);
413
414 cairo_fontmap = pango_cairo_font_map_get_default ();
415 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
416} 618}
619
620void
621weaken (SV *rv)
622 PROTOTYPE: $
623 CODE:
624 sv_rvweaken (rv);
417 625
418int 626int
627in_destruct ()
628 CODE:
629 RETVAL = PL_main_cv == Nullcv;
630 OUTPUT:
631 RETVAL
632
633NV floor (NV x)
634
635NV ceil (NV x)
636
637void
638pango_init ()
639 CODE:
640{
641 opengl_fontmap = pango_opengl_font_map_new ();
642 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
643 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
644}
645
646char *
647SDL_GetError ()
648
649int
419SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 650SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
420 651
421void 652void
422SDL_Quit () 653SDL_Quit ()
423 654
424void 655void
425SDL_ListModes () 656SDL_ListModes (int rgb, int alpha)
426 PPCODE: 657 PPCODE:
427{ 658{
428 SDL_Rect **m; 659 SDL_Rect **m;
429 660
430 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 661 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
431 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
432 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
433 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 664 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
434 665
666 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
667 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
668
435 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 669 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
436 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
437 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
438 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
439 673
440 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 674 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
675#if SDL_VERSION_ATLEAST(1,2,10)
441 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 676 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
442 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 677 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
443 678#endif
444 SDL_EnableUNICODE (1);
445 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
446 679
447 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 680 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
448 681
449 if (m && m != (SDL_Rect **)-1) 682 if (m && m != (SDL_Rect **)-1)
450 while (*m) 683 while (*m)
451 { 684 {
685 if ((*m)->w >= 640 && (*m)->h >= 480)
686 {
452 AV *av = newAV (); 687 AV *av = newAV ();
453 av_push (av, newSViv ((*m)->w)); 688 av_push (av, newSViv ((*m)->w));
454 av_push (av, newSViv ((*m)->h)); 689 av_push (av, newSViv ((*m)->h));
690 av_push (av, newSViv (rgb));
691 av_push (av, newSViv (alpha));
455 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 692 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
693 }
456 694
457 ++m; 695 ++m;
458 } 696 }
459} 697}
460 698
461int 699int
462SDL_SetVideoMode (int w, int h, int fullscreen) 700SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
463 CODE: 701 CODE:
702{
703 SDL_EnableUNICODE (1);
704 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
705
706 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
707 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
708 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
709 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
710
464 RETVAL = !!SDL_SetVideoMode ( 711 RETVAL = !!SDL_SetVideoMode (
465 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 712 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
466 ); 713 );
714
715 if (RETVAL)
716 {
717 av_clear (texture_av);
718
467 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 719 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
720#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
721#include "glfunc.h"
722#undef GL_FUNC
723 }
724}
468 OUTPUT: 725 OUTPUT:
469 RETVAL 726 RETVAL
470 727
471void 728void
472SDL_GL_SwapBuffers () 729SDL_GL_SwapBuffers ()
473 730
731char *
732SDL_GetKeyName (int sym)
733
734int
735SDL_GetAppState ()
736
474void 737void
475SDL_PollEvent () 738poll_events ()
476 PPCODE: 739 PPCODE:
477{ 740{
478 SDL_Event ev; 741 SDL_Event ev;
479 742
480 while (SDL_PollEvent (&ev)) 743 SDL_PumpEvents ();
744 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
481 { 745 {
482 HV *hv = newHV (); 746 HV *hv = newHV ();
483 hv_store (hv, "type", 4, newSViv (ev.type), 0); 747 hv_store (hv, "type", 4, newSViv (ev.type), 0);
484 748
485 switch (ev.type) 749 switch (ev.type)
487 case SDL_KEYDOWN: 751 case SDL_KEYDOWN:
488 case SDL_KEYUP: 752 case SDL_KEYUP:
489 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 753 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
490 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 754 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
491 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 755 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
756 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
492 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 757 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
493 break; 758 break;
494 759
495 case SDL_ACTIVEEVENT: 760 case SDL_ACTIVEEVENT:
496 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 761 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
497 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 762 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
498 break; 763 break;
499 764
500 case SDL_MOUSEMOTION: 765 case SDL_MOUSEMOTION:
766 {
767 int state = ev.motion.state;
768 int x = ev.motion.x;
769 int y = ev.motion.y;
770 int xrel = ev.motion.xrel;
771 int yrel = ev.motion.yrel;
772
773 /* do simplistic event compression */
774 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
775 && state == ev.motion.state)
776 {
777 xrel += ev.motion.xrel;
778 yrel += ev.motion.yrel;
779 x = ev.motion.x;
780 y = ev.motion.y;
781 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
782 }
783
784 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
501 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 785 hv_store (hv, "state", 5, newSViv (state), 0);
502 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 786 hv_store (hv, "x", 1, newSViv (x), 0);
503 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 787 hv_store (hv, "y", 1, newSViv (y), 0);
504 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 788 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
505 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 789 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
790 }
506 break; 791 break;
507 792
508 case SDL_MOUSEBUTTONDOWN: 793 case SDL_MOUSEBUTTONDOWN:
509 case SDL_MOUSEBUTTONUP: 794 case SDL_MOUSEBUTTONUP:
795 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
796
510 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 797 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
511 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 798 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
512 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 799 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
513 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 800 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
514 break; 801 break;
518 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 805 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
519 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 806 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
520 break; 807 break;
521 } 808 }
522 809
523 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 810 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
524 } 811 }
525} 812}
526 813
527int 814int
528Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 815Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
529 POSTCALL: 816 POSTCALL:
530 Mix_HookMusicFinished (music_finished); 817 Mix_HookMusicFinished (music_finished);
531 Mix_ChannelFinished (channel_finished); 818 Mix_ChannelFinished (channel_finished);
532 819
533void 820void
534Mix_CloseAudio () 821Mix_CloseAudio ()
535 822
536int 823int
537Mix_AllocateChannels (int numchans = -1) 824Mix_AllocateChannels (int numchans = -1)
538 825
826const char *
827Mix_GetError ()
828
539void 829void
540lowdelay (int fd, int val = 1) 830lowdelay (int fd, int val = 1)
541 CODE: 831 CODE:
832 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
833
834void
835win32_proxy_info ()
836 PPCODE:
837{
542#ifndef _WIN32 838#ifdef _WIN32
543 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 839 char buffer[2048];
840 DWORD buflen;
841
842 EXTEND (SP, 3);
843
844 buflen = sizeof (buffer);
845 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
846 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
847 {
848 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
849
850 buflen = sizeof (buffer);
851 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
852 {
853 PUSHs (newSVpv (buffer, 0));
854
855 buflen = sizeof (buffer);
856 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
857 PUSHs (newSVpv (buffer, 0));
858 }
859 }
544#endif 860#endif
545 861}
546char *
547gl_version ()
548 CODE:
549 RETVAL = (char *)glGetString (GL_VERSION);
550 OUTPUT:
551 RETVAL
552
553char *
554gl_extensions ()
555 CODE:
556 RETVAL = (char *)glGetString (GL_EXTENSIONS);
557 OUTPUT:
558 RETVAL
559 862
560void 863void
561add_font (char *file) 864add_font (char *file)
562 CODE: 865 CODE:
563 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 866 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
564 867
565void 868void
566load_image_inline (SV *image_) 869load_image_inline (SV *image_)
567 ALIAS: 870 ALIAS:
568 load_image_file = 1 871 load_image_file = 1
571 STRLEN image_len; 874 STRLEN image_len;
572 char *image = (char *)SvPVbyte (image_, image_len); 875 char *image = (char *)SvPVbyte (image_, image_len);
573 SDL_Surface *surface, *surface2; 876 SDL_Surface *surface, *surface2;
574 SDL_PixelFormat fmt; 877 SDL_PixelFormat fmt;
575 SDL_RWops *rw = ix 878 SDL_RWops *rw = ix
576 ? SDL_RWFromFile (image, "r") 879 ? SDL_RWFromFile (image, "rb")
577 : SDL_RWFromConstMem (image, image_len); 880 : SDL_RWFromConstMem (image, image_len);
578 881
579 if (!rw) 882 if (!rw)
580 croak ("load_image: %s", SDL_GetError ()); 883 croak ("load_image: %s", SDL_GetError ());
581 884
610 913
611 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 914 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
612 915
613 assert (surface2->pitch == surface2->w * 4); 916 assert (surface2->pitch == surface2->w * 4);
614 917
918 SDL_LockSurface (surface2);
615 EXTEND (SP, 5); 919 EXTEND (SP, 6);
616 PUSHs (sv_2mortal (newSViv (surface2->w))); 920 PUSHs (sv_2mortal (newSViv (surface2->w)));
617 PUSHs (sv_2mortal (newSViv (surface2->h))); 921 PUSHs (sv_2mortal (newSViv (surface2->h)));
618 SDL_LockSurface (surface2);
619 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 922 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
620 SDL_UnlockSurface (surface2);
621 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 923 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
622 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 924 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
623 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 925 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
926 SDL_UnlockSurface (surface2);
624 927
625 SDL_FreeSurface (surface); 928 SDL_FreeSurface (surface);
626 SDL_FreeSurface (surface2); 929 SDL_FreeSurface (surface2);
627} 930}
628 931
652} 955}
653 956
654void 957void
655error (char *message) 958error (char *message)
656 CODE: 959 CODE:
960 fprintf (stderr, "ERROR: %s\n", message);
657#ifdef _WIN32 961#ifdef _WIN32
658 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 962 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
963#endif
964
965void
966fatal (char *message)
967 CODE:
968 fprintf (stderr, "FATAL: %s\n", message);
969#ifdef _WIN32
970 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
971#endif
972 _exit (1);
973
974void
975_exit (int retval = 0)
976 CODE:
977#ifdef WIN32
978 ExitThread (retval); // unclean, please beam me up
659#else 979#else
660 fprintf (stderr, "ERROR: %s\n", message); 980 _exit (retval);
661#endif 981#endif
662 982
663void 983void
664fatal (char *message) 984debug ()
665 CODE: 985 CODE:
666#ifdef _WIN32 986{
667 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 987#if DEBUG
668#else 988 VALGRIND_DO_LEAK_CHECK;
669 fprintf (stderr, "FATAL: %s\n", message);
670#endif 989#endif
671 exit (1); 990}
672 991
673MODULE = CFClient PACKAGE = CFClient::Font 992MODULE = CFPlus PACKAGE = CFPlus::Font
674 993
675CFClient::Font 994PROTOTYPES: DISABLE
995
996CFPlus::Font
676new_from_file (SV *class, char *path, int id = 0) 997new_from_file (SV *class, char *path, int id = 0)
677 CODE: 998 CODE:
678{ 999{
679 int count; 1000 int count;
680 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1001 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
683} 1004}
684 OUTPUT: 1005 OUTPUT:
685 RETVAL 1006 RETVAL
686 1007
687void 1008void
688DESTROY (CFClient::Font self) 1009DESTROY (CFPlus::Font self)
689 CODE: 1010 CODE:
690 pango_font_description_free (self); 1011 pango_font_description_free (self);
691 1012
692void 1013void
693make_default (CFClient::Font self) 1014make_default (CFPlus::Font self)
1015 PROTOTYPE: $
694 CODE: 1016 CODE:
695 default_font = self; 1017 default_font = self;
696 1018
697MODULE = CFClient PACKAGE = CFClient::Layout 1019MODULE = CFPlus PACKAGE = CFPlus::Layout
698 1020
699CFClient::Layout 1021PROTOTYPES: DISABLE
700new (SV *class, int rgba = 0) 1022
1023void
1024reset_glyph_cache ()
1025 PROTOTYPE:
1026 CODE:
1027 tc_clear ();
1028
1029CFPlus::Layout
1030new (SV *class)
701 CODE: 1031 CODE:
702 New (0, RETVAL, 1, struct cf_layout); 1032 New (0, RETVAL, 1, struct cf_layout);
703 1033
704 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1034 RETVAL->pl = pango_layout_new (opengl_context);
705 RETVAL->rgba = rgba;
706 RETVAL->r = 1.; 1035 RETVAL->r = 1.;
707 RETVAL->g = 1.; 1036 RETVAL->g = 1.;
708 RETVAL->b = 1.; 1037 RETVAL->b = 1.;
709 RETVAL->a = 1.; 1038 RETVAL->a = 1.;
710 RETVAL->base_height = MIN_FONT_HEIGHT; 1039 RETVAL->base_height = MIN_FONT_HEIGHT;
714 layout_update_font (RETVAL); 1043 layout_update_font (RETVAL);
715 OUTPUT: 1044 OUTPUT:
716 RETVAL 1045 RETVAL
717 1046
718void 1047void
719DESTROY (CFClient::Layout self) 1048DESTROY (CFPlus::Layout self)
720 CODE: 1049 CODE:
721 g_object_unref (self->pl); 1050 g_object_unref (self->pl);
722 Safefree (self); 1051 Safefree (self);
723 1052
724int
725is_rgba (CFClient::Layout self)
726 CODE:
727 RETVAL = self->rgba;
728 OUTPUT:
729 RETVAL
730
731void 1053void
732set_text (CFClient::Layout self, SV *text_) 1054set_text (CFPlus::Layout self, SV *text_)
733 CODE: 1055 CODE:
734{ 1056{
735 STRLEN textlen; 1057 STRLEN textlen;
736 char *text = SvPVutf8 (text_, textlen); 1058 char *text = SvPVutf8 (text_, textlen);
737 1059
738 pango_layout_set_text (self->pl, text, textlen); 1060 pango_layout_set_text (self->pl, text, textlen);
739} 1061}
740 1062
741void 1063void
742set_markup (CFClient::Layout self, SV *text_) 1064set_markup (CFPlus::Layout self, SV *text_)
743 CODE: 1065 CODE:
744{ 1066{
745 STRLEN textlen; 1067 STRLEN textlen;
746 char *text = SvPVutf8 (text_, textlen); 1068 char *text = SvPVutf8 (text_, textlen);
747 1069
748 pango_layout_set_markup (self->pl, text, textlen); 1070 pango_layout_set_markup (self->pl, text, textlen);
749} 1071}
750 1072
1073void
1074set_shapes (CFPlus::Layout self, ...)
1075 CODE:
1076{
1077 PangoAttrList *attrs = 0;
1078 const char *text = pango_layout_get_text (self->pl);
1079 const char *pos = text;
1080 int arg = 4;
1081
1082 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1083 {
1084 PangoRectangle inkrect, rect;
1085 PangoAttribute *attr;
1086
1087 int x = SvIV (ST (arg - 3));
1088 int y = SvIV (ST (arg - 2));
1089 int w = SvIV (ST (arg - 1));
1090 int h = SvIV (ST (arg ));
1091
1092 inkrect.x = 0;
1093 inkrect.y = 0;
1094 inkrect.width = 0;
1095 inkrect.height = 0;
1096
1097 rect.x = x * PANGO_SCALE;
1098 rect.y = y * PANGO_SCALE;
1099 rect.width = w * PANGO_SCALE;
1100 rect.height = h * PANGO_SCALE;
1101
1102 if (!attrs)
1103 attrs = pango_layout_get_attributes (self->pl);
1104
1105 attr = pango_attr_shape_new (&inkrect, &rect);
1106 attr->start_index = pos - text;
1107 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1108 pango_attr_list_insert (attrs, attr);
1109
1110 arg += 4;
1111 pos += sizeof (OBJ_STR) - 1;
1112 }
1113
1114 if (attrs)
1115 pango_layout_set_attributes (self->pl, attrs);
1116}
1117
1118void
1119get_shapes (CFPlus::Layout self)
1120 PPCODE:
1121{
1122 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1123
1124 do
1125 {
1126 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1127
1128 if (run && shape_attr_p (run))
1129 {
1130 PangoRectangle extents;
1131 pango_layout_iter_get_run_extents (iter, 0, &extents);
1132
1133 EXTEND (SP, 2);
1134 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1135 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1136 }
1137 }
1138 while (pango_layout_iter_next_run (iter));
1139
1140 pango_layout_iter_free (iter);
1141}
1142
1143int
1144has_wrapped (CFPlus::Layout self)
1145 CODE:
1146{
1147 int lines = 1;
1148 const char *text = pango_layout_get_text (self->pl);
1149
1150 while (*text)
1151 lines += *text++ == '\n';
1152
1153 RETVAL = lines < pango_layout_get_line_count (self->pl);
1154}
1155 OUTPUT:
1156 RETVAL
1157
751SV * 1158SV *
752get_text (CFClient::Layout self) 1159get_text (CFPlus::Layout self)
753 CODE: 1160 CODE:
754 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1161 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
755 SvUTF8_on (RETVAL); 1162 sv_utf8_decode (RETVAL);
756 OUTPUT: 1163 OUTPUT:
757 RETVAL 1164 RETVAL
758 1165
759void 1166void
760set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1167set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
761 CODE: 1168 CODE:
762 self->r = r; 1169 self->r = r;
763 self->g = g; 1170 self->g = g;
764 self->b = b; 1171 self->b = b;
765 self->a = a; 1172 self->a = a;
766 1173
767void 1174void
768set_font (CFClient::Layout self, CFClient::Font font = 0) 1175set_font (CFPlus::Layout self, CFPlus::Font font = 0)
769 CODE: 1176 CODE:
770 if (self->font != font) 1177 if (self->font != font)
771 { 1178 {
772 self->font = font; 1179 self->font = font;
773 layout_update_font (self); 1180 layout_update_font (self);
774 } 1181 }
775 1182
776void 1183void
777set_height (CFClient::Layout self, int base_height) 1184set_height (CFPlus::Layout self, int base_height)
778 CODE: 1185 CODE:
779 if (self->base_height != base_height) 1186 if (self->base_height != base_height)
780 { 1187 {
781 self->base_height = base_height; 1188 self->base_height = base_height;
782 layout_update_font (self); 1189 layout_update_font (self);
783 } 1190 }
784 1191
785void 1192void
786set_width (CFClient::Layout self, int max_width = -1) 1193set_width (CFPlus::Layout self, int max_width = -1)
787 CODE: 1194 CODE:
788 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1195 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
789 1196
790void 1197void
1198set_indent (CFPlus::Layout self, int indent)
1199 CODE:
1200 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1201
1202void
1203set_spacing (CFPlus::Layout self, int spacing)
1204 CODE:
1205 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1206
1207void
1208set_ellipsise (CFPlus::Layout self, int ellipsise)
1209 CODE:
1210 pango_layout_set_ellipsize (self->pl,
1211 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1212 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1213 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1214 : PANGO_ELLIPSIZE_NONE
1215 );
1216
1217void
1218set_single_paragraph_mode (CFPlus::Layout self, int spm)
1219 CODE:
1220 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1221
1222void
791size (CFClient::Layout self) 1223size (CFPlus::Layout self)
792 PPCODE: 1224 PPCODE:
793{ 1225{
794 int w, h; 1226 int w, h;
795 1227
796 layout_get_pixel_size (self, &w, &h); 1228 layout_get_pixel_size (self, &w, &h);
799 PUSHs (sv_2mortal (newSViv (w))); 1231 PUSHs (sv_2mortal (newSViv (w)));
800 PUSHs (sv_2mortal (newSViv (h))); 1232 PUSHs (sv_2mortal (newSViv (h)));
801} 1233}
802 1234
803int 1235int
1236descent (CFPlus::Layout self)
1237 CODE:
1238{
1239 PangoRectangle rect;
1240 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1241 pango_layout_line_get_pixel_extents (line, 0, &rect);
1242 RETVAL = PANGO_DESCENT (rect);
1243}
1244 OUTPUT:
1245 RETVAL
1246
1247int
804xy_to_index (CFClient::Layout self, int x, int y) 1248xy_to_index (CFPlus::Layout self, int x, int y)
805 CODE: 1249 CODE:
806{ 1250{
807 int index, trailing; 1251 int index, trailing;
808 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1252 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
809 RETVAL = index; 1253 RETVAL = index + trailing;
810} 1254}
811 OUTPUT: 1255 OUTPUT:
812 RETVAL 1256 RETVAL
813 1257
814void 1258void
815cursor_pos (CFClient::Layout self, int index) 1259cursor_pos (CFPlus::Layout self, int index)
816 PPCODE: 1260 PPCODE:
817{ 1261{
818 PangoRectangle strong_pos; 1262 PangoRectangle strong_pos;
819 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1263 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
820 1264
823 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1267 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
824 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1268 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
825} 1269}
826 1270
827void 1271void
828render (CFClient::Layout self) 1272index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
829 PPCODE: 1273 PPCODE:
830{ 1274{
831 SV *retval; 1275 int line, x;
832 int w, h;
833 1276
834 layout_get_pixel_size (self, &w, &h); 1277 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1278 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
835 1279
836 if (self->rgba)
837 {
838 cairo_surface_t *surface;
839 cairo_t *cairo;
840
841 retval = newSV (w * h * 4);
842 SvPOK_only (retval);
843 SvCUR_set (retval, w * h * 4);
844
845 memset (SvPVX (retval), 0, w * h * 4);
846
847 surface = cairo_image_surface_create_for_data (
848 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
849 cairo = cairo_create (surface);
850 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
851
852 pango_cairo_show_layout (cairo, self->pl);
853
854 cairo_destroy (cairo);
855 cairo_surface_destroy (surface);
856
857 // what a mess, and its premultiplied, too :(
858 {
859 uint32_t *p = (uint32_t *)SvPVX (retval);
860 uint32_t *e = p + w * h;
861
862 while (p < e)
863 {
864 uint32_t rgba = *p;
865 rgba = (rgba >> 24) | (rgba << 8);
866 rgba = SDL_SwapBE32 (rgba);
867 *p++ = rgba;
868 }
869 }
870
871 EXTEND (SP, 5); 1280 EXTEND (SP, 2);
872 PUSHs (sv_2mortal (newSViv (w))); 1281 PUSHs (sv_2mortal (newSViv (line - 1)));
1282 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1283}
1284
1285void
1286line_x_to_index (CFPlus::Layout self, int line, int x)
1287 PPCODE:
1288{
1289 PangoLayoutLine *lp;
1290 int index, trailing;
1291
1292 if (line < 0)
1293 XSRETURN_EMPTY;
1294
1295 if (!(lp = pango_layout_get_line (self->pl, line)))
1296 XSRETURN_EMPTY; /* do better */
1297
1298 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1299
1300 EXTEND (SP, 2);
1301 if (GIMME_V == G_SCALAR)
873 PUSHs (sv_2mortal (newSViv (h))); 1302 PUSHs (sv_2mortal (newSViv (index + trailing)));
874 PUSHs (sv_2mortal (retval));
875 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
876 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
877 }
878 else 1303 else
879 { 1304 {
880 FT_Bitmap bitmap;
881
882 retval = newSV (w * h);
883 SvPOK_only (retval);
884 SvCUR_set (retval, w * h);
885
886 bitmap.rows = h;
887 bitmap.width = w;
888 bitmap.pitch = w;
889 bitmap.buffer = (unsigned char*)SvPVX (retval);
890 bitmap.num_grays = 256;
891 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
892
893 memset (bitmap.buffer, 0, w * h);
894
895 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
896
897 EXTEND (SP, 5);
898 PUSHs (sv_2mortal (newSViv (w))); 1305 PUSHs (sv_2mortal (newSViv (index)));
899 PUSHs (sv_2mortal (newSViv (h))); 1306 PUSHs (sv_2mortal (newSViv (trailing)));
900 PUSHs (sv_2mortal (retval));
901 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
902 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
903 } 1307 }
904} 1308}
905 1309
1310void
1311render (CFPlus::Layout self, float x, float y, int flags = 0)
1312 PPCODE:
1313 pango_opengl_render_layout_subpixel (
1314 self->pl,
1315 x * PANGO_SCALE, y * PANGO_SCALE,
1316 self->r, self->g, self->b, self->a,
1317 flags
1318 );
1319
906MODULE = CFClient PACKAGE = CFClient::Texture 1320MODULE = CFPlus PACKAGE = CFPlus::Texture
907 1321
1322PROTOTYPES: ENABLE
1323
1324int minpot (int n)
1325
908void 1326void
1327pad (SV *data_, int ow, int oh, int nw, int nh)
1328 CODE:
1329{
1330 if ((nw != ow || nh != oh) && SvOK (data_))
1331 {
1332 STRLEN datalen;
1333 char *data = SvPVbyte (data_, datalen);
1334 int bpp = datalen / (ow * oh);
1335 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1336
1337 SvPOK_only (result_);
1338 SvCUR_set (result_, nw * nh * bpp);
1339
1340 memset (SvPVX (result_), 0, nw * nh * bpp);
1341 while (oh--)
1342 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1343
1344 sv_setsv (data_, result_);
1345 }
1346}
1347
1348void
909draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1349draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
910 PROTOTYPE: $$$;$$ 1350 PROTOTYPE: $$$;$$
911 ALIAS: 1351 ALIAS:
912 draw_quad_alpha = 1 1352 draw_quad_alpha = 1
913 draw_quad_alpha_premultiplied = 2 1353 draw_quad_alpha_premultiplied = 2
914 CODE: 1354 CODE:
915{ 1355{
916 HV *hv = (HV *)SvRV (self); 1356 HV *hv = (HV *)SvRV (self);
917 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1357 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
918 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1358 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
919 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1359 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
920 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1360
1361 if (name <= 0)
1362 XSRETURN_EMPTY;
921 1363
922 if (items < 5) 1364 if (items < 5)
923 { 1365 {
924 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1366 w = SvNV (*hv_fetch (hv, "w", 1, 1));
925 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1367 h = SvNV (*hv_fetch (hv, "h", 1, 1));
926 } 1368 }
927 1369
928 if (ix) 1370 if (ix)
929 { 1371 {
930 glEnable (GL_BLEND); 1372 glEnable (GL_BLEND);
1373
1374 if (ix == 2)
931 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1375 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1376 else
1377 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1378 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1379
1380 glEnable (GL_ALPHA_TEST);
1381 glAlphaFunc (GL_GREATER, 0.01f);
932 } 1382 }
933 1383
934 glBindTexture (GL_TEXTURE_2D, name); 1384 glBindTexture (GL_TEXTURE_2D, name);
935
936 if (wrap_mode)
937 {
938 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
939 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
940 }
941 1385
942 glBegin (GL_QUADS); 1386 glBegin (GL_QUADS);
943 glTexCoord2f (0, 0); glVertex2f (x , y ); 1387 glTexCoord2f (0, 0); glVertex2f (x , y );
944 glTexCoord2f (0, t); glVertex2f (x , y + h); 1388 glTexCoord2f (0, t); glVertex2f (x , y + h);
945 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1389 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
946 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1390 glTexCoord2f (s, 0); glVertex2f (x + w, y );
947 glEnd (); 1391 glEnd ();
948 1392
949 if (ix) 1393 if (ix)
1394 {
1395 glDisable (GL_ALPHA_TEST);
950 glDisable (GL_BLEND); 1396 glDisable (GL_BLEND);
1397 }
951} 1398}
952 1399
1400IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1401 CODE:
1402{
1403 GLint width;
1404 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1405 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1406 RETVAL = width > 0;
1407}
1408 OUTPUT:
1409 RETVAL
1410
953MODULE = CFClient PACKAGE = CFClient::Map 1411MODULE = CFPlus PACKAGE = CFPlus::Map
954 1412
955CFClient::Map 1413PROTOTYPES: DISABLE
956new (SV *class, int map_width, int map_height) 1414
1415CFPlus::Map
1416new (SV *class)
957 CODE: 1417 CODE:
958 New (0, RETVAL, 1, struct map); 1418 New (0, RETVAL, 1, struct map);
959 RETVAL->x = 0; 1419 RETVAL->x = 0;
960 RETVAL->y = 0; 1420 RETVAL->y = 0;
961 RETVAL->w = map_width; 1421 RETVAL->w = 0;
962 RETVAL->h = map_height; 1422 RETVAL->h = 0;
963 RETVAL->ox = 0; 1423 RETVAL->ox = 0;
964 RETVAL->oy = 0; 1424 RETVAL->oy = 0;
965 RETVAL->faces = 8192; 1425 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
966 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1426 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
967 RETVAL->texs = 8192;
968 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
969 RETVAL->rows = 0; 1427 RETVAL->rows = 0;
970 RETVAL->row = 0; 1428 RETVAL->row = 0;
971 OUTPUT: 1429 OUTPUT:
972 RETVAL 1430 RETVAL
973 1431
974void 1432void
975DESTROY (CFClient::Map self) 1433DESTROY (CFPlus::Map self)
976 CODE: 1434 CODE:
977{ 1435{
978 map_clear (self); 1436 map_clear (self);
979 Safefree (self->face); 1437 Safefree (self->face2tile);
1438 Safefree (self->tex);
980 Safefree (self); 1439 Safefree (self);
981} 1440}
982 1441
983void 1442void
1443resize (CFPlus::Map self, int map_width, int map_height)
1444 CODE:
1445 self->w = map_width;
1446 self->h = map_height;
1447
1448void
984clear (CFClient::Map self) 1449clear (CFPlus::Map self)
985 CODE: 1450 CODE:
986 map_clear (self); 1451 map_clear (self);
987 1452
988void 1453void
989set_face (CFClient::Map self, int face, int texid) 1454set_tileid (CFPlus::Map self, int face, int tile)
990 CODE: 1455 CODE:
991{ 1456{
992 while (self->faces <= face) 1457 need_facenum (self, face); self->face2tile [face] = tile;
993 { 1458 need_texid (self, tile);
994 Append (mapface, self->face, self->faces, self->faces);
995 self->faces *= 2;
996 }
997
998 self->face [face] = texid;
999} 1459}
1000 1460
1001void 1461void
1462set_smooth (CFPlus::Map self, int face, int smooth, int level)
1463 CODE:
1464{
1465 tileid texid;
1466 maptex *tex;
1467
1468 if (face < 0 || face >= self->faces)
1469 return;
1470
1471 if (smooth < 0 || smooth >= self->faces)
1472 return;
1473
1474 texid = self->face2tile [face];
1475
1476 if (!texid)
1477 return;
1478
1479 tex = self->tex + texid;
1480 tex->smoothtile = self->face2tile [smooth];
1481 tex->smoothlevel = level;
1482}
1483
1484void
1002set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1485set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1003 CODE: 1486 CODE:
1004{ 1487{
1005 while (self->texs <= texid) 1488 need_texid (self, texid);
1006 {
1007 Append (maptex, self->tex, self->texs, self->texs);
1008 self->texs *= 2;
1009 }
1010 1489
1011 { 1490 {
1012 maptex *tex = self->tex + texid; 1491 maptex *tex = self->tex + texid;
1013 1492
1014 tex->name = name; 1493 tex->name = name;
1019 tex->r = r; 1498 tex->r = r;
1020 tex->g = g; 1499 tex->g = g;
1021 tex->b = b; 1500 tex->b = b;
1022 tex->a = a; 1501 tex->a = a;
1023 } 1502 }
1503
1504 // somewhat hackish, but for textures that require it, it really
1505 // improves the look, and most others don't suffer.
1506 glBindTexture (GL_TEXTURE_2D, name);
1507 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1508 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1509 // use uglier nearest interpolation because linear suffers
1510 // from transparent color bleeding and ugly wrapping effects.
1511 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1024} 1512}
1025 1513
1026int 1514int
1027ox (CFClient::Map self) 1515ox (CFPlus::Map self)
1028 ALIAS: 1516 ALIAS:
1029 oy = 1 1517 oy = 1
1518 x = 2
1519 y = 3
1520 w = 4
1521 h = 5
1030 CODE: 1522 CODE:
1031 switch (ix) 1523 switch (ix)
1032 { 1524 {
1033 case 0: RETVAL = self->ox; break; 1525 case 0: RETVAL = self->ox; break;
1034 case 1: RETVAL = self->oy; break; 1526 case 1: RETVAL = self->oy; break;
1527 case 2: RETVAL = self->x; break;
1528 case 3: RETVAL = self->y; break;
1529 case 4: RETVAL = self->w; break;
1530 case 5: RETVAL = self->h; break;
1035 } 1531 }
1036 OUTPUT: 1532 OUTPUT:
1037 RETVAL 1533 RETVAL
1038 1534
1039void 1535void
1040scroll (CFClient::Map self, int dx, int dy) 1536scroll (CFPlus::Map self, int dx, int dy)
1041 CODE: 1537 CODE:
1042{ 1538{
1043 if (dx > 0) 1539 if (dx > 0)
1044 map_blank (self, self->x, self->y, dx - 1, self->h); 1540 map_blank (self, self->x, self->y, dx, self->h);
1045 else if (dx < 0) 1541 else if (dx < 0)
1046 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1542 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1047 1543
1048 if (dy > 0) 1544 if (dy > 0)
1049 map_blank (self, self->x, self->y, self->w, dy - 1); 1545 map_blank (self, self->x, self->y, self->w, dy);
1050 else if (dy < 0) 1546 else if (dy < 0)
1051 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1547 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1052 1548
1053 self->ox += dx; self->x += dx; 1549 self->ox += dx; self->x += dx;
1054 self->oy += dy; self->y += dy; 1550 self->oy += dy; self->y += dy;
1055 1551
1056 while (self->y < 0) 1552 while (self->y < 0)
1060 self->rows += MAP_EXTEND_Y; 1556 self->rows += MAP_EXTEND_Y;
1061 self->y += MAP_EXTEND_Y; 1557 self->y += MAP_EXTEND_Y;
1062 } 1558 }
1063} 1559}
1064 1560
1065void 1561SV *
1066map1a_update (CFClient::Map self, SV *data_) 1562map1a_update (CFPlus::Map self, SV *data_, int extmap)
1067 CODE: 1563 CODE:
1068{ 1564{
1069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1565 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1070 uint8_t *data_end = (uint8_t *)SvEND (data_); 1566 uint8_t *data_end = (uint8_t *)SvEND (data_);
1071 mapcell *cell; 1567 mapcell *cell;
1072 int x, y, flags; 1568 int x, y, z, flags;
1569 AV *missing = newAV ();
1570 RETVAL = newRV_noinc ((SV *)missing);
1073 1571
1074 while (data < data_end) 1572 while (data < data_end - 1)
1075 { 1573 {
1076 flags = (data [0] << 8) + data [1]; data += 2; 1574 flags = (data [0] << 8) + data [1]; data += 2;
1077 1575
1078 x = ((flags >> 10) & 63) + self->x; 1576 x = self->x + ((flags >> 10) & 63);
1079 y = ((flags >> 4) & 63) + self->y; 1577 y = self->y + ((flags >> 4) & 63);
1080 1578
1081 cell = map_get_cell (self, x, y); 1579 cell = map_get_cell (self, x, y);
1082 1580
1083 if (flags & 15) 1581 if (flags & 15)
1084 { 1582 {
1085 if (cell->darkness < 0) 1583 if (!cell->darkness)
1086 { 1584 {
1585 memset (cell, 0, sizeof (*cell));
1087 cell->darkness = 0; 1586 cell->darkness = 256;
1088 cell->face [0] = 0;
1089 cell->face [1] = 0;
1090 cell->face [2] = 0;
1091 } 1587 }
1092 1588
1093 cell->darkness = flags & 8 ? *data++ : 255;
1094
1095 //TODO: don't trust server data to be in-range(!) 1589 //TODO: don't trust server data to be in-range(!)
1096 1590
1097 if (flags & 4) 1591 if (flags & 8)
1098 { 1592 {
1099 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1593 if (extmap)
1594 {
1595 uint8_t ext, cmd;
1596
1597 do
1598 {
1599 ext = *data++;
1600 cmd = ext & 0x3f;
1601
1602 if (cmd < 4)
1603 cell->darkness = 255 - ext * 64 + 1;
1604 else if (cmd == 5) // health
1605 {
1606 cell->stat_width = 1;
1607 cell->stat_hp = *data++;
1608 }
1609 else if (cmd == 6) // monster width
1610 cell->stat_width = *data++ + 1;
1611 else if (cmd == 0x47)
1612 {
1613 if (*data == 4)
1614 ; // decode player count
1615
1616 data += *data + 1;
1617 }
1618 else if (cmd == 8) // cell flags
1619 cell->flags = *data++;
1620 else if (ext & 0x40) // unknown, multibyte => skip
1621 data += *data + 1;
1622 else
1623 data++;
1624 }
1625 while (ext & 0x80);
1626 }
1627 else
1628 cell->darkness = *data++ + 1;
1100 } 1629 }
1101 1630
1631 for (z = 0; z <= 2; ++z)
1102 if (flags & 2) 1632 if (flags & (4 >> z))
1103 { 1633 {
1104 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1634 faceid face = (data [0] << 8) + data [1]; data += 2;
1635 need_facenum (self, face);
1636 cell->tile [z] = self->face2tile [face];
1637
1638 if (cell->tile [z])
1639 {
1640 maptex *tex = self->tex + cell->tile [z];
1641 if (!tex->name)
1642 av_push (missing, newSViv (cell->tile [z]));
1643
1644 if (tex->smoothtile)
1645 {
1646 maptex *smooth = self->tex + tex->smoothtile;
1647 if (!smooth->name)
1648 av_push (missing, newSViv (tex->smoothtile));
1649 }
1650 }
1105 } 1651 }
1106
1107 if (flags & 1)
1108 {
1109 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1110 }
1111 } 1652 }
1112 else 1653 else
1113 cell->darkness = -1; 1654 cell->darkness = 0;
1114 } 1655 }
1115} 1656}
1657 OUTPUT:
1658 RETVAL
1116 1659
1117SV * 1660SV *
1118mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1661mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1119 CODE: 1662 CODE:
1120{ 1663{
1121 int x1, x; 1664 int x1, x;
1122 int y1, y; 1665 int y1, y;
1123 int z; 1666 int z;
1144 { 1687 {
1145 mapcell *cell = row->col + (x - row->c0); 1688 mapcell *cell = row->col + (x - row->c0);
1146 1689
1147 for (z = 0; z <= 0; z++) 1690 for (z = 0; z <= 0; z++)
1148 { 1691 {
1149 mapface face = cell->face [z];
1150
1151 if (face)
1152 {
1153 maptex tex = self->tex [face]; 1692 maptex tex = self->tex [cell->tile [z]];
1154 int a0 = 255 - tex.a; 1693 int a0 = 255 - tex.a;
1155 int a1 = tex.a; 1694 int a1 = tex.a;
1156 1695
1157 r = (r * a0 + tex.r * a1) / 255; 1696 r = (r * a0 + tex.r * a1) / 255;
1158 g = (g * a0 + tex.g * a1) / 255; 1697 g = (g * a0 + tex.g * a1) / 255;
1159 b = (b * a0 + tex.b * a1) / 255; 1698 b = (b * a0 + tex.b * a1) / 255;
1160 a = (a * a0 + tex.a * a1) / 255; 1699 a = (a * a0 + tex.a * a1) / 255;
1161 }
1162 } 1700 }
1163 } 1701 }
1164 1702
1165 *map++ = (r ) 1703 *map++ = (r )
1166 | (g << 8) 1704 | (g << 8)
1173} 1711}
1174 OUTPUT: 1712 OUTPUT:
1175 RETVAL 1713 RETVAL
1176 1714
1177void 1715void
1178draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1716draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1717 CODE:
1718{
1719 int x, y, z;
1720
1721 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1722 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1723 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1724 smooth_key skey;
1725
1726 rc_t *rc = rc_alloc ();
1727 rc_key_t key;
1728 rc_array_t *arr;
1729
1730 // thats current max. sorry.
1731 if (sw > 255) sw = 255;
1732 if (sh > 255) sh = 255;
1733
1734 // clear key, in case of extra padding
1735 memset (&skey, 0, sizeof (skey));
1736
1737 memset (&key, 0, sizeof (key));
1738 key.r = 255;
1739 key.g = 255;
1740 key.b = 255;
1741 key.a = 255;
1742 key.mode = GL_QUADS;
1743 key.format = GL_T2F_V3F;
1744 key.texname = -1;
1745
1746 mx += self->x;
1747 my += self->y;
1748
1749 // first pass: determine smooth_max
1750 // rather ugly, if you ask me
1751 // could also be stored inside mapcell and updated on change
1752 memset (smooth_max, 0, sizeof (smooth_max));
1753
1754 for (y = 0; y < sh; y++)
1755 if (0 <= y + my && y + my < self->rows)
1756 {
1757 maprow *row = self->row + (y + my);
1758
1759 for (x = 0; x < sw; x++)
1760 if (row->c0 <= x + mx && x + mx < row->c1)
1761 {
1762 mapcell *cell = row->col + (x + mx - row->c0);
1763
1764 smooth_max[x + 1][y + 1] =
1765 MAX (self->tex [cell->tile [0]].smoothlevel,
1766 MAX (self->tex [cell->tile [1]].smoothlevel,
1767 self->tex [cell->tile [2]].smoothlevel));
1768 }
1769 }
1770
1771 glEnable (GL_BLEND);
1772 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1774
1775 for (z = 0; z <= 2; z++)
1776 {
1777 memset (smooth_level, 0, sizeof (smooth_level));
1778
1779 for (y = 0; y < sh; y++)
1780 if (0 <= y + my && y + my < self->rows)
1781 {
1782 maprow *row = self->row + (y + my);
1783
1784 for (x = 0; x < sw; x++)
1785 if (row->c0 <= x + mx && x + mx < row->c1)
1786 {
1787 mapcell *cell = row->col + (x + mx - row->c0);
1788 tileid tile = cell->tile [z];
1789
1790 if (tile)
1791 {
1792 maptex tex = self->tex [tile];
1793 int px, py;
1794
1795 // suppressing texture state switches here
1796 // is only moderately effective, but worth the extra effort
1797 if (key.texname != tex.name)
1798 {
1799 if (!tex.name)
1800 tex = self->tex [2]; /* missing, replace by noface */
1801
1802 key.texname = tex.name;
1803 arr = rc_array (rc, &key);
1804 }
1805
1806 px = (x + 1) * T - tex.w;
1807 py = (y + 1) * T - tex.h;
1808
1809 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1810 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1811 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1812 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1813
1814 if (cell->flags && z == 2)
1815 {
1816 // overlays such as the speech bubble, probably more to come
1817 if (cell->flags & 1)
1818 {
1819 maptex tex = self->tex [1];
1820 int px = x * T + T * 2 / 32;
1821 int py = y * T - T * 6 / 32;
1822
1823 if (tex.name)
1824 {
1825 if (key.texname != tex.name)
1826 {
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1832 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1833 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1834 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1835 }
1836 }
1837 }
1838
1839 // update smooth hash
1840 if (tex.smoothtile)
1841 {
1842 skey.tile = tex.smoothtile;
1843 skey.level = tex.smoothlevel;
1844
1845 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1846
1847 // add bits to current tile and all neighbours. skey.x|y is
1848 // shifted +1|+1 so we always stay positive.
1849
1850 // bits is ___n cccc CCCC bbbb
1851 // n do not draw borders&corners
1852 // c draw these corners, but...
1853 // C ... not these
1854 // b draw these borders
1855
1856 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1857 // ┃· ·· ·┃ ━━
1858
1859 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1860 // ·· ·· ·┏ ┓·
1861
1862 // full tile
1863 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1864
1865 // borders
1866 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1867 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1868 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1869 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1870
1871 // corners
1872 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1873 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1874 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1875 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1876 }
1877 }
1878 }
1879 }
1880
1881 // go through all smoothlevels, lowest to highest, then draw.
1882 // this is basically counting sort
1883 {
1884 int w, b;
1885
1886 for (w = 0; w < 256 / 32; ++w)
1887 {
1888 uint32_t smask = smooth_level [w];
1889 if (smask)
1890 for (b = 0; b < 32; ++b)
1891 if (smask & (((uint32_t)1) << b))
1892 {
1893 int level = (w << 5) | b;
1894 HE *he;
1895
1896 hv_iterinit (smooth);
1897 while ((he = hv_iternext (smooth)))
1898 {
1899 smooth_key *skey = (smooth_key *)HeKEY (he);
1900 IV bits = SvIVX (HeVAL (he));
1901
1902 if (!(bits & 0x1000)
1903 && skey->level == level
1904 && level > smooth_max [skey->x][skey->y])
1905 {
1906 maptex tex = self->tex [skey->tile];
1907 int px = (((int)skey->x) - 1) * T;
1908 int py = (((int)skey->y) - 1) * T;
1909 int border = bits & 15;
1910 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1911 float dx = tex.s * .0625f; // 16 images/row
1912 float dy = tex.t * .5f ; // 2 images/column
1913
1914 if (tex.name)
1915 {
1916 // this time avoiding texture state changes
1917 // save gobs of state changes.
1918 if (key.texname != tex.name)
1919 {
1920 key.texname = tex.name;
1921 arr = rc_array (rc, &key);
1922 }
1923
1924 if (border)
1925 {
1926 float ox = border * dx;
1927
1928 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1929 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1930 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1931 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1932 }
1933
1934 if (corner)
1935 {
1936 float ox = corner * dx;
1937
1938 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1939 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1940 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1941 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1942 }
1943 }
1944 }
1945 }
1946 }
1947 }
1948 }
1949
1950 hv_clear (smooth);
1951 rc_draw (rc);
1952 rc_clear (rc);
1953 }
1954
1955 glDisable (GL_BLEND);
1956 rc_free (rc);
1957
1958 // top layer: overlays such as the health bar
1959 for (y = 0; y < sh; y++)
1960 if (0 <= y + my && y + my < self->rows)
1961 {
1962 maprow *row = self->row + (y + my);
1963
1964 for (x = 0; x < sw; x++)
1965 if (row->c0 <= x + mx && x + mx < row->c1)
1966 {
1967 mapcell *cell = row->col + (x + mx - row->c0);
1968
1969 int px = x * T;
1970 int py = y * T;
1971
1972 if (cell->stat_hp)
1973 {
1974 int width = cell->stat_width * T;
1975 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1976
1977 glColor3ub (0, 0, 0);
1978 glRectf (px + 1, py - thick - 2,
1979 px + width - 1, py);
1980
1981 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1982 glRectf (px + 2,
1983 py - thick - 1,
1984 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1985 }
1986 }
1987 }
1988}
1989
1990void
1991draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1992 CODE:
1993{
1994 static float color[16][3] = {
1995 { 0.00F, 0.00F, 0.00F },
1996 { 1.00F, 1.00F, 1.00F },
1997 { 0.00F, 0.00F, 0.55F },
1998 { 1.00F, 0.00F, 0.00F },
1999
2000 { 1.00F, 0.54F, 0.00F },
2001 { 0.11F, 0.56F, 1.00F },
2002 { 0.93F, 0.46F, 0.00F },
2003 { 0.18F, 0.54F, 0.34F },
2004
2005 { 0.56F, 0.73F, 0.56F },
2006 { 0.80F, 0.80F, 0.80F },
2007 { 0.55F, 0.41F, 0.13F },
2008 { 0.99F, 0.77F, 0.26F },
2009
2010 { 0.74F, 0.65F, 0.41F },
2011
2012 { 0.00F, 1.00F, 1.00F },
2013 { 1.00F, 0.00F, 1.00F },
2014 { 1.00F, 1.00F, 0.00F },
2015 };
2016
2017 int x, y;
2018
2019 glEnable (GL_TEXTURE_2D);
2020 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2021 glEnable (GL_BLEND);
2022 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2023 glBegin (GL_QUADS);
2024
2025 for (y = 0; y < h; y++)
2026 for (x = 0; x < w; x++)
2027 {
2028 unsigned char m = data [x + y * w];
2029
2030 if (m)
2031 {
2032 float *c = color [m & 15];
2033
2034 float tx1 = m & 0x40 ? 0.5 : 0.;
2035 float tx2 = tx1 + 0.5;
2036
2037 glColor4f (c[0], c[1], c[2], 0.75);
2038 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2039 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2040 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2041 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2042 }
2043 }
2044
2045 glEnd ();
2046 glDisable (GL_BLEND);
2047 glDisable (GL_TEXTURE_2D);
2048}
2049
2050void
2051fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1179 PPCODE: 2052 PPCODE:
1180{ 2053{
1181 int vx, vy;
1182 int x, y, z; 2054 int x, y;
1183 int last_name; 2055 int sw1 = sw + 2;
1184 mapface face; 2056 int sh1 = sh + 2;
2057 int sh3 = sh * 3;
1185 int sw4 = (sw + 3) & ~3; 2058 int sw34 = (sw * 3 + 3) & ~3;
2059 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1186 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2060 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1187 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2061 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1188 2062
1189 memset (darkness, 255, sw4 * sh);
1190 SvPOK_only (darkness_sv); 2063 SvPOK_only (darkness3_sv);
1191 SvCUR_set (darkness_sv, sw4 * sh); 2064 SvCUR_set (darkness3_sv, sw34 * sh3);
1192 2065
1193 vx = self->x + (self->w - sw) / 2 - shift_x; 2066 mx += self->x - 1;
1194 vy = self->y + (self->h - sh) / 2 - shift_y; 2067 my += self->y - 1;
1195 2068
1196 /* 2069 memset (darkness1, 255, sw1 * sh1);
1197 int vx = self->vx = self->w >= sw
1198 ? self->x + (self->w - sw) / 2
1199 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1200 2070
1201 int vy = self->vy = self->h >= sh
1202 ? self->y + (self->h - sh) / 2
1203 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1204 */
1205
1206 glColor4ub (255, 255, 255, 255);
1207
1208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1209 glEnable (GL_BLEND);
1210 glEnable (GL_TEXTURE_2D);
1211 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1212
1213 glBegin (GL_QUADS);
1214
1215 last_name = 0;
1216
1217 for (z = 0; z < 3; z++)
1218 for (y = 0; y < sh; y++) 2071 for (y = 0; y < sh1; y++)
1219 if (0 <= y + vy && y + vy < self->rows) 2072 if (0 <= y + my && y + my < self->rows)
1220 { 2073 {
1221 maprow *row = self->row + (y + vy); 2074 maprow *row = self->row + (y + my);
1222 2075
1223 for (x = 0; x < sw; x++) 2076 for (x = 0; x < sw1; x++)
1224 if (row->c0 <= x + vx && x + vx < row->c1) 2077 if (row->c0 <= x + mx && x + mx < row->c1)
1225 { 2078 {
1226 mapcell *cell = row->col + (x + vx - row->c0); 2079 mapcell *cell = row->col + (x + mx - row->c0);
1227 2080
1228 darkness[y * sw4 + x] = cell->darkness < 0 2081 darkness1 [y * sw1 + x] = cell->darkness
2082 ? 255 - (cell->darkness - 1)
1229 ? 255 - FOW_DARKNESS 2083 : 255 - FOW_DARKNESS;
1230 : 255 - cell->darkness;
1231
1232 face = cell->face [z];
1233
1234 if (face)
1235 {
1236 maptex tex = self->tex [face];
1237
1238 int px = (x + 1) * 32 - tex.w;
1239 int py = (y + 1) * 32 - tex.h;
1240
1241 if (last_name != tex.name)
1242 {
1243 glEnd ();
1244 last_name = tex.name;
1245 glBindTexture (GL_TEXTURE_2D, last_name);
1246 glBegin (GL_QUADS);
1247 }
1248
1249 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1250 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1251 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1252 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1253 }
1254 } 2084 }
1255 } 2085 }
1256 2086
1257 glEnd (); 2087 for (y = 0; y < sh; ++y)
2088 for (x = 0; x < sw; ++x)
2089 {
2090 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2091 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2092 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2093 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2094 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2095 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2096 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2097 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2098 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1258 2099
1259 glDisable (GL_TEXTURE_2D); 2100 uint8_t r11 = (d11 + d21 + d12) / 3;
1260 glDisable (GL_BLEND); 2101 uint8_t r21 = d21;
2102 uint8_t r31 = (d21 + d31 + d32) / 3;
2103
2104 uint8_t r12 = d12;
2105 uint8_t r22 = d22;
2106 uint8_t r32 = d32;
2107
2108 uint8_t r13 = (d13 + d23 + d12) / 3;
2109 uint8_t r23 = d23;
2110 uint8_t r33 = (d23 + d33 + d32) / 3;
2111
2112 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2113 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2114 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2115 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2116 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2117 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2118 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2119 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2120 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2121 }
2122
2123 free (darkness1);
1261 2124
1262 EXTEND (SP, 3); 2125 EXTEND (SP, 3);
1263 PUSHs (sv_2mortal (newSViv (sw4))); 2126 PUSHs (sv_2mortal (newSViv (sw34)));
1264 PUSHs (sv_2mortal (newSViv (sh))); 2127 PUSHs (sv_2mortal (newSViv (sh3)));
1265 PUSHs (darkness_sv); 2128 PUSHs (darkness3_sv);
1266} 2129}
1267 2130
1268SV * 2131SV *
1269get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2132get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1270 CODE: 2133 CODE:
1271{ 2134{
1272 int x, y, x1, y1; 2135 int x, y, x1, y1;
1273 SV *data_sv = newSV (w * h * 7 + 5); 2136 SV *data_sv = newSV (w * h * 7 + 5);
1274 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2137 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1299 if (row && row->c0 <= x && x < row->c1) 2162 if (row && row->c0 <= x && x < row->c1)
1300 { 2163 {
1301 mapcell *cell = row->col + (x - row->c0); 2164 mapcell *cell = row->col + (x - row->c0);
1302 uint8_t flags = 0; 2165 uint8_t flags = 0;
1303 2166
1304 if (cell->face [0]) flags |= 1; 2167 if (cell->tile [0]) flags |= 1;
1305 if (cell->face [1]) flags |= 2; 2168 if (cell->tile [1]) flags |= 2;
1306 if (cell->face [2]) flags |= 4; 2169 if (cell->tile [2]) flags |= 4;
1307 2170
1308 *data++ = flags; 2171 *data++ = flags;
1309 2172
1310 if (flags & 1) 2173 if (flags & 1)
1311 { 2174 {
2175 tileid tile = cell->tile [0];
1312 *data++ = cell->face [0] >> 8; 2176 *data++ = tile >> 8;
1313 *data++ = cell->face [0]; 2177 *data++ = tile;
1314 } 2178 }
1315 2179
1316 if (flags & 2) 2180 if (flags & 2)
1317 { 2181 {
2182 tileid tile = cell->tile [1];
1318 *data++ = cell->face [1] >> 8; 2183 *data++ = tile >> 8;
1319 *data++ = cell->face [1]; 2184 *data++ = tile;
1320 } 2185 }
1321 2186
1322 if (flags & 4) 2187 if (flags & 4)
1323 { 2188 {
2189 tileid tile = cell->tile [2];
1324 *data++ = cell->face [2] >> 8; 2190 *data++ = tile >> 8;
1325 *data++ = cell->face [2]; 2191 *data++ = tile;
1326 } 2192 }
1327 } 2193 }
1328 else 2194 else
1329 *data++ = 0; 2195 *data++ = 0;
1330 } 2196 }
1336} 2202}
1337 OUTPUT: 2203 OUTPUT:
1338 RETVAL 2204 RETVAL
1339 2205
1340void 2206void
1341set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2207set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1342 PPCODE: 2208 PPCODE:
1343{ 2209{
1344 int x, y, z; 2210 int x, y, z;
1345 int w, h; 2211 int w, h;
1346 int x1, y1; 2212 int x1, y1;
1370 { 2236 {
1371 uint8_t flags = *data++; 2237 uint8_t flags = *data++;
1372 2238
1373 if (flags) 2239 if (flags)
1374 { 2240 {
1375 mapface face[3] = { 0, 0, 0 };
1376
1377 mapcell *cell = row_get_cell (row, x); 2241 mapcell *cell = row_get_cell (row, x);
2242 tileid tile[3] = { 0, 0, 0 };
1378 2243
1379 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2244 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1380 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2245 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1381 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2246 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1382 2247
1383 if (cell->darkness <= 0) 2248 if (cell->darkness == 0)
1384 { 2249 {
1385 cell->darkness = -1; 2250 cell->darkness = 0;
1386 2251
1387 for (z = 0; z <= 2; z++) 2252 for (z = 0; z <= 2; z++)
1388 { 2253 {
1389 cell->face[z] = face[z]; 2254 tileid t = tile [z];
1390 2255
1391 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2256 if (t >= self->texs || (t && !self->tex [t].name))
2257 {
1392 XPUSHs (sv_2mortal (newSViv (face[z]))); 2258 XPUSHs (sv_2mortal (newSViv (t)));
2259 need_texid (self, t);
2260 }
2261
2262 cell->tile [z] = t;
1393 } 2263 }
1394 } 2264 }
1395 } 2265 }
1396 } 2266 }
1397 } 2267 }
1398} 2268}
1399 2269
1400MODULE = CFClient PACKAGE = CFClient::MixChunk 2270MODULE = CFPlus PACKAGE = CFPlus::RW
1401 2271
1402CFClient::MixChunk 2272CFPlus::RW
1403new_from_file (SV *class, char *path) 2273new (SV *class, SV *data_sv)
1404 CODE: 2274 CODE:
1405 RETVAL = Mix_LoadWAV (path); 2275{
2276 STRLEN datalen;
2277 char *data = SvPVbyte (data_sv, datalen);
2278
2279 RETVAL = SDL_RWFromConstMem (data, datalen);
2280}
1406 OUTPUT: 2281 OUTPUT:
1407 RETVAL 2282 RETVAL
1408 2283
2284CFPlus::RW
2285new_from_file (SV *class, const char *path, const char *mode = "rb")
2286 CODE:
2287 RETVAL = SDL_RWFromFile (path, mode);
2288 OUTPUT:
2289 RETVAL
2290
2291# fails on win32:
2292# CFPlus.xs(2268) : error C2059: syntax error : '('
1409void 2293#void
2294#close (CFPlus::RW self)
2295# CODE:
2296# (self->(close)) (self);
2297
2298MODULE = CFPlus PACKAGE = CFPlus::Channel
2299
2300PROTOTYPES: DISABLE
2301
2302CFPlus::Channel
2303find ()
2304 CODE:
2305{
2306 RETVAL = Mix_GroupAvailable (-1);
2307
2308 if (RETVAL < 0)
2309 {
2310 RETVAL = Mix_GroupOldest (-1);
2311
2312 if (RETVAL < 0)
2313 XSRETURN_UNDEF;
2314
2315 Mix_HaltChannel (RETVAL);
2316 }
2317
2318 Mix_UnregisterAllEffects (RETVAL);
2319 Mix_Volume (RETVAL, 128);
2320}
2321 OUTPUT:
2322 RETVAL
2323
2324void
2325halt (CFPlus::Channel self)
2326 CODE:
2327 Mix_HaltChannel (self);
2328
2329void
2330expire (CFPlus::Channel self, int ticks = -1)
2331 CODE:
2332 Mix_ExpireChannel (self, ticks);
2333
2334void
2335fade_out (CFPlus::Channel self, int ticks = -1)
2336 CODE:
2337 Mix_FadeOutChannel (self, ticks);
2338
2339int
2340volume (CFPlus::Channel self, int volume)
2341 CODE:
2342 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2343 OUTPUT:
2344 RETVAL
2345
2346void
2347unregister_all_effects (CFPlus::Channel self)
2348 CODE:
2349 Mix_UnregisterAllEffects (self);
2350
2351void
2352set_panning (CFPlus::Channel self, int left, int right)
2353 CODE:
2354 left = CLAMP (left , 0, 255);
2355 right = CLAMP (right, 0, 255);
2356 Mix_SetPanning (self, left, right);
2357
2358void
2359set_distance (CFPlus::Channel self, int distance)
2360 CODE:
2361 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2362
2363void
2364set_position (CFPlus::Channel self, int angle, int distance)
2365 CODE:
2366
2367void
2368set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2369 CODE:
2370{
2371 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2372 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2373 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2374}
2375
2376void
2377set_reverse_stereo (CFPlus::Channel self, int flip)
2378 CODE:
2379 Mix_SetReverseStereo (self, flip);
2380
2381MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2382
2383PROTOTYPES: DISABLE
2384
2385CFPlus::MixChunk
2386new (SV *class, CFPlus::RW rwops)
2387 CODE:
2388 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2389 OUTPUT:
2390 RETVAL
2391
2392void
1410DESTROY (CFClient::MixChunk self) 2393DESTROY (CFPlus::MixChunk self)
1411 CODE: 2394 CODE:
1412 Mix_FreeChunk (self); 2395 Mix_FreeChunk (self);
1413 2396
1414int 2397int
1415volume (CFClient::MixChunk self, int volume = -1) 2398volume (CFPlus::MixChunk self, int volume = -1)
1416 CODE: 2399 CODE:
2400 if (items > 1)
2401 volume = CLAMP (volume, 0, 128);
1417 RETVAL = Mix_VolumeChunk (self, volume); 2402 RETVAL = Mix_VolumeChunk (self, volume);
1418 OUTPUT: 2403 OUTPUT:
1419 RETVAL 2404 RETVAL
1420 2405
1421int 2406CFPlus::Channel
1422play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2407play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1423 CODE: 2408 CODE:
2409{
1424 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2410 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2411
2412 if (RETVAL < 0)
2413 XSRETURN_UNDEF;
2414
2415 if (channel < 0)
2416 {
2417 Mix_UnregisterAllEffects (RETVAL);
2418 Mix_Volume (RETVAL, 128);
2419 }
2420}
1425 OUTPUT: 2421 OUTPUT:
1426 RETVAL 2422 RETVAL
1427 2423
1428MODULE = CFClient PACKAGE = CFClient::MixMusic 2424MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1429 2425
1430int 2426int
1431volume (int volume = -1) 2427volume (int volume = -1)
2428 PROTOTYPE: ;$
1432 CODE: 2429 CODE:
2430 if (items > 0)
2431 volume = CLAMP (volume, 0, 128);
1433 RETVAL = Mix_VolumeMusic (volume); 2432 RETVAL = Mix_VolumeMusic (volume);
1434 OUTPUT: 2433 OUTPUT:
1435 RETVAL 2434 RETVAL
1436 2435
2436void
2437fade_out (int ms)
2438 CODE:
2439 Mix_FadeOutMusic (ms);
2440
2441void
2442halt ()
2443 CODE:
2444 Mix_HaltMusic ();
2445
1437CFClient::MixMusic 2446CFPlus::MixMusic
1438new_from_file (SV *class, char *path) 2447new (SV *class, CFPlus::RW rwops)
1439 CODE: 2448 CODE:
1440 RETVAL = Mix_LoadMUS (path); 2449 RETVAL = Mix_LoadMUS_RW (rwops);
1441 OUTPUT: 2450 OUTPUT:
1442 RETVAL 2451 RETVAL
1443 2452
1444void 2453void
1445DESTROY (CFClient::MixMusic self) 2454DESTROY (CFPlus::MixMusic self)
1446 CODE: 2455 CODE:
1447 Mix_FreeMusic (self); 2456 Mix_FreeMusic (self);
1448 2457
1449int 2458int
1450play (CFClient::MixMusic self, int loops = -1) 2459play (CFPlus::MixMusic self, int loops = -1)
1451 CODE: 2460 CODE:
1452 RETVAL = Mix_PlayMusic (self, loops); 2461 RETVAL = Mix_PlayMusic (self, loops);
1453 OUTPUT: 2462 OUTPUT:
1454 RETVAL 2463 RETVAL
1455 2464
2465void
2466fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2467 CODE:
2468 Mix_FadeInMusicPos (self, loops, ms, position);
2469
1456MODULE = CFClient PACKAGE = CFClient::OpenGL 2470MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2471
2472PROTOTYPES: ENABLE
1457 2473
1458BOOT: 2474BOOT:
1459{ 2475{
1460 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2476 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1461 static const struct { 2477 static const struct {
1462 const char *name; 2478 const char *name;
1463 IV iv; 2479 IV iv;
1464 } *civ, const_iv[] = { 2480 } *civ, const_iv[] = {
1465# define const_iv(name) { # name, (IV)name } 2481# define const_iv(name) { # name, (IV)name }
2482 const_iv (GL_VENDOR),
2483 const_iv (GL_VERSION),
2484 const_iv (GL_EXTENSIONS),
1466 const_iv (GL_COLOR_MATERIAL), 2485 const_iv (GL_COLOR_MATERIAL),
1467 const_iv (GL_SMOOTH), 2486 const_iv (GL_SMOOTH),
1468 const_iv (GL_FLAT), 2487 const_iv (GL_FLAT),
1469 const_iv (GL_DITHER), 2488 const_iv (GL_DITHER),
1470 const_iv (GL_BLEND), 2489 const_iv (GL_BLEND),
2490 const_iv (GL_CULL_FACE),
1471 const_iv (GL_SCISSOR_TEST), 2491 const_iv (GL_SCISSOR_TEST),
2492 const_iv (GL_DEPTH_TEST),
2493 const_iv (GL_ALPHA_TEST),
2494 const_iv (GL_NORMALIZE),
2495 const_iv (GL_RESCALE_NORMAL),
2496 const_iv (GL_FRONT),
2497 const_iv (GL_BACK),
2498 const_iv (GL_AUX0),
1472 const_iv (GL_AND), 2499 const_iv (GL_AND),
1473 const_iv (GL_ONE), 2500 const_iv (GL_ONE),
1474 const_iv (GL_ZERO), 2501 const_iv (GL_ZERO),
1475 const_iv (GL_SRC_ALPHA), 2502 const_iv (GL_SRC_ALPHA),
1476 const_iv (GL_SRC_ALPHA_SATURATE), 2503 const_iv (GL_DST_ALPHA),
1477 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2504 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1478 const_iv (GL_ONE_MINUS_DST_ALPHA), 2505 const_iv (GL_ONE_MINUS_DST_ALPHA),
2506 const_iv (GL_SRC_ALPHA_SATURATE),
1479 const_iv (GL_RGB), 2507 const_iv (GL_RGB),
1480 const_iv (GL_RGBA), 2508 const_iv (GL_RGBA),
2509 const_iv (GL_RGBA4),
2510 const_iv (GL_RGBA8),
2511 const_iv (GL_RGB5_A1),
1481 const_iv (GL_UNSIGNED_BYTE), 2512 const_iv (GL_UNSIGNED_BYTE),
2513 const_iv (GL_UNSIGNED_SHORT),
2514 const_iv (GL_UNSIGNED_INT),
1482 const_iv (GL_ALPHA), 2515 const_iv (GL_ALPHA),
2516 const_iv (GL_INTENSITY),
1483 const_iv (GL_LUMINANCE), 2517 const_iv (GL_LUMINANCE),
2518 const_iv (GL_LUMINANCE_ALPHA),
1484 const_iv (GL_FLOAT), 2519 const_iv (GL_FLOAT),
1485 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2520 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1486 const_iv (GL_COMPILE), 2521 const_iv (GL_COMPILE),
2522 const_iv (GL_PROXY_TEXTURE_1D),
2523 const_iv (GL_PROXY_TEXTURE_2D),
1487 const_iv (GL_TEXTURE_1D), 2524 const_iv (GL_TEXTURE_1D),
1488 const_iv (GL_TEXTURE_2D), 2525 const_iv (GL_TEXTURE_2D),
1489 const_iv (GL_TEXTURE_ENV), 2526 const_iv (GL_TEXTURE_ENV),
1490 const_iv (GL_TEXTURE_MAG_FILTER), 2527 const_iv (GL_TEXTURE_MAG_FILTER),
1491 const_iv (GL_TEXTURE_MIN_FILTER), 2528 const_iv (GL_TEXTURE_MIN_FILTER),
1492 const_iv (GL_TEXTURE_ENV_MODE), 2529 const_iv (GL_TEXTURE_ENV_MODE),
1493 const_iv (GL_TEXTURE_WRAP_S), 2530 const_iv (GL_TEXTURE_WRAP_S),
1494 const_iv (GL_TEXTURE_WRAP_T), 2531 const_iv (GL_TEXTURE_WRAP_T),
2532 const_iv (GL_REPEAT),
1495 const_iv (GL_CLAMP), 2533 const_iv (GL_CLAMP),
1496 const_iv (GL_REPEAT), 2534 const_iv (GL_CLAMP_TO_EDGE),
1497 const_iv (GL_NEAREST), 2535 const_iv (GL_NEAREST),
1498 const_iv (GL_LINEAR), 2536 const_iv (GL_LINEAR),
1499 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2537 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1500 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2538 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1501 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2539 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1502 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2540 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1503 const_iv (GL_GENERATE_MIPMAP), 2541 const_iv (GL_GENERATE_MIPMAP),
1504 const_iv (GL_MODULATE), 2542 const_iv (GL_MODULATE),
1505 const_iv (GL_DECAL), 2543 const_iv (GL_DECAL),
1506 const_iv (GL_REPLACE), 2544 const_iv (GL_REPLACE),
2545 const_iv (GL_DEPTH_BUFFER_BIT),
1507 const_iv (GL_COLOR_BUFFER_BIT), 2546 const_iv (GL_COLOR_BUFFER_BIT),
1508 const_iv (GL_PROJECTION), 2547 const_iv (GL_PROJECTION),
1509 const_iv (GL_MODELVIEW), 2548 const_iv (GL_MODELVIEW),
1510 const_iv (GL_COLOR_LOGIC_OP), 2549 const_iv (GL_COLOR_LOGIC_OP),
1511 const_iv (GL_SEPARABLE_2D), 2550 const_iv (GL_SEPARABLE_2D),
1512 const_iv (GL_CONVOLUTION_2D), 2551 const_iv (GL_CONVOLUTION_2D),
1513 const_iv (GL_CONVOLUTION_BORDER_MODE), 2552 const_iv (GL_CONVOLUTION_BORDER_MODE),
1514 const_iv (GL_CONSTANT_BORDER), 2553 const_iv (GL_CONSTANT_BORDER),
2554 const_iv (GL_POINTS),
1515 const_iv (GL_LINES), 2555 const_iv (GL_LINES),
2556 const_iv (GL_LINE_STRIP),
2557 const_iv (GL_LINE_LOOP),
1516 const_iv (GL_QUADS), 2558 const_iv (GL_QUADS),
2559 const_iv (GL_QUAD_STRIP),
2560 const_iv (GL_TRIANGLES),
2561 const_iv (GL_TRIANGLE_STRIP),
2562 const_iv (GL_TRIANGLE_FAN),
1517 const_iv (GL_LINE_LOOP), 2563 const_iv (GL_POLYGON),
1518 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2564 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2565 const_iv (GL_POINT_SMOOTH_HINT),
2566 const_iv (GL_LINE_SMOOTH_HINT),
2567 const_iv (GL_POLYGON_SMOOTH_HINT),
2568 const_iv (GL_GENERATE_MIPMAP_HINT),
1519 const_iv (GL_FASTEST), 2569 const_iv (GL_FASTEST),
2570 const_iv (GL_DONT_CARE),
2571 const_iv (GL_NICEST),
2572 const_iv (GL_V2F),
2573 const_iv (GL_V3F),
2574 const_iv (GL_T2F_V3F),
2575 const_iv (GL_T2F_N3F_V3F),
1520# undef const_iv 2576# undef const_iv
1521 }; 2577 };
1522 2578
1523 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2579 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1524 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2580 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2581
2582 texture_av = newAV ();
2583 AvREAL_off (texture_av);
1525} 2584}
2585
2586char *
2587gl_vendor ()
2588 CODE:
2589 RETVAL = (char *)glGetString (GL_VENDOR);
2590 OUTPUT:
2591 RETVAL
2592
2593char *
2594gl_version ()
2595 CODE:
2596 RETVAL = (char *)glGetString (GL_VERSION);
2597 OUTPUT:
2598 RETVAL
2599
2600char *
2601gl_extensions ()
2602 CODE:
2603 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2604 OUTPUT:
2605 RETVAL
2606
2607const char *glGetString (GLenum pname)
2608
2609GLint glGetInteger (GLenum pname)
2610 CODE:
2611 glGetIntegerv (pname, &RETVAL);
2612 OUTPUT:
2613 RETVAL
2614
2615GLdouble glGetDouble (GLenum pname)
2616 CODE:
2617 glGetDoublev (pname, &RETVAL);
2618 OUTPUT:
2619 RETVAL
1526 2620
1527int glGetError () 2621int glGetError ()
2622
2623void glFinish ()
1528 2624
1529void glClear (int mask) 2625void glClear (int mask)
1530 2626
1531void glClearColor (float r, float g, float b, float a = 1.0) 2627void glClearColor (float r, float g, float b, float a = 1.0)
1532 PROTOTYPE: @ 2628 PROTOTYPE: @
1539 2635
1540void glHint (int target, int mode) 2636void glHint (int target, int mode)
1541 2637
1542void glBlendFunc (int sfactor, int dfactor) 2638void glBlendFunc (int sfactor, int dfactor)
1543 2639
2640void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2641 CODE:
2642 gl_BlendFuncSeparate (sa, da, saa, daa);
2643
2644void glDepthMask (int flag)
2645
1544void glLogicOp (int opcode) 2646void glLogicOp (int opcode)
1545 2647
1546void glColorMask (int red, int green, int blue, int alpha) 2648void glColorMask (int red, int green, int blue, int alpha)
1547 2649
1548void glMatrixMode (int mode) 2650void glMatrixMode (int mode)
1551 2653
1552void glPopMatrix () 2654void glPopMatrix ()
1553 2655
1554void glLoadIdentity () 2656void glLoadIdentity ()
1555 2657
2658void glDrawBuffer (int buffer)
2659
2660void glReadBuffer (int buffer)
2661
1556# near and far are due to microsofts buggy c compiler 2662# near_ and far_ are due to microsofts buggy "c" compiler
2663void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2664
2665# near_ and far_ are due to microsofts buggy "c" compiler
1557void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2666void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2667
2668PROTOTYPES: DISABLE
1558 2669
1559void glViewport (int x, int y, int width, int height) 2670void glViewport (int x, int y, int width, int height)
1560 2671
1561void glScissor (int x, int y, int width, int height) 2672void glScissor (int x, int y, int width, int height)
1562 2673
1570 2681
1571void glRotate (float angle, float x, float y, float z) 2682void glRotate (float angle, float x, float y, float z)
1572 CODE: 2683 CODE:
1573 glRotatef (angle, x, y, z); 2684 glRotatef (angle, x, y, z);
1574 2685
1575void glBegin (int mode)
1576
1577void glEnd ()
1578
1579void glColor (float r, float g, float b, float a = 1.0) 2686void glColor (float r, float g, float b, float a = 1.0)
1580 PROTOTYPE: @ 2687 ALIAS:
2688 glColor_premultiply = 1
1581 CODE: 2689 CODE:
1582 glColor4ub (r * 255.999, g * 255.999, b * 255.999, a * 255.999); 2690 if (ix)
2691 {
2692 r *= a;
2693 g *= a;
2694 b *= a;
2695 }
2696 // microsoft visual "c" rounds instead of truncating...
2697 glColor4f (r, g, b, a);
2698
2699void glRasterPos (float x, float y, float z = 0.)
2700 CODE:
2701 glRasterPos3f (0, 0, z);
2702 glBitmap (0, 0, 0, 0, x, y, 0);
1583 2703
1584void glVertex (float x, float y, float z = 0.) 2704void glVertex (float x, float y, float z = 0.)
1585 CODE: 2705 CODE:
1586 glVertex3f (x, y, z); 2706 glVertex3f (x, y, z);
1587 2707
1588void glTexCoord (float s, float t) 2708void glTexCoord (float s, float t)
1589 CODE: 2709 CODE:
1590 glTexCoord2f (s, t); 2710 glTexCoord2f (s, t);
1591 2711
2712void glRect (float x1, float y1, float x2, float y2)
2713 CODE:
2714 glRectf (x1, y1, x2, y2);
2715
2716PROTOTYPES: ENABLE
2717
2718void glBegin (int mode)
2719
2720void glEnd ()
2721
2722void glPointSize (GLfloat size)
2723
2724void glLineWidth (GLfloat width)
2725
2726void glInterleavedArrays (int format, int stride, char *data)
2727
2728void glDrawElements (int mode, int count, int type, char *indices)
2729
2730# 1.2 void glDrawRangeElements (int mode, int start, int end
2731
1592void glTexEnv (int target, int pname, float param) 2732void glTexEnv (int target, int pname, float param)
1593 CODE: 2733 CODE:
1594 glTexEnvf (target, pname, param); 2734 glTexEnvf (target, pname, param);
1595 2735
1596void glTexParameter (int target, int pname, float param) 2736void glTexParameter (int target, int pname, float param)
1599 2739
1600void glBindTexture (int target, int name) 2740void glBindTexture (int target, int name)
1601 2741
1602void glConvolutionParameter (int target, int pname, float params) 2742void glConvolutionParameter (int target, int pname, float params)
1603 CODE: 2743 CODE:
1604 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2744 if (gl.ConvolutionParameterf)
2745 gl.ConvolutionParameterf (target, pname, params);
1605 2746
1606void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2747void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1607 CODE: 2748 CODE:
1608 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2749 if (gl.ConvolutionFilter2D)
1609 (target, internalformat, width, height, format, type, data)); 2750 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1610 2751
1611void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2752void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1612 CODE: 2753 CODE:
1613 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2754 if (gl.SeparableFilter2D)
1614 (target, internalformat, width, height, format, type, row, column)); 2755 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1615 2756
1616void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2757void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1617 2758
1618void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2759void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1619 2760
1620void glRasterPos (int x, int y) 2761void glDrawPixels (int width, int height, int format, int type, char *pixels)
1621 CODE: 2762
1622 glRasterPos2i (x, y); 2763void glPixelZoom (float x, float y)
1623 2764
1624void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2765void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1625 2766
1626int glGenTexture () 2767int glGenTexture ()
1627 CODE: 2768 CODE:
1628{ 2769 RETVAL = gen_texture ();
1629 GLuint name;
1630 glGenTextures (1, &name);
1631 RETVAL = name;
1632}
1633 OUTPUT: 2770 OUTPUT:
1634 RETVAL 2771 RETVAL
1635 2772
1636void glDeleteTexture (int name) 2773void glDeleteTexture (int name)
1637 CODE: 2774 CODE:
1638{
1639 GLuint name_ = name;
1640 glDeleteTextures (1, &name_); 2775 del_texture (name);
1641} 2776
1642
1643int glGenList () 2777int glGenList ()
1644 CODE: 2778 CODE:
1645 RETVAL = glGenLists (1); 2779 RETVAL = glGenLists (1);
1646 OUTPUT: 2780 OUTPUT:
1647 RETVAL 2781 RETVAL
1654 2788
1655void glEndList () 2789void glEndList ()
1656 2790
1657void glCallList (int list) 2791void glCallList (int list)
1658 2792
2793MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2794
2795PROTOTYPES: DISABLE
2796
2797void
2798find_widget (SV *self, NV x, NV y)
2799 PPCODE:
2800{
2801 if (within_widget (self, x, y))
2802 XPUSHs (self);
2803}
2804
2805BOOT:
2806{
2807 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2808
2809 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2810 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2811 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2812 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2813}
2814
2815void
2816draw (SV *self)
2817 CODE:
2818{
2819 HV *hv;
2820 SV **svp;
2821 NV x, y, w, h;
2822 SV *draw_x_sv = GvSV (draw_x_gv);
2823 SV *draw_y_sv = GvSV (draw_y_gv);
2824 SV *draw_w_sv = GvSV (draw_w_gv);
2825 SV *draw_h_sv = GvSV (draw_h_gv);
2826 SV *hover;
2827 double draw_x, draw_y, draw_w, draw_h;
2828
2829 if (!SvROK (self))
2830 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2831
2832 hv = (HV *)SvRV (self);
2833
2834 if (SvTYPE (hv) != SVt_PVHV)
2835 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2836
2837 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2838 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2839
2840 if (!h || !w)
2841 XSRETURN_EMPTY;
2842
2843 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2844 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2845
2846 draw_x = SvNV (draw_x_sv) + x;
2847 draw_y = SvNV (draw_y_sv) + y;
2848
2849 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2850 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2851 XSRETURN_EMPTY;
2852
2853 sv_setnv (draw_x_sv, draw_x);
2854 sv_setnv (draw_y_sv, draw_y);
2855
2856 glPushMatrix ();
2857 glTranslated (x, y, 0);
2858
2859 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2860 {
2861 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2862
2863 if (svp && SvTRUE (*svp))
2864 {
2865 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2866 glEnable (GL_BLEND);
2867 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2868 glBegin (GL_QUADS);
2869 glVertex2f (0, 0);
2870 glVertex2f (w, 0);
2871 glVertex2f (w, h);
2872 glVertex2f (0, h);
2873 glEnd ();
2874 glDisable (GL_BLEND);
2875 }
2876 }
2877#if 0
2878 if ($ENV{CFPLUS_DEBUG} & 1) {
2879 glPushMatrix;
2880 glColor 1, 1, 0, 1;
2881 glTranslate 0.375, 0.375;
2882 glBegin GL_LINE_LOOP;
2883 glVertex 0 , 0;
2884 glVertex $self->{w} - 1, 0;
2885 glVertex $self->{w} - 1, $self->{h} - 1;
2886 glVertex 0 , $self->{h} - 1;
2887 glEnd;
2888 glPopMatrix;
2889 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2890 }
2891#endif
2892 PUSHMARK (SP);
2893 XPUSHs (self);
2894 PUTBACK;
2895 call_method ("_draw", G_VOID | G_DISCARD);
2896 SPAGAIN;
2897
2898 glPopMatrix ();
2899
2900 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2901 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2902}
2903

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